#it was surprisingly solid? like clear thought was put into it even if the visuals were a bit more obvious than what they were under kripke
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I liked the questioning about repli beauty you brought up. So, as we go into this rabbit hole, can we attribute the appearance and preferences for own image of a repli to previous programming and the way the X program developed itself?
Like, it started with humans building the first repli series and setting human society as a parameter of likeness for non-battle/labor replis, and from there, the replis just continued the trend when building the next ones?
Also, is the operating system on the next one based on a blank template or does it come from the repli that programmed/designed them, in a kinda genetical passing manner?
a fantastic question! there's a lot of big question marks about how things work in the X world that aren't really delved into. the question of operating systems is a surprisingly straightforward one, as we know that there are at least three eras of reploids: the original line made from X's template, the improved line made by Dr. Doppler from the X3+ era, and the "New Generation" Reploids in X8+ made by an unspecified designer/developer for spaaaaaace work.
but image preferences? hooooooooooooooooooo. i can't offer a solid answer. but here's some ramblings about my thoughts.
what we DO know is that Reploids were derived from X's template and that they started off as copies of his design/aesthetic, and if we're to take the Archie series as any level of canon (probably level 2 extra-canon) we have a very clear visual as to what the early reploids looked like. and that, despite this, the X series features mostly furry robots as characters.
now, on an out-of-universe level, i want to say that i remember this decision was made because it creates more imposing silhouettes--megaman is a franchise designed for baby children first and foremost, and it's easy for child brain to correlate humanoid shapes as friends and feral beasts as enemies. however, A: i cannot find a source for this, and B: Sonic the Hedgehog
in either case, whatever the reason is, in-universe we have a very clear disparity between the originator of reploids being humanoid (the original term repliroid is even a portmanteau of "replica" [in the likeness of] and "android" [a humanoid machine]) and the majority of on-screen reploids not being humanoid. which tells me that body image is a BIG THING among reploid culture, and either chassis remodeling is a relatively easy process or a lot of reploids are willing to invest a lot into being a different person than who they started out as.
this is something briefly touched in the Classic series, with Tundra Man (a late line Robot Master) intentionally remodeling himself into a body type that he prefers, but it's fleshed out further with the (chronologically farther) X world in the design changes to the non-animal characters--Zero, Alia, and Sigma all similarly sport different bodies as the series goes on. the only person who doesn't change much in the main series is X, ironically enough, outside of Command Mission. Alia X8 and Layer are silly designs that were designed for fanservice first and foremost, but we can reasonably surmise that (in-universe) they chose to look that way. i'm not about to tell a woman she can't wear a car hood as a bra if she wants to, but i will think that it'd look better if it was put back on the jeep because i need that to fucking drive.
meanwhile, there's a lot of obvious correlations to be made with early X Mavericks and their designs being optimized for the environment. icy area gets the penguin. aerial area gets the eagle. underwater area gets the octopus. but as the series goes on, the correlations become significantly less appropriate and it's clear that animals were chosen for their design aesthetic. the munitions factory gets.....the hornet.....? i guess, like...the hornet stinger missiles.......?
it makes more sense if you take iwamoto's X mangas as level 2 extra-canon like the archie comics, because Blast Hornet was a reploid biker-gangster punk who became a hornet for the shock factor. which ends up leaning back to the original theory that reploids ultimately end up choosing how they look--if not from the onset, then further down the line.
you could probably make a solid argument that the X series is a very trans-friendly future, and that nearly every major character is trans and nobody bats an eye about it. instead the robot police are mad about the crimes and murder. but the creed is "be gay do crimes" so this is actually oppression 🙄
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SPN 6X1 Exile on Main St.
BOO NO AC/DC THIS TIME!
aight let's get into the show's first resurrection
yay mundane normal life
lmao this man needs so much therapy
oo the salt thing was neat
no the flashback thing is kinda cool
also he looks older it suits him
just can't have it all huh
oh my god WAIT THE FUCKING COLOR IS NORMAL OH MY GOD
mans is not happy ? it's not what he wanted? it's not a positive spin
ah the holy water and gun under the bed, yeah that's in character
PEST CONTROL SDFIAPFSA VERY SMOOTH
"you have no idea what's in some people's walls, eat em alive" yeah yeah I see it Dean I see what you did there
ah yes the getting hit on, I see how it is
he's on edge right with the scream huh
DJ SAM just gotta put that in there
credit where it's due, this is a good portrayal of a TERRIBLE adjustment to normal life from a dude who's used to repressing
well...thus far at least
yeah sorry bud ur just paranoid
never mind those are some intense clawmarks
and he checks, of course
a cop huh, bitch YOU HATE COPS
liar liar pants on fire
same drawing of the shades too
the fucking stash
the tracking of the four slashes is Neat tho
they seem very deliberate tho, like there's no way that that's being made by a creature on accident
ah like they said this world is no longer lived in once kripke left
"is that a gun" "no no, yeah, I got a permit for it" you do not
Just shoot the possum Dean
heyooo it's sulfur
I like his brown jacket by the way
ah the impala
the lil flippy flip
Dean just TELL THE TRUTH OH MY GOD
spider sense huh
man she's being SUPER understanding about this, but like also yeah go look for stuff IG
I think what I'm trying to say is she's not a character she's also kinda a prop, but it's nice she knows and defers? idk
IT'S BRITNEY BITCH
Damn I wasn't expecting that
IS THE DEMON HITTING ON DEAN? I FORGOT ABOUT THAT
"did you think you were gonna get to keep all of this" :(
HEYO IT'S SAM
boy Dean's having a real fun time tonight huh
ohh Sam stabbed DEAN but it was like he was stabbing AZAZEL
that wasn't bad?
the lil smile at the silver not doing anything aw
mm yummy holy water
wow Sam is REMARKABLY unaffected by this
OH YEAH THE FUCKING NO SOUL AHAHA
you can tell something's off
w e e k s
HE'S BEEN BACK A YEAR?
that...that sounds like a lie
you wanted a family dammit sam
"I know you" ugh
wow Sam's a DICK
oh good Sam's hunting buddies
delicate features
boy he's taking this real well
COUSINS? OH?
SAMUEL?? THE GRANDPA?
what the fuck is happening
this poor man Dean oh my god
Grandpa wanted to come, Sam said no..hm
the bartender
yOu did StAke OnE Sam I swear to god
n y o o m
oh that's not a good sign
aww all the pics with lisa and ben
ah Sam just WALKS in
Bobby: DAMMIT
I fucking love Bobby
Sam just HAD to do a dramatic reveal
oh come on AND BOBBY DIDN'T TELL DEAN
OH MY G O D
HE DID N O T WALK AWAY BOBBY HE DID N O T
"I drank too much I had nightmares" noooo
jesus CHRIST YOU GUYS
"it's as close to happiness" WAS IT
man this guy is BARELY holding it together
nono he was a wreck, lisa don't defend him
ah yeah Dean's good with kids
I wouldn't say Best year, but yeah it was good?
I think the bad part is that it wasn't on his terms?
heh the cousins
dangle themselves as bait that sounds right
Dean's charismatic I'll give him that
heh yeah they're gonna make fun of you dean
HIAPFSP SAMUEL DOESN'T KNOW WHAT THE INTERNET IS
ah they're talking about Mary
"you remind me of her" oH GOD OH NO NO
the patterns are off huh?
Samuel's the ONE guy telling him to come back
I don't think Dean knows what he wants
the ~Mayflower
There's that history and family you wanted huh Dean
I love the bullet holes
they're standing and watching hm
heh the lil peace sign thing
Dean: you want to talk about it
Dean you spent so long never fuckign talking about when you got back from hell buddy just
ooo that couple from before
ooo the djinn marks
aww no it's Sid
oh good the djinn they killed was their father that's Fun
oh look Sam's anger issues still aren't resolved
whee nightmare sequence
oh they're doing the fire on the nursery
the Smashing of the Pictures
in the van huh
stays with lisa and ben
is..is sam manipulating Dean? I figure he is
"because you care" uhoh
listen this is fun because I don't know the details of what happens, but I do know vaguely some plot points
the impala
ok so
1. a hunter tormented by his hunting past living in suburbia and then having his past come get him? actually interesting jumping off point, I'm not...opposed to that? like as far as premise, bringing in resurrected family is kinda interesting, and adds a side that we haven't seen, because we got mostly John
2. Also, it's clear SOMETHING is happening, because Sam is NOT acting normally, and neither is Samuel, like there's something Off
3. Dean is actually clearly fucked up. Like they say "you got out and were happy" no mans is just good at lying both to himself and others. Like the holy water, the paranoia, all of that, not Fine, and I think he didn't get any closure, didn't get any chance to figure anything out on his own, had really no control over it and went as a favor to sam...didn't do so good.
4. I can't believe they all knew man that's so fucked
5. Lisa is pretty solid but unfortunately she's got Written by Men disease, there is NO WAY she'd be that understanding
6. where is cas
7. holy hell it's so bright without that FUCKING FILTER ON OMG
#pawswatchesspn#6x1 exile on main st#him staying at the end was interesting#like as a jumping off point#treating the last five seasons as like a kind of prequel is a way to do it#it was surprisingly solid? like clear thought was put into it even if the visuals were a bit more obvious than what they were under kripke
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Waking Up Next to Him
Masterlist
Set platonically and within the adventure. It’s long so it goes under the cut!
Time
The bright sunlight winked just beyond your eyelids at an blinding angle. Your back was against warm though and was surprisingly comfortable despite the growing ache in your neck. There’s a weight over your shoulder, pinning you in place but doesn’t dig in. A thrown blanket is covering your body and the secret weight, even if half of it has ended up on the forest floor. You’re too tired to think of what the weight can be. All you know is that it’s comfortable and you don’t feel like moving. A heartbeat passes and the solid form on which you lay shifts.
A groan.
More shifting.
Heat flushes your face slightly as you resign to get up, trying to play the whole cool, once you realize what, or rather who you passed out against.
“Mornin’ Time.”
Your pillow takes a minute to assess the situation.
It’s early, none of the others are up yet. Too tired from the journey the day prior, but the resident chef wakes up the earliest to cook breakfast on time. He’s asleep now but won’t be for long. You thank the stars and your luck that you woke up before him. No pictures for him to take this time.
Time grins, seemingly unbothered by the events and sighs good naturedly. “Good morning.”
Twilight
It was a cold night. They told you it would be. Both your traveling companions and the breeze as you settled with the day’s end.
But you couldn’t have guessed how cold it turned out to be.
Sleep didn’t come easy. Discomfort and shivers kept you awake. Your blankets were warm but not warm enough. At some point, in the middle of the night, you gain the warmth your tired brain was waiting for before drifting off to sleep.
When you wake, you can’t breath.
Hairs tickle your mouth and nose and there’s a large and heavy being on top of you. At first you think it’s Wind because the shape is much to large to be four but smaller than some of your other companions.
Further analysis and you realize that it’s not hair but fur, that’s threating to enter your lungs and the color of the material seems awfully familiar.
“...Wolfie, I love you but you’re killing me. Get off.” You weakly push the beast away, not coherent enough to move your limbs and piece together how to be a functioning human yet.
The creatures blinks up at you, having just woken up as well and notices your open eyes. A yawn and crushed ribbed where he stepped to get off later and your freedom has been duel earned.
You take a breath of relief and grin, only now noticing the cold with the rising sun to be a little more barrable than the previous night.
“Thanks buddy, you’re a walking heater. I probably would have been a popsicle if it hadn’t been for you.” He nods in acknowledgment and swiftly turns away before you can reach behind his ears to thank him properly.
You look up and see Wild and Time already awake, not talking. Warrior looks to just have woken like you today. Not unusual but welcoming nonetheless. Wind and Sky probably won’t wake up for another hour or two and Hyrule and Four always wake up a little after them. No one knows for sure when Legend will get up because its never consistent and Twilight seems to be missing as well.
The ranch hand emerges from the tree line seconds after you realize he was gone to begin with. He smiles at you and waves in greeting.
You wave back and try to dust the wolf hairs off of your clothes.
You missed Twilight’s subtle smirk.
Warrior
It was a hard fight and not a safe place to stay put but the dungeon left you with little option. Separated from the group and low on provisions and healing items, you and Warrior realize that your both running low on fumes. Taking refuge in a secluded corner, hopefully far away from any potential monsters and threats, you rest.
Waking up is hell.
Sleeping back to back was probably not the best idea but neither of you wanted to risk an ambush. Shifts were supposed to be taken but given that you both fell asleep says something about your energy levels and the previous fights.
Your neck hurts, your legs are sore, your butt and hips are not thanking you for the treatment and everything ache will familiar but expected battle wounds. None major but each one takes its toll.
“You up?” Warrior stands up as if he wasn’t bleeding from the shoulder yesterday and he also didn’t sleep sitting for who knows how many hours.
“I am clearly sitting Captain.” You mutter. “I am not up. I refuse to be up.”
“You know as well as I do that we have to get to the others. What if they need help?”
“I’d argue we need the help. Everything hurts. We have no fairies and there’s more dungeon ahead of us with obviously more enemies and traps and puzzles...” The puzzles... were the worst. “Just five more minutes....Please?”
Warrior says your name in a way a tired mother tries to get her stubborn child to listen to reason. His face twists at the idea and when he attempts to look over his shoulder to check your surroundings, it instead contorts in a pained grimace.
So his shoulder pain was still there after all.
“Fine. Five minutes.”
Sky
As expected, Sky goes down for the count within the first few minutes of the mandated lunch break. Unfortunately after a rumble or two and strange smoke coming from the distance that decidedly wasn’t there when you first arrived, the group decided to investigate.
Legend goes to shake Sky’s shoulder in an attempt to wake him but it’s all in vain.
Sticks are drawn after a long and loud argument about what to do and yours in the shortest.
Everyone else goes to check out the commotion and you are stuck with babysitting duty. It’s not bad all things considered- he’s asleep- no actual babysitting happening. But part of you can help but grumble about missing the action so you sit non too gently next to him and decidedly not pout.
Your stomach is full and the sun light begins to feel heavy and warm and nice.
Your eyes close before you can fight it.
Some time later, you’re shaken awake. Adrenaline fills your system instantly but upon seeing the laughing face of Sky himself, you remember yourself and only marginally resist the urge punch him.
“Feel better?” You ask instead.
“I could ask you the same thing.” He chuckles and points to his chin.
You wipe across the area and your hands comes back wet, cold and covered in drool.
“You saw nothing.”
“Oh sure, but Wind did.”
Great.
Now it’s on his pictobox. That’s blackmail material in his favor, you suppose and refuse to acknowledge it further.
Wild
When you wake up, it’s still dark. Not even close to sunrise.
The fire burns bright and warm throughout the area but it’s not the fire that’s keeping you warm.
You also find out you can’t move.
You crane your head slightly to find long hair draped over your shoulder and a familiar scarred ear belonging to the resident champion.
He wrapped around you completely, hugging you tightly and pining you down with a leg to boot.
You attempt to shimmy out but his grip tightens instead.
You sighed and watch as Twilight comes into view. He crouches closer and squats on Wild’s side, whispering to you. “Do you need help getting out? I can wake him to take over Hyrule’s shift for the night.”
You take a minute to rethink about your position. It’s not painful. The opposite actually. It feel nice. You’ve seen Wild cling to who ever he can get his hands on when he sleeps so you’re not surprise.
You don’t need to pee or leave anytime soon anyway.
“No, I think I’m good actually.” You reply, whispering as well. “Let him sleep, it’s been a day for everyone.”
Twilight nods and leaves, but not without looking back once or twice in case you changed your mind.
You shimmy back in place and allow yourself to be held by your friend.
Sleep comes easier this time.
Hyrule
Gentle fingers card through your hair. Warmth, magic and the unusual feeling of safety plague your mind. Confusion hits you but the alarm that typically follows never comes.
“Oh thank goodness, you’re awake.” A voice fills your ears. It’s muffled and must have been quiet to begin with because you can’t make out who said it yet.
Organizing your thoughts feels like traveling through knee high mud.
Your eyes blink open and the light comes through.
The Traveler is leaning over you, thankfully blocking out most of the sun from immediately assaulting you.
“Hyrule?”
“You had us worried for a minute.” He visually sags with relief, a tired smile on his face and leans back. “You took quite a hit.”
Your head feels swollen but as Hyrule continues to push your hair back it dissipates as time passes. Your thoughts clear and with his help, you sit up.
A hand places itself by your temple. It takes a half second before you realize it’s yours.
It comes back covered in dried blood.
Sky runs over after tending to Four with what looks like a bloodied wet cloth. He sits down slowly and begins to clean your head in a familiar fashion.
“Thank you. Both of you.” You tired voice comes through and a worn out smile follows soon after.
“Anytime.”
Wind
It’s nice day.
According to some people.
Dark clouds cover the sky, the sun nowhere to be seen. It pours cats and dogs and the only cover for miles is a lone cave where your group currently takes up residence. Everyone’s wet and your clothes feel heavy and cold. No one is happy.
Wild, Twilight and Legend dive deeper, intending to check out if any monsters reside in the cave.
Hyrule insisted on traveling with them but Warrior’s concussion and Time’s bleeding leg call for further attention and Legend claims to have more magic restorative potions than healing potions.
He stays behind.
Four and Sky take over the food while he’s distracted, trying to make a half decent meal before he intervenes.
Wind is groaning, sore and bored but otherwise unharmed.
You don’t make any comments at your own pain, biting your tongue and taking a deep breath. As you lean against the stone wall, Wind stomps up next to you and sits down with purpose.
“I could’ve gone with them.” He slams his fist into his cheek with his elbow on his knee.
“But you didn’t. It’s not so bad.” You said.
“They didn’t want me to go.”
“You’ll live.”
“I’m just as good as them you know.”
“I know and you make a better pillow.” You says, throwing yourself sideways with your head landing on his lap. He squawks indignantly and attempts to push you off but you hold on. “Sorry, you make the best pillow.”
“NOOOO!”
“YEEEESSS!”
“Nooooo.” Wind keeps his hands on your back but you’ve misjudged your exhaustion. You’re out in seconds.
A moment passes.
“Hey, hey, hey.... wake up. You have to eat.” A small hand shakes your shoulder.
“Hm?” You blinked tiredly. There’s a bowl if front of your face and you don’t hesitate to grab it. “Thanks.”
“You’re heavy.” A voice calls from behind. The owner lets you take the bowl and begins to gently push you off into a sitting position. “I can’t believe you did that.”
“It was supposed to be a joke but thanks for letting me sleep.” You admit and smile at the pirate.
“You trapped me.” He pokes your side, trying to look annoyed but falling flat. There’s a joke in there somewhere. You’re missing something.
The others have come back while you were out of it, all either have hidden smiles or failing to hide their shaking shoulders and snickers.
Curious and a little self conscious you looks into the provided meal, your reflection greeting you as always.
A lightbulb goes off over your head.
“DID YOU DRAW ON MY FACE?!”
Four
There’s a force dragging you down but there’s two arms under you.
It’s very concerning for a moment but then....the size of them catches up to you.
Your head snaps up and comes face to face with a very surprised Four.
“Hello.”
“...Hi.”
“Lovely weather we’re having, don’t you think?””
“You’re leading with that?” Four snorts and continues walking, unbothered by your weight in his arms.
“How...?” You trail off trying to find the right words to explain what happening to you. You don’t feel any pain and nothing feels injured....but the lack of memories is a little concerning.
“How am I holding you?” Four smirks as he guesses incorrectly. “I’m stronger than I look.”
“I was going to ask how did I fall unconscious. I don’t remember anything. I’m more surprised by that than the fact that you’re holding me despite being half my size.” You blinked and try to keeping searching through your memory.
Nothing comes up.
“Wizrobe.” Four answers causally with a shrug. “It caused some chaos, fought another wizrobe and you got caught in the cross fire between the two of them before we could intervene. Their attacks canceled each other out well enough that you weren’t actually injured but uhh..... Well I suppose you’ll figure it out sooner or later.”
“Four.” You glare in warning.
“Maybe don’t look at your reflection for a while. Legend, Twilight and Hyrule all agree that it’ll fade with time but...”
“What are you talking about? What happened to me?” You sit up a little in his grip, Your arm reach over his shoulders and something wrong catches your eyes.
Your skin is green.
Your shocked silence stills your entire body. Four winces once he follows your eye line and stops to place you on your own feet.
“It could be worse?”
You stare a little while longer and look back to Four with hopeful eyes. “Think you can knock me out again?
He’s not amused.
Legend
You blissfully wake up for the first time in a week.
It’s been an easy week in terms of travel and attacks so the boys take it upon themselves to cause trouble and it hasn’t been merciful to your sleep schedule.
They are the very incarnation of that thing your hometown friend used to say. How did it go again? If there’s no trouble then I’ll create it? Something along those lines.
But this is different and you don’t plan on wasting it.
You close your eyes and attempt to go back to sleep while you can but hushed voices reached your ears, keeping you awake before you can tune them out.
“Should we wake them?”
“You know how Legend is. He can be as bad as Sky and he had a rough night to boot.”
“But he’s right on top of them and they promised to show me how to fight in hand to hand combat.”
“You have all day for that and they didn’t say it was going to be today.”
“But I‘m excited! I want to start as soon as possible.”
“Will you idiots keep it down?” A voice by your shoulder speaks up. It lacks the usual snark it posses but the intention for venom is there. “Some people took double shifts last night. Shut up.”
You breath a small sigh of relief as the voices abruptly cut off and don’t return for a long minute.
The body next to you stills.
Three heartbeats pass and the unnoticed weight gets off of you.
You pretend to be asleep still, not wanting him to push you away so early in your relationship. He’s just started to get used to you.
You’re determined to be his friend before everything ends.
He’s determined to avoid that.
It’s been a battle of wills.
An unstoppable force meets an unmovable object.
But this could tip the scales in his favor if you fail to play it off correctly.
“No one say anything.” Legend hisses. “Not. One. Word.”
You make the mistake of stretching.
“You’re up! You’re up! You’re up!” Wind practically pounces on you, knocking his name sake out of your lungs and demolishing any chances for a peaceful morning. “We can start now!”
“Can I eat first at least?” You groan out, not bothering to fight him off.
“Wind. Off.” Time calls out and the boy follows the command without question. He quickly kneels by your side though, practically vibrating on the spot.
You sit up and look around.
Looks like you were the last one up.
“Morning everybody.” You smile. You glance at Legend who unluckily has the tips of his ears tinted red. His arms are crossed and he’s avoiding looking at you, even greeting you as the rest of the group return your call.
You smirk. “Good morning Legend. Did you sleep well?”
He huffs and turns away completely, taking a few steps to leave.
You get to your feet, shadowed by Wind and head to take your share of the food from Wild.
A beat passes without any words exchanged and you tilted your head innocently at the Veteran. You refuse to let it be awkward between you so you pretend you know nothing.
The blush travels down his ears to his face and neck. “I did. Thanks for asking.”
#linked universe#linkeduniverse#linked universe x reader#this one is a long one#but they're all going to be like this#when I started this I thought I would be biased#and it would easy to tell who were my favoites#but I was pleasantly surprised. by the end
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Final thoughts on The Rings of Power season 1 while still fresh
Spoilers for the whole season and book stuff
It was worse than I hoped but better than I feared, and overall a solid 6/10 for me. Maybe it will even be a 7/10 if in the morning I’m feeling nicer.
There were things I absolutely loved but also things I hated so so much.
There’s definite potential for future seasons if they clean up some of their mistakes, but also some things that will be hard to fix overall.
The bad
The elves will fade in 3 months story. Like, I get the elves fading, being afraid and wanting to stop it. I can work with that. The mithril myth is still ridiculous but I could work with that. The only way I could justify the 3 months was if it was Sauron’s idea. Which apparently it clearly wasn’t. So, I kind of hate that part.
How long they dragged out the Sauron thing. I’m actually surprisingly fine with Halbrand being Sauron. It’s the amount of time we spent dealing with this and the fact that it sidetracked the whole season that really bothers me. I’d rather have known from the start and watched him play everyone around him. Likewise, I’d rather they got the Stranger’s storyline moving faster instead of making it drag so we could have Sauron reveal drama on the final episode.
Pacing issues. The series is all over the place in terms of pacing and rhythm. Sometimes it’s fine, but other times it’s also just plain weird and distracting.
Weird logistic choices in key action moments. Sadoc in this episode is a great example - he’s dead, but then he isn’t, but then he is again? What? Just confusing and unnecessary, and there were moments like that in other episodes too.
The uncalled for and bizarre lore-breaking. In particular the weird mithril thing, but also more importantly for this episode, the contraction with what is said in canon about Galadriel and Gil-Galad mistrusting Annatar. Also Annatar as a whole because I’m assuming he can’t be involved in the forging of the other rings as per canon like this? The Celeborn thing as a whole... Very strange and unconvincing choices. Also some good ones, mind you, but the bad ones naturally stick out more.
And the number one offender: the sheer insufferable amount of PJ movie references. The first few episodes were fine, but these last ones? They just would not stop quoting, either visually or in the script. And a reference here and there is fine but like this it’s just painful and cringey and the main thing putting me off this show.
The good
The acting is wonderful throughout, and the dwarves in particular are complete scene stealers. Wonderful job by all the actors, especially with a script that sometimes really was not helping them (Galadriel and Elrond in particular).
The worldbuilding and the visuals are amazing, colorful(!!!everyone is not wearing black and brown and the screen is not blue/grey all the time, take note other fantasy shows!!!), textured, and it just looks spectacular overall. The costumes are also out of this world and sometimes even quite clever in how they relate to the characters and their backgrounds. I think people make some very fair criticisms of this show, but ‘it doesn’t look/feel like ME’ is one I 100% disagree with.
The soundtrack is also spectacular. Not as iconic as the PJ movies, perhaps, but that’s an impossibly high bar to clear. The Valinor theme, the one that plays in the Adar chase, the numenor theme, all of the dwarven themes, nampat, the wandering days song, so so many wonderful tracks.
For all that they make some weird lore choices, they also have some nice and clever moments of using it well, in particular in Elrond and Durin’s interactions (so much about Earendil...), and in that amazing conversation between Galadriel and Adar. The whole character of Adar, really.
Speaking of which, it turns out I actually love most of the new characters. Adar is very obviously the best of them, but I also really enjoyed the Harfoots which I expected to hate, and Arondir and Theo. Even Mr Totally-not-Sauron, who makes me want to do a rewatch with that in mind. (Seriously, once we do find out Halbrand is Sauron? He’s doing some A+ Sauron mindfuckery).
There are also specific scenes and moments which are just wonderful, and I don’t just mean the admittedly cool Mt Doom fireworks, but some of the scenes in Numenor, the dwarves overall, Galadriel and Theo, many of Arondir’s scenes even if I wasn’t too sold on the romance, the Harfoots especially early on.
There’s a lot to like here, but also a lot of work to be done.
They NEED to stop doing shout-outs to the PJ movies. I was watching with a mixed audience and the normal people didn’t get the references, and the people who did get the references were all getting extremely annoyed by them. Just STOP.
They also need to tighten up the pacing and the writing quite a bit. There’s some storylines and choices that don’t make sense, and far too much was sacrificed this season to keep us guessing about Sauron (Harfoots especially).
I have no idea where they’re going next season, and they have a lot of time to work on it, but I do hope that it improves on some of the stuff that has been iffy.
I also sincerely hope the fandom calms down a bit by the time the next season comes out, because this has been a grueling month and a half so far.
And if it doesn’t, at least we got some gorgeous visuals and the most adorable take on Elrond ever, so that’s a win for me.
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Dungeon crawling or lucid dreaming?
I’ve done several experiments with a text-generating neural network called GPT-2. Trained at great expense by OpenAI (to the tune of tens of thousands of dollars worth of computing power), GPT-2 learned to imitate all kinds of text from the internet. I’ve interacted with the basic model, discovering its abilities to generate fan fiction, British snacks, or tea. I’ve also used a tool called gpt-2-simple that Max Woolf developed to make it easy to finetune GPT-2 on more specialized datasets - I’ve tried it on datasets like recipes or crochet. One of my favorite applications of GPT-2 and other text-generating neural nets is Dungeons and Dragons spells, creatures, character names, and character bios.
Recently Max published a tutorial on how to use GPT-2 to make new apps that are more complicated than just printing out large reams of text. To my delight, people have used them to made D&D games. First, there was Nick Walton’s AI Dungeon, in which a finetuned GPT-2 generates a story and three very strange action options at each step.
My latest obsession is GPT-2 Adventure, designed by a cognitive neuroscience student named Nathan, which lets you type in your own actions. And folks, this game is SO WEIRD and SO FUN.
YOU FLOAT IN SPACE, LIKE A BALLOON, AND AS YOU DROP THE CUBE, THE X, IT VANISHES IN A CLOUD OF GREASY BLACK SMOKE
>>
When I first launch the game, this is what I’m greeted with, a simple text prompt reminiscent of nostalgic dungeon crawling games. It sets the scene. It waits for me to describe my next move.
Even getting to this point is like a blast from the past. The game runs in a Google Colab notebook, a format where you’re looking at cells of code, with cryptic comments, vaguely alarming warning messages, and all. It’s not a sleek web app, but feels more akin to playing a game on an old DOS machine, or maybe on a graphing calculator. There are only two clicks to begin playing, but there’s a good two-minute wait while the game loads.
And it’s my turn to type something.
>> look up
It takes several seconds for the game to respond, as if I’m playing it on a very ancient computer. The computer is in fact a state-of-the-art NVIDIA GPU, likely a K80 or a T4. The T4 could eat my laptop for lunch. I’m just playing with a very very large neural net. Finally it answers.
YOU'RE IN LABYRINTH OF TWISTY LITTLE PASSAGES, ALL ALIKE
Almost immediately, the context seems to have changed. I’m not floating at all. I’m in a maze. I guess I’ll walk somewhere.
>> walk north
THE TROLL STEPS OUT FROM BENEATH THE BRIDGE AND BLOCKS YOUR WAY
YOU ARE ON THE SOUTH SIDE OF THE CHASM
A NOD IS GIVEN TO THE INFINITE WONDER THAT IS URBZIG
A SOLID RAINBOW SPANS THE CHASM
And suddenly things are happening. There is a troll. There is a chasm. There is a rainbow. There is… Urbzig? I play it safe.
>> praise urbzig
URBZIG IS THE PATRON SAINT OF ZORK
HE IS THE GODFATHER OF ZORK, THE PLACE TO GET NEWS OF EPIC PROPORTIONS
URBZIG IS A STRONGMAN,遊 ALL
If you’ve played classic dungeon crawling games like Zork, you may recognize some of these names and phrases. Checking Nathan’s original post, I see that the training data is indeed drawn from these games. But because it’s based on GPT-2, the training data also in some sense also includes much of the internet. This gives it a lot of latent flexibility to deal with situations that were never in the classic games.
>> ask Harry Potter to try walking across the rainbow
ASK HARRY POTTER TO TRY WALKING ACROSS THE RAINBOW HE CAN'T THE RAINBOW IS EXTREMELY WIDE ABOVE YOU IS A LARGE DOME UP AROUND ITS NECK IS A STRONGG PORE [UNFORTUNATELY, THE DIRECTION OF TRAVEL IS A LOT MORE INTERESTING THAN YOU THINK ][YOU ARE IN A LARGE ROOM, WITH A PASSAGE TO THE EAST, A PASSAGE TO THE WEST, AND A WALL OF BROKEN ROCK TO THE SOUTH
An interesting effect of its human-written training data is that, like Visual Chatbot, it isn’t prepared for humans that ask questions about objects that aren’t there. If I refer to Harry Potter, then Harry Potter must be present. If I type something about a giraffe, then it assumes the giraffe must be present.
>> ask the giraffe which direction to go next
THE GIRAFFE IS ALREADY OUTFITTED WITH A VISOR WHICH IS CLEARLY DEFINED
Although it’s not clear that this AI actually understands what a giraffe is.
>> look at the giraffes
THE GAZEBO HAS DISAPPEARED
>> put giraffe in backpack
DONE
Navigating this world is like navigating in a dream. My location suddenly changes without warning. I thought I was by a chasm with a rainbow bridge. Now apparently I’m in a building. Dreamlike, it is also really hard to read text.
>> look around
YOU ARE IN A LARGE ROOM, WITH A PASSAGE TO THE SOUTH, A PASSAGE TO THE EAST, AND A WALL OF BROKEN ROCK TO THE NORTH A SIGN POSTED ABOVE THE NORTH WALL READS, "STOP! PAY TROLL!" A SMALL WINDOW CAN BE SEEN IN EITHER WALL
>> read sign
THE SIGN IS VERY SIMPLE
>> yes but read sign
WE NOW HAVE ALL FIFTEEN TREASURES IT IS TIME TO GO BACK INTO THE CAVE FOR THE END GAME
>> that's awesome. but i still want to know what the sign says. read sign.
YOU ARE IN A GAZEBO ROOM WHICH HAS DOORS ONLY TO THE EAST AND SOUTH
Another thing that’s surprisingly difficult to do is check inventory.
>> check inventory
DONE
>> check inventory
THERE IS AN INTERESTING LOOT HERE
>> what is the loot
WHAT IS THE LOOT?
>> check inventory
YOU ARE IN THE BAG CASE
Very occasionally I will succeed in opening a bag. It will usually be weird.
>> open bag
OPENING THE BAG REVEALS A TEA BAG
>> make tea
AY! A LOVELY SURPRISE FOR THE SURPRISE
More so than any other game I’ve played, I’m unsure of the rules here. Some weird things unexpectedly work.
IF YOU DON'T GET KILLED, YOU ARE TOAST
>> Eat the toast.
EAT THE TOAST IT TASTES LIKE A STEAK A STEAK IS PERFECTLY FINE
Other seemingly obvious things don’t work.
THERE IS A PATH TO THE NORTH, A PATH TO THE SOUTH, OR A STEEP PATHWAY CLIMBING SOUTHWEST ALONG THE EDGE OF A CHASM
>> go north
I DON'T KNOW HOW TO DO THAT
>> go south
I DON'T KNOW HOW TO DO THAT
>> go southwest
YOU WILL BE DESCENDING INTO A VALLEY THERE IS A NARROW BEACH TO THE NORTH AND A PATH LEADING INTO A CANYON TO THE SOUTHEAST YOU ARE ON THE CLIFF OVERLOOKING THE FAR SIDE OF THE ROOM A PATH LEADS SOUTH ALONG THE EDGE OF A CHASM, AND A NARROW PATH LEADING INTO A LOZENGE ROOM
Sometimes I’m wandering endlessly from room to room, from cave to cave, encountering the same chasm in slightly different variations, the same dried-up lake. Other times I’m embroiled in seemingly unescapable fights, usually with trolls. Often reality shifts entirely around me and I end up in a maze of twisty little passages, all alike, or in the hall of the mountain king. Everything seems weirdly familiar - even the room descriptions are echoes of classic dungeon crawling games. It is as if I’m dreaming about playing them again.
My actions also mold reality. I learn quickly to always check for diamonds, and never check for traps. If I find myself in trouble, I can always do something confusing and provoke a context change. Writing “In a large bowl, combine butter and sugars” is usually enough to teleport myself out of whatever situation I’m in. I can always ask a giraffe for advice, although the giraffe usually isn’t very helpful.
Without a particular mission to fulfill, the caves and chasms begin to blend into one another. I give myself missions, and that helps. Once I decide my goal is to put together a picnic (incessant “check for food” commands eventually yielded a sack with a lunch and a clove of garlic, belonging to a horse who agreed to join me on a picnic). Another time I demand a mission and am given some php code; i decide my mission is therefore to build a website, but am astounded when a unicorn steals my laptop. This is not the only time other content intrudes on the game’s fantasy landscape - once the game tries to tell me about finding cash online, and another time I am sadly informed that there is no wi-fi. I encounter dinosaurs and troikas, none of which were in the original training data. Occasionally things get creepy as hell.
>> check for loot
CHECK FOR LOOT HERE CHECK FOR GOLD HERE CHECK FOR TORCH HERE CHECK FOR BONE HERE DO CHEST COMPRESSIONS AGAIN DO CHEST ROTATE DO CRESCENT MOON APPEAR IN THE ROOM'S CENTER
>> do back away slowly
DO BACK AWAY SLOWLY DO NOT OVERDO IT THE CHEST WILL EXPLODE AND YOU WILL DIE OKAY, SO YOU SEE ME
You can play the game too! Just follow the colab notebook link in Nathan’s blog post. Tips: 1) It may be more fun if you set yourself an arbitrary goal to reach. 2) If you find things getting repetitive, try adjusting the temperature in the “Play the game” cell to 0.6 or 1.0.
Subscribers get bonus content: The fulltext of a couple of my adventures (much too long to include here).
You can order my book You Look Like a Thing and I Love You! It’s out November 5 2019.
Amazon - Barnes & Noble - Indiebound - Tattered Cover - Powell’s
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Critical Analysis & Tactics IV (CAT-4): Yoruichi vs. Soifon Part A
How strong is Yoruichi? That’s actually a very involved question. I’ve decided to create a series of articles detailing my thoughts on the matter by looking at military incidents and confrontations involving her. This is the fourth, and you may consult the others at your leisure:
CAT-1: The Hollowfication Incident
CAT-2: The Central 46 Trial Breakout
CAT-3: Yoruichi vs. Byakuya
CAT-5: Yoruichi & Soifon vs. Aizen
CAT-6: Yoruichi vs. Yammy
CAT-7: Yoruichi, Kisuke, & Isshin vs. Aizen
CAT-8: Yoruichi & Co. vs. Yhwach
CAT-9: Yoruichi vs. Askin
I’ve obliquely talked about this fight before (here) as it relates to Yoruichi’s disinclination to use her zanpakutō, but not in great detail. It says quite a lot about their respective powers and abilities, but to an even greater extent it reveals the exact nature of their relationship prior to Yoruichi’s departure from the Seireitei. These are all matters which I feel there are points of confusion and misunderstanding on by others. Given that, I’m going to give my own perspective on all these issues.
Since the is a long post, let me as usual put the basic conclusion here up front: this fight wasn’t particularly serious in terms of physical danger, as Yoruichi was hardly trying and Soifon radically underestimated her abilities. This fight is far more about psychology and mutual understanding of one another.
01. I’ve discussed this in the past (here), yet it bears not just repeating but additional emphasis: Yoruichi is at her absolute weakest ever during the Soul Society arc, as she herself alludes to in chapter 119:
She drops Ichigo like a sack of potatoes despite him being injured and slumps against the wall because she’s so winded, and openly comments on the fact that she’s wildly out of shape. It’s abundantly clear that she isn’t performing at anywhere near her previous or future maximum abilities during this arc.
02. Yoruichi’s attire also bears some scrutiny. Notice how she’s dressed above. She has on her stretchy pants, and we know from earlier scenes with Ichigo in chapter 116 that she’s wearing a turtleneck (plus you can see the sleeves poking out of her jacket). Also notice her footwear. All throughout Ichigo’s bankai training, Yoruichi is wearing shoes with integrated greaves. These appear to be flats based on the shoes she wore as a Taichō (and which Soifon still wears as one) but modified to suit her preferences. By the time she fights Soifon, however, her outfit has notably changed, as seen here in chapter 157:
The turtleneck has been replaced by the keisen shōzoku-inspired top, as she later reveals and which even here is evident from the lack of sleeves. The shoes have also been replaced with boots instead (which are capable of dispensing anken). She has cloth wrapped around her arms, and her shins are wrapped in gaiters. She only wears this variation on her outfit when fighting Soifon. (As seen in CAT-6, when she later fights Yammy, she’s wearing an outfit identical to when she trained Ichigo.)
In reality, gaiters largely exist to protect against scratching, puncture, or friction. The wraps on her arms are similar to puttees, and serve a similar function, while the remainder of her scarf functions like a neck gaiter. One might ask why she’d discard hard greaves for soft gaiters, and the answer is that their protective power is actually likely superior.
As noted in CAT-3, in chapter 117, Yoruichi completely halted Byakuya’s release of Senbonzakura using a cloth ribbon, and as noted in CAT-5, in chapter 177, did similar to Aizen. I would suggest that that cloth ribbon is special, and that her arm wraps, gaiters, and neck gaiter are made of the same material. I would also suggest so is her hair wrap, given it repeatedly survives Shunkō, to include her Raiju Senkei form where electrical Kidō is literally running through her hair. What this cloth material is and what its exact properties are remains unknown, but it seems incredibly durable. (Given it appears to be a tan color, it might not be related to the Ginpaku Kazahana no Uzuginu of Byakuya’s scarf, but it could be the same material but processed or treated differently, possibly explaining the immense value of that scarf beyond mere rarity.)
This assertion is supported by the fact that during the actual fight, in chapter 157, Yoruichi both takes and deals several blows to areas protected by these garments, suggesting they were made specifically for fighting with Hakuda:
A question becomes apparent at this point, which is: where did Yoruichi get this stuff? More than likely from the storage depot above the study chamber, which is likely where she also got the first outfit she used for this mission (since she obviously didn’t bring it with her to Soul Society given she came as a cat). In other words, I think it’s very clear that Yoruichi specifically equipped herself to fight against Soifon, knowing she would likely be dealing with Hakuda and might have to use Shunkō and dressing to compensate for her own weakness.
03. Yoruichi and Soifon’s reunion is very telling regarding how truly familiar they are with one another. Here’s how it starts:
I want you to pay attention to how close Yoruichi is before Soifon notices her approach. Part of this is due to Yoruichi’s speed, but remember: she’s not flash stepping at anywhere near her optimum, and would be conserving her energy heading into battle. Part of this is due to Yoruichi’s stealth, but remember: Yoruichi felt Renji’s ambient reiatsu approaching even at a notable distance through solid matter. Soifon doesn’t notice Yoruichi until the very instant before she’s tackled off of Kiyone. (The closing-in panel at top-left suggests the bottom panel is indeed Yoruichi’s own perspective, as she hits Soifon in the very next panel.)
But I want to make a point regarding reiatsu detection before proceeding: Shinigami who are very familiar with each other will naturally detect one another’s reiatsu at distances at which other, more powerful Shinigami won’t. An example of this is Rukia detecting Ichigo’s approach before Byakuya does in chapter 581, presumably due to the nature of Ichigo and Rukia’s bond:
And another example is Yoruichi and Yūshirō detecting one another at a great distance in the Soul King’s Palace in chapter 628, while not noting anyone else on either end, presumably because they’re related:
In other words, people with strong bonds should have a distinct advantage in identifying one another even if one part is moving quickly or attempting to conceal themselves. This suggests that Yoruichi and Soifon do not actually share such a bond, a point which will repeatedly be made over the course of their fight, but especially two pages later back in chapter 153:
Stop and think about their situation. Soifon can see the eyes and skin color of Yoruichi at this range, and likely also feel her reiatsu... and she still doesn’t recognize her. How many dark-skinned, gold-eyed people are there in the Seireitei who wear orange jackets and move quickly and stealthily? It’s worse than the translation here lets on, by the way:
The original Japanese here at the bottom-left is, “何者だ貴様!!” which translates to Romaji as “Nanimonoda kisama!!” Yes, that kisama. The literal translation would be something like, “Who are you, you bastard!!” I think Soifon calling Yoruichi “kisama” is all the proof you need to firmly establish she has no idea who this is, and doesn’t recognize it as Yoruichi until she hears her voice. I also think that reaction panel firmly dispels any idea that Soifon is acting and doing this just to insult Yoruichi, because this is a face of shock:
It’s very obvious that Soifon is surprised by the fact that she’s seeing Yoruichi again, despite all those visual indicators, which is... strange, and perhaps suggests something about Soifon’s powers of observation. Regardless, this can be taken in contrast with the next page, and Yoruichi’s reveal:
Which is surprisingly playful. Yoruichi isn’t stressed at all here, and remains fairly upbeat and comparatively unperturbed for the first section of the fight until Soifon tears the (breakaway?) sleeves off of her uniform. It’s pretty clear that Yoruichi doesn’t go into this fight expecting a hard slog, even if she took precautions with her outfit. Indeed, I would say she expected it to be merely a performance review.
The point remains: Soifon didn’t identify Yoruichi until well after they’d made contact, and past the point when it should’ve been obvious who was accosting her.
04. Starting in chapter 154, we’re treated to repeated scenes presenting Yoruichi and Soifon as equals:
This first panel makes it very clear visually, and that sets the tone for what follows.
It’s also echoed in the way that they trash-talk each other.
And also reflected in the visual framing of their exchanges; these panels are clearly designed to kind of ‘reflect’ one another. Take notice here of Soifon’s further trash-talking: she’s asserting that she was a better warrior than Yoruichi even when Yoruichi was her Taichō! How’s that for confidence? And it should tell you a lot about how Soifon looks back upon Yoruichi’s tenure, which we’ll get into later.
This apparent equity is also reflected in them trading hits. Yoruichi’s injury seems more grievous, given she’s coughing up blood, but Soifon doesn’t seem to regard it as a more notable injury than she herself suffered, nor does it actually impact Yoruichi’s performance any more than Soifon’s does her. (Nor will Soifon’s strikes with Suzumebachi seemingly do anything to slow Yoruichi down as the fight goes on.)
This sense of equity will persist right up until after Soifon reveals her shikai and starts to speed up, at which point she will reveal that she’s been “going easy” on Yoruichi and that (in her mind) they’re not equals.
I think it’s because of this rather thorough visual symbolism (and Yoruichi’s reactions of surprise as Soifon’s performance) that many people walk away with the impression that Soifon and Yoruichi are equal in performance, not just in this fight and this arc, but throughout Bleach. We already know, however, from (01), that that simply isn’t true: Soifon here at her maximum output can only just rival Yoruichi at her weakest.
This is emphasized by the fact that Soifon will go on to fail to score two consecutive hits with Suzumebachi on Yoruichi, and by the fact that we know (from her escape from Byakuya with Ichigo) that Yoruichi isn’t going all out with her flash steps here either. This is not only Yoruichi at her weakest, this is also Yoruichi fighting in a very conservative fashion. And Soifon still can’t take her out despite earnestly trying.
05. The motivations of both parties are rather plainly established. Soifon’s motivations are revealed by the panels above with her, “Which of us... is the better warrior?!” and, “Now do you see? I’m better than you!” remarks. This further emphasized by a panel in chapter 158:
Soifon is obsessed with proving she’s better than Yoruichi, and rubbing Yoruichi’s face in the fact.
Yoruichi, meanwhile, rather obviously turned up to see where Soifon was at in terms of her progression, as chapter 154 alludes to:
Yoruichi is there to see whether Soifon has filled her proverbial shoes. This shouldn’t be surprising as we know from Soifon’s flashbacks in chapter 159 that:
Yoruichi added Soifon to her bodyguard unit in the first place because she “[admired her] skills” and was “expecting great things from [her].”
In other words, Yoruichi showed up to see how Soifon had been getting on in terms of her skills for all this time, and seemed to largely expect a fairly casual encounter (although she was prepared for it to escalate). She wasn’t anticipating Soifon’s mindset and drive to actually try and kill her. Soifon, meanwhile, is resolute in her determination to punish Yoruichi for what she regards as having been abandoned.
Click here for Part B!
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SAGE 2020: Fan Games
I’d hoped to have this article out a little bit sooner, but I overestimated how long it would take to write about some of these games. Whoops! Like I said when I outlined the posting “schedule” on the first day, we’re playing it fast and loose, so this is just what you get.
Today is the day I talk about fan games! And even though SAGE has “Sonic” right there in the acronym, it’s always hosted fan games from all types, so today we’ve got Mega Man, Mario, Rayman, and even fan games of fan games, if you can believe it.
Sonic Pinball Panic!
Pinball is one of those things where I’ve always been obsessed with it, but never very good at it. And now, with access to digital pinball collections like Pinball Arcade and Pinball FX, I don’t actually find myself playing as much pinball as I thought I would when I was 14 years old. Still, I find myself fascinated by a good pinball table, and this honestly caught me off guard. This could very easily be an official DLC release for one of those aforementioned pinball collections and I wouldn’t even bat an eyelash (in fact, if you ask me, this is better than Pinball FX, which has always had weird ball physics). This looks, sounds, and functions exactly like a real pinball table should. My complaints are minor: for starters, the table feels kind of easy. I’ve never been a pinball wizard, but I was losing balls left and right here and it still took a good 15 minutes before I finally got a game over. Score accumulation is also pretty slow; most pinball tables will dump millions and millions of points on you, but here, it felt like a struggle just to reach the 379k I finished with. Both contribute to the fact that the table feels a little flat, like it’s missing a spark to really put it over the top. And, third, it would be nice if it had controller support. The keyboard works just fine, here (it’s just pinball, after all) but I find that the triggers on a controller feel really good with pinball flippers, and mapping the plunger to the right stick is great, too. This is a Unity game, so I wouldn’t think it’d be that hard to hook it up to the controller mapper. Still, I came away impressed.
Mega Man: Perfect Blue
There are two things out there that always give me pause: fan-made Doom level packs, and Mega Man fan games. Fan made gaming content generally has problems when it comes to difficulty balancing anyway, but these games have earned a certain reputation for their difficulty, which creates a problem when you have content made by fans, for fans. This insularity means these things are usually way too hard for what I would consider “normal” people (read: casual fans and outsiders). Add on to the fact that I’d even say that there are official Mega Man games with bad difficulty balancing, and you have a recipe for frustration. Sadly, this is how I’d characterize Perfect Blue: though this introductory level isn’t impossibly hard, it’s definitely pushing that edge where it’s not very accommodating to someone who hasn’t played and finished every Classic Mega Man game ever made. It almost immediately throws you into scenarios where you have jumps you can barely reach, insta-kill spikes, and enemies that not only actively dodge your shots, but invincible enemies that launch counter attack homing missiles. And then it starts making you juggle all of this stuff, together, at the same time. None of this is insurmountable as long as you’re paying attention, but as a very casual Mega Man fan, it’s an unfriendly first impression and makes me worried about what the rest of the game is going to be like as the challenge naturally ramps up. For those hardcore Mega Man fans among you, the rest of this is solid, at least. The presentation and controls are excellent, and the new sprites are beautiful. It’s a game I’d love to enjoy when it’s done… but I’m assuming I’ll be left out in the cold. A shame, really, because there’s so much promise here.
Sonic and the Mayhem Master
There’s a lot to like about this game, but there’s a part of me that really wonders if this should even be considered a Sonic fan game. Mayhem Master’s depictions of Sonic and Amy Rose are atypical to put it mildly. Here, Sonic seems to be a bookish nerd of sorts, a sidekick to Amy Rose, who has been turned into a burnt out, cigar-smoking detective. Most of the game plays out as half an adventure game, half an RPG, where you roam around the world talking to NPCs and gather clues while being assaulted by random battles. The battle system is super off-the-wall, too, perhaps taking inspirations from games like Mario & Luigi and Undertale. This means that battles aren’t passive -- you spend most of each fight dodging or nullifying incoming attacks with simplistic action-based commands. It’s weird, and different, and occasionally even a little bit overwhelming. That’s kind of the whole game, really. It’s the sort of thing that really doesn’t feel like a Sonic game at all, but it also doesn’t feel bad. The artwork is very charming, I’m interested in seeing the characters develop, and there’s plenty of worldbuilding and mystery. Would this still be as intriguing if you removed the Sonic connection, even if it’s so threadbare? That’s a hard question to answer. I know that some of my interest in this game is seeing how it spins more familiar Sonic elements into something that’s completely different. Worth checking out, for curiosity’s sake if nothing else.
Sonic and the Dreamcatcher
This is a fairly brilliant little game with two unfortunate quirks. If you didn’t know, the special stages in the original Sonic the Hedgehog were inspired by an arcade game of the era called Cameltry, published by Taito in 1989. Now, Sonic’s special stages were different enough from Cameltry that it wasn’t a case of Sega outright stealing the gameplay, but there’s a clear lineage there, and it only becomes clearer when you compare the special stages in Sonic 4 Episode 1 to Cameltry (spoilers: in that game, they’re nearly identical). Dreamcatcher is also from this lineage, but is infinitely more charming than either Sonic 4 and maybe even Cameltry itself. The idea is that you must collect a specific number of blue spheres in order to reveal the Chaos Emerald, after which you have a limited amount of time to find and collect it. It’s very simple, but the presentation really sells the game’s charm. It’s just a game that looks good and sounds good, with an interesting premise executed very well. Also, you get a dedicated “& Knuckles” button to spawn infinite Knuckles to help you collect blue spheres and bash enemies. Being able to have unlimited numbers of these guys sounds like it would break the game, but once that countdown clock begins, the last thing you need is 20+ echidnas clogging up the route back to the emerald. The first quirk this game suffers from is that there’s only two levels. Parts of this have a very “game jam made in a weekend” vibe to it despite the rock-solid music, sound, and gameplay, and only having two levels contributes to that. Hopefully more are coming in the future. The other quirk? You can’t actually download this game -- it’s embedded in a webpage. I’m sure this is to make it easy to play on any platform with a web browser (phones, PCs, etc.) but I find myself greatly desiring a hard copy of this game that can live on my computer forever.
Sonic Galactic
Now here’s just a good old fashioned Sonic fan game. Though it clearly takes inspiration from Sonic Mania’s aesthetics in some places, it’s clearly doing its own thing, featuring not just the core cast of Sonic, Tails, and Knuckles, but also Fang the Sniper, and even a brand new character named Tunnel the Mole. Unlike a lot of Sonic fan games at SAGE, this appears to be using something besides Clickteam Fusion, Game Maker, or Unity. Here, it’s the “Hatch Game Engine,” whatever that is. Whatever the case may be, the game runs very well and is basically indistinguishable from just playing Sonic Mania. Visuals are sharp, music’s good, the two included boss fights are surprisingly fun to fight -- everything seems to be in order. As a result, there’s not really a lot to say. This is just a good, fun game. Anything else I’d say would come off sounding like nitpicks. For example, there’s no way to set graphics options yet, so the game is stuck in 2x Windowed mode. Fang and Tunnel are cute additions, but I wonder how much utility they have as characters. Unless I missed something, Fang’s pop gun is mainly for a weak double-jump ability, and Tunnel’s ability to dig and ricochet off floors, walls and ceilings is cool, but it doesn’t have quite the universal utility of Tails’ flight or Knuckles climbing and gliding. It’ll be interesting to see how or maybe even if their abilities have a chance to grow into something special. Anyway, like I said, those are nitpicks, so try to give this a shot if you can.
Sonic Robo-Blast!
Remasters seem to be a bit of a theme this SAGE, between Sonic Triple Trouble 16-bit, Sonic 2 SMS, Sonic 1 Revisited, but this is perhaps the most surprising of them all: a loving remaster of the original Sonic Robo-Blast. SRB1 was perhaps one of the first true “landmark” fan games, given that it was basically a whole entire game that people could play. It's not a stretch to say that SRB1 probably helped kickstart the fan gaming community that still survives to this day -- I certainly owe my involvement in the community to seeing SRB1 for the first time. The problem is, as historically significant as the game might be, it’s nearly impossible to go back to nowadays -- it’s much, much too dated to be any fun. This remaster completely re-envisions SRB1 as a regular Sonic game, while also pulling in gameplay elements from Sonic Robo-Blast 2. It’s a bit of a time paradox mindwarp, but it helps give it a bit more personality than just making a bog-standard 2D Sonic. It works, aided by the fact the sprites, music and overall presentation are fantastic. The only downside is the Act 2 boss, which commits the cardinal sin of taking away player agency and making you wait around far too much. Here’s hoping this gets finished, because it’s definitely on my radar now.
Super Mario Flashback
This has been floating around for a few years now and I’m glad to see it’s finally starting to get some more substantial content as it moves towards becoming an actual game. That being said, this is also one of those games that’s kind of hard to talk about because it’s just… really polished. The art is incredible, it controls exactly like a Mario game, and there’s already a decent mixture of ideas at play in the demo. Anything else I’d say would sound like nitpicking -- like, for example, the backseat game designer in me wonders if maybe the game is prioritizing aesthetics a little too much. This is a wonderfully animated game, absolutely gorgeous, but some actions, like the butt-stomp and the wall kick, feel a bit sluggish, and I think it’s because they show off fancy animations. Even if it’s a split second, waiting for Mario to attach to a wall to kick off of it feels slow. Really, though, that’s an insignificant complaint. This demo is still well worth checking out.
Sonic Advance 4 Advanced
This game seems like a greatest-hits of Dimps best ideas, spanning the first Sonic Advance all the way to Sonic Rush. There’s just one problem: the game seems broken. Now, my desktop PC is starting to show its age. I built it four and a half years ago, and though it can handle game like Gears of War 5 on high settings at 60fps, slowly, newer games seem to be leaving it behind. That being said, I don’t think a game like Sonic Advance 4 here should be running at what appears to be half its intended speed. It also originally launched in a teeny-tiny window (we’re talking, like, smaller than a postage stamp) and even though the options menu has a toggle for full screen mode, it doesn’t want to work. Something about this game under the hood seems to be struggling very, very, VERY hard. It’s a shame, because if this actually played at the proper speed, it seems like it might actually be an alright game, if a bit complex and busy.
Sonic 2 SMS Remake
Here’s a game I was all buckled in expecting to enjoy. Like it says on the tin, this is a remake of Sonic 2 for the Master System (and Game Gear), but with wide screen visuals and huge expansions to the mechanics, roster of playable characters, and levels. On the outside it seems really impressive, and to a certain degree it is, but something about the controls feel a little off. Sonic’s heavier here than he is on the Master System, perhaps to simulate “real” Sonic physics a little more accurately, but you can also pretty much stop on a dime, and the combination of the two feels awkward. The camera also needs a lot of work, as it’s basic at best and does a poor job of letting you see what’s below (to the dev if you’re reading this: there’s actually video tutorials out there on how 2D scrolling cameras work, it might be worth looking a couple of them up). It also leans into some of the tech limitations of the Master System, like how you aren’t given any rings for boss fights (and even hiding the HUD, a move done to save on resources for the large enemy sprites). I could be picky on a bunch of other little stuff, too, like how the flight mechanics feel, but there are other games to play at SAGE and I’ve got at least two more articles to write. Needless to say, this is a solid (impressive, even) foundation but it’s missing a lot of late-stage polish to clean up the tiny little rough edges.
Rayman Redemption
I tell this story every so often, but it was about three quarters of the way through Rayman 2 on the Sega Dreamcast when it struck me, suddenly: I love this game. I was being chased by a pirate ship through some rickety bridges and even though I was dying over and over and over again, I realized I had been enjoying Rayman 2 enough that I might put it in my top ten Dreamcast games. But that was 2002, and the years haven’t been so kind to ol’ Rayman. From the strangely celebrity-infused Rayman 3, to the tragedy of Rayman 4 (eventually becoming Raving Rabbids) to the endless, careless ports of Rayman 2 to every platform under the sun, one gets the impression Ubisoft maybe didn’t know what to do with Rayman. Especially now, when most of Ubisoft’s games are some form of online live service or cookie cutter open world experience (or increasingly both). But the fans know what they want. Rayman Redemption takes the original 1995 Rayman game and lovingly gives it a fresh coat of paint. The results are akin to what Taxman and Stealth did for Sonic CD in 2011, with wide screen visuals, improved controls, touched up level design, but gameplay that still feels faithful and accurate to the original experience. Except that Sega charged money for that, and here, fans have released this for free. Ubisoft’s loss, I guess. I didn’t play Rayman 1 until well after I’d finished Rayman 2, and I’ll admit, I kind of bounced off of it back then. It felt slow, and awkward, and when the difficulty ramped up, it got very hard, very quickly. Now, admittedly, I’ve only put about 30 minutes into Redemption here, but just the addition of a run button is incredibly welcome, and the retooled level design and powerup mechanics helps the game feel way less obtuse overall. It’s just a cleaner, tighter, more accessible and more polished version of Rayman.
Stay tuned for the next article: Indie games.
#sage#sonic amateur games expo#writing#review slew#rayman redemption#sonic pinball panic#mega man#perfect blue#mayhem master#dreamcatcher#sonic galactic#sonic robo-blast#super mario flashback#sonic advance 4#sms remake#sonic the hedgehog#sega#sonic team#review
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Răbĭēs || Michael Gray x reader
⤠ MASTERLIST⤟
Anon requested: 16 + 19 with michael please? xx Summary: n.16 & 19 from my prompt list: “Another’s hands on her skin” + “I’ll burn this fucking place down”. (Thomas being completely reckless here, shocker, I know)
Warnings: violence, heavy drinking, obviously swearing
Author’s notes:
I’m sorry for being this late, so so so sorry! I also forgot to tag you @namelesslosers, forgive me babe
The title is actually a Latin word, I LOVE LATIN SO DAMN MUCH, indeed I added its meaning as an intro for the piece, please tell me if you liked this idea
In this imagine the boys didn’t destroy The Marquis pub (at least not yet), plus the Changrettas attacked Arthur instead of Grace.
There’s a quote written in Italian in the middle of the script, it’s marked by an asterisk and you’ll find its translation at the end of the page.
Let me know what you think and tell me if this is what you expected ♡
I’m Italian, English isn’t my first language, so I apologize for every possible mistake I made. Also please, help me improve my writing by telling me if there’s something wrong
I FINALLY EDITED THIS IMAGINE, SO I HOPE IT’S BETTER NOW
I AM SO TRULY SORRY I DID SUCH A RUSHED WORK THIS TIME, FORGIVE ME, IT WAS A LONG AND HARD DAY, I NEEDED SOME OTHER TIME TO DO THINGS PROPERLY
ENJOY!
Răbĭēs feminine noun V declension 1. fury, rage, violence 2. madness, frenzy 3. amorous passion
“Tell me again why it had to be her” Michael’s voice came out in a growl, hampered by his clenched teeth, as he tensely moved on his chair, mechanically adjusting his classy pinstripe suit. He was unutterably furious because, that time more than any other, Thomas had seriously gone too far, to say the least. In fact, after John’s unpleasant encounter with Angelo Changretta, the Italian clan had started threatening the Peaky Blinders and, a few days later, two of their youngest recruits somehow managed to attack Arthur while he was alone on his way home, in the early hours of the morning.
Luckily, no grievous harm had come to the eldest Shelby, those inexperienced and undisciplined kids had only been able to leave a slight knife wound in his left side, but nevertheless, the whole family agreed that such an affront had to be punished. As a result, Tommy got to collect all sorts of information about the Changrettas thanks to his uncountable contacts in Birmingham and London, still that wasn’t enough to take actual action. He needed to hear what the Italians’ intentions were straight from their men’s mouth, so he inconsiderately decided to drag you in that dirty mess by asking you to charm one of their henchmen and obtain as many details as possible about their plans. It goes without saying that you immediately accepted his proposal, tired of not being helpful in any way, you were desperately longing for a chance to show them you were able to cope with that kind of business as well. For this reason, you didn’t think twice about it, not even when Michael found out and firmly objected to the idea of exposing his girlfriend to such a danger. So there you were: Tommy, John and Michael lurking in a secret room of The Marquis pub, two more blinders watching at the main entrance, while you sat alone at the bar, in all your magnificent beauty, patiently waiting for your target to show up. “ ‘Cause that fucking eyetie is almost a kid, we needed a young girl, a clever one, and that’s y/n, now just shut up ” Without blinking an eye at Michael’s totally justified rage, Thomas nonchalantly cleared his throat and spat that sharp answer with his typical adamant tone, then he opened his cigarette case handing it to his cousin, as if a simple smoke could repay him for the hell he was literally going through.
“That’s my girl, Tom! Christ, those people are dangerous!” Michael’s fists aggressively collided with the round table they were sitting to, and the crystal glasses full of whisky upon it alarmingly quaked, producing a disturbing tinkle that filled the room, together with his heavy breaths. “I don’t see much of a problem with that since she fucks you, a bloody gangster” Tommy’s lips, already tensed in a harsh grin, threw out that inflammatory remark as he lethargically played with the half empty cup in his right hand, his blue eyes fixed on the dark liquor swaying. And this time Michael definitely lost his temper, his face twitched with pure fury as he abruptly stood from his seat, without a second thought he would’ve rabidly pounced on Thomas, had it not been for John’s quick hands that promptly grabbed his shoulders in order to keep him in his place. “Hey! You’re acting like two fucking children” John blurted out, his low voice had the air quivering around their solid figures, then he moderately poked Michael’s neck in hope to put some sense back into him “Shit, you have to control yourself, kid! We need to stay focused on what’s important right now” As the middle brother surprisingly tried to act like the grown-up for once, they saw your elegant silhouette sneaking in the private room strategically located in front of them, so that they could have a clear visual on what was happening in there without being seen. You giggled in a flirtatious way, holding hands with the Italian guy -whose name turned out to be Salvatore- in order to lead him exactly where you wanted him to be. At that sight Michael rudely finished his drink in a single swig, before lighting the umpteenth cigarette of the night in attempt to calm his nerves, but then again he saw the bloke’s fingers ably linger your cheek and go down your neck while the two of you kept talking about only God knew what, and his blind rage inexorably erupted afresh. “You want me to stay here, nice and quiet, watching another’s hands on her skin without doing anything, that’s bullshit!” He angrily snarled, his fingers going through his short hair in a convulsive movement. John rolled his eyes at those words and boldly put on a taunting smirk as soon as the cigar he was smoking left his lips. “C’mon, Shakespeare, stop being so dramatic over this” But he immediately bowed his head in discomfort, when Thomas and Michael simultaneously sent him a menacing glare; in the meanwhile Salvatore tantalizingly leant towards your face, whispering in your ear with his strong accent something about how he’d like to feel your body against his, and you suddenly began to fear the potential developments of that risky situation. Michael, on the other hand, was now furiously walking up and down the place, it really felt like he was suffocating and he knew he couldn’t stand anything like that for much longer. “If that fucker gets that close to her again, I swear I’ll burn this fucking place down!” Exactly when his brutal voice came out in a frenetic shout, by sheer coincidence, he found himself watching one of the guy’s hands avidly grip your thigh left exposed by the slit of the glittering dress you were wearing; you instantly tried to push the stranger away, yet he was too strong in comparison and his filthy mouth overwhelmingly ended upon the hot skin of your neck.
John didn’t even have the time to fully pronounce the word “fuck” alone, that Michael already stormed in the room, he had raw hate burning in his eyes and sharp breaths shaking his body as he took heavy steps in your direction. “E tu chi cazzo sei?”* that was the only thing Salvatore was able to say, before your boyfriend roughly pulled him off you, punching him in the face multiple times and then forcing him to get down on his knees by holding a hand around his throat, nearly choking him on the spot. You had never seen him in such a state, your Michael was always sweet and caring, rarely nervous and even less violent, the one busy killing a man in front of your eyes was a complete different person, and that realization scared you to death. “John, get her out of here, now!” His tone brooked no arguments as he kept tightening his grip on the boy, despite your screams and prayers to stop; eventually Johnny obeyed to that severe order, dragging you out of the pub with no hesitation and leaving Thomas and Michael alone with their prey. “This bastard needs to learn a fucking lesson.”
*E tu chi cazzo sei? = Who the fuck are you?
#peaky fooking blinders#peaky blinders#peaky blinders imagines#peaky blinders imagine#peaky blinders fanfic#peaky blinders x reader#peaky blinders preference#peaky blinder headcanon#peaky blinders x oc#michael gray#michael gray x reader#michael gray imagine#michael gray x oc#michael gray fic#michael gray one shot#michael gray request#tommy shelby#thomas shelby#alfie solomons#john shelby#arthur shelby#finn shelby#ada shelby#polly gray#isaiah jesus#tommy shelby x reader#thomas shelby x reader#john shelby x reader#alfie solomons x reader#arthur shelby x reader
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The development of Final Fantasy VII is a mysterious and hard thing to follow. While there is plenty of info out there, much of it is either rumors or unsubstantiated. The sad thing is, there is no easy way to find legitimate information on the game. This is why I am here now, this article will serve as a source of factual information about the development of the original Final Fantasy VII.
Below, you will find interviews from the games development and release. As well as links to the sources of these interviews( interviews copied so they will not be lost one day ). Beyond interviews there will be Press Releases and some other cool information. Enjoy.
Logo concepts
Meteor Concept art
Final Fantasy VII – 1997 Developer Interviews
Hironobu Sakaguchi – Producer Yoshinori Kitase – Director Tetsuya Nomura – Character Design, Storyboards, System, Mech Design Yuusuke Naora – Art Director Motonori Sakakibara – Movie Director Akira Fujii – Battle Scene Director Ken Narita – Main Programmer Yasui Kentarou – Magic/Summoning Effects Kenzo Kanzaki – Backgrounds Nobuo Uematsu – Music
FF6 vs. FF7
Kitase: Our development concept for the story in FF6 was to have over 10 main characters, any of which could be called “the protagonist.” We challenged ourselves to create a world without someone you could point to and say, “this is the main character.” This time, with FF7, we knew from the beginning that we wanted Cloud to be the main character, and we were going to tell his story.
Aside from the story, FF6 had a lot of details undecided when we began development. A great many things were filled out along the way. In contrast, with FF7 we knew from the outset that we were going to be making a real 3D game, so from the earliest planning stage we had very, very detailed designs drawn up. The script was also locked in, and our image for the graphics was completely fleshed out. So when we began the actual work, we had already created what you could call “storyboards”. Of course there was some experimenting as we worked, but we were very clear about what we were supposed to be doing from the outset.
Actually, the very first thing we decided in FF7 was how the camera angles would change during battle scenes. We also decided on the materia system, where any weapon and armor can be equipped with any materia. Accordingly we knew the battles wouldn’t be about characters with individual, innate skills, but rather that combat would change depending on the way materia was used.
Sakaguchi: After FF6 was completed the staff had some free time. We then started thinking about what new hardware there was and what we wanted to do with our next creations, and we created a movie as an experiment. At that time we were working with the SG1 workstations, which had rendering software designed for next generation hardware. For that reason we thought it would be good if we could continue using this setup for our next game. With the SG1 software, we could develop graphics for any hardware. 1 However, for our purposes, we didn’t want the frame-by-frame, slow rendering that takes many hours; we wanted to develop a way to render the visuals in real-time for our new game.
Kitase: I believe we only had 3 months to figure all that out.
Choosing the Hardware for Final Fantasy VII
Sakaguchi: It was starting to become clear to us what the memory capacity for the different next-gen consoles would be. Our games were going to need a huge amount of memory. The Final Fantasy VI CG demo we made for the Siggraph exhibition took 20 megs all by itself. We thought that demo had a lot of visual impact, so there really wasn’t much question about which hardware we would use; if we were going to realize the promise of the demo we had shown at Siggraph, nothing but the CD-ROM format would suffice.
Another reason for choosing the CD-ROM was related to price. I think one of the big reasons the first Final Fantasy was favorably received by players, and the later games in the series gained so many fans, was that you could buy those games for around 5000 to 6000 yen. We tried to have the same pricing for Bahamut Lagoon, Gun Hazard, and our other later Super Famicom games, but using cartridge ROM meant those games had to be sold for over 10000 yen. New players did not flock to those games like they had before. If we used CD-ROM for Final Fantasy VII, we’d be able to have a 2-disc game at a price of 5800 yen. I was hoping it would be possible to make a game that could sell several hundred thousand copies.
Introductions, Difficulties, Favorite Moments
Sakaguchi: I’ve been working with Kitase for a long time, since FF5. He did most of the event scenes in FF6: the opera house, Celes’ suicide scene, the scene where Setzer climbs the stairs and reminisces, and more. I’m not exactly turning things over to the next generation just yet, but for FF7 almost all the story was done by Kitase. His original ambition was to be a film director, so he’s well-disposed towards this work–I’ve left all the in-game event scripting in his hands.
As for my part, since FF3 I’ve led the battle team, and that was my role this time too. Well, actually, the battle team is composed of solid veterans, so I stepped back a bit and played more of a producer role.
Nomura: For FF7 I worked on character design, storyboarding, and the underlying story.2 I have too many favorite parts to sum up quickly here… well, I like it all.
Narita: I was the main programmer. I did all the programming related to the field, and I also helped get everything together at the end. As for difficulties… hmm. Since it’s been a pretty sudden shift from the Super Famicom to the Playstation, we struggled first with getting used to the Playstation hardware itself, then finding out what appealing features it had, and learning how to bring out those features to make a good, balanced game. But on the programming side, what was really hard for me was going from 2D to 3D. Probably any programmer would say the same I think.
As for things I’m proud of, I thought the movies and the in-game field scenes transition into each other very smoothly. That was also the most difficult thing for us in terms of the programming.
Sakakibara: I worked on the movie cutscenes. The challenge for me was just the amount of volume we had to create, it was crazy. What I liked was the opening scene in the beginning. Although I’m already starting to forget it. (laughs)
Fujii: I did the backgrounds for the battle scenes. What was hard for me was that the field graphics would design their graphics with a very high polygon count, and I think had to find a way to reduce that count so the graphics could be rendered in real-time. Selecting the primary elements to render was very difficult. At first I was just fumbling through it, but I gradually got the hang of it and was able to connect things very well. When I first saw characters move around in those backgrounds I had made, I thought they looked great… if I do say so myself. Unless you’re specifically paying attention to them, battle backgrounds aren’t something you usually notice in a game, but we really had to prepare a huge number of different backgrounds for all the different map terrains.
Kentarou: I did the programming for the battle effects and summons. What was fun for me was recieving the storyboard mockups from Tetsuya and thinking “there’s no way, this is impossible.” But then when I got down to it, they came out surprisingly well. The Titan summon was especially memorable for me. The way we did it was new to me, and I think it compares really well with the work I’ve done in the past.
The CG Team
Sakaguchi: We definitely hired a lot more CG staff than we had before.
Kitase: Yes, but they didn’t feel like a separate, “detached force” from our main development team. They had experience in the game industry. What’s more, our existing staff at Square, who up to now had only worked on games, were able to learn a bit about CG from them.
Sakaguchi: For FF7, about 80-90% of the field and game mechanics were done by our traditional staff. For the CG staff with their specialized hardware knowledge, we tried to let them do their thing (but this time with a video game). Several top-grade special fx guys who had worked at Digital Domain and Lucasarts’ Industrial Light Magic also contributed to FF7.
Maps and Backgrounds
Naora: I worked on the unifying all the graphics, including the movies. The majority of my work was on the background graphics. In our previous games, most of those graphics were done with a fixed top-down perspective. To take a town for an example, the map would be composed of various sprites: houses, streets, foliage, fences, and so on. With FF7 we didn’t have to use sprites and could instead present the maps as one seamless image.
I had experimented with this before in the trial scene of Chrono Trigger. I used a bunch of memory to make one single image for the background. Previously we had to reuse so many sprites for our maps, but it was very exciting to be able to include whatever we wanted for FF7. We could have more varied terrain, and our whole image of the game world really expanded.
The work of mine that I really want people to see is, of course, Midgar. I had the image of a pizza in mind when I designed that city, and I really like how it turned out.
In any event, what we really wanted to convey with the backgrounds was a lived-in feel. Down to the beds and individual toilets, I put a lot of detail into everything.
And even after I stopped working, my boss was still making stuff. On one of the posters hanging on the wall, he added an image of Hironobu Sakaguchi. (laughs) I should be upfront: there’s many graphics that even I don’t know about hidden away in the game. Be sure to look closely at the walls inside the buildings. Who knows what surprising things you might discover. The Rocket Town especially has a variety of interesting things hidden away.
Cinematic Aspirations
Kitase: Visually, I wanted Final Fantasy VII to be a completely unified work, with a single style running from beginning to end. The cut-scene movies, overworld map, and battle scenes would not be disconnected, but would instead smoothly and seamlessly transition into one another. To call this game “cinematic” would be correct, but what I really wanted was something where all the compositions and shots would be suffused with meaning and show the intent of the creators.
For all our previous games, when we’ve been in the phase of brainstorming ideas and sketching pictures, there’s always been the knowledge that we have to work within the hardware memory limitations. This time there were no limits, and no restraints.
That difference in available memory had a really big influence on the development. For the gameplay system, story, and in-game events, it didn’t change very much. What the increased memory allowed in FF7 was more painterly visuals, with a better sense of space and composition. Naturally the graphics quality itself has also gone up, but I think it’s in the cinematic presentation where you see the evolution.
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Sakaguchi: Speaking of cinematic, we also wanted to have a soundtrack with no repeated music. In movies, you don’t hear music get repeated, you know. Depending on the scene the tempo or the intensity might change though. I think something like that should be possible… although there is the matter of how much available spirit/creativity we can get out of our composer, Uematsu. (laughs) Of course FF7 is a game that takes over 40 hours, so some music is repeated, but our overall goal was to make it as cinematic as possible in that regard.
We also had Yoshitaka Amano do illustrations for the world of FF7. Some of his work appears as a frescoe on a wall in the game.
Kitase: We had really been wanting to use Amano’s artwork in-game before. In FF6, we wanted to have one of Reim’s drawings being Amano’s artwork. In the ending scene Reim would have painted a wall mural showing scenes of all the adventures the heroes had undertaken.
Character Design
Nomura: Since the characters in FF7 were going to be rendered in real-time, the nitoushin,3 chibi-style character design we’ve used in previous games wasn’t going to work here. If they brandished their sword overhead they’d end up stabbing themselves in the head. Not using the super-deformed style meant we had no limits on how to animate these characters.
Naora: I helped out on the character design too. In the previous games with the nitoushin, deformed sprites, it would look really lame if they rode a motorcycle or something. By changing the character’s dimensions, we were able to have them ride different vehicles.
Nomura: My involvement with FF7 goes back to helping create the basic story, and we came up with the characters during that time too. I think that was a good way to do things. Barret and Cait Sith were two characters whom I had wanted to create for a long time, but everyone else was created as we were writing the story.
As for things I personally designed, I think the Yin and Yang boss came out really well. Also, the Iron Giant. It wasn’t enough to just have a good initial design though. I had to create a design, then translate it into a 3D model, then see how it looked all-around, and only then could I say “alright, this is good.” Yin and Yang and the Iron Giant were two designs I felt that way about.
I also helped out on all the storyboad designs for the summons. Since 3D allows you to change the perspective in various ways, we decided to make the summons have really flashy camerawork.
Favorite Characters
Kentarou: I personally really like Red XIII’s scenes. Every time I remember that one scene of his, I start to tear up. (laughs)
Kanzaki: My favorite would be Tifa, because of her ample bust. (laughs)
Fujii: Yuffy. I like the sounds she makes. Also, it’s not a character, but I like all the summons.
Kentarou: Ah, yeah, I have a special love for Titan. Nomura said Titan should flip over the ground that the enemies are on. He would peel off a slab of the land: no matter what terrain he was on. (laughs) At first I had him come in on normal ground, and he’d flip the same slab of ground no matter what terrain… but that looked boring. I had a small insight into the problem and was able to solve it.
Narita: My favorite character is Barret. Because he does the same damage when he’s in the back row. (laughs)
Kanzaki: Yuffy and Vincent can do that too, though.
Narita: You can clear the game without getting Yuffy. I didn’t add her to my party. As for Vincent, I can’t forgive him. (laughs) Yeah, it’s Barret all the way for me.
Sakakibara: I like Jessie. She cleans your face for you. (laughs) If only you could have had Jessie in your party.
Nomura: For me, it’s of course Cloud and Sephiroth. My concept for Sephiroth from the beginning was that everything about him would be kakkoii.4 His battle movements, and all his in-game scenes too. My image of the relationship between Cloud AND Sephiroth was that of Musashi Miyamoto and Sasaki Kojiro, and I had them in mind when I designed their appearance, as well as their swords. Of course Cloud is Musashi, and Sephiroth is Kojiro.
Animating the Characters
Narita: The movement of the characters during the in-game events was actually all done by character designers in the planning group. Normally those designers convey what they want to a motion specialist, who then animates them. But in our case, the character designers learned how to do the motion work, and if they wanted to add some movement or gesture to a character they did it themselves. That’s why each character’s movements differ depending on who created them. There were designers who liked very exaggerated movements, and those who preferred more quiet, subtle movement.
For the character battle animations, however, we had motion specialists for each character. But for all the other in-game events, the designers created the character’s movements themselves.
Narita: Nomura was the Demon King of retakes. He was always making the designers re-do things. “Nope, that’s wrong there.”
Kanzaki: But it’s really thanks to him that we achieved very realistic motion.
Nomura: We spent more time on the typical, everday motion of the characters than we did on other types of motion. That’s where the character’s personality comes out, after all. So yeah, I stuck my nose into everyone’s work there. (laughs) I drew the designs for these characters from the moment we had our basic idea of them; no one told me “draw him this way” or anything like that. Every character in FF7 is one that I designed just how I wanted to.
The first characters we had were Cloud and Barret. From there we kept talking, and as we worked our ideas out, new characters would come up. All the characters were created in the course of our discussing our ideas for the game. None of them were created after the fact, as in “oh, let’s make this kind of character.” As we brainstormed about the game, we’d realize a character was already there in our minds.
Limit Breaks
Nomura: With each Final Fantasy, the entire team contributes to the initial design/planning documents, and we then pick out the best ideas from there. During that highly individual period of brainstorming, I came up with the idea of adding limit breaks to the battle system. In FF6 we had desperation attacks that would happen when you were near death, and I wanted to build on that idea. Since you were free to build your character by adding and removing materia, I also wanted to add limit breaks as a way to bring out the individual, innate personalities of each character. For that reason I’m really glad we were able to include them. It also allowed us to add more unique animation for each character, too, further emphasizing their individuality.
The Music of FF7
Uematsu: I know many players were hoping that with the move to the Playstation, we’d have studio quality music instead of the internal sound chip like that used in the Super Famicom games. And I know other companies are recording CD quality music for their games, but with FF7 we decided to do all the music with the Playstation’s internal chip.
That’s because as far as sound quality goes, we felt the Playstation’s hardware was more than capable. It has a higher dynamic range than the Super Famicom, and 24 voices (the Super Famicom had 8). The sound effects were all recorded in the studio, but the music, from start to finish, is all the Playstation’s internal chip. This way the music puts less demands on the read access time of the CD-ROM. It’s stressful to be playing a game and have to wait all the time for the CD-ROM to load data. So we prioritized a less stressful experience over better sound quality.
From the first Final Fantasy up to Final Fantasy V, the music has had a European atmosphere: the north, castles, blue skies… But FF6 started to break away from that, and FF7 begins with a new image, a dirty city of the future. So I was thinking the music should change too. I personally like a lot of different styles of music, so I saw this game as a chance to show parts of myself which I hadn’t been able to express before.
I used keyboard and guitar for the basic compositions, and I read the story and script as I composed. But there were so many songs this time that I was really worried I would run out of time. There were something like 100 songs needed. I’d compose, then program it in, and if it was wrong I’d revise it. Rinse and repeat. I write the music out first and then proram it into the sequencer, but there was no guarantee that the Playstation hardware would have the kind of sound I was looking for. And the sound quality might be very different. For that reason there ended up being a lot of unused songs.
Wrapping things up
Narita: At the end of the development we had a closing party. We gathered all the development staff together, and we all watched the credits roll after the last boss was defeated. As the staff was listed, each respective developer stood up and took a bow. It was the first time I realized “oh, he did that.” And it was the first time I really felt how many people had been involved in making this game.
Fujii: Once the field, battle, and world maps were all joined, that was when I first felt the power of FF7 as a finished work.
Narita: Until then, everything was being developed separately, and only at the end was it all joined together. When the world map was added and you could walk around, that was definitely the moment when I felt, “wow, we’ve really made it.”
You see, the way we made FF7 was totally different from the way we made the previous Final Fantasy games. Before, there was no real “director”–everyone was, individually, their own director, and everyone created the actual data that would be used in-game by themselves. There was a head person who generally controlled the flow of work and made sure everything got into its final form, though. I guess you’ve got to have someone like that.
But to imitate that with FF7 would have required a huge number of staff and hardware for them all to work on. You could say that the way we made FF7 was closer to the way they make movies.
Sakakibara: Speaking of that, we were also asked to make sound effects that would be of the same quality and character as those you hear in movies. It felt entirely different from the way we made sound effects before.
Kanzaki: The quality of the backgrounds took a huge step up, too. We didn’t have to reuse any sprites or tiles.
Kentarou: When I was making the battle effects, it felt like business as usual for me, so I didn’t have a feeling like “these are awesome!” then. But at the very end when we were debugging and I saw them, I thought for the first time how nice they looked. I also thought, “damn, it’s a good thing I didn’t slack off.” (laughs) It would have been really bad if we had just made a bunch of shoddy effects. (laughs)
Kanzaki: There were a lot of worries at the start of the development though.
Narita: Yeah, in a certain sense, FF7 is something of a minor miracle. I mean, we only had a year to do everything.
Fujii: It’s the shortest development we’ve had so far.
Narita: Yeah, that it was. And normally you’d start developing your game after you’d learned the new hardware. But we had to learn the hardware and create the game all in the same year. I really couldn’t believe it when I saw the finished product of FF7. It’s amazing that so many people were involved, and that we completed it in so short a time.
Fujii: Time is always the one thing you’re in short supply of. We had to do the battle system after all the field stuff was done, so practically speaking we only had half a year for that. The last dungeon was a real slap-bang, rushed affair.
Midgar near finished
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midgar
Interview with Official UK PSX Magazine
Published in October 1997
Official UK PSX Magazine: Describe the game in 100 words.
Square: The latest in the Final Fantasy series is the closest Square have come to their ultimate goal of blending real-time action with FMV-quality animation, in an all-encompassing, totally absorbing and immersive interactive gaming experience. This seventh heaven is a mix of stunning backdrops, adorable and believable characters, intriguing plots, pulsating battles and tricky puzzles, which all add up to the best RPG yet to appear.
What’s the plot?
The world of Final Fantasy VII expands on FFIII’s concept of Magitek, where magical forces are a reality and have thus been incorporated into the technological progress of civilisation. This isn’t your typical fantasy setting: vast chimneys belch smoke, steam trains criss-cross the urban sprawl, neon signs crackle in the rainswept ratruns between towering factories. It transpires that Mako is a ‘dark’ form of magic, and its insidious corruption of the Shinra Corporation has created a police state by empowering a security force. You begin the game as an ex-soldier-turned-revolutionary, and immediately find yourself assisting a terrorist group called Avalanche in their attempt to overthrow Shinra and restore balance to the exploited world.
Is there anything in this game that we’ve never seen in any other?
If you’ve played SNES versions of the Final Fantasy series, then possibly not. There are slight deviations from the first six, and the music and graphics are obviously enhanced. But as a PlayStation starting point, continuity was very wise. For novice owners, however, this will be like nothing you’ve seen.
What other games have influenced Final Fantasy VII?
Final Fantasy, Final Fantasy II… need we go on? There is a whole history of RPGs and all the paths that lead Square here were winding. In Final Fantasy VII, however, there have been more Western influences both externally and from those on the team.
What’s going to be the best bit of the game?
Taking an already believable story and gameplay and placing it in an environment that now looks real it is a real shock to the senses.
Why will it be better than any other game of its ilk?
The characters for a start. Square’s scriptwriting talents are once again employed to make you fall in love with the characters, then mercilessly pull your emotional strings as they experience suffering, joy, love, betrayal and even (whisper) d.e.a.t.h. Also the quest is huge, straddling no less than 3 CDs, and with so many locations that the average completion time is reportedly 120 hours.
Any specific technical conventions to speak of?
At first the system might seem to bear similarities to Resident Evil, in that your polygon hero can move around a detailed pre-rendered environment, but the backgrounds are packed with interactive ‘hot spots’. The integration of old and new techniques also gives FFVII a unique cinematic quality. Its many cut scenes are CGI movie sequences that use the same pre-rendering as the rest of the game, so that when the dizzying camerawork finally comes to a halt, the scene on which it settles is also the environment in which your character can explore. The direction is seamless. The combat system boasts AD&D complexity. Weapons and items have slots in which to fit Materia, orbs that endow the wearer with extra powers such as the ability to steal, or summon Esper-like creature attacks, with some weapons boasting more slots for combining enhancements.
So why should anyone care about the game?
Because it’s the best RPG to appear on the PlayStation. It’s sold five million copies already in Japan!
Hironobu Sakaguchi Interview
Interview with Hironobu Sakaguchi, the creator of the Final Fantasy series and producer of Final Fantasy VII. From PlayStation Underground #2 demo CD set, released in the US in 1997.
Transcription and screenshots by Tuulisti.
PlayStation Underground: Why is Squaresoft publishing Final Fantasy FVII only on PlayStation?
Hironobu Sakaguchi: In the August of 95, one of the US’s largest CG conventions, Siggraph, was held in LA. At that time we were not sure what the next generation RPG game should look like, so as an experiment we created a CG based, game like, interactive demo to be presented at the show. It focused on battle scenes that were 100% real time and polygon based. This became the seed of Final Fantasy VII and it was then that we decided to make this a CG based game.
When we discussed designing the field scenes as illustrations or CG based, we came up with the idea to eliminate the connection between movies and the fields. Without using blackout at all, and maintaining quality at the same time, we would make the movie stop at one cut and make the characters move around on it. We tried to make it controllable even during the movies. As a result of using a lot of motion data + CG effects and in still images, it turned out to be a mega capacity game, and therefore we had to choose CD-ROM as our media. It other words, we became too aggressive, and got ourselves into trouble.
Why did you need such a large staff?
A larger developer team will not always create a better game, but when a project moves onto a scale such as this, you get to spend a lot of money, and work with highly qualified staff.
We were able to use many high-end machines and work with a staff of approximately 100 people, and I believe this was one of the largest game development teams in history. As a result, the final game generates a tremendous amount of energy. My theory is this: if one person creates a game – it can be a racing game or anything – or 10 people create the same game, the one created by 10 people will be much richer in scope. There is a larger pool of resources to draw from, and each person is able to put passion into his role, creating a greater sense of depth.
How has film influenced your game-making?
It is easy to get emotionally involved with both films and games, although in different ways. Adding certain interactive aspects to films however, I believe players can get further into them, even become one with the visual images. I have always emphasized visual and sound effects because rather than making my games equivalent to films, I want my games to surpass films. That is my goal.
Why is Final Fantasy VII getting so much praise?
Without changing the basic game play, the visual and sound effects have been significantly enhanced further drawing the players’ emotions in to the game. One way RPGs enforce too many images and too much sound on the players, robbing them of the feel of control. In order to avoid those responses, we did extensive research during Final Fantasy V and VI on how to make the players interactively involved in the game, while upgrading the visual and sound effects. The results of this research are reflected in Final Fantasy VII.
Are there any new themes in Final Fantasy VII?
When we were creating Final Fantasy III, my mother passed away, and ever since I have been thinking about the theme “life”. Life exists in many things, and I was curious about what would happen if I attempted to analyze life in a mathematical and logical way. Maybe this was my approach in overcoming the grief I was experiencing. This is the first time in the series that this particular theme actually appears in the game itself. See if you can spot it!
What was it like to work with director Yoshinori Kitase?
I have been working with him since Final Fantasy V. When he joined Square, he told me he initially wanted to become a film director, but that he thought this would be impossible in Japan. The previous version of Final Fantasy could be called puppet shows compared to this one. It’s a real film requiring innovative effects and various camera angles. His experience studying cinematography and in making his own films has contributed a lot to the making of the game. He is the director of this game.
The Making of Final Fantasy VII
May 2003 edition of Edge magazine’s regular feature “The Making Of…”, spotlighting Final Fantasy VII. Interviewed for this article were Yoshinori Kitase and Tetsuya Nomura.
Transcription by Tuulisti.
3.28m sales in Japan, 2.92m in the US and 1.77m in Europe. Three CD. Over two years’ development. Over 100 team members. Nine out of ten. Adults in tears. But Final Fantasy VII represents much more than cold record-breaking statistics. Here was the catalyst for the worldwide RPG revolution…
“This was undoubtedly the game that changed everything.” Yoshinori Kitase, the director the most important RPG ever, has cause for hyperbole. “We felt a wind of change inside the company during the development process. There was this incredible feeling I’ll never forget: we were making a new thing… making history. Imagine.” He pauses. Imagine. At the time there were many doubters, but Kitase-san’s instinct proved right; Final Fantasy VII eventually propelled the high-production RPG into one of the most popular videogame genres worldwide. The first demo of the title, creatively bundled on an extra disc with Square’s first 32bit offering, Tobal No.1, stunned the world with its steam punk setting, achingly melancholic score and arresting visuals. And it bore evidence of a huge team working on a title with aspirations not yet though possible in the medium of videogames. “There was a huge number of people we had never worked with before. Up until that point Squaresoft’s teams had only ever dealt with the traditional 2D medium. All of a sudden we had new people coming in working with software like Power Animator and SoftImage that we had never heard of before. From and industry point of view, it was unbelievable what we were trying to achieve. That is why we all had this strong feeling; this great enthusiasm.” As the software houses were jumping from the 16bit systems to 32bit hardware, Squaresoft made the headlines for choosing Sony over previous soul mate Nintendo. The story behind the split is yet to be explained and as the two companies only recently kissed and made up (with the departure of warring Hirosohi Yamauchi from Nintendo and Hironobu Sakaguchi from Squaresoft) we’re are unlikely to anytime soon. Kitase-san is predictably diplomatic, “We had a big decision to make in terms of which hardware to use. Nintendo was not one step behind in terms of hardware. In fact, the N64 was quite attractive actually. But as our goal was to develop the next-generation RPG we came to the conclusion that only a high capacity mass storage media would facilitate what we wanted to achieve. This meant CD was the only option and so from that perspective, Playstation was the only choice.”
Access All Areas
There was a great pressure on the team to maximise the benefits of the new medium. “At that time Sakaguchi-san (Square’s founder) was the series’ producer. Right from the time the decision to go with CD was made he set down a ground rule for the team saying, ‘If the player becomes aware of the access times we have failed.’ So we tried many tricks to circumvent the issue such as offering animation while the game was loading data, etc. The constant fear for us having worked with cartridges for so many years was that the player would feel bored while waiting for loads. However, only CD media was able to facilitate more than 40 minutes of FMV movies so we virtually had the decision made for us.”
Another Dimension
Graphically Square was trying things only hinted at in the first generation of 32bit titles. Using polygonal characters on CG backgrounds and interspersing the action with streaming FMV was a bold aesthetic decision. “We were keen that the distinction between the in-game graphics and the CG movie sequences was not overly pronounced: something we could not have done on the N64. The change of dimension into 3D was a massive one for the Square team. You could see the game with maps and angles that only 3D could offer and in terms of game characters, we were able to offer far greater, detailed animations, so they would look more real and more alive on screen. But it was a daunting task.” The change from Final Fantasy VI to Final Fantasy VII is as graphic a demonstration of the transition between 2D to 3D as one will see. Just how apprehensive was Kitase-san about this sea change? “It was during development that I realised the impact that 3D realistic CG visuals had on overseas players. In Japan, you have the manga culture with the traditional deformed style world design and characters that live through a story with very serious themes. Overseas, you don’t have this. To be honest we were pretty confident that FFVII’s characters and graphics would be accepted overseas and ironically I was much more anxious to see how Japanese users would respond.” Undoubtedly at the heart of any RPG’s success is the plot. No matter how good your battle system or locations, without quality scripting there will be no incentive for the player to play. It is testament to FFVII’s story that the game is widely regarded as the acme of the series and still frequently referenced today. While Final Fantasy games have traditionally always drawn upon a huge selection of myths and legends, the seventh game used them as a framework for loftier ethical aspirations and ecologically conscious evangelism. “Sakaguchi had a great vision of the force behind the universe. He wanted to explore the idea that planets and people share the same basic energy and so are, in some way, intrinsically linked. He developed this philosophy from drawing upon other cultures that stated when a planet disappears an invisible energy is released in to space. This energy goes to some place to give life again when certain conditions are met. The same energy drives people. So matter who or what this energy comes from, it will concentrate all together to give life to something or someone again.” These were ideas that the SquareSoft founder had long been toying with and it is unclear as to how much of the philosophy was pure fantastical fabrication and how much was his own dogma. One thing is certain, they posed difficulties for Kitase-san, “Sakaguchi’s ideas were incredibly difficult to represent in the game since they concerned an invisible abstract concept. It was something I’d never seen done in a game before. So, I came up with the Life Stream. “This was an idea that planets have the same kinds of life systems as people’s blood or nerve network. It allowed us to more clearly examine the issues we wanted to. Sakaguchi-san’s main ideas for FFVII and the world he imagined for the game (the creatures, etc.) were very closely integrated into the “Final Fantasy” movie. FFVII and “Final Fantasy” started at the same time in their development process and they share nearly identical roots. I may have to play/watch both again and compare all their common elements.” Although lengthy FMV, random battles and an arcane combat system alienated some gamers—especially in the west where anecdotal evidence suggests it became the most returned game history—the combination proved the winning formula for thousands who had never sampled such fare before. Boosting weapons and skills with Materia, summoning devastating guardians, scouring the planet’s highest peaks and deepest oceans for secret items and raising and training Chocobo gave both fresh and old RPGers an inconceivably large universe to explore and revel in. It also provided us with a legendary videogame moment.
Death of a Friend
Easily the most infamous and memorable character in FFVII was neither the main lead nor the central antagonist, although both Cloud and Sephiroth are premier examples of excellent design and characterisation, but rather a flower seller who appears a little more than a third of the game. Tetsuya Nomura, character designer, conceived both the characters of Sephiroth and Aerith. “The main issues of contention for fans worldwide are still Aerith’s death and the ending sequence with Sephiroth. With the plot I wanted people to feel something intense, to understand something. Back at the time we were designing the game I was frustrated with the perennial dramatic cliché where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion in order to express that love. We found this was the case in both games and movies, both eastern and western. But I wanted to say something different, something realistic. I mean is it right to set such an example to people?” Kitase-san is adamant that cultural art puts too high a value on the dramatically meaningful death, “In the real world things are very different. You just need to look around you. Nobody wants to die that way. People die of disease and accident. Death comes suddenly and there is no notion of good or bad. It leaves, not a dramatic feeling but great emptiness. When you lose someone you loved very much you feel this big empty space and think, ‘If I had known this was coming I would have done things differently.’ These are the feelings I wanted to arouse in the players with Aerith’s death relatively early in the game. Feelings of reality and not Hollywood.”
Classic Convention
At the time of release the internet was awash with rumours that it was possible to resurrect Aerith. Edge wonders if this was ever the developers’ intention? “The world was expecting us to bring her back to life, as this is the classic convention. But we did not. We had decided this from the beginning. There was a lot of reaction from Japanese users. Some of them were very sad about it while others were angry. We even received a lengthy petition addressed to our scenario writer asking for Aerith’s revival. But there are many meanings in Aerith’s death and that could never happen. Final Fantasy VII is arguably one of the most significant games of all time. Not simply because it was so well conceived and executed, but mainly because of its wider significance to Sony. In Japan, history dictates that hardware can not succeed without a best-selling RPG franchise. With Final Fantasy VII Squaresoft secured its position as king of the adventure tale and won Sony an army of fans both in Japan and the west. The continued pressure Square receives to do a remake of the title is evidence of the game’s continued popularity. Edge gently pursues the rumours. “If I were to redo the game onto today’s hardware I would like to make the characters more realistic, I mean like FFX for instance. I think I would try include full voice support but I would definitely keep very same plot and scenario. I know that other members of the team are eager to do the update, but, currently I have no plans. Cloud and Aerith have appeared in other titles (Final Fantasy Tactics, Kingdom Hearts) so it is possible FFVII character will appear in a future title but there is much discussion to be had first.” Whether a new generation of videogamers get to experience this RPG in next-gen clothing is almost irrelevant. While few would go back to experience this epic again, it is one of those rare games that cast an emotional spell over legions of players. For that reason it will always remain the stuff of legend.
Afterthoughts: Final Fantasy VII
Interivew with Yoshinori Kitase and Tetsuya Nomura from Electronic Gaming Monthly, issue #196, October 2005.
In light of all these new FFVII offshoots, we thought it would be interesting to look back at the groundbreaking original PS1 game that popularized the role-playing genre in the United States. We waxed nostalgic with two of FFVII’s most integral team members: Director Yoshinori Kitase and character designer/battle director/coauthor Tetsuya Nomura.
EGM: What does Final Fantasy VII mean to you? Yoshinori Kitase: FFVII was the first Final Fantasy for the PS1, and it was also the first 3D game in the series, so it determined the new direction that the franchise would take after the 16-bit Super Nintendo era. It’s by far the most memorable and important title for me, and when I had the chance to expand any of the past games, I immediately chose Final Fantasy VII for the project. The ending of FFVII seemed to me to open up so many possibilities with its characters, more so than other games.
EGM: When you were working on FFVII eight years ago, could you conceive of how much the game would affect the RPG marketplace? Tetsuya Nomura: When I look back, I remember having no concept of just how massive that project would go on to become. Of course, I’d been associated with the Final Fantasy franchise before FFVII, as I did monster designs on Final Fantasy V (Super NES). I remember that before we started FFVII, the characters from Final Fantasy IV were still very popular, despite the fact that FFV and FFVI had been released. I found this really frustrating. Why would people still be talking about those characters? So I made it my goal to create my own batch of characters that would be remembered and loved by the Final Fantasy fans. Also, starting with FFVII, I was far more deeply involved with the story and characters, so I was really extremely excited to work on that project.
EGM: FFVII was a departure from the Super NES titles… were you worried about fan reaction? YK: I wasn’t really worried about response to the graphical shift, as there were already several 3D games in America that were accepted by fans. My fear had been that the Final Fantasy franchise might be left behind if it didn’t catch up to that trend, actually.
EGM: What did you think of Cloud as a hero when you were making FFVII? YK: There wasn’t really much controversy or criticism about having him as the hero from within Square, but he is definitely a mysterious character. That’s one of the game’s main themes, the fact that the protagonist has all these secrets to unravel. He isn’t a straightforward hero like Superman; rather, he has lots of mysteries, self-doubts, and a real dark side. Mr. Nomura was also very good at designing a character like that.
EGM: We heard that the death of Aerith and the creation of Tifa both originated in a phone call between you two…. TN: It’s funny, some magazine ran that story, but only the beginning and ending of it. People think that I wanted to kill off Aerith and replace her with Tifa as the main character! [Laughs] The actual conversation between Mr. Kitase and myself was very, very long. Originally, there were only going to be three characters in the entire game: Cloud, Barrett, and Aerith. Can you imagine that? And we knew even in the early concept stage that one character would have to die. But we only had three to choose from. I mean, Cloud’s the main character, so you can’t really kill him. And Barrett… well, that’s maybe too obvious. But we had to pick between Aerith and Barrett. We debated this for a long time, but in the end decided to sacrifice Aerith.
EGM: Did you pick her to increase the drama? TN: In the previous FF games, it became almost a signature theme for one character to sacrifice him or herself, and often it was a similar character type from game to game, kind of a brave, last-man-standing, Barrett-type character. So everyone expected that. And I think that death should be something sudden and unexpected, and Aerith’s death seemed more natural and realistic. Now, when I reflect on Final Fantasy VII, the fact that fans were so offended by her sudden death probably means that we were successful with her character. If fans had simply accepted her death, that would have meant she wasn’t an effective character.
EGM: Which female character in FFVII is your personal favorite? TN: [Laughs] I’m not really interested in any superdeformed females.
EGM: Since Dirge of Cerberus is, chronologically speaking, the furthest game in the FFVII timeline, does it have a happy ending? YK: AC and DC both have their own resolutions, so don’t expect cliff-hangers there. Also, DC isn’t the direct sequel to FFVII, Advent Children is. So we can’t view DC as the ending to the whole big FFVII saga. Plus, FFVII definitely has so many diverse elements, and different fans have interest in different characters, so if, for example, one person is interested in Cloud, Tifa, and Aerith’s relationship, then AC may provide some sort of answers for them. Somebody else might be interested in Vincent, so they might want to explore DC. It’s not like this is going to complete the whole story, but it will satisfy fans who have strong attachments to individual characters.
EGM: At the very end of FFVII, we see the epilogue to the whole story that takes place 500 years later, so really, you still have another 497 years’ worth of games and movies to fill in…. YK: Ha, maybe I’ll try to do that. In a way, I consider that epilogue to be the true happy ending of FFVII. Well, it’s a happy ending even though all the human beings are destroyed. [Laughs]
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Dengeki PlayStation Vol.17– Dengeki PlayStation Vol.40-Non Translated
Magazine Previews
Forum member Brooke dug up some old FF7 previews from August of 1997 and was kind enough to share them with us. If you were already a Final Fantasy fan then, you might enjoy the nostalgia of the excitement that had been absolutely ravaging the West after the game’s January Japanese release. If you were not, it’s a pretty fascinating look at just how beside themselves people were to play this game. Also included is the preview of Final Fantasy Tactics, another imminent release at the time, as well as a truly prophetic piece about gaming and the third dimension.-lifestream
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FFVII 10th Anniversary Discussion: p. 8 to 13 of the FFVII 10th Anniversary Ultimania
FFVII 10th Anniversary Discussion
In 2007 FFVII hit its 10th anniversary. To find out the secret of its appeal, we went to the 3 central members of the development staff behind FFVII and the Compilation. How does FFVII look through their eyes? Cloud’s Animations determined the image of the scenario
– It’s been 10 years since FFVII was released. I think the reason fans have continued to support it for so long is because it left that much of an impression on them, but what scenes stand out most in your memories as the creators?
Nojima: For me, it’s the scene where Cloud first appears at the start of the story. That scene used the cool standing animation Toriyama (Motomu Toriyama: FFVII’s event planner) made. If I remember correctly, it was named “Cloud showing off” (laughs). But when I say that animation I thought to myself objectively, “wow, this is great.” It was when I’d just started writing the scenario, and Cloud’s false persona was kind of determined based on that pose, and after that the image of the scenario started to solidify. Back in those days, a lot of different tasks would be going on simultaneously during production, so there were a lot of cases like that where the other staff would influence each other. All the important stuff was usually decided by talking it over in the smoking room (laughs). Nowadays since you’ve got the voice acting to record the scenario needs to be done first, so it’s turned into quite a lonesome task.
Kitase: That Cloud ‘showing off’ standing animation appears in the Nibelheim flashback as well. When the Shinra soldier asked about doing “the usual”, he does that pose. The same scene is in CC too, so I instructed the staff to recreate that animation (laughs). You were in charge of the Nibelheim events in FFVII, weren’t you, Nojima?
Nojima: That’s right. Right up till the very end we couldn’t get the bugs out of it, so it was pretty rough. Like when Cloud was waiting outside of the screen for his part in the scene, his hair would be poking out from the edge of the screen (laughs). Story-wise, the scene at the Northern Cave where Cloud talks while upside-down left an impression on me. I worked on the direction for that scene, but getting the characters to run to match with the movie scene was tricky, and I remember having trouble with it. The part where Cloud addresses Tifa as “Mrs.” Tifa, I made that hoping that the people playing it would be taken aback by the change in Cloud and it would really hit the player.
Nomura: The scene that sticks out for me is the scene when Tifa going into Cloud’s mental realm and he remembers the truth about what happened in the past.
Nojima: It was Katou (Masato Katou: FFVII event planner) who made the events for that part, and the movies were made by Ikumori (Kazuyuki Ikumori: FFVII movie designer). Ikumori was originally graphic designer for the maps, and this was the first time he’d tried his hand at movies. He said, “I’ve never worked on the movies before,” but looking at him now…
Nomura: Now he’s the movie director on DC and CC.
Kitase: Katou also did the event on the airship, the night before the final battle.
Nojima: Oh, the scene with the risqué line of dialogue? It was Katou who wrote that as well, not me.
– The line “Words aren’t the only way to talk someone how you feel,” right? That was quite a mature conversation for a FF game.
Kitase: But I remember having to get another version that was too intense toned down.
Nojima: The original idea was more extreme. The plan was to have Cloud walk out of the Chocobo stable on board the Highwind, followed by Tifa leaving while checking around, but Kitase turned it down. But even with the line in question, maybe at that time none of us thought it would be something so important (laughs).
In the original scenario, Zack didn’t exist
– Mr. Kitase, which scene do you find most striking even now?
Kitase: Like Nomura, I’d have to say the climax in the mental realm. The scene where the mysteries regarding Sephiroth and Cloud all become clear. I didn’t know until we were in the latter stages of development that Cloud’s memories were Zack’s. First of all, when I originally checked the scenario, the character of Zack didn’t exist. Zack was a character who came up as Nojima was building up the mysteries. So until that part was complete I was left wondering just how he was planning to solve this, and all the while making the event scenes, still in the dark about the truth.
Nojima: But with Zack, I didn’t simply bring him in just because it was needed for solving the mysteries. When I joined the development team, the concept of Aerith seeing her first love again in Cloud was already there, so I brought him in to link that with solving the mysteries.
Nomura: About the concept of her seeing her first love again in Cloud, at first we were thinking of making that man Sephiroth. When I got the request for the illustration of Zack we were already near the end of development, so when you look at it now it’s not even coloured, and I can’t really deny that it feels like quite a sudden request.
– Had you thought about the truth of the mysteries regarding Cloud and Zack from the very beginning?
Nojima: No, I thought of it as I went on with my work. So at the beginning there wasn’t much foreshadowing. The foreshadowing scenes, I asked the staff in charge of the event scenes to add after development reached a point where an outcome for the mysteries came into sight.
Kitase: In those days it was easy to go back and change things around later on. Lately, with the workload involved in making the graphics, it’s hard to ask people to change something once it’s been finished.
Nojima: Well, even back then, there were some people you could easily ask to change an event later on, and people who were difficult to ask, so the locations of the foreshadowing might be biased. I only went to the people who were easy to ask, and the foreshadowing is focused at the scenes they were in charge of (laughs).
Red XIII: Four-Legged Bane of the Event Planners – I think one of the things that have helped maintain FFVII’s popularity is the uniqueness of its characters. How did you go about creating the characters?
Nomura: At the very start of development the scenario wasn’t complete yet, but I went along like, “I guess first off you need a hero and a heroine,” and from there drew the designs while thinking up details about the characters. After I’d done the hero and heroine, I carried on drawing by thinking what kind of characters would be interesting to have. When I handed over the designs I’d tell people the character details I’d thought up, or write them down on a separate sheet of paper. At that time, I still wrote everything by hand as well.
– So in exactly what order did you draw the characters?
Nomura: The first ones I drew was Cloud and Aerith. Next was Barret.
Kitase: And then Nomura said he wanted to have a four-legged character, and drew Red XIII…
Nomura: After that I think things kind of stalled for a while (laughs).
Nojima: Because you said you wanted to have a four-legged character, it was a real struggle to make the cut-scenes. Like, ‘how is he supposed to climb a ladder?’ and ‘when he turns around his tail and his body end up going into the wall’ (laughs).
Nomura: The scene with Red XIII standing on two legs on the transport ship was funny.
Nojima: The scene where he says, “It’s hard standing on two legs” (laughs).
Kitase: You named Red XIII, didn’t you, Tetsu (Nomura)?
Nomura: I thought a name that didn’t sound like a name would be interesting, so I combined a color and a number. The reason I chose 13 was pretty much because it’s an unlucky number. The official details for the character and his real name ‘Nanaki’ was something one of the other staff did.
Kitase: It was probably Akiyama (Jun Akiyama: FFVII event planner) who thought of those.
– This is something I noticed before, but to type in ‘Seto’, Nanaki’s father, in Japanese with the keyboard set to kana input, you press the keys ‘PS’. I was wondering if this perhaps was where the name came from…?
Kitase: Did he think that deeply about it?
Nojima: If it was Akiyama who was in charge of that, I wouldn’t put some deep-rooted reason like that past him (laughs).
Yuffie and Vincent, who were almost cut at one point.
– Yuffie and Vincent are secret characters who you don’t have to get in your party, but I was surprised that they had so many cut-scenes prepared for them.
Nomura: There was even a time when some people thought we should cut them because we didn’t have enough time. But we somehow managed to veto cutting them, and as a result they became the secret characters they are today.
Kitase: The main reason for there being so many cut-scenes for Yuffie is down it the strong attachment that Akiyama, who was in charge of them, had. Her appearing in a battle and talking with her afterwards, all those were his ideas, and as development moved along the scope steadily got bigger and bigger.
Nojima: It’s really annoying when you try to save after the Yuffie battle and get tricked (laughs). For the story in Wutai, I made the parts related to the main story, but the events in the Pagoda of the Five Mighty Gods were the work of Tokita (Takashi Tokita: FFVII’s event planner).
Kitase: Those bits do have a Tokita-feel to them.
Nojima: Tokita is involved in the theatre, and the characters who appear there have the names of people involved with the theatre like playwrights.
– Who was in charge of Vincent’s cut-scenes?
Kitase: I remember making the event where he joins you in the Shinra Mansion, but his episodes themselves was Nojima, wasn’t it?
Nojima: I did write his episodes. The back story for Vincent and Lucrecia was around from the start, and I remember linking that with Shinra. In the end, Chiba (Hiroki Chiba: FFVII’s event planner) crammed the Vincent-related events in right at the last minute.
Kitase: Chiba is in charge of DC’s scenario, but thinking about it now maybe it turned out that way because he worked on the events with Vincent in FFVII.
Nojima: However, despite Vincent not having many scenes due to him appearing in the latter half of the story, he has a fair amount of dialogue, and when he does show up he talks a lot. Even though really he’s meant to be a quiet person (laughs). Even now I have a problem when creating scenarios, where even though the character is a cool and silent type, I end up making scenes where they just keep on talking and talking. Roles like Barret, who appear from the start and have a lot of lines, most of the time, basically don’t know anything. But characters like Vincent, or Auron in FFX, it tends to be the case that the quieter they are the more they know about things, and they just end up with more expositional dialogue. I still haven’t found a solution to this problem.
The reason FFVII’s characters have continued to be loved
– When thinking of the character’s stories or working on their designs, do you have any kind of tried and tested methods, Mr. Nomura?
Nomura: Maybe not a method in particular. For FFVII’s characters, they’re the result of wanting to make varied, and in a sense going for an orthodox balance. In the recent FF games, I now receive the profiles of the characters before handling the designs, so I don’t worry about the character building much now. I think FFVII was it as far as me thinking of the character’s stories first goes.
– The characters of FFVII seem to be especially popular even out of the entire series, but where do you think the reason for that lies?
Nomura: Hmmm, I wonder? Nothing really hits me. Well, I guess that each character has their own individual episodes which are well told. You might say their personalities are too strong (laughs).
Nojima: Yeah, they were made nearly excessively individual. For example, once you’ve decided Aerith speaks like this, it starts to escalate in that direction. And like Cloud’s cool standing animation we mentioned before, all the staff in charge of the events took in anything that seemed interesting. Even Cloud’s “not interested” catch phrase comes up so much you start to think, you won’t normally say it that much (laughs).
Kitase: Everyone used it, didn’t they?
Nojima: In that sense, their characters were definitely strong. In FFVIII onwards, the height of the characters increased, and we starting to be conscious of realism. And when that happens, there are times when you start comparing them to real life people. But with FFVII’s height, even in 3D, you still don’t really get that sense of reality. Maybe in that aspect they were like cartoon characters, which was a plus. I think, maybe they had a kind of easy to remember quality as symbols.
Kitase: When I first read Nojima’s scenario, I felt strongly that his image of a heroine was fresh. The hero didn’t have a typical personality, single-minded or righteous, and Aerith lived in the slums. Those things were really fresh. And having 2 heroines, Aerith and Tifa, and having the hero waver between them, at the time that was something new. And Sephiroth too, who appears from the start and is the final enemy, and is sort of a rival. For me personally, I think those things which weren’t in past FFs might be the secret to its popularity.
Nomura: In regards to Sephiroth, I wanted to avoid having the kind of plot development where you get to the end of the story and suddenly this boss you’ve never heard of yet just appears. With FFVII, I wanted to do a story where you’re chasing someone you’ve known was the enemy from the get-go. As for the heroines, during development some people were of the opinion that compared to Tifa, Aerith has fewer scenes and didn’t really stand out, so we also increased her appearances.
Nojima: As a motif for them, Tifa is “the childhood friend who’s been with you since nursery school”, and Aerith is “the girl who transfers school mid-term and quickly leaves for another school.” Since she doesn’t have many scenes, you’ve got to make it so that the transfer student has a big impact. That was what I thought.
Feelings about Aerith, the tragic heroine
– You can’t talk about FFVII’s heroines without talking about the tragedy that befalls Aerith at the Forgotten City. That event was a very memorable scene not only for the FF series, but all RPGs.
Kitase: In the past FFs as well, important characters died and went away. Like Galuf in FFV for example, they followed a pattern where the character would go down after giving it his all in a fight. In this case, often it went that the characters think something like, they’ve tired so hard, and just accept the death and overcome it. When creating stories I think that is an option, but in FFVII we were thinking, could we take this a step further? Bring out a sense of loss somehow? What I didn’t want to have was the kind of story development where even when a character dies there’s no sense of loss, on the contrary it just raises motivation and pushes you forward.
Nojima: Kitase’s loss talk has been consistent since back then.
Kitase: And with a lot of stories, before they die there’s a lot of dramatic preparations, aren’t there? Like a “pre-prepared excitement”, or “using this as a step to fight evil further”, those are the kinds of developments I wanted to avoid. In reality, death comes without warning, and you’re left feeling dazed at the gravity of the loss… Rather than wanting to fight evil, you’re just overcome by a great sense of loss, like you just want to give up everything. I was in charge of the direction of that scene, and I tried to bring out that sort of sense of realism.
Nomura: It’s related to ‘life’, one of the themes of FFVII, so it’s not portrayed as a “death for excitement’s sake” but expresses a realistic pain. Death comes suddenly, so I think the emotion there wasn’t excitement or anything, but sadness.
Nojima: Speaking from a scenario standpoint, FFVII is ‘a story of life cycling through the planet’, so someone needed to be part of that cycle. In other words, although what happened to Aerith isn’t really based on logic, as far as the story goes, maybe one of the team was destined to lose their life from the very start. But how that one became Aerith wasn’t decided through a notice as is popularly mentioned. It was decided after everyone, including myself, racked our brains about what to do.
Truth hidden in the abbreviations of the Compilation titles
– 7 years after the release of FFVII, the Compilation began, but it was a surprise that Advent Children, the sequel, was a film.
Kitase: Originally the AC project came about when the staff said they wanted to make a film.
Nomura: But having that film work being based on FFVII was decided from the beginning.
Kitase: They’ve made several of the movie scenes for games before, so they have the know-how. But an independent film was a big challenge for us, so we had to be ready for it being considerably difficult. When thinking of what subject material we work with while having that readiness, we came up with FFVII. At first it was only planned to be 20 minutes, but before I knew it there were fight scenes, and finally it grew to 100 minutes… (laughs).
Nomura: After we started the project, there was a period where it was put to one side for a while. At that rate, the project itself seemed like it would just go up in smoke, so I put my hand up and said I’d do it, and started again from there, adding in fight scenes and so on.
– Was the formula for the Compilation’s titles, AC, BC, CC and DC, planned from the start?
Kitase: In order of release BC comes first, Advent Children was the first title we decided on.
Nomura: For BC’s title, Taba (Hajime Tabata: BC’s director) and Itou (Yukimasa Itou: BC’s producer) came to me saying they had a good idea. “How about linking with AC, and Before Christ (B.C.), and going with Before Crisis?” I just gave an nonchalant “sure, why not,” but I never thought it would end up being a formula (laughs). So, next we skipped C and went for DC. Then planning for CC suddenly began. Kitase came to my office one day and told me, “think of something” (laughs).
Kitase: That was how it all began. At then, we were thinking of a PSP port of BC. At the time, you could only play BC on NTT DoCoMo mobile phones, so we wanted to let a wider spectrum of players to have a chance to play it. So personally, I was planning releasing it on the PSP with basically the same graphics as the mobile phone version, even if we did fill in the story a bit. However, when I told Tetsu about this, I hadn’t realized at that time that that wouldn’t be enough (laughs).
Nomura: Since at first I was told it’s BC on the PSP, I thought of calling it “Before Crisis Core”. But at that time we’d already decided on having Zack as the main character, so we said, “since it’s going to be different from BC, we don’t need ‘Before’ in the title, do we?” So we took off the “Before”, and by chance it fitted the CC which we had skipped.
Kitase: When I saw the cut-scenes of the completed CC, the quality was good enough to release on the PS2, and I never expected it would be this good. With CC, I had only read part of the scenario when I worked on it, so when played up to the ending myself, as a consumer, I was moved, like “aah, so this is what Zack’s story was like…” (laughs). When I saw the ending, I though to myself, “all the titles have come together nicely. I’m glad we did the Compilation.”
WEEKLY FAMITSU ISSUE NO. 1224: YOSHINORI KITASE INTERVIEW
IT BEGAN ON THE SNES
—First off, can you tell us how the development of “FFVII” came about?
Kitase: After development on “FFVI” ended, we started the “FFVII” project on the SNES. All of the team put forth ideas for the characters and game systems, but during that time we needed to help out “Chrono Trigger” team who at the time had run into trouble, so for a time development of “FFVII” was put on hold.
—Was the “FFVII” being developed then different from the finished one?
Kitase: Yeah. It was completely different, and Nomura (*1) had proposed things like a design for a witch. In the end, when development started up again it changed to the current setting centred on mako and the like, but the design for the witch Nomura made was incorporated into “FFVIII” in Edea.
—I see. So then, when the development began again, it become the world we have now which has a strong sci-fi feel.
Kitase: At the time there were a lot of Western-fantasy RPGs around, so we wanted to set it apart, and we wanted to achieve more realist ways of showing the story. Also, Mr. Sakaguchi (*2) had suggested a modern drama-esque story with a strong sci-fi feel.
—Had you decided on making it an RPG using 3D polygons at that point?
Kitase: When development had restarted, talk of a next generation console was already in full swing. Since the next generation hardware was said to have chips that excelled at 3D graphics, we also made a 3D battle demo movie based on “FFVI” and studied using 3D. Soon the idea came up that movies would be indispensible to the evolution of “FF” and we decided to development for the PlayStation, which utilised CD-ROM that had a large storage capacity.
“ALONE IN THE DARK”
—Was the decision to make “FFVII” in 3D a unanimous one?
Kitase: There were two directions the development of “FFVII” could have taken. One was to put pixel characters on 3D maps, like “Dragon Quest VII” and “Xenogears” would later use. And the other was the method used in “FFVII” where the characters are rendered using polygons. The pixel characters used in the story scenes in previous “FF” games were extremely popular, so at first we were considering the former which is an extension of that method. But as we couldn’t made a realistic drama in that way, and with polygon characters we could use the movement of their entire bodies to express things, we went for the later to look for new possibilities.
—Was there no resistance from the team?
Kitase: There was at first. Particularly, with the loss of the pixel graphics, the designer team such as Naora (*3) seemed to have felt that their job was put at risk. But in their own ways, everyone went to the CG training sessions and such and learnt to handle it. The people who had been there since the old days are those who had overcome that sort of times of change. In a sense, that was really the turning point for the development.
—Were there any titles that served as a reference when making a 3D RPG?
Kitase: A foreign game called “Alone In The Dark” was an inspiration. The backgrounds were single images done in CG, and when the polygon character moved along them, the camera would switch and the viewpoint would change. That method was new. “Alone In The Dark” was an adventure game, and its story was set in a mansion, but I thought that by taking this and using in it in RPG with vast field maps, it could be something different and new, so I went around showing this game to all the staff.
MOVIE SCENES YOU CAN CONTROL
—In “FFVII” one of its unique features was being able to control characters during the movies.
Kitase: What I wanted to do most of all in “FFVII” was to seamlessly join the movies and the game parts. We wanted to avoid there feeling like there was a massive gap in the graphics when moving from the movies to the playable parts, and Mr. Sakaguchi also said to not make it feel like the movies stick out. So we did some tests and made the part in the opening where the camera zooms in from a shot of all of Midgar to Cloud jumping off the train. I was in charge of the composition of that part, we used a method where as it moved from the movie to a CG image, the characters were positioned so they didn’t move out of place, and we refined it numerous times to get it to sync up nicely. When it went well without moving out of place, it felt brilliant. By the way, the kind of showy events like the scene where Tifa jumps off the Junon cannon, I was mostly responsible for those (laughs).
—Do you think scenes you can control during movies not being in other games was down to Square’s high level of technical skills at that time?
Kitase: No, rather than technical skill, I think it was more the inventiveness to want to do those kind of things. We wanted to take what “Alone In The Dark” did, having polygon characters on top of a CG background, and take it one step further. And because this was our first 3D game, we didn’t know the limits so we could have reckless ideas. We commissioned an outside CG company for the movie scenes, but when the trial version was completed, we would say “the story’s changed so we’d like to extend the movie scene by about 30 seconds” which really surprised them. Since at that time even just extending a movie by a few seconds costed 10 million yen. We made these unreasonable orders without knowing that. In the end we made do with a few revisions, but we gradually learnt that you can’t get retakes as easy as you could with games (wry smile).
—(Laughs) Did Mr. Sakaguchi give any orders for other parts?
Kitase: I think Mr. Sakaguchi wanted to follow the tradition of the pixel graphics, and to show the characters’ expressions on the field screens, so he paid attention to the size of the heads. In battles you can zoom in the camera, but since the field screens are a single background image, you can’t do that. As a result, the proportion of the characters are different in battle and on the field. But when we looked at it after “FFVII” was released, we thought “people are probably going to feel something is off with the difference in proportion” and so in “FFVIII” we the proportions on the field and battle scenes the same.
A SCENARIO WITH A HINT OF MYSTERY
—How was the story, which was distinct from the RPGs that had come before it, created?
Kitase: Before “FFVI” we had Mr. Sakaguchi’s plots, and based on that each of the staff would throw in their ideas and flesh it out, but with “FFVII” we could express things more realistically, so we couldn’t take a mishmash of all the separate episodes the staff had made up and make a single coherent game. That’s where Mr. Nojima (*4), who was one of the new staff members, came in. He had written an RPG scenario with mystery elements for “Glory of Heracles III: Silence of the Gods” on the SNES, so to make it a surprising story like that we left the scenario to Mr. Nojima and he incorporated the elements everyone wanted to do.
—Things such as Cloud’s true identity were certainly surprising.
Kitase: For Cloud’s identity, we only vaguely had an image of Cloud’s own existence being up in the air and it ending there, but the actual unfolding of events was left in Nojima’s hands. And he made not only the scenario but the actual event scenes as well, and the parts where all the mysteries get made clear like Nibelheim in the past were all in Nojima’s head so he hadn’t written it down in detail in the scenario. So we were doing the test play with no idea how it was going to end, and that’s how we first found out what happens. In particular Zack was made like that as well, he was a character Nojima brought in while he was building up the mystery, so we had no clue that he was that important a character (laughs).
—That’s surprising (laughs). Did Mr. Sakaguchi have any directions for the story, having written the plot?
Kitase: Mr. Sakaguchi had been deeply involved with the story up to “FFVI” but with “FFVII” he focused his efforts on the battles. It was Mr. Sakaguchi who suggested the materia system. At first materia had the name “spheres” which Nomura proposed, but Sakaguchi thought we should make it something that would resonate easily even with elementary school kids, so we went for ‘materia’. Back then, the staff were trying to come up with some cool name, but Sakaguchi said that in order to get it embraced across the board you can’t just think about what’s cool.
DEVELOPMENT BRIMMING WITH ENTHUSIASM
—Was the wide variety of mini-games something you planned to include from the start?
Kitase: We had thought of the bike mini-game where you escape from Midgar, but apart from that we had no plans at all (laughs). Now we don’t have staff who aren’t working on anything, but back then we could have staff who had a bit of free time between projects. There were some new staff as well so, kind of doubling as training, we had them make things that needed specialised programs, like the roller coaster shooting game or the submarines.
—So that’s the story behind it! By the way, were there any specific episodes from back then that left a mark on you?
Kitase: Actually, 6 days after “FFVII” mastered up, my eldest son was born. I luckily got there in time for the birth, but afterwards my wife said “you can’t just simply show up for the moment he’s born and everything’s fine” (wry smile). So while I caused some worry, it was a memorable time also for the birth of my son.
—So finally, can you give a message to the fans of “FFVII”?
Kitase: Looking back on the development of “FFVII” now, the difference in proportion between the field and battle sections encapsulates how the desire to “include the stuff we wanted to do” won over consistency. Those bits that are rough but you can feel the energy behind them, those are my favourite points in “FFVII”, and I think maybe what has been supported for so long. As you get used to game development you try to make something more clean and refined, but even if some things were a bit irregular, like there being so many mini-games, later on you come to realise that those can create some unpredictable sort of fun. I hope we can treasure that energy in the future as well, and not forget the enthusiasm we had at first as we make new games.
*1: Tetsuya Nomura. Character designer for “FFVII”. *2: Hironobu Sakaguchi. Produced heavily involved with the “FF” series. *3: Yusuke Naora. Art director for “FFVII”. *4: Kazushige Nojima. In charge of the scenario of “FFVII”.
– On the 15th anniversary To Tetsu
You’ve mainly received attention for your character designs, but you also suggested various systems like the limit breaks in “FFVII” which would be used in later games in the series. Limit breaks are similar to the special attacks in fighting games, but what an interesting idea it was to think it would be fun to place those into an RPG format. If I said it to you directly you’d get ahead of yourself so I won’t, but I would just like to say ‘thank you’ (laughs). (Kitase)
– On the 15th anniversary To Nojima
While we were asking you to come up with a mysterious story like “Glory of Hercules III”, me and Nomura kept throwing these elements we wanted without considering foreshadowing, so I think incorporating them must have been tough. But I am grateful that you pieced them together without turning us down. Thank you. But around the time of “FFX” our unreasonable behavior was too much *even for you* and you had a displeased air about you, didn’t you (wry smile). (Kitase)
WEEKLY FAMITSU ISSUE NO. 1224: TETSUYA NOMURA INTERVIEW
CHANGES IN THE VISUAL ASPECTS
—What was the most significant thing for you in the transition from “FFVI” to “FFVII”?
Nomura: I guess it was utilising polygons. The difference in high between the characters on the battle screen and the characters on the field screen also kind of seems like the gap between “FFVI” and “FFVII”, and seeing that process of trail-and-error is memorable for me.
—At that time, I hear you could have gone in the direction of using pixel graphics, or 3D, but what were your thoughts on it?
Nomura: I originally handled the pixel graphics, so I thought that if there were no pixels then my work would be gone (laughs). Later I took some training to learn CD, but I went into design and direction rather than working as a modeller.
—The “FF” series had been particularly known for Mr. Amano’s (*1) illustrations previously, so did you feel any pressure when your illustrations were to become the main focus in “FFVII”?
Nomura: I thought of my drawings as the standing images for the pixel graphics of the previous games, so there wasn’t any pressure.
—Standing images for the pixel graphics?
Nomura: In the “FF” series, Mr. Amano’s image illustrations and the pixel characters’ designs didn’t necessarily match. Personally, I considered image illustrations and the pixel graphics as being different categories in a sense. I was in charge of the pixel graphic parts, so I never considered myself as standing alongside Amano or taking over from him. The company decided from a rights perspective to put my name out in front, but originally there weren’t any plans like that at all.
THE TRADEGY OF AERITH AND THE BIRTH OF TIFA
—It was apparently Mr. Sakaguchi who selected you for “FFVII”, but how did that come about?
Nomura: From before when making a “FF” title, everyone would put plans regardless of their section. While everyone handed in text documents they made on a PC, mine were hand-written and had illustrations attached. Because I had originally studied advertising, I would keep in mind how to make people want to read it. Mr. Sakaguchi thought those illustrated proposals were amusing. Then one day he said, “let Tetsu draw the characters.” The start of this was the brush images for “FFVI”.
—Because your proposals were amusing!?
Nomura: Until that point, I hadn’t had many proposals taken up at all, so I don’t think that’s the reason (laughts). I suppose he liked the illustrations on the proposals.
—When it was decided that you would draw the illustrations, was the world and characters’s details already pinned down to a degree?
Nomura: There was a plot for the story, and I drew them based on that. But during the course of it Mr. Sakaguchi put Mr. Kitase (*3) in charge of production, and at that point in time the plot went back to square one. From there, I was also included in coming up with the original idea for the story, and began drawing while thinking up character and story details. At first Mr. Nojima (*4) was still on the “Bahamut Lagoon” team, so Kitase and myself refined the plot.
—Was the Aerith’s shocking death scene also confirmed at that time?
Nomura: I suggested to Kitase about having either Aerith or Tifa die, and it was decided that we’d go in that direction.
—Were there two heroines from the outset?
Nomura: No, originally there was only Aerith, and Tifa was added as another heroine later. To make up for Aerith dying, we needed a heroine who would be by the hero’s side until the end. Plus with Aerith’s death, while there were characters in previous “FF” games who lost their lives, we wanted to try a different approach. By bringing out a ‘sense of loss’ with Aerith’s death, we also wanted to portray the theme of “FFVII” which is ‘life’.
—It did certain have a different impact than that of the loss of characters in past “FF” games. Were there any other points you focused on with the story?
Nomura: I wanted to have a story where you chase Sephiroth. One where there is a SOLDIER who was once a hero, and the heroes follow him. Following a moving enemy hadn’t been done before, and I thought that by chasing something it would help pull the story along.
RELATION BETWEEN THE ORIGINAL CONCEPTS AND THE DESIGNS
—Were there any aspects of the character designs that you struggled with?
Nomura: For Cloud, at first I thought that it’d be better not to use too many polygons, so I gave him sweptback hair, but I didn’t think that looked much like a main character so I changed his hairstyle.
—Were you already thinking about polygon counts at the design stages?
Nomura: While considering it, I tried to be as unreasonable as I could. I thought that was necessary in order to do things no one else had done. For instance, making Aerith’s dress with polygons was very hard at the time. But I believed that thinking about how to make that so it moves naturally would lead to improvement of skills and rendering.
—Sephiroth’s long hair must have also been tough work.
Nomura: That’s right. That was also because I wanted to make the contrast easy to see between Cloud and Sephiroth in their designs. Blond and silver, short and long.
—At the time you said in an interview with our magazine that the image of Cloud and Sephiroth was based on “Musashi [Miyamoto] and Kojiro [Sasaki].”
Nomura: Yes. In particular the weapons, and the “showdown” image, was Musashi and Kojiro.
—Were there any other parts where the story concepts or mental images came through strong in the designs?
Nomura: At first, Sephiroth and Aerith were to be brother and sister, so I gave them similarities in their fringes. That aspect was dropped during the early stages, but the fringes stayed (laughs). I believe the original idea for them to be siblings later became that Sephiroth was Aerith’s first love. Ultimately Nojima thought up Zack, and it was all tied up.
WHITE IS THE “FF” IMAGE COLOUR
—Back at the time, did you realise the extent of the influence “FFVII” had on people?
Nomura: The Internet wasn’t wide-spread yet, and there weren’t really any avenues to see the opinions of a vast number of people, so I didn’t really know how it was being received by the public. But as the release was drawing nearer, the commercials on TV were played a lot, which gave a sense of the scale of things.
—There were several variations of commercials, right.
Nomura: Among those was a commercial that Kyle Cooper (*5) had edited. That was really cool, and it impacted me the way that different editing can give such a different impression. It was because of that that I took an interest in video editing.
—So the current high quality trailers came about because of a commercial for “FFVII”!?
Nomura: No (laughs). There is an outside editing director who has worked with us for a long time, but the present trailers are created with him.
—I see. The novel design for the game packaging, with just the logo on a white background which would be carried over to the future titles in the series, was also talked about.
Nomura: A lot of that was down to (Tadashi) Nomura who lead publicity for “FFVII”. Actually, we were talking about removing the lettering of the logo and just having the image of Meteor Amano had drawn. To have people recognise that it was “FFVII” from that. I thought that was pretty cool, but it didn’t materialise. The background being white was because Sakaguchi said that the image of “FF” was white.
—So there were lots of ideas even for the packaging. By the way, I heard that you are also involved with overseeing merchandise and publicity?
Nomura: That’s true, at the time I wasn’t sure how much I should do, so ended up drawing everything like roughs for plush toys and such (wry smile). I think it’s precisely because I didn’t know, that I was able to try my hand at everything. It was “FFVII” that was the start of my involvement in publicity as well. Though I ended up revealing info about “FFVII” I shouldn’t have and causing trouble, after that I started getting confirmation first. After I started working together like that, I was also able to cooperate with their publicity strategies, and I think I managed to get them to understand the intent of the development. Most of all, it was fun to be able to do that together.
ENERGY FROM IGNORANCE
—What sort of impression do you have now looking back on time spent making “FFVII”?
Nomura: We were basically rushing headlong, without knowing what we could or couldn’t do. And that’s why I think we could generate that much power, and pack everyone’s ideas in there. Our being able to be reckless making games that way ended with “FFVII”. Personally, it was the first “FF” where a wide range of my ideas were picked up, so it was a lot of fun.
—But before then as well, you not only created the pixel graphics but also submitted proposals as well, right?
Nomura: I put forth ideas for “FFV” and “VI”, but they were only really a part of the whole. Unlike in “VI” where with the inclusion of my ninja and my gambler I was given charge of the stories for Shadow and Setzer, “VII” was the first “FF” where I was involved from the ground up. Before then, I had been giving my opinions to a few people like Kitase, so it was interesting to be able to openly introduce proposals.
—”FFVII” is a game that has been supported by fans for over 15 years, but what kind of feelings do you have for the “FF” series?
Nomura: I still remember well what Mr. Sakaguchi said about “FF” at that time. There’s no one to tell that to the new staff, so I’d like to ask Kitase if he’d do so (laughs). I watched up close how Sakaguchi had left Kitase in charge of the development floor, and personally I think that Kitase is the true heir of “FF”. Also, “FF” carries weight because it’s a title that passed through many people’s hands and not just a single person’s. For example, “Kingdom Hearts” has the same main characters and the story carries on, but with “FF” the fact that ‘each time it’s different’ can feel like a tall hurdle. But that’s exactly why the new “FF” must always exceed the ones of the past. Even “FFVII”, which has been supported by the players for a long time and many people hope for a remake, but right now we want to prioritise new titles, and to try our best to make those become like “FFVII” or something greater.
*1: Yoshitaka Amano. Works on the image illustrations and logo designs for the “FF” series. *2: Hironobu Sakaguchi. Producer heavily involved with the “FF” series. *3: Yoshinori Kitase. Director of “FFVII”. *4: Kazushige Nojima. In charge of the scenario of “FFVII”. *5: Kyle Cooper. A video creator who produces the opening credits for films, with many credits such as “Se7en” and “Mission: Impossible”.
– On the 15th anniversary To Kitase
We see each other a lot normally, so I don’t really have anything to say (wry smile). Lately, there are getting to be fewer people who worked on “FF” with Mr. Sakaguchi. Among them, I’ve worked with you for a long time, and it feels like you’ve done a lot for me. Let’s keep on going into the future. (Nomura)
– On the 15th anniversary To Nojima
I think it’s great how you write this dialogue that gives characters clever things to say, and surprising stories. In “FFVII” Cloud’s true identity was a real shock. You later founded your own company and went independent, but I hope we can keep on working together still in the future. (Nomura)
Sources and Other Links!
If you like to read about Final Fantasy VII, I would also recommend buying the Final Fantasy VII Ultimania.
Interviews
Interview with Official UK PSX Magazine – October 1997
Hironobu Sakaguchi Interview – from PlayStation Underground #2, 1997
The Making of Final Fantasy VII – from Edge #123, May 2003
Afterthoughts: Final Fantasy VII –
Dengeki PlayStation Vol.17– Dengeki PlayStation Vol.40
“EGM2 August 1997 issue” scans
FFVII 10th Anniversary Ultimania p. 8-13 “Creators’ Discussion”
Final Fantasy VII Developer Speaks Out About “The Travelling Salesman”, interview by GlitterBerri.
Yoshinori Kitase Interview
Tetsuya Nomura Interview
Press Releases
FFVII North American Release Announcement – SCEA, February 1997
FFVII’s Marketing Campaign – SCEA, August 1997
FFVII Official Release Date Broken – SCEA, September 1997
FFVII Breaks Sales Records in First Weekend – SCEA, September 1997
FFVII Sells Over 500,000 Copies in the U.S. – SCEA, September 1997
FFVII Sells Over One Million Copies in the U.S. – SCEA, December 1997
FFVII for the PC Official Announcement – Eidos, June 1998
Other
Marketing material https://www.resetera.com/threads/final-fantasy-7-marketing-stuff-etc-reunion.37961/page-2
Xenon- http://xenon.stanford.edu/~geksiong/papers/sts145/Squaresoft%20and%20FF7.htm
Final Fantasy Beta- https://www.unseen64.net/2008/04/11/final-fantasy-7-beta/
See Also Beta versions of Final Fantasy VII’s world and assets- Here and here
Deleted Scenes and unseen text- Here
Concept arts here and here. Oh look more.
From the FFVII Ultimania Omega (2005). Early concepts for the world, characters and themes. – Character Files: Page 518, Cloud, Barret & Tifa. – Character Files: Page 519-520, Aerith, Red XIII & Cait Sith. – Character Files: Page 520-523, Yuffie, Cid & Vincent. – Worldview & Terminology: Page 523-525 – Scenarios & Scripts: Page 525-526 – Scenarios & Scripts: Page 527-528 – Scenarios & Scripts: Page 528-529 – Scenarios & Scripts: Page 528-529 (Part 2)
The Unused Text Series
Text and scenes found within the game code of the retail editions. Complete with in-depth commentary written by Shademp. • Article Index and Term Register • Part 1: Bombing Mission & The Train Ride • Part 2: Sector 7 Slums • Part 3: Train Escape & The Sector 5 Slums • Part 4: Honey Bee Inn – (1) Entrance, Lobby & Dressing Room • Part 4: Honey Bee Inn – (2) Waiting Room & Second Floor • Part 5: Rescuing Aeris, Story Time at the Inn – (1) Wall Market to Shinra HQ Library • Part 5: Rescuing Aeris, Story Time at the Inn – (2) Shinra HQ Library to Kalm • Part 6: Chocobo Farm to Corel Prison – (1) Chocobo Farm to Cargo Ship • Part 6: Chocobo Farm to Corel Prison – (2) Costa del Sol to Corel Prison • Part 7: Gongaga to Wutai • Part 8: Keystone Quest to End of Disc 1 • Part 9: Over the Glacier – Attack on Junon • Part 10: On the Highwind – Cloud’s Return • Part 11: Underwater Reactor – Infiltrating Midgar • Part 12: End of Disc 2 – Final Dungeon
Additional Sources- http://shmuplations.com – http://www.ff7citadel.com/ –
As time goes on, I will try and further enhance this article with more sources and interviews as I find them. I truly believe it is important to keep the history of classic games development alive.
The Development of Final Fantasy VII The development of Final Fantasy VII is a mysterious and hard thing to follow. While there is plenty of info out there, much of it is either rumors or unsubstantiated.
#aeirth#aeris#cloud strife#concept art#Development of Final Fantasy VII#final fantasy vii#jessie#kitase#nojima#nomura#remake#sakaguchi#sephiroth#tifa
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Despite What You Are (4)
Summary: Vampires don’t feed on blood, they feed on fear. So, why is yours so potent? Why were you saved by the most dangerous of all vampires–Kim Namjoon?
Based on this request:
“Can i ask for a ff where namjoon is a vampire mafia boss and has a spft spot for you. And you get into trouble woth a rival gang and he goes crazy? Fluffy and angsty 🌹”
Part One / Part Two/ Part Three / Part Five
“So, what do you think?”
Seokjin stood proud, as if he had just made the discovery of a lifetime. In reality, all he had really done was walk outside to find a shed that looked far less like a livable plot of land and more like a busted maid’s quarters from the expired centuries past. Once more, you were infinitely curious as to what sort of complex this place had been before the War of 2048.
It didn’t help that the shed/hillbilly-cannibal prep station was surrounded by a thick grove of trees that shouldn’t be there but were anyways.
Kind of like you.
Funny how one could relate to some moss, bark and leaves.
Despite the lackluster appearance of your soon-to-be hospital, you couldn’t really complain (much). After all, you were finally allowed to go outside! How great!
It would have been nicer if you didn’t have to have a guard within arm’s reach of you at all times. Oh, and you definitely weren’t allowed within twenty feet of the story and half tall fences—despite them being stronger than a vampire and capped with barbed wire.
Apparently, one of Jisung’s gang (clan? You guessed it was a clan now?) had the ability to teleport.
They wouldn’t tell you what Jisung’s ability was though…probably because he didn’t have one before he walked out and became clan leader.
“It’s just a small clan. They will be crushed easily.”
The boys had tried to persuade you, but there was something entirely unsettling about how absolutely quiet Namjoon had been in the corner, his eyes lost in space somewhere out the window.
Comforting, especially to a human who jumped when the wind rustled the leaves in the trees a bit too rough for her liking.
“Y/N.”
You jolted your attention back to Seokjin, giving him the weakest yeahtotallywasn’tscaredatall smile you could manage. “It’s great.”
With a deep sigh and a roll of his eyes, he yanked open the door to the shed; it look like it required muscle—even for a vampire (you blamed it on the fact that nature looked like it had tried to glue it shut with some unholy substance). “Just take a look inside, would you?”
So…the inside was even worse than the outside, which was saying a lot since the roof looked like it was about to slide off the structure entirely. As you stepped up, you were surprised to find that your foot didn’t immediately crack through the rotting wood; however, that didn’t prevent you from having to hopscotch around already existing holes, rat shit, and poisonous smelling black mold. The place itself was dusty and unkempt to the point that it screamed “disease.” But, you know, you were fine with it.
As far as you were concerned, it was far enough away from the main complex building and it wouldn’t allow any vampires to access any of the fear you may exude. Another plus: it had a sink so Seokjin could like…you know…sanitize things? You didn’t really know much about medical shit, which was probably why you were on your deathbed months ago.
Yay for you being a helpful and self-sufficient human being.
“I mean, we can make it good.”
Seokjin chuckled. “Of course I will make it acceptable. I am aware of how easily humans fall ill—I won’t allow it to be anything but sterile.” You sent a look over your shoulder that had Seokjin frowning. “Are you doubting my abilities now, of all times?”
“I’ve seen you heal, not clean. Besides, what are you going to do? Vacuum the spores from the air?”
“It will need to be aired out for a bit anyways—speaking of that, you should probably get out of there for now.”
You were on the same level as a feline and therefore gave no fucks for the vampire who could easily yank you out by your pinkie if he so chose to. Instead, you used the sleeve of your sweatshirt to dust off the one and only table in the shed; surprisingly, the furniture itself wasn’t nearly as compromised as the actual foundation of the building.
“Y/N. Out.”
“Woof.” You glared at him from your musty seclusion, slowly parkouring your way back out the door and onto semi-solid grass.
He seemed to age in that moment, even though vampires really…don’t…they just kinda die looking hot and young and shit. How nice. You blamed it on the poor man having to deal with your constant bullshit.
But, then again, if you had to listen to his puns then he had to put up with your tantrums.
“So it’s just going to sit there for a week or whatever while you guys go off and do your dangerous top secret mission?”
“Pretty much.”
“You know, I really hate secrets.”
He let out a bark of a laugh, his hand placed between your shoulderblades in order to guide you forward—well aware that you’d already taken a spill once already (stupid tree root) and had a 99.9 percent chance of repeating your mistakes. “You’re one to talk with the one you’re keeping.”
“He keeps far more than I do. It’s not fair.” You frowned at the ground, keeping your gaze cast down in order to prevent a sequel to the greatest fall of the century. “I prefer transparency; I’ve had enough secrecy in my life.”
“You are still useful, Y/N.”
A shudder ran its way up your spine.
“He has reasons for keeping things from you. You are not ready to see him feed; you are not ready to learn what he does when he’s away from you. The missions he does--the business he conducts--you are far more fragile than we are.”
“I’m not a fucking flower.”
“Physically, you may be able to handle more than we suspect; but, do remember, you had just jumped out of your skin due to naturally occurring wind. Would you be able to hold yourself back at the visual of a human being tortured in front of you?”
You pressed your lips into a line.
The tip of the tree hung down from his chest, broken by the impact of his body crashing backwards into it—despite the thick material of his vest and jacket. Human bodies contained so much blood, why didn’t you ever realize that before?
“So?” You dug your nails into your palms. “If it concerns me, then why can’t I know these things? You all are no better than humans.”
“You’re insulting yourself.”
“I’m good at self-deprecating humor.” You sighed, dropping your defense mechanism for the moment—but only the singular moment. “You know what I mean.”
“I do. Sometimes, your own species can be your worst enemy.”
There was a prolonged pause between the two of you, both of you walking in tandem but somehow still so far away from the other that you could have been on different planets.
“Part of me hopes that you’ll fail.” You murmured. “Part of me would rather go out like that—no pain and put under anesthesia. It’s easy. And then I wouldn’t have to…I wouldn’t…”
“There are bigger secrets you’re keeping from him than this one.” Seokjin didn’t word it as a question, as if he already knew everything swimming around the stagnant pool of thought in your head—he probably did. You briefly remember someone mentioning that he grew up with humans.
It wouldn’t surprise you if his emotions developed in a similar fashion to your own.
“I started to become more human being surrounded by vampires. Is that weird?”
“Yes.”
“It’s a rhetorical question you asshole, let me finish.” But he was repressing his laughter and you were huffing on a smirk as you cleared the trees. “I don’t want to feel those things anymore—I don’t want to remember what it’s like to be human, not when nothing good can come of it; not when there’s a chance I could lose it.” You paused at the door to the compound, soaking in the rays of sunlight while you still could. “Promise me you’ll bring him back safe.”
“He’s stronger than any enemy we could face out there, Y/N.” But he didn’t promise you, and that alone was enough for your stomach to constrict in the most unpleasant way. You could feel Seokjin’s gaze on the side of your face as you closed your eyes and faced the sun. Part of you hoped that the sun would smite you where you stood so you could escape everything—however, while you were fearful of living, you were even more terrified of death. “You love him, don’t you?”
“Denied.” You murmured without a second though, the metaphorical doors to your heart slamming shut so quickly it almost felt like you were shot point-blank in the chest. “I refuse to love something that can’t love me back. I can’t lose anything more in this life. I can’t lose him, and I can’t tell him that I can’t lose him. I can’t love him, and I can’t tell him that I can’t love him.”
“You are overcomplicating things, Y/N.”
You opened your eyes, squinting through the sun to meet Seokjin’s gaze. “I think that’s the one thing I’m truly good at.”
~.~
Namjoon refused to explain any part of his “mission” to you. And yes you totally put air-quotes and a stupid face to the word mission. To you, it seemed like bullshit; to you, it seemed like he was out doing the very same things that the human hunters did. To you, it seemed like he was keeping secrets and pulling strings behind your back.
To make matters worse for your worried and easily annoyed heart, he had to take all of the six with him.
Well, originally he had planned on leaving Taehyung, Hoseok, or even Seokjin with you—but, upon your inquiry of just how damn dangerous his stupid idea was, you forced him to have his entire crew by his side. You remembered how quickly his expression had darkened, the impassivity to his gaze that had you wishing that you could read his mind like he could read yours.
Idiot.
Then again, he probably just called you a bunch of terrible names in his mind just like you did in reference to him.
Despite your energy and your lack of understanding, you tried to be that™ person; you tried to be that™ supportive girl that stood by her loved person, waving them off with a handkerchief and tears glistening beautifully in her eyes. First off, you were never graceful in anything you did, and the old movies would never be you; that™ person would never be you.
You were too much of a salty, bitter hag. Salty because he wouldn’t tell you what he was going to do, nevertheless where he was going to do this mystery action; even saltier still because whatever incredibly dangerous thing he was going to do could be the end of him and, even in your anger, you wouldn’t be able to take not knowing where he went or what happened to him.
So, like the woman you were, you resorted to pursing your lips at him from the corner of the room as he gathered his things. Part of you wanted to see his face in case you forgot it, but the stronger part of you said that your actions were out of spite rather than anything else. You damn well wanted him to know just how pissed you were. Subtlety? You don’t know her.
“I can still leave Taehyung here with you—I…I don’t trust the others here with you.”
“Jiwoo’s here. I’m fine.” You grunted, arms tightly crossed over your chest.
“She doesn’t have any abilities. Taehyung could at least—“
“Namjoon.” There was something exhilarating about the power you had over him when you simply said his name—it was almost enough to dissolve your anger…almost. “Yoongi and I spoke about this when I said I wanted them all with you—he agrees that she has a hell of a survival instinct and an even greater protective streak. I will be fine; I’m locked up to holy hell in here anyways.”
Honestly, you remembered how quickly that conversation had went—Yoongi had offered her to you without a hint of hesitation. It was almost as if he didn’t care that his mate could possibly die for you if the situation arose. And here you were, with a mate who didn’t trust you with a fucking spoon.
You were sure your face was going to gain permanent wrinkles from frowning so intensely.
“You’re angry, why?”
Leave it to the vampire to be blunt.
“I’m not.” Yeah, Y/N. Good job. Continue to sulk like an absolute child because, of course, maturity is for LoSErS.
“Sure, but if I accept your words at face value then you will only become more angry. I am not stupid to you at this point. You’ve been here for over a half a year now.” He sighed, pulling on his jacket. “What is wrong?”
You cast your gaze to the floor, if only because he was now openly staring at you and your pride won over your anger—you couldn’t let him see you turning red at such an inopportune moment.
“Why can’t you just tell me what you’re doing? Or where you’re going?”
Part of you wanted him to be like human men, you wanted him to hold your face in your hands and kiss you and make you feel something other than this icy distance between the two of you. Maybe then you could take not knowing.
But that wasn’t the case, and you were infinitely reminded that this wasn’t a human man in front of you.
“This is what clan leaders do—they go out and stake their claim, mark their territory and make sure it is still theirs. You have no business here.”
Anger boiled under your skin and, god, did you really just want to smack him. But with the sheer amount of muscle in the monster man, you knew you’d hurt yourself more than you’d hurt him. “You’re not going out there to stake your fucking claim, Namjoon. I’m not stupid. I know you’re not telling me the truth.”
You could feel his stare burn into the side of your face, but you refused to meet it just to satisfy your petty rebellion. “I want you to be safe in all senses of the word. Can’t you be satisfied with that?”
“No.” You snorted. “I can’t.” Your hands were balling into fists, lips pressing into a line so thin you swore they might burst and disappear entirely. “I didn’t ask for this. I didn’t ask for your protection—I didn’t ask for you to be a clan leader, I didn’t ask for you to sacrifice your life for mine. What I asked for was your honesty.”
He paused for a second, clearly thinking out his words so that you wouldn’t continue to be mad at him. But, for a vampire still learning the complexities of the human mind, you were both well aware that he didn’t have the right toolkit to attack this problem.
“There’s a lot you can’t give me, and I’m learning to accept that. But like hell will I put aside the truth and accept your lies. What are you really going to go and do?”
It was your last lifeline, your last chance for him to grab the rope and tug him back into your good graces.
At first, it seemed like he was taking grasp of it with both hands, stepping closer towards you with intent--like he maybe was going to hold your hand, like he maybe was going to brush your hair off your neck and kiss your cheek. But, of course, he did none of those things.
Instead, he slipped past you entirely. “I promise we will return as soon as we can.”
By the time you calmed yourself enough to turn around, he was gone.
~.~
Jiwoo was a heaven-sent existence—despite being the very thing that fed on fear, you were convinced that she was an angel. It was her personal mission to make sure that you never felt alone, and that you were able to sort out all your feelings and complaints, allowing you to throw them all onto one vessel.
With her sweet smile and her unvampirely crave for contact; she was everything you needed in the wake of being pissed off at Kim Namjoon.
It was hard not to laugh as she grumbled to herself while setting up her side of the bed for the night. “I know he’s my leader, but he’s a prick.” She huffed, fluffing her pillow with slight violence only to freeze and stare at the door when there was a particular loud noise a floor below you two. There was a moment where she had offered to lay out a sleeping bag for herself on the floor, but when you offered to let her next to you, her eyes lit up and part of you wondered if maybe she could be your mate instead.
She understood your human needs far better than grumpypants.
“He wouldn’t let me visit with you as much as I would like, so I’m going to soak up every opportunity I can get.” She threw herself on the bed next to you, those bright eyes of hers boring into yours. “Maybe it’s a female thing, but I feel I can understand your thoughts a bit better than those dumb boys.”
“Maybe.” You chuckled. She was probably the exact opposite of Yoongi—far too bright, bubbly and touchy-feely for the man who recoiled at breathing the same air as another being. You paused for a second, wetting your dry lips with your tongue. “Can I ask you something?”
“No question is too strange for me.” She giggled. “Yoongi says that I ask too many weird ones that anything anyone could ask of me would seem normal in comparison.”
Somehow, you could see it. The girl radiated a personality that only existed in characters from outer space.
“Why are you so fascinated with me? I mean, I’m not really special—just your average human.”
She shrugged, moving to adjust herself into a comfortable sitting position. “Well, I liked what I saw when I first met you. And, well, I don’t really feed from humans because I pity them. I prefer the fear from my own kind—and Yoongi’s really good about making sure I can get fed enough from that alone.” She paused for a moment to ruminate on her words. “Humans…Well…I feel bad for hurting something so innocent for my own gain. They can’t even properly fight back.”
“Some do.”
“Even then, it depends on the human and their deeds—but it’s not like I’m really clued into those too well. Vampires…well, we’re often terrible beings. Maybe more so than humans.” She sighed. “But you, man, when you stood up to Jisung I swear I’ve never seen our leader more whipped for a being in his life. I wanted to know more about you because of that, too.”
Was it possible for a vampire to be vegetarian? Well, the vampire equivalent of the term. Was that cannibalism?
Honestly, you could have probably busted your last three braincells pondering a stupid label.
“Are there more vampires like you?”
Her eyes sparkled. “Probably. But they may all be dead. You and I, we are a rare breed—with mates powerful enough to ensure that we both survive.”
As you withdrew inside of yourself to contemplate the heft to her words, her hand reached out to grab your own, as if on instinct. “Humans are soft.” She murmured. “I like physical contact with them.”
“You are so weird.”
She only grinned wider at that.
For a moment you considered spilling everything to her—everything you couldn’t say to your mate, to humans, to anyone. You contemplated telling her your whole life story if only because there was a being there in front of you who looked so willing to eat it all in and learn everything there was to know about you.
This person was a vampire, and that was enough to stop you.
“There is something on your mind.” She hummed.
“Yeah.”
She cocked her head to the side. “Do you not trust me?”
You put your free hand up. “It’s not that I don’t trust you, Woo, I just…I don’t…I don’t think that you can understand me if I told you.”
“Okay.” She murmured. “I probably won’t, but its okay to tell me. My job in the clan is to not ask questions and make sure that things run smoothly. I am a glorified secretary; if there are things I am not supposed to know then I will not seek them out nor will I lose my trust if those secrets come into the light. I am supposed to tell my clan leader everything.” Her eyes scanned yours. “So it concerns him, does it not?”
“What in my world doesn’t concern him anymore?”
She chuckled, her grin faltering for a moment. “Y/N, I never said I was good at my job. Yoongi and I…we were a pairing mated by genes and not by choice—not that I mind, as I’m terrible with making decisions.” She licked her lips in the dry air. “I understand that feeling of wanting more.”
“You…” Your furrowed your brows, trying to find the right words even though the synapses weren’t fully connecting the loose ends to the equation displayed before you. “You don’t love Yoongi, do you?”
She pursed her lips, her eyes lost somewhere over your shoulder. “What Yoongi and I are certainly is not the same kind of bond that you humans call love. So if what you are worried about is how our clan leader cares for you, then I’ll have you know that I have never seen a vampire care for his mate to such extremes before. I’m jealous.”
Something that must have been akin to fear flashed through you quick as lightning, because Jiwoo’s eyes burst red for a second, narrowing in on you before dulling back to their neutral color. “I don’t want Namjoon, Y/N; don’t be afraid of that. I’m envious of the bond between you two, not what you hold—that connection, it seems so special.”
“Have you told Yoongi any of this?”
“No. I don’t see him enough to warrant it.” Her eyes softened. “Perhaps that’s why I enjoy your company, being with you annoys him enough for him to seek me out.”
Your eyes scanned her face, searching for hidden feelings and answers that she was slowly bringing to the surface. It was nice to feel a little bit less alone in a sea of people that made you feel like an anomaly. “We’re similar, aren’t we?”
Her gaze met yours. “We are.”
You tucked your lips between your teeth, trying to make yourself say the words. Trying to will yourself to let it out to her—if you could let it out to anyone, it would be her.
After all, she just indirectly told you her own personal traumas—why couldn’t you say the one thing that was always running through your head ever since you realized it enough to deny it whole-heartedly?
“I…I…”
“You love Namjoon.” She murmured, her irises bloodying to an intense crimson as you inhaled through your nose. When you said nothing, she only squeezed your hand. “Well, I can’t say that I was unaware of that, but maybe one day we’ll get you to say it out loud, huh?” She chuckled. “Then again, isn’t that the pot calling the kettle black, as you humans would say?”
~.~
Jiwoo did not have the luxury that the other vampires around you had—she had not been trained for years to accommodate human nature into her life. She was not one who was ready to easily adapt to a human friend and, therefore, she was unable to maneuver you through the compound with the grace that Namjoon and his six had.
AKA, every horror hid from you was unfolded in a searing burst of white-hot fear.
This was, after all, a place for vampires—not humans.
The blood, the bodies, the strewn bits and pieces of lives tortured and lost were not things that startled her.
You, on the other hand, were a different story.
Turning to vomit up your entire lunch into the nearest receptacle—because why would vampires have trash cans every four feet like humans?—you nearly didn’t make it and therefore missed the bright red flash of Jiwoo’s eyes as she furrowed her brow on you in concern.
“Y/N! What happened? Are you alright?” Her worry was a palpable presence in the air, smothering you much like she was doing. Contrary to the vampires you had met thus far, she seemed to think that contact was the salve to every ailment.
You screwed your eyes shut, desperately trying to erase the images of bruised and beaten bodies, parts of humans too mangled to identify. Corpses yet to be disposed of, personal belongings dropped and bloodied in the shuffle, remnants of humans like yourself.
That could have been you. The woman in the corner with a bloody cleave from her neck to chest, she could have been you if you didn’t meet Namjoon. The man on the floor with his spine half pulled out of his back could have been you if you weren’t saved. The child—
There wasn’t anything left to vomit, but your stomach was sure as hell going to give it a go anyways.
“I--” You wanted to straighten your spine, you wanted to stand up tall and meet her in the eyes like loss of life didn’t bother you—like you weren’t terrified of the shadows of ‘what ifs’ that hung heavy above your head. You had to get used to this; that was the saddest part of it all. You, by all means, should be accustomed to death, to the lingering monsters that manifested themselves into your reality. Namjoon fed off of people like you.
He probably fed off of the people at your feet.
However, your stomach jolted into another hefty, dry heave.
“I will be okay.” You whispered, Jiwoo’s hands on your shoulders. “I’m…not all humans are accustomed to these sights.”
She took a glance around, and you could feel the apologetic sympathy roll off of her aura in waves around you without her ever uttering a word.
“I’m stupid.” She murmured. “I’m sorry, Y/N.”
“It’s not your fault.” You laughed, hands tightening around the trashcan. “Humans….”
“—Humans have too much empathy for things, especially for their own kind. I read that in a book somewhere.”
“Perhaps.” You snorted. “I think humans have too much empathy for all things, living or not. We are often pointless creatures.”
“I don’t believe in pointlessness. Everything has a reason.” She rubbed soothing circles between your shoulderblades, and, you think that she probably learned this from watching a mother soothe a child once.
You can’t help but catch a bit of dried blood out of the corner of your eye, the resembling of human flesh beside it. “When does Namjoon feed?”
She paused. “Not as often since you’ve arrived—besides prepping for their mission, I can’t remember the last time he was down here. I don’t think he wants you to see that side of him.”
“Are any of these…are any of these his?”
Jiwoo didn’t get up right away, she instead studied your expression as if to make sure that this was something that you really wanted to do—something that you felt you needed to see. She must have found her answer, because she then pushed up to her feet, leaving you huddled over the trashcan. You watched her every move with close precision if only because, if you looked away from her, you’d see more than you wanted to.
When she stopped and looked back at you, you wordlessly got to your feet and stepped carefully around the haphazard mess around you. Despite every aspect of your being trying desperately not to show fear, your palms still sweat and Jiwoo’s eyes still glowed a hazy red.
Her hand found yours as you stared down at the body before you. It was a hunter, that was evident by the uniform, though she was remarkably intact.
Something told you vampires didn’t often keep their victims looking so clean.
He made sure he could hear your screams; he wanted to drag this out—suck out every last bit of your energy and fear until death finally took you. He wanted you to suffer.
Her neck was snapped, her hair curtaining her expression that was stricken in horror. Though her eyes were closed—something else told you that Namjoon had done that when he was finished.
Some sick part of you wanted to touch her, to empathize with the body. You wanted to see yourself in that girl, you wanted to see some remnant of care you had for humanity. However, the second the Hunters Association’s uniform was involved, that fear--that horror--was dampened immensely.
You squeezed Jiwoo’s hand. “I’m okay.” You murmured. “This, I’ve seen bodies before—at least, bodies in this garb.” You bent down, recalling times where you were ordered to strip the bodies, salvage what equipment you could, and let some other sad soul dump the bodies into the incinerators. You had rarely been assigned that task because you were slow and threw up too much for their liking. Though it did become the ultimate punishment for when you mouthed off just a little bit too much.
You murmured a soft apology to the dead woman as you shifted her, your eyes latching onto the embroidered holster buckled around her hips. Numbly, and in a trance to keep yourself from losing what little stomach contents you had left, you unclasped your prize and slipped it free from Namjoon’s meal.
Brushing off the dust and debris, you fumbled with the zipper to slide open that pack and peer at the contents inside.
The bullets that lay inside the embroidered pockets sewn next to the holster shone like a beacon of light and hope in a dark and damp place.
You shifted them, ducking your head to sniff the contents. They obviously had been down here for a while; their garlic scent had significantly decreased from the potency standards that the Hunter’s Association usually had. However, they weren’t useless.
“Can I take this?”
She shrugged as you slung the holster over your shoulder. “What you carry is no concern of mine; I think it wise that you have something to protect yourself from my own kind. I know that not all of us are to be trusted, especially not with you.” She paused, cocking her head at the body of a vampire. “Besides, if their mission is as dangerous as they make it out to be, then the consequences of it may meet up with us here at the compound at some point. If everything goes to shit, I would rather you have something. Vampiric guards are not perfect protection.”
“Jiwoo, I love you.”
She chuckled. “I’m learning to understand the sentiment.”
~.~
Jiwoo attempted to cook—not because you didn’t offer to do so, but because she was adamant that she wanted to try it herself. To give her credit, it smelled good; to make yourself feel better, you hadn’t once stopped looking over her shoulder. The only vampire you trusted to make you food was the one that had lived with humans as a child.
And that vampire was most definitely not Jiwoo based purely on the way she held a spoon.
“The big part goes in the pot.”
“That’s not a handle?”
You pursed your lips, stifling the urge to laugh and cry in hopelessness at the same time. “No.”
However, both of you quickly became distracted when the outside world burst into noise. Jiwoo met your gaze before nodding. “They’re back.” That statement, though it rang true through your bones, did not allow your feet to move. Instead, you only watched as Jiwoo temporarily put the pot aside to go towards the window.
Staring out the blinds, her shoulders visibly relaxed at the sight before her. “He looks okay.” You knew how she felt in that moment because, on some deep, repressed level, you could understand her sentiment.
Yoongi was okay.
How is he? How is Namjoon?
It was almost as if, for a moment, the woman could read your mind: “Namjoon is alright.” She grinned at you as if that could make you feel better about all of your troubles. “Namjoon is alright.”
“That’s good.” You mumbled to the stew on the stove, mindlessly stirring it with the wooden spoon.
“He’s looking up here.”
You frowned at the pot, refusing to move if only because you were stubborn. Out of your peripherals, you could see her gently waving, shaking her head.
“He’s concerned for you.”
“That’s nice of him to be concerned for his human pet.”
Jiwoo sighed. “You know you mean much more to him than that.”
Instead of garnering her a proper response, you curled your free hand into the countertop to stop yourself from giving into your urge to run and make sure he was as fine with your own eyes. “Is he really okay?”You hated the way your voice cracked as her gaze seared the flesh of your cheeks.
“Are you?”
~.~
By the time Namjoon made it upstairs and into the kitchen, your food was done and you were at the table, enjoying your meal with a magazine Jiwoo had found outside the compound. Once her clan leader reared his face, Jiwoo quietly excused herself but not before you could thank her. She had done so much for you that even an awkward situation between you and her leader wouldn’t allow you to just let her slip away so easily.
Even if you didn’t even want to speak in front of your asshat “mate.”
Once you were left along with Namjoon, you could immediately feel the tension in the room rise to the point that you were sure that your blood was frozen in your veins. You could feel his stare on the side of your face, but you forced yourself to eat and focus solely on the magazine before you.
He sighed, but it did nothing to encourage your speech.
Swallowing his pride after several moments of rising silence, he gave in first. “Is there a reason you are ignoring me?”
You frowned at your magazine, fork poised by your mouth. “What did you do on your mission?”
He let out another weighted sigh. “Y/N—I can’t—it’s too danger—“
“Fine.” You cut him off, finally lifting your gaze to his, even if only for a brief moment to nail your point into the ground. “Then don’t expect me to talk.”
He sighed once more, running his fingers through his hair almost as if he wished to rip the strands out at the root. You could feel his gaze on you, feel the heat of his stare as if he could make you look at him, talk to him—as if you could actually hear his thoughts like he could hear yours.
“If you had the power to, would you go backwards? Would you change things? Would you change me?”
You frown only increased in depth, positively fucking up your features for aging later on—if you lived that long.
What in the absolute hell are you talking about?
“Would you find a human mate? If you could be rid of me, would you?”
You sighed, tilting your head up to the ceiling, staring at it as if it could have the answers to all of life’s questions. “Nothing in my life has been by choice, even if I went backwards, nothing would change.” You shifted, thinking about what a human partner would look like for you, thinking about your life without Namjoon.
It would be dark, lonely. You’d be back at the Hunter’s camp; you’d be dead—if not physically then emotionally; there was nothing to look forward to in your old life.
You imagined waking up to a world without Namjoon, without his straightforward nature, his indirect care. You imagined a world without his conversation, his small smiles, and his occasional laughter.
“Would you change me?” It was too loud for the silence of the room, and you found yourself holding your breath for his reply.
Silence encompassed the room, your heart dropping deep into the depths of your stomach the longer it stretched on—but maybe that was your brain screaming from the lack of oxygen.
Vampires find mates solely for optimal offspring, not necessarily a human’s definition of “pairing.”
Vampires are creatures of instinct; they run based on efficiency rather than emotions.
Your hands curled into the magazine, your legs poised to shove the chair out, to run and escape this conversation. You wanted to disappear, curl up into the comforter, crawl into a closet and never return. Anywhere that wasn’t that fucking kitchen would have been a better option for you in that moment.
“I would change me.” It was so quiet you almost didn’t hear it past the slow sound of your heart crashing uncomfortably in your chest. When you didn’t say anything, he continued. “Not you.”
Somehow, that didn’t make your heart lift from its newfound home on the roof of your stomach.
“Why?”
His gaze was no longer on you; rather it was downcast to the floor, focusing on the tile as he carefully chose his words. “I would make myself human.”
“You’d be dead.” You said stupidly, staring at him in confusion to words spilling from your mouth so quickly and so surely you were amazed that you were able to translate all of the jumbled thoughts careening in your head. “We’d both be, I wouldn’t have met you—the hunter’s association wouldn’t have kept me around. So you saying that you would change yourself would mean that you would ultimately change me.” You pushed your chair out from the counter. “We can’t go back, we can’t change what is, only what will be. Why the hell are we even talking about this? What are you so afraid of? Why is it so hard to tell me where you were? What you were doing?”
“If another clan found out about you, if you had information to give, they would never stop hunting you. They would torture you until you begged for death—and then they wouldn’t give it to you, they’d wait until they fed every last drop of information and fear from you before finally letting you decimate yourself.”
“I thought you said you wouldn’t let any of that happen.”
“I can’t make promises, Y/N, this world isn’t—“
“Okay.” You pushed yourself to your feet, leaving your half eaten food and your magazine on the table.
“Y/N—“
“I think…I think I’m going to go to bed now.”
He made it seem like he was almost going to reach out and grab you, but he retracted his hand at the last second.
He only ever touched you because he thought you wanted it, not because he did.
“Good night.” You threw the words over your shoulder, because you didn’t want him to see you cry. He’d seen you cry enough. Crying was weakness, and god were you already pathetic enough as a human being to even think, for a moment, that maybe you weren’t alone in your denied feelings.
Maybe he was right. Maybe it would have been easier if he was human and you two never met. Maybe it would be better if you weren’t in his life.
But would your life be better without him in it?
~.~
You had slept like the dead, cliché phrase you know, but sobbing into a pillow until your eyes were puffed to the point that you couldn’t see made you sleep like you hadn’t in months.
Yeah, you probably could have been six feet under with your lack of response to the world around you. You didn’t wake up when Namjoon entered—you sure as hell didn’t wake up when he came in to wrap you up all nice and tight (you only assumed that he did it based on the fact that you were one-hundred percent sure that you fell face first into the plush bed). You definitely didn’t wake when Jiwoo came in to check on you, nor when Namjoon came and went for the second time. Oh, and you sure as hell didn’t even fucking stir when someone booked it down the hall past your bedroom.
You couldn’t even talk about the building shaking with the force of an explosion outside.
What did finally wake you up was whatever internal alarm built within your genetic code that screamed danger when Taehyung burst into the bedroom at full speed.
Groggily, with your eyelids screaming out in pain and horror, you forced yourself into a sitting position.
You know, you made it sound all fancy, but any normal person would have woken up to the explosion—you just woke up to a dude running in your room with his body language screaming “trouble,” screaming “danger.” And, though you hated to admit to your tendencies to actually give a flying fuck about the man, it scared the barely conscious you to think that this incident involved the vampire closest to you.
Taehyung, luckily or unluckily for you, didn’t regard you at first, and you used that time to fully wake up and orient yourself to the situation before you. As if drugged, you wiped the drool from the corner of your mouth and lazily watched Taehyung slam the door behind him, reaching for a chair to tuck up under the handle—like that was going to do anything against whatever was causing him to panic.
The instant awake button was found when Taehyung turned around and you got a damn good look at his split lip—accompanied by the bruising underneath his eye. The cherry on top of his injury cake was the gashes that you could see through the fresh holes in his shirt when he spun around, blood dribbling down to the waistband of his jeans.
“What’s going on?” Your voice came out as a hiss that sounded more like a gunshot on the tense silence of the room.
His breath came in fast gasps as he turned towards you, his gaze landing anywhere but you—looking for exits, danger, weapons—
“Taehyung!”
He nodded, eyes finally meeting yours. “No windows. Good.”
It didn’t answer your question, but you were pretty sure that he didn’t hear it anyways.
Sitting back into your hips, you ran your fingers through your hair to gather it into a ponytail. “I don’t give a shit about windows; Taehyung, what’s happening?” And then, like the desperate spiral of a worried human being you were, you didn’t even give him time to answer. “It’s Namjoon isn’t it? Where is he? Is he alright?”
He held his hands up to take the brunt of your verbal assault, breath heaving in his chest. “He’s…he’ll be fine.”
“Bullshit.” You detangled yourself from the sheets, adjusting your shirt. “I want to see him.”
“I have orders to make sure you don’t leave this room.”
You froze, frowning at the beaten man before you. “Taehyung—orders or not—you are not going to stop me from going out there.”
“Y/N.” His voice was dark and strained in a way that you most definitely didn’t like. “I have orders; I have to protect you.”
What would your life be like without Namjoon?
You two stared at each other, that same tense silence falling between you.
And then, like the idiot you were, you burst out of the bed and towards the bedroom door.
Naturally, as a fucking vampire, Taehyung was faster than you. His arms wrapped around your waist hard—too hard, but he obviously wasn’t used to handling humans in a way that was gentle; especially when panicked—spinning you around to fling you back onto the bed.
However, you were dumb, and that meant you didn’t know when to give up. In an instant you were back on your feet, bolting towards the door once more. If he had any hope of being delicate with you, it was out the metaphorical window with your second attempt at escape. You crashed to the ground with all the grace of a whale beaching itself, skidding back towards the bed post.
“Please stop.” Taehyung pleaded, body poised to block you. “I don’t want to hurt you.”
You rolled to your hands and knees, hissing in pain. “Then just let help, let me out of here.”
“Y/N! They will kill you, don’t you see that? You see what they did to me—what the hell do you think will happen to you?” He was desperate, all but screaming at you in a way that would have scared you were your heart not slamming itself against your ribs.
If he looks like this, what does Namjoon look like? Where is Namjoon?
You threw a glance at the bed, at the space between the mattress and the box spring—the space where you stashed your hidden prize. Without thinking of anything else but the way Namjoon’s hand felt around yours, you shoved your hand underneath the mattress, fingers wrapping around the handle of the gun as you whipped it out at Taehyung. A shaky breath slipped past your lips as you switched off the safety, staring down the barrel at your unfortunate target. With a furrowed brow and a steeled resolve, you nodded to the door, one hand slowly leaving the gun in order to fasten the holster around your waist. “Taehyung, open it.”
“You’d shoot me?” His voice was so sad, so concerned and weak that it broke your heart to do this to him.
But I have no choice.
You remembered Namjoon’s face as he held you, the furrow to his brow as he watched a romantic comedy just to try and understand you better.
He didn’t, but he tried.
“If it means that there’s even a small chance that I can keep him from losing his life—from getting hurt—then, yeah, I would.”
He let out a sigh from deep inside his chest, holding his hands up in surrender. “You know that, if he loses you, this whole thing—everything he’s worked for—it’s all over.”
“But is the outcome really that much better if I lose him?” You jerked your chin to the door once more. “Open it.”
As your gun remained trained on his back, loaded with faded but still garlic laden bullets, Taehyung removed the chair and pulled the door open. Satisfied that he wasn’t going to do anything further to stop you, you thumbed the safety back on and ran down the hall full speed. Skidding across the tile like a madwoman, you swung yourself into the kitchen—the fried synapses of your brain lighting up with an idea. A horrible idea, but an idea nonetheless.
The bullet pouch slammed against a forming bruise on your thigh as you hurriedly threw open the cabinet doors in your squirrel search for the pasta jar you had panicked about so long ago.
“What are you doing?” Taehyung murmured, defeated twice in one day—once by vampires and once by a human scared of a leaf.
“The garlic in these bullets won’t be enough. Bullets lose their soaked properties by half in a month, three-quarters in two. They’re going to need to be refreshed.” You grinned with the jar in your hand, wiggling it within his view.
“Yah! Y/N!” He was only able to let out an exhausted shout as you remembered your self-imposed mission and burst past him, Taehyung hot on your heels.
All playfulness was zapped from you the moment you threw open the doors to the compound.
The difference between the quiet chaos instead the building and the cacophony of the world outside almost gave you whiplash.
The sky was overcast, but only within the vicinity of the area around the compound—in the distance, you could see places where the sun beat down on the ruined earth. All you could hear and see were bursts of bright flashes, sounds of lightning and screaming that seemed to echo even in the open space reverberated through your core. It was as if titans walked the earth and were crashing into each other, bodies slamming against one another. The fencing was dented in, but not broken, bodies strewn just outside and particularly dense around the gates.
Someone was trying to get in—but like, nO ShIT Y/n.
For a moment, you were stunned; for a moment your resolve and your footsteps stuttered.
You wondered if you had as much blood as your partner, strewn up on the tree. You wondered if you, too, would lose your insides to the ground, if the vampire with its hand around your neck would gut you until you were a shell.
Until there was no more blood.
Namjoon slowly overlapped your past self, images of him in a vampire’s hold—images of him strewn up on a tree, him dangling from a grasp until his intestines were on the ground.
Without thinking any further, without dwelling on the fact that this would probably get you killed, you ran towards the fence. Taehyung called out your name behind you, but it sounded garbled as if he was miles away—you were far too focused on not losing the one person that irritated you most.
Your free hand looped through the chain-link, your eyes scanning the haphazard mess of fighting until you finally saw that shock of hair and that shoulder-shape that you would (don’t fucking read into it, you’re still in denial) recognize anywhere.
Your heart leapt into your throat despite all efforts to stamp it down, despite all efforts to continue to pretend that you didn’t give a shit.
He was hurt.
Blood dribbled into his eyes, some running down to his grimace of pain as he used his good hand—the one not broken at an inhuman angle—to utilize his demonic vampire abilities that had every species in the country cowering in fear.
However, what concerned you the most was that you saw Jisung standing there with a wicked grin, as if he was the only one who wasn’t afraid.
That fact alone concerned you as to what kind of abilities he had—he was a clan leader now, wasn’t he? The gold flash to his eyes told you that your gut instinct was true. He wasn’t afraid. He wasn’t fucking afraid?
That made you even more so—but not for yourself. In that moment, you couldn’t give less of a shit about yourself.
Jisung was still, standing between guards but laughing, close to insanity as Jimin’s body jolted and his head snapped back, a cast of purple sliding over them. Jimin grabbed his face, turning towards Namjoon only to lash out at his own leader.
And, just like that, you realized why Jisung wasn’t afraid.
How could you be afraid of someone when you could turn the people your enemy cared about against them?
You unscrewed the cap to the sauce, fishing out a bullet from the holster to dip it in the substance before loading it into your gun. Hunter’s guns were designed for wet ammo—bullets had to be soaked one way or another, often times they weren’t entirely dry when used. It should still work. Though, it probably would have been smart to test the damn thing before this very moment.
Biting your lip in concentration, you fired at Jisung without any further hesitation.
There wasn’t panic this time, your hands didn’t shake—so the shot took, though not quite where you wanted it—his bicep wasn’t the most fatal place to be hit, but it would do.
The cast left Jimin’s eyes as Jisung’s attention travelled elsewhere…along with the attention of everyone else on the street.
All gazes snapped upright, Namjoon’s eyes meeting with yours at the exact same time Jisung found the source of his new injury.
All it took was one look at Namjoon and you could practically hear his voice in your head—you could feel his anger, his worry, and his own fear radiate through the ground towards you as if it was a lightning strike.
So, because you were smart and because you obviously didn’t give a rat’s ass about Namjoon’s worry for you, you dipped a bullet and fired another shot at Jisung.
Okay so maybe smart wasn’t the word for you.
“Y/N!” The shout came from all angles, from Taehyung still scrambling to chase after you from behind, from Seokjin who was trying to wrestle a very confused Jimin away from Jisung’s radius, from Namjoon who turned to tear after Jisung with renewed vigor because he knew that was the only way to save you.
After all, you’d forgotten that one of Jisung’s gang could teleport.
Suddenly, as if you had an epiphany, you remembered why you weren’t supposed to get close to the fence—but in reality it was because you were now face to face with the ugliest man (vampire or human, didn’t fucking matter if you had a mullet and a slight overbite) you’ve ever seen. Like this was some damn superhero movie, he flashed through the fence, his hands enclosing around your wrists.
He’s got freckles. Was your last stupid thought before you were launched into another reality, another fucking dimension that was far too fast and all too confusing for you to comprehend.
Luckily for you, you were still holding onto the pasta sauce jar—even when you suddenly found yourself outside of the safety of the compound and on the asphalt. You didn’t really think too much of it because you were too busy trying to unfurl the ball of nausea in your gut.
You barely had time to look up and see your mate only a few feet away--his eyes wide as he desperately and quickly tried to dive for you—before you were slammed back into that disorienting world that was both reality and not at the same time.
Freckles twisted with you, his laughter tickling the shell of your ear though it seemed to echo all around you in the foreign space.
Somehow, you knew what was up and what was down enough to come to the realization that you were now beneath him.
Shit shit shit.
You wondered if Namjoon could still hear your thoughts in this world. If so, you were probably scaring him more than yourself.
But like, you were pretty damned scared so maybe not; you could die.
You would die, at least if Freckles had you hit the ground first, at least if Freckles used his weight to slam you underneath him; vampires were strong after all.
You could hear people yelling your name through the thin fabric of time and space; your mate’s panic wrapped around Jisung’s laugh and was sprinkled by never ending shouts of your name. However, with every second in this false world, they were getting further and further away from you.
You could feel Freckles trying to manifest you back into your normal realm of existence, your body tilting backwards as the world shifted around you. In a last second panic as you careened head first, you swung the jar in your hand, slamming it into the side of Freckles’ face as hard as you could manage.
You had to give yourself some props at least, the glass shattered in a spray of spiced garlic and tomatoes, the world snapping into clarity around you as he let go, leaving to you clatter to the ground in a mess of limbs.
Freckles manifested behind you, clutching at his sizzling face in agony as you gathered yourself onto your knees, prepping yourself for the next blow to come. In the distance, about a block and a half away, you could see Namjoon.
Oh yeah, even from this distance you could tell he was pissed with a capital P.
“Fucking bitch!” Freckles howled, his glare one that shot a spike of fear straight through your chest as he towered over you.
You reached for your gun, only to realize that you must have dropped it back inside the compound when this asshole first appeared—leaving you defenseless as he grabbed you by your neck. For whatever reason, it seemed that vampires seemed to favor that as a point of grip. It probably was because it immobilized any human seeing as they could die if they didn’t struggle or if they struggled too hard.
Either way, it would be nice to face a vampire that didn’t aim for your jugular.
You kicked and flailed, gritting your teeth against the pain and the disgusting slough of skin that had become the right side of Freckles’ face. You had been lucky enough to see garlic wounds only through projector screens until now—they looked much worse in person. You would have vomited were you not suspended by your fucking throat.
Out of the corner of your eye, you caught the tail end of a flash of that warm, bright light that could only have come from Namjoon. You heard Seokjin shouting something, but everything was getting blurrier and blurrier the longer Freckles’ hand was holding you.
“Do all of the six have abilities?”
Jiwoo rested her face on her hands, staring at the board game before the two of you as you finished your turn. “Technically yes, but I haven’t seen all of them. I don’t go on missions much—at least not with them.” She reached to grab the dice in the middle of the board. “Why do you ask?”
You shrugged. “I don’t know, it just…it seems like Namjoon regards them all so highly and, well—at least at the Hunter’s association—I thought that the vampire hierarchy is based on abilities.”
She chuckled, the dice thudding on the hard board. “It is, normally. Namjoon, however, is not particularly a normal clan leader.”
You kicked with whatever strength you could manage, black spots dancing at the corners of your vision.
“So Seokjin is second in command because of age then?”
She made a face, moving her piece five spaces. “Partly, but that is the one case where abilities do play some sort of factor. Namjoon’s hierarchy is based on trust—the reason the six are as high up as they are is based on loyalty and proof that they have earned his trust. Seokjin…Seokjin showed this trust with his abilities.”
When you only stared at her in confusion she laughed.
“I suppose you wouldn’t know, apologize for me assuming that you did—after all, it seems that, aside from Namjoon, you are closest with him.” She sent you a wink that had you frowning at her. “Seokjin is a nullifier—which is a huge ability in a world of clan leaders. He could take over the clan if he so chose to.”
“But he doesn’t—he chooses to follow Namjoon?”
She nodded. “He trusts his leader as much as his leader trusts him.”
Suddenly, there was a force that knocked into Freckles’ back—hard enough to send both of you careening to the side only to slam into the ground far too hard for your liking.
Everything moved lethargically around you, your body stuck to the ground as your mind reeled to catch up with the sudden intake of oxygen. When you finally managed to get yourself to a sitting position you saw Seokjin wrestling with Freckles, his teeth grit in an animalistic snarl as he desperately tried to get your attention.
He was yelling something at you, but in the fog of your brain it was hard to hear.
However, you were pretty decent at reading lips.
“Run.”
You didn’t need a second glance to make sure that you heard right, you didn’t need to be told twice to do the one thing your busted fight or flight response was good at. You hauled your sore ass up off the ground and took off running.
Well, at first you pitched toward the side, hit the ground and then had to haul yourself up again—but you know, you had to cut yourself a break because you were just getting your oxygen back.
However, running, for whatever reason helped—it helped clear the fog and bring back your hyper-focus, it helped bring back the whole reason you found yourself outside the compound: the vampire not focused enough on the enemy he was fighting; the man who stared at you as if you held his life within your chest.
Whatever fear had been there dissipated the moment you saw how injured he managed to get himself in the moments that you had been fighting with Freckles’. All those cuts and bruises and gashes—even with his vampiric healing it would still take him over two weeks to get rid of those injuries entirely.
So what does the concerned human with bleeding pasta sauce hands and absolutely nothing else decide to do when her mate is in need? Call in reinforcements? Figure out where she dropped the Vampire Hunter gun? Well…no, it’s you—what do you expect?
After all, you were not and you would never be a vampire hunter.
So, like the rabid koala you always wanted to be (not really) you latched onto Jisung’s back, your garlic soaked fingers digging into the skin of his face—his mouth, his eyes, whatever place you could find to debilitate him. Namjoon stared at you over Jisung’s shoulder, his face gritting with renewed anger as he slammed the heel of his palm into Jisung’s jugular.
It was going well until your added weight on Jisung’s back caused the both of you to topple backwards, the enemy vampire slamming on top of you hard enough to knock the wind out of you. Jisung screeched in pain, his hands gripping your wrists in a vice, threatening to crush the bones. Namjoon, in a fit of anger that terrified you (even though it wasn’t directed at you)—even knowing that you were the person that he would never intentionally injure. He grabbed Jisung by the jacket, picking him up with a grunt and a growl of anger only to throw him over you. You shouldn’t have been surprised by how far the enemy vampire flew, but then again, Namjoon wasn’t the most infamous clan leader in the entire continent for nothing.
You leaned your head back, watching Jisung clamor to his feet.
“Hwi! Fall back!” He shouted in pain, Freckles responding to the name by ripping free from Seokjin’s grasp. The teleporter ran full speed at his clan leader, vanishing into thin air the moment his hand met Jisung’s shoulder.
Both you and Namjoon held your breath, watching as the remainder of Jisung’s clan ran back into the ruined city and away from the compound.
It was only when he was satisfied that they were not going to spontaneously reappear that Namjoon finally addressed you, still lying on the ground like an upside down starfish. You, on the other hand, refused to meet his gaze because you were positive that it was a look of pure anger and frustration at your lack of give-a-shit to his instructions.
“Back up.” You murmured to the sky. “I’ve got garlic on me and you’ve got open wounds.”
He frowned, but you could tell that he only moved maybe a centimeter further away from you as he gathered whatever coherency he could manage from the renegade thoughts in his head. “You…why don’t you listen? Why don’t you ever listen? You were told not to come out here.”
His anger should have scared you, but this kind didn’t—you just didn’t want to see it. “I had to make sure.” Your chest tightened painfully. You wanted to blame it on the weight of Jisung slamming into you, blame it on being manhandled like a rag doll by Freckles.
But you couldn’t. Not anymore.
Not when you were out here despite yourself being afraid of everything that this outside world meant.
“I had to make sure that you survived. I...I—“
I think I love you. Was what you were going to think, but all thoughts of confession were ripped from your mind the second your body lit aflame with one single strain of thought.
Garlic.
The smell was far too strong for it to be the pasta sauce on your hand, and you couldn’t get yourself to your feet in time to beat the sound of the shot echoing through the streets.
You watched in horror as a puff of blood burst from Namjoon, a scream of agony ripping from his throat as he crashed backwards to the ground.
You couldn’t hear yourself, but you knew you were screaming his name, jolting towards him only to be stopped by the sudden pressure of a wire lasso tightening around your midsection.
As you were ripped backwards off your feet, past the blood rushing in your ears and the sounds of Namjoon’s screams, you could make out the telltale buzz of a two-way radio far too close for comfort.
We’ve got her trapped. Target down.
#Evangelene#Despite What You Are#kim namjoon#kim seokjin#park jimin#vampire bts#bts#RM#bts rm#rap monster#bts rap monster#namjoon scenario#namjoon angst#namjoon fluff#kim namjoon angst#kim namjoon scenario#kim namjoon fluff#bts scenario#bts angst#bts fluff#kpop scenarios#kpop angst#kpop fluff#kim taehyung#bangtan#beyond the scene
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Fandom: Twin Peaks Pairing: You must find out for yourself! Notes: Keep in mind that I'm a Spaniard, and I don't use English on daily basis so, it might have some grammar/vocabulary mistakes. Please, let me know if something sounds too odd/strange or out of place. I'm just trying to do my best. Just constructive criticisim is welcome here. Other than that, ENJOY!!!
Cold and discomfort is what I feel at this very moment, even if it sounds ironic. Yes, ironic, because I’m in the middle of a room overlaid by amber solid wooden strips; the floor, the walls as well as the ceiling; with the same material but different kind of wood, are made the furniture, the doors and its frames. “Warm” and “cozy” are terms that could come to mind to anyone who went through the doorstep and they might fall short to be fitting it as the precision it deserves because the little details also take part, taking those terms to the next level: like the tree well-folded towels in the shelf by the main door; the (over the top) use of different kind of lighting such as wall lamps, recessed lights on the ceiling and the lamps on the nightstands, on the desk and on the dresser; the curtains have an unusual hexachromatic pattern of red, maroon, green, indigo, brown and grey besides its trimmings made of squares are forming triangles and its other trimmings made of triangles are forming vertical lines, and the rug with a geometric pattern standing at the end of the bed. Maybe, what breaks a little bit the pleasant atmosphere is the rifle displayed on the wall where the headboard of the bed rests. I may add the terms “clean” and “tidy”, even though the bed is unmade. Two nightstands are located on both sides of the double bed and I couldn’t help it, I used one of them as a seat even if that’s not its primary purpose or why it was designed for. I finished the drink I’ve served to myself for the third time and got up, meanwhile I was watching how the beam of sunlight were slipping through the windows, very characteristic at noon. In front of one of them I placed myself.
The sun was sparking and smashing; no, it didn’t match with my current mood, quite the contrary. I wanted its beams burn me off and get rid of me. Nothing happens; at best they only irritate my retinas and make difficult my vision. And I take a swig. And I hate the call I got just an hour ago. And I do hate its resulting news. And I drink once again to forget it. To dismember it, to break it up, to disintegrate it. And make disappear all the suffering with it. My duty is to tell him although I don’t want to because it’s too hard to bear. ‘Cause it hurts more the lies than any loss. ‘Cause it hurts more the hypocrisy than any loss.
I cannot understand what’s going on in this town lately. It used to be a placid and calm place, with mild crime cases, simple loss of domestic animals or insignificant fights in local bars and clubs. Not about brainy puzzles where you have to use a large range of tools and skills, ordinary and extraordinary ones, so you’ll be able to fit all the pieces together perfectly; drawing conclusions and solutions just by intuition, deduction or magic, even! Eluding any logic. That teenager girl turned up murdered, wrapped in plastic, Laura Palmer; Ronette, she’s still alive but with severe psychological damages; later on, it followed a series of homicides such as Renault’s brothers, Blakie, Maddy or Thomas Eckhardt; an homicide attempt against Agent Cooper too; the failed suicide attempt of Nadine; or achieved suicides like Harold Smith’s and Leland Palmer’s cases; minor wounds to Shelly Johnson caused by a murder attempt against her; some unexpected missing people such as Leo Johnson or Windom Earle; and the strangest case about a sudden death, Josie’s death… It seems that the cause of such chaos was made by an entity, they call it BOB. Or the way to put a name to all the atrocities that a human being is capable of doing in order to shutting up the lowest instincts, I’d say.
And I finished my drink. And I filled up once again. And another casualty has been added up to the homicide cases, inevitably.
A metal and clatter noise was heard behind the bathroom door; one of my best friends and coworker was inside and he was locked the door. With a pretty good kicking I managed to bring the door down, breaking the lock so I could go into. Its slam was so hard that took the door apart from its hinges.
- How’s Annie?! How’s Annie!? –
And there he was naked from head to toe, apparently he just got out of the shower, he was in front of the mirror with the forehead bloodstained; he wore his regular hairstyle but he used water instead of hair gel, it gave him a more natural and genuine look. He was making a disconcerted gesture to his reflection, to his broken reflection, at the same time his reflection was giving it back at him.
Surprisingly, it didn’t fall any piece on the sink nor the floor, from the broken mirror. It was cracked, that’s for sure, however each and every fragment was kept in place forming a chopped scene, a divided scene.
For a while, I disappeared from there looking for his red robe, I found it in the last drawer of the dresser. When I came back to the bathroom, I covered his back up with it. Later on, I managed to put in his arms through the sleeves, first one of them, then the other one. Down to his waist, on both sides, there was hanging a cord; a cord I decided to tie up with a simple knot so we’d be able to preserve his dignity as well as mine and, at the same time to win back the modesty. When I looked over the bleeding wound of his forehead, I noticed it wasn’t deep, luckily. I cleaned and disinfected it, put a clean little towel on it and made him aware that he had to put pressure on the wound to stop the blood coming out.
- I lost my balance when I stepped out… - he excused himself. - Cooper, come here and sit down –
It seemed that he already knew the answer to the question he’d asked so vehemently just few minutes ago. Also, it seemed that the unexpected accident that took place in the bathroom was not unexpected at all. Because, if any skill would be part of Agent Cooper’s identity, without a shadow of doubt, it was intuition. Even if he went to the Hell itself and came back, it’d be one of the lasts aspects of his to disappear before he lost his identity entirely.
Once he was sat on the right side of the bed, I was standing still for several minutes until I was able to clear my mind and gather my thoughts; then I knelt in front of him, meeting his glance, of which you couldn’t tell the difference between pupils and iris.
- Doctor Hayward called an hour ago, from the hospital… And it’s my duty to tell you this – A lump in my throat made my voice rough and dry – She couldn’t make it. - Annie… - he stated softly then avoided eye contact. - I’m sorry to give you such pretty bad news Cooper, I really am.
He was still immersed by a plain and growing apathy, now his face stayed stern and gloomy; his hollower and more lugubrious eyes were sparkling because they were watered, he was crying without tears. The sadness seized his heart and he was about to dive himself into it and never come out. I’ve never seen him like that; however I knew that feeling pretty well because I suffered it myself a few days ago. You start blaming yourself about everything, about all the facts, all the acts, the context, denying the harsh reality; after that you change that feeling into anger, into wrath, into impotence and ultimately you realize it’s sadness the only one that’s making this thundersquall of emotions; later on, it arises the fear of being all alone, of being empty, of being cursed. He lost two persons under the same circumstances; I lost just one. Anyway, now it was my turn to give him comfort. That’s something I’ve never been good at.
And I reached across and stroke him on the knee, it turned out to be uncovered from any clothing; and I caught his attention, and he went back making visual contact with me and, from my position, by instinct, I did shorten our distance, it occurred to me to give him a hug. Gesture he corresponded leaving the towel to the side. My arms were around him entirely. His arms were around me totally.
- I’m sorry Coop. - I didn’t learn my lesson, I should’ve seen it coming…
I wanted to protect him. I wanted to give him shelter. I wanted to mend his wounds and make them mine. Soothe such horrid and heartbreaking suffering.
I still recall our first encounter, our first greeting, our first handshake; when he came to Twin Peaks with his spotless presence and wearing a black suit and a tie, and his cheerful and optimistic personality which was always dazzling to anyone that he was passing by; he was alternating the seriousness and professionalism with the spontaneity and the passion of a child; he was fascinated by all little discoveries he found hidden in nature; looking up his surroundings with sharp and fresh eyes, not missing any detail at all. I bet that positivity he radiates might be the cause of keeping childish, delicate and rounded his facial features; one could even misinterpret them as somehow naive.
At times, he looked as if he was feminine. At times, his voice mesmerized me and disarranged my world. At times, his spontaneous behavior shook up any social protocol.
Now he wasn’t himself. They burned out his electric enthusiasm, charred his grandiloquence, each and every one of his virtues; the evisceration was so huge even his body felt much lighter. His soul, his essence and his guts were ripped open, and they were stuffed by an endless and matte emptiness and neatly stitched up. Because, now, he was not being himself; now, there was another person in his place.
And then, something happens.
He was looking for consolation in my arms because in his thoughts there was only torment. So he buried his head in my shoulder, and heaved a heavy sigh, and the shivering was exchanged for soothing soon; and another heavy sigh; and the peace wrapped us up and made that very instant stop.
And his cheek brushes against my ear and the red burst out all over my face. And his fresh citric herbal scent is enveloping me and blushes me. And then, there’s no turning back.
I move away from him a little, just few inches away. And he gathers momentum and has the nerve once and for all to rush at me. Now his lips and mine collide. And I don’t step away. Nor run away. Nor standing unfazed.
Why am I not able to stop him? Why aren’t my hands responding to me? Why is he kissing me on my mouth? Why am I delighting myself?
He made the first move pretty slowly, tasting every bite and taking delight on my mouth a bunch of good endless minutes, as long lasting gift; at the same time, he was holding my curly hair with both hands. I was simply imitating him, like a double facing his reflection in the mirror. I never imagined so much sweetness flowing out his lips, such softness and such a display of affection.
Until, our kiss broke up. And we’re still standing face to face, not too far from each other.
- Forgive me, Harry… that wasn’t an appropriate behavior towards you – murmured, then furrowed his brow and shyly smiled – Well, in fact, I’m surprisingly pleased that…
And I shortened our distance. And I wanted to taste his kisses once again, so I acted and I found them truly quivering and fragile. They’re like waves, one against the other on the sea, one superimposing over the other and sharing humidity, that’s how our mouths were acting out.
I didn’t want to hear any of his theories, didn’t want to rationalize that moment, nor wanted to label it under any invented excuse. I just wanted to enjoy it without any goal at all, after all the tragedies that were triggering in the town, I was anxious to build something good among such destruction and chaos; I craved after something good for him, something sublime and I craved it no matter what, at all costs, and I wanted it right now.
Button by button, he unbuttoned my shirt groping his way. Button by button, he met my trousers, but the belts were getting on his way. From both belts he let me out and my weapon fell down with them. Shortly, the shirt landed on the floor. The black t-shirt had the same destiny.
When we broke up the kiss in order to take it off, like waves that come and go, we met again gaining strength.
The sun was guarding my back. The backlit was in my favor and against him. The sun was giving me the different shades of his skin and was making stand a few freckles out.
Helping me with my hands in his jaw, I came away from him; I wanted to observe every one of his facial features. In the middle of his forehead, where he hit himself, there was a little cut but the bleeding stopped. His two precious stars immersed me in an autumnal landscape filled up with bur oaks exploding into sandy greenish tones; they were swinging in the breeze, dancing. His jet black but still wet hair, was making him look even more attractive, a messed up attractive look. His well delineated and thick brows intensified his glance, his thin lips and his pronounced chin made his looks to go beyond sensuality.
Far ahead of my thoughts, there were my hands, and they were occupying their touch all over his neck along his hairless chest. It didn’t take me too long to bring that milky skin he had under the reddish robe to the light, not even the sun dared to tan. His fine anatomy muscling and his barely existent body hair turned him into the most delicate being, almost porcelanic. Later, I undid the knot on his waist and placed myself in front of it, so I was close to fully laying down. I kept looking to him from a low-angle stare, he was half closing his eyes, half opening the mouth and looking forward to my next move.
I had to lift the red clothing on his legs to see the hidden secret; his spear of rosy rounded head was laying lax on one side; he wanted me to look at it so I could get the whole picture because he spread his legs to the limit. The distance got shorter and under my lips the peachy skin of his belly was vibrating and burning; at the same time, his thighs against my palms were shaking. Soon I noticed how he sank his claws into my hair and, on instinct, he was pushing me down.
I did not pay any attention to his indication, to his insistence, and to that sudden and growing desire that he was pooling clearly in his groin. When I placed my lips on his thigh, his skin began to suffer from casual spasms on and on, now the clipped and repressed breathing of his took its part on the matter; I moved along by the inside of his thigh and passed through that pretty jet black forest on his groin, brushing its foliage up and down.
Since she faded away, my passion didn’t come back so strongly for anybody; I knew her own forest but its shadows and where they led me it was a no-return place, a new identity of hers, utterly estrange and unknown for me. I felt degraded, betrayed and insignificant. After I found out her real self it seemed like all the time we spent together was reduced to pure ashes, everything turned into a simple stupid and unreal story.
However, the FBI Special Agent Dale Cooper had a forest without shadows at all, mixed foliage making a bright landscape, no nooks, no secret caves, no hiding places, no torrents, no cliffs; plain and open. It was really nice for going out for a walk, sharing experiences and having a good chat with no rush. There was just one lake in that picture, dry and consumed, waiting to be regenerated over time.
I wanted to bring on a rainstorm in it. I wanted a stream of water to fall from the sky into that consumed lake. I wanted to bring it back to life, to make it to spill over the water putting it in danger of flooding.
At that very moment I opened my eyes and spotted the scar nearby the pelvis, I framed it with my fingers. I got away a little and the scene froze, she came back to me again, to my mind, to my torment.
- Josie.
With the thumb I pressed it lengthwise, I was trying to recall the pain she caused him in the past. Present pain from the past. It was pain for him, horror for me. I wanted to travel back in time, to that very past, when she was still alive, when she was still in my arms. I wanted to change her destiny but if I couldn’t, destroy it all.
A sudden kick threw me up against the floor.
And my surroundings fade away in less than a second. By a blinding light the bedroom is gobbled up, mixed with blurred edges and dispersed tones. And the same light takes me back to another place, another time, another context. An endless place, no horizon, no stimulus. Timeless.
What time is it? What happened? Where am I? And Cooper…?
A quadruped, a mustang with a uniform toasted brown fur appeared in front of me. The four paws joined together. The four paws tied up together. Laying down on the floor. Standing still. Half sleeping. Or daydreaming. Half alive. Or nearly dead.
That strange place is bringing about more doubts than answers. It collapses my mind, it confuses me.
And my surroundings transform and deform. And a radiant light makes me close my eyes. It makes me end up with that strange vision and its disorder.
Somebody was slapping in my face. Over and over again. Being insistent.
- Wake up Harry! Harry!
To the amber solid wooden strips I came back. To the overlaid wooden room. To the room number 315 of the Great Northern Hotel. To its warm and comfy ambient. To my fellow lawman’s arms, I was losing myself in his affectionate voice while he was cheering me up. He was apologizing in my ear. The itching sensation he felt when I pressed his scar, made him do that kick against me. It wasn’t planned. It was a reflex act. A reflex act I was well aware that it might happen.
- I deserve it for being so selfish and for thinking that I’m the only one with a tragedy. - You shouldn’t let the effects of such tragedy to take control over yourself, over your actions; I assure you Josie might wish the best for you.
Was that really happening? How could it be? Was he the one giving comfort to the other, which means, to me, when it should’ve been the other way around? The field of the human psychology was too much for me, that’s for sure. Yes, it’s a technical skill you can study and put into practice later on someday but, even if I’d make my biggest effort, I’ll never be good at it, I know my limitations and this is likely to be one of them.
He helped me out leaning forward, getting up. Then, he pulled the sheets and the bedspread aside so I lay down on the bed. The energy seemed to move out from one body to another, from mine to his, when I fell down against the floor. However, my cravings for him didn’t grow smaller quite the contrary, they’re getting magnified, running wild, out of any rational control. The more time was passing, the more I was eager to eat him up, eager to posses him, eager to dominate him… I was starting to feel a huge attraction, an overwhelming attraction.
His two sandy greenish stars were contemplating me; he was still standing on the right side of the bed, wearing the robe undone, even though he was standing against the sunlight, one could even get a glimpse of his trim figure, relaxed and at peace. He knelt, stroked my hair and I took advantage of it by taking his palm and kissing gently the inside of it. And he couldn’t wait any longer and had the nerve to smack me on the lips; it looked like it was decades we hadn’t seen each other. We fully opened our mouths, and closed them, acting like fishes undersea quite a while; having one’s lips into the other’s, trampling down each other’s, overlapping one’s into the other’s; at the same time we’re framing our faces with the hands; he grabbed my neck, I held his nearly dried hair; with no rush at all, his hand began to go down through my body, through my bare chest, through my tummy and stopped on the only piece of clothing I still had on, and rubbed its surface.
At the door, someone knocked three times.
- Room service.
My fellow lawman’s head turned around to the main door, as he was looking for that new someone to talk to. My exclamation and his surprised reply went together.
- Room service? - Room service! – After two full seconds I scratched my head – Yeah, I ordered your breakfast, I thought you might be hungry.
I almost forgot that little detail that was why I didn’t mention it to him. Keeping in mind his metabolism and that he spend the whole night inside the Black Lodge, I came to the conclusion he might be starving to death. Of course, I asked for it before knowing the bad news. It might cause a knot in any stomach. It would make sense he hadn’t appetite anymore.
As quicker as I could I made myself decent, I got out of bed looking for my clothing: I put on the black t-shirt and the shirt even if it was unbuttoned. I sneaked a peek at my fellow lawman that was staying put, still knelt and his arms were resting on the bed. It took him few seconds to react, stand up and then cover up his body properly with the reddish robe and tie a pertinent knot. When I was sure that both of us were presentable, I went to the door and opened it.
- Hello, good morning Sheriff. – said a young lady with a wavy chestnut hair and honey eyes while she was holding a tray on her hands– I brought the breakfast as you requested, at twelve o’clock sharp.
Waiting no response, she came in and placed the tray on the desk, taking off the lid.
- Thank you very much… - replied Cooper while he was reading the badge that was hanging on her uniform by the left side of her chest - … Monica. It looks absolutely delicious; my congratulations to the chef; of course, to the service as well – he gave her a brief smile that she mimicked in return. - Thank you! I’ll let her know it.
She handed him the bill so he could sign it and she left the room closing the door behind her. Our eyes met once again. He after all, gave me a hint of a smile; it seemed he was hungry anyhow. He leaned in to the tray and started to smell the steaming food. Then he rubbed his hands. The breakfast I ordered was the same he used to have: a cup of black coffee, a freshly squeezed grapefruit juice, two well-done fried eggs, crisp bacon almost cremated and two slices of bread. I included a large slice of cherry pie. I made a nod of invitation for him to eat, he took a seat and he was getting a thrill out of the coffee and its unique bitter scent.
During the next three minutes, he simply sipped his coffee not paying any attention at all to the rest of the three course meal that were there in front of him.
- It’s a reasonable assumption that you might ate absolutely nothing since last night – stated remarkably certain of himself. - No, I didn’t. - Harry, I’m not hungry whereas you are. This town won’t feel the necessity for a weakened Sheriff at their service, considering his lack of food consumption – he looked at me over the mug without adding anything else. - O.K. then.
As I accepted the most part of his breakfast, he handed me over the chair and, at first I wasn’t very hungry, but I just began eating the main course and my stomach awakened to its lethargic state. It was a bit odd his behavior. Don’t get me wrong; his behavior was as odd as always, that’s for sure, but there was something about him that didn’t match with the whole picture. As I was thinking that, the gesture of his face changed: he looked away as he was about to brooding over the last fatal event, frowned his brow and clenched his jaw after taking the last sip of his coffee. His eyes were watered and barely blinking, his pupils got pretty inky, a cloud of doom were hanging over them.
The worst fate in life is to end up all alone against your wishes. You put a great effort into looking for and finding the right person, giving them the time that they deserve, looking after that intimate relationship that has grown out between you both since you found love. A deep and enduring love. At least, that’s what you thought it was, because one day they’ll hit you on the face with the one piece of news you never want to hear, blowing up everything and rocking the whole world, and why?
To turn it into a living nightmare. To end up murdering the relationship. I wanted to undo such nasty tragedy. I wanted to pluck it all up. So I could make him rise from his ashes. So I could revitalize him, bring him back to life. So I could have him and make him all mine.
- Hey Coop, this is delicious. And you were right, I was starving to death! – I wanted to break that absorption he was going deep into and falling on, so I offered him a bit of his favorite desert: cherry pie. - Oh, thank you.
As I brought a small portion of pie closer to his mouth, we made eye contact again, then he savored it for a while. He was having another bite and at the same time, I gained half a smile that lightened my heart. His lips turned pearly sheen, because he just passed his tongue through them so he could get any trace of cherry or pie. I stopped him on time, just before he was going to wipe them away; I brushed them with my thumb and later on, exchanged it for my lips. We finished the palate of the sugary dessert both together, putting our lips together, smoothly fusing ourselves between bite and bite, tasting every bitter sugary bite, mixing the slight touch of coffee, the juicy trace of cherry and the faintest whiskey flavored bite.
Today, this is my present. And I was part of it and my devotion. And I didn’t plan it; I just did let it happen.
After the last bite of the pie we carried on kissing, my hand escaped among his clothing looking for a warm surface, fingering his knee, his thigh and I got up from the chair; with the other hand messed his hair up utterly; he won even more points in charm and beauty; there he was with his hair style now so anarchic, I wasn’t able to see him like that, I wasn’t able to find himself; he was looking so casual, so pretty and informal; his new portrait made him look even younger, he turned into a rather young man just on the threshold of the puberty. My fingertips were focused on his face, on such black, well defined bushy brows, on his jet black hairline, his temples, his ears and earlobes, his jaw and his slightly prominent chin; we still were tangled up in a nonstop series of kisses. He had to put the mug on the table right away so he could grab my cloth and somehow take it off. Clearly, he was at disadvantage.
I didn’t know where we’re going exactly, I was terrified just thinking about it, because everything was new for me in that particular field; I had no experience in sexual relationships such as this, with another man; even though I didn’t consider him in that particular way; the wrapping wasn’t the most important aspect to me, it was his inner self. That was why fear wasn’t acting in my place. The attraction I was feeling for him was much stronger, capable of avoiding any problem we might find in our way. For the first time, I was paying more attention to my instincts than any reasoning and it wasn’t so bad at all. In fact, it was terribly pleasant feeling, to sense such insecurity and mystery.
My shirt was thrown to the rifle wall, after he pulled off. My black t-shirt was thrown halfway there, at the foot of the bed.
Before I could even realize, he already pulled down my pants and was fondling my crotch. To my surprise, the dagger under my boxers reacted to such provocation standing up and magnifying all of the sudden.
As good as I could, I slipped off my boots, my socks and my pants; my hand went back to his face and the other one undid the knot of his reddish clothing. At the same time, I was pushing him against the nearest wall, just in the middle of the two windows.
One in front of the other, we were, with no room between us. No letting the other go for a second, continuing with the intimate touch of ours lips together. Once and once again, we’re sharing humidity. Once and once again, sharing warmth. Once and many times, enjoying such infinite affection.
We bumped our bodies against each other as if we wanted to build a new one. We embraced ourselves so we’d be able to sense the surface of our bare flesh entirely. We’re sharing and giving out a roasting blast, and a fine sweaty friction. Our heartbeats synchronized considering his chest and mine were together, it was pure magnetism. That silky skin of his made me have a constant physical contact and even though it was squeezed in between us, my dagger was getting sharper, and as stiffened as it was, now was trying to make a hole in my colleague’s hip at any costs. While he was rubbing his spear against my pelvis.
The fire flared up by the pores of our skin, it looked like we were at the Hell itself. It was the very pit of Hell but on earth. It was the Hell itself just right there. At that point, I didn’t care about the future or if I’d ended up going straight to Heaven or to Hell. I was living on inertia, by impulses and instincts; expecting nothing in return; it didn’t matter anymore if that was right or pretty wrong; I didn’t need any ethical nor moral approval; It didn’t matter to me if it was possible or impossible, if it was just a dream or pure reality.
I was hunger for something magnificent and he was giving it to me willingly with no doubts. To die for someone in life on your deathbed, could that bring you back to life? Maybe it could.
With no rush, I broke our kiss link and his eyes looked at me very startled, they showed me their autumnal landscape in detail filled up with bur oaks. Later on, he cupped my head, started getting focused on the curls of my hair of the back of my neck. Now he was wearing the robe undone, I caught a glimpse of his perfect torso and how his nipples made an appearance shyly on his porcelanic canvas.
Inch by inch, I was running across his neck and nape with the tip of my fingers. Purring and asking for affection, he was. Exchanging my fingertips for kisses across the field. Passing and fingering his chest, abdomen and pelvis. Huffing and puffing, he was. Twirling and going back to his areolas, to his pointy centers, they arose just by the brief contact. Sobbing and patting, he was. Touching up and groping my way across his dark forest looking for his spear. Breathing in deeply, he was; and holding it like he was about to dive in the open sea.
I reached it, grabbed and handled it for a good long while, its remarkable velvety texture was screaming out for a merciless wearing away time. Three times and three more times were enough to straighten it out. Three and three more unhurried jolty motions were more than enough. Doubled its size, was standing upright with a new majestic robust shape, ready to be thrown to its prey.
But first, I wanted to sharpen it with my teeth. But first, I wanted to have it entirely in my mouth. So I went on. I almost choked on when I placed it inside, while I was getting it into the bottom of my throat several times. Such swaying occurred in unison with his suppressed moans. Such path was savory, self-hypnotic. Such rhythm sped up by the second. And the temperature turned up by half a second.
The flames were spreading all over our bodies; it was a mirror of the Hell itself. It was The Hell itself but on earth; The Hell itself on there; The Hell itself between his legs.
I did savor all the length of his burning spear, all its magnitude. One time and once again, running through it being all greedy. Once and once again, huffing and puffing, he was. Once and once again, my humidity were covering his fiery spear and covering all over again. And then, his claws sank into my skull. And once and once again, his hips were thrusting against me. And then, I took captive his glutes with both hands under the reddish clothing. And then, he leaned back and hit the wall with his head, his jaw dropped two inches and he was panting even more aggressively. And one of his legs enfolded me, took me captive. And then, my touch was focused on his roundly and a bit jutting glutes, they were like sinuous dunes. And then, I slipped two fingers in between them. And then, I wanted to go deeper into his narrowed well.
And I was just introducing the index and the middle finger when a series of long dying yeses came out from the deepest guts of my colleague’s. Fingers I introduced thoroughly into that narrow well then he started to grasp in a sharp manner. And at last, I made him to get rid of the reddish clothing so I could appreciate every bit of his bare skin, every tensed tendon, every angle, every spot, every muscle. All his body was shuddering at that physical check-up, at every new entering, at every new thrusting, at every new deeper exploration. When I finished with my fingers, just after my lips came away from his spear, I got up, took the boxers down a little just enough to pull my rigid dagger out and stick it inside him. I made him scream out half a lament half a tortured cry, then held his right leg up, the one that was enfolding me before.
And then he writhed in pleasure while his vocal cords were tearing my name apart at every jamming, at every jostling; begging for kisses, imploring them, demanding them. He reached out his arms to get a hold of my face; with his lips he was hunting for mine’s. So we kissed in such muddled way, once and once again. Our tongues met, said good bye and met a great bunch of times over and over again. And then he put his hands around my waist tightly giving a boost to the thrusting. And we were getting beyond rhythm, beyond urgency, beyond fervor. And the melody from our sobs was beginning to deaf us both; sounded more like a groan in pain than a groan for excitement, sounded more like a cry in pain than a cry of enjoyment. And one of my hands got a hold of his magnificent spear. And every time I moved back, rubbed his spear over full of energy. And every time I pushed against, applied more pressure to his spear. And then, placed both of his hands on my butt, grasping firmer and firmer to it. And I was about to reach the climax. About to reach the top of the ecstasy. And he whispered in my ear that he was at the same point. About to explode. About to bursting. Carried on swaying; harsher every next time, quicker every next time. Carried on burning in flames. Carried on smacking on the lips and making half noisy howls. Carried on giving high-pitched notes, time after time. Until I couldn’t hold it back much longer and ended up shooting all my ammo into his well; still standing chained to him, trembling and sinking myself into his whole body. Even though I’ve finished, I kept on with him and the grasp. Now three fingers were visiting his well. And as how he was huffing and puffing, I already knew he was very close to reach the top of the peak. And I planted a great bunch of passionate kisses on his neck, at the same time I sunk my fingers right deeper and deeper into his well. And it made a shiver run through his skin. And I jolted his spear even furrier and narrower. And I noticed how his well got tighten, got smaller. And now he reached the top, at last. And he spattered us both as a result.
And I embraced him in his last breath. He locked to me in an affectionate embrace, resting his lips on my shoulders. We stayed like that quite a while. Until we were able to recover the energy, to slow down the pulse, to put out our fire. Just when we moved away a little, I realized he was crying and smiling at the same time. Did I go way too far? Did I hurt him somehow? Did I upset him? There were so many doubts stuck in my throat that I couldn’t put together properly any of them. So I decided to dry his tears, to kiss his forehead and held him tightly again and he placed his head on my chest quivering, so fragile. He might be wearing in black for mourning his deceased partner all over again, might be mourning her loss. Earlier we were just friends so he might’ve been keeping up appearances, despite that he might’ve been deadly ruined inside. Now, he couldn’t care less to show me his most helpless side.
I allowed him to spew his grief out, to rain in his heart and soul. He needed that moment, he needed to fix every bit of his broken self, needed time to get all the pieces back together and heal every fracture.
In a extremely gentle manner, I headed him for the bed, made him to lie down and I kept company next to him so he could cuddle up in my chest comfortably. He didn’t let me go, not a bit, not for an instant. The storm took its time to calm down but it didn’t bother to me to wait as much as needed. He gave me support when Josie was taken away from me, he was the most helping hand and the best adviser I ever had by far. And now, he needed me more than ever, and so did I, even if I found it difficult to admit it openly.
I fondled his jet black hair, thanks to that I managed to quiet his sobs down. I planted another kiss on his forehead and didn’t move away from it. His eyelashes were raking dimly my skin. I got the impression his eyes were open yet watered.
The storm ceased already after a quite long lapse of time.
- What was it, Coop? – I was able to put into words at last. - What did just happen was the utmost representation of affection between two human beings – met his two autumnal shiny eyes - and you, my dear Harry, also took part in it.
The curious double meaning of his reply captivated me, because he was very right: affection for her and affection for me. One thing wouldn’t have happened without the other, not a good thing would’ve happened if the tragedy hadn’t started in the first place. We had to pass though that tender brute event of our lives, we were mistimed and on time, at the best and the worst of times; in that pretty and revolting precise place. That murder, that terrible criminal act committed to your nearest and dearest someone, kills a part of yourself too, a part of your identity; or it’s simply the great imprint she left on you. Later, you look around, yet everything’s wrecked you realize what remained among the wreckage; those were the ones who survived, the ones who stay on your side, who stand any emotional, spiritual or terrestrial disaster. That gives you hope again. And the gratitude I was feeling at that very instant I knew he was sensing it because a widely smile played over his face even though was wet. He was feeling the same thing and I couldn’t wait much longer so I kissed him so mildly we barely touch; as if it was my first young love, my first time going to bed with someone, and I was worried about ruining it all by acting in a rush.
Before we could even be aware of it all, we were getting very sleepy. We’ve covered ourselves with the sheet and the bedspread and then he snuggled up on my chest while I was holding him tight. I secretly dreamed to be just like that, catching a whiff of shampoo from his jet black hair; simultaneously my fingertips were brushing up and down his spine.
The sun was going down changing its color into a brighter orange. I never wanted that very moment to end, I wanted to be by his side, up to the last day of my existence.
#fanfiction#twinpeaks#twinpeaks slash#slash#truman/cooper#Dale Cooper#harry truman#cooper/truman#truper#harry/cooper#harrytruman/dalecooper#special agent dale cooper#specialagentcooper#harry/dale
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DOG DAYS ARE OVER : CHAP 5
AN: Hello frens! Are you having a nice sunday? In this chapter we exchange some texts. But also we make fun of Josh just because. In the next chapter, things get complicated between the three of you... I hope you’ll like it. Please feel free to comment or send me prompts!
Pairing : Jake Kiszka x Reader
Genre : College AU
Previous parts : Prologue ; Chap 1 ; Chap 2 ; Chap 3 ; Chap 4
Masterlist : here
Chapter five : New number, who dis ?
Packing never made me feel weird before. It was friday afternoon so a majority of students were going home or, like me, to their parents' place for the week end. Most of the time I'd stay in my dorm with Mandy because we had so much homework there was no point coming home at all. I already knew for a fact that I'll be locked up in my room all week end painting, drawing, and cutting paper, but I promised I'd see them since it has been a while. My parents' cooking and comfy house usually made me impatient but not this time. I knew the boys were staying on campus because they lived far away, and it gave me mixed feelings. Part of me longed for Jake, and the feeling of his touch on my wrist was still so vivid I sometimes got the impression his hand was still here. On the other hand, he and Josh were big family guys, and seeing them missing their home so much while I was reluctant to see mine made me feel like a spoiled brat. That's why instead of calling to tell my parents I wasn't coming home this week end either, I went home to enjoy every bit of it.
My mom had already made my favorite dish, and dad was excitedly chatting about this new movie he saw on tv the other day. It felt good, I could allow myself to relax a little, take a bath, hang out with some friends for an hour or two after finishing an assignment.
Sitting at my desk, I dropped the pen and stretched my back, falling back onto the chair and looking at my work. I did good this week, so the teacher didn't make me redo any of my assignments, which was very fortunate because I still had a flyer design to create. I unfolded that one Jake gave to me and took a look at all the infos, preparing a draft of my first idea. Why they didn't let the Illustration department do the visual com design was a mystery. By the look of it I bet it was the Music and Architecture dudes who made it. There was a bunch of band names thrown in the middle, what looked like a pixelled stock image of a Santa hat in a corner, « with beer ! » in a really ugly comic bubble in another, and the worst was that they though Comic Sans was an acceptable font choice. Unbelievable. That's why we can't let Architecture dudes do anything.
Creating a decent design took me a solid two hours, which was way faster than I planned. Getting up, I studied it from a distance, looking for flaws. It wasn't the best I could've done but it was pretty cool and not printed with neon yellow paper. For now, I'll rest my head for a bit and see if I can sketch the few more ideas I came up with later on. Feeling proud of my work, I took a picture to send it to Jake. It was dark and quiet outside, and one glance at the clock confirmed my thoughts on how late it was already. Biting my lower lip, I struggled. Maybe he was sleeping.
I never texted him since he gave me his number. I mean he gave it to me so we could talk about the flyers, right ? I would've been uneasy using it for another reason. Pondering whether of not I should maybe wake him up, I started pacing in my room, tidying and touching things, stuff I did when I was nervous. My arm still had some black marker on it, faded shapes and symbols vaguely resembling numbers, like an old letter with smudged ink and discolored paper. At first I didn't wanted to wash it off. Mandy and I got so excited by it we cheered together right after school, and classmates seemed intrigued by it. The cold weather didn't allow me to show too much skin so it could look like a tattoo, or a hot guy gave me his number (which was technically true). It could look like I just wrote it myself, but it was totally lame so I didn't want to think about it. Although I really enjoyed that empowering feeling of being someone's interest, at least a little, I scrubbed it hard the same evening. I didn't know if Josh was aware of it and couldn't raise suspicion in case he wasn't. It looked like we were doing something bad, and maybe we were, I had no clue. Guys had that weird rule regarding friends dating brothers and according to Netflix romcoms I was walking on thin fucking ice so I wasn't taking any risks. To be honest I don't think Josh would mind us talking but Jake seemed like a secretive guys so if he told Josh then I'll talk about it and otherwise, I won't. I'll just go with the flow and follow his lead on this, it was safer.
It was almost 2AM when I sent the pic and left my room to get a nice cup of tea/coffee after all these efforts. By the time I got back I had one new message.
« Hi to you too »
I felt my heart jump a little when I saw his name at the top of the screen, and his first text made me smile. I got so pumped by all these design ideas that I forgot to tell him it was me. The picture made it clear enough, though, but maybe it was a bit rude of me. Taking a sip of hot tea/coffee before putting the mug on the night table, I sat on the bed, eyes still on my phone, thinking of an answer. It took me maybe too long because I kept on rereading it to be sure I wouldn't embarrass myself with a typo.
« Hi, sorry. So what do you think ? »
The phone was threwn on the blankets and I turned on the tv to make me think of something else than his future reply. Saying that I was confident would be half-true. The design was good or so I thought so, but then again tastes were all too subjectives and art was tricky. He had all the right to hate it, I wouldn't take it personally (well at least not a hundred percent...). Idly watching a re-run of some old sitcom, I continued to quietly empty my cup and switch channels without really paying attention when I heard my phone buzz and let everything down to grab it.
« I got to admit you were right, our flyers sucked, this one looks fantastic »
And maybe my cheeks started turning pink. Compliments on my art meant a lot, more than those on my personnality or physic. It was really rewarding to have someone enjoy something you created from your own hands. It felt better than any other flattery, so the reply came naturally.
« I'm so glad you like it. I had a few more ideas in stock just in case »
His next message came so fast this time that I didn't even put down my phone yet when I felt it vibrate in my palm.
« Thank you for this, I really appreciate it. I'll owe you one. »
His sweet personality made a smile spread across my face. I took the flyer in my hand again, studying it. The number of bands playing this day was surprisingly high. Some of them I knew because I either heard people talk about it, or knew the guys playing. One especially because they kept rehearsing their rap lyrics in the dorms for everybody to enjoy, which I didn't since they started loudly singing at three in the morning and ignored all my complaints about the noise of their boombox. But most of the bands, no, I didn't know. I continued watching intently the names of the bands playing as if I'll have an epiphany and guess which was Jake's. Giving up, I took my phone again to tap.
« Don't sweat it, I'm glad to help. So... which one are you... ? »
Again, the reply was faster than the first texts we exchanged, despite the late hour.
« You mean the band ? Guess you'll have to come and find out »
I raised an amused eyebrow at this. Getting cocky, aren't we ?
« Alright then, Mister Mysterious, I'll wait and see. »
« You won't regret it. », replied Jake, and for some reason my face started heating up again.
We didn't speak for several minutes, I didn't know what to say now that the topic was closed, and I had nothing to add to it. Switching channels and drinking tea/coffee didn't gave me much help either, at this hour it was either old re-runs, or tv shopping. My eyes looked at the digital alarm clock, and it was almost three in the morning. That's how I knew what to write next.
« I just thought about it, but didn't I wake you up ? »
He was fast as ever again this time, probably wide awake and without anything to do.
« No, don't worry. Rehearsing with my brothers. I'm taking a break until Sam and Josh stop arguing and find a compromise for the new song. Our friend Danny's being the peace keeper once again, I left him alone on the battlefield and went out for a smoke. »
The war metaphor made me chuckle lightly, causing my imagination to run wild. The thought went through my mind that I couldn't believe they would argue, but since they were brothers it was normal I guess, even if they seemed pretty close. Close enough to form a band together at least. I never saw Josh angry, but he had a very vivid temperament, so it wasn't really much of a surprise either. My mind wandered a bit, and I briefly wondered how Jake looked in a heated argument. Probably hot, but also intimidating. He had that kind of quiet aura that seemed like it could become suddenly agitated, like a spotless watercourse that got troubled by the rain or rocks that ricocheted on it. I couldn't explain it, but it was how my limited knowledge of him perceived it.
My phone buzzed again, and this time it was a picture that made me snort in the ugliest way possible. It was a very unflattering close up of a moody and clearly unamused Josh who looked like he was in the middle of scolding Jake for doing whatever he did that got him upset. More of it came, one after the other, for my greatest amusement, and by looking at them in order I could see his actions and movements, like a flipbook of ugly pictures of an angry Josh wearing a colorful dyed t shirt and ample pants that I assumed were his pajamas. The last one got me shaking with laughter, poor Josh looked awful, in a middle of what I assumed was a menacing speech for Jake to stop his bullshit, with an eye half closed and his mouth stuck the weirdest twist of the lips humanly possible. I saved this one as blackmail material, might be helpful in the future.
I didn't even know what to respond to that, they all radiated such chaotic energy it was splendid. Jake was quicker, and sent me a text this time, saying Josh threw his slipper at his face and that he was lucky he hadn't had the tambourine in his hands at that moment.
« I guess rehearsal is over for today, hopefully they'll make up their minds about the song tomorrow. Thanks again for the flyers, see you on monday, we'll print them. »
I never knew I'd be that impatient to go back to school before meeting him.
#gvf fic#gvf x reader#gvf imagine#gvf fanfic#jake kiszka x reader#jake kiszka fic#jake kiszka imagine#josh kiszka fic#greta van fleet fic#greta van fleet imagine#greta van fleet#jake kiszka
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Matchup request pls? For Boku No Hero Academia and Assassination Classroom? I’m a female Gemini. Straight. Preferably someone near 15-18ish? I tend to act shy around new people and find it somewhat difficult to open up so I put on a tough, introverted shell. But once I open up, I tend to be optimistic, loyal, kind and talkative. I’m very motherly and protective toward my close friends and enjoy making people laugh no matter the situation. I’m blunt and love dark humor!
GAh, hello! Lovely, let me tell you it’s been a journey, I’m so sorry it’s taken me so long to get to your matchup, but it’s here now, and I truly hope you enjoy.
I give you our cold on the outside but warm on the inside SHOUTO TODOROKI!!
- Aww, you two were such an awkward pair at first!
- I mean, Shouto definitely also has that tough, introverted shell. I really wouldn’t be surprised if you both thought the other hated each other at first.
- But then, when trouble struck and you weren’t watching out for yourself, he had your back. He offered you a hand up and asked if you were okay and for once, you saw a little spark of worry and care in his eyes as he helped you.
- That was the turning of your relationship to just ‘people who knew each other’ to ‘hey, we could actually get a solid relationship out of this.’
- Your romance with this boi was a slow burn for sure. Especially because he’s super awkward with his emotions. But slowly, you both managed to open up to one another, and you become good friends.
- Shouto really enjoys your talking. He’s not exactly talkative himself, but to hear you just ramble on about whatever you’re enjoying at the moment just puts a little smile on his face. And while he’ll never go on a ramble himself, he’s always attentive and listening to everything you’re saying, nodding and speaking when needed.
- Absolutely appreciates your optimistic attitude and kindness, even when he’s been down on his luck, your positivity shines through and he has no idea how you do it (truly, he was building a theory that you’ve got this second quirk that just makes him happy, but then it was explained to him that no, it’s not a quirk. He just really likes you lol)
- Loyalty is essential to this one, as it’s hard for him to form relationships of any kind in the first place. And I promise you, that loyalty is paid back to you in full, he’s gonna stick by your side no matter what.
- And it was all of these traits that did make him fall in love with you. And surprisingly, it was him who confessed!
- It was literally just because he figured it out. Like, you’re just talking to him and suddenly his eyes go wide. You ask him if he’s okay and he just looks up at you like he’s solved the world’s greatest mystery. “I’m in love with you.” Is his very blunt response to your question.
- After you talk that out, I can say you’re both happily dating.
- It’s a good thing you’re a motherly person, because as quiet and stoic as he seems, gods he is just so chaotic. He makes so many dumb decisions and he absolutely needs you to grab him by the shirt and go “No. Do not do that. So many bad things will happen.”
- And as protective as you are, he’s just as protective over you. Seriously, if you’re meeting someone new, he just eyes them suspiciously and making it visibly clear he doesn’t trust them until either their suspicion is somehow cleared or they’re just too unnerved and they leave.
- Overall, while the relationship was a slow burn, you’re together and stronger than ever!
Okay, for Assassination Classroom (I’m sorry for leaving it out, please forgive me!), I give you SUGAYA SOSUKE!
- Yet another adorable match
- This guy would probably be able to slip passed your introverted shell kind of easily actually. His easy going personality and just good vibes could be enough to make you feel a little safe and less like there’s a need to put up a front.
- Either way, once you become more talkative, he’s pretty happy. He’s totally able to keep up with you in conversation and really, any convo between the two of you is all smiles and laughs.
- He really enjoys your optimistic personality too and you’re just so… kind. Like honestly, talking to you is like a breath of fresh air for the guy, especially since he can talk to you about things that aren’t just strategies for murdering his teacher lol
- And legit, he loves your bluntness. He’s an artsy guy, and he’s always looking for ways to improve, so he’ll often show you his work and ask you what you think, because he knows he’ll always get an honest response. And in general, he just appreciates that you tell it as it is, he doesn’t need any of that sugar coating, just be straight up.
- Actually, on that note of being an artist, he’ll ask if you’re okay with it first, and if you are, expect a lot of doodles on your arm. He doesn’t even realize he’s doing it half the time, but he’ll doodle all different designs and hearts on your arms and legs when you’re both lounging around somewhere. If he’s doodling intentionally however, he sometimes starts the design on your arm and ends it on his own so that you two match, it’s super cute.
- And hey! You won’t have to mother this one! He actually has a good head on his shoulders, so if you need help in being the mom friend, he easily jumps in with some logic and a ‘come on guys, just listen. She’s right and you know it,’ kinda attitude.
- Wait, I lied. There is really only one time you’ll have to mother him, and that’s to pull him away from all the really good but insanely expensive art stuff. Because he will most certainly go broke just getting one of those kinds of items, however much he really wants them.
- He finds it cute that you’re protective of him, it makes him feel loved and special. If you ever get particularly heated though, he pulls you into his side and cuddles you for a bit, speaking softly and casually reminding you how much he loves you. He never wants you feeling insecure in this relationship because there’s no reason for you to be, he loves you through and through.
- While he’s not an overprotective guy himself, you know he cares by all the little gifts he leaves you. He’s constantly giving you gifts that he just picks up, it could be one of his art pieces, it could be a really pretty flower he saw on the road, he just likes showering you in small and lovely things. (catch him making you a flower crown if you asked-)
- And, listen. As someone who goes to an art school and hangs around a lot of visual art students, he’s probably totally got a thing for dark humor. I feel like he’s not heavily into it, but he’ll totally laugh and throw in his own jokes, honestly it’s just how art students be, dark lol.
- Overall, this relationship is very relaxed and easy going. There’s no pressure or front to maintain, you can both be comfortable in each other’s presence and that’s one of the best kind of relationships you can have.
#bnha#mha#shouto#todoroki#shouto todoroki#bnha todoroki#mha todoroki#bnha shouto#mha shouto#bnha matchup#mha matchup#assassination classroom#sosuke#sugaya sosuke#AC#Assassination Classroom Sosuke#Assassination Classroom matchup
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"STAR WARS: EPISODE IX - THE RISE OF SKYWALKER" (2019) Review
"STAR WARS: EPISODE IX - THE RISE OF SKYWALKER" (2019) Review Despite its success at the box office, the second film in the Disney STAR WARS Sequel Trilogy, "STAR WARS: EPISODE VIII - THE LAST JEDI", proved to be something of a publicity disaster. Many film critics loved it. An even greater number of moviegoers disliked it. Many have attributed this schism within the STAR WARS fandom as a contributing factor to the box office failure of "SOLO: A STAR WARS STORY". To regain the universal love of the fandom, Disney Studios and Kathleen Kennedy of Lucasfilm brought back J.J. Abrams, who had directed "STAR WARS: EPISODE VII - THE FORCE AWAKENS", to handled the trilogy's third entry, "STAR WARS: EPISODE IX - THE RISE OF SKYWALKER".
Disney Studios and Lucasfilm heralded "THE RISE OF SKYWALKER" as not only the end of the franchise's Sequel Trilogy, but also the end of the Skywalker family saga, which began under George Lucas. The 2019 movie began a year after "THE LAST JEDI". The Resistance under Leia Organa has been hiding from the ever growing threat of the First Order, which has been ruled by her son, Kylo Ren aka Ben Solo. Leia has also been training Force acolyte Rey, while orchestrating the Resistance's attempts to rebuild the organization and form contacts with other worlds and factions throughout the Galaxy. However, the film's opening crawl reveals that Emperor Sheev Palpatine is still alive, despite being tossed down the second Death Star's reactor shaft by Anakin Skywalker aka Darth Vader, while being electrocuted in "STAR WARS: EPISODE VI - RETURN OF THE JEDI". Palpatine vows revenge against the Galaxy for its rejection of him and his power. Leia charges Poe Dameron, Finn and Rey to search for Palpatine and destroy him. Kylo Ren also seeks Palpatine with the intent to kill the latter and maintain his own supremacy of the First Order. Kylo Ren eventually manages to find Palpatine on the remote planet of Exegol. He learns that his former master, Snoke, had merely been a puppet of Palpatine. And the former Emperor wants him to find Rey and kill her in order to remove any possible threat to the resurgence of the Sith Order. When I learned that J.J. Abrams would return to the "STAR WARS" franchise to conclude the Sequel Trilogy, my reactions were mixed. On one hand, I disliked his handling of "THE FORCE AWAKENS". On the other hand, I completely loathed what Rian Johnson had done with "THE LAST JEDI". And when Abrams had promised to do right by the Finn character, which had been so badly mishandled by Johnson . . . well, some part of me did not know whether to welcome Abrams' return or be leery of it. There were aspects of "THE RISE OF SKYWALKER" that I liked. I was impressed by Dan Mindel's cinematography for the movie, especially in scenes that featured the planet of Pasaana. I thought Mindel did an excellent job of utilizing the country of Jordan for those scenes, as shown below:
I was also impressed how Mindel shot the visual effects for the last duel between Rey and Kylo Ren among the second Death Star ruins on the Endor moon. Some of the film's action sequences struck me as pretty memorable, thanks to Abrams' direction, Mindel's cinematography and stunt coordinator Eunice Huthart. I am referring to those scenes that feature the heroes' occasional encounters with the First Order on Psaana and aboard the First Order star ship. I was also relieved to see the trilogy's three protagonists - Rey, Finn and Poe Dameron - and Chewbacca spend a great deal of the movie together. The four characters managed to create a pretty solid dynamic, thanks to the performances of Daisy Ridley, John Boyega, Oscar Isaac and Joonas Suotamo and it is a shame that audiences never got a chance to experience this dynamic in the trilogy's other two films. There was an aspect of the film's narrative that delivered a great deal of satisfaction to me. It is a small matter, but involved Rey's Jedi training. I am very relieved that Abrams finally allowed Rey to receive substantial training from a mentor, who happened to be Leia. A year had passed between "THE LAST JEDI" and "THE RISE OF SKYWALKER". Rey's first scene established that Leia had been training her during that year. The movie also established in a flashback that Leia had received her training from her brother Luke Skywalker. Why did I find this satisfying? Most of Luke's own Jedi training had also occurred during the period of a year - between the events of "STAR WARS: EPISODE V - THE EMPIRE STRIKES BACK" and "RETURN OF THE JEDI". And during this period, he had received his training from . . . you know, I have no idea on how Luke managed to complete his training. Even after so many years. To this day, it is a mystery. And this is why I am grateful that Abrams and co-writer Chris Terrio had made it clear that Leia had continued Rey's training between "THE LAST JEDI" and "THE RISE OF SKYWALKER". The performances featured in the movie struck me as pretty solid, especially from the leads - Ridley, Boyega, Isaac and Adam Driver. The movie also featured solid, yet brief performances from returning cast members such as Kelly Marie Tran, Domhnall Gleeson, Mark Hamill, Harrison Ford, Billie Lourd, Lupita Nyong'o, and the late Carrie Fisher. Dominic Monaghan, Naomie Ackie, Keri Russell and Richard E. Grant all made nice additions to the trilogy. It was great to see Billy Dee Williams reprise his role as Lando Calrissian. He was one of the bright spots of this film. Hell, it was even nice to see Denis Lawson as Wedge Antilles again, despite his brief appearance. But if I must be honest, I was not particularly blown away by any of them - including the usually outstanding Boyega. Actually, I take that back. There was one cast member who provided a moment of superb acting. I refer to Joonas Suotamo, who did an excellent job in conveying a true moment of grief and despair for Chewbacca's character in the film's second half. But I do have a complaint about one particular performance. And it came, from all people, Ian McDiarmid who portrayed the surprisingly alive Emperor Palpatine. How can I put this? This Palpatine seemed like a ghost of his former self. No. Wait. That was phrased wrong. What I meant to say is that McDiarmid's portrayal of Palpatine in this film seemed like an exaggeration in compare to his performances in the Original and Prequel Trilogy films. Exaggerated . . . ham-fisted. I found McDiarmid's scenes so wince-inducing that I could barely watch them. However, aware of McDiarmid's true skills as an actor, I finally realized that his bad performance may have been a result of J.J. Abrams' direction. The latter's failure as a director in Palpatine's scenes and failure to visualize the character as a subtle and manipulative villain really impeded McDiarmid's performance. Unfortunately, McDiarmid's performance was not my only problem with "THE RISE OF SKYWALKER". I had a host of others. Many film critics have bashed J.J. Abrams for trying to reject what Rian Johnson had set up in "THE LAST JEDI". I find this criticism ironic, considering that Johnson had rejected a great deal of what Abrams had set up in "THE FORCE AWAKENS". Not that it really matters to me. I disliked "THE FORCE AWAKENS". I disliked "THE LAST JEDI". And if I must be brutally honest, I disliked "THE RISE OF SKYWALKER". Like the other two films, I thought the 2019 movie was pretty bad. My first problem with "THE RISE OF SKYWALKER" was its main narrative. Basically, the entire story revolved around the heroes and the First Order's search for the now alive Palpatine. The film's opening crawl pretty much announced to movie audiences that Palpatine was alive without bothering presenting this revelation as a surprise. It is simply the old case of "tell and not show" that has hampered a great number of fictional works throughout time. I believe this narrative device especially does not suit a plot for a motion picture or a television series, because it comes off as a cheat. It is lazy writing. Worse, most of the main characters spend a great deal of the movie searching for Palpatine. And when they finally discover him, no one bothered to ask how he had escaped death after being allegedly killed by Anakin Skywalker aka Darth Vader in "RETURN OF THE JEDI". How did Palpatine survive being tossed to his death, while being electrocuted by Force lightning? Well, STAR WARS fans finally learned the truth in the film's novelization written by Rae Carson. The only major character who immediately managed to find Palpatine was Kylo Ren, who used a Sith wayfinder . . . or compass. Meanwhile, Rey, Finn, Poe and Chewbacca had to resort to following clues to lead to first a Sith dagger, and later, a Sith wayfinder - traveling from one planet to another at a dizzying speed. This whole search for a wayfinder and Palpatine struck me as unnecessarily rushed. I do not think it is a good thing when a person complains about the fast pacing of a movie with a 142 minutes running time. For me, this exposed the hollow nature of the movie's narrative. As I had earlier stated, the majority of the film's narrative is centered around the protagonists' determination to find Palpatine. A part of me wonders how did the Resistance and the First Order had planned to kill him, once he was discovered. And yes, the First Order's leader, Kylo Ren, also wanted Palpatine's dead. But how did any of them plan to kill him? The movie never conveyed any of the other characters' plans. Worse, this search for Palpatine had transformed the movie into some space opera version of both the INDIANA JONES and NATIONAL TREASURE movie franchises. Was that why Abrams had decided to expose Palpatine's return or resurrection in the film's opening crawl? So he could have his major characters embark on this "Indiana Jones" style hunt for Palpatine from the get go? Or relive the whole "map to Luke Skywalker" search from "THE FORCE AWAKENS" that proved to be so irrelevant? Well guess what? The "Search for Palpatine" proved to be equally irrelevant. Watching Rey, Finn, Poe and Chewbacca hunt down artifacts that would lead them to Palpatine was one of the more ridiculous aspects of this film. I felt as if I had watched a hybrid STAR WARS/INDIANA JONES/NATIONAL TREASURE movie. It was fucking exhausting. Returning to Palpatine, I was unpleasantly shocked to learn that during the thirty years he was missing, he had created a new fleet of Star Destroyers, each ship equipped with a planet-killing laser. Thirty years. Is that how long it took Palpatine (or his clone) to create a fleet of planet killing Star Destroyers? Is that why he had taken so long construct these ships? If one Star Destroyer can destroy a planet, why did he bother to wait so long to use any of them to re-take the Galaxy? Three decades? I wish I could say more, but I do not see the point. Is a Star Destroyer strong enough to be used as a "base" for a laser powerful enough to destroy a planet?
I have also noticed that the lightsaber duels featured in "THE RISE OF SKYWALKER" . . . well, they were bad. Quite a travesty, if I must be honest. I have never been that impressed by the lightsaber duels in the Sequel Trilogy, but even I must admit that Kylo Ren's duels with both Finn and Rey in "THE FORCE AWAKENS" were somewhat better than the Obi-Wan Kenobi/Darth Vader duel in "STAR WARS: EPISODE IV - A NEW HOPE". But after the 2015 movie . . . dear God. Rey and Kylo Ren's fight against Snoke's guards in "THE LAST JEDI" struck me as something of a joke. But Rey and Kylo Ren's duels in "THE RISE OF SKYWALKER" were simply abysmal. Dan Mindel's cinematography and the movie's visual effects team could do nothing to hide the laughable nature of the duels. Both Daisy Ridley and Adam Driver seemed to spend a great deal of their time slashing at each with no semblance of swordsmanship whatsoever. Where is Nick Gillard when you need him?
Not surprisingly, "THE RISE OF SKYWALKER" revealed a number of Force abilities that appeared for the first (or second time) in the STAR WARS franchise. The Force bond between Rey and Kylo Ren, which was created by Snoke in the previous film; allowed the First Order leader to snatch a necklace from the Resistance fighter's neck in a violent manner - despite the fact that the pair was thousands of miles from each other. And in another scene, while Rey faced Palpatine and Kylo Ren faced the Knights of the Ren, she was able to hand over a lightsaber to him - despite being miles apart. How did they do this? I have not the foggiest idea. I do not even understand how Abrams and Terrio managed to create this ability in the first place. And frankly, I find it rather stupid and implausible. Force healing. For the first time in the history of the franchise, a Force user has the ability to heal. How did this come about? I have not the foggiest idea. If this had been the case during the events of the Prequel Trilogy, chances are Anakin Skywalker would have never become a Sith Lord. The Force healing ability made its debut in the Disney Plus series, "THE MANDALORIAN" . . . I think. However, Kylo Ren had the ability to use Force healing. So did Rey. I do not know who taught them or how . . . fuck it! I will just treat this as another plot device that came out of Lucasfilm's ass. "THE RISE OF SKYWALKER" also revealed that the "resurrected" Palpatine had the ability to transfer one person's essence into the body of another. How? More contrived writing.
Speaking of contrivance, there is the matter of one Leia Organa. Although a part of me still believes Lucasfilm should have killed off Leia Organa in "THE LAST JEDI", in the wake of Carrie Fisher's death a year before the film's release; I must admit that Abrams did an admirable job in utilizing old footage of the actress from "THE FORCE AWAKENS", digital special effects and Billie Lourd as a body double for some of Leia's scenes. But I hated the way Leia was finally killed off. It was similar to Luke's ludicrous death in "THE LAST JEDI". I HATE how Disney Studios and Lucasfilm portray the Force as some kind of energy that can kill an individual if it was used too long or too hard. As if the Force user was some kind of goddamn battery. I really hate that. And this is why I dislike Leia's death just as much as I disliked Luke's. In fact, this movie seemed to be filled with contrived writing. As for the Rebel Alli . . . I mean the Resistance, I noticed that their numbers had grown since the end of "THE LAST JEDI". Had Leia managed to recruit new members for the Resistance's cause during the year between the two films? If so, "THE RISE OF SKYWALKER" did not hint one way or the other. I mean there were barely enough Resistance members to crowd the Millennium Falcon in the last film's finale. And the narrative for "THE RISE OF SKYWALKER" seemed to hint that aside from Maz Kanata, hardly anyone new had bothered to join the Resistance during that year between the two films. So . . . if this is true, why did the number of Resistance members seemed to have tripled during that year between the two movies? Among the new members is one Beaumont Kin, portrayed by "LOST" alumni Dominic Monaghan. Speaking of characters - the arcs for the major characters have proven to be as disastrous as those featured in "THE FORCE AWAKENS" and especially "THE LAST JEDI". I was surprised to see Maz Kanata as a member of the Resistance. Her recruitment into the organization was never seen on screen. Even worse, the former smuggler and tavern owner was basically reduced to a background character with one or two lines. Actress Lupita Nyong'o's time was certainly wasted for this film. Although I thought Rose Tico was a promising character, I never liked how Rian Johnson had used her as a very unnecessary mentor for Finn in "THE LAST JEDI". However, my hopes that J.J. Abrams would do her character justice in "THE RISE OF SKYWALKER" proved to be fruitless. In this film, Rose had been reduced from supporting character to minor character, who spent most of her appearances interacting with Monaghan's Beaumont Kin in three or four scenes. What a damn waste! Speaking of waste . . . poor Domhnall Gleeson. His character, General Armitage Hux, was another character whose presence was wasted in "THE RISE OF SKYWALKER". Audiences learned in the film's second half that he had become a mole for the Resistance, supplying the group information on the First Order's movements. The problem with this scenario is that film had Hux explained that he was simply betraying his leader, Kylo Ren. But his reason for this betrayal was never fully explained, let alone developed. Harrison Ford returned in a brief cameo appearance as the ghost of Han Solo. Wait a minute. Let me re-phrase that. Ford returned as a figment of Kylo Ren's imagination . . . as Han Solo. How was his performance? Unmemorable. "THE RISE OF SKYWALKER" also featured a good number of new characters. Probably too many. I have already mentioned Resistance fighter Beaumont Kim. Abrams and co-writer Chris Terrio also introduced Jannah, a former stormtrooper who had deserted from the First Order like Finn. When she was introduced, I had assumed that Finn's background would finally be explored. Never happened. Worse, Abrams only allowed Jannah - a new character - to speculate on her background in one line spoken to Lando Calrissian. And nothing else. Next, there was Zorri Bliss, a smuggler and former paramour of Poe Dameron's, who provided the Resistance with information on how to interpret the Sith dagger in their possession. Aside from this task, Bliss managed to miraculously survive the destruction of Kijimi, her homeworld to participate in the final battle against Palpatine and the First Order. Through her, audiences learned that Poe was a former spice smuggler . . . a drug smuggler. More on this, later. And finally, we have Allegiant General Enric Pryde, who came out of no where to become Kylo Ren's top commander. It occurred to me that Pryde turned out to be the Sequel Trilogy's General Grievous. I love the Prequel Trilogy, but I never liked Grievous. He should have been introduced a lot earlier than the Prequel Trilogy's last film. And Enric Pryde should have been introduced earlier than "THE RISE OF SKYWALKER". It would have made his brief conflict with Hux a lot more believable. I read somewhere that the character of Kylo Ren aka Ben Solo is the most popular in the Sequel Trilogy. I am a firm admirer of actor Adam Driver and I thought he gave a solid performance as Kylo Ren. But . . . the character has never been a favorite of mine. I could complain that Kylo Ren is bad written, but I can honestly say the same about the other major (and minor) characters. Yet for some reason, Lucasfilm, a good number of the STAR WARS and media seemed to think the stars shined on Kylo Ren's ass. I hate it when the glorification of a story or character is unearned and then shoved down the throats of the public. In "THE RISE OF SKYWALKER", Kylo Ren's character arc proved to be just as rushed and full of writing contrivances as his relationship arc in "THE LAST JEDI". Honestly. Unlike Anakin Skywalker in the Original Trilogy, Kylo Ren's redemption was never properly set up in "THE RISE OF SKYWALKER". It merely sprung up in the film's last third act so that Abrams (the unoriginal storyteller that he is) could allow him to mimic his grandfather's arc. Looking back on Kylo Ren's character, he should have continued his arc from the end of "THE LAST JEDI" - as the main villain. Instead, Abrams and Lucasfilm brought back Palpatine so they could have Kylo Ren repeat Anakin's arc and avoid dying as the film's Big Bad. This decision only brought about bad writing. And then we have Poe Dameron. In some ways, Poe proved to be the worst written character in this trilogy. It almost seemed as if Lucasfilm, Abrams and Rian Johnson did not know what to do with him. His death was initially set up in "THE FORCE AWAKENS" and he spent most of that film off-screen, only to make a miraculous re-appearance near the end, with no real explanation how he had survived the crash on Jakku. In "THE LAST JEDI", Johnson had transformed Poe into some hot-headed Latino stereotype, who questioned the decisions of the Resistance's two female leaders - Leia and Admiral Holdo. And "THE RISE OF SKYWALKER" made another revision to Poe's character. The movie revealed that Poe had a past romance with the smuggler Zorri Bliss and was a spice runner (drug smuggler). How quaint. Abrams and Terrio took the only leading character in the Sequel Trilogy portrayed by a Latino actor and transformed him into a drug lord. Where the two writers watching "NARCO" or old reruns of "MIAMI VICE" when they made this decision to Poe's character? God only knows. I do know that in my eyes, this was another mark of racism on Lucasfilm's belt. Speaking of racism . . . what on earth happened to Finn? Following Rian Johnson's shoddy treatment of his character in "THE LAST JEDI", J.J. Abrams had assured the franchise's fans that he would do justice to Finn. And he failed. Spectacularly. Did Finn even have a character arc in "THE RISE OF SKYWALKER"? The former stormtrooper spent most of the film either participating in the search for Palpatine, while keeping one eye on the constantly distracted Rey, like some lovesick puppy. He seemed to lack his own story in this film. "THE RISE OF SKYWALKER" could have provided the perfect opportunity for Lucasfilm to further explore his background as a former stormtrooper. With the creation of Jannah, I thought it would finally happen. Instead, the movie focused more on Jannah's questions about her origins. And Lucasfilm and Abrams wasted the chance to even consider at subplot regarding Finn and the First Order's stormtroopers. Boyega also spent most of the film hinting that he had something important to tell Rey. Many believe he was trying to confess that he loved her. That is because the movie DID NOT allow him to finally make his confession. Even worse, audiences learned that he wanted to confess his suspicions that he might be Force sensitive. And Lucasfilm confirmed this. Why on earth could they NOT confirm Finn's Force sensitivity on film? Why? What was the point in keeping this a secret until AFTER the film's release? I also noticed one other disturbing aspect about Finn . . . or John Boyega. I just discovered that John Boyega had been demoted by Disney Studios and Lucasfilm from leading actor to supporting actor. Only this had happened a lot sooner that I thought. In the studio's Academy Awards campaign for "THE FORCE AWAKENS", it pushed Boyega for a Best Actor nomination. But in both "THE LAST JEDI" and "THE RISE OF SKYWALKER", the studio pushed him for a Best Supporting Actor nomination. Yet, for all three movies, Lucasfilm and Disney also pushed a white actor for Best Actor. They pushed Harrison Ford (along with Boyega) "THE FORCE AWAKENS". They pushed Mark Hamill for Best Actor in "THE LAST JEDI". Yet, both Ford and Hamill were clearly part of the supporting cast. And they pushed Adam Driver for Best Actor for "THE RISE OF SKYWALKER". Hmmmm . . . Driver went from supporting actor to lead actor, while Boyega was demoted from lead actor to supporting actor. A few more notches in Lucasfilm/Disney's racist belt. God, I am sick to my stomach. And poor John Boyega. He was poorly misused by Lucasfilm, Disney Studios, Rian Johnson and J.J. Abrams. As for Rey . . . I am completely over her as a character. Although I found her Mary Sue qualities annoying, I found her arc in "THE RISE OF SKYWALKER" a complete mess. The only good that came from her arc was the fact that Leia had trained her in the ways of the Force for a year. Otherwise, I had to grit my teeth and watch her behave in this chaotic manner throughout the entire film. Every time she and her friends were in the middle of some situation, she would get distracted by Kylo Ren's presence and break away. Why? So she could kill him . . . I guess. Apparently, killing Kylo Ren was more important to her than completing a mission for the Resistance. Why? I have no idea. The movie's narrative never explained this behavior of hers. And it gets worse. Rey eventually learns that she is Palpatine's granddaughter. Granddaughter. Palpatine managed to knock up some woman years ago and conceive a son after he had become Emperor. That son conceived Rey with her mother before dying. Palpatine, who had been alive all of these years, never bothered to get his hands on Rey . . . until this movie. Why? I have no idea. During Rey and Kylo Ren's final duel, she managed to shove her lightsaber blade into his gut. And then she used the Force to heal him. Why? Perhaps she felt guilty for nearly killing him. Who knows? Later, she is killed by Palpatine (who could not make up his mind on whether he wanted her alive or dead) before Kylo Ren Force healed her. And then she planted a big wet kiss on his pucker. Lucasfilm and Disney claimed that the kiss was an act of gratitude on her part. I did not realize that gratitude could be so sexual. Nevertheless, Lucasfilm and Disney ensured that the only leading male that Rey would exchange bodily fluids with was one who shared her white skin. Despite the fact that this . . . man had more or less abused her - mentally and physically - since "THE FORCE AWAKENS". There was no real development that led to this sexual kiss of gratitude. But I guess Disney and Lucasfilm were determined that Rey would not exchange a kiss with the two non-white men. Another notch on Lucasfilm/Disney's racist belt. Oh . . . and by the way, the film or Lucasfilm had established that Rey and Kylo Ren were part of some Force dyad. What is a Force dyad? Two Force-sensitive people who had created a Force bond, making them one in the Force. And this happened because Rey and Kylo Ren were grandchildren of Sith Lords. I have never heard of anything so ludicrous in my life, especially since it was established in "THE LAST JEDI" that Snoke - a creation of Palpatine, by the way - had created their mental bond. How he did that I have no idea. You know what? I could go on and on about "STAR WARS: EPISODE IX - THE RISE OF SKYWALKER". But I now realize it would take a goddamn essay to explain why I dislike this movie so much. I should have realized that J.J. Abrams' promises that he would fix the problems of "STAR WARS: EPISODE VIII - THE LAST JEDI" was worth shit in the wind. He, Chris Terrio, Disney Studios and Lucasfilm only made the Sequel Trilogy worse . . . as if that was possible. Not only was "THE RISE OF SKYWALKER" a waste of my time, so was the entire Sequel Trilogy. And it wasted the acting skills of its talented cast led by Daisy Ridley, John Boyega, Oscar Isaac and Adam Driver for so many years.
#disney studios#disney lucasfilm#star wars disney#star wars franchise#star wars sequel trilogy#anti sequel trilogy#star wars the rise of skywalker#lucasfilm#j.j. abrams#rey#finn#poe dameron#kylo ren#rian johnson#daisy ridley#john boyega#oscar isaac#adam driver#domhnall gleeson#ian mcdiarmid#richard e. gran#joonas suotamo#billy dee williams#keri russell#kelly marie tran#lupita nyong'o#dominic monaghan#billie lourd#mark hamill#carrie fisher
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Episode 116: Gem Heist
“We won’t stand out if we play the roles we were made for.”
There’s nothing like a good heist. You’d think a plot with such a consistent formula (build a team, go over a plan, execute the plan and adapt to its inevitable failures) would get stale, but consider for a moment that Inception and Fast Five premiered within a year of each other, and are both heists following the same general beats, but they’re fully different experiences. I’m not gonna say which one is better, but only one of them has a car chase where a car is chained to a giant safe and uses it like a wrecking ball, so.
In some ways, Gem Heist drops the ball on what I want from a heist: there’s barely a planning stage, and the team is already together, so it’s all about the execution and the wrenches thrown at our heroes. But while it’s hardly the caper I hoped for from the title, I can’t help but admire how it takes the tropes associated with heists and uses them to comment on Gem society.
A heist is all about specialists with clear jobs. Safecrackers, getaway drivers, demolitions experts, con artists, the whole point is getting a bunch of talented people who are each essential to the group. This element is only briefly touched upon in the traditional sense in Gem Heist, with Steven referring to Pearl as “our hacker,” but in its place, our heroes must succeed by putting themselves into the very roles they escaped by becoming Crystal Gems. Sapphire is a wise advisor and Ruby a disposable bodyguard, and the two must be separated. Amethyst must be huge. Pearl must be lowly servant. And Steven, who can’t exactly take the leadership position of his Gem parent, must play the dumb human.
This conceit drives the episode and makes it unexpectedly solid in terms of characterization, given how bland its plot ends up being. This is basically an episode about walking through a hallway, and instead of a third act we just get two minutes transitioning Steven to the Zoo that could’ve been spent in our next episode (or heavily cut). Even Adventures in Light Distortion feels more meaningful from a sheer plotting standpoint, and that was literally just getting the Crystal Gems from Point A to B. But because of how fascinating the characters are to watch when forced into the positions they’d be stuck in had they not rebelled, I’m able to enjoy what would otherwise be a slog of an episode.
The surprise lead of Gem Heist is Sapphire, who takes charge of the situation right away and finally shines on her own. Ruby got a head start in Jailbreak in terms of screentime, and takes up more room when the two are together thanks to her louder personality, and has a whole squad of counterparts to define herself against, so I love seeing a focus on Garnet’s quiet half.
Sapphire’s serene baseline is portrayed so well by Erica Luttrell that she’s often played comically straight (her casually agreeing to call Steven “Esteban” is a great example here), but we already know from Keystone Motel that she’s more than just her calmness. It’s great to see her lose her cool so early in the episode, putting up a confident front while planning but getting frazzled with its inevitable failure before the team even disembarks. I wouldn’t quite call her a ham in the way Ruby and Peridot can be, but her overacting while narrating her activities to warn her friends of danger is wonderful. And of course, she gifts us with the universe’s cutest wink.
Charlyne Yi always brings a lot to the table as Ruby, and while she’s had more to do than Luttrell after Hit the Diamond, this is the first time since then that she’s voiced our Ruby. The line of the night is her furious declaration that Blue Diamond “hates fusion and love?”—it’s such a horrible thought that Ruby treats it like a question rather than a statement, because how hating something as good as love even possible? Still, Ruby’s bigger highlight is all in the animation as she runs up a locked door, claws at it while screaming, and admits defeat when this doesn’t immediately work.
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Pearl also benefits from the visuals, which portray her humiliations in ways Deedee Magno Hall can’t in the moment due to her needing to be quiet. Which isn’t to say Magno Hall doesn’t do a lot with what she’s given, going from embarrassed and deferential around Holly Blue Agate to pissed off while alone with the Crystal Gems. And while Amethyst is the first Crystal Gem to go, Michaela Dietz picks up the baton from Yi and Magno Hall to play other amethysts; it’s neat to hear her turn down the playfulness for gruffness without completely removing the prankster edge from her voice. And what we do see from Amethyst is a reasonable amount of nervousness around a first encounter with her peers, which pays off wonderfully in That Will Be All (as does the actual sentence “That will be all” that Pearl will soon get the chance to redirect).
Steven is surprisingly low-key here, all things considered, but I suppose with all the focus he gets in the first two episodes of this arc, as well as our next one, it makes sense to look more deeply at the Gems; after all, they’re the ones who were born into an oppressive class structure that they must temporarily return to (give or take an Amethyst, but she still has plenty of issues stemming from societal expectations). He’s got some decent jokes, and dominates the last part of the episode when separated from the Gems, but the last part of the episode is so boring that I don’t really care.
Still, none of these characters would have the chance to shine without Holly Blue Agate, who comes in hot and seems physically incapable of chilling the hell out. Christine Pedi voices Holly in just two episodes of the original series, but boy does she know how to leave a mark. After seeing Homeworld loyalists from the bottom of the totem pole in Peridot and the rubies, a Homeworld loyalist who’s a known hero in Jasper, and two leaders of Homeworld in Yellow and Blue Diamond, we encounter perhaps the worst kind of zealot: middle management.
Holly Blue Agate is the Dolores Umbridge of Steven Universe. She’s not given the stage to become main villain material, but she sure knows how to be the most detestable kind of miniboss we could hope for. She’s a shameless sycophant whose worship of Gems she considers superior is matched only by her disdain for those she sees as beneath her, but because she actually has some authority, she’s able to be far more tyrannical than the likes of Peridot. She’s hardcore lawful evil on the classic alignment chart, but if we allow for variation to the classics, I’d consider her more petty evil than anything.
With one character, we personify the entire toxic class structure that the Crystal Gems were born to defy. And with every word, Holly Blue proves that our heroes were correct to abandon this caste system. She’s flippant in her physical abuse, and wears her bigotry as a point of pride, taking glee in enforcing the inferiority of every Gem around her but Sapphire, who earns the same kind of swooning she applies to Blue Diamond. This is all performed under the thin disguise of politeness, because again, this is Umbridge we’re dealing with. She yells that there’s no yelling allowed, then gets mad when an amethyst corrects herself by being too quiet. She either pretends to not understand human speech or genuinely doesn’t get that Steven is talking (I could get into a whole thing about the necessity of an unrealistic translator for the Gems, but first off they’re magic so unrealistic things are fine, and second off what’s clearly more important here is Holly’s attitude).
It’s almost a shame we don’t get more of Holly Blue, because she may be loathsome, but she’s the compelling kind of loathsome that makes an excellent villain. Aquamarine is similar in feigned sweetness and cruelty, but Holly lacks that Cartman-inspired awareness of how miserable she is, which makes her less extreme and more relatable to real-life monsters in our daily lives who are blind to their own awfulness. At least she gets one more episode to be horrible and receive some decent comeuppance for her behavior in Gem Heist.
As I’ve said, the actual story here is pretty dull. We get some hints at lore, as it’s now pretty clear that the Era 2 referred to by Peridot was separated from Era 1 by the death of Pink Diamond. We get further indirect characterization of Blue Diamond with Holly Blue Agate’s praise and Ruby and Sapphire’s scorn. And the final sequence, while feeling tacked on, at least gets some neat usage out of what looks like the same tech as Peridot’s gone-but-not-forgotten robofingers. But if not for the stark reminder of why the Crystal Gems’ ability to decide their lives is important, this would be one of the least consequential episodes of the series. Plenty of episodes have great characterization, this is Steven Universe after all, but most of those also bring more to the table.
I’ve never been to this…how do you say…school?
Second episode since Gem Harvest to feature the Floridoverse as the main promo, and while it’s a little unclear whether this is another Floridoverse promo where a new adult character is portrayed as a teacher (Holly’s uniform vaguely resembles Greg’s and Ruby’s) I’m gonna go ahead and hope the intent is for her to be a student because man, that vibe on a peer is in some ways even worse than on a superior.
We’re the one, we’re the ONE! TWO! THREE! FOUR!
Lousy plotting really knocks this one down, considering how great an actual heist could’ve been, but the character work barely scrapes this from an episode I don’t care about to one I enjoy. It straddles the line between Like ‘em and Enh, but I’ll be nice this time.
Top Twenty
Steven and the Stevens
Hit the Diamond
Mirror Gem
Lion 3: Straight to Video
Alone Together
Last One Out of Beach City
The Return
Jailbreak
The Answer
Mindful Education
Sworn to the Sword
Rose’s Scabbard
Earthlings
Mr. Greg
Coach Steven
Giant Woman
Beach City Drift
Winter Forecast
Bismuth
Steven’s Dream
Love ‘em
Laser Light Cannon
Bubble Buddies
Tiger Millionaire
Lion 2: The Movie
Rose’s Room
An Indirect Kiss
Ocean Gem
Space Race
Garnet’s Universe
Warp Tour
The Test
Future Vision
On the Run
Maximum Capacity
Marble Madness
Political Power
Full Disclosure
Joy Ride
Keeping It Together
We Need to Talk
Chille Tid
Cry for Help
Keystone Motel
Catch and Release
When It Rains
Back to the Barn
Steven’s Birthday
It Could’ve Been Great
Message Received
Log Date 7 15 2
Same Old World
The New Lars
Monster Reunion
Alone at Sea
Crack the Whip
Beta
Back to the Moon
Kindergarten Kid
Buddy’s Book
Gem Harvest
Three Gems and a Baby
Like ‘em
Gem Glow
Frybo
Arcade Mania
So Many Birthdays
Lars and the Cool Kids
Onion Trade
Steven the Sword Fighter
Beach Party
Monster Buddies
Keep Beach City Weird
Watermelon Steven
The Message
Open Book
Story for Steven
Shirt Club
Love Letters
Reformed
Rising Tides, Crashing Tides
Onion Friend
Historical Friction
Friend Ship
Nightmare Hospital
Too Far
Barn Mates
Steven Floats
Drop Beat Dad
Too Short to Ride
Restaurant Wars
Kiki’s Pizza Delivery Service
Greg the Babysitter
Gem Hunt
Steven vs. Amethyst
Bubbled
Adventures in Light Distortion
Gem Heist (barely!)
Enh
Cheeseburger Backpack
Together Breakfast
Cat Fingers
Serious Steven
Steven’s Lion
Joking Victim
Secret Team
Say Uncle
Super Watermelon Island
Gem Drill
Know Your Fusion
Future Boy Zoltron
No Thanks!
6. Horror Club 5. Fusion Cuisine 4. House Guest 3. Onion Gang 2. Sadie’s Song 1. Island Adventure
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it’s a lie (but it feels real)
CROSSPOSTED ON AO3 -- READ IT HERE
“So why do you wanna go back to this musty ol’ room again?”
The loud groan of the Exisal hangar’s door is the first noise to greet the small boy’s question. Shuichi watches that typical lackadaisical smile stretched across his face, like there isn’t a care in this world, as the two of them step into the hangar together. If he’s bothered by this place, he’s showing no signs of it — but by now Shuichi knows that him showing nothing means nothing, in the grand scheme of things.
“I just…want to see something,” Shuichi says to him. “We won’t be long.”
It’s with a hum that Kokichi responds to him, arms laced behind his head as he waltzes into the room like he owns the place. Such a gait is only disturbed by the slight stumble that he takes upon approaching one of the deactivated Exisals, now no longer in danger of being used… Permanently. He doesn’t look directly at him, and while Shuichi doesn’t understand everything about him, he knows enough to know that the normally confident Ultimate Supreme Leader not making eye contact always meant something. It helps that the files that he’d seen and the whiteboard continued to play at the back of his mind; and while he’s never asked, he’s sure it’s doing the same for Kokichi, too.
Ghosts linger through every corner that Shuichi looks, despite the fact that he knows it’d never been real. The stench punctuates his nose anew, making his throat clog up in a way arteries should have, but couldn’t. Metallic and coppery as if he could taste it on his tongue for himself, and he just barely prevents himself from gagging on it; but when he glances at the press again, there’s no bright red that he sees. Instead, the day light reveals nothing between the slide and bed, as if nothing had ever been there in the first place. He blinks, tempted even to rub his eyes because despite the visual feedback telling him otherwise, it’s as if he’s drinking in something thick, with such a tiny body producing almost a lake right in the middle of the hangar, so loud and so obvious that even if Shuichi hadn’t been looking at the time he would have noticed. He feels it trickling down his airways and yet he knows that his eyes expose the truth, even if, when he closes them, red becomes the first color that he sees.
‘It’s a lie,’ rings in his ears.
“What?”
Kokichi lifts a brow at him. “I didn’t say anything, Shuichi.”
“Oh.”
There’s something about that, the way that Kokichi looks back at him with those wide, intense eyes that brings Shuichi back to the present, now. His lips still remain upturned, head slightly tilted, and he’s so solid here that it’s any wonder that Shuichi might have thought differently, just for a moment. The mustiness that Kokichi commented on before becomes apparent to him now, overshadowing everything else, as if this place had long been abandoned, as if they hadn’t been walking here a month ago.
The patient expanding and contracting of his chest draws Shuichi’s attention especially, as an idle thought tells him that there’s still a beating heart inside there.
There’s no doubt in Shuichi’s mind that Kokichi notices him staring, but he says nothing about it. “So,” he draws out the ‘o’, “what’s this something, anyway? You never said, and you know how I hate it when you don’t tell me things.”
“Oh. Right.” It’s not like him, is it? To be so spacey — but his skin prickles as the thought comes back to mind of what he’s actually here for, and of what his companion might think of it, or of him, for it. And that trepidation only worsens when he (reluctantly) draws his gaze away from Kokichi back to the press itself, back to the daunting machine that could be sprouting legitimate jaws at any moment, no matter how ridiculous the notion. Shuichi would believe it, after what he’s seen. “Um, come with me.”
Another raised brow, and that casual demeanor… It’s comforting. Shuichi won’t say so out loud, not yet, but he doesn’t really need to, if he has to guess the reason that Kokichi is putting it on in the first place. “Did you lay a trap here for me? Is that what’s going on?” Kokichi’s grin turns more sinister. “Wow, that’s cruel of you, Shuichi! Especially with what you know about this room, huh?”
You know what I’m thinking about, don’t you?
It’s an ‘of course not’ that never comes, but Kokichi continues as if it had, anyway. “No, that can’t be it. You wouldn’t be clever enough to do something like that.” The stumble, again, Shuichi notices it and it sends a surge of electricity through him, fingers twitching uncontrollably. “C’mon, Shuichi,” and that distinct whine in his voice sounds genuine, “you’re keeping me in suspense! I don’t like that!”
“You don’t have to—”
“I’m fine,” Kokichi roughly cuts him off, the smile faltering. It fixes itself, stitching itself like it’s a mask growing upon his face, as if it hadn’t stumbled like his gait had in the first place. “Don’t start with that stupid shit, okay? It’s annoying. I’m only kidding, anyway.”
You don’t want to be here. And the realization makes his heart pound against his ribcage. You’re telling me to get it over with. And…you don’t even know why I wanted to come here. Maybe Kokichi didn’t mean it when he said it, but Shuichi’s inflicting an act of selfish cruelty on him right now.
“Right. Okay.” It’s easy, sometimes, to forget that Kokichi’s the same age; he portrays himself as seeming younger, has the composure of someone older, but there’s something tight in his face and he’s pretty sure Kokichi himself is aware of it, too. And that’s why he’s here, too; that’s why he’s here, and Kokichi will come to see that. Sucking in a shaky breath, working in his nerve as he can tell his companion is, he barely even notices his own stumble as his feet glide over to the edge. His stomach tightens as the expectation arises, subconsciously, that his shoes will brush along liquid, barely fresh and rising to lap along the soles.
Fingers glide along the press’s bed, a hitch of a breath ringing in the air. It takes Shuichi a second to realize it’s not his own.
The slide stares dauntingly from above Shuichi’s head, and the control panel taunts him from his peripheral vision. The layout of the buttons projects within his brain, the texture of the button tingling his fingertips, despite them currently pressing against metal. Metal, and metal alone, he sharply reminds himself, it’s metal he’s feeling at the moment.
“Shuichi?”
It presses past water that somehow leaked into Shuichi’s ears with how distilled it is, and he releases a tense breath between teeth to clear it. He doesn’t look back at him. “Can you…go to the control panel?”
“But…why?”
“Please, just do it, Kokichi. I promise it will make sense.”
He doesn’t need to look back to feel the hesitation in Kokichi’s body. Fingertips skitter along his back before they’re removed, before he hears the tap, tap, tap of the staircase. He spots white within his peripheral vision, contrasting greatly with the musty yellow. Eyebrows nestled together give Shuichi a surprisingly plain view of what he must be thinking.
His stomach rolls as he focuses on the flat surface in front of him, but all that follows it is a swallow. He’s not about to back out of this now, not after he dragged him into it.
He sidles his rear over the side of the bed, palms pressing beneath them as he uses them as leverage to take his legs along him. Shadows cross all over his body, the green neon lights’ rays no longer reaching him as he’s swallowed beneath the slide. As he twists to follow along with the bed, what was in the corner of his eye is now much of what he can see if he doesn’t want to stare up into deep, plain gray. His eyes follow the humps of the staircase until they arrive straight at the Ultimate Supreme Leader himself, where Shuichi told him to go.
He’s rimrod stiff.
“Shuichi?” he says it again, and now that Shuichi’s really listening he can hear the note that he’d missed before: fear. Kokichi’s eyes are wide on him, and his knuckles white from how tightly he’s gripping the railing. The podium hides Kokichi’s legs but from the way he’s struggling to stay upright, Shuichi’s sure those are shaking, too.
Despite the pinch in his chest, Shuichi doesn’t answer him, not yet. Instead, he begins to adjust himself as he presses his back against the bed, feeling the cool metal seep in like tiny tendrils willing to snuff out the remainder of his warmth. He points his head upward rather than to the side, despite a part of him wanting to gauge Kokichi’s expression now, wanting to drink in everything about how he feels watching this for himself. Eyes light upon the plating that hovers above him, just waiting to come down upon him. He’s locked in place, almost, mesmerized by the fact that this harbinger of destruction is just hanging there, and there’s nothing that will make it move unless it’s told to. That such a power would lie at any human being’s fingertips… He’d witnessed it before, both on video tape and through his own volition, but it’s different being underneath it.
Nothing warm cradles his back, and in a way that’s more comforting than if there had been.
He swallows again, fingers splaying out near his sides, and toes being unable to decide where they want to go. It’s almost as if he’s subconsciously attempting to flatten himself against the bed, as if that will avoid whatever fate awaits him.
It’s so quiet in here.
Did they talk a lot, before it happened? Did Kokichi?
He can imagine it, the boy cracking a few jokes or ridiculous comments, as if the longer he speaks, the more he can delay reality.
“… Can you press the button, please?”
Of course, upon speaking himself, he can’t imagine how tense breaking that silence must be, considering how loud it sounds to him, despite the fact that Shuichi is always quiet.
“What?”
Shuichi winces. He’d expected this.
“Is — is this a joke, Shuichi? ‘cause if it is, it’s not fucking funny—”
“No.” Shuichi licks his lips. “I’m being serious. I want you to press the button.”
Shuichi doesn’t think he can bear looking at him, so he doesn’t. He doesn’t know what the pause that follows means, but it becomes so quiet that if a pin dropped from across the room, he could hear it. Despite that, it’s a strain that Shuichi needs to pull when Kokichi speaks again, his voice cracking, “Why?”
Why? It’s the question that Shuichi never asked enough. Why would Kokichi do this, why would Kokichi do that? Why did Shuichi not bother to listen to him? Why did Kokichi not trust them with this? Why, why, why? He’d done it in the beginning, trying his best to understand him, but he’d given up then. Given up like he’d given up for a while on the hope that they would ever get out of here, on the hope that he would be able to find the mastermind, on the hope that he would ever be able to undo any of his mistakes. And it’s strange, because even to the end, Shuichi knows Kokichi never gave up. He never gave up asking, he never gave up changing his plans — to the end, even when his veins coursed with poison, he still did his best to make the best of the situation. Did his best to point them all in the right direction, and maybe they would have earlier, if they’d just listened.
And that might be the worst realization of all to have here, within the hydraulic press, knowing that Kokichi is still listening, despite everything.
“I want to see what you saw,” he says candidly.
That’s clearly not enough to convince him to press the button for him. “Yeah?” But it is clearly enough to get to him. Shuichi hears it in his voice, a shake that’s not been present during the killing game and a shake that Shuichi sometimes wonders he’s the only one who’s ever picked up on. “Well, that’s fucking stupid. You’re fucking stupid. And crazy! Don’t forget that!” His voice rises, and Shuichi’s chest constricts. He… He understands, he knows what Kokichi is actually saying, and it’s taken him this long to hear it. “You’re gonna get—”
“I won’t.” Shuichi won’t let him entertain whatever dark fantasies are running about within Kokichi’s brain. Not again. “It has an emergency stop. I’m — I’m not…” Suicidal. “I just…want to understand.”
The lack of noise is so loud Shuichi’s sure his eardrums will explode.
“I trust you.”
It expands further, and Shuichi fears that before Kokichi even gets to press it his heart will burst forth from his chest and wreck his ribcage, tearing him apart with how frantically it bangs against it. Fingers curl up more tightly and the tenseness threatens to suffocate him. His back aches as the cool metal that was before comforting becomes almost claustrophobic in the way that it grips him—
The humming of the hydraulic press hits his ears.
It’s happening. The thought hits him harder than the tennis ball that Ryoma knocked back into him. This is really happening right now.
And maybe it’s even worse, then, that he’d heard it before he saw it, because he knows immediately what it means when the slide begins to fall closer toward him. Before it hovered effortlessly, as if nothing could move it, and now heavy metal accelerates toward him. It’s almost poetic how fluid the movement is, with no jerkiness or disruptions or anything that could stop it, like a train whose brakes no longer function. There’s no loud screech like every big blockbuster out there, nor a spark or a fire that would indicate immediate apparent danger to the body; just something solid coming straight for him, and in a way that allows him enough time to consider the inevitable, to imagine the way that it would feel as it pressed against his skin and made certain work of the bones that lie beneath.
Every movie shows this moment the same. Life, flashing behind one’s eyelids, considering the friends and family that a person has made, especially about a significant other that that person may be leaving behind… Of memories colored in sepia tones with a swelling, dramatic piece playing within the background on repeat. The climax rises as the death becomes all the more certain, as escape becomes a far-off dream, but there’s always a smile on the person’s face because they leave without regrets, because the life they’re leaving behind is the one they created, is the one they used to save everyone else. It’s always a hero’s death, and when the inevitable does occur and Disney doesn’t bring them back, it’s something of a triumphant score that greets the aftermath. The death brings pain, it brings grief, but it also brings happiness at the end.
But when Kokichi’s swallowed by the machine to the point that Shuichi can no longer pick him out, even in his peripheral vision, he knows immediately that’s not what Kokichi saw or heard. He’s no expert in understanding this, in understanding Kokichi, hell, Shuichi would argue in understanding anything — but he doesn’t need to, to know it never worked out like the movies portray.
As his surroundings begin to disappear one by one, even the neon lights no longer being able to creep underneath and join him, it’s one thought alone that stands out the most:
He was alone.
He shared this room with Kaito at the time. Kaito could have spoken to him then, Shuichi doesn’t know. But it doesn’t matter if he had, because for all Kokichi knew, Kaito was there to help him carry out a plan… Nothing more, nothing less.
‘Pathetic? Look at yourself, Kokichi. Kaito always has us by his side, see? But no one wants to be around you. You’re alone, Kokichi. And you always will be.’
Kokichi died thinking Shuichi hated him.
It doesn’t matter if they all turned out to be alive in the end, that it all turned out to be fake. It doesn’t matter, because to Kokichi, that death was real for him.
Those words played on repeat in Kokichi’s brain. Shuichi’s sure of that. They are in his, and he’s the one who said them. He’s not the one who had to receive them. He bought into all of Kokichi’s bullshit, all of it. He saw cracks of someone he wanted to trust, but he never tried to dig any deeper, because Kaito’s simple and easy to understand and so is Kaede, but Kokichi isn’t. Kokichi says he wanted them to think this way.
Shuichi…was tired. He’d been tired at the time, that’s the excuse he goes by. But does it really matter what reason he had for saying it?
And Shuichi knows, too. He knows that everyone relied on his word, he knows that everyone trusted him and looked at him as a bringer of the truth. He knows it’s not just Kokichi who heard those words.
It’s coming closer to him, now. He can almost feel the metal up against his skin, and an anticipatory pain, as if his body is ready for something to happen to it, ready to pump in the endorphins, readying a fight-or-flight response so he can get out of there alive, and yet he has to fight the instinct with everything he has. He can’t run. He can’t run because there’s nowhere to run.
Shuichi gets himself to think what Kokichi must have thought.
I can’t run from this. If I do, Maki will be made the blackened, and this’ll have been for nothing.
But…
Shuichi’s throat tightens.
I’m scared.
A creak shakes him to his very core, running through his entire body despite the fact he’s nowhere near it. When an alarm sounds, it hits him then: the hydraulic press must’ve stopped.
Shuichi’s breath is shaking badly when he does manage to hear it again. He shuts his eyes tight.
He wasn’t suicidal. He wasn’t looking at the slide like a brave hero would in some movie. He didn’t regard his own actions as heroic…
This wasn’t peace for him. It was just inevitable. He had to do it. He had to.
“Shuichi?”
Kokichi’s voice ends the alarm. The machine moves again, but it’s the slide moving back up. Shuichi’s veins still pump with adrenaline, with his body’s need to protect him, and he has to continue breathing, remind himself to continue breathing.
Metallic footsteps sound in a room in which all other noise has faded. Shuichi doesn’t rise to his feet yet, so he knows it’s Kokichi, despite his eyes being closed. In a way, the repetitive noise is comforting… It’s different from the hydraulic press. It contains some kind of life to it.
They eventually stop, and Shuichi can tell by the distance that Kokichi isn’t far from him. In fact, he’s likely up against the bed itself, and it makes him wonder if Kokichi fears it a little. Even if he does, here he is—
Here he is, for Shuichi.
“I’m sorry,” Shuichi chokes out, after a moment. Fear has his heart leap into his throat, but he forces his eyes open anyway and looks at Kokichi, really looks at him.
Kokichi’s eyes are the same wide as they were before he went into the press, but there’s something softer to them that wasn’t there before. “You’re crying,” he tells Shuichi.
Shuichi hadn’t even noticed until Kokichi pointed it out.
Kokichi’s head turns, slightly. “You look stupid and ugly when you cry.”
And somehow, some way, that gets a laugh out of Shuichi. A soft, broken laugh, but it’s a laugh nevertheless. Did you say something like that to yourself? But Shuichi won’t ask that question, nor will he ask any of the others, at least not now. They’ll…have plenty of time now, to talk about it. That’s what he will make sure of, anyway. “Sorry.”
“Stop apologizing, idiot.”
“Sorry—”
“Ughhh,” Kokichi groans, but Shuichi sees it — he’s smiling. And it’s different from the smile of before, from when they first entered the hangar. It’s something real, as if there’s a latch of understanding between the two of them that wasn’t there before, and it has Shuichi’s heart lurch to see it. To know that Kokichi would smile like that, at him, after everything that happened. After the pain that he caused him. “You’re so dumb, y’know? And really transparent, too. I know what you’re thinking right now.”
“What am I thinking?”
“You’re thinking I’m totally a crybaby like you.” Kokichi waves a hand. Shuichi opens his mouth to ask what he means by that, but— “You’ll figure it out, Mister Detective. But as lovely as this place is, I don’t wanna be in it for another minute more… So…if you’re done…?”
The feeling is definitely mutual. Shaking palms press against the edge of the bed, legs swinging over it, but he can feel the shake within them. He can feel the shake within everything. It’s as if he really was about to die, back there, under the hydraulic press; that if the emergency stop hadn’t gone off…
He glances at Kokichi, who despite sounding impatient before, is waiting for him easily, albeit while looking at his fingernails. No, he thinks to himself. Kokichi was manning the controls. If the emergency stop didn’t go off, Kokichi would have stopped it instead.
‘I trust you.’
Shuichi had meant that. It wasn’t a lie.
“Okay. Let’s go.”
He reaches out for Kokichi’s hand.
Kokichi eyes it and he hesitates. “What, you want help out? Is crying tuckering you out that much?”
Shuichi raises an eyebrow at him. Kokichi seems to understand, then, as he takes his hand.
And then it occurs to Shuichi right then what Kokichi meant.
I forgive you, so don’t worry about it anymore.
#saiouma#oumasai#ndrv3#drv3 killing harmony#drv3 spoilers#self writing#some of the formatting is better on ao3 than here and i cannot be assed to put it back in
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