#it comes from the Vox Machina campaign
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bourbontrend · 5 months ago
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Discover the magic of Vox Machina in a bottle! Critical Role has teamed up with Find Familiar Spirits to bring you Sandkheg's Hide, a limited-edition bourbon inspired by the iconic in-game drink. Perfect for fans of Critical Role and whiskey enthusiasts alike! Don't miss out on this unique collaboration. #CriticalRole #FindFamiliarSpirits
#found#Posted in: Critical Role#Nerd Food#Pop Culture | Tagged: Find Familiar Spirits#Matthew Lillard#Sandkheg's Hide#whiskey Critical Role and Find Familiar Spirits have come together to make a whiskey calling back to an in-game drink called the Sandkheg's#wax seal#and medallion. * Find Familiar Spirits founded by Matthew Lillard#known for pop culture roles. Critical Role announced this morning they have partnered with Matthew Lillard's Find Familiar Spirits to relea#it comes from the Vox Machina campaign#in which they ordered an alcoholic drink so powerful (and expensive) that it basically numbed and inebriated the person who drank it for ho#Episode 65.) So#of course#they made a super premium whiskey to match the Marquet beverage#as this is a custom-blended small-batch bourbon in its own bottle designed to match the one Matthew Mercer described in the game. We have m#as it is now up for pre-order via the Quest's End website and their distributor Seelbach's. And if you wish to learn more about Find Famili#you can check out our interview with Lillard. Credit: Find Familiar SpiritsSANDKHEG'S HIDE Inspired by the description of the bottle in the#the exciting new bourbon comes in dark green glass with a distressed label#and exclusive coin medallion around its neck#tucked inside a burlap bag. Designed to look like an in-world shipping crate#the whiskey's unique box will also contain a journal from the Exandrian maker of Sandkheg's Hide that tells the story of this uniqu#written by Jasmine Bhullar with all-original art by illustrator Tyler Walpole and a map by fantasy cartographer Deven Rue. Quest's End mast#with base bourbon notes of baked apple#brown spice#shortbread cookie#and oak blended with whiskey finished in vermouth barrels for herbaceous notes and whiskey finished in sherry barrels for dried red fruit a#Find Familiar Spirits recently burst onto the super-premium spirits scene with three enormously successful launches#Quest's End Paladin
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g1ngerbeer · 8 months ago
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stuff i drew last night while entranced by pre-stream percy
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laurasbailey · 1 year ago
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is it weird that the bells hells party dynamic might be my favourite
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sunburstsky · 2 years ago
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obsessed with what they’ve done re: Mythcarver as foreshadowing for post Campaign 1 Episode 85. they really have done so much good work this season showing hints of things to come later in the campaign and little fixes that make things cleaner
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donteatthefishtacos · 2 months ago
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Something I love about what’s going on in CR that you can only get in an actual play is the dual views of the past campaign characters.
When BH met up with Keyleth she appeared larger than life out of a tree and took them to Whitestone where they met the Lord and Lady. Who were intimidating and imposing and held Laudna’s potential resurrection in their hands. And then Pike came in to actually perform the resurrection, THE cleric of the Everlight on break from running her bakery.
And then the story switches to Vox Machina. Keyleth lost sleep coming up with titles for Bell’s Hells. Vex reassures The Voice of the Tempest that she’s a good leader and jokes about her grumpy old man husband. Pike and Grog are pissed out drunk in a bar and self-conscious about their bodies. Pike is depressed about Scanlan. Grog has no idea what’s going on with Ruidus. Percy is Exandrian Batman, eccentric and bizarre and still down bad for his wife. Scanlan is having a post-third-divorce quarter-life crisis. Cerkonos like sexual jokes.
They are legends of Exandria but they’re still dumbasses and I loved seeing it.
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shorthaltsjester · 5 months ago
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doing questionable things like rewatching a bard’s lament for “fun” and scanlan and vex you will always be famous. the fact that scanlan brings up that they’ve travelled across planes to fix vex’s daddy issues but then it’s vex’s daddy issues that ground her rebuttal to scanlan when she tells him to stop treating kaylie like an object. and god. vex’s “fuck him! fuck him for not saying anything sooner. and fuck us for not asking.” in the immediate aftermath, and then once she has time to put her walls back up, vex’s “my take-away from scanlan is that we all talk too much.”
the fact that vex was the one who made that comment that without his magic scanlan is just some guy but he’s also the some guy that vex spends the campaign looking up to (even if she does it through barbs and snark), the fact that when vex was fighting against saundor hearing things like “unproven ally” scanlan was all jokes until he realized how much vex believed what was being said to her. the fact that when scanlan comes back, it’s vex who literally sees through his disguise.
what do you mean scanlan was a deadbeat father who discovered a daughter that he did love but loved only as an object until vex called him out on it? what do you mean vex was a woman who struggled to forgive in part due to her crapshoot father and she was the first to forgive scanlan when he came back?
vex and scanlan also have such interesting interactions in terms of the balance of snark, silliness, and sincerity. it’s not uncommon from any characters of sam or laura’s since they are both silly little guys who also love drama and roasting each other especially when it comes to character rp, but as always it’s so dynamic when it’s the two of them bouncing off each other, especially when they’re doing so through scanlan and vex who are already bitchy characters (affectionate) with humour as a deflection method. but it’s a silly and deeply sincere moment when vex finally puts the witch hat scanlan gave her back on with his promise that he won’t run away from the final battle. it is one of my favourite laughable moments in c1 but it also reeks of sincerity when scanlan asks vex if she prefers planetar scanlan or normal scanlan and vex tells him he is fucking hot as a planetar, but she loves him like he was and he’s her favourite when he’s just himself.
like. they’re insane do you understand. the dawnfather asks vex to prove herself and scanlan turns her into a dragon to help her succeed, pelor asks vox machina what vex means to them and scanlan says she’s greedy and mean and the most perfect of them all. the knowing mistress asks scanlan to prove himself and vex escorts him on a broom he unlocked for her and then she picks an impossible lock for him, ioun tries to remind scanlan that his strength is the joy he provides to his friends and he makes a deflective quip that he’s really powerful and vex undercuts his deflection with a sincere assertion that he is. scanlan cast his last wish spell letting her see her brother on her wedding day. vex sent herself across the continent alone with her worry and grief while scanlan’s corpse lay awaiting resurrection to ensure that his daughter could be there to either bring him back or say goodbye.
they are the platonic chosen soulmates of all time to me. i make a post like this like once a year minimum and it’s because they Haunt me. both sam and laura said what if we made high charisma characters using their charisma as a shield and humour as a weapon and they saw through each other’s masks but they never explicitly talked about it to one another. good riddance to talks machina but i will never forget the episode post bard’s lament with laura and sam where sam revealed that vex was the only one who said anything that actually got through to scanlan and another episode where laura revealed that the reason vex was so angry and sad when scanlan left was that vex felt like her and scanlan had a unique bond where they were the only two who really saw one another’s masks for what they were. also laura providing the insight that while vex was actively working on being more forgiving, another reason she was so open and happy with scanlan when he came back was that vex didn’t want to scare him away again.
what am i supposed to do with all that? be normal about scanlan and vex? literally impossible
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utilitycaster · 4 months ago
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I really like Taliesin elaborating on the inspiration from the 90s LA punk scene, in which he said a lot of the people he knew were just people looking for hope in a world that has been incredibly unfair to them. It's a very empathetic view towards people who, as he said, often are dealing with injustice and disadvantages.
He also mentions that many of these punks were dealing with drug and alcohol problems (and while he did not want that to be central to Ashton's character and wanted to focus instead on chronic pain for a number of reasons, including personal, Ashton definitely relies on alcohol for palliative reasons). More generally, we see Ashton look for hope and answers in a lot of places that end up being extremely incorrect. The most obvious one is with the shard of Rau'shan, which, after multiple people advised them against taking it with very clear warnings, they decided to still attempt to absorb, with nearly-fatal results; but there were flashes of this with their earlier cynicism towards Eshteross vs. a much more begrudging acceptance of the transactional worldview of Ratanish or Jiana Hexum.
Ashton often places his own pain in a position of honor, and in doing so can discount that of other people. He's been remarkably unlucky, to be clear; I think that's part of it. We as the audience know that their statement that no one in that room has felt helpless in their lives is demonstrably false about pretty much all of Vox Machina and their allies, as well as the Bright Queen. He says Keyleth maybe does know, not realizing that of Keyleth and Vex, one has been a homeless runaway rather like himself, and it's not the one he's saying knows helplessness. In a way, to hold on to that hope, they find themselves telling themselves a lot of lies because otherwise they have to face the truth that their suffering did not make them more qualified or better; it was just unfair and it might still keep happening. He blames the gods because then at least there's a reason and not just absolutely random chance that he was born to a self-important cultist, happened to survive a long-shot ill-advised ritual and wake up in the desert of another continent, happened to be the one thrown out the window of Hexum Manor, and happened to be saved with a Potion of Possibility. To be clear, they've since made a name for themself on their own merits, but a lot of who they are, both in terms of the traumatic and difficult elements and in terms of what now makes them special was dumb luck, good or bad.
For Ashton, for those LA punks Taliesin knew, for the Vanguard and for Ludinus and for countless people in Exandria and in our actual world, a lot of grasping for hope becomes grasping for a meaning for pain and suffering. I'd argue that this is a pretty major theme Taliesin explores with all his characters. However, just because the pain is real doesn't mean the conclusions one comes to as a result of it are inviolate and above reproach. It is possible to have extremely valid pain and trauma and to be incredibly wrong about its source or what it means, or to deal with it in ways that will either make it worse or that will inflict pain, even inadvertently, on others. And I think the theme of the campaign is very much that; what happens when someone either chooses to or must let the decisions they made to deal with a moment - or a life - of pain be writ large on both themselves and the world?
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littlepinksapphire · 4 months ago
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The people who hate that Vox Machina and the Mighty Nein are featured in this campaign have never made sense to me. They talk about it like it’s some lame gimmick. Guys, this is an actual real life game of DnD. I know some people think that’s up for debate, but it’s not. How often does a group last long enough to meet their own characters from a previous campaign? That’s actually so rare and special.
Critical Role works because first and foremost, it’s a game between friends. So many people are eager to prove it’s scripted or complain when a story choice is made that they don’t agree with. Matt’s not trying to please you, he’s trying to please his friends. You, the viewer, and your experience, come second.
We got to watch Travis shed tears of joy getting to see Grog, excuse me, Grogory for the first time. But thats just a lame gimmick, I guess? I personally wouldn’t trade seeing the childlike wonder and excitement at the table for a supposedly better story beat. Go write some fanfiction about it and stop being entitled.
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abitcaughtinthemiddle · 2 months ago
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Glintshore is going to mean something different in The Legend of Vox Machina than it did in the original campaign
At this point in campaign 1, Vex and Percy has not yet hooked up and had been dancing around their feelings for each other. Laura and Taliesin have both said that Vex and Percy would never have admitted their feelings for each other hadn’t Percy died and Vex made her plea to him (true love’s Nat 20).
In fact, Taliesin has said that he was ready to let Percy die permanently and move on with his backup character (fun fact: it was actually Mollymauk from Campaign 2 that was his backup C1 character) but Laura’s choice and the Nat 20 roll was too much to simply ignore (and thank god for that because Perc’ahlia is my prized ship and my Roman Empire).
The timeline of things being very different in TLOVM means that we’ve gotten a sort of sped up development of not only the relationship between Percy and Vex but the relationship Percy has with himself. As we’ve been seeing in the show, Percy seems much lighter, much less burdened by the weight of Orthax and revenge. In episode 6, we see him have a touching moment of with Vex about the future, talking about his hopes for Whitestone.
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In the campaign, he was still carrying around this weight of guilt and shame in a way that wasn’t dealt with like it was in the show (with his self sacrifice in Ank’Harel, taking responsibility for inventing guns- bringing widespread consequences across all of Exandria). This never happened in the live stream. Glintshore ended up acting like this penance: Percy dying at the hands of the very weapon he created.
Since we’ve seen a more “carefree” happier Percy in the show, and he’s already had his moment of self flagellation, Glintshore is going to mean something else in the show.
Of course, we all know this is going to be a wake up call for Vex to finally admit her love for him and stop pretending she can just fool around with him -heart be damned. I think it’s going to mean a lot for Vax and Keyleth too.
Since they’ve set up plot line that Vax is the one concerned about Keyleth’s long life span, I feel like Percy’s death is going to wake Keyleth up tot he fact that everyone she knows and loves will die before her, and she’ll see a little bit more where Vax is coming from- and I think Vax is going to start to realize that Keyleth can handle herself around loss and that he’s being an absolute fool by pushing her away.
Like Marisha’s said in interviews, these upcoming episodes are going to deal with facing fears- and I think Percy’s death and finding a way to resurrect him is going to touch on a lot more of Vox Machina’s fears than just Percy and Vex. I can’t wait to see how it plays out.
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deramin2 · 2 months ago
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A Quick Guide To Getting Caught Up On Critical Role Fast
This guide is for people who want the fastest way official to get caught up on all 3 Critical Role campaigns without seeing the full actual play episodes. They're all made so that the AP will still be enjoyable later even if you know what happens. There's no "right" way to get into the series, and already having an idea of what happens can even help make the APs more enjoyable and easier to understand.
Summary:
The Legend of Vox Machina
Crit Recap Animated
Exandria: An Intimate History
Critical Role Abridged
Guide:
Campaign 1:
The Legend of Vox Machina on Amazon Prime is the animated adaptation of C1 by the same creators. Sam Riegel said the creative approach is this was the version in av later play. All the important bits are there, but they get to those moments differently.
The Legend of Vox Machina has 3 seasons out now that cover events up through at least episode 85. A 4th season is in the works and will probably cover the final arc.
Campaign 2:
An animated adaptation for Amazon Prime called "Mighty Nein" is in the works, but not out yet.
Crit Role Animated is an older comedic summary series presented by their Lore Keeper that covers the whole campaign in 10 videos. Great if you want the gist.
It's like a history crash course history video meant to get you curious to learn the full story later. Great way to get a sense of who people are and what they've done. Available on YouTube and their streaming platform Beacon.
Exandrian History Review:
Exandria: An Intimate History is a timeline review of key events in world history, starting from the creation.
It was released before Campaign 3 as bonus content. It represents what the average person in Exandria knows about world history up to that point.
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Campaign 3:
Critical Role Abridged is the Campaign 3 AP condensed down into 1 to 1.5 hours. It mostly cuts down combat to the narrated results and reduces table chatter and indecisiveness. It's a great way to experience the full campaign.
Critical Role Abridged is coming out 1 a week at a time on YouTube and 2 a week on Beacon. YouTube is currently up to episode 25. Beacon is up to episode 47. The AP is at episode 109. At some point you'll have to switch to full episodes to catch up.
Wiki:
There's also 2 world-class wikis where's you can look up extensive and meticulously cited information about anything you need. I prefer The Encyclopedia Exandria.
Viewing Notes:
An important thing to know about "continuity" in Critical Role is that it takes a more realistic view of how history is passed down through the ages and even dedicated academics will never know the full story or be fully correct. They know versions colored by in-world biases and lost knowledge.
Which is great for you the viewer because any campaign you comes into, the characters don't know most of what happened in past games. What they actually know will come up in game. The players have above table reactions and some subtle in jokes, but try not to act on meta knowledge.
It's structured a lot like reading one history book and then wanting to go back and read more about past events that set the stage for all those things to happen. They've tried to make it easier to come into the story happening now.
I certainly enjoyed watching the full APs from the beginning, and I think you can get a deeper understanding of the story from them, but it takes thousands of hours to catch up on the story that way and it isn't realistic for everyone. Each series builds on the consequences of past events more than they rely on unexpected twists, so already knowing what happens just helps you notice all the little things that led to them. Similar to how Shakespeare's plays are often more enjoyable to watch unfold if you already know the basic plot points going into them.
Happy viewing, and I hope this helps you or someone you know get into this very rich and interesting story!
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thisisnotthenerd · 10 days ago
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putting the tl;dr at the top as a poll and the commentary under the cut because it’s quite rambly and it’s also late and i’m tired.
*whether dorian is one of these is up for debate
there’s some discussion of bell’s hells not having the “it” factor for a lot of people. even though it’s my first campaign and the only one i’ve mostly watched live, i kind of have to agree.
there’s a distinctive lack of investment in backstory for the group in terms of what they’ve spent time on in campaign. i think fearne is the only one who’s been done justice, even though we’ve seen other exploration, because they’ve been to her home multiple times, and while her backstory isn’t central to the main plot, it is close. it’s enough distance for her to be able to develop as a character but also for us to see where she came from.
imogen’s is tied directly to the main moon plot, so she’s had screen time aplenty, but less time to develop quietly, as laura does really well. i might argue for orym, but that’s because his is kept simple but with depth. his backstory comes through in the acting because he’s put up against his family members occasionally, but he’s a little guy at root.
for everyone else it’s been short detours. sometimes not even that. the spotlight oscillates between moon plot and god arguments with indecisive wandering in between.
while not everyone in vox machina inherently had a deep personal connection to the big bads of their campaigns, they didn’t need to. they did it for their friends, because they loved and trusted one another deeply. they made decisions about what they were facing and stuck to it, even when it meant sacrifice. they made multiple levels of friendship around and across the table.
at this point bell’s hells has been told a bunch of different things to do. and honestly i don’t know if they ever decided on one.
that’s not the point of this though.
there’s some archetypes or dnd players out there: roleplayers and power gamers. people who are all in it for the story and people who are all in it for the game. and it reflects in the characters they build.
somehow bell’s hells (collectively) is neither.
they don’t have strong investment in the plot collectively. the character concepts range from simple to deeply complex, and i have to say that i think the simpler has worked better for a plot-heavy campaign, because the characters that started simpler had a chance to develop over the campaign rather than competing for time between the plot and their own stories hanging over their heads.
take dorian. he was a humble bard, a former noble, who’s trying to make his way in the world. he refused great power from an evil source and paid the price in the loss of his brother. he fell in love as the world ended, and is still trying to sing the songs of the people he loves because he wants to bring people joy and bring them together. he’s invested in stopping predathos because of his friends, but also to avenge loss, and to protect the people of his homeland and take up his responsibility as heir to the silken squall.
it took a paragraph. but at the table, even when he was with the crown keepers for a few months, he fits right in. he’s had growth while keeping true to his core.
i’m not going to get into the rest now but there’s a definite element of throwing shit at a wall and seeing what sticks.
anyways, beyond the difficulties of backstory, they’re not super optimized. i’m of the belief that optimization works in tandem with roleplay—the characters are growing and changing over the course of the story, and having the mechanics trace that and make choices impactful is a big part of the appeal of the game.
watching vox machina and the mighty nein fight is a treat because not only are they level 20 and therefore godlike in power, their mechanics support interesting combat where failure hits hard because they’re built to succeed. when someone fails a save or misses it means something. they have options in their wheelhouse but they’ve found their niches and know how to play to their strengths.
bell’s hells is playing high level combat right now, but they have middling stats: lots of dump stats, 10-14s in the middle and some attacks/spell saves that aren’t as high as you’d expect of level 15 characters. they have several characters with perhaps too many options, and have made some weird strategic decisions. they’re indecisive. in combination with fluctuating luck from the dice, there’s times where they can wreck house, but also times of them failing saves, missing on full turns, losing resources, and overall failing more than they succeed.
also bell’s hells don’t make big decisions in combat unless they’re absolutely forced to. in the last arc pre-final battle, the big battles were otohan on ruidus, dominox and ludinus in aeor (+delilah), zathuda and the unseelie in the feywild. with otohan, they were dying all around until fcg’s sacrifice. literally end of the line. then in aeor, they fought to end dominox, got whammied with downfall, and then had the delilah fight, but then her sealing came later. they fought in the arch heart’s temple, but the big revelations came on the heels of that, between the arch heart themself and then zathuda being strung up on the loom.
but of a tangent: i don’t think naddpod and critical role can be fairly compared, because they’re different in tone and telling very different stories. i relistened to naddpod c1 recently along with the last few episodes of c3 as we approach the finale, and while they have gotten more creative on the character building side, the story is still well done and combat is fun to listen to. they have had moments of deep tragedy on naddpod. they’ve had cameos of old characters, and even had one of them as a pc for a full arc mid-campaign 3. they’ve explored the future of the world of bahumia after the events of c1.
and while the story is satisfying and fun, the combat is also satisfying and fun. not just because murph is really good at building combats that are interesting in theater of the mind, but because the characters are built to be good at what they do. and when they go down, when they miss, when they fail, it hits harder. but they bounce back and keep going even when the circumstances suck. and they make narratively important decisions during combat.
with bell’s hells, i have often noted a split between their combat and roleplay. i like matt’s combats. i think they’re fun and make good use of a variety of enemies, terrain, and complicating factors. with vm and mn, it makes for really engaging episodes of combat, where they make use of the environment tactically and get to discover elements of how the field is set up as they go. i’m using the recent examples, which are not entirely inclusive but generally reflective of their combat trends.
vox machina fought their way off an airship, onto a chaotic battlefield, and then stealthed up to the malleus key, where they proceeded to defeat ozo cruth, break the bloody bridge, and get vax out of imprisonment. the mighty nein stealthed around kreviris, met with the volition, zip lined to and blew up the arx creonum, and then snuck through to meet the weave mind in combat. i can recall fun details and clutch moves, big risks including characters dying, and overall, battles that had character interaction.
as i’ve talked about before, bell’s hells gets whomped. they swing for the fences on some things, but when it doesn’t pay off it’s not just a missed opportunity, it’s often an active barrier or a loss of valuable resources that drive them closer to crisis.
imogen’s whirlwind, laudna’s disintegrate, and dorian’s forcecage were all great moves this episode. it also means they’re down some of their highest level spells before they actually face ludinus and/or predathos. granted they have the orb. but whether they can use it will be variable.
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housederiva · 4 months ago
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I don't understand the hype behind Manfred's voice actor? I have no idea who he is, help :(
I genuinely, truthfully believe that Matthew Mercer is one of the greatest voice actors currently alive. He's also a phenomenal storyteller and a good person (source in the last point: I've met him and hung out with him while I was crew on something he was on in the past)
Off the top of my head he voices Fairbanks in Absolution, Leon Kennedy, RJ McCready, Goro Majima, Spyro at one point, a bunch of Digimon and additional voices in Regular Show, Trafalgar Law, Minsc, the 'high noon' guy from Overwatch, and of course voices throughout Vox Machina. He also does a phenomenal job coming up with voices on the fly for his DND campaigns in Critical Role which Vox Machina was the first of (personally I hope that his Manfred voice is close to Henry Crabgrass)
He can also make this sound:
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Here's what Henry Crabgrass sounds like, the voice starts about a minute in and was a completely improvised...though this was recorded in October of 2020 when I think he was already brought on board for Veilguard. So if I am right about the voice being used maybe it wasn't completely improvised
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cowinatrenchcoat · 1 month ago
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Sometimes I wonder at VM being so mad at the Raven Queen. She arguably did them a massive kindness. She accepted Vax's deal the first time to spare his sister, not by killing him, but by making him her champion. Then she accepted his next deal and returned him as a revenent without even clearly understanding why she should (she didn't really know about Vecna but Liam assumed she did so it was big missed high five of a conversation (I think this was when he turned revanent but not sure)).
That's not to say she did it just to be generous. Absolutely not. Her and Vax made deals. She upheld her end, and he has no issue upholding his end because he knows both him and Vex would be dead by now otherwise.
So I was always a bit baffled at VM's hatred of the Raven Queen.
But then I remembered, arguably, their most formative moment as a group was the Whitestone arc. Where they saved Percy from a bird-themed, masked entity that he'd made a deal with. They broke his deal, went against his own will at times, kept him, and it was all good and right.
Then they killed a would-be god. A god with powerful undead followers. A god who moved in shadows and secrets. A god who had tried to kill them and take them from each other. And that was all good and right too.
But now there's a god that reminds them of both Orthax and Vecna. A god who made Vax into an undead follower. A god who won't just let him come back without a contract, a debt. They're powerful, they could fight her. They've been put up against necromancers, dragons, an almost god...surely they could manage the next step up. Together. Like always.
But then Vax...says not to? Says it's ok? Accepts it? Vox Machina are the death denial champions. They haven't accepted death yet for any of them. Why would Vax, why would *now* be different? Surely it's like Percy and they should save him even against his will, right? Surely, even now, he's in this liminal space and could still come back if they just try hard enough.
Sometimes I wonder how different their tone would be on letting him go if any of the others had permanently died. If Vex had failed her persuasion check and Talisen ultimately let Percy die. If they'd rolled just a bit lower on any resurrection and had to actually accept death before.
But with how things went, it's really no wonder they can't move past the denial stage. They were primed to think this was something they could overcome one way or another.
Not to mention the above table aspect. Whether you like this DM choice or not, Matt has made a habit of dangling Vax in front of them. He's thrown down story elements that keep Vax attached to the world; "every day that raven comes to visit," "don't you even dare," it being canon that Vax has stepped in more than once to save Keyleth. He's made it so Liam doesn't even know what he can/should do with Vax.
Campaign 1 gave a beautiful goodbye to Vax. Scanlan's wish bent reality to let Vax "say a few words at his sister's wedding." But...now...is it implied Vax could have come back whenever? Is he in this in-between until Vex dies? Does he even know the parameters here?
So yeah. It's no wonder they're angry. It's no wonder they can't let go. They never had to learn how to let go of each other and he keeps coming back when the plot his god demands.
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ilikestuff69 · 2 months ago
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Question for some Critical Role and LOVM fans.
Spoilers for Critical Role and Legends of Vox Machina you have been warned.
Do some of y’all genuinely believe Percy is permanently dead? Like I’ve seen people post on here, TikTok and Twitter saying “I can’t believe they’re doing this”, “I can’t believe they’re deviating from the source material”, “I’ve lost faith in the writers” and I’m just over here like ???
The cast and crew know that Percy is not only a fan character, but an important character. He’s literally shown up in the campaign 3 aka the campaign they are CURRENTLY running. I seriously doubt that they would just kill him off and not bring him back. It wouldn’t make sense narratively and they’d be shooting themselves in the foot doing so.
Also, we still have 3 episodes left? Like, from the way some of y’all are acting, you’d think they killed Percy off in the series finale.
ALSO also, of course they’re gonna make changes. bringing Percy back to life immediately would cheapen the moment, imo. Percy was able to show sympathy to some that wronged him in the past and they immediately hurt him again. If he was immediately brought back, the general audience would feel like death doesn’t matter and there’s no stakes in this story. Cause like it or not, they do have to write this show to appeal to both fans of the original source material and new audiences seeing this story for the first time. But I seriously doubt they would make a change this big. Percy coming back at a different time is way different from Percy isn’t coming back at all.
Also also also, I’ve seen some people say that the writers said they’re not reviving him, and don’t even know if or where they said that but if they did, yeah. They’re writers. They don’t want you to know the story before it’s been told. Why would they go “yeah he’ll come back” and spoil it for the audience? Actors and writers do this all the time. Andrew Garfield lied about not being in Spider-Man No Way Home, Kit Harington lied about Jon Snow not coming back to life. Every marvel actor lied about their character not coming back in Endgame. No writer or actor would tell you how the story is gonna go because they want you to keep watching.
Basically, I don’t think Percy is permanently dead and I fell like we should all wait a little bit before acting like the show is ruined forever. But hey, maybe I’m wrong and am putting too much faith in the cast and crew, but we will see.
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geeky-diary · 2 months ago
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Y’all I recently got into Critical Role (Campaign 1) and have been watching The Legend of Vox Machina S3 as the episodes have been coming out.
After watching episodes 3-6, I have a theory about what’s going to happen. I haven’t seen any posts discussing my theory, so I’m just going to put it out there.
I think Keyleth and Vax are going to get together in the wake of Percy’s death at Glintshore.
My reasoning comes from the fact that Vaxleth only became official AFTER the group finds Tiberius’ corpse in Draconian, it’s when Keyleth decides to just enjoy whatever time she has with Vax. However, since Tiberius doesn’t exist in the show, that REASON no longer exists.
So, I think they are going to use Percy’s death to circumvent the lack of Tiberius. I don’t think the insecurity being given the Vax changes my theory, because it’s still the same insecurity.
Otherwise… it’s just weird to see Perc’ahlia fucking while Vaxleth is suffering.
And I want to be clear here, I’m mostly a Perc’ahlia shipper. That’s not hate towards Vaxleth, I think they are cute, but the whole reason I decided to watch CR was because I stumbled across Perc’ahlia and got emotionally attached. AND EVEN I THINK ITS WEIRD TO SEE THEIR SEXESCAPADES.
Admittedly, it’s also weird to see Perc’ahlia sexescapades before Perc’ahlia is official, but at least I know what they’re going for. From the moment Vex said she wasn’t able to tell Percy what he wanted to hear, I knew they were headed towards Percy’s death and Vex’s confession. It’s so obvious.
Meanwhile, Vaxleth has been so angsty, and I couldn’t understand why. Like, even having to change events around, I still feel like Vaxleth should have gotten together before Perc’ahlia.
And then this theory hit me like a TON OF FUCKING BRICKS!!!
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your-turn-to-role · 2 years ago
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also. i absolutely adored what lovm did with the pass through fire quote
but then it makes me emotional about the original context, so i have to share that too (minor plot spoilers ahead)
because it wasn't originally to do with the ashari at all. it was from patrick rothfuss' guest character, a blacksmith named kerrek, who helped vox machina fight against the dragon in westruun, and helped keyleth personally through some difficult stuff (he may yet appear on lovm, but given the context of the quote now i doubt we'll get all of it)
and a little after kerrek's episode, patrick rothfuss actually made a legit letter from kerrek to keyleth, with a present inside, and left it with matt until whatever point in the plot she was able to recieve it
which by coincidence was one of the hardest moments in the whole campaign for her
and this letter had marisha legit crying in the episode, because it's just. so beautiful, and so needed. and it goes:
Keyleth,
I write to let you and your companions know that the repair of Westruun is proceeding well. I will not bore you with the details. Suffice to say that our children are well-fed and safe, our elderly and infirm are cared for and comfortable. Without the help of you and yours, this would not be the case.
The folk in charge argue constantly, but that is to be expected, and it is no bad thing. They all want the same good things in different ways. I listen, mostly, and do what I can to make sure that they listen to each other. Without listening, nothing good can happen.
The town... when I say the repair is going well, it is a hard thing for me to talk about. I am not a particularly clever man, and much of this is new to me. When you make a mistake with metal, you can melt things down and start afresh. It is irritating, and it costs in time and soot and sweat, but it can be done. There is a comfort in iron, knowing that a fresh start is always possible. But a city is not a sword. It is a living thing, and living things defy simple fixing. Roots cannot be reforged. They scar, and broken branches must be cut and sealed with tar, and this makes me angry, as it always has, and my anger has no place to go.
It was easier when I was young. I could use my anger like a hammer against the world. I was so sure of myself and my friends and my rightness. I would hammer at the world, and breaking felt like making to me, and I was good at it. And while I was not wrong, neither was I entirely right. Nothing is simple.
I do not work in wood. I am not brave enough for that. There is a comfort in iron, a promise of safety, a second chance if mistakes are made. But a city is more a forest than a sword. No, it needs more tending than that.
Perhaps a city is like a garden, then. So these days, it seems I have become a gardener. I dig foundations in the earth. I sow rows of houses. I plan and plant. I watch the skies for rain and ruin. I cannot help but think that you would be better at this, but circumstance has put both of us in our own odd place. You are forced to be a hammer in the world, and my ungentle hands are learning how to tend a plot of land. We must do what we can do.
Did you know that there are some seeds that cannot sprout unless they are first burned? A friend once told me that. She was... she was a bookish sort. I think of gardening constantly these days. I wear your gift, and I think of you, and I think it is interesting that there are some living things that need to pass through fire before they flourish.
I ramble. You have the heart of a gardener, and because of this, you think of consequence, and your current path pains you. I am not wise, and I do not give advice, but I have come to know a few things: sometimes breaking is making. Even iron can start again. And there are many things that move through fire and find themselves much better for it afterward.
I have enclosed a gift. Once it was a sword, but it has changed. It is a small thing, and silly. Please forgive an old man for his foolishness. Still, I hope it brings you some small comfort.
Kindly, Kerr.
and the present inside the envelope? a ring, engraved with the phrase "I have passed through fire."
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