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#it comes from the Vox Machina campaign
bourbontrend · 2 months
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Discover the magic of Vox Machina in a bottle! Critical Role has teamed up with Find Familiar Spirits to bring you Sandkheg's Hide, a limited-edition bourbon inspired by the iconic in-game drink. Perfect for fans of Critical Role and whiskey enthusiasts alike! Don't miss out on this unique collaboration. #CriticalRole #FindFamiliarSpirits
#found#Posted in: Critical Role#Nerd Food#Pop Culture | Tagged: Find Familiar Spirits#Matthew Lillard#Sandkheg's Hide#whiskey Critical Role and Find Familiar Spirits have come together to make a whiskey calling back to an in-game drink called the Sandkheg's#wax seal#and medallion. * Find Familiar Spirits founded by Matthew Lillard#known for pop culture roles. Critical Role announced this morning they have partnered with Matthew Lillard's Find Familiar Spirits to relea#it comes from the Vox Machina campaign#in which they ordered an alcoholic drink so powerful (and expensive) that it basically numbed and inebriated the person who drank it for ho#Episode 65.) So#of course#they made a super premium whiskey to match the Marquet beverage#as this is a custom-blended small-batch bourbon in its own bottle designed to match the one Matthew Mercer described in the game. We have m#as it is now up for pre-order via the Quest's End website and their distributor Seelbach's. And if you wish to learn more about Find Famili#you can check out our interview with Lillard. Credit: Find Familiar SpiritsSANDKHEG'S HIDE Inspired by the description of the bottle in the#the exciting new bourbon comes in dark green glass with a distressed label#and exclusive coin medallion around its neck#tucked inside a burlap bag. Designed to look like an in-world shipping crate#the whiskey's unique box will also contain a journal from the Exandrian maker of Sandkheg's Hide that tells the story of this uniqu#written by Jasmine Bhullar with all-original art by illustrator Tyler Walpole and a map by fantasy cartographer Deven Rue. Quest's End mast#with base bourbon notes of baked apple#brown spice#shortbread cookie#and oak blended with whiskey finished in vermouth barrels for herbaceous notes and whiskey finished in sherry barrels for dried red fruit a#Find Familiar Spirits recently burst onto the super-premium spirits scene with three enormously successful launches#Quest's End Paladin
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g1ngerbeer · 5 months
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stuff i drew last night while entranced by pre-stream percy
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laurasbailey · 1 year
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is it weird that the bells hells party dynamic might be my favourite
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sunburstsky · 2 years
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obsessed with what they’ve done re: Mythcarver as foreshadowing for post Campaign 1 Episode 85. they really have done so much good work this season showing hints of things to come later in the campaign and little fixes that make things cleaner
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shorthaltsjester · 1 month
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doing questionable things like rewatching a bard’s lament for “fun” and scanlan and vex you will always be famous. the fact that scanlan brings up that they’ve travelled across planes to fix vex’s daddy issues but then it’s vex’s daddy issues that ground her rebuttal to scanlan when she tells him to stop treating kaylie like an object. and god. vex’s “fuck him! fuck him for not saying anything sooner. and fuck us for not asking.” in the immediate aftermath, and then once she has time to put her walls back up, vex’s “my take-away from scanlan is that we all talk too much.”
the fact that vex was the one who made that comment that without his magic scanlan is just some guy but he’s also the some guy that vex spends the campaign looking up to (even if she does it through barbs and snark), the fact that when vex was fighting against saundor hearing things like “unproven ally” scanlan was all jokes until he realized how much vex believed what was being said to her. the fact that when scanlan comes back, it’s vex who literally sees through his disguise.
what do you mean scanlan was a deadbeat father who discovered a daughter that he did love but loved only as an object until vex called him out on it? what do you mean vex was a woman who struggled to forgive in part due to her crapshoot father and she was the first to forgive scanlan when he came back?
vex and scanlan also have such interesting interactions in terms of the balance of snark, silliness, and sincerity. it’s not uncommon from any characters of sam or laura’s since they are both silly little guys who also love drama and roasting each other especially when it comes to character rp, but as always it’s so dynamic when it’s the two of them bouncing off each other, especially when they’re doing so through scanlan and vex who are already bitchy characters (affectionate) with humour as a deflection method. but it’s a silly and deeply sincere moment when vex finally puts the witch hat scanlan gave her back on with his promise that he won’t run away from the final battle. it is one of my favourite laughable moments in c1 but it also reeks of sincerity when scanlan asks vex if she prefers planetar scanlan or normal scanlan and vex tells him he is fucking hot as a planetar, but she loves him like he was and he’s her favourite when he’s just himself.
like. they’re insane do you understand. the dawnfather asks vex to prove herself and scanlan turns her into a dragon to help her succeed, pelor asks vox machina what vex means to them and scanlan says she’s greedy and mean and the most perfect of them all. the knowing mistress asks scanlan to prove himself and vex escorts him on a broom he unlocked for her and then she picks an impossible lock for him, ioun tries to remind scanlan that his strength is the joy he provides to his friends and he makes a deflective quip that he’s really powerful and vex undercuts his deflection with a sincere assertion that he is. scanlan cast his last wish spell letting her see her brother on her wedding day. vex sent herself across the continent alone with her worry and grief while scanlan’s corpse lay awaiting resurrection to ensure that his daughter could be there to either bring him back or say goodbye.
they are the platonic chosen soulmates of all time to me. i make a post like this like once a year minimum and it’s because they Haunt me. both sam and laura said what if we made high charisma characters using their charisma as a shield and humour as a weapon and they saw through each other’s masks but they never explicitly talked about it to one another. good riddance to talks machina but i will never forget the episode post bard’s lament with laura and sam where sam revealed that vex was the only one who said anything that actually got through to scanlan and another episode where laura revealed that the reason vex was so angry and sad when scanlan left was that vex felt like her and scanlan had a unique bond where they were the only two who really saw one another’s masks for what they were. also laura providing the insight that while vex was actively working on being more forgiving, another reason she was so open and happy with scanlan when he came back was that vex didn’t want to scare him away again.
what am i supposed to do with all that? be normal about scanlan and vex? literally impossible
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utilitycaster · 30 days
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I really like Taliesin elaborating on the inspiration from the 90s LA punk scene, in which he said a lot of the people he knew were just people looking for hope in a world that has been incredibly unfair to them. It's a very empathetic view towards people who, as he said, often are dealing with injustice and disadvantages.
He also mentions that many of these punks were dealing with drug and alcohol problems (and while he did not want that to be central to Ashton's character and wanted to focus instead on chronic pain for a number of reasons, including personal, Ashton definitely relies on alcohol for palliative reasons). More generally, we see Ashton look for hope and answers in a lot of places that end up being extremely incorrect. The most obvious one is with the shard of Rau'shan, which, after multiple people advised them against taking it with very clear warnings, they decided to still attempt to absorb, with nearly-fatal results; but there were flashes of this with their earlier cynicism towards Eshteross vs. a much more begrudging acceptance of the transactional worldview of Ratanish or Jiana Hexum.
Ashton often places his own pain in a position of honor, and in doing so can discount that of other people. He's been remarkably unlucky, to be clear; I think that's part of it. We as the audience know that their statement that no one in that room has felt helpless in their lives is demonstrably false about pretty much all of Vox Machina and their allies, as well as the Bright Queen. He says Keyleth maybe does know, not realizing that of Keyleth and Vex, one has been a homeless runaway rather like himself, and it's not the one he's saying knows helplessness. In a way, to hold on to that hope, they find themselves telling themselves a lot of lies because otherwise they have to face the truth that their suffering did not make them more qualified or better; it was just unfair and it might still keep happening. He blames the gods because then at least there's a reason and not just absolutely random chance that he was born to a self-important cultist, happened to survive a long-shot ill-advised ritual and wake up in the desert of another continent, happened to be the one thrown out the window of Hexum Manor, and happened to be saved with a Potion of Possibility. To be clear, they've since made a name for themself on their own merits, but a lot of who they are, both in terms of the traumatic and difficult elements and in terms of what now makes them special was dumb luck, good or bad.
For Ashton, for those LA punks Taliesin knew, for the Vanguard and for Ludinus and for countless people in Exandria and in our actual world, a lot of grasping for hope becomes grasping for a meaning for pain and suffering. I'd argue that this is a pretty major theme Taliesin explores with all his characters. However, just because the pain is real doesn't mean the conclusions one comes to as a result of it are inviolate and above reproach. It is possible to have extremely valid pain and trauma and to be incredibly wrong about its source or what it means, or to deal with it in ways that will either make it worse or that will inflict pain, even inadvertently, on others. And I think the theme of the campaign is very much that; what happens when someone either chooses to or must let the decisions they made to deal with a moment - or a life - of pain be writ large on both themselves and the world?
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littlepinksapphire · 1 month
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The people who hate that Vox Machina and the Mighty Nein are featured in this campaign have never made sense to me. They talk about it like it’s some lame gimmick. Guys, this is an actual real life game of DnD. I know some people think that’s up for debate, but it’s not. How often does a group last long enough to meet their own characters from a previous campaign? That’s actually so rare and special.
Critical Role works because first and foremost, it’s a game between friends. So many people are eager to prove it’s scripted or complain when a story choice is made that they don’t agree with. Matt’s not trying to please you, he’s trying to please his friends. You, the viewer, and your experience, come second.
We got to watch Travis shed tears of joy getting to see Grog, excuse me, Grogory for the first time. But thats just a lame gimmick, I guess? I personally wouldn’t trade seeing the childlike wonder and excitement at the table for a supposedly better story beat. Go write some fanfiction about it and stop being entitled.
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your-turn-to-role · 2 years
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also. i absolutely adored what lovm did with the pass through fire quote
but then it makes me emotional about the original context, so i have to share that too (minor plot spoilers ahead)
because it wasn't originally to do with the ashari at all. it was from patrick rothfuss' guest character, a blacksmith named kerrek, who helped vox machina fight against the dragon in westruun, and helped keyleth personally through some difficult stuff (he may yet appear on lovm, but given the context of the quote now i doubt we'll get all of it)
and a little after kerrek's episode, patrick rothfuss actually made a legit letter from kerrek to keyleth, with a present inside, and left it with matt until whatever point in the plot she was able to recieve it
which by coincidence was one of the hardest moments in the whole campaign for her
and this letter had marisha legit crying in the episode, because it's just. so beautiful, and so needed. and it goes:
Keyleth,
I write to let you and your companions know that the repair of Westruun is proceeding well. I will not bore you with the details. Suffice to say that our children are well-fed and safe, our elderly and infirm are cared for and comfortable. Without the help of you and yours, this would not be the case.
The folk in charge argue constantly, but that is to be expected, and it is no bad thing. They all want the same good things in different ways. I listen, mostly, and do what I can to make sure that they listen to each other. Without listening, nothing good can happen.
The town... when I say the repair is going well, it is a hard thing for me to talk about. I am not a particularly clever man, and much of this is new to me. When you make a mistake with metal, you can melt things down and start afresh. It is irritating, and it costs in time and soot and sweat, but it can be done. There is a comfort in iron, knowing that a fresh start is always possible. But a city is not a sword. It is a living thing, and living things defy simple fixing. Roots cannot be reforged. They scar, and broken branches must be cut and sealed with tar, and this makes me angry, as it always has, and my anger has no place to go.
It was easier when I was young. I could use my anger like a hammer against the world. I was so sure of myself and my friends and my rightness. I would hammer at the world, and breaking felt like making to me, and I was good at it. And while I was not wrong, neither was I entirely right. Nothing is simple.
I do not work in wood. I am not brave enough for that. There is a comfort in iron, a promise of safety, a second chance if mistakes are made. But a city is more a forest than a sword. No, it needs more tending than that.
Perhaps a city is like a garden, then. So these days, it seems I have become a gardener. I dig foundations in the earth. I sow rows of houses. I plan and plant. I watch the skies for rain and ruin. I cannot help but think that you would be better at this, but circumstance has put both of us in our own odd place. You are forced to be a hammer in the world, and my ungentle hands are learning how to tend a plot of land. We must do what we can do.
Did you know that there are some seeds that cannot sprout unless they are first burned? A friend once told me that. She was... she was a bookish sort. I think of gardening constantly these days. I wear your gift, and I think of you, and I think it is interesting that there are some living things that need to pass through fire before they flourish.
I ramble. You have the heart of a gardener, and because of this, you think of consequence, and your current path pains you. I am not wise, and I do not give advice, but I have come to know a few things: sometimes breaking is making. Even iron can start again. And there are many things that move through fire and find themselves much better for it afterward.
I have enclosed a gift. Once it was a sword, but it has changed. It is a small thing, and silly. Please forgive an old man for his foolishness. Still, I hope it brings you some small comfort.
Kindly, Kerr.
and the present inside the envelope? a ring, engraved with the phrase "I have passed through fire."
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biowho · 26 days
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I don't understand the hype behind Manfred's voice actor? I have no idea who he is, help :(
I genuinely, truthfully believe that Matthew Mercer is one of the greatest voice actors currently alive. He's also a phenomenal storyteller and a good person (source in the last point: I've met him and hung out with him while I was crew on something he was on in the past)
Off the top of my head he voices Fairbanks in Absolution, Leon Kennedy, RJ McCready, Goro Majima, Spyro at one point, a bunch of Digimon and additional voices in Regular Show, Trafalgar Law, Minsc, the 'high noon' guy from Overwatch, and of course voices throughout Vox Machina. He also does a phenomenal job coming up with voices on the fly for his DND campaigns in Critical Role which Vox Machina was the first of (personally I hope that his Manfred voice is close to Henry Crabgrass)
He can also make this sound:
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Here's what Henry Crabgrass sounds like, the voice starts about a minute in and was a completely improvised...though this was recorded in October of 2020 when I think he was already brought on board for Veilguard. So if I am right about the voice being used maybe it wasn't completely improvised
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One thing I fuck with in Campaign 2 and 3 over 1 is how real they feel. Don’t get me wrong I love Vox Machina and they’re probably still my favourite party but they felt like legendary hero’s in the making from day one. Mighty Nein are a bunch of assholes who end up in a situation where they happen to be the ones fighting and Bells Hells are broken pieces just trying to help each other stay together. It’s great. I love every party for different reasons and it’s why I keep coming back.
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Listen, I understand and respect the fact that Matt (and probably the cast) were going for something different with Campaign 3 but as I make my way through Campaign 1 and remember Campaign 2's vibes, it's becoming more and more apparent, at least to me, that the "different" is just not working.
There is just something missing from the dynamic of the Bells Hells that was there with Vox Machina and the Mighty Nein that makes this campaign feel like it's missing something.
Honestly, with Vox Machina and the Mighty Nein, it felt like they were family and that they would go to the ends of the earth for each other (and did multiple time) whereas with the Bells Hells, it feels like they are a group of friends where if they didn't have to stick together, they wouldn't... I know they've had conversations and have gone to the ends of the world for each other, but there's just something different about... a missing puzzle piece if you will.
This is very much not a bad thing. There may be something coming down the line that will retroactively make this different feeling make sense, it be setting up future campaigns that will be bigger and better than the previous ones and this was a necessary stepping stone to get there... it's just something I've been pondering for a while and thought I would attempt to put into words!
What are your thoughts?
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big-moon-little-moon · 6 months
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things that are most definitely not going to happen, but my brain went "OH GODS WHAT IF THEY DO THIS" about them anyway - for the critical role 9th anniversary episode this thursday (in order from most to least likely)
More characters from previous campaigns cameos
The Legend of Vox Machina season 3 date announcement
The Mighty Nein animated series premiere date announcement
Robbie Daymond comes back and Dorian rejoins Bells Hells
Predathos awakens
Bells Hells find Grog on the moon
Vax is released from the orb
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theoutcastrogue · 8 months
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This is petty but that's never stopped me.
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In the Vox Machina campaign, Scanlan Shorthalt's resounding success in matters of tactics [this post isn't about roleplaying] was partly due to Sam Riegel's skill, and mostly due to the fact that 5e Bards are just that good. However! The "gnome bard" combo was famously chosen by Liam, after Sam, who'd never played d&d before, asked what's the silliest, least powerful and least badass thing he could play. That was his character concept. And at the time, Liam was not wrong to answer "bard". In 3rd Edition/Pathfinder, Bards DID suck, at least out of the box. You could build a strong Bard in Pathfinder, but you had to optimise to high heavens with carefully selected feats and spells and items from various sources. It didn't just happen spontaneously, and it was still nowhere near the raw power and versatility of a Wizard or Druid. Bards played support.
So at lvl 9, they started streaming and switched from Pathfinder to D&D 5e. Scanlan got an ENORMOUS power boost at that point, but Sam was still harbouring under the impression that his chosen class is not powerful or badass at all. And as they kept playing and he kept killing it (he was brilliant at it, no doubt about that!), he presumed that he was killing it with one hand tied behind his back, because he was just a silly little gnome bard. And, he emphatically wasn't silly. He was a whole-ass full caster, top tier class right there.
Pathfinder Bards are half-casters. If they hadn't switched to 5e, Scanlan wouldn't have access to 7th and higher level spells: no Mordenkeinen's Magnificent Mansion (a signature spell), no Dominate Monster (this is how he made the goristro fight Vorugal), no Reverse Gravity (big moment in the first Ripley fight), and no Wish (kind of a big deal!). Other spells aren't in the Bard list, and there's no Magical Secrets in Pathfinder: he wouldn't have access to Bigby's Hand (another signature spell), Otiluke's Resilient Sphere (how he got rid of the efrit, and Ripley), Lightning Bolt and Stinking Cloud (his standard damage spells), Polymorph (that's several giant eagles including the "now smarter" Grog (this will never stop being funny), and of course the legendary triceratops), or Counterspell (kind of an enormous deal). And all the other spells would have come later: no Seeming at lvl 11 = no cows. (What a loss! No cows!)
And it's not just access to spells, it's also "likelihood of spells to work", which depends on the DC, which in Pathfinder depended on spell level. Lower level spells had a lower chance of doing anything, by virtue of being easier to resist. And half-casters got a slower spell progression, and ended up with significantly less power overall. Whereas in 5e spell level is irrelevant, spell DCs depend on your character level, and that's that. Even (Bardic) Inspiration got a boost from the switch. All in all, we're talking about a spectacular upgrade.
So a tragic misconception happened: Sam got it into his head that he's so good at d&d that he can gimp himself and still kick ass. Well, he can't.
When he played a Rogue (no big spells, huh? no cheat sheet!) he sucked at it and he hated it. And now that he plays a Cleric and actually, actively gimps himself (he said in a 4-Sided Dive that he deliberately avoids cleric spells that others have used before in CR, which by now is most of them, and certainly the best of them), he very predictably sucks at it too (I mean relatively speaking; it's still a full caster), and he doesn't love it. The one time he was BRILLIANT was when he had a top tier class to work with, and used it to its full potential. But he thought he was gimping himself, because he was thinking of a different game/edition than the one he was playing!
I wanna grab him by the shoulders and shake him up and say my good man, you gotta stop this "I gimp myself" -> "I fail to kick ass" -> *surprised pikachu face*. CHOOSE. Either gimp yourself and accept you won't be kicking any ass, but it's okay because you enjoy roleplaying someone like that more than you enjoy kicking ass, OR stop gimping yourself and kick ass, because you do enjoy kicking ass, don't you?
Both are great! I approve either way! But choose.
I also wanna grab Liam by the shoulders and tell him "Wizard or Sorcerer! For the love of all that's green and good in this world, next time Sam asks you what class to play in D&D, tell 'im Wizard or Sorcerer!". But then I remember that next time they'll probably play Daggerheart and not D&D unless WotC makes them an offer they can't refuse, so the whole thing is moot.
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shorthaltsjester · 1 month
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i truly am baffled by some of the cr fandom when it comes to the topic of the gods and c1 and death in general because. the raven queen didn’t kill vax. in fact she gave him more time. she Does get the blame from keyleth and some from vex but even those two by the end were more so just holding grudges wrapped up in their own issues that were exacerbated by vax’s choices. but it was always vax’s choice. which, y’know, i’m aware of a portion of the cr fandom’s propensity for dismantling every interesting choice a character makes into something forced upon them, but the role of fate in exandria has never been like bad faith you must adhere to the path chosen for you, it’s much more like what brennan has spoken about wrt specificity: as one makes more choices they become more particular to a given outcome. but that’s not some curse by the gods that dooms characters that’s literally just. what living is.
and of course death is a complicated thing that everyone approaches differently but. god the amount of people who view vax’s dynamic with the raven queen as an injustice or his death as some unforgivable thing the raven queen caused some how? in the words of laura bailey, Were We Watching The Same Orb? it isn’t an injustice that vax, completely willing to pay whatever it cost him to save his sister, was bound to the Deal He Agreed To. his role as the champion was one he found meaning and purpose in. further, it was the raven queen that allowed him to be resurrected later in the campaign. like, it isn’t fair that vax had so little time but it is time he chose and time he was given, but vox machina tends to fall on the reaping the benefits side of unfairness of power in exandria. if what makes the gods — particularly the matron of ravens — irredeemable is that they have the power to make choices that mortals can’t like denying someone’s resurrection, how irredeemable must the group of heroes called vox machina (whose members drop like flies to be revived moments later) be to the everyday person who just has to watch the people they love die and make peace with it?
of course it sucks that vax could not have a happy ending or epilogue like the rest of vm, except of course, vex has a family and is happy and loved, and keyleth is strong and alive and protected, and i think that looks a lot like what vax wanted most.
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utilitycaster · 4 months
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An ongoing theme, with regards to the gods (as opposed to Predathos and the Imperium) is that of free will. The gods are stringent in collecting on promises made, and the Betrayers will use initial consent as license to act freely, but it’s notable, in a campaign where nearly all the main player characters are shaped by entities that never once gave them a choice, the gods require an invitation. Except, worryingly, Predathos, a being of nigh-divine powers who does not seem bound by this limitation. And, of course, mortals can do as they will.
When Lolth overtakes Opal, the fact that Opal assumed both the crown, and the title of champion, willingly, is repeatedly mentioned, in DM narration and by Lolth herself. Lolth also mentions to Dorian, (perhaps untruthfully, though the events of EXU indicate this might be genuine), that she wished for him to become her champion instead - but he did not put on the crown, so she can’t have him. Obviously, Lolth takes many liberties with Opal once given entry, but she can only speak to people or act through someone who has permitted her. We see this too with Asmodeus: it is ultimately Zerxus’s choice not to walk away and face his death, but make good on his pact; some degree of initial consent is needed. K’nauth and Judicators are also both explicitly described as voluntary: once permission is given, they are bound, but this is no different than the contracts of warlocks and notably, with the gods, while we’ve seen them make deals under dire straits, we’ve never seen such unwitting participants in their pacts as Fjord with Uk’otoa or Laudna with Delilah among the gods. All entered in control of their faculties, to our knowledge, though not necessarily with the full knowledge of what it entailed.
The Prime Deities are differentiated from the Betrayers in that they continue to provide free will to their champions and their faithful. The Raven Queen accepts Vax’s trade of his life for Vex’s, given without any direct communication from her, but she quickly does begin to communicate clearly; when Vax communes with her in Duskmeadow, she tells him what she wishes, putting him much more at ease. Later, after his death, she gives him an option to either remain dead, or to have a little more time left with Keyleth, Vex, and the others of Vox Machina before he completes his task and returns to her, and he makes a choice. When Morrighan asks for guidance, the Raven Queen’s response is to ask “why are you fighting, and what are you fighting for?” and stresses that she wishes to lay out the exact terms before Morrighan agrees to anything. When Percy asks her what to do she, ironically enough for a goddess of fate, tells him he possesses the capacity to do great things of his own accord. All of Vox Machina’s divine favors come willingly, only after a conversation; the Wildmother first reaches out to Fjord before he decides to accept. And mortals have the capacity to resist even these promises; Opal is only partially successful but she does not give the Spider Queen two deaths and she does not leave alone. Fy’ra Rai finds herself able to go against Lolth’s wishes even when the Wildmother does not wish to intervene; it is her choice not to kill Opal but to go with her.
When mortals express doubt in the gods, it’s typically not their actions. It’s because they don’t think they meddle in the matters of mortals enough. As mentioned, Percy struggles with the open-ended nature of the Raven Queen’s advice. Essek, frequently considered an “anti-god” character is actually quite mild in his doubt and ultimately more frustrated at the clerics of the Kryn Dynasty than the Luxon itself (put a pin in that). Ludinus Da’leth states the gods should have prevented the Calamity, despite us knowing that the Prime Deities avoided intervention and that ultimately, while the Calamity had a number of causes, mortals (Vespin, Laerryn, much of the city of Avalir) were at the root. Ashton and Imogen’s frustrations with the gods have both ultimately been that they asked for assistance and did not receive it.
The extension of the Prime Deities’ belief in the free will of mortals is sufficiently strong that even during the Age of Arcanum, when many mortals rejected them, and when they did not require mortal intermediaries, they still chose to preserve it until the Calamity began. Each major action by the gods as a group is ultimately one to preserve themselves (the sealing of Predathos; the destruction of Aeor; the current campaign’s truce) or to preserve mortals (the Primes during the Schism and in creating the Divine Gate).
Contrast this with Delilah, who seizes control of Laudna and who is never stated to have asked permission for any of her actions. Compare to FCG, designed by Aeorians to lose control and kill. Compare to Chetney, bitten by a werewolf in the wilderness (and the others of the Gorgynei as well) - indeed, what control he has is the legacy of magic granted by the Raven Queen and by a nature spirit tied to the Wildmother. Contrast this now with Predathos, whose Ruidusborn had no say in this connection and indeed, many are motivated in service to Predathos with the goal of freeing themselves. Enforcers within the Kreveris Imperium refer to themselves as The Will, and Elder Barthie refers to those who oppose them as being made “pliable”. Chetney’s loss of control under Ruidus is deliberately triggered by the Weave Mind, with whom he made no deal.
If we (in my opinion, rightfully) reject any argument that denies the right of sentient entities to self-preservation, we are left with the following accusations of the gods: failing to stop wrongdoing by mortals (both in their name and unrelated); and acting in accordance with pre-existing agreements. The latter we can also reject; it is not perhaps kind of the gods to hold people to their contracts, but this is not unique to them and as discussed extensively above, they do require that, at least initially, the promise be made willingly.
The former, unfortunately, will not be stopped by destroying the gods. Ultimately, such people as Tuldus, Bor’Dor, and the people of Hearthdell were oppressed by their fellow mortals. In-world, we have seen zealotry in the name not just of the Prime Deities but that of countless lesser ones, notably Uk’otoa; if only the Prime and Betrayer gods are at stake, this simply creates a power vacuum to be filled by other entities vastly more powerful than mortals. On the other hand, should all power-granting entities be devoured, setting aside the upheaval this will cause in society, this leaves no shortage of room for oppression on the basis of race or political affiliation, both of which we’ve seen. The Tal’Dorei Campaign Setting’s original incarnation, prior to the further development of Wildemount for Campaign 2, even stated the Dwendalian Empire forbade all religion and was still an authoritarian one. Colonization is the end goal of the Weave Mind and indeed the motivation for killing the gods per Edmuda. It also is not unheard of on Exandria for reasons not attributed to religion, notably the settling of the Menagerie Coast by Marquesians, and Tal’Dorei (formerly Gwessar) by human settlers from Issylra. And, of course, as we know in our real world, you do not need provable deities for religion to develop nor for colonization and oppression. Mortals do these things in reality and Exandria, whether or not the gods exist, and destroying the gods in Exandria achieves no prevention, only carnage.
Returning, finally, to Essek: when we look at the major characters who are PCs or are aligned with them who have expressed frustration with the gods, the only one who has much of a case for being influenced by the actions of a deity is Percy, who is staunchly on the side against Predathos. One could split hairs and note that Vecna was not a deity at the time of the murder of Percy’s family, his own torture, and the destruction and occupation of Whitestone, but rather merely a power-hungry wizard extending his lifespan via unscrupulous means, but Percy’s own choices render this moot. Meanwhile, the gods simply did not alleviate Imogen and Ashton’s experiences, both of which were in part due to powers caused by entities the gods, in fact, failed to sufficiently destroy (Predathos and Ka’Mort specifically) and mostly perpetuated by mortals reacting to Imogen’s abilities or Ashton finding themself orphaned on the outskirts of a notoriously rough city and later, caught as the fall guy in a failed heist by a morally questionable wealthy collector.
It is my belief that Keyleth’s anger is, on some level, extended towards someone who can’t respond nor change and who she feels she cannot be angry at, and that is Vax. Vax made the deal and the Raven Queen collected; Vax decided to take the Raven Queen’s second offer. He was forced into neither, and as discussed later, he likely would have responded poorly to a True Resurrection attempt given his faith. Vax is dead because of Vecna, but neutralizing Vecna didn’t fix it. I think Dorian’s anger at Lolth meanwhile is valid, but it’s also something I’d imagine he feels he cannot direct towards Opal, even though her actions are a part of it. And I’m sure both Keyleth and Dorian blame themselves, to an extent, whether or not that is rightful. The gods make just as convenient a scapegoat for those hurt by mortals as they do an excuse for cruelty.  But I don’t think killing them will bring back Vax, and certainly not Cyrus. Much as Derrig and Will and four other Ashari lie permanently dead at the hands of Otohan Thull despite her demise, and Orym’s trauma remains, killing the gods will not undo what happened to Imogen or Ashton. And since their main crime is considered to be inaction, killing them does not end suffering (and, indeed, should we dig into the infrastructures of Exandrian society and cosmology, may very well drastically increase it). It merely confirms that no one will receive their favor rather than only some; a bringing everyone down to your misery rather than striving to elevate all. An apt, if slightly tongue-in-cheek comparison to the real world is the fact that the cause of student loan forgiveness has been hamstrung and neutered by people furious that, since they didn’t receive help, no one else should - it is a self-centered and retaliatory mentality to lash out so far in jealousy that one would willingly destroy the life of another with the goal of increasing universal suffering.
Sources:
Timestamps available upon request but here are the episodes I’m drawing from. Printed works include pages.
Lolth, Opal, and Dorian: see 3x92-93; see also EXU Prime episode 8, EXU Kymal episode 2 for Opal willingly accepting and EXU Prime episodes 5 and 7 for the Spider Queen trying to get Dorian to put on the circlet.
K’nauth: EXU Calamity episode 2
Asmodeus and Zerxus: EXU Calamity episode 4
Judicators: 3x43
The Raven Queen and Vax: notably 1x44 (initial deal), 1x57 (Duskmeadow communion), 1x103 (her offering him the choice to pass or to become a revenant). Percy is also in 1x57.
The Raven Queen and Morrighan: 3x93.
Vox Machina’s divine favors: 1x104-1x106
Fjord and the Wildmother: 2x65; powers granted in 2x76.
Fy’ra and the Wildmother: 3x93
Essek’s feelings: see the final portion of this excellent post from essektheyless
Ludinus on the gods: 3x45
For causes of the Calamity, see EXU Calamity in its entirety, but Vespin specifically is episode 4, many of Avalir’s actions (including ignoring the hall of prophecy) are episode 2, and Laerryn denying the Arboreal Calix needed energy and casting Blight are in episode 3).
Ashton on the gods: 3x65
Imogen on the gods: 3x79
See page 12 of The Explorer’s Guide to Wildemount regarding the Prime Deities’ choice not to enforce their will during the Age of Arcanum.
Sealing of Predathos: 3x43; destruction of Aeor: EGTW 121; Truce mentioned in 3x67 and has appeared in 3x89 (Vezoden) and 3x92-93 (The Wildmother and Lolth).
Schism: EGTW 12; Divine Gate EGTW 13-14.
Delilah seizing control: 3x23
FCG’s design: 3x32 and 3x45
Chetney and Gorgynei (history and control): 3x40-41
Weave Mind control of Chetney: 3x91
Goals of Ruidusborn: multiple but see 3x48 and 3x89, 3x92 for a strong example with Liliana.
Imperium practices: 3x84
Tuldus: 3x44. Bor’Dor: 3x63. Hearthdell: 3x60-61.
Actions of Uk’otoa: much of Campaign 2 but notably 2x98 and The Mighty Nein Reunited.
Original description of the Dwendalian Empire: Tal’Dorei Campaign Setting (not Reborn) page 99
Goals of the Weave Mind: 3x85
Colonization of the Menagerie Coast: EGTW 17 (largely a peaceful one); Colonization of Tal’Dorei: Tal’Dorei Campaign Setting Reborn page 18 (explicitly stated to be against the wishes of the elves; led in part to the rule of Drassig and Scattered War).
Percy and Vecna: Vecna ascends in 1x106; the events of the Whitestone Occupation begin prior to campaign 1. Percy is in multiple war councils against the Vanguard and notably appears in the plans for a distraction to allow Bells Hells to take the Bloody Bridge in 3x81.
Imogen and Predathos: the revelation that Predathos may be within exaltants comes in 3x92; 3x83 and 3x87 both have involuntary experiences due to Predathos and see Liliana’s arguments in 3x48 as well as Imogen’s discussion of Gelvaan.
Ashton and Ka’Mort: emotional fallout most notably in 3x78; Evontra’vir’s description of what happened with the shard in 3x74. Memories of the Hexum Manor heist can be seen in 3x35.
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oneoftheextras · 1 year
Text
pairings: percy de rolo x gn!reader / vax’ildan vessar x gn!reader
request: headcanons for percy & vax with touch starved gn s/o?
warnings: none, no spoilers for the campaign or show
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percy de rolo:
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It takes him a while to notice at first.
Percy, the gorgeously brilliant man that he is; is oblivious when it comes to being attentive to you.
His brain wanders to various different places, all the ways he can improve his inventions, but he misses the way you stutter when his hand brushes yours while explaining blueprints.
Or so you think.
He doesn’t entirely miss it. He makes a mental note of it and keeps watch for any more reactions that would help him draw a conclusion.
The answer only really hits him -quite literally- in the face when Vox Machina are fighting a mountain giant.
The giant’s club hit the ground with such force that the ledge you’re close to starts to crumble.
Percy immediately see’s what is going to happen before you even have a chance to register the club hitting the floor.
He snakes his hand around your waist and pulls you into him and away from the 500 foot drop.
His hand his strong against you. Protective. Afraid to let go.
But his heaving chest quickly calms when he sees you shyly averting his gaze and shifting in his grasp.
There were no words to describe how it felt to be in his arms, but the dopey smile on his face explained that he understood.
He uses the crook of his free hand to tilt your head up to look at him.
“Watch your step” he smiles as he lowers his mouth to meet yours.
From then on, he made sure to give you affection, even if it was a small touch to let you know he was there.
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vax’ildan vessar:
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Unlike Percy, Vax fully knows you crave his touch and thrives in knowing you want him.
He uses it to his advantage, purposely going out of his way to not let you touch him, always returning the interaction with a sly smirk and a knowing look in his eyes.
It’s infuriating, but it only makes you want him more.
At first you’re determined to catch up and make him pay, but the rogue is just too damn fast.
One night you almost catch his hand after dinner but he swipes it away at the last second with an ‘uh-uh’ and a wag of his finger.
He enjoys watching you start to get desperate for him.
Watching and hearing you whine and beg for his touch with your eyes.
Until you start to torture him back.
You purposely undress in front of him, knowing he won’t be the first to break, he’s too damn stubborn.
You hear his breath catch from the other side of the room and you smile inwardly knowing you have his attention.
This continues for a few nights until he finally snaps.
You don’t even get to do your nightly routine for him before he has you pinned to the bedroom wall
One hand on your cheek, the other holding your hip and his face unbearably close to your lips.
You inhale each other’s breath for a moment, then he airily chuckles “well played” and caves, kissing you passionately.
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