#isn't even mentioned
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231s-prompts · 11 months ago
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speaking of Q, where the fuck are they?
They went on a train last we saw them and I'm supposed to expect that they're never gonna show up again? B-frickin-S
watch there be a return of Q that absolutely messes up Yokohama (again) and if that's Fyodor's return (because there's no frickin way he's dead), then I called it
Better yet, Q went to hang out with the Guild and is a better person now (because we all know that Fitzgerald can afford therapy, if he doesn't take it up himself)
actually wait a minute they traumatized Q too
...
...well Ango needs a kid to take care of
to er... empathize with Bram and Kunikida and Dazai.
and Odasaku
Ango probably has some money laying around
...
wait he's busy with this whole war thing... he still needs a kid though
...
natsume then. they can bond over fun hair
Edit: I got my timeline messed up so I struck through some stuff. The last time we saw them was when Chuuya and Dazai kinda sorta saved them. They're just flat out missing rn. The train stuff was after they got the two ADA girls and right before the Guild kidnapped them
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inkskinned · 1 year ago
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you're in the habit of denying yourself things.
if someone asked you directly, you would say that you love a little treat. you like iced coffee and getting the cookie. you drink juice out of a fancy cup sometimes, and often do use your candles until they gutter out helplessly.
but you hesitate about buying the 20 dollar hand mixer because, like. you could just use your arms. you weren't raised rich. you don't get to just spend the 20 dollars (remember when that could cover lunch?), at least - you don't spend that without agonizing over it first, trying to figure out the cost-benefits like you are defending yourself in front of a jury. yes, this rice cooker could seriously help you. but you do know how to make stovetop rice and it really isn't that hard. how many pies or brownies would you actually make, in order to make that hand mixer worthwhile?
what's wild is that if the money was for a friend, it would already be spent. you'd fork over 40 without blinking an eye, just to make them happy. the difference is that it's for you, so you need to justify it.
and it sneaks in. you ration yourself without meaning to - you don't finish the pint of ice cream, even though you want to. the next time you go to the store, you say ah, i really shouldn't, and then you walk away. you save little bits of your precious things - just in case. sometimes you even go so far as putting that one thing in your shopping cart. and then just leaving it there, because maybe-one-day, but not right now, there's other stuff going on.
you do self-care, of course. but you don't do it more than like, 3 days in a row. after that it just feels a little bit over-the-edge. like. you can't live in decadence, the economy is so bad right now, kid.
so you don't buy the rice cooker. you can-and-will spend the time over the stove. you can withstand the little sorrows. denial and discipline are practically synonyms. and you're not spoiled.
it's just - it's not always a rice cooker. sometimes it is a person or a job or a hug. sometimes it is asking for help. sometimes it is the summer and your college degree. sometimes it is looking down at scabbed knees and feeling a strange kind of falling, like you can't even recognize the girl you used to be. sometimes it is your handprint looking unsteady.
sometimes it is tuesday, and you didn't get fired, and you want to celebrate. but what is it you like, even? you search around your little heart and come up empty. you're so used to denying that all your desires draw a blank.
oh fuck. see, this is the perfect opportunity. if you had a mixer, you'd make a cake.
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pineapple-frenzy · 7 months ago
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Book 2 au: sparring sessions and short hair katara
They like to have sparring sessions in order to keep their bending skills sharp. They allow themselves to go all out and not hold back at all cause they know if anyone got hurt, Katara could just heal them
But anyways, wouldn't it be kinda funny if Zuko accidentally burned Katara's hair tho? Aofkqldkkajfjd
The "I think we can save the hairloops" line is from @linnoya-writes thank you for that!! :>>
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technically-human · 2 months ago
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Can you draw something with Doom Patrol!Edwin and Netflix!Edwin?
Maybe something about Dp!Edwin talking about his feelings for Charles with N!Edwin?
It's just something I've been thinking of, make it a little angsty?<3
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Glad you asked
ko-fi
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sunderwight · 11 months ago
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Liushen AU where SY transmigrates into SJ's older brother, and subsequently nopes them right out of the slavery backstory by using his general knowledge of the story and actually being an adult in a kid's body to just leave (basically) with SJ and YQ.
SY carts them both up to Cang Qiong for the next sect trials. It's actually not all that hard, the trickiest part is getting enough to eat and finding safe places to sleep between leaving the slavers and taking the trials (SY manages just barely, with considerable help from his new little brothers.) Nobody bothers to go after them because it's before Qiu Jianluo and this style of human traffickers mostly operate by virtue of their merchandise having nowhere else to go. Chasing down runaways is an expense not worth indulging, given that most of them either come straight back or die of exposure.
Anyway, they take the trials, and as expected YQY gets chosen to become a personal disciple for the sect leader, and SJ gets chosen by the Qing Jing Peak Lord, but also as (kind of) expected (by SY alone) nobody wants SY. He's older the Yue Qi, so too old, and unlike YQ and SJ his cultivation potential isn't striking enough to make any exceptions for him.
SY, however, can't leave it at that. He's spent more than five minutes with the street kid codependency gang, so he's gotten attached to both of them. And he knows what will happen if they're left to their own devices and The Plot proceeds accordingly. (Also, they keep threatening to not stay at the sect if SY doesn't stay too, for some reason.) So with a heavy heart and internal candle lit for himself, SY heads to Bai Zhan Peak. Which is the only peak that accepts disciples by way of them turning up and refusing to leave.
SY's not much of a fighter. He actually really hates the atmosphere on BZP, he's not bad at physical cultivation (his health's pretty good in this life, ironic considering how much worse his situation was) but the random ambushes and survival-of-the-fittest stuff is just not his brand. But that's okay, because it turns out that BZP actually DESPERATELY needs disciples on the actual peak who are interested in things other than fighting and cultivating their own strength. Stuff like, filling out requisition requests for An Ding every time things break, apologizing to An Ding every time things break again, organizing schedules, browbeating senior disciples into actually teaching, educating disciples on virtually any artistic or social skill, hosting lectures on how to beat vicious beasts without just overpowering them, and etc.
Okay so some of this stuff isn't and has never actually been on Bai Zhan's curriculum but Shen Yuan is going to make this place tolerable. And stop these children from needlessly getting acid burns or lyme disease or scurvy or whatever. He keeps internally chewing out Airplane for designing a sect system that means there are a lot of largely unsupervised 12-year-olds running around the wilderness on a mountain picking fights all the time. (When he actually meets Shang Qinghua and figures him out he switches to doing it in person, of course, in twice-monthly bitching sessions that look a lot like budding friendship.)
Of course one of the worst offenders is the Liu kid, who SY would suspect was actually raised by wolves if he didn't know for a fact that Liu Qingge has a younger sister, and also the kinds of nice clothing and letters from home that strongly imply not only does he have a family, but that the family is pretty well-off. Liu Qingge is at first deeply offended by SY being a BZP disciple. He rarely fights anyone, and uses tricks and evasion tactics whenever a fight can't be avoided. And he does other annoying stuff, like pestering him about meals and baths and lecturing him on identifying dangerous plants and the early signs of qi deviation. This is not what their peak is about! He should get with the program already! Just fight stuff until you're too tired to keep fighting stuff!
Also SY's younger brother, SJ, is pure evil (at least according to baby Liu Qingge) even though his other younger brother (?) is cool and nice.
Anyway, Liu Qingge stops complaining about SY after their first mission together, where Liu Qingge doesn't lose a fight but does get into a kind of pyrrhic victory situation where he's really badly hurt, and it's SY who helps him win (correctly identifying the monster and then pointing out its weakness) and takes care of him afterwards and gets him safely back to Cang Qiong. SY expresses surprise at LQG actually being polite to him, and LQG realizes that he's been a colossal ass if people think he wouldn't be grateful to someone who saved his life, so the usual Liushen dynamic proceeds from there. Liu Qingge starts bringing SY fans he leaves behind and hunts down animals that are supposed to be useful for bolstering weak cultivation, SY invites LQG to tea and keeps the critters as pets, etc etc.
SY doesn't get the Head Disciple position, because that's only acquired via beating the current peak lord in combat and lol no. Also he's not interested in stealing it from Liu Qingge, to whom it rightfully belongs (in his mind). But that's fine, because Liu Qingge takes the position when the next generation ascends and then he lets SY exclusively handle all the peak duties SY actually likes (mainly teaching). It's perfect -- Liu Qingge gets to focus on his War God antics and occasional administration/meetings without having to deal with students his has no patience for, but the disciples of BZP don't get neglected because SY is actually teaching and organizing classes and student care. BZP hasn't enjoyed a golden age like this since it was founded!
Things are pretty good overall, but Shen Yuan knows that it's only a matter of time before The Plot shows up, and so he can't rest completely easily.
Meanwhile, the will-they-or-won't-they bets on Liushen have been going strong for a while now. The thing is, most of their martial siblings are convinced that these two are already "together", and just being circumspect about it. Those who know SY well (like SJ, YQY, and SQH) know better but think that SY's romantic obtuseness is to blame, whereas those who know LQG well (LMY, WQW, and MQF) are pretty sure that it's actually LQG's obtuseness that's the problem. Of course it's actually both of them, so efforts to "fix" matters by getting through one of their thick skulls inevitably run afoul of the other's.
An additional complication is of course: SJ doesn't like LQG (mutual), and now that he's the leader of his own peak, he wants to poach SY to come and live there. Not only so he can have one of the 2 people he trusts actually close at hand, but also because SJ also hates actually teaching the atrocious little brats on his peak, and would like to have SY come and do it for him. YQY is still a total pushover for him too, and is also now the sect leader, so YQY agrees that SY can change peaks if SY and LQG both agree to it.
Liu Qingge, of course, is a no, but he's a variable "no". He's not going to hold Shen Yuan against his will or anything.
As for Shen Yuan, it's... complicated. He doesn't really like BZP, but it's gotten a lot better than it was at the start. These days he's actually pretty proud of his accomplishments, and it's more comfortable, but it's still a rough and rowdy place with fewer creature comforts, libraries, or other appealing points than QJP. Also, if he goes to Qing Jing to teach, he can personally ensure that SJ doesn't go around persecuting any of his students!
But... SJ never lived with the Qiu family in this AU, and even though SY's not totally clear on what the PIDW backstory for SJ was, he knows he's a better guy now than the scum villain in the book was. He has a reputation for making cutting remarks, not for being an abusive snake or a lecher. SY's honestly less worried about him doing anything bad at all, and there are other people on QJP who can teach. It might even be good for SJ to promote more people to fill out a social circle he can rely on! That guy needs more friends, seriously.
And QJP really doesn't need more layabout literary intellectual types who get into pointless arguments, which is all SY would be if he went there. Just yet another nerdy scholar for the rich kids with middling cultivation that the peak favors to ignore. At least on BZP he's filling a gap.
SY is clearly torn, and the fact that SY's considering it has LQG upset, and LQG doesn't handle being upset very well, so of course they have an argument about it. SY storms off to cool his head and LQG is like, this is it, he's gone to Qing Jing Peak, I've drive him off by being too aggressive and he's probably remembering all those times I told him he didn't belong here and oh no what have I done maybe if I build him a heated bath and get him books he will come back???
Turns out that SY just went to An Ding to vent at SQH while SQH was like "I think you would have fewer problems if you and Liu Qingge just got married and my disciples could call you Shigu to your face instead of behind your back" and SY threw melon seeds at him and sulked on his fainting couch (which is always cold for some reason...)
Thus begins the Liushen Divorce Arc where SY tries to be anywhere but BZP or QJP, Liu Qingge tries to figure out what thing he can punch to fix this not-punchable problem, SJ is like "I don't see what the big deal is they should break up Liu Qingge is awful and I want my brother to teach my classes for me" like the spoiled youngest sibling he's finally allowed to be, YQY is trying to moderate this Hades vs Demeter situation and is all "well maybe SY could spend half the year on QJP and half on BZP?", and Liu Mingyan is going "I know my brother if this doesn't work out he is going to die single and pining like an idiot" and so keeps conscripting other disciples to y'know, lock SY and LQG into storage closets together (ineffective: LQG can punch through walls) or at least get them in the same room (underestimating SY's willingness to yeet himself out of windows to avoid awkward social interactions.)
By the time Luo Binghe joins the sect (as a Qiong Ding disciple), the drama is in full swing and is the main topic of gossip across most of the peaks.
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bumbleboa · 9 months ago
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of all the good reasons to have an ace headcanon for him, why would you land on this
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prokopetz · 1 year ago
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Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
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ohrackham · 3 months ago
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what was the point of lila thinking home was a feeling she didn't deserve and could never earn until she found diego. what was the point of them finding deep, meaningful love in each other. what was the point of lila opening her heart and confessing that all she really wanted was a family with him.
what was the point of developing diego and lila over two seasons, creating such a beautiful, chaotic bond, just to destroy it for no reason.
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puppetmaster13u · 9 months ago
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I'll be honesty. I don't really care for ghost king Danny. HOWEVER, I will make an exception for the Ennead. Because just, imagine, going to see the king/queen of the Infinite, and it's no man, no woman that you stand before. But an abomination born of desperation.
Something of sheer destruction, whose form blocks out the sun. Yet is of beauty and balance at the same time. A beast of duality, of hubris and the desperation of humanity.
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kaialone · 6 months ago
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bananadramaaa · 8 months ago
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I know Vox is supposed to be more 1950s coded but I'd love to see him in your 20s style. I think it would suit him. Your art is GORGEOUS and I'm obsessed
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I wouldn't say there was a significant style difference in men's clothes in the 1950s compared to the 1920s (at least in suits), so I think it's easy to imagine Vox in the 1920s fashion choices XD.
Yep, I've made the TV man blond mostly because my eyes were tired from all the dark blues and reds. I like it better that way. Also tried to give him more square/sharp features since he's TV-headed in the show.
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inkskinned · 1 year ago
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i love when words fit right. seize was always supposed to be that word, and so was jester. tuesday isn't quite right but thursday should be thursday, that's a good word for it. daisy has the perfect shape to it, almost like you're laughing when you say it; and tulip is correct most of the time. while keynote is fun to say, it's super wrong - i think they have to change the label for that one. but fox is spot-on.
most words are just, like, good enough, even if what they are describing is lovely. the night sky is a fine term for it but it isn't perfect the way november is the correct term for that month.
it's not just in english because in spanish the phrase eso si que es is correct, it should be that. sometimes other languages are also better than the english words, like how blue is sloped too far downwards but azul is perfect and hangs in the air like glitter. while butterfly is sweet, i think probably papillion is more correct, although for some butterflies féileacán is much better. year is fine but bliain is better. sometimes multiple languages got it right though, like how jueves and Πέμπτη are also the right names for thursday. maybe we as a species are just really good at naming thursdays.
and if we were really bored and had a moment and a picnic to split we could all sit down for a moment and sort out all the words that exist and find all the perfect words in every language. i would show you that while i like the word tree (it makes you smile to say it), i think arbor is correct. you could teach me from your language what words fit the right way, and that would be very exciting (exciting is not correct, it's just fine).
i think probably this is what was happening at the tower of babel, before the languages all got shifted across the world and smudged by the hand of god. by the way, hand isn't quite right, but i do like that the word god is only 3 letters, and that it is shaped like it is reflecting into itself, and that it kind of makes your mouth move into an echoing chapel when you cluck it. but the word god could also fit really well with a coathanger, and i can't explain that. i think donut has (weirdly) the same shape as a toothbrush, but we really got bagel right and i am really grateful for that.
grateful is close, but not like thunder. hopefully one day i am going to figure out how to shape the way i love my friends into a little ceramic (ceramic is very good, almost perfect) pot and when they hold it they can feel the weight of my care for them. they can put a plant in there. maybe a daisy.
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uncanny-tranny · 1 year ago
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Social transition being seen (by some) as this super easy thing that isn't as hard as real transitioning (medical) is bullshit. Be critical of the idea that there are some trans people who just "have it easy" because they are trans or because they are trans in ways you may not be.
Social transition is just as difficult, hard, and rewarding as medical transition. Maybe it is not as hard for some, sure, but that is not the same as thinking that social transition is inherently easier or lesser. If you're socially transitioning, your voice still matters.
#trans#transgender#lgbt#lgbtq#ftm#mtf#nonbinary#not to mention that so many people DO want to medically transition but *can't*#so it can be even harder for some when they feel social transition is their only option when they don't want it to be#but social transition carries its own risks and challenges and again rewards#and i've seen this idea plenty where it's like 'oh you don't GET my struggles because you're SOCIALLY transitioning'#and while yes i am different than some trans people to say i'm struggling *more* if i'm the only one medically transitioning is??? huh????#i don't buy into this idea that social transition is never scary because you don't have the boot of the medical system on your back#(though non-med or pre-med transitioning people still face issues in medical settings so even THEN we aren't seperate)#like there's very few ways you can separate my issues as a medically-transitioning person and the issues of somebody who isn't...#...and by that i mean there's few ways you can separate our issues so that mine trumps theirs or that i'm seen as like... trans but More#does that make sense?#medical transitioning is important but that doesn't mean it is *more* important or that only *it* is important#you can support us who are medically transitioning without erasing the experiences and struggles of other trans people#and plus... so many of us who are medically transitioning NOW are the people who socially transitioned THEN#and dare i say i despised social transition more because of how hard it was? medical transition has been (more or less) easier...#...in that i can just *be* now
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meaningless-mayhem · 1 year ago
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If there's anything that this session has taught us, it's that the life series has the amazing and completely unintentional power of foreshadowing, poetic cinema, and the butterfly effect. There's:
The wither painting in the roommates' home.
Mumbo: "...pressing shift economically would be a skill [that I wish I had]..." -> running off the edge of a platform into lava
Joel recruiting Lizzie to hurt/kill Scott leading her to go to the End to try and kill him, which led to her death.
The two wooden fence posts that Mumbo placed as a joke to stop Martyn being the thing to ultimately seal Mumbo's fate.
Grian failing last week's task without realizing it, making him roll for a hard task this week, thus making him have to get the Wither and Warden with Etho that killed Jimmy and Mumbo.
Edit: Lizzie's poem to Joel from Session 1: "You won me a bone, I'll never leave you alone. / I hope you stay alive and also thrive. / Don't forget to shift, when you're near a rift."
There's probably more I've forgotten but this session in particular has been CRAZY with all of this.
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aromantic-diaries · 1 year ago
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Honestly I'm glad that the aro community is moving from "we still love our friends and family we're not heartless!" to "we don't need to make up for our lack of romantic attraction with other forms of love" because yeah, our platonic and/or familial relationships are not romance-lite or a substitute for romantic love and a lot of aros reject the idea of love altogether. So yeah fuck trying to appeal to alloromantic people with the whole "we swear we're normal" thing. I don't need to make sense to anyone
Either you accept me as I am whether you understand me or not or you leave me the fuck alone
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sycamorality · 1 month ago
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liking scavengers is the liking bugs/spiders of the rain world fandom
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