Tumgik
#is there actually a throughline here?
demonbarberofbeepbeep · 4 months
Text
not sweeney todd but i'm just realizing how much i love the musical trope of a puckish political radical narrator mockingly describing the events around the female main character's life
14 notes · View notes
javaberrychip1998 · 15 days
Text
I need a trans woman who likes the show Wicked to talk to about the “elphaba as a trans woman” parallels because I think there are so many of them but also because I’m cis there is the possibility that I’m using stereotypical ideas about the transfem experience in my analysis
4 notes · View notes
nordfjording · 6 months
Text
the thing about Michelle Remembers isn't that there are parts of it that are debunkable. it's that it is impossible for any of it even one single thing in it to have ever happened.
and it's not even good? by the time the ritually sacrificied dead babies start racking up you're bored out of your mind. the only thing this book is and ever should've been good for is as an exercise in marking red flags in a client/practitioner setting.
7 notes · View notes
vigilskeep · 2 years
Text
colour symbolism breakthrough
21 notes · View notes
dreamaze · 1 year
Text
to watch or not to watch the mv of a song i don't like simply for the visual parallels
2 notes · View notes
artbyblastweave · 1 year
Text
One moment from Adventure time that stuck with me big-time when I was a kid was the episode where the Lich first showed up, because in the climax Finn is pursuing him and he chases him down into what are clearly the ruins of a contemporary subway station. And that blew my little mind, because up till that point I'd been parsing it as one of those impossible gonzo mishmash anything-goes constructed worlds, and then abruptly without fanfare here's strong evidence that there's some kinda throughline between the world you recognize and the inexplicable fantasy setting on screen. Here's some strong recontextualization of what Finn the human means, in the singular like that, now that we've got a subway recognizably built by modern humans. I mean this was my statue-of-liberty-on-a-beach moment, except it wasn't even the salient twist of the episode- it was just there, a background setpiece which didn't have especial attention called to it beyond being where the bad guy of that week's episode had been chased off to. Love shit like that, clear but understated signifiers that you're actually been looking at a post-apocalypse this whole time.
12K notes · View notes
Text
so this was a line in a fanfic I recently read but it has me fuckign crawling up the walls and watching D&W in a new light
it's part of a larger oh/oh moment paragraph rant wade goes on but the line is:
"I would have happily gone on assuming that this Wolverine is canonically a fuck machine who only sleeps with women ever and that I could hit on him to my dick’s content and never have to worry about the possibility of real rejection"
and that last line COMPLETELY reframed half of wade's actions for me in the movie.
Cuz on the surface level there's the hee-hoo deadpool hits on every single hero joke of it all, which is probably all the writers were thinking about when those lines and directions went onto the script. They needed the throughline of wade being seriously still hung up on vanessa for plot reasons but didn't want to give up all the ridiculous flirt jokes.
From a hollywood writer's perspective, the solution is an easy 'Okay, he flirts with dudes ONLY, no prob, there's a Logan shaped comedic 'straight man' for him to do that at for 90+minutes'
But like. There's Implications to that as a Choice, when you characterize a dude that's so rejection avoidant and purpose-seeking that an avengers' dismissal kills all motivation for putting the suit on at all.
Pointing affections at literally any direction other than people who MIGHT take him seriously. Flirt on his favourite heroes, antiheroes, maybe even a TVA employee or two instead. It isn't that he's not ACTUALLY into Colossus's giant metal ass or Logan's oiled up tits, I'm sure they rev the engines like anything else, but I'm super willing to explore the idea that he's way more comfortable in throwing himself in directions where the rejections aren't 'real' to him. If the writers never thought about that implication, I'm going with concept that Wade doesn't even realize he's doing it at all unless he's in a fanfic universe with a decent oh/oh moment.
It makes me wonder what style of bluescreen he'd go through the second Logan yes-and's in a way that might be interpreted as flirting back. It makes me think of the countless number of dudes he's hit on in the comics despite most of his longer-term relationships being with women. Don't get me wrong, I KNOW the Doylist perspective is likely that most writers go down the straight relationships, gay jokes avenue but it's SO much more interesting to play it watsonian here. it's just a really good fanfic direction to lean down, this fucker is made up of exactly 50/50 emotional anguish about rejection and shitpost dick humour and I just wanna read more works where they feed into each other instead of being tackled separately
HHHHHHh I dUNNO IF I KEEP WRITING IM JUST GONNA GO IN CIRCLES JUST GO READ THE FIC ^
175 notes · View notes
some-pers0n · 1 month
Text
Demoman is one of the characters in the fandom I feel most people straight up ignore or don't know how to write. Blunt, sure, but I do stand by it. Demoman is such a fascinating, intriguing character with the most fleshed-out backstories, yet is oftentimes relegated to being Soldier 2.0, only now with poorly written phonetics.
In other words, hey! I'm a fanfic writer who has a ton of opinions as well as a neurotic need to analyze every character they come into contact with. Pleased to see you're reading this. I've already done a little doohickey essay like this with Medic a while back. The purpose of these long rambles is half of me combing through every instance of the character and pulling them apart to see how their character works...and also me not-so-subtly venting and complaining about mischaracterization. Shocking how a fandom where the main characters are all very clear-cut stereotypes with some slight subversions here and there can't seem to get them.
This essay will go through Demo's beginning and all the way to his latest appearance in the 6th comic. I'll touch on how his character shifts and is expanded upon. I doubt he changes as much as Medic has over the years, but I think it will be interesting to see. I'll just go over bits of characterization, try to rationalize it, and then try my best to sum up all of the traits by the end and try to describe his character in the most canon-compliant way.
With that preamble out of the way, let's begin. This is also 7k words btw just...be aware of that, okay?
Before we actually get into proper character stuff, I wanna lay the groundwork first by exploring the types of characterization I see from Demo. Pick them apart. See what they're really like.
So, of course, there's the popular Redditor opinion of Demo that's mainly shaped by the way people play him in the game. There, people will describe Demo as being generally a bumbling drunkard. It's not too uncommon to see people say that he's an angry drunk. A man who is more concerned with alcohol and drinking himself into a stupor than anything else. I've also seen people say that Demo straight up can't read, which...euhhhhggg. He feels more like an alternative version of Soldier at times, which, again, isn't accurate to his character.
I don't care at all for this characterization. I do think a good chunk is rooted in racism and it's generally very uncomfortable for me to look at for too long. This characterization is pretty shallow and empty, which makes for a boring and offensive caricature. Reddit moment.
The second one is more interesting and the version you'll see more on Tumblr. It's this...odd version of him. I can't exactly put my tongue on what is off about it. It seems more accurate to his character. He's a foil for Soldier a lot of the time (Boots n' Bombs is his most popular ship let's be real) and generally isn't exactly seen on his own. Sure yeah there's the oddball art of him and him only, but let's be real most of his tag is mainly just him being in the background or saying a jokey-joke.
I actually fell back into Ao3 for a bit to skim over some fics to see what kind of characterization there was of Demo there to refresh my memory, and some of the common throughlines was shockingly that he doesn't drink a lot. "He rarely drinks!" I remember reading once. That's not right, no. He's an alcoholic. Like that's a core part of his character. Another fic had him being called "Cyclops" as a pet name. Ew. Anywho, other than that it's Demo being pretty into cryptids, having the Eyelander as a buddy guy, etc and etc. It's fun, but also it's missing...something.
Then, it hit me: Demo rarely is seen as an individual. He reminds me of Heavy in that regard, where most of his appearances have him be the straight-man to another character. Most of the time he's secondary and just a folly for the other characters. It's disappointing in that regard. Like you see a lot more stuff for characters like Scout, Medic, etc and etc with their own unique characterization stuff and getting their own attention.
So...then what is Demoman's character, exactly? Well, that's what we're here to see. It'll be pretty interesting, no?
----
So, funny thing is that Demo didn't change nearly as much as Medic has over the years. Sure yeah, the concept art of Demo was more of the generic stereotypical Scotsman. White, ginger, sideburns, that whole thing. Cartoony and fun design, but eventually they went with the Demo we all know and love today.
Looking at the concept art, it all seems pretty standard for the tone that Invasion was going for at the time. Nothing really to note there other than Demo's face being a stock angry grr grr expression. It is interesting to see how the idea of him wearing an eye was a constant even from the beginning though.
This then brings us to the voicelines. Ahh, good ol' characterization. Demo here is characterized as being jovial and having fun. He's throwing out insults left and right, damning them to hell and laughing at them as they die. Usual typical mercenary stuff. This is just personal headcanon material, but I always rationalize the way the mercs act on the battlefield as being a result from adrenaline and generally being drunk on blood. They aren't as mean when off the clock, but it's worth noting that these are how these characters act when a gun's in their hands and they're exploding people left and right.
TF2 really likes basing the characters off of the class they play as and how they act. Scout is fast moving and his gameplay is oftentimes getting right in someone's face and bolting, which is reflective in his hotshot personality. It's only reasonable that Demo is an explosive, fun, and generally cocky guy when out and battling. He's lobbing grenades and sticky bombs left and right. He isn't afraid to yell to the Medic he just blew up that he's been shagging his wife and calling the Scout he just chopped the head off "twinkle-toes". He teases and such when it comes to the other team.
Tumblr media
However, the voicelines also very curiously give us a really fascinating look into his character. He's an alcoholic. He loves his scrumpy, which is not whiskey, shockingly. I thought it was whiskey for the longest time, but no! It's a cider! His stock melee is the bottle he uses to drink, now turning it into a quick weapon. His model in the main menu is him holding up the bottle itself. His default melee taunt is him taking a swig from the scrumpy bottle. It's a core part of his identity, let's be real. It's a part of the whole Scottish stereotype he has going on.
The game of course follows this. There's a lot of lines where he's slurring and babbling in a cartoony drunken way. A good portion of it is just him making vague threats...but a lot of it is also sad. He calls himself a one-eyed bloody monster. He weeps and cries. When jeering, he says he's hit rock bottom here. Interesting new development.
Apologizes for pausing to ramble, but I don't get why people try and sand down the edges to Demoman's character by making him out as though he isn't an addict. He is. That's something that is made abundantly clear. The iconography of alcohol follows him like his own damn shadow. I dunno. It bothers me.
I digress. There's some other bonus stuff I think is quite interesting. Most of his battle charges involve the other team. "Let's gettem lads!" and all. I think it's neat how he views his teammates as just that. Teammates. Those he fights alongside with. Another thing of note is how he occasionally has lines that are...odd in a way. Poetic and dramatic. Something that subverts the typical characterization. When he loses at rock paper scissors, there's a chance he'll say "Oh, 'tis a dark day", which. well then okay buddy.
So to recap: for characterization in-game, Demo is an alcoholic Scotsman who is generally pretty witty and functioning despite the incredible amounts of booze he drinks. He is energetic, bombastic, and generally hearty and having fun. He's not taking things terribly seriously and is generally just going about and blowing stuff up. However, there is a very noticeable streak of sadness to his character. When drinking, he reveals undertones of self-deprecation and hatred. Why? How?
...well, you just need to take a gander at his character card.
Tumblr media
Erm excuse me what the fuck.
I honestly do not understand the logic behind this backstory. Like in a practical sense. Like, yeah!! obviously this backstory is sad and such! I really actually like this backstory and honestly I love writing him in the context that this happened to him. It's just that...I can't wrap my head around the idea of this being Demo's backstory given that everyone else has pretty silly little blurbs here. I think the darkest it gets is Soldier going to Germany years after WWII ended to kill people.
This??? Sure yeah TF2 gets a lot sillier and more cartoony comedic as time goes on, but even with the current tone where is the funny? I ain't complaining, I love me my angst, but this is so jarring to see. I suppose that explains why they retcon it later, but I'm getting ahead of myself.
Hey, at least it gives us an explanation to why Demo is sad. We can pretty easily gleam a reason for his current behaviour in the game from this: his messed up childhood. To begin, Tavish Finnegan DeGroot was abandoned by his parents and left to live in an orphanage. Eventually, he was adopted and brought up by some foster parents, who he then murdered in an attempt to blow up the Loch Ness monster. This was when he was six years old. Actual child. 
He then went back into the orphanage, where he would tinker with bombs. Why? Insert whatever headcanon here, but for me I think it's a feeling of fascination, yet also heavy guilt. Perhaps revenge. Either way, he loses his eye from these experiments. Eventually however, he's brought back into the family when word spreads of his excellence when it comes to manufacturing bombs. The use of the word "lovingly" feels exceptionally sarcastic, but that could be in part to how his parents are later characterized. Either way, this is a result of the DeGroot tradition, which, and I quote, is wholly unnecessary and cruel. It even cites it as him being reintroduced into his family as the "end of his unhappy childhood".
...so yeah. Pretty safe to say the reason for his alcoholism is to cope with that. He feels the guilt over that and will breakdown into sobs over it even. Yikeesss... It can also mean that he feels as though he's held up to incredibly high expectations, having the entire DeGroot family lineage to live up to. Again, later on he's being nagged at for not being as hard-working as his father, who, in good ol' TF2 fashion, blew up the Queen for a nickel. It does certainly feel that way, no?
So this introduces a new wrinkle to Demoman's current characterization: he's an alcoholic who is happy and has an upbeat and fun personality (at least on the battlefield), but underneath it he's hurting and feels ashamed of who he is. He drinks to cope and manage it, yet it only seems to exasperate problems at times.
Can I safely say that Demo is the merc with the most fascinating and intriguing backstory and personality thus far? Sure yeah I love Engie a lot as well, but Demo's character actually feels like it is a result of the backstory written for him. Like all of the other mercs sure you can go on and on about stuff with them, like Scout and Spy and their whole deal, Sniper and his parents, everything with Heavy, etc. Demo?? Right off the bat there's something to chew on in terms of actual character writing.
What an interesting character! I sure hope later installations of the story will follow through on this and give him ample screentime!
Anywho, time for the Meet the Demo video. Again, a departure from the Meet the Medic video and how I rambled on and on about that one, but it was mainly due to MtM being something to mark a drastic shift in Medic's character from serious and angry to more silly and mad scientist-esque. Meet the Demo, due to it being one of the Meet the Team videos made so early on, doesn't really get the benefit of a short with a story, but I digress.
This one is stylized more like an interview, which, in canon, means he's telling this all to The Director and all. It opens with the title screen before the horns section seep in, cutting to a clip of Demo running while explosions go off behind him. A freeze frame cut before a voice-over of Demo comes on with the iconic line "What makes me a good Demoman? If I were a bad Demoman, I wouldn't be here discussing it with you, now would I!?"
Okay so just more confirmation and all of Demo's personality in-game. According to his bio, he has a short temper and all, which could explain him getting louder when asked that question. I don't think it's a joke or him exaggerating, since he seems genuinely pretty upset by the suggestion. He would have to be good at his job in order to be telling you this, yeah? Why even bother asking? It's an interesting bit of characterization that somewhat expands on that short temper.
More generic footage of him running about while explosions go off before coming back to the interview of him explaining a bomb in its simplest form. "One crossed wire, a wayward pinch of potassium chlorate, one errant twitch... and kablewie!!" Seems like filler dialogue, but I always like taking note of the fact he uses the chemical compound term as opposed to something more colloquial. It's just headcanons, but I really enjoy thinking that Demo is pretty damn smart and really gifted when it comes to making bombs and general chemistry. It's a clear passion and love of his and I like touching on it when I can.
The next couple seconds are shots between him taking a good swig of his scrumpy and then blowing up a level three sentry. It's just showing off his capabilities as a class. Nothing special (other than being cool and showing he's competent at his job). The real interesting part is his breakdown where he's on the verge of tears, exasperatingly telling the camera that he's...off. He knows it. There's not too many black Scotsmen, especially ones with a busted eye. "They've got more fucking sea monsters in the great Loch Ness than they got the likes of me" he says.
But, he perks up! He talks over a clip of him baiting a group of BLU mercs into a sticky trap. The voiceover is also really fascinating here. The way Demo talks reminds me something out of an Aesop fable. It's a very curious and fascinating way of talking. I wish this bit of characterization stuck around since it's pretty fun. "Come and get me I say! I'll be waiting on ya with a whiff of the ol' brimstone. I'm a grim bloody fable...with an unhappy bloody end!" is really cool.
The video ends with him taunting the mangled corpses followed by a rendition of the main theme with bagpipes. I should probably also mention Drunken Pipe Bomb, his theme song. It's an upbeat and fun piece with a mixture of the typical TF2 sounds (funky jazzy drums and bass guitar) as well as a Celtic flair, what with bagpipes, whistles, etc and etc. There's also a kickass surf rock section. It's quite the battle theme and definitely reflects a lot of Demo's character as being an energetic, explosive type of character who is proud of his Scottish roots.
So that's pretty much it for SFM bits for now. How about we take a step back and look at the first-ever actual TF2 comic: WAR!, where Demo really gets a big break for his characterization. We don't care about the Saxton Hale or Jarate ones. WAR! my beloved...
But first, the actual WAR! update. It was the sixth major content update released back in 2009. Remember when this game got actual content updates? Me neither. The update was based around the rivalry between the RED Demo and the BLU Soldier to excuse why they were adding new items for the both of them, with Soldier in the end winning the little contest and getting the Gunboats.
For canon lore, the update serves to introduce the idea that the RED Demo and BLU Soldier had a comradery at first. Friends! Interesting piece of characterization to have Demo explicitly go against RED and become friends with Soldier. The two of them do bounce off of each other quite well when they're paired up, I will say. They're both heavy-hitters in terms of gameplay and their personalities are quite loud at times.
For added voicelines, there's a bunch of the Administrator denouncing their friendship as well as domination lines for both Solly and Demo whenever they kill each other. Demo pretends he hates Soldier, but asks if he's okay, tells him that he loves him, and generally is like "but we're still friends though, aye? :]" He does care a lot about their friendship, which is pretty sweet and cute. Sure hope that lasts.
Tumblr media
In the WAR! comic, we see Demo in a mansion. He's loaded! It's also confirmation that the mercs are given quite a lot of money, but apparently not enough for Demo's mother. She's nagging him about not working and saying that he should be ashamed for being so lazy, to which he rebuttals, saying he has three jobs and has made millions annually. Apparently not enough for his mother, since Demo's father worked twenty-six jobs.
She also brings up an interesting piece of information. "No demoman worth his sulfur ever had an eye in his head past thirty!" which implies that missing an eye is a family tradition to lose your eyes when working this job. Would this also imply that Demo is not thirty by this point, since he still has the one eye? Eh, whatever. 
Demo taking care of his mom in this old, nagging state is pretty neat characterization, as well as him holding down two other jobs besides mercenary work for RED. He's very capable and talented! He's also extremely caring and sweet. Even when his mum is complaining and griping about him not living up to his father, he gets her tea and takes care of her. He does respond with a lot of "I know mum" when it comes to that. He's heard it all before. She keeps saying the same stuff. I like thinking he knows fully well he can't live up to the extreme work ethic his father had or truly impress his parents and is pretty bummed out about it, but that's just headcanons.
Anywho, Pauling's there. She's there because the Administrator wants to break up the friendship between Demo and the BLU Soldier and instead have them be pitted against each other. While Soldier needs to be tricked and insulted by Demo and told that he's a civilian (something that he hates apparently), Demo is more coerced and convinced.
He's still loyal to their friendship, but, aye, there's something different about that sword there. Here's an interesting bit of characterization: Demo being a sword guy. There's a lot of medieval stuff relating to Demo, what with DeGroot's Keep, the Eyelander, his general way of speaking at times, etc and etc. It's fun and I think he takes great interest in medieval-period stuff, but, again, headcanons.
Demo feels conflicted. How could she make him choose between his best friend and this cool ass sword?? He doesn't give an answer, but Miss Pauling further pushes him to choose violence when leaving even more stuff for him as well as telling him that Soldier said that he'll join the fight. It's then assumed that Demo agrees by that point.
It's interesting to compare and contrast Demo and Soldier. Soldier, despite hearing all of these mean things, still wants to be friends with Demo. It's until "Demo" calls him a civilian, something personal and sensitive to him, is when he decides to betray him. Demo meanwhile is more swayed by things that he loves, but the final push is that betrayal. He only acts when he's finally told that their friendship has been severed. Curious how their loyalty is strong in those ways.
...I should probably sometime mention the actual retconning of his backstory however. Hoouhhh boy let's go. So, for the 2011 Halloween update, there was a comic alongside it. This comic had some cute gags, like Heavy giving a little boy he scared seven grand. However, the main attraction is the rewritten backstory for Demo.
I mentioned earlier, but I honestly can't blame them for maybe trying another crack at a Demo backstory that isn't as bleak and miserable. I do really like the original one because I'm a sucker for angst, but this backstory does work a lot better tonally when you're just trying to write some goofy stuff, especially if it involves Merasmus at some point.
Tumblr media
The story retcons the whole thing and seemingly makes it so that Demo has always been with his parents and the reason he lost his eye was not because of some brutal accident but rather a currrseeee ooohhhh spookyyy. He's hired by Merasmus to sweep up the place a bit, with him being exceptionally clear to young Tav to not touch any of the accursed tomes. He does, of course. Nothing too much in terms of characterization. It's more just saying "Hey Demo's eye is cursed and that's why he lost it but! hey! it comes back once every Halloween!!"
Again, I can't really knock this version of events. They're simple, but goofy and fun. It's all up to whatever you're trying to accomplish with Demo methinks. If you want silly and whimsical stories, you can have that backstory. If you want gut-wrenching angst, probably should take the initial one.
Aanndd that's virtually it for Demo being important. Demo doesn't get too much plot relevance later on. He's just kinda done with. He shows up in Expiration Date for a quick gag where he returns with a bunch of beer, shouting and cheering while being unaware of how they all just learned they're going to die in three days. He then shows up again during the bucket scene and doesn't do much other than mouthing somethin' (I can't tell you want tbh). A new thing is that he plays piano! That's fun! He then kinda watches Scout try and ask out Pauling and he yells for him to describe what she looks like, which is just what Demo currently sees her as (drunk, blurry, etc). He then fights in the big battle yada yada and shows up at the end with the beer again.
The MVM trailer I suppose is a thing to be noted. Here, he's a BLU Soldier and is playing cards with the Soldier of the same team. Seems like regardless of teams, there's some sort of bond between the two of them. All that happens is that Demo is down to bust up robots with the rest of the RED mercs. Pretty much it.
It is quite unfortunate to see Demo relegated to a role so passive in the story and comics. I've mentioned it before, but I do have an ever so slight grudge against Soldier for taking up the majority of the screentime when it comes to the comics. Yeah, he's really fun to write about, I can't blame the writers for doing so, but also like...c'mon... In the end, we're left with a good chunk of the mercs being underdeveloped in exchange for a ton of Soldier trivia. Props if you like Solly though; your fave got the best treatment.
Ah, but still! Demo has some moments in the comics! Let's go through them! 
Uh. Upon checking most of the comics before the mainline ones, it appears he does not say even a single word. Or even show up in a good portion. Well that's disappointing. I thought he at least said like...one thing. The most he does in terms of characterization is put on a crown in A Fate Worse Than Chess, and even then that's just a silly cosmetic. Damn.
It's fine though! Because now we have the mainline comics! Hot damn finally some actual casual Demoman TF2 writing! Let's get a look and see what his normal usual personality is like! I wonder what fun shenanigans he's been up to.
The first time we see Demo he's babbling about his job being replaced by robots and looking utterly dishevelled and depressed.
Tumblr media
Okay. That's...yeah pretty in line for his character thus far. An alcoholic who is struggling with some stuff and oftentimes will have a very vocal breakdown in front of others.
The way that he's characterized here is rather fascinating though, I'll say. He's depressed. From what we can glean, this is what his life has been like since the layoffs. He's gained weight (what with Soldier's very blunt "Hello fat Demoman!"), hasn't shaved, his clothes are dirty, and beer bottles are scattered in the living room. Even the Eyelander is like "dude you need to let it go" when Demo mumbles about robots replacing jobs. He's presumably lost his two other jobs and has just been laying on this couch, drinking booze and watching TV and nothing more, despite his mum's nagging.
This is a side of Demo we don't really see. Sure, yeah, we see the hot and tempered side (ex: Meet the Demoman and the general game) as well as the sad and weepy side, but it's never to this degree. Like full on depressive episode. Yikes. Sure yeah he gets dragged back into the plot and instantly gets back to himself (albeit more orange than actually black)(I keep forgetting how whitewashed Demo was in these first few comics), but it's played for laughs and gags.
What an interesting piece of characterization, no? I've seen a fair amount of major depressive disorder, BPD, PTSD, and or bipolar headcanons slapped onto Demo and tbh I can't blame them. I'd be really interested to see some fic explore that in greater detail. I'm too busy writing Engiemedic yaoi to do anything for now though. Womp womp.
The ending bit of the comic has Demo and Pauling mainly chat with each other. Oh yeah!! Demo and Pauling! They've got a couple pretty neat lines. For the usual contract it's just jokes about his alcoholism, his eye, and a couple about his mom and just general gags. In the Tough Break update, she's out drinking with Demo and nearly spills the beans about her job. Fun. I really like the Miss Pauling characterization where she regularly hangs out with the mercs. It's cute.
In the comics, she talks to Demo more like an actual equal than, say, Pyro or Soldier. She talks to them like they're children roughhousing in the backseat. Demo sits up front and the two go back and forth. Demo is the more mature and reasonable one here. Another thing that's a common bit of characterization in the comics is that Demo isn't...drunk. He's not slurring nor acting in a way that makes it immediately clear he's inebriated. He's pretty lucid. This can be from the fact that he's a very high-functioning alcoholic, but it also makes him out to be actually pretty all-there for most of the time. I've seen far too many fics where Demo is in a perpetual state of shitface drunk so that was a nice refresher.
Tumblr media
Demo reappears in the second comic, where we get some pretty neat characterization. He's out on the town in disguise. I keep forgetting about that "What do you see?" "Not a damn thing. Let's switch places" gag that's so funny. Whatever. He is the voice of reason when it comes to Soldier. The straight-man character. He's not really...drunk here. He's not slurring his words nor is he exactly doing anything. He steps in front when Soldier starts yelling at an elderly woman, instead approaching her with a calm and kind demeanour. He holds Soldier back when he goes to strangle Scout for. I guess just being there.
So there's Demo when he's just doing stuff normally, I suppose. He's generally pretty level-headed, albeit because he's up there with Soldier. He's the Normal One when posed next to a guy like Solly. A little disappointing, but there's probably more in comic 4.
Ah the Swordvan comic. Demo and Pauling head over to Sniper's house to retrieve him. An odd bit of characterization is that Demo just takes one look at Snipes' house and goes "Welp, nobody's here. Let's get out". He doesn't seem terribly thrilled to be here, further backed up by him saying that there's just gonna be fingernails and jars of piss and he straight up says "good riddance" like what is his issue with the bushman??
Tumblr media
Now that's kinda interesting. Demo sees Snipes as being kinda just gross and a raving lunatic. He could easily be in-place for the audience and just saying what we're thinking, but I think it's interesting to see that Demo, the guy often portrayed as being the weirdo party guy, being very straight-forward. He think Sniper is some sadistic madman and just wants out. Unfortunately, he's given a neckfull of Sniper's homemade family moonshine, so he can't get out quite yet.
A very common thing in these comics it seems is Demo being the voice of reason, which is pretty interesting. The straight man to everyone. When he wakes up to Pauling spitting on him to wake him up, he goes "eughhh gross, but, hey, it worked!!" before then is knocked out. He then stays quiet for the rest of the scene, unless of course you're counting the deleted pages. There's no dialogue, but Demo breaks free from the ropes binding him, yells at Sniper, then pushes past before then inserting three syringes-worth of the moonshine into himself and passing out. Alcoholism joke as per usual. Shockingly the first one we've gotten so far.
In the submarine ride down, Demo's passed out with his scrumpy in hand. Again just a gag about him drinking a lot. He then kinda stays in the background for the rest of the comic, only appearing really once to hold a vat of liquor, before then coming to in the final shot where he holds Sniper's dead body. Heyyyy Demo I thought you thought Sniper was a weirdo freak.
Nothing too much to say from this comic then. It's just establishing more and more that Demo plays a very...straight-man character role when it comes to the comics at least. He's reasonable, level-headed, and often just says whatever comes to mind. He's kind and will instantly rush to someone's aid when they're hurt as well as just generally being pretty good-hearted. Nice!
Comic 5 mainly just features a gag with Demo's liver being so overworked that he starts turning his other organs into alcohol distilleries. The whimsy. The line that I find most fascinating from this comic is from Spy.
Tumblr media
Like oh okay so he straight up doesn't eat anything other than alcohol and aspirin. Water literally poisons him. Probably just a throwaway gag, but geez. It does say that he is kinda in pain all the time, at least to the point where aspirin is one of the few things his body can handle. Someone out there can probably work with that and make it angsty. Other than that, not much else for Demo.
Comic 6! The final one! Home stretch here folks before I can wrap this up and give a thesis on whatever the heck Demo's character is. Demo, again, is mainly just here for gags. It's the one thing I do really wish that the comics did more: explore Demo's backstory. Like you don't even need to keep the original one, but it's still fascinating to bring up the fact he has a family lineage at all. Instead, he's mainly just a straight-man character. But, hey, whatever. I'm just the one analyzing these silly comics and jokey joke characters for gay melodramatic yaoi fanfiction.
There's a gag about Demo's liver coming back to him after leaving. These soap opera drama scene could parallel the type of shows that he was watching when having that depressive episode, but that's maybe a bit of a stretch. He then gets included in that fun group shot, where his pose mimics that from the Meet the Demo, before then gets a one-on-one scene with Medic. 
Tumblr media
These two are such a fun duo I wish Jaggerbombs was a more common pairing. Ah well. Medic catches Demo up on everything whilst he's stitching up wounds. The medi-gun is broken so they're doing this the old-fashioned way. Demo has a gag where he's still drinking, only that it's hydrogen peroxide instead. This then leads to a scene where Demo asks why Medic never gave him an eye. Reasonable methinks. Medic responds saying he did.
Tumblr media
Demo gets upset. He raises his voice for the first (official) time in the comics. Again, his temperament. I think it's a reasonable thing to be upset about tbh. Like imagine being told after all this time you could've had your eye back. He then learns that, no, the procedure has been done before, but rather that it never sticks because of how his eye socket is cursed. Demo asks how he can't remember this, to which Medic goes "Hooh :] It's because I scooped out a part of your brain" because of course he did. He then forgets the entire conversation + probably Medic entirely.
Aaannnddd that's pretty much it for Demo. That's his last speaking role. Just a quick, simple gag about his eye being cursed, his alcoholism, and generally being the straight-man for others, even if he does have a couple silly gags too. Seems like a culmination of everything he is in the comics.
To conclude: Demo is a character I feel can take on two main roles depending on what kind of tone you're going for. If you want angst, you've got a character who carries the guilt of murdering his foster parents as well as the burden of being a DeGroot, turning to alcohol to cope with his sadness and general inability to deal with it all. If you want silly goofy stuff, you have Demo being a straight-man or a neat party guy if you like the bit from Expiration Date where he brings back beer and such. Of course there's nuance. I find it best to try and find a balance between these two opposing sides. It just takes time and practice to really get a hold of his personality methinks.
I do wish he was more in the comics though as his own person, y'know? He's very reliant on others in order for his character to function, whilst most others have scenes where it's just them doing something. I wish he was used more than being the guy who drags the others back to reality. Damn it sucks to see that the fics where he's mainly just the straight-man are kinda right in that regard.
But for character traits? Hm, let's see. I find it's just trying to make sense of what's given to you and seeing what best fits for the tone of story you're trying to go for. However, for me trying to write him? Well...
His alcoholism is a central character trait. He is definitely 100% an alcoholic, regardless of however people try and sand him down. I personally really like sticking to the idea that he straight up can't eat anything but booze and aspirin because I think it's funny but also sad, but that's me. I think him having a flask of scrumpy on his person at all times is a neat headcanon as well.
Another big trait with Demo is his frequently shifting mood when drunk. He can swing from loud to weeping in a couple moments. I wouldn't say he's particularly angry nor aggressive, no more than any other character at least. He's most volatile on the battlefield, but otherwise at the base I feel it wouldn't be an uncommon sight to see Demo partying until dawn or holed up in the living room and sobbing. Poor guy.
In spite of what many think, Demo is certainly not lazy. He's a workaholic is anything. He holds down three jobs and rakes in a lot of money in order to live up to his name as a DeGroot. It could be because he likes working that much or that his mother just nags him to push himself that far. That also ties into his self-deprecation, another core trait of his, but that's pretty obvious to see.
His heart is another big trait. The guy loves. He cares for his mother even when she nags at him. He sticks by Soldier's side until he feels as though he's been betrayed. He takes care of the Eyelander and treats it like a pal. He generally cares a whole heck of a lot about people and other things. He wears his heart on his sleeve and says what he means. He doesn't feel a need to really hide who he is as a person. He's loud, fun, and just naturally pretty sweet and kind. I don't think he's ever really "mean" outside of the game stuff. There's also the whole "being hired to explode people" part but ehhh that's just the silliness in him :]
Demo also being generally pretty...normalish. He's a guy who's really just going through it when you take the angst option. He oftentimes will try and hold back others from doing something stupid when sober. I feel like when he's drunk he's more willing to get in on dumb shit, but still. However, this doesn't mean he's wholly a normal person. I think you can do a lot of headcanons here where you bring out some traits that are otherwise not talked about too much.
There are a lot of liberties to be taken with Demo's character as per usual. A ton of writing a character to be, well, in-character is just getting down their voice and mannerisms. Understanding their personality and motives is just half the battle. Demo sometimes speaks like an old-timey medieval knight or poet or whatever. He's generally pretty well-spoken and whatever. For the love of god if you want to write him, you don't need to include phonetics constantly. Please. It's so much better that tu'try toh spell everay whurd like tis. Oftentimes people will just know what the character sounds like regardless. Just try and mimic his way of speaking more and you'll do wonders for actually making that character sound like, well, that character.
I've neglected to mention Demo being a black man a lot because, well, it never really pops up a lot in canon. I think the most recognition we get for Demo being black is him just saying that he's black. He's a black Scotsman and that's about it. It's curious since I've seen a number of fics where it's all period-typical racism angst and whatever, with Demo being used as a way for the author to get up and proudly say that they think that racism is bad by having Demo being called a slur and getting upset. How progressive. 
I dunno. I never really personally touch on period-typical bigotry stuff myself due to the fact that this is Team Fortress 2. Rocket jumping was invented before stairs. Besides, this is the late 60s/early 70s. The civil rights movement happened by this point. Not everyone walking the streets is gonna be some abrasive bigot. I don't know why people want to try and make it "historically accurate" to begin with since this series has never been period-accurate to begin with. I don't particularly think TF2 is a great series to go on about tackling period-typical bigotry either. Literally if you want Demo angst you've got the actual mountain load of angst with his backstory right there. Obviously of course people are allowed to write what they want and I do fully believe that sharing stories and portraying bigotry is important, but why with TF2??? Do people just really look at a POC and think their existence is inherently political and they need to make it clear they think Racism Bad, even though the tone of canon really doesn't match that?? Ah well. I'm just rambling.
Regardless, Demo is just a character where you can take a lot of different avenues with. Maybe you can explore his trauma and try and write about how he feels trying to live up to his family name. What about his issues with his now-deceased father? Maybe you can forgo that and have him be a partner in crime to Solly or whomever else, with the occasional glimpse into his more sensitive self. Really, it all just depends on the story you're trying to tell. Ultimately, writing Demo with a healthy mix of comedy and angst is probably what is best done if you just want a pretty in-character version. He can be out on some grand adventure to take down Nessie with a merc or two AND have it be a story about him coming to terms with his past. That's just a me thing though lol.
Demo, like the rest of the cast, is an easily moldable piece of clay. All of the mercs at their very core are just funny character archetypes. They can be whatever you want them to be. It's just best to work with their original characterization and personality in mind, y'know? Fanfic writing is mainly about having fun anyway.
Speaking of which, enough procrastinating for me. I need to get back to writing my yaoi...
93 notes · View notes
ao3cassandraic · 1 year
Text
Saraqael, Heaven's Only Competent Angel
Season 2 got terrifically lucky with Liz Carr. Fantastic casting choice for a decidedly intriguing angel.
Saraqael strikes me as a Chief Operating Officer type. Judging from the colors of her lapels and Muriel's ascotty thing, Muriel is in her chain of command (near or at the bottom, naturally). Those colors also suggest that Saraqael, archangel or no, is a step down from Michael and Uriel. The big archangels don't wear plaids.
When Muriel goes to Saraqael with the matchbox, she makes a quick (and bureaucratically correct) decision to bring it to Michael and Uriel. She approaches them politely, with the correct form of address even, but fearlessly and without undue fawning. Good for her.
While Michael and Uriel are being completely and utterly useless, Saraqael heads over to the Realtime Big Globe and starts searching, zeroing in on the miracle plume quickly. So she's upper management, but she hasn't lost all ability to do hands-on OSINT. Intriguing.
Saraqael stops the standoff at Aziraphale's bookshop door with a firm but polite "Shall we discuss this inside?" She's also the one with the measurement of miracle strength, which fits a manager who still keeps her hand in. Otherwise, she observes -- and unlike Michael and Uriel, she doesn't give away anything. (Lord, Michael. "Did we [mention we were looking for Gabriel]?" It was the first thing Uriel said! Y'all get your good-cop-bad-cop story straight beforehand next time.)
And it's competent-ops Saraqael who decides on action: sending Muriel down for miracle verification and keeping a close eye on Aziraphale. Aziraphale calls this "very professional of you," and he's not wrong, considering Heaven's twisted, surveillance-laced notions of professionalism. Saraqael does her job.
Somebody definitely needed to coach Muriel better about fitting in on Earth, but I'm willing to forgive Saraqael that one; it's probably not her job to do that, but Muriel's line manager's job. Muriel's 37th-level -- I have to assume there's a line manager or two (or twelve) between them and Saraqael. Plus, of course, all the angels (except Aziraphale, possibly Sandalphon, and the Metatron) are ruinously terrible at Earthing -- s2 continues the s1 throughline of the archangels being seen on Earth only rarely and briefly.
Another moment of Michael's utter uselessness, incidentally -- in the Job minisode, when she archangelsplains the meaning of "Shuhite" our timorous Aziraphale actually rolls his eyes, and Gabriel quiets her with one hand. She's actually right to be suspicious (this happens often in s2), just terrible at actually communicating her suspicions such that anyone else will take action on them.
(I actually have considerable sympathy for Michael here. I have also 'splained a mighty 'splain professionally in my time, and had many eyes rolled at me. Michael's right. So was I. But so it goes. Knowledge without adroit communication isn't worth much.)
Saraqael recognizes Crowley in his bee!demon disguise immediately (unlike Michael and Uriel, again), but notice that she doesn't raise any alarms and she doesn't even bother punishing Muriel. (I am a bit sorry she doesn't get to take a crack at his horrific garb. Missed opportunity there.) With the Metatron's find-Gabriel mandate still in place, she lets the situation run to see if Crowley will get her closer to finding Gabriel -- which, in fact, he does! So she knows when not to act hastily, too.
In the meeting about the Second Coming, and at Gabriel's trial, Saraqael again observes but mostly holds her peace. Her opsness comes to the fore again when they decide to mindwipe Gabriel; she's the one to set it in motion via her glass phone, and she's the one to report that he can't be found. As ops, though, she doesn't unilaterally decide what to do -- she asks.
(And the Metatron, extremely punchable boss that he is, throws the worst and least accurate possible insult at her! Look, I'm not expert at British English or anything, but "wet" seems to mean "whingy halfhearted coward," and that is so not Saraqael! Ugh, if Gabriel learned management from the Metatron, no wonder he's such a horror in s1.)
So we're set up very well for the angels-and-demons bookshop scene. Does Saraqael act swiftly when told to? Yep -- if not for Crowley, Maggie and Nina would be table seasonings.
Does Saraqael observe, and draw correct conclusions? I think so. Because I'm on the side of things that thinks she rumbled the human-guise Metatron well before Crowley gave the game away to Aziraphale, yet said nothing. Very intriguing.
Here's where I'm going with all this. Two points, actually:
Point one: Maybe it wasn't the Metatron who mindwiped Crowley, since that's a thing that sure seems to have happened. (That would leave human-Enoch-becomes-the-Metatron theories intact.) Maybe it was Saraqael. Who worked with Crowley on the Horsehead Nebula, and might well have heard him asking dangerous questions. Whose job mindwiping apparently is. I'm not wedded to this theory, but gosh, it sure is interesting.
Point two: Organizations can shamble along like zombies with consistently crappy ops (a lot of us have probably worked for such; I sure have). An organization that had competent ops but suddenly loses it, however, is boned, humped, screwed, at least temporarily and quite possibly permanently.
If I were Aziraphale, wanting to ruin the Metatron and wreck Heaven's whole deal, the very first angel I'd want to subvert, recruit, or -- and I hope this doesn't happen but I'm not ruling it out, because if I'm right about what Saraqael did to Crowley, Aziraphale's gonna go postal when he finds out -- destroy, would be Saraqael.
426 notes · View notes
snapscube · 1 year
Note
I'm also completely here for your SU tags bc that's also just how sci-fi overall works, it uses fantasy elements to comment on the real world! And so many people just. Miss that.
well! I wouldn’t even say that people miss the fact that sci fi is meant to comment on the real world, it’s that they refuse to engage with the mission statement of the art itself and choose to levy expectations of WHICH PARTS of the real world it should/will be commenting on. completely disregarding tone, target audience, the production pipeline, the executives/studios in charge of funding, etc. and in the case of steven universe, people got so wrapped up in the idea that the framing of the world was this large scale space battle that they refused to interact with it in good faith on the basis of the smaller-scale emotional stories it was actually trying to tell within that framing. i think it’s absolutely not above critique! i struggle to find a lot of things that i PERSONALLY would say it did very wrong given the amount of shit they dealt with under CN, but if it’s not your jam it’s not your jam. what i don’t understand is, well, everything i just mentioned. i don’t know how you get through the entire runtime of the show and reach the end thinking that murdering the diamonds was EVER going to be the right choice for that show emotionally and tonally. like you are legitimately just looking for a different show at that point, and that’s fine, but it’s not a failure of steven universe or the crew who produced it that…. it has a satisfying and consistent emotional throughline about love and restoration in the face of adversity and death?????
411 notes · View notes
tobiasdrake · 1 year
Text
And then Steve's ending sucks and is bad.
Steve's ending infuriated a lot of Stucky shippers for obvious reasons. But. Like. Here's the thing: From a filmmaking standpoint, the Stuckies are right. Sending Steve back in time just doesn't work for multiple reasons, both in and out of universe.
This is going to be a longie.
#1 - Time Travel Doesn't Work That Way
The first problem is the in-universe one. This ending is so busted that the directors and writers actually have separate interpretations of what happened, and they're both wrong.
According to the directors, Steve created a parallel timeline where he's lived with his Peggy. He used the time machine to return to this timeline and go to that bench, but only once he was super old for, uh, some reason?
Problem is, according to this movie, you can't do that. You can't make a new timeline without removing an Infinity Gem from it, and also making new timelines is bad, remember? Further, the film gives no indication that Steve time traveled here. He doesn't appear on the Quantum platform. He's not wearing his time suit. He's just chilling on a bench, staring at the horizon.
The reason the film gives no indication for how Steve arrived here is because of the writers' interpretation: Steve arrived in the past of this, the main timeline. Steve himself was Peggy's mystery husband back in Winter Soldier. Old Steve has always been here, waiting for this moment.
That's actually worse than the directors' explanation. The movie has been very clear on the point that you can't directly change the past. Even after they prune the timelines, Loki didn't actually escape in 2012. That never happened. The events of the Time Heist never happened, from a historical perspective.
The internal logic of Steve's jaunt doesn't work out, no matter which way you slice it.
#2 - The Future is Scary and You Should Run Away
The second problem is what it does to Steve as a Man Out of Time. The white-hot core of this character direction is that he is an old man living in a world he doesn't recognize, and having to adapt to changing times. That's something we all have to deal with eventually.
So what is Endgame's final statement on Steve's efforts to fit into society? It's that he can't. Trying to live in this world he doesn't know is a futile gesture. In the end, Steve gives up, sinks his head in the sand, and rejects modernity. He embraces the shallow image of a woman he once loved was attracted to and lives out the rest of his days in a reactionary fantasy world.
I guess there is no value in changing and growing to adapt to the new world around you. What a shitty ending.
#3 - To the End of the Line
And finally... yeah. I'm sorry to tell you this, but the Stucky shippers were right. Not necessarily about Steve and Bucky's relationship being canonically romantic. But about Steve and Bucky's relationship being the driving emotional throughline of the entire Captain America trilogy.
In the end, this ending is the epitome of the problem with the way writers write platonic relationships versus romantic ones. Throughout the trilogy, Bucky is the most valuable and important person in Steve's life.
Steve defied orders and officially joined World War II, venturing deep into enemy territory alone, for Bucky. He was ready to die for this man. He laid down his shield and accepted the Winter Soldier's violence out of love for the man behind his eyes, and that sheer unrelenting loyalty brought him back from the monster he was programmed to be. Steve went to war with the Avengers out of love for Bucky.
And whether you take that love to be romantic or platonic, it doesn't change the fact that this is what drives the films. Not Peggy. Never Peggy. The films occasionally pay some attention to Peggy and Sharon, but they aren't actually interested in using these characters as characters.
(In fact, they're so disinterested in Sharon that she drops off the face of the universe in Infinity War and Endgame. Not even a namedrop. The moment the filmmakers decided to send Steve back to Peggy, Sharon ceased to have any value as a character and was consequently erased. They do not care about these women and their stories. The Carters are just the obligatory love interests.)
Instead, Peggy is merely the symbol of what could have been. She represents the life Steve lost, but is barely treated as a person in her own right. She's just a picture in his wallet that he can pine after. She doesn't move the story along, and his feelings for her rarely amount to more than Steve being sad for a little bit and then continuing along with what he was doing.
And this is how it always is. The best friend is the diehard series-defining relationship that moves mountains and saves the universe. And the girlfriend is just there, getting little focus or development. Steve and Bucky prove their importance to each other again and again, but no attention is paid to why Peggy is important. "She's a woman. He's a man. What more do you need?"
I'm not, personally, a Stucky shipper. But "I'm with you to the end of the line," still meant so much to me. This was the emotional core of the Captain America trilogy, right up there with "I can do this all day." Steve suddenly quitting on the future, quitting on Bucky, and running off to bury his face in Peggy's bosom felt like a betrayal of everything the films have ever told us about these characters. Peggy just wins. Because we need to marry him off somehow if we're going to tie up his journey!
It is neither a joke nor an exaggeration to say that the trajectory of Captain America throughout the MCU was ruined at the very last possible second by the straight agenda.
710 notes · View notes
valehour · 3 months
Text
been idly discussing this with a friend, and generally just kind of ruminating on the DLC's final boss and end story and how mad it made me. so consider this significant rewrite to make the story more like I think I now want it to be because my opinions are obviously important """fix""" to the story.
What if the Miquella's lord was just- the player character, not Radahn?
(Full (and Extremely Long) justification under the cutoff)
this is born from my previous thought/rant on the fact that the player isn't given a motivation to actually oppose Miquella within the game itself.
By contrast, the player being the potential Consort of Miquella necessarily helps solidify the conflict around Miquella's Age of Compassion, and the player's place in it.
the Fundamental nature of Miquella in this DLC is that, ultimately, Miquella's love is amoral, stretching the full range from compassion to overtly abusive manipulation. one of the most evocative descriptors of Miquella's love is that it is "Terrifying". That feels like it's a fundamentally punchy, heavy thing for the player to wrestle with. The Age of Compassion is something that the War-torn Lands Between so clearly needs, it needs peace, and love, a more gentle place to cope with the trauma and the suffering and the Ruin, not merely from the Shattering, but the world that preceded it. but it's being created and enforced by a "terrifying", manipulative Cult leader (for want of a better term) who's channeling a very "All Shall Love Me And Despair!" energy.
There's a familiar throughline created by this- the player (both as the Tarnished, and as the Player has a particular impression and idea of Miquella, one who ultimately promises and provides salvation. As we advance through the story of the DLC, we increasingly learn the truth behind what that means- who Miquella is and the full extents of the implications presented.
The biggest moment in regards to this, is, of course, the Approach and descent into the Fissure, and the one of the most important parts of the story.
"I abandon here my doubt and vacilation"
"I abandon here my love"
"Kindly Miquella. I see you've thrown away... Something you should not have. Under any circumstances. How will you salvation Offer... to those who cannot be saved? When you could not even save your other self?"
Miquella's pursuit of godhood has excised St Trina, who appears to have fundamentally dissented Miquella's deification, as it's her, delivered through sleep, who tells us that we shouldn't side with him, but kill him, instead.
This Feels spiritually adjacent to something like encountering Darkstalker Kaathe for the first time, and hearing his side of the story, an argument for The Age of Dark. but, as far as I can tell, this doesn't actually matter. Knowing that St Trina values preventing Miquella's Age of Compassion means nothing in the game, it's just an explanation as to why she was ditched halfway across the realm of shadow in a pit . But the argument St Trina raises, the doubting of Miquella's agenda means nothing because the final confrontation with Miquella is not born from the player's decision to reject the Age of Compassion, it's born from someone on the Fromsoft Dev team needing to put a final bossfight into the DLC.
it's this that forms the main Issue with the ending. The Player is forced into a passive role- the story happens To them, not Because Of them. the "choice" given by the game mechanics is to "Fight Radahn", or quit the DLC. but while the second one is technically a valid resolution to not opposing the Age of Compassion. It really isn't in any practical metrics because, well, That's not actually narrative resolution- putting a book down halfway through does technically end the story, but it doesn't resolve any of the plot threads or conflicts that the audience is expected to engage with- it stops abruptly and unsatisfyingly, told that we're not supposed to care about those plot details- Literally just the "it was all a dream" ending, but punching through the fourth wall. Simply Stopping Engaging with it isn't narratively satisfying for any work who's resolution isn't designed around the idea of putting the story down. and SOTE quite unambiguously isn't designed around that. So even if we view it as "an" ending, it's still fundamentally a bad ending.
but fighting Radahn is also narratively unsatisfying as an ending simply because of the fact that it's DLC- there was no space or time to establish or set up this plot thread or idea that Miquella and Radahn had any relationship or meaningful interactions in the base game (which, fair enough, it'd've bloated the main game which already has a lot to say and discuss in regards to it's own story). but without the idea that Miquella and Radahn actually interacted, this "reveal" is unsatisfying because like. Why should we care? Why Radahn? many other people have commented that Godwyn would be a better fit, but regardless, I think it still doesn't really address the underlying problem- The Player is a passive actor in this story.
So then 9+ paragraphs later, we get to the actual proposal of this unhinged rant essay:
What if the player, due to being tarnished, became the Consort of Miquella, much like one becomes the Consort of Marika and thus Elden lord in the age of fracture. Tarnishedness is a status that can apparently be conferred and withdrawn, and is not, in fact, a limiting factor in lordship (given you can become Elden lord regardless). Not to mention that being opposed to the present order, why should Miquella care as to whether or not the Golden Order values tarnishedness or not? Additionally, Miquelladahn already has an attack where he bewitches you (his grab attack), and should he successfully accomplish it twice, provides an instant game over due to your newfound love and affection for your new God.
This confers the advantage that now the player an active participant of the story, allowing them to choose, for themselves, whether they embrace or reject the Age of Compassion. it's the question posed by the ghost in the Fissure: "How will you salvation Offer... to those who cannot be saved?" Opposition is largely fronted by Ansbach (who resents the use of Mohg in this ritual. Which like. Me Too Buddy.) and St Trina, who fears that Miquella will become "trapped" by godhood, much like Marika was. but now the player can also decide for themselves whether or not to Oppose Miquella. maintaining a Hard-as-fuck bossfight as a result of refusal also creates a rather fascinating ludonarrative tinge to the amorality of his love, and it's most villainous side- after all, if he valued a gentle place, why does he support Radahn ultimately destroying you? Clearly, his world order is at least founded on the same violence that everyone else's is. it's a Fascinating argument against pacifism, calling out it's hypocrisy- that in truth, peace is violent, born from crushing those who ultimately oppose it- the police- The State's armed body do not enforce "The peace" by beating bankrobbers in a debate, only by beating bankrobbers. It's a strong argument against meekly accepting the shape of the world and one's part to play in it- that one ought to stand up for themselves against someone else's will, that one should fight for one's own world.
It's an argument, effectively, in favour of the worldview supposed by Ranni The Witch, who is arguably one of Miquella's strongest narrative foils. She used a shocking act of violence (the assassination of Godwyn) as a tool of liberation, to overthrow the order imposed by another. the shape of society shall not be determined by militarist-Faith, or a cult of adoration, but by self determination, the power to pursue one's own ends. Ranni and Miquella both have love play a part of their quest, but whereas Ranni spurns and fears love, maintains a cold exterior in favour of her duty- keeping the power of the Greater Will distant from the world- that the player must actively pursue and be willing to share the burdens of the thousand year journey into the chill night- a choice and a sacrifice you have no obligation to actually make- but you choose to do out of love, a willingness for, just a moment, Ranni to be truly vulnerable, share her past and her beliefs. But, Ranni's world, for all it's freedom, guarantees none of them, guarantees no true success, that people would actually be free, only that they be free to choose. what stops great warriors from simply founding a new kingdom, a new empire? Are Crowns not warranted by strength, after all?
Miquella, by contrast would build that peace, build it so intensely, that it feels obsessive, maddening. You drown you in it- drown in his Peace, his Love. You can choose to agree with him- because the world should be more gentle, more kind, more loving. This war has gone on too long, the cities in Liurnia are sinking into the ground, Leyndell partly buried into the ash of a failing world order. Stormveil suffers under a mad tyrant-king, the Albinaurics oppressed for the "sin" of their birth. Where are the people? Where is harvest and harvesthome? Miquella's peace, Miquella's love can give it to you.
but if you refuse to serve leally, if you refuse to submit, refuse to build his peace. Well, you join the corpses scattered about the divine gate. you walk in again. Godling Miquella asks you once, again, in a voice polite, courteous, filled with love and civility. to join him. You refuse, and he and his servants, be it the resurrected Radahn or some original boss crushes you again. And Again. it hurts. the pain of asserting your boundaries, your body, to refuse to give in to the world he'd build. it'd be so easy to submit.
Miquella would love you, to the best he was capable. and after all, what's the alternative? marrying Marika into an Age of Fracture? perpetuating the age of an obviously flawed Golden Order as it continues to decline? Or is it a more inclusive order- that welcomes those who live in death? It's reactionary principles jolted forward in a moment of tolerance. But Fia's hallowbrand doesn't save the Albinaurics, though- only Those Who Live In Death. It's still a bigoted, reactionary order, making a concession to what is explicitly framed as a social minority only because it's literally written into the laws of reality.
Is the failure of the Order that the gods were not held accountable to it's principles? But Ranni didn't want to be an Empyrean. Didn't want to be someone with explicit fertility-childbearing metaphors. her freedom is in many ways a story of fighting that selfsame Order, the literal Laws Of Reality in the name of her bodily autonomy and her self expression. but that was only because she was not held accountable to The Order, because she could dissent. Don't you see Tarnished? Is this pursuit Not Flawed? But he could fix it. and He would, he would save people To the best of his ability. Miquella loves you and he suffered Apotheosis to save you. But what happens to those who Cannot be saved because they Refuse to be saved. For Miquella Loves you and Suffered Apotheosis to Save You. But only if you submit to his shape of "Being Saved". and If you don't? Well, the Swords of the Haligtree will sever parts of you until you can.
Or I guess we could have what we actually got where we show up and Radahn immediately throws hands for unclear reasons with someone he's seen for like 3 seconds, in a game that fails to like, explain a motivation as to why the player is fighting Miquella aside from "Because the DLC needs a final boss" with his admittedly sick as fuck wrestler intro for a plot thread that has left at least a few fans with more than a sour taste in their mouths. Myself included. Hence the essay. Anyway, if you finished reading this, congratulations. :D
Tumblr media
54 notes · View notes
max1461 · 7 months
Text
I have this notion of "horror", by which I mean something like "badness which is inscrutable or not quite explicable; wrongness which can be experienced but not truly articulated, even in principle". In a horror movie, what do you think happens when a character is dragged away by the ghost? I think most of us do not just feel that they are killed. If we did, movies about ghost would not be much scarier than actuarial tables. I think we feel, on some level, that something worse happens. Something worse than any particular thing we can imagine. It's not death, it's not torture, it's something else. Something inexplicable whose badness cannot even be spoken or imagined. This is "horror".
One of my very core beliefs is the non-existence of true horror. I believe that all actually existing harms can, with enough thought, be put straightforwardly and mundanely. I believe that whenever something bad really happens, we can speak it, we can imagine it, and we can denounce it in plain terms, if we really try.
I don't like horror because I think it robs us of our power and of our basic dignity in the face of struggle. If we are suffering, we must be able if absolutely nothing else to say "here is what is hurting me, and setting aside all other factors, that fact qua that fact is an injustice". The existence of true horrors would, on a metaphysical level, rob us of the ability to do that.
I imagine this discussion will seem like pure navel gazing (in the derogatory sense) to some, but to me it's quite important. People invoke horrors all the time. I think it's a pretty frequent throughline in gender/relationship discourse. People see a bit of horror in sex, romance, gender dynamics and so on.
If faced with a true horror, very few lines of recourse (practical or metaphysical) are available to you. You must run and keep running forever or you must kill it. I think large swaths of gender discourse are mediated by this principle; I think both incels and radfems (wrong as they are about many particular issues of fact) are at some level both motivated by the belief in horrors, the belief that the injustices they have genuinely been faced with are horrors and not plain things, and therefore that they have only the options to run or to kill. Why this is bad for them and bad for the rest of us is clear enough.
I say: horrors do not exist. All harms are mundane harms, even the most heinous. All harms can be spoken, named, laid bare for any sober mind to see. We may be vulnerable to physical attack, but we are invulnerable to metaphysical attack.
87 notes · View notes
Text
Since I am discussing anime academia today, I was reading another paper that was equally frustrating, along a different axis:
“Do female anime fans exist?” The impact of women-exclusionary discourses on rec.arts.anime
This as a premise is a good concept; someone mining the 90's Usenet anime communities for how the fandom saw female fans back then (the article title is quoting one such thread). So of course, the opening line of this article about the anime fandom in the 90's is....sigh....a reference to Donald Trump:
Commenting on the 2016 American presidential elections, multiple news reporters noted that a relationship could be found between Donald Trump supporters and online anime fans
It of course goes on to discuss Gamergate, 8chan, online right-wing radicalization, references to the "Fascist" themes of Attack on Titan, and on and on. The obvious problem with this is that it is irrelevant; the "methodology" section involves this aside about how they pulled this data from Google Archives but Google is an advertising firm and not a replacement for a real archive and we need to Fight The System and buddy my dude that is not germane to your sample size!!! But more importantly, it is backwards. I don't need to explain the argument here in detail; the article is positing a throughline from 90's anime discourse to modern right-wing internet politics through a sort of 'lock-in' effect of built culture norms around misogyny. Which is fine, you can make that argument - but why is all this future stuff in the first section? You haven't really presented the argument yet! This isn't a book, its not the intro chapter - literally 30% of the text of this article is stating a conclusion upfront, justified not through the text itself but citations to other articles about its truth.
This is something media studies pulled from traditional science - traditional science states "established facts" up front that the paper is building on. But that is because - a thousand caveats aside - in chemistry those facts are....facts. They may be wrong facts, but they can, ostensibly, be objective descriptors. This paper cites "anime is still synonymous with far-right ideologies of white and male supremacy, and events of anti-Blackness" like its citing the covalent bond count of carbon. That is not and never will be a fact one can cite, that is an argument; and its not one that is important for understanding this analysis of Usenet groups. This structure is pulled from other sciences, but it flourishes because it lets you pad the citation count of your peers. Its embarrassing how often you can skip the first 1/3rd of a paper in this field - really the worst possible thing to copy from economics (ding!)
This paper also does the insane thing of jumping between citations from 1992 and events in the 2010's like anime culture is continuous between those time periods. Its an extremely bold claim it just does in the background... but lets set that aside.
This hyper-politicization & hyper-theorizing leads to the second issue of extreme under-analysis. This is the actual value-add of this paper:
From this search, I was able to find the discussion threads “How many females read r.a.a.?” (135 messages; opened on July 13, 1993), “Question: Girls on r.a.a?” (23 messages; opened on February 25, 1994), “Female Otakus” (221 messages; opened on June 25, 1994), “Women watching anime” (72 messages; opened on October 4, 1994), and ��Female fans - Do they exist?” (61 messages; opened on October 26, 1995). While these discussions may seem like they were spaces for marginalized users to discuss their experiences, they were often started and overwhelmingly occupied by identified male users. In total, I extracted 252 messages from 1992 to 1996 that were relevant to the gendering of anime fandom, and among those, I classified them as 7 kinds of negative networking discursive practices: (e.g. Table 1. Negative networking practices on rec.arts.anime).
252 messages, five threads - later on it will name other threads, so its more than this, but you get it. It has a bunch of data. And from that data, the article quotes...less than half a dozen examples. There are no quantitative metrics, no threads are presented or discussed in detail from this data set. Some other event is discussed in detail, but again it quotes essentially one person once. The provided "Table 1", the only Table, is a list of the author's categorizations of the data; the data itself is not present. Its file format is a CSV, presumably to mock me for clicking it.
There is, from top to bottom, a complete lack of engagement with the data in question. This would fail an intro anthropology seminar; the conclusion is simply presumed from 1% of the sample size while the rest of the messages are left on read. I just don't think there is any value in that, a handful of messages from 1996 divorced from their context and stapled onto modern politics as a wrap-up. What did the people on this Usenet value? How did they think of women collectively? As anime fans, as outsiders, as romantic partners, as friends? What subfactions existed? Questions like those would presumably be the point of this investigation, but they are treated as distractions.
And this article was, in anime academic circles, a pretty well-trumpeted one. I'm not cherry-picking a bad one here, it was the "hot paper" of the month when it came out. Its just that the standards can be so low, its a field that simply lacks rigor. Which doesn't stop a ton of great work from being done btw, that isn't my point at all. My point is that the great work is not selected for; it goes unrewarded, bogged down by academic standards divorced from discovering real insights.
(I do not think the question "why are they misogynist" ever crossed the author's mind. That should be your literal thesis, and its a ghost. Just ugh.)
149 notes · View notes
chronurgy · 6 months
Text
I made a post earlier talking about three directions I thought wyll's quest might take in at the end of act 1/early act 2 and I wanted to elaborate on it a little bit. The three directions I considered were a focus on monster hunting and what that meant, a focus on his disdain for politics, and a focus on his relationship with his father. I didn't particularly consider any one more likely than the other, they all just sort of arose out of what I saw as "points of tension" in wyll's character. I'm also not trying to say that these are the only options or the best options, I'm just laying out what I personally thought might happen and how it was going to work.
Focusing on the monster hunter thing - was karlach the first innocent person he had been sent to hunt? What does it mean to be a monster hunter in a world where many monsters have human intelligence? Especially because of what happened with Karlach, I thought this might become a throughline in his quest and tie further into the ways devils twist words and contracts to use and manipulate people. What they call a "bloodthirsty rampaging monster" might have understandable reasons for attacking a village that had, say, stolen its eggs to sell as spell ingredients. Or even if they didn't have such a sympathetic reason, it's absolutely possible that they could be reasoned with and asked to stop. With wyll's already existing sympathy for karlach and astarion, I thought that creating sympathy for less human looking "monsters" might be the next step.
I actually still think this would have been a pretty interesting questline. His act two quest could have centered around a monster he'd been sent to kill at the edge of the shadow-cursed lands, returning to that area and meeting there a mate, sibling, or child that had possibly changed its ways (great durge parallel here!). There could be a lot of questions about whether or not someone can change their nature, about what redemption means, about who is afforded second chances, all of that. I think by nature Wyll would lean towards letting them live, but a player character could push him down a darker path (a la Shadowheart). This would also feed well into Wyll making choices about his pact with mizora - if he kills the mate or sibling, leaning into the monster hunter and no hope of redemption thing then he would choose to keep his pact, saying that it gives him the power to protect people from monsters while perhaps also believing that there's no way for him to be saved, but if he chooses to let them live and broadens his mind and understanding he would choose to break his pact with mizora, citing the fact that she's lied to him repeatedly and how he doesn't want to bring more harm on innocents.
Focusing on the politics thing - wyll's comment about how "a Duke shakes hands with more monsters than he slays" is really fascinating because Duke is a political job and the "monsters" he's talking about are people. He was the son of a grand duke and was intended to follow in his footsteps, but this is the view he has of politics? That's kinda wild to me! I assumed we'd get some sort of politically involved quest once we got to the city where Wyll would have to get over his distaste for politics and challenge his view of other people as monsters and overall examine what it means to run a city or something along those lines.
Like I said, I assumed any quest line would focus on a situation where Wyll would either overcome his distaste for politics and learn to appreciate the difficulties of running a city when your opponents are people you can't just kill when they get in your way or have a "bad end" where he decided that he didn't care and was happy to use force on political opponents. (interestingly I think you can see some potential remnants of this in his speech about becoming grand duke where he says something along the lines of "no one could stand against him")
Focusing on his father - I felt like there was obviously a lot going on in that relationship and that it had to come back up! Wyll acted so sanguine and understanding about the whole banishment thing even though it seemed obvious (to me at least) that he was deeply hurt by it and in denial about it. I thought for sure that would come to a confrontation where Wyll would accept that he was actually hurt by this and that his father had done him wrong. This was further reinforced through act 1 and 2 by the repeated references to how terrible the flaming fist were and how they weren't what they used to be. Since Ulder was their commamder, I assumed that this was also meant to be a reflection on him and that he wasn't the perfect and heroic man Wyll idealized him as. Act 3 actually reinforced this for me with its constant examples of just how corrupt and incompetent the fist were. I really thought we were going to see some emotional payoff and reckoning here right up until we actually rescued ulder and it didn't happen.
I wasn't really sure what form this quest would take but I was very convinced it would happen. Like I said, all the comments about the fist in acts 1 and 2 had me convinced! There's so clearly tension there, with ulder having been unwilling to show any sense of understanding to his 17 year old son. I assumed that the quest might involve puncturing the "myth" of Ulder for Wyll and him starting to see his father as a human with flaws instead of idolizing him. I also really thought that there would be a dramatic confrontation!
So there we have it - places I thought Wyll's quest might go based on what I'd seen in act 1 and early act 2. I was very wrong indeed - two of the three things I thought might be main drivers never came up at all, and one of them ended up being straight up ignored. Ah well!
74 notes · View notes
artbyblastweave · 6 months
Text
On reflection I'm realizing that a really prominent thematic throughline in Invincible, indeed, in a lot of Kirkman's writing, involves taking a character who's trying to Make A Hard Utilitarian Choice and going, hey, hang on, did you actually need to do that or are you just chasing the high of being Adrian Veidt. Were you actually in between a rock and a hard place here or did you do something expedient and thoughtless to try and resolve the situation at hand, which you now feel the need to dress up after the fact in the language of self-sacrifice even though it's some other guy's arterial spray all over your nice outfit. Are you actually in this for the omelet or do you just really enjoy the tactile sensation of breaking eggs
276 notes · View notes