#interaction demo
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pressplay-if · 4 months ago
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demo (prologue + ch.1 & 2, 118k words)
please mind the content warnings!
cog forum post
You are one of the most famous yet mysterious characters of the 21st century rock scene. 
It all started when you discovered your love for singing during an extended stay at a psychiatric hospital as a teen. Music became your motivator, and from then on, you knew the stage was where you belonged. You and your friends formed a band, and after years of practice in a garage and cheap gigs at dingy bars, your journey to the top begins abruptly when you team up with a skilled manager.
It’s a meteoric rise— until it isn’t. 
And now, a decade after your band has disappeared from the public eye, you’ve accepted an interview by the acclaimed Groove Magazine. You and your former band members have agreed to give them the truth, the whole truth; as ugly as that might be. 
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Follow the story of your band’s rise to fame (and eventual fall from grace)
Play as a pop-rock vocalist
Name your band and customize your music, lyrics and image
Handle the media, interactions with pushy fans and your own repressed thoughts and fears 
Romance your coolgirl-bassist, the childhood friend you cut out of your life, your absolutely insane guitarist, or your biggest fan/possibly stalker
Give one hell of an interview
Inspiration: Daisy Jones and The Six, Fleetwood Mac… and all sorts of music-related drama.
TW: themes of mental illness, unhealthy relationships, substance abuse, death, mentions of suicide, suicidal ideation, self-harm, SA-related trauma
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ROs:
Stevie McLaughlin, bassist (f) — “I suppose I was the sanest one in that bunch.”
She’s one of your oldest friends, and if you follow the clanking chain of cause and effect all the way back to the beginning, it is her you have to thank for your entire career. The band was her idea, after all. She’s level-headed, composed, and always there to talk you down when you need her. Sometimes, she acts more as your retainer than anything else…
Stevie is tall and skinny with light brown skin and extremely long, curly black hair which she always wears in a wet look. She has big, dark brown eyes and a soft face.
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Paul/Paulette Zima, lead singer & saxophonist (f/m selectable, trans) — “Trying to figure out where you know me from?”
Your band’s brand-new, second lead singer. Your manager says they’re going to give your music the kick it needs, that they’re the one missing ingredient to your success. You’re not entirely sure if you agree. Worse yet, you happen to know this person, and your time together didn’t end on a favorable note. They’re part of a past you would much rather forget.
Paul is very tall, broad-backed and thickly muscled with light skin, shoulder-length slicked back brown hair and bottle green eyes.
Paulette is of average height with an hourglass/slim thick figure. She has dark brown hair with parted bangs and light blonde strands dyed into it. Her eyes are bottle green.
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Angel Monsanto, guitarist (m) — “I was always going to make it big, with or without those guys. Only, I… I really wanted it to be with them.”
Your crazy but good-hearted guitarist. His passion for music borders on obsession, and he will stop at nothing to make a name for your band. Sadly, he’s very much of the conviction that all publicity is good publicity, which has encouraged him to pull some very questionable stunts in the past. 
Angel is of average height and build with a warm beige complexion and long black hair. He has a square jaw with an occasional five o’clock shadow and brown eyes. 
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Lincoln Saunders, groupie?? (f/m selectable) — “What can I say, I loved them.”
Calling Lincoln a fan would be an understatement. Fanatic is more like it. You remember seeing them at your very first show, and you’ve continued to spot them at every venue you’ve played at since. You don’t know anything about them, and perhaps changing that would be a very bad idea. But maybe you still want to.
Lincoln (m) is short and lean, with an angular face and wavy blond hair. His eyes are cobalt blue. 
Lincoln (f) is petite and tan, with a youthful, round face and chin-length blond beach waves. Her eyes are cobalt blue.
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Others:
Maddox Wells (m), drummer
Another one of your oldest friends. You don’t much like to talk about what happened with him.
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Fatima Shah (f), drummer — “I’m pretty sure they used to try to make me disappear with their fog machine.”
After things didn’t work out with your original drummer, Fatima saved the day. She’s a sweetheart to you, but from what you’ve heard, she can be kind of a terrible person. Maybe it’s best to stay a little wary of her.
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Kalena Graham (f), manager — “The first time I saw them… well, they kind of sucked. But I knew, I just knew, that they had what it takes to suck on an international level.”
Your band’s manager. You can’t believe how lucky you were to have caught her attention. She’s experienced, driven, well-regarded in the industry and… kind of mean, to be honest.
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Simon Young (m), reporter — “Start at the beginning. And then, don’t stop.”
The guy conducting the interview for Groove Magazine. He’s nice enough, if a little starstruck. It seems he has been waiting a long time for this.
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Addendum: NSFW alphabet masterlist
Zima pt. 1 and pt. 2
Stevie
Lincoln
Angel
Dividers by @thecutestgrotto
Please consider reblogging <3
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apt502-if · 5 months ago
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Demo Update (July, 10, 2024): Episode 1
EPISODE 1 UPDATE: +100,433 WORDS
Hi Hello. Yes, I know. :< I went dark again! This time it was because I ended up changing more last minute and didn't want to moan on about the excuses so I hunched away to work on it in silence. :> I think I've made it clear through my actions that I am not a social media person so I tend to neglect the 502 Tumblr when I write. Sorry :< A lot happened in my life since posting the pilot but I did say I would never abandon 502 and I meant it. I struggled with my work/life balance since starting an IF (it's a lot of work) but I'm glad I'm here to I can update the demo now!
What to expect:
⛟ Another day in apartment 502
⛟ Spend some time with one of the roommates.
⛟ Have your orientation at your job and meet a familiar face!
Some things to take note of:
The news anchor route is not available. I didn't like the direction I was taking it and haven't figured out what I want to do with it. It's not gone permanently but this update it'll be blocked off :<
Stats are still not updating. I ended up changing them multiple times and realized I wanted to wait another update to figure out what stats I want to focus on. The story gives me many directions to go on when it comes to stats and I want to make sure I hone in on the stats that will apply the most of MC's story. The stats are there so you won't get any errors but they won't move or anything and they'll most likely change.
There may be some inconsistencies, typos, errors or things that don't match. The product of writing half the chapter over nine months ago and going through many changes. :< Please let me know if you find errors. You 100% will in a 100k chapter.
The demo is 150,299 words. Play Apt. 502 here.
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fairyrona · 10 months ago
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i am not in the least sorry <3!!
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seraphinitegames · 6 months ago
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The Wayhaven Chronicles Book Four - Demo One
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The Wayhaven Chronicles: Book Four
A change of career, a deepening romance, and barely any time off from training makes for a hectic time for your character!
It would be a shame if something else were added to that ever-growing pile…
But it seems the chance for a break is fast vanishing as something stirs beneath the ground of Wayhaven.
Something old.
Something powerful.
Something with a very keen interest in you.
Delve into Wayhaven once again, where a new powerful enemy is not only unleashed upon the town, but unleashes something wholly unexpected on you!
---------
Here it is! The first demo for Book Four!!!! I'm so excited to share this with you, I really hope you enjoy it as much as I loved creating it, and I hope it teases what is yet to come! Book Four really feels like something special! https://dashingdon.com/play/seraphinite/the-wayhaven-chronicles-book-four-demo/mygame/
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childrenofcain-if · 27 days ago
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THE UPDATE FOR THE DEMO IS NOW LIVE!
what you can expect in this update comprising both chapter two and three:
get an exclusive invite to the illustrious house of styx.
meet the ROs.
try not to burn down the kitchenette with V.
share a tension-filled dance with C.
go on a swim with D.
do some outfit picking with your chosen RO.
who is that blond(e) stranger in the RE4 costume, and why do they look so familiar?
get choked by an RO for all the wrong reasons (and no, it won’t be kinky. repent for your sins!).
get a glimpse into what exactly is... w̵̢͈̱̻͋̔̾̎͌̋̓̏̚͝r̶̭͈̯͊͛̂̕o̷̧̝̤͇͚͚̓͌̒̈́̏̕̕ņ̴̨̬͚͓̫̱̞̘̰͊́̓̅̈̋͠͝ġ̵̨̺̪̳̘̠ up with you.
there may be some errors with pronouns and other stuff popping up, but you can send them to me on discord so we can promptly correct them. beta testers will be desperately needed for the next update so i’ll open the volunteering forms once chapter four is complete! also, it’s important that you start a new game because new variables has been added which might cause you to get stuck in certain areas!
huge shout-out to my talented big sib, @albywritesfiction, for the massive help in coding everything!
PLAY IT HERE!
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fortuneforsaken-if · 18 days ago
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What is a King to a God, and what is a God to a non-believer?
DEMO ☥ PINTEREST
This game is geared for mature audiences and as such is strictly 18+.
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Ancient shackles bind you to the mortal realm, a soul severed from a home lost to the sands of time. A curse on you, a blessing for those who take command; Who wouldn't like to own a God?
You're the highly revered deity of fortune. Or you were, five thousand and eighty-two years ago. Now you're nothing but a glorified plaything to one of the most powerful families in the world. Every demand you must fulfill, no matter how vile or self-serving. The illusion of choice is all but shattered, there's nothing you can do to change it.
Or is there?
It takes a simple thing for something to shift. A fragment from the past, an ageless, flickering hum of power that unfurls the hands of fate and unearths buried sparks of hope. No one would've thought that an ancient sherd would hold the first hint to your freedom, a warm, familiar sensation of your soul locked in a tomb somewhere where no mortal has stepped in well over five thousand years.
Let's hope the decay doesn't take you before you find your way back home.
☥ FEATURES ☥
Two separate sides to customization; The one mortals perceive, and select parts of your true form. Choose names, appearances, gender, pronouns, sexuality, romantic orientation, and more.
Shape the personality that starts to re-emerge after being dulled for the better part of history. Reconnect with yourself, and get in touch with memories and feelings you lost so long ago.
Experience a character-driven story full of twists and turns that eventually determine how each of the three endings play out.
Romance one (or two) potential love interests from a cast of characters; A shunned archaeologist, a primordial God, the reincarnation of a priestess, or the mysterious man you can't quite place. Or don't, it's up to you.
And last but not least: Don't let the decay reach your heart. Every change of fortune has consequences, and mindfulness is encouraged. This game does have bad endings.
☥ CAST OF CHARACTERS ☥
Zain/Zaina Tharset ∆ M or F, 28
"You're my birthright, and I'd sooner have you dead than let you make a fool out of me."
Z is your charge. Loud, obnoxious, and entitled; They don't care about your feelings or protests. Every desire that leaves them only serves them alone, and it's on brand for most of the charges you've had before. In simple terms, Z is not a good person, and the more time you serve under them, the less you believe they have any redeeming qualities.
Like everyone in the family, Z has warm brown skin with golden undertones, and eyes in light shades of brown. Their hair is naturally curly and shaved on the sides, leaving a strip of hair on the top and back, like a fashionable mohawk. Zaina's hair reaches the middle of her shoulder blades, while Zain's stops at the nape of his neck.
Being bound to them is painful, but you have no choice. Trying to retrieve your soul will be an ordeal, and it might not be worth the agony.
Rami Tharset ∆ M, 28, RO
"Just because the world has forgotten you, forgotten them, doesn't mean I will."
Rami is the twin brother of your current charge. Kind and humble, it's difficult to imagine him a part of the Tharset family on count of how different he is from that pit of vipers. He keeps to himself, usually holed away in a library or study where he digs into the history of, well, you. Or the ancient world you came from. This has caused the rest of the archeological community to shun him, the name of your old empire nothing more than a myth and a glorified fairy tale.
Rami shares his family's warm brown skin tone, and the black curly hair that's usually a messy mop that sits on top of his head, unstyled and naturally chaotic. It reaches just the stop of his ears, and is shaved in the back. Light brown eyes that are quite blurry without his glasses, but the gold-tinted pilot-framed lenses fit him nicely.
He's one of the few friendly faces you face in the Tharset circle, and you curse your misfortune that you couldn't have him as a charge instead.
Maluset ∆ M, N/A, RO
"For all I am, all I have controlled, still I could not keep you safe. Forgive me, old friend."
The God of the Night, and everything that you have left of an age and life long forgotten. While the rest of your pantheon faded one by one, he remained. You've always known Maluset as a calm presence, a steadfast and unperturbed God that never let himself be shaken, by mortals or his siblings.
While Mal prefers manifesting as his animal motif - a jackal made of black marble and eyes like consolidated galaxies - he does have a human form too. If he must appear mortal, his skin takes the color of what the mortals of your time had; bronzed, medium brown with a golden undertone. His hair would be jet black and curly, medium length, and he likes it naturally tousled by the winds. If necessary, he'll let his eyes appear dark brown in color, but he prefers the starlit skies in them instead.
He's been a constant in your life, at least until he disappeared three centuries ago. You know he's still out there since the realm where you take shelter is his, and it hasn't yet disappeared.
Rory Ewing ∆ F, 23, RO
"I can't remember, but your face, it stirs something in my heart. Why? Who was I to you?"
Rory is a new acquaintance to you, but there's something very familiar about her. She might just be a student now, her curiosity bringing her close to you, but you can feel an old connection whenever she's close by. Her voice reminds you of prayers long ago, even if her modern vernacular is closer to 'damn, that shit's the bomb' than hymns sung in your praise. Then again, reincarnation has a way of changing people.
It doesn't, however, change appearances. Back in your day, Rory's vessel was a traveler from the north; Her skin was light beige, rosy in its undertones. Her hair was thick and a subdued red, woven into an intricate braid that hung over her shoulder, reaching her midriff. Her eyes were also uncommon to you; pale green, vibrant but ghostly.
She doesn't remember you, and maybe that's for the best. Her new self is a stark contrast to who she was, and you don't think she'd enjoy the idea of donning priestess garb over the punk-rockish getup she wears now.
Taz Arian ∆ M, 34, RO
"Funny, isn't it? How some people seem familiar, even when they shouldn't be."
Taz is... Someone. He appears out of nowhere to join your journey, his knowledge of old ruins and tombs handy but somewhat worrying when he shouldn't even be able to see you. There's a strange thrum of power coming from him whenever he speaks, and you swear you've met him before, but where? It might be easier to find out if he didn't deflect and flirt his way out of things, but it does help with mortals that can't see you.
His appearance is nothing extraordinary; Dark brown hair that's held up in a bun, and you could assume it reaches his shoulders when loose, the loose curls pulling it a tad shorter. His eyes are light in color, almost golden in the right light, glinting with mischief. His skin is weathered, and golden bronze in color, with an intricate tattoo of an eagle spanning across his chest. He also sports a short beard, which gives him a rogueish look.
There is something about him that tugs at your memories, but you can't catch that thread of remembrance for long enough to recall him. Still, he doesn't seem to mind and resorts to teasing you instead.
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allieebobo · 1 month ago
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CT:OS Halloween bonus
As promised, wrote like a fiend this month and banged out almost a full chapter's worth of content for spooky season!
The update is three-quarters of chapter 7 (about 40k words including code and variants), and picks up where Sam's visit left off.
Release dates:
It will be out to ko-fi supporters on 31 Oct, and a week after to the public :)
Features:
Deal with the aftermath of your decisions over the weekend (talk to G, Tobin or Rayyan) <True horror>
Attend a language fellow/exchange student dinner-gathering as G's plus one (and the only American in the group). <the G-only scene I promised! You don't have to be dating.>
Prep Halloween costumes with your hallmates (yes, chaotic), and go trick or treating! 🎃
Attend a party after with the team ... then stay for horror movie marathon + sleepover or head back to Haynes to end the night with G.
Yep, Halloween hookups (however ill-advised ;)) are possible.
You can end this chapter very much in a committed relationship with the RO of your choice.
More details on the rest of the chapter/plans for CT:OS for 2024 below the cut.
Note: The rest of chapter 7 will include midterms, a time-skip (with some training/a match) and some fall festival shenanigans (because I love fall festivals). It should add up to a pretty chunky chapter that pretty much seals Act 1 of CT:OS (the 'settling into Cargill' part - establishing most of MC's friendships, routines, and possibly romances, forming a solid base for Act 2.)
I'll start writing the rest of the chapter once I'm done with Merry Crisis, and hope to get it out by end-Dec. We'll see! :)
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collegetennisoriginstory · 2 months ago
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Public release CT:OS Chapter 5 (Update No. 9)!
The new CT:OS chapter is available for everyone! :)
Added Wordcount: 98k words (we’v passed the milestone of 500k words for CT:OS total!)
Features:
Sam attends team dinner at Valentina's (a love song comes on. Of course.)
Team party on Friday night (participate in a drinking game known as the Devil's Dozen (party edition). Partner Sam, Tobin, or Rayyan. If you play your cards right... you might also get to kiss 'em at the party.
Share a bed with Sam… pt. 1
Go out to a fancy Italian restaurant with Sam, then head to a bar afterward. Dance to old jukebox music.
Share a bed with Sam… pt. 2 (This one allows for some... intimacy.)
Have a tough (?) or happy (?) conversation with Sam before they leave on Sunday.
Author's note:
Thank you so much for supporting this game, I really really appreciate all the comments, the support, the beta-testing (honestly you guys are soo clutch! <3)
I'm always so humbled and amazed by all the love and the actual, constructive/concrete help I get, it means so much to me!
P.S. More G scenes will be coming right up VERY soon, I might do a mid-update release of just the G-scene.
P.P.S. Note on saves: They should work, actually. With the exception of strange 'readings' stats and strange 'photography_club' stats, because I think I revamped those.
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miss-briar-novels · 2 months ago
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What happens when people find out that you have a rare magical ability? Will you get scared and begin to shed tears or will you stay firmly planted on your feet and fight anyone who dares to harm the ones dear to you?
→ Play as a woman, man, or non-binary
→ Choose your orientation
→ Customize your MC
→ Multiple choices
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→ This is a fantasy based game.
→ Explore the nation of Achyes, meet interesting individuals, and give love a chance!
→ And save the world.
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→ Arche/Aurora Lunos - The Leader: Romantic at heart, stoic-faced, and is a lovely person once you manage to peer behind that somewhat... firm and leader-like personality. They will make sure you are always safe, no matter what.
→ Azure/Averil Arnoult - The Advisor: They have a heart of gold, somewhat shy, and skilled at whatever they try to do. They will protect you from awful things - even your nightmares.
→ Zephyr/Zerena Aeolian - The Protector: Very nonchalant and sarcastic, but they have the most soothing voice (enough to lull you to sleep). They will always make you feel cherished.
→ Uri/Usna Haco - The Knight: They have the most charming grin in the entire nation and quite the trickster. They will never stop making you swoon.
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WARNINGS:
18+
There will be cursing, and the game will discuss things such as death, blood, violence, sensitive topics, slightly sexual themes, etc. (nothing too graphic) So, if you get uncomfortable with such things, then it's advised not to play!
The game link is in the description.
ROs Moodboards
Chapters 4 + 5 released on: 31/10/24
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loveandleases · 3 months ago
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Hey~ It's finally here: Love and Leases demo is officially out! So first off, I want to say I'm excited for you all to get to check it out, but also nervous as hell. So many of you have become invested in our little rag tag group of characters, and it's fun to see. The support has been amazing.
The demo includes: ⌂ Prologue + Chapter 1 ⌂
Word Count: 54,948
Meet some familiar faces: Cam, Kara, G.
Meet some new faces: M, Isaac, Ardent.
Meet a few more important characters in MC's life.
Customize your lovable dog.
Make some important decisions regarding MC's future, and how they feel about certain people in MC's life.
Also three side stories!
Demo here.
I hope you guys enjoy it! I'm leaving inbox open so that you can message me about any errors (here's hoping there are none!) I may be slow this week due to my birthday on Thursday. Now, I'm going to go do something celebratory! 🎉🍾
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daisychainfiction · 2 months ago
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Your sister is dead, and this is what she left you:
a young niece daughter;
incoherent ramblings about the three years she disappeared from your life;
and one final note beside her body. ‘Don’t follow.’
It’s been over a year now, and Kimberly’s death is a burr in your mind. In your very soul. You can’t shake the need to know - why did she run away at 16? Why did she come back three years later, battered and pregnant?
And, most haunting of all... where the fuck was she?
You have only one word to go off of,
 DEERBOURNE,
and you are willing to do anything to uncover what it meant to Kimberly - and to her your daughter.
...But are you really willing?
Are you sure?
﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
DEERBOURNE is an 18+ interactive psychological horror. This work includes depictions of death, gore, violence, language, alcohol and drug use, sex, coercion/indoctrination, the supernatural, unreality, suicide, and other horror tropes.
﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
✧Deerbourne United’s Welcome Letter
⁠✧Romantic Options
✧Other Characters
﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
DEMO
Public update: Oct 20, 2024
Patreon update: Nov 25, 2024
LINKTREE
CoG Forum, Spotify, Bluesky, Patreon
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deathlooksgoodonyou-if · 6 months ago
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It was the summer of 2010 when you found Jules Hawkins by the lake. But it didn't look like Jules Hawkins.
After all, how could it? Jules Hawkins was a god. And as you know, gods like Jules are unbreakable. If you knew anyone death couldn't touch, it was Jules. And yet, somehow it felt like you had never seen Jules look more like them than they did, that day, dead by the lake. Plump cherry lips, now parched and blue, dirt on their perfect knees, golden hair sticking to their forehead, exquisite clothes matted and muddied, skin, ghostly pale.
Even in death, even as Jules became a child of soil and dirt and ruin, Jules managed to look like art. How could this creature of beauty be anyone else but Jules Hawkins?
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A string of murders follow the passing of Jules Hawkins and in the desperation of avoiding being tangled in the web of this cold blooded murderer, you end up right in the thick of it when you find out the killer may have set their eyes on you next.
Of course, you ended up in the killer's radar. You had always been a child of misfortune, after all.
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• Customise your mc. Choose your appearance. Play as male, female, non-binary or trans; straight, gay or bisexual etc.
• Play as an emotionally scarred individual. Escape the hell you call your mind, alone or with the help of allies. Or succumb to the voices.
• Find your predator before your predator finds you. Or keep running. How far will you run? Do you even want to run?
• Befriend, antagonize, manipulate or romance fellow residents of Ravenwoods.
• Heavily character driven.
• The lake calls out to you. Will you listen?
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JULIAN/NE "JULES" HAWKINS. [he/him or she/her] [semi ro]
You knew Jules in the way you wish you never did. Jules is embedded into your very bones. Jules is a part of you. You wish you could escape them.
Jules may be no more for the world but they are alive and breathing in your haywire brain and they are not very kind. Not that they ever were. But the Jules that haunts you, plagues you like a disease is ruthless with their words in a way the old Jules could never be. Not to you.
Description : Pale skin. Rosy tint to cheeks. High cheekbones. f!Long wheatish blonde curly hair with bangs. m!shoulder length curly wheatish blonde hair. Almond shaped brown eyes. Arched eyebrows. Long, thick lashes. Bow shaped lips. f!willowy frame. 5'11. m!broad back, narrow waist, long legs. 6'2.
CHAE WARREN. [he/him]
There are few you consider friend and Warren is one of them, alongside Sujin. He is revolution in a glass jar. A little rough around the edges, with bullet holes in his paper heart. Lately, the air becomes laced with awkwardness when its just the two of you around. You wish you weren't fairly perceptive. Perhaps that could have made you oblivious to the way Warren's adams apple bobs and his throat tightens when you are around, the way his fists clench when his tongue slips or the way he glances at you thinking you didn't notice.
Description : Sharp jaw. Medium complexion. Monolid chocolate brown eyes. Straight eyebrows. Thin pinkish lips. 5'7. Athletic figure. Short dyed dark red hair.
JESSICA HAWKINS. [she/her]
Jules' twin. You never bothered to acquaint yourself with her. She had always seemed too saintly and your mother had taught you well to stay away from that kind. Those who hide their tainted souls behind rosemary lies, platinum smiles and bright eyes stitched from sunshine. Beware of them, your mother had told you. But is that what she truly is doing? Spinning honeyed tales from saccharine lips?
You would never know. Unless you choose to. If it helps, Jules lips always quirked upwards and the crease in their brows mellowed whenever her name rolled off their tongue.
Description : Kind almond shaped brown eyes. Long, thick lashes. Bow shaped lips. Arched eyebrows. High cheekbones. Straight blonde hair, reaching her back. Pale skin. Willowy frame. 5'10.
DYLAN JEANE. [he/him]
Jules' boyfriend, Dylan. Well, ex boyfriend now. He seems to harbour a deep dislike for you. No matter how hard he denies it— the slight tensing of the muscles in his jaw always give it away.
You had always been curious about him. Jules and him were an odd pair. How could Dylan be what Jules desired? They were polar opposites. Jules was tidal waves and traditional typhoons. He is ruddy sunsets and roseate dawns. He is habit, he is routine, he is rigid, he is never changing. A sad strange kind of tragedy. Jules was anything but that. Jules was everything at once. Jules was never the same. Jules was uneven. Jules was hurricanes and tsunamis.
There is a natural downwards turn to his lips, his shoulders always a little hunched as if the burdens of life have dripped down from the ceiling and chosen to settle like dust upon his shoulders. You wonder what weighs him down so terribly. He talks as if every breath he takes from his lungs rattles him to the core. Perhaps it does. He seems to have taken Jules' death as hard as you, if not worse.
Description : Short slicked back midnight black hair. Heavy lidded hazel eyes. Slender built. Wears rimless rectangular glasses occassionally. Angular face. Sharp lips. Upwards eyebrows. Fair skin. 6'1.
AIDEN HAMILTON. [he/him]
The second child of the sleazy mayor. Boy of many faces. You don't trust him one ounce. For good reasons. It irks you to watch his eyes glimmer as if you are a specimen that intrigues him. You don't trust the myriad of unhealthy secrets he hides behind his charming gaze, the sly smile that tugs off the corner of his lips or the disarming lilt of voice as his salty tongue rolls off silken threads of honeysuckle lies frictionlessly. It comes to him as naturally as breathing. The impurity of his father's gold taints him, it runs in his veins and he embraces it willfully.
He is hiding skeletons in his closets and everybody knows that. What it is however, is a different story.
Will he let you in on a secret?
Description : Unruly brown wavy hair, in a middle part. Luscious lips, heavy lower lip, a small faint and old scar at the corner of his mouth. S-shaped eyebrows. Sea green hooded eyes. Tanned complexion. V-shaped jaw. Toned build. 6'4.
HEATHER HAMILTON. [she/her]
Eldest child of the mayor. You are not particularly friends but she is not a bad company to have around either. You like her. You have met in passing and she always has a quick smile reserved for you. You know she is a dreamer with a pomegranate heart. She has also somehow inherited her mother's love of parties. Hers tend to be a little more wild and carefree, though. Just like her.
Uncharacteristically, she is also fond of painting. Will you be her muse?
Description : Straight brown hair in a bob cut. Hooded brown eyes. Heart shaped lips. Soft arch eyebrows. Skinny frame. Tanned complexion. Dimples on both cheeks. 5'7.
MIA MORGAN. [she/her]
Mia Morgan is the kind of girl who will rip your heart out, eat it raw and call it love. With midnight eyes of catlike grace that could rival any godforsaken abyss and lips richer and darker than the blood running in your veins, she's the kind of girl that would skin you alive and chew on your fickle heart but then kiss your eyelids and tell you 'good night, baby' and you would like a lovesick dog spiral back to her, yearning for more.
Why? Because you are a fool? No. Because she was Mia Morgan and Mia Morgan was born for seduction and playing with the strings of childish hearts. A holy ruination. Destruction in its most, enchanting, enrapturing form.
Will you let her destroy you?
Description : Wispy bangs, short hush cut, black hair. Dark cat eyes. Beauty mark on upper lip. Soft jaw. Chubby cheeks. Crimson pouty lips. Fair complexion. Curvaceous figure. 5'2.
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KIM SUJIN. [she/her]
She considers you a close friend, sharing every secret with you.
Description : Bronze skin, wide set brown eyes with gold flecks, button nose, freckles, curtain bangs, medium length chestnut brown hair. 5'3.
ARTHUR MORRIS. [he/him]
Aiden's friend. He's an asshole.
Description : Mahogany complexion, hollowed cheeks, has a stubble, ebony eyes, buzzcut, brawny. 6'1.
PARIS HILL. [he/him]
Local heartthrob. He looks handsome till he opens his mouth.
Description : Sunkissed complexion, wide lips, honey brown eyes, blonde hair in a fringe. Buff arms and broad back. Has an unhealthy obsession with shades. 5'10.
AUNT AUBURN MACKENZIE. [she/her]
She loves you dearly. There is nothing she wouldn't do for you.
Description : Brown hair, generally tied in a loose bun. Wrinkles near eyes and smiling lines around her mouth. Thin lips. Stout and a little hunched frame. Brown complexion. 5'1.
MOTHER. [she/her]
A woman with a twisted understanding of love. You haven't seen her in years and while you may have forgotten her face, her voice still rings crystal clear in your mind, like an old cassette on repeat.
FATHER. [he/him]
A man you knew but never quite understood. It is his face that stares back at you everytime you look in the mirror.
MAYOR JOHN HAMILTON. [he/him]
The mayor of Ravenwoods. It would serve you well to have him as an ally. Having strong connections has always proved to be useful.
Description : Beige skin. Hooked nose. Green eyes. Bushy brows. Short hair, close cropped. Smooth blonde hair. Plump frame. 5'8.
MEERA CHAUHAN HAMILTON. [she/her]
Wife of the mayor. She may be a little snobby but she means well. Most of the times. After all, who isn't a little selfish?
Description : Tanned complexion. Almond brown gold eyes. Brown hair wavy reaching her mid back. Slender frame. 5'10.
LAWRENCE HAWKINS. [he/him]
Father of the Hawkins siblings. You would rather not get involved with him.
Description : Pale skin. Blonde slicked back hair. Blue eyes. High cheek bones. Sharp jaw. Wears frameless rectangular glasses. 5'11.
AURORA HAWKINS. [she/her]
Mother of the Hawkins siblings. You would rather not get involved with her.
Description : Blonde hair, generally tied in a tight bun. Pale skin. Brown eyes. 5'9.
OFFICER RYAN DOUGLAS. [he/him]
He's a good man. He tries his best.
Description : Rosy complexion. Dark brown eyes. Short brown hair. Average build. 5'8.
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DEMO. (DECEMBER OR SOONER!)
COG FORUM. (DECEMBER OR SOONER!)
EXCLUSIVE CONTENT. (TBD!)
FAQ.
> Rated 18+ for mature themes such as (heavy spoilers ahead!) explicit language, sexual themes, questionable behaviour, toxic relationships, murder, elitism, child abuse, domestic violence, insomnia, toxic relationships, manipulation, transphobia, racism, internalised transphobia and homophobia, death, childhood trauma, mild nudity, feelings of being watched, stalking, infidelity, hallucinations.
Reblogs are appreciated! Thank you for your interest! <3
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pressplay-if · 2 months ago
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Press Play Track 2: Untamed Youth now up on Dashingdon!
Chapter 2 (or Track 2, as I've titled it): Untamed Youth is finally ready for you! Mind the content warnings.
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Trigger warnings: discussions of self-harm, suicidal ideation, mental illness, implied parental abuse, unhealthy relationships, underage drinking and smoking and substance abuse. [18+.]
Press Play.
61k words added; full demo length now at 118.885 words
psst! reblogs are appreciated (if you like this)!
[teasers/mild spoilers] In this one, you will:
meet Zima, completing the cast!
have an impactful discussion with Kalena and Russell Graham.
learn about the MC's past hospitalization and customize its cause.
learn about and customize the MC's past relationship with Zima.
receive an invitation.
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vendetta-if · 3 months ago
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The Public Update is now live! 🎉
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Hey guys! The public update is now live! 🥳 The update brings 27K new words (excluding codes) into the demo, bringing the overall word count to 384K words!
Some new stuff to expect from the update (without spoilers 🤭):
Some changes and options additions in Ash's Hangout.
A whole new section and new scenes added at the end of Ash's Hangout.
A (promised) brunch with Rin 😉
Just a word of warning, I did change one or two variables in the previous iteration of Chapter 7, so if you're using an old save file, there's a small chance it might give some error. But hopefully it doesn't. Of course, the safer way would be to play with a new, clean save (either playing from the beginning or use the quickstart to get to Chapter 6 immediately).
Anyway, I'll start answering spoiler asks regarding the update in a day or two 😉 And when I answer them, I'll make sure to tag them with the #chapter 7 spoiler tag.
If you do enjoy the story, please consider checking out my Patreon or Ko-Fi pages for more exclusive contents and to help support my work 😊
I hope you guys enjoy the update! 🥰💖
[DEMO] | [PATREON] | [KO-FI] | [DISCORD] | [COG FORUM]
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seraphinitegames · 4 months ago
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Here it is guys! The Book Four Chapter Two demo!
Read it here!
Hope you enjoy it!
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forkingandcountry-if · 4 months ago
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For King and Country is an 18+ period low fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ‘realistic’ storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the King’s call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
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Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of seven ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Pyrenne University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
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Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Pyrenne Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, sometimes known as the Revolution is recognized as having commenced approximately ten years ago and concluded two years later with the ascension of King Edmund I of House Wynd. The conflict was precipitated by a series of critical events and widespread discontent among the populace throughout the entire reign of the King Wulfric I Wynd regarding the laws of his government and his conduct as monarch.
The Second Civil was notably ignited by the previous monarch's decision to disinherit his eldest daughter and legitimise his illegitimate children thus making them heir presumptive. This controversial move generated significant unrest among the yeomanry and laborers, who perceived the monarch's actions as unjust and contrary to ecclesiastical teachings. Particularly in redeemist cities across the Empire, widespread protests ensued, leading to the deposition and, in some instances, the defenestration of local officials such as Lord Mayors, Sheriffs, and Governors who supported the king and a state of national emergency being declared with martial law being invoked.
A general, Walthe Courtney, who had previously fought in the unpopular Eleven Years' War on behalf of the crown, emerged as a pivotal leader of the revolution. Utilizing strategic peasant uprisings and sieges, Reval's forces delivered decisive blows to the royalist regime. The revolution culminated in the fall of the capital during the Siege of the King's Seat.
Following the war, a great council of all the great houses instituted several significant reforms. While the monarchy was retained, it was now bound with the monarch being bound by the Grand East Code. In accordance with the written will of the disinherited princess, who died on the battlefield during the conflict an exception was made to place her youngest brother, Edmund, then only 17 years old, on the throne.
The bicameral parliament was replaced by a unicameral national assembly with expanded suffrage of yeomanry and labourers with certain amounts of land. The sole eligibility criteria for parliamentarians are citizenship, attainment of the age of majority, no debt owed to the crown with elections held every eight years.
General Walthe Courtney was appointed as Lord-Protector of the Realm with extensive powers throughout Edmund’s reign and continued as Commander of the Armies for the duration of their tenure. Furthermore, the Pyrenne University was opened to all individuals of suitable skill, not limited to the children of nobility.
Under the new provisions, all children from great houses or those vassal houses with an annual income exceeding 1,300 libre must receive training and serve in the King's Army and live as wards of the king upon reaching the age of eighteen. The official language of the proclamation declares it to be in the national interest that the next leaders of the regions and nations of the Empire know personally their king and capital but the aim is considered to be preventing another war.
The King's Council is required to be include the Premier elected by the eligible electorate. The Premier recommends people to be members of the King's Council although the King is not bound to accept. The King retains the authority to appoint cabinet members from outside parliament, early precedent set by King Edmund I Wynd suggests that he will appoint those recommended by the Lord-Protector.
The King's Army and Pyrenne University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete four years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Pyrenne University is a theological university founded in the year 262AR by Tristan of Pyrenne, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Pyrenne admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Pyrenne has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Pyrenne University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Pyrenne University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Cruller (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
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Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
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Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the king’s armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
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Walthe Courtney, Commander of the King’s Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk hero—a commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
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From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his home—its cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strong—because until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensable—not out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but name—cool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
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The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfather—all were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is defined—broad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
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The nobility are arrogant, cruel, greedy, scheming, and foolish—qualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He has—in no uncertain terms—made it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the game—offering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural grace—always muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobility’s world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
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In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Pyrenne University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters know—all the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her pale green eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
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Fran has long understood that she commands little respect at court—indeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shoulders—a length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
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Additional
Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
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