#incredible interactive visualization
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edsonjnovaes · 23 days ago
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100,000 Stars 1.2
O projeto, batizado de “100,000 Stars”, permite uma navegação virtual bem simples, em 3D e com direito até a um “guia turístico”, que vai explicando alguns elementos básicos do universo. Edson Jesus – 2012 nov 15 An incredible interactive visualization of 100,000 stars you can view in your Chrome web browser. Paul Strauss – The Awesomer. nov 14 2012 O Google Chrome lançou, numa quarta-feira…
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stardotnet · 1 year ago
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the universe is just one atom/cell vs. we are the whole universe
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labyrinthofthestar · 4 months ago
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da*2. is a game
#more thoughts below here be warned. i really enjoyed the introductory sequence and how it juxtaposed varric's dramatized version with the#real sequence of events. i also enjoy how they tied in lothering. imo id say the game has a really solid start. i also really enjoy the#visuals and stylistic direction of the game- i'd even go so far as to say i largely prefer it to inquisition (its just the oilyness LMFAO)#esp with the qunari and how they look.. less so with the proportions of the elves* (something that really irked me in inquisition is how#harold is forced to have the very clearly downscaled proportions while the elvish npcs (solas sera and basically every other elf#you interact with) dont have the slouched shoulders and very? crumpled looking frame). dont like that youre forced only to play as a human#though its very obvious that they were not given a reasonable amount of time to actually finish the game because OH MY GOD the reused#locations. the story was fairly solid at the start but the game is incredibly short (im in act 3 at the end of 2 days of playing) esp in#comp to origins. everything feels vaguely disconnected in a way thats uncharacteristic of bioware with the context of having played dao dai#and some of me1. and introducing the timeskips did Not help. i can see why people got absolutely attached to the companions however#with the system of friend + rival and it producing dichotomic benefits. rivalmances apparently existing also creates a really fun way of#interacting with your companions. i like anders#anyways completely unprompted thoughts on da2 over thank you for your time (i just needed somewhere to put them or i would go insane)
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waywardsalt · 10 months ago
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i think elden ring will always be my favorite game in terms of environment. every area is so impressive, even the copy-paste stuff manages to be impressive with atmosphere, and the amount of just. stunning-looking locations is wild especially with how natural even the most amazing looking shot you can find is.
just the fact that you unavoidably see this when you walk into leyndell is incredible. one of my favorite environment views in all of the games ive ever played
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kareenvorbarra · 8 months ago
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we just finished watching Dune (1984) and I feel insane
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someawkwardnerd · 1 year ago
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just finished watching Scavengers Reign and am all kinds of stressed and fucked up please watch this show if you have the chance
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rxttenfish · 1 year ago
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one of the things that particularly pisses me off about art discussions, either in how nowadays everything has to aim for more and more realism in art styles and even live action to be seen as "real art", and in dismissing more abstract styles of artwork as not "real art" and having no inherent worth, is that they explicitly do not consider realism an art style either. to them, realism is just a given of "good" art, not chosen but rather just default. which i hate, because you CAN pick realism as an intentional style and a purposeful choice to suit a narrative, and all this results in is no one noticing or understanding why you made that choice or why that choice works better than any other possible choice to tell the story you want to tell.
#all the care guide says is 'biomass'#like i like realism because i have a heavy focus on anatomy as a theme#on the body as something innately complex and with a lot of feelings to have about it in all its messy ugly states#im interested in all the complex ways the body intersects with its environment and with culture and with other people#as the outside as contrasting the inside or serving as a strange reflection of it#like im kind of going for a lot of merfolk designs to not be particularly visually different from each other#they have incredibly similar silhouettes and thats on purpose#i want all of their differences and visual traits to be things that they would find more prominent#but we would struggle to pick apart without learning about them deeper and committing these to knowledge#because thats so much been my experience with trying to tell different individuals of the same species of wild animal apart#and i want to use that as a lens to then discuss how humans would then interact with an entirely different sapient species#and what happens when you are someone who experiences that#of someone else not recognizing you as individuals like you do each other#of them not even trying to adapt or learn your differences#what damage it does when this happens to you#and how much the world opens up when someone actually does learn these little differences#but of course#no one else recognizes this because everyone just thinks realism is the default#realism cannot be a purposeful choice done for a reason#realism is just What You Are Supposed To Do and Unevocative Of Deeper Meaning
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saturnsexual · 9 months ago
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ipads are legitimately a great option at this point for drawing tablets and it infuriates me to no end that apple isn't completely pivoting to this market. Imagining an 18" ipad that can actually connect to a computer or that can run macOS apps while still having an enjoyable UX using the apple pencil for navigating (which is VERY POSSIBLE) has me losing my mind.
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bucketofcrows · 2 years ago
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okay so i played through the first two Zero Escape games and i have mixed feelings about them. but then i start playing the third game and it’s like. how did they drop the ball on character designs so hard. the designs in the first two were pretty good but how did they end up with the most generic looking cast of characters for the third game
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beeapocalypse · 1 year ago
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worlds freakiest computer girlfriend who tells u to transition over every single problem faced
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the-kipsabian · 1 year ago
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#idk if this is angsty or not so im just gonna throw it in the tags#but like. i fully know what my problem is. and how i could fix it. and literally the only thing making me sad and upset is myself#why? because my choice of medium is writing. because that makes it incredibly difficult to get anything out there and get people interested#in my creations. cause visual media is preferred so much over written anything cause its so much easier to consume#it doesnt help that i dont work with popular characters or ships (literally my current work im most excited about is for a ship only *i*#have contributed to so far. like.. we are talking that level of unpopular choices here)#and like. i dont say this to shame or blame anyone. this is obviously my choice. ive decided to do both of these things when i could have i#so much easier. i wouldnt be better at it if i did visual shit still. im way worse at that than writing. ive always been a writer first#but.. honestly seeing the difference with interaction and even in general interest due to these factors...#idk man. again i know this is entirely self inflicted like i chose this. i chose all of these things. and continue to do so#ive literally seen all of this. im not making it up. im not talking about just in general im talking this has happened to me personally#that rare time in june i made and posted art? do you understand the amount of ppl that said 'ive missed your stuff'?#the same people that dont consume my current works due to their form and have never went on the lengths to say the same thing about#my writing? when i took a two year hiatus from all of that basically? but a few months of visual arts?#idk fam im just. i understand all of this but im hurt. you know?#cause i know it doesnt matter. and its so much more difficult. i know there are people out there who love and appreciate what i do#and who understand how important this is to me compared to other stuff and before and whatnot#but at the same time the negatives (that are mostly in my head but they are still real things and they still hurt) are so much louder#i dont know where im going with this. im just thinking. excuse the brain barf#or dont. whatever. im just.. acknowledging my recent feelings. there is a reason i had a breakdown few days ago and yesterday was so rough#i should probably go to bed. sorry about this#its not gonna change anything in how stuff is viewed or how im gonna act about it but just.. you know. putting this out there#the inequality of how art is treated just has me thinking. that maybe im not made for this#maybe i should just be the below mediocre visual artist that does things that give them no happiness just cause it gets more attention#idk. just. yeah#good night#night is an absolute mess on main
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pureastrologywisdom · 2 months ago
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𝔖𝔬𝔪𝔢 𝔖𝔢𝔡𝔲𝔠𝔱𝔦𝔳𝔢 𝔓𝔩𝔞𝔠𝔢𝔪𝔢𝔫𝔱𝔰
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Lilith aspecting Moon
This is a very powerful placement for women specifically. The moon, which is your emotions, connected to the unconscious self, habits, comfort and femininity is connected to the point in your chart that is powerful and dark, a part fuelled by pain, and all about transmutation. These woman often have a very intriguing essence about them. Strong and seductive. It's like you are playing with fire. She enjoys being a little off putting and knows exactly how to be enticing yet intimidating all in one.
Neptune/Venus/Pluto in the 3rd House
The third house is often overlooked when people are speaking on seduction and sex appeal in astrology. People are so focused on visual they miss a key point. Seduction includes all the senses. Someone being beautiful doesn't necessarily mean they are seductive. It's the way someone moves, speaks, the things they say and don't say, how they hold themselves along with present themselves. It's subtle.
This brings me to why the third house comes into play. It inductees how we communicate. As mentioned words can be very seductive. Having planets like Neptune and Venus will give someone a sweet and sensual demeanour when talking. Neptune is very receptive and often these people are incredible at being able to asses the needs of the person they are taking to, it's a very intuitive placement. Neptune is also all about fantasy. Playing into a role you project onto them.
Pluto in the third's seductive tactics are centred around power snd control. Manipulation if you will - not always in the worst sense. They are good at digging for information getting to the base of the persons psyche that they are speaking to. Once again it's about understanding the people around them. You can see how Neptune and Pluto have this in common but the way they use this is different.
Scorpio Rising
I feel like you guys know this one has to be mentioned. And I am sure I have written about this before. However I feel it's important to explain why this rising sign specifically holds such seductive energy. I often hear people talk about their eyes, which is very true. But it goes much deeper than just appearance. Scorpio naturally rules over the 8th house, a house that is very deep and dark. It's shrouded by mystery and taboo, along with being a sexually charged house. Now think about all of these themes being brought into the 1st house. Being at the forefront of someones being in not only the way they look, but they way they carry themselves and interact with the world around them. It's very provocative energy.
But there is more. Though people may assume that because of this scorpios may give off an overt sexual energy, its not quite as obvious one one may think. Whilst there is this air of sex appeal around them, this often doesn't come from being so open and bold about these things, but rather from holding a little something back. As we know scorpio is about the things below the surface, secrets, privacy. This creates a dynamic where people can sense this energy, however they must peel back the layers and investigate more to truly see what these people are like. This can create a push and pull, a little bit of an enigma. It piques the intrigue of people and encourages the chase.
Mercury quintile/Bi-quintile Mars, Pluto or Neptune & Lilith in some cases
Very similar to the previously mentioned third house, Mercury rules over communication, along wit the way we think and process things. Having a quintile or Bi-quintile aspecting mercury it shows us that someone has a particular skill around communication. I have already explained why having Pluto and Neptune connected to areas of your chart dealing with communication creates seduction.
I also included Mars, as Mars is a planet of strategy. Often working towards a goal these people like to win, and are very good at 'winning people over' in conversation. Mars is more of a dominant planet so domination is a tactic often used by these people. Sometimes being commanded is sexy. These people speak strongly which is sexy.
The reason why I put Lilith as a case by case aspect is because as we know, Lilith often states as a place of wounding in a natal chart. It's only after someone has healed those wounds and understood the source of power that that area of their chart is with Lilith sitting there that they can truly start to embody and experience this. Though I will say having Lilith in a quintile or Bi-quintile is often easier. When developed Lilith is a very untamed energy, a little wild and unpredictable. Two traits that are extremely enticing.
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Thank you all for reading my loves,
Pureastrowisdom x
Also a quick notice - I have a TikTok account under the name of
.plutonian.priestess
I would love if you would go and follow me on there too where I can post more image based content and eventually go into video style content too.
I am thinking of putting a face to my name and my account as I want you guys to see the person behind my work
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tainbocuailnge · 4 months ago
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dolls by design cannot move without someone external to them moving their limbs, so even if a living doll character can move on their own, they still implicitly have this relationship to others where they not only cannot resist being touched (and by extension controlled), they cannot do anything at all otherwise. dynamics of power and control are often eroticised, and doll joints immediately mark a character as slotting into this kind of dynamic, similar to how maid outfits are sexy to some people because of the dynamic of servitude they signify. this is the main point that the vast majority of self proclaimed doll enjoyers seem to latch onto, doll joints as visual shorthand for a dynamic of dependency that may or may not be sexual.
dolls exist to entertain someone and be loved by them, their sole purpose is quite literally to look pretty for their owner. this too is a popular erotic dynamic even when no dolls are involved. dolls are artificial creations, so a doll inherently exists the way it does because someone wanted it to. in some cases this is extended into its reverse: a doll does not exist without someone wanting it to, therefore, the doll is wanted because it exists. the very fact that the doll exists implies a fascination with either the doll itself or the one it's made to look like, because without this fascination it wouldn't exist to begin with. the doll exists to be loved, so you desire it by virtue of its existence, and this gives it a certain power over you despite its powerless nature. the most common cursed doll in media is one that is resentful over being abandoned. the desire for another is inherent to dolls and this is, obviously, erotic.
in my experience this is usually the angle when you're dealing with a sorcerer that made themselves a doll body or something like that. the tension between the doll and the force that moves it is resolved by having these be the same entity, so they're a doll to signify fascination instead, be it from or towards the one inhabiting the doll.
dolls are often associated with being fragile and delicate, especially the ball jointed type that living doll characters will usually invoke. they have to be touched in order to act, but cannot be touched without risk of breaking this precious delicate object. this tension of a body that both invites and discourages being touched is also erotic.
a doll's body is implicitly delicate, but it is also a body that can be repaired or replaced when it breaks. you can completely dismantle a doll without actually harming it, and in fact dismantling it is necessary to fix it in case it does break. a sentient doll's body would logically have to experience itself differently than a human flesh body. since you can open up and pull apart a doll in various ways without actually hurting it, there are naturally various ways to touch it erotically that you could never do with a living person, and because the doll by definition exists for you, this touch can be as painful or pleasurable for the doll as your proclivities dictate. for some reason fucking nobody on pixiv seems to agree with me on this point but this is a big one for me personally, the unique ways of interacting with doll bodies as extension and expression of the way a doll's body inherently has a complex and contradictory relationship with being touched. we're talking about a body made of gaps, go stick something in those for fucks sake.
a doll allowing itself to be taken apart to be repaired (or to have freak sex) is an incredible display of trust similar to that of robots letting you poke around their circuitry. it's an emotional intimacy that's only possible with this kind of artificial partner. the capacity for and necessity of occasionally being completely taken apart and reassembled to continue functioning, of exposing yourself entirely and putting your trust in someone's deft hands, is obviously erotic.
a doll cannot exist independently, and while its purpose is to be loved, it's rare for it to be thought of as an independent actor by anyone other than children. also, if the doll /isn't/ loved it becomes completely helpless, because it needs someone else to move it, be it literally or metaphorically. a living doll character will, sooner or later and thematically if not directly, have to contend with the fact that this is a horrifically stunted existence for a sentient being to have. a doll cannot meaningfully resist anything that is done to it, and its only blessing is that it has a body that can endure this. you can violate dolls both physically and emotionally in ways far more invasive than with a real person, and depending on your angle their very existence as a doll is a violation in itself, something that lends itself well to the overlap between horror and eroticism. this is another favourite of mine that I barely see reflected in what other people are cooking up in my field of vision.
even if a particular doll character doesn't tick any of these boxes regarding characterisation or relationships, the fact that they have doll joints anyway is a constant reminder of these associations, and this contrast is alluring in itself. independence does not come naturally to a doll, so a doll that acts freely is fighting a constant battle against its own nature. this is hot and extremely underutilized.
being denied agency because the material reality of your body makes you dependent on the goodwill of others is an experience many real people can relate to for a wide range of reasons, so living dolls are useful abstractions to explore these experiences and reframe these limitations as something that makes you desirable. unfortunately this leads to most of the dollposting on this site being really boring to me because its all like "what if i was cute and loved and didn't have to think for myself" instead of the horrific violation and unique physical experience parts that i'm personally interested in, but it's undeniably a major contributing factor to general doll enjoyment.
the presence of doll joints on a character invokes a relationship to the body and the people around them that lends itself well to various popular erotic dynamics, and which marks them as object of desire not entirely unlike how a womb tattoo marks someone as primed for fucking except for people who can't get off without metaphors. im sure for a lot of people it's really not any deeper than "it looks nice :)" and that's fair, I'm a pretentious elitist who thinks most people producing doll fetish stuff are boring about it though. stop drawing regular sex with more lines and stick your fingers in there NOW
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meowzilla93 · 10 months ago
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My darling babies!!
Ah August looks so incredible Min! You have 100% brought her to life, this is officially the canon look for her, I am in awe!
Thank you thank you so much, I cannot believe how beautiful this whole art is, I'm still staring with a full heart at all the details!
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commission for @meowzilla93 game by: @gb-patch
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beachf4gz · 3 months ago
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i knda get why ppl treat fanart as 'lowbrow' bc pushing out into purely original work is how you will usually create ur best and most valueable art, but honestly if u r seeking to improve in visual design i have found that having *something* you can use as a vessel to consistently draw over and over allows u to explore the technical elements of design without the complications of concept and thinking abt how concept and execution tie together from the ground up. i think if u find something that generates a passionate need to create work around it, i.e causes emotion and idea and drive in u, u r incredibly lucky and should capitalise upon it. i am rlly happy with the ways i improved as a visual artist over the last 6 months, and i dont think i would have had the personal drive or space to do it without having something that inspired me to interface with it so hard. when i first played de it was exactly the right point in my life to resonate incredibly heavily with me and so it inspired me to interact w it in the medium i usually do (drawing) violently, and that also happened to be a period where i could have easily fallen off very hard from drawing. i have never rlly been drawn to tumblr b4 that, but having a website dedicated to this knda relationship to media has been super useful and awesome i rlly love it tbh. like yeah actually if this media evoked my strongest emotions and thoughts why not return them to the source in how i express them. absolutrly sick im very glad i have a place to spam the lowest brow shittest fanart without being embarrassed abt it. fucking love disco elysium happy to have the kind of autism that allows me to do that. having fun highkey.
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first harry/kim
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evolved recent harry/kim
i am happy abt this it makes me happy :b idk how else to describe it other than it gave me the space and subject to explore sum visual mediums better and have fun and shit. awesome.
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meg-noel-art · 1 month ago
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Arcane is a Masterclass in visual storytelling
I hate that a lot of the discourse post Arcane has been centered around it's focus on visual storytelling. Whether this be in regards to character interactions, or plot hints, etc, it seems that the genius of Fortiche and the writers is being criticized unnecessarily. This studio accomplishes what every artist DREAMS of excelling at. It's one of the things I appreciate most about the show. It uses its medium, animation, to its absolute fullest potential. It requires analysis and multiple rewatches and study to fully appreciate it. And I wanted to break down a specific moment that really does illustrate the control Fortiche has over every SECOND of this show (and one that's been controversial) Spoilers for Arcane S2 Episode 9
There is a set up in this final scene that lets us know what will happen to Jinx before it happens. And it lasts a single frame. Your eye and subconscious will register it before your brain ever does. As Jinx throws herself at Warwick/Vander and Vi pushes herself up to reach for her, a single frame focuses on the Hextech crystal in Vi's gauntlet.
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Visually the scene could have cut from Vi's face, to her reaching for Jinx. But it shows us the Hextech purposefully - because it will be relevant to the scene. This is a visual cue for "remember this is here, remember what it does? It's about to have a payoff." And it's FAST, but on PURPOSE. And we see the payoff once Jinx uses it to depower the gauntlet moments later.
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We knew as the audience, something would, because there was intentionality reminding us it was there. The way Jinx was going to fall was spelled out before it happened. Simultaneously, what they DON'T show in this scene is equally as relevant.
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Jinx pulls out the bomb but we never see her deploy the pin. (She clearly DOES as there is an ensuing explosion). But this is different from the moment in season 1 on the bridge during her fight with Ekko, when we see the pin and bomb roll out of her hand before Ekko's reaction shot and the explosion. In that moment they gave us the visual indication of "there is no time" and indeed, they are both caught in the explosion.
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But, in the S2 finale, the visual delay in her not removing the pin for us on screen, gives her canonically more time to escape its blast. It's a subtle visual nod to "Never found the body" trope. Hey never saw her pull the pin sooo ;) winkwinkwinknudgenudge. It's a hint to her survival due to nothing more than a single action of what we DON'T see. It needs to be subtle and tricky so that we DO have trouble believing it, but that we also still have a modicum of hope that we're right... That's awesome storytelling.
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The next moment we are given a visual of the explosion we see a clear (incredibly fast) offshoot her shimmer abilities (as many have already pointed out.
Finally, in the final scene, Caitlyn nor Vi say a single word about the fallout of the battle. But we are given three visual cues to piece together what happened. Our minds are still purposefully meant to be processing the 'death' of Jinx, which as viewers, occurred 60 seconds ago.
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The final battle occurred at the top of the Hexgate and Cait is looking at a blueprint of its construction.
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2. The next cut is to the detonated head of the bomb we saw Jinx use while falling, meaning Cait is specifically thinking of the same moment we are. The single piece of bomb she's looking at also insinuates that's the only thing they "found" of her. Another nod to the "no body, no death" trope. But what is she thinking about it?
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3. It shows us exactly what she sees and is thinking. A specific location within the Hexgates (which, notably, also includes the only TEXT we can visually make out. The line above it is pure scrawl.) 'air ducts'. An escape route in the same direction we saw Jinx's shimmer line go.
Jinx is likely alive and not a single line of dialogue was needed for that speculation to make sense or be followable.
Without a relevant line of dialogue (besides Cait's memorial-esque voiceover) since the battle, we can be relatively certain of three things:
1.) Jinx escaped the blast 2.) Jinx fled Piltover/Zaun 3.) Cait/Vi know this or suspect it (I believe Vi knows but that's a whole other meta of mine)
Whether or not that is your storytelling *preference*, this show needs to be appropriately commended for it's mastery of its art form. While I think it's fine and fair to say "I wish we had a bit of dialogue" regarding this or that, or a scene that laid x,y, or z out in a different way - it's not necessary. Not with the way the studio visually has told this entire story.
Anyway I don't even know how to end this, this is just a moment that stood out to me really hard, especially because people had such mixed feelings on the ending.
This studio is so god damn inspiring as someone who's dream is to work in storytelling and animation. Standing ovation.
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