#inadvisable things
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immortalsins · 23 days ago
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actually going to fail my course this time fr
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vaguely-concerned · 14 days ago
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fun detail I only put into context after seeing the post-fade jail romance scenes with all the companions: lucanis is the only one where rook is surprised when they realize he's there as he starts talking, because they didn't hear him come in haha. (Bellara and Neve knock before entering, like relatively normal people fhsda. Harding's scene starts in medias res but from the staging my vibe is that she and Rook entered the room together. Taash walks into the room ahead of Rook. Davrin comes in through a door left open for him -- Rook is standing with their back turned but they clearly expected him, they just smile a bit and don't seem surprised. Emmrich of course takes you to the Grand Necropolis for the top goth hookup since Mary Shelly fucked on her parents' graves, the man quite simply never misses.)
lucanis has also closed the door behind him without rook noticing. old assassin habits die hard I suppose lol. he totally still accidentally jumpscares the others without meaning to all the time because he moves around quietly when he doesn't think about it, I know this in my heart. I wonder if he was just... looking at them for a while before he spoke up.
#harding's romance is SO so cute. none of my planned characters have the vibes to match it I don't think but fereldan girl has GAME#top 3 companions with rizz: emmrich (!!! indisputably. no debate just the truth) davrin harding.#bellara. you're doing wonderfully sweetie rook likes you just as you are. it's only a fumble if it doesn't work fdhksaj#neve would have more rizz if she wasn't constantly being jumpscared by her own stupid inadvisable longing I get the sense#like the actual post-fade jail scene with the door closing? she's right up there with the main three. and yet she is Afraid (oh neve)#lucanis has that ineffable such a profound lack of rizz it loops around to irresistibility element that speaks specifically to me.#so I cannot be impartial about this. you should know my biases by now I wear them proudly on my sleeve#and taash is more in that category too and I would die for them#all the people complaining that lucanis doesn't flirt back enough... you have misunderstood the vibes profoundly.#that guy was for me. and the disasters like me#what *you* really want is harding. she knows what she's doing AND she'll treat you right#she'll winky face emoji you right from the start and on her own initiative CONSTANTLY and it's so good#rook and harding even have the rogue and gambit 'can't touch each other's bare skin' tension heightening thing#bellara's scene when she gets blighted that apparently kicks in at the end of the game also. really special to me. babygirl.#I want to give you the world. it's okay that you tried to kill me we all have off days#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#rook x lucanis#rookanis#I suppose I should have done a proper separate post of this instead of a tag rant. but here we are lmao#for good or for ill i remain myself
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rubensmuse · 2 years ago
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reckless-drivers-pack · 2 months ago
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we love to be drawing Tosk doing 'dog eating lemon' faces
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honourablejester · 7 months ago
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Heart: The City Beneath – Callings
One of the things I really, really enjoy about Heart: The City Beneath is the advancement/calling system. It feels … so explicit? You just straight up say, directly to your GM/the game, what you want to happen to your character, what you want them to accomplish, the kind of situations you want to see them dumped in. And you’re rewarded for it. That is directly and literally how your character advances. By getting yourself into your chosen situations and playing them out.
When you make a character in Heart, you pick a class, and you pick a calling. Your class is your set of abilities, what you can do. And your calling is your reason, what you’re down here for, your goals and desires. You get an ability with your calling, and then you get a list of minor, major and zenith beats. Which are, functionally, a list of goals and situations you want your character to wind up in. You pick two before you start, and two more at the end of each session, and give them to the GM. You can only have two active at once, and you can only use each beat once. When you accomplish a beat, you get to pick a new ability of the corresponding level from your class, minor, major or zenith. The major and zenith beats are obviously more difficult and might take longer to accomplish, so you can have a major beat running for a few sessions until you manage it.
And the thing about the beats is, they’re not necessarily good. It’s not necessarily ‘I want to do a cool thing and be rewarded’, although those are options as well. You can ask for something horrible to happen to you, to earn something from it. Or you can ask to do something vicious towards your goal that is a horrible thing to do but makes for a very interesting story. And you pick them, although you can ask your GM/party to pick beats for you if you’re so inclined either. But normally you pick them. You are choosing what arc you want this character’s story to go on.
Okay. Some examples. Say you pick the Adventure calling, and you want to be famous. Some of the beats you could pick for your character include: have a cocktail named after you (minor), have 3 havens know your name for good or ill (minor), have a landmark named after you (major), catalogue your exploits for an extended period either yourself or by hiring someone (major). But to spice it up and put some curveballs in, you could also pick: refuse to back down when it would be beneficial to do so (minor), take major blood fallout (minor), slay a beast that’s at least five times your size (major). Hey, you would be famous for them! And some of those add complications. How does your hireling biographer manage during your adventures? Did your party agree to go hunting building-sized monsters so you can get famous?
Or say you picked the Enlightenment calling. You’re looking for forbidden knowledge. And like all good mad scientists, you want your character to go mad from the revelations, because that’s just how you want this to go. You can choose, actively say to the GM, I want to take Mind damage from this. I want to end up with Mind fallout. I want you to put things in front of me that will break my brain. So you pick ‘take major mind fallout’ as a story beat.
Of if you want to interact antagonistically to your calling. Say you took the Penitent calling. You’re down in the Heart to make things right with someone, person or organisation, that you did wrong. But you decide fuck them. Or, you genuinely do want to make things right, but you want your character to be put in a situation where that’s a hard choice. You can choose to put your character at risk to do things against your order. You can pick things like ‘perform an act that, if your order discovered it, would undo your penance’ (major). You want to make things right, but you want the game to put you in a position where that is narratively at risk.
Some of them, they just get you pieces of the setting to interact with. For example, if you pick the Heartsong calling, as a major beat, you can pick ‘Visit three Vermission Stations’ and just straight up tell the GM that you’re here to explore a weird-ass mass transit system, could they please make that happen for you?
And you get rewarded for it. This is how you advance. You gain more abilities by picking a story you want to go on and playing it out. Which I just really enjoy as a concept? As a mechanical way of advancing, of ‘leveling up’. You directly say to your GM ‘hey, do something really bad to this shiny dumbass of mine, I want her to learn how to transform into a hideous monster’. Or, ‘hey GM, can we explore some fucked up locations, I want my dude to learn how to coalesce reality around him’. Or ‘hey GM, throw something mind-melting in front of us, I want my gal to go batshit insane and develop the ability to glare so viciously at people that it does actual damage to them’.
Like, obviously there’s some balancing to be done here when multiple people are playing, you want to try and balance the story beats a bit between them. You probably want to talk it out a bit when you’re all picking your beats. But still. So fun. And so direct. You’re straight up telling the GM what you want to be doing. And on the GM side, you get told things like, okay, pick adversaries that cause mind stress, or they want a quest to a particular location next session, or they want their NPC interactions to get messy next time. Cool. Good to know.
It's definitely a game you want the right group for, but I really enjoy just choosing your story and being mechanically rewarded for it. You know?
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eat-aphrodite · 6 months ago
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cant sleep so im doing the next best thing. thinking about defiling that stussy 😌
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chiropteracupola · 1 year ago
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a very weird problem I have now: I am pretty much entirely sure that I am the only person on this lovely green earth who cares deeply about both animorphs and hornblower and thus my scintillating takes and interesting conversations will echo ineffectually around the inside of my own head for the foreseeable future.
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erstwhilesparrow · 1 year ago
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hi if you are very very nice to me (and also give me a character and a prompt) i will (maybe) write you a drabble!
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ourceliumnetwork · 5 months ago
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you know, this morning my agenda for the day was cleared. I thought up some errands to take care of tomorrow in one fell swoop, and then it turned out I was gonna get a buddy and the opportunity to take care of about half of it today which, baller, am i right? Plan is to get back out tomorrow at some point and take care of the rest of it and once my brain catches up that the hardest of the trips is out of the way, we'll be set lol
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vivid-vices · 5 months ago
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my anxiety says wide awake but my body says sleepy
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lumenflowered · 7 months ago
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Pelipper mail!
The ability, just for an hour, to taste, but not to eat.
Oh, I...
Oh... I shouldn't, but...
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rubensmuse · 7 months ago
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hm. hmm. idk if Rook will have a default/assumed in-game birth year the way Hawke does, or what it might be; and if they do, it seems like the entire cast is gonna skew older generally. so like, take this with a grain of salt.
...buuuut as of DATV we have officially hit the point in the timeline where, if you are the sort inclined to play a plucky late-teens-early-20something fantasy protagonist, it is technically possible to make an OC who cannot remember or was even born after the Fifth Blight
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tearlessrain · 1 year ago
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the number of inadvisable choices I have made in bg3 because it was hot...
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dogboyboyshorts · 1 year ago
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do you guys wanna see a sexy statue. Of course you do. check it
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orcelito · 9 months ago
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X-Wing Star Fighter, Ultimate Collector Edition...... Complete!!!!!!!
Well, almost 😂
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Finally finished the back of it, so I've finished building!!!! I say "almost" tho just bc I misplaced one of the missile launcher tips, And there's one piece on the nose part that's 3 blocks long rather than 4... it's the only thing that was wrong with the kit, and tbh it's not even readily visible if u don't know what ur looking at, but *i* know it's there, and it's bugging me.
So! I put in a missing parts request for the 4 block piece and the missile launcher tip. According to the website, it should be here in a bit over a week. So at that time, I'll have the full thing complete!!!! In the meantime, I'll just enjoy the Almost complete version I have here :]
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chronal-anomaly · 1 year ago
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Pov you had the misfortune of flying with Lena:
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