#im my own oc
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miaeons · 1 day ago
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this was such a look but im never gettin a bob again (i mean it this time) 😇
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escespace · 7 months ago
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Illegal is subjective and prison is just a room you can't leave.
。⁠◕⁠‿⁠◕⁠。
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makeitlookdecent · 7 months ago
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gone
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ghost-cwunch · 5 months ago
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Artist reveal
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mayorofclowntown · 2 years ago
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No I think it's funny that in COD I'd probably ramble about ROTTMNT and in ROTTMNT I'd ramble on about COD it's a never ending loop with me.
It'd literally be the same shit in another fandom like Sam and Max??? My ass WILL be talking about I love COD and/or Ghost, depending on the timeline, and how I kin Donatello. I will not shut up no matter how many times Max threatens to kill me I will go ON.
In ROTTMNT??? I'm playing COD all night, talking about how back in the late 80s there was this comic strip that became a TV show which turned into a game series about silly little rabbit and big dog who fight crime like the brothers except they're freelancing everything and they aren't professional police officers.
In COD?????????? I'm put on cleaning duty alone because I won't shut the fuck up about talking mutantoid creatures who fight crime illegally.
The loop doesn't stop.
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rollcakies · 9 days ago
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self indulgent
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caemidraws · 4 months ago
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wandering-pegasus · 3 months ago
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pumpkin brew and skitters are already ready for halloween!! 🎃🖤
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nohr-selphias · 5 months ago
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"I love you, Zevran. I hope you know that."
"Yes... Yes, I know that."
— commission art by @sinizade, posted with permission
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sabertoothwalrus · 10 months ago
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so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.
First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!
Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.
But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.
On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.
However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.
But this comes with all of the disadvantages of having more in the kitchen.
The alternative is indie animation.
With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.
The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.
And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.
Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.
And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)
And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.
You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!
Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.
So it’s tricky.
Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.
I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.
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paarthursass · 1 year ago
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Baldur's Gate 3 Companion!Tav Ask List
What if your Tav was a recruitable companion, instead of the main character? (contains major spoilers for the game, and for some dark urge runs as well)
General
Where can your Tav be recruited?  Are they first encountered on the Nautiloid, or in the Nautiloid crash region?  Or are they not recruitable until a later act?
Do the other companions have special comments or reactions upon recruiting your Tav?
Does your Tav have any comments or advice when you recruit other companions?
What sort of general actions raise or lower their approval?
Are there any instances where your Tav can permanently leave the party, depending on player character actions?
Do they have any secrets that can be revealed?  What are the prerequisites for this secret coming to light?
Do they have their own personal quest that spans the course of the game?  Can it take different branching paths depending on the choices the Player Character makes?
What do they say when the Player Character asks them to stay in camp?  How about when the Player Character asks them to come adventuring again?
Does your Tav have any escalating conflicts with one of the other companions, like Lae’zel and Shadowheart’s knife-fight?
Are there any unique NPCs associated with your Tav that can show up during the course of the game?
Are there any moments in the game that trigger unique dialogue for your character? (Like Gale’s anecdote about the barfight after you save the goblin prisoner) 
Story Specific
How does your Tav advise the player character when it comes to the Dream Visitor?
How do they advise the player character on Raphael?
How do they react to Astarion biting the Player Character?
How do they react to the Player Character letting Abdirak whip them?
How do they react to the Player Character taking their first tadpole power?
Will they stay with the Player Character regardless of siding with the goblins or the tieflings, or is it possible for them to leave the party permanently?
What can they be found doing at the tiefling/goblin party?
Do they have comments on who the Player Character chooses to spend the night with? 
Do they have unique dialogue if the Player Character lets them die when they steal the Blood of Lathander?
How do they react if the PC licks the dead spider in the Gauntlet of Shar?
What do they say if the PC tries to force them to go up on stage with Dribbles the Clown?
Is it possible for your Tav to be kidnapped and replaced by Orin?  How is Orin's deception revealed?  How do they react to the PC rescuing them in the Temple of Bhaal?
How do they react to the PC either allowing Astarion to ascend or convincing him to spare the 7000 spawn?
How does Tav react to the PC becoming a mind flayer?  Can they offer to become one themselves?  Does their reaction change if they’re romanced? 
How do they react when the Dark Urge first reveals their amnesia and murderous thoughts to them?
How do they react to the Dark Urge killing Alfira?
If romanced, how do they react to the Dark Urge trying to kill them in Act 2?
Romance
Is your Tav a romanceable character?  Are there any specific requirements to romancing them?
Does your Tav need to be flirted with to start the romance, or will they approach the PC themselves if approval is high enough?
Are they a polyamorous or a monogamous option?
Do they have a special romance scene at the tiefling/goblin party?
Does the romance have different branching paths, or just one route to take?
How do they react to the player character breaking up with them, or choosing another character over them?
What questions can Zethino ask the PC about Tav in the Love Test? 
If they’re poly, do they have a reaction to the PC engaging in a relationship with Halsin?
How do they react if the PC has sex with Mizora? The Emperor?  Haarlep?
Will they join in with the PC and the Drow Twins, or no?
What are Tav’s plans for the future?  Do they propose to the PC, or is marriage not something they’re interested in?
Free space! Share anything from your companion!Tav au!
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tiphares · 1 year ago
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escespace · 7 months ago
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“A sane person will neve…” DO I LOOK LIKE A SANE PERSON TO YOU, EMILIANO RAFAELO?
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makeitlookdecent · 10 months ago
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we ride till the road crumbles and then some
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swordmaid · 3 months ago
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nothing in the world belongs to me, but my love, all mine.
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ruushes · 4 months ago
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more artfight crops! lichen for @hceinart, maeve dunmeer for @roocharffer, and ashadin'an mahariel (and fen) for @sapphodera 😊
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