oooh please someday tell us what you think of GOT
oh, no, it's my fatal weakness! it's [checks notes] literally just the bare modicum of temptation! okay you got me.
SO. in order to tell what's wrong with game of thrones you kind of have to have read the books, because the books are the reason the show goes off the rails. i actually blame the showrunners relatively little in proportion to GRRM for how bad the show was (which I'm not gonna rehash here because if you're interested in GOT in any capacity you've already seen that horse flogged to death). people debate when GOT "got bad" in terms of writing, but regardless of when you think it dropped off, everyone agrees the quality declined sharply in season 8, and to a certain extent, season 7. these are the seasons that are more or less entirely spun from whole cloth, because season 7 marks the beginning of what will, if we ever see it, be the Winds of Winter storyline. it's the first part that isn't based on a book by George R.R. Martin. it's said that he gave the showrunners plot outlines, but we don't know how detailed they were, or how much the writers diverged from the blueprint — and honestly, considering the cumulative changes made to the story by that point, some stark divergence would have been required. (there's a reason for this. i'll get there in a sec.)
so far, i'm not saying anything all that original. a lot of people recognized how bad the show got as soon as they ran out of Book to adapt. (I think it's kind of weird that they agreed to make a show about an unfinished series in the first place — did GRRM figure that this was his one shot at a really good HBO adaptation, and forego misgivings about his ability to write two full books in however many years it took to adapt? did he think they would wait for him? did he not care that the series would eventually spoil his magnum opus, which he's spent the last three decades of his life writing? perplexing.) but the more interesting question is why the show got bad once it ran out of Book, because in my mind, that's not a given. a lot of great shows depart from the books they were based on. fanfiction does exactly that, all the time! if you have good writers who understand the characters they're working with, departure means a different story, not a worse one. now, the natural reply would be to say that the writers of GOT just aren't good, or at least aren't good at the things that make for great television, and that's why they needed the books as a structure, but I don't think that's true or fair, either. books and television are very different things. the pacing of a book is totally different from the pacing of a television show, and even an episodic book like ASOIAF is going to need a lot of work before it's remotely watchable as a series. bad writers cannot make great series of television, regardless of how good their source material is. sure, they didn't invent the characters of tyrion lannister and daenerys targaryen, but they sure as hell understood story structure well enough to write a damn compelling season of TV about them!
so but then: what gives? i actually do think it's a problem with the books! the show starts out as very faithful to the early books (namely, A Game of Thrones and A Clash of Kings) to the point that most plotlines are copied beat-for-beat. the story is constructed a little differently, and it's definitely condensed, but the meat is still there. and not surprisingly, the early books in ASOIAF are very tightly written. for how long they are, you wouldn't expect it, but on every page of those books, the plot is racing. you can practically watch george trying to beat the fucking clock. and he does! useful context here is that he originally thought GOT was going to be a trilogy, and so the scope of most threads in the first book or two would have been much smaller. it also helps that the first three books are in some respects self-contained stories. the first book is a mystery, the second and third are espionage and war dramas — and they're kept tight in order to serve those respective plots.
the trouble begins with A Feast for Crows, and arguably A Storm of Swords, because GRRM starts multiplying plotlines and treating the series as a story, rather than each individual book. he also massively underestimated the number of pages it would take him to get through certain plot beats — an assumption whose foundation is unclear, because from a reader's standpoint, there is a fucke tonne of shit in Feast and Dance that's spurious. I'm not talking about Brienne's Riverlands storyline (which I adore thematically but speaking honestly should have been its own novella, not a part of Feast proper). I'm talking about whole chapters where Tyrion is sitting on his ass in the river, just talking to people. (will I eat crow about this if these pay off in hugely satisfying ways in Winds or Dream? oh, totally. my brothers, i will gorge myself on sweet sweet corvid. i will wear a dunce cap in the square, and gleefully, if these turn out to not have been wastes of time. the fact that i am writing this means i am willing to stake a non-negligible amount of pride on the prediction that that will not happen). I'm talking about scenes where the characters stare at each other and talk idly about things that have already happened while the author describes things we already have seen in excruciating detail. i'm talking about threads that, while forgivable in a different novel, are unforgivable in this one, because you are neglecting your main characters and their story. and don't tell me you think that a day-by-day account tyrion's river cruise is necessary to telling his story, because in the count of monte cristo, the main guy disappears for nine years and comes hurtling back into the story as a vengeful aristocrat! and while time jumps like that don't work for everything, they certainly do work if what you're talking about isn't a major story thread!
now put aside whether or not all these meandering, unconcluded threads are enjoyable to read (as, in fairness, they often are!). think about them as if you're a tv showrunner. these bad boys are your worst nightmare. because while you know the author put them in for a reason, you haven't read the conclusion to the arc, so you don't know what that reason is. and even if the author tells you in broad strokes how things are going to end for any particular character (and this is a big "if," because GRRM's whole style is that he lets plots "develop as he goes," so I'm not actually convinced that he does have endings written out for most major characters), that still doesn't help you get them from point A (meandering storyline) to point B (actual conclusion). oh, and by the way, you have under a year to write this full season of television, while GRRM has been thinking about how to end the books for at least 10. all of this means you have to basically call an audible on whether or not certain arcs are going to pay off, and, if they are, whether they make for good television, and hence are worth writing. and you have to do that for every. single. unfinished. story. in the books.
here's an example: in the books, Quentin Martell goes on a quest to marry Daenerys and gain a dragon. many chapters are spent detailing this quest. spoiler alert: he fails, and he gets charbroiled by dragons. GRRM includes this plot to set up the actions of House Martell in Winds, but the problem is that we don't know what House Martell does in Winds, because (see above) the book DNE. So, although we can reliably bet that the showrunners understand (1) Daenerys is coming to Westeros with her 3 fantasy nukes, and (2) at some point they're gonna have to deal with the invasion of frozombies from Canada, that DOESN'T mean they necessarily know exactly what's going to happen to Dorne, or House Martell. i mean, fuck! we don't even know if Martin knows what's going to happen to Dorne or House Martell, because he's said he's the kind of writer who doesn't set shit out beforehand! so for every "Cersei defaults on millions of dragons in loans from the notorious Bank of Nobody Fucks With Us, assumes this will have no repercussions for her reign or Westerosi politics in general" plotline — which might as well have a big glaring THIS WILL BE IMPORTANT stamp on top of the chapter heading — you have Arianne Martell trying to do a coup/parent trap switcheroo with Myrcella, or Euron the Goffick Antichrist, or Faegon Targaryen and JonCon preparing a Blackfyre restoration, or anything else that might pan out — but might not! And while that uncertainty about what's important to the "overall story" might be a realistic way of depicting human beings in a world ruled by chance and not Destiny, it makes for much better reading than viewing, because Game of Thrones as a fantasy television series was based on the first three books, which are much more traditional "there is a plot and main characters and you can generally tell who they are" kind of book. I see Feast and Dance as a kind of soft reboot for the series in this respect, because they recenter the story around a much larger cast and cast a much broader net in terms of which characters "deserve" narrative attention.
but if you're making a season of television, you can't do that, because you've already set up the basic premise and pacing of your story, and you can't suddenly pivot into a long-form tone poem about the horrors of war. so you have to cut something. but what are you gonna cut? bear in mind that you can't just Forget About Dorne, or the Iron Islands, or the Vale, or the North, or pretty much any region of the story, because it's all interconnected, but to fit in everything from the books would require pacing of the sort that no reasonable audience would ever tolerate. and bear in mind that the later books sprout a lot more of these baby-plots that could go somewhere, but also might end up being secondary or tertiary to the "main story," which, at the end of the day, is about dragons and ice zombies and the rot at the heart of the feudal power system glorified in classical fantasy. that's the story that you as the showrunner absolutely must give them an end to, and that's the story that should be your priority 1.
so you do a hack and slash job, and you mortar over whatever you cut out with storylines that you cook up yourself, but you can't go too far afield, because you still need all the characters more or less in place for the final showdown. so you pinch here and push credulity there, and you do your best to put the characters in more or less the same place they would have been if you kept the original, but on a shorter timeframe. and is it as good as the first seasons? of course not! because the material that you have is not suited to TV like the first seasons are. and not only that, but you are now working with source material that is actively fighting your attempt to constrain a linear and well-paced narrative on it. the text that you're working with changed structure when you weren't looking, and now you have to find some way to shanghai this new sprawling behemoth of a Thing into a television show. oh, and by the way, don't think that the (living) author of the source material will be any help with this, because even though he's got years of experience working in television writing, he doesn't actually know how all of these threads will tie together, which is possibly the reason that the next book has taken over 8 years (now 13 and counting) to write. oh and also, your showrunners are sick of this (in fairness, very difficult) job and they want to go write for star wars instead, so they've refused the extra time the studio offered them for pre-production and pushed through a bunch of first-draft scripts, creating a crunch culture of the type that spawns entirely avoidable mistakes, like, say, some poor set designer leaving a starbucks cup in frame.
anyway, that's what I think went wrong with game of thrones.
38 notes
·
View notes
hello hi tell us about mementos and the security level
OH HELLO. Welcome to my personal hill to die on. This post is long. It's one of my out-loud rants in text form. Sorry in advance. There's a cut down there somewhere.
Thesis statement of whatever's about to come next is that Mementos fucks actually as a concept its execution was just horrible and also Yaldabaoth is a terrible final boss. OKAY LET'S GET INTO IT
First things first I really do think Mementos should have gotten a security level. The game plays "Mementos is the public's Palace" very straight, all the way to the end, insisting that Yaldabaoth is created by the public's desire for a status quo yadda yadda yadda. So like. Here's the screenshots actually
I didn't get the whole conversation mostly because I think I was streaming at the time and complaining out loud but like. He just straight-up says this? And then they do nothing with it???
Imagine this with me. Enter the imagisphere or whatever.
It's October. You've just defeated Okumura, and you just watched the mysterious black-masked figure you've been told cryptically about for a while now kill his Shadow. You watch Okumura have a mental shutdown live. It's horrific! It's worrying! What happened? What's going to happen to you? The Phan-Site meter starts dropping rapidly. You go to Mementos to prepare for the next Palace.
There's a security level.
NOT ONLY did this act make the public lose faith in you, but now you're enemy #1, and it's reflected in the collective unconscious. This Chekov's gun that they set up back in May goes off. You have to be much more careful in Mementos because if you aren't, you could get kicked out. The stakes are higher. Mementos, the public view of you, has changed. It's not just doors opening for you anymore.
THAT WOULD BE SO COOL. RIGHT? RIGHT??? BUT NO! No we don't get a security level until the depths, which contradicts itself, actually, because once you get to the depths, the whole POINT is that the public ISN'T reacting to you or your actions! Why the hell would they care that you're In There!
The obvious answer is that it's because the security level belongs to the Holy Grail/Yaldabaoth/the fuckass cup/whatever you personally call him. And okay, whatever, but the game goes out of its way to establish that the Grail isn't really a separate entity from "public desire," he IS "public desire," the status quo incarnate, so once again, I ask, why is this the only time you have a security level! (I know it's because this is the home-stretch to the final boss and mechanically it has to act like a proper Palace. I still think it's stupid.)
And now that I'm talking about the Grail. Hi. Hello. If you've talked to me on Discord you already know this but I fucking hate the Grail. I think it's stupid. I think it's thematically inconsistent. I think its only purpose is to be the "Let's fight God!" final boss. I truly believe that if I hadn't gotten into Persona 5 through Royal, I would not still be into Persona 5, because I would have gotten so frustrated with Yaldabaoth that I would have dropped the game. I regularly complain for half an hour straight about this thing in voice calls. One person once told me the only thing they knew about Persona 5 was that this cup sucked because I wouldn't shut up about it.
I've somehow managed to not do this on Tumblr but I can't really talk about Mementos without talking about it so I guess we're talking about the cup
Narratively: Yaldabaoth just sort of comes out of nowhere??? The whole game is building up to Shido. The whole game. And you do it! You defeat him! And then... there's this other thing??? Apparently??? I was genuinely really confused when I got to this part of the game the first time because I was going ok we beat the final boss complete with eight hundred phases! Hooray! And now there's this other fucker. Going back through the game there's some foreshadowing for him? But it's kind of all concentrated in the start of the game, around Madarame's Palace, when you're just getting used to Mementos, and then it all sorta just disappears.
YOU KNOW WHAT IS FORESHADOWED, THOUGH? MORGANA.
Imagine with me x2 because this is where I thought the game was taking us when it went "btw we need to tackle the depths now"
Morgana has no memories. Morgana knows there's something in the depths that explains who he is. Morgana assumes it's because he's human, and will become human again if he finds out what it is. The WHOLE POINT of exploring Mementos was for Morgana's memories! And then he starts getting these really unsettling dreams, right, where he's a Shadow, or has a Shadow, or whatever. And then you get to the depths.
What I thought was about to happen was that we were going to find out that Morgana was more or less what the Grail claims to be(a being created by the wishes of the masses) and that Mementos was going to be Morgana's Palace. "Oh but Morgana has a Persona-" Morgana's already a weird case I could easily see him having a Shadow or being a Shadow himself while also having a Persona. I'm ignoring Maruki because we're talking about vanilla and Maruki didn't exist yet.
I thought our final boss was going to be Mona's Shadow and that by defeating him(the part of Morgana(as a Shadow/Metaverse being/etc) representative of what they were trying to make Yaldabaoth: wanting to let the status quo handle everything, more or less, the desire to let the system do what it's designed to even if that thing is "crush everything in its path") we would reaffirm that change is possible as long as we all work together. Morgana getting to be this very physical symbol of rebellion and force of will and getting to go NO I want to try even if it hurts me.
What actually happened was... a lot more underwhelming.
What we got was, in a game where one of the primary themes is "rebellion against systemic injustice, you can't just get rid of the One Guy and fix Everything," a final boss who was... one guy who if you got rid of him you'd fix everything?
And I get it Atlus doesn't want to actually shake the boat that much but at the same time Yaldabaoth comes out of nowhere and says absolutely nothing of substance in a game that, over and over again, gets SO CLOSE to saying something really powerful and then sinking back into what's comfortable. It's the aesthetic of rebellion without the teeth of it.
Anyway now that I've complained for an essay's worth here's some positive stuff
I really do like Mementos. It gets a lot of shit for being repetitive and boring and like I sort of get that but on the other hand it is a JRPG. I'm not sure what you expected from the area that is, mechanically, "Here's where you go to grind." I don't see a problem with having this area. I think the special floor events manage to spice it up enough that it's not all that boring. I like Jose being there in Royal, I think he adds a lot, actually. The implications of everything Jose says are fascinating to me. The fact it's impacted by the weather! Like, as a world component, Mementos is so so cool actually guys. I know it's a Persona game so "world impacted by cognition" is sort of the bare minimum but it's really cool!!! The aesthetics fuck! The only layer I really don't like is.. fuck, I think it's Kaitul? Whichever one gets unlocked after Kaneshiro's Palace, I haven't gotten there in my current playthrough yet. It's just... too dark to see, all the time, imo. Mementos feels(except for... 90% sure it's Chemdah) very oppressive and spooky and I honestly think that's great. It's a depressing place to be! For a game about how corruption and systemic violence hurts everybody, it's really good!
In conclusion... don't ask me about Mementos unless you want an essay LMAO in seriousness I understand why Mementos gets shit but I think it should get less of it. And also that I could have fixed it(the cup. The cup is the big bad part of Mementos. Not the grinding you're going to get that with a JRPG no matter what you do you signed up for it when you launched the game.)
16 notes
·
View notes
Just watched S09E11 of CSI, 'The Grave Shift', after last night's 'One to Go'. I don't think I'll ever recover from Grissom, my favorite character, leaving the show, but his exit was still beautiful and so, so Grissom. Him just telling the team "Yeah so, I'm leaving" and having little moments with each of them, warmed my heart (the character that represented me the most was David, who had to bolt out of the room after Grissom said, "I'll miss you, though", barely managing to hold back the tears before leaving).
And oh my god. His reunion with Sara. They didn't even need words and it was absolutely perfect. Watching Grissom feel physical pain from his break up with Sara broke my heart -- you can see how much he loves her. I hate that they'll break up again; I don't remember how or why exactly, but it feels unnecessary, but I'm comforted by the fact that, ultimately, they'll end up together for the rest of their lives.
One of the things I love about this episode is how they all paid a little homage to Grissom and, near the end, Nick, who was offered Grissom's office, invited Greg and Riley to share it with him. Fits right in with Nick's sweet personality. I love how he says they need all the good energy from that place. He's really Grissom's n#1 pupil ♡
(Shout out to Hodges, one of my favorite characters from this rewatch, walking in and bringing the pig fetus saying it belongs there. I love how bitter he is after Grissom left and how he's not willing to get over it any time soon. Forget David, Hodges is the character that represented me the most, lol).
I need to say, my brain completely ignored the fact that, when Grissom offered Ray Langston a job as a CSI he said that it was an "entry-level job". Instead, I thought he'd get the job as the team leader and it was weird for me to see him being so inexperienced at a job. But all of that is because, one, I haven't rewatched CSI in ten years and forgot about like, 97% of the show and two, I have rewatched Hannibal way too many times and got used to Laurence Fishburne playing a boss, and a damn good one. I do like his character, though!
I'm not a fan of Riley though. I don't know why, she seems mostly competent at her job, fit right in, but at the same time it's not really like she fit in? I felt like maybe she could have had some adaptation into the team, after all she was replacing a long-time team member, Warrick (will talk about him later). Her introduction and adaptation into the team felt a bit sudden and "inorganic" and maybe that's why I don't love her sassy remarks and sort of 'cool girl' personality. Yeah I love Sara but I don't love Riley for the reasons listed above. That could change, though!
Warrick. Oh, man. For Gedda/For Warrick were the most painful episodes to watch and I stalled for months. Some of the team got to have a nice last moment with him, others didn't. It broke my heart how at peace he was in his last hours, hanging out with the work fam, feeling relieved for not losing his job, which was a huge part of his life. I do hate that it had to end like that for him. I get that his death represented the loss of innocence, and that that team wasn't going to last forever... but it's just really painful. To know that he didn't have anyone else, only his soon, which we don't know if he was able to see often...
Too many things happening at once, too many changes, and bumpy ones, but I hope we'll get into a smooth road once again.
8 notes
·
View notes