#if i had the time and energy id love to make a compilation of all of minute's past season references both during and after abyss arc
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freakinator · 8 months ago
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oh wow i completely forgot he referenced s4 as well
yeah all of minute's references are tainted a certain color to them now thanks to the joker arc. god.
im rewatching the tower vod rn and ugh god all minutes s3 references are shining in a different light for me now
like it used to be haha funny reference cause minute is a fanboy but now its like. well i mean hes still a fanboy but like. its Different now
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whateversawesome · 1 year ago
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Spy x Family Fic Compilation
Love Is... : After a practicing a 'welcome home' kiss with Yor, Twilight develops symptoms he had never experienced before: a rush of energy, good mood (when near his family), voracious appetite for his wife's cooking, aggressive behavior towards other men (who dare to come near his wife) and a desperate need to kiss Yor again. This is the first rut of his life. How will Twilight deal with this? (Multichapter. Completed!)
With Murderous Intent, I Love You: Yor and Loid meet before Operation Strix and fall in love, but have to separate. Later they find each other again aboard a cruise ship. Unfortunately, Loid is Yor's target. Based on Spy x Family Season 2 ED Music Video Todome no Ichigeki. (Completed).
Eden's Ball: A cute Twiyor Eden AU. Eden's Student Council is hosting the event of the year: a ball! This is the perfect opportunity for Loid Forger to finally ask Yor Briar to be his girlfriend. There's only one problem...he needs to ask her to the ball first (Two-shot, completed).
Fate: In this AU, Loid Forger and Yor Briar meet as children and are best friends who plan on spending the rest of their lives together. Nevertheless, they are separated after the bombing of their town. Years after the war, they find each other again in a very unlikely place. (Multichapter, completed)
The Rose: An alternate universe in which Twilight and Thorn Princess meet before Operation Strix. During a Governor's ball, Twilight faces the most important mission of his life: to steal the Thorn Princess. (Completed).
A Kissing Disaster: After their identity reveal, Twilight and Yor must navigate one important aspect of their relationship: intimacy. Twilight is more than ready for it, but Yor still lacks experience. Getting carried away can bring unexpected consequences. (Completed).
Addicted to Yor: Upon realizing he's become addicted to his wife, a very touch-starved Twilight resolves to stop touching her all the time. Will he succeed? Spoiler: No he won't. The man is hopelessly in love with Yor. (Completed).
Joint Mission: On the first joint mission between the Garden and WISE, Thorn Princess overhears something that makes her doubt her husband's love for her. Twilight's most important mission now is to reassure his wife. (Completed).
The Divorce: Twilight and Thorn Princess discover each other identities during a side mission. After that, Twilight knows his marriage is over. But can he go through with what needs to be done? (Completed).
Last Days of Operation Strix: Twilight can feel it: Operation Stix will soon be over. It's almost time for Loid Forger to die. He's supposed to have a clean exit like his other missions, but Strix is NOT like any other mission. As much as he tries to deny it, Twilight has been compromised. Now he needs to choose between his duty and his love for his family. (Multichapter. Completed!)
As a Real Family: A series of tooth-rotting fluff one-shots in non-chronological order in the same universe as Last Days of Operation Strix. Just some domestic fluff about the Forgers, including super cute Twiyor baby.
Until You Come Back to Me: (Actors AU/Eden AU) Everyone knew actors Yor Briar and Loid Forger had a long history together. But seven years ago they parted ways and moved on with their lives. Now Loid Forger is coming back to Ostania. Nobody knows he's now a spy for Westalis. His mission: To spy on Prime Minister Donovan Desmond. To achieve this, he'll have to get close to his former love, Yor Briar, and manipulate her into spying for him. His agency, WISE, was very clear to him: Do whatever it takes, whether is a heartfelt reconciliation, friendship, or even...seduction. (Major angst warning for this one).
Fake ID: In this Eden AU, teenagers Loid and Franky will do anything to get into a nightclub to see their favorite band. (A small prequel of Until You Come Back to Me). (Completed).
Also, thank you to all the artists who have crafted fanarts from these fics. I appreciate you and your beautiful art from the bottom of my heart 💖
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@juuyeah
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rathayibacter · 8 months ago
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In terms of the funko pop wargame, what did the process of creating the statblocks look like? Because unless I seriously buggered up my math even if you are doing 2500 words a day every day it would take you over a year to do every single one. So how did you do it? Please explain if you can. As a writer, this is the type of writing efficiently I desperately crave.
sorry to burst your bubble but this is 100% a case of "work smarter not harder". i will give some genuine writing advice at the end though!
so both Mortal Popbat and IP!b2:fK.O.(DE) were made using really sloppy python code. i compiled the funko pop lists by hand (with some help this time around, thank you Nona), wrote some big lists of "ifs" and "thens" to get combined together to form abilities, played around with the various probabilities until it was outputting something i was happy with, and then wrote up the mechanics, slapped in the statblocks, and called it a day. it took me four days to put it all together, which means id've had to beat 2.4 statblocks a minute to write them all out, or 2500 words every 16 minutes.
this wasn't just for efficiency, mind. part of the fun of this project for me is having a general shape in my head of the possibility space, but being continually surprised by the actual outcomes. if id handwritten them all, i couldnt have been surprised and delighted by things like this! it also means that ive hidden some easter eggs in the game even from myself, so i can be surprised when some of the stranger possibilities crop up.
okay but writing advice time. ive never found it helpful to set big, strict daily goals for myself. what always winds up happening is i fall out of the rhythm once or twice and then its like pulling teeth trying to get back into it. i also try to avoid the usual adhd deadline-chasing that does result in stuff getting done, but also burns me out incredibly fast. what that means in practice is i sometimes have periods of really intense creative energy (like this week) that ill ride but not set heavy expectations upon, and then when it's calmed down i try to keep a pace of doing a little bit whenever ive got time, even if that's just writing some notes in my phone or correcting some mistakes ive noticed. sometimes doing a little thing like that'll lead to me doing more, maybe spending a few hours putting stuff down on paper, but i also don't admonish myself if it doesnt. as a result im not the fastest in the world at getting stuff done, but but i am continually working on big, ambitious projects that ten years ago id've started, gotten super burnt out on, and abandoned. plus, it means sometimes i get a Funny Writing Impulse and knock out a game like IMMORTAL POP!bat, Maybe One Day, It'll Be Enough, or Stationkeeping in a day or three.
i understand that's almost certainly not what you're looking for lmao, but i hope it helps regardless! follow your own rhythm, trust the process, and make stuff you love!
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harrylights · 2 years ago
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maybe now is the time to say smth like this idk
i’ve been off/on in the 1d/larrie fandom since 2012. since dec of last year I’ve been more invested bc last year was filled with grief, heartbreak, betrayal, depression, and lots of dark shit, and I needed to find a space of positivity and creativity that was the least toxic as possible. and even at the beginning of this year, I didn’t put myself out there much or talk to people bc I was in a major depressive episode and was struggling a lot.
but you know what helped? (apart from therapy lol) HAVING FOUND A COMMUNITY OF LOVELY, TALENTED FUCKING PEOPLE WHO ARE PASSIONATE ABOUT THE SAME THINGS AS ME. WHO LAUGH AT THE SAME ONE DIRECTION FUNNY MOMENTS COMPILATIONS. WHO UNDERSTAND THE WILD FUCKING RIDE THAT ONE DIRECTION WAS AND CONTINUES TO BE W THE BOYS SOLO CAREERS. WHO POUR THEIR HEARTS INTO FICS. WHO PUT THEIR CREATIVE ENERGY INTO FANART. WHO LOVE AND LOVE AND LOVE AND LOVE
people who support each other and love each other and the content/creators we’re supporting bc we share the same experience of the impact those things have had on our lives.
and you know what? I’m going through smth even harder than anything I dealt w last year. and you know what’s helping me get through all of it? YOU GUYS. sure, you can call it an escape, sometimes it is, but more than anything it is a space where I feel seen and supported and loved in ways that my brain still grapples with bc you are all so sweet and genuine and kind and caring and talented and it honestly baffles me sometimes. i love you. genuinely. all of you. THANK YOU for existing and creating and sharing and supporting. you make this world better by being in it and I seriously do not even want to think about what kind of mental state Id be in if it WASNT FOR YALL ❤️❤️❤️
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zelda7999 · 2 years ago
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I slide into here!! Soft prompts!! My bread and butter!! Neon and Eclipse absolutely give me "making playlists and mood boards for the other" vibes! Like I can see them coming to work and just immediately telling each other about songs they found that reminded them of the other one. Maybe they compile a playlist of their favourite mad scientist for whenever they feel down or low on energy <3
-🌻 Daye
So, this started out as a "Gonna cheer the other up!" thing, but I turned it into something else... But then I still wanted to write something about cheering the other up with a playlist... So you get two writings!
First one | Title; Winter Mood | 347 Words
Second one | Title; Warm Vibes! | 341 Words
I'll divide them with a buncha dashes --- :)
Winter Mood
Winter was in full force, and once again you had forgotten your ID’s to get into the Agency. You could just walk back home, you lived close… However that wasn’t a very nice thought. To walk back through the cold for an ID.
 “Good morning, Y/N!”
 “Thank goodness you’re here! Please please please tell me you have your ID.”
 “Of course!”
 Eclipse grabs it from his pocket and unlocks the door, you bolt inside to the warmth before you completely freeze.
 “Cold?”
 “It’s freezing out there!”
 Eclipse nods as he stomps the snow off his boots, then he offers an arm to you. You link your own with his and start walking to the lab.
 “My walk was cold, but how was yours?”
 “Wonderful! There’s a new craft shop opened between our places. I got a peak as I walked by.”
 “Oh speaking of crafts!”
 Despite your hands barely working thanks to still warming up, you get your phone out and hand it to Eclipse.
 “Passcode is ‘2547’, I’m 90% sure I left the app open. I crafted you a new playlist!“
 “Oh! What sparked the thought this time?”
 What to say… You could tell him you were simply thinking of him, or maybe you were thinking about work? Or you saw the night sky and thought about him, or- wait! Your chewlery, perfect excuse to say you were thinking about him.
 “I was looking at my chewlery you got me, just made me think of you.”
 “How lovely! What’s the song ‘More Than Friends’ about?”
 Oh no. Your heart drops with the realization, you left it on the wrong playlist like a dumbass.
 “You know what, actually, I’ll send it to you! I still need to go put my jacket away after all!”
 “I look forward to seeing it!”
 You nod a little too fast as he puts your phone back into your hand. At some point, you really needed to just come out with it and tell him how you felt. For now, however, you were happy with the status quo.
--- --- --- --- --- --- --- --- --- --- --- --- ---
Warm Vibes!
 “Agent Neon! How’s work in the lab been going?”
 “Don’t ask me that.”
 “Why not? Something happen?”
 “No, no. Just… Bad day. I should get back to the lab. Sorry.”
 The agent you were talking with doesn’t respond, just a silent wave as you walk away. Nothing bad happened at work, it was your happy place. However… Everything bad happened at home the night prior and this morning. Your pipes were leaking and better yet! Your heater gave out in the middle of the night, so you woke up freezing. Then the only time you tried cooking you ended up burning everything. So no breakfast for you. To put the final cherry on the cake of bad days, you slipped on ice while walking out of your house.
 All of that was behind you however, today would turn around… Hopefully. As you walk back into the lab, Eclipse waves you over. He was hunch over his phone, not particularly odd behaviour… But he rarely did it while in work. Both of you were typically too busy to check your phones unless it was an emergency.
 “Whatcha got there?”
 “Something for you actually!”
 “Wait, for me?”
 “Yes! I just finished it actually! Check your phone.”
 You clumsily dig the device from your pocket and find a new text message on the notification screen. It’s from Eclipse, and it’s a link…
 “Should I be worried about what’s on the link?”
 “No, no. Of course not!”
 You hum in disbelief, but click it anyways. Honestly, you should have noticed it said “youtube” directly in the link. It opens up to a playlist titled ‘Warming Vibes’. You thumb through all the songs and smile at the names of them. They all have something to do with fire, which is funny in it’s own right. A smile sneaks it’s way onto your features.
 “I noticed you were down, and thought a playlist would make you feel better! We can listen to it while we file these last notes!”
 “Bet. Move over, I’m pulling up a chair.”
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alienjock · 4 years ago
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MY MUSIC
before i start this off id like to say that i fully acknowledge my music taste is not the end all be all of music taste, that being said i like to think that ive got a pretty decent music taste! none of these playlists are Finished. Ever. as my special interest, im constantly in the search for more music. its my lifeblood. its how i express myself. its my love language. i hope you enjoy!
(bolded are favorites, italics are potentially “outdated” or “unfinished”, meaning i need to clean them up.)
MISC:
bratpop - my BRAND. bratpop as a genre term was coined by holychild, and its this really good like front of the bleachers cymbal crashing pep rally LOUD noise pop that i LIVE for 
bratrock - bratrock but make it cherry bomb by the runaways. gritty. little bit of riot girl.
SKATE OR DIE - songs i know by heart <3
a suitcase full of summertime - just a random grab bag of whatever!
songs i discovered through pokemon amvs - what it says on the tin. 
psychic: what the fuck - sometimes u just have songs stuck in ur head constantly
candyland - songs with sugary titles.
dont forget the pack - songs about wolves
songs with people names - songs with people names
love is fun! - 100% uplifting happy positive love songs to remind you you shouldnt be suffering in love.
record wet summer - 2019 summer was SEXY.
i dont wanna be alone with me - an anxiety playlist that is uplifting or detrimental depending on ur mood.
this is my home - some of my favorite instrumentals.
post traumatic ennui - my favorite songs from izombie
shut up and (slow)dance - slow love songs i like
press ! to continue - chiptune!
CONCEPTS:
songs that hit different as a trans guy - yes there are two versions of girls just wanna have fun. yes it is a deeply personal playlist. love u all.
watching the ceiling fan spin - when youre filled with the emotion of What Can You Do But Lay In Bed For Hours. low energy but not like Slow. 
the world’s gonna end. wanna hang out? - it's the end of the world and you go to spend the last few hours of your life with the person you love most.
where the sky meets the sea - oh you know. the ocean. 
bury me in the ocean floor - see above, but darker.
girl of the future - one of my ocs but make her even more hatsune miku than she already is.
the divorced energy of it all - what it says on the tin.
mixtapes and landlines - when youre a gay high schooler in the 1980s and in love with your best friend
nose rings and cigarettes 2012 redux - when youre in love with the punk girl in your english class and its 2012
i’m an expert just like you - obligatory mad scientist playlist
MICHAEL AND HEATHER TAKE ON THE WORLD - my best friend drove me to college once and i made us a playlist to listen to during the ride
dc trip playlist - i met up with a bunch of my best friends at dc and these are all the songs we had stuck in our head that weekend (shout out to @taakitz @release-the-sheep @rearviewrosary)
high seas and childish dreams - my VIBES
ode to singing trees - concept playlist for my dnd campaign
FANMIXES:
and you are mine - symbrock babey. sometimes being possessed by an alien gets you an alien spouse.
LIMA VICTOR-426 - ONE OF MY FINEST CREATIONS. KAIJU!NEWTON. sometimes being possessed by an alien turns you into a rock star.
write you letters (in multicolor!) - newmann. its about the pen pals to lovers to enemies to lovers.
sharkflick! - my animal crossing island vibes! <3
SHARK PUPPY - i dont know who stephen king is. stream betty ripsoms torso
stray kittens - very gooey fanmix for kyo sohma and tohru honda.
🌻 🕷 - miles morales/itsv
dahlias and roses - jupeter from the penumbra podcast
tale as old as time - botw zelink. theyre complex
hero - botw link. hes out there in the woods.
justice, scorned by gods - lawful evil!keyleth of critical role
MADE BY OTHERS: 
o.O - made by @realanimeboy​, lu if youre not okay with me sharing this playlist let me know but it might be one of my favorite playlists someone else has ever made. if youre going to check out any playlist check out this one!
hozier’s influences - made by @fluoresensitive​. VERY VERY good if you like hozier you HAVE to know his roots and inspirations
what if we kissed in the cold war - made by @viciousmaukery, a fanmix for curt mega and owen carvour
late night driving - made by @viciousmaukery. a secret fanmix. its about being in love with your best friend
monster mash (horny edition) - made by @crowlore. exactly what it sounds like.
ssc; chill cave - compiled by @crowlore. one time my server just like sat in vc for like five hours listening to the chillest music.
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dustedmagazine · 4 years ago
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Various Artists — Soft Touch Express Vols. 1-3 (Trax Only)
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Soft Touch Express Vol. 1 by Trax Only
Stop me if you’ve heard this one before: When the pandemic settled in and quarantine kept everyone home, New Orleans-based party promoters Trax Only were left with a lot of time in the space where DJing and socializing might’ve been. The collective — Kathi Kniess, Brett Labauve (Bouffant Bouffant) and Mark Louque (Father Figure/FFigure) — were caught in the anxious state of energy without direction, creativity in fits and bursts but nowhere to put it. There was a lot of napping. 
But as 2020 went on, the idea of a compilation slowly, intriguingly came together. Now, with the release of three mini-albums in March and the delivery of a 90-page risograph-printed zine to accompany them, Trax Only has not just a musical manifesto for its wild nights out, it has a snapshot of dance music’s stalled months, too.
As Kniess says in the zine’s final pages, “the quarantine had a silver lining: There was more time to focus on production. Why not provide a digital platform for this output and bring along other queer producers we love and admire?” After six years of promoting dance nights featuring a mix of names passing through — I recognized Egyptian Lover, Horse Meat Disco, Octo Octa and Rayna Russom at a quick glance of the thank yous at the back of the zine — that took cues from the cities they loved (New York, Berlin, Chicago, San Francisco, etc.) and incorporated them with their own homespun party-making mentality, they now had a chance to give back. 
And how they’ve delivered. Trax Only may be based in New Orleans, but as these compilations show, its reach extends far beyond the bayou: Of the 21 producers featured across these three volumes, only five are based in the Big Easy. There’s representation from locales near (Atlanta, Memphis) and far (Los Angeles, Portland, New York, Berlin), and the ground covered isn’t just in where perspectives or where the musicians are from, either: The sonic territory slowly blooms as you listen through each volume. 
The music centers itself with house in the restrained future cruisin’ of Ruth Mascelli, Olive T, Jacob Meehan, DJ NSA and a deep house queens’ anthem from Love Letters, but it also covers a great deal of ground beyond that broad umbrella. Shaun J. Wright’s “I Pray How My Ancestors Prayed” is an ideal opener for what’s ahead and could easily be envisioned as the opener to any set, a stripped back, drums-forward number with just the barest hint of keyboard and a tense vocal intoning the title. Sappho and Jon Damon Boucher’s “I Want You” is an early highlight, its chorus airing out over a swooning harmony and a surprisingly busy percussive clattering that, once you hear, you can’t take your ears off trying to pick it apart. Bouffant Bouffant’s “Night Blue” is another, featuring piano and what sounds like bongos and a dubbed out melodica. 
Sfireman’s “All Right” that closes out Vol. 1 is one of the set’s more interesting sonic outliers, a 16-bit videogame soundtrack clocking in at less than three and a half minutes that makes for the shortest track here. But it opens things up a bit for the second and third volumes, which feature the malfunctioning robotics of FFigure’s “Self Checkout,” Marceaux Marceaux aka z72.52’s appropriately named light breaks throwback “Time Warp,” the acid of Juana’s “1E Strategy” and Ephemera’s cosmic wandering “Lava Lava.” Indeed, Vol. 3 might be the most eclectic and hard-hitting of the bunch, peak-hours energy exuded by Bézier’s jacking “Vocalise,” the dark techno thumper from Ariel Zetina on “Security Theatre,” the outright fastest bpm of the bunch on Jasmine Infiniti’s “iono” (so fast that the track can’t seem to stop itself, truncating abruptly at the finish), and the sample-happy (Flava Flav most prominent among them)  “People in the House” from Good Xtreme to close. 
Credit is due in part here to the mastering done by Lucia Martinez aka DJ Saskia, a producer in their own right who’s helped forge a coherent vision for the label and, as an added bonus, offers suggestions for a home studio starter kit. Though she has no tracks present on these volumes, their deft touch behind the boards is evident and each track comes through clearly. 
The Soft Touch Express volumes are a cogent representation of club culture’s frustrated id. The biographies, interviews and essays are engaging and enlightening, but there’s no mistaking what’s absent, that raw ache, that irrefutable yearning for the soft touch of another, that desire to commune in what is still one of humanity’s few remaining egalitarian spaces: the dancefloor. Humans funking together is what this stuff is all about, and say what you will about its effectiveness as a motivator for dishwashing, there’s no denying where it belongs — and what’s absent in these songs and across the pages of this zine is, well, us. At the precipice of a possible return later this year, Trax Only has gifted us a moment of reflection, what it means to care about partying and what a better world might sound like amid the sweat and smoke when our bodies finally, gratefully return to one another. 
Patrick Masterson
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asgardian--angels · 5 years ago
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4 Ways to Connect with Nature During COVID-19
Hi everyone! As someone who studies pollinators and conservation biology, I have found the last few weeks difficult, because I struggle when I cannot be outside in nature most of the time. Connecting with nature is known to be beneficial for our mental, emotional, physical, and spiritual health, and never has that been more important than right now. I thought I would compile a few of my favorite ideas that I can offer about ways you can still connect with nature while social distancing, or even if you cannot leave your home at all. Know that these are obviously not all the ways you can experience nature - just the ones I’m familiar and knowledgeable about. Most of my resources apply to the eastern United States, but these things are applicable worldwide. If you ever have questions, just message me!
1. Go Birdwatching! 
Whether you’re a pro already or someone who’s never even attempted to tell the difference between the ‘chip’ and the ‘cheep’ coming from your bushes, birdwatching is a fun hobby that can be done anytime, anywhere, by anyone. While human activities may have slowed or stopped around us, the natural world is always moving and changing. Birds are one of the easiest animals to observe and learn, and their boundless zeal for life can renew our hope and lift our spirits. Whether you live in the country or the city, there are more kinds of birds than you think to be found right outside your door. The springtime is an especially good time to see birds, because they are migrating to their breeding grounds, bringing a whole assortment of colorful and sometimes unusual species close to your home. 
It doesn’t take much to start birdwatching. Most of us have an old pair of binoculars up in the attic somewhere, and plenty decent pairs for beginners are available for under $30 online (I just bought my mother a pair of Bushnells for $15 that had very good reviews). There are countless resources online to find an overview or quick guide to birds in your area. If you live in the United States, the best all-around every-need bird resource is Cornell’s AllAboutBirds and eBird websites. Together these two resources cover almost every bird species in the entire world - let me briefly go through each individually. 
AllAboutBirds is a guide to every North American bird, with stunning photos, ecology, and identification help. But more than that, from here you can lose yourself in dozens of offshoots of the Cornell Lab of Ornithology - from their several live feeder and nest cams, to their hundreds of articles and interactive bird biology resources. One I recommend for those who want to do some basic yard-watching is the site for Project Feederwatch. This has ample information to get you started in recognizing the (North American) birds around your home. Here’s even a free download of common feeder birds! You should also check out Celebrate Urban Birds, which has ID help for city birds in the US, Mexico, Canada, Puerto Rico, and Panama! 
eBird is a global citizen science site where millions of birdwatchers from Nepal to New Mexico share their sightings to build the largest database of bird knowledge on the planet! I cannot begin to cover everything you can do and learn on this website. You can scope out new places to visit with their ‘Explore Hotspots’ tool, or see where any species on earth has been seen by other people. It will keep your statistics if you enter your sightings, making a convenient way to keep track of all the birds you see! They have a helpful article here about how to start birding near your home.
Birdwatching is an activity that you can put in as much or as little time as you want into it. You will always be rewarded with getting a new perspective on the world around you, discovering neighbors you never knew you had! It can be a refreshing escape from a human-centric world, and maybe spark a curiosity you weren’t expecting! Birds are a bundle of personality, and you will find yourself falling in love with them before you know it. Consider keeping a “life list,” or entering your sightings into eBird to advance bird conservation. Birdwatching can be solitary or you can go with others. When this is all over, maybe you’ll have the chance to meet up with local birders and make new friends! There are birding clubs EVERYWHERE.
2. Plant a pollinator or wildlife garden!
As spring approaches, now is the perfect time to start planning a garden. This is a great way to be outside often but not have any risk of contact with others. Maybe you’ve never gardened before, or maybe you have one but would like to replace some of those exotic flowers with beneficial native ones. No matter your living situation or location, there’s always something you can do to make your little patch of earth a better place for all living things.
Our world is dependent on plants, which make the sun’s light available to other creatures. They interact with the most ecologically important animals on earth - insects. Insects are food for almost all songbirds, as well as the majority of all terrestrial animals in one way or another. “Traditional” gardens try to deter insects with pesticides and non-native plants that insects cannot eat. But we should try to encourage insects, because they pass a plant’s energy up the food chain, as well as pollinate flowers, keep “pests” in check (if you like growing vegetables), and are critical decomposers. The biggest thing you can do to help the local ecosystem is ditch the hydrangeas and hostas, and especially some of that turfgrass. Insects will almost exclusively only eat native plants, and being the most biodiverse animals on the planet, there’s an insect for every plant out there! It’s been shown that yards with few native plants support low levels of insect abundance and diversity, and that means fewer birds and fewer everything else too. Plus, insects are AWESOME in their own right, and once you encourage them, you will discover some incredible, colorful, brilliant species right in your own yard! 
Native gardens are easier than you think. In fact, they’re way easier than what most of us are doing now - by definition, they’re plants that want to grow here! They require less maintenance, no mowing, and no pesticides. They may not be readily available at Home Depot or Wal-mart, but they are easy to find once you locate resources from your region. There are online nurseries to buy seeds or root stock from, like Prairie Moon in the eastern US. Many regions have resources that compile lists of local nurseries and hold native plant sales. To benefit insects and wildlife, figure out what the general conditions of your yard are - soil type, moisture, climate zone - and then choose some plants that will grow there. For pollinators, you should find out what the recommended flowers are for your area - universities and cooperative extensions often produce this kind of information (example here for the northeast), as well as the Xerces Society. This kind of info is becoming much more common in the last few years, due to the popularity of pollinator gardens! Try to plant a few things that bloom in each season, so bees will have food year-round! Native grasses will support the caterpillars of many butterflies and moths too. Pollinator gardens easily overlap with wildlife gardens, which seek to support other animals too, particularly birds. Choose plants that have flowers that turn into seeds or fruit eaten by birds (native dogwoods are one of my favorites!). Plant flowers, shrubs, and trees if you can fit it - this gives insects and birds all sorts of choices for food, and places to hide or nest. Your local Audubon can provide a ton of information about bird-friendly gardening and the best plants.
Another easy way to benefit animals is to be the ‘lazy gardener,’ whether you actually have a garden or not. This means simple steps like, don’t rake your leaf litter, leave logs and rocks, and make a slash pile when you cut branches or trim bushes. This creates habitat for everything from bees to salamanders! 
Don’t have a lot of space? Try an herb garden, or patio garden. Small herb or vegetable gardens will be loved by pollinators even if the plants are not all native, and they will allow you to grow some foods you can harvest, reducing your dependence on the grocery store. Native flowers can be grown in pots as well - goldfinches, for example, will land on any coneflowers you plant, and eat the seeds right in front of you! And if you have no land at all, you can still help out by putting up a bee hotel, and sharing your knowledge with others.
3. The power of the written word - READ!
Can’t go outside? Live in the most inner of inner cities? Feel like you don’t know enough to get out there and identify what you see or know what it means? Books are a naturalist’s best friend. Now is a perfect time to dive into the wealth of literature about the natural world, from stories to field guides. I am always gung-ho to recommend books for a budding naturalist, or anyone who wants to learn more about a new topic! 
Were you intrigued by the things I talked about above - native plants, insects, birds, and the relationship between all of them? I highly recommend Bringing Nature Home by Doug Tallamy. It is the bible of native gardening, in my opinion. It’s an incredible and humbling book explaining in detail and with beautiful photos why we need native plants, just how important insects are, and what we can and should be doing to help. 
Want to learn about pollinators and plan your garden? There’s lots of books for that, and they’re so well made that both beginners and experts can use them. Try any of these:
The Bees In Your Backyard - Olivia Messenger Carril and Joseph Wilson
Pollinators of Native Plants (OR its companion book ‘Bees: An Identification and Native Plant Forage Guide’) - Heather Holm
Buzz: The Nature and Necessity of Bees - Thor Hanson (a narrative, not a field guide, excellent read)
Books about birds? Heck, I mean there’s hundreds of those. It’s a popular genre. I don’t have any on hand but if you want to know more about gardening for birds, check out Planting Native to Attract Birds to Your Yard by Sharen Sorenson. To learn birds, I recommend a Peterson or Kaufman field guide. 
Looking for books on nature in general? Not field guides, but non-fiction narratives? There are some absolutely stellar writers in our age that regularly move me to tears with their descriptions and connections to the natural world. My top author pick is Bernd Heinrich, an ornithologist and naturalist who has written over a dozen books on a variety of topics. I particularly recommend Summer World (and its companion Winter World), One Wild Bird At A Time, The Homing Instinct, and Life Everlasting: The Animal Way of Death. But they’re all really really good. There are SO MANY books of folks writing about their experiences with nature, from scientists in the jungles of Borneo to the average Joe exploring the concrete jungle. I have a small collection at home, but in my current locale, I can recommend The Secret Life of Bats by Merlin Tuttle, or Unseen City by Nathaniel Johnson. But there are, really, hundreds. All will change the way you view the world around you. You cannot read enough. 
Want to learn more about how important nature is to human beings? The biophilia hypothesis that states that we as a species need nature for our very souls, our physical development, our mental wellbeing? Please read Last Child in the Woods by Richard Louv. It’s humbling, enlightening, and sobering. 
4. Citizen Science, Volunteering, and everything else!
You may feel alone right now, but know that everywhere, there are millions of people waiting to share their love of the natural world with you. Anyone who has a second to spare and the interest to look out your window should consider becoming a part of a citizen science project. These sorts of projects vary widely in their commitment time and energy, but most are solitary activities that you have complete control over. Some are more organized than others - many just ask you to report a sighting of a certain kind of organism, and others have a data sheet and timetable to follow. All contribute valuable information to conservation, making you a part of something bigger even when you cannot leave your yard. They also give you the opportunity to learn a new skill - like photography, or data collection - and help you notice aspects of the natural world you may have never given a second thought about before. A lot of them are a community that you can interact with online. Below are just a few of the MANY MANY citizen science projects out there. Again, this is US biased, but it is easy enough to find ones in your own country or those that are international.
eBird - I mentioned this before, but eBird is quite likely the biggest citizen science project in the entire world. There are a googleplex of ways to interact with others, learn more about the birds in your area or anywhere else in the world, find out who local birders are, and keep track of your own sightings. The data you submit has been used in countless peer-reviewed scientific papers and has a direct, significant impact on bird conservation worldwide.
iNaturalist - a worldwide platform for sharing sightings of any species, anywhere. A great community of naturalists, amateurs, and experts, here to help you identify your creature and explore what others find.
Project Feederwatch, The Great Backyard Bird Count, Christmas Bird Counts, Global Big Day, etc - offshoots of eBird and the Cornell Lab of Ornithology. These are specific events that ask backyard birders to keep track of what birds they see for a couple of weeks. This helps track migration patterns and population declines!
BugGuide - similar to iNaturalist, but for insects only and in North America only. I’ve been on this site for 12 years now, I’m a diehard! Experts will help you ID insects, and your data becomes part of a huge database to help scientists learn more about our native insects. Requires photos - a good chance to start two hobbies at once!
Bumble Bee Watch - submit photos of any bumblebee you find in North America. Bumblebees are declining and scientists need regular people to help track populations of these pollinators. 
Guys, there’s so many more. A few more quickies: iMapInvasives (for spotting invasive species), National Phenology Network (for tracking when things change - when flowers bloom, when animals nest, great if you see the same things reliably every day!), The Great Sunflower Project (plant a sunflower, monitor what bees visit it), Zooniverse (a compilation of different digital projects that need eyes and ears to help sort through data - like trail cam photos for instance! You’d be helping real researchers, often grad students at universities, but sometimes big ticket names too!). 
These are large-scale projects. But there are always smaller, local community projects that need your help. Become more aware of what’s coming up, even for after this pandemic when you can get outside and volunteer at something like a BioBlitz, a cleanup, or a tree planting. You would not believe how many volunteers we always need to make conservation possible. People like you are the backbone of what we do. Check your local and regional Audubon, your universities, your cooperative extension. They have resources, things that can give you information you need or ways to afford things you want to do. I’m sure there’s plenty I’ve forgotten to mention, since I don’t have all my things with me here. But never feel isolated. The natural world is always around you, and you are never alone! Every creature big and small is a lifetime of stories to tell. Pick one and get going!
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satoshi-mochida · 5 years ago
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Square Enix has released new information and screenshots of Final Fantasy VII Remake highlighting the Turks, Avalanche, more of the battle system and materia, the Chocobo & Moogle summon, and the church and Aerith’s house in Sector 5. Additionally, Square Enix revealed two new visuals featuring Aerith and Barrett and shared 11 developer comments.
Get the details below.
■ New Visuals
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■ The Turks
The Investigation Sector of the General Affairs Department of the Shinra Electric Power Company. A small, elite organization that carries out special operations, the Turks operate behind the scenes and handle everything from scouting out SOLDIER candidates to protecting VIPs, intelligence activities, and even assassination.
Reno (voiced by Keiji Fujiwara)
A member of the Turks, the Investigation Sector of the General Affairs Department of the Shinra Electric Power Company. With fiery red hair and a cynical smile, he always does his own thing. He is agile in battle and uses a specialized weaponry to unleash a multitude of attacks.
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Rude (voiced by Taiten Kusunoki)
A member of the Turks, the Investigation Sector of the General Affairs Department of the Shinra Electric Power Company. A giant with a shaved head and sunglasses. He is not one for mindless chatter, and faithfully handles his duties. He does not carry a weapon, but rather fights using only martial arts that put his strong body to work.
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■ Avalanche
An anti-Shinra group acting to protect the planet. Mako is the life energy of the planet, and Avalanche alleges that Shinra Company is draining the planet’s lifespan. There are currently several factions within Avalanche, and the group that oversees Midgar, which consists of Barrett and company, is a dynamic one that does not hesitate to use force.
Biggs (voiced by Shuuhei Sakaguchi)
A member of the anti-Shinra group Avalanche. The sharpest and most capable person on the team, he is in charge of strategic planning. He calmly follows Barrett, who has habit of going wild one way or another. He has a tidy personality, and loves taking showers and cleaning.
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Wedge (voiced by Takayuki Asai)
A member of the anti-Shinra group Avalanche. He uses his connections and charm to gather information and conciliate with opposing forces. He also plays an important role in taste-testing new menu items for 7th Heaven. A mood maker, he is the indispensable lubricant of the team.
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Jessie (voiced by Satomi Moriya)
A member of the anti-Shinra group Avalanche. She is in charge of procurement for Avalanche, getting everything necessary to carry out its operations, from explosive to fake IDs. She is also a skilled engineer, and manufactures and sells things such as water filtration devices to earn income. She is caring and has a weakness for handsome men.
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■ Battle System: Classic Mode
By changing the difficulty level to “Classic,” you will switch to “Classic Mode.” In Classic Mode, characters automatically take action while the ATB gauge accumulates. Players can battle by selecting commands such as “Ability,” “Magic,” and “Item,” which consume the ATB gauge, similarly to the command-based battle system of the original Final Fantasy VII. While in Classic Mode, you can switch back to action-based gameplay at any time.
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■ Battle System: Cloud
Cloud can “Attack” with his sword at close range with the Square button and build up combos by repeatedly pressing Square. By holding Square, Cloud can unleash a radial attack.
Unique Ability
Pressing the Triangle button activates a character’s unique ability. Cloud’s unique ability switches him from his balanced “Assault Mode” to the attack-specialized “Punisher Mode.” In Punisher Mode, Cloud’s movement speed is reduced, but his attack’s become more powerful.
—Assault Mode: “Attack.”
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—Punisher Mode: “Strong Attack.”
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Abilities
—Triple Slash
Cloud slashes surrounding enemies with three consecutive strikes. Its power increases by hitting multiple enemies.
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—Blade Burst
A long range attack in which Cloud fires a magic burst from his blade.
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■ Weapon Enhancement
By unlocking the abilities of the core materia in weapons, you can upgrade them to increase their power.
—Cloud’s Buster Sword. You can also increase the character’s stats and increase the materia slots.
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Weapon Abilities
Each weapon has a dedicated weapon ability that increases in proficiency each time it is used. By increasing a proficiency to the maximum level, you can learn the weapon ability to use at any time, even when that weapon is not equipped.
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■ Materia
Fire
Materia that enables the use of flame-attribute magic such as “Fire.” It evolves from “Fire” to “Fira” to “Firaga.”
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Sense
Materia that enables the use of “Sense.” By using Sense on an enemy, you can see that enemy’s traits, resistances, and weaknesses.
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■ Summons
When equipped, summoning materia adds an additional gauge that, when filled, grants you the ability to call forth otherworldly entities to fight alongside you for a limited time. These summoned beings possess a will of their own and will engage enemies independently, culminating in a devastating attack they execute before departing the battlefield.
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Chocobo & Moogle
A world-traveling moogle riding atop his partner chocobo. It is cute on cute, the simple sight of which provides healing.
—Ability: “Mog Bomb.”
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—Ability: “Stampede.”
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■ Locations
Locations from Final Fantasy VII have been faithfully recreated in high quality. Several locations that could not be explored in the original version have also been added.
Church in the Slums
The old church at the edge of the Sector 5 Slums. The building is old and houses the crashed test rocket launched by Shinra. One of the few places where flowers grow in the ruined slums, Aerith takes care of the garden there in her spare time.
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Aerith’s House
A house located in a corner of the Sector 5 Slums. Aerith and her mother Elmyra live there. They grow a variety of colorful flowers in their garden, and every day Aerith delivers them to the residents of Midgar. Clear water flows down from the cliff behind the house, which coupled with the loveliness of the house itself, make for a beautiful scene unseemly of the slums.
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Screenshots
—Playing darts in 7th Heaven.
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—A bike battle against Shinra with Jessie on board.
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■ Developer Comments
Yoshinori Kitase (Producer)
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In the several years following 2009, when I was running around all over the world promoting the Final Fantasy XIII series, I had opportunity to speak to many fans and journalists. The question that I always got as we got up to part ways was, “When are you making the Final Fantasy VII Remake?”
It was to the point where it almost felt like an alternative way to say goodbye, so eventually I started pre-emptively giving my response to the question before they’d even asked it. “If we were to create a remake of that now, it would be an enormous amount of data, and who knows how many years it would take. But, if the ‘right time’ comes along, we might just do it someday!” This is how I’d respond back then, who knows how many hundreds of times. To all the people I had a chance to meet with back then, the “right time” has finally arrived.
For the Final Fantasy VII Remake, developers who worked on the original game have come onboard once again as core members, including myself as Producer, Tetsuya Nomura as Director, Motomu Toriyama as Co-Director, and Kazushige Nojima on Story & Scenario.
Additionally, we also have people like Co-Director Naoki Hamaguchi who are now part of the core development team, who was just a fan of Final Fantasy VII back then. And, to my delight, creators from younger generations all over the world have come forth upon hearing news of Final Fantasy VII Remake’s production. While ensuring that the spirit of the original game is kept intact, these members are adding to it the power of a new generation.
As a result, the game that is about to be born surpasses even my own expectations as the one who voiced the desire to take this endeavor on in the first place. In fact, the one who’s looking forward to playing this game the most right now might actually be me.
Tetsuya Nomura (Director / Concept Design)
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I started up the Final Fantasy VII Remake project around the time of Compilation of Final Fantasy VII. We’d gone through Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus, and I was planning this by myself for about a year as the fifth and final entry in the compilation.
Since that initial plan and my first ideas, other projects took-shape and I became very busy as they moved forward, but I never stopped thinking about VII. As such, I feel like I’m looking forward to the release as much as anyone, as I’ve been carrying around these ideas for a long time.
Opportunities for discussing our true intentions are few, but with regard to the size of the game that many are asking about – there’s no reason at all to worry. Even in this Midgar portion alone, the density and volume are so great that I had to give directions to lighten them.
With regard to new characters, of whom I said during past interviews that there would be ��none” – though they aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar. When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game new bosses will appear and add to the excitement of the story even more.
We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar.
Until next time.
Kazushige Nojima (Story / Scenario)
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It must have been in the very beginning stages of developing Final Fantasy VII Remake that I got to see the Remake version of Cloud for the first time. It wasn’t post-Advent Children Cloud, with kindness brimming from within. Rather, here was a young man with fiery features, looking straight at me through the screen with aggression in his eyes. I knew right t hen: “Oh, this is it.”
This time, it was this Cloud that I needed to depict. When Cloud came to Midgar and was hired by Avalanche, this was the sort of look that he would have had on his face. So I revisited the experiences that he’d had in his life so far, thinking of the effect that each individual event would have had on him. His attitude toward his childhood friend Tifa. How would he act toward Barret? What sort of distance would he keep while interacting with passers-by on the street? I picture the scene of Midgar in my mind and imagine Cloud moving through it. Write new lines of dialogue to add for him. This is how Cloud in the Remake Version came to be.
It was an exciting task to introduce a new current of wind to Final Fantasy VII, but at the same time, there was some fear. The original game used cartoon-like, stylised art, and the story was completed by players using their imagination to supplement portions that couldn’t be depicted as a result. Even if they were seeing the same scene, the information they took away from it and how they interpreted it differed depending on the viewer. Perhaps it’s what might be considered a narrative form of storytelling nowadays.
In Final Fantasy VII Remake, there will be much less room for player imagination. This fact will probably change the feel of the story considerably. People who know the original might not know quite how to take it. Such is the fear that I have. But I also have conviction. It should be possible to feel a much deeper connection to Cloud as you join alongside him. It would be amazing if you could feel that fiery flame together with him.
Naoki Hamaguchi (Co-Director / Game Design / Programming)
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When the original Final Fantasy VII was released, I was just another student who dreamed of being in the gaming industry. I of course played the game, but I also re-read the guidebook over and over again, my heart stolen by the engaging universe. I remember wishing strongly that I’d be able to create a game like it someday.
Twenty-two years later, that student who dreamed of Final Fantasy VII is now involved in developing the remake. I can’t help but feel like it’s fate.
In this title, I handled overseeing the development team overall, such as deciding development milestones, constructing a workflow using Unreal Engine, and taking responsibility for game design.
Here, I met staff members who were involved in the original game, who entered the industry with childhood dreams of Final Fantasy VII just like me, and those who were drawn by the allure of Final Fantasy VII and joined the dev team from overseas. It was a gathering of amazing creators with passion and ambition towards the game. All I have is gratitude for having the opportunity to meet this team.
With all this in mind, I’ve considered the following phrase important: “respect for the original.” Final Fantasy VII Remake takes on the challenge of creating something that’s created specifically thanks to the technological power and entertainment quality that matches the current generation, while treating the captivating elements of the original game with respect.
For those who’ve played it: “new but familiar.” For those who haven’t played it: “experience the charm of Final Fantasy VII which moved the hearts of many, now created with the most exciting modern technology available.” I hope you enjoy it!
Motomu Toriyama (Co-Director / Scenario Design)
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For the original game, I joined the project as a planner who was just starting out on my career, and I worked on Sector 7 slums and Wall Market.
In producing Final Fantasy VII Remake, the thoughts and feelings I had when I was just starting out back then were revived, and at the same time, I took on the challenge of new methods of expression that I’m able to execute now that I have the experience.
The original version was a forerunner when it came to RPGs that used 3D CG, but the characters were made of polygons, the dialogue was in text only, and cameras weren’t able to be used for cutscenes.
In Final Fantasy VII Remake, we’re using the newest visuals, voice acting, and character facial expressions to redesign the Final Fantasy VII universe to be more realistic. By increasing the realism of the universe within the city of Midgar, which is made prosperous by mako energy, we of course also reimagined the characters who reside there, like Cloud and Tifa, more vividly as living and breathing human beings, depicting their daily lives and feelings in a more in-depth manner.
We took care to remake not only the main characters, but also characters like Johnny and the Shinra Middle Manager who I created back then. Please keep your eye out to see how they make their new appearances. Additionally, when remaking the Honey-Bee Inn at the Wall Market, we revived it is as a pantheon of entertainment, which couldn’t be realized back then. Here, the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy.”
Shintaro Takai (Graphics / VFX Director)
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I created the effects for the original Final Fantasy VII. Back then, the scope of development was so exorbitantly massive that I just threw myself into the tasks for which I was responsible, without even fully understanding what sort of game we were creating.
Near the final stages of development, when I finally tried playing the test version, I remember being surprised by the graphics and the depth of the story, as well as how fully realized it was, and I remember enjoying the game as a player. It’s been 22 years after that, and I’m participating in the Final Fantasy VII Remake project as a developer, and today, I’m able to experience the impact and fun similar to that of the previous title.
For the remake, I’ve mainly directed the effects section, while also crossing over into other sections for decisions and directions on overall graphics.
Among the many major games that are celebrated for their photorealistic graphics, FINAL FANTASY VII is a little different. Not only is it realistic, but I believe you’ll notice that it incorporates “playfulness” in the design and colours for an originality not found in other games. Effects are an area that is particularly conducive to expressing various elements of “playfulness.”
I hope you’ll enjoy various effects that are not only beautiful, but also convincingly portray realism and magic!! Various elements of game design and graphic design have been packed into every corner of the vast Midgar. I hope you enjoy it!!
Teruki Endo (Battle Director)
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When I played the original version, I wasn’t on the game creation side of things, and I remember enjoying it as a player and feeling constant surprise at the evolution of games. The three-dimensionality of the stage and the dynamism of the battle scenes have left a strong impression on me. Back then, I never even imagined that I would someday be on the side of creating games, or that I would be able to be involved in that game.
Speaking to my own personal experience, I had mostly been creating action games thus far, so for this title, I took on the challenge of remaking a system that was not of an action game originally and incorporating action elements into it.
Production was completely different than that of a pure action game, and the need for new design philosophy often arose. Production involved constantly searching for the best balance between action and command elements, but I believe we’ve managed to do this in an exciting new way.
In order to create battles that are surprising and never boring, we worked hard to create a variety of strategic elements for each boss and enemy. Also, in constructing battle systems for each character, we wanted to respect the image of the original version while additionally introducing many new abilities. I hope you’re able to find your own style of battle by combining those abilities with Materia.
Takako Miyake (Environment Director)
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For Final Fantasy VII Remake, the graphics team worked to the theme of “how would Midgar look if it existed in real life?” As such, as the environments team, we examined those portions that were once left to the players’ imaginations, fell outside of the on-screen area, or were between scenes, and tried to supplement them in detail.
For all the fans out there, we worked our hardest in hopes that you’ll be able to relive an experience that also surpasses your memories.
For all of you who are playing for the first time, we worked our hardest with the sole hope that you’ll experience this amazing universe that has remained beloved by so many for 22 years, and to be able to convey its charm.
Additionally, in order to create a fitting backdrop for the drama unfolding around the main characters, and in order for it to be a stage where the various characters living in Midgar can be their vibrant selves, all of teams, including the environments section, came up with ideas and worked collaboratively. Midgar is a closed city. However, I would be very happy if by experiencing the drama unfolding around its residents and the main characters who go through it, you feel as though Midgar actually exists.
I am a Final Fantasy VII fan, so being able to take part in the Remake was something that made me happy but also nervous. It’s been an unforgettable development experience. I truly hope that everyone enjoys it.
Iichiro Yamaguchi (Lighting Director)
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Final Fantasy VII, for me, at the time when I was in school, was a very impactful game. It really pierced my heart as I was at such a sensitive age, with not only a rich story, but charming characters, world setting and music, not to mention that it was the first in the series to be in 3D polygon format. This was the piece that really brought out my interest in CG in general.
When I was able to join the Final Fantasy VII Remake team, I started by thinking back to how I felt when I first played it. Midgar, with its’ abundant mix of different elements and original characters like Cloud, became something unbreakable and the “standard” for me in Final Fantasy VII.
In the world of the game, just like in real life, if there is not some form of light then you won’t be able to see anything. So when putting up lights just anywhere, Midgar could lose its token Midgar-ness, and Cloud wouldn’t be Cloud anymore. I’ve taken as much care as possible to recreate the world that I had saved in my mind and attempted to remake it to a fresh and modern standard.
The positions of the few lights that illuminate the entirety of Midgar, the adjustments made to each and every voluminous cut-scene… it’s all a lot of work to do! However, alongside the rest of the wonderful lighting team we feel that we’ve brought something great to the table. We’ve left in the elements that will have you going “Ah, that’s what it was like!”, and yet you’ll still be able to enjoy the world of Final Fantasy VII in its new and fresh style!
Masaaki Kazeno (Character Modeling Director)
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I was among those who bought the original game on the day of its release and played it constantly, clearing it in under a week. Those that also have cleared it will understand this, but I also wasn’t quite satisfied with the locations, so I continued to play it after clearing in the same places as well.
And so, my memory of Final Fantasy VII was how I actually started studying CG, after being left with the strong motivation to want to create a Final Fantasy game when playing it and truly being moved by it.
So I just made my mind up and bought a PC to help me study – something that I had never even touched before. So for me, someone who had been so strongly influenced by the original, to be working on the characters of the remake, I want to do everything I can to make them in a way that shows both a charm and freshness whilst keeping that nostalgia.
So I want them to reflect in a fresh way that that also allows players of the original to remember the time that they played the original, as well as make them detailed and charming enough to give first-time players the understanding of just how charming they are.
I’ve ensured to arrange things like hairstyles and outfits to re-create the design from the original, so I encourage anyone to take time with their camera angles when playing to take a look. Also, there are several characters that stand out other than just the main characters that you’ll find. So please see for yourself as to what kind of appearance and characteristics they have! Other than that, we’ve got enemies in there perhaps too close to the original, and there are many surprises coming in the Remake for you to all look forward to! Keep your eyes out!
Yoshiyuki Soma (Animation Director)
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When Final Fantasy VII came out, I was actually more of a Sega Saturn fan, so I didn’t play it straight away. However, when it was decided that I was to join SQUARE, I was put on the development of Final Fantasy VIII, and so I thought to myself “I’m screwed if I don’t know about Final Fantasy VII!”. That’s when I bought a PlayStation and played it so much.
Those memories feel like only yesterday. So I can’t say this too loudly, but I actually started it out of obligation rather than as a fan. However, I was absolutely enthralled by the world and lore as soon as I picked it up!
For the animations; each and every member of the team – from those responsible for battles, fields, simple events, cut scenes, mini-games, facial expressions, to swinging things in the background, actual behavior settings—have all worked together to improve as one.
We’ve done our best to ensure that whatever you do, it feels like the characters are alive there with you. We really hope you enjoy the story of Midgar on a huge screen, with Cloud and his friends.
Final Fantasy VII Remake is due out for PlayStation 4 on March 3, 2020.
View the screenshots at the gallery.
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detroitswindle-blog · 5 years ago
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Detroit Swindle: Move Out The Way. I need Coffee In The Morning
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Lars Dales and Maarten Smeets are Detroit Swindle and have had quite a run the last decade. From making music for the hell of it, to making tens of thousands of fans all over the world happy with their releases, mixes and performances, they have seen their star rise in a seemingly unstoppable manner. With a string of releases on renowned labels like Dirt Crew, Freerange, Tsuba and their own Heist Recordings, they've cemented their place in the House Music scene by keeping true to their roots and keeping diversity and authenticity at the centre of their story. 
Notorious for their energetic DJ sets at clubs like Panorama bar, Fabric or Social Club and praised for their productions with that signature shuffle and those carefully designed drops, they put as much energy into their music as they have always done and they are treasured for it. They have their own label Heist Recordings and one thing is clear, they refuse to be tied to any given genre, celebrating the broad fabric of House Music in all its forms. 
Despite being in isolation (this interview took place in the last week of May 2020), the duo is still really busy. They are releasing two tracks on the 5th June; ‘Coffee in The Morning and ‘Move Out The Way’ with vocalist Jitwam which speaks to the soul of their creativity and they should be roundly applauded for releasing material in what are very challenging times.
We are therefore extremely grateful that Maarten Smeets talked to us on the phone for over an hour to tell us the Swindle story.
So Maarten welcome to the Switched On family. How have you been handling the pandemic and has it given you a different perspective on life?
Well, the entertainment industry was the first one to suffer. We saw our events getting cancelled very early on. I think the gig that got cancelled first was actually our tour in the US. We woke up, I think it was like a Friday morning, two weeks before the tour in March, with an email from our agent saying, ‘Hey you guys, Trump has closed down the country. So it’s going to be hard for you guys to tour here if all the borders are closed’. That was the first thing that we noticed and we soon realised it was really happening. I think within a week, we saw that pretty much everything was getting cancelled. All the countries were tightening the rules on social distancing. 
That was a bit of a heavy changeover for us because we went from touring full on every week to not touring at all. It's weird because your whole life was touring. It means getting up Friday morning, taking a plane, playing and arriving back home on Sunday night and trying to do as much as you can during the week and spend some time with the family. Now suddenly all that travel was done with, which was a relief, but gigging was gone as well. It’s a shame as we really like DJing. We like playing music and we like visiting different countries; seeing what kind of music works in different cultures. So that was a big change. The upside of not having to travel anymore, because it can be tedious and tiring and heavy on the mind and body, was outweighed by the fact that what we lost three quarters of what we do. 
But there is a plus. We work as a duo. We're not actually allowed to be in one room together because we're not family and don’t live in the same household. We therefore decided to split the work up a bit. I get to work in the studio because I have three kids at home. 
We've taken on a few more remix projects than we would usually do, which is great because we've managed to secure a couple of really fun projects. So that was actually a great change for us because we both really enjoy the production side of our work. 
It hasn't been like that since we started touring in 2012. We have never taken as much time off of touring as we have done now. Even though it's not our choice, it feels really nice and it feels like it gives us room for new creativity and allows us to look at things from a different perspective; like how we run our label and how we've run our business so far. 
We've had the opportunity to vary our activities a bit which is also nice. Obviously, we have to deal with less income. So that's always a bit of shame but there's loads of people out there that have it way harder than us. So I'm not gonna cry about it. For me personally, it's been a bit more complex because my wife works in one of the big hospitals in Amsterdam with people that have leukaemia. So the security measures that they have in place are intense. What that meant for us is that we had to be super strict with our lockdown as well. So that was a bit heavy for me and the kids. It's a new world right now.
So I think the next six months will see some incredible music come out?
I'm super interested to see what happens. Obviously, there's a bit of a delay between production and music actually. People are either starting new projects or maybe dusting off old projects that they always wanted to finish. So that's going to be exciting. That's going to be interesting. 
I really hope that the market will stay intact. For our label, we still see sales going well and obviously streaming is important. From a creative perspective, I think a lot of nice projects will come out. The challenge of course for everyone, is how to make music together if you're not allowed to be in a room together. For bands doing session recordings, it's going to be a bit more working with Zoom session recordings. Might not be as fun as a personal session but it saves a lot of flying.
So you grew up in Amsterdam?
We both lived in Amsterdam for a long time; Lars is still there. I actually live 20 minutes outside of the city in a lakeside area. Me and my wife both felt it was time to get a little bit more space. Spend time with nature a bit more. Amsterdam is where our studio is and where we meet and where most of our life has taken place. 
Born in the early part of the 80s. House Music was an already established genre by then; what appealed to you as you headed into your teenage years about House Music?
Actually, to be honest, House Music was not a thing where I grew up. People were into bands and rock music and I played drums with some high school friends and we did punk. We liked surf punk and that was our big thing. So House Music was, I think, more of a big city thing. It only really reached me when I moved to Amsterdam in the late 90s, early 2000s. I know for Lars on the other hand that he was a club kid and he had a fake ID and went to all the raves. 
The feeling I get is that for a lot of DJs there needs to be an accumulation of musical genres to be able to develop a sound as they go into music production.
Yeah, I think I think that you could be very right with that. For me, I'm very easily bored with repetition which is a weird contrast because House Music is all about repetition; I need to find different new genres and different types of music to cater for different types of mixing and applying different types of effects to really get inspired. That can come from anything. 
I still like the raw feel of that punk. I really liked that a lot and how they had dub influences as well as being able to deliver a harder sound. I think musical diversity is a blessing and it's something to embrace. Lars loves hip hop as well and is a huge De La Soul fan. We go through everything. 
I was just compiling a Spotify all night long playlist to go along with our new release. It was doing my head in over how to approach that because obviously you can't compile a list of 1000 songs. Because I like so many genres, it's hard. Where do you begin? Where do you end? All these different types of inspirations that have shaped my view on music. They have also shaped the sound that we put out with our own productions and our DJ sets. It's super varied.
I've noticed that you've also started getting into that Afro sound lately. What is it about that genre that some appealing to you?
There are so many things. I think as DJs we've been playing Afro related or Afro inspired music for a while now. If you look at our productions, it's been there. I think one of our releases on Freerange, five or six years ago, was an afro house record. And then on our latest album, in 2018, we did an Afro song with a Dutch brass band. So it's been there but the recent remixes we did for Pat Thomas and The Mauskovic Dance Band, they are full-on Afro.
The nice thing about Afro is that everything is lively. There's so much energy in it even with percussion that's over six or seven minutes long and that's just slightly offbeat or changing. It's so vivid and everything is connected. Even sometimes when the drummer is kind of losing the rhythm, when they get back into the groove you have that uplifting energy. Bubblegum music is also inspiring because of the fact that its music made with very limited means. You hear and feel the energy of the singers and the artists playing it. It's a really honest and true genre. That's what I really like about it; the unpolished raw feel gives it so much authenticity. 
The fact that we get to work with all these original artists and work on the stems of some great recordings is very rewarding. It's great to put your own personal touch on it. Obviously, we have a more electronic approach so it'll sound different. But for us, the chance to work on these tracks and give it our own perspective, the club perspective, is amazing. 
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So Detroit Swindle was really an homage to Detroit and the Motown experience. Motown has those big sweeping arrangements of musicality with your music of being more of that deep house stripping much of that production away. How do you align those different concepts?
The reason we chose the name; it's the common ground we have. We both grew up with Motown and we really like Marvin Gaye and artists like that; acts that we've heard over and over again during our childhood. That’s why the name is really appropriate for us. In terms of musicality; House has a different approach. I already mentioned the fact that it's mostly based on repetition. So the many changeovers that there are in most soul songs are just too much. You need to strip it back to the essentials and find a tight groove that gets people in; like a little bit of a hypnotic seal. We use the catchiest part of a song or the catchiest part of a certain chord progression and we build around that. They all have these thermal changeovers or different chord progressions and we can build so many elements around that little piece of groove we find. That could be a two-bar sample. There are so many things you can build around that. 
Simplicity is our main challenge. To go back and take older records to their simplest form and to strip them of all the excess waste and all the stuff that is actually unnecessary to portray the message of the song. It's not about getting 10 or 15 different elements or extra elements in; it's about the opposite. 
And is that the driving element behind why you have resisted the temptation to go for commercial?
No, I think the driving element behind that is actually most of what we really like is just not commercial. We've had many opportunities to do really commercial remixes and work with artists that really want to make it in the mainstream area. It's just not what makes us tick. I can listen to some music, pop music or jazz, that's super popular and really appreciate that. But the stuff I like most is very uncommercial. It's very low key. I mentioned Spotify playlists earlier. I was going through my Discogs page of all the records that I've been buying the last few years just to see where to start. Most of the stuff I buy, I can’t even find on streaming sites. So, my take and I think our combined take on it is, that luckily, what we produce is popular enough for us to be popular.
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I was gonna say it all stems back to when you originally met where Lars had to sack you for playing too much underground. So you have stayed true to yourself, right?
Well we both were making money with something else. When we started, we said, ‘all right, this just has to be for the love of it’, because of the type of music we really love to play and produce. Our endgame wasn't to make a living out of this. That kind of just happened. So when it did happen, we decided to embrace it and honour it by staying true to what we started. So everything we remix, or every track we make, needs to be something that we make out of love and belief in the music. Being commercially viable is not part of the decision-making process because we feel that when you start to do that, it's a very slippery slope towards making music for money. 
When you start making music purely for money it becomes less and less from the heart. Suddenly, you end up not getting booked for the kind of parties where you get to play the music you love. People will only remember you for the commercial stuff you've done and then you've wasted all that energy on building a profile. Suddenly that's lost. So, for us as producers and as DJs, I think there's no other way. I'd rather make less money and have more fun than the other way around.
That brings us to the fun that you have in the live performance space. Because you tend to put on shows with the inclusion of a keyboardist like Lorenz Rhode it becomes an event rather than a DJ experience. How important is that to you?
We both feel that the experience of dancing should build up towards something. When we are in full control of a line-up we can build something exactly the way we want. When you don’t have that control its way harder to connect. With full control, you can take the audience on a path that you've decided on; whether it's three, six or 12 hours. It all adds up to something. The more you're in control, the more you get to introduce people to the music that you that you really want to play. You can kind of ease people into listening to something that they weren't planning on listening to or that they’ve never listened to before. 
When you only have an hour to play there's loads of stuff happening around you. There's not much of a story to tell. So, with an added keyboard player at a live show, we get more flexibility and we get more of the live energy that we really like in our music. We also get to take people along with old genres that we like. If we do an all-nighter, we start at 90 BPM with downtempo Disco or hip hop even and slowly move towards some faster tracks. We build up the tempo and we change from genre to genre; like 110 BPM, Bubblegum or South African dubs. Then towards House and then Electro and Techno and up-tempo disco. 
The awesome Highlife came out in 2018. Looking back on it now what does that album means you?
Wow. It was a really special process because for the first time we really took time off touring to write music whereas normally we just wrote music in-between gigs. This was recorded in a unique way for us. If I look back at it, I don't think we could write it again. It could have only been written then. Lorenz was a big part helping with it; writing the key parts for pretty much half of the album. We rearranged our whole studio and put some synths in. We also had this chance meeting with Tom Misch who came to Amsterdam afterwards for recording sessions. 
The whole album was unplanned, sound wise, and unplanned in terms of what we wanted to achieve. We just wanted to explore our sound. I think when I listen to it now it gives a really good perspective of all of our interests. So yeah, I'm still super happy that we got to write that.
So, we know you started out in a completely digital environment, but you gradually incorporated more analogue processes into your production techniques. Is that because you like to challenge yourself because it's infinitely harder in the analogue space? 
Yeah, definitely harder and more time consuming. Machines don't necessarily respond the way they should. Especially old machines which sometimes do completely different things (from what you intended). Then you need to find out if something's broken or shut down. You need to turn them off and on and some synths don’t have midi so there's no sequencing. You have to do everything live and edit it. But it's just the feeling of sitting behind the keyboards or the drum computer, making use of that device rather than using your mouse and clicking on some stuff or automating everything. The likelihood of doing something that you didn't really plan but actually found really interesting is high. Purely because the filter resonance was a bit too high or something or just because the reverb in the patches you've made is different from what you thought it would be. It gives you a few more surprises and it feels more real. 
Even though VSTs can sound great, just the feel of playing a synth and touching the knobs with your hands, making your own patches while you're playing, rather than having a sequence running from a MIDI clip; that for me feels infinitely more interesting. That's just personal. I really enjoyed the way we worked before as well. But to be honest, producing with two people behind the one laptop is not that exciting.
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I'm gonna ask you a DJ question now because you've been on this journey. What weapons does a good DJ need?
I think the most important weapon is originality and timing. You need to find your own sound. If you don't have your own sound, you can be anyone and anyone could be you. You need to find something that fits with you and that hopefully will connect to a big enough crowd to get enough people moving in the club. But to be a really good DJ, you need to know when to take risks, when to go safe or when to build up a bit longer and then go for your delivery. 
If you go to a festival and a DJ just plays hit after hit after hit after hit for an hour and people go there because they just want to be able to say I've seen this DJ at this festival; well yay for them. But for me, that's not that's not the art of DJing... Anyone can plan a show and if you have enough hits behind your name, you can play live off those hits. 
But the interesting part for me as a DJ is when you actually get the crowd moving to music that they never expected to hear and never expected to dance to. You unleash all these new emotions. And for me that's also why the combination of Lars and me works so well together because Lars is really good at finding the moment of delivery and when you need to throw in a bomb; I'm really good at extending the track and throwing in the odd-balls. 
People know what kind of vibe they'll get when they come to see us play but they never know what they're going to hear. We have a certain energy in our sound and our music but whether we play one Detroit song or zero Detroit songs, our DJ sets are always different and full of surprises. So I think a combination of those factors makes for a good DJ. 
Even when you're touring as much as we do, there's nights where you can really feel the connection with the crowd but sometimes it's just not there. But the most memorable nights are the ones where you feel like you're part of the crowd. You're not standing on a stage far away but you're connected and get the opportunity to play anything you like. You just know that whatever you play, people will be into it. And those occasions are amazing. And that's why I love being a DJ. 
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Let’s talk some Amsterdam industry stuff. The ADE festival used to be a very community-based affair. Now it's grown to this really big occasion. Do you think that's detracting from what it was originally set out to achieve?
That's a hard one because I understand their path. I mean, I've been going for such a long time and I've been organizing events so I know the struggle in general. For ADE, the popularity grew and the organization also needed to find a way to actually make it economically viable. So obviously they connected with bigger artists or bigger labels to get the mainstream people to actually buy tickets. I get that. 
What I don't like about ADE is that it's very, very hard to have a normal party. People arrive at your party and they help build your vibe but there is this mentality of party hopping. They visit maybe four or five events on the night so you lose half of your crowd every hour and a half. That's really hard to build a connection with an audience because the story is always changing. The new arrivals don't have a clue about the idea of the night. That's a bit of a shame; they can still have fun and they can still listen to my records, but they won't get the full package. 
On the other hand, we've done three or four hostings at the same venue and we've always had a super steady following with our label and for Detroit Swindle. We've always really enjoyed our nights and we don't have that many industry people networking on the nights themselves. We tend to meet everyone during the week, during the day or outside of the clubs and make sure that the events are still about that love of music
I know some people from Amsterdam leave the city because it becomes touristy x 10. Normally Amsterdam is already full of tourists but at ADE time its super hectic. On the other hand, an event like that in our city is an amazing opportunity for us to catch up with people that we haven't seen in a while and who we only get to see when we're in South America or Australia or wherever. Suddenly everyone's in Amsterdam and you can show them your favourite coffee spot and catch up on releases, hand out records rather than posting them. So there's so many advantages.
Okay so that leads me to who's your favourite DJ behind the decks. 
I really enjoy guys like Hunee and Antal and a guy from London called John Gomez. He has an amazing taste in music and a large collection of Brazilian and South American music. We play together with him and every time he surprises me with something that I'd never heard before but which feels like I should have it in my collection. So, yeah, I'm a big fan of his music 
Who do you need to thank for where you are in your life right now?
I need to thank Lars because without him we wouldn't be where we are and I think he would thank me because it's really obvious.
My wife, for sure. She made so many sacrifices for me to be able to do this. The moment we started touring full time was the moment when our first kid was born (my daughter). She decided to cut back on work for me to be able to do more and then at some point we decided together that she would take time off full time to be able to run the family. Without her this would never have been possible.
Quickfire Round
DAW? Ableton 
Favourite keyboard? The Korg Monopoly. 
Preferred Decks? SL 1200s 
Favourite Mixer? Carmen Rotary. We take it on tour.
Favourite Sound? Waves crashing on the beach.
Love is…? Compassion.
Favourite club? In Australia … Revolvers
So besides playing back to back with Lars, who would be     the one person that you'd love to play back to back with?     Soundstream 
What are you most proud of? I am at this point really     proud of how, me and my family are dealing with the challenges in life.     We're very open minded and I'm proud of being open minded. 
So finally, this is a fun question is not meant to be anything sinister in this. So your family gets a phone call to say you're in a bit of trouble. What friend are you with?
My friend Pete.
He's always up to no good. Whenever we're on a night out you just know it's gonna be trouble lol 
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 Stream Detroit Swindle
https://store.detroitswindle.com/ 
 Jay B is a published author, music journalist and international DJ who has deep roots in the global House Music community having played the music he loves for over 30 years. From London, New York, Paris, Tokyo and Sydney, he has travelled the globe and interviewed some of the biggest names in the business as head honcho of Switched On Music! 
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druckenglish · 5 years ago
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Season 4 Episode 6: “You are the way you are”
Text from Mia: Habibti, how was the henna night? I want pictures!
Deleted text to Mia: I punched a girl and now my mom won’t let me go to Australia
Text to Mia: It was nice
Amira: Yes?
Essam: Can I come in?
Amira: Out!
Essam: What do you think about my suit? Nice, isn’t it? Today your brother isn’t a loser for once. All of your friends will swoop me down. And you’ll have to protect me. What’s the matter?
Amira: I’m really not in the mood for that wedding
Essam: Family is family. You know how it is. Try salt water. It might make you vomit, but I always use it when I don’t want to go to school
Amira: Essam, come on
Essam: But it works. It’s gonna be fine with mom and Australia
Amira: I don’t think so
Essam: You know how she is. First she forbids it and then she allows it again
Amira: But for you other rules apply
Essam: Why? Because I’m a boy?
Amira: Yes, and you know it
Essam: No. Amira, not everything that happens to you is because you’re a girl
Amira: Of course Essam
Essam: No
Amira: To you and Omar baba would’ve said that he’s super proud of you because you defended your honor or something
Amira’s mom: Amira, I just talked to Nadia’s mother. We decided that it’s better if you don’t come to the wedding. Yallah Essam
Essam: Okay mum. At least now you don’t have to go to that stupid wedding
Amira’s mum: Yallah Essam
Amira: Family is not always family
Essam: Family is and remains family
Amira: Yallah go
Text from Kiki: You don’t have to help me move, I’ll do it on my own
Kiki: What are you doing here?
Amira: We agreed that I’d help with your furniture
Kiki: No, I said I don’t need your help
Amira: Can you please let me in for a second?
Kiki: No, I’ll do it on my own
Amira: Kiki, if it’s because of Friday..
Person: Kiki, can you come please?
Kiki: Yes, just a minute. No, I can really do it on my own
Amira: Who’s that? Do you have a visitor?
Kiki: Can you please just go now? I don’t have time, okay
Amira: What I said on Friday wasn’t that bad
Kiki: Amira, you totally snapped, I thought you were gonna punch me as well
Person: Kiki?
Kiki: Yes, I’m coming. Jesus, just go now and leave me alone
Person: Why aren’t you coming when I call you?
Kiki: Somebody was at the door
Person: Was that one of your friends?
Kiki: No, it wasn’t one of my friends
Google search: Women catfight
Video: Compilation: The 100 funniest catfights
Video: Women who fight each other: Zeina Nasser boxing
Video: Brutal muslim woman beats german woman. Deportation? My opinion
Video playing: Dear ladies and gentlemen, this video does not want to instigate murder. It wants to show the truth. We need to be informed, nobody else does it. I do. Hordes of foreign cultures and religions flood us, European women need to be protected against abnormal drives for action from aliens. We have to make a stand. That’s not racist, that’s normal. Do you want to be beaten up?
Google search: Women catfight muslim
Search result: Berlin Wedding (district of Berlin): Man beats pregnant woman with headscarf
Search result: Muslims in Saxony: “You won’t be happy in Germany”
Search result: Cologne: Woman in Niquab attacks lingerie saleswoman
Search result: Police operation: Muslim woman (35) beats her husband
Text from Sam: Sorry Kiki, the train was late. Just start painting without me
Text from Hanna: Kiki, I won’t make it today, I’m so sorry!
Text from Kiki: No problem girls, the boys can work in the meantime
Text to Sam: What are you doing at Kiki’s? Did I miss anything?
Text from Sam: Painting. You didn’t know?
Text to Sam: Nope
Text from Sam: Weird. Why don’t you come as well?
Text to Sam: I’ll see
Voice message to Kiki: Kiki are you being serious? You invite everyone over to paint except me?
Advertisement: 1 person tent 50€
Omar: *Rapping about blood brothers*
Amira: Blood brothers… isn’t that a bit cheesy?
Omar: Why, it’s true
Amira: Dude, either blood o friendship
Omar: Blood brothers is the best of both
Amira: And who’s your blood brother?
Omar: Mohammed
Amira: Aha
Omar: Mohammed told me about the two of you
Amira: And what did he tell you?
Omar: That you got along really well. And about your date at the park.
Amira: Don’t worry Omar, it’s over
Omar: He told me that already as well
Amira: Well then
Omar: He’s feeling really bad about it
Amira: And?
Omar: You probably too
Amira: So what
Omar: I just don’t understand how you can define someone through their religion
Amira: Yes of course. Do you think I ever would’ve stopped dating him otherwise? He’s the best person I know
Omar: And why don’t you just ask him why he doesn’t believe / have faith anymore?
Amira: Because it’s not important
Omar: It is to me
Amira: You know what, why don’t you go ahead and marry him then. Idiot. Put your legs away
Omar: Amira why are you always so harsh?
Text to Sam: Just met Zeina Nasser at the boxing studio. She’s giving the class today. Such a role model. Are you coming?
Text from Sam: Wow, cool. But sorry, I can’t. I’m with Abdi
Zeina: Yes, very nice! Stop it, stop! Hey, stop it! Amira! Amira, corner, now! Okay, you keep going. Partner A to the head with the jab and partner B to the body, okay? Deep breaths in and out. What was that, you were so aggressive? Look at me, hey, look at me. You’re super angry, aren’t you?
Amira: Yes I am
Zeina: I know that
Amira: Oh really?
Zeina: Yes, of course
Amira: And what do you do against it?
Zeina: I accept the situation. Look. What you just did, that were really great actions. But we had a task and you have to abide to it in that moment
Amira: Honestly, sometimes I don’t know what to abide to
Zeina: It’s okay, sometimes you don’t have to. It’s okay to go beyond boundaries and to be at loss, but believe me, that’s what makes you stronger. Just hang on. Okay, now get out of the ring, that’s it for today. You can burn off energy at the punchbag
Kiki: Hello?
Amira: Hey, it’s me
Kiki: Who’s there?
Amira: Amira. Kiki?
Amira: Hey
Kiki: Hey. Thanks. Come in
Amira: It’s super nice here
Kiki: Thanks
Amira: Kiki I’m sorry
Kiki: It’s fine
Amira: No, what I said to you on Friday... can I explain it to you?
Kiki: You really don’t have to
Amira: Kiki you were scared of me
Kiki: Amira...
Amira: No, I was just so mad at Elva that night I just vent my spleen on her
Kiki: No, I just didn’t want that ...
Amira: What?
Kiki: I didn’t want you to see my mum
Amira: Your mum?
Kiki: Yes. She was in the flat on Monday
Amira: So?
Kiki: You with your perfect family don’t understand that
Amira: Kiki my family is everything but perfect
Kiki: Your mum sets a whole table of food just so you make up with one of your old friends. My mum puts a bottle of vodka on the table for breakfast
Amira: I didn’t know that
Kiki: It’s no big deal. It’s okay
Amira: Kiki. I’m so sorry!
Kiki: Me too. And that with the painting was a mistake, but you know that, right?
Amira: Really?
Kiki: Yes of course really. Your my friend after all
Amira: And how is your mum doing now?
Kiki: It always works out somehow. But when I see you with your mum I just wish for the same thing
Amira: You know Kiki, yes, my mum puts a lot of food on the table when Nadia comes over. But at the same time she has a thousand rules for me that I have to obey
Kiki: Because you’re a woman?
Amira: Because I’m a woman. Because I have German friends. Because I have Arabic friends. Because I’m a muslim. Because I’m a muslim in Germany. Because I want to go to Australia on my own. Choose one. Every morning when I get up I fix my hijab (at least I think that’s what she says), put on makeup and know that today I’ll hear a stupid comment again. No matter if it’s my parents, my brothers, the society we live in, my muslim community that always knows everything better. Everybody has so many expectations in me, even my friends. Just because I’m a muslim wearing an hijab. That puts so much pressure in me, you know? And I just know that I can’t live up to everybody’s expectations, I can’t please everyone. Why am I trying again and again? Now I disappointed everybody. My parents, my brothers, Nadia, Mohammed. And you
Kiki: You didn’t disappoint me
Amira: Yes Kiki, and I understand it
Kiki: Amira, we just had a fight. It happens. Do you have any ides how often I fight with Carlos?
Amira: No idea
Kiki: Yes, all the time, we fight all the time. But we make up again. Do you have any idea how much I love you? You don’t have to be perfect for me. You just have to be there. You are the way that you are and that’s just right
Amira: I’m gonna cry. I love you so much
Kiki: I love you too. My phone is ringing
Amira: Wrong timing
Kiki: Mia. Hi Mia!
Amira: Hey habibi
Kiki: Yes, Amira’s at my place. Yes, everything’s okay again. No! Shit! Okay
Amira: What’s the matter?
Kiki: Yes, yes, I’ll tell them. Well then get home safe! See you tomorrow, bye!
Amira: What’s up?
Kiki: She missed her connecting train
Amira: No! That means she’ll come...
Kiki: ... only tomorrow. You wanna know what we’re gonna do now? We’ll throw our own party
Amira: YES!
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takuchat · 5 years ago
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Final Fantasy VII Remake
Today we got a huge amount of Final Fantasy VII Remake Information as well as a ton of interviews and pictures. Below you can see a large compilation of the information.
There may be some redundancy in here as I gathered info from multiple sources.
Weapon abilities
Each weapon has its own unique weapon abilities that increase in proficiency the more they are used. When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon.
Here we see Cloud’s Buster Sword upgrade screen. The different options allow you to improve the wielder’s status or increase the number of Materia slots available.
Switching to Classic mode
Classic Mode can be activated by selecting “CLASSIC” from the difficulty menu. In Classic Mode, party members will act automatically, with the ATB gauge filling up as they do so. In this mode, the player only needs to select which abilities, magic, and items they will use their ATB charges for. This brings the feel of the gameplay closer to the menu-based battles from the original FFVII but with the amazing immersive graphics of the remake.
It is also possible to revert to direct control at any time during Classic Mode by pushing buttons on the controller.
Using characters’ unique abilities
The triangle button activates each character’s unique ability. Cloud’s unique ability is to switch between different fighting styles. He can switch between “Operator Mode” which has a good balance between attack and defense, and “Punisher Mode” [pictured] which is geared heavily towards offense. In Punisher Mode, Cloud’s movement speed is reduced, but his basic Square button attacks are upgraded to even mightier blows.
Assess Materia
Assess – Materia that allows you to use the Assess ability. When you use Assess on an enemy, you can see their resistances and weaknesses, making it easier to defeat them in battle.
Up close with Avalanche
We have some new screenshots of fan-favorite members of the anti-Shinra group Avalanche: Biggs, Jessie, and Wedge.
Biggs is calm, cool and collected, even in the most extreme circumstances. He’s tidy by nature, and loves nothing more than cleaning and taking a shower.
Jessie is in charge of procurement for Avalanche. She can get her hands on everything from explosives to fake IDs. She’s also a skilled engineer, and earns money for the group by fixing water filtration units and devices to sell on. She does have a weakness for handsome men though…
Wedge is an invaluable member of Avalanche, who uses his wits and charm for to gather information and defuse tense situations – including those within the team. He also has another very important role – he tastes new menu items in Seventh Heaven. Well, someone’s got to do it, right?
Meet the Turks
The Turks are a small, elite organization with Shinra. The shadowy group does everything the company needs it to – be it scouting out candidates for SOLDIER, protecting VIPs, or even assassination. Here’s a look at a couple of them.
Reno has flaming red hair and a cynical, aloof attitude. In battle, his agility and specialized weaponry and attacks make him a real threat.
Rude is instantly recognizable thanks to his shaved head, sunglasses and imposing stature. A man of few words, he relies on martial arts and his strength in battle, and completes missions as efficiently as possible.
Getting to the action
FINAL FANTASY VII REMAKE features a fast-paced real-time battle system that gives you lots of choice in how you approach combat.
Each character a unique ability – in Cloud’s case, he can switch between Operator and Punisher Mode.
Operator Mode offers a good balance between strength, defense and mobility.
A press of the triangle button puts Cloud in Punisher Mode. Movement speed is reduced, but his attacks become much more powerful.
Cloud also has access to powerful attacks, including Triple Slash, which hits all enemies nearby with three consecutive strikes…
…and the ranged attack Blade Burst:
For a detailed rundown of how FINAL FANTASY VII REMAKE’s battle system works, check out our full article on the subject:
So how does FINAL FANTASY VII REMAKE actually play?
See our Impressions of the game here!
Switching to Classic Mode
For those players who prefer overall strategy over moment to moment action, or want an experience closer to the turn-based gameplay of the original FINAL FANTASY VII, Classic Mode is for you!
In this mode, characters perform basic attacks automatically, and when the ATB gauge is full, you can select a special ability to use from the menu – similar to how the original game played.
Here, you can see the option for Classic Mode in the difficulty menu:
Iconic locations reimagined
FINAL FANTASY VII REMAKE faithfully recreates beloved areas from the original game. It also adds new areas that couldn’t fit into the original game.
Here we can see the iconic Church in the slums. Just a stone’s throw from Sector 5, it’s one of the only places in the slums where flowers can grow, making it a very special place for Aerith.
The next shot is of Aerith’s home. Nestled in the corner of Sector 5, it’s a beautiful house that contrasts with the slums surrounding it.
Let’s Assess some Materia
Cloud and company are able to use special abilities, including magic, summons and more.
It’s all thanks to materia – orbs of crystallized mako energy that, when equipped, imbue the wielder with incredible power.
Case in point, here we can see Aeirth using the spell Fire:
Of course, not all Materia is about offense. Take the Assess Materia, pictured below. It shows you an enemy’s specific strengths and weaknesses, helping you refine your strategy when you take it on. Knowledge is power after all!
  Meet the new Chocobo and Moogle
Summons are a special, exceptionally powerful form of Materia. Equip one, and once the summon gauge is full, you can call a powerful ally into the fight.
In the past, we’ve showcased the firey Ifrit and cool-as-ice Shiva. Today we can reveal a new Summon that’s just as powerful, but a little… cuter: Chocobo and Moogle.
Moogle can Blast foes:
The dynamic duo can also use Stampede to trample the enemy with a herd of chocobos. It’s adorable… although probably not for those on the receiving end of it:
Side activities and minigames
These new screenshots highlight some of the additional things to do in FINAL FANTASY VII REMAKE.
If you need a break from battling Shinra, you can play a game of darts in Seventh Heaven:
You can also enjoy fast-paced bike battles. In this shot, we can see Cloud and Jessie in a thrilling chase with Shinra operatives.
Time For the Interviews!
YOSHINORI KITASE – PRODUCER
In the several years following 2009, when I was running around all over the world promoting the FINAL FANTASY XIII series, I had opportunity to speak to many fans and journalists. The question that I always got as we got up to part ways was, “When are you making the FINAL FANTASY VII REMAKE?”
It was to the point where it almost felt like an alternative way to say goodbye, so eventually I started pre-emptively giving my response to the question before they’d even asked it. “If we were to create a remake of that now, it would be an enormous amount of data, and who knows how many years it would take. But, if the ‘right time’ comes along, we might just do it someday!” This is how I’d respond back then, who knows how many hundreds of times. To all the people I had a chance to meet with back then, the “right time” has finally arrived.
For the FINAL FANTASY VII REMAKE, developers who worked on the original game have come onboard once again as core members, including myself as Producer, Tetsuya Nomura as Director, Motomu Toriyama as Co-Director, and Kazushige Nojima on Story & Scenario.
Additionally, we also have people like Co-Director Naoki Hamaguchi who are now part of the core development team, who was just a fan of FINAL FANTASY VII back then. And, to my delight, creators from younger generations all over the world have come forth upon hearing news of FINAL FANTASY VII REMAKE’s production. While ensuring that the spirit of the original game is kept intact, these members are adding to it the power of a new generation.
As a result, the game that is about to be born surpasses even my own expectations as the one who voiced the desire to take this endeavour on in the first place. In fact, the one who’s looking forward to playing this game the most right now might actually be me.
TETSUYA NOMURA – DIRECTOR & CONCEPT DESIGN
I started up the FINAL FANTASY VII REMAKE project around the time of Compilation of FINAL FANTASY VII. We’d gone through Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus, and I was planning this by myself for about a year as the fifth and final entry in the compilation.
Since that initial plan and my first ideas, other projects took-shape and I became very busy as they moved forward, but I never stopped thinking about VII. As such, I feel like I’m looking forward to the release as much as anyone, as I’ve been carrying around these ideas for a long time.
Opportunities for discussing our true intentions are few, but with regard to the size of the game that many are asking about – there’s no reason at all to worry. Even in this Midgar portion alone, the density and volume are so great that I had to give directions to lighten them.
With regard to new characters, of whom I said during past interviews that there would be “none” – though they aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar. When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game new bosses will appear and add to the excitement of the story even more.
We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar.
Until next time.
KAZUSHIGE NOJIMA (STELLAVISTA LTD.) – STORY & SCENARIO
It must have been in the very beginning stages of developing FINAL FANTASY VII REMAKE that I got to see the Remake version of Cloud for the first time. It wasn’t post-Advent Children Cloud, with kindness brimming from within. Rather, here was a young man with fiery features, looking straight at me through the screen with aggression in his eyes. I knew right t hen: “Oh, this is it.”
This time, it was this Cloud that I needed to depict. When Cloud came to Midgar and was hired by Avalanche, this was the sort of look that he would have had on his face. So I revisited the experiences that he’d had in his life so far, thinking of the effect that each individual event would have had on him. His attitude toward his childhood friend Tifa. How would he act toward Barret? What sort of distance would he keep while interacting with passers-by on the street? I picture the scene of Midgar in my mind and imagine Cloud moving through it. Write new lines of dialogue to add for him. This is how Cloud in the Remake Version came to be.
It was an exciting task to introduce a new current of wind to FINAL FANTASY VII, but at the same time, there was some fear. The original game used cartoon-like, stylised art, and the story was completed by players using their imagination to supplement portions that couldn’t be depicted as a result. Even if they were seeing the same scene, the information they took away from it and how they interpreted it differed depending on the viewer. Perhaps it’s what might be considered a narrative form of storytelling nowadays.
In FINAL FANTASY VII REMAKE, there will be much less room for player imagination. This fact will probably change the feel of the story considerably. People who know the original might not know quite how to take it. Such is the fear that I have. But I also have conviction. It should be possible to feel a much deeper connection to Cloud as you join alongside him. It would be amazing if you could feel that fiery flame together with him.
NAOKI HAMAGUCHI – CO-DIRECTOR (GAME DESIGN / PROGRAMMING)
When the original FINAL FANTASY VII was released, I was just another student who dreamed of being in the gaming industry. I of course played the game, but I also re-read the guidebook over and over again, my heart stolen by the engaging universe. I remember wishing strongly that I’d be able to create a game like it someday.
Twenty-two years later, that student who dreamed of FINAL FANTASY VII is now involved in developing the remake. I can’t help but feel like it’s fate.
In this title, I handled overseeing the development team overall, such as deciding development milestones, constructing a workflow using Unreal Engine, and taking responsibility for game design.
Here, I met staff members who were involved in the original game, who entered the industry with childhood dreams of FINAL FANTASY VII just like me, and those who were drawn by the allure of FINAL FANTASY VII and joined the dev team from overseas. It was a gathering of amazing creators with passion and ambition towards the game. All I have is gratitude for having the opportunity to meet this team.
With all this in mind, I’ve considered the following phrase important: “respect for the original.” FINAL FANTASY VII REMAKE takes on the challenge of creating something that’s created specifically thanks to the technological power and entertainment quality that matches the current generation, while treating the captivating elements of the original game with respect.
For those who’ve played it: “new but familiar.” For those who haven’t played it: “experience the charm of FINAL FANTASY VII, which moved the hearts of many, now created with the most exciting modern technology available.” I hope you enjoy it!
MOTOMU TORIYAMA – CO-DIRECTOR (SCENARIO DESIGN)
For the original game, I joined the project as a planner who was just starting out on my career, and I worked on Sector 7 slums and Wall Market.
In producing FINAL FANTASY VII REMAKE, the thoughts and feelings I had when I was just starting out back then were revived, and at the same time, I took on the challenge of new methods of expression that I’m able to execute now that I have the experience.
The original version was a forerunner when it came to RPGs that used 3D CG, but the characters were made of polygons, the dialogue was in text only, and cameras weren’t able to be used for cutscenes.
In FINAL FANTASY VII REMAKE, we’re using the newest visuals, voice acting, and character facial expressions to redesign the FINAL FANTASY VII universe to be more realistic. By increasing the realism of the universe within the city of Midgar, which is made prosperous by mako energy, we of course also reimagined the characters who reside there, like Cloud and Tifa, more vividly as living and breathing human beings, depicting their daily lives and feelings in a more in-depth manner.
We took care to remake not only the main characters, but also characters like Johnny and the Shinra Middle Manager who I created back then. Please keep your eye out to see how they make their new appearances. Additionally, when remaking the Honey-Bee Inn at the Wall Market, we revived it is as a pantheon of entertainment, which couldn’t be realized back then. Here, the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy.”
SHINTARO TAKAI – GRAPHICS & VFX DIRECTOR
I created the effects for the original FINAL FANTASY VII. Back then, the scope of development was so exorbitantly massive that I just threw myself into the tasks for which I was responsible, without even fully understanding what sort of game we were creating.
Near the final stages of development, when I finally tried playing the test version, I remember being surprised by the graphics and the depth of the story, as well as how fully realized it was, and I remember enjoying the game as a player. It’s been 22 years after that, and I’m participating in the FINAL FANTASY VII REMAKE project as a developer, and today, I’m able to experience the impact and fun similar to that of the previous title.
For the remake, I’ve mainly directed the effects section, while also crossing over into other sections for decisions and directions on overall graphics.
Among the many major games that are celebrated for their photorealistic graphics, FINAL FANTASY VII is a little different. Not only is it realistic, but I believe you’ll notice that it incorporates “playfulness” in the design and colours for an originality not found in other games. Effects are an area that is particularly conducive to expressing various elements of “playfulness.”
I hope you’ll enjoy various effects that are not only beautiful, but also convincingly portray realism and magic!! Various elements of game design and graphic design have been packed into every corner of the vast Midgar. I hope you enjoy it!!
TERUKI ENDO – BATTLE DIRECTOR
When I played the original version, I wasn’t on the game creation side of things, and I remember enjoying it as a player and feeling constant surprise at the evolution of games. The three-dimensionality of the stage and the dynamism of the battle scenes have left a strong impression on me. Back then, I never even imagined that I would someday be on the side of creating games, or that I would be able to be involved in that game.
Speaking to my own personal experience, I had mostly been creating action games thus far, so for this title, I took on the challenge of remaking a system that was not of an action game originally and incorporating action elements into it.
Production was completely different than that of a pure action game, and the need for new design philosophy often arose. Production involved constantly searching for the best balance between action and command elements, but I believe we’ve managed to do this in an exciting new way.
In order to create battles that are surprising and never boring, we worked hard to create a variety of strategic elements for each boss and enemy. Also, in constructing battle systems for each character, we wanted to respect the image of the original version while additionally introducing many new abilities. I hope you’re able to find your own style of battle by combining those abilities with Materia.
TAKAKO MIYAKE – ENVIRONMENT DIRECTOR
For FINAL FANTASY VII REMAKE, the graphics team worked to the theme of “how would Midgar look if it existed in real life?” As such, as the environments team, we examined those portions that were once left to the players’ imaginations, fell outside of the on-screen area, or were between scenes, and tried to supplement them in detail.
For all the fans out there, we worked our hardest in hopes that you’ll be able to relive an experience that also surpasses your memories.
For all of you who are playing for the first time, we worked our hardest with the sole hope that you’ll experience this amazing universe that has remained beloved by so many for 22 years, and to be able to convey its charm.
Additionally, in order to create a fitting backdrop for the drama unfolding around the main characters, and in order for it to be a stage where the various characters living in Midgar can be their vibrant selves, all of teams, including the environments section, came up with ideas and worked collaboratively. Midgar is a closed city. However, I would be very happy if by experiencing the drama unfolding around its residents and the main characters who go through it, you feel as though Midgar actually exists.
I am a FINAL FANTASY VII fan, so being able to take part in the Remake was something that made me happy but also nervous. It’s been an unforgettable development experience. I truly hope that everyone enjoys it.
IICHIRO YAMAGUCHI – LIGHTING DIRECTOR
FINAL FANTASY VII, for me, at the time when I was in school, was a very impactful game. It really pierced my heart as I was at such a sensitive age, with not only a rich story, but charming characters, world setting and music, not to mention that it was the first in the series to be in 3D polygon format. This was the piece that really brought out my interest in CG in general.
When I was able to join the FINAL FANTASY VII REMAKE team, I started by thinking back to how I felt when I first played it. Midgar, with its’ abundant mix of different elements and original characters like Cloud, became something unbreakable and the “standard” for me in FINAL FANTASY VII.
In the world of the game, just like in real life, if there is not some form of light then you won’t be able to see anything. So when putting up lights just anywhere, Midgar could lose its token Midgar-ness, and Cloud wouldn’t be Cloud anymore. I’ve taken as much care as possible to recreate the world that I had saved in my mind and attempted to remake it to a fresh and modern standard.
The positions of the few lights that illuminate the entirety of Midgar, the adjustments made to each and every voluminous cut-scene… it’s all a lot of work to do! However, alongside the rest of the wonderful lighting team we feel that we’ve brought something great to the table. We’ve left in the elements that will have you going “Ah, that’s what it was like!”, and yet you’ll still be able to enjoy the world of FINAL FANTASY VII in its new and fresh style!
MASAAKI KAZENO – CHARACTER MODELING DIRECTOR
I was amongst those who bought the original game on the day of its release and played it constantly, clearing it in under a week. Those that also have cleared it will understand this, but I also wasn’t quite satisfied with the locations, so I continued to play it after clearing in the same places as well.
And so, my memory of FINAL FANTASY VII was how I actually started studying CG, after being left with the strong motivation to want to create a FINAL FANTASY game when playing it and truly being moved by it.
So I just made my mind up and bought a PC to help me study – something that I had never even touched before. So for me, someone who had been so strongly influenced by the original, to be working on the characters of the remake, I want to do everything I can to make them in a way that shows both a charm and freshness whilst keeping that nostalgia.
So I want them to reflect in a fresh way that that also allows players of the original to remember the time that they played the original, as well as make them detailed and charming enough to give first-time players the understanding of just how charming they are.
I’ve ensured to arrange things like hairstyles and outfits to re-create the design from the original, so I encourage anyone to take time with their camera angles when playing to take a look. Also, there are several characters that stand out other than just the main characters that you’ll find. So please see for yourself as to what kind of appearance and characteristics they have! Other than that, we’ve got enemies in there perhaps too close to the original, and there are many surprises coming in the Remake for you to all look forward to! Keep your eyes out!
YOSHIYUKI SOMA – ANIMATION DIRECTOR
When FINAL FANTASY VII came out, I was actually more of a SEGA Saturn fan, so I didn’t play it straight away. However, when it was decided that I was to join SQUARE, I was put on the development of FINAL FANTASY VIII, and so I thought to myself “I’m screwed if I don’t know about FINAL FANTASY VII!”. That’s when I bought a PlayStation and played it so much.
Those memories feel like only yesterday. So I can’t say this too loudly, but I actually started it out of obligation rather than as a fan. However, I was absolutely enthralled by the world and lore as soon as I picked it up!
For the animations; each and every member of the team – from those responsible for battles, fields, simple events, cut scenes, mini-games, facial expressions, to swinging things in the background, actual behaviour settings – have all worked together to improve as one.
We’ve done our best to ensure that whatever you do, it feels like the characters are alive there with you. We really hope you enjoy the story of Midgar on a huge screen, with Cloud and his friends.
–Sources-
PSBlog
Square Enix
Square Enix
Square Enix
Squares Twitter
New Final Fantasy VII Remake Pictures, Summons And Interviews Final Fantasy VII Remake Today we got a huge amount of Final Fantasy VII Remake Information as well as a ton of interviews and pictures.
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wyattvsmusic · 5 years ago
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Nas - The Lost Tapes 2 ALBUM REVIEW
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Nas released The Lost Tapes compilation in 2002, featuring unreleased tracks from his previous studio albums, Stillmatic and I Am... This compilation of b-sides actually has some of my favorite Nas songs on it (Blaze A 50, Poppa Was A Player, My Way). A sequel to The Lost Tapes has been intended to be released for a while now but every time it got a date, it ended up getting pushed back. Because this album was supposed to released in the 2000s, it seems kind of weird to me why it took until 2019 to release a Lost Tapes 2. I guess it seemed like a way to come back from last year’s NASIR album which wasn’t received very well even though I love that album and i still think it’s fantastic. Nas has put out many albums since the first Lost Tapes so I can imagine that this album is barely scratching the surface of his unreleased material. This album contains tracks made during the studio sessions of Hip Hop Is Dead, Untitled, Life Is Good, and NASIR. All four of those albums sound very different and are from different parts of Nas’s life and career so that’s why this album might sound so all over the place. I keep trying to guess which songs were made for what album. With some songs, it’s pretty obvious what album they were supposed to be on. No Bad Energy has a pretty lukewarm Swizz Beatz instrumental and a pretty good verse even though the track is pretty uneventful. The album gets more interesting with Vernon Family and that Pharrell beat. This one is definitely one of the older tracks because it features a significantly younger-sounding Nas. This one was dope. What got me so excited for this album is not just Nas being one of my favorite rappers of all time but that Statik Selektah beat on Lost Freestyle being featured in the album trailer. This song is amazing. The sample of Accept Me by Angela Bofill sounds like something Statik would use and then Nas comes in over that smooth beat and he sounds perfect. A track like this is definitely one of those tracks that the people want from Nas in 2019. However, there are some low moments on The Lost Tapes 2 as well. There are some dull moments but only 2 tracks I thought were really bad. The first being the song Jerreau Of Rap. What type of theatrical-sounding bullshit was that? I know it’s a tribute to Al Jerreau but that beat sucked and Nas sounded like he was trying to force himself into a beat that did not work for him at all. That song should’ve stayed lost. The other track I really didn’t like was Tanasia. The RZA production on this song was very good but Nas’s rapping just wasn’t good. The rapping was just too simple for a rapper like Nas. I feel like he said Tanasia at the beginning just for the purpose of rhyming it with asia. The middle of the album is the weakest part of the entire project. No disrespect to RaVaughn or David Ranier but they didn’t really help the tracks they were on. I didn’t hate Adult Film but I didn’t really care for it. It sounded like some track that would’ve made it onto the third season of Empire. Swizz Beatz’s hook also wasn’t very good even though their collaboration on Swizz’s song Echo was amazing. Pete Rock’s beat on the Art Of It was dope even though the hook wasn’t very good. Nas has used Fu-Gee-La in a better song before; it didn’t quite work here. Alchemist’s smooth beat on It Never Ends was cool and I liked Nas using famous Biggie lyrics on the hook but the overall song was a little boring. The end of the album is the strongest with the last three tracks. Right when the beat started to build on You Mean The World To Me, I knew Kanye produced it. I loved that song. Lyrically, Queensbridge Politics is the best song on this whole album. Nas uses this track to pay tribute to Prodigy. If you haven’t read Prodigy’s book, he mentions his relationship with Nas in it and Nas said he wishes the book never came out so they could straighten things out. It was a nice way to pay tribute to one of Hip Hop’s fallen soldiers. Beautiful Life was a great way to end the album and I am positive it was made for the Life Is Good album. I’m surprised a song this good didn’t make that good of an album. The No ID-produced beat was perfect and Nas’s lyrics about his relationships with his ex-wives and reflecting on his life are fitting for the production. For the most part, The Lost Tapes 2 is a good album with a couple low moments but it still doesn’t really stack up to the first one but I feel like that comparison isn’t really necessary because the albums come from very different album sessions from very different parts of Nas’s life. There’s the Nas that still had something to prove and was beefing with JAY-Z and then there’s the Nas that’s one of Hip Hop’s gatekeepers, rapping about social issues and looking at how far he’s come since his start in the 90s. Nas will always be one of my favorites.
Fav Tracks: Lost Freestyle, War Against Love, You Mean The World To Me, QueensBridge Politics, Beautiful Life
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thelifeoftuan · 5 years ago
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Journalism Hell
There’s a little known fact about me. Or a fact that is usually forgotten. Either way. In college, apart from my Biochemistry major and pursuit of a career in medicine, I was also a Journalism major.
We’ll backtrack a little bit. Spring 2010 of my sophomore year of college, following a meeting with my advisor within the College of Arts and Sciences for my Biochemistry degree towards the end of that semester, I sort of spun out of control into this existential crisis. Hahaha! Why, you might ask? Well, it was at that meeting that my advisor was reviewing all of my credits and told me that I was on track to graduate the following Spring. And I was like, “What?” He looked over all of my requirements and said that with some good planning, I am set to graduate the following year. And in my head, I, for some reason, started to panic. Hahaha! I was like, “Um, excuse me dude, I’m only a sophomore. I haven’t even taken the MCAT yet, let alone apply for medical school. I’m not ready to graduate.” I remember asking him what my options were, and he was like, either book it and take the MCAT two months ago and apply to medical school yesterday then saunter on over to the commencement department and get ready to apply for graduation... or, do something else. I went home and stewed. ...like stewed to the point where the stew burned. And I was like, “what the shit! I didn’t plan for this!” Yeah, yeah, yeah, I know, why am I complaining, right? The prospect of graduating a year early from college isn’t something to be butt-hurt about. But at that time, I was definitely not ready, mentally or emotionally. Not to mention I was nowhere near ready to really plunge into the horrid process of applying for medical school. That would have required me to get together letters of recommendation, transcripts, take the MCAT (and do somewhat well), apply for our pre-medicine committee interview (a stupid and unnecessary process, honestly, in retrospect), decide where I wanted to try to go to medical school and get those applications together... within a matter of weeks, because if memory serves me right, the application cycles started in the summer. So after I (rather unnecessarily, I will admit) agonized about this, I was like, “nah bro, we’re staying the full four years.” And it was at that time that I then embarked on my existential crisis. What the crap was I gonna do that will effectively prolong my stay in college to the appropriate four years? And it took a couple of days. I didn’t want to squander my time (or money, to be honest) doing something that wasn’t worthwhile. But I also didn’t want to over-tax myself. At first, I was like, well? I’ve always seen myself as a writer, maybe I should delve down that route. I initially thought about picking up an English major or minor. I spent hours and hours pouring over the coursework and projecting my class schedules and how that would pan out or if it would even work. And I discovered that it would if I picked up an English minor. And this department was within the College of Arts and Sciences, and so I wouldn’t have to really branch out too far from “home base.” But then I delved further into the required classes and read up on the syllabi (syllabuses? ...silly buses?) and looked up the instructors on the university online database, and review after review for course after course... they were all mostly bad with, at best, a B- average for grades, and I was like, “...I actually don’t think this is for me.” Being a literature buff was not my thing, and I think the English minor/major at my university trains students for that... which, in my opinion, was not worth my time or energy. I barely knew how to read, let alone critically analyze literature. I definitely was not going to risk something that would take shots at my already teetering GPA if I could help it, especially if it was something additional I was taking on. At that point, I would’ve rather graduated a year early and figure it out from there. So I scrapped that idea. And then it was back to the drawing board. Another several days of searching and seeking counsel... and then one day, a random thought came into my head. There was this nice building at the southern corner of the campus that was one of the newer colleges of our university, the College of Journalism. I would always walk by this building but never ventured in. One nice summer day that Spring semester of 2010, I did. And immediately, I felt sort of the same “at home” vibe I had felt all those years ago when I decided I wanted to become a pediatrician. Another little known fact. I actually started writing (for lack of a better term, honestly) before I even decided medicine was my calling. I remember in kindergarten, I had started writing and I remember my teacher reading some of my stories to my classmates. It wasn’t talent. It was a whim. Some sort of strange whim that has carried me forward throughout the years, just like how my aspiration for a career in medicine did. Within the College of Journalism was a major known as Professional Writing. I went home immediately after that day and did all the research I could on this. There was, unfortunately, no minor offered for any of the journalism majors. But the more I read about the Professional Writing track, the more and more I was sold. This major would train me and give me the skills I needed to become a more proficient writer and actually give me an avenue and motivation to continue writing as a potential career. None of that literary crap that made me despise high school English class, but stories that I would actually enjoy writing. I meticulously planned out my current coursework remaining for my Biochemistry major and overlay the required coursework for a Journalism-Professional Writing major... and it was like over-packing for a trip (another one of my wondrous qualities), borderline impractical and insane, but doable if done correctly. I asked myself, “how invested are you in this, Tuan?” I remember taking an afternoon to think about this, seeking opinions from some of my friends. And then, by the end of the day, I decided to go for it. I scheduled a meeting with an advisor at the college who, honestly and I think appropriately, questioned my sanity. I concretely remember him, one, looking at me with his eyebrows raised when I told him my background and experience (or lack thereof), and two, asking me repeatedly, “Are you sure about this?” But when I expressed my extreme interest and drive, he complied and laid out the requirements for me. I would have to take an entrance competency exam (basically a reading and writing exam). Thank goodness the foreign language requirements were the same among colleges, because I was not about to go down that route again (Spanish 3 is a story for another time...). That summer of 2010 would end up being my busiest summer. Because I picked this new major, I would have to get the required prerequisites out of the way before I could even think about starting any Journalism classes. So this required me to take two journalism classes over the summer. And I had also enrolled in a Biochemistry course that summer. So, three classes during that fateful summer of 2010. Hahaha! Not my smartest decision. But it felt like this new endeavor into the world of Journalism breathed new meaning in my life, and I felt rejuvenated and excited. Well, that feeling did not last too long. Hahaha! Mind you, yes, the entire way until I graduated college, I loved my Journalism major and classes, and it was definitely a reprieve away from my science classes and the stress of applying for medical school. But the very first class I had to take, and I will always remember the course ID to this day, was JMC 2033: Writing for Mass Media (JMC stood for Journalism and Mass Communication and was the ID used for all Journalism classes at my university). This was the introductory “weed-out” class for Journalism majors... which shocked me when my teacher, an impassioned writer and, in my opinion, rather poorly directed masters student who took pride in making this class the hardest it could ever possibly be, said to us on our first day, “If you are taking this class in the summer thinking that it was going to be easier, think again.” In my head, I was like, “oh shit.” No biochemistry professor of mine ever said that in any of my classes on the first day, and here I am, at a place I thought was the greener side of things, and there’s this crazy 20-something-year-old lady with an ego the size of the screen projected at the front of the classroom ready to skewer each and every one of us for the next 8 weeks. ...and skewer us she did. She definitely found some sick joy torturing us students in that class that summer. And I was so out of my element. I knew that I had a disadvantage and that this wasn’t something I had a true strength in. Other people in my class seemed to have read all the time and knew how to pick apart articles, had an eye for ads and design, understood the basic workings of PR and broadcasting. Me? I was the lowly writer who really only had the skills of an unpolished kindergartener. ...but I will be damned if I let my first step into the Journalism world be a misstep. So that summer, even more than my Biochemistry class, I worked my ass off more than ever before. Because it was a summer class, we crammed 16 weeks of work into 8... which was not the healthiest thing, honestly, because that required working and studying every single night, because this lady would present us with quizzes almost every single day of class. And this class was Monday through Thursday. Not to mention you had to make a C average or above in this class to be accepted into the College of Journalism (which, yes, is a given for anything, really), but as you will see from the quiz averages of this particular class, that was kinda touch and go, and I feared for my life and the life of my classmates at several points. And thus arrives the main topic of this post. Hahaha! (That took a while, right?) These quizzes we were subjected to tested absolutely everything (but truthfully, essentially nothing) about the supposed skills a journalist should have. Looking back... honestly, it was mostly hogwash, as you’ll come to see. Hahaha! This class was so bad and so hard that I ended up making daily Facebook status posts about it and then compiling them all together in a singular post titled “Lessons in Journalism Hell” posted on my Blogspot exactly 9 years ago today. I think the funniest (and frankly most appalling) thing this teacher did for this class was each morning, she would post the quiz averages of the day before on the large projector in front of the class, which I always wrote down so that I could relay how horrid this class was, and she also put the highest score and the lowest score on the projector and always, without fail, revealed to the class who made the highest score. ...if she had revealed who made the lowest score, she probably would’ve been murdered, honestly, because no one in the class liked her. And if someone made a perfect score, she would put the student’s name up there for all to see. ...it was kinda insane what this lady did. I look back on this course with such comical contempt, because I was like, “if all of my Journalism classes are going to be like this, I have made a grave mistake.” Thankfully, this was not the case. JMC 2033 is, notoriously, and especially when taught by this one particular crazy lady, is the hardest class in the college. I think what made it hard was it was an introductory course that attempted to teach all Journalism majors the basic concepts of journalism and mass communication, which included advertising, broadcasting, PR, and professional writing, and incorporated the necessities of media literacy and competence. I will say that I learned a few things from this class. But was any of it particularly useful? I mean, a good majority of our assignments and preparation for quizzes was to read or watch or listen to something that was published within a specific time window the day/night before and remember every single goddamn detail we possibly could and hope that we even read, watched, or listened to the right thing so that we could answer quiz questions the following morning. ...perhaps that only useful thing I did pick up from this class was a stronger resilience and work ethic than what I had previously. Haha! And so, without further ado, I would like to repost my Lessons in Journalism Hell on my tumblr today, to commemorate a rather miserable yet pretty laughable time in my life 9 years ago when I decided to pursue a Journalism major the summer before my Junior year of college. Each lesson is numbered and dated with a short sentence or two I devised to describe what the quiz was about, followed by the class average (and often my own personal commentary on such average). I don’t remember my own grades from these quizzes, as I didn’t write them down. It felt like it was poor form. Also, the teacher took back our quizzes after we had five seconds to review them (for some dumbass reason I will never understand), so I don’t have them in any archives of mine. But anyway, I present to you, Lessons in Journalism Hell, June 9 - July 29, 2010. June 9 | Journalism Hell Lesson #1: Copy-editing marks. A journalist MUST learn how to copy-edit using the CORRECT symbols and marks. Class avg: 57.7/100 ...HOLY CRAP! June 10 | Journalism Hell Lesson #2: Making distinctions. A journalist MUST learn how and when to use who vs. whom. Class avg: 79.6/100 June 14 | Journalism Hell Lesson #3: AP Style. A journalist MUST learn how to use AP (Associated Press) style of writing. Class avg: 63/100... and teacher said she expected great things from this quiz -.- June 15 | Journalism Hell Lesson #4: Newspapers. A journalist MUST learn how to read a newspaper--and figure out what content the teacher will quiz over. Class avg: horrendously low... T_T June 16 | Journalism Hell Lesson #5: Language Lapses. A journalist MUST learn that you feel bad NOT badly, that mobs are always angry and beatings are usually brutal, and finally, that you are usually nauseated, NOT nauseous...unless you make OTHER people want to vomit. Class avg: 97.3/100 :] June 17 | Journalism Hell Lesson #6: Newspapers Round 2. A journalist MUST learn how to read the newspaper (again), analyze it, memorize important facts, and rely on sheer gut about what the heck the teacher will ask on the quiz. Class avg: 68.2/100 ...my Buddha. -.- June 21 | Journalism Hell Lesson #7: Diversity. A journalist MUST know the difference between an oreo and a twinkie. Enough said. Class avg: 75.7/100 June 22 | Journalism Hell Lesson #8: Diversity Part 2. A journalist MUST learn how to read online news sources about blacks, Native Americans, and gays. Class avg: 43.7/100 ...OH MY SNAPS! We're getting killed by these quizzes! June 23 | Journalism Hell Lesson #9: It's anyone's guess. A journalist MUST know that if he/she WERE smarter, he/she would have made a better grade on this quiz. Class avg: 77/100 June 24 | Journalism Hell Lesson #10: Huffingtonpost.com. A journalist MUST... oh, what the hell. This quiz was completely insane and taught me nothing besides how terribly vague and untimely the quiz content was. All I learned was that huffingtonpost.com updates multiple times and the time frame we journalism students were given was within a 10-hour time span. Class avg: 58.8/100 -- I'm starting to get worried... June 29 | Journalism Hell Lesson #11: AP style round 2. A journalist MUST continue to learn how to use AP (Associated Press) style of writing. Class avg: 70/100 June 30 | Journalism Hell Lesson #12: The Week (online magazine). A journalist MUST not give up. As we are all getting tired of this, refer back to lessons 4, 6, and 10. Class avg: 71.9/100 July 1 | Journalism Hell Lesson #JUST KIDDING: There was no quiz today. WHOOPEE! July 6 | Journalism Hell Lesson #13: Us Weekly. A journalist MUST not let his/her brain melt while reading this tabloid-esque trash. Class avg: 78.1/100 July 7 | Journalism Hell Lesson #14: AP style round 3. A journalist MUST continue to learn how to use AP style of writing. Class avg: 93.2/100 ...WOOHOO! July 8 | Journalism Hell Lesson #15: Pluralizing. It's bitches and hoes! Class avg: 85.9/100 July 12 | Journalism Hell Lesson #16: AP style round 4. Class avg: 85.9/100 July 13 | Journalism Hell Lesson #17: AP style round 5. Class avg. 82.1/100 July 15 | Journalism Hell Lesson #18: NPR. A journalist MUST listen to 20 stories of Morning Edition on NPR (National Public Radio) and remember all the details. Class avg. 76.4/100 July 19 | Journalism Hell Lesson #19: NBC Nightly News @ 5:30 p.m. A journalist MUST watch the 5:30 p.m. programming of NBC Nightly News with Brian Williams. Class avg. 89.3/100 July 20 | Journalism Hell Lesson #20: AP style round 6. Class avg. 85.7/100 July 21 | Journalism Hell Lesson #21: Advertising Age (AdAge.com). A journalist MUST be familiar with AdAge.com. Class avg. 70.9/100 ...and we were doing so well. -.- July 22 | Journalism Hell Lesson #22: PR Newswire (prnewswire.com). A journalist MUST be familiar with a PR tool website. Class avg. 72.9/100 July 26 | Journalism Hell Lesson #23: ESPN.com. A journalist MUST ...seriously?! This is by far the stupidest thing I've studied. Class avg. 75.4/100 July 27 | Journalism Hell Lesson #24: The First Amendment. A journalist MUST memorize the First Amendment... word for word. Class avg. 81.5/100. Awesomeness! July 28 | Journalism Hell Lesson #25: TMZ.com. A journalist MUST read more trash. Ugh. Class avg. 68.6/100. ...GEEZ! July 29 | Journalism Hell Lesson #26: Gawker.com. And so, the last lesson in Journalism Hell before the shit hits the fan. A journalist MUST read even MORE trash. -.- Class avg. 71.2/100 Hahaha! There you have it. Needless to say, I got through this class with an A (thank Buddha. I honestly would have been a little upset if the decision to pick up a second major in college brought down my GPA and further hurt my chances of getting into medical school). My teacher called out my name a number of times because I had made the highest grade on a quiz, and I think my name showed up on the board twice because I had made a perfect score on two quizzes. Each time, I just sunk into my seat and avoided eye contact. I definitely did not take these instances as accolades, because it made me feel really bad because the class averages were so low, and my classmates honestly were not having it with this lady, so I definitely did not appreciate her putting me on the spot. But regardless, I persevered and left JMC 2033 in the rear-view mirror as I started my actual Professional Writing classes the following fall semester. It gave me a giggle to go through this post again. Some comical memories of a pretty grueling summer, for sure, but productive and successful nonetheless. In the end, I definitely enjoyed my classes at the Journalism college, and it was definitely a decision that I did not regret. Anyway, just thought I’d trek through memory lane for a bit on this late night. Till next time. :]
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daggerzine · 6 years ago
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The Dot comes before the Dash- the Danny Ingram interview.
You would see their names on the back of records, many for Washington’s DC’s Dischord label and you might see a photo every now and again, but don’t know much about them unless you were part of that scene (ie; see my previous interview with Chris Bald from a few years ago). Danny Ingram was another one of those names. I knew he’d been in some of the early Dischord bands (Youth Brigade, etc.) and knew he’d done a lot of other stuff but wasn’t exactly sure where, when or in what context (‘cept that I knew he’s a drummer). Fast forward to nearly a decade ago when I saw his name as drummer of a new Washington, DC combo named Dot Dash. Their guitarist/vocalist Terry Banks had been in some of my favorite indie pop combos, namely Tree Fort Angst and The Saturday People, so I knew I was gonna like this one (Hunter Bennett rounds out the trio on bass)! I’ve enjoyed all of their records, but this latest one, Proto Retro (released earlier this year on The Beautiful Music label) is really a special thing of beauty. Well-written rock-pop songs that are both heartfelt and fun (and catchy as hell). Back to Ingram though, he was one of the older punks on the DC scene and thus saw and heard a lot so grab your favorite beverage, your reading glasses and bathrobe and take a stroll both down memory lane and up ‘til the current day.
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A man and his drums, 
 Were you born and raised in Washington, DC?
Yes – DC born and raised. Lived in SE DC until I was 12, then moved to Palisades (NW DC) where I met my life-long friend and future bandmate, Nathan Strejcek.
 At what age did you take up the drums?
I had a fascination with drums from an early age. I’d had a crush on my baby sitter, Irene, and her brother had a drum set. To impress her, I tried playing along with his Beatles records and such, even though my feet didn’t reach the pedal. It was a lost cause. But a dear family friend and neighbor in SE, Richard Spencer, nurtured my interest. I think he bought me my first drums. He played in Otis Redding’s band and achieved quite a bit of success with his own band the Winstons (he wrote the Grammy-winning song ‘color him father).  I was about 19 when I took up the drums in earnest – with the intention of being in a band. At the risk of repeating an oft-told story…I had gone to see the Clash at the Ontario theater and was hanging out in the narrow, upstairs ‘dressing room’ with the band and several other people. I was sharing a spliff and talking with Joe, Mick and (to a lesser extent because I had trouble understanding him) Paul. Joe asked if I played in a band – I told him I didn’t – but that my best friend did. He admonished me to get off the sidelines – to ‘do something – create something’ – and when Joe Strummer tells you to do something…well…you do it. Shortly thereafter I volunteered to join the Untouchables (their drummer, Richard, left for college). A few weeks after that we played our first show. This was probably in the fall of 1980.
 How did you come into contact with the Dischord Records folks? Were you a Wilson HS student as well? Yeah. I went to Wilson (briefly) and knew all the Dischord people before there was a record label (or a Teen Idles). Nathan and I were best friends and he, along with Ian and Jeff, started the label. We all grew up together and have been friends since early days.
 Do you remember the first person you ever met in the DC punk scene? What was your first punk show?
I was there at the outset and knew most-if not all-of the people before there was a scene, per se. I guess the first people I met who weren’t in our group of friends were Xyra and Cathy – they had a punk radio show at WGTB (Georgetown University radio) called Revolt into Style. Nathan and I used to sneak out of our houses and go down for their shows after our parents went to sleep. As for the first concert? Hard to say. I saw so many bands in those early days –one of the first was probably the Ramones in the fall of ’77. I worked at the Atlantis and at the 9:30 club when it first opened up – so I saw almost every show that came through the DC area for many years. Also, I was a smidge older…so coupled with my fake ID I was able to get into places like the Bayou as well.
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Youth Brigade (Danny is 2nd from left)
 From what I know you’re a bit older than some of the other DC punks, were you there early enough to go to places like Madam’s Organ and the Hard Art Gallery?  (places I only know about from pictures, usually of the Bad Brains).
Tell me about how/when The Untouchables formed? Was that your first band?
…and please tell us about the origins of Youth Brigade?
I was born in 1961 – so it makes me a about a year older than Ian and Jeff and six months older than Nathan. I never really considered myself older. Now, Boyd and the guys in Black Market Baby were fucking old! Most of em born in the 50’s! J Seriously though – we were all roughly in the same age group – though I think Xyra (who was a bit older) referred to that initial scene (affectionately – not anatomically) as teeny punks or baby punks.  My first band was the Untouchables. As noted above, Richard had split and moved off to college. I was sitting at the Roy Rogers with Eddie, Alec and (I think) Bert as they lamented the loss of their drummer and the prospect of breaking up. I jokingly volunteered to take his place. They immediately said ‘yes’ despite my warnings that I’d never really played the drums. A few weeks later we played our first show. We hung together for almost a year before splitting up. After that was Youth Brigade. Nathan had been the singer of the Teen Idles – but when the band split, it seemed only natural that Nathan and I should start a band together. We’d been best friends for years and had very similar life arcs and musical tastes. We tried out a few guitarists (including Jason of 9353) and one other bassist (Greg) before finally settling on the line-up that most people know with Tom on Guitar and my old friend and former Untouchable mate, Bert on bass.  As for Madam’s Organ or Hard Art? I played at Madam’s Organ – and I was at the infamous Bad Brains show at Hard Art. I can’t remember if I ever played there…but it’s entirely possible. You would have to consult with Bert or Alec or someone whose memory isn’t a shambles.
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 Madhouse backstage
Was Madhouse next? They were a bit different right? A darker sound.
I was in a few bands before Madhouse. I played in a band with Dave Byers and Toni Young (from Red C) called Peer Pressure. Tom Berard (scenester) also sang with the band for a while. We recorded a demo up in NY with the bad brains at 171A. We played a handful of shows but, like so many other bands of that era, split up and moved on to other projects.  I also played in a band called Social Suicide – great guys and a fun band (featured Joey A who went on to Holy Rollers). Also short lived – but we did record some songs for a local compilation ‘mixed nuts don’t crack’.  OH – I also briefly tried my hand at singing in a VERY short-lived band called black watch. This featured future members of madhouse (Brad Gladstone on bass and the mega-talented Norman van der Sluys on drums). The less said about this the better. Not because of the band – but because my singing can curdle milk at twenty paces.
I was starting to get a bit antsy with the way the DC scene was evolving – so my then girlfriend (Monica Richards) and I decided to start a band that was more rooted in post punk bands like killing joke, magazine and the monochrome set. That was how madhouse started. But unsurprisingly enough, there was no scene for this band, so we still played mostly punk and hardcore shows – but the direction we tried to take didn’t really sit well with a lot of new, burgeoning scene.  It seems, at least from afar, that you were willing to go in other directions musically (goth, etc.) whereas maybe some of your DC co-horts stuck to the punk rock thing. Would this be accurate? Did you get flack for it?
Yeah – I guess it was a bit gothy. Certainly, that was Monica’s m.o. I’ve always considered myself a punk – no matter what kind of band I played in. But this was definitely the beginning of stretching musical wings. And, yeah, we caught flack for it. But it wasn’t anything I couldn’t handle. Monica caught the most grief – and that is exactly why we both were getting put off by what the scene was turning into. I’ll just leave it at that. That said – my friends, the ones I’d known from the outset, were all cool. Otherwise I wouldn’t have spent some time drumming for Iron Cross with another life-long friend, Sab.
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Strange Boutique (not ready to dine and (dot) dash) 
 Was Strange Boutique next? If so how/when did that band form and what was its history?
Yes – Strange Boutique (a name I copped from the Monochrome Set song/album) was next up. It was still Monica and me – but while Madhouse tried to straddle the punk scene with whatever it was we were trying to do – Strange Boutique basically said ‘fuck it’ and dove headfirst into what was certainly a more goth-punk-pop sound. The Chameleons, Siouxsie, Cure and bands of that ilk were really influencing us a lot and the quality of the band grew exponentially with the addition of Fred Smith and Steve Willett. -- I should pause here to note that I’ve lost a few friends and bandmates along the way – like Toni Young. But two hit particularly hard: Fred Smith – who was a true original. A crazy fucker. Much loved and much missed no matter how much trouble he got me into! And John Stabb – My brother in every sense of the word. Someone I loved until the end and who was a never-ending source of insanity, humor and energy. John and Fred were both unique spirits…and it’s just not the same without them.
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Swervedriver- not huffin’ and puffin’ 
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radioblue in black and white 
 Pardon my ignorance (I know it was some years) but was there anything between Strange Boutique and Dot Dash?
There were a few bands after Strange Boutique. I played in radioblue who, like strange boutique, were a band on the outside of the dc hardcore scene. They were more 60s-influenced indie pop (byrds, beatles, beach boys, buzzcocks). It led to drumming in a Mark Helm (a singer/guitarist in the band) project called Super 8 and playing on his solo album (on not lame records). I also started a band called King Mixer AGES ago with Steven Engel and James Lee (the bassist and singer/guitarist from radioblue). We still get together to this day, but it’s more like the monthly poker game: play some music, have dinner, hang out and catch up with old friends. We did put out a self-released CD years ago, but Dot Dash came along, and that has monopolized my time for the last seven years. I also played in Swervedriver for about a year, relocating to London for about ten months. It was an amazing experience. Adam Franklin (the singer / song writer) is the greatest musician I’ve ever played with. And as far as I am concerned Adam is in the pantheon of great song-writers of the last 40 years. Glad to still call him and my old swervie bandmates friends. A lifetime of memories crammed into a short period of time! When I moved back to DC from London at the end of 1992 I played in two more bands. The first was the criminally obscure UltraCherry Violet. They were definitely in the mold of swervedriver and some other favorites from that era. The band was Dugan Broadhurst and Dan Marx (who later played in king mixer). We played a handful of shows before I imploded. We got together a year after we split to record some songs for posterity – and those were ultimately released on Bedazzled records (a label I started while in strange boutique – but by now taken over by Steve Willett). There are a few songs on that CD that are among the things I’m most proud of as a musician.  I also played with my old running mates and brothers-in-arms John Stabb and Steve Hansgen (and Rob Frankel) in a band called Emma Peel. THAT was fun! We really clicked together musically – and we recorded a single on our good friend John Lisa’s label Tragic Life. The Avenging Punk Rock Godfathers! This web of connections is what led Steve to joining Dot Dash further down the road.  The last thing I did before Dot Dash was drumming in the legendary local mod band Modest Proposal, with old friends Neal Augenstein and Bill Crandall (who shortly thereafter was part of the original Dot Dash line-up). Steve Hansgen had played with Neal and Bill during an early incarnation – and he and I comprised the rhythm section for and MP reunion show.
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Emma Peel (Danny is far right and that is the late, great John Stabb, 2nd from left) 
Do tell us about your current band Dot Dash? I think the records have been terrific. How did you meet Terry and Hunter?
Thanks for the kind words about the DD records. Right now, the band is a three-piece: me on drums, Terry Banks on vocals and guitar and Hunter Bennett on bass. Terry has been in almost as many bands as me – playing in a lot of indie-pop bands like Saturday People, Glo-Worm and Tree Fort Angst. Hunter was a veteran of the Stabb band among others.  I didn’t really know either of them before we started the band…but I knew of them from their previous band Julie Ocean (the band also had Jim Spellman of Velocity Girl on guitar/vocals and Alex Daniels from Swiz on drums). Julie Ocean released a great record on Transit of Venus – and they should have been huge. JO had planned to go on tour with a band called Magnetic Morning (that was my old friend Adam Franklin and Interpol drummer Sam Fogarino’s side-project), but drummer-Alex, bailed on the tour. So, that night at the Rock n Roll Hotel, Terry asked if I wanted to play drums in a new project with him and Hunter. I said yes – after consulting with my wife, Sally – but it actually took another six months or so to get rolling (I had already promised to do the Modest Proposal reunion). As it turned out, Jim was planning on leaving JO as well (taking a job in Colorado) – but when he came back he played briefly in Dot Dash (between Bill and Steve).  Dot Dash has been the most prolific band I’ve ever played with and the longest running active band. We’ve put out six CD’s on the Canadian label, The Beautiful Music. It’s run by an amazing guy – Wally Salem. I’m not sure that we would still be going without his love and support! Truthfully – I also do it for my kids (Noah 12 and Sam 16). I think it’s good to show them that you can do fun and creative things at any age. Sam has really taken it to heart. He’s been playing guitar since he was 10 and is already a better musician than I ever will be! He’s already formed and broken up his first band – and he filled in for Hunter (on bass) at one of our shows…picking up the songs with relative ease and aplomb. 
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Almost forgot the Social Suicide pic (Danny’s the UK Subs fan)
What’s next for Dot Dash? Another record in the works? Maybe a tour?  I don’t know about touring. I think we would all love to do it – but because we all have demanding jobs, families and such – it makes it difficult to pick up and run off. That said, if the right opportunity presented itself (like going on a tour with a band we love) I think we would certainly consider it. We’ve been REALLY fortunate to play with some bands that have long been heroes/favorites: the Chameleons, Ash, Hugh Cornwell (of the Stranglers), the Monochrome Set, Stiff Little Fingers, the Dickies, DOA and so on – I think if any of them said ‘let’s do it’ we’d be packing our bags! As for another record? Well – we just released our sixth. And it is definitely the record I’m most proud of. Geoff Sanoff did an amazing job producing it – he also produces the Julie Ocean album – and it’s probably the best batch of songs Terry has written to-date.  We are always cranking out new songs – and already have a few in hand – but I think we want to enjoy the last release, Proto Retro, for a bit. 
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Dot Dash with Sam on bass. 
What’s happening in Washington, DC these days musically? Any new bands we need to hear about? The great thing about DC is that it is like the Hydra of Lerna – every time a band breaks up, two new ones start up again! The scene has been regenerating for ages. And there are a lot of great bands still plugging away – The Messthetics with my old friend and Brendan Canty, Miss Lonelyhearts, Foxhall Stacks (with Jim Spellman), Nathan’s band the Delarcos, any band with Chris Moore (an epic drummer) such as the Rememberables or Coke Bust, Anna Connolly’s new project or the new project with Ian, Joe Lally and Amy Farina. Old or young – the scene here is still vibrant and vital.
 Any final thought? Closing comments? Anything you wanted to mention that I didn’t ask?
Obviously, most people know DC for the great music (bad brains, minor threat, fugazi, 9353, government issue, fire party, faith, rites of spring, tommy keene) – but to me, the best thing about it has been the friendships…which for me have been practically life-sustaining. You can’t have a great scene without great people – and to me the people I’ve known along the way simply are the best.
 BONUS QUESTION:  What are your top 10 desert island discs (I know some people don’t like when I ask this questions so I decided to put it as a bonus) Wow. Tough one. My top ten has about ten thousand records in it. So, it really is dependent on my mood at the time. I’ll try to throw it together…but if you ask on another day it might be a different batch. Because I’m old – I’m going to take the liberty of picking a baker’s dozen.  Adam and the Ants – Dirk Wears White Sox (original on Do It records) Art Ensemble of Chicago – Les Stances a Sophie J.S. Bach – Air on the G String Buzzcocks – Spiral Scratch ep (rip Pete Shelley) Chameleons – Script of the Bridge (or Strange Times) Miles Davis – ‘Round About Midnight Al Green – Greatest Hits Kinks – Something Else The La’s – The La’s  Punishment of Luxury – Laughing Academy Red Cross – Posh Boy ep Swervedriver – 99th Dream Zombies – Odyssey and Oracle
 www.dotdashdc.bandcamp.com
www.thebeautifulmusic.com 
(**all photos posted with permission from the Danny Ingram collection- if you took one of these please do let us know so we can credit. Thank you). 
Thank you very much Danny Ingram (from publisher/editor Tim)!
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Dot Dash tearin’ down the house. 
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plounce · 7 years ago
Text
compilation post of whichever bbc america employee who wrote the captain’s blogs being an ally and a hero via treating janto as more than just a sex joke, being genuinely warm and funny, and mentioning ianto super fondly in nearly every single entry (especially s2) because jack is in love with him despite what everyone else would have you believe. but i, a gay, know, and so does bbc america social media staffer circa 2007-2008.
some may call this “fringe canon.” i call it “some of the only specks of canon that respect the show’s canon gay relationship as the loving and affectionate relationship that it is.”
text pulled from ianto’s desktop, which is a fun read despite the defunct photobucket embeds - i only included captain’s blog stuff, but there’s a couple more janto tidbits in there. none as nice as these, though. under a cut because it is Long.
season 1
(one really cool thing the writer did for early season one is have jack note unexplained energy surges in the lower levels of the hub - handy foreshadowing for cyberwoman)
1x03 (ghost machine - alien tech leads to murder mystery):
Other issues: According to Ianto, Splott is pronounced "Sploe". I think Ianto may have been lying.
Upcoming issues: Energy surges in the lower areas of the hub still unexplained; there have been several more in the past week. Ianto volunteered to investigate, but has not discovered an explanation yet.
1x04 (cyberwoman - the episode where ianto’s secrets are revealed and we all have a Bad Time):
Other Staff issues: Ianto Jones temporarily suspended from active duty, to return at my discretion. His love for Lisa clouded his judgment, and he made some serious mistakes - but I have to wonder if I would have done the same thing in his situation. Ianto's personal needs and emotional state have been overlooked; I should not have missed something like this. During his suspension, I will try to spend more time with him. Hopefully we can establish a closer working relationship.
1x05 (small worlds - the one where the “fairies” abduct the little girl and jack has to let them, which makes everyone else very mad at him):
Staff: Ianto Jones' first week back after his suspension four weeks ago. I have tried to put him at ease, and have briefed the team to be as sympathetic as possible. Obviously there is a level of resentment remaining, but they are trying.
Other Staff issues: After what happened with Jasmine, nobody is talking to me (except Ianto). They'll come around. Everyone comes around.
1x06 (countrycide - the one with the cannibals and we all have a Bad Time):
Staff: Brought Ianto Jones along to get him out of the Hub, out of the city, get some relaxing time in the country with the team. May not have been the best decision I made this year.
1x07 (greeks bearing gifts - mindreading and predatory lesbian, the episode):
Other Staff issues: Ianto is still suffering, but putting on a brave face. Will try talking to him over dinner, outside the Hub, see if there's anything more I can do for him.
1x08 (they keep killing suzie - the episode that ends with ianto hitting on jack with a stopwatch):
Other Staff issues: Ianto and I stayed back to go over the case files and reorganize the safe. Internal security cameras were temporarily shut down to run diagnostic tests, so there was no monitoring of the Hub for approximately four hours - but there were no security breaches to report. Everything went very smoothly.
Upcoming issues: Need to requisition a new stopwatch. Old one damaged while moving a desk.
1x09 (random shoes - outsider pov, the episode):
Staff: Things seem to be calming down with everyone. Ianto is coping well; I'm pleased with his progress.
1x11 (combat - owen has manpain and fights weevils. whatever):
Other Staff issues: Ianto surprisingly proficient at the good cop/bad cop routine. Although obviously, he's the good cop. He's too cute to be the bad cop.
1x12 (captain jack harkness - jack and tosh are stuck back in time during the cardiff blitz and owen and ianto fight about what to do about it):
Other Staff issues: Ianto tried to stop Owen opening the Rift, and actually shot him in the shoulder. Everyone except Owen is finding this very amusing.
season 2
2x01 (kiss kiss bang bang - jack returns from his doctor who appearance, deals with his terrible ex spike from buffy, and asks ianto out on a proper date):
Other Staff issues: Gwen is now engaged. I'm happy for her, but I'm concerned about what it might mean - can she stay here, still keeping everything from Rhys? I worry that we're going to lose her. And I worry about Ianto. I think he took it harder than anyone when I ran off. It's going to take me a while to make things up to him. He is a decent, good man, and I'm lucky I met him.
2x02 (sleeper agent - the episode with sleeper agents):
Other security issues: Gwen taken hostage again. I’m beginning to think she’s jinxed. And why am I never taken hostage? I could be a good hostage. I never get any of that Stockholm Syndrome action. And according to Ianto, my bad cop routine needs some work.
Other Staff issues: I’m in trouble with Ianto for duct-taping a CB aerial to the SUV. Apparently the tape made the wing mirror “disconcertingly sticky”. Still, nothing a bit of warm, soapy water can’t fix.
2x03 (a man out of time - tosh’s cryo-boyfriend they unfreeze once every year. also, jack and ianto Have A Talk and then make out):
Other Staff issues: Ianto and I made some progress, talked things through. What happened with Tommy got to us all. I know it got to Gerald and Harriet, too, back then, considering what they went through to try and make up for it – but that’s another story for another day.
2x04 (meat - the episode with the whale and rhys finding out. some of the team gets taken hostage and ianto tazes a bad guy in the head and growls out “pray they survive.” or something and it’s VERY GOOD TELEVISION):
Staff: Ianto turned into a fighting, kicking, stun-gun machine, it was very exciting. I must get put in danger more often.
2x05 (adam - an alien infiltrates their memories and inserts himself into the team, and his plot is foiled by ianto reading his diary and finding inconsistencies because he’s Very Clever):
Other security issues: The only thing out of place was Ianto’s diary, which I found in my office. Naturally, I gave it back to him immediately after reading through it. Several interesting factual errors in there - and I thought he would know how to convert inches to centimetres. You think you know someone...
2x06 (reset - martha visits and owen ‘dies’):
Security: Must speak to Ianto about using names from ‘’Sex and the City’’ on fake IDs. Last week he sent me into an alien smuggling operation as ‘’Mr Big’’, without telling me. Wish I knew how he kept a straight face. I’d give him a stern talking-to, but I think he enjoys that too much.
(right after this is a very solemn paragraph about owen dying lmfao)
2x07 (dead man walking - jack resurrects owen and owen has manpain about it):
Other Staff issues: In big trouble with Ianto for risking everything to go and get the second glove. I should have told him before I went, but he’d probably have cuffed me to the chair to stop me. And I’ve fallen for that one way too many times.
2x08 (a day in the death - owen continues to have manpain):
Other Staff issues: Now that we have all tried, it is clear that only Ianto knows how to operate that damn coffee maker. I suspect it contains alien technology.
2x09 (something borrowed - gwen gets married, but not before playing host to shapeshifting pregnancy alien):
Security: ... Female Nostrovite proved to be extremely resilient to bullets, so I had to get my massive weapon out and take care of business. Ianto is still quietly chuckling about that now, days later. Gwen’s mother taken hostage. Must run in the family.
2x10 (from out of the rain - the terribly written ianto-’centric’ episode about circus film reel ghosts):
Alien activity: ... We only managed to save one of them, but that’s better than nothing. Sometimes in this job, one is enough. I can still see the faces of the people we lost - they weren’t part of this, they were just living their lives, until they were taken. Ianto took it badly, this one really got to him.
Staff: Have convinced Ianto to take me to a normal cinema, to see an actual movie. He’s also curious to know if I still have my old circus outfit. If I can find it, I think a private show is in order.
2x11 (adrift - gwen pursues a mystery about the people the rift takes and then puts back traumatized, even though jack resists. ianto is the one who gives her the info she needs. she also walks in on them naked in the greenhouse. wild):
Staff: Gwen would never have found the facility if Ianto hadn’t helped her. He was wrong to do that. But, of course, he was actually right in the end. There’s no way Gwen would have let it go. I should have trusted her with the information, but I knew what it would do to her. Sometimes, the only way to realise that you shouldn’t look behind that door is to actually go and look. Gwen learned that. Nikki learned that. We all did.
Other Staff issues: Seeing Gwen experience it for the first time took me right back to when I first heard that terrible scream. After Gwen had gone home, I just held on to Ianto for a couple of hours, as tightly as I could.
2x12 (fragments - a bomb explodes and everyone gets a flashback to how they joined torchwood 3 as jack and gwen rescue them from the rubble):
Staff: Everyone came out of the explosion pretty beaten up, but no major damage. We got lucky. And so did John. Because if he’d killed anyone - if he had hurt Ianto - I would have slowly ripped him limb from limb.
Other Staff issues: Although I have to say, Ianto does look good all messed up and dirty.
2x13 (exit wounds - jack’s brother comes back and blows up half of cardiff and kills owen and tosh):
Other Staff issues: The one glimmer of hope in all this? I still have Ianto and Gwen. Whatever the future throws at us, whatever madness the Rift vomits out next, whatever we have to face - Torchwood will be ready.
Capt. Jack Harkness.
Ianto, I know you’re reading this over my shoulder, pretending to fix that damn shelf. So get over here and take me out somewhere.
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