#i'm so glad i got into this show
Explore tagged Tumblr posts
moonlightskin · 1 year ago
Text
i can't stop laughing at linda screaming "he's dead! go away, he’s dead!"
2K notes · View notes
galaxylover06 · 1 year ago
Text
Anybody care for some little ponies?
Tumblr media Tumblr media Tumblr media
Made the sonic one a couple days ago and ended up loving it, so now there's a tails and Amy to match, making an AU I suppose. Enjoy!
Edit: realized an AU needs a name, I've decided on
"MLP: Friendship got Faster"
26K notes · View notes
chipthekeeper · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
“I was really surprised to be speaking about this big fantasy series and about a character who on both a personal and political level is somewhat at odds with the gender they were born in. That was something, as a nonbinary person, that resonates strongly....I think she’s always living in counterpoint to what her life might look like were she male.”
-Emma D'Arcy, from House of the Dragon: Inside the Creation of a Targaryen Dynasty
2K notes · View notes
egophiliac · 1 month ago
Note
have you been keeping up with gozyuger? it's just... truly wild to watch
OKAY I'm finally caught up! and...wild is an understatement, huh! getting some real Donbros energy off of this one (in the best of ways though really) (just all kinds of super weird and super fun! 💍) (...also the blue ranger might have murdered a child?) (I mean probably not) (they wouldn't. but.) (what if)
I'm especially fond of Bouquet and Fire Candle, just because they encapsulate the two modes of my brain at any given moment
Tumblr media
639 notes · View notes
dailyastarionpics · 1 year ago
Text
Tumblr media Tumblr media
A huge night full of well deserved awards and recognition for Larian Studios! Congratulations and thank you for creating such an incredible game!
5K notes · View notes
cosmicdreamgrl · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
vocal line x dimple stages for @cordiallyfuturedwight [ cr : 0613data, namuspromised ]
607 notes · View notes
mayasdeluca · 8 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
FIRSTS AND LASTS → MARINA EDITION lines said to each other kiss hug handhold facetime place of living together time working together at the clinic at joe's bar as a family of 3 fight station visit delivering a baby together i love you's
500 notes · View notes
avengerdaisy · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Wade Grey, Seth Ridley, Lucy Chen & Tim Bradford The Rookie 7x10 Chaos Agent
170 notes · View notes
lilybug-02 · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Bribed with Chocolate. The way it should be.
Part 22 || First || Previous || Next
--Full Series--
More to come as this is a two-parter. But you know how I am with schedules.
Bonus:
Tumblr media
I think this was an equally possible reaction from Chara.
2K notes · View notes
hotasfahrenheit · 5 months ago
Text
let's go
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
[Perfect 10 Liners 01.08]
183 notes · View notes
10yearsofdnp · 1 month ago
Text
youtube
April 7, 2015: Dan hosts a liveshow where he discusses the birth of DanAndPhilCRAFTS and his thoughts on the Justin Bieber roast, but most importantly, Phil joins him to announce that THEY'RE GOING TO JAPAN!!! 🥰🇯🇵🏯
+BONUS Phil tweet!!
Tumblr media
66 notes · View notes
sherrymagic · 8 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
At last, our dream is about to come true.
Poom Phuripan as JOE in Episode 12 MY STAND-IN (2024)
177 notes · View notes
pushing500 · 27 days ago
Text
Tumblr media Tumblr media
Goodbye, prisoners with paralytic abasia! Hello, repaired relationship with Mechi's father!!! If only Lapu (and the rest of Mechi's family) had the decency to actually SHOW UP sometime so we can make use of it.
Tumblr media Tumblr media
We also had other rewards, of course. Plenty of silver and a book that Ivy can stack on the shelf with the rest of her collection, even though it's nothing compared to what she's already got.
Tumblr media Tumblr media
look I saw the chance to draw it and I just had to take it okay
Tumblr media Tumblr media
NOOOO!! PLEASE NOT THIS ONE!! THIS IS THE OUTCOME I LEAST WANTED TO HAPPEN 😭😭
Tumblr media Tumblr media
Beau's hostile rampage led her right into the path of our cleansweeper mechanoid, and meant that the closest people able to intercept her were Kwahu and, tragically, her new boyfriend Jut.
Tumblr media
Well, Jut is good at what he does. Beau is down for the count. Fingers crossed that if we work really hard, we can still fix this🤞
First | Next | Previous
69 notes · View notes
markantonys · 10 months ago
Text
i'll be interested to see if this holds true for WOT s3 since the s1 finale had so many extenuating circumstances and can't really be included in the comparison, but based off of the s2 finale, i believe that season finales tend to bear the brunt of "It's Different From The Books!" ire because they are the culmination of all the smaller changes made throughout the season.
this turned into a bigger analysis post than i expected lmao par for the course with my blog! read on for exploration of how the 2x08 conclusion of each season-long arc is the the most emotionally satisfying conclusion and/or the most thematically appropriate conclusion possible based on the show's particular version of the story, plus a bonus tangent on the nature of adaptation.
for a finale episode, the writers' prime concern 100% has to be "wrapping up all the season's arcs in a way that feels satisfying with everything that's happened in the first 7 episodes, using the book version of the finale event as the framework" rather than "recreating the book version of the finale event exactly as it is with all the same scenes and themes". the nature of storytelling inherently means that every single person who tells the same story will focus on different themes (just think of how many versions of the hades & persephone story there are), and a good adaptation knows that being internally consistent with its own Emphasized Themes is more important than copying-and-pasting scenes from the source material without making any changes to account for the specific way this adaptation is telling the story.
(but a lot of people can't even get past this first point because they don't understand that this is how adaptations - how storytelling in general - work. like, person B literally cannot tell the exact same story that person A told without putting their own spin on it. it's not possible! unless they're simply reading out the exact words that person A wrote, which can't be done when putting 14 massive books into maximum 64 hours of tv. so many readers like to meet this point with "but why does the books' version of the story need to be changed at all?" which is just a non-starter because a) medium differences require a ton of changes, and b) even if no changes were *required*, they would happen anyway because that is human nature when it comes to storytelling. when it comes to story-listening too! ask a hundred different book fans what WOT is about and you'll get a hundred different answers. rafe & co can't possibly make an adaptation that captures every single reader's idea of What WOT Is About, and nobody in the world could ever re-tell the story of WOT in the exact same way that RJ told it, not even the most die-hard book fan; all rafe & co can do is focus on making sure the show honors the core of the books' story while also telling a good story in its own right, independent of the source material.)
Tumblr media
i was a classics major, okay? it gets to me! anyway, corralling myself back on topic.
for 2x08, it's very telling just how far Minority Reader Opinion deviates from the general audience opinion. general audiences fucking LOVED this episode (it's the highest-rated on imdb out of the entire show, currently at a 9.0; most episodes are in the 7-8 range), but a bunch of readers call it disappointing and one of the worst episodes of the show. if it was actually a poor quality episode of television, the general audience ratings would reflect that too (as they do for 1x08, currently at a 6.4 (i personally think 1x08 gets way more hate than is deserved and i thoroughly enjoy that episode, but i accept that's just me)), but they don't.
so what does that mean? to me, it means that 2x08 is objectively a very good episode of television which general audiences found satisfying, but which some readers disliked because it prioritized the emotional & thematic needs of its own version of the story over the exact nature of the falme events in the source material. which is exactly what a good adaptation should do! if you forget the books and just look at the show (which the vast majority of viewers are doing), then every resolution that happens in 2x08 is the most satisfying resolution possible and/or the only resolution that was thematically permitted for that particular season storyline.
egwene: her season arc was about learning to stand on her own two feet and not cling onto her mentor figures or compare herself unfavorably to others. thus, her freeing herself from the a'dam is the most satisfying possible conclusion to her season arc. nynaeve and elayne freeing her in the books is nice, but in the show version, thematically, it would've undercut egwene's Overcoming Impostor Syndrome arc to go "yeah actually it's true that she's not good enough on her own and when it comes down to it she does always need nynaeve to help her out". that version worked in TGH where she didn't have an Overcming Impostor Syndrome arc, but it wouldn't have worked in the show where she did. (but, yes, egwene learning in 2x08 that she doesn't have to rely on others is a double-edged sword, which nicely sets up her later-series struggles with trying to shoulder too much herself and not letting even her friends or partner help her.)
rand: his season arc was about learning to lean on others and not isolate himself or try to protect his friends by withholding his burdens from them. thus, him failing to defeat ishamael until all his friends come to lend aid in various ways is the most satisfying possible conclusion to his season arc. rand defeating ishy singlehandedly in the books is nice, but in the show version, thematically, it would've undercut his Learning That Strength Is In Numbers arc to go "yeah actually it's true that rand is capable of winning his biggest battles all by himself and thus it's no problem for him to push his friends away". given the themes that s2 emphasized for rand, the only appropriate finale outcomes were either success with his friends' help or total failure on his own, and they chose the former. (that being said, rand pushing his friends away is a continuous issue for him throughout the series, so i doubt he's perfectly learned his lesson after 2x08; we shall see!)
interesting to note that rand and egwene have inverse arcs in a way (foils!) and that some elements of their book falme climaxes were swapped, and that the way the show has done it subverts the expected gender roles. typically, men are expected to be Lone Wolves and women to be Team Players, and the WOT books absolutely play into these stereotypes throughout the series (sometimes intentionally as social commentary, sometimes unconsciously as an accepted truth of the world), but 2x08 and s2 more broadly did the opposite with our yin-and-yang co-protagonists. it's egwene who has the arc about learning to be a Lone Wolf and rand who has the arc about learning to be a Team Player. and imo these subconscious gender role expectations are a part of why some readers (esp reddit) got SO heated about "how come egwene can succeed by herself but rand can't", because it feels Wrong to them and Not How Things Are Supposed To Work (they've never questioned why rand can succeed by himself but egwene needs her friends' help in TGH, or all the other times in the books when men succeed by themselves and women succeed by relying on each other). but it's a totally apples-to-oranges comparison because egwene and rand had totally different season arcs and focal themes (but many paralleling & foiling moments within that), and so they each get a conclusion tailor-made to their individual stories.
mat: his season arc was about realizing he's a good, worthy person, finding the inner strength to overcome his worst impulses and temptations, and coming through for his friends after leaving them at the waygate. thus, him getting his Big Damn Hero moment with the horn of valere, getting validation that he is literally a hero, and overall spending the episode doing all he can to support his friends is the most satisfying possible conclusion to his season arc. (but stabbing his bff just as he was flying on a confidence high and trying to save the day was a downer note to end on, so we've complicated his relationship with heroism and set up some more internal issues for him to wrestle with next season.)
perrin: his season arc was about learning to acknowledge his inner wolf but also coming to regard it with fear and to believe that wolf & human sides can't coexist and he must Choose One (.......suddenly being struck by the bisexuality metaphor of it all. nice!) thus, him giving into violence to murder a human to avenge a wolf is.....well, it's pretty upsetting for him and serves to reinforce his growing belief that his two sides can't coexist, but thematically, it's fascinating and sets him up for some really great internal (and external) conflicts in s3. he's just gotten what he thinks is pretty strong evidence to corroborate ishy's claim that embracing his wolf side means embracing the shadow, so he's set up for a season 3 of deep-diving into his relationship with violence and his inner wolf. it's also a neat parallel with 1x08: there perrin's avoidance of violence allowed fain to escape, whereas here his embracing of violence has traumatized him (again), so our poor guy is really feeling conflicted in the pacificism-or-violence question because both sides seem wrong to him right now. huh, i guess perrin's full-series arc is about finding a middle ground rather than one extreme (pacifism/tuatha'an/human) or the other (violence/aiel/wolf). i feel like i've just had an epiphany lmao this is why i love the show! it tells the same story as the books, but tells it in a different way that makes me think about it differently and gain new insights!
nynaeve: her season arc was about learning that she, on her own, as she is today, is not enough to protect her loved ones. this is a tough pill for both her and the audience to swallow! but it's needed for her character, and we see it in the books too. nynaeve has an incredible amount of power, but she's terrified of having that much power and wants to pretend it doesn't exist. she's resistant to change, she's used to being in charge, and she's very "my way or the highway". these are all things she needs to grow out of (or moderate, at least) in order to be able to step up and do her part for tarmon gai'don. she has to learn how to embrace her power instead of being afraid of it or being too stubborn to let other people guide her and teach her, so s2 shows her what happens if she doesn't, first hypothetically in the accepted test (everyone she loves dies because she's blocked and refused channeling training) and then for real in falme (she couldn't help elayne fully or rand at all because of her block). so her 2x08 conclusion being Total Failure is not emotionally satisfying, no, but it's thematically exactly what she needed and will goad her into facing her block head-on next season. thematically, like rand, nynaeve only had 2 options for falme: break her block and succeed, or retain her block and fail, and it was too soon for the former (we gotta let her cook a while longer, plus the story will become too easy if nynaeve, or rand, reaches supernova capability too soon), so it had to be the latter. if the show had gone with a third option of her succeeding without breaking her block, then that would've taught her and the audience that it's fine to leave the block in place and she doesn't need to challenge herself to grow as a person, because when it TRULY matters she can always get around the block.
other characters get appropriate resolutions too! moiraine and lan get to work together to succeed after being at odds and failing on their own all season (rand foils!). elayne gets validation that she is an essential and trusted part of the friend group after feeling like somewhat of an outsider earlier in the season. ishamael getting vanquished and lanfear betraying him only to be betrayed by him in turn is exactly where their mutual mistrust was leading them (and it shows us why it's so important that Team Light be able to work as a team rather than as self-interested individual operators; the contrast between ishy & lanfear looking at the seals together while plotting to betray each other vs. rand standing on the tower with all his friends behind him makes me cry your honor. imagine hating that ishy's defeat was a team effort, could not be me!)
(it's also worth noting that the characters who had the least individual success/victory in 2x08 (nynaeve, rand, perrin) are the ones who will have the biggest individual storylines in s3 (tanchico & moggy, waste arc, two rivers arc), whereas the characters who had the most individual success/victory (egwene, mat, moiraine, lan) are the ones who will be taking a bit more of a backseat (of course they all have their own stuff to do, but none of them is *the* lead character of their TSR/s3 traveling group). this is intentional!)
so there you have it. 2x08 is adored by the general audience, and it's because of this: it gives us some damn satisfying conclusions to all the season arcs (and some exciting and visually stunning battle sequences to boot), and all the viewers who AREN'T beleaguered by "But The Books!", which is most of them, recognize that for the good storytelling it is. i for one will always care far more about the show telling a good story within itself than the show being identical to the books, and rafe & co will too, as they should.
the only downside to the episode is that, yes, it is quite cramped for time because there are a lot of arcs to wrap up. this should be less of an issue in future seasons when the season finale isn't "every single major storyline converges in the same place at once". for example, judging by the "goldeneyes" episode title it seems s3 might split it up so that perrin's conclusion in the two rivers is in 3x07 while other conclusions in other locations are in 3x08, giving each more breathing room. whereas 2x08 had no choice but to stuff everything in that episode into that specific episode because it's not like perrin could just do his falme stuff an episode early and take a nap while everyone else was doing THEIR falme stuff in the next episode, nor could the full falme sequence have been split into 2 episodes since that would have disrupted the flow of the story. the only solution would be for 2x08 to be extra long, which is nice to imagine, but we all know that streaming shows almost never deviate from their set episode lengths and so there isn't much point sighing about "this episode should have been 90 minutes long!" because that just is not on the table, never has been, and never will be. the first step to being able to jive with an adaptation is making peace with the limits of its particular medium!
plus, the only things i might deem "missing" from 2x08 are non-essential (ingtar darkfriend reveal - that is NOT important fight me, it's only important in the books as our first example of a morally-gray shadow-aligned person but the show has already been doing that in spades) or will likely be included in 3x01 (the gang spending some time together to breathe and process and catch up). at the end of the day, the show is always going to need to be paced very very tightly with not as much breathing room as those of us accustomed to entire books dedicated to reacting to the previous book might expect. and 2x08 did manage to pack in a LOT of character work amidst all the action and did a good mix of resolving s2 arcs while leaving some unresolved to carry into s3 and introducing some new arcs/issues/conflicts, all within 70 minutes, which i find pretty impressive. in conclusion, 2x08 my fucking beloved <3
166 notes · View notes
xxplastic-cubexx · 3 months ago
Note
Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
Tumblr media
(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
-----------------------
Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
-----------------------
Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
-----------------------
Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
Tumblr media
Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
Tumblr media
Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
Tumblr media Tumblr media
Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
Tumblr media
Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
Tumblr media
Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
Tumblr media Tumblr media Tumblr media
Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
Tumblr media
Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
-----------------------
Tips and Strategy
Iron Volley + Mag Cannon Combo
Tumblr media Tumblr media
A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
-----------------------
Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
-----------------------
Bonus: My Credentials so you can determine if i'm reliable or not. or something.
Tumblr media
[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
47 notes · View notes
chaoticdazefire-new · 4 months ago
Text
Tumblr media
Yoo his role is actually so perfect. Works for Front Man, probably patrols the island making sure no one finds it-or is the one transporting the organs (maybe both?)- but it explains why they haven't been able to find the island yet! Bro has been steering them the wrong way on purpose & saying "let's go back" when they get close to the island.. obviously In-ho didn't mean to kill Jun-ho, if he did it would've been a head shot. So as soon as they left the cliff he probably contacted Park & told him to go save him. & its the perfect way to have a middle man giving you all the info on how your brother is trying to find the island & keep his ass going in circles 😭 well played Front Man, well played.
54 notes · View notes