#i'm just gonna be real and say that i have not been doing well. i read the tree messages in the middle of sobbing my eyes out
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Alrighty this is gonna be long but I'm bored so HERE WE GOOO
Kyomu Mori questions
1.Are they associated with a certain colour? What colour do they wear the most?
Because if his hair colour, I'd say he's accosiated with light blue. He usually wears more muted-ish colours like grey, dark blue, and white, but he loves wearing yellow
2. What sort of music would they like? Have you thought about what genres or bands do they lean towards? Do they have a favorite song?
He prefers rock music. Basically any music that makes you feel like you can take on the world. He loves vibing to those. And just because I don't have a fav song, neither does he 😅 (my fav songs change within a week)
3. Weapon of choice? Any particular reason they chose their weapon?
Guns. Any kind of gun, though he prefers pistols and other small, handheld ones. He likes guns because he's always been talented with them. That, and that he was raised by Snipe
4. How crafty/resourceful are they?
I'd say about a 7-7.5 out of ten for this one. Not the greatest, but he can conjure up some resourcefulness when he wants to
5. How do they typically dress? Does their wardrobe lean more toward practicality or aesthetics?
Depending on how he's feeling, his clothing choice changes. On a good day, he'll go for a nice-fitting tank top. On a bad day, he night go for a loose-fitting t-shirt. His clothing style is casual, but kinda aesthetic in a sort of steetsy-kinda way(??). Fashion/aesthetics are important for him, but you'll never catch him wearing anything with pockets he can't shove his whole hand into
6. How do they wear their hair? Do they care a lot about how their hair looks?
He almost always wears his hair in a high ponytail. Although he does this to get his hair out of the way, he always makes sure his hair looks presentable. He's the kinda guy to use a bit too much conditioner
7. Favourite animal? Why?
Dogs. Specifically german shepherds. Because he thinks guard dogs are cool af
8. Do they have a nickname? Who gave it to them? If it's not derived from their real name, what's the story behind it?
His nickname is Kyo. Ashido gave him it randomly one day, and Kaminari immediately started using it too
9. Favourite food? Least favourite? Are they a picky eater? Do they have any dietary restrictions?
Fav: Burgers. Specifically bacon burgers. Least fav: Tomatoes. He's not really a picky eater, but he's not even TOUCHING anything woth tomatoes in it. And he doesn't have any dietary restrictions
10. If they wear jewelry, what kind? Do they prefer silver or gold? Do they have a favourite gem?
He wears earrings and has an eyebrow piercing, but he'll toss on a necklace or two if he wants to look presentable when going out
11. What do they have in common with you? How are they different? Would you get along with them?
He doesn't have a lot in common with me. Ig we both question authority?? Also we both live guns. Overall, he's MUCH more confident than me. We are quite different. I'd say I wouldn't get along the greatest with him, mainly cuz he likes physical touch, and that is something I HATE. You touch me randomly and I freeze, as well as shoot you a dirty look XD
12. How long have they been around? Do you know their birthday? Is their birthday the day you made them or another day? What do they think of celebrating birthdays?
He has been around for 16 and a bit years, and his birthday is on April 6th. This is not the day I made him (actually this is the first I'm hearing of making their release date into their actual birthday. I shall do this for another of my ocs :) ). He loves his birthday cuz it gives him attention xD
13. What languages do they speak? How fluently?
He can speak Japanese, English, and Filipino. He speaks Japanese fluently. His English isn't the greatest, but he's learning from school. His Filipino is REALLY rusty, but he can hold a basic conversation. He knows Filipino because his father is from the Philippines, and he learned the language as a kid, but he hasn't really used it since highschool
14. Are they any good with numbers?
Not really sure how to interpret this, but he's not the greatest at math
15. How big or small is their family? Who did they live with growing up? Do they live with anyone now?
His parents died. He lived with Snipe growing up. Currently, he's living in the UA dorms
16. Do they have any pets? What do they call their pets?
He doesn't have any pets, but he wants a dog. He also kinda maybe sorta wants a bird
17. How did they spend their summers/free time as a child?
He spent a lot of his time at the shooting range growing up, and it's always been a place of comfort to him
18. Their opinion on lying, stealing, and killing?
He thinks they're bad, obviously. But,,, he does think they are justified, and even necessary, in many cases
19. Are they quick to anger? What sets them off?
He doesn't really anger quickly. He's more laid back. And although he does get angry when someone hurts/threatens his friends, he also gets angry when many little things go wrong. Like, you know those days where everything seems to go wrong and you're tripping on things and dropping things? Yeah that gets him angy quickly
20. If applicable, can they drive? If they have their own, what colour is their vehicle? Is the inside neat and tidy, or a mess?
The legal driving age in Japan is 18, so he can't drive. But he may or may not fail many a driving test in the future... Also he has sworn that his future car WILL have racing stripes.
21. Their favourite place to be?
The shooting range
22. Do they sleep well at night?
Kyomu sleeps like a little baby, if that baby takes up the whole bed while sleeping and falls off the bed randomly in the night
23. How would you describe their voice? Can they sing?
His voice is on the louder side. I don't have a voice claim yet, but I may find one eventually. Also he can't sing. Granted, it's def not the worst out there, but it couldn't be considered "good"
24. Do they have any creative hobbies? (Art, writing, music, etc.)
He likes doing graffiti, tho he doesn't do it often. Other than that, he likes to listen to music
25. How good/bad is their hearing? What about their eyesight?
His hearing is a little better than what is considered normal, and his eyesight is good. Little fun fact about his eyesight: He sees yellow slightly better than any other colour. Yellow is very slightly more vibrant and bright to him
26. How do they move? Are they clumsy? Light on their feet? Do they use mobility aids?
Because of how his legs are built, he is slightly more light on his feet. His footsteps don't make a lot of noise. He can be a bit clumsy tho. He's not the most careful with his actions
27. If applicable, do they have a favorite sport? Do they play any sports or prefer to watch?
He likes basketball (probably cuz Kyomu has a height advantage over his friends). Watching sports is boring to him, and he prefers to play some friendly basketball with his friends
28. How do they show they care about someone? How do they express that they don't like someone?
Kyomu shows he likes someone by doing things with them and touching them (not like that. Stop it.). He'll ruffle his friends' hair or playfully poke them, and he's always down to give a massage if asked. Sometimes he'll even find his tail involuntarily grazing by the legs of those he loves.
29. Are they accosiated with any particular element (air, earth, fire, water)?
I don't think he's really "accosiated" with an element, but he'd probably be water
30. Do they smell like anything notable?
Nope. The only notable smell-related thing I can think of is that he sometimes uses women's deodorant because it smells better than men's "forest mud deodorant" or whatever it's named xD
31. Do they like receiving gifts? Giving gifts? What is their ideal gift?
He loves receiving gifts, but not giving so much, because he rever really knows what to get people. His ideal gift is any like, small, neat, unique, silly trinket. He loves collecting silly shit his friends give him
32. Do they have any hobbies that aren't particularly self-destructive, just maybe odd?
Not a hobby, but he drinks the pickle juice out of the jar when he finishes all the pickles.
33. If applicable, how would your other characters describe them? I mean specifically the people around them.
I don't have any other Mha ocs as of rn, but I can do this for his friends. Also I'm not gonna go into how each character would describe him, so ima do how the characters see him Kaminari, Ashido, and Sero see him as kinda like a cool older brother, and they live hanging out with him Kirishima and Jirou see him as a wee bit much, but they still love him and love the energy that he brings to class. Bakugou doesn't like him. Especially cuz Kyomu is taller than him and he doesn't like that Others like Iida, Midoriya, and Ochako don't care for his rebellious personality, but they will admit that he brings up the mood of just about whatever situation he finds himself in
(The thing above is being a bitch and is refusing to be coloured blue and now we must all suffer.)
34. How would your character describe themselves? It doesn't have to line up with who they really are.
Kyomu thinks of himself as more or less the "popular kid" that just about everyone likes. He would describe himself as brave, strong, and willing to stick up for what he thinks is right
35. Do they ever return home?
. . . . ?? He never "left" home?? I mean, he is living in the dorms rn, but idk what this question is getting at :/
Tagging @bluespider008 because I found these questions cuz you posted yours, but I didn't want this to take up a ton of space on my blog, so I just reblogged the original post 😅
Idk if you wanna see this, but you're seeing it now!
Also feel free to reblog with your oc :)
i wanted to make an oc ask game 😋 things i like to ask people abt their characters:
are they associated with a certain color? what color do they wear the most?
what sort of music would they like? have you thought about what genres or bands do they lean towards? do they have a favorite song?
weapon of choice? any particular reason they chose their weapon?
how crafty/resourceful are they?
how do they typically dress? does their wardrobe lean more towards practicality or aesthetics?
how do they wear their hair? do they care a lot how their hair looks?
favorite animal? why?
do they have a nickname? who gave it to them? if it's not derived from their real name, what's the story behind it?
favorite food? least favorite? are they a picky eater? do they have any dietary restrictions?
if they wear jewelry, what kind? do they prefer silver or gold? do they have a favorite gem?
what do they have in common with you? how are they different? would you get along with them?
how long have they been around? do you know their birthday? is their birthday the day you made them or another day? what do they think of celebrating birthdays?
what languages do they speak? how fluently?
are they any good with numbers?
how big or small is their family? who did they live with growing up? do they live with anyone now?
do they have any pets? what do they call their pets?
how did they spend their summers/free time as a child?
their opinion on lying, stealing, and killing?
are they quick to anger? what sets them off?
if applicable, can they drive? if they have their own, what color is their vehicle? is the inside neat and tidy, or a mess?
their favorite place to be?
do they sleep well at night?
how would you describe their voice? can they sing?
do they have any creative hobbies? (art, writing, music, etc)
how good/bad is their hearing? what about their eyesight?
how do they move? are they clumsy? light on their feet? do they use mobility aids?
if applicable, do they have a favorite sport? do they play any sports or prefer to watch?
how do they show that they care about someone? how do they express that they don't like someone?
are they associated with any particular element (air, earth, fire, water)?
do they smell like anything notable?
do they like receiving gifts? giving gifts? what is their ideal gift?
do they have any habits that aren't particularly self-destructive, just maybe odd?
if applicable, how would your other characters describe them? i mean specifically the people around them.
how would your character describe themselves? it doesn't have to line up with how they really are.
do they ever return home?
#Holy fuck this took so long#Lol#Kyomu#Oc#My oc#Original character#my original character#oc stuff#Mha#Bnha#Mha oc#Bnha oc#my hero academia#boku no hero academia#mha original character#bnha original character#Reblog#Questions#my oc stuff#My hero oc
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@hxney-lemcn said more cater fics and I am here 2 deliver ✌️✌️
*ੈ✩‧₊˚ friends kiss, too
type of post: short fic characters: cater additional info: romantic, reader is gender neutral, reader is yuu, friends 2 lovers ON TOP! a little making out
Every time Cater drags you through one of these things, you ask yourself why you let him, and every time, the answer is the same: he's your best friend, and you love him.
It's the very same reason you let him spam you with texts and annoy you with surprise selfies. It's the reason you rarely hang out with anyone else, because you know it makes him jealous, though he'd never admit that.
It's the reason you're here, now, awake in your room well past curfew.
Despite the threat of a Housewarden who would flay you alive if he caught you and Cater sneaking around in the dead hours of the night, your bestie was absolutely insistent on this all-nighter.
It's a trend on Magicam, he said, and he had, of course, pouted and whined like a sad puppy until you agreed to "support him" by keeping him awake.
By two in the morning, you were more bored than tired.
"Pass. Pass," Cater says, swiping through dating profiles on his phone. "Hm... no, pass."
You sigh and slump against the headboard of your bed. "You've said that word so many times, it doesn't sound real anymore,"
"Ughhhh. Is Sage's Island where hotties go to die? I just want a cute holiday romance!" he exclaims. "Think of the pics!"
You roll your eyes. You'd heard that exact string of words probably ten times in the past few days.
"You can't date someone just for couple photo ops,"
Cater pouts. "Oh, yes I can. I specify "nothing serious" on my profile! It's not like I'm lying!"
Another eye-roll. He's technically right, as always, which just makes you even more annoyed.
But you don't want to get into an argument about the morality of flings right now.
"And it's cold out. Who am I gonna hold when it gets even colder? It's cuffing season, hon,"
Something about the way he says that bothers you. You try not to think about it so much.
"Well, you'll always have me," you tease.
Cater giggles, and sets his phone down on the bed, a subtle way of showing you that you have his full attention now. "Oh? What's this? Sounds like you're offering,"
"Not what I meant," you counter. "I'm your bestie, not your bae."
"Boooo. What are you, a nun? Friends cuddle all the time,"
Again, he's right. He likes being right, and you can see that on him now, too. He has that competitive glow on his face.
You smile. "Sure, sure, but we all know that cuddling isn't what you're looking for,"
Cater gasps, feigning offense with a hand placed delicately over his heart. "I am not that easy! I'm starting to think you really do want me all to yourself,"
If anything, it's the other way around. Since befriending him at the start of the school year, you'd always had the feeling that he took up all your time on purpose. But you don't say that.
"Besides," he goes on. "There are a lot of things that besties can do that are perfectly friend-like. The segregation of romantic and platonic is a totally oppressive amatonormative structure, anyway."
You roll your eyes. "You have got to stop reading those infographics. Do you even know what any of those words mean?"
"Not the point! I'm saying that there's lots of cute stuff we can do while remaining besties,"
He's very enthusiastic about this. You can't tell if it's his penchant for being right, or something more.
"Pfft. Okay. So, what, friends can kiss?"
"Obviously," Cater crosses his arms over his chest, giving you that smug look of his. "Friends kiss, too."
"Then prove it,"
The words that had you had been holding in the back of your mouth for the past few minutes escape before your brain can stop them.
Even Cater, who's never surprised, pales a little.
Your mouth opens, then closes, then opens, again without your thoughts offering any support.
"I didn't mean-"
"Okay,"
You blink. Something hot and cold at the same time runs through your body- adrenaline, anxiety, maybe it's just your own blood heating up at the way Cater leans closer, cupping your face in his hand, his fingers curled under your jaw and thumb gently brushing against your cheek.
His hands are kinda sweaty. You don't really mind, and even if you did, it wouldn't have mattered, because his lips are now sweetly pressing against yours.
You fit together quite nicely. As if he was just meant to kiss you.
It's hard not to think about everything all at once; his warm hand moving to cup your chin and hold you close to him, his hair brushing against your face, the way his lips still linger with spice from whatever he'd eaten earlier...
It's not perfect. But it's him, which is close enough.
Cater pulls away, his breath dancing across your lips, but he gives you no time to recover before he's closer, kissing you again with a sort of heat that matched the taste of his mouth.
He holds your face in both hands, shamelessly pinning you against the headboard and sitting in your lap as if he belonged there, always.
Minutes go by. Maybe hours. You wouldn't have noticed, or cared, either way. When you finally part from one another, it's felt like years.
You feel like an entirely different person. As if the world had ended and begun again in the six minutes you had been kissing him.
Cater sits atop your thighs, panting, his face redder than his Housewarden's hair, that of which would have flayed you both if he were to catch you like this.
Luckily, it's just the two of you.
"See?" Cater finally mumbles, dismounting you and scooting back to where he left his phone. "Platonic."
You're too breathless to argue.
You suppose you'll let him be right again.
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Love Me Right
Part 1: Henrietta’s
Pairing: ConstructionCEO!Joel x Waitress!Reader
She's eventually gonna be a teacher again bc let's be real, i'm a one-trick pony.
This is a Millionaire Joel AU x Most Eligible Bachelor Trope
Summary: Joel Miller, CEO and Co-Founder of Miller Construction, hasn't been dealing with an Empty Nest very well. His family and friends have tried their best to cheer him up since Sarah left for college in the fall, but the storm cloud above his head remains. On top of that (or perhaps because of it), he has just been named one of Austin's Most Eligible Bachelors.
What will that mean for the new-in-town waitress he meets in his favorite diner? As far as she knows, he's just an average contractor.
Warnings: age gap (reader late 20s, Joel late 40s); family-centered trauma and conflict; lethal levels of fluff otw
A/N: Bear with me for this one y'all. My imagination is ambitious and my brain is obstinate. Title inspired by Sabrina Carpenter’s Short ‘n Sweet - bc i can’t stop fckn listening to Juno 🫣
Word Count: 4.6k
_______________________________________________
“Tommy, there ain’t a chance in hell that’s gonna happen. Why on earth did you bring this to me?”
“Well they talked to Joanna at the front desk first. She said wasn’t going to bring it up to you, but I couldn’t just let it slide,” Tommy raises his eyebrows at Joel, shooting him a mischievous look. “Because one - I wasn’t gonna pass up the chance to see this look on your face, and two - would a little publicity be so bad?”
“Who in their right mind is gonna choose a fuckin contractor from the goddamn ‘society pages’?” Joel bristles at his brother’s amusement with an unwavering scowl.
Tommy stares right back, but the playful nature of his expression is unmarred. “Most men won’t Joel - but their wives will.” Tommy’s salacious grin is damn near wider than Joel’s ever seen. Christ, he’s loving this.
“You gotta be kiddin’ me,” Joel says plainly, rolling his eyes.
“Come on brother, think about it - plenty of busy men in this city with bored housewives in need of a project. He tosses her a few thousand to redo the dining room - well who’s gonna do the job? She hasn’t got a clue where to begin and then BOOM! She sees the list of Austin’s Most Eligible Bachelors in the paper - where she finds a photo of the distinguished CEO and senior founder of Miller Construction—”
“Senior, seriously?,” Joel deadpans at him. Tommy ignores him, continuing to wax poetic.
“And can’t help but wonder if the rest of his staff is as dashing as he appears to be,”
“Flattery’s cheap Tommy.”
“Of course then she meets with me and the deal is sealed.” Tommy smiles smugly now that his story is complete.
“Boy can you paint a picture,” responds Joel, rolling his eyes at his brother’s antics. “So you wanna parade me around like a two-bit hooker, huh?
“Whaddya say — can I give ‘em a call?”
“If you’re so hell-bent on ‘marketing’ why don’t you do it?” Joel says flippantly.
“Well I’m not a bachelor anymore, am I?,” he grins brightly at him. This time, it’s sincere.
“Don’t break your arm pattin' yourself on the back, Tommy. Maria mighta said yes, but there ain’t a ring on your finger yet. She’s still got a few months to wise up,” Joel challenges, his tone playful.
Tommy glares at him, but then gives a sobered nod. “You’re right about that. I know I’m a lucky fucker, and I’m not interested in testing that luck - even for a charity auction. Sorry to the dogs, or the food bank or — is it old people?”
“Hell bent on it, and don’t even know what it’s for? Christ - it’s a Make-A-Wish thing Tommy, damn,” Joel replies, looking bewildered at his brother’s callous and cavalier response.
“And isn’t your attention and concern for the bigger picture just what they need in volunteers?” Tommy retorts, expression still smug but eyes hopeful. “What, ‘s it gonna kill you to go out for once? It’ll be a formality at worst and maybe even a good time if you loosen up a bit.”
“I can think of a number of other ‘worsts’ than a formality,” Joel muses
“You’re gentleman enough to handle it just fine,” Tommy continues.
It has been quite a while since Joel’s been out of his house for much other than work or routine, and even longer since he’s been out with anyone other than Tommy, Maria, and the guys from work here and there. He’ll admit, he hasn’t been dealing with an empty nest very well. He’s done a pretty terrible job of keeping busy since he dropped Sarah off at school back in the fall. She’d gotten in exactly where she’d hoped, and made friends fast - for this he was over the moon - but he misses her like crazy. He’s been swimming back and forth in swelling pride and stabbing grief since September, ecstatic and aching all at once. He knew Tommy’s intentions were relatively pure, business interest aside. He knows they’ve been worried about him for a couple of months now - they haven’t exactly been subtle — they’d started having him over for dinner damn near once a week.
This newfound hobby of Tommy’s, cooking like a grown-up, had become the ruse en vogue for getting Joel out of his house. As Maria’s caseload grew at the law firm, Tommy wanted to make sure she had a real meal to eat when she finally got home — so he started cooking. Joel had to admit it was real sweet, watching his brother dive headfirst into learning a new skill just to take care of his bride-to-be. He claimed it only made sense with his far more flexible schedule, but Joel knew it made Tommy proud to be able to do this for her, and the very fact he wanted to made Joel proud as well.
Once Sarah left for school, however, Tommy quickly discovered his brother’s less-than-satisfactory habits of microwave dinners or forgetting to eat in general. He was a fair chef in his own right once upon a time, but without his little girl there to feed, bothering to make a balanced meal fell by the wayside. Joanna, a kindly woman in her seventies, had been one of the first to notice the change in Joel’s demeanor and the drawn nature of his features. Not much younger than the boys’ mother would be today, Joanna worked at the front desk of Miller Construction, greeting clients with a maternal warmth that, Tommy had to admit, was in part strategic. Disarm a client while they wait with a smile and you’d be able to pry open their hearts and their pockets.
Joanna was not unaware of the role she played in this game, though she did not approve. She’d informed Tommy of her concern for Joel, and the regular dinner invitations followed suit. This, accompanied with Joanna’s tugging Joel along to a nearby diner for lunch a couple of times a week in November had practically pulled Joel through the fall slump and into the new year. The holiday visits home from Sarah had helped a great deal, as well.
Joel wasn’t blind to his friends and family’s kahoots to help him through this patch. Though he sometimes grudgingly obliged to Joanna’s pestering him out the door because she hadn’t “seen you eat a bite all day. Four cups of black coffee don’t count, and you know it. Up!,” or Tommy’s employing Maria to send a text herself inviting him to dinner after he’d tried and simply received the finger, he was grateful for their efforts and care. Sarah was too, but he didn’t need to know that. Those lunchtime diner visits soon turned into breakfasts — a preemptive measure on Joanna’s part to add some time out in public to Joel’s routine of home — office — work site — home. Eventually she’d pavolv-ed him into it, and Joel was at the diner for coffee, breakfast, and one of the only physical newspapers left in existence every Monday, Wednesday, and Friday, at first following behind Joanna and eventually on his own.
Joanna had been with the Miller brothers since the business was far smaller, just a few years after its inception, when they started needing a receptionist/secretary/assistant, just someone who knew how to manage their slowly growing demand. She’d been a friend of their mother’s and had taken up some of the slack when she’d passed, grieving alongside her friend’s sons and looking after them in her wake. She’d been one of the only reasons Joel and Tommy had been able to build the tiny Miller Bros. into its current position as Miller Construction, multi-million-dollar contracting firm, and the largest in the Austin Metro area. Joel’s practical thinking and creativity combined with Tommy’s ambition and idealistic hopes of grandeur got them into successful meetings with investors that Joanna quietly set up via her husband’s business contacts. Their vision reminded her so much of their mother’s optimism she couldn’t help herself. She’d keep an eye on Sarah when Joel needed and ensured they were taken care of in the moments they would have needed their mother around.
As the boys’ surrogate mother figure and Sarah’s Aunt Jo, it came as no surprise that amid Joel’s season of empty-nested loneliness Joanna had begun encouraging him to “get back out there” and claimed that she “won’t be around forever” and “would like to see him settled before I go.” Classic maternal guilt-tripping, and Joel told her each time that he hears 70 is the new 50. She told him to try that again in a few years when he hits the real 50.
Truth of the matter was, Joel had been alone for a long time. He’d seen people on and off while Sarah was growing up, but it was a rare occasion, and no fling had ever lasted more than a couple of months. With Sarah at home, it never mattered much to Joel — he had someone to care for who was the best company he’d ever had right in front of him. She’d needed him a little less as she’d grown up, but he always had a purpose.
Joel was a natural-born caretaker — between brotherhood and fatherhood, he took to it like a tadpole to water. With Sarah away at school and his little brother engaged, however, he couldn’t figure out where to put all that love, and so it crackled into grief like a blackening candle wick, blooming into a flower of ash that nestled in his chest. The cloud of soot hovered around him for a while as he went through the motions of his everyday. Tommy, Maria, and Joanna all wanted to see him find his way again, as did Sarah when she received honest reports from her family members after some prodding. He always put on his biggest smile for her, never wanting her to worry, but she could see something hurting in his eyes, just below the surface.
While it may have been blatantly out of his comfort zone, Tommy and Joanna jumped at the opportunity to convince Joel when the Most Eligible Bachelors’ Auction came knocking. He needed something to disrupt his routine, with the added bonus of his coming out into the social scene like a plaid-clad debutante with a few extra crow’s feet.
After rolling the last few months’ events around in his mind for a couple of minutes while Tommy answers a phone call, Joel is broken from his reverie. Tommy’s standing in front of him again, waving a hand back and forth.
“Hey ground control - you with me?,” he asks before Joel’s eyes focus on him once again. “Can I give em a call?,” and this time Joel notices the concern in Tommy’s eyes as his joking facade flickers with hope. It’s more than just publicity, and he owes it to them to give it a shot.
Joel releases a measured sigh, relenting. “Can’t believe I’m saying this but sure, fuck it. Call ‘em back,” he says rolling his eyes, resigning himself to whatever nonsense his participation will entail. He reminds himself it’s for charity, and returns to his computer, refocusing on his work as Tommy darts out of his office to return to his own, reporting his success to Joanna along the way.
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You got lucky with this job at Henrietta’s, with its flexible hours and fairly livable wage, you had time to settle into your new place and get to know the city. You spend your off days wandering around, doing research on local schools and prepping your applications for summer school and the new year.
Never had you pictured yourself leaving students mid-year, and having to do it hurt like hell. You missed the kids you left behind every day, but when a friend caught wind of an acquaintance needing a subletter for a little studio within your price range, you didn’t have much of a choice. You needed to take up the lease starting in January, or you’d be starting over at square one. It had been a long time coming, this encroaching need to run and start over somewhere new. Staying in your hometown was no longer an option — work may have been a saving grace, but the other areas of your life were suffering. You knew healing couldn’t begin without separation. You needed to be far away from everything — it was the only way you could picture trying to feel whole again. Grad school had ended the previous year, so you fled.
With each mile you put between you and your family, you started to feel like your lungs could fully inflate once again. The oppressive air of scrutiny and memory that swam around you at home dropped off piece by piece with each passing mile marker. You’d put a few states between yourself and your parents once it was all said and done, and while it was scary, starting from scratch all over again, it was invigorating. You’d done it at eighteen when you left for college, you could damn well do it again with eight years’ more life experience under your belt.
You’d walked into the diner on your second day in the city. You had some money saved up from time living at home, but knew it would dwindle quickly with rent to pay and no salary coming in on the regular. You would need something to keep busy and pay for necessities until the end of the spring semester. When Diane, the manager caught sight of you, bright-eyed and looking like a deer in headlights, she welcomed you with a warmth you’d only read about in books. She interviewed you then and there and offered you a job on the spot, waiting tables on the breakfast and lunch shifts at least four days a week. She told you your “sweet smile and wide-eyed look will do wonders for you in tips, precious!” You think it’s probably just teacher face you can’t shake, and hope she’s right — maybe it could do you some favors until you get back in the classroom where you belong.
Diane’s rounded face was accentuated with wonderfully deep crow’s feet and smile lines that suggested a lifetime of sharing this warmth, and her dark hair streaked with gray around her hairline and temples rested atop her head in a frazzled bun. She made you comfortable out the gate, and had set you up with a uniform immediately. More aptly, she handed you a t-shirt and an apron to go over your leggings. You were thankful for the relaxed dress code, knowing plenty of other establishments required a much more specific ensemble. Once you’d changed she introduced you to your shift lead, Reggie, and the line-cook-on-duty, Tony, patting you comfortingly on the shoulder and insisting they welcome you, hoping to keep you around to solve their persistent staffing issue.
While Diane was quite a bit older than you, somewhere in her mid-fifties, Reggie and Tony were younger, floating between mid-thirties and early forties, if you had to guess. Reggie was a slim black man you’d put in his thirties, and he greeted you with a smile and an exclamation that he was more than ready to gossip ad nauseum with someone so much closer to his age. He’d been the one to fill you in on Diane’s immediate taking to you, letting you know with little ambiguity that you were just a few years younger than Diane’s daughter, who had moved out of the city about a year ago, and that you favored her to boot. Reggie had called this particular gossip session your orientation.
“Don’t get me wrong honey, Diane’s a sweetheart. But never have I seen her offer a position on the spot. I think having you here may do her some good,” he’d said, before turning to fill you in on Tony the line cook. “Yeah Tony’s hot, but he chain smokes like a chimney and doesn’t care at all when I ask him to keep his second hand smoke to himself on the days I have a performance!,” he shouted pointedly at Tony, who only looked up long enough to give Reggie the finger and wink at you. Tony was a muscular Italian guy in his forties with tattoos of a sort that didn’t quite match up with the gold chain and cross pendant hanging around his neck. When your eyes went wide at the wink, Reggie giggled a bit and leaned toward you. “Don’t worry, Tony’s a little sleazy but harmless. He’ll hit on anything in a skirt, but as soon as you tell him you aren’t interested he’ll back off and won’t bring it up again. He’s a good guy, but don’t tell him I said that.”
Over the course of your shift you discovered that Diane’s been at Henrietta’s for fifteen years, Reggie is a drag queen and lounge singer by the name of Wizz Tiria at a few different clubs around town, and Tony has a few other business ventures he mentions on and off (the details of which he keeps to himself), but never misses taking his Mom to church on Sundays. You share a good bit about yourself as well in exchange — what brought you to Austin, why now, and where you may go from here. It doesn’t take long for you to make yourself at home among this eclectic little bunch, and for the first time in a really, really long time, you’re content with the peaceful monotony of these early winter days.
_______________________________________________
It’s a brisk February morning when you walk into the diner for your shift. You’ve spent the last month working in the cozy little greasy spoon, so you’re still getting to know the regulars, but you’ve caught on pretty quick. You’ve been working the Tuesday, Thursday, and weekend shifts, but when Diane loses another server, you’re eager to pick up the slack — extra pocket change and keep your mind busy. The company’s pretty good too. Thus, you find yourself walking into the diner at 7 AM on a Wednesday morning with a hoodie over your t-shirt and a scarf to ward off more of the wind cutting into your cheeks. You head to the staff room to remove your hoodie and don your apron and emerge, finding the diner a bit colder than it had been up to this point. You’d kept a light jacket or a cardigan on you previously, but today’s need for something heavier led you to selecting a favorite hoodie to throw over your work t-shirt — which you didn’t quite think through until you came into the dining room and felt a chil run up your spine. Diane catches sight of you before you can still yourself.
“Sweetie, what on earth fo you think you’re doing?,” she asks like you’ve done something obviously egregious.
“Huh? What is it?,” you ask innocently, but you know the answer. She can probably see the goosebumps you feel rising on your arms.
“You need somethin’ on under that, you’re gonna freeze in here today!,” she chastises.
“Yeah, I brought my hoodie, but forgot I’d be taking it off. It’s not so bad in here, I’ll be alright,’ you tell her reassuringly.
“Absolutely not. Wait, hold on a second - REGGIE! We got any more o’ those long sleeve souvenir shirts in the case?!” she hollers after him.
“Hold awn!,” he hollers back, Southern twang taking center stage when he yells, just like the rest of them. After a few seconds he emerges with a few in hand. “Got a few left. Ugly as hell, probably why they’re still here. Watcha need ‘em for?”
“Sweetie, go on and change into that before the rush starts. Not the staff shirt, but the branding’ll be fine in case Jason drops by,” she says, rolling her eyes. She pats you on the shoulder, nudging you toward Reggie to take one of the shirts. They’re bright green with a gaudy design on them that makes you laugh when he hands it to you. Jason’s the owner of Henrietta’s, and so you’ve heard, the bane of Diane’s existence. You’ve only heard tale of this rotten Jason thus far, never quite laying eyes on the mythical beast. You really hope today in this goofy shirt isn’t the day you do.
You return to the dining room a few minutes later clad in the neon green monstrosity, tugging at it in a futile effort to make it look better. “Happy now, Diane?!,” you holler as you enter, only to find her standing directly in front of you at the hostess stand, face to face with a man you’d never seen in here before — who you almost run right into, not looking where you’re going. He’s tall and broad with dark brown curls laced with grey streaks, and gray patches in the short beard that frames his jaw. He catches you when you nearly bump right into him, and you look up to meet the deepest brown eyes you’ve ever encountered. Your cheeks go red when you realize what you’ve done.
“Whoa there,” he says, smiling down at you as you stutter out an apology. “It’s alright, no harm done,” he responds, voice gentle but deep. It’s true, he didn’t even budge when he caught you, and you’re fairly certain if you’d fallen, the outcome would’ve been the same.
“Sorry about that Joel. C’mon, your table’s ready,” she says, patting Joel’s arm and leading him forward, not before turning back to you and saying, “Certainly am. Now go grab some coffee for Table 7 for me, will ya sweetie?” with a smile. You’d just run almost smack into a customer, and she wasn’t upset with you or anything. You shouldn’t be surprised, that’s just Diane, but you’re used to much larger reactions to small mistakes. You just nodded and breathed a sigh of relief, but your eyes are drawn once again to the man she’s leading away. He’s looking back at you with a smile that sends a shiver down your spine, one you’re certain has nothing to do with the chill in the air this time. He’s wearing a plaid button-down and a utility jacket, with cheeks and a nose tinged pink from the cold. You tear your eyes away anxiously and head for the coffee pot.
You’ve got your hand around the decaf pot, pouring another cup for the regular at the bar counter, when your eyes find Table 7, your next destination. You see the man, Joel, Diane had called him, with his back to you, facing out the window, newspaper in hand. You steel yourself once again, switch coffee pots, and head for his table.
You approach from the side, hoping not to spook him as he’s engrossed in the paper he has in hand. Christ, when was the last time you saw a physical newspaper? It’s kinda cute, you think, seeing someone reading one on a cold morning with a cup of coffee. So picturesque. Especially someone as handsome as he is, and you find yourself staring at his broad shoulders and dark curls again before he looks up from his reading.
“Hey,” you start, a little shaky, “sorry again, about before. Don’t know what I was doing, not looking where I was going,” you smile a little, shaking your head at your mishap.
“Really, it’s fine. You seemed, uh, preoccupied,” he says, looking down at the offending design on the tshirt you’re wearing, before looking back up at you. “It’s certainly a change from the regular uniform, huh?” he says, smiling at you. The way his eyes crinkle as he does plants a warmth in your chest you aren’t expecting. It’s been so long since you felt it, it’s almost unfamiliar. Your cheeks warm as you smile back at him, hoping it comes off as embarrassment from your wardrobe rather than bashful attraction. You’re about to tell him it’s certainly not a permanent solution, when he speaks again. “So, Sweetie, huh? Haven’t seen you around before — that what they call you in here?” he questions, smirk playing at his lips.
You laugh in response and introduce yourself, and tell him this isn’t your normal shift, but you’ll probably be around for it moving forward. You take his breakfast order, and tell him you’ll let him get back to his paper.
You don’t converse much more when you bring Joel his breakfast, just quiet thanks when you refill his coffee cup. He looks so peaceful, you almost hate to interrupt each time. You ask Reggie about him when you both have a minute behind the counter.
“Yep, that’s Joel. Gorgeous, isn’t he? Started coming in a few months back with an older lady, then more regularly by himself. She’s with him once in a while, kinda seems like a mom vibe, but she doesn’t look like him. Anyway, I think he works construction or something, always coming in with those boots on looking like a lumberjack,” Reggie says flippantly. “Heard from the older lady one day when he was in the bathroom — his daughter went to college back in the fall, they’ve been trying to get him out ever since,” he said, looking sympathetic at the thought.
You feel your heart do a little squeeze at this newfound tidbit. A fresh empty nester. You know how hard it’s been for Diane, so much she’s taken to parenting the staff in her daughter’s stead. Staring at Joel’s back as his head is bowed reading the paper, you begin wondering more and more about him. His daughter’s probably around eighteen, so how old is he? You’d guess he isn’t married, and you didn’t see a ring. Who is he? Why does he come here to read his paper each day? And most importantly — how soon can you find out the answers to these questions? You don’t want to ambush him at all and scare him off, but you’re drawn to him, and so very curious.
Meanwhile, Joel is stealing glances at your reflection in the diner window in front of him, watching you laugh with Reggie and the customers at the bar, smiling sweetly when someone makes a request of you. He needs to get out of there before he starts feeling creepy, he thinks. He rises and walks to the counter to settle his bill with Reggie at the cash register, glancing at you when he does so, futilely trying to balance showing interest and being weird. He leaves a nice tip in the jar for all of you to share, but just before he turns to go, he looks back at you, locking eyes.
“Oh uh, Sweetie?,” he says, smirk on his face. He looks almost bashful when he speaks next, like he’s working up the courage. “Glad you’re picking up. Look forward to seein’ you again,” he smiles. The look on his face when he says it is so sincere, you could melt on the spot. He was nervous about his joke, you could tell, but recovered when you laughed in reply.
“Looking forward to it too, Joel. Enjoy your day,” you say, smiling wide in return. He gives a little wave to everyone before grinnig down at his shoes and walking out of the diner into the crisp February air. Your eyes follow him out to the pick-up he hops into, before looking back over to Reggie and Tony, staring at you devilishly.
“And I’m looking forward to seeing this story unravel,” says Reggie, looking over at Tony and grinning, like something juicy has just unfolded before their eyes. The two are laughing while you smile and wave them off, wiping down the counter. Diane emerges from the office at the sound of their hearty laughter, reading glasses slipping down her nose, notepad in hand, and stares back at the three of you.
“What’d I miss?!,” she asks. You’re smiling too much to respond with anything genuine, so you return to your wiping, and let Reggie take the lead.
#joel miller fluff#joel miller x f!reader#joel miller fic#joel miller fanfiction#joel miller x reader#tlou fanfiction#joel miller x female reader#joel tlou#no outbreak!joel miller#no outbreak au#au!joel miller#CEO!joel#waitress!reader#this is it this is the multi-month AU in development#i could write more than two pages for months#then i wrote 4k words in 7 straight hours#age gap love#joel miller x you#tlou hbo#joel the last of us#joel x reader#joel miller#joel miller angst#joel miller fluff crusade
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hi it's me the person from like a week ago who's writing that college paper about f1 i was gonna respond and then i immediately forgot lol. the paper is on the different media strategies and narratives of the fia, teams, drivers, gp locations, etc, and how they interact with each other. and also how the ways liberty media and the fia are marketing the sport and drawing in new fans is actually alienating people and suppressing the authenticity of the sport. especially post drive to survive.
i'm a comms major lol i am a massive public relations nerd
also a couple questions: idk how well versed you are in business stuff but how would you say f1 has changed its branding, especially pre liberty media to now? and how were drivers marketed before the era of portraying them as like,, pop stars? when was that shift? also if you have any specific examples (or places i could find examples) related to that stuff or sexism in f1 or just how f1 tries to control the narrative i would appreciate it because jesus christ the lack of research is terrible
ok dump over the essays not due for another like 3 weeks but when its done i can send it to you if you want to read it :)
aaaaa this got lost in my ask box i hope i’m not too late posting it :/ unfortunately i have no real sources for you. i know the shift was post drive to survive, but i think it also depends on the country because like f1 hasn’t really been a huge Thing in the us, but like ferrari has been italys second religion for years. so it might make sense if you focused it on a country. like in the time since dts first released they added two more us gps: miami (2022) and las vegas (2023). i know there’s a lot of british bias, especially by sky sports and sometimes in the penalties as well. i think fernando alonso called that out this year (?) and max also usually mentions it a few times (at brazil this year he definitely called out the british press) i know there’s also interviews of drivers saying post dts people recognized them way more (maybe this was daniel? or lando?) but some of them really like it (daniel) and some of them don’t (like max) you could also play the angle from social media, like george used to i know at least run his own twitter way back in the day (might have been pre f1 but i think he was still running it loosely in 2019 or at least tweeting himself) and now he doesn’t really touch social media At All cause of the comments he gets. lando used to run most of his own social media also until i think like 2020? 2021? (as in i don’t think he had a social media team) before he passed it off to someone else, though i know he still goes on for sure. i think a lot of them definitely cleaned up their media presence post dts (like lewis was certainly a pr nightmare at one point earlier in his career which a lot of people don’t realize or remember and we’re not even going to talk about fernando alonso). the sport has gotten more tame for sure over the years, they used to get away with doing and saying way more but that could also just be a general cultural shift, there’s also i know pockets of people who are like oh this sport used to be so respectful and manly and blah blah blah and like. there’s photos of michael schumacher at a party in a wedding dress. david coulthard used to pretend to kiss his teammates on the lips in front of the cameras. as for sexism, there have been female drivers before, usually only doing short stints. i know susie wolff has talked about this with the f1 academy how pretty much only lewis consistently shows up to support it. i think max (?) said earlier this year that academy is great but if they want them to make it to f1 they need to give them faster cars. there’s also the whole horner fiasco from earlier this year.
idk if any of this is useful. or if you’ve already turned in your paper. in any case, good luck :)
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that's why I'm so confused ab how i feel towards this scene.
1) the only ppl who know jinx was ab to kill herself was us, the audience. jinx has little to no sense of self-preservation in s1, in the eyes of Vi she's reckless, but she haven't mentioned killing herself of made a movement like that as far as Vi knows. she had made the movement accepting death but not having death by her own hands, which are different things. so in some way, yes, there's reason for Vi taking that as Jinx saying "go and be happy and I'm going away". Vi's reaction, in my interpretation, is about her sister going away for good, as far as she knows, but not killing herself. hell, I'm not gonna lie, i wasn't immediately thinking she was talking about killing herself either. so it's so fucking annoying the ppl who are seriously saying that "Vi let her sister to kill herself" bc it's a matter of what the characters know (it's s1ep3 finale all over again and somehow y'all still put the blame on Vi entirely) and could/couldn't do (we have no way to know this was 5min later as far as we know it could've been 1h later)
2) what i don't enjoy is the lack of enough conversation between Cait and Vi. bc yes, it's not about singleminded trying to get Jinx anymore, Caitlyn is saying she's not there anymore, she's done with Jinx for good. that's implied/clear enough. what it's not clear is how the fuck did she just let a terrible enough situation become worse and just goes "well i was mourning". of course you were - but so MOST PPL AROUND ZAUN FOR DECADES. the writing here is shallow. it's not only a matter of what Caitlyn did, it's about what Caitlyn allowed to make worse. it didn't start with her and it won't finish with her, and season 1 makes it clear that Vi knows this well enough to let herself grow more and more fond of Caitlyn, while holding accountable the fact that the ppl currently leading Piltover aren't trying to do enough. they had a point and they ignored it in order to make the issue of Caitlyn seem less than it actually is.
3) finally, if this wasn't happening inside a fucking prison cell i would be way less thorned. sorry, you're (the writers) telling me this is better than, idk on Caitlyn's bed after a scene of them both maybe having a shower together while Caitlyn washes off the dry blood in Vi's wounds, clean her hurt knuckles? there's the oil and water/water and blood imagery right there, and y'all just decided to throw that out of the window?
anyway, stop blaming Vi for what she didn't know and/or couldn't do. and the writers dismissed Vi's trauma and Caitlyn's action's real impact.
The sex scene could only happen after these conditions:
1) Jinx telling Vi she deserves to be happy with Caitlyn
2) Caitlyn letting go of her singleminded mission to capture/punish Jinx
Vi as a character has ALWAYS been torn by the division between Jinx and Caitlyn. The narrative has always demanded that she choose only of them and she has always refused. Always loving both of them, always trying to keep both of them in her life.
But after those scenes, the two loves of her life, the two halves of her heart weren’t pulling her in different directions anymore. Now both of them were leading her to the same destination: allowing herself happiness.
#arcane#arcane s2 spoilers#arcane season 2 spoilers#arcane spoilers#vi arcane#jinx arcane#caitlyn kiramman#caitvi#piltover's finest#violyn#arcane season two#arcane season 2
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Omfgffggff I js found u through the nerd guy fic and I'm obsessed!!!
Ik we are all not so sane here so,,,
If I can request a silly rebellious reader and stepdad punishing the reader for hanging out with good for nothing guy friends with skimpy outfits
:3 Thanks!!! ( You don't need to do ... this is straight up crazy ik lol )
Author’s note: AHH HELLOOO IM SO HAPPY!!! AND OFC SORRY FOR MAKING YOU WAIT!
Content below: use of y/n, AFAB reader, brat taming, punishment, use of nicknames such as babygirl, pet, cheating?, stepcest, minor writing smut, bratty reader, cigars, reader is 18+, dubcon.
Proceed to read..
“Ugh i told you, pick me up tomorrow. My stepdad is coming and i wanna act long enough so i can take some money from him. Then you and cain and me can have some fun! You bring the alcohol!” You giggle as you lay down in your very pink and girly room. The teddy bear your stepfather gave you for your birthday just slumping onto your pillows
You giggle as your best friend starts to ramble about how fun tomorrow will be and starts to ask the real questions “your stepdad is hot! Not gonna lie, i mean! Hes a silver fox!” She squeals as you gag “yuck no! Live with him for a day and you’ll see how controlling and bossy he is” you mumble.
The laptop was still on video call as you roll around on your bed. You sigh as suddenly you hear a doorbell “shit! Be right back!” You yell and slam your laptop closed.
Your feet scramble to the door and open the wood separating you and your money machine.
“Daddy! Welcome home” you giggle and hug him. Ugh disgusting…he smells like his cologne and smoke. He looks at you with disinterest and lets out a low hum. His eyes looking at your perked nipples from your lack of bra.
“Have you been studying? As i told you? I gave you two weeks” he says, pulling away from the hug. What the fuck? Does he have a stick up his ass or something?
Oh yeah about that “ah… yup!” You say with a lopsided grin, batting your eyelashes at the older man. He seems to see right through you but you dont really care, all you need is a few hours and his money and then you can meet your friends-
“Yeah? Ill be testing you tonight.” He says bluntly and starts to head to the kitchen to get dinner for himself.
“Well… im heading out cain and nicole” you say, a little more happily then you mean to. He takes out a cigar and looks at you dead in the eyes. “No.” He states bluntly “wearing a skirt that short? Thigh highs? And what is this..” he comes closer to you your chest almost just almost reaching his. He pinches at your left nipple “a flimsy piece of cloth, that you little ones call a top.”
You yelp and cover your chest “why the hell were you looking?”
“Im your father, and you are not going out like that, with your so called boyfriend who only wants you for your body” he states. Grabbing the back of your top like a cat would.
He goes to his office and throws you on the chair and locks the door
“Question one, look at the fucking paper. A, B, C or D?” He loosens his tie and undoes his pants. Sitting you on his lap “the faster you finish the faster ill let you go” he says putting his cigar down.
“Fuck! I dont know? B?” You say, you feel something warm against your cunt. You unconsciously grind on the feeling “bad girl” he says as he pulls your panties aside and shoves the tip inside. You feel the slight burn and you tear up. Sick motherfucker is gonna rape you?
He grabs your waist and shoves everything inside in one go. No lube no nothing. Just raw fucking cock.
You yell and cry “fuck you! You sick piece of shit” you attempt to get off his lap when he pushes you on your chest. His heavy balls against your clit.
“Its okay babygirl.. you dont need to use your smooth brain anymore” he whispers in your ear. Slowly moving in and out of you “you can be my personal pet from now on” his fingers gently rubbing circles on your clit. You moan gently, your eyes tearing up at the smell of your stepdad the one you used to love but now.. you’re not sure anymore
“Daddy…d-daddy” you mumble dumbly, his cock slipping in and out of you. Your feet barely touch the floor “im sorry baby, this is your punishment” he says before his pace becomes faster and faster. You squeal and try to hold on to him. Your pussy squelches and pulses. Your ass connecting to his hips.
“D-daddy!” You cry. The swirls on your clit becoming faster yet precise “becoming a dumb little girl already? Poor thing… must have been so pent up” he coos, your brain is turning into mush as your legs shake from the pounding. Your cunny fluttering around him, be groans “ah fuck…”
His hand that was once on your clit, now on your nipple. Tweaking them just painful enough for you to keep your sanity in check. “Need a new piercing on your nipples now. Maybe my initials?” He teases.
“I-im gonna cum” you manage to mumble out. The wet skin slapping is making your brain fuzzy “daddy.. i need your cum” you say your tongue lolling out, awaiting his tongue.
He smirks at your now dumb form and gives a few more thrusts but pulls out at the last second.
“Maybe after you get the questions right” he says his gentle smile making you feel warmer.
(SORRY THIS IS BAD ILL WORK ON IT BETTER SOON ENOUGH, I WAS MEANT TO PUT THIS IS DRAFTS BUT ACCIDENTALLY POSTED IT)
#yandere male x reader#yandere oc smut#yandere oc x reader#yandere male x reader smut#yandere oc x reader smut#yandere smut#yandere stepdad
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What are your thoughts on poly coven and if you do have have any what would the dynamic be?
You folks really want that Agatha All Along fic about all the different dynamics, don't you? 😂😂😂 (Referencing this ask--although I suppose I have no way of knowing whether this is the same anon. Thank you for the ask regardless!)
I enjoy poly coven, although I haven't read much of it! In my mind, there are two general ways to approach this: one where Billy functions as their non-romantic glue (the Billy-has-seven-moms approach) and one (more interesting imo) where we nix Billy altogether and let it be a true dumpster fire.
Billy Has Seven Moms:
The single thing they all agree on (no one believes Agatha when she equivocates, and Rio doesn't snarl about it, which is as close to agreement as they'll get) is that the kid comes first.
Agatha and Jen both provide a practical kind of mentorship: technical magical study, potion-making, spells. They snark at each other during lessons ("What happened to 'presenting a united front'?" says Agatha) and if Jen doesn't back off, Alice, Billy, or Lilia step in to stop it from going all the way downhill. Agatha and Jen fuck it out later.
Lilia mentors Billy in history, tarot, and witch culture--all the soft skills that Agatha and Jen aren't proficient in. She enjoys the quiet respect that all of the coven, but especially Billy and Alice, holds for her. She and Alice trade off nights cooking; Lilia's go-to recipes are old Sicilian favorites.
Alice is Billy's Normal Stable Person (TM), a fact that at one point sends Alice into a panic spiral that Agatha and Jen have to drag her out of. She's the one Billy comes to when he needs someone who understands what it's like to be a kid on your own--when he's having a tough time with someone else in the coven, when he's feeling overwhelmed by the sheer number of mothers in his life. Alice teaches him guitar, and then, very hesitantly, protection spells passed down to her from Lorna.
Rio mopes around like a disgruntled housecat, never quite looking at Billy. The only time she does is when Billy announces he wants to make a Sharon Davis memorial garden. She doesn't help, of course, not in any way that Billy sees. But she does watch.
Of course, this well-oiled mentorship program works only as long as Billy is with them on the timeshare schedule. As soon as he's gone, it's like a ghost house with five roommates who hate each other's guts. If they still have separate places of residence, they all leave (except for the times when Jen is so annoyed with Agatha they bang first). If they actually do live in the same house, they all go into their separate rooms.
Then they seek each other out in pairs or trios, depending on what they want. Alice and Jen seek each other out when they want a normal date night; Rio seeks Lilia when she wants to talk shop about the old days; Agatha seeks Alice when it's been a hard day and she wants someone to be quiet about it. (Although let's be real: if Agatha's seeking someone out, it's also usually to fuck.)
Sometimes these pairs have a good time together; other times it turns into a fight that someone else cleans up. Lilia keeps count.
The only time the whole coven joins together sans Billy is when there's a threat. Usually to Agatha. Sometimes (futilely) to Rio. It always ends in massive property damage and murder, and there's an 80% chance the five of them have messy wow-we're-all-still-our-version-of-alive-sex afterward.
Agatha makes lots of divorce jokes.
No Billy, Just Chaos:
It's worse.
You know, I'm not even gonna bulletpoint this out because it's slowly growing into its own fic idea, but--in a poly coven where there's no Billy, everything happens a lot quicker and dirtier. (This is also because it veers wildly off-canon, and we're dealing with these characters before they've arced out. You know, the nasty, messy versions of them.)
Of course there's still got to be something forcing them together--soulmarks! Billy dies in episode 4 and leaves them in a crumbling Road illusion! The Salem Seven invade Westview and they all pick the same hiding spot!--but the thing keeping them together would not then be a kid. It would not be someone with a good heart they all care about. It would be one of Agatha's freakishly charismatic cons, utter fear, or a combination of both. Thus, everyone would spiral toward their most feral selves fast.
To wit: Jen and Agatha skip straight to the hate sex, Rio gets amused and jealous and jumps in. Alice, having no kid to protect, focuses her efforts on Lilia (the coven's elder) and Agatha (the coven's leader). This brings Alice directly into the snare that is Rio/Agatha/Jen, becoming--if we're being kind--their right hand and--if we're being truthful--their pet. Lilia considers herself above this weird fucked-up power tangle, but she and Rio have centuries of history, and Rio is almost as good as Agatha at annoying people into making bad decisions. It would be terrible. It would be glorious.
#agatha all along#agatha harkness#jennifer kale#alice wu gulliver#rio vidal#lilia calderu#ask#thanks for the ask anon!
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Hi! I love your work - it's been really helpful to me, especially your lessons on horror and depictions of violence.
You mentioned that there were some forms of violence that you'd feel uncomfortable seeing used against Black characters because of their historical context. I was wondering - were there any kinds of violence that you'd be uncomfortable seeing Black characters use against others? The reason I am asking is that the main characters of a project I am working on - two of whom are Black - are morally grey in a "cartoon villain" kind of way. They use a lot of exaggerated violence, but it's usually directed against even worse villains, and it's meant to be played for laughs. (If you know the band The Mechanisms, it's pretty similar in tone to their stuff.) One of the Black characters, E., is a high-profile art thief and assassin, while the other, B., is what would be called an "eco-terrorist" (I have problems with that term but that's beside the point) who's done stuff like blowing up oil pipelines and dams. Do you know of any similarities to real-life issues that I should be careful about when writing these characters?
Thank you so much!
Your premise sounds fine.
Personally, what's old to me is the Black Girl Bully, and that form of "social" violence, I guess. It feels like the reverse never really gets addressed; particularly the social violence of White Womanhood™. But anyway, we get it, you think the angry Black girls and women are so mean to the innocent, "just want what's better for everyone" white main character who plays as the savior. 🙄 I'm so sick of that. The writing is almost never done well enough, and even when it is, by then I still hate that they have to "soften up" from "being a threat" to work with the white character. It feels like a roundabout way of saying "be more palatable or you're a problem".
Though, tbh, if there was gonna be a Black villain, I personally would like to see it go whole hog. Like if you're gonna force me to uphold whiteness as the standard, I wanna see that villain be a VILLAIN, put them THREW IT. So I can't say that there's a level of violence I won't accept, so much as how are the characters being treated in that moment. Am I here to watch the poor nonblack characters that we coddle bc they're perfect fight against the evil, wicked dark-skinned Black lady, or am I watching the protagonists fight a good villain?
But that's fighting people's beliefs, too. Writing Superman with a Black Lex Luthor is going to generate different responses, despite the story being of the same quality with the same script.
Also, just regular stereotypes in general are to be avoided. As per usual, it's all about how you write your characters.
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You're like, the greatest Kenlynn shipper I know. You have any idea of why do Darius love Brooklynn if they're not going to be canon? That kind of plot is very common and Kenlynn already break up. So why? I know Brooklynn didn't wanted their relationship to end, but I don't see how they will keep going... You said something like "Darius learning how to deal with rejection is a mature theme they would bring here". But Kenji learning to let go wouldn't be a mature theme too? Or Kenlynn realizing it can't work is also a mature theme...
Hello, well, first things first thanks for the compliment 😭 (?)
So to adress your point, me saying that Darius's arc being about dealing with rejection (and his guilt) makes for a compelling storyline doesn't mean that I think the same can't be said for Kenji and Brooklynn.
That's why I wasn't even mad when they introduced the storyline in season one, because it was believable that Darius could fall in love with her and it was very in character for Brooklynn to be obsessed with an investigation to the point where she neglected Kenji, it made sense and was simply very good writing. So, yeah, coming into season 2 I was sure they were going to take the "kenji/brooklynn both realize they could never work" route and shove dinostar down our throats to build them up, because looking at the story as a media with a fandom, that was what seemed more likely.
But then there was the promotional material in which Brooklynn only wrote to Kenji, which made me really doubt my conviction. And then season 2.
I think I already listed pretty much everything that suggested, at least to me, that the writers were going for Kenlynn, or AT LEAST that dinostar would remain platonic.
I wouldn't have been mad if they had made dinostar canon (still possible), it was kind of expected since they had Darius fall in love with her. But season 2 suggests it's not the direction they're heading towards (according to me at least) and honestly, I'm glad.
I'm happy because they really stepped up the writing and character conflicts since jwcc, and to me having Brooklynn reciprocate his feelings would be REALLY questionnable writing at best and straight up fanservice at worse.
In universe Brooklynn has been with Kenji for 6 years. They have being a couple for far longer than they have ever been friends. And it was Kenji who broke up. And you want me to believe she would fall for her a guy she has always seen as her best friend only a week after her break up? 😭 Mind you, a best friend she only visited because she was still obsessed with her investigation, not because she wanted to see him (proof she was like that with everyone, her relationship with Kenji wasn't the problem, it was her).
My take on Darius's arc was basically me trying to understand where they were taking his character, why they had introduced this storyline in the first place if it wasn't gonna go "anywhere" as everyone puts it.
But that's the point, we're so obsessed with shipping that we basically forget that it's not all that makes a story, and IT SHOULDN'T BE.
Darius having this arc wouldn't have been in vain even if he doesn't end up with Brooklynn. It gave him his entire arc in season 1, with him being filled with grief and guilt over her death, and it also gave him his conflict with Kenji. It made his character compelling, relatable, interesting. Like, shipping isn't all that matters, whether they end up together or not it's such a compelling story, so why would they refrain for telling it simply because of fandom culture? And to me it's just a testament of how better the writing has gotten since jwcc. The characters no longer have one dimensional relationships/conflicts with each other but have real conflicts/problematics. I'm not only speaking in terms of shipping, but also other storylines. Sammy not speaking to her family, her and yaz struggling with their long-distance relationship, Ben's paranoia, Kenji loosing two of the two most important people in his life back to back, having a death wish, Brooklynn loosing a limb, being cut from all the people she loves for months...
It's clear the writers are putting the characters in very uncomfortable situations, like, death wish and the loss of a limb, please ???
So why would Darius be any different? Why would they refrain from tackling the subject of unrequited love, of messy feelings and confusing friendship with love?
I think that what I'm trying to say is that it's a mistake to look at jwct the same as jwcc/as a kids show cattering to the fans. They're clearly not writing storylines to please the fans, but want to tackle very real subjects, and treat their characters as real people and I respect them so much for that.
I'm gonna stop here because I feel like I'm repeating myself (which I totally am, I'm sure I already wrote that in my endless ramblings). Sorry if I got carried away 😂
And (because I feel like I need to say it) I could be TOTALLY wrong. I'm only making theories on my account, I don't know sh*t except from what's in the show, so it's totally possible dinostar will end up together making me look like a clown 😂
#camp cretaceous#jwcc#chaos theory#brooklynn#jwct#kenji kon#sammy gutierrez#yasmina fadoula#darius bowman#kenji#kenlynn#dinostar
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I meant the isekai x self-aware fic with the team that you would never fight. I love it and want to see a part 2 of it. (sorry if I worded my previous ask incorrectly and confused you into thinking I was talking about another fic!)
OH- Butterfly- be more specific next time. I got around 3 different self-aware crk au's going on and you ought to specify which one you're referring to. I'm gonna mix them up if you don't T T Anyways, part two coming right up
Previous part
The ball's in your court pt2
While the battle between the heroes and Shadow Milk cookie raged on, Y/N cookie was just chilling with the kids and watching from the side eating popcorn (From where? nobody knows). The fight was pretty much still a 50/50 battle since neither team was taking enough damage for defeat. When did Shadow Milk cookie become THIS resilient??? Oh well, provided you got the healers doing their job and everyone else is holding up it would be fine.
Gingerbrave: So...
Strawberry cookie: The baker, hm?...
Wizard cookie: I thought you'd be bigger...
Y/N cookie: the feeling is mutual. And take as much time as you need to come to terms with it.
Strawberry cookie: And those cookies- the ones you brought to fight. Are... they the really like the ones we know? As in- the white lily cookie and dark cacao cookie. I don't know who the other two are.
Y/N cookie: Yes and no. Unlike the cookies of this universe, these ones are solely brought in to fight the enemy on my command. And if they crumble it's not a permanent death. They'll always come back provided I choose to use them for battle again. And even if I don't, they're on standby. Though I don't exactly think I'll need to put any of them on the bench with how well the battle is going.
Y/N cookie looks back at the fight, which hasn't calmed down in the slightest. But at least they were slowly getting the upper hand. The three other cookies looked at each other before looking at the baker.
Wizard cookie: So you're saying that anyone you choose to fight for you can and will appear?
Y/N cookie: Yeah, but that'll probably only be possible once I beat this boss or they lose.
Gingerbrave: Wow! This is so cool! It's like some awesome video game in real life!
Y/N cookie:... riiiiiiiiiiiight......
Strawberry cookie: I have a question.
Y/N cookie: Ask away.
Strawberry cookie: Earlier you said something about... Elder Faerie crumbling?... I-is that really gonna happen?
Y/N cookie: Uhh
Wizard cookie: Oh so I wasn't the only one who heard that.
Y/N cookie: Well-
Gingerbrave: Wait- he's gonna crumble?! When?!
Y/N cookie: Ok just calm down so I can speak, geez!
All three cookies go silent, looking up at Y/N cookie with visible concern as they sigh.
Y/N cookie: So originally, he supposed to die. I'm not gonna go into too much detail cuz that's way too many spoilers but yeah, he dies. I was admittedly hoping it wouldn't come to that since a whole lot of dialogue was changed, but I guess there odds of the story changing were pretty low.
Gingerbrave: W-when does it happen?! Maybe we can stop it?!
Y/N cookie: Considering how long the fight's been going I'd say right about-
Just then there was a yell of pain from the battle grounds, causing all the cookies to look at the source. Surprise surprise, Elder faerie was dying.
Y/N cookie: Now...
The four went to the scene. (skipping the whole using the guardians strength part because it's gonna take forever for me to finish this story if I don't.)
Y/N cookie: Can't you heal him or something, Mystic flour cookie?
Mystic flour cookie: No.
Y/N cookie: Why not-
Mystic flour cookie: I'm not about to interfere with a canon event.
Y/N cookie: Ah- fair.
Burning Spice cookie: And so the old fool dies. And yet, I still feel nothing.
Y/N cookie: Wait is that a ref-
White Lily cookie: WHY ARE YOU GUYS SO NOCHALANT ABOUT THIS?! I JUST BECAME A GUARDIAN FOR TREES SAKE!
Moonflower Faerie: You'll get over it.
White Lily cookie: Wait- really?
Moonflower faerie: No- that's gonna haunt you for weeks to come, trust me.
White Lily cookie: oh-
Dark Cacao cookie (Dragon lord): Now, let us make haste and seal that wretched beast once and for all.
Y/N cookie: He's gonna be back in- like, Beast yeast episode 7
Burning spice + Mystic flour: What?-
Y/N cookie: Nothing- let's just go!
#crk#cookie run kingdom#cr kingdom#crk x reader#burning spice cookie#cookie run#mystic flour cookie#shadow milk cookie#white lily cookie#pure vanilla cooke#gingerbrave#strawberry cookie#wizard cookie#awakened dark cacao
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Bravo to you for choosing not to let Rem be forgiven so easily. Honestly I've never been a big fan of Rem as a character, sometimes her endless pandering and obsession with subaru just really annoys me instead, and I've never understood people looking at her doing all that and then saying “Wow that's so hot I'm so jealous of Subaru!”
As for the ones who want her deeds to be easily forgiven by everyone, my personal guess is that they all only care about her body and the unheathy way she forces herself to act like the perfect waifu just for Subaru's sake, but subconsciously they can't stand the shit she did either, so they secretly want their favorite waifu to be a perfect being without flaws. But to me, isn't it essential to love a character and accept their flaws as well? They did wrong things, but there's no doubt THEY did them anyway, and that is part of what makes them who they are. Another thing is that forgiveness has to be earned, we're not cruel, coldhearted, or closeminded for not forgiving someone who hurts us. So I too agree with that anon who thinks WHDAA cast need to to beat some sense into Subaru on way too forgiving and tolerating the people who have hurt/killed him.
But now that you've decided to do that, beware of those rabid Rem stans coming after you and I'm worried that their harassment goes overboard and affects your personal life
I will say — I believe that Rem and Subaru’s canon dynamic is one of the most intriguing and multifaceted dynamics in the entire series. Their parallels regarding their insecurities and family members, their mutually codependent tendencies, the way they run the risk of becoming each other’s perfect enablers, the genuine sense of love and affection that runs parallel to the unintentional toxicity fostered within their relationship — it’s all really interesting stuff. In fact, exploring their dynamic through the lens of outsiders (including amnesiac!Rem) finally getting to peer under the hood is one of the main reasons I wanted to write a react fic at all.
As for why people like her — honestly, I think it’s kinda easy to guess? She’s a very cutely designed anime girl, she’s incredibly well-voiced, her insecurities are genuinely relatable, she’s got a super awesome oni power-up transformation, her morning star lends itself to some of the best choreographed action scenes in the series (or at least Season 1), she appeals to the whole “submissive maid” aesthetic that she knows Subaru finds attractive (and that also appeals to the target demographic of Re:Zero specifically, let’s be real here) — and frankly, there are so many scenes in anime where characters we’re supposed to like do fucked up shit that it’s not difficult to just…gloss over the whole “tortured the mc for several hours” part of her character. It’s understandable, especially if you’re not an insane person who spends all their time hyperanalyzing the anime they’re a fan of like I am. I don’t think it’s really that far of a leap for her to develop such a massive following, she was basically designed to be as popular an anime waifu as physically possible.
But then, that clash can become…a little uncomfortable if you’re writing a story where “Rem tortures Subaru” is a major plotpoint, and if you don’t want to reevaluate their entire relationship, it makes sense to find a way to just — get the characters to move along, much like a lot of the irl audience does.
But I really like toxic characters and angst and complicated relationships and all that fun stuff, so that’s what I’m gonna focus on. —Also Rem is WORSE in the LN. Girl starts fantasizing about whisking Subaru away while he’s practically comatose from shock (second Arc 3 loop) and then also makes a comment like “even if he had tried to assault her in her sleep, she knew she never would have resisted” like GIRL??? The idea of not tapping that insane well of potential drama is ludicrous to me lmaoo— especially because I really don’t care about maintaining the status quo ;)
(Also frankly, anyone who would start seriously harassing me over whether or not I share their opinion about a fucking anime girl is too pathetic for me to care about. I honestly don’t think I’ll get that big of a response — especially not on Tumblr “Gay Website” Dot Com — but even if I do…I don’t care, lmao.)
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So I've encountered some WILD vague posting about the CCCC fandom and it's arguments about gore fics. I haven't directly interacted with this fandom for over a year - not because of anything bad, I just moved on to other interests to be clear, however the fact that this issue that I encountered a full YEAR ago is still a prominent issue in the fandom is crazy. And according to my boyfriend, who still actively engages with the main section of the fandom and their fanfictions, it's apparently gotten a LOT worse.
So I'm gonna be clear, I still engage with CCCC and CJ's media. I still listen to his music, I still engage with art on tumblr, as well as headcanons, I still draw HMSW (plus two of my system's cohosts are directly sourced from the media). I just haven't read the fanfiction or gone on CJFS for a while. Hearing that this has been so bad, it's come to vague posting back and forth on tumblr makes me so fuckin fed up with this shit.
Read to the end of my post before you form an opinion on this, I have nuance, okay?
Hi people, maybe it doesn't take a genius to take a step back and figure out that saying that you should be allowed to make reasonless and intense gore, abuse, and torture fics about a REAL GUY'S personification of his own personal struggles with mental health and suicide is insanely entitled /neg.
Heart, Mind, Soul, and Whole are not just independent characters from Chonny Jash. They are his (self-admitted) personifications of his mental health struggles, thusly, they are him. CJ has said that Whole is just him.
Excusing making fanfiction about intense abuse and gore and torture and cannibalism and god knows what else about HMSW on 'they're AUs' or 'they're interpretations' is not okay. Usually, I'd agree that you should be allowed to make fanfiction freely without people telling you what to do. HOWEVER! This is a real man's struggle with his mental health so I think that there are certain lines and boundaries that should be placed out of respect for CJ. Reasonless gore isn't necessarily bad, but reasonless gore about a real person's struggles is above and beyond disgusting. I've seen someone argue that saying that is government state censorship...
Guys, there is a distinctive difference between 'reasonless fluff' and 'reasonless gore'. One is wanting them to get along and be nice. The other is wanting them to torture each other. I don't think it takes a genius to understand there's a huge difference between 'I want them to snuggle' and 'I want violence to be done upon them'.
I think over the past year, I've kept this idea to myself because I wasn't directly involved and I didn't want to face the backlash at the time. Then my boyfriend got slammed in dms by someone who had these views, so now I'm pissed. I have personal shit in the game now and I cannot hold myself at bay anymore because I'm at my wits fucking end.
I think a lot of writers who delve into these intense topics should keep in mind 'what would CJ think if he saw that I was making fics about gore/abuse/torture with characters that personify himself?' Not because all gore or abuse is bad, they can be used for some wonderful symbolism or tension when pulled off with meaning and though and tact - rather, it's because some people take it way too far, sometimes without realising. I've seen a lot of people I was close to get stuck in an echo-chamber and not realise they spiraled from the headcanon that The Juno Incident was a violent blinding to something as intense as frequent abuse or gore between HMS.
I want the people on the opposing side to realise that I'm not going after gore or violence or intense themes. Some of my favourite pieces of media contain very violent, gory, abusive, intensely triggering themes, and sometimes, they are reasonless and because the developer or writer wanted to explore different forms of horror and fear. I don't personally believe that those kinds of themes should carry over to CCCC because (for the fifth time I'm mentioning it but I feel like I really need to drill it into some people's heads) the album is about a real person's struggle with suicide and his own mental health.
I'm not trying to censor anyone's views, it's just that I think sometimes there's just general common sense boundaries surrounding fandoms that are about someone's mental health.
An additional point is how often these fics tend to be quite ableist and I do see these writers project their internalised ableism onto HMS, which is a much bigger issue in the fandom since about 90% of people headcanon Heart as being somewhere on the blind spectrum and Mind as having some sort of issue with his voice that means he needs to use a vocal implant/Mind being a robot (which can very quickly spiral into ableism depending on how it's used).
Frequently, I see people portray Heart's blindness as making him weak or helpless and the same with Mind and Soul if people headcanon them as having implants or prosthetics or some form of disability and use it in their gore fics. Due to a lot of gore/torture fics using helplessness from injury as horror, it can very easily become quite ableist. I've been in fandoms with a whole month dedicated to harming their faves, and this can be an issue with them as well, not just the CCCC fandom. It can be done without ableism, but more often than not (especially in the CCCC fandom) people aren't looking for it when they write and can create ableist fics about a helpless character because their new/old disabilities.
I also saw someone talking about mischaracterisation and how that ties into this whole thing, but that's for another time because it's partially a separate topic that I could do a full length thesis essay on, so I'll do it another time.
TLDR; Don't make gore/torture/abuse fics about a real person's personifications of himself and his mental health/suicide struggle. That's fucked???
#cccc#chonny jash#chonnys charming chaos compendium#yes i'm maintagging this because this should be common sense i fear#i'm not trying to 'set rules' hun - i'm trying to stop you making socially unacceptable gore fics about a real dude#like guys... imagine someone from your irl life found out you were doing this...#fucking crazy man#i'm prepared for the backlash because if i can make 1 person realise this then i'm happy
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pa said the well's run dry he said the bank came out yesterday and said we're gonna have to sell the blog and get work in the city like the rest of folks less we can come up with something real quick. he was all ready to sign the papers today but i begged him to wait to give me time to find something anything and he sighed and said he could give me a week and not a minute more. and i nodded and i cried because he was right when he said there was next to nothing i could do and even if i did find a miracle. all our neighbors shuffled off weeks months years ago because the posts dried up and the bank came knocking. i break open my piggy bank hoping there's enough drafts in there to tide us over. i sit there. and i have to decide if it's worth spending everything i have just to buy us an extra day. and i know this extra day will consist of walking around mute and shellshocked. and i decide. it's worth it. i give pa all my drafts and he looks at me and shakes his head and his voice cracks when he says i better keep hold of those for getting settled in the city. i could fight him. i don't. i leave all my drafts on the table and storm out the back door. there must be something. they must have just missed it. pa says he knows this blog better than anyone. but i grew up here, same as him. and as much as he loves it, i love it more. when i was seven years old he tore the place apart looking for me after i wandered off. but i wasn't lost. i'd found a tag to play in, happy as could be. he never found me, or the tag, i just wandered back out when i got hungry. it's pa's blog, but it's my home. i know where the creeks and streams and ponds are. i know if i look hard enough, i can find a new posting well.
day one, i strike out. i wake up before dawn. i come in after dusk with no posts to show for it. pa's boxing up our plates when i walk in. he doesn't say anything. i don't either.
day two, i wander a further. yesterday, i was following a map with areas of interest marked in order of likelihood of success. today, i pick a direction and walk. i have more to show for it, if only barely. i get home with one bucket of posts. pa tells me i should keep them.
day three i wake up because pa's dragging furniture into the yard for a yard sale. when i ask him what he's doing he says he'd rather be paid flop drafts by our neighbors than flop drafts by the bank. i walk back inside. get my map. i get home after midnight with empty hands.
day four. when i wasn't looking, the cold single minded determination turned into fear. i'm realizing i'm running out of time. i'm realizing the reason pa didn't put up a fight is because he knew there was nothing out here. i could kill him. what kind of farmer depends on one well? my heart isn't in it today. i head out after noon. i'm back before dusk. there's been a stack of empty boxes sitting outside my room since pa told me the news. i haven't touched them. tonight, i take one and put away some of my things.
day five. there's more ground to cover. it's more out of a sense of completion than anything. so that when we're in the city, i can say, i did everything i could. i looked everywhere. this was the only option. i stop midday for a rest. the ground i put my palms on is curiously softer than the rest. i dig. it comes away easily. it turns into mud. heart thudding in my ears, i keep digging. the mud gives way to a trickle of posts. ears roaring. i keep digging. hands covered in mud. the trickle turns into a stream. i start yelling for pa. i'm too far from the house for him to hear me, but i'm not thinking about that right now. i'm thinking about the posts in front of me, clear and fresh. text posts. gifs. amvs. there's enough to live another twenty years on this blog. i splash my face. i laugh. i fill my bucket. i'll have to bring more. we'll have to get the pump set up. because there are enough new supernatural posts here for me and my children to build a life.
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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Substantial: One-Word Runners-Up ~
Our runners-up this week are @arixordragc, @bergdg, and @helloijustreadyourpost!
@arixordragc — Buck
We live in a funny world where this card does exactly what it says on the tin, and it's a common that does something strangely unique in the world of bite spells. I don't have to talk about what this card is doing for limited or whatever, and I don't have to talk about the intended flavor. Everyone agreed that this card was solid enough to be commendable. The reason I'm putting it here first is because a) we do things alphabetically, and b) it's missing that one final aspect that I want to talk about during commentary. If there was a specific reason not to add flavor text here, I'm curious what it was. Regardless of that choice, I'll stand firm that it was detrimental not to add it.
Here's the problem: does that take away from the mechanics of this card? No, not at all. Does it add anything to a designer's repertoire to be able to write flavor text? Personally, I think so. I also think we're in a niche in the custom design sphere where we're jacks of all trades—and at this point I'm getting a little niche philosophical, so I'll try to cut to the chase with what matters. Every part of a card's presentation for these contests needs to be available at a first glance, not because it would be expected of someone in a professional design setting, but because custom design demands that all aspects be accounted for. This is a general waxing and I hope you don't take it as a lambasting of anything; this card rocks and we on the team were surprised it hadn't been done before. I find it fun and clever and slapsticky and perfectly befitting of the setting. I just wish there was that last little push to make these sensations gallop to life.
@bergdg — Liquidate
I remember when these weird hybrid combos were introduced in Strixhaven, and as someone who had been playing (badly) with hybrid since my first designs in high school, I was pleased as punch to see them back in action. With this card, I think there's no reason to ding it for the mid-hybrid split, and if I was super generous I'd say that the split and the art go together quite well! Even if there was more in-line themed art direction, I think that seeing someone's brain dribbling out as they split apart their mind from Ashiok's whispers... Highly impactful. Great Ashiok callback with both the flavor and the effect.
Dissolution, as it relates to liquidation, isn't as common a definition as one might expect, but you're not the only person to have used it for this contest. And the creature/planeswalker is definitely being turned into liquid here. As a rare it's a perfectly reasonable killspell, and while it might not be the absolute eye-popping card to open from a pack, I'd be happy to run it in a control draft shell. Blue's milling and black's destruction meld together quite nicely here—a liquid blending of effects. Could it have been uncommon? That's a big maybe, but I don't mind it as a rare and especially not as a control sideboard card. "I'm gonna Liquidate your dragon." That tracks, heh. I'm a fan.
@helloijustreadyourpost — Draw!
OW, my ORGANS. You shot me right in the organs! Well, anyway. Red being secondary in fighting is underutilized, I feel. And for moments like this, you have that real competitive sense that feels pretty solidly in-color for it. As the flavor goes we did have the card Quick Draw from OTJ, but this one is a far more in-situational card rather than an explanation of whatever "wild magic" is. Frankly, I wished that OTJ had had something comprehensive going into it, and I know I'm not alone there. The flavor text is by far one of my favorites from you so far. It's punchy with a drawl. It's demonstrably about the situation you're creating, distant from a story but at the same time defining the moment. You are the sharpshooter here in control. I really love it.
I also feel that the grokability of the rules text makes sense. To me. It's a little heavy-handed, I gotta admit, or at least it's a lot of text to do something that only that much text can do. I'm sure that I'm overthinking it more than I am analyzing it at this point, and considering the bar for commons these days, I'm sure it would be fine. That sort of replacement effect that relies on a timing effect is still a little wonky, though, or at least it might be in the brains of newer players. That said, there are other ways that these fight-to-bite effects could be seen on other worlds, and I'm really curious about what could be opened up with this. Maybe it could replace with other triggers, or for types, or whether or not a creature is equipped/enchanted... Lots of options for the mechanical side here! But it starts with this card, with two cowpokes and two thunder pistols. Man, I just think it's awesome. I can picture the wounds already.
Small note on general commentary! I thought I'd get ahead of myself this week and do some commentary in advance. Hooray! Around 40% of them are done, but there are still the remaining 14 cards to write up.
This was a surprisingly popular contest, and the more popular contests get the harder it is to finish commentary on time, what with working Saturdays. I'm just letting y'all know in advance about that, since keeping you informed is important.
Be good, folks! @abelzumi
#mtg#magic the gathering#custom magic card#inventor's fair#commentary#one word removal contest#runners up
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wnefojaenf thank you so much !!!!! i'm honoured to be subjected to a lupe-style ramble haha <3
I'm gonna ramble back because you pointed out some stuff that I love
yeah this characterisation was super fun to write. at first I was worried he would come across as a little boring, kinda just being gentlemanly and nice or whatever, but I think that when they're opening up to each other it becomes a nice compliment to the way the reader goes on, particularly as she can be a little flirty and he's just like 😳 idk how to deal with this
and that's my favourite bit of the chapter too omg !!!! I'm not really one to think that my writing is good enough to dissect a lot, but that interaction was definitely something I thought about a lot, and that one section you pulled really shows the entire crux of why they work well together. she's just speaking honestly, just saying what she truly believes, and howzer almost takes it as a joke like 'oh yeah, well what am I owed?' but without hesitation she tells him that he deserves a lot more than how he thinks about himself. having him kinda not understanding the gravity of her words [about him getting what he's owed] at first was important to me, like it doesn't really click for him just how simply compassionate she is until that moment, and honestly that there are people in the galaxy who actually care about what happens to him and his brothers.
and this links so much to what you said about howzer's inner thoughts!!! this story ends basically right before we meet him in tbb (but we're gonna pretend he doesn't get imprisoned because I choose to live in delusion), and at first I was wondering if I was making it too political compared to what he's like in the show (in the part 2 particularly) but then I rewatched his s1 episodes and I do think it fits really well with how he acts, like he's kinda just worn down and suspicious of the imperials and.. yeah. I guess I tried to implement that, and also give a reason as to why he's so sceptical (it's because reader as been feeding him anti-imperial propaganda hehe)
yeah the whole clone rights business really scratches my brain in the right way. the picnic scene was my favourite to write in the whole thing I think :) just opening up to one anther, and howzer getting to see who she really is.
and thank you!! yeah I definitely put a lot of myself into this fic, particularly with the more political stuff (definitely inspired by my thoughts on.. real life events, even though I wrote most of if before the election)
anyway sorry that was long lmao, you just picked out some stuff that really exemplified what I was trying to do so that's really awesome :) I'm glad it got across to you :) thank you so much for reading !! <3<3
angel of small death
Howzer x F!Reader / Twi'lek!Reader
word count: 7.8k / 23k
part one | part two | part three
description: after the rise of the Empire, Howzer finds his position on Ryloth to be precarious at best, but his attention is drawn from his troubles when he finds himself captivated by a new politician’s arrival
warnings/tags: 18+ !!! strangers to lovers, mutual pining, some angst — political thoughts/discussions throughout, specific reference to clone rights/treatment/autonomy in this part, fluff :) smut in part three
a/n: ok I'm actually very proud of this one. lowkey my magnum opus. It took so fucking long to write though omg. if you get the title you get it, re: français risqué. but also howzer is hozier-coded in my mind and I can't tell you what that means. gentlemanly but not immune to hot women? perhaps? part two in a couple days :)
masterlist | join my taglist
Howzer shifted uncomfortably in his spot. He had never been one to play politics, but the conversations that he had been overhearing of late had him worried.
He stood guard at the door while Cham Syndulla spoke with diplomats of various denominations around a large oval table, and all the talk of the newly risen Empire made his insides twist with an unpleasant feeling. There was something truly sinister in play, he just couldn’t place it. That’s what distressed him the most about it.
He had heard of a new refinery that was situated at the edge of the city, he’d heard the rumours that the Empire’s methods were less than humane, that they were using slave labour. He didn’t want to put stake in false claims, but the whispers were getting louder. He wouldn’t dare speak of it to Cham, especially not now, while tensions were already so high.
He could see the focus on his superior’s face, a displeased expression that he knew all too well; a deep frown on his lips that would turn the tide of any conversation to his favour. The senatorial representatives seemed unphased, however. Howzer presumed they were more familiar with the tactics of politicians, of which Cham wasn’t recognised as by the senate, despite how much harder he had fought for Ryloth’s freedom than Orn Free Taa. The Hammer of Ryloth would fall on anyone in his path eventually, no matter how they were resisting his opening gambit, Howzer knew that.
It was what worried him the most.
There was no way Cham would be allowed to continue partaking in senator-level discussions, not when it was well known how the true senator of Ryloth felt threatened by his mere existence. He worried what Cham would do then. He could never be forced into subservience.
“Captain” the voice of his superior called to him, and he straightened, his gaze shifting over to the Twi’lek who approached, “is everything alright?”
“Everything is fine, sir” he replied assuredly, a respectful nod accompanying his words.
The diplomatic guests filed out of the door beside him, and Cham gave him an unsubtle and questioning look.
“Well then” he motioned to the door, “we are now to meet Senator Orn Free Taa in the foyer”
Howzer visibly cringed as he left the room behind Cham. He had never liked the politician. It was clear how little interest he had in his people, and how all of his attention was instead focused on making himself seem more important. Howzer didn’t play politics, but it didn’t take a genius to see that much.
He stalked down the hallway in silence, one step behind Cham, who in turn kept his distance from the senatorial reps.
“What is it Captain?” the Twi’lek asked him in a hushed voice, turning to face him.
Howzer sighed, looking to the floor ahead of him, “nothing sir, it’s just been a long week”
“Hm” Cham seemed unconvinced by his explanation, but he took it anyway, “it has been indeed”
At the start of the week, Howzer was still a soldier of the Republic. He was still a Captain in the Grand Army. Now? He wasn't sure what he was, or what he would become either. His men had been acting exceeding strangely, and he didn't know what to make of it. He figured that if he kept his head down and followed orders, something would come to light eventually.
The elevator ride down to the ground floor was quiet, and Howzer couldn’t have been more uncomfortable. The ping that let them know they had arrived brought a welcome reprieve to the tense atmosphere that surrounded the discontented politicians.
Cham's wife, Eleni, swept down stairs opposite, lifting the hem her gown in one hand. She held herself with the grace of a queen, acting accordingly, and Howzer had the utmost respect for her. He gave her a steady bow of his head, and she smiled warmly at him in return before greeting her husband with a kiss to his cheek.
“Where is our guest, my dear?” Cham spoke, running a hand down her arm.
Eleni chuckled, a pleasant and breathy sound, “Be patient my love”
Howzer kept his distance, hovering at the edge of everything. He preferred not to be involved, it was only his job to stand guard after all, and it was certainly no shame to miss out in conversation with Orn Free Taa.
The grand doors that opened into the square parted, a party of four being ushered in. It was unusual, ordinarily there was only the Senator and two of his aides. Howzer paid it no mind, keeping his gaze on those he was charged with protecting.
That was until his eyes caught the lilac skin of the fourth Twi'lek to enter the room. Her demeanour was a stark contrast to that of her counterparts. She bore a plain expression, and had none of the smug self-importance that the others had so perfected. Her clothes were a little more grandiose than the other aides, robes of rich velvet and silk hanging from her frame, cinched against skin and flowing freely in equal parts. She looked regal, and yet, there was something reserved about her appearance, as if she didn't want to make herself known.
For all that she hadn’t caught the attention of the other people present, Howzer could scarcely take his eyes from her.
“Senator” Cham welcomed him inside, “how wonderful it is to see you”
Howzer could hear how strained his voice was in saying the false words, and in the reply from the Senator even more so. He was not interested in the specifics of the mock flattery between the rival Twi'leks, he instead turned his focus to the woman who insisted on hiding herself behind the Senator.
He trailed his eyes down her lekku, which stretched past her waist and were adorned by pale swirling markings, reaching forwards towards her face and beneath her headdress. Her eyes were darkened by makeup, but when her irises met his, he was struck by the spark of life within them.
Her eyes found his a number of times throughout the exchange, the only two people who were not engaged in conversation. He tried to keep from staring entirely, not wishing to make her uncomfortable or seem improper, but his eyes always found their way back.
Eventually, Eleni addressed her, finally noticing the person who hung back from the Senator.
“What is your name? I don't think we've met before” she asked, taking her hand to shake.
You went to speak, but the Senator beat you to it.
“This is my aide” he explained, giving your name.
You looked at the man with a small amount of contempt before giving a polite nod to Eleni, “it’s a pleasure to meet you ma’am”
The sound was music to Howzer's ears. Your accent was similar to that of the other Twi'leks, though softened slightly, as if you had been off world for a long time.
Eleni smiled graciously, “the pleasure is all mine”
You stepped backwards, your hands folded neatly in front of you, and the conversation shortly dwindled. Cham was finding he had little to say to the pompous Senator, and luckily he was saved by way of his daughter, Hera, invading the room with her droid in toe.
Howzer smiled at the sight, and even more when Orn Free Taa looked visibly uncomfortable at the intrusion. He kept his head down from that point on, for fear of being called out for laughing at the Senator. He instinctively glanced over at you once more, and was pleasantly surprised to see you also having to hide your laughter.
Your lips were twisted in a smirk, your hand coming up to partially cover it, but from the angle, nothing was hidden from the clone. Your eyes met his, and a small moment passed between you, both of you having to try harder to supress your chuckles.
Howzer was convinced by that simple action alone, without having spoken to you himself, that in time he would find you to be the most welcome company.
When Howzer left the barracks the following morning, he was displeased to find that the air outside still felt heavy. It had been this way since the shift in power, an invisible mist that surrounded the people of Ryloth, but specifically his men. He took a deep breath, seeking some of the fresh air that should be present on sunny mornings such as this one, but evidently the powers of the galaxy didn’t see fit to reward him with any relief.
His walk towards the senate bureau was short enough, but Howzer revelled in every moment he could. Before long he’d be holed up inside once more, listening to overzealous politicians discuss the future of the planet, as if they knew the first thing about the inhabitants of it. Howzer couldn't help but feel resentful towards the bureaucrats. They posed as public servants, but being inside their talks, he knew they only cared for themselves. It was the reason that Cham and his freedom fighters had even had to step up during the war.
He tried not to let it weigh on his mind. There was nothing he could do to fix it, after all, and with the Empire on the rise, he wouldn’t presume that anyone else could either. He held back a sigh as he turned the corner into the square that the bureau overlooked, not needing to be questioned on why he looked so utterly defeated. As he strode across the square, his eyes caught on a glimmer of light, shining and dancing in the early morning sun, which he discovered had bounced from your silver headwear.
Howzer didn’t expect to see you again so soon, and he couldn't help but notice how utterly lost and confused you looked, wandering along the edge of the square and glancing all about the place. He smiled softly, adjusting his grip on his helmet, and changed direction to cross in your path.
“Are you alright miss?” he asked softly, not wishing to scare you.
You whirled around nonetheless, evidently a little surprised that someone had approached you. The moment your eyes caught his, he could see the embarrassment flash across them, and you let out a quiet self-deprecating chuckle.
“I appear to be lost” you informed him, though he had already figured that much out.
Instead of telling you that, he asked, “where are you headed?”
“Um… I'm not entirely sure” you admitted, a mauve blush appearing across your cheeks. Howzer gave you a patient smile as you collected yourself, finding it hard not to be instantly enamoured by you. “Might you know where the Senator resides?” you asked him, a hopeful look in your eyes.
He nodded, “I can show you the way if you like”
Your eyes lit up a little at his words, “that would be lovely, though I do hope it's not too far out of your way”
“It's not” Howzer assured with a kind smile, “this way”
You followed the clone trooper silently across the square, and he took stock of you in a flick of his eyes. Your robes were a dark plum colour, a little less formal than the queenly attire you had been wearing the previous day, but exceedingly opulent nonetheless. It was hard not to notice the clothes that you wore, not only because of their sophistication, but also because he himself never changed from the armour that he currently wore on his back.
“How long have you been working for Senator Taa?” he inquired, holding open the door to the building.
He noticed the way you sighed, squaring your jaw before you spoke, “a little over 3 years”
“So… you live on Coruscant?” he prompted, aiming to move the conversation from the imperious senator.
“I did” you looked up at him as you walked in tandem, a sad smile pulling at the corner of your lips.
Howzer instinctively raised his brows a little, “you don't like it here?”
“I do” you confirmed in an assured voice, your hands closing around your robes and lifting them an inch as you began climbing the stairs, “it’s my home planet, it’s just…”
Howzer watched the way your throat tightened as you forced yourself to swallow, burying your words. The action was filled with all the grace and restraint of a politician, though it was obvious that something was bothering you.
You gave him a smile that didn’t quite reach your eyes, “I shouldn’t say. It’s not my place”
Howzer nodded with an amiable enough expression, though his eyes observed your movements carefully. Your fingers slotted together as the two of you reached the top of the stairs, hands joined in front of your robes, your gaze ahead of you, fixed and steady, and your mouth a hard line. You were impossible to read, and he found it more than a little unnerving.
“What about you?” you turned your attention to the clone beside you, “do you like it here?”
Howzer was a little startled. Aside from his brothers, no one but Cham or Eleni ever asked him about himself. There was an expectancy in your eyes however, something kind and patient as you waited for him to reply, something that told him you cared to know his answer.
“Oh, well” he began a little inelegantly, “anything is better than Kamino, I suppose”
You chuckled, a charming sound that made Howzer’s heart flutter with pride, “have you always been stationed here?”
“For most of my time in the war, yes” he replied, guiding you through a doorway and towards the office that the two of you had been searching out.
The hall was far more luxurious than those which Howzer usually passed through. There were grand arches and satin curtains which swayed gently in the breeze, the lavish wooden windows thrown open to overlook the city. Your imposing garb didn’t seem so garish here, it just made Howzer feel underdressed.
“Well, this is it” he smiled cordially, gesturing a gloved hand to the door at the end of the hall.
“Thank you” you stopped, squaring your shoulders with his and giving him an apologetic look, “I’m sorry, I didn’t even ask your name”
Howzer couldn’t help but smile at you with more intention. He had never known a politician apologise to him.
“It’s Howzer” he spoke, “and it’s a pleasure to make your acquaintance, ma’am”
You let out a breathy laugh, shaking your head slightly and a certain twinkle in your eye, “the pleasure is all mine, as long as you don’t call me that again”
Howzer huffed a small laugh, “certainly, my apologies”
“No need for apologies” you waved him off, “but thanks are in order, I would never have found my way here without you”
You held out your hand, and it took a moment for Howzer to register what was going on. He hesitated for a second longer even so, unsure if it was proper conduct to be touching senate officials, but your gracious expression made him give in. He took your hand and shook it firmly, though not gripping too hard for how delicate it looked wrapped by his fingers.
“Anytime” he bowed his head in respect and let his hand fall from yours as he exited the hallway.
Howzer could now admit that he was entirely fascinated by you. To him, you gave the air of such importance, especially as you were only an aide. Aside from that, you were unlike any of the other senate members he had had the misfortune of crossing. The difference being that you actually seemed pleasant to be around.
He took the route towards Cham’s office, and he had to suppress the grin that threatened to take over his face. He didn’t exactly know what he was grinning about, but he felt anything that could draw such a reaction from him in the troubling times he inhabited surely couldn’t be a bad thing.
The next few days passed in a blur of tedious meetings and rising tensions, and Howzer just kept his head down, staying out of everything. It was a welcome respite from the all-out conflict against the separatists, but he still couldn’t help but find it exceptionally dull.
As he had hoped, he had crossed paths with you reasonably often. He came to realise that you didn't speak an awful lot, or that you only spoke when you had something notable to say. You were practically silent in senate discussions, though you had a seat at the table. It only made Howzer more intrigued and confused, since the other aides stood behind the Senator, whereas your place was beside him.
You were always engaged, though it was clear that you aimed to keep to yourself. A number of times he could see you holding back, and he came to recognise the tick in your jaw when someone said something you disapproved of. It was fascinating to watch you work. You were the only one that took notes in meetings, the only one that seemed entirely immersed, and yet, you said so few words.
He couldn't fully understand the way you went on, and it only made him think that there was more to you than met the eye. The way you carried yourself was something curious to him. You were elegance incarnate, unaffected by your heavy robes and gliding around almost as if you were a ghost, hauntingly beautiful.
The most thrilling thing of all was that you made sure to speak with him every time you passed him by. It was always a simple ‘good morning’ or ‘good afternoon’, but he couldn't ignore the way it sent a shiver running down his spine, especially as your words were always accompanied by an affectionate smile, your eyes sparkling.
He found you entirely charming, and even more so when he often saw you sat outside of an evening, under a tree that the barracks overlooked, a flimsibook in hand and stylus working furiously against it. He greatly desired to know what you were writing. The scene was like something from a painting, similar to the ones he'd seen in the more grandiose corners of the senate bureau; your robes fanned out around you at the bottom of a tall whiptree, your expression thoughtful as you scribbled words down onto the pages of the leatherbound book. The dying light hit your skin in a similar fashion as those brush strokes, a warm glow that made you look ethereal, as if you had been someone's muse.
Howzer had even caught himself leaning on the window ledge, watching you write, and then internally scolded himself when he realised what he was doing. It was entirely improper to be fawning over a senate official, he knew that. There was just something about you he couldn't quite figure out, and he was determined to know what it was.
It was around midday when Cham addressed the people of Ryloth, Orn Free Taa at his side, with a speech that he had been preparing for a number of days now. You hung back from him, standing beside Eleni, and Howzer found himself edging forwards so he was in earshot of your conversation. His ears perked up the sound of your laugh. It was something he hadn’t heard since your first encounter.
“I couldn’t say” you replied to whatever Eleni had asked, “ordinarily I don't accompany Senator Taa to meetings”
“Oh? How come”
Howzer watched the way your shoulders sagged as a sigh escaped you, “Truth be told, we don’t usually work so closely. I represent him in the senate when he’s… otherwise engaged”
“You’re a senate representative?” Eleni asked, her tone surprised, “I could have sworn the Senator introduced you as his aide”
“Yes, well…” you jaw ticked with indignance, your voice becoming hushed, “the Senator doesn’t really seem to understand the work I do in his stead”
“I see” Eleni matched your quiet tone, “Though… if you represent him in his absence, why are you here on Ryloth? Shouldn't you have remained on Coruscant”
You didn't answer for a moment, and Howzer tried to gauge your thoughts. You gave nothing away, as always. His eyes followed the movement of your arms as you slotted your hands together behind your back, disappearing beneath your robes. It was clear that whatever you were about to divulge was not for the ears of everyone, so you must have trusted Eleni more than he realised.
“The Emperor saw fit to… relocate me” you admitted.
Howzer's eyebrows raised in surprise.
“The Emperor?” Eleni asked, her tone incredulous, “why does the Emperor want you here?”
You swallowed, glancing behind you, and Howzer averted his eyes as to not get caught listening in.
“I think it was more about me not being on Coruscant” you said lowly, your voice dripping with unease, though carefully measured.
Howzer was alarmed. What did you mean? What possible reason could the Emperor have for getting rid of you?
In any case, Eleni's own questions died on her lips as the Senator and her husband returned from the front of the room. Orn Free Taa addressed you, your name sharp on his tongue as he instructed you to accompany him to his office without so much as looking in your direction. You nodded and said a courteous goodbye to Eleni as you turned to follow him with Cham on your heels.
Your eyes flicked towards Howzer as you passed by him, and you gave a warm smile. There was a certain glint in your eyes, a small flicker of repressed amusement that didn't go unnoticed by him. He gave you a respectful nod, taking his place one step behind Cham as the four of you walked towards the Senator's office.
The session that followed was hard to sit through. It felt like a mutiny against Cham, whilst dancing around the fact that that's what was going on. The bureaucrats that had travelled from Coruscant rallied behind whatever the Senator was saying, and Howzer could feel his own anger and irritation bubbling up on Cham's behalf.
As if that wasn't enough, the session ran late, and the sun began to set as the heated discussion continued. Howzer kept half an eye on you, and though you stayed quiet, he could see the way your jaw was set. He felt that if you tensed it any harder then it would snap. He couldn't help but wonder why you wouldn't speak up if you so clearly didn't agree, and especially now knowing that you had more authority than most of the people in the room.
By the time some form of conclusion had been reached, the sun had fully sunk beneath the horizon. The senate members filed out of the room, but he saw you pull Cham aside. You spoke in a soft voice, and he couldn't hear what was being said, but the deep crease in your brow gave away the seriousness of your words. Cham nodded along, and then sighed, replying with a comforting hand on your shoulder. Howzer stood at attention until it was just you three left, and gripped his helmet a little tighter when your gaze wandered his way. You straightened, stepping back from the other Twi'lek with a gracious smile.
“Well, anyway, I should be getting back to my residence” you said, your voice raised from the hushed tone.
“Of course” Cham gestured to the exit, “Though, I would ask you to take extra caution, with it being darker than usual”
“I will” you nodded, making your way over to where Howzer was stationed at the door.
“Ah” Cham said suddenly, his eyes landing on the clone, “you know Captain Howzer, correct?”
Your eyebrows raised slightly as your eyes moved from the Twi’lek and over to Howzer, and he kept his expression as neutral as possible, despite being cautiously optimistic about your reaction.
“I do” you smiled at him, the slight tip of your head as you added, “Captain”
The inflection made it difficult for Howzer to keep a straight face, but he managed to supress his smirk nonetheless.
“Howzer, if you could escort the our guest here home, I would be very grateful” Cham addressed him.
“Certainly, sir” Howzer obliged, and followed the pair out of the room.
“Perhaps we can continue our conversation tomorrow?” You suggested to Cham as you descended the stairs, your voice airy and light, feigning innocence to anyone listening in.
“Yes, I was thinking the same thing” Cham replied, a glance in your direction that was not as subtle as your calculated demeanour.
Howzer trailed behind, keeping his distance and standing by the large doors while you said your goodbyes. You turned back towards him as Cham's receding footsteps rang out in the grand entrance hall, a tired smile gracing your lips.
“Shall we?” you asked, and Howzer promptly opened up the door, escorting you outside.
The air outside was cool, a light breeze gently rustling and scattering leaves along the stone floor of the town square. The feint scent of lavender hung in the air, and despite the amount of people moving about, civilians and clones alike, it felt still, calm.
“I didn't realise you were a Captain” you commented, looking up at him with a wry smile curving your lips.
Howzer couldn't hold back his smirk any longer, “I suppose we were both downplaying our roles then”
A soft laugh escaped you, and you shook your head at him, “I knew you were listening to that”
He shrugged, not sure what else to say for himself. He knew it wasn’t necessarily appropriate to be listening in on private conversations, no less private conversations that concerned the senate, but your expression told him you didn't mind all that much.
“So what do you usually do on Coruscant then?” he asked, taking his helmet in his other hand so he could inch marginally closer and hear you clearer.
You took a breath before you spoke, “for the most part, I attended senate sessions in his stead”
“How often did he have you doing that?” he questioned, lifting the branch of a tree as you passed underneath.
“Well…” you began, looking back ahead of you, “if I'm being honest, probably nine times out of ten”
Howzer's eyebrows raised, “you're essentially a Senator then”
You shook your head, a pessimistic chuckle leaving your lips, “whatever I was, it doesn't matter anymore”
Howzer knew when to keep quiet, and with the way your mask of stoicism swiftly covered your features again, he held his tongue. He had endless questions he wanted to ask you, and it took everything within him to keep his mouth shut.
Soon enough, you stopped outside a dwelling, a ground floor apartment with very little affluence to its outward appearance. If he had passed it by on his own, he never would have thought it belonged to a Senator, as he was now coming to think of you as.
“Thank you for the escort, Captain” you smiled up at him, “it seems I'm making a habit of dragging you around”
Howzer chuckled, especially as it didn’t seem like you were all that sorry about it, “I don't mind, I couldn't say it's really an inconvenience”
“I'm glad” you replied with a simper that set something alive inside of him.
He observed you for a moment. You were a little shorter than him, but your presence dwarfed him all the same, and he could feel the tips of his ears burning at your steady gaze. For all that you lived in Orn Free Taa's shadow, more literally than figuratively, you seemed exceptionally sure of yourself. It was a quiet confidence, where your imposing nature came from rationality and restraint, rather than in seeking unabashed dominance, like some other politicians. If you'd been raised in a different setting, he thought that you'd make a good soldier because of it.
“Well, thank you again” you spoke a little quieter, your hand raising to the control panel beside the door.
Howzer gave you a polite nod as he stepped back, “anytime”
You shortly disappeared behind the door, and Howzer turned to make his way to the barracks for the night. He rolled his neck, feeling the soreness that lingered there after a full day of keeping at attention.
His body still wasn't used to standing around all day, and neither was his mind, despite the fact that he felt he should be at peace. It was odd, really. He was in his element when in battle, and without it, he didn't know that he'd ever truly feel like himself again.
The following week passed without much consequence, but the mounting pressure was beginning to feel stifling.
Howzer had been stuck inside all morning with Cham, going over and rethinking the defence of the refinery just outside the city. It wasn't entirely clear to Howzer why it was so pertinent to guard the refinery so closely, but he wasn't in the mood for asking questions anymore. It was more for the fear of the answers he would get, especially from the Empire.
Finally, Cham dismissed him for lunch, and as it was far later than his usual lunch hour, he allowed him to take the rest of the day off as well. Howzer fully intended to join him again after he had replenished himself, but those plans were scrapped when he walked into the mess hall and saw you sitting in the back corner.
You looked so out of place. Your luxurious navy robe and silver jewellery only made you more noticeable, not to mention your pale lilac skin and lekku, but you were also the only other person in the room. You looked forlorn, and more outwardly emotional than he had ever seen you before. Your chin rested in your hand, your gaze fixed out of the window, and your lips were turned down in a frown.
Howzer called your name as he approached the table, and you whipped your head over to him, evidently having been lost in your thoughts. You gave him your best attempt at a smile, “Captain, how are you?”
Howzer brushed past the question, barely even registering it as he took the seat opposite you, “what are you doing here? Shouldn't you be with the Senator?”
“Ah, yes. Well…” you trailed off for a moment, your eyes wandering back outside, “he dismissed me for the rest of the day”
Howzer frowned, “why? isn't that a good thing?”
You let out a humourless laugh, and your shoulders slumped in defeat. “He doesn't like when people speak out against him” you shrugged with a nonchalance that Howzer didn't quite believe, “I should know better really”
You hid your affliction well, but for Howzer, who had grown accustomed to your usual impassive expression, it was obvious that you were upset.
“What are you doing in here?” he asked, lowering his voice to what he hoped was a comforting tone.
“I didn't want to be around the other aides” you said, then glanced back at him with one side of your lips quirked up, “and I thought no one would be in here at this time”
Howzer huffed a laugh, “I'm sorry for disturbing you then”
“Don’t be” you smiled, genuinely this time, “I'm not”
Howzer’s eyebrows raised instinctively, a little taken aback by your candour. He supposed that you had never been anything but honest, so it shouldn't surprise him that much. You had withheld things, even obviously so, but you had never not made your opinion known when speaking truthfully.
“As it happens” he began, watching your reaction carefully, “I have the rest of the day off as well”
Your head tilted, almost imperceptibly, and you raised an eyebrow, encouraging him to go on.
“I could keep you company, if you'd like” he suggested.
Your lips lifted at his words, “I'd like that”
“Alright then…” Howzer smiled, looking out the window and then back to you, “have you eaten yet?”
You shook your head.
Howzer stood from his seat, “Let's go then”
Your eyebrows raised as you followed suit, stepping out of the bench and readjusting your robes, “let's go where?”
“I know a place” he shrugged, struggling to hold back his grin at your cautious expression.
You rolled your eyes in a playful manner as you fell into step beside him, “I didn't take you as one for clichés, Captain”
“Sorry” Howzer chuckled as he held open the door to the corridor, “it'll be worth it, I promise”
“Alright” you conceded with the ghost of a smirk crossing your face.
Soon enough the two of you were making your way through the marketplace, vendors and civilians alike milling about around you. There was a sense of joy in this area of the city that Howzer rarely got to see, an innocence, as if the war had never even happened. Children played together, chasing after each other while their parents watched on with bright smiles, eyes full of love.
“This way” Howzer said, gently guiding you down a side street, his hand accidently brushing your lower back as he placed a protective arm around you body to shield you from the hustle and bustle.
“You don't need to do that, Captain” you told him, “I'm not made of glass”
“Sorry, just doing my job” he insisted.
“By bringing me to some secret lunch spot?” you asked, raising an eyebrow.
Howzer huffed a laugh and his hand instinctively curled around the back of his neck, “I— uh, perhaps not”
“I’m just teasing” you smiled, “I don't expect you to do your job while you're not on duty”
“Then perhaps you can stop calling me Captain” he suggested, his heart beating a little faster, hoping you wouldn't see the request as improper.
Thankfully, you let out a small chuckle, “I suppose that makes sense”
Shortly, you came upon a stand that smelled divine, and the vendor's eyes shone as she saw Howzer approaching.
“Captain” she beamed, “it's been too long”
“It has” Howzer smiled back politely, “we'll just get two of the regular”
“Of course” the Twi'lek then cast her eyes to you, sweeping her gaze down your regal attire, “who's this?”
Howzer was going to answer, but you beat him to it, giving your name, and nothing else. He raised an eyebrow at you, wondering why you were so adverse to admit your importance, but you just glanced at him and subtly shook your head.
“Well, it's a pleasure” the vendor smiled, eyes darting between the two of you “never known the Captain here to bring anyone else with him”
“Is that so?” you asked, a wry smile curling your lips as you tilted your head to him.
Howzer could feel himself blushing, his cheeks burning as he looked down, “yeah, I guess not”
“Sorry Captain” the vendor chuckled, handing over two small boxes of food, “that'll be 15 credits”
Howzer busied himself with digging through the pouches in his belt, and pulling out the credits to hand over. Before the vendor could take them, you placed your hand on his arm to stop him.
“Please, let me” you insisted, pulling out your own credits from your pocket.
Howzer said your name in an aporetic tone, “you can't expect me to let you pay when I'm the one who brought you here”
“That's exactly what I expect” you spared him a glance as you counted your credits, and you looked startlingly serious.
“No” he shook his head, trying to hand over the credits again, “I won't let you”
You grabbed his arm and this time tugged it down, your gaze stern, “you will”
Howzer was more than a little confused by your actions, but he wasn't going to refuse what felt eerily like an order. A force of habit, perhaps, but the look in your eye was something fierce that he didn't want to be on the receiving end of again.
He let you hand over the credits to the vendor, whose lips were twisted in an amused smirk, an eyebrow raised at him. He waved it off, and led the two of you away, throwing a thank you over his shoulder as you left.
“Sorry” you looked up at him with more bashfulness than he’d ever seen from you, “I didn't mean to be rude”
“Don't worry about it” he smiled reassuringly, choosing not to dwell on it too much.
You mirrored his gesture back to him and then looked towards where he was leading you.
“So” you began, “where are you taking me now?”
Howzer's lips twitched with a smirk, “I told you, I know a place”
A genuine laugh escaped you, and Howzer's heart sang at the sound, “you're really talking it up”
“Trust me, it's worth the mystery” he claimed.
“Alright” you smiled with a light shake of your head, “I'll trust you”
Howzer led you out of the city, the streets becoming increasingly empty as you strolled, and the cheerful cries of children playing were exchanged for birdsong. The edge of the city gave way to a forest, tall whiptrees casting spindly shadows onto the outer buildings and scattering the floor with leaves.
As you made your way between the trees, you lifted the hem of your robes, an instinctual move on your part, but Howzer could only think about how graceful the action was. Your head was angled towards the ground, taking in the way the afternoon sun shone through the leaves and spread shadows across the forest floor.
Before long, the forest path opened up and you came upon a lake, the water a deep blue colour and glittering as it gently swayed in the breeze. Half of it was cast in shadow as a part of the cliff face above jutted out and hung over the body of water. Your eyes were full of wonder looking upon it, and he couldn’t take his own eyes away from your awe-struck expression.
“This is…” you failed to complete your sentence as you looked up at him with a wide grin, something of childlike wonder and pleasant surprise.
“It’s nice, right?” he said, taking a seat on a soft patch of grass by the side of the lake, gesturing for you to do the same.
“Yeah, you weren’t kidding” you laughed, your eyes dancing with amusement as you took your seat across from him, “this is some place you know”
Howzer allowed himself a smug look, a shrug to soften it, “told you”
He passed your food over, and popped the lid from his as you did the same. You inhaled through your nose, taking in the sweet yet spicy scent of the meal, and his lips lifted as you looked pleased by it. You both dug in using the utensil provided, and Howzer felt his shoulders relax as you let out a contented noise, your eyes closing for a moment to savour the taste.
“Good?” he prompted.
“Very” you nodded, opening your eyes, “you sure know how to spoil a girl”
Howzer could feel his cheeks burning as he chuckled and turned his attention down to his food. Your wry smile and the teasing glint in your eye was frankly too much for him to deal with if he wanted to maintain an air of professionalism, so he kept his head down for the remainder of the meal. It wasn't hard, the food was delicious after all.
“Howzer” your voice called to him, using his given name for the first time, “can I ask you something?”
“Of course” he said, placing his empty box down next to where you had left yours and giving you all of his attention again.
“Why is it that you're stationed in the senate bureau? If you're a Captain, I would have thought you might be elsewhere” you clarified.
“Oh” he looked past you for a moment, searching for the right words, “well, now that the war is over, I don't serve the same purpose. Cham trusts me, I suppose — we work well together, so for the time being, I'm stationed with him”
You nodded as he spoke, taking a moment to understand the information before you spoke up again. It was the very practiced act of a politician, and Howzer noted the concentration in your eyes that he only usually saw in meetings.
“Cham isn't a fan of the Senator, is he?”
Howzer hesitated, giving you a dubious look.
“I'm just curious, I'm not going to speak of it with anyone else” you assured him, and he relaxed a touch.
“No, we're not big fans of him, really” he admitted.
Your lips curled into a smirk instantly, “we?”
Howzer realised his slip up, a nervous laugh escaping him, “uh— yeah, I'm not a fan of politicians in general I suppose”
This time your eyebrow raised, and Howzer realised the error of his ways before you even spoke.
“I mean— no, I didn't mean it like that—” he tried to explain himself.
“Relax” you laughed, interrupting his ramblings with a hand over his forearm, “I don't like them either”
The weight of your hand delicately placed over his vambrace was surprising, but that's not what made Howzer raise his brows.
“Why not? You work with them”
“Exactly” you huffed, drawing back from him.
He watched on as you turned towards the lake and stretched out your legs, a brown pair of boots emerging from beneath your robes. They looked out of place poking out from the rich navy material, oddly comfortable among all the opulence. He supposed that they weren't usually visible, and it felt like a strange look into your psyche, who you were beneath all of the political propriety.
“It's odd, being back on Ryloth” you mused quietly, you eyes trailing the cliff which hung over the lake, leaning back on your palms.
“How so?” Howzer asked, slumping forward to rest his elbows on his knees.
“Well, I'm not from around here. It's like being home, but not really” you paused, tilting your head a little “and I suppose I'm more used to being on Coruscant now.” A small crease formed in your brow as you continued to speak candidly, “I've just— I've been so busy, for years, and now… well, I'm back to being a shadow”
Howzer frowned, “you want to be… important?”
“No” you said straight away, shaking your head, “I don't need to be important, I just want to be useful”
Howzer heard how defeated you sounded, but he saw it even more in the look on your face. Your mouth turned downwards in a frown and your eyes flicked towards your feet as you kicked your heel into the ground. He called your name gently, and your head snapped over to him.
“Why did the Emperor send you away?”
You sighed as you turned your body towards him again, you legs curled up beside you, “I can't know for sure, but… it's most likely because I was too vocal”
“Vocal?” Howzer asked in surprise. You were so quiet in the sessions he had attended that it seemed out of the question.
You chuckled, “yes, even when he was the Supreme Chancellor, he didn't like that I was one of very few who actually called for change within the senate”
“What kind of change?”
“It was things such as… improved spending policy, advocating for clone rights, fair distribution of relief supplies among—”
“Clone rights?” he interrupted, “what do you mean?”
“Well, I'm sure you're well aware that the clone army aren't recognised within the senate, you're—” you paused, “you're property, for want of a better term, to the Republic, and now the Empire. You don't get a choice in whether you serve or not, and you're not paid for it, it's essentially slave labour”
Howzer didn't know how to feel about it being put so bluntly. They were things he'd considered before, especially since the birth of the Empire, but to hear it so concisely described, it put a nasty feeling in the pit of his stomach.
“Sorry, I didn't mean to—”
“No, you’re right” he said, dragging his eyes away from you.
“But that's why it's important; a bill put forward against it would seek to give you the option to serve, and a wage should you choose to”
“Do you think it would pass?” he asked.
The sigh that left your lips gave him his answer, “truthfully, I don't know. There's a lot of vile people in this galaxy, people who would see to it that you aren't given what you're owed”
“And what am I owed?” Howzer questioned, a hint of mirth in his voice.
“To be treated like a person” you said simply.
Howzer was taken aback by how easily your mouth formed those words. He had no idea that there were a number of people in the senate that were advocating for him and his brothers, but the fact that you were one of them made his head spin. It just made him respect you more, a newfound reverence for you washing over him.
“I've kind of always operated under the belief that you've just got to do what you can, but the things within my reach have significantly decreased, and now… I don't know whether a bill like that would pass under the Empire, if it was contested when we were still a Republic”
Howzer nodded. He could understand that reasoning, however bleak it was.
“Is this why you wouldn't let me pay for the food earlier?” he then asked, one side of his lips curling up.
You chuckled slightly, looking down to the grass that you both sat upon, “Yeah, it was”
An unfamiliar warmth spread throughout Howzer’s chest, spilling throughout his veins and begging to reach out and tip your head back up to look at him.
“I probably shouldn’t have told you all that” you murmured, looking up at him through your lashes with a particularly sheepish expression which he couldn't help but find extremely endearing.
He offered you a smile, “your secrets are safe with me”
You returned the kind expression and sat up straight, a thoughtfulness about you that stoked the warmth inside of him.
“You're a good man, Howzer” you told him, eyes shining with something vulnerable, “you've been nothing but kind to me ever since I got here, and I just have to thank you for that”
Every word you spoke only sought to make him more enamoured by you, and he could feel the way a violent blush was creeping up the back of his neck, threatening to take over his face.
“You don't need to thank me” he replied, “you've made it very easy”
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