It's kind of a shame that the "anti-filler" mentality has reached a point where a lot of writers (and fans) assume that if a show isnt constantly moving the plot forward and establishing lore, its basically filler and wasting space. Personally I think its good, if not necessary for a show to slow down and just have characters hang out, or deal with smaller conflicts.
It feels like a lot of stories just want to rush to the emotional scenes with barely any build up to really make it feel earned and satisfying. I've seen fans pester creators to rush the story along and reach the next big set piece rather than take the time to really know and appreciate the characters.
Why should I care about the emotional stakes in episode 2 when I barely know a character's likes and dislikes? how they handle conflict, their approach to relationships both platonic and romantic. etc,
If Wyll Ravengard has a million fans I am one of them. If Wyll has fifty fans I am one of them. If Wyll has one fan, I am dead and it's Theo Solomon left holding down the fort.
(Mild flashing/eyestrain warning for the second half! I'll post a slower version below that's less flashy and let's you see the details)
A short Morrowind animation for a MAP (Multi-Animator Project).
It was fun trying different methods of animation (no reference for Nerevar, rotoscoping a 3D model for the ring, and a video reference for the hand) and letting myself use a loose sketchy style!
YouTube Link
Version with the second half slowed down (link because Tumblr is dumb about having more than one video in a post):
completely true confession, the reason i haven't drawn bg3 in a few weeks is because i'm almost at the end of my dorian run and i'm not ready for it to be over so i'm pretending it doesn't exist
i dont think i will ever forgive what the internet did to DID because please explain to me how "your sense of self is so torn apart you think youre multiple people" turned into "youre actually multiple people"
do you understand what i mean? please understand what i mean