#i will not promise i will be here often
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iguanasplit · 1 month ago
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It feels illegal to change sometimes but if you are from my old Cas times, i go by North now! @hand-painted-5tars -> @iguanasplit
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chloesimaginationthings · 3 months ago
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Jeremy Fitzgerald bravery in FNAF 2 worries Michael..
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real-skel · 2 months ago
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I flung out of bed to make this shit
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diaphene · 1 month ago
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sfw / angst
. .
you two were just talking
& somehow ended on the discussion of his immortality
you told him it would be pretty cool to be immortal. you get to learn every language, read every book in existence, travel to every possible destination, see the evolution of the world with your own eyes ... and even take it as far as space?
what you wouldn't give to see that
you then joked and teased on how he is going to have many loves in his life after you. his eyes fell and his face faltered. he heavily debated if he should tell you or not, knowing you and how you would react
his plan, after he can no longer be with you, was to be frozen again. he didn't see the point in being here anymore. he didn't have the same enthusiasm on immortality as you did. you were it for him
he wasn't excited on having to be ... forever. stuck in time ... unable to move on
you noticed his expression changed, and called his name, wondering if you had said something wrong
he looked at you and forced a smile, kissing you on the forehead, deciding it is better to not say anything and to just enjoy every possible second he has with you
keeping his plans to himself
. .
.
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fabbyf1 · 2 months ago
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Now You're Mine (It Was All My Design)
“Well... whip it out, Verstappen. Let’s go,” Charles said, smirking at him. 
Max hooked his thumbs into the waistband of his stretchy shorts and pushed them to the floor, taking his boxers with them. He could feel Charles’ eyes burning into his skin like somebody was holding a lighter to his flesh and willed himself not to blush.
This was fine; everything was fine. 
He had his cock out on a Wednesday night in Singapore, but everything was fine. 
OR: After a hook-up gone wrong, Charles asks Max to critique his blow-job skills. Neither of them expected to fall in love on their knees, but reality can be... hard to swallow. (The friends with benefits to lovers fic that has haunted me for months.)
Charles Leclerc/Max Verstappen | Work In Progress | Read on AO3
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nordidia · 9 months ago
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having a very rough night so raph doodles needed to be made
when in need, mash two interests together
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reasonsforhope · 4 months ago
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Book Publishing Resources
Well, since a few people said they were interested and/or that posting about it on here occasionally was a decent idea, here we go!
I'm MC Calvi, a freelance editor specializing in self-help, psychology, spirituality, paganism, workbooks, and LGBTQ books.
You can find out more about me at my website, where I also offer free twenty-minute book/publishing consultations, in addition to regular editing services.
I am also now offering some pay-what-you-can resources on my website and on Gumroad. I'm committed to offering pay-what-you-can resources because the odds are already so stacked against marginalized authors, and publishing shouldn't be pay to win.
I have two new booklets I'm actually super happy with! They both draw on my eight years of experience in the publishing industry to give authors a leg up.
And now, back to our regularly scheduled programming as I hit "publish" on another good news post!
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canisalbus · 3 months ago
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I've had Ludovicas girlfriend on the brain for months and finally sketched her out. I see her as the opposite to machete in that she has dark colours and softer shapes. Her ears and facefur kinda blend together and she gets big soft browneyes..
.
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wistfulwatcher · 2 months ago
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in an era where every show without record-breaking ratings gets axed immediately, i would just like to say how deeply grateful i am that crazy ex-girlfriend managed to air for four whole seasons and tell one of the most beautiful and moving stories of self-acceptance and love i've ever seen.
i just finished rewatching it (yet again) and every time i do i just think what an absolute shame it would have been if it had been cancelled after one or two (or even three) seasons. because, while it was clever and fun from the beginning, rebecca's mental state required the show to be so boy-crazy that it was a little tough to believe that the show would end up seeing the story through to where we eventually end up. the audience certainly got hints as to its final message early on ("love doesn't need to be a person, it can be a passion"). but because rebecca was rejecting those messages, the audience sort of had to, too. and if the show had been cancelled while rebecca was obsessed with josh? certain that her only path to happiness was romantic love and validation from a man? if we had never seen her truly understand and acknowledge ghost!akopian's words? i'm sure there would have been articles speculating on where the series could have ended up, acknowledging with resigned tones that the show had potential, with the seeds that had been planted.
but god, discussion of "the potential" of the show would have paled in comparison to what we got. because hot damn, did cxg end up doing character growth better than the vast majority of other series. (and not just for rebecca! almost every character in the large ensemble got to grow in a very organic, subversive, and meaningful way!) for a show that was consistently in danger because of their extremely low ratings, it was pretty ballsy of cxg not to rush through rebecca's story to prove its intention. for them to let rebecca be as frustrating and unlikable and unhealthy as she was for so many episodes, simply because they knew how necessary it was to show us the depth of rebecca's mistakes and struggles before she finally sought help and began to heal and grow. and the story was so, so much better and poignant for it. rebecca's season four growth feels very earned, and her end of series resolution to pursue her passion (her true love!) is so satisfying because it feels realistic. the audience has spent four years seeing her love for theater (and how it got tangled up in josh/the idea of romantic love) and when rebecca eventually realizes the same it's such a satisfying sense of finally.
it's an experience that has become painfully rare lately; too many series feel as though they're trying to cram as much into the first season as they can for fear of cancellation, and allowing no room for characters or relationships or story to grow naturally. they don't allow for anything other than the bare minimum plot. their characters can't breathe.
cxg didn't do that. they continued to tell the story they were telling, at the pace at which it needed to be told. and the series was truly phenomenal because of that choice. because of that trust in its own story and characters. cxg is a perfect example of what television can be, how powerful it can be, when it's allowed to be treated like the long-form storytelling medium it is. and i am so grateful for that.
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tinseltina · 2 months ago
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trying to make fanart of leona from @kiame-sama's humans are extinct twst au (warning it is a yandere au and 18+ so minors DNI)
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ducktracy · 2 months ago
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wonderful healing image 🕊️🌈🥰🙏☮️✌️😌✨🌼
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^ and a wonderful healing image in a different sense
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dasnercaret · 3 months ago
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how ISAT makes you feel like going home
so one of my friends said to me "the first time i played (isat) was when i was home sick, i felt like it had curative properties. analyse that mr playstyle 😎" and i took it as a fucking challenge. i've never written an (tumblr-posted) analysis essay before and i'm going into this with a bunch of haphazardly folded ideas and NO OUTLINE fuck it we ball
so to begin with: DORMONT.
isat, as a whole, is extremely a traditional rpg setup. which unfortunately i know little to nothing about, so forgive me in advance if i put my foot in my mouth regarding traditional rpg mechanics. but like many games, you start at a home base, at home. and the whole vibes of the place honestly serve to only emphasize the safe / at home / storybook atmosphere isat cultivates. you wake up in a field, sleepy and tired. your dear friend mirabelle leans over you and tells you to wake up, because you're going to beat the king tomorrow! and you laugh and you're sleepy but eventually you start playing. eventually, you push yourself up and wander around and meet the townsfolk and your party.
now, the player doesn't know the party. they've just opened the game! they don't know these characters. siffrin does though, and it shows in the interactions he has with each one of them. mirabelle teases siffrin about the quality of his nap. isabeau puns with siffrin. odile smiles at him. bonnie... looks away, because of backstory you don't have yet, because you're leaping into this story at its very end. but siffrin knows.
(...)
siffrin knows. which informs his narration, of course, and overall it gives the sense of - you're watching a story already known, with characters who already love each other. like walking into a family home midway through a dinner party, to know and be known in turn.
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(you know where you are. you're home!)
siffrin provides some exposition of course, enough to catch the player up and let them know the basics of the world you've set foot into. these people are here because they have natural ties, connections to the land they've been born or raised in or are travelling through. you all are here to defeat the king, who is the epitome of a traditional storybook villain, the big bad evil you defeat at the end of the fairytale. he's just the generically evil guy, with no focus given to the atrocities he must have committed and been willing to commit in order to get where he is. there's no need to be scared of him, not really. (yet.) he's evil, but in the way a storybook villain is evil. all the sharp edges defanged, sanded away, all the humanity and dimensionality and violence inherent in his character compressed into a set of scribbles on the page, words on a screen. it's not personal. it's not.... scary. not to you, and not to siffrin, who's already been floating above it all.
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(the rest is under a cut! spoilers for The Entire Rest Of The Game)
similarly, the exposition is in the form of little childlike drawings, emphasizing the same nostalgia it draws on - fairytales, fables, those stories where the heroes collect the magic sword and slay the dragon and save the princess. you know these stories, consciously or not. you love these stories, (probably), and it all serves to emphasize the familiarity with which you step into dormont. heroic stories are extremely common in the stories we love today, from the old classic prince charming to (somewhat) more modern legend of zelda, and no doubt many people picking up isat have a similar passing familiarity with the overarching story of rpgs. (i in fact was the exception, but that's a whole other essay)
the townspeople definitely do not help this vibe as well. they are practically one and all kind, steady people, precisely the sort of common folk you'd want to save in a story where nothing hurts and everyone is safe and loved. they're happy to gift you a flower or a pan au chocolat and cheer you on in your quest, certain of your victory and at least certain of their continued happiness even if you fail. simple, easy, familiar, comforting in the way redwall is comforting or an old set of childhood fairytales is comforting. there's no real judgement, no anger at you for potentially failing and (almost) none of the gross ugly real emotions that would be present in a more 'realistic' story. simple, easy, familiar, comforting.
(You like knowing what happens next!)
so. i think we all know that isat at its core is a game about homesickness. god's sakes mal du pays is literally right there. the central conflict of this game, beneath the overlaying fluff of an rpg archetype and an evil to defeat, is about siffrin not being able to go home while the rest of his party get to do so. and even at this very early stage (approximately act 1 and i would argue a bit into act 2) you can start to see the cracks. siffrin is shown alone, tagging along with the party because he had "nothing else to do" (read: nowhere else to go.) he laughs and pals and jokes with the party, but like before, like always, he merely mirrors them. he makes puns with isabeau because isabeau likes puns, and siffrin liked making him laugh so much so that he adopted puns into a part of his personality. he comforts mirabelle about her future, jokes with odile about her research, and always, always, avoids talking about himself. when they ask where he's going to go after their journey is over, his answer is always a mirror of their own - pilgrimage, research, travel, comedy. when he makes a wish at the favor tree, there's no option to wish for himself.
because the thing is, right. siffrin never thinks of himself. the only options instead are to wish for his family - his home, his only living and real connections in his life, the people surrounding him that really make dormont feel like a real home and not just another friendly place in vaugaurde he's passing through. cause the townsfolk are nice, sure, they're friendly, sure, but - they don't know him. they're not important enough for him to literally rewrite his personality for them. it's his party instead, that he laughs and jokes with and is known with, even if superficially. he wants to be allowed to go home, to stay home. he's been homeless both literally and figuratively for so long that he's beyond desperate to be allowed to keep what little he's found for himself.
(You want to stay with them!)
except - what happens when you beat the game? what happens when you finish the rpg, when you reach the end of the book, when you grow up and leave this set of children's fairytales behind?
you put it down, right? you go home, right? you go back to your home, you go back to travelling, you go back to your family.
what do you do when you don't get to go home? when dormont and the clocktower and the house are the closest you will ever get to home, are the last moment you will ever have being home before it's ripped away from you forever? (ripped away from you just like before - )
you'd want to stay, right? forever and ever and ever?
siffrin is a character who has a very bad time letting go. just like the king, he wants to have, desperately, enough to kill himself a hundred times over for it. and, through the timeloop, he can pull you, the player, and himself and his hapless party along through the timeloop, repeating the same two comforting days over and over and over and over.
and perhaps after a few loops of settling in you, too, can understand why he would want to do this. it's nice, isn't it? knowing what will happen? knowing that these people will always love you? knowing that you can always get the flower, always get the drawing, always get the pan au chocolat, always beat the tutorial kid and get the jackpot? that the townsfolk will always smile at you, that your party - your family, your home - will never know what you've done?
it's not enough, isn't it?
(Dormont, unchanging! Dormont, stagnating!)
no matter how hard siffrin tries to cling to the past turned present to stave off his inevitable future, he is still human. under the fairytale setting and pretty lights, even under his own desire to stay with them, he needs that human connection. he needs something to change, to give way. needs to be seen, to be known, to be loved for himself and not because he's learned the perfect pretty words and actions to trick them into loving him. you, the player, the person driving siffrin, can understand this frustration perfectly as well - you need something to change. you need something to give way, because you can't keep doing this. because you can't hear the same lines over and over and over anymore. you can't do the same thing over and over anymore. you're not happy. siffrin's not happy. something needs to change.
i finished isat over the course of about four days, playing about 12-14 hours per day. during that time, i experienced possibly the most deeply intensely felt emotion i have ever experienced. to this day when i look back on my first playthrough of isat, the sheer depth and fury of that emotion takes my breath away.
and it was frustration. just like siffrin, i was trapped. i couldn't look away, because i loved these characters, because i loved their story, because i wanted them to keep going and going and living and i wanted to keep living alongside them. but i couldn't keep going like this. i couldn't do the same thing over and over and over. i needed something to change, but both siffrin and i were desperately, agonizingly trapped in the same few days. the same places, the same faces, the same lines said rote until i was zoning out through every dialogue interaction, only pausing when i needed to make sure that i hadn't missed something new.
because i loved these characters. i loved how homely they felt. i loved them, i loved them, i -
needed them to be real. to change, to grow, to have their future returned to them. i needed to see them go home, not trapped in this same endless time-frozen loop. i had been trapped at home too long, and the cabin fever was eating me alive. my desire to be allowed to keep playing (to stay in the timeloop) was duking it out with my desire to see them change beyond what they were allowed to change in the span of just two days. i wanted to see bonnie grow up, to see isabeau change into someone else, to see odile come to terms with her half-vaugardian nature, to see mirabelle learn to accept her sexuality (or lack thereof). i wanted them to remember us as family.
ah, isat, absolute king of getting in my head and making me think like siffrin.
back to dormont. in the end, dormont only changes permanently in act 6, after the time loop breaks. the only time the townsfolk ever change, ever coherently move to different places and act differently (act 5 is similar, but i would argue that's because siffrin changes, dormont still doesn't really meaningfully change) is after the loops.
and it's fitting, isn't it? by this point in the game, you could recite dormont backwards and forwards. but by this point in the game, you are well aware that you need to give them back a future. their future. the one they wished for in the first place. they've been trapped in their fairy tale wonderland for long enough. they deserve to go home, truly home, to go forward and live their lives and keep moving on. to allow them to change, to grow.
to allow yourself to change, to grow. to allow yourself to go home, to admit that you want to keep your home you have now, to keep the family you've built from blood and death and tears and stars.
(You want to stay with them!)
to leave dormont. to leave this fairytale behind, and keep living.
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starryluminary · 4 months ago
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Welcome to the second Noco Collaboration: Lights, Camera, NoCo!
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Any and all are welcome to join in and celebrate our dearly beloved Noco! This time… in Hollywood!! Riveting!!
Details
To grab a spot in the collab, simply send me a DM and specify if you’ll be participating as an artist or an author. You’re only allowed to be one or the other for the sake of letting as many people participate as possible.
The deadline for submissions is August 17, 11:59 PM AST (Atlantic Standard Time). The final collaboration would then be posted between the 18th and the 23rd.
If it happens that you’re participating and find that you can’t make the deadline, please let me know as soon as possible to take appropriate action in a timely manner.
General Submission Guidelines
Noah and Cody on the “lights, camera, action” theme. This includes things like movie or television references, genre parodies, or production if that’s more your speed. As long as it has to do with the Hollywood filming industry, it's fair game.
Please no NSFW. Pg-13 and safer. Please.
You can feel free to send your submission through tumblr’s messaging system, but if you’d prefer it, you can send it to me through discord! (starryluminary_49344)
FOR ARTISTS: The drawing must be full body and a transparent background. Both digital and traditional art is accepted! Should a traditional artist need help making a transparent png, I am willing to help! Sending your submission through discord ensures a higher quality image when sending, but feel free to send it through tumblr’s messaging system if you don’t mind the slightly lower quality.
FOR AUTHORS: Make sure your piece can be read in one sitting. Feel free to make it as long or short as you like, so long as it’s a one shot. You’ll have to choose one sentence or quote from your work to be displayed in the final collaboration.
You have full freedom to post your submission once it’s done. Every single entry, along with being grouped, will be highlighted individually, showcasing the work and its creator. Everything and everyone will be tagged and credited appropriately. If any of this discomforts you, you can always be referred to as “anonymous”!
That’s it! Please let me know if any questions or concerns you might have, and I’ll be sure to help and clarify to the best of my ability. Here’s to another great collab! Have fun!! <3
ARTIST SLOTS AVAILABLE: 0/15 (FULL!!)
AUTHOR SLOTS AVAILABLE: 7/10
Closed! Thank you all for your enthusiasm and contributions to this collab!!
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fuumiku · 11 months ago
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Happy new year!!
Some doodles I did today to unwind + test a lineart brush
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motleyfam · 6 months ago
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I get so many comments on my Tim series like “omg it’s so hilarious/unrealistic that he gets sick this often, take that boy to a doctor 🤣” and like, I get it, it seems like a lot if you read the series straight through. And part of it is simply because I enjoy writing hurt/comfort fics, so of course that’s what I’m going to gravitate towards. Gotta spark that joy, etc etc
….but like, you guys do realize that people who have medical issues tend to get more medical issues, right? It’s not like “oh he had three things wrong with him already so he’s hit his quota now and anything on top of that is absurd.” It’s more like… this is someone with overall subpar health from a history of chronic neglect, so yeah, he’s probably going to be more susceptible to illness than most people 🤷‍♀️
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harpuiaa · 9 months ago
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persona 2 doodles
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