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#i think monsters in a different era would look different to link
hyrulefate · 1 year
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      “ monsters are nothing new to me. ”  the knowledge of how to swing, slash, and thrust forward with a blade comes to him like breathing. his travels usually mean fighting malicious creatures residing within temples   &   places left untouched by people.
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      “ but those... ” link sheathes his sword.   &   his blue eyes stare down at where slain monsters disappeared in the puff of dark smoke. that's nothing new. what draws link's attention is—
      “ ...seemed different. ”
@herospledge  ♥'d!
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skyloftian-nutcase · 10 months
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Y'ALL I had the most wretched train of thought
(spoilers for totk; also I haven’t fought Ganondorf yet so no spoilers in the notes pls!)
The Zonai existed during Skyward Sword, even predating the game. The people of Skyloft and the Zonai have had a few run-ins, some peaceful and others not. At one point, prior to improving their technology, the Zonai tried to steal loftwings to better travel to different sky islands. Least to say, Skyloftians did not like that. They have an uneasy peace and keep their distance far from each other by the time of Skyward Sword, but Link and Zelda are familiar with their existence.
When the cloud barrier disappears, it allows the Zonai to go back to the Surface as much as it does the Skyloftians. It takes them a few years to manage it and establish a settlement, and they eventually run back into the Skyloftians on the Surface. Link and Zelda are married with kids by now, and Zelda is the leader of the Hylian settlement. The Zonai discover that Link is responsible for the cloud barrier's disappearance (Zelda is proud of Link for defeating Demise so she'll let him take all the credit; also, she doesn't need nor want to tell a ton of people she's a goddess reincarnate, especially to a tribe her people have historically not had the best relationship with).
In thanks, the Zonai give Link a gift: a Secret Stone.
The Zonai tell Link that this special magical stone is one of several that are gifts from the goddesses. The Zonai do not know all their properties, only that they enhance whatever abilities the user has. Link figures this will enhance his fighting prowess, and though he is appreciative of the gift, he doesn't think it'll make much of a difference to him.
And then the nightmares come.
Link starts getting nightmares of varying scenarios. A knight fighting a giant monster, facing down an army of mechanical beasts. A child struck down by a demon king. A man with a fairy fighting a demonic beast. Link sees his children, he sees what Hyrule grows to, he sees Demise come again and again, and he sees the Heroes who have to fight him.
Demise's dying words weren't a hateful monologue spat out in spite. They were a promise, a curse.
With this knowledge, Link goes to Zelda, and the two try everything they can to figure out how to stop this. The visions drive Link to near insanity, preventing him from gettin more than one to two hours of sleep for weeks. Zelda goes to the Zonai to ask more about the Secret Stones (she wants to give it back, honestly, but is afraid that it would be viewed as a rejection of the gift, and given the history of conflict between their tribes, she doesn't want to go that route). The Zonai know very little of the stones, though, and Zelda doesn't get much. Link, on the other hand, learns about them from the dragon servants of Hylia. He is told that the stone, when combined with its user, can make the wielder immortal.
Link doesn't care about immortality. But he does care about stopping the demon king, in every era, in every place, in every time. He does care about protecting his descendants, his people, the whole world.
The dragons warn him that he will never be the same, that he may never actually be able to interact with his family again.
After months of haunting visions of destruction and death and pain, he finds himself willing to make that sacrifice. If it means he can protect Zelda and his children, he'll do it.
So one night, he flies on his loftwing to an island in the sky. He hugs his loftwing and kisses him goodbye. He begs his companion to look after his family. Zelda's loftwing arrives, alone. The two birds fly in circles around Link, stirring up a wind as he stares at the Secret Stone held delicately between his index finger and thumb, held just above eye level before he squeezes it in his palm.
And he swallows it.
On the Surface, Zelda drops the glass she's holding. In the sky, a dragon screams.
The Zonai learn what happens when one consumes a Secret Stone.
And the Spirit Dragon is born.
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powdermelonkeg · 1 year
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so, it’s confirmed that Zelda’s “Time” powers came from Sonia, and her “Light” powers from Rauru, but we know from other games that only the women of the royal family can use the “sealing” power inherited from SkSw Zelda. do you think this means that throughout history, the “Light” powers associated w the sealing are actually separate from the sealing ability? I just remember being really lost after that cutscene, cause even if Rauru somehow was a descendant of Hylia, he wouldn’t be able to use those powers, and the sealing of whatever evil is causing trouble always has a fancy light show with it lmao
So, this is a very complicated question with a very complicated theory to answer it.
We know that Sonia's primary, and, in terms of usablity, only power is Recall.
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However, I do believe she's Hylia's descendant, not Rauru, despite Rauru being the one with the light/sealing power. Evidence on that here.
Being Hylia's descendant would make Sonia's birthright be a whole host of other powers, possibly latent, but more probably something that Sonia's never actually been in the right situation to use. Let's take a look at what Skyward Sword Zelda can do.
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She can seal the Demon King-
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-but only at the expense of her own life force being rendered inert while she does.
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She can bless the Master Sword-
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-but it's already as strong as it can get.
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She has strong connections to time...
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...but we knew that already.
Of these three powers, only one would be relevant to Sonia's skill set. The Master Sword can hardly be doubly-blessed, and the Demon King has yet to show his face.
More importantly, however, Skyward Zel's sealing power works MUCH differently to Wild Zel's.
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Wild Zel's sealing is instantaneous, fueled by emotion, with seemingly no draining effect on her person.
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When fully unleashed, her seal is as total as it is inescapable. It doesn't require her to put herself to sleep until Link can deal the final blow with the Master Sword. The closest thing to Skyward Zel's seal that Wild Zel did was in keeping the Calamity at bay for 100 years while Link slept. During which, it's heavily implied that she was conscious, given that she spoke to Link the instant he woke.
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With Rauru, his sealing ability seems much more similar to our princess's, with only some key differences visually.
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His right hand gathers light around it, and needs to be extended to fully function.
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When the seal first activates, it forms a spherical shape, which is inescapable, albeit on a much smaller scale than Zelda's.
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It's a little hard to see, due to the magnitude of Zelda's power, but it IS a sphere.
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And although this act does cost Rauru his life, it usually doesn't. He's done this before, multiple times, as stated in Messages from an Ancient Era tablet A Pilgrimage of Light:
"The kyng was late y-come this aven, so maked the quene to sharen tales of hir lond, of shirines al grene yglouen. "Of erli daies sinnes Hyrules funding have diverse monstres hir reaume biseged ond assaylled. "Uncesinge in striffe, thei broughte to despeir folkes lyfen. Kyng ond quen ysete thamselue to bringen scurge to ende. "With might of light ond pouere, driven abak ybeen, ond the roial couple made thes shirines to selen him awei. "Thes holi selen ben yclept Shirines of Light. "Gret kyng, grete quen, y thank ye. Ye foughte whan y wer maiden-child, that y kude pes toknouen."
The translation, to the best of my efforts:
"The king was late to come this evening, so made the queen to share tales of her land, of shrines all green glowing. "Of early days since Hyrule's founding have diverse monsters her realm besieged and assailed. "Unceasing in strife, they brought to despair folks' lives. King and queen set themselves to bringing scourge to end. "With might of light and power, driven aback they been, and the royal couple made these shrines to seal him away. "These holy seals been called Shrines of Light. "Great king, great queen, I thank you. You fought when you were maiden-child, that I could peace to know."
Sonia and Rauru went around making the Shrines of Light that we find in present day and receive blessing from:
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So, with the exception of the Demon King, who was so powerful that he could resurrect thousands of years later, Rauru's seal behaved like Zelda's—instant, fueled by emotion, inescapable, projected by the right hand, with no immediate toll on the user.
But what does this mean for Zelda's sealing ability? Despite behaving similarly, it doesn't look similar at all.
Let's look back at what happens when Sonia and Rauru combine their powers.
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Rauru brings his hands together in a triangle shape, possibly invoking the same Triforce motif Zelda gives when she unleashes her power. The Secret Stone, which magnifies his light abilities, glows in a similar shade to Zelda's seal.
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Sonia extends her right hand as her own tear glows. Despite it only amplifying her time power, her hand shows the same color Rauru's light gives off—as well as being in a spherical form.
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Rauru draws in her power (and Zelda's, whose is a combination of both already and therefore adds no new properties) and forms a bright yellow light with a sphere around it.
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It's better seen from this angle, where we can also see what looks like an inverted Triforce in the middle.
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They're nowhere near the level of focus Zelda's Triforce has, but the triangles are definitely there.
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And then it becomes a catastrophic force of power, able to wipe out an entire swarm of Molduga in a single hit.
Zelda's lineage's sealing ability is a culmination of all of this. It's Sonia and Rauru's powers combined, taking Hylia's seal, the Goddess's full power-
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-and attaching that strength to something instantaneous and geared specifically to lock away darkness-
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-by combining the power of time with the power of light.
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Hylia's sealing power isn't Rauru's, but Zelda's is Hylia's AND Rauru's combined.
As a side note, this is also why I think, despite Rauru contributing his power, the magic remains only matrilineal. Hylia's descendants—meaning in this case, Sonia—are the only ones that carry her abilities. Rauru's power attached itself to Sonia's to create Zelda's, but Sonia's abilities—with or without Rauru's boost to them—can only be accessed by her daughters and granddaughters.
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Strong enough to rival any magic in the world in sheer might, this later became known as the Light Force.
TLDR: Hylia's seal = Slow, nonlethal, exhausting toll, powerful, golden lightshow Rauru's seal = Fast, potentially lethal, concentrated, opposes Ganon, spherical lightshow Zelda's seal = Fast, concentrated, opposes Ganon, spherical (from Rauru), nonlethal, powerful, golden (from Hylia); a hybridization of both seals, the best of both worlds
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vasito-de-leche · 10 months
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;R1999 FORGET ME NOT - General Headcanons
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Compilation of headcanons and analysis on Forget Me Not as a character and other related things.
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this post was brought to you by me, procrastinating on the second part of the Cover analysis and those yandere Pavia headcanons, and ALSO because mister lawrence cavendish jr is the second target for my brainrot
warning for suicide and self-harm themes!
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On the subject of Forget Me Not's name and past.
It's Lawrence Cavendish Jr. Forget Me Not's real name is confirmed to be just that, as seen in this specific excerpt:
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"Cavendish Jr, who was still alive and once sat in front of you [...]" which alludes to the dinner Vertin had at the Walden with Druvis III and Forget Me Not, and "'Forget Me Not', what a hilarious, stupid name". I only included this because I've seen people wonder about it.
What I mean to tackle in this point is the relationship between Forget Me Not, his origins and his current chosen name. Despite his calm and collected appearance, it becomes clear that Forget Me Not is one hair away from becoming entirely deranged, especially when confronted with the possibility of getting revenge. But why is Forget Me Not so focused on revenge specifically?
His backstory is not as openly laid out for us to read, but we can gleam some bits and pieces from all the documents and dialogue he has. To understand Forget Me Not, we also need to look at Druvis III.
All throughout chapter 02, we see parallels and connections being drawn between Forget Me Not and Druvis III - both of them appear to be extremely aloof, cold and collected, only to be revealed to be very emotional deep down, for better and for worse. Druvis III is initially defined by the neutrality and inertia that comes with being stuck in the past, while Forget Me Not is initially defined by the neutrality of the Walden and his ties with Manus Vindictae, an organization that rejects the future.
Druvis III is a disgraced, fallen noble whose life wasn't ruined by the fire that took her family, but the perception the world had of her, an image they forced onto her due to their hatred towards arcanists. And Forget Me Not has a family surname "buried in the dust, shot dead in history". A disgraced, fallen noble implied to have struggled with poverty, battling hunger and suicide countless of times. In the "··· Formula: 1920s" document, we can see a few pieces from various people and their opinions on Forget Me Not from the Big Mouth Bulletin. 3 out of 4 want him dead or think of him as a monster - entirely because of his existence as an arcanist.
The similarities are obvious. Hell, both share the theme of flora and plants, too. There is an even more subtle dynamic here too, alluding to the game's prominent religious imagery - Vertin's suitcase being compared to an ark that will brave the "Storm", the last supper moment, Arcana's offering, the orange, being a replacement for the apple of Eden...
And then, Forget Me Not association with snakes, rumoured to have a body covered in scales, with an arcanum skill that allows people to indulge in alcohol during the Prohibition Era - the snake that tempted Adam and Eve. Druvis III is associated with forests, trees, as well as a link between Vertin (the good guys) and Manus Vindictae (the bad guys) - the Tree of Knowledge of Good and Evil. The two go hand in hand and are linked together.
The big difference between them is that their respective quests to set things "right" are entirely different - their "revenge" is not the same. Druvis III was hellbent on finding out who set the fire that killed her family, not because she wanted them to face the consequences, but because in doing so, people would finally leave her alone and let her mourn. She could finally move on from something that she knew the truth of. Forget Me Not does it to feel satisfied with himself and get back at everyone who ever looked down on him or wronged him. To inflict as much as pain unto others as he had received before. It's a powerplay fantasy in which he finally wins, against all odds.
It's unclear what truly happened to the Cavendish that caused Forget Me Not to end up in such conditions, to the point where he'd go as far as make sure no one can trace him back to his family, to the point where not even the Foundation has a proper report on him.
But there is one line in particular that lives rent free in my head when it comes to the Cavendish and Forget Me Not's potential relationship with them.
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This takes place after Druvis III loses her forest, after she loses her eternal branch because of Vertin's intervention during their dinner. They're talking about how to use her forest to build a refugee camp.
There's the possibility that Forget Me Not is simply alluding to that forest - something that used to belong to her is now something that he should have for the sake of Manus Vindictae's goals.
But! Indulge me for a second! There's a noticeable pause, there's a subtle tone to his voice. Reverse 1999's writing might be confusing at times due to the translation, but it's easy to see that it's loaded with metaphors, hidden meanings and so much more, to the point where reading deeply into everything most characters' say is pretty much the norm.
The dialogue that precedes that specific line is Forget Me Not insisting that he can transfer the ownership of the woods over to Druvis III anytime, because she has always been and will always be the only owner, no matter what. He does this to convince her to go through with Manus' plans, that's his main goal, he doesn't care about the woods. But that single line pictured above? It could mean so much more.
Again, the two share many, many similarities. So when Forget Me Not talks about what Druvis III once had - a prestigious family business, a name people can recognize, an assured future - is what he should have, it evokes a sense of entitlement and lingering resentment. Almost as if Forget Me Not's desire to go back to the past doesn't stem from nostalgia like her, but to reclaim something that was denied to him.
Which is incredibly ironic to me because both of them carried their family in their names - Druvis THE THIRD. Lawrence Cavendish JUNIOR. And yet, the one that worked so hard to obscure his origins and changed his family name was him.
Neither of these characters can be recognized nor traced back to their families by appearance alone - people need a name or a really good memory to truly recognize them. The only one with enough courage to continue carrying such burden is Druvis III. Forget Me Not wants something that he willingy lost the right to the moment he allowed Lawrence Cavendish Jr. to die and fade into obscurity.
The name "Forget Me Not" begins to sound more ironic. Like an order, a threat or the promise of his return - his desire for revenge and his hypocrisy become clear once you begin to dissect his character. Like the narrator in the "To Lawrence Cavendish" document says: "He is patiently waiting... to put his meanness, craziness and quivers under the sun". He's waiting to reveal himself.
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The "stage" is shown when he makes people explode from inside out, a lot of people who recognized him as Forget Me Not, the mixologist. This is when we finally see his true intentions and the main difference between him and Druvis III, all in their respective reactions to the journalists.
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She's terrified, thinking about the day of her family's funeral. On the other hand, he's ordering them to watch and record as he "takes everything he has been deprived of".
This is why the thing that breaks Forget Me Not is hearing that Druvis III does not care about the man who started the fire, that it's not important anymore. He believed them to be on the same page, that she would love to torture the single person responsible for all of her grief. The guy is projecting heavily onto Druvis III.
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In the end, I don't know if Forget Me Not resents his father, his family name, if he had some sort of business to inherit and a "future" that was taken from him, or if they actually might've been a happy family.
What I do know is that Forget Me Not's desire for revenge was absolutely amplified and fueled by Manus Vindictae's own agenda. And that's why he works perfectly as both a victim of their MO and a willing member within their ranks.
He clings so hard to the past because there is no future worth fighting for, because everything would be much better if it was rebuilt from scratch with only those that won't oppose him and repeat history. He clings so hard that his new name and identity are, in the end, a plea for the world not to forget who he used to be and, at worst, an order because he sure as hell hasn't forgotten all the things others have done or said Back when Lawrence Cavendish Jr was around. Once his family outlived their usefulness or relevance within society.
TLDR: THIS is the cold-blooded, numb murderer who is actually very sad, empty and broken deep inside that some people wanted Pavia to be. Like, he's even sopping wet and sad and asking Vertin to kill him next time they meet.
Which leads us to my next point!
On the subject of Forget Me Not's self-destructive and suicidal mindset.
We've talked about Forget Me Not's views and relationship with the Cavendish - but what exactly is the end goal? He feels entitled to a better life, one he was supposed to have, and then what?
The "???" narrator mentions a woman who made a promise to Forget Me Not, as well as leaving a "sarcoma" behind which he then adapted and turned into his own. This woman is implied to be Arcana, as we see her talk to Vertin about being able to see the truth, to not be blinded - there's an emphasis in the way she recruits people by opening their eyes to reality. The sarcoma is the city (apparently "Windy City" is used to refer to Chicago, I had to google that but hey, that's pretty neat!). It's the world he lives in and that wants him gone. She focused Forget Me Not's grief towards it because in doing so, it would help Manus Vindictae's ideals of a world exclusively for pureblooded arcanists.
And even so, he remained suicidal. There was at least one more attempt at taking his own life, and that's when he saw "what had been on his mind". Whatever that might've been, no doubt influenced by Arcana and his situation, is what pushed Forget Me Not to "allow himself to revenge, revenge, re-re-re-revenge, and to die".
Ultimately, Forget Me Not's goal is to die at the end of it all - even after he gets his revenge, earns the life he wanted, takes back everything that was meant for him. This is why, after he's fully defeated, his last words to Vertin are to show no mercy next time they meet. To kill him.
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This is not only a long and convoluted plan of revenge, it's Forget Me Not willingly marching into his own demise. And just like before, he's not strong enough to pull the trigger himself. Now that he has no solid argument to justify his anger - all because Druvis III has shown him that people can, in fact, move on - his only option is to have someone else end his life. He's shown tired, and the phrase "Don't save it no more" might indicate that even if there was someone who could repeat what Arcana did to him - give him a sense of purpose and a target for his grief - he simply doesn't have the energy for that.
Forget Me Not's self-destructive tendencies can also be seen in other ways. His job at The Walden is to cater to all the people who shunned him - he welcomes everyone and anyone for the sake of creating a network of secrets, he attends fancy parties and events full of those who call him a drug dealer, Satan's spawn and so much more. And he pretends to be someone else entirely while wishing for others to remember him. He willingly surrounds himself with all the things that hurt him.
His arcanum being related to alcohol is rather poetic to me - since Forget Me Not is said to have spiraled into decadence and into this extreme mindset, it makes sense that his main skill is related to being intoxicated and to drown into something that is largely hated but at the same time, desired and coveted. The Prohibition Era does have a very similar mentality to religion, namely western ideologies - you're meant to openly reject and loathe something, but the constant repression causes you to yearn for it instead. And at some point, this repression can become an addiction in itself, leading some to indulge in it. This loops back to Forget Me Not's association with the snake in the Garden of Eden.
It makes sense to me that he indulges in something so painful, while cohercing others into indulging in forbidden alcohol. That he later uses this very same arcane skill to kill all those people who, in his eyes, represent everything he loathes about the current state of the world. It's like a sarcoma that he now leaves behind, that kills from inside out.
And this is the last time I'll bring up Druvis III in a Forget Me Not post, but notice their choice of flower/plant? She has a mistletoe bouquet - a parasitic and toxic plant which represents positive things such as fertility, life and protection in many different cultures. Forget Me Not has black roses, roses being immediately recognized as one of the most beautiful flowers but, in this context, symbolizing things such as death and rebirth, remembrance, mourning. Their duality, contrast and the "two-faced" aspect is prominent there. And not to get very deep about character design, but Druvis III holds the bouquet very carefully and carries it around with her willingly, whereas the black roses that Forget Me Not wears wrap around his neck not unlike a noose.
To really drive home how Forget Me Not sees himself, here's the description they gave him for his boss fight.
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They boil down his character perfectly, to all the little traits that make up his whole emotional baggage.
And to also put more emphasis on how Forget Me Not truly doesn't expect to live and "win" at the end of this whole revenge trip, here's his ultimate - "Heavengazing from Hell". He's fully aware that he's going to be destroyed by his own actions and that the only thing left for him will be to look up at heaven from hell. That all the good things will forever be out of his reach.
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Now, onto proper headcanon territory, since I'm running out of media to analyze!
On the subject of Forget Me Not's scales.
As established before, Forget Me Not is associated with snakes - one of the segments from the Big Mouth Bulletin comments on this. "[...] he had scales under those long sleeves, one next to another embedded in his flesh."
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And this can actually be seen on his in-game sprite! It's very faint, but there's absolutely some sort of texture peeking out from under his collar and sleeves that resemble scales. They can also be seen on the trailer animations. The only time these scales don't appear or peek out from his clothes are in The Walden illustration, with the other members of Manus Vindictae, but that can easily be explained as him covering up properly and the angle he's drawn in.
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Originally I thought that they could be burn scars, as it would mean a stronger connection between him and Druvis III. But upon closer inspection, they don't look like burn scars at all.
I like to headcanon that it's a side-effect from his own arcanum, similar to how Rabies is implied to look like a scarecrow because of his involvement treating rabies. Being something "self-inflicted" - in the sense of him having the choice to stop and heal, but refuses to - also lines up with Forget Me Not's suicidal tendencies, the whole sarcoma metaphor and the fact that by carrying on like this, he's doing nothing but destroy himself and add to his suffering.
As for how far the scales have extended, I don't have a set favorite idea! Part of me really would love it if the scales coiled around his body like actual snakes, but also the idea of him having different patches of scales scattered throughout (again, like a sarcoma) and the third secret option of him being MOSTLY covered in them to the point where it becomes grotesque, something that he can't even look at.
They're not just a tattoo or pattern embedded onto his skin either - they're actual scales, cold and rough to the touch. The areas affected by this have grown numb, making it hard for Forget Me Not to feel any warmth or pressure applied onto them. This adds to that otherworldly and sinister vibe he's got going on, even if the lack of proper tactile sense irritates him. It's extremely uncomfortable if they're brushed or rubbed in the wrong direction, however!
Sometimes, Forget Me Not might pick at the scales, as if deciding whether he loves or hates them. In particularly bad days, he picks them out. I like the idea that, once picked, the scales grow faster and stronger, as well as in broader areas, making it a perpetual loop of picking them off from his skin.
Overall, it would be extremely easy to conceal them - he only needs a shirt with a higher collar and gloves or some make-up, but I like to think that Forget Me Not loves the idea of someone catching a glimpse of them, a reminder that he's dangerous and so much more than meets the eye.
As much as he he's been affected by the stigma against arcanists, he now thrives in their hatred for him and his existence - sneaking into places he knows he's not welcome is addictive, especially knowing everyone tolerates him because he's their only access to alcohol. The way everyone will turn around and talk shit about him once they're out of The Walden is fun, because it reinforces his views on why this current era deserves to be rebuilt from the ground up.
Forget Me Not has extremely poor eyesight.
I know the glasses look thin and pretty standard, but I just like to think that Forget Me Not can't see shit without them.
He has this habit of taking them off to "clean" them whenever he's talking with those he loathes - mostly humans - just so he doesn't have to look at them directly. Sometimes, he might just close his eyes and dissociate, pretending to pay attention if the situation calls for it. Yes, he's petty and hateful enough to feel physically sick when talking to people he hates.
If you pay enough attention, it becomes clear that eye contact becomes scarce, as if just looking at them will send him into a fit of rage (but he conceals it extremely well when needed).
Forget Me Not's poor eyesight is not a secret, and he often likes to make patrons nervous by making their drinks without his glasses - of course, he knows his way around drinks and potions, there's no chance of him messing up, he could do this with his eyes closed. But seeing customers squirm is such a delight. Because now, they must choose between making a scene in HIS territory or risk being poisoned with a poorly-made drink.
I like to think that he also just has a very fine ear, since he does play instruments (all of his attacks being related to music and him using a piano as his wand during the boss fight). So really, Forget Me Not couldn't care less about his eyesight.
Forget Me Not enjoys floral arrangement.
This is just based on his association with the actual forget me not flower. I think he enjoys creating bouquets or putting up vases full of flowers around his home, even if all of them may end up creating a very gloomy and decadent atmospere - they're perfect for funerals, and he simply may be preparing for his own.
And he leaves them out on display long after they've wilted. "They're more beautiful this way", he'd say.
It's not rare to find Forget Me Not on rainy afternoons with a pair of scissors on hand, absentmindedly cutting every leaf and petal off from all these roses, as if he had a personal vendetta against their colorful hues. Sometimes, he just twirls the stem around, pressing hard on the thorns to feel anything while he looks out the window. He's so very fucking dramatic and volatile.
Basically, I like to picture Forget Me Not as the type of person who has dedicated so much time into something as empty as revenge, that he absolutely has no idea what to do outside of that.
Everything he does is just a way to pass the time until he can go back to dedicate every waking second of his life into his and Manus Vindictae's plans, every "little pleasure" is just a façade, he doesn't get any real enjoyment from anything. Sometime he worries that revenge won't help him climb out of this apathetic life he's built for himself, but he can't afford to dwell too much on that possibility. Everything that he does is muscle memory, he's forcing himself to try and do it, because otherwise he could simply sit still in an empty room for hours on end, with the lights turned off, waiting and waiting - all alone with his thoughts.
#reverse 1999#reverse: 1999#r1999#r1999 headcanons#reverse 1999 forget me not#forget me not#playable forget me not WHEN bluepoch i NEED him#i like forget me not when hes like. deranged#when hes one hair away from hurting others or hurting himself because hes. in the most horrible mindset ever#like hes just looking for an excuse to blow up or blow up others (hehehehehe....get it....)#like sure hes so cool with the walden and his network of information and secrets#but hes still a cowardly snake who hides and needs to be revealed. bc he cant reveal himself willingly and openly on his own#its the loss of humanity again but whereas pavia rejects it. FMN just lives within it. he just masks SO well#'but you cant simp for any manus vindictae character! theyre explicitly racists!' and re1999 is a game that CHOSE to replace#actual racial issues in history with their magic ppl vs normal ppl plot line with many many parallels to struggles poc like me lived throug#and then chose to be like 'hey theyre actually physically different and its xenophobia on a whole different species hahaaa bye'#so like. fuckin chew on that first before coming for me. if we're already suspending our belief for the sake of playing:dont cherry pick#tackle the WHOLE thing the game chose to portray. not just a single group within the whole game#sorry if that was heated but lmfao i saw ppl already trying to dictate who ppl can and cannot simp for on twitter#as if this wasnt another fictional anime gacha game at the end of the day
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spaceless-vacuum · 10 months
Note
Hi my friend sent me your Lynn cub reader fanfic and it was Soo cute!🥰
And I wanted to request something different
But the same thing at the same time
Can I have a yandere link's playtonic x baby hatchling lizalfos female reader
The links found the egg it a weird one and it just hatch in front of them
Like who would be her father and mother figure
And we all know wind is the best big brother!
I just think it funny and think differently links would be good monster fathers and mothers lol
The egg twitched- then bounced. Moving across the ground while bouncing from side to side.
“Is that… I mean is it really?” Sky trailed off. He was asking the question on everyone's mind, Was there really a baby lizalfos in there? Was this where they came from? The group had seen groups of enemies spawn from dust or dark magic- but never considered how they might go about creating their own young once fully grown. It was an assumption they were all born through darkness.
It all felt so natural to just assume the creatures didn't have any young. He had never fought a baby lizalfos or ever heard of one. So why was this egg moving? There was no way this was some egg they carried in as food because if it was they'd have swallowed it by now. Sky looked to the spot where the two lizalfos guards had died. They refused to move even as the rest of their camp was slaughtered.
“Seems like it. I’ve never even seen this before but I've heard the story. Their babies hatch so quickly they're only in eggs for a day or two which makes them hard to spot in the wild.” Twilight tilted his head studying the egg as it twitched again before standing still. It almost knocked itself over. “I don't think it's going to stay in there for much longer.”
“Are you guys just going to talk around or do we plan on actually doing something?” Four was the first to make his way over after clearing out the rest of the camp.
“It's just a baby.” Twilight was quick to defend the egg. He could see the anger in Four, the man wouldn't do anything, but it was smart to remind him that you were no danger. When you hatched you would be too young to do anything and hardly the size of a cat. If you attacked they could manage getting away and leaving you alone. For the sake of a new life in the world he would choose peace.
“It's a monster!” Four couldn't understand why Twilight was acting so nonchalant. Did the rancher really have it in his mind that this thing was anything like his goats? That the moment you hatched you would come out and sniff his hand? Of course not. Ganon’s minions would never know rest. You would either grow up in the wilds and be a killer or by some miracle you would be raised in an environment that would encourage goodwill.
“I’m still unsure about this. Granted it's still a monster, but you guys were wrong about dragons." Both the rancher and smith turned to Sky. He was staring off into the distance. A tell tale sign that he was somewhere else right now. “I mean everyone here thinks they’re evil but I’ve met friendly faces of theirs.”
“If we keep them we’ll have to feed them and keep them out of trouble. It may hurt us or it may imprint and protect us. No way to tell.” Time made his way over with the rest of the group. This was Wild’s era. if anyone would have a good clue what was going on it would be him. Four broke away from the group to ask the champion some questions.
The egg hadn't moved again. Time knew the stomping of their boots and sound of combat couldn't have made you feel safe. It was possible you were too scared to come out. With time maybe you'd grow closer to the group, it was only a matter of time. Both parties were apprehensive of each other. Unsure if the other was friend or foe.
Time knew the men here well enough to know that no matter what happens they would be taking the egg. Everyone could argue about it but it was set in stone. Curiosity would get the better of them all. If they left the camp now- leaving you in it- someone would wrap back around to take the egg. It would cut down on time if they just took the egg and let the baby run off when they hatched.
“You found WHAT?” Wild had heard the news and was going to rush over at any moment. Time scooped the egg up with both hands. You could fit in one but he wanted to make sure he didn't drop you. The boys wouldn't let him live it down if he did. It felt a bit rude to be taking you from what was your home. He knew however that your family was dead. taking you with them to a palace more packed with food was your ebay chance at survival.
“Our leader has spoken.” Twilight studied the old man's face. There wasn't a sliver of doubt in his mind that they would be taking the child with them. The rancher knew where to look to see the curious child that was hidden in their commander. The other may only see the kind and tough leader but his elusive other self was right there underneath the surface. Time had let his curiosity and hope get the better of him- or maybe make him better than the rest.
Wild was the first to run over. Hyrule was rushing over as he heard the news. The rest of the group was left to search for loot and make sure no stragglers snuck up on them. Wild was enamoured by the egg. In all his time in the wilds he had never come across one. He assumed they must be rare or well hidden but Hyrule disagreed. He had seen a baby lizalfos along with a few eggs in his home era.
Hyrule was insisting that it wasn't terribly difficult to find an egg or baby even. It was the danger of them that made you lucky if you never found one. The hatchlings were vicious. Born with a ferocious appetite they would eat anything they could get their hands on. They needed a large amount of food to grow up as fast as they could.
They spent very little time in adolescence and grew full size in the matter of weeks or months. Hyrule had never come across an adolescent lizalfos- which only made him think they could grow within a few days if supplied enough food. Why else were there so few accounts? Wild had no need for these accounts. He had heard rumours from stable hands and was sure he knew everything he needed to.
“How cool is all of that?!” Wild was ecstatic. Eyes wide he stared at the egg in Time’s hands. The old man kept trying to walk but was stop by the constant barrage of questions and hands trying to touch the egg.
“No! Not cool at all.” Hyrule turned to Time. “We can't bring this thing into our camp. We don't know-”
“I've made up my mind.” Time was calm as he interrupted Hyule. “We know what we're doing and if the worst happens we'll just leave them and let nature take care of the rest.”
“You don't know how much they eat!” Hyrule said.
“Two WHOLE raw cucos.” Wild stared at Time. “Hyrule said he saw one- a baby- eat two whole raw cucos. Twice the child's size.”
“I'm sure he's exaggerating.” Time was not sure any child could eat that much.
“When I was travelling I came across a baby lizalfos and I saw it eat two whole raw cucos. Whole! I stayed hidden because I had never seen one before and couldn't recognize what it was until it was halfway through the first. If we allow this to hatch in our camp it will eat everything it thinks is food.” Time could see what Hyrule was trying to stay. He was worried about those that had food that wasn't locked up in magical sheikah tech.
“I’m sure we can manage. It won't be able to swallow us whole and the champion can hold all food we don't want them getting their claws on. We won't allow them to just help themselves but there are ways to make sure they get fed.” Time pated the egg and felt it twitch as the child inside moved.
“How big?” Sky turned to Hyrule.
“What?” Hyrule looked past Time to the other man. Twilight was silent watching Wild prance around Time trying to get a better look at the egg now that it was moving again.
“How big was it? A cuco is pretty big, bigger than our egg here. If it ate a whole one it wouldn't be able to move from the weight of something its size stuck in its mouth.” Sky thought he had a good point. Hyrule held out his arms to represent the size of the one he saw. It was roughly the size of a gator. The egg was as big as one of their heads. The newborn hatchling would be too small to eat that much.
“I think we should be more worried about when this’ll hatch.” Twilight moved around Time and put a hand on Wild’s shoulder. He was not able to stand still at all and was bouncing around. You had been moving when they approached to take care of the monsters, and only stopped once the fighting was over. He figured since they were all new they were scarring you from coming out. You had to get used to them first.
“We need to keep moving. We simply don't have the time to wait there all day. We're taking them with us. If we can handle the adults in this camp we can handle whatever the kid throws at us. If they turn out to be hostile we will leave them or take them to a different monster camp.”  Time walked out of camp. Everyone followed behind him and made their way back to the road.
. . .
“You can't rush nature. They'll come out when they feel ready to.” Warrior was sick to his stomach watching the champion do something crazy. It was always the fear someone would get hurt while on his watch that got to him. Everyone else watched with their breaths drawn waiting for the champion to finish his task.
“They might be stuck!” Wild had heard stories of this happening. Sometimes baby birds would get stuck in their eggs and would need help coming out or else they wouldn't hatch. You had to intervene or let nature take its course- and take the life of the young in the egg.
“Do you know what you're doing?” Wind was sitting next to Wild helping him by keeping watch. He planned on cracking the egg himself. He was hesitating. The idea of hitting your head terrified him. 
Everyone was unloading their packs in the clearing. It was midday and the weather in this region was far too humid to push any further. Faron was a jungle and the line of sight here was terrible. The moment anyone went off road they were out of view. Time was the only one to stay on the road the whole time. Electing not to take shortcuts or other paths so they wouldn't get lost.
He was the one that was holding you for the most part. He was worried you would hatch and scurry away into the underbrush and disappear. The others all got their chance but everyone passed it back once they had their fill. Warrior said the egg reminded him of a dragon which got Sky talking and by the time he was done it was time to call camp. Everyone was exhausted and sore from fighting and then walking for hours; but the most unbearable part was how the egg wouldn't hatch.
It had been hours and not one time did the baby break the shell. Four figured they had the hatch date wrong but Hyrule was sure that they only started moving when they were ready. What was the point of the rocking if it wasn't from you trying to get out. That meant something was wrong. It shouldn't take anymore than an hour or two and it had been double that since they took you along.
“Alright, here goes nothing.” Wild took his right hand and tapped the hilt of his dagger. Just hard enough to hammer the tip of the blade into the shell. He pulled the knife out. There wasn't any blood. He put the tip back in and tilted the knife wedging a sizable piece of shell off. Once it started to give way he removed the knife and pulled it away with his hands.
There was a flash of silver scales through the hole he made. You were in there and moving around. Squirming to try and break out. You had been stuck; not strong enough to break the shell on your own. Wild took another piece of the egg and broke it off. There was now a hole small enough for a hand to fit through.
“Hey Wind, think you can reach in there and pull them out?” Wild tilted the egg towards the kid. His hands were small enough that he would have no problem reaching in and grabbing you.
“Sure thing!” The sailor was all too happy to help out. He reached in and pulled. He had his hand around a leg of yours and was gently tugging you out of your shell. Wild helped out by breaking more of the shell off. In a matter of moments they had managed to free you. The inside of the egg was dry. A testament to however long you had been stuck in it. Everyone watched as a singular silver lizalfos opened its eyes and looked around.
“Well I’ll be.” The rancher was off to the far side of the camp watching. For something so strong you sure weren’t a fighter. They wouldn't have any issue caring for you that was sure.
“Hey everyone! Look!” Wind stood up and held you by one leg; holding you like a prize fish he just caught. The smile on his face was wide and you looked from him to everyone else in the camp out of surprise.
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uniquevoidflowers · 11 months
Text
This is based off of @la-sera's art! Here's the link to the art piece:
tw blood and temporary character death:
“SAILOR!” Warriors yelled as he shielded himself from a Moblin. 
He saw the sailor crumple to the ground, the monster looking proud of itself. The captain saw red. Without thinking he dashed to the beast that dared to hurt Wind, his massive blue scarf trailing behind him. His sword ripped through the monster guts and flesh. The monster was dead in mere seconds. A cry from a different monster alerted Warriors and he swiftly dodged an attack. In blind rage he tore at each beast ferociously. Each swing was feral and had no real training attached to it, unlike all the other times the captain fought. The rest of the battle was a blur, but all the enemies dropped to he ground eventually. That was when Warriors realized he had left Wind bleeding on the battleground. “NO!” He shouted, internally cursing at himself.
The captain rushed to the sailor and saw that Wind was on his hands and knees shakily trying to get up but stumbling and falling limply back on the ground. Crimson red liquid was soaking the wet ground beneath the sailor and Warriors stomach churned. Wind hiccuped miserably and Warriors pulled the kid up in his arms and grabbed his long scarf. He wrapped it around Wind and felt the bitter and freezing air, but he didn’t care at all. He just kept holding on tight to the sailor, applying as much pressure as he could as his hands were slowly being covered in red. “Wars…You’re shaking…” Wind said quietly.
Warriors gave a hollow chuckle at the kid’s worry. “I just…feel cold, I’m fine.” 
“You liar.” Wind accused, and then coughed suddenly, thick blood starting to gush out of his nose and mouth. 
Warriors gripped the kid tighter, eyes going wide. He knew there wasn’t much he could do since they didn’t have any fairies or potions or…really any supplies with them. His mouth opened but nothing came out.
 “Wars?”
“Yes, Wind?”
“If I don’t make it—“
“Wind, stop.”
The captain couldn’t bear the thought of that. Letting the kid…
“Please…Wars…” Wind gave a weak cough.
“…Okay, Wind.” Warriors relented.
“If I don’t make it through this…Tell Aryll I’m sorry…I wasn’t a good big brother to her.” Wind demanded, breaking off with a shudder.
There was a small smile on the kid’s face as tears poured from his eyes. “Hey now, I don’t think she would want that. I know that she would disagree with you.” Warriors tried.
He remembered the time they were at Wind’s Hyrule and Aryll had pulled the captain aside to talk about something. 
“You make sure Link stays safe and comes home alive and in one piece, m’kay? He’s the best big brother I could’ve asked for, and I don’t want anything to happen to him!” 
“Wars…please…” 
“Fine, I will.” 
Warriors didn’t know if he was lying or not. Wind inhaled shakily and then gave a forced exhale. The captain looked down at the kid and his worry only grew. 
Was…was the sailor truly going to die here? In battle? In a different era, a faraway land that is so far away from his loved ones? No…No…Warriors couldn’t let that happen. It hurt the captain deeply to see Wind’s tiny smile in this moment. Couldn’t the kid see how much he was worth to his sister, to his friends and brothers?
Or did Warriors fail?
“Wars…” 
Warriors flinched and looked at the kid. “Yeah?”
“I-I don’t wanna die.” Wind admitted, his voice growing more agitated. 
“Hey, bud, you won’t. I-I’ll make sure you stay alive.” Warriors tried to reassure, his heart shattering into pieces for the poor sailor.
Wind didn’t say anything and just weakly held on to the captain’s scarf. A small sob turned into painful bawling and Warriors didn’t know what to do. Could he move with Wind to find the chain? Warriors didn’t know where the group had gone off to so it might take too long. But then again if Warriors didn’t find help soon the sailor would be gone. After hearing another sickly cough, the captain made a decision. “Sailor, I have a plan, okay? We’re going to try and find help and get you all fixed up.” Warriors informed him.
“M’kay.” 
The captain slowly sat up while gently holding the kid in his arms. The droplets of rain that were falling from the sky soaked the kid’s hair and tinier droplets slid unto Wind’s face. At this point Warriors couldn’t differentiate between tears and the rain. But he had no more time to dawdle so he started walking, but it felt too slow. He glanced back down upon the sailor and then his expression twisted into anguish. The kid looked to be in so much pain. “Wars…I don’t…I don’t think I’ll…I don’t think I’ll make it.” Wind whimpered.
“Wind…” 
“M’sorry.” 
The captain’s eyes flashed with despair. “No…I’ll-I’ll find help and you’ll make it.” 
“How?” 
Warriors choked again like the air had been knocked out of his lungs. How could reassure the kid when he didn’t know that himself? “Captain…”
Warriors swallowed back the feeling of his heart being torn from his chest and bile rising up his now dry throat. He was supposed to be the captain, the commander, the leader even…he was supposed to protect the kid from the unfair reality of being a hero, but here he was feeling like an idiot. Wind made a sad noise and something inside of the captain broke. Slow steps turned into the fastest sprinting as Warriors heart pounded out of his chest. “Hang in there Tune.”
Wind didn’t give a response but Warriors had managed to ignore that. 
His legs ached as he had to slow down. He panted heavily and all but collapsed on the ground. How long had he been running through this goddess-forsaken forest, was a question he couldn’t answer. Warriors looked tiredly at the sailor that was bundled in his arms and let out a gasp. “Wind, Wind, open your eyes. Please.” 
The kid looked lifeless as he hung limply in the captain’s grasp. “Wind, don’t do this to me. This isn’t funny.” Warriors said, trembling as he searched for a pulse.
But there was none. “Damn it Wind!” Warriors yelled and let go of the body as his shoulders shook.
 H e
                                                           H a d
                                                                                                                              F A I L E D
A raw scream rang throughout the air. The sky thundered harshly as Warriors weeped uncontrollably. His vision was beginning to blur as thick tears gushed out of his eyes and sad noises escaped his throat. Why, why did it have to be Wind? The bright expressive sailor whom everyone had a soft spot for. “Please, sailor, Link, wake up. Tell me this is all just a prank of yours.” Warriors begged, shaking the corpse desperately. 
In his mind he knew that the kid was dead but his heart wouldn’t listen. “Link don’t….don’t do this to me!” Warriors shouted.
He heard some light footsteps behind him and jerked around, his hand immediately touching the hilt of his sword. His eyes darted around to see a horde on enemies charging through. His eyes widened and making a quick decision, he fled with the corpse in his bloody arms. “C’mon sailor…we’re…we’re going to make it okay?” 
He knew he was talking to a dead kid but he couldn’t stop the words of reassurance flying out of his mouth. He narrowly dodged a bash on the head as he continued to rush across the forest. He pushed away branches and the rain and his tears were making it hard to see properly. The captain could hear the footsteps growing closer and closer and began to panic. His legs were still exhausted and he couldn’t run forever. “Damn it…” He muttered.
A Moblin appeared and tossed its club around menacingly. Warriors could feel red creeping into his vision once more, as he was reminded of why Wind was now….
He leapt at the monster, sword raised, and the air carried him but he just flew past the Moblin and something snagged his tunic. He let out a cry as he fell to the ground. The Moblin seemed to be…laughing at him…Further fueled, the captain rushed back to the enemy and managed to impale the beast, black blood now dripping all over his sword. The Moblin cried out and its red eyes fixated on Warriors. It ran at Warriors and managed to land continuous blows on him. Eventually the captain shoved the Moblin off of him and impaled him again. The Moblin dropped dead. Warriors spat blood out of his mouth and picked up the sailor again. “It’d be a lot more easy if you’d just wake up.” He murmured.
He could just imagine the sailor responding with something like, “Too bad.”
Warriors almost waited for Wind’s lip to begin to move and start talking. But he reminded himself that there were more monsters coming for him and he sighed and started running again. But he didn’t last very long. Too soon, he was out of breath and blood was rushing out of his nose and his mouth. “W…What?” He said.
Suddenly his legs gave out and he started seeing dancing black dots. What was going on? It was just a club that the Moblin was holding earlier…or was it?
O r  w a s  i t?
“CAPTAIN!” 
______________________________________________________
“What—we— ” 
A groan escaped Warriors as he slowly opened his eyes. When he managed to do that he was met with only light. “Wind’s—he’ll—okay?” 
What…? 
Wind…Wind…
Warriors gasped and tried to sit up, his arms shaking like they were just barely holding up his weight. “War—Wa—s?” 
Who was talking? What were they saying? Warriors blinked confusedly and tried to comprehend everything. What was the last thing he remembered? The Moblin….the rain….the blood….Wind….
He managed to grasp the arm of somebody. “W-Where’s the…the kid?” 
“He’s—okay—don’t worry.” 
 But how was that possible? He had seen the sailor’s chest still and he had seen the sailor’s blood all over him and the ground. “H…How?” Warriors asked.
There were a few moments of silence. “That’s—for—different—” 
Warriors furrowed his eyebrows wondering why his ears weren’t picking up everything properly. “———————Rest.” 
He obliged and his head lolled back on the surface he was on. His eyes fluttered closed and he took a steady breath as sleep enveloped him. 
______________________________________________________
Each time he woke up was a blur. The captain remembered swallowing something, fuzzy voices, and his heart pounding against his chest. While he was unconscious nightmares of Wind dying haunted him. When he had recovered enough he was able to understand what was going on around him. “Has Wind woken up yet?” Twilight murmured.
Warriors shot up and looked at the rancher with confusion. “Well Warriors certainly has.” Time chuckled.
“W-wind?” Warriors said.
Time sighed. Warriors started fearing the worst, had they not managed to save him? Were they lying or had he been dreaming when they said the sailor was okay? “He’s just resting right now, and….getting better.” Time said choosing his words very carefully.
“WIND GET BACK HERE!” Someone yelled.
Suddenly the kid came around the corner and into the room, his mouth slightly open and his eyes wide. Wind was in a different tunic that Warriors didn’t quite recognize but there were a few bandages there too. “WARS!” Wind cried out and sprinted towards the captain.
The air was knocked out of his lungs as he was hugged fiercely by the sailor. Warriors took one long look at the kid and started sobbing uncontrollably. Time opened his mouth to protest but Twilight stopped him. Warriors cradled Wind and began mumbling apologies. “What the fuck are you apologizing for?” Wind demanded.
“Language.” Twilight called.
“I-I couldn’t save…I couldn’t save you…I saw you die…a-and…” Warriors broke off.
Wind gave a wet laugh. “You did everything you could. That’s all that matters to me.”
Warriors gave a heartwarming smile as he held the sailor closer, beyond grateful that he was with him. “You scared me.” He accused in a teasing tone.
“No you scared me!” Wind huffed.
“You both scared each other and all the rest of us.” Time said.
There were footsteps pounding outside the door and suddenly the whole chain was there, crashing into the ground. “Get off of me!” Legend yelped.
Once everyone recollected themselves they looked at both Wind and Warriors and gasped happily. “You’re awake!” Sky grinned.
Soon the sailor and the captain were tackled with hugs. Time and Twilight eventually joined in the group hug. Warriors glanced at the kid who was giggling and purposely making the veteran slightly mad at him. Soon everything would be back to normal…
Or so he thought….
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breannasfluff · 1 year
Note
I love that you can get a noble pursuit in totk, because even if link doesn't look appreciably different to us as an audience, he's now old enough not to be carded at bars
Which again spurs my LinkedIn Universe brain of everyone in the chain having massive mental dissonance because now there's two Old Men even though Wild is probably like 25 at the oldest. I love the idea of Totk Wild somehow meeting with a version of the Chain that still has botw Wild and totk Wild is like, overseer of so many Hyrule rebuilding operations and monster hunting forces that he's leveled up to Actual Adult (tm) and becomes team dad #2. Especially since there's an implication in Hateno that Zelda was a schoolteacher for a spell, I like to imagine Link tagged along and got really good with kids and wrangling groups in the intervening time.
*eye twitch*
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Alcoholic… *eye twitch intensifies*
THEY STILL NERFED THE DRINK! GIVE LINK LIQUOR!!! HE IS AN ADULT!!! 😭😭😭
Riju is going to go drinking with him. The gods have spoken 😤
It would be interesting to have Wild in another “dad” capacity!
Are we thinking Wild got pulled away from LU and lived 5 years in his era before this adventure? Or is he pulled away and dumped in right when the gloom is starting to hurt people? I prefer the second route because 5 years away from the group, urk, no thanks.
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brybryby · 1 year
Note
I completely agree that Miles Upshore is queer, and Waylon is on the spectrum as well! If you have your friends analysis still plzzzzz link! I crave the content!!!
HI HI THANK YOU FOR THE ASK! 💜
I wish I had his analysis still!!! aarrrrgh it's been so long ;-; But I can try to relay some of the points he made (and add some of my own)!
This gets pretty lengthy so be prepared :')
I also added external links but they’re only there if you want to read more about the point I’m making! Feel free to skip them!
also // TW for mentions of SA
Miles
Story-wise, my friend found it interesting that Miles was the perfect host for the Walrider. Wernicke and Alan Turing were friends/lovers who worked on the technology that culminated into Project Walrider, so there's already a sense that the Walrider was founded on Wernicke and Turing's love for each other.
So, before I move on, I'll talk a bit about Alan Turing. In college, I had professors praise him for being the “Founder of Modern Computing”, cracking Nazi code, and also for being an advocate for gay rights.
More details here:
Out of every prominent scientist during the Cold War Era, Alan Turing was selected to play a role in Outlast's stories. And he didn't just happen to be openly gay—JT Petty purposefully made this significant to Wernicke's character. Not to mention, Wernicke made allusions to Frankenstein, allowing us to inspect the parallels between Wernicke & the Walrider with Frankenstein & Frankenstein's monster. When it comes to gothic & queer literature, Frankenstein is on the forefront of it, and I'm confident that JT Petty would be familiar with that (since he's a writer who's well-versed in horror/gothic art).
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With Frankenstein, there's this idea to create life without heterosexual means (under the impression of cis-heteronormativity). Frankenstein's monster was also a sexualized creature—supposedly a representation of the “ideal man”—described as “beautiful”. Additionally, the novel was a critique of patriarchal norms through elements of sexualities. These aren't too different from Wernicke & the Walrider. The Walrider is arguably created through homosexual means in its abstract (Wernicke & Turing). This particular version of the Walrider that possesses Billy & Miles is stated to be the “masterpiece” by Simon Peacock—its appearance is also fairly sexual. And similarly, Outlast critiques patriarchal norms through its grotesque visuals of “masculinity”.
Frankenstein queer analysis:
Frankenstein sexual suppression analysis:
With all these story elements, there's certainly a queerness about the Walrider AND Outlast, which the devs openly embrace.
There's also many parallels between Frankenstein's monster and Miles. In the United States (and westernized countries in general), there are societal standards that function around cis-heteronormativity. Think of the traditional American nuclear family: A husband/father who's the breadwinner and patriarch, a loving wife/mother who cooks and stays at home to take care of the kids—they're mostly white, Christian, and American citizens. [WARNING: TRIALS SPOILERS AHEAD] The ideal American man is further illustrated in Officer Coyle's dialogue: “If only they were upstanding citizens like myself. Pay your taxes, do your job, fuck your wife, put a little something in the plate at service. America don't ask much.” Miles is arguably the antithesis of this, which is likely the reason he doesn't have any close friends/family—he was likely rejected by society. Frankenstein's monster follows a similar arc: he is also rejected by society and seeks refuge in seclusion. (The concept of “rejection by society” is inherent in queerness.)
With these parallels, it makes sense for Miles to be the ideal host for the Walrider. Additionally, Miles embodies queerness that isn't strictly homosexual—I mean his whole background/lifestyle is already, by definition, “queer”—but questions regarding his sexuality arise when inspecting other details of his character.
My friend pointed out the whole “Manhandler Hairspray for the Active Man” detail in Miles' apartment. There are a lot of homosexual undertones in the label, and it's hard not to think otherwise. “Manhandler” and “Active” are terms which indicate the “top” role in gay culture. I mean, it's possible that Miles is just embodying the “metrosexual” identity (basically straight men who embody characteristics associated with homosexuality) but metrosexuality is rooted in consumerism, which doesn't exactly align with Miles' character since he is openly critical of capitalism. I think the hairspray hints at queerness (or at least gender non-conformity).
Article on “metrosexuality”:
https://www.nytimes.com/2003/06/22/style/metrosexuals-come-out.html
The most revolutionary detail that my friend pointed out was the fact that Miles went out of his way to roast the ever-living shit out of everyone he came across at Mount Massive, begging the question: why is he so fixated on the appearances of other men? This could stem from his own insecurities of being rejected by society or insecurities of his own vanity (considering the hairspray he uses and the fact that he goes jogging…and if he's just trying to be healthy through exercise then he needs to explain his self-destructive alcoholism…idk…jogging for mental health? It’s open to interpretation…WAIT I mean he could just be keep up his physical fitness also with all the investigating he has to do anyways fjshshkdhd). It was just interesting that Miles was so fixated on physical appearances that it makes me wonder if he'd make similar comments about women—I don't believe he would and I'll explain below.
I know that we need to take Red Barrels' tweets with a grain of salt—they're known for deleting tweets that detail misinformation about the protagonists—but I find this tweet particularly interesting. I may be looking too much into it, especially since it's just a tweet and not presented in the games/comics, but it certainly is reflective of Red Barrels' values of respecting women and not viewing women as sexual objects, along with the notion of dismantling cis-heteropatriarchy/chivalry. It certainly doesn't mean he's not straight, but he doesn't particularly view women as sexual objects either (and I know that straight men are capable of not viewing women as sexual objects). Food for thought.
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Some extra stuff:
Anti-conservatism and punk ideology (which Miles explicitly embodies) are pillars of queer culture in the political sphere.
The Germanic folklore, which the Walrider is based off of, exhibits notions of sexuality (though, probably not in the best light).
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[TRIALS SPOILER] Wernicke’s dream therapy is associated with Dr. Easterman’s queerness—Easterman would be distracted by Wernicke’s handsomeness (and they both explicitly critique heterosexual relationships). Again, this supports the Walrider’s themes of sexuality.
Waylon
As for WAYLON, even though there isn't concrete evidence in the games to intentionally indicate queerness, that isn't to say he is entirely heterosexual (because assuming he's heterosexual is yet another product of the “ideal American man” image in a cis-heteronormative society, and Outlast's narratives are about dismantling this notion). In fact, now that you bring it up, I agree that Waylon can be considered on the queer spectrum/under the queer umbrella.
Regarding the “dismantling the ideal American man in a cis-heteronormative society” concept…the devs, artists, writer(s), actors, and contributors to the games' development are not only open/accepting of things outside of society's norms/expectations, but many are social activists. Chimwemwe Miller (VA for Chris Walker) is outspoken about being Black, Black history, and racism—he also narrated an audiobook which discussed racism, colonialism, & imperialism. Erika Rosenbaum (VA for Lynn Langermann) organized provisions for refugees and is active in environmental causes and feminism—she also spoke out during the #MeToo movement. Shawn Baichoo (VA for Miles, Waylon, & Blake) is also vocal about feminism/racism and was a huge advocate for his character Wrench's bisexuality from Watch Dogs 2, which became confirmed in a later installment of the Watch Dogs franchise.
I bring this up because Red Barrels actually entertains the idea of Waylon x Eddie (in the hypothetical that Eddie wasn't an antagonist like he was in the game…so like, erasing his problematic features baha…this deserves an analysis of its own) without mentioning sexuality or anything like that. Obviously, this can be seen as a way to entertain the fanbase, but I think it's worth mentioning that Waylon isn't opposed to homosexuality. After all, Waylon never makes homophobic remarks in his notes nor comments on male sexuality—he's just fearful of being assaulted (as anyone would be, regardless of gender/sexuality). He would, in fact, engage in a homosexual relationship according to this hypothetical.
(Note: the term “insane” is a harmful descriptor in this context, which is why I wrote “wasn’t an antagonist like he was in the game”)
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So yea! I definitely think there's queerness with Waylon's character. And I don't exactly mean this to be “representation” because there's a lot of responsibility that comes with that, but ultimately I think it adds to what the franchise and the devs are trying to do—normalize queerness and dismantle the notion of the “ideal American man in a cis-heteronormative society” (and if you've studied socioeconomics/social theory, you know that this notion is a product of capitalism, which is another important theme in the franchise).
Here are some resources about the intersectionalities of cis-heteropatriarchy, capitalism, & queerness if you'd like to read more about it :)
(this one below is quite lengthy, but goes VERY DEEP)
All in all, my interpretation is that the franchise operates on the idea that “queerness” is normal or innate, but social structures are what label it otherwise. I've seen a lot of discussion surrounding Outlast characters' queerness, and it's interesting to me that the antagonists' sexualities get more attention amongst casual players than the protagonists' sexualities (and I think I can understand why, it's just a lot to unpack).
Just as many of the antagonists can be read as queer, the protagonists should arguably be read through the same lens. I truly do think Miles and Waylon (and even Lynn and Blake!) deserve to be inspected under queer lens. Doing so aligns with the franchise's philosophy/narratives. Also the idea of “queer characters taking down capitalism” is super empowering (and actually very identifiable hehe).
(Sorry, I think I projected a lot of my own personal values and biases into this post LOL hhhjdsfh feel free to critique anything I've written!)
This is my first time inspecting Waylon through a queer lens, so thank you for the ask!! I had a lot of fun writing this up :D
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chatter-crow · 10 months
Text
2000 words of a lu x aoc fic that i wrote at midnight
ignore any editing stuff i just wanted to put this out there.
word count: 2125
tw for gore and wilds general trauma (tell me if i missed anything)
Fuck!” Wild shouted, stumbling out of the portal directly into mud that covered their freshly cleaned boots. 
A chorus of ‘language!’ followed their exclamation, along with a few more… colorful curses, presumably from Legend and Wind, who Wild knew plotted together to come up with weird ways to get away with their swears. 
Looking around, this Hyrule was… a wreck. It wouldn’t be the first time they had been thrown directly into a battlefield, but this seemed more wide-scale than before, more than just a black-blooded monster camp. 
“Anyone know this place?” Time called from where he was drawing his blade. 
….it seemed familiar to Wild, but they couldn’t quite put their finger on why. 
Oh. 
Oh. 
Was that Vah fucking Naboris? 
At Fort Hateno, which they had just realized it was-
-Where, when, how they had died, guardians swarming the walls and breaking down the albeit flimsy barricades, monsters and soldiers alike dripping blood and falling, glitching, a tear of black blood that shouldn’t exist in a universe that shouldn’t exist. 
“I know where we are,” Wild called, eliciting murmurs from their companions. 
“This was, is a hundred years before my current era. It’s where I got all this,” they said, vaguely gesturing to the scars marring their left side. “But… things are different, I think. Vah Naboris, the giant camel thing, isn’t supposed to be here, it wasn’t here, less soldiers, less monsters.” 
A mutter of ‘oh shit, cub,’ from Twilight. 
“Well, we know alternate timelines are possible, considering the fact that Twilight and Wind both come after Time, maybe it could be like that? Although, I don’t know what could have caused the split, you didn’t really do much time travel…” Four said, his eyes flashing purple. Vio, then. 
That would mean… the champions made it, considering the blue glow of Vah Naboris above them. Wild must have lived in this timeline, but how? What could have altered the course of history so much that the very basis, catalyst of Wild’s adventure hadn’t yet happened-
“You alright?” Hyrule had his hand on Wild’s shoulder, making them startle from their thoughts. 
Wild nodded, and began mapping out their plan. This world’s version of them would be with Flora, Zelda, by the fort’s wall, fighting for their- his life. They laid out the plan to their comrades and they set off to change the past, and maybe the future. 
When they arrived at the walls of the fort, it was all wrong, a girl who looked suspiciously like Paya but significantly less nervous, gripping the hand of a long-haired Flora and running, but there were- Blights, glowing green and neon amber and blazing bright shining blue-white-purple-pink-red-black twisting malice and now Wild, Link, Wild, Lin, Link, the other, the better, the one who didn’t fail, who couldn’t fail, was surrounded, the abominations, how were they out of the Divine Beasts, shuddering and spasming when the blade of ThunderBlight connected with his own and the electricity wracked his scarless body, it had to stay that way, Wild wouldn’t let it become twisted, puckered red scars up and down making it hard to move or even exist- 
They had to change it.
They wouldn’t let another child, not even eighteen, be ruined by the malice that had destroyed them a thousand times over and hopefully never would again. 
Wild drew their blade, sturdy iron they hadn’t managed to break (yet) forged by Green, Red, Blue, Vio, who were one and yet all their own, and pushed their already burning legs, forcing themself to sprint past the tearful form of Flora, Zelda, and slammed into Thunderblight, reaching into the dripping malice that twisted in a broken human musculature, twisting around itself and into itself and it was so painfully human but it was a glitching, flawed creation of the one thing that had sworn to destroy Wild in an endless cycle of hatred and violence and would never end until the universe collapsed in on itself and even then the loathing would still exist, just like Wild would never be able to truly die, their consciousness passing into void like it should have so long ago-
Wild ripped, pulling at the orange-yellow-pink-blue-white of the wires and gears and screws and delicate engineering that must have taken years to design and build and put together and later be rebuilt by Ganon and twisted into something unholy but could be destroyed in an instant by one teen out for vengeance and blood. 
Wild pulled, and ripped and tore, ignoring the pain tearing through their remaining arm, it didn’t matter as long as the other them made it out, ignoring the way the sticky, almost slimy texture of the false hair made them want to revolt away and scream and rock back and forth and jump and scream and shake their hands until they couldn’t feel anything except the click click click of their bones. 
The eye, flickering red-pink and blue and orange and gone and back again and their friends, comrades, family, their siblings were there right alongside them, tearing into the Blights with the rage of a thousand fires, the ones that had consumed Wild’s home and the creatures they’d connected with when they’d had no memory other than the name Link, the Age of Burning Fields elders had spoken of and they knew they'd been there but couldn’t remember, why couldn’t they remember, the flames and everything gone-
-Flames, Time was taking on Windblight with a blade engulfed in flames, Four scrambling up and digging their hands into its mask, face,  and Wild could tell how much it hurt her to destroy the delicate machinery that he would love to spend hours taking apart and figuring out the inner workings, but was ripping it apart nonetheless, the tufts of malice-born hair seemingly harmless to the short hero unlike the way it made Wild need to hit and scream and shake and flap their hands and never talk again-
Hyrule and Wind were assaulting Fireblight, using their small frames to escape the slow and heavy hits of its flame-engulfed hair before darting in with quick hits to steadily chip away at the beast’s stamina while Legend shouted something, most likely a spell or charm of some sort and a burst of silvery ice enveloped Fireblight, cracking away as the aforementioned pair of heroes stabbed and sliced like fully trained warriors despite teaching themselves-
-warriors, Warriors and Sky, fighting Waterblight, who had killed and murdered and broken the frail little body of Mipha, the graceful Zora who Wild was sure they had once loved and had sobbed into the shattered body of when their first battle had ended and wished more than anything she was still here, would she still love them with how they’d changed? Would she love their lack of memory? The scars that marred every inch of them, even if they weren’t physical? Warriors and Sky knew about Mipha, and were unleashing hell onto Waterblight for the pain it has caused Wild, their little sibling who couldn’t remember but still loved anyways from all they’d been told.  Sky had that odd whiplike item in his hand, snagging it around the icy-cryonis mace-flail (since when did it have a mace?) and twisting it around the spindly limbs of the monster, pulling back for Warriors to live up to his namesake and use all the training he’d ever been given and avenge someone he’d never even met and Wild would hug him tighter than they’d ever hugged anyone, even Flora after she and Wild had fallen from the sky, no longer a dragon but not fully Hylian anymore, but still Wild’s one, their only, not love but something different, but still perfect in their eyes and the best person in their life and the now evening had given way to twilight but it didn’t matter because Wild could just hold her forever because it had been forever, for Flora, the twilight made her-
-Twilight was beside Wild, grinning in the wolfish way that showed teeth that were just a bit too sharp to be human, slicing Thunderblight with the sword Wild’s own had been modeled after and laughing at the high shrieks it let out as more of the almost white pinkish liquid goop that made up its insides spilled into the mud with each attack, by Wild’s side like they had always been since they were just a Satori-blessed kid wandering the Great Plateau with no memories other than the name ‘Link’, and remained by their side now during their fight for the life they were never able to see because of the monsters surrounding them that were being slaughtered by the people Wild cared about most and it would have been almost poetic if not for the carnage surrounding them and the terrified princess and knight who they would massacre the world for them and give their life and-
The monsters were gone. 
The Blights, shattered into nothing but chunks of the broken technology and a mess of gloom and malice and the world seemed to hold its breath for a moment as the people inside it caught up with what they’d done in a flash of rage. All that was left was a pale man wrapped in the blacks and reds and gold of a Yiga, keening in pain and looking more scared than anyone Wild had ever seen. 
“NO! No, no, no, everything I’ve worked for, my Lord, no, how?” He collapsed to his knees. “I did everything you told me, Lord Ganon, don’t, it’s not me, I didn’t do anything, I’ve been working for this my-argh-entire life, you- you can’t! I dedicated-fucking hell, aughgmmh-my life to following you, only you, my lord, I gave my blood for you-, you said I would be your new vessel and that I would be able-augh-to fix it all and they would return and I would see- I would see-aughmphh-Amelie, and she wouldn’t be-” 
 The core floating above his hand pulsed with malice, and the man began to groan and cry out in apparent agony as gloom similar to what had taken Wild’s arm began to make its way up his arms, a black starburst on his jaw, spreading to his mouth nose eyes, consuming his body, turning his hands arms legs face red black pink wrong stringy bad and his eyes dark except the bright amber yellow too bright too bad of malice-infected pupils and those too, began to dissolve with a sickening pop pop pop and rolled in the loosening skin of his eyelids and the gloom infected body crackled crackled crackled and the red black pink took his body up up up, why was it doing that, until there all that remained was the thud of the infected core falling to the ground and flecks of malice slowly raining down down down like a blood moon. 
“...what the actual fuck.” said Wind to the agreement of their companions.
Is that what would have happened if Rauru didn’t give me his arm? Wild wondered.
The teens who the chain had been protecting (even if they didn’t know) began to approach
Other-Flora tapped Time on the shoulder from behind, startling at the sight of his eye-or lack thereof-and tattoos. “politely saying who the fuck are you and why are you here.”
“Hello, Princess. You can call me Time. We’re… a militia of sorts,” he rumbled, looking at Zelda with faint amusement in his gaze. 
Legend interjected, saying “We are not a fucking militia, fuck the government.” 
“Ledge, hate to break it to you but you’re literally talking to the government right now. Also language, there are children here,” Warriors butted in. 
“I-princesses don’t count, they don’t have duties and shit yet,” Legend snorted back. “Also, if you’re talking about Wind, I can assure you he’s been thoroughly corrupted.” 
“What about Fable, hm? And I was talking about Hyrule. ” 
“Fair enough, but Fable’s my sister, I only act like I hate her because it’s funny.”
“Like what you do with us?”
“No, I hate all of you, except maybe Hyrule-Oh, stop giving me that look, I don’t hate you Wild. You and Hyrule are the only decent ones.” 
“Sap.”
“Shut up.” 
The pair dissolved into bickering with Time stepping past them to speak with Zelda. 
“Sorry about them, they’re temperamental idiots who take any chance to argue while the adults are speaking,” he said through gritted teeth, earning a ‘fuck off!’ from Legend and a mutter of ‘I will not tell them you dug a pit trap, I will not tell them you dug a pit trap j, I will not tell them you dug a pit trap, I will not…’ from Warriors. 
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rjmhereunderprotest · 4 months
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The Kerrigan Dilema: The Challenges of Writing from a Monster’s Perspective
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I’ve always been a lover of the monster side of any story. Not just the sympathetic ones mind you, but all kinds of monsters. I know it’s cliché to say you identified with the monster in a horror movie, but for me it’s been very true for a long time. It started when I gave voices in my head to the dinosaurs of Jurassic Park and has continued to the present day where I’ve probably given Godzilla more personality in my headcanon than Toho wants him to have.
There is just something about the monster that appeals to me, regardless of how sapient they are. It’s not the same as thinking the villain is the best character. I don’t always sympathize with villains, but I do sympathize with monsters more often than not. Preferably the more reptilian-like the more likely I’ll find a reason to side with them. I think it has to do with my empathy for creatures that cannot voice their own side or simply view matters differently. I look at the “Creature from the Black Lagoon” and I see a link to our past who has harmed no one outside his territory and only desires love and respect. I look at dinosaurs in the finale to Jurassic World: Fallen Kingdom, watch them struggle and suffocate, and am overcome with relief when they are allowed to escape. I see the dragon in any given fantasy story and I ask why it has to be slayed for merely abiding by its nature?
Perhaps it’s my sympathy for animals, maybe it’s connected to things more personal to me that I’ll probably get into later. Whatever the reason, the concept of the monster character is intriguing to me, captivating even. And I’m honestly disappointed how little it is often given the perspective it deserves. The monster generally remains the obstacle to be defeated or destroyed in any story, it is rarely the hero of the work. When the monster is allowed to be the hero it is sometimes compromised by it simply being so humanized that it might as well be a human. There are very few true monster centric narratives in this vein. Nature POV Narratives where an inhuman creature or animal is allowed to be themselves.
For the life of me though, I cannot understand why video games have rarely taken the opportunity up themselves. I have longed for a chance to play a true dragon video game in the modern era for a long time. I’ll even settle for a Dragon Rider game, but the few I’ve played have been underwhelming. I’m starting to get trickles of kaiju games where I can play as the kaiju, “Dawn of the Monsters” being a superb example. One of the best monster games where I am very clearly a vicious killing machine is “ManEater”, the game where you get to play a killer shark ala Jaws. Games like Evolve died on the vine while a few isometric horror games are trying to fill its void. But they’re all multiplayer and I’ve always leaned more towards single player games.
The point is, the list of truly great games that allow you to be the monster is rather low. Not many people have honestly tried to replicate the “Rampage” formula sadly. And every dinosaur game that doesn’t stick you in the shoes of a human that hunts them is basically just a simulator where you’re less monster chowing on people and more realistic animal. And while those games certainly have a place, allowing people to experience animals as what they truly are, I still feel bereft of my boyhood dinosaur fantasy that allows me to be the velociraptor from Jurassic Park. Something that was only allowed in the SEGA Genesis Jurassic Park game and never really again.
I’ve never understood why people haven’t tried to present the typical video game story in reverse. Allowing you to be the fire-breathing monster who battles the fabled hero. Games in general are usually supposed to evoke some kind of progressive power fantasy. Growing as a dragon or dinosaur in ability and power would fill that niche. “ManEater” did it perfectly well, as did “Dawn of the Monsters” itself. It’s probably because of our innate human nature to fear the monster honestly, to want it to be conquered. And sympathizing with it or placing ourselves in its claws so to speak is antithetical to that. It’s just easier to attach ourselves to and humanize… well, a human protagonist. Or at least humanoid one.
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There is, however, one genre of games that enables this a bit more. The realm of Strategy Games, which usually have campaigns that feature fairly non-human factions depending on their setting. Some are evil, some are good, some are a mix, but generally all of them allow you to inhabit a less human role and more alien mind set. And if there is one franchise that has zeroed in on doing just that, it is “Starcraft”, most specifically with its vicious alien race faction, the Zerg. Xenomorph Homages on the outside, but far more strange and bizarre in a wider context. The Zerg are generally the primary antagonists of the first Starcraft game and it’s expansion, Brood War. As a result of their terrifying conceptual design and unique mode of gameplay, the Zerg have become iconic in their own right as a dominant monstrous faction.
While their self-proclaimed leader, the Overmind, and its Cerebrates held sway as the face of the Zerg for the first game, they were both soon overshadowed by the REAL star of the campaign, Sarah Kerrigan, the Queen of Blades. Sarah was a Terran Ghost Operative, but after being betrayed by her leader, Arcturus Mengsk and captured by the Zerg, she was mutated into a monstrous psionic being. Half human, half zerg, Sarah became a vicious, conniving and brutal servant of the Overmind. That was until it died at the hands of the heroes at the end of the first game. When she returned in the Brood War expansion, there was a brief moment where it seemed like Sarah had been freed from the Overmind’s influence and had turned over a new leaf. She was now helping our heroes to resist the brutal imperial dictatorship of an expeditionary force from the United Earth Directorate. And while her methods were still brutal, she still appeared to be back on the good guy side.
She wasn’t, she was decieving all her allies. Luring them into a sense of false security before utterly compromising them and decimating their forces. The UED were driven from the system, but many Protoss and Terran inhabitants of the Korpulu Sector were massacred. Including Fenix, the beloved fan-favorite Dragoon Hero and friend to Sarah’s one time love interest, James Raynor. In response, Raynor promised to kill her someday, while Sarah mocked Fenix’s death before letting him and her other enemies slink off to lick their wounds. Kerrigan left her enemies weakened but alive, the message sent. The Zerg were hers and she’d be waiting in the dark of space for them to test her dominance once again.
That was how Brood War ended, with Sarah Kerrigan, the Queen of Blades, victorious. A monstrous villain ending that left fans reeling. The Zerg cemented as the dominant force of the Starcraft universe, even if they didn’t kill everyone off at the end of the story. It’s fairly easy of course to write a monster centric campaign like the Zerg from the position of the villain though. Brood War is a good example of writing a villain winning and showing the perspective of a monster faction with relatively simplistic depictions.
Why is Kerrigan doing this? Why are any of the Zerg doing this? Simple, they’re just evil. They’re voracious, murderous, little better than rabid animals who spread and kill and rip apart their enemies because they can. And they’re all controlled by basically a mutated psionic commando who has gone mad with power. It’s simple, but it works as a story and people can easily accept it. Kerrigan is a monster, the Zerg are evil. There is no way to really say otherwise.
And Blizzard never challenged that clear obvious reading. Mostly because for several years, Starcraft remained pretty much on the backburner of Blizzard’s many projects. Warcraft became their primary franchise, mainly through the MMO they launched, World of Warcraft. Meanwhile, Starcraft floundered in forgotten obscurity, a low priority, even as fans clamored for a sequel.
Eventually, it arrived. Although not all at once. Due to the game ballooning in size and scope, Blizzard opted to essentially split one game into three. The result was that each “Starcraft 2” Campaign was turned into a separate expansion. “Wings of Liberty” would hit first, reuniting fans with Jim Raynor, as he led a rebellion against Arcturus Mengsk and his Terran Dominion, while trying to deal with a resurgent Zerg Invasion led by Kerrigan herself. Jim’s presumption as to why she was back, “She’s come to finish the job.”
For most of “Wings of Liberty”, that assumption appears correct. As Kerrigan is still a cackling, genocidal maniac who seems to have even adopted a fatalistic doomsday mindset. Apparently she suspects the return of a long forgotten evil that even she fears her Zerg cannot stop. Heavy foreshadowing no doubt. Made more clear by the return of Zeratul, the Dark Templar Protoss hero from the original game. He too has terrible visions of this evil and he warns Jim that the only person who can stop it… is Kerrigan.
Fans consider “Wings of Liberty” a fairly good game in general, but there is one hang up for many. That being Raynor’s Vengeful Declaration he will kill the Queen of Blades for all she’s done being seeimingly forgotten. In its place is a new mission, one he’s given by Mengsk’s son and prodded further by Zeratul’s prophecies. He’s going to save Sarah, not kill her. Fans were perturbed, feeling rather annoyed that Jim would so easily go back on his vow of revenge given what had happened to Fenix. Although the general consensus appeared to be that fans really didn’t like the prospect of letting Sarah off easy for everything she had done by saving her from her infection.
One can argue about the trope of putting down former love interests because they’ve gone evil or been horribly mutated or whatever have you. It’s been a major point of contension and subject of debate about how often it seems in fiction that the hero has to kill their female love interest. A prime example is the first film version of the Dark Pheonix Saga, where Wolverine has to kill Jean. Kerrigan’s situation is somewhat similar, only Jim is being offered an out so he doesn’t have to kill her.
While this topic hits on a lot of subjects that are important to discuss, (abuse, victimization, blaming victims for the harm done to them, etc.) they are probably best saved for a different essay. Right now, it’s just important to understand this mindset going in. People were very skeptical about the idea of giving Kerrigan an easy out redemption and it sorta soured them on the campaign, despite it being overall enjoyable.
For my part, I felt, given that Sarah’s infection had clearly altered her personality and mind, it was worth trying to cure her over outright killing her. And even if Raynor had once promised to end her, it had been several years since that initial declaration. Tempers had likely cooled and it was clear Jim was in a vulnerable regretful state of mind at the start of the campaign.
While the addition of Zeratul declaring that they need Kerrigan to defeat a worse threat feels a bit like its being shoved into the story to justify enabling this change of mindset for Raynor further, it still fulfills its function. As far back as Brood War, there were indications there was more at work than just Kerrigan’s ambitions and that it would probably require more than any one faction’s forces to defeat it. So in my opinion, it just made sense as set up to the eventual final confrontation with this great coming darkness that had been long gestating within the story.
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Regardless, I was willing to give the next chapter of the story, “Heart of the Swarm”, a chance to tell the story it was aiming for. At the time I enjoyed it as it was a whole different playstyle to adjust to and an intriguing story that drew me further into the characters and lore of the Starcraft Universe. However, even I had to acknowledge some of the problems encountered while playing it narrative wise.
Upon watching a good deal of the campaign on YouTube in an attempt to revisit it some, I was struck a lot by those problems again. Those issues stemming from the challenges of depicting a race of monsters like the Zerg and, instead of making them outright villains, attempting to give them more depth and nuance while still retaining what they are. And frankly, it was clear it was a hard assignment for Blizzard to pull off.
So here I am to confront the challenges head-on in hopes of better learning from both Blizzard’s mistakes and successes in writing the Zerg with this new direction in mind, Kerrigan especially. “Heart of the Swarm” probably best represents why it’s so hard to make a monster in a video game, or really in any medium, a hero. As well as probably a good explanation as to why, despite those challenges, I think it’s an admirable narrative perspective to attempt regardless. One I wish more game developers and story-tellers in general tried to attempt more often.
So let’s discuss Sarah Kerrigan and her Zerg, where we will try and figure out if her swarm of monsterous alien bugs can ever truly be considered heroic. Or if monsters are better left off just being villains.
Vengeance Shall be Mine
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I think it’s important to set up Sarah’s mindset for this chapter of the story, because it presents both the promise and crux of the issue overall. Sarah is very dead set on revenge from the word go in “Heart of the Swarm.” Revenge against Arcturus Mengsk, the one guy in all of Starcraft no one will EVER defend because he is just objectively evil and the worst.
Let’s keep this in mind going forward, Mengsk is the reason everything went wrong for a lot of people. He set up Psi-Emmiters around New Gettysburg on Tarsonis to destroy the Confederacy homeworld, using Sarah to do it. The results of which killed millions of innocent Terrans. He then left Sarah to die, because she had voiced criticism of the plan and Mengsk needed to tie up any loose ends. As a direct result, Raynor split from Mengsk and started a resistance group, Raynor’s Raiders, Mengsk formed the Terran Dominion to fill the power vaccum, and Kerrigan was mutated into the Queen of Blades who would then go on to kill millions more lives and destroy many more worlds.
At the end of “Wings of Liberty”, Jim Raynor has seemingly cured Kerrigan of her Zerg infection and killed his former friend, Tycus Findley, to protect her. Tycus was actually a sleeper agent for Mengsk, forced to carry out Sarah’s assassination, lest a killswitch implanted into the power armor he was trapped inside be triggered.Tycus didn’t seem to want to betray Raynor in the end, but he had no real choice and Raynor, ultimately, didn’t either.
When we catch up with Sarah and Jim, they are with Mengsk’s son, Valerian Mengsk, who is assisting the Raiders in evaluating Sarah’s condition. By this point, Sarah is fed up with being here and wants to leave because she has bigger fish to fry. Mainly Mengsk and taking everything into account it makes sense why. Arcturus is responsible for a ton of suffering and one can’t really argue that he doesn’t deserves the payback coming to him.
For Sarah though it is a very singular focus and Raynor is the one who seems to be willing to just run off with her outright. Telling her to forget Mengsk. The reasoning seems to be the same for why she’s here doing these tests. There is concern she might slip off the wagon and become the Queen of Blades again. Her desire for revenge might actually facilitate this return as it seems almost animalistic in its simplistic viewpoint.
When she talks about killing Mengsk, both now and later in the story, it feels less and less like a desire for justice and more out of pure personal rage. A vendetta that is no doubt understandable, even sympathetic given what she suffered, but still selfish. Mengsk betrayed her and as a result turned her into something horrible. She lost years of her life, became a hated monster and, seemingly at the forefront in her mind, denied her a future with Jim.
That seems to be the driving force for Sarah, the anger she feels at being separated from Jim. In all honesty, while the romantic moments between the two in the prior game before her transformation were sparse, it was clear there was a genuine shared attraction. Jim clearly seeing her as a person and not just a weapon, like everyone else had apparently treated her, no doubt endeared him to her. The fact that Jim risked everything to bring her back has only solidified that it seems.
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Without that wider context in mind though, Sarah’s motivation feels rather lacking and simplistic. In the prior game, Raynor as a human had more complex emotions surrounding his choices and actions. There were a lot of factors pushing him to make the final decision to save Sarah. Not just his feelings for her, or Zeratul’s vision, but also the fact he was trying to lead a rebellion and more importantly find a greater sense of purpose instead of drowning himself in beer after beer. Raynor needed to find hope again and that story is universal. Saving Sarah and thus stopping her mad rampage without killing her, like she’s the Dark Phoenix, is his redemption for failing her.
Sarah’s goals are highly insular in contrast, she’s already fitting a more monster motivation angle even now. How do I survive? Kill the thing threatening me. What matters to me? This person I care about. Kerrigan’s thoughts revolve around her hatred for Mengsk and her desire to be with Jim. That’s at the very least how she starts out and frankly she doesn’t really move the needle too much. There is very little struggle in Kerrigan’s mind concerning what needs to be done. Mengsk must die and she must be with Jim. Her desire to get out of her containment, out of the lab, is motivated more out of the hope of being with Jim and killing Mengsk than it is with anything else.
Sure, she wants to teach Valerian a lesson about thinking he can use her to control the Zerg and does so effectively. But she very clearly takes a little pleasure in sicking her Zerglings on the sublevel of the lab and destroying his robots. She doesn’t kill anyone of course, but she still makes her point. “You can’t control the Zerg and you can’t control ME.” So Valerian might as well stop trying, let her out and let her pursue what she wants rather than remain an obstacle. She can leave anytime she wants, as she deftly demonstrates. She’s being polite by not doing so.
Monster goals follow this sort of logic, a personal primal motivation and a refusal to be confined by artificial means. These are the motivating factors for many monsters, whether hero or villain. They’re animalistic drives, far simpler in their context, more direct thinking than complex. We can see it in many a creature feature.
Godzilla isn’t stupid, he just has a very particular goal in mind and will smash through any obstacle in his way to do it. Whether it is a building or an army. Same as Kong, the shark from Jaws, the Xenomorph, the Predator or any variety of movie monsters you can name. Kerrigan’s closest cinematic equivalent is probably Jason Voorhees, a slasher villain who is basically a monstrous entity with no real greater goal than revenge for what happened to his mother and himself. There are key differences, rational thinking, the ability to talk, the overall goal in both scope and motivation, but the parallels are there.
So even saved, Sarah still seems to be thinking like her old self or at least like a Zerg. Find the enemy, kill the enemy, protect only what interests you, refuse confinement. She might have justifiable reasons to feel that way, but it can be fairly alienating if your lead character comes across as fairly selfish and single-minded.
The concerns of her slipping back into her old persona aren’t unfounded either. When Arcturus Mengsk’s forces attack the facility Kerrigan is in, it becomes clear that the Dominion Marines have been instructed with pretty much killing everyone in there if it means taking down Kerrigan. This sorta justifies Sarah’s position, that Mengsk won’t let her live and he needs be taken down. Given the lengths he went to kill her, it’s naïve to assume he’d just give up honestly.
Implanting Tycus within Raynor’s Raiders simply to kill Kerrigan was rather insane. He had the potential to destroy the Rebels from the inside, but there was never any indication that Mengsk used this to his advantage in “Wings of Liberty.” Tycus was just there to be in the right place at the right time to kill Sarah and Arcturus was willing to let Raynor disrupt his empire to maintain Tycus’ cover the whole time. Mengsk will even potentially kill his own son if it means destroying Kerrigan. This is emphasized by the fact the Dominion Fleet keeps shooting the Hyperion, despite Valerian being aboard, because Kerrigan is also aboard. Even Valerian knows this, saying his father will “sacrifice any piece on the board to take the queen.”
At the same time however, Sarah has her own one-track mindset. When she first gets aboard the Hyperion she has been separated from Jim during the escape from the facility. Instantly upon seeing him, she psychically attacks Valerian. She blames him for leaving Jim behind, it’s only that very Dominion Fleet firing on them that even gets her to stop. She makes it very clear despite pleas to the contrary, there is no US as far as Sarah is concerned. The Raiders aren’t her allies, Jim is and she won’t leave without him.
This all denotes that Sarah is acting very much still like her old persona. While she may not remember what she did as the Queen of Blades, she isn’t really that far off from being her again. Her motivations may have changed, but she’s not truly back to her old self. The trauma and length of time as the Queen has clearly altered that.
With the Hyperion unable to stay, Kerrigan leaves for a nearby planet’s surface, hoping to wait for Jim there. Instead she finds a Dominion Outpost and a massive orbital gun. She needs it gone or else Raynor will be blown out of the sky. She can’t do it alone, so she connects to the nearby Zerg colony and its Swarm Queen. These are new units for the game, created by Kerrigan herself to replace the Cerebrates of the Overmind. They now oversee the larger Swarm for her as lieutenants.
This Swarm Queen, Naktul, dutifully obeys Sarah’s commands and assists her in destroying the Dominion Forces on the planet as well as taking out the gun. While successful, Sarah realizes that she’s slipping back into her Queen of Blades persona. She’s even starting to talk like them, separating herself from the other Terrans. With this knowledge, Kerrigan retreats to her dropship and tries to sort things out. It’s very clear that without Raynor’s support structure, she is very quickly slipping back into darkness inside her. A fact that she freely admits to. She keeps trying to contact Jim, but he’s not answering her. She’s alone, save for a single Zergling that snuck aboard creeping up to her. It doesn’t seem to be all that threatening to her, even as she points a gun at it.
Then she gets the news that Raynor has seemingly been captured and executed. Mengsk then comes on next, celebrating Jim’s death as Sarah breaks down in the dropship, unable to cope with the fact that Jim has died and she couldn’t save him. All while Mengsk gloats at the prospect of his absolute victoty and unopposed rule.
"Proud Dominion citizens, at long last our nightmare is over. The lawless terrorist James Raynor is dead. With his death comes a new era of peace. The protoss have retreated from our Dominion, and the zerg threat has been removed. Their Swarm is shattered and leaderless. Soon we will eradicate every last zerg on Char. In short, we have won.”
And all this time, the zergling stays at Sarah’s side, offering her the only support she has left to lean on it seems, her Swarm. With Raynor dead and the Protoss backing off to deal with their own problems, Sarah is all that remains to potentially challenge Mengsk and defeat him. Despite whatever reservations she had, the one person who believed, supported and trusted her is gone. With no one else, of course she returns to the Zerg and the only people that she has left. She embraces the monster within and the power it holds.
It’s obvious the scene is meant to make us side with and agree with Kerrigan’s decision to simply go full Zerg. After all, we like Jim and the prospect of him being dead at Mengsk’s hands is not going to sit well with us. We’d likely want revenge just as much as Sarah does and frankly, whatever reservations one might have about Kerrigan right now, the scene IS effective. Partially because of the high quality cinematics, the voice acting, and the direction. But generally I think it has to come back to Mengsk. His gloating, his self-assurance that he has won, that he’s the hero of humanity while Sarah mourns the loss of the one person she ever truly loved. Who wouldn’t agree with her in this moment that retaking the mantle of Queen of Blades is her best and only option?
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This is the monster mindset, the subversion of the typical storyline. No longer is the human knight the savior of humanity, but a villain that needs to be destroyed. Because it has taken something from the monster, something that it felt it deserved or earned. Something that belonged to it alone. In his efforts to be the conquering hero, Mengsk has incured the wrath of a force greater than himself, more primal and ancient. This is what the Zerg represent, the scorned and wronged dragon who will burn the castle to the ground as punishment for the kingdom’s arrogance.
When we played as Raynor, we inhabited very human concepts of conflict. “Wings of Liberty” had us fighting for ideals like freedom, justice, hope among others. Kerrigan and her Swarm are now fighting in this moment for survival and retribution, distinctly more primal concepts. You can’t really spin these in good ways, there’s always a negative association with something so innately thematically insular. We might agree with Sarah, but her actions aren’t really for the greater good, they’re for herself. And that inherently makes her struggle and us connecting with her an uphill battle. Because, as we’ve established by now, she’s no longer really human anymore. Maybe in appearence she is, but not in mindset.
Summon the Swarm
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At this point the game opens up to give you more choice in which missions you do, but unlike the previous game you will be locked onto that set pack of missions on which ever planet you decide to pick. Whether you go to Char or Kaldir, you’ll remain there until every mission there is completed. It’s again showing more a direct single minded nature with the Zerg and Kerrigan, they’ll keep fighting until they’ve claimed all territory as their own and every threat eliminated, or they die. So even the mission structure of the game is based around a more monster-oriented mindset.
Whichever planet you pick, you end up finding a vacant Zerg Leviathan, essentially a biological spaceship, that Sarah quickly seizes control of. It’s here we meet Izsha, a strange Zerg creature that acts as Kerrigan’s advisor and eventually Abathur, an even stranger Zerg creature who is basically an alien mad scientist obsessed with constantly evolving the Zerg.
Like “Wings of Liberty” these are the first two NPC characters you can interact with in your hub aboard the Leviathan between missions. However, while some may occupy similar positions to previous characters, Izsha is basically Sarah’s Matt Horner and Abathur is essentially Swann, that is where the similarities end.
And this holds true for all of Kerrigan’s lieutenants within her Swarm, which this section will discuss in detail. Although it might not be terribly long because of one specific problem they all have.
They are all incredibly flat static characters. And this isn’t a flaw, it’s by design.
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Izsha is probably the greatest offender. She has no real personality, she’s basically an emotionless bug creature with no real opinions or thoughts of her own. She essentially exists as another extension of Sarah, functionally keeping her updated on incoming threats and providing her intel before and during missions. She is functionally just a palette swap replacement of the Adjutant that’s been talking to you for a while. Sometimes Izsha will ask questions, she might make a seemingly snide or rye comment here and there, but ultimately it reads like she just doesn’t understand the wider context of Kerrigan’s thoughts and statements.
She’s a lot like Data from Star Trek: TNG in this regard, but Izsha doesn’t want to be more human nor does she really want to understand how to be human. In fact, she doesn’t really have any desires, as she’s a creation of Kerrigan’s meant to hold all her relevant thoughts and plans. Like the Cerebrates of past Starcraft games, but with no real control over the Swarm. She simply wishes to know how best she can serve her queen. She is devotely loyal, to a fault and never once seems to doubt this.
The closest she gets is after the end of a particular mission where Sarah won’t speak with anyone and she shows concern for that. As soon as that’s over though, Izsha never brings it up again and Sarah never really confides in Izsha in any case. All she’s there to do is sift through additional plans and stray thoughts that might be relevant to the Swarm’s survival. Metatextually, this serves the purpose of giving Kerrigan someone to talk to aboard the Leviathan before more show up later.
However, she’s not a friend or even a confidant, she’s basically a sounding board for Sarah to mouth off to. Even that has its limits. Whenever Izsha’s questions hit too close to home for Sarah, particularly where it may raise some doubts, fears or problems with Kerrigan’s motivations and goals, that is when she silences her creepy advisor. Sarah snaps at Izsha to drop the subject and Izsha does so without another word. Her deference to Kerrigan’s commands and refusal to ever challenge her on anything make Izsha functionally a beta to Kerrigan’s alpha. She is in no position to make demands, her council is only needed up to a point and barely at all. She is purely a subordinate lackey, not a friend or comrade.
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Abathur is at least a bit more interesting, as his character doesn’t speak nearly as monotone and has far more personality to it even if he’s ultimately just as flat as Izsha narratively. Abathur exists purely to evolve the swarm, toiling away in the Leviathan’s Evolution Pit crafting new upgrades for your various units. His nightmarish visage, gruff but direct voice and matter of fact sentence structure basically makes him seem like a less friendly, more sinister version of Mordin Solus from the Mass Effect games. They’re both mad scientists to a degree, so the comparison is apt.
However, Abathur has even fewer moral scruples and hang ups than Mordin ever did. He is not above killing living test subjects he deems failures. He will rip off limbs, he we tear through skin, break bones, lacerate organs, pull out brains, and ultimately eviscerate his experiments to achieve his ends. Those ends always being make the Swarm Stronger, more adaptable, more evolved. And if a few experiments die or are tossed aside, oh well. Just how it goes.
Kerrigan finds his rather brutal form of enforced natural selection rather displeasing, mainly because she thinks Abathur is familiar to her. Not long after meeting and conversing with him, Sarah learns the truth. Abathur isn’t a new creation of the Zerg like Izsha or her Swarm Queens. He was the one who put her in the crysallis that turned her into the Queen of Blades in the first place.
While he clearly didn’t have many options, given that the Overmind likely made him do it regardless of anything else, Abathur is unapologetic. In fact he’s proud of his work and a bit disappointed that Sarah undid it all. Not mad, just confused as to why she didn’t appreciate what he did for her. Naturally, Kerrigan is not happy with this knowledge and only restrains herself from killing Abathur outright because she understands she needs him. Mengsk is still the person who got her captured and while he’s probably more directly responsible, Abathur again had no real choice in the matter. For his part though, Abathur just doesn’t understand Sarah’s anger.
To be honest, he doesn’t understand many human emotions, seeing them as distractions to his work. It’s really all he lives for, his one prime function as set forth by the Overmind. However, while a lot of his experiments are done for the Swarm, he’s fundamentally useless without someone to oversee and guide his work. When the Overmind died, Abathur wandered feral through the tunnels of Char, until he was given purpose again through Kerrigan’s hivemind connection.
As far as Abathur is concerned, you’re not a Zerg unless someone is controlling you, you’re just another animal otherwise. This suggests that the Zerg as a species requires a leader, a controller, to be whole and functional. Even if it is ultimately to fulfill Kerrigan’s revenge, that’s purpose enough. A Zerg without purpose is just an animal and not a sapient cognitive being. To backslide along the evolutionary path is unacceptable to Abathur. So he follows Sarah, not because he has no choice, but because she offers purpose ultimately. If Sarah were to die and someone else gave him sufficient purpose, he would follow them instead.
For Abathur, the Swarm and the Evolution of it is everything, but it only works if someone else is making the decisions and calling the shots on how to direct his focus and work. That’s what gives it purpose. Which is his primary mechanic and position within the game. Abathur is the one who directs the Evolution Missions, various little side quests that unlock throughout the game that enable you to unlock more abilities for your Zerg units in battle. However, you can only pick one of two options each mission, for balancing purposes within the campaign mostly, but in-universe its because the strains will cancel each other out otherwise. As a result, you probably spend the more time with Abathur over the course of the game than anyone else and get to know the Zerg most through him.
Abathur’s obsession with evolution and his position within the Swarm gives a greater insight into how the Zerg function as a species. Essentially, besides his belief that the hivemind gives them purpose, he functionally doesn’t understand anything beyond evolutionary terms and the constant struggle for survival.
To him, the cruelty and brutal lifestyle of the Zerg is natural and simply a net positive. So long as the Swarm evolves, it endures and improves repeatedly. He doesn’t believe in perfection, because that would require stagnation. Perfection in his mind is unobtainable, always out of reach. It is a goal to strive towards, but never truly attain. There is no end state to the Zerg in this sense. No final form, no pinnacle apex adaptation, simply a constant push to survive whatever the universe might throw at you. He thus treats every experiment as vital to that continued plan of survival.
As for the other races in their way, simply bio-matter and he finds them loathsomely inefficient, Terrans especially. He even remarks on how Sarah has been “infected” with more Terran bio-matter upon her return. It’s not so much racism, as he sees human functionality woefully inadequate towards his standards of survival. Conflict with the other factions is seemingly inevitable in his mind as well, in order to keep chasing the efficiency and unobtainable perfection. While he’ll never reach it, stagnation is unaffordable, making the Swarm stronger requires it to be tested constantly. To him, the Zerg as a society is one long ongoing experiment. It’s nothing personal when the Zerg attack and assimilate a Terran colony, it’s just science.
In these terms, Abathur probably presents the first real substantial motivation for the Zerg. To evolve and seek conflict in order to do so. Their choice of conflict, however, depends on who is in charge and is entirely dependent on their whims. As long as Kerrigan holds sway over them all through her hivemind connection, they will obey. Abathur will follow her so long as she maintains the conflict neccessary for his experiments to continue. Purpose is dervied for the Zerg by a single master who controls them. Their motivations are tied to them. If Kerrigan wants revenge on Mengsk, Abathur will help her do so. For without Kerrigan he has no purpose, no drive, no means to carry on what he is.
Clearly Abathur and Sarah have different priorities. In Sarah’s case, she does terrible things because she believes she has to in order to get to her end goal. The ends justify the means. Abathur doesn’t really care about the ends, there is no end. The means aren’t important either. All that matters is evolving and improving. Morality isn’t important to Abathur, let alone the Zerg at large, it barely figures into their thought process. It might with Sarah, but not them. And without her, they have no will or drive of their own beyond basic instinct. This is important to remember for later.
For now, the thing to take away from this is that as monsters, the Zerg’s understanding of themselves runs purely on basic innate understanding of controlling their own evolution to best survive, thrive and continue to do so. If it requires other species to be consumed to achieve that, then they will. This is just how nature is. The Zerg in this sense are nature and so long as the Zerg survive, it matters little who doesn’t. Again, just like Kerrigan’s need for revenge, the basic motivations of the Zerg as innately self-serving it seems.
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Speaking of Self-Serving, that brings us to the next member of Kerrigan’s crew, Zagara. A Swarm Queen that has decided she can lead the Swarm better than Kerrigan and has taken over her old roost on Char. She’s now fighting a desperate and losing battle against General Warfield who the player helped conquer Char to begin with in “Wings of Liberty.”
After a direct confrontation that sees Kerrigan out hatch Baneling eggs and nearly literally roll over her forces with them, Zagara submits. There’s no sense in dying here, Zagara seemingly knows she can’t beat Kerrigan at this point and promises to serve her as a loyal lieutenant. Kerrigan accepts, but she decides that Zagara needs to be more than just the average Swarm Queen. She needs to evolve, to understand, to be taught.
Zagara probably has the most personality of any of Kerrigan’s followers. Not depth of character, she’s hardly any better than Abathur there, but she certainly has a better grasp on emotions than he does. Abathur doesn’t really get angry, there’s a moment where he seems jealous over another faction of Zerg for how they “stole” his evolutionary designs, but it passes fairly soon. Zagara has more emotional range, even if it fluctuates between various shades of scheming, derisive commentary and bloodlusting battlerage.
Zagara also actually has the closest thing to an arc character wise, but only because Kerrigan imposes it on her as she needs what is clearly going to be one of her chief battlefield lieutenants to actually think. She determines she can’t treat them like pawns, not entirely. They need to be independent enough to be able to do things without her direct involvement.
When she first comes aboard the Leviathan, Zagara does not seem to understand much in terms of overall strategy. She functions on very basic Zerg instinct, if slightly more advanced. Build up a lot of soldiers, make your numbers big enough to absorb any hits, rush the enemy and overwhelm them through sheer numerical advantage. Quantity over quality, essentially she’s stuck using Zerg Rush as her only real trick. Emphasized in how she’s tried to defeat Warfield by constantly attacking him head-on over and over, and failing every time. But insistent that THIS time it will work.
That won’t do for Kerrigan. Zagara, as she claims, needs vision. Besides sending her to Abathur to increase her intelligence capacity, enabling her to better strategize and understand various tactical concepts, Kerrigan speaks to Zagara one on one, to try and see how she’s improving. Not that she doesn’t just understand the concepts, but can learn from them. In this sense, Kerrigan tries to lead by example, more than just show of force or strength of will. She is directly trying to pass on knowledge to Zagara to make her better.
Strangely enough, despite fitting the motif of a Starscream character in near everyway, Zagara is grateful for this opportunity. She irks at going under the knife so often, but she sees the benefits. She then reasons at one point that she’s strong enough to actually challenge Kerrigan. However, she declines, she does intend to lead the Swarm, but not until she has learned everything from Kerrigan that is worth learning. Specifically, vision and what it means.
In Kerrigan’s terms, as she explains to Zagara, vision means seeing beyond the most obvious. Looking at a different angle, taking in the whole picture and beyond it. She does this with Warfield, by thinking around his various strategies, rather than just trying to outmuscle him through numbers or power alone. Zagara watches as Kerrigan takes apart her enemies, piece by piece, instead of going directly for the killing blow. And the Swarm Queen sees the value in this form of patience easily, as Sarah accomplishes what she failed to do.
Throughout the game, Zagara and Kerrigan’s conversations continue much in this way. Zagara will put forth a very blunt direct attitude as to how the Zerg deal with things. She presumes superiority and power are inherent to their species, that nothing can crush them. While Kerrigan continues to warn her of how confidence can lead to arrogance and that learning from your enemies is as important as defeating them. I think of them as master and student in this regard, Kerrigan teaching Zagara how to be like the Queen of Blades, but free of the same traps. Zagara is taught to see beyond the limited view of the Swarm’s biological instinct and think for herself instead. Not so much in a selfish way, but in a grander idea than pure survival.
As she grows more intelligent though, Zagara gains a sense of curiosity, a desire to understand. She continues to ask questions to Kerrigan, about the various races they encounter, the places they visit and why things are the way they are. Zagara doesn’t understand all of it and everything is filtered through her Zerg mindset, but her desire to know is self-evident. More than just lusting for the blood of her enemies, although that never really goes away, Zagara does start to form a sense of empathy this way, more than Abathur ever could.
For example, she comes to view the Terrans with pity more than just enemies or fuel to evolve the swarm. They have no hivemind, no direction, no purpose given to them. They’re lost in her mind, confused and bereft of function. That they’re all so alone in the end, without the comfort of other likeminded individuals within the Swarm. She wishes to help them in the end… by killing them and assimilating them into the Swarm. Yes, it’s very alien morality logic, but she is a monster. Her values are inherently different from ours, the fact she can form any sense of empathy is a remarkable change for her.
Zagara’s loyalty to Kerrigan develops into true admiration in time, but she can never fully understand her queen though. While Kerrigan is Zerg, she’s still very much human with human concerns. Some of the things Sarah does Zagara cannot truly grasp because they are so alien to her. When Kerrigan briefly teams up with some old Terran friends, which we will talk about later, Zagara thinks it has to be because she’s tricking them. This is a long term goal, a plan of some sort, like the Queen of Blades of old. It’s not though and Kerrigan remarks that Zagara will not understand why she is doing this. No matter how hard she tries.
But Zagara wants to understand, she wants to know. She doesn’t want to become more human, but she does want to understand them and comprehend vision. If only as a means of surviving and thriving at first, but eventually to become truly worthy of being the leader of the Swarm. In this sense, Zagara comes the closest to truly transcending from pure monster to actual monster hero within the confines of ”Heart of the Swarm’s” story.
She is still beholden to Kerrigan’s whims, her morality is fairly warped and alien, she works on survival instinct and filters everything through those instincts, but she wants more. She is not nearly so self-serving in the end as she could be and her efforts start to lead her to a more aspirational desire. It’s not anything truely heroic or idealistic yet, but Zagara wants to grow and move beyond what the Zerg are as vicious bloodthirsty monsters. She’ll never be human, she doesn’t want to be, but her sincere curiosity and growing sense of empathy is far closer to a heroic template than any of the other Lieutenants in the swarm we’ve discussed thus far.
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This brings us to Dehaka, a different kind of Zerg with a different personal creed. For the most part, a lot of the Zerg we’ve talked about have determined their worth in becoming more powerful in one way or another. Abathur believes in power through evolution, Zagara revolves around power through strength and later the mind, Kerrigan sees power as a means to an end more than anything. Dehaka doesn’t care about power. He only cares about change.
As discussed, Abathur looks at Evolution’s power as striving towards an ideal. While he can never reach perfection, he’ll keep moving towards it all the same. He finds purpose in trying to obtain a goal, targeting evolution and making it work to his specific calibrations. Dehaka prefers to not focus too much on the power acquired, he just prefers to change. He prefers to alter himself as a means of survival, but never as a means of gaining power. Collecting “Essence” as he says is how he improves himself and stays alive. But he never seeks direct power or control, as he views it as a trap.
This attitude comes from his origins, Dehaka is not a normal Zerg, he’s a Primal Zerg. Born on Zerus, the planet where the Zerg truly originated, Dehaka had a very different upbringing. The Primal Zerg have no hivemind, they run on pack mentality. The strongest rules and weaker bend the knee and serve. Dehaka has a pack because he is strong, but he’s unlike other Primal Pack leaders who are self-assured in their status to the point of arrogance. A Primal Pack Leader generally beats their chest, tries to kill other pack leaders who are strong themselves, seize their territory and become more powerful. They either die in the attempt or succeed.
Dehaka does not do that, he sees the accumulation of power as simply a means of getting a target on your back. He’s nowhere near the same level as other pack leaders on Zerus, he doesn’t care. He’d rather NOT become someone else’s dinner. He prefers to flow. He’ll collect essence, he’ll evolve, he’ll change, he’ll grow stronger, but he will not challenge. He will join with those he feels are strongest and lend himself to their efforts. This is how he survives, through pragmatic evolution, not via a directive towards more power as Abathur feels.
As a result, conflict is to be avoided in Dehaka’s mind. A lust for power for it’s own sake only makes you easier to destroy in the end because someone will just see it as something they want to take from you. He doesn’t even try to obtain the psionic connection most normal Zerg have, preferring to rely on his own inherent evolved abilities rather than truly join the Swarm in every aspect. Something Kerrigan allows because she herself sees the inherent advantage of using a Zerg that doesn’t have something most Zerg have that has been used against them.
The Hivemind is a great strength for the Zerg, enabling them to move and act as one unit with the same directive and goal. Dehaka not having one should be seen as a weakness, but as we find later in the game it is a trump card that Kerrigan has in her arsenal. It’s something that forces a change within the Zerg, to accept something outside their direct control, an independent ally and operator. One that will act in their interest but not be a slave to it.
Dehaka himself follows Kerrigan, not out of instinct or a desire for purpose or even because he submits to her. He follows her because where she goes new essence can be found. Dehaka describes his “loyalty” to Kerrigan fairly simply. He is not a rock or a wind, he will not stand against nor fight against Kerrigan. He will flow with her, like a river. Despite being a primitive dinosaur, in both looks and mindset, Dehaka is actually fairly intelligent in this respect. Not a slave to Zerg instincts but upholding them all the same.
He’s the one lieutenant that can disagree with Kerrigan because she holds no psionic power over his mind. He is the leader of a separate pack, not a tied to Kerrigan’s mission in anyway. He is here for his own purposes but will assist Kerrigan in a mutual partnership. Sarah recognizes and accepts this, although she constantly wonders if Dehaka will abandon her for someone stronger. Dehaka admits he would, but he doesn’t think anyone is stronger than her. He’s certainly not impressed with Terran technology, believing evolution will enable him a way around such things. For him, change is constant and neccessary. To stand still is to die. Dehaka is therefore always moving, going where the essence takes him, but never becoming obsessed with the power it grants.
In this sense, Dehaka is more of a true force of nature than even the Zerg are. He is not beholden to any illusions of power that his abilities give him. The essence grants him power, but he knows that it can also make him a target should he abuse it. He prefer the balancing act rather than forcing the change and sees no real goal beyond survival. Adapting to the change, moving with it, rather than making it what you desire, is preferable. And without a psi-connection, he remains free of Kerrigan’s true hold unlike the rest of her subordinates.
Does this make Dehaka more heroic because of his free-will? Does his willingness to help Kerrigan of his own volition make him more selfless? Yes and no. Dehaka has free will and will do what he feels is neccessary to survive. He will assist others in their plans to forward his own aims. In this sense he has more aspirational values and is not beholden entirely to self-interest. If he was, he’d be no better than the power drunk pack leaders he avoids becoming.
However, he’s still very much a monster. He’s not arrogant and he lacks any true malice, he’s even fairly intelligent. But his goals are ultimately self-serving even when he’s serving others. While he has an interesting take on Zerg philosophy, he is still very much driven by primal instinct. Being, well, a primal zerg this probably should not be surprising. He is essentially a big killer dinosaur after all, you probably shouldn’t expect any greater level of nuance beyond his pack mentality and desire to improve himself through the collection of essence. He is the Zerg in their natural state, but he’s still very much Zerg.
Perhaps then we need someone more like Kerrigan, who actually has a semi-understanding of heroic values built in. It takes a while to find him, but we do come across one lieutenant that shares more in common with Kerrigan than anyone else. An old friend, or in Kerrigan’s case, an old enemy.
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Alexei Stukov, once a commander within the UED Expeditionary Force, betrayed by an infested Terran operative who called himself Duran. The truth of Duran is a discussion for later, but for now, Stukov’s death was not all it appeared to be. He was resurrected and turned into an infested Terran, now more Zerg than human. Kerrigan even notes the similarities in their backstory. And while Stukov is himself calling on Sarah’s aid now to get revenge on the people who did this to him, his reasoning is not entirely self-serving as he knows the greater stakes at hand. While he has lost his humanity, he is not completely bereft of what once made him human. And that is probably his best asset in regards to his status as a potential heroic monster.
When Stukov was human, his position within the UED was one of tempered professionalism and reasonable authority. He might have been antagonistic towards a lot of the characters we loved in the Korpulu sector, but he seemed to talk the most sense. When that one mission forced us to kill him, everyone already knew it felt like a mistake. But we had no real choice but to go along with it. Seeing him again is a bit of obvious fan service, but it’s a chance for him to be on the right side for once, and in this case he very much is.
Stukov hates what has been done to him, but he still intends to use his new power against those who tortured and turned him into the monster he is now. He reaches out to Kerrigan to help him achieve these ends, knowing he can’t do it on his own. Like Sarah he has recognized the need to form allies out of those who are probably less than savory and embrace what he ultimately is by aligning with the Zerg outright. However, he doesn’t try to take control of the Swarm, nor does he seem to have an delusions of grandeur concerning this partnership.
Stukov is still clearly out for revenge, but he also recognizes the greater evil at play within the facility he is asking Kerrigan’s help with destroying. For it is producing a threat that endangers more than just him or even the Zerg. Taking it down is about avenging the wrongs done to him, but it’s also about making sure it cannot continue further. In this sense Stukov is not running on total animal instinct. He is thinking in terms of the greater whole beyond his own personal gain. And this is true especially concerning his interactions with Kerrigan.
Iszha, Dehaka, Zagara and Abathur can’t really offer proper council to their queen. They can present other perspectives, even ask prying questions, but Kerrigan doesn’t really allow them to question her. Stukov may not question Sarah’s motives much either, probably because he doesn’t really have much of a greater moral high ground, but he does routinely warn her of potential risks with her plans. As a result, his conversations are a lot less one-sided in this regard. They’re almost equals, or they at least respect one another enough that Kerrigan will defer to his advice as often as Stukov will give it.
Despite his mutation into a Zerg, Stukov has retained his humanity better than Kerrigan ever did. He’s of course not much better concerning his methods, as he primarily turns humans into Infested Terrans to bolster his forces. However, he mostly chooses who he infects and for the most part its people who are themselves doing worse things. This doesn’t really make him a hero, but Stukov is under no delusions about what and who he is, unlike the old Queen of Blades was. You can tell he regrets a lot of the decisions he made that led to this path, he even mourns the death of his friend Gerard DuGalle. Despite the fact Kerrigan killed him, he doesn’t seem to hold any ill-will towards her. In general, Stukov seems to have accepted that he is a monster now and is mainly concerned in trying to make the most of it.
The question ultimately is, how much of Stukov’s motivation is purely out of a desire for revenge or truly altruistic? It’s hard to say, even Stukov doesn’t seem to know. However his apparent concern for Kerrigan’s life and state of mind goes a bit beyond self-interest and it certainly has nothing to do with her control of the swarm. While Stukov needs Kerrigan to get his revenge, his lack of animosity towards her suggests he’s not really being forced to make this choice. Yes, he doesn’t have many options, but he never tries to assert his dominance and doesn’t really try to make any deal towards his advantage alone. Unlike the other Lieutenants, Stukov has no truly selfish ambition beyond getting back at the people who wronged him. He also understands that there is more going on here than what immediately benefits himself.
The final piece to understanding Stukov in “Heart of the Swarm” is how his mission chain ends. With things concluded more or less, his revenge achieved and the place that mutated him in ruins, Stukov makes the assumption that he has now outlived his usefulness. Knowing Kerrigan is used to cleaning up loose ends at this point, he fully expects her to turn on him. It’s clear he suspected this would happen from the moment he reached out to her and he still asked for her help. His lack of self-preservation is uncharacteristic of the Zerg, who are about survival above all else. He knows that the threat he’s facing is too great and that his life matters little in the grand scheme of stopping it. Maybe he’s that desperate for revenge, but it honestly seems like he’s accepted this outcome if it means ending a dangerous foe who threatens all life.
Sarah, however, has changed greatly over her journey at this point. She is nothing like the old Queen of Blades now and accepts Stukov into her swarm with open arms. Although she will let him leave if he so desires. With no real other prospects and no greater purpose, Stukov chooses to stay, not as a minion or exactly a friend, but clearly the closest thing Kerrigan has to an equal aboard her Leviathan. And as Kerrigan’s designs shift away from her personal vendetta and towards a more all encompassing threat to the races of the galaxy at large, she offers Stukov a part in thos designs. Noting that the odds are likely against them and they will probably die, Kerrigan states it’s better to fight for something than lay down and die. Which Stukov readily agrees with.
Taking all of this into account, Stukov is the closest to a heroic monster among Kerrigan’s lieutenants. While his morals may not be an absolute, he does have values beyond pure instinct or survival and is willing to lay down his life for them. He is willing to forgive former enemies, with little advantage to himself. He is, for all intents and purposes, the most human of Sarah’s companions. Perhaps the closest to actually being a friend of hers among the swarm, at least at this point. And it is ultimately through him that Kerrigan finally finds a greater purpose beyond her selfish desire for revenge that could potentially make her a hero as well. He is not perfect, his methods are still monstrous and it’s hard to judge how truly noble he is in the pursuit of his goals, but he fits the hero category better than most of the other lieutenants, if only by default.
However, this brings up the issue of how heroic a monster can truly be. Stukov is the exception among the lieutenants because, like Sarah, he used to be human, and none of the other Zerg Leaders ever were. Does this mean a monster can only be a hero if they have some already existing human values? Does that undercut their monstrous nature if their sense of morality is more in line with humanity’s and not something more alien? Because those questions are ultimately a part of the wider issue here. The more human a monster is, the more in line with our sense of right and wrong they are. It’s the difference between survival instinct and intentional altruism. How much of what the Zerg do is because they wish to act on it or because either their instinct or someone else, like Sarah, is controlling them?
“Heart of the Swarm” is fairly invested in asking this question over and over again, seeking an answer. Is Kerrigan more monster than human? Is her position and function as the leader of the Zerg enable her to be anything other than a force of destruction? Can she be seen a redeemed, heroic figureor is she doomed to forever be the monster as a result of her nature? Given what she does over the course of the campaign, that question is very hard to answer definitively. Which is why we need to discuss what Kerrigan does as she returns to her old title and ask if she has truly changed.
New Reasons to be Afraid
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As stated before, once players have cleared the initial prologue stages, the game opens up and allows you to pick which missions you go on. But you’re locked on a single mission set once you pick it. This choice is perhaps done to retain narrative flow, it also makes more sense for the Zerg. Why would they leave a planet if they have not yet secured it? However, both worlds you can travel to initially inevitably force you to confront the problems of trying to make Kerrigan a hero. Namely, she’s killing people who do not really deserve it. And that is emphasized with the two primary antagonist characters for the initial missions, General Warfield and Lassara.
Most players seem to go to Kaldir first, as it allows them to unlock the Hydralisk early. However, it honestly makes more sense that Kerrigan would go to Char first, as the news about the impending extermination of all Zerg there, as well as its familiarity and importance to the Swarm, would draw Kerrigan towards it. This also seems to be the canon of the actual story, for whatever that is worth. So we’re starting with Warfield first in our discussion.
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Warfield is technically not presented entirely sympathetically during these missions. He’s still loyal to the Dominion and ultimately Mengsk. He’s very open in his intentions and desire to essentially wipe out the Zerg entirely on Char and he is fairly open in his disdain for Kerrigan. He’s more of a traditional opponent, so technically we shouldn’t be too concerned with killing him.
Or we would be, if we did not know him. After all, we fought alongside Warfield in “Wings of Liberty” and while he wasn’t exactly a friend, we earned his respect and admiration. His personality was also endearing, as while he was working for the Dominion, he showed true courage, resilence and cared about his men. He didn’t fight from the safety of a ship in orbit, nor did he place himself above his lesser ranked soldiers. He fought with them and for them. He had come out of retirement in fact to help fight back the Swarm when the Queen of Blades returned. He even forced the medics to cut off his damaged arm and replace it with a cybernetic prosthetic, just so he could return to active duty and fight beside his men again. He might work for a bad government, but he’s clearly not like Mengsk. And because of his actions, Raynor was able to save to Sarah in the first. In a way, Kerrigan owes her life, her freedom from the toxic personality of the Queen of Blades, to Warfield.
And now she’s come to kill him. Regardless of any of his other traits, Warfield is still a Dominion General, he’s still loyal to Mengsk and Kerrigan doesn’t really care beyond that. He’s in the way of her revenge, he intends to destroy her Swarm. That means he’s a threat and the animalistic nature of the Zerg means that there can be no negotiation or diplomacy here. Kill or be killed, that’s all that matters.
All the same, for people who played “Wings of Liberty” their actions in “Heart of the Swarm” effectively undo a lot of the work from the previous campaign. You saved these Dominion Soldiers before, they helped you. Now you’re killing them all. This was easy to stomach when the point of the Zerg was them being evil, not so easy when you’re supposed to be the good guy in this campaign. If not the good guy than at least sympathetic.
If Kerrigan has any thoughts on Warfield and his soldiers that isn’t directly seeing them as a threat to her Swarm and an obstacle to her revenge, she does not share them. Partially because her minions do not care about those nuances ultimately, mostly because she has to play the role it seems. The Zerg will not respect her or follow her if she shows weakness or empathy. So she hides whatever thoughts she might have that may betray those compassionate human aspects.
For most of the missions on Char, Kerrigan systematically dismantles the Dominion operation. Taking out Warfield’s many containment and offensive capabilities. Warfield rants and raves about the inevitable destruction of the Swarm. Kerrigan simply shrugs the threats off, mingling better tactics with the Swarm’s numerical advantage to achieve victory. Before long, Warfield is lying wounded, a steel beam through his chest, as surviving Dominion soldiers try to flee to shuttles off world.
Even now, all Warfield cares about is getting them out. So when Sarah arrives, he tries to plead with her to let them go, citing that they’re no threat to her. Kerrigan doesn’t seem to respond, enraging Warfield as it seems she’s going to let her Zerg kill his men. Warfield at this point calls her a traitor, to both humanity and the memory of Jim Raynor. The use of his name is enough for Sarah to just outright finish Warfield off. But after the rage passes… Kerrigan calls of the Swarm and lets the Dominion survivors go. She decides to show compassion, more than the old Queen of Blades ever did. She doesn’t gloat over Warfield, she doesn’t cackle, she doesn’t even seem proud of her victory here.
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Mostly Kerrigan just seems rather resigned to the reality that she’s just Zerg now, that she’s a monster. It seems she only let the Dominion soldiers go, perhaps, as a way to prove to herself she is still a little human. Revenge, however, still matters more. But she won’t kill everyone off out of cruelty, she can stop herself, she can decide when enough is enough. She might be a monster, but she does not have to be a villain as well. It’s a moment that shows Kerrigan isn’t the same as she was when she was previously infested.
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But while Warfield might be easier to justify as an enemy, especially given that he still works for the Dominion, and Kerrigan’s bit of mercy softens the blow somewhat, this isn’t the case for Lassara. A Protoss scientist, not even a warrior, that Kerrigan essentially dooms to a terrible fate alongside all of her people on Kaldir. More so than even Warfield, what happens to Lassara is far less easy to justify, which even Kerrigan admits. As a result, it is a lot less easy to still see Sarah’s actions as heroic while taking the entirety of Kaldir into account.
When Kerrigan arrives on Kaldir, it to try to get another Swarm Queen that controls a great deal of Zerg to submit to her. However, she’s already dead and the Protoss are on Kaldir in force. As soon as they see Kerrigan though, they are very quick to decide its time to pack up and leave. They’re not trying to fight Kerrigan for most of the campaign on the planet, they’re just trying to get away.
Kerrigan knows that this is just so they can warn the Golden Armada, the main bulk of the Protoss military force. If they learn of her return at this stage of things, the Zerg Swarm broken and Kerrigan herself still not strong enough, the Protoss will destroy her. With revenge on her mind, Sarah can’t afford to fight another war against the Protoss to defeat her real enemy, Mengsk. So she makes the call that the Protoss on Kaldir must be exterminated to the last before they can warn of the Golden Armada.
This where Lassara comes in, she’s captured at the end of the first mission on Kaldir and forcibly held on the Leviathan where she reveals that these Protoss are not primarily warriors. They are simply colonists, searching for a place to live. Something Kerrigan forced upon them on when she helped the Overmind essentially conquer their homeworld of Aiur. She tells Kerrigan very bluntly that her people are colonists, scientists, civilians… and she’s killing them. Sarah doesn’t sound very sorry where she offers her rather weak response to this charge. That the Protoss have slaughtered countless Zerg themselves. This is just about survival, nothing personal.
Except, the Zerg are largely mindless without a leader, as even the various Zerg among Sarah’s circle of advisors have admitted. Overall, many Zerg are but feral animals, who will attack and kill whatever catches their attention. Killing them is not really the same as killing free-thinking sapient beings, especially when the Zerg have been traditionally the aggressor in every conflict. This isn’t a war between typical competing ideologies or cultures. The Zerg go to a planet and murder everything in sight and all the Protoss do is trying to contain and stop them when they do. Sarah’s accusation of the Protoss’ kill count to her own is not comparable in the slightest. It’s essentially a poor attempt at whataboutism by both-siding the issue. When you’re one of the chief reasons the Protoss are in the bad place they are, that takes away any semblance of moral high ground.
Kerrigan acts like she has no choice, even as Lassara tells her she could just leave. Flee Kaldir long before the Golden Armada even arrives. Perhaps even letting them leave would convince the Protoss that she is not interested in fighting them or has changed. She could try talking to the Protoss Colonists, telling them she is not a threat and simply desires revenge against someone else entirely unrelated to them. She does none of this, doesn’t even think of diplomacy, not even a token attempt at dialogue. She sees a threat, the Protoss, and attacks, like a scared animal. Except she can actually reason, she is capable of doing so, but falls back on basic pure survival instincts.
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This is a by product of the game losing features. Lassara was supposed to be another advisor, a conscience among the many other Zerg who all obediently defer to her power. Lassara in this could be the only member of the Leviathan who could actually challenge Kerrigan’s actions. Perhaps even make her take different paths during certain missions. However, this was taken out, along with a lot of other ideas for the game, to streamline it. Otherwise, it would not have come out on time.
Sometimes you do need to do this with any creative endeavor as not all ideas pan out the way want. But losing Lassara as a legitimate advisor, and not a hostage, completely ruins the best chance for Kerrigan to be truly challenged directly on her Leviathan. To really have someone to discern the line between Zerg and human, between the monster and the hero. Without Lassara acting as the angel on Sarah’s shoulder there is no voice that criticizes her more extreme actions.
It’s a loss to the story and as a result makes it harder to understand Sarah’s ultimate motivations, making her seem more cruel and heartless than the game wants her to appear. If Kerrigan was supposed to be a straight up villain, this wouldn’t matter, just like the last game. But remember, Heart of the Swarm is depicting Kerrigan as a hero still, even if she is flawed. We’re meant to want her to succeed, but on Kaldir she’s behaving more like the old Queen of Blades than at any other point in the story.
On Char she let the Dominion soldiers go, the Protoss Colonists don’t get that luxury. The fate of Lassara is worse. Kerrigan infects her with a parasite, allows one of the only Protoss ships that escaped to detect her. They beam her back onto their ship… and moments later Lassara dies as the parasite Kerrigan infected her with bursts out of her. It then proceeds to grow into a Swarm Queen that massacres the last of the Protoss survivors of Kaldir.
Sarah remarks how she thinks Lassara was very brave and admirable. But its very moot, she still killed her in a way that was incredibly unecessary. It is remarkable cruel and aids in the completion of a massacre that Sarah did not seemingly need to commit. At this point, her excuses ring hollow and it is incredibly hard to justify any of these actions.
In one way, it sort of makes more sense for Kerrigan to start on Kaldir in this way. By allowing her to make up for this senseless act of mass murder by actually allowing the Dominion soldiers a chance to survive. It denotes a degree of character growth and change. But even still, that hardly makes up for the fact she still does this horribly cruel thing to a group of people who have done nothing to her to deserve this. Mengsk is the enemy we want to see Sarah get revenge on, not a bunch of Protoss who have probably suffered enough because of her.
Is there honestly anyway Sarah at this point can be redeemed now? The excuse before was her mind was corrupted by the Zerg. That’s gone now, every action she takes is of her own mind, will and personal decision making. She doesn’t get to use the evil personality card to get out of this one. It would seem at this point, the idea that a monster could still be a hero is completely off the table.
Is there still hope for Sarah Kerrigan to be redeemed? Maybe, but it requires change.
Evolve. Transform. Transcend.
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Before long, Kerrigan will be visited by Zeratul. While he is no ally, he is not her enemy, a distinction he sorta forces on her when he reveals that he has found the birthplace of the Zerg. The planet Zerus, located far outside the Korpulu sector, is their true homeworld, although they are now unrecognizable to the Zerg that remain there. These are the Primals we discussed before and its clear moment one of landing they are happy to see their spaceward bug brethren return. They respond in an animalistic fashion, treating Kerrigan’s Zerg like a threat to their territory and packs.
The reaction is not unprecedented, as we find out when we accomplish our first mission on the planet and awaken an Ancient Primal known as Zurvan. The creature is intelligent and informs Kerrigan that what she knows as Zerg were taken from Zerus a long time ago by a being known as Amon. He altered the Zerg, changed them into what they are and corrupted them with something of his own design, the Hivemind. No Primal has this, they remain individuals. They are all still as hungry for power and evolution as any Zerg, however. And through this, Zurvan has something he can give Kerrigan.
Leading her to the first spawning pool, Kerrigan is able to undergo and tremendous change, reverting back to her classic Queen of Blades form, but different. She’s more powerful now and, more importantly, no longer corrupted by Amon’s designs. While Sarah was never controlled by him, she did feel his influence and dark presence guiding her actions. Amon was dead before she was turned, allowing her a degree of freedom when the Overmind died no doubt. Now however she is completely free of Amon’s taint, as her transformation within the Primal Spawning Pool has essentially purified her Zerg strain. Everything she lost as a result of Raynor expunging the Zerg Persona has been regained, but now has more in common with the Primal Zerg. The Hivemind remains of course, but now it is her own it seems, along with all her new powers.
Of course, in testing these powers by defeating the other ancient pack leaders and taking their essence for herself, Zurvan turns on her. Declaring that one of them must consume the other and become something greater, the way of all Zerg. Kerrigan of course wins, her power doubling even more as a result and a contingent of Primals under Dehakka now follow her.
Zerus is more than just a means of Kerrigan unlocking more powers on her personal skill tree though, or permanently altering her sprite and rendering for the rest of the game. It also shows a different faction and side to the Zerg. That in a way, they are victims. The Zerg were never meant to harm anyone but perhaps each other. For most of their existence on Zerus, all they did was kill and consume each other, evolving constantly as they did. Then Amon arrived and in a clear bit of colonization, forcibly assimilated the species in his grand design. He corrupted them and turned them into a menace that would go on to harm the wider galaxy. Perpetuating a chain of abusive forced assimilation that tracks all the way to Sarah Kerrigan herself.
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We might be quick to suggest Sarah is doing the same as Amon to a degree now. She has come to this planet and enforced her will on it. However, one could also make the claim this is the Zerg finally getting in touch with their true nature, what they used to be and were. Sarah does not forcibly pluck and change the Primal Zerg, if anything she plays by their rules as soon as she lands. They’re brutal rules, dependent on survival of the fittest but they are THEIR rules. The Primals might not be the most complex faction of Zerg out there, but their culture is wholly separate from the Zerg and their drive to conquer. Primals have a desire to evolve more than anything, conquering is secondary and not as big a drive for them. They desire change first and foremost.
While Sarah is willing to go along with this, purely for her revenge, it is apparent the message she keeps learning as she participates in Zerus’ trials. She has a choice, evolve or die, to remain stagnant is death. This doesn’t only hold true for her body but also her mentality. A strict focus on her revenge and nothing else will simply make her like the old Queen of Blades, which she herself is forced to acknowledge was weaker as a result of this. That version of her did not really think for herself, as she was being influenced by a corruption tainting her mind. Now if she wishes to truly change, she must stop thinking in terms of revenge only.
However, this evolution facilitates, essentially, undoing Raynor’s work. This isn’t new in Starcraft. Many campaigns can seemingly undo the progress of your prior work. Resulting in the previous set of missions to feel hollow and pointless. Like you didn’t accomplish anything. Seeing Sarah freed of her Zerg bits suddenly deciding to regrow them hits a bit hard. You sacrificed a lot in “Wings of Liberty” to save her and now she’s gone right on back to the Zerg. Sure, she’s not corrupted anymore, she’s more powerful and obviously they were always going to bring back her classic Zergified look because it’s goddamn iconic and we can’t lose that, but it still hurts.
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At the very least, Sarah has changed in some aspect. She has learned what the Zerg used to be and in a sense can be again if they embrace a more individualistic culture. The Hivemind will remain, but Kerrigan holds sway now and is free from all the corrupting influence of the entity that colonized them. They won’t ever stop being the swarm, its too engrained in them now, but they are less compelled by the whims of a terrible, powerful god that desires them only as a weapon. Now, like Sarah, they can potentially choose their own path. But Mengsk still must die first before anything beyond that can be accomplished.
At least now, Sarah has a sense of the bigger picture, the greater role the Zerg must play in things. It is not complete though, she only knows that the Zerg were not always what they are now. That there is a path forward for them and that the Swarm itself must evolve if it is to survive. That means it cannot be slave to conquest or obsession. It must change or die, like the primals believe so fervently. The question, what to change into? An answer is soon provided.
Born of the Void
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Mengsk at this point contacts Kerrigan, revealing what we all likely suspected. Raynor is alive, being used as a final contingency plan against Sarah’s revenge. If she tries to move on Korhal, he’ll kill him. While the swarm is returning to her and she is growing stronger herself, Sarah cannot hope to invade Korhal just yet knowing that Jim will die as a result. The old Queen of Blades wouldn’t have cared, but Sarah no longer possesses her cold unfeeling malice. It’s a weakness Mengsk thinks he can exploit. That and the fact Sarah has altered herself back to her infested form which Arcturus knows Jim would hate to see as much as Sarah suspects he would.
Simultaneously relieved to know Jim is alive, but also paralyzed by the fact he is beyond her reach, Kerrigan has to rethink her strategy for Korhal. Freeing Jim is one thing, but compromising its strength also takes precedent. This is where Stukov comes in, revealing the location of a secret Dominion Lab that is breeding Hybrid Zerg/Protoss creatures. Mengsk controlling Hybrid can’t be allowed to stand, so its best to destroy these.
However, over the course of systematically wiping out the lab, Sarah learns there is far more to this fight than just her desire for revenge. By the time she is through with the station and its leader, Dr. Narud, she learns the horrible truth… Amon is alive and it is possible her reversion to human assisted in giving him new life. Amon presents a catastrophic threat to the Zerg and galaxy at large. She can’t let him go unchallenged.
The existence of Amon gives Kerrigan a goal beyond her own petty grievances, even if its about personal survival more lives are at stake beyond just the Zerg. The knowledge that, unless she uses her power against him, Amon will likely retake the Swarm and use it to its original, terrible purpose is unacceptable. She’s seen what the Zerg used to be, what they could be, she’s been purified of the corruption that clouded her mind and has seen the change taking hold of the Zerg as a result of her lessons.
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After she is incapacitated following her defeat of Narud, Zagara has the opportunity to take the Swarm, but doesn’t. She heals her instead, insisting she has more to learn. If Zagara can understand the value of knowledge before personal gain, the rest of the Zerg have a chance as well. This isn’t to say the Zerg are suddenly heroic, their primary goal reminds survival, but their capacity to change is self-evident and has taken precedence over the conquest side of their nature. Maybe not completely, but enough that is can foster loyalty in a species that prides itself on its brutality.
Later on, Kerrigan also acknowledges that fighting Amon may be fruitless, even suicidal. That’s there’s simply no way the Zerg, even with Sarah as powerful as she is now, can probably stop him. Her reason for choosing to do so anyway is because the only other alternative is to lay down and die. She has abandoned any semblance of survival over all at this point or even revenge. Amon is a threat to more than just her and seeing the bigger picture at last has finally gotten through to her. However, Mengsk still must die, not just for what he’s done but because he is a part of Amon’s plan. He cannot be allowed to live.
However, to take out Mengsk, Jim Raynor must be freed and that means a reunion that Kerrigan is not looking forward to. She contacts the Hyperion to help her find Raynor and after a bit of a misadventure she accomplishes this task, tracking Jim to a prison ship that is constantly on the move save for when it needs supplies. This is when Sarah moves and begin taking the ship apart from the inside out. It’s here where Mengsk shows his truly evil side, as he decides to destory the ship, along with his many loyal soldiers, calling them heroes as he sacrifices their lives for himself. Very Zerg-like behavior from a so-called protector of humanity.
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Kerrigan of course stops the self-destruct and finds Jim. He is not happy to see her in her current form. He recalls Fenix and the many lives of others she’s ended, how he sacrificed everything to bring her back, and now she’s essentially spat in his face. For what it is worth, Sarah doesn’t really offer much in the way of excuses, only that she accepts that he is beyond angry with her. She even gives him a gun and lets him point it at her head. If he wants to kill the Queen of Blades like he promised so long ago, he should do it now.
Jim does not though, he merely fires off into the wall and walks away. Kerrigan has saved the man she loved, but at the same time lost him. Jim simply can’t accept that there was any good reason to throw away her humanity again and this time be completely willing to do so. It just doesn’t fly with him, there’s always another way. For Sarah, there never was. He was always the one who thought things could be better, that they could try to find a different solution. Kerrigan generally accepted that they couldn’t always choose the good option. It was why she went along with the plan that would see an entire planet consumed and herself captured by the Zerg.
As a result, Jim leaves Sarah, unwilling to speak to her further, while Kerrigan looks out at the cold vacuum of space, accepting that she has quite possibly lost the man she loved forever. Revenge has it prices and this was the biggest one of them all. Perhaps in a small way, it would’ve been better for Jim to be dead. At least for Sarah anyway. That would mean she’d never have think about how he’d feel about her choices. Now, she can’t pretend for even a second that he’d feel differently. He just flat out told her his thoughts, he feels betrayed. And Kerrigan honestly can’t blame him for feeling like that. Because she kinda did.
If these is one aspect of Sarah Kerrigan that can be granted to her as a heroic sentiment, it’s her willingness to accept a loss, a failure and the rejection of her choices by others. Many villains would rant or find excuses or blame it on someone else or something else. Sarah accepts that all her choices did this, that she’s the one to blame and she’s the one who has to live with herself for the rest of her life knowing she broke the heart of the only man she ever loved. A reality that very well could mean he will never be able to be with her ever again.
But at least he’s alive’s and that is better than when he was dead. So she’ll swallow her pride, accept her failure, be grateful the hard part is over, and move on to finishing what she started. The end of Arcturus Mengsk.
Trapped like a Rat in a Cage
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So the final campaign commences as the Zerg Swarm blots out the skies of Korhal. Kerrigan is ready to finish what she started and get her revenge. However, her human allies have made only one request. Kerrigan tells them of her forthcoming assault in the hopes that Valerian will be able to prevent further chaos in the aftermath. To do that, he wants her to land her forces outside the city instead of on top of it.
This will lead to fewer civilian causalities, but it will make fighting into the city that much harder. Kerrigan accepts though, possibly noting how Valerian isn’t seeking to use the chaos to his advantage like his father once did. He’s instead asking for restraint from Kerrigan, who has no reason to give it to him, so he can help save lives and give innocents time to evacuate. She accepts this, amazingly. Sarah is showing the ability to empathize and reason, to not place all those on Korhal as part of her revenge.
All the same, the planet is still well defended and lives will be lost no matter what Kerrigan does to restrain herself. Mengsk doesn’t care even a remote bit, as he calls on every able bodied citizen to return to Korhal to defend it. Or more accurately, himself, as he knows Sarah is really only after him. He has no choice, it’s either fight Kerrigan to the death here or surrender. Mengsk is many things, but he does not cower in the face of his end. Mostly because he has plenty of other people to die for him, but generally because he refuses to admit he can be defeated.
Kerrigan’s tactics for the assault are much different, as despite numbers being on her side, she seeks to preserve her units and swarms’ numbers for as long as possible. She could just use brute force tactics, but that means getting thousands of zerg and innocent people killed. So she opts for more surgical landfall. Where she sends massive bio-launchers to the surface and uses them to take out the planet’s orbital defenses so the rest of the swarm can get through. In the process, she opens the way for her other lieutenants to storm into and secure the landing zone.
Kerrigan’s opening mission is to protect the lives of her forces, even as she sacrifices many to get planetside. There is a limit to how many Bio-Launchers she can send down, implying that she can’t expend more resources than necessary. The whole of the swarm is hers, but she’s opted for a strategy that is about preserving lives. She could just send everyone right in the capital from on high and obliterate it, but this enables far more Zerg to survive what would be a needless slaughter while also not catching innocents in the crossfire.
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Meanwhile Mengsk’s true colors continue to shine through. He drops experimental nuclear warheads on his own troops to stop rampaging Ultralisks in an evolution mission and continues to push his experiments on Zerg in the middle of the siege. Despite knowing how dangerous this is given what happened to his last batch of guinea pigs. Mengsk clearly doesn’t care for the lives under his command, which he really should since he doesn’t have infinite numbers like Kerrigan does.
It’s a sharp contrast between the usual set up in these sorts of stories. The monsters besieging the humans are more directed in their targets. They swarm but do not sacrifice needlessly. Kerrigan cares about the lives of her forces more than the Terrans seem to, or at least their leader. The Zerg rage a less catastrophic war that emphasizes calculation and tactics. While Mengsk throws lives away in a last stand that is more about preserving himself than anyone else. There’s no illusion of glory here, Mengsk isn’t doing to save the Dominion, he’s doing it for himself alone.
But despite this, the game doesn’t exactly let Kerrigan off easily, not even here. Regardless of her discretion, she still is ultimately leading this war out of a desire for revenge. Raynor is alive, sure, but Mengsk is still the reason she became what she is and that is still the clear reason behind this assault. As Mengsk will point out himself as he confronts Kerrigan through a message. He calls her out for her motivations, how many thousands are dead now because of her vengeance quest. Kerrigan doesn’t have much of an answer for his claims, simply pointing out that he made this all possible. Mengsk is adamant, that for all the terrible things he’s done, he did them to protect humanity from monsters like her.
I guess he’s ignoring that he’s part of the reason monsters like Kerrigan exist.
To be honest though, he still has a point and Kerrigan is not denying anything he’s saying about what is motivating her and what she is. Sarah’s goals aren’t much more noble than Mengsk, but he has the excuse that he’s earnestly deluded himself into the role of savior. Kerrigan doesn’t have such luxury it seems, she’s accepted she’s the monster and is done apologizing or rationalizing it. She is holding back her nature, yes, but it doesn’t really absolve her of the wrong she has done to get here, nor the deaths she’s causing even now. Mengsk might have brought this on himself, but Sarah is still the instrument leading this march on his palace.
Perhaps that is the point though, the acceptance on Kerrigan’s part that she is, in all respects, the monster of this story. She’s not the hero, she’s not the good guy, she’s not the shining knight here to slay the mad king. She’s just the angry wronged creature of the land that just so happens to be pointed towards the right target for once. And woe to those in her way. Does that make her better or worse? Mengsk is still making excuses for himself, even if he truly believes them, they are still excuses for terrible crimes. Kerrigan has no such delusions, no such absolution on her part. She knows what she’s here for, she knows she won’t be called a hero after this, and she’s fine with that.
Does knowing you’re the monster of the story make you more heroic if you are still doing monstrous things? Even if it is against someone who is probably just as bad if not worse than you? Where’s the line? Who gets to write the final line of the story and determine which roles belong to who? While Heart of the Swarm seems to ask this question at this point, the debate is quickly done away with, as Mengsk activates his secret weapon, a psi-disruptor that intends to break the swarm’s hivemind and turn it against them, killing any Zerg caught in its range.
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But Kerrigan planned for this. The Zerg is no longer so singular in its makeup, the swarm no longer so stringent along genetic lines. Dehaka is the much needed diversity the Zerg have lacked. The Primal Zerg have no such psi-connection, and thus are immune from the disruptor. Through a series of lighting commando raids and full frontal assaults on the orbital platform where the disruptor resides, Kerrigan and Dehaka bring ruin to Mengsk’s final defense against the invasion.
In this instant, Kerrigan embraces the outsiders of her swarm, the ones that aren’t truly a part of it, to assist her in this critical hour. The old Kerrigan would’ve used Dehaka and tossed him aside when he was no longer needed, but Dehaka remains loyal and so does Sarah to her Primal lieutenant. Kerrigan has done what so few monsters can do, embrace something it cannot truly control to help it. The Primal Zerg only follow Kerrigan because of her strength and power, they are not connected to her in any other way. Pawns that cannot be controlled should be a liability to the Queen of Blades. But not so here.
And this won’t be the last time Kerrigan accepts outside assistance, as her final push to Mengsk begins.
You Turned us ALL into Monsters
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As Kerrigan prepares for her final assault on Mengsk, her lieutenants all have their own takes on thing. Izsha is only considerate of what matters to the Swarm, Dehaka is content with collecting essence, Zagara has fully embraced Kerrigan’s vision, Stukov is prepared to continue the fight against Amon after Mengsk is dead and Abathur has decreed that Kerrigan’s achievements are the greatest among the Swarm. When Sarah points out, acknowledging once more, that all of this is about her revenge, Abathur’s reply is succinct and consistent with his philosophy. The Swarm’s purpose changes with its leader, as long as it is fulfilling that purpose, that is what matters.
Kerrigan herself gives the greatest thought to what happens after this, even if she dies. She’s shattered Mengsk’s power structure. He won’t recover from this, even if he breaks the Swarm and her. What the Terrans do after his death or the death of this new Queen of Blades will best determine their future. And while that might not matter to the Swarm itself, Sarah clearly gives more thought to it. And, as Abathur has pointed out, if it matters to Kerrigan, it matters to the Swarm at large. As pointed out when the time for the battle comes and Valerian once more requests Kerrigan avoid civilian sectors. Doing so would put her assault at risk, as Mengsk would clearly see her pattern and exploit it. But she accepts the conditions, even though Valerian has no power to enforce them.
This is significant in terms that Kerrigan is fully anticipating she very well might die here and doing so would doom the Swarm later in its fight against Amon. Making this last battle all the harder is not conducive to either her revenge or her set path against the real villain of this story. But it is the right thing to do, the heroic thing to do and she decides to head down that path. Kerrigan has accepted she is a monster by this point, but she can choose what kind of monster she wants to be.
Mengsk’s last stand at the steps of his palace throws everything at the player. Every special weapon variant, every veteran unit, everything in the Terran Arsenal that Mengsk has left. And as powerful as Kerrigan is, the defenses arrayed against her are intimidating. But not long into the battle, someone else enters the fray. Jim Raynor, flying in with the Hyperion to destroy and take over a Dominion to Kerrigan’s flank. He’s come to help finish this with Sarah.
It was hinted at that Jim had seen that, despite her change, despite what she had done in the name of revenge, Sarah was not the same Queen of Blades he swore to kill so long ago. That Kerrigan is dead and while his Sarah is not truly back, perhaps she never could be, a part of her remains. Jim has also sworn to take Arcturus Mengsk down, and on the eve of the tyrant’s end, he won’t miss out on taking part in ending his regime. Raynor’s Raiders formed to take down the oppression of Mengsk and his government, it makes sense they would be here now even if their allies in this assault are Zerg.
Many players might question how quickly Jim comes around on this, but it’s very clear he was conflicted about helping Kerrigan until she made it clear she was not going to be indiscriminate in her ire. This is just about Mengsk, and while that’s not perfect, for Raynor it has always been about Arcturus in the end. He’s the one who caused Kerrigan’s death and rebirth into the Swarm. He’s as much to blame as anyone for what happened. I wouldn’t expect Raynor to sit out on taking down Arcturus at last. That would be far more out of character.
It also of course introduces a wrinkle into the final fight. While it’s nice to have Raynor here, Kerrigan can’t let anything happen to him. So she also needs to protect his base while pushing her assault. It drains some of Mengsk’s resources clearly to have to divert to attack Raynor, but it also distracts Kerrigan. So it makes the mission just a bit harder as a result. However, this again speaks to the duality of Kerrigan’s nature itself. She is risking her life and her revenge to save Raynor and his fellow Raiders. It’s mostly out of a selfish desire, but it is against her monstrous instincts ultimately as her need to protect Jim is clearly an emotional one rather than an instinctual one.
Jim isn’t the only one helping out of course, the whole Swarm is here. Simply destroying the defenses to the Imperial Sector will enable Kerrigan’s lieutenants to send their forces in and back up her assaults on the many Dominion bases that line the streets up to the palace proper. It shows the sense of unity and camaraderie built up among this new Swarm. Still tied to Kerrigan’s will, but still independent enough that their choice to be here is largely their own. As Abathur has pointed out, Kerrigan gives the Swarm purpose and they are ultimately willing to follow to the bitter end, achieving victory for her and themselves.
Strangely enough, because of Kerrigan’s actions and Raynor’s presence here, the Swarm itself has ultimately changed in its goals. Even if they won’t acknowledge it, the Zerg are essentially liberators for once. They are ending the reign of a mad tyrant, freeing his subjects from his oppression, all with the backing of a proper freedom fighting force in the form of the Raiders. With each street cleared of Dominion Forces, Korhal grows closer to abolishing the true monster in all of this. While Mengsk continues to rant, rave, demand Raynor’s head, and insist that he is the savior of humanity as his empire crumbles around him.
Combining her assaults between Raynor’s and her own forces that she helps break through into the city, Kerrigan can easily annihilate much of what’s left of the Dominion in her path. Occasionally taking moments out of the assault to defend Jim’s own forces and the Hyperion itself. Before long, the path of the palace is clear and only the final elite forces of Korhal stand in her way.
It’s interesting to note, that because of his actions here and Kerrigan protecting him, Jim has become an unofficial part of her Swarm. Wholly independent of course, but no less aligned with its interests. Raynor’s Raiders can be see pusing up with the Zerg, united in the same cause of taking Mengsk down. As times goes on and Jim builds up his units, we’ll see the full might of the Raiders alongside that of the Zerg. Kerrigan remains the focal point of the battle, but Raynor is clearly as important to this assault in the form of his support. Finally, at last, they are together in purpose… if only for now.
As you approach the final gate to the palace, decimating its defenses, Mengsk sends everything he had at Kerrigan in the form of drop pods to the surface. But between the mass of Zerg and Raynor’s own freedom fighters pushing up from behind, they are not much of a match for the Swarm. Once the gates fall, Kerrigan strides into the Palace itself, taking the fight to Mengsk directly as the Swarm holds outside. She cuts through what’s left of his bodyguard and then finally corners him in his office.
This is where Mengsk plays his final trump card, the Xelnaga Relic he had taken from Char and reassembled here. Knowing Kerrigan herself would come for him and that this artifact was his best bet at defeating her. It completely debilitates Kerrigan, forcing her to the ground in pain upon its activation. After coming so far, it almost seems like Sarah will die here at Mengsk’s hands.
If not for Raynor coming in to punch out Arcturus and take his hand off the activation button, of course. Because Raynor IS the hero of this story, that much isn't in doubt.
With the Xelnaga Artifact neutralized for now, Kerrigan is allowed to attack Mengsk with her full fury and she does not hold back. At last, with nothing left to use against her, Arcturus admits the truth, that HE turned Kerrigan into this monster. But Sarah disagrees, stating “You turned us ALL into Monsters,” before finally killing him.
It’s an acknowledgement of a terrible truth. That all the terrible things Arcturus had done had forced everyone involved here, Raynor included, to do terrible things, compromise valuable principles, just to take him down. Kerrigan has accepted what she is at this point, Mengsk dies refusing to believe he’s a monster himself.
But despite being a monster, acknowledging she is one, Kerrigan’s bloodlust is sated. She is not consumed by her hatred and finally ends her campaign against the Dominion. The Swarm will leave Korhal now, in its entirety. No occupation, no more spreading the creep, no consumption and mass slaughter of Terrans. Sarah’s goals are ended here and she will not continue butchering people when it is no longer necessary.
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However, this ultimately means one final sacrifice, Jim. Kerrigan had said there can be no her and Raynor while Mengsk lived. But the truth is, they can’t be together even then. The Zerg need a leader to keep them in check and to fight Amon. More importantly, even if her actions ended a tyrant, she is still the monster that Terrans fear, and rightfully so. None of this has undone that. So she says goodbye to the only man she’s ever loved, leaving Raynor to pick up the pieces of the revolution he started and she helped complete. Where she goes now, Jim cannot follow, yet again.
Sarah gives up a life with the man she loves in this moment, understanding she is needed elsewhere and that it wouldn’t help anyone if she stuck around on Korhal. So she does the selfless thing in this moment, perhaps the most selfless she’s done in the entire game. Something no monster would be capable of. Letting go of something she so desperately wants, even more than revenge.
The question is though… is that enough to redeem her?
I Am The Swarm
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At the end of the campaign, Sarah has renounced everything, her humanity, her identity, even the man she loves. All in the name of fighting a greater evil, for a purpose even higher than her own revenge. She no longer considers herself truly human. But she is no longer the villain either. She is still a monster, but is she a heroic one? It’s hard to say and I don’t even think Sarah herself would try to claim she is a hero. Not even at the end of the Starcraft II storyline where she admits that nothing will really make her hands clean. Her atonement is ultimately Amon’s destruction, to make all the lives she ruined count for something in the end.
As a narrative, the idea of turning Sarah Kerrigan from the Queen Bitch of the Universe into its savior is rocky. Even when the story acknowledges its pitfalls, it never does much to correct to them. Kerrigan still does horrible things in her pursuit of revenge and does little in her attempt to absolve or justify her actions. Perhaps that isn’t the point though as in the end, Kerrigan doesn’t seek absolution or a justification for her actions. She merely accepts her role as the monsters, but chooses how to act it out.
There were likely ways to better fix the issues that arise as a result of the story choices made in Heart of the Swarm. Giving Kerrigan other options besides killing the Protoss for example, or enabling players to make choices at certain points in the campaign to steer her arc in their direction. Another option, more missions in certain sections of the story that would show a more heroic side to Kerrigan or at least the Zerg. Perhaps even just better arcs for her lieutenants would be enough, letting her call her out on her bullshit or for her to better defend her decisions.
However, any of those choices could’ve easily made the Zerg less than what they were and what fans expect of them. The more you change a monster into a hero, the less they are what people love about monsters. An obstacle, a force of nature, a nightmare to conquer, confront or acknowledge, any number of allegories or metaphors is lost the moment a monster becomes more of a hero.
A clear example of this Godzilla, who started out as allegory for Japan’s darkest fears and national trauma, but just as quickly turned into a kid friendly superhero defender of Japan. Many have derided this change, many others have tried to defend it, but quite a few of them miss the point of that change. Godzilla was not entirely popular outside his singular appearence as a metaphor for the atomic bomb. In order to survive, he had to change. And he changed excessively over the years, from villain, to hero, back to villain, to anti-hero, then villain and hero at the same time. Godzilla survived into the modern day and cultural relevance by never remaining stagnant. He represents whatever the filmmaker in the moments wants him to. From atomic destruction, to Kaiju Superhero Wrestler. Then from Rage Incarnate, to angry but protective father. From a satirical stand-in for Ecological Disaster to a Defender of the Natural World before back to being a metaphor for the trauma of war. Godzilla has survived by evolving, just like the Zerg.
I monsters are meant to represent our fears, and our fears change over time, so must they. The Zerg are the ultimate expression of this. They evolve to fit the needs of whoever is in charge of them. To remain stagnant is extinction. So they change, they become what is needed to survive. As does Kerrigan ultimately. She starts as a loyal friend and love interest to a hero, before being corrupted into the weapon of a malevolent creature by betrayal. She then becomes the greatest monster in history, before her humanity is returned to her by said hero. But then, she takes up the mantle of the monster once more, but this time of her own accord for her own goals and not the corrupted mission of another. At the end of it she is neither fully monster nor fully hero, but somewhere between.
The challenge of writing any monster it seems is finding that balance, between how they evolve with each subsequent return to them. Kerrigan is never absolved of her actions, but she is never full condemned by them either. A monster can be both a source of fear and a form of liberation. Kerrigan proves this. The question is ultimately how you walk the line between hero and monster. If we can learn from what Heart of the Swarm attempted to accomplish here, perhaps all our monsters can evolve themselves.
And they need too. Not just because monsters exist to tell us how to defeat evil, but also how to empathize with what creates them, what fashions them, what drives them. A monster can be many things. A source of one’s nightmares as well as an expression of one’s inner self. The truth of Kerrigan’s final words to Mengsk can be felt in this. In someways, we are all monsters. How we write ours into being on the page is an expression of how we deal with the monster in life.
It’s something I’ve struggled with myself. How do I look at the darker aspects or myself, the things I’m not happy with. How do I reconcile this with who I want to be? Am I doomed? Am I able to overcome my limitations? Am I a good person in the end? There isn’t an easy answer and I suppose that’s why I like “Heart of the Swarm”, because it admits self-actualization is not easy. That sometimes there’s no way to fully absolve one self. And that the best you can do is own up to your failings and try to choose the best path open to you.
If you take nothing else away from this essay, let it be this. Kerrigan recognized the monster inside and ultimately embraced it, but in the end, she was not consumed by its power. She owned what she was. Accepting the monster made her a better person. Maybe not a hero, not fully, but ultimately it was the change she needed. We all have a choice in the end, how selfless and selfish we wish to be. It’s up to you to walk the line between both your way. And perhaps understanding what the monster wants, like Kerrigan, can help you find your path through it.
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togglesbloggle · 1 year
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This is an interesting time in the history of Social, on account of, the entire natural order undergirding our conception of social media has imploded and is taking our modern modes of engagement with it. (Which is to say, bearer bonds are paying interest again. Alas!)
It's a very 'open' moment in that way; there's a huge and well-known appetite for a specific kind of thing, but many of the existing systems designed to serve and exploit that appetite are in retreat. Big potential energy reservoirs with limited competition for resources! If you're feeling more poetic- the old world is dying, and the new world struggles to be born.
The challenge, of course, is how to be one of the more successful monsters during the transition. If you play your cards right, they name the new era after you, it's a cushy gig if you can get it.
Many of the initial successor-attempts are trying to learn the lessons of 2005-2020 by emphasizing open protocols; these are common to Bluesky and Mastadon for Twitter refugees, the Matrix protocol for Element and other successors to Discord, and so on. And that's probably one of the more important choices that really are being made right now, in real time. Open, or closed?
Without as much cash flowing through the system, megaprojects and monoliths will be much harder to sustain. That's not necessarily a bad thing! We've gotten used to high-stakes struggles, we're all tangled up with the fates of a small number of huge institutions. Which sucks, right? It brings out the worst in us. Whereas open standards, such as the protocols we achieved for the internet as a whole, make that fight much harder to have at all. It builds a world more ordered towards democratic sensibilities and mutual respect. But there's no easy way to achieve that kind of victory. It takes genius, and good luck, and wisdom, and money, and all the other things.
One of my favorite discoveries from Discord (and, in retrospect, the BBS era) is that I personally really like social environments with a sense of 'place' to them. In my favorite servers, I'll often just hop on an empty voice chat and see if anybody else hops on to say hi, as a way of nucleating conversation. People can come and go at leisure, like being in a particular circle of conversation at a party. It's genuinely like 'hanging out', in a way that can't be replicated by flat and wide platforms like Twitter and Facebook, which in the absence of 'place' become a sort of public-performance status competition by default. Boundaries between small communities often make the difference between being a guy and being a brand; even on Tumblr, it's really more the latter than the former even as we build a sort of proto-community with our mutuals.
When I imagine my sort of 'ideal internet of the future', I think it looks something like a more porous, discoverable, and interconnected Discord: individual mixed-media real-time communication platforms with a specific members list and some ad-hoc internal structure to order conversations. But unlike Discord, these servers could look like something 'on the outside' if they wanted to, capable (though not required) by design of something much like a webpage, including links to other such webpages and other forms of discoverability. Temporary visitors would have free access to any curated digital products of that community placed on the page (including rights to copy, but with attribution baked in to the file format), with a smooth and community-defined onboarding from 'visitor' to 'member' that would vary according to the needs of the community in question. A bit like wordpress, these pages would have basic templates for nontechnical users but give you full access to webdev tools if you wanted them; but they would also give users full control over the entire contents of the server iff the users wanted that level of control, up to and including migrating a server to a member's locally-owned machine. The real-time members-only guts of the server would of course be end-to-end encrypted, such that these communities would have real and meaningful self-ownership.
I kind of like this because it creates a very smooth gradient with "IRC chat room" on one end and "Just A Website" on the other, but with the ability to evolve smoothly between them in real time, and with a very easy 'entry point' for novices and normies that could gradually grow towards a professional programming/webdev level of expertise if interest grows. And there's plenty of room for 'open/flat' curation of content in the manner of traditional Facebooky and Twittery social media, but people would be interacting with it through the intermediary of this 'server' abstraction, which would hopefully blunt the worst of the evils- we'd be individuals in private communities, but fictive mini-institutions when exposed to the wider world. And that same functionality could be used for projects like the Internet Archives or AO3 that are oriented towards the preservation of sometimes controversial materials, as cultures and moderators in individual servers changed.
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beevean · 1 year
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Idk it’s actually almost hilarious that they made Dracula in Netflixvania just… Some guy
You could argue that the show ‘tried’ to showcase him as an extremely intelligent and powerful being but if you remove the part where he’s old and has a house that moves and he’s literally no different than any other vampire so all that build up was for absolutely fucking nothing. In Netflixvania vampires ruling large sectors of land isn’t special [Especially when Camilla says something about her being a regional ruler like that’s borderline insignificant], vampires having supernatural powers isn’t special, vampires being intelligent beyond their era isn’t special. Dracula isn’t special.
I’m not sure if they just missed the point of his character that badly or if they genuinely didn’t know how to make him a cruel, obsessive, vengeful monster AND a merciful, loving, compassionate father and husband even though those two aspects of his character are so intrinsically linked they can’t be separated.
They tried making him a father and husband and they tried making him a monster but for one reason or another they couldn’t do both so his entire character was watered down at best
Dracula lost all dignity the moment Carmilla #girlbossed into the throne room:
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Look at him. He can't even tell his own court to be silent. Maybe you should try to raise your voice, genius?
And then there's Carmilla. She literally stands there, smug as hell, and her very first course of action is to blame Dracula for moving the castle around, insult his generals for being incompetent and in disarray, and oh, question him in front of everyone why didn't he just turn Lisa? What, did he like having a pet? Like, the sheer amount of blatant, brazen disrespect!
(I also misremembered Carmilla's line. I thought the implication was "well, had you turned her, she would still be alive". No, she just deadass calls Lisa his pet. In front of him.)
... Dracula does nothing to her.
Oh, he pretends to be furious, red eyes and all. But he only asks her "why did you do that?" (after some personal smalltalk, may I add) and Carmilla is like "eh everyone is thinking the same thing, so I wanted to put you on the spot <3", and... nothing happens from here. He's like "welp, nothing I can do to her, she can rejoin the others".
Do I need to say what Dracula does to people who disrespect him?
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And this is his prized General whom he needs. Not a random "regional ruler", one of many.
Also look at Carmilla's mannerisms in the second scene. She's like "yes?" with a cocked eyebrow and a hand on her hip, before shifting to a more respectful stance. She's lying out of her sparkly ass. This is as subtle as a taser to the balls.
I'm not impressed by Carmilla's manipulations when literally everyone around her is a giant, steaming idiot.
Also, another thing that bothers me. Dracula in S2 is frequently depicted in his... private quarters, I think? This room with the fireplace. And look at the framing:
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Carmilla is standing above Dracula, who is slumped in a low, unassuming chair.
Framing matters to convey how important a character is. Observe:
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Dracula in S2 is constantly put on the same level as his subordinates. This is made even more blatant in the scene where he asks Isaac if he's still his friend, where he sits next to him.
Dracula is not a ruler in S2, and it was done on purpose. He is portrayed as a depressed old man who only wants to die and take everyone else with him, and he has lost his mind so much that Carmilla can take the reins for herself. The OCs all sit around and talk about him as if he's a delusional idiot, looking down on him, and we're supposed to think they have a point because they are never challenged on it. This is the main villain of the franchise. The fucking FRANCHISE and SHOW are named after HIS DAMN CASTLE! He's kind of important!
Shankar talks as if he had the idea of turning Dracula into a tragic figure, but he did not. That has been a core part of his character since SoTN. And expanding on it would have worked fine! But they went way too far in that direction, and forgot that yes, Dracula is a grieving husband with a complicated relationship with his son, yes he can feel emotions... but he's also the fucking Dark Lord with the legions of Hell under his command, he can curse and possess and shapeshift and you do not fuck with him unless you're a Belmont or you have Dracula's own power by your side.
And as I said, the fact that Trevor can barely scratch this neutered version of Dracula only speaks poorly of him too.
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kitkatt0430 · 11 months
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Yet another Zelda question from me but anyway. Wind Waker. You recommended 'Cry for Hyrule' and I loved it because it was a great retelling - and also because I had wondered about several questions like 'why didn't a new Hero show up' and 'why did the Goddesses flood the world?' but obviously that wasn't canon so. My question is this - given that in canon it's established that it was many years between Ganon being sealed away and Ganon breaking out, why the heck wasn't there a hero waiting? Like there's no way the Goddesses didn't see that coming, so why didn't they prepare instead of flooding the world? And why does the King choose to destroy Hyrule instead of restoring it (like everything was leading to??)
Oooh, so I have given this quite a bit of thought, in part for my own fanfic ideas. :D And I have two main theories about what went on during the time of the flood.
So there's definitely a good amount of time between Ganondorf being sealed and Ganon finding a way out of the Sacred Realm, but it's not super clear how much time thanks to the whole thing being shrouded in legend. If it was twenty or thirty years later, then there was no hero because a new one hadn't been born yet.
OoT Zelda is left to kick herself repeatedly for sending Link back in time to create an alternate timeline and eventually floods Hyrule so that no one gets to have the shiny toy... er... land. This could work since it would give Hyrule Castle time to be rebuilt, give the surrounding land time to regrow into the pretty under-sea Hyrule upon which we may look (but not touch), and if it wasn't built on the same place the old castle was built then it's possible Ganondorf's undersea lair is built atop the remains of the castle he was a load bearing boss for. (Not likely, but it's a fun idea.)
I do think this is the less likely theory. In part because it seems more likely to me that Daphnes Nohansen Hyrule was king by birthright than marriage. Marrying the Zelda of OoT would have made him king (like in the fic you mentioned) and they could have had a daughter named Zelda, so no matter what he would have been the father of the last Zelda of Hyrule Kingdom. But it just seems to fit better from what's seen in the castle beneath the sea that he's more of a single father raising a daughter, which tells me it's more likely been a few generations at least.
So it's likely been a loooot of time between Ocarina of Time's ending in the adult timeline and the events of the flood. Not decades, more like centuries. And the latest Zelda to bear the name Zelda is Zelda-ed. Not all of them live in times of calamity, but this one happens to be the latest reincarnation of Hylia. And so Ganondorf escapes because it is that time again, he can feel the cycle boost his power... whatever. And a hero does rise to the challenge.
And fails.
Drowning Hyrule becomes a last ditch effort to re-seal Ganon when the Link of that era dies - without the reincarnated Hero's Spirit, Zelda can kinda wield the sword herself but Fi was not meant for her. So to save as many lives as possible, evacuations were made as swiftly as they could to the tallest places of the land with help from the protector spirits - the Great Deku tree raised part of the Lost Woods, Jabu-Jabu (or Jabun, though I'm not convinced he isn't the same big fish from OoT despite the different designs) evacuated the Zora, and maybe Lord Valoo got in on it somehow? I can't remember his backstory at the moment, Valoo may have shown up post-flood - certainly turning Zora into Rito is post-flood action. But the point remains. As many people were evacuated as possible and the floods were called down upon the land. Hyrule itself was protected beneath the waters, frozen in a sort of stasis in which no living thing could survive save plants and monsters.
In OoT and Wind Waker and Twilight Princess, no one is really aware that Link is going around saving them until it's all over. So it makes sense that no one would know about the Link that tried to save them and failed. His story would have been a protected tale of the Royal Family, eventually lost like so many other stories of Tetra's family and Hyrule's history. And so the people would be left to believe there was no hero. Better to think they weren't gifted a hero at all than to know a hero could fail... right?
As for why King Hyrule flooded the lands instead of restoring them... I'm not really sure about that one. I know there were limitations imposed during the game's development that prevented having both sea dungeons above the water and land dungeons beneath the water which is why all the action intended for beneath the waves got scrapped (except for the castle and final dungeon), but I kinda suspect the ending was also affected by the limitations and so developers may have had to flood Hyrule to explain why the rest of the ending kinda had to take place on the sea.
Of course, that IRL speculation. For in universe... I think maybe King Hyrule was hoping that by trapping Ganondorf's corpse below the waves and burying Hyrule itself, that would break the cycle that Ganondorf was just the latest symptom of. Ganondorf's original reason for attacking Hyrule was to make life better for his people - he got lost in the power-sauce, so his good intentions went right out the nearest window (likely while OoT Link and Zelda were waving hello) - and without the land specifically blessed by the goddesses perhaps no one else would be tempted into gaining & misusing dark powers against their people once they made a new home.
Someone clearly did not anticipate the advent of trains or that demon trains might be a thing. :D
I do think it would have been interesting if flooding old Hyrule had caused the sea level to drop significantly, wreaking havoc because now all the ports are hanging out well above sea level (what a pain for everyone, especially anyone with beached ships) and also uncovering a number of new, empty islands across the seas. Along with the existing islands from the game now much enlarged due to underwater areas surrounding those islands being uncovered.
Anyway, I really like the idea that there was a hero of the flood era who failed. It's my favorite theory about the flood era. It's sad and tragic that he not only fails but is forgotten too, but it makes so much sense. Because the hero's spirit always reincarnates. When there is a great evil and a Princess Zelda? There's a Link to be the Hero. But. He doesn't always win. We've seen it before with OoT Link, since the downfall timeline is created by his death. And BotW/TotK Link almost joined alt timeline OoT Link and Flood Era link as a failed/dead hero. There are probably others scattered throughout the timelines too. The victories are remembered by history. The failures... not so much.
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rrain-writes · 6 months
Text
Oh Raven (Sing Me a Happy Song)
< Chapter 10 | Chapter 12 >
Chapter 11:
Wind wandered towards the sound of laughing voices, behind the stable. A girl and a boy, both around Aryll’s age, ran up to him.
“Hey there! Do you want to play with us?” The boy asked. His breath whistled through a missing front tooth.
“Sure!” Wind replied. He’d been bored anyway. “What are you playing?”
The children dragged him back to their friends, two other kids around the same age. “We’ll teach you.” The girl insisted, grabbing his hand. They linked up in a circle, and the boy with the missing tooth darted to the middle.
“We’s just gotta spin ‘round.” She said. “You can pick up the rest pretty easy!”
The group started skipping around the boy in the centre, and Wind remembered Aryll playing similar games with him when they started singing. Thinking back, the song was rather… morbid.
“Do you see them, with the pretty red eyes,
The pretty red eyes, the pretty red eyes?
Stay away from them, with the pretty red eyes,
‘Cause they eat kids like you and me!
If somebody has the pretty red eyes,
The pretty red eyes, the pretty red eyes.
Run and hide, from the pretty red eyes,
Or you’ll get sick, like them!
Do you have, the pretty red eyes,
The pretty red eyes, the pretty red eyes?
Just like the castle, the pretty red eyes,
Run, run from me!”
As the song finished, the kids squealed and let go of the hands they were holding, running in different directions as the boy in the middle dashed out to chase them. Wind, who hadn’t moved fast enough, was tackled around the waist.
“Gotcha!” The boy exclaimed. “Now you have to go to the castle!”
“What’s the castle?” Wind asked.
“Uh.” He pointed over to the well. “Just stand over ‘der.”
Wind made to move, but stopped. “Hey, do you know what that song is about?”
The boy frowned in thought. “I ‘fink Mama said its ‘bout a thing called gloom. An’ the castle is from behind the walls.” His eyes lit up. “Did’ja know there’s a monster? But it’s gone now. The hero got rid of it.”
Hmm. “That’s pretty cool.” Wind replied. “Thanks!”
The kid grinned, before running off to chase his friends.
-
“Hey Wars?”
“Something on your mind, Sailor?”
“Do you remember the man Raven said was probably sick? The one he didn’t want to talk to?”
Warriors looked up from his spot on the floor. “Yeah. The gloom sickness?”
Wind nodded. “Yeah, that. What was it?”
Warriors hummed in thought. “I heard some stuff about it from the locals.” He replied. “Some people say the sickness was the warning about the return of Ganon. After he was defeated in this era, the illness just seemed to go away. I don’t think it’s something we need to worry about though.”
Wind nodded, although he had a bad feeling. Like there was something he was missing that would come back to bite him. “Aright. Thanks Cap’n.”
“Anytime, kid.”
-
The man with the face tattoos was watching Link. He was a bit suspicious, considering it wasn’t common to find tattoo artists around anymore, but Link supposed some people would be learning to do it and starting up businesses again.
Link tried ignoring him first, turning to collect a spare blanket from Tasseren. The man stood as Link walked outside, to his preferred spot by the fire. When the man followed him out, Link stuck his nose close to the screen of his slate, flicking through it aimlessly. Maybe the man would say something along the lines of ‘ugh. Teenagers these days.’, and then move on. 
No such luck.
Link shifted, unsubtly stretching out to take up more room. The man just sat right down beside him, watching. Did he not understand how creepy that was?
“Can I help you?” Link asked, trying his very best to sound polite.
The man smiled. “Uh, yeah actually. Mah names Twilight, and I’m looking for someone. You look like you’ve been around a bit.”
A trap? An innocent question? A creepy man? A missing family?
Link shrugged, sticking out a hand. “Link.” He said. “Do you know their name?”
The man – Twilight – looked at him for a second before replying.
“Raven.”
Raven wasn’t really considered a common name. It was the name of a scavenger bird, not a Hylian, or a Sheika. Not even a Gerudo, Zora, Rito or Goron. Link only knew one person who went by that name, and they were, well, him. Him from 100 years ago, technically. But unless this man was some kind of spirit, there was no way he was talking about Link.
“Sorry.” He said. “I don’t know anyone by that name.”
Twilight looked disappointed, and a bit confused. “Oh. Are you sure?”
Link nodded awkwardly. The other smiled thinly and stood.
“It was a bit of a long shot anyway.” He said. “But thank you.”
Link watched his retreating form. It felt familiar, somehow.
-
“Sky.”
The first hero looked up from the wood piece he had been carving. “Hey Twi. Is something wrong?”
Twilight ran a hand through his hair, looking around. “I think I found him. Raven.”
Sky frowned. “Twilight. It’s been a century since-“
“I know that, but he’s here, Sky. Right now.” Twilight pointed outside. “Come see for yourself.”
Sky stood, carefully placing his carving on the ground beside his other belongings and followed the restless rancher outside.
“Look, Twi.” He said as Twilight led him to a figure by the fire. “I just don’t. Oh. Holy Hylia.”
The person looked up, and Sky instantly knew the Twilight has been right. They were looking at Raven.
“Sorry.” The boy said, looking up at them. “I already said I can’t help you.”
“Raven?” Sky blurted out. Raven looked around uncomfortably, and stood up. His eyes were narrowed as he inspected the pair, like he was trying to work something out.
“Alright.” He finally said. “Who are you guys? Some kind of spirits, back from the grave?”
“Why would we be spirits?” Twilight replied, looking as confused as Sky felt.
Raven stuck his hands out, gesturing at them vaguely. “Oh, I don’t know, maybe because the only person who would know that name is Zelda?” He then put his hands on his hips like he was trying to sass the answer out of them.
“Wait, you don’t remember us?” Sky said.
Now it was Raven’s (or Raven’s look alike? His son? Grandson?) turn to look confused. “Uh no. First of all, you guys look waaaay too young to be over a hundred years old, and secondly, I’m an amnesiac.”
Sky sighed, brain trying to process everything and work out what in his girlfriends name was going on.
“I think we better explain some stuff then.”
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cloudninetonine · 2 years
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I bet Courage, First and Time are probably feeling guilty about GranDracmon!Player's current situation. Especially Time since he has plenty of experience being stuck in a body that isn't his. At least he can walk while Player constantly fumble on their feet.
Although they wouldn't allow any self pity cause let's face it. That situation was out of everyone's control.
GranDracmon!Player: Time, you better not be blaming yourself or I will sit on you. Warriors and Legend can admit I ain't joking either.
Legend: They will. I felt like a bloody Cucco chick under their scolding mother and I rather not experience that again.
Time: I don't think a yelling match is even close enough to being stuck in my thoughts. Duly noted.
Considering Player can't exactly go into towns without causing a huge panic, Courage, First and Time probably take turns keeping them company. Although our Cringe Link probably be chilling on their back the whole time for his turn as they talk about random stuff. And then the powers show up.
GranDracmon are capable of doing some very powerful stuff which shows when you look at their data. Charming angels to fall into the underworld, freeze their opponents inside crystals through the Crystal Revolution technique, trap and even control their opponents through the darkness inside their hearts via Eye of the Gorgon. Can't forget annihilating someone with wails from the bloody underworld using Death Scream.
A Hinox in Wild era's decided to piss off GranDracmon!Player by waking them up from their nap and found itself encased in very thick crystals instantly much to everyone's shock.
Player: Holy shit! I didn't know I could do that.
Twilight: I think we need to keep an eye on any new developments.
Four: Is it bad that I want to take some of those crystals? (Player later practice making a few crystals for the Smithy to take)
Time might be calling Fierce more often cause only the deity can hold them back from doing something stupid.
Player would probably ask Four to make them something nice to take back home once they eventually figure out how to return there.
Also Player stepping on different monsters because they piss them off- Legend has learned to keep his mouth shut less he become that one Bokoblin who stood a bit too close to their foot.
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burgiethewriter · 9 months
Text
Asks for a Fic Writer! 🔆
Tumblr really didn't want to show me this, the fiend, but I was tagged by @randomsquirrel (thank you!)
How many works do you have on ao3?
Oh only about 1,365 (6 if I remember to post another tonight)
2. What's your total ao3 wordcount?
2,676,845 I am very mentally well thank you for asking
3. What fandoms do you write for?
Whatever ones the brainworms are currently wiggling in. So currently it's ffxiv and ffxvi and a little dash of sso
4. what are your top five fics by kudos?
Breakfast NSFW Stranger Things steddie. Which is actually the sequel to the second most kudosed one but I guess we're all sluts for domesticity.
Monster in the Bed more NSFW Stranger Things steddie. The lines of kudos emails I got from those two were fantastic.
Sunny-weather Snuggles and now for something COMPLETELY different, SFW mlp appledash. I used to have this little tradition, I suppose, of starting a new '30 day otp challenge' for every ship I liked. Don't think I ever finished one though.
Garden Party which is another SFW mlp fic but this time rarijack (I love their dynamic).
Odd Tattoo NSFW wtnv cecilos, god knows why I gave it the mature rating. I actually had this on ff.net initially, it's THAT old. But wtnv is just that popular I guess (for good reason! Night Vale my beloved).
5. do you respond to comments?
I do now after sitting there making flustered noises for a good ten minutes.
6. what is the fic you wrote with the angstiest ending?
Funny thing about me, I never remember my fics. Ever. Legit I surprised myself one day discovering a stash of estimeric fics that I just. Don't remember writing. I feel like there was one though. It could be Frozen Wasteland SFW ffxiv which is about the bloody banquet at the end of arr which. Yeah. The saddest part is that I never went anywhere with it because then I started sb and met Lyse and um. Yeah.
7. what's the fic you wrote with the happiest ending?
Starlight Kittens sfw ffxiv Lyseka I think. There are probably happier endings but that's the one that immediately springs to mind.
8. do you get hate on fics?
Sometimes there are weird 'this is so cringe wtf' comments but hey it's not my fault if they don't embrace the cringe.
9. do you write smut? if so, what kind?
I was called sin mother for a time for a REASON okay. All kinds, vanilla, kink, monster, you name it. Very much into a/b/o and monsterfucking but I keep overthinking it and that kills the mood so fast.
10. do you write crossovers? what's the craziest one you've written?
[hides the ffxiv/ffxvi one under the bed] I mean yeah. Craziest one was probablyyyyy the Gotham x SSO one. I can't remember what happened but I remember the crossover.
11. have you ever had a fic stolen?
Not to my knowledge but it's not like I go looking. Wouldn't surprise me if someone had stolen an sso one though, some of those kids man...
12. have you ever had a fic translated?
Again not to my knowledge but I also know that ffxvi is very popular in other languages so honestly I'm waiting for it.
13. have you ever co-written a fic before?
I swear to god I have but I can't find it (unless Jack posted it??? It was years ago though) but I suppose the Wild West AU also counts? Green-eyed Drake's Revenge was the last one (god I miss that era so fucking much I met some of the best people but also the worst but I just really loved being a part of such a big project).
14. what's your all-time favourite ship?
The answer probably would've been easier before I played ffxvi but uhhhh yeah it's Terence/Dion from FFXVI. Which you wouldn't know from my fics for that fandom (I keep getting distracted by other ships) but like. Canon gays. Hello. How can I resist. Ship that makes me go 'eeee' and then think about for a while after I see it.
15. what's a WIP you want to finish but doubt you ever will?
Haha what unfinished WIPs I don't have those scattered everywhere. I would like to actually finish Frozen Wasteland (linked above) someday but there's also a phoenixflareknight fic that I'm slowly pecking away at but it has no real plot or anything so I don't think I'll finish that. And the aforementioned ffxiv/ffxvi crossover.
16. what are your writing strengths?
Making anything look good, baby. Or so I've been told. Sheer determination? Dialogue maybe?
17. what are your writing weaknesses?
"And where is all of this action taking place?" Shrug emoji. Descriptions.
18. thoughts on writing dialogue in another language in fic?
I think it's fine as long as there's a translation somewhere.
19. first fandom you wrote for?
Sonic. I don't think I published any of them though. It's probably better that way.
20. favourite fic you've written?
There are a few that spring to mind but I associate them with an ex-friend so ew but Lost and Found is the ffxiv/ffxvi crossover fic I do have published where I put my character and her sister and the arr-era Scions into the world of ffxvi. I love it and wish it got more attention but maybe the time's just not right yet, idk.
I tag @tiredassmage @trusted-friend-ffxiv and @sso-eden-dawnvalley
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