#i still have more worldbuilding to do as well.
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mystybelle · 19 hours ago
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Adding on because I find it relevant-
Knowing which style of world building, or type of storytelling you're doing really, requires knowing what parts of your story are actually important for the purpose of communicating your story the best. Because Art, is communication through aesthetic. And in order to do communicate well, you have to understand what your message is AND what parts of your message are most important before you can decide how to convey them.
The Hard magic vs Soft magic spectrum is a measure of how important the utility of your magic is for solving problems that exist in the narrative. E.g. ATLA's magic is harder than Tolkien's or Lewis' because the characters in ATLA solve a majority of their problems with the power of kung fu magic, and their interpersonal struggles mostly help them learn how to either use martial arts magic better or new ways to employ it. But the fantastic foot-up-your-ass magic is the most important tool. Meanwhile Frodo is a weak hobbit, and his struggle is about whether or not he'll be able to maintain the emotional bandwith to make a horrific trek into the heart of darkness; the rest of the events we see in the book/movie are largely to impress upon us just how much is riding on the mental health of one little guy. Lewis' is slightly harder (barely) because Narnia is ultimately a very christian(colonial) fairy tale, and the wonder of the new and foreign world is the most important part of the story. Even the characters are pretty "soft" in Narnia, because the point is the vibe of the fairytale world, and you're not supposed to care about Snow White's intense psychological anguish at her step mom trying to have her killed because she can't handle being a milf. You're supposed to care about the vibe of the dwarves she's staying with and the overall plot.
Likewise with the worldbuilding-
Narnia gives you a middling amount of detail for it's fantasy world, but it paints in very broad strokes. Because the vibe of the world, the feeling of wonder and awe that unfamiliarity with it provides, is more than the details of Cameroon's culture or borders in contrast with Narnia's.
ATLA's setting is much harder by contrast, because you're explicitly not meant to be a gawking tourist to this world, the viewer is meant to see it through the cast's eyes. A deeply affected member of the world, who is trying to familiarize themselves with it's complexities. The kung fu magic is a part of the complexities of that world in a very fundamental way, so those two things get a lot of details. The show even beats you over the head with the idea by constantly telling you that the Avatar must be connected to the world, verbatim in a few episodes in fact.
LOTR sits somewhere between the two because it's world is... Frankly more fleshed out than it probably needed to be for the sake of it's story. Tolkien wrote his story to make you care about his world, not the other way around. So it's actually probably an awkward example here, but even still! Through the narrative, we're given information about the world within the context that the characters would experience them in order to impress upon us the complexity of the problems they're facing. The world itself provides the challenges, and the solutions come from the mettle of the characters. So we spend more time with the characters and learning about the routes they'll take, the challenges on them, and the sociopolitical structures of the various nations they pass through, than we do learning about the magic.
In order build stories like this, like OP said- you have to do it on purpose, and in order to do it on purpose, you have to know why you take each step that you do.
another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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notsodailycake · 2 days ago
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Part 3 for the fitclet I did for @keferon 's mecha pilot jazz au! (ノ◕ヮ◕)ノ*:・゚✧
For those who missed it:
Part 1 || Part 2
This is probably the longest out of all the 3 parts, dear god, I went all in. It came out bigger than I ever expected it to be. I was not expecting it to go this far honestly, but the parasites in me, they begged for more. So here we are! :D
Again tho, idk how in character they will be here, but I tried my best \(*T▽T*)/. Also, kinda bullshitted my way through in worldbuilding bc idk how things work exactly- and I had to come up with stuff on my own, even tho I'm not that good in mecha world stuff, so I'm sorry for any inaccuracies ^^;;
Now, to give credit to those who so desperately deserve it:
My sister @saltynsassy31 for helping me when I couldn't write out some of my ideas and doing it herself (so consider this as a bit of a frankenstein monster of both our writing styles, mainly during intense scenes. If there is any fancy words in this, it's cuz of her) and being my beta reader for this part. Seriously yall, this wouldn't have been as coherent and well written without her help!
Also huge thanks to my online sister @yayadrawsthingz for helping out when I hit a few road blocks during this!
And finally, a huge huge thanks to my honorary online uncle @hexyz09 for helping me finish off the final fight scene when I got stuck during some plot holes and road blocks, or generally just writing myself into a corner and having to help me leave it, despite not knowing jackshit about the au, let alone the ship and characters themselves, but was still willing to help me through in working on the plot, in this crazy obsession of mine XD
Yall have no idea how much help these guys were. Probably wouldn't be able to finish without either of their help ᕦ(òωóˇ)ᕤ
Oh and an honourable shoutout to the song "Headlock" by Imogen Heap! Kept listening to this on loop as it kept my drive up to write this.
Now onto the fic!
---
Prowl ignored Jazz's various attemps to push out his servo from the cockpit. Despite the mech being weak himself, the human was still no match against thousands of pounds of metal, especially in his own weakened state.
Which was a matter of its own at the moment. Prowl knew he had very little time to be able to run ahead before the other humans caught on to them, having noticed the alarm bells ringing through the facility.
So he ran towards the exit Jazz had initially pointed out, the only plan they had at the moment.
...
"Prowl! Prowler, hey! I know you can hear me! Prowl!" Jazz shouted as he slammed yet another fist in a failed attempt to nudge the bot's servo out of the way. He hasn't said a word since picking Jazz up, and he wasn't sure how long that was, maybe not that much, but it felt too long yet too little at the same time (what a headache).
Sliding down, he gently hit his forehead over the protective servo and let out a sigh of defeat. No way he could get him to move like this.
Why was he trying to anyways? Didn't he want to be with Prowl? He certainly did, but somehow, something in him made him feel like he shouldn't just be accepting this.
And maybe Prowl also knew this, which is why he took off and hasn’t said a word since. Both held conflicted feelings about the whole thing. If only things didn't feel so blurry right now!
Suddenly, a hard shift made Jazz stumble a bit, grasping at whatever he could so he didn't fall back, loud noises of metal scrapping metal could be heard as something got kicked open on the outside. Jazz scrambled over to the small crevice that opened between Prowl's digits, not enough for him to fit anything over other than his hand, but enough to get a glimpse of what was happening outside.
Prowl had kicked down the exit door to the lab ('not like he had the hands available to properly open the damn thing anyways' Jazz thought to himself). It was meant for mechas to exit the room after they finish off whatever it is they do in here, that Jazz knew, and if he was right, just down the hall there will be another exit leading to the backroom where they stockpiled the mech suits. No one but the technicians were usually supposed be there, it would be an easy fight to get to the big gate that lead to the outside training grounds, which is why Jazz had pointed for the mech to go down there in the first place.
There shouldn't have been a problem besides giving him time to leave unscathed. Which Jazz assumed would not be the case as he was currently inside Prowl and not buying him time to escape. But, to Jazz's surprise, nothing had come close to attacking them, yet.
The pilot did not have much time to contemplate it as suddenly he heard Prowl rumble an annoyed grunt.
"Don't move."
In shock, Jazz stumbled back as Prowl removed his hand and reached for the end of the overhead gate, seemingly alot harder to kick down than a two way door. The only thing it would really do would be to bend the metal a bit but it wouldn't give an open entrance. Jazz didn't dare leave, not like he could from this hight, but even if he could, Prowl would probably just pick him up again; it be a waste of energy really (just admit it, you don't want to leave him). But something about this felt wrong, so far they haven't had a single guard come down the hall, just this small pause would give them enough time to catch up to the two runaways, Jazz was sure that guards had been on his tail when he was under his rampage.
Unless...
Wait.
"Prowl! Wait don't open that gate!" But he was too late, the moment he uttered those words the mech had already been in motion and pushed the gate up with all his might and as quickly as he opened it a gun shot came through the otherside. They had been waiting for them, they knew where they were heading. The bastard he kicked down prior to this probably saw them and reported it, dammit.
Prowl let out a strangled cry of pain as the shot landed right on his left shoulder (like it wasn't damaged enough by the lack of arm), Jazz fell backwards with the harsh motions, hitting the back of the pilot's seat, the impact leaving his vision to go dark for a few seconds before he collected himself as quickly as he could. In an instant though, just as he tried to get back up to see what was outside, Prowl had put his hand back over the open cockpit.
No...he wouldn't be able to fight like this, protecting him as he is would only hinder the bot to more damage. And that's exactly what Jazz intended to express to the other. "Prowl! You won't be able to fight with your hand over me! Forget about holding me inside, I won't leave, I promise!"
"That's not the point!" Prowl growled, letting out another hiss of pain as more shots were loaded, someone shouting out for them to stand down.
Prowl couldn't risk leaving Jazz exposed. Unlike the human, Prowl could take a few shots, their weapons not being strong enough to inflict any serious damage to his plating (though perhaps a bit to his exposed protoform, though he could handle it for a little while longer). But it would take one lucky shot on Jazz to have him dead in an instant, and Prowl couldn't take that chance.
It seemed like Jazz got the message, not spitting back any sort of remark about Prowl's lack of explanation.
But the mech couldn't linger too much on those thoughts, he had to get out, and fast. He was losing too much energon, and his vision was starting to get blurry, which wasn't a good sign. It didn't help that his thoughts were a hazy mess, his usual ability to think logically overthrown by the panic of needing to get out of this place while ensuring Jazz's survival.
It's not like he had much to do, though. Any possible escape hindered by the fact he couldn't use his weapons unless he risks Jazz's life to one lucky shot. Perhaps he could make a run for it, knock through the mechas in front of him and let them tumble over as he reached the final exit; it wasn’t the best plan perhaps, with at least a 19% rate of success, given he isn't in the best physical state at the moment, he probably wouldn't be strong enough to knock them over. Added to the fact the exit wasn't shut by a gate he could simply knock over easily either, like the previous one. He'd have to push it open from the bottom, and there wasn’t enough time for him to act on it.
But he'd have his back turned to the shots, reassuring Jazz's own safety, so he could perhaps risk removing his servo to push the gate open once more.
With a quick warning from his HUD telling him his energon levels were getting dangerously low, Prowl decided to take the risk, with little time left, he took a step forward making a run for it.
The mechas seemed to ready themselves for his attack, quickly positioning their weapons to target him, closing any narrow space they had between each other.
What they didn't expect was for the mech to charge his whole body weight onto them. Despite not feeling any pain, they certainly could not fight against gravity itself. They all stumbled against each other as Prowl made a mad dash to the gate. He slid on his knees and made a quick reach for the bottom of the gate, anxiously removing his hand from over the cockpit, bending over protectively as to not have anything be able to aim inside.
He could feel his spark beating fast from anxiety, they were so close, they'll be able to leave soon enough. Jazz was most certainly having a good feel to Prowl's anxious beat, the loud thruming reaching the bot's own audials was most certainly deafening to the human sitting near it.
Then, a shot.
A pop.
A blinding light.
And the beat stops.
Jazz was curling in on himself as an instinct to protect himself from the sudden burst behind him. It only took a few seconds for him to realise what that was once he couldn't hear a single beat of a spark, or the burning sensation it left, feeling his own heart stop and drop to his gut.
It felt like the world around him suddenly stopped, everything going into slow motion, with no sounds to accompany the dread. Feeling as Prowl's body leaned foward to crash on the ground.
But just as quickly as the silance came, it left. Prowl catching himself from hitting the ground with a grunt, a slam could be heard as his arm and elbow made contact with the concrete floor. His spark beating, weakly, but beating nonetheless. What felt like hours of silance was only a quick few seconds of deafening dread.
"Prowl!" Jazz called out in desperation, reaching out to hold the edges of the cockpit, so not to fall out, but to also try and comfort his anxiousness as he tried to look up at the mech's face. The mech made a sound of acknowledgement, which came out more like broken static, but didn't make much effort to move, his face scrunched up in pain, optics shut. They shot him on his back, too close to where his spark would be, causing him to skip a beat, and busting a bit of his left doorwing, but it still seemed to function somewhat.
Suddenly, both of them picked up on the sound of something opening, giving no time for either to fully process what had just occurred. Prowl made a quick move to get his hand over the cockpit once more (with slight struggle as he stumbled and fell on his aft) as a thick metal slab emerged from above and beneath, right in front of the gate, shutting it close with a protective layer of metal. Guessing by the red alarm ringing around them, an emergency protocol to keep anyone from leaving. Slag.
The mechas surrounded them, guns all aimed to shoot at the alien mech if he didn't comply.
It was silent for a brief moment, in exception to Prowl's anxious beating spark (which wasn't a problem for Jazz at the moment, the burning warmth being somewhat comforting) and Jazz's own heart beating over his ears. Both catching their breaths.
"There's no point in fighting. So make this easy for all of us and surrender yourselves." A nobody pilot finally spoke out, weapon leaning a tad closer than the others.
The atmosphere felt heavy, they were pinned down. Really, the only thing they could do was surrender, but Jazz would sure as hell be reprimanded for his actions and Prowl.....he didn’t want to think about that. No, he wouldn't even allow that thought to become any sort of reality.
"Prowl" he whispered, knowing only the mech would hear him, leaning a gentle souch to his servo as if to beg, "I know you might not have alot of trust 'n me, but this might be our best shot." There was a tense shift, not too noticeble unless you could see the mechanisms from the inside, Prowl knew what he was about to suggest. "You need to let me pilot you." He cringed as he felt the other's servo stiffen, he wasn't pleased with the idea, and neither was Jazz, but he knew this place alot better than Prowl did, and knew how to properly defeat the mechas, knowing their weak spots. And Prowl was all too aware of that too, Jazz knew it. They both were very aware of it all.
"Please," he begged, leaning his forehead on the mech's servo yet again, "I can't lose you again." There was slight shift, Jazz looked up, though he obviously couldn't see the mech's face, the sigh he let out was loud and clear. The controls on the pilot's seat shifted, Jazz got the message:
'Alright'
He couldn't help but let a small smirk creep over his face, making way to sit down and start piloting.
"Under one condition though," Prowl suddenly whispered to him, though it was alot louder to Jazz on the inside.
"And what would that be, partner?" The title flew out too fast for Jazz to stop himself, feeling so natural to call Prowl partner once more. The mech didn't seem against it though.
"No removing my hand."
Jazz was left stunned for a quick second, though it felt like a minute for Prowl as he waited for a reply eagerly.
"I can work with that." Prowl let out a sigh of relief at that, allowing the human, his partner, to take control of him again.
It took a moment for Jazz to adjust himself, in the meantime, the people waited outside anxiously for the other to make a move. When Prowl finally started to shift around to stand up with a small grunt, everyone raised their guns and loaded them up, but didn't shoot just yet. The mech looked up at them with a deadly glare, but made no move to attack, his remaining arm not leaving the open cockpit for a second, he simply stood up with a slight slump to his posture, doorwings drooping down slightly. In all possible ways, he looked weak and defeated, no signs of fighting back.
One of the mechas walked closer, gun still aiming at Prowl, but it was lowered slightly. They reached a hand out expectantly.
"The pilot, hand him over." They demanded, no sympathy whatsoever.
Prowl clutched his chasis, anger pooling over in his spark, doorwings twitching up slightly, but he made no move to attack. Not yet. He heard Jazz speak to him in a low tone so only he could hear it, with a sigh, he relaxed. He slowly, very slowly, drew out his hand from the cockpit, the action in itself having the other mecha have their body relax slightly as they approached the mech, weapon being put down slightly enough, and so did the others around them. Jackpot.
Before he fully removed his servo, the mech made move to crouch down and in a swift motion swung a peed over to the mechas own, catching them off balance and knocking them down. Jazz let out a small hiss to the action, forgetting his own injured leg, but pushed on regardless.
Using the thrusters of his doorwings, they were able to balance themselves back up, Prowl's servo going back into fully protecting it's pilot once more. With most weapons being aimed up and not down, it took a delayed second to aim correctly, but it was enough time for the human and cybertronian duo to twist themselves out of harms way.
Before the fallen pilot could attempt to get up, Jazz made move to aim over the weak spot of their mecha's knee and stepped hard enough to break its mechanisms so they couldn't stand back up easily. But the glory was short lived as more shots were fired their way.
Jazz's hand twitched to move and use its weapons, but he resisted the urge with a slight huff, "Man, 's hard to fight without an arm!"
"This is none negotiable, Jazz." Prowl hissed as they made move to avoid more shots.
"I know, I know! Don't mean it makes it easier!" Jazz tried to analyse their surroundings, though it was made difficult with the many HUD warnings from all the injuries (the pilot couldn't help but mutter a broken "I'm so sorry" to his partner, whether the mech heard him or not he wasn't sure), but pushing through it, he took note of a few key details. There was a metal catwalk grate near above the mechas' heads, running with a few on ground troops, the bastard of a boss being one of the few amongst them. Near a corner stood an elevator to go up and down the area.
How that could help, Jazz wasn't sure yet.
A shot hit Prowl's arm, pain flowed through the mech as he moved out of the way once more. Jazz looked around in a frenzy to find a place to shield themselves....the mechas! Making a run for to the lifeless husks, he swivelled around between them and hid behind the many rows of mechas knowing full well that they would not risk such precious resource and money just to reach them. At least he hoped not, because he just needed a little bit of time to figure something out.
Hearing the big man call out to hold their fire was good enough indication that his idea worked.
"Ok, now we just need somethin' to distract them long enough for us to make a jump to the ceiling." Jazz explained
"The ceiling?" Prowl inquired, not so certain about his partner's ability to properly think at the moment.
Jazz rolled his eyes, but didn't make mention of the mech's tone. "It's the weakest point here, plus" he made way for Prowl to look up to where he remembered the area to be at, "there's a trap door for flying mechas and emergencies. One quick press of a button will open it up, even under "safety protocols."" Prowl let out a hum in thought, seeming to analyse the situation.
"Possible, but where is this said button?"
"Behind the elevator, by the catwalk grating on top. There's a control panel, and one big red button, can't miss it."
"Would smashing it still get it to work?"
"Yes."
"Then I don't have any complaints."
"Good, now," Jazz went back to scanning the area, "how to cause a distraction?"
"Would that broken pipe be of any use?" Prowl made an effort to twitch his head over to the direction of what he wanted Jazz to see. And just as the mech stated, there, by the first floor of the elevator, stood a broken pipe, steam coming out of it.
Jazz smirked "it would actually. If we can get somethin' to shoot at it, we might cause an explosion, giving us time to jump up without being the target anymore."
"Sounds like a plan." Prowl shrugged.
"Don't have anything to add?" Jazz asked a bit surprised.
"No, I don't." The pilot didn't push.
"Okay. Well, let's get these bastards shootin." In quick motion, they made way to the elevator, already hearing the commands to shoot fire, 'but watch for the machines!' Weapons were loaded from above as well, shooting down at the two runaways once again.
Jazz made sure to move swiftly behind the mechas, making sure they were shielded properly. Any gaps they had to cross was a small risk they needed to take, scrapes and scratches being left in its wake, but tried not to do it too often, just enough that they could follow them. They eventually reached where the pipes were, Jazz took a deep breath.
"Ready, big guy?"
"Ready."
They stepped foward, making sure to call the attention towards where they were, but quickly retrieting back behind the mechas suits as they shot directly where they wanted to hit. "Bingo."
Quickly, activating Prowl's thrusters, they leaped over to the metal grates that stood above them as the pipes behind them burst, causing a huge commotion as empty mechas fell down and whatever machine near the crossfire tumbled down. Prowl let out a gasp as he felt the world around him spin, the grating beneath them not being of any help as it shook with his weight. Jazz was quick to hold on, helping the mech stablise himself before aiming with his left foot to kick the big red button with their ticket out of here, the motion causing his vision to flash in pain, but he bit his toung until he could taste iron and pushed forward.
Hearing the metal door above them open up, Jazz readied himself, but hesitated with the warning he'd received from Prowl's HUD from his low energon levels. He didn’t even get the chance to fully check on it though, Prowl quickly pushing them out of the way himself.
"I'll live, just one more push." The mech hastily reassured the human. Jazz wasn't inclined to belive it though, feeling the other's spark beat anxiously (and for some reason that made him feel slightly dizzy. Though he chalked it up to it being his possible concussion).
It took one shot to slip an inch away from Prowl's face for them to finally snap out of it and jump. One more push from his thrusters as they flew up through the trap door and landed on top of the roof with a grunt, the mech's left wing finally giving out.
But they weren’t in the clear yet. Looking out, a wasteland of a forest awaited them, with dense trees at the bottom.
"We'll have to make a jump for it. If we're lucky enough the trees will be big enough to hide us." Jazz supplied.
"45% of that happening. But we don't have much of another option at the moment." Prowl added
With all that being said, Jazz moved into action. With so much at stake, he had to, he couldn't waste another second in debating. Hefting Prowl up, he used all remaining strength to jump where they needed to go, but as the training grounds began to get closer than anticipated, Prowl knew they didn’t make the jump and that made the mech almost freeze.
Though Jazz had other plans, because as their impending flat doom approached in rapid speed, Prowl's remaining thruster burst to life and gave that final impusle they needed to reach the slope. They both braced themselves as they were thrown up and over to their intended destination, Prowl having half a mind to tighten his hold over his chest so none of the debris and impact could reach the fragile human still in his care.
They rolled down the slope, Prowl just barely being able to shift himself so that he was sliding on his back instead. The aggresive motion of going down a not so smooth path causing bigger cuts and slashes against his already damaged frame. But the only thing he could think of at the moment was that they made it.
Jazz was quick to let go of his control over Prowl, who in turn made an effort to sit properly. Though the sudden slamming to his servo made him look down worriedly, moving it slightly to see Jazz leaning on it desperately.
"Prowl-" he heaved, "Prowl put me down I'm feeling sick."
The mech panicked and quickly made move to help the human down, gently placing him on the grass below. Jazz made no effort in being graceful as he hurled over and puked his guts out, luckily avoiding Prowl in all of this.
Clutching his stomach in pain, his heaving and coughs agitating the injuries on his abdomen. Everything around him felt blurry and muffled as his body made sure to get everything he had eaten in the past day out of him.
What made him panic was the sudden taste of iron in his mouth as he coughed up whatever he had left inside. That's not good. And that definitely didn't escape the giant mech's notice, who kept a hovering servo near him.
"Jazz! Is that blood?!" His voice sounded so broken, static lacing over his words.
"Uh- Yeah. Yeah it is." He wasn't sure how to deny that really, and he felt too light-headed to try. But his attention diverted to the sudden pink glow that landed at the side of his vision.
Energon.
Quickly looking up, he finally got a glance at his partner's battered condition. Energon leaked from many different parts of his body, but the main source being from his missing arm. Jazz couldn't help but cringe at that.
But what hurt him the most to see was the weak light from the mech's optics, which still held visible concern on them. Despite being close to going into offline, he still looked at Jazz as if he's about the crumble into dust and leave him. Which he honestly, maybe, felt like. But seeing Prowl's optics flicker as they fought to stay online, Jazz panicked
"What 'bout you?!" He called back, catching the bot off guard. "You're losing too much energon! You look like you're about to go offline!"
Prowl cringed a little, not having anything to counter that. "Well that's because I-"
"No! I'm only a little bit dizzy, but I'll live. We need to patch you up right now!"
"I can help with that."
The new voice catches the duo off guard, Prowl immediately reaching out to Jazz, hand shielding the human from whoever that might be. Jazz looked down from where he was looking at Prowl and turned to see who it was that the voice came from.
There standing in front of them was a human carrying a simple tool box and a huge backpack strapped over one shoulder, filled with questionable things.
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BEFORE YOU LEAVE, a little something I would like to point out for the fic, that some of yall with either like or not, during the process of writing this, I've seen a few posts keferon made about the spark being radioactive and such, and it sorta made me think a bit while developing Jazz's condition. So well, take Jazz's health in this as you will with this info :)
But anyways, yippie!! That's all for today folks! I hope yall enjoyed this one bc I definitely had a heck of a time writing this one XD
It got alot bigger than I anticipated and took much longer to finish than I originally planned (was supposed to be done 2 days ago).
Now, I know I keep saying "not sure if I'll make another part to this" but then proceed to do so anyways. But I mainly do so because everytime I shared it someone said something that added to the story somehow and gave me ideas to continue foward.
So like, if yall liked this and wanna see more, don't be shy to suggest/add anything to this as it may help inspire me to add more onto this, cuz honestly idk what the fuck I'm doing rn, I'm just going with the flow ᕕ( ᐛ )ᕗ
Also, a bit of note for the doodle, holy shit I did not expect it to look this good!! Tho I suffered with Jazz's suit, plz ignore any inaccuracies tee-hee. Prowl's knee and hands were hell too, especially his knee, but i could like, hide most of it lmao. Actually mainly struggled to not have his hand cover Jazz too much bc it kept covering the parts I actually wanted to show off lmao.
Oh and the guy at the end? Yall can take a good guess as to who it is :)
But since he doesn't have any official design, I kinda went with whatever felt right lol.
I also really wanted to draw out more scenes to add to the fic, but then it would take me a lot more time to actually post the fic as I figure out how to draw robots :'). But maybe I can try and doodle them out another time if I can, no promises tho-
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fyeahnix · 22 hours ago
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Ok lemme talk about this season of Arcane, the ending, and most importantly, Sevika. If you don't want spoilers, back away now but I'm leaving this open because people have a tendency to not open or read my posts with read more cuts after them 🙃
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First off, I will say that I like Arcane a lot. Like a LOT. I've watched the first season 4 times (rarely do I watch anything more than once) and I think it's a masterclass in adult animation. Fortiche really put everything into this series.
That being said...
While I did like season 2, I don't think it was enough. Animation wise it was phenomenal, writing wise...I think it could have been better. As I've learned through doing research for my Sevika fics, the League of Legends universe, lore, and worldbuilding is fucking MASSIVE and even if I don't give two shits about that community or game, I have to give it props in that department because they really put a ton of work into it to make it feel alive. Maps? Short stories? Timelines? Race and culture? Apex could never...
That ofc is why it's hard for me to say that the writing is amazing. We had far too many characters to keep track of in season 2 with far too many plot threads to finish in two seasons. I think ideally, this series should have been 3 seasons instead of 2. Acts 1 and 2 could have been its own season, and Act 3 could have been its own season. If not that, then at least one more episode per act would have helped a lot. Things just progressed and wrapped up far too quickly for my liking.
Also not a huge fan of how quickly video game related media tends to dip into the whole timeline and multidimensional business. It def works well for some games but here? Idk I guess it was bound to happen given some League character's abilities, but the stakes just elevated far too quickly for me. Not a fan of Viktor becoming one of the main antagonists at all, and DEFINITELY not a fan of the conflict between Piltover and Zaun being sidelined for an "enemy of my enemy is my friend" thing with the war against the Noxians. It makes sense, I just wish "war with the Noxians" came at a later date so we could focus on the twin cities.
And speaking of the generational conflict between Piltover and Zaun, let's talk about Sevika.
As I said before, Sevika is the most qualified person to become the leader of Zaun and I stand by that even after the ending. But first....what about her found family? Isha sacrificed herself and Sevika gets no on-screen reaction? The last two episodes just progressed SOOOO FAST that we and some of the characters didn't even have time to breathe. Did Sevika even get time to mourn for Isha? What about Jinx, who is now gone? Sevika barely even encountered Vander! I would have loved to see some of the aftermath there because I think season 1 did a better job of allowing characters time to process their emotions and grief, even if the pacing was still kinda fast. It was acceptable!
I am sad af she didn't get more lines, but remember, Sevika has always been a side character in this series. An important side character but a side character no less. The promo shot of her now feels like...what was the point? (more on that in a sec) but considering how many characters and plot points and plot threads they had to account for, I am not surprised she didn't get more screen time. Hell, Vi and Caitlyn didn't even get a chance to have a full conversation on eveything that happened and Caitlyn didn't even apologize on screen. The fuck bro.
Now about Sevika's ending....I am very happy she isn't dead. Like dawg, you have no fucking idea how happy I am about it. SHE FUCKING LIVED. But....
I am seeing some people saying they're not happy or they're confused or that her ending doesn't make sense. And I just disagree with those points. Let me explain why.
I posted something earlier today about it, but again, as people don't open my read mores, I'll repost it here:
We absolutely do not know how much time passed between the war and the final few shots of the season. So Sevika joins the council. I DO NOT THINK she would do this unless there's a good reason for it, and that's why I'm guessing she will be Zaun's ambassador on the council. That war probably significantly changed the relationship between Piltover and Zaun and while old wounds will take more than a fucking war to heal, her being on the council now means she directly has a say in Zaun's future. Remember, the council was literally about to hand Zaun their independence before Jinx blew it up, and Mel was in support of it. As I said before, Sevika is respected down there at a bare minimum with all the factions. She would know better than anyone how to lead Zaun at this point. So yeah I get the hesitation, but it makes sense in my eyes. And it makes it likely that Sevika could show up again in a future League animation, if not become a whole champion.
I like her ending. I am sorry but it just makes fucking sense. Sevika is extremely loyal to her home and her people of Zaun. We've seen that time and time again. She was willing to go to war and die for those people not just against Piltover but also the Noxians, so why on fucking earth would anyone believe she's making a bad choice here?
She is now in the best possible position anyone in Zaun could be to advocate for their independence and support their growth. She knows the chem barons and brought them to peace, she gained the respect of the Firelights with Scar leading them in Ekko's absence, and she even got the Jinxers together with them before the Noxian attack on Zaun. Sevika has experience, she has the ear of the people, she knows what it's like down there, she is made to lead and help advocate for them!!!!
Believe me I get that whole "changing things from the inside" angle doesn't work more often than not, but this doesn't feel like "changing from the inside," it feels like "let me advocate for my people's actual independence so we have a starting point to become self sufficient." Again, Piltover was literally about to let Zaun gain their independence, and while none of the previous council members that agreed to it are there, Mel is/was. Who's to say she didn't help negotiate for Sevika to sit on the council and start (or complete!) the Zaun independence process before she left for Noxus? I can't imagine Sevika would just show up to the table and sit there if she didn't have a damn good reason. Like come on now. This woman has seen first-hand what Piltover is capable of and does not like them nor looks like she wants to be there. But she's seen what Piltover has done to her people first-hand, and after learning from both Vander and Silco, this is how she feels she can best protect her people.
She IS the new leader of Zaun and their ambassador at the council.
And lastly, we've been told that some characters will be returning in future League animations. Mel seems like an absolute given, but what about Sevika? Zaun's story is only just beginning, and yeah they said they'd like to branch out to other regions, that doesn't mean a cameo or maybe another medium can't be used to continue that story (a book, perhaps??).
Anyway yeah those are my thoughts...
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askteamsupernova · 9 months ago
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How did the first outlaw mission go?
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Surya: It turns out, vulpix magic is pretty potent stuff.
Ammy: Requiem taught me that move. It's really useful!
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aroaessidhe · 22 days ago
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2024 reads / storygraph
Mirrored Heavens
conclusion to a high fantasy trilogy set in a world inspired by pre-colonial america
Serapio, the newly crowned Carrion King, rules Tova, and tries to keep his power as enemies try to destroy him
Xiala is back among her people on the island of Teek - tries to learn about her newfound powers, and survive the violent occupation of her people
Naranpa is on a journey to control her Sun God powers to save Tova, while Iktan searches for her
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icewindandboringhorror · 6 months ago
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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longagoitwastuesday · 2 months ago
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Kusakabe, dear, you're too beautiful to be saying that kind of stuff
#jjk spoilers#All the prettiest characters were brought back from apparent death#Nobara was okay and it's true that when I read the lawyer's and Kusakabe's fights against Sukuna I thought it was being kept vague#but to pull a Nobara with all of them... idk#No one stays dead here except for the people who actually care for the kids and by that I mean 'including Yuuji'#kinda lowkey bitter about it#Don't get me wrong I like the characters and also they're super pretty but idk It makes death feel cheap? And the high stakes kinda fake?#Choso Gojo and Nanami actual only characters who died apparently#Well. Poor Itadori#And Kusukabe goes and runs his mouth that way in front of the kid. He is not entirely wrong but also he very much is#And yes he also says 'don't worry it's not for you to feel guilty over anything you're just kids' but also he did very much say that thing#about it all being Gojo's fault for not killing Itadori. In front of Itadori who feels guilty for that precisely#and in front of Megumi who asked Gojo to spare him and also went through the experience of Sukuna using his body as well#So Kusukabe's reassurance about them just being kids and not to feel guilty falls a bit empty#It does feel in character but man it truly makes one appreciate the way Gojo and Nanami dealt with the kids a lot more haha#Ui Ui seems like a dear#Anyway... this chapter felt a bit lame for the most part for me? I like the idea of the characters discussing the could have/would have#and feeling guilt and helplessness over their choices but the way it was done felt a bit lame and without any real emotional punch#It felt more like an explanation to the reader in an awkward way. And there's a lot of empty chat about guilt and grief#without any of the characters really giving off a grieving air about everything and everyone they've lost#And this is precisely what I felt was going to happen with this manga's writing haha#I truly don't understand this kind of writing choices. Contrary to some other shonen writers this author did seem to have the potential#to write this kind of thing well besides the worldbuilding and powers and fight stuff. It's truly a pity. It so breaks my heart#And still this is considered one of the good shonens. Well. WELL haha#I do think shonen can be good! I just think it falls almost always even when there's potential into bery shallow writing#I don't know. Maybe I should read that one Alchemist manga#I've been repeatedly told that one's good and it does seem like it doesn't do... this. But I find the art style so not to my linking#I wish I had never gotten into JJK for real for real. I absolutely adore it. I always end up frustrated. It could be so good. Genuinely good#And yet it's just okay in a sort of forgettable way. What a pity#Everything good ever is present but it never dares do anything to fully explore what it sets. It just does the typical shonen stuff
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thunderboltfire · 2 months ago
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I was having fun with making up their voices! I've also decided to solve a question of languages (languages color-coded to avoid confusion).
Also, this one has quite a lot of tiny text, so I've included transcripts.
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[ID: a list illustrated with colored doodles of characters' heads. Titled Who speaks what?
Igna [cartoon picture of Igna's face drawn in brick red color]: Native language: illiraian (southwestern regional form). Understands enough elvish to know when she's being threatened, and can ask for directions, but not much more.
Argo [cartoon picture of Argo's face drawn in sap green color]: Native language: northern elvish. Fluent in illiraian, hardly discernible accent. (it took Igna 3 months to figure out what's off - he rolls 'R' a bit too hard and his vowels sometimes are pronounced too close to the back of his throat).
Theria [cartoon picture of Theria's face drawn in muted brown color]: Native language: Samhran. Fluent in illiraian, audible samhran accent (difficulty pronouncing consonant clusters, palatalising 'L's and 'T"s, mixing up vowels and dyphtongs, sometimes sing-song affect to the vowels). Speaks basic Andaran and broken Omtheron.
Daen [cartoon picture of Daen's face drawn in violet color]: Native language: Moer. Fluent in illiraian, Andaran and gods know what else. Communicative in old elvish. Understands both dwarven languages, but speaks neither. No discernible accent in illiraian.
Haart [cartoon picture of Haart's face drawn in blue]: Native language: Kará (east-dwarvish). Fluent in illiraian (mostly without an
accent, but he often switches soft and hard 'H'). Understands some Andaran and Omtheron. Knows his local variety of sign language.
Knows some expressions in samhran (exclusively swearwords and toasts).]
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Results: Igna is a spoiled kid, she's the only one in the group who has the luxury of speaking her native language day-to-day. She grew up in complete nowhere, with a very scarce contact with other languages. Tentative A1 in elvish, due to her dad trying to teach her.
Argo probably had the knowledge of Illiraian hammered into his head during his education - inhabitants of Riss speak exclusively a dialect of elvish day-to-day, but the duchy is an enclave, and it would be severely imparing not to know the neighbors' language.
Theria has been away from home long enough to gain a pretty good grasp of Illiraian, and has around B1 level in Andaran. Both spoken with a pretty thick accent, her native language is from a different language family with a strikingly different phototactics, and she's learnt the foreign languages pretty late.
Daen speaks many languages, and all of them pretty well. Maybe it's his long lifespan, but it's possible he's got a knack for language learning.
Haart has had a similar situation to Argo in a sense he's lived in a close neighboorhood of another language and learnt it in childhood. He comes from a merchant house, so it's understandable his family would want him to know foreign languages.
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[ID: a scale diagram titled "profanity meter" Left to right: Daen titled "Apocalyptic event indicator", Igna titled "curses when hurt", Argo titled "curses if pissed", Haart titled "curses to emphasise" and Theria titled "Fuck is a sentence divider"]
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I have to face the fact that Theria most probably has a severe case of unwashed mouth. Her mercenary career spans a good few years when she enters the stage and she doesn't seem like the type to watch her language, so in all probability she doesn't even notice that she curses like a sailor.
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[ID: a list titled "Voice and expression". On the left side there's an up-and-down double ended arrow titled "pitch". Characters from top to bottom:
Igna: Easily the highest voice of the group. Clean, and rather strong despite it. Makes an open and honest impression when speaking, fairly good singing voice.
Theria: on the lower side of feminine voices, full-bodied voice with a bit of a vocal fry, on average way louder than the rest of the group. Enjoys singing, but easily dominates a choir
Argo: rather raspy, matte voice. Has a tendency to mutter - the limited sensitivity on the scarred side of his face makes it harder to speak clearly. Speaks quite fast despite of this. Can't hold a note for his life.
Haart: soft, full baritone. Probably the nicest laughter. Nice singing voice, talks with his hands a lot. Makes a characteristic huff when he's nervous.
Daen: low, resonant voice. Clear pronounciation. Reticent, rarely talks more than necessary. Makes a formal impression.]
Last but not least, my trials to work out how would they probably sound like. (I'm not really one to do voiceclaims).
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iiboronii · 5 months ago
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Me upon realizing that I can just have an AU instead of writing an entire fanfiction about an idea I had in my head once:
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sysig · 1 year ago
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TFW you kill god: Oops lol 🙈😳✌ ️(Patreon)
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bravevolunteer · 1 year ago
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you know i've been meaning to post this thought anyway I Keep Trying To Think About It And Hitting Like Five Different Walls Every Time
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blujayonthewing · 4 months ago
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reading the forgotten realms wiki for gnomes is so funny because dnd lore for gnomes has waffled so much between editions, and 5e doesn't get as deep into gnomes (or any race lore tbh) as earlier editions did, so as someone who's been extrapolating pretty much exclusively out of 5e a lot of it's just like...... wrong
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arolesbianism · 6 months ago
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Oh god the new cotl trailer is dragging me right back in... Damn you goat why must you relight my interest in this game so
#rat rambles#Im still pissy abt the balance changes they made last update but Im starting to be more willing to play again#hopefully theyll rebalance fragile relics as a whole in the next update they need them so bad#cannot emphasize enough that the dice went from one of the best relics to literally the actual worst ones by becomibg fragile#which they needed nerfed I agree with that I just hate how lazy the nerf was and how they might as well have been deleted from the game#all the last balance patches did is make the game less fun imo which is why I dropped the game so hard#but my interest is being relit and Im hoping they learn better this time#anyways look away Im going to be cringe and have hcs for a second#so yeah I've secretly had a bunch of cotl hcs this whole time and the goat fits quite nicely into them actually#I dont actually hc them as from another universe and more from another plain of existence#mostly the plain we only get glimses of being the sea where the dead lie#the goat is basically a god of this sea and in particular I imagine them as smth of a god of souls#the reason their crowns are so similar is two fold with part of it just being that they work with similar domains and most of it being that#the beings that created these crowns were sibling gods who embodied the gateways of death#in my hcs the crowns do often lead their hosts in certain directions in their own unique ways so the goat was likely lead by their crown#the main thing that seperated them before was life and death but the lamb has done a great job at breaking those boundaries#anyways now the lamb and goat can be bad people together <3#the lamb is sitting here with their internal reasonings and sense of self righteous and the goat is just here to have fun#anyways back to not talking abt cotl hcs these guys are not my blorbos I just like worldbuilding
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lord-squiggletits · 1 year ago
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The funny thing about my love-hate relationship with Barber is that conceptually, I do understand and agree with the concepts he established/strengthened about IDW Optimus, and I do think that if you want to write a good IDW Optimus you should read some of his stuff and ponder the themes that are trying to be conveyed therein.
It's just that holy shit the actual stories that IDW OP is in, like the plotlines and the reasons things happens and the style they're written in. Dark and depressing but not in a fun way, more focused on plot than character development, fast-paced and has a lot of things happen without much breathing or contemplation room, incredibly horrible plot holes and forcing certain things to happen for the sake of the plot. Like good god in THEORY his stories contain everything I wanted out of phase 2, it's just that the way it was EXECUTED fills me with so much disappointment and anger.
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dragongirlbunny · 9 months ago
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waywardsalt · 1 year ago
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hiiii i snapped again long rant abt totk's shit story under the cut
i hate totk's story so fucking much this was going to be a much longer post but i do not care i hate how it relies so much on the player already giving a damn and hardly does any work to make you care any more, i hate how link's sheer lack of any indication of how he feels about anything beyond basic reactions to his environment just makes him feel like a nothing character in the story, i hate how zelda was sanded down to be just perfect and inoffensive and dutiful, i hate how sonia literally existed to motivate rauru and zelda, i hate how ganondorf, despite having the most interesting animations and being the most entertaining character, had such nebulous motivations and lackluster connection to the actual world he's in, i hate how any character arc that existed was so vapid and shallow, i hate how it seemed so afraid to do literally anything complicated with its themes or characters, i hate how nothing important changed in any meaningful way, i hate how fucking insulting it feels when it's come after stories like ocarina of time, majora's mask, twilight princess, skyward sword, wind waker, pretty much any of the other fucking zelda games and is fucking $70 and yet its story and characters just feel worse than anything that came before it. i watched the scene of link and zelda meeting back up for the first time in skyward sword and the emotion from both link and zelda and the sense of history between them the dialogue manages to communicate and how it relates back to the rest of the story and while i loved it it also just made me so mad how this game's hd version came out before totk and totk just was so much fucking worse despite all of this proof that they could do otherwise
#salty talks#i am not tagging this as any game i will probably get fucking eviscerated if i make this easy for the majority of the loz fandom to find#i just- totk is the most recent zelda game! it's $70! and it just feels fucking bad when compared to other older cheaper zelda games!!!!#this story isnt meh it fucking sucks it makes me feel like a rabid fucking animal when i have to think about it what the FUCK#there are good things in this fucking game. but where it fails is just so god damn irritating bc its shit older games did well!!#and this fucking game is going to get perfect scores and the people in charge are just going to keep doing shit like this#bc it makes money who fucking cares about telling a good story or having good characters any more. fuck off#i keep saying 'i miss linebeck' as my shorthand for why this game pisses me off#i just. man people fucking hate phantom hourglass but still it managed to have an incredible character with incredible development#and emotional relevance to the story and the game worked to endear him to you and showed you little things through how he moved#totk made me worse sometimes i fucking hate how much i care about stories in games#at least if i didnt care this game wouldn't make me so genuinely angry at how its just a god damn fucking LET DOWN but everyone loves it#GOD i hate being a contrarian sometimes i hate that i can barely understand how people like this game like its the best thing ever made#ive played fucking flash games with more interesting characters and worldbuilding and emotion. fuck off#like. in a similar vein ganondorf still being fucking green pisses me off so bad bc its been 25 years since oot and they have not changed#it really seems like they dont fucking care. theyre going to keep making money even if the stories are paper thin and the old problems stic#i barely understand why this game makes me so fucking angry. ig loz has been such a big part of my life and now i feel alienated from it#something something you expect more from the things you love? idk. fuck totk.#bitching abt totk
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