#i still don't know how he COULD have been worked into that story. but thematically he would make the most sense
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hesgomorrah · 2 years ago
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trying extremely hard to be happy for my friends who are going to get fed rather than being grumpy about the missed opportunity that would appeal to me and like five other people
#gritting my teeth white knuckle gripping the bathroom sink. not everything has to cater to me specifically#like don't get me wrong i'm still going to enjoy the fourteen donna reunion immensely#but man. i'm thinking about that leak from a few months ago that mentioned a classic companion returning#and how excited i was for the SLIGHTEST chance of jamie coming back#which even though mel wasn't actually in the trailer. is obviously not the case now#like i get why he couldn't be in the centenary ofc#but a story about donna possibly getting her memory back and you bring back literally any OTHER classic companion?#let alone one who WAS already in the centenary??#come on#he's literally right there!!! unless frazer has changed his mind about wanting to come back#which i don't believe he's ever said publicly. last i saw he was still liking tweets about it#like if he's not in these specials there's basically no hope of him ever being in another tv episode#cause when will there ever be a better opportunity than this#i still don't know how he COULD have been worked into that story. but thematically he would make the most sense#like sorry to mel fans i have nothing against her but it seems like she's just kinda. there#meanwhile the longest running companion EVER has been trying to make a reappearance for YEARS#and you can't find a place for him in this nostalgia fest???#i know the 60s fandom is a small one to try to appeal to#but for all the memes there's no way that would be a harder sell than beep the fucking meep#i'm just tired of getting crumbs man#might delete this later when i'm feeling less wanky i just needed to get it out of my system#dw#dw spoilers#dw negativity#my posts
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burntoutdaydreamer · 1 year ago
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To Write Better Antagonists, Have Them Embody the Protagonist's Struggles
(Spoilers for The Devil Wears Prada, Avatar the Last Airbender, Kung Fu Panda 2, and The Hunger Games triology).
Writing antagonists and villains can be hard, especially if you don't know how to do so.
I think a lot of writers' first impulse is to start off with a placeholder antagonist, only to find that this character ends up falling flat. They finish their story only for readers to find the antagonist is not scary or threatening at all.
Often the default reaction to this is to focus on making the antagonist meaner, badder, or scarier in whatever way they can- or alternatively they introduce a Tragic Backstory to make them seem broken and sympathetic. Often, this ends up having the exact opposite effect. Instead of a compelling and genuinely terrifying villain, the writer ends up with a Big Bad Edge Lord who the reader just straight up does not care about, or actively rolls their eyes at (I'm looking at you, Marvel).
What makes an antagonist or villain intimidating is not the sheer power they hold, but the personal or existential threat they pose to the protagonist. Meaning, their strength as a character comes from how they tie into the themes of the story.
To show what I mean, here's four examples of the thematic roles an antagonist can serve:
1. A Dark Reflection of the Protagonist
The Devil Wears Prada
Miranda Priestly is initially presented as a terrible boss- which she is- but as the movie goes on, we get to see her in a new light. We see her as an bonafide expert in her field, and a professional woman who’s incredible at what she does. We even begin to see her personal struggles behind the scenes, where it’s clear her success has come at a huge personal cost. Her marriages fall apart, she spends every waking moment working, and because she’s a woman in the corporate world, people are constantly trying to tear her down.
The climax of the movie, and the moment that leaves the viewer most disturbed, does not feature Miranda abusing Andy worse than ever before, but praising her. Specifically, she praises her by saying “I see a great deal of myself in you.” Here, we realize that, like Miranda, Andy has put her job and her career before everything else that she cares about, and has been slowly sacrificing everything about herself just to keep it. While Andy's actions are still a far cry from Miranda's sadistic and abusive managerial style, it's similar enough to recognize that if she continues down her path, she will likely end up turning into Miranda.
In the movie's resolution, Andy does not defeat Miranda by impressing her or proving her wrong (she already did that around the half way mark). Instead, she rejects the values and ideals that her toxic workplace has been forcing on her, and chooses to leave it all behind.
2. An Obstacle to the Protagonist's Ideals
Avatar: The Last Airbender
Fire Lord Ozai is a Big Bad Baddie without much depth or redemptive qualities. Normally this makes for a bad antagonist (and it's probably the reason Ozai has very little screen time compared to his children), but in Avatar: The Last Airbender, it works.
Why?
Because his very existence is a threat to Aang's values of nonviolence and forgiveness.
Fire Lord Ozai cannot be reasoned with. He plans to conquer and burn down the world, and for most of the story, it seems that the only way to stop him is to kill him, which goes against everything Aang stands for. Whether or not Aang could beat the Fire Lord was never really in question, at least for any adults watching the show. The real tension of the final season came from whether Aang could defeat the Fire Lord without sacrificing the ideals he inherited from the nomads; i.e. whether he could fulfill the role of the Avatar while remaining true to himself and his culture.
In the end, he manages to find a way: he defeats the Fire Lord not by killing him, but by stripping him of his powers.
3. A Symbol of the Protagonist's Inner Struggle
Kung Fu Panda 2
Kung Fu Panda 2 is about Po's quest for inner peace, and the villain, Lord Shen, symbolizes everything that's standing in his way.
Po and Lord Shen have very different stories that share one thing in common: they both cannot let go of the past. Lord Shen is obsessed with proving his parents wrong and getting vengeance by conquering all of China. Po is struggling to come to terms with the fact that he is adopted and is desperate to figure out who he is and why he ended up left in a box of radishes as a baby.
Lord Shen symbolizes Po's inner struggle in two main ways: one, he was the source of the tragedy that separated him from his parents, and two, he reinforces Po's negative assumptions about himself. When Po realizes that Lord Shen knows about his past and confronts him, Lord Shen immediately tells Po exactly what he's afraid of hearing: that his parents abandoned him because they didn't love him. Po and the Furious Five struggle to beat Shen not because he's powerful, but because Po can't let go of the past, and this causes him to repeatedly freeze up in battle, which Shen uses to his advantage.
Po overcomes Shen when he does the one thing Shen is incapable of: he lets go of the past and finds inner peace. Po comes to terms with his tragic past and recognizes that it does not define him, while Shen holds on to his obsession of defying his fate, which ultimately leads to his downfall.
4. A Representative of a Harsh Reality or a Bigger System
The Hunger Games
We don't really see President Snow do all that much on his own. Most of the direct conflict that Katniss faces is not against him, but against his underlings and the larger Capitol government. The few interactions we see between her and President Snow are mainly the two of them talking, and this is where we see the kind of threat he poses.
President Snow never lies to Katniss, not even once, and this is the true genius behind his character. He doesn't have to lie to or deceive Katniss, because the truth is enough to keep her complicit.
Katniss knows that fighting Snow and the Capital will lead to total war and destruction- the kind where there are survivors, but no winners. Snow tells her to imagine thousands upon thousands of her people dead, and that's exactly what happens. The entirety of District 12 gets bombed to ashes, Peeta gets brainwashed and turned into a human weapon, and her sister Prim, the very person she set out to protect at the beginning of the story, dies just before the Capitol's surrender. The districts won, but at a devastating cost.
Even after President Snow is captured and put up for execution, he continues to hurt Katniss by telling her the truth. He tells her that the bombs that killed her sister Prim were not sent by him, but by the people on her side. He brings to her attention that the rebellion she's been fighting for might just implement a regime just as oppressive and brutal as the one they overthrew and he's right.
In the end, Katniss is not the one to kill President Snow. She passes up her one chance to kill him to take down President Coin instead.
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hamliet · 5 months ago
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Derry Girls: A Masterclass in Detailed, Thematic Writing
Several years after the end, I finally watched Derry Girls, and it's become one of my favorite shows. Not only for the way it captures the absolutely unhinged aspects of Irish families (askmehowiknow) but for the sheer writing skill.
The vast majority of the episodes are laugh-out-loud hilarious, while also offering insightful commentary on the Troubles and on humanity's foibles as a whole. The characters are allowed to be human and act in unlikable, unsanitized ways, and to still be human and come back from that. (Almost like a metaphor for the Troubles or something.)
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The story is also incredibly detailed; for example, when the girls are accused of killing a nun and Erin points out the nun was like, 98 years old and askes "might that shed some light on the situation?" there's an hourglass behind Sister Michael--emphasizing the idea that her time was up. Even more than that... the window is behind the hourglass, literally shining a light on it.
But that's a micro level. On a macro level, I also appreciated the way the story discusses the political backdrop that is part of its premise. Even as Erin, Michelle, James, Clare, and Orla grow up in a place that's been in a state of low-level warfare for decades, they live full lives. In fact, that's kinda the point.
Case in point: episode 4 of the first season, wherein Erin gets an exchange student from Chernobyl. The way the Northern Irish in general treat the Ukrainians is hilariously awful and patronizing, believing that they are giving them a respite from the troubles "over there" while Northern Ireland isn't in a much better state. But, as Sister Michael assures the Ukrainian students, the Irish troubles don't matter because "we're the goodies."
This line gets to the heart of what the episode is saying about political divisions and the way people view an "other." Everyone sees themselves as the "goodies." Because of that, they don't self-examine and wind up hurting the people they see themselves as wanting to help/save with their ignorance. It's a paradoxical egotistical (and frankly teenage) worldview that is also unwilling to look critically at oneself. The focus on their own perceptions over focusing on the actual humanity of the other results in ruining gifts that could come with cross-culture interaction, as seen in how Erin's misunderstandings and petty jealousy of Katya leads to her literally ruining a surprise gift Katya had prepared.
And the end of the episode also comments thematically on the story. One of the Ukrainian boys turns out not to be Ukrainian after all--he's actually Irish and from just down the road. He just didn't know how to say that. The ironic message is clear: despite differences in culture and views, they are actually all human beings, and assumptions make it hard for people to speak. If they could actually talk openly and without presumptions about who is "good" and who is "bad," they could prevent and solve a lot of problems.
This kind of background, symbolic commentary on the Troubles continues in just about every episode of the series. For example, even after the ceasefire, season 3 has an episode where it's discussed how negotiations are stalling, and the entirely of the rest of the episode takes place on a train that stalls between two separate places.
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The Troubles are always something affecting their lives, but the only time the Troubles ever become the main story is in the finale episode. Which is also an episode that makes everyone cry. Michelle's brother is finally mentioned for the first time the entire series, yet it doesn't feel like a retcon so much as a recontextualization, and again mirrors how a lot of society (and Michelle's own family) have treated those who murdered others during the conflict.
Erin and James' relationship also works as a metaphor for the Troubles--an Irish Catholic girl and an English boy. Earlier in season 3, after they finally kiss, they're told they can't be together, that it's wrong, and that it'll create problems for everyone around them. Michelle doesn't want things to change. And Erin agrees that it's not good to pursue something.
But, in the final scenes, as Erin prepares to vote in the Good Friday Agreement and talks to James, she directly states she thinks things can't stay the same forever--thereby countering what she said to reject James earlier:
There's a part of me that wishes everything could just stay the same. That we could all just stay like this forever. There's a part of me that doesn't really want to grow up. I'm not sure I'm ready for it. I'm not sure I'm ready for the world. But things can't stay the same, and they shouldn't. No matter how scary it is, we have to move on, and we have to grow up, because things... well, they might just change for the better. So we have to be brave. And if our dreams get broken along the way... we have to make new ones from the pieces.
Symbolically, also, given that we know the outcome of the Good Friday Agreement, I think it's pretty clear Erin and James end up together even if we're not directly shown it.
That the last shot of the episode (besides the funny epilogue) is Grandda Joe, one of the eldest characters, helping his youngest toddler granddaughter Anna leap over a threshold as they leave the voting station, is also incredibly clear in its symbolism.
Erin: People died. Innocent people died, Grandda. They were someone's mother, father, daughter, son. Nothing can ever make that okay. And the people who took those lives, they're just gonna walk free? What if we do it, and it's all for nothing? What if we vote yes and it doesn't even work? Grandda Joe: And what if it does? What if no one else has to die? What if this all becomes a--a ghost story you'll tell your wee-un's some day? A ghost story they'll hardly believe?
I dunno, I think this is a sentiment we need more of in the world. A peaceful future means taking risks and accepting that punitive justice will not be perfectly doled out; however, if you allow more people to be hurt, is that not also injustice? It's a paradox that the story leaves us without a dogmatic answer to (for example, we never find out if Michelle's brother gets released), but it's also hopeful--because we know that the Good Friday Agreement largely worked.
(For further analysis of the final scene, I recommend PillarofGarbage's analysis on YouTube!)
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thechekhov · 6 months ago
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Hey Chekhov! How do you start converting an AU idea from character sheets and mini comics into a plot outline for a full, continuous comic? Especially if the series you're basing it on isn't complete?
I've been following your white diamond Steven comics for years, and frankly, I love how it builds and continues the scaffolding canon laid to be something that is thematically still the same but also very unique. And I never thought I'll ever say this, but now I'm working on a canon-divergent AU with someone that's I think aiming to do something similar(continue the themes of canon but different). So I'll just like some advice, I suppose!
You might've answered something like this before, honestly, but I tried to dig a little and couldn't really find it.
Thanks, if you do answer this! I just want take the opportunity as well to say also that your comic and blog accompanied me through parts of my late teens, and I'm very grateful for you being a stabilizing influence during that time.
Thank you! I really appreciate you saying that, and I appreciate you respecting me enough to ask for advice.
As for your question...
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Well, to be frank, I don't START with character sheets and mini-comics. In fact, for WD!AU, I didn't have any character sheets until I started season 2.
Think of your story as an aquarium. Your characters are fish.
Yes, they're important, but having a whole bunch of fish without any substrate, tanks, feed and WATER..... will not really make for a memorable aquarium experience.
The reality is that all stories should start with an end.
That's my personal approach, anyway.
What I mean is - you need to know the general idea for your story before you begin to write or plan it.
Let's try this:
1.Tell me about your story in THREE sentences!
Just three. Not long ones, just regular ones.
For my AU, @ask-whitepearl-and-steven, it would be:
"A young orphan runs away from home with a mysterious lady who seems more cryptid than human. He realizes that he's not human either - he used to be the ruler of an alien planet! He and the other aliens he meets decide to (REDACTED) (REDACTED) (REDACTED) and he (REDACTED) (REDACTED) (READACTED) (READ ANDCTED) (READ AND FIND OUT)."
YOU should know how YOUR story ends too! Even vaguely.
It helps if you know at what point you plan to lay down the pencil. Because if you DO know, you are always going to know which direction to walk in, even if the end is so far away it's beyond your line of sight.
It's true that when I began WDAU, I didn't have much information about White Diamond and white Pearl, because they had literally ONLY been introduced. I had to guess a lot of the details (like WP being Pink's originally) and what White would be capable of. And thankfully, my original intent for the story's end fit pretty well with what was later revealed!
But don't forget - you could also just fuck around with stuff! It's your story, after all.
And don't forget... to also look back!
2.Tell me WHY the story is happening in the first place.
There's a reason that the beginning of your story happens when it does. If there is no reason to start somewhere, then find a different place to start.
You should be able to tell me "We're picking up the story here because something significant has happened... and that significant thing happened BECAUSE...."
That 'because' is your main background information that should be revealed slowly throughout the story. In WDAU's case, we only have a few pieces of the puzzle. We know Greg's side. He know Earl's side. But there are still little bits and pieces missing! And they're all important for finding out WHY Steven ended up an orphan and WHY he is being followed by White Pearl (Earl) at the very start of the comic!
3.Tell me what the coolest and most interesting things to happen would be....and then write them!
I think this may be something that's rarely said out loud, but I will speak on the behalf of the people...
We should write the scenes we want to read. If you don't want to read the scene you're writing, then DON'T write it!
If you feel like you "have to" do a page and a half of 'lore' because you think it's traditional to have that 'explanation' about the location of your story, or the history of the species or whatever, you're simply wrong. There are other ways to reveal information aside from just forced paragraphs upon paragraphs of information that would make an SAT Reading Section sweat.
Instead, I recommend that you find the most exciting or hilarious way for the characters to discover the most important bits of info. Find a dramatic twist. Shove it into the narrative. Then, figure out what needs to happen to get there.
Ultimately, though, remember this: When you're taking advice from me or from others, don't forget to take advice from yourself, too! It's your story, after all. You know it best, and only YOU can figure out how to get it written.
I hope that helps at least a little bit! Writing it never easy, but it should still be enjoyable!
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jesncin · 2 months ago
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The potential of Ma'alefa'ak; a comics retrospective
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Ma'alefa'ak J'onzz, Martian Manhunter's evil twin brother, is considered the most iconic villain of the martian's rogues gallery. Aside from the white martians (which are arguably more often used as Justice League rogues), Ma'alefa'ak is the most frequently revived and adapted rogue to go against J'onn. Readers tend to remember Ma'al as "the Darkseid cultist who genocide-d the entire martian race", and while that's true for his first iteration, I don't believe that's the reason he's persisted as long as he has.
As with much of Martian lore, Ma'al's character and origin has been reinvented many times in both comics and adapted media. I would like to take a retrospective look into how Ma'al has evolved and shifted from his initial origin story, what I find compelling, what works, what doesn't, and where I'd like to see this character moving forward. This post will cover the comics and a separate post will cover his film and tv adaptations.
As we go through these iterations, I want to dig into what the through line of Ma'alefa'ak's character is. What do writers decide to keep and reinvent about him? What makes Ma'al, Ma'al?
disclaimer: Ma'al is frequently coded and sometimes even explicitly written as a disabled martian. While it's not a one-to-one comparable marginalization to any human disability (it's more of a fantasy disability or thematic rather than true representation), I figured it's still important to disclose that I am not a disabled reader. These are observations from an outsider perspective with no personal authority. Additional content warning for discussions of sexual assault (not directly, more like an act likened to rape- with the exception of a brief analysis on Brightest Day), genocide, and ableism.
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Let's start with Martian Manhunter's 1998 solo run, issue #0 Pilgrimage. In this storyline, Ma'al is introduced as "the only martian born without telepathy!", and is therefore the only martian immune to fire (famously the weakness to the martian race). He admits to creating the telepathic virus that caused the martians to combust into flames, thereby killing them. Notably Ma'al is described as a "priest / scientist", and he explains that his goal is to wipe out all telepathic martians so that he can no longer be "the freak". The twins fight, presumed they killed one another, and went on their separate paths: J'onn is teleported to Earth, while Ma'al just kind of. Takes the world's longest nap in martian rubble. J'onn takes a pilgrimage to Mars one day, which alerts Ma'al that his quest to eliminate all telepathic martians is not complete.
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Ma'al continues to appear as an overarching villain on issues #3-9, infiltrating J'onn's human life as John Jones and eventually impersonating the Martian Manhunter to get the Justice League to turn against his twin. In the process, Ma'al also impersonates several League members, sporting a signature Joker-esque smile to let the reader know it's him. This act of impersonation and trickery becomes a popular staple in future incarnations of Ma'al, as is often the case for shapeshifting villains. Ma'al adopts the "human" name Malefic.
In issue #7 we're given a flashback to a once living Mars, where Ma'al is being tried for the crime of "mind rape". It isn't specified who the victim of his crime is, unlike other iterations would later elaborate on. The reveal here is that Ma'al wasn't born disabled: he was punished to be by the martian council. His memory was wiped to make him believe he was disabled by birth.
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[I know I could share other more informative panels of this flashback but I have to share what I consider, as a twin, the funniest panel ever]
In issue #8, it is revealed that while Ma'al's memory was wiped, his hatred was so strong that even though he doesn't remember why he hates he knows that he just does. So he secretly orchestrates the genocide of telepathic martians. J'onn notably defends his brother from the martian council initially, telling them that Ma'al deserves a chance as a new person, only to be proven wrong. By issue #9, the twins have a final battle with each other in the present. J'onn reinstalls Ma'al's telepathic abilities and memories, reactivating Ma'al's weakness to fire and letting him burn in the sun.
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And that's Ma'alefa'ak's first debut! A standard trickster evil-twin villain who dies in his very first story. He does show up later in this solo run, but it's with a rebooted origin. So they're kind of like two different Ma'al takes in the same run.
Let's talk about this first version! We're dealing with a very typical evil twin character; he's described as the evil parts of what was supposed to be a whole person, while J'onn is all the good parts. There's a semblance of themes surrounding disability and destined good/evil, but it's only touched upon in this first take. One of the core flaws to Martian Manhunter's longevity as a solo character is his underdeveloped moral code and themes. It's the reason why J'onn doesn't have a stable rogues gallery, because he just kills them. He will SAY he has the basic moral high ground of "killing is bad, life is sacred" but he has no problem tossing his villains into the sun before acting upset about it later. J'onn lets his brother burn, but the narrative feigns him to have concern afterwards over how he couldn't save his poor brother. It's an odd read.
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J'onn's "killing is bad" moral code also doesn't bounce off against his evil brother in a meaningful way. Ma'al wants to kill all martians so he won't be the freak martian anymore, but then what? He could go to a planet like Earth with no telepathy where he'd be normal, but instead he just,,, buries himself under some rocks to sleep until he realizes J'onn is still alive- which gives him purpose again. It's funny in a petty way, but meaningless considering he is now 50% of the martian population. While I consider this iteration of Ma'al's motivations to be shallow ("focused hatred" as a core motivation is short lived and unideal for the longevity of a recurring rogue), I do find Ma'al's shenanigans impersonating both J'onn and League members very fun to read.
He's a true equal to J'onn and while his immunity to fire wasn't explored as much as it should have been, it's no wonder this first impression gave Ma'al his iconic status as Martian Manhunter's arch nemesis, there's a personal connection between them as brothers. It's a familial short-hand for a deep relationship between hero and villain, but it's something to work with. Because even after death, Ma'al is still a revisited character.
Honorable mention time! The "DCU Villains Secret Files and Origins" (1999), featured an exclusive short comic on Ma'al's section that foreshadows the shapeshifting shenanigans he's about to pull on the League. His character page describes him as being born without telepathy even though that's proven to be untrue. We'll discuss the ableist narrative of having a disabled martian seeking to destroy all able-bodied martians in detail after looking through more of his backstory. Also, in the Secret Files information, Ma'al's marital status is left ambiguous for some reason. In case any of you were wondering if he was single.
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Up next, Ma'alefa'ak returns in the 3-part flashback arc, In My Life (issues #33-35)! This story contains the most extensive characterization of Ma'al in the comics. In this storyline, we get to see J'onn and Ma'al's twinly birth. Sha'sheen and M'yrnn (J'onn and Ma'al's mother and father respectively) give J'onn a blessed name, while Ma'al is given a cursed name that prophesized darkness within him. Great favoritism on the parents, there. As the two grow up, J'onn is treated better than Ma'al-who is ostracized as someone vaguely "difficult". Despite this, J'onn cares about his twin dearly, constantly defending and giving his brother the benefit of the doubt. J'onn confronts his precognitive mother, and asks why she gave his brother a name that alienates him from martian society. Sha'sheen avoids answering directly and instead explains that before J'onn was even born, she had visions of a terrible future where a martian champion who would "embody the very best aspects of our race" will be needed. "Ma'al's name serves as a warning", Sha'sheen says.
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J'onn grows up to be a manhunter like his mom, while Ma'al becomes a theologian and quantum physicist. At a big council meeting, Ma'al opens a portal that allows the people of Apokolips to visit Mars. The Apokolips people are friendly at first- asking around for an anti-life equation- but then quickly attack with an army and kidnap a bunch of Martians! They've taken Ma'al and M'yrnn too! J'onn goes on a quest to rescue his friends and family from Apokolips.
In the next issue, J'onn traverses Apokolips to free the kidnapped Martians and meets his love interest: M'yri'ah. He finds a traumatized Ma'al, whose mind has been experimented on by the people of Apokolips. J'onn also finds M'yrnn, who has been so horrifically tampered with to the point he is beyond saving. J'onn manages to save a group of Martians and head back home to Mars.
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In the last issue of this arc, it's revealed that Ma'al is feigning being messed up by Apokolips. He's actually working for Darkseid and is snooping around for the anti-life equation! Meanwhile J'onn gets happily married to M'yri'ah, but before they can get-funky-Martian-Style, M'yri'ah feels her mind is being intruded on and is traumatized. An emergency council meeting is called, where we learn several Martians have been telepathically violated. Sha'sheen asserts -because the narrative didn't set up any other suspects- that the perpetrator is Ma'al. J'onn continues to be defensive of his brother and tells his mom they need more evidence before they can accuse him. Meanwhile he orders the manhunters to do a mental patrol while everyone sleeps.
In a sequence that is cosmically funny, J'onn goes to his home where he has it Martian-funky-style with his wife only to hear a cry for help from his mother who turns out to be dead. As a funeral is had in her honor, Sha'sheen's ghost materializes to J'onn. She reveals that she intruded into Ma'al's mind and confirmed her suspicions; Ma'al is Darkseid's servant. Angry, J'onn confronts Ma'al on Venus where the two fight.
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J'onn proposes to take some of Ma'al's darkness and offer some of his lightness to heal Ma'al (some sort of Martian fusion I guess?). Ma'al is disgusted at the prospect of being more like J'onn so the two battle it out. I respect an identical twin that wants individuality. Anyway Ma'al loses and is brought back to Mars where his telepathy and memory are wiped away as punishment. J'onn goes home to have it Martian-funky-style with his wife which results in his baby girl K'hym. The ending is very abrupt.
There is a lot to dissect with In My Life. This is personally my favorite Ma'alefa'ak comic because while it's silly, predictable, and really slows down in issue #34 on Apokolips, it has some compelling characterization moments for Ma'al.
"But what am I, dear brother, other than what our mother made me? And what she didn't do to me, Darkseid and Desaad surely did. Am I the villain or the victim in all this?"
Let's discuss! Ma'al is set up to be the dynamic opposite to J'onn. While J'onn is "the best aspects of the Martian race" and is a duty bound to the point he is a law enforcer, Ma'al is an authority-questioning, faith-doubting, anti-establishment, outsider. There's a scene where M'yrnn is teaching young martians the ethics of telepathy: while Martians can read each other's minds, they are still entitled to privacy. To this, Ma'al calls out a double standard: how come manhunters are allowed to break these rules? M'yrnn essentially responds "it's tradition, don't question it." Even J'onn challenged this notion later when the Martian council accuse Ma'al of being the perpetrator of Mind Rape: "in investigating a mind rapist, you propose we rape Ma'alefa'ak's mind as well?". Yet that's exactly what Sha'sheen does to confirm her suspicions. She's allowed to after all, she's a manhunter.
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Ma'al's entire reason for opening a portal for people of Apokolips to visit is because he's lost faith in Martian gods- something considered blasphemous by the Martian council. J'onn tries desperately to get Ma'al to assimilate into a society Ma'al doesn't identify with, going out of his way to propose how he could infuse his brother with parts of himself so that Ma'al could be more like him.
"I will not be you! I will not give up who I am! If I am flawed, then I will be flawed! I am Ma'alefa'ak! I will not be you!"
We all yass'd in quick succession. After their fight, J'onn's rebuttal is "You are as you are. Perhaps the only way to change that is to take it all away from you." Absolutely wild that J'onn and the Martian society are the good guys here. There's a story in here about someone who has been Assigned Ostracized At Birth and then dares challenge society's double standards. It's a far from perfect story, Ma'al absolutely victimizes himself as having no agency in following Darkseid's orders- but he came to this point as a result of a society and religion that shunned him. His punishment is to have his rebellious tendencies and memory stripped of him, and in the words of the comic:
"he would be mamed. He would be crippled. He would be given a new identity so that he would become a useful member of our society again. But he would never be fully trusted and he would never know why."
Dystopian!! He's been Martian Unperson-ed like it's 1984 by George Orwell. Of course this doesn't work and continues the cycle of Ma'al feeling shunned by society, this time because he's disabled, causing the destruction of Mars through H'ronmeer's Curse. Maybe Sha'sheen should've just named him something nice.
Immediately I know what the criticism to this is- Ma'al is a Darkseid cultist and telapthic rapist (and eventual perpetrator of genocide), why is it a question whether he is a victim? To this I say, we need to look at the bigger picture: how often are we treated to narratives that frame a rebellious and marginalized character who Has A Point About How Unfair Society Is, but "their methods are just too extreme"? It's the classic MCU villain and respectable-hero dynamic. Villain challenges the status quo, Hero upholds it.
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Within the context of In My Life and Ma'al's lore, none of Ma'al's worst actions make any sense. In his first appearance, Ma'al is tried for the crime of "mind rape". However we, as the reader, are not privy to why he did these things. M'yria'h wasn't even written as his victim yet at this point. As she's consoling J'onn over Ma'al's trial, she says "I know how hard this was for you" "he cannot hurt others again". In My Life is meant to show us why Ma'al did those crimes. Ma'al was looking for the anti-life equation for Darksied, which My'rnn explains earlier to the Apokolips guests that "neither me nor my people have any desire for them {the anti-life equation}". Yet Ma'al violates M'yri'ah's and several martians' minds to fruitlessly find the anti-life equation when Ma'al should know that no one on Mars is interested in it. M'yri'ah is re-written to be his victim in this story, because it sure would be messed up for Ma'al to hurt his own twin's wife! Ma'al is oddly unmotivated in his origin stories, was he collaborating with Darkseid all along before opening the portal? Or was he indoctrinated by Darkseid after he was on Apokolips? What about Darkseid's ideas does he find appealing as an outsider?
Then there's Ma'al creating H'ronmeer's curse to wipe out the Martian race so he wouldn't be a "freak" anymore. This is also unmotivated. He had his memory erased, and all that remained was that he may not know why he hates Martians, he just does. So the next logical step was genocide? His motivation is watered down to "vague hatred".
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Let's look at the optics of a story about a disabled character seeking to destroy the able-bodied population. Although I don't think Ma'alefa'ak's origin story is as intentional in its implication as some MCU propaganda perpetuates in its "respectable hero" narratives, the story of Ma'al is still the result of something so ingrained and unquestioned. It's reflective of the privileged fear that fights for equality will only result in the oppressed group oppressing the privileged-by doing unto them the same kind of oppression the privileged are used to doing to the oppressed. The privileged cannot comprehend what making space for others looks like, all they know is what it looks like to have that taken away.
No disabled person would go to the lengths a fictional Martian does in their frustration against an ableist society. Historically, it is able-bodied people and ableist society that's sought to wipe out disabled people and their culture. Everything from enforcing laws that ban the use of sign language in schools, discouraging disabled people from marrying each other, and the forced sterilization of marginalized people among many things, all exist with the goal of erasing disabled people. You've heard of fantasy reverse-racism, now get ready for fantasy reverse-ableism.
So why did the writer choose to make Ma'al do these nonsensical things? It's simple; J'onn is the best parts of the Martian race, and Ma'al is the worst parts. In a blogpost, Martian Manhunter writer John Ostrander discuses what went into Martian worldbuilding:
"Tom and I decided we would investigate and explore Martian culture in our version. He [J'onn] was telepathic; his race was telepathic. What did that mean? What were the societal rules? Rape, for example, would not only be physical; it could be emotional and mental. On the flip side of the coin, sex would involve a melding of minds as well as a melding of bodies. With his race dead, J’onn would be forever denied that. He could never again experience physical love on so deep a level."
Yeah their first thought about Martian worldbuilding really was "dang what's sex like for Martians, I guess it's super personal for them". Ma'al telepathic violation of M'yri'ah is not meant to be a deep look at rape culture or how something so vile can happen, it's just a demonstration of what the worst thing someone in a telepathic society could do. It's not even a sexual violation, Ma'al did the equivalent of looking for a secret pie recipe in someone's head, but it's framed as sexual assault by the narrative. That's why it's so unmotivated. Genocide is the next worst thing a person can do, and so that's all Ma'al is known for to most people. These narratively unmotivated actions, detached from a story about marginalization and challenging an unfair society.
And despite all that, telepathic violation and genocide are not what end up being the things future writers keep about his character. So let's continue.
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Honorable mention time! In the 2006 comic run: Martian Manhunter The Others Among Us, it is revealed that the Cay'an (a surviving green martian and villain of the story) hates J'onn for letting his brother live! She wishes he was harder on Ma'al so that Ma'al wouldn't have destroyed their home. Ma'al doesn't appear in this story at all, but his influence on Martian Manhunter lore is so strong he still gets a mention and inadvertently spawns another rogue for J'onn.
It sure is weird how the narrative keeps punishing J'onn for caring about his brother. I would understand if In My Life was a story about giving an abusive family member too many chances or how some people are a lost cause, but that doesn't work when Ma'al is marked as an alienated outcast since birth. J'onn caring about Ma'al isn't a flaw to me, it's the one thing no one else in Martian society would do for Ma'al.
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Moving along we have 2007's JLA: Classified: The Ghosts of Mars (issues #42-46). So if Ma'al's debut story was about impersonating J'onn and Justice League members to get everyone to mistrust and eventually kill the Martian Manhunter, The Ghosts of Mars is about Ma'al doing all that again but this time he's a dream ghost. Ma'al just possesses J'onn now. The writer, Justin Gray, really did his homework on both Martian lore and Ma'alefa'ak's origin story as there are some very specific callbacks that I enjoyed reading in this run. Rick Leonardi and Sean Philips's art is so appealing too! I love that they committed to Ma'al's edgy design.
So the reason J'onn is seeing Ma'al's Force Ghost (essentially) is that back when J'onn and Ma'al were kids, they partook in the G'amal'Khul ritual- which bonded a portion of each other's souls within themselves. Ma'al has a bit of J'onn's soul within him, and vice versa. What's notable about this incarnation of Ma'al is that despite the fact it heavily calls back to Ma'al's history in the In My Life storyline, it makes one key difference: Ma'al is explicitly labeled as disabled.
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Textually it's more like a late-bloomer situation, where Ma'al can't hear The Great Voice in the way J'onn naturally could, but I think it's telling that the writers were willing to label that as a disability. Whereas In My Life and Pilgrimage never even used the word "disability"- Ma'al was only coded that way. You'll notice a still continuing theme of Ma'al needing to "overcome" his "flaws" in order to become a "useful member of society" or "a complete family". This ableist mindset and language is never called out or explored as something flawed in Martian society. It's just a given, acceptable thing.
Ma'al does eventually develop Martian Telepathy enough to hear The Great Voice, and then In My Life events remain the same in their briefly summarized retelling. Except!! For when J'onn is having a ghost-argument with his brother and calls out Ma'al by listing his crimes, J'onn does not mention Ma'al's violation of M'yri'ah or any other Martians. Later on, the ghosts of K'hym and M'yri'ah don't bring it up either. Possibly implying a small but noticeable retcon. Contrast this with his original incarnation, where that was Ma'al's defining crime that led to him being mind-wiped.
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[these are from 2 separate pages that I fused together to save up space but please appreciate Ma'al peeping over J'onn's shoulders twice]
However there are some choices in characterization for Ma'al in this arc that are at odds with Ma'al's core themes and origin as a marginalized martian. His goal in this mental-ghost-argument with J'onn is to convince his brother that the Justice League will never accept J'onn as one of them because of anti-alien xenophobia. And in doing so, Ma'al weirdly props up Martian Superiority talking points.
Ma'al talks about how humans can never be faithful to their partners because humans can't shapeshift to keep the relationship spicy and interesting (I'm not joking). Unlike Martians who can change it up every now and then. Ma'al even says that because they're not telepathically open to each other like in Martian cultures, their sense of family "pales in comparison to Martian sensibilities". Having Ma'al flex abilities Martians can do as superior because humans don't have those abilities, in the same arc that explicitly labels Ma'al as disabled, is a bizarre characterization choice. While this version of Ma'al appears to have kinder parents raising him, the larger story beats of In My Life play out just the same. And those story beats rely on Ma'al being ostracized from his family since birth. The entire premise in this arc is J'onn being ostracized from human beings, who judge his more alien-appearance compared to Superman. J'onn even calls this out as racism. Yet no introspection is given over how Martian society oppressed Ma'al as a disabled Martian. So there's a bit of a dissonance in themes here.
Overall while I did enjoy this iteration of Ma'al (his ghost-aura pettiness continues to amuse me), I felt that a better version of this story was told through Martian Manhunter's Brightest Day arc. J'onn is tricked into trapping himself in his mind where he fantasizes about the Justice League sequentially dying off and is given cryptic clues in order to wake himself up. This arc deserves a shoutout because it also continues this Martian ableism tradition, but it's vilified this time!
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The villain of this storyline is D'kay D'razz, and she's some kind of Martian scientist who seeks to cure Martians whose minds can't be read but are able to still telepathically read the minds of others, or "cerebrally isolated Martians" as D'kay puts it. She even proposed purging disabled Martians, which the Manhunters didn't like so they imprisoned her for hundreds of years in isolation. We don't get any named disabled Martians, they're mostly props to D'kay's belief and desire to breed the perfect Martian race with J'onn. It's odd that this time ableism is something Martian society and the manhunters disapprove of, since it was something they enforced in Ma'al's origin.
The Brightest Day Martian Manhunter storyline is also another prominent recurrence of Martian telepathic assault. Only for D'kay, unlike Ma'al's telepathic violation that was framed as rape, her goal with J'onn is explicitly sexual. "Rape" by term isn't mentioned at all in D'kay's plot, yet it's absolutely what she did to J'onn: deviously tricking him into hopefully giving her a Martian child. Yet J'onn as a victim isn't something fully recognized by the narrative to the extent that M'yri'ah was for In My Life. There's a larger conversation over the treatment of male victims in DC (and mainstream at large), but I think it's particularly clear in the case of J'onn versus M'yri'ah's treatment.
So our next two versions of Ma'al are more Elseworld takes on his character and they're much shorter to dissect. While I believe Ma'al is at his thematically strongest in these previous comics, I think these are still worth looking into because they continue some interesting staples to his character that we'll see in future adaptations of him. Also this is a Ma'alefa'ak retrospective, we're being thorough.
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Get a load of this guy! Ma'alefa'ak appears in 2010's Batman The Brave and the Bold: Invasion from Mars! (issue #18) In this story, Ma'al is reimagined as a white martian. That's right, contrary to popular belief, Young Justice was not the first to make Ma'al unrelated to J'onn and turn him into a White Martian. Oh no, no no. Batman Brave and the Bold paved the way, my friend.
In this version, General Ma'al is trying to bring Martians back by destroying humans on Earth. Even though it can be argued this character only shares a name with Ma'al and little much else, there's some semblance to his character here. Ma'al possesses Batman in the later half of the story, even sporting his Joker-esque smile as he tries to take over Batman's mind. That's just about it, though!
Ma'al being reimagined as an Alien Invader seeking to wipe out humans and replace them with an alien race is a really generic villain motivation (for Kryptonians but especially Martians) so it doesn't stick. This does already show writers trying to freshen up Ma'al as a rogue by changing his Martian race. This Ma'al is the cutest design in the world.
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Our last prominent Ma'alefa'ak comic appearance takes us to the infamous New 52, which features a red Martian variant of Ma'al who is once again, not J'onn's twin brother. The New 52 is a reboot where the DC universe gets an overall edgy makeover. For Martian Manhunter, this meant the 12-issue solo Epiphany. While it's easy to write this take off as a dark Elseworld interpretation with no connection to the characters' history, the Epiphany run actually has a ton of call backs to Martian Manhunter history. I like to describe this series as taking all those references and throwing them in an evil, twisted blender. So let's discuss. Since this series relies on a lot of time skips and twists, I'll be describing the relevant plot points as they happen chronologically in the universe.
Long ago, Krypton-uh I mean-Mars, was a technologically advanced society whose people became so arrogant of their progress that they didn't realize their planet was hurting. So the cosmic Spirit of Mars itself decided to psychically send the Martians a vision; a cry for help. Instead, most Martians interpreted this vision as a threat. Many just saw the vision of a large cosmic monster coming for them. Martians like Ma'alefa'ak, weaponized the growing fear and paranoia for his own gain. He convinces the Martian council that they should make a Martian Manhunter; a fusion of all the best Martians to be their weaponized champion against the coming threat. J'onn volunteers to be the soul vessel of the weapon. At the last minute, Ma'al betrays the Martians by slaughtering some of them to perform "Ancient Long-Banned Black Martian Blood Magic" to turn J'onn into a monstrous hybrid.
J'onn is betrayed, but decides to make the most of it by challenging the cosmic monster to a fight. The Spirit of Mars takes the form of J'onn's son and shames Martiankind for responding to its cry for help with violence. It punishes Mars by sucking the planet dry and spitting J'onn off-planet. Ma'alefa'ak seemingly escapes with his troops.
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As millions of years pass by, J'onn goes insane and out of loneliness, splits himself up into a bunch of Martians with consciousness of their own and spread them throughout the planet (and the universe I guess). Out of shame, J'onn hides from his past and convinces himself he's a hero with false memories. Eventually in the present day, all of the split parts of J'onn decide they want to return to him as "our god", and they do that through...a fake alien invasion.
The invasion consists of a fake Ma'alefa'ak (constructed by J'onn) and his team of fake White Martians (also constructed by J'onn) who seek to put J'onn into a giant magical beam that would supposedly bring Mars back. J'onn splits himself into 4 new identities to make himself harder to find, but he's found and brought to the beam regardless.
The magic spell goes wrong and instead sends him to a universe where Earth and a resurrected Mars are about to collide into each other. J'onn tries to save both the resurrected Martians and the people of Earth by taking the Martians through a portal back to before the spell happened. Which he does. But as he makes it back to normal Earth, he is treated to the plot twist that none of the Martians (neither the ones that attacked him nor the ones he was saving) were real. J'onn realized he orchestrated the whole thing. And before the reader can think too hard about all the innocent people J'onn killed in his weird roleplay game, the comic ends with a little girl basically telling him "well, at least you tried to do good." J'onn quickly flies away because- yeah I don't think he was convinced by what she said either.
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And that's a very brief summary of the New 52 Martian Manhunter arc. I'll go into more detail in the analysis since the story is so overloaded and convoluted that it would take forever to explain every plot point as its presented to us in the comic. So let's talk about themes and how Ma'alefa'ak fits into this story.
One of the other foundational flaws of Martian Manhunter as a superhero character is that he is in many ways, a creatively redundant variation of Superman. Whenever writers try to flesh out the world of Mars, they often end up accidentally re-creating Krypton. In J'onn's limited Rebirth solo run Identity, he's basically a more corrupt Jor-El figure. When both Superman and Martian Manhunter are the last of their kind and powerful, an exciting villain means bringing out another Martian or Kryptonian that seeks to take over Earth to bring their lost planet back. What Epiphany tries to do to differentiate J'onn from Superman is to dip into the cosmic horror idea that J'onn is not who he always thought he was. He's not a hero, he's a weapon designed to attack the Spirit of Mars. The new identities J'onn split himself into are convinced they have fully lived lives and are horrified to learn they're a part of something else. The full horror comes around when J'onn realizes he's constructed all this alien-invasion destruction himself. It's a very unnecessarily edgy end to a story with potential. But how does Ma'alefa'ak fit into it?
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Outside of the origin story, the Ma'al we see in this arc is mostly a fabrication of J'onn's mind. Sure he has his own consciousness and we can only assume he's an accurate re-enactment of what the real (probably dead) Ma'al was like, but he's still an extension of J'onn at the end. Ma'al is characterized as a paranoid, violent egomaniac. He casually uses forbidden Martian magic to fuse Martians against their will, and his ultimate goal is to recreate Mars in his image. I highly doubt the writer of this run was referencing Ma'al's more generic re-imagined motivations from the Batman Brave and the Bold comic, but it's interesting that making Ma'al into discount General Zod is a thing that happened twice. So how does this fit into older takes on Ma'al outside of being overly edgy? It's all in the details.
The first time J'onn (as one of his new human identities) meets Ma'alefa'ak in the story, Ma'al and the many White Martians have disguised themselves as humans on Earth. Ma'al takes the form of Leo Chandler, a disabled, wheelchair-using boy paralyzed through motor neuron disease. Out of all the throwbacks to Ma'alefa'ak's disability, this one is the wildest. Leo is introduced as having been kidnapped by his own mother before murdering her himself.
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But eventually J'onn learns that Leo is not who he seems. He is Ma'alefa'ak in disguise, and Leo's human "mother" was another Martian in disguise. Ma'alefa'ak's "mother" grew to like humans and decided she didn't want to go through with the invasion. She paralyzed Ma'alefa'ak with her powerful telekinesis into a form he finds disgusting and inferior. Once J'onn's many identities get close to the magic beam, Ma'alefa'ak regains his true form again. This is a surprising mix of many things from Martian Manhunter lore. Ma'alefa'ak being disabled by another Martian, finding humans inferior to Martians, even the part where he kills his own mother, are all callbacks to his original iterations. The missing thematic piece is that Ma'al is not marginalized by the Martians or humans in any way, so we're left with only the cartoonishly evil and generic "bring Mars back in my image" through genocide ritual sacrifice.
This is further contrasted against how J'onn is reimagined in this run. Remember how when J'onn's mother tells him she foresaw how he would become a martian champion who would "embody the very best aspects of our race" way back in In My Life? Well in Epiphany, J'onn is now the ultimate able-bodied best Martian. He is a magic-made mix of the greatest warriors and intellects Mars has to offer. Part of the themes of this run is the way J'onn's unique existence dehumanizes him. After witnessing Ma'alefa'ak slaughter Martians with forbidden magic to complete J'onn's transformation, J'onn tells Ma'alefa'ak "You murdered me!". His new identities have personal crises upon finding out their lives are fabricated. So even though J'onn is Mars' ideal champion, the transformation is a burden on him.
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In terms of J'onn and Ma'al's dynamic, we're not given a lot to work with. They're basically council associates until J'onn is betrayed by Ma'al turning him into a hybrid fusion monster. The fabricated-by-J'onn's-mind-version of Ma'al hates J'onn for resisting his destiny as a weapon to bring Mars back. There's something about how Ma'al's hatred of J'onn is characterized in this series that feels strangely familiar. Sure, Ma'al is defined by paranoia and ego, but the hatred almost feels like classic Ma'al's vague and petty hatred. It leads to amazing instances of dialogue like "COME DOWN, MANHUNTER! AND MA'ALEFA'AK WILL RIP OUT YOUR TRAITOR'S HEART AND EAT IT AS HATE FUEL FOR BLACK BLOOD MAGIC!" along with the classic "I HAVE HATED YOU SO MUCH I THINK I LOVE YOU, J'ONN." A real tsundere moment for Ma'al.
There's many other nods to Martian Manhunter lore- but to keep it Ma'alefa'ak centric, I have to point out that the series does end with J'onn talking to Ma'alefa'ak's force ghost. And I find that so amusing as an arguably intentional reference to their JLA: Classified, the Ghosts of Mars arc.
So that's New 52 Ma'alefa'ak. My main criticism for Epiphany as a Martian Manhunter take is that it feels less like a story with a unique voice and more like an amalgamation of annotations, references and citations to other Martian Manhunter stories. There's a great premise at the center of Epiphany; the cosmic horror of realizing you're not who you thought you were, that your existence is fabricated and fake, but it's bogged down with an edgy convoluted story that loses what it wants to say. This is reflected in their take of Ma'al. If you remove all the strange quirky references, he's just discount general Zod of Krypton.
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Epiphany is a symptom to a larger core flaw to Martian Manhunter's as a superhero character. If Superman is an allegorical immigrant that symbolizes hope and Batman is vengeance initially motivated by grief that eventually evolves into hope, then what grounds J'onn J'onzz as a character? He may be an alien, but stories exist to describe human experiences. DC recognizes J'onn is a survivor from planet-wide destruction, but its writers don't know what to do with him after the fact. What is heroism motivated by? Why does he choose to protect his new home?
Because they're unable to answer this, we get story after story of J'onn grieving Mars like he's your best friend who can't get over their ex. It's why they constantly revisit his origin story, because they don't have anything else to say about J'onn outside of his grief. This affects his villains too, most of them reverting to just tempting him to bring back Mars. Testing nothing else about his character. This isn't a bad plot to have, but it's J'onn's ONLY plot most of the time. So unless Martian Manhunter gets a major revitalization of his entire character, he can't grow into a self sustaining property. Speaking of revisiting his origin-
It's time for our last honorable mention! With the Rebirth reboot across the DC Universe, we get yet another Martian Manhunter origin retelling. This time, in the form of a limited 12 issue solo series Martian Manhunter; Identity (2019) written by Steve Orlando with art by Riley Rossmo.
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Ma'al gets but a single mention in this series, but it's crucial to point out for many reasons. For one, Ma'al is revealed to be a slut. And while I'd love to stick to that one point alone, it's the broader implications of this reimagining that are important to consider in terms of how Ma'alefa'ak has evolved as a character. As of writing, Identity is the most thorough characterization of J'onn's wife and daughter in all of comics canon. It is the first time M'yri'ah and K'hym are fleshed out to have personalities, motivations, occupations and lives. Before this, they were props for J'onn to love and feel sad about. Yes, these two are what Jor El and Lara are to Superman and what Thomas and Martha Wayne are to Batman, but they only got fleshed out all the way in 2019.
In Identity, M'yri'ah works as a nurse who has suspicions about the growing fire virus infecting Martians. After learning J'onn is a corrupt cop who tried to sneak her and their daughter K'hym off-planet before the fire consumed them all, she dies by opening her mind to K'hym's and getting infected. So how does this come back to Ma'alefa'ak? The true origins of the fire virus remain a mystery in this interpretation, so we don't know if Ma'al is still responsible for burning all the Martians through Hr'onmeer's curse. But what we do know is that he's no longer involved with M'yri'ah in any way. Sure she knows who he is, but there's certainly no hint of a violation that occurred between the two. Much like with the JLA Classified: Ghosts of Mars comic, we're seeing the more controversial parts of Ma'al be removed in newer iterations of the character. Because it was never integral to either his character or J'onn's origin story.
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I'd love to do a thorough analysis of Identity, since it is both an earnest attempt at revitalizing Martian Manhunter into a solo character while also being a showcase of common pitfalls writers run into when developing his character and world. BUT since this is a Ma'alefa'ak essay, that would be a huge tangent. So that concludes all of Ma'al's current comic appearances, time of writing. Just know that all the stuff we mentioned before about J'onn's lore accidentally recreating Krypton, Superman and Jor El are in this limited run as well.
Earlier in this essay I posed a question about Ma'al as a character; "what is the through-line of Ma'alefa'ak? What do writers decide to keep and re-invent about him? What makes Ma'al, Ma'al?" With the way Martian Manhunter struggles to get a footing in DC comics, it may look like we have an unsatisfying or incomplete answer to that question. When you look at the timeline of Ma'al's comic appearances, it's basically his initial origins, one revisit in a JLA comic, some mentions in other comics, and 2 Elseworld takes. That's not a lot of substantial iterations to see the character properly evolve past a reference. So what now?
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This is where we must head into adapted media, because Ma'alefa'ak's story doesn't end with the comics. I think it's crucial to examine the way Ma'al has been adapted because we get to see writers look at the source material and decide which parts of him resonate with the stories they want to tell. It's where we can truly see what aspects of Ma'al endure with time. So join me as we look into the 3 cross-media adaptations of Ma'alefa'ak to finally figure out what is it about J'onn J'onzz's evil twin character that keeps him coming back. In another post!
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aspoonofsugar · 24 days ago
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can I ask your thoughts on the direction oshi no ko has gone?
Hi!
I personally dislike it. It feels like tragedy for the sake of gloom rather than catharsis. It is an ending that de-powers everyone's arc really.
Aqua is the only one who gets a complete arc, even if negative. He has a tragic arc and fails to have a positive development. He literally dies idolizing Ruby in juxtaposition to Kamiki, who dies idolizing Ai. Narratively, it makes sense for him to die, as he kills his shadow (Kamiki), but I would argue it does not really work for the story as a whole. And that is because the overall themes and the other protagonists' character arcs are all sacrificed for this negative outcome.
Ruby does not get to solve her feelings for Sensei/Aqua and is stuck in yet another tragedy. I don't know how her arc will be solved. Probably in a bittersweet and yet positive way, but here comes the thing. I don't think it is believable psychologically speaking. Ruby grew a lot, but she is still defined by the loss of sensei and AI. Nothing in the narrative happened to make me believe she would not react very very badly to Aqua's death tbh. We'll see.
Akane failed her objective to help Aqua and repay him. As a result, her development up until this point does not get any catharsis nor resolution. It literally goes nowhere.
Kana is worse than ever. She did not get to properly convey her feelings for Aqua and she went from being the tritagonist to being a character, who quietly disappears in the background, in what is ironically an echo of her acting career.
Finally, Ai's death finds no thematic resolution and her two final wishes are not fulfilled. Not only her children do not manage to save Hikaru, but one of them even dies himself.
All in all it feels like the story set up a plot with specific roles for each character to fulfill and then decided not to have them fulfill them for the sake of drama, rather than theme. I also personally disliked we spent so much time in Aqua's head as he arrived about a self-realization about his identity and that the climax was all about it... That was never truly the point of his character nor the series. The focus of the story isn't if Aqua and Ruby are Aqua and Ruby or Goro and Sarina. The point is that they get a second chance at living, so they can solve their complexes. Aqua even lampshades this, before the climax.
Now, I like well written tragedies, but I don't think the series is written as a tragedy really. The structure sets up positive arcs until the end of the movie arc, where you can see the author started changing the order of things, so that it could end in tragedy. So, there was the fake good ending, which was positive, but very weak. And then, there was a twist, so that a more powerful, but negative ending could be delivered. Except, I would have preferred the positive ending with the struggle of the tragic one :''') Especially because I really think it would have been the most powerful one possible for this series.
Anyway, there are still a couple of chapters left, I think. So, we will see the denouement. That said, I think the series lost its power in the final arc, which is a pity cause up until that point it was excellent. Like, the Dark Ruby's arc is one of my favorite arcs ever. I reread it some weeks ago and I cried a lot. That is the kind of power I was expecting in the finale, but instead we got a theme attached on the story at the last minute and a forced twist. It isn't one of the worst ending ever (especially if you read the series and the chapters all together probably), but it is definitely below the level of writing this story had. These are just my two cents of course :)
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let-us-cultivate-our-garden · 4 months ago
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Do you think it would’ve made more sense to have the archivists be the final bad guys instead of Belos? Because those guys literally have very little impact on the story other than existing for the Collector’s backstory.
The problem with introducing the Archivists as the final villain is that we have little to no buildup for them prior to the Collector revealing his backstory. Another issue is that they're simply too powerful; these are the same guys that fought the Titans, and with no other Titans around except for a baby one, how are the heroes supposed to defeat what are essentially god-like beings?
Another issue is that there's no thematic tissue connecting Luz's story with the Archivists. They're just there for world building and for making the Collector sympathetic.
Belos really is the best Final Bad Guy because of how integral he is to the plot, lore, and themes of the show. Adding in the Collector this late in the game and with a shortened season was a risky move and it could have worked but the execution of his character and the re-powering of Belos and his inevitable defeat were just sloppily done.
The Collector should have been utilized as a means to defeat Belos once and for all (it wouldn't take much convincing since Belos broke his promise and dropped his disc into the grim walker pit). Afterward, King can still work on "taming" him since it was established early on that he's just lonely and wants friends.
(and the Collector should know what death is, none of this uwu-I-don't-recognize-the-consequences-of-my-own-actions shtick)
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bitimdrake · 5 months ago
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Thoughts on Jack Drake's death in Identity Crisis? I personally dislike it because it's a fridging (and somehow only the third worst death in that book behind "why did she have a FLAMETHROWER tho" and "that's not how Firestorm works you're confusing him with Human Bomb"), and it took away what made Tim stand out in making him an orphan like the other Robins. I'm not a Batfam expert so I haven't read a ton of the surrounding stories but it feels like there was more they could have done with Jack.
I would not personally call it fridging because I think we've gotten waaaay too liberal with that term, particularly when removed from the original context of misogyny (*unless perhaps we are applying it to other bigotry, which I do think is worthwhile), and because "side character dies to push forward a main character's story" is...not a bad thing. That's a perfectly valid story telling trope that can be used well or poorly.
THAT SAID. I do think there was more to do with Jack that could have been really interesting!
He'd just found out Tim was Robin, and imo there was sooo much that could have be mined from that. It could have been a really interesting and major shakeup in Tim's story, without entirely changing the fundamentals of his character. I'm so interested in the theoretical arc of Tim and his long time hot-and-cold distant dad trying to figure this relationship out now that Jack finally, for the first time, is both (a) interested in actively pursuing a relationship with his son (he's been on and off since shortly after Tim became Robin) and (b) actually able to get to know his son (which has been impossible from Tim's side since he became Robin and starting keeping so much of his life secret). Jack decided to be supportive, but their relationship is messy! Their history is complicated! And he still has understandably mixed feelings about his son fighting crime! How do they figure this out??
(Unrelated, I still think about this one fic where Jack comes back to life circa Brucequest and realizes his archeological skills can help. The future story it implied. The gentle question of can Tim and Jack repair their relationship. It compels me.)
I'm of two minds about Jack dying at all. On the hand, I do agree it took away a lot that made Tim unique as a Robin and lumped him more in with the others. On the other hand, there has been some nice stuff as a result of him being adopted into Bruce's family. And, e.g., I don't think stuff like his relationship with Damian would be remotely the same if Tim still had his own father.
Also like. the theoretical fandom shift from this would be fascinating. The best known batfam characters who are not Wayne family are largely women at this point, which means fandom is extra inclined to ignore them. But if one of the core bat boys was not part of the literal family, would that actually shift the whole fandom focus away from Force This Into A Nuclear Family Mold? Would we see an entire thematic shift? Or would people just be trying to contrive reasons why Tim's very much living father didn't count....
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bharv · 7 months ago
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Feel free to ignore but: do you feel that gortash is - I guess the word I'd use is "good" - at sex? By whatever metric you'd judge that?
Hey anon I LOVE THIS QUESTION and I can't be normal about it!
So I have to dive into it a bit into sections because there's a lot going on here for me and obviously the caveat here is this is my opinion, this is my opinion from inferences from the text, this is my opinion.
So in order to do this we need to cover a few sections: sexual education, sexual agency, sex as tool and sex as desire.
All of this is going under the cut for discussions of childhood abuse, canon inferences, decisions he makes in game, and some headcanons around agency and dub/non-con that readers may find uncomfortable.
so, let's start at the very beginning with:
Sexual Education
There are two things we know about young Enver Flymm. One is that he was raised in a small cobblers workshop where he shared a single room with his parents. The other is that at some point, he was taken to the literal hells where he suffered an incredibly physically abusive situation.
We don't know for sure the exact age he was taken, but I think it's easy to infer that he was prepubescent when he was taken from the way he is spoken about as a snot, a boy etc. by Nubaldin. Even if he was a little older, it's safe to infer that he didn't have a particularly healthy environment to learn about sex and sexuality either at home or in literal hell.
If we assume Enver was in hell, we know that the sex he would have potential been aware of was largely non-consensual. There's references all over the place about his fellow detainee Hope being sexually and physically assaulted as well as psychologically manipulated. We don't know with Enver if he ages in the hells (I assume he does, and that it is only those who sell their souls and end up there after death that do not age) but if he does, he goes from childhood to early adulthood, ten years, in this space (mirrored in Karlach spending ten years there as well, interestingly.)
We also don't actually know how he escaped the hells, and it is a niche headcanon (which I have also put into my works) that he as a young adult learned about sex and traded with Haarlep to find his route out (in my stories, this directly feeds into Mephistopheles being interested in the potential of this boy, and letting him steal the crown.) There's no text basis for this, it just neatly ties up some thematic threads and I think can be put aside and it still doesn't change the core that:
Enver Gortash had no way of having a healthy understanding of sex as a teenager. There isn't really any way that he could have! Either he's living in a one-bed apartment with abusive parents who hate his existence, or he's learning from Raphael's example in literal hell.
Sexual Agency
This is where a lot of people feel differently, but again, we can look at things as they are and then make some inferences.
Enver Gortash does not have a named spouse, or any named mistresses/side pieces/conquests. Anything. There is no evidence of anything (we will come to Durge later.) Compare this to Sarevok, who has two named partners and is inferred to have had others, and it is an interesting choice to have zero ties. It's particularly interesting because as a Lord, he would be expected to be thinking of siring a house, and as a man in power, the narrative expectation would be to find evidence of sex as a benefit of his position. We don't see any evidence of that.
There is a read that many, including me, bring to the fondness that The Dark Urge and Gortash have for each other, but again, there is no evidence that this is sexual or if it is, that it was ever something than a mutual pining. That's the joy of fanworks, you can grow on what's there, but it's not explicit that it's anything more than mutual admiration.
So for me? I think that there is significant evidence that he doesn't prioritise sexual attraction and fulfilment over other areas of reward.
Sex as a Tool
What we do know though is that he has used his body to get things he wants. The Jannath letter, which I love, makes it clear that he had sex with her for financial favours and clout, and that she indulged him in this. He's also more than happy to trade on his image in every way he can. I think it's easy to infer from this that he is, at least in one setting, able to give people what they want out of sex. Whether that means he's technically good OR he's good at constructing and fulfilling the fantasy, I think that's up to interpretation, but I think he knows what to do when it is a performance, and if there's something he can tangibly get out of it like money, power, the ability to blackmail somebody later, then that is the element that is getting him off, not the sex itself. Sex for gain is just another part of his arsenal, to be refined and researched like anything else, and picked up and put down as useful to him.
Sex as Desire
And this is --and it is completely up to interpretation here, I'm just rolling with the other things I see -- where it can potentially all fall apart for Gortash. If he actually likes somebody, if there is a desire or an affection or anything like that, and if he is able to even feel emotions like that, what does he do with them? It's not useful, it's not contained, it's not part of the punishment he learned in the hells or the seduction he learned in the patriars. If he does find himself genuinely fond of another person, how can that fit in his ideas of sex? Personally, I don't think it can do, and there's lots of ways to play with that. In my own stories, the sexual contact he has with Manva is brief, quite one-sided, and quite regressive. He is no charming seducer, but instead taken back to something much simpler that he likely didn't have space for when he was young. He has other encounters where he can't get it up, or can't climax, because the circumstances aren't quite right, the promise of power is not enough, or the partner is too willing (not like he has learned of in the hells at all.)
I think personally that if he does seek out recreational sex, then it is primarily going to be motivated by power play. And I don't think this is well negotiated kink territory. He plays with the player character constantly, testing them, destroying their reputation in the press quest, always vying for more power even when you are apparently allies. This is a man who always, always needs to know he can change the tide.
I think of the woman whose voice was used in the necrotic laboratory, who was stolen away with a promise of a better life. I think of Fariza Linnacker. There's no evidence either were sexual, but we do know that he took great pleasure in manipulating and destroying their lives.
Gortash has so much going on around sex as a tool, as a weapon even, that when it comes to a genuine connection, there's every possibility that he cannot perform at all.
And would that make him embarrassed? Angry? Would he blame? Lash out? Would he seek out professionals to replay old traumas as a "safe space"? Would he avoid all intimacy because he sees it as weak and disgusting? I think there's a lot of scope within this.
So the short version is... I think he's able to be good at sex when it's FOR something. But I don't know if he's even interested when it's not, and if he is, I think he has a long way to go to actively want to seek it out. And is he good in the way that it is connected, intimate? Probably not.
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raayllum · 6 months ago
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The Celestial Elves & Aaravos' Plans
Going into s6, there's been two big questions at the forefront of my mind: what can we expect from the Celestial elves, and what exactly is Aaravos' plan?
I've speculated briefly on the former, so I want to clarify further what I mean when I say the latter.
Aaravos' plans, seemingly, have at least two pretty clear steps, if you will:
To be freed from his pearl prison
To get revenge on the Startouch elves for his banishment / some other wound
This was as much spelled out to us in TDP's short story, Patience, before S4's release:
I have not seen the stars in centuries. But when I see them again—when the stars are forced to look upon me, their dark brother—they will know how I have waited. And when everything they have built lies shattered, I will savor their fall from the sky. For I have been patient.
I don't think Aaravos has much of a plan beyond revenge, as the Cycle is thematically and literally unsustainable in comparison to rebuilding and the Narrative of Love. What would be left for him, after all, besides seeing his 'family' (and Xadia) suffer further for what they've done to him? And I'm not here to say that there's a secret third step or anything (though there might be).
What I want to talk about is Aaravos' Plan timeline in regards to getting what he wants.
We know that around 1,000 years ago, humans were exiled from Xadia for dark magic use. It isn't clear if Aaravos was banished before or after this event, but given that Ziard saying "one of the Great Ones" doesn't seem to immediately give away Aaravos' identity, there seem to have been a few still kicking around, although this contradicts the Midnight Star poem, which clearly indicates the Stars leaving ("Elarion, unworthy whelp, / Wept as the stars turned black the sky, / They donned their masks / They turned their backs, / And left Elarion to die") and then humans receiving dark magic ("‘till the last star / Reached from afar / His touch: a blaze, a gift, a spark / [...] Elarion, black-eyed child, / her twisted roots spread deep and far, / The humans’ might").
It is possible, of course, that the Startouch elves could've left but hadn't actually expelled / cut contact with Aaravos directly, but that gets even dicier timeline wise.
Either way, to stay on topic: there's roughly a 700-1000 years, if not more, between Aaravos' banishment from the First Elves and achieving his final aims (which we'll likely see the beginning of in late S6).
Why?
Why does this period of time in between Banishment and Revenge exist? If Aaravos is so powerful...
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Even after [Zubeia] and Avizandum allied ourselves with the other Archdragons, we could not risk a direct confrontation. We had to beat Aaravos as his own game. [...] We had to conspire and plot, and deceive this deceiver so that at the exact right moment, he would lower his guard, and we could imprison him forever.
then what could've possibly existed that he couldn't just take outright? Why even make nice with the Archdragons at all, and not stay focused on using his human mages in the west? And what, why, was he using them in the first place pre-imprisonment?
A young human girl uncovered a great secret of history. A dangerous deceiver was revealed: it was one of the Great Ones, the Startouch elf, Aaravos. For a thousand years, Aaravos had been pulling invisible strings like a puppet master. Every great crisis the world faced had seemed the work of some ingenious and powerful leader, but in each case, it was secretly Aaravos, whispering in their ear.
Now, of course Aaravos just could be a sadistic bastard who enjoys messing with people (and I'm sure there's spades of that) as well as ideas of being "elegant and efficient" in that why take things by force when you can convince other people to do stuff (and take the fall) for you. But in my mind, there's one main reason to maintain secrecy around people you're trying to use or convince: you want to maintain their trust, and you want their trust because you want their Knowledge.
Additionally, the more I've thought about it, the more sure I am that Aaravos was ingredient collecting for Something before his imprisonment (300 years ago, and still a thousand years at least into his grand plan). We see two powerful figures disappear close together — Luna Tenebris, who "mysteriously died" and Queen Aditi, who vanished — and we already know Aaravos "swallowed" the latter.
We know from Viren and Claudia that dragons, particularly archdragons, are incredibly powerful. Zym, just as a baby and with the staff as a conduit, would've been enough for Viren to "transcend his moral form" and presumably let Aaravos out of the mirror permanently by... taking over Viren's body, maybe? The details are fuzzy, but the intentions and initial endgame stage (freedom) was probably plain.
Moreover, if Aaravos did need a Powerful Sun Object and a powerful Archdragon (moon? sky?) Object to get things underway, it'd also explain the choice to go to Lux Aurea to get the Sun staff and corrupt it, as that choice inadvertently led to another 'downfall' (if he and Viren hadn't gotten the staff, their army probably would've had enough time to take the Storm Spire before the dragons even arrived; they were only held off so long because the Sunfire elves were there).
Like before, with Aditi, there's also a potentially powerful Sun source in both the sun seed itself and in Sol Regem, particularly if either or both become corrupted. Zym still exists as a possible source of energy to exploit, and there could be something Moon wise with Luna Tenebris' unsuitable heir or even Rayla.
I'm also not going to pretend to have definitive answers. That said, given that everyone else has been on a perpetual chase for knowledge throughout arc S4 and S5 ("I don't even know if she's alive" / "How do you know?" / "Having knowledge isn't the same as knowing it" / "If Akiyu knows helped make it, then she must know where it is" / "To love is simply to know this...") it wouldn't surprise me if the Mystery of Aaravos is about him, yes, but also one he's been trying to 'solve' all this time.
And on the one hand, this has also already been sort of true, given that despite his powers, Aaravos genuinely seems to 1) have no clue of where he was imprisoned or 2) in what (the pearl). The idea that his powers and foresight as a Fallen Startouch elf weren't extended far enough for him to be able to go back to the 'Heavens' whenever he wanted, that the Startouch elves are somewhere currently beyond his reach... That would kind of track and explain the 1,200-1,000 year interim and Why it's taken him so long to figure certain stuff out.
If he doesn't need Objects (which might play into the lack of coercion or construction, perhaps?) or at least not entirely, then Knowledge of something he's missing may be partially the clue needed to go back Home and wreck shit up. Not needing objects per se could also explain why things that may be useful to him — like the Nova Blade, if he wants to kill his own kind; or potentially the cube (but who knows) — weren't confiscated as it were before his permanent Fall to earth.
This is where we get to the Celestial Elves.
The Celestial Elves, in spite of being a late stage addition to TDP's lore in comparison to most other elements, have always felt very purposeful. As laid out in my post above, there's some very particular choices made about them that seem Obviously intentional in a way that say, other design choices regarding the elves aren't necessarily.
For example, original concept of Aaravos featured him bald, in robes, and blindfolded, but were scrapped for being "too obvious" / on the nose, leading to a very different final design. While blindfolds in TDP don't have much of a negative association largely thanks to Lady Justice and Harrow, the idea of not being able to see clearly (hi Viren!) is absolutely a motif the series returns to over and over until it reaches fruition: "I finally see the truth."
As mentioned in my linked post, the fact that all the Celestial elves are Skywing elves feels intentional as well. Sky (freedom) in the series is the opposite to Star ('destiny') if we're just going by primals and not looping in dark magic. The choice to make the Celestial elves Skywing specifically, when they could've been any kind of elf or even a grouping of different kinds of elves living together (which we haven't seen before) is probably because their understanding of the Sky arcanum and the concept of Star magic is going to be radically different than Callum's; I wouldn't be surprised if they've partially turned their back on the idea of "nothing is pre-determined" by instead saying everything is, which is his ongoing worst fear with the possession plot line.
Then there's the fact that they are devoted to Stars, and Startouch elves have had (as far as we know) little to no contact with anyone since they all left a thousand plus years ago... except for Aaravos, who would have an interest in the Nova Blade at the very least (and maybe the Corona of the Heavens belonged to him, too). The way they're called "an ancient sect" of Skywing elves is also not a point in their favour given that outside of Ancient Draconic, everything else that's been labelled that way has been negative ("the relic staff" / "the cube is an ancient relic" / "wounds from an ancient and disturbing practice" / "Infantis sanguine. It's one of the old spells").
Furthermore, the true sight serum Viren poured in his eyes in 2x02 is also what inspired the bulk of today's thinking meta, as the season two novelization states:
He held the last of an unusual liquid that he had inherited from Kpp'Ar. The liquid was a rare serum that the Oracles of Ophidia were said to have used long before the fall of Elarion in order to see through the illusions of the world. They would harvest venom from the fangs of eyeless vipers; and it was said that the venom had to be extracted on a moonless night. All it took was a single stray beam of moonlight to taint the serum and bring out its most dangerous qualities. Instead of clearing one's illusions, a dose of tainted serum would drive a person into a permanent, irrevocable madness.
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Oracles are fortune tellers, which is already very Star arcanum-y adjacent. Ophidian is derived from the Grecian root for snake, which is very dark magic-y accordingly. We know that the Oracles were ancient if they predate Elarion, and we don't know whether they were humans, elves, or both. The fact that this lore is 1) here and 2) connected to Kpp'Ar, who it seems Viren likewise 'inherited' the staff from AND who had a perfect twin box that matched the one Aaravos has in his mirror... None of it bodes well, and I think there's reasonable speculation that the Oracles had some connection to a Startouch elf at least, once upon a time, and possibly ties to the Celestial elves as well.
All of this to say is that whatever the Celestial Elves stance on Aaravos is will inform their practical role in the story, yes, but will also inform what he's been Waiting patiently for all this time, I think.
If the Celestial elves are largely against Aaravos, then them hiding themselves and hiding these powerful and dangerous objects makes sense; cloaking themselves from him would take time and effort and if he's not willing to go back to 'Heaven' without being able to kill people, then maybe he's been waiting all this time to locate the Nova Blade (which Callum is now taking him directly to; great!) or one of the quasar diamonds is his missing piece, or whatever.
This would give me more pause as 1) said info was found in like one afternoon of searching in the Great Bookery, which Aaravos presumably would've had access to and 2) the Starscraper is probably the Star Nexus if there is still one, so I'd imagine Startouch elves would know where it is. That said, Callum and Zubeia never made the mirror connection (Callum had no reason to think it was stolen, and Zubeia had no reason to think that if Viren still had it Callum wouldn't have noticed upon inheriting the mage study right away, so wires got crossed) so who knows. Sometimes story's gotta story so reality's gotta bend a bit!
If Aaravos has been looking for information and/or an object outside of the Starscraper's walls (a spell? the cube?) then the Celestial elves pivoting to being a more antagonistic force makes more sense to me. If they have no reason to hide from him, then they have significantly less reason to be narratively Opposed to him. That doesn't necessarily mean they're exclusively evil or anything (though they could be!), but I could see internal fracturing and having our one named Celestial elf, Astrid, be a contrarian force for good as things go to shit (much like how Ethari is our one Silvergrove villager because he breaks the Ghosting spell, or we spend more time with N'than because he's willing to go against drake rider traditions).
We know regardless of anything else Callum and Rayla can't just waltz in and have everything they want immediately handed to them on a silver platter without a hitch, so at best there might be a trial or two to pass (which speaks to some ambiguity about the danger Aaravos poses) and at worst, they might lure the two in with a false offer of help and security / trials only to actually just rip the floor out from under them.
Conclusion sort of
The good news is that by the end of S6 we will probably know most of these answers, excitedly enough! Given that the Merciful One has their stardust quote to Aaravos in 6x01, and that 6x09 is called Stardust, Aaravos referencing that line while he gets some of his vengeance would track accordingly (especially because know he says it at one point, thanks to the first teaser trailer).
Additionally, it's likely that since the end of S6 is the most 11th hour "worst possible things ever are happening" moment, Aaravos getting to have some of his revenge is I think a fair expectation to close out the season, and give us lots of high stakes for S7. Whatever he's been patient over, his waiting will finally be over, and the apocalypse of sorts will start, for the Stars that he's finally strong enough to 1) return to and 2) wreck havoc upon but also for everyone else, too.
But yeah - this was definitely a more rambling meta than most and I hope it got you thinking! It's hard to believe that in under two months we'll have answers to some of these questions we've been asking for so long, and I can't wait to find out what they are!
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crepes-suzette-373 · 22 days ago
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Germa's Ancestors
(+ Shandora connection?)
This is a kind of long theory post. I feel like at some point it would make more sense to narrate this as audio/video, because I think people don't like walls of text.
Anyway, bear with me for now, this is a long post.
I want to begin by analysing this scene:
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To my knowledge, the phrase 無念の魂 is very specifically only applicable to the souls of the dead, and you can't use it to say souls/spirit in a euphemistic sense. E.g "put my soul into my work", or something like "the spirit of the age". I did my best to check various examples of usage, and far as I can find it really just means dead people.
In that case, then the dialogue about 300 years in the raw would mean "To think that I entrusted you with 300 years' worth of my kingdom's regretful souls".
"Regretful souls" is, as it says, the souls of people who died with a lot of regrets or resentment. It's quite a different sense from "longing".
Also another thing, he says 合わせる顔もない about the dead. This isn't "disgracing their memory". This is "I'm so ashamed (of myself/my failure) that I cannot face them", hence the "I despise myself" dialogue that comes after. It didn't really specify a word for "direct ancestor" so I assume he meant all people of Germa of the past.
So... this could be either/or, but if failing to restore Germa = regrets, and supposedly people there have been dying in regret for 300 years, then it sounds like wanting to restore Germa was the people's dream ever since their destruction.
Though, that is still open to interpretation. It doesn't have to mean "reconquering North Blue" really was the goal that was passed down through generations. Maybe actually the ancestors just wanted to have some land again, but over the years that goal becomes corrupted and twisted.
Or all of that was just crazy talk and the ancestors never actually wanted this. Who knows?
(I do apologise to anyone who really don't like Judge for putting this stuff on your dash, but he's kind of the only one who ever actually said anything substantial about Germa history, and for analysis purposes he has to be in there)
Also a little conspiratorial bent.
The dialogue text said that the souls cannot return to their homeland, it strongly implies the land is just completely obliterated. It's similar to how the Shandians said that their ancestors no longer has a place to return after the sacred trees were cut down.
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Germa, or at the very least Judge, has a similar attitude towards the ancestors as the Shandians. Perhaps not quite to the point of worshipping them as gods, but Judge view the past dead of Germa with deep respect.
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I feel like it's hinted that "Moon = high technology", as shown by the robots on the moon that Enel saw in the cover story. I've made theories before speculating that Germa is thematically connected to the moon, but maybe they actually literally are related to the moon via one of the moon tribes that descended to the Earth.
I'm not sure how canon it is, but one of the Data Books had said that Skypieans don't actually have wings. Their wings are just costume/decoration.
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Assuming this is real (Data Books and Vivre Cards are sometimes wrong), are there humans in the world who are actually descendants of Skypieans? After all if they literally have no wings, then they would look no different from regular humans. Skypieans didn't really have an obvious strong ancestral worship like the Shandians, but perhaps there is some shared culture that we don't know.
That, or possibly somehow the Shandians' wings are also fake. In the moon murals you can see that the Birkans' wings are differently-shaped from the other two. If the Skypiean wing is fake, who's to say that the Shandian one isn't?
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Also, an interesting thing is that the Shandian ancestor seems to be the one making the robots, while the Birkan is either observing or giving instructions. So the Shandian ancestor is at least some form of engineer. Curious.
On that note, the people of Wano also deeply respect their ancestors, as real Japanese people do. They have curious Princess Kaguya hints, as well as strong prevalence of moon symbols all over.
As I noted in my analysis of honorifics, Skypieans, Wano, and Germa all share the 上 honorific usage. This is an unusual honorific that no other kingdoms in the world seem to use. Aside from the above 3, only the merfolk royalty and the Tenryuubito use them.
It could be that it's simply "archaic language" even in the One Piece universe, and it just fell out of use in most of the kingdoms. It still makes me wonder if there are actually a lot of humans who have blood ties to the moon tribes that isn't revealed yet as well.
I've also previously mentioned that young Judge has a "Kabuki face" that reminds me of Kin'emon, but I didn't consider that Kalgara also kind of looks like that too. It might just be design coincidence, but maybe it actually means something, I don't know.
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robotlesbianjavert · 11 months ago
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What's the problem with Deku's writing?
well for one he's a main character. which is strike one.
technically that's a joke but also not. there's a lot angles i could take in order to complain about deku, so for now i want to take the angle that as a main character, there are things that are going to be taken for granted as endgame for the narrative, but it's so taken for granted that the story forgets about the actual material needed to reach the endgame.
i'm going to use ofmd s2 as an example of this, because it's another thing i like to point at and go :) bad writing. so for that, it's very evident that the writers are aiming for "ed and stede are together and are ready to embark on a new, more mature phase of their life together". you can tell this because the showrunner was constantly talking about it in interviews. and indeed, the season ends with ed and stede parting ways with their crew and pirate life to try their hands as innkeepers.
but to reach that endgame, the series has to a) get stede and ed back together as soon possible, meaning they have to lean heavily on coincidence rather than any real efforts on the part of the characters, b) resolve the very emotionally stark situations the characters had left s1/started s2 in a way that makes the happy innkeeper endgame possible, but this makes the segue from drama to resolution unbelievable because the series can't really dedicate the time to dealing with that fallout before hopping onto the next big issue, which c) means that the ways that the other characters have been hurt as a result ed and stede's relationship drama have their pain sidelined and shrugged off, and in turn d) the focus on ensuring that ed and stede are together and in love means that their relationships with other characters get de-emphasized and feel much less lived, which rebounds and makes ed and stede feel more one-dimensional without the magic that fleshed them out. and most dire of all e) the audience is expected to believe that "sorry i was a dick" "you're not a dick life's a dick" is meant to indicate a development of maturity that means they are able to go off and be innkeepers together. it is NOT there.
essentially, the focus on a specific endgame without care about how that endgame is achieved ends up undercutting the triumph and catharsis of that endgame, rendering it much more hollow. people still enjoyed ofmd s2, and they're allowed to! but they enjoy it because their otp ended the season standing next to each other. three feet part. not for any genuine critical acclaim.
it's a similar issue with deku, especially in this final arc. his obvious endgame is that he'll affirm shigaraki's humanity and pain, "save" him (what that looks like yet, we don't know), and in turn become the greatest hero. we've got all the bones of that - just recently in 411, deku did his whole "you ARE human" declaration. but the lead up to deku and shigaraki's confrontation is thematically shallow and heavily dependent on us knowing that deku is a great kid and a great hero.
deku starts the third act realizing that if he understood the villains that he's faced, things could have turned out differently - the set up is that deku has to understand shigaraki as a person in order to stop him. the lead up to this is. well he asks muscular "what's up with you" one time in the middle of battle. that didn't work out. and then he had his nagant confrontation, where he was more shocked about her killing the former commission president than he was about the commission ordering a lot of evil assassinations. and then never thought about what that meant for society at large. and he was just like "well i know the world has some greys in it now" and that fixed her i guess. overhaul was there and deku made no real effort there to get why he was so frantic about seeing his boss. and then he has that conversation with ochaco where they both go "isn't it crazy that we have empathy for villains".
so basically the most work that he actually put into "understanding villains" was with nagant, who is a completely new character who has the baggage of "hero commission assassin is ANYONE in series gonna talk about that", and the potential she possesses as a shigaraki foil and a stepping stone for deku towards his endgame gets muddled. she's also basically, while a significant confrontation, is one beat of many in the third act.
so the set up for "understanding villains" as a factor in deku's endgame, in seeing villains as human, is pretty weak. and deku was honestly really dependent on getting that build up and using other villains as a learning experience, bc his actual dynamic with shigaraki is sparse. compare it to uraraka and toga - the "understanding" thread fares a lot better there, because uraraka has had specific and charged interactions with toga that deeply affected her and made her think. deku's most constructive interaction with shigaraki was way back at the mall, before the training camp, but that's not enough to carry chemistry through their supposed arc as hero & villain.
but the story already knows that deku, one way or another, is meant to succeed, so it acts like he received the necessary development to be able to understand shigaraki as human in their confrontation.
there's a similar lack of meat for many other aspects of deku's characters - like his relationship with the vestiges, where yoichi could be 2nd and 3rd around on deku's behalf, and his mastering of the new ofa quirks, which we get TOLD has consequences or that he's struggling with, but it's never in a way that actually causes him substantial issues that he must overcome.
but actually, we can move all of that aside and ask one simple question about deku's character: what does he think about the floating death coffin the other heroes built for shigaraki?
deku gets confronted by the vestiges about having to possibly kill shigaraki, and his response to that is "yeah i guess but i gotta try saving him". which is very nice, but it just ends there. deku doesn't have to deal with how everyone else - people who are scared, or have been hurt by shigaraki and the villain's actions - might feel about this initiative. at no point does deku have to stand his ground against the other heroes after shigaraki's head, he doesn't have to convince anyone of his point of view, he doesn't have to look inward and understand why he wants to do this. it's just "well if i can!"
deku doesn't have to have any thoughts about the floating death coffin. he never has to be in scene with it before it started malfunctioning. he doesn't have to have any opinions about its construction, about the heroes deciding to take this path. he doesn't need to have feelings about it, he just has to save shigaraki.
and when that happens, the narrative will celebrate him, and the heroes will be like "wow deku really is the greatest hero, kids these days are so great". they don't need to have thoughts about deku wanting to do this in the first place, because it's going to happen and no one can stop it.
in a similar way that some ofmd fans can walk away happy with season 2 because they don't need anything more than their otp standing together three feet apart, a lot of fans would be happy with deku and shigaraki's likely endgame because what matters is that deku is the hero and that he saves shigaraki. but from where i'm standing, deku has so little substance and build up to this endgame (or at least the build up is THERE, but poorly done) that it's hard for me to be impressed.
also everything @codenamesazanka said here. everything she says i nod and go hell yeah.
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gffa · 2 years ago
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I was wondering if you could share your thoughts and feelings on Felonys takes over the years overall? I know a lot of people see him as this grand savior of star wars without much more to it so I wanted to hear your take on how he handles the pre-established world he writes for and the dissonance with what George Lucas established/said before
Honestly, I think a lot of Felony's appeal is that he writes a very polished story and that's appealing to audiences (no shade, I'm part of that audience!) and that he has at least given some thought to what the Force means. There are a lot of takes he has that I agree with, I still quote what he says about the characters at times, but I think he has a big central problem and that's characterization drift-slash-the inability to let go. Well, two big central problems: He also can't write/finish a narrative arc to a satisfying conclusion. I have such a hard time getting into the Mandalorian storyline because it's been told in snippets for like 10+ years now and it's never really coherently come together, it still has huge gaps in it, it doesn't have a strong narrative central theme that he sticks to, but instead told through cameos and mini-arcs in separate shows. And when you examine a lot of his work, it often doesn't hold up to scrutiny because I'm not sure he has a solid thematic throughline that's driving him--like, some of the choices he made in season 7 of TCW are baffling--Ahsoka walks right by people who need her help, then says, "In my life, when someone needs help, I help them."??? When she wants the Jedi to help Mandalore instead of Coruscant, she says the Jedi aren't helping the people who really need them, despite that Coruscant is under attack and that's where Trace and Rafa are, the characters we just spent an entire arc on?? Ahsoka and Bo-Katan want the Republic to literally invade Mandalore, this is brought up in the arc itself, and then never mentioned again because it's inconvenient and the author doesn't want to deal with the established worldbuilding?? I also don't think he knows how to end a story, like I love Ahsoka as a character, but he very much does favor her and a lot of her appearances are starting to feel like she's only there because Filoni can't resist. She just never ends, there's no conclusion to her, what's even her character arc over the course of her life after the Jedi genocide? She's obviously dealing with trauma about it and now she's looking for Ezra to find him again, but what's the character arc on a personal level? Is she still dealing with letting go of Anakin, ~30 years after it happened? Did she not put that to rest in Rebels finally? @david-talks-sw has a great post about the differences between George Lucas and Dave Filoni here, illustrating that I do think Dave misses some really key points about characters that he has personal biases against. And, you know, I'm not getting after him for that, I disagree with him and I think he's wrong about a lot of stuff that Lucas directly established, but I also think a lot of people dismiss criticism of him because, oh, he worked with George and therefore he's an extension of George! No, he's a different writer with his own strengths and weaknesses, one I think who makes very popular (often for a reason) Star Wars, but I think misses the heart a lot of times. But I also often think of that he doesn't try to see himself as the grand lord of Star Wars, either, even he himself says:
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He's not the ultimate authority on Star Wars, he's just as fallible as anyone else is, and always should be. I think he made Star Wars shows that a lot of people loved, he has a very polished style, and he has given thought to the characters he loves. He just also has biases and directly conflicts with George Lucas' established story and I think that's fair to point out. Maybe you like those better, I'm not trying to talk anyone out of that, but it's still fair game for me to point out that I think he's wrong about Star Wars just as often as he's right. (And that, as time goes on and The Mandalorian and The Book of Boba Fett became more and more of a hot mess, I grew less charitable. This is a major overview, I don't want to get too into the weeds on this, I've gone over a lot it in past meta, and it would be exhausting to dig it all up again, but basically this is why I'm on the fence about Felony. He has a lot of weaknesses as a writer and I don't find I like his strengths more than I dislike his weaknesses sometimes.)
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notapplicableinformation · 6 months ago
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What did Blumiere actually DO to be redeemed? 
I know this sounds like a really silly question, to be frank, it really is, and this isn't me trying to say something of the ending should have been changed in any way, because, no, I think the ending of Super is incredible, with Blumiere and Timpani professing their love at the altar with the incredible music, phenomenal. I just pondered this at one point and thought it would be interesting to look at Blumiere through an objective lense as opposed to a thematic one. 
Count Bleck as a character is incredible, so are the rest of the cast, I could go on for multiple essays for each of these wacky characters. One thing I really enjoy is the juxtaposing types of villainy and roles that Blumiere and Dimentio have to each other, how one is intricatley complex and embedded in the narriative with his tragic tale, and the other is quite paper thin on the surface story (Who may have more underneath, though personally I like him being more shallow on the lore for proper contrast to Bleck, but this isn't relevant to the plot nor this discussion), with quite a strong characterisation to pull him through. They're like two extremes of the villain spectrum; between the sympathetic and complex to the more flat twist type of antagonist that balance each other out very well. 
Count Bleck is a very well written character, I love the execution of his narriative, and the question at hand of what he did to be redeemed really doesn't matter in the grand scheme of the narriative, but it's mostly just a personal ponder-
It makes sense to me that Blumiere found happiness because of his ability to "love", how his love stretched the boundaries of comprehension, his ability to truly love is telling of Blumiere's inner good nature despite all that has been comitted. His willingness and persistance to look for Timpani to even the lengths of the Aftergame itself cannot be unoted. I'm pretty sure this is a key takeaway of Blumiere's tale that is wanted: That true love is the foundation of happiness, and without it, one is empty and hollow. Overall, the game redeems Blumiere with the sacrifice at the altar, where that true love that he does have is professed, and he is eligible for his happy ending through his act of love and sacrifice, and can now live a happy aftergame with Timpani. 
But outside of the incredible symbolic perspective, a hypothetical view where Blumiere's actions are analysed from a critical lense rather than a narriative one; What does Blumiere actually do to be redeemed?
Blumiere was implied to have killed the tribe that took Timpani away and searched to the ends of existence to fnd her, to which when her existence was no more, he sought to destroy everything, as nothing else held meaning to him other than Timpani. (Again, symbolically, all works perfectly well) 
He takes in the helpless minions and promises them a perfect world if they aid him in his destruction, though this is a lie, simply so that he can recruit them and follow the passages of the Dark Prognosticus. (In the English version, some subtext implies he manipulated them to join him, though throughout the game, Blumiere still treats his minions with respect and the original implies that Blumiere had a genuine will to help these minions from the start) 
When Timpani is seen alive, he doesn't try to stop the plan, but simly persists forth with destruction all until the very end, where when he is taken down, he immedietly stops with his destructive behaviour and aims to profess his love for Timpani one last time in a sacrifice. Thematically, this is brilliant. 
But from an active standpoint, I don't think Blumiere really didn't DO anything to get a redemption- His sacrifice, again NOT from a thematic standpoint, hardly counts because he still gets a happy ending with Timpani, alive somewhere else. Blumiere's actions across his life have been villanous, despite his intentions being through the persistence of love. 
Technically you could flip the question to say "Was Blumiere at fault for his actions in the first place?" to excuse the actions caused, and therefore be able to justify his redemption more clearly, and I find the take interesting, for perhaps Blumiere wasn't entirely at fault for his own actions.
Blumiere specifically sought for the 'history' of the prognosticus, seen in the Japanese translation, which implies that he perhaps didn't intend to cause harm to anyone and exclusivley wanted to find Timpani. There are also potential implications that he had been controlled by the Dark Prognosticus itself because of this, and the reason why he didn't stop the world's destruction immedietly when he heard Timpani was alive was because he was fighting for control of himself over the will of the Prognosticus over his mind....But I admit I'm not really too sure how probable this idea IS. The game is VERY clear when it wants to show something relevant to the plot foreshadowed, and I feel if this is the takeaway the developers wanted, that this would have been shown directly rather than in implication. Yes, technically it is said that those who read the book do not find happiness, and I think there are hints towards the book controlling him, but...I feel it's a bit vague?
Also, if he were controlled BY the prognosticus, I feel that the narriative weight of Blumiere's character would be detracted, as what makes a lot of his character so powerful is the lengths he went to show how much Timpani meant to him. Him CHOOSING to destroy all of existence because of Timpani's loss is much more powerful to me than the BOOK making him do it, because it shows Blumiere's agency in the decision. Him CHOOSING the destruction of existence proves how, without Timpani, this man did not find value in existence without the source of his true love. Rather than making Blumiere a victim of naivety for causing damages he didn't intend to.
Overall, this isn't really a serious question, I know very well the writers wanted the people playing the game to look at the big picture and perhaps look at the story from a thematic point of view as opposed to an objective one, as this is a fictional game with a story, rather than something to be looked at with an actual objective lense, but it was a fun ponder regardless. I'd be curious to hear any throughts on the matter. Have a nice day!
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exhausted-archivist · 1 year ago
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Concept Art Moments and Ideas: What I Wish Was Kept
Pretty sure we've all been there. Seen some of the concept art and thought how cool it was and how much you wish it had made it in the final game. These are some of mine, I won't go too much into why they're not in the game, the answer is usually either one of the following or a combination of: they needed to narrow the scope of the project, frostbite was a new engine they were struggling to make do what they needed, time, they didn't feel it had enough narrative weight or purpose, or it would make the world states branch out far too much.
I'm not really wanting to discuss whether or not I agree with cutting them either. I just really think these are neat concept, ones I've thought out how they would fold in, possible ways they could have played out, and some that personally I have worked into my fic just to fully explore the ideas.
Most of the images that don't have a source link came from either the art book or the BioWare Stories and Secrets From 25 Years of Game Development (B25) book.
Now lets start with the most common one:
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I'm know others have said this, but I really wish that it had been feasible for you to become Divine. Though, honestly this only would have really worked as decision at the end of the series. While personally in my canon world state I don't have anyone I would want to put in that role. I do have an OC who I did design for that and would have been nice to see it play out. Especially come Trespasser.
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These are story boards from the art book of the prologue walk through Haven. The voice lines for this are still in the game files even though they're cut. Something I always wanted in the prologue was something to actually motivate me. There is no real sense of danger, and the walk through Haven hold no real weight. It's mostly telling and no showing, it feels hollow after your first play-through where you aren't curious and uncertain. It honestly would have been interesting to me if this was in there and if there were non-standard ending option outside of combat. Provoking the scared survivors to where they mob you, a timer on the mark instead of just the one check point. If it started draining your health the longer you took to get to the Breach. Things that could easily be removed if you decreased the difficulty level and wouldn't impact the game overly much.
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[Left Dragon Age Art Book, Right World of Thedas vol. 2 p. 245]
To continue on with my desire for the steaks in Inquisition to be more intense, for you to actually feel some type of risk or hostility from the world. These two are more of an expansion on the attack on Haven. I wish Corypheus was given a more dramatic entrance than being seen on the hill with his Commander. That when he arrived to scoop you up, that it was more ominous and threatening. Something to illustrate as him having this overwhelming presence and force.
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In Hushed Whispers had the concept art of King Alistair going with you and honestly, I feel like it is a missed opportunity. Not only would it make sense but there is a sort of thematic element with Alistair once again having to save Redcliffe from a mage. I think this also could have worked if he was king or warden. If he was a warden, it would have been a very nice way to tie in the Warden plot for Alistair and even Loghain. Would have really given the Inquisitor a reason to care about choosing between them or Hawke in the Fade.
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Matt Rhodes labeled this as Anders in the tags, and I am really intrigued by this prospect. We know by the end of DA2 if he's alive he doesn't have many friends with the displaced mages of Kirkwall after awhile. It would have been nice for him to come back in that Warden role they were considering for the cancelled Exalted March DLC. But what really makes me curious, is why he's out in what we might think is the Western Approach/Hissing Wastes and what happened to his missing right arm.
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Alternatively, another scenario I would have liked to see with Anders comes from the B25 book. We see they explored the idea of Anders, as a Grey Warden in the cancelled Exalted March DLC. Honestly, I feel as if he would return regardless of if you killed him or not because we know that Justice can and has prevented fatal injuries from killing Anders before. This could have been an interesting thread to not only pull his story to an end in dai, but also introduce the Warden contact instead of the ones we had. Because he was on the run and the Wardens would offer a degree of protection so he would be unwillingly forced to return, couple that with him knowing of Corypheus - which would likely be the thing that forced the Wardens to keep him alive once they found his prison empty.
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This is Western Approach concept art, specifically this was suppose to be Adamant. Matt Rhodes describes that it was suppose to be a monastery, self-sustaining, and a place where they could cultivate their own food, weave their own fabrics. It would have been interesting to be able to see it like this, to see the game use this to not only explore how the Wardens survived out here but also how they recovered the fortress after it was wrecked in Asunder. It would have tied in nicely with exploring the fact that the reversal of Tranquility was found here, a fact known to everyone in game at this point (they just didn't know the Seekers hid it from the Chantry and mages). It would have been an excellent way to fold in Rhys, Evangeline, flesh out Cole's backstory and personal quest, and even show another side of the mages - the ones who didn't want to be involved in the war and fled to the Wardens.
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Two Words: Giant. Scorpion.
Look how massive that is. I love mega fauna so much. I want something massive to be living in the Hissing Wastes and I want this to be fighting dragons. It would have been amazing. Look at the boards they put out.
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I want to believe this is for the Western Approach given the ground type and the smoke in the background. If this thing was guarding the sulfur fields by Griffon Keep? It would have been epic. Or even if we saw it fighting the Abyssal dragon. Honestly, I think more areas should have had a competing predator for the dragons to be fighting. It would have been cooler if they kept great bears (previously known as Dragon Bears) at their massive size to fight a dragon in the Emerald Graves too.
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That said, this scorpion concept gets even better when you see the concept art for smaller versions being Venatori mounts.
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How do you not get stabbed bud? How do you domesticate/train this? What is the intelligence of this little critter? I can just picture a play on the scorpion and the frog happening here. This would have been really cool as mini-bosses or something of that nature. Particularly around the ruins, Venatori operations, or raids against the keeps.
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Another piece from B25, we see new concept art of the Inquisitor leaving Skyhold with the Inquisition as Skyhold is destroyed in the background. We learned from David Gaider that at one point Skyhold was actually suppose to be attacked by Corypheus, but it ended up being cut due to time/scope. This is something I wish they kept, having your second base attack, you home at the point where you felt the strongest and potentially after a recent victory.
It would have reminded the player that Corypheus and his commander, Calpernia or Samson, were a real and active threat. Something missing from Inquisition honestly. It would have been interesting to see if we had to find a new base of operations or if we had to rebuild. When first settling in Skyhold everyone mentions being able to see the enemy coming, about not retreating from Skyhold. They really built up an expectation that at the very least a scare of an attack would happen.
There would have been a sort of poetic sense to Skyhold being leveled. Considering it is of Fereldan make, built on top of a leveled elven site. To have the site once again leveled, the history brought back to its foundations. It would have been a thematic foreshadowing to what Solas plans to do as well.
These are clearly just things I found interesting, things I feel would have really added to the game, and some others might not agree with. There are other things I wish they hadn't cut, but I didn't want to include anything that has been post-humorously mentioned by the devs because I wanted to focus more on the concept art aspect. A lot of decisions were shaped by circumstances we'll never really know the full scope of, and sometimes I wonder if they had gotten more than the 3-4 years they had for Inquisition and maybe on an engine that wasn't so fickle and worked better for the style of game how different it would have been.
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basedkikuenjoyer · 2 months ago
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Brick by Brick (Putting it Together)
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Well, 1126 certainly ends off on a wild and very interesting note I have a lot to say about. But I don't want to bury the very interesting stuff getting there. First...hell yeah we're getting trashed on Giant absinthe! If you're unfamiliar, that is an alcohol made with a specific type of wormwood that isn't necessarily the strongest booze out there but it's unique for having hallucinogenic effects. Well, for having a reputation for that though it's exaggerated.
Still, it's important to note we're here just casually partying on the way to Elbaf given what happens next. On the way there though, we're going to continue this element of getting back to some of the side stories set up in Egghead. The lines are still very blurred in terms of whether we've finished that arc or are starting a new one. Much more than we typically see in these intermission chapters. So let's look at the two we have, remembering there are thematic ties and how they may all resonate with the title. "Payback" is an interesting term with context in this series.
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Especially when we see this guy. So yeah, FWIW this chapter title is the same Kanji as the "Payback" in Payback War, where Marco led the Whitebeard Remnants in trying to get even with Blackbeard. That's not the only time we'll mention the legacy of the Whitebeard Pirates which is always something I'll take interest in when a certain one of them felt unfinished in his own arc. We still have Marco and Bakkin/Weevil's story running through Sphinx Island.
That said, the scene is interesting in its own right. BB getting onto Pizarro here is pretty funny. Lafitte keeping an eye on the Revolutionaries current siege on the Red Line is intriguing, but the big thing to me is the prisoner swap. Perona & Moria got away but they captured Garp and we see Pudding here too. Blackbeard always has that way of mirroring Luffy. If nothing else, they've both "captured" a big shot to the World Government here with Lilith/Garp. Moria slipping away with important secrets though could mirror Caribou doing the same to Luffy and of course Pudding is interesting as well. But this isn't the only side story we get an update on.
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Hell yeah Barto, and fuck you Shanks for blowing up the Going Luffy-Senpai. I wanna get to the fireworks factory though so we'll keep this quick. There's two elements. One, this works nicely with other scenes showing the Grand Fleet getting up to trouble since Dressrosa. That plus Shanks hammering home the idea he has to respond to save face. Explaining why it matters. Shouldn't be anything new to you if you've been reading along with me for a while, but for a refresher I do still feel this is something Luffy was starting to get in Wano. Key word being starting.
It's something he was showing he was learning with how Kiku in Bakura Town builds off Katakuri/Future Sight and flows into Hyogoro in Udon. Then it starts to break away from that first with Yamato forcing his way in, then Gear Five, then seems completely forgotten come Egghead. Which starts with aggressive reminders none of this nonsense had anything to do with you and ends on the complementary note of losing control of how the story gets told. But...we all know we're here to talk about one event this chapter.
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Huh? The Sunny mysteriously disappears and we see Nami being woken up by someone in...a Lego house? I wanna do bullet points and kinda quickly address all the stuff we see flying around because this is both absolutely bonkers but also not too far off from some of the things I thought could happen with how we've had weird elements of how Wano/Egghead were written:
First off who. Who was split off into this odd area. It was the original six and the more recent four crew mates this time. Interesting. A lot of people jump to Vivi right away. It's equally true that these are the crewmates who met Ace and also that we got the younger ones apart from their elders.
A lot of people have jumped right to thinking this is Elbaf and Loki has Nami in something like a dollhouse. Lego do come from a "Viking" country and that'd explain the outfit...but we've never seen anything like this aesthetic.
Real absinthe may not be super hallucinogenic...but it has a real reputation for that. One the Giants invoked. That could be a part of things.
Stussy isn't out of the question though. Especially when we get a little reminder of the brokers via Umit coming up earlier.
If there's any known Devil Fruit power this may fit with it'd be Sugar's. Which is a stretch. But this vibe could be a bridge to thematically tying Elbaf & Whole Cake.
This could be a ship, that was the first thing I thought seeing the actual panel. So the "Man Marked by Flames" and his ability to cause whirlpools isn't a bad idea.
OG Kuma is there, he coulda shoved the Sunny away. Doubtful but a possibility.
Hopefully next chapter gives us more to go on. But for now if we want to ponder things keep the facts we can glean in mind. It had to be something sudden that could happen without the other ship noticing. Whoever is calling out has to be someone who'd know Nami. We don't know which side we'll focus on for resolving this. By the same token you could say this is the gang that knows Vivi so she has to show up...it's really just split based on time. We could just as easily focus more on giving the latecomers a chance to shine figuring this one out. Or they could go on to Elbaf and set it up like Zou so we don't really need to fabricate a conflict for that arc when we finally get there.
Whichever way it goes...this is exactly the type of shit I wanted to see and I cannot wait to see how it unfolds...
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Have you stuck with me this long? Humor me, it's my birthday weekend. Probably the last time I get to say this...but what a swan song. There's a bullet points I left off, but it'd check all the boxes right? Someone unassuming has been on the ship and thus gets snagged away with the early comers. There you go, friendly face that isn't drunk and has had time to get a handle on the situation. And still a reason to keep them obscured. Blends well with this Blackbeard/Shanks stuff, Yamato's entry in the cover saga, and still leaves Drake for the actual reveal.
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