#i love godot so much its so fun to use
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ace-of-hats · 1 month ago
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What’s the plot of the game you’re making? Also what platform are you making it on?
so you probably mean my rat game, but im actually working on a couple! rat game is mostly just for fun (and for a class but mostly just for fun) and im not quite sure what most of the plot is going to be yet, but you play as a rat in a generic city and the main goal is to save the rat princess! (save her from a fish that lives in the sewers but that may change)
the other one is a vampire dating sim, and im working with a few other people! (im mostly programming it and being insane about one of the characters). @love-at-first-bite-game is the account for that one!!
im doing both of them on godot, but for L@FB im going to use dialogic (its an add-on thing that helps with visual novel stuff)(its so so so helpful)
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punkitt-is-here · 2 years ago
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Could I ask about dealing with anxiety when starting to make games? Also I hope your day is going well when you get this
Sure!
I think the most important thing to learn about, as with any new skill or tool or what have you, is that you have to get cool with sucking. I didn't get this far in being a fun gamedev internet person by caring immensely about the perfect quality of what i put out; i was just proud to do it! If I cared about getting everything right the first go around i'd never get ANYTHING done. Underneath all the neat stuff I show online is actually a mountain of things that I would call subpar or even failures, but I don't mind having those at all; they're important steps in the creative process! And I think being bad at something is better than not doing something at all. And I'll say this much: in gamedev, even the tiniest, most insignificant victories feel like GIGANTIC wins when you're dealing with something as fickle and intimidating as gamedev, and those victories are what motivate me. The second you get far enough to have your own lil guy walking around in your own little world is the moment when everything starts to click for me and i go "boy i fucking love gamedev so much". it's tough, but i think when you hold out long enough to start seeing even the tiniest little fruits of your labor you'll see why it's such a rewarding experience.
Secondly, recognize that you're doing this for fun!! If you're going into ANY medium with the goal just to earn money or make the next big hit, I think you're gonna hit a roadblock pretty quickly. Make things because YOU wanna make them, and you'll find the anxiety washes away pretty quickly. Don't make things because it's hot right now to make uhhhh i dunno Among Us Roguelikes with FPS elements or something, do it because you have an idea that sounds fuckin sick and you wanna make it real. It's 100% why i make ANYTHING i make at all.
Additionally, cheat!! Use shortcuts!!! All the gamedev stuff I've shown is actually made off of engines that require little-to-no programming experience (SMBX2 and RPGMaker 2003) and while I eventually want to move on to stuff like Godot, I think it's INCREDIBLY fun and rewarding to work with engines that do a lot of the initial ground work for you. I don't think there's anything wrong with using engines that'll get you quicker to where you wanna be as long as its something you feel like you can get behind. So have fun with it, be ready to be bad (and that's okay!) and take it easy on yourself.
Hope you have a wonderful day! I am :>
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coffelovereco · 3 months ago
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‿︵‿. ݁˖ . ݁ ☕︎ . ݁˖ . ݁‿︵‿
. . . Ah, the fresh smell of warm coffee fills the office you walk into. A bitter but gentle scent, alongside it gives in a gentle cozy feeling to the prosecutors feeling you just walked into. The sight of coffee set by the table just comfirmed the welcoming scent. but.. the coffee wasn't the reason you got into the prosecutors office, was it?
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The gentle ambience was broken by a familiar figure standing in front of the desk, grabbing a mug filled with coffee as he shook his head, glaring at you through his visor that showed the famous red strips. He raised an eyebrow, he hadn't been warned someone was comming up to his office, but despite that, he just seemed to smirk his confusion up.
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“ Ah, What a suprise to see someone here. Would you want a cup of coffee? Don't mind the other 2 they dont bite either. ”
It seemed like he meant no harm. His eyes then fell on the other 2 people there alongside him. Another prosecutor and... Is that a detective alongside the 2 of them? Perhaps it is. The other prosecutor seemed rather skeptical to speak. But the detective seemed to just stick his tongue out towards you.
[ End of beginning of the intro post. Prooced to the rest? ]
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[ooc: Hello!! This is my first rp/ask blog! This also has my ocs so take note of the canon and noncannon that will be included.and i’m sorry if i act a bit ooc when doing the only cc here heheh- Also, This isnt only an Ask Blog, its also a rp blog! Similar go a hand of other ask & rp blogs! ]
About...
... Godot ☕︎ᝰ.ᐟ
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𐔌 Goes by He/Him
𐔌 Main timeline is a Post-Prison Godot, so some stuff is diferent from his pre prison arc.
𐔌 Still the same coffee lover.
𐔌 You can ask anytime to speak to either Pre Prison Godot and Diego Armando, just do specify, cause or else main timeline godot will be used!
𐔌 Headcanons will be worked on at some point!
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... Kimi Walker ᡣ𐭩ᝰ.ᐟ
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𐔌 He/Them Pronouns
𐔌 He doesnt hold onto any specific timeline at all!
𐔌 Orange juice lover<3
𐔌 They have alot of mystery past that is in need to be discovered! But who knows when this silly guy will ever even open up..?
𐔌 Main love interest is Kristoph Gavin. He’s completely head over heels for Kristoph for some reason and he doesnt elaborate on it at all.
𐔌 i’ll make most likely a post with more about then at some point, i promise..! For now, he’s an extremily silly gentle soul that loves helping others and meeting people!
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... Asher ☂︎ᝰ.ᐟ
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𐔌 He/Him Pronouns
𐔌 his main timeline is the one after AJ. Although he has a version of himself back in PW, and a debut/younger version of himself aswell. You may make questions to those, just do specify to which one you asking when making him questions, or else main timeline will be used.
𐔌 theres an AU i’m working on where he takes over Miles’ role after Miles was murdered right after turnabout goodbyes before he left to go away. The AU's name is “SoulBond”. It’ll be better explained in a post in mods main acc.
𐔌 you may choose between which Au you wanna question, again just do specify which AU you’d like to speak with.
𐔌 He prefers Tea over Coffee but drinks coffee with godot in the office.
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About the mod !!
𐔌 My main is @aa-ash3r !!
𐔌 You may call me by any of the following: Ash3r, Ash or Kimi. (I’m not oicky about any of the names!)
𐔌 He/Them/It pronouns !!
𐔌 only NSFW i allow in this blog is towards the characters & Ocs, and it cant be too much NSFW as it may make me uncomfortable and i wont answer it at all.
𐔌 Any & All Interactions with any character despite fandoms are always welcome! Its genuine fun!
𐔌 Please specify to who you are making your questions towards, this includes basicly any specific timeline or AU you might see going around this blog
𐔌 i also run @thegoofyactor, @snackoo-science-detective, @thesweetest-dollie & @thatcriminalattorney :D
—·— End of the Log. —·—
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micalpixel · 7 months ago
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May Flowers Game - June 2024 Progress Report
Another month has passed, so here’s another update on my gamedev journey. The goal is to create my first video game using the Godot game engine.
(Prior Updates: May, Initial)
Research
The main goal for June was research. Play other character/exploration-focused games with no farming or combat elements and see what they do to keep things fun. Here’s what I played (or watched others play)
A Short Hike: A game about a penguin climbing a mountain. Finding new people, new areas, and moving/gliding were very enjoyable. The game’s 3D environment with pixelated graphics was also a new experience for me. A very nice cozy game.
Rakuen: I love this game. You play as a kid stuck in a hospital, trying to help other sick patients, while also exploring a fantasy world described in a book. Lots of exploration, puzzles, and focus on characters. Catchy music too. Kind of exactly what I was looking for. I think Undertale fans would enjoy this one.
The Stanley Parable: A choose-your-own-adventure game. No NPCs, just movement and a very entertaining and well-crafted narrator.
Potion Permit: You play as a chemist who just moved into a town, and must make a living brewing potions while getting to know the town, its people, and the wilderness. The first life-sim game I’ve actually beaten. The lack of time limits was greatly appreciated.
Shenmue (Watched not Played): An important piece of gaming history. I watched a playthrough of this one, just so I could see this game at its best, and not miss any important events.
Freddi Fish 2 (Watched not Played): A point-and-click adventure for children??!… What’s this doing here?!?! Well, this one wasn’t on my original list, but I realized the point-and-click game genre had many similarities with the walk/talk/trade-items gameplay I originally envisioned. Plus this one had no game-overs and no frustrating trial-and-error like many do. Studying how a different genre handled that kind of gameplay, while making it very accessible and entertaining, was a good learning experience.
Kena: Bridge of Spirits (WIP): I started this one, more for fun than research, but haven’t finished it yet. Beautiful game. As others have noted, it’s like playing a Pixar movie.
OneShot (Not Started Yet): Ran out of time. 😒 Next month. Really looking forward to this one.
All in all, I took 10 pages of notes. Things I noticed, liked, disliked, wanted to think about.
Prototype
On June 20, I began work on an actual prototype (“Prototype 1”). Code from my earlier Godot projects was collected, combined, and improved. The goal is to implement every important mechanic in the game. Everything the player should be able to DO in the game, the prototype should have at least ONE place where the player can do it. In a very condensed environment that's easy to test. Physics and graphics can be fine-tuned later. This prototype is all about functionality. For example:
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Walk in 8 directions.
Talk to an NPC.
Choose an answer when the NPC asks a question which triggers different outcomes.
Walk to the edge of a room and appear in an adjacent room.
And overall, things have gone very well! I have a page-long checklist of everything I want to implement in this prototype, and it’s about half-done. :D
Except menus.
And except puzzles.
Puzzle mechanics aren’t added yet. I realized the mechanics I was planning did not have much synergy and were very simple. I also want to review the notes I took during research and study puzzles in general. So, back to the drawing board, for now. Puzzles are the next major step. And I think I have a pretty good idea how I want to change them.
Audio
I made a text-blip sound effect (hear it in the video above) and a placeholder “song” of 6 notes to use for testing music. Since this game’s art style is based on the Game Boy, I did some research on the Game Boy’s sound capabilities.
It has four “instruments” that can play sounds simultaneously, aka “channels”:
Channel 1 and 2: Pulse Channel. Each can emit a quadrangular wave
Channel 3: “Wave” channel with user-definable waveform
Channel 4: A noise wave (think static)
Channel 3 is the most fascinating imo. You can define your own timbre of the sound to be played. If you ever played a Game Boy game that had a unique-sounding song that, chances are it was a custom waveform via this channel. (Also, if you ever played Mother 3, the movie theater part with the retro-sounding music did in fact use the original Game Boy audio capabilities in the Game Boy Advance, and also includes these sounds.)
There is software that can reproduce the capabilities described above in order to create Game Boy-sounding music on a PC. I’d like to experiment with that in the coming weeks. The Game Boy was capable of some really good music. Limiting my scope to its capabilities for the same of my own sanity, plus the flexibility of that wave channel to create custom sounds, seems like it can produce some really nice results, which is very appealing to me.
Graphics
I made a font! It only includes English letters, for now, but it works! I used it in the “Save Pointy” art earlier this week and the prototype video above, and intend to use it for everything going forward.
Closing
And that’s June! Have a nice July, everyone!
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relicsongmel · 10 months ago
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Okay so I read your pinned post and omg having pitch-colour synesthesia sounds so interesting! I'm curious if you also see those colours/visions(?) when you yourself are singing? Also, did you notice anything interesting with game OSTs like Ace Attorney? (I don't know much about synesthesia so if any of this was weird, feel free not to answer haha)
Not weird at all friend! I love answering synesthesia questions and this one has made my day <3
Generally since much of my singing is done in either a performance or rehearsal/practice setting (and the latter is in preparation for a performance so they’re not that different to me functionally—and even when I’m singing for fun I still end up treating it like a performance a lot of the time), my synesthetic visions usually take a backseat to the more technical aspects of my performance such as proper breath management, good intonation, strong diction, and important elements of musicality like dynamics and emotional expression among other things. That said they are still very much there in the back of my mind and sometimes even influence my performance a little—for instance keys with darker colors tend to make me want to sing with a darker, fuller tone (this one in particular is a double-edged sword because it can be to my detriment if the piece in particular doesn’t really call for that kind of sound).
I have MANY little scattered observations about the Ace Attorney soundtrack—I’m not sure if you’re asking for synesthesia thoughts or general thoughts so I guess I’ll do a bit of both.
A few synesthetic observations:
The Turnabout Sisters theme is in A flat major which in my head is the same shade of purple as Maya’s haori! I always love when a composer’s key choices match up with my synesthetic interpretations like that <3
Objection! 2001 and Objection! 2002 are in G minor and F minor respectively which are blue ENOUGH harmony-wise to match with Phoenix, but Objection! 2004 is in D minor which is closer to a sea-green so I end up associating it more with Godot. Which is odd but it is what it is
A few general observations:
Distant Traces of Beauty actually shares melodic material with The Fragrance of Dark Coffee! In the former you can hear it in an arpeggiated melody at the end of the loop which is the exact same as the first five notes of the latter, which serves as really awesome musical foreshadowing for Godot’s relation to Dahlia!
First-Class Reasoning (Sebastian’s theme) modulates (changes keys) several times over the course of the loop—it starts in C major, then moves to F major and then G major then goes back to C major when the loop replays. It also uses a lot of decorative accidentals (notes outside the key, so for C major which has no sharps or flats an F# would be considered an accidental for example) in its melody—both of these elements are meant to symbolize Sebastian’s winding and sometimes nonsensical logic <3
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radiation · 2 years ago
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How is RPGmaker compared to Unity? Would you recommend it?
I think its difficult to compare RPGMaker to a lot of other game engines. Unity is pretty open ended in what you can make but you gotta know programming, whereas RPGMaker is kinda hard coded to make a very specific type of game very easily and without programming knowledge — the game in question being extremely generic retro JRPGs. If you wanna make something that extends beyond that you are gonna have to mess around a lot with plugins which alter and augment the preexisting structure the engine has in place.
The crazy thing is, RPGMaker (at least MV) is lacking MANY features that it by all means should have. My game doesn’t have a lot of mechanics and was designed around scope in a lot of ways, yet I am legitimately using 70 or so plugins that other people made to make it feel good. Some of those plugins’ functions include -Adding name plates over the characters’ text boxes -Making it so sprites don’t flash in and out when switching -Allowing for ANY kind of complexity in character animations -Giving you any sort of camera control -Hiding combat related UI in the menus. All of this being shit the engine SHOULD support by all means but for whatever reason it just doesn’t
I think if you’re someone who knows a lot about programming, the engine is probably gonna feel kinda bad and itd probably just be easier and less frustrating to build a lot of functionality from the ground up in an engine like Unity, GameMaker, or Godot. If you lack some experience and feel pretty confident that your game can reasonably fit within what the engine is capable of then RPGMaker is probably a good choice. And personally despite the lack of features being frustrating at times, I find myself having a lot of fun with the goofy wraparound method of problem solving you have to use and have found myself making some really cool creative decisions by working within the engine’s limits
It definitely helps a lot to know programming fundamentals either way (I’m not great but I have some experience with Java and C# and I feel like it’s been very helpful with managing project structure) so that’s something I’d recommend looking into either way if you’re not too acquainted
And I’ve mentioned it but again. Since RPGMaker is so limited you definitely DEFINITELY want to plan your project very heavily around scope especially if you don’t have much confidence that you can really delve into JavaScript programming. For example I wouldn’t recommend planning for complex UI - you will fuckin hate yourself for that. And if you’re adding combat you’re gonna wanna be super realistic about it. What I did to plan around scope was play ~10 different RPGMaker games sorta like what I wanted like to be before I started getting too many concrete ideas about what my game would look like so I could get a pretty solid idea of what was doable and mold my plans around that
Also I wanna point out - most tedious, large scope thing about my game is by far the character animations. Once I figured out just how itd work it wasn’t too bad but is still a bit annoying - but know I worked in a very very wraparound way that is way way way more involved than most — or hell, ANY RPGMaker games I’ve seen. It’s doable, can be really worth it if you’re willing to put in the time and effort, and is something I’d be happy to explain if anyone was interested. BUT i feel the need to make it clear that complex animation is very much not at all a baseline functionality of the engine since it might be easy to assume otherwise with how much it’s used in my own game
Apologies if that was long but I love talking about this stuff, and if anyone is interested I am always happy to talk about and answer any questions about my process especially with RPGMaker in mind :D
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schwender-exe · 11 months ago
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Yet somehow further devlog #6
Ahoy all, it's around that time of the month again where I show off what I've been working on! While, this time I don't quite have a game ready to be shown, I do want to show some tools and scripts I've been working on in the meanwhile in preparation for a game genre I want to try and tackle.
#1 Dialogue scripts!
Since my on/off break at the start of the month, I've been reworking an old dialogue tool I've made starting way back when I was still working in Love2D. Originally, it was hastily put together, not quite understanding the full scope of how it all worked, but hey, it ran. Since then, I've ported it over to Godot and been making major improvements, taking some notes from my event system script (a script which lets you queue "events" to run in a specified order, waiting for each event to be completely finished running before continuing to the next one.) to make it its own thing!
Since the original Love2D version of the script, I've always wanted to reproduce something I saw from a tweet (which I can't find anymore, of course), which showed the in-house 'dialogue script' reader which was easy to write/read and even color coded on top of that which made it even easier to read! I remember being so inspired by that original tweet that, well, after all this time I can say I finally made something practically on par with it! here's a little snippet as an example:
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This doesn't show the full scope of what I created, with ~17 keywords total, some of which having different effects depending on sub-keywords, eg. "money add 100" or "money remove 100", etc.
While it's not modular enough for me to 'pack it and ship it' out for the masses (trust me, I'd have to make a lot of changes for it to properly work more modularly and fit into others' projects), but I'm proud of what I created nonetheless.
#2 Point and click buttons
I've messed around with a point and click style game for a while, but never really got far into it because I always like things working a very specific way, and one thing I could never get working how I want them to is buttons. Specifically, the ones Godot has by default. They do their job, but at the end of the day it doesn't fit exactly what I want out of them, especially for a project like this. So I set out to code my own buttons, heavily based off and using what Godot have already set up.
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Behold! ...Yeah, I know it's not much to look at, but it was hard! I swear! I mean, check this out:
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I fit in a few different mouse detection types (think of it like the button's hitbox), and different ways the button will react on hovering over it! I know, I know. probably not very exciting, but it was fun to program together and get working! There's a lot more on the back-end, specifically with that mysterious "Hover Name ID", which I can set to be 'undiscovered' (like in the screenshot) if it's a location on a map, or maybe you want to have an area locked off and hidden until you progress through the story a certain amount? Perhaps the name of a character changes until a sudden twist?! all easily done with a line or two of code rather than having to wrestle the code down and change it to work a specific way.
#3 Put it together and you have yourself a Visual Novel
Yeah, that's right. I'm working on a visual novel! Hah! Well, that is as soon as I'm able to get what I deem a fun and exciting story and manage to get it out of production and available for everyone to play. Now, some might say "why not use an engine/framework that's already out there and built for visual novels so you don't have to do all this work? Like Ren'py?" and to that I say... fair point. However, I've always loved writing some of the backend scripts, even if they aren't the most pretty. They get things done the way I want them to, which means I can work more efficiently and have fun making scripts and whatnot along the way.
I know this isn't exactly the most exciting for anyone who's used to seeing me post cute pixels and miles of progress, but something's clearly up with me lately and until I get to the bottom of it I'll have to inch forward with my progress and show what I've achieved, even if it's not the most exciting.
tl;dr I made some nice backend tools which allow me to more quickly work on some fun project(s) in future, hopefully.
As always, for anyone who would like further knowledge, feel free to ask! And to all those who read this far, thank you!
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kitchfit · 1 year ago
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Year in Review: Games Part 1
This is a series I've been wanting to do for a while. Whenever I finish a piece of media (books, games, movies, comics, maybe art and music in the future) I jot in down in a doc so I can look back on them at the end of the year. I wanted to write my thoughts on them as I finished them, but since you have to start somewhere, I'll be writing simple reviews in retrospect. This is just for fun, but I welcome any feedback.
Pokemon Scarlet
This game released with some controversy. It was an unfinished glitchy mess with graphics still not up to the standards of the Nintendo Switch six years into its lifespan, but tbh this game was fun as hell to complete. I loved most of all the new designs and managed for the first time in my Pokemon career to actually complete the Dex. I usually get worn down on that pretty quick.
The characters were also much more engaging than the previous generation, especially my best boy Arven. The environments were super fun to explore and I got a new favorite little guy (Slither Wings my beloved). Here's hoping the next game has an actual sane development cycle and we get this amount of creativity in a higher degree of quality with better paid developers.
Ace Attorney: Trials and Tribulations
If you thought I only played games that came out this year, sorry to disappoint. I don't manage to pick up even half of the blockbusters that pop up annually, and go after older games way more often. That being said, I see why AA fans hold this game up so high. I played the first and second Phoenix Wright games last year (which I won't review since that was too long ago now) and this is a nice cap to the original Trilogy.
You get Phoenix's background as a dorky bisexual art student, Mia's first case as a defense attorney, and an honestly heartbreaking quest for revenge through Godot while never stooping to melodrama. (I love his theme it sounds like the Mother 3 Magypsies). Also unlike the first two games, there were zero "filler" cases. Each one was thoroughly engaging and moved the plot forward in a meaningful way. Though, I don't begrudge the earlier cases that fuck around a lot more.
Pokemon White 2
When the OG Black and White came out, I was in the "everything new is lame" stage of adolescence, so when the sequels came out I didn't even bother. Turns out I was the lame one for doing so! In hindsight, Pokemon seemed to reach something of a peak with Gen 5 in terms of graphics and gameplay, and would seek to experiment with new artstyles and gimmicks for the next (looks at watch) 11 years damn.
With the first Black and White, it focused on remodeling classic Pokemon designs and gameplay into something new and modern, and these games add back in most of those classic Mons. The plot is also very action-packed and engaging, and gives a satisfying epilogue for a lot of the characters from the first games. You get to see how the region has changed after 3 years and even get to explore some new parts of Unova, similar to how the Gen 2 games handled Kanto. I hope Gamefreak does something like this again in the future.
Kingdom Hearts: Re:Coded
Prepare for a deluge of this series, and not in any conceivable order. Kingdom Hearts took over my heart, mind, and body Xehanort style for the better half of the year. This title is known for a fun variety of gameplay and an absolute dogshit story. I wouldn't really agree. The game switches up its playstyle pretty frequently, including side-scrolling platforming, railshooting, and turn-based combat but for the most part its classic hack-and-slash 3D platforming that feels kind of grindy, but there's multiple unlockable difficulty sliders that you can use to switch it up if you get bored.
Storywise, there's not a lot for newcomers and if you want to play through all the games as one overarching narrative, I wouldn't blame you for skipping this one. However, if you're already a fan of Sora and Riku's relationship, this has quite a bit for someone to dig their teeth into. The world's are all recycled from KH1, making this one of the two games where you can actually explore Destiny Islands, but they all feel pretty downgraded. The endgame gave me a headache.
Kingdom Hearts
Our best boy's first big boot step into adventure. I watched all of the KH cutscenes for all of the games during a particularly dry season of lockdown, so this was my first foray into the original. The story genuinely holds up to a surprising degree, leaning into the Disney elements more than its Squaresoft side for probably the last time in the series. Its really good groundwork for Sora's introduction as a hero, I especially love the assertion towards the end that it is Sora's choice to help others that makes him worthy of the Keyblade and not destiny. Its a theme that would be both muddied and compounded upon later in the series in a pretty interesting way.
I was almost astonished at how in-depth all of the worlds are, especially Traverse Town. There are a lot more little Disney references and sidequests, like the 101 Dalmation quest, that help the worlds all feel a bit more lively. Also NPCs, which later in the series would become a rare gift. I fucked up on the combat. Did not learn how to do spell shortcuts until midway through KH2. Despite that, it was still fun to wack Heartless with my keyblades six different ways, and it makes me excited to replay it at some point.
Kingdom Hearts II
This is the big boy that every KH fan loves to absolute death. Chain of Memories had already started the series tradition of experimental storytelling, but the mainline sequel takes it to an fascinating and well-executed degree. For the first three hours you are forced into playing a new protagonist with zero context and near zero Disney shit. Vivi is there though and we love him for that. Later on we would see this prologue as the tragic conclusion of another entry in the series, but its initial presence here is jarring in a way you have to piece together throughout the rest of the main game. It would also introduce many of the more headache-inducing plot aspects that are fun to dissect but a pain to explain, such as Nobodies. I see them as ghosts, and no one can tell me otherwise. I wrote a whole absurdist retelling about it.
The worlds are more quantity than quality, I'll be real. About half of them are made up of 4 or 5 flat maps with nothing to do except grind Heartless encounters, (e.g. Mulan.) The other half are a bit meatier but could have benefited from more sidequests and such. You revisit quite a few from KH1 to see how they changed and that's always fun. There's a theme to each of the Disney worlds that add to the narrative, in this title mainly being romance and identity. The identity aspect leans toward the relationship between Sora and Roxas, two separate people who are also one person, while the romance theme hints towards the relationship with Sora and Kairi. Oddly enough, both themes also seem to work towards Sora's quest for Riku, who is in the midst of his own identity crisis while Sora desperately tries to find him. Huh. Interesting.
Kingdom Hearts: Birth By Sleep
This is my favorite Kingdom Hearts game. This was one of the few I was able to play as a teenager and even after all these years I still adore this game to death. It works without knowing anything else about Kingdom Hearts. You don't need to know about Ansems or Nobodies or Time Travel; none of that shit. This is the story of three friends that get torn apart by their own ignorance and one bitter old man on his quest to change the world. Its one story split among three perspectives, and each character you play through the game with you understand the grander narrative. You understand why Aqua's best friend snapped at her, why Terra's little brother is so ready to die. You also get to hear Leonard Nemoy yell "KEYBLADE" in the same cutscene three different times.
I love this game so so much dammit. The combat has a fun collection system where you earn action commands and combine them to make better attacks and healing moves. The worlds in the latter half of the game are also really creative and fun to explore, though you get a limited area to move around in for each character. If you have played previous KH entries, there's a lot of references to make you point at the screen and go "THAS AXEL THAS MY BOY HE'S A LIL GUY HERE." Anyway I'll shut up. Play this game.
Kingdom Hearts: Dream Drop Distance
Never ask me to explain the plot of this game. They added Inception to Kingdom Hearts and also Time Travel. And the story is mostly told through unlockable backstory cutscenes including the premise. Yes, the introduction to this game's story is an unlockable. Despite this, the story is pretty effective. This is Riku's second time in the spotlight since Reverse/Rebirth, though the game is once again split between him and Sora. It dissects Riku's character arc in a similar way to Re:Coded, except uhh this one isn't a computer simulation, he is a Dream. Completely different. It asserts his desire to continue as Sora's protector, and realizing this it is him who ultimately triumph's over Angst Teen Xehanort, saves Sora and passes the Key Test. He's no longer on his Way to the Dawn. He's in the light. It's sweet.
The worlds in this game are based around vertical movement. There's a new Parkour mechanic that lets you wall-step-flip around basically everywhere, and to compensate this the worlds are Huge. Since they're dreams, that also means they're pretty empty of anything to really do or explore. They are pretty at least. There's also a pokemon mechanic where you collect lil guys. I did not realize this mechanic also determines Riku and Sora's stats until the final boss, which caught me off guard. I see why this is a lot of people's fave KH game of all time, but its a little too busy for me.
The Legend of Zelda: Oracle of Ages
This is an odd one. I first played this game two years ago at college alongside Oracle of Seasons in my spare time. Eventually my phone-I MEAN MY AUTHENTIC GAME BOY COLOR- broke and I thought I lost my save data for both. Turns out I did not and finished through the last few dungeons. This game makes solid use of the time travel mechanic, which is a mix of Ocarina's time travel and Alttp's world jumping. It's fun to jump sporadically between 1000s of years and see the world in different eras. That rock? Used to be slightly over to the left. Would you look at that.
The dungeons had a larger focus on puzzles in comparison with Season's love for combat, which is probably why this is the more beloved twin. Some of the dungeons had me waddling back and forth for too long until I figured out what to do. You can link these games up to get bonus items like the Biggoron's Sword which is fun to complete. After beating both games, you get an extra final boss against Ganon and a scene hinting towards the beginning of Link's Awakening, which is a nice touch. And then Nintendo declared them two separate Links, for some reason. Beh.
The Legend of Zelda: Ocarina of Time 3D
Oh hey. One of the most beloved games of all time. I have played through this games more times than I know. Probably around like. 6 times I used to boot this game up and play all the way up to the Forest Temple and then restart for some reason, I don't know how many times I actually got to the end.
Its a game that eases you into its idyllic fantasy world before dropping you headfirst into the apocalypse you inadvertently caused in your quest to destroy evil. Its never a melodramatic game though. Its about the loss of innocence. Maturity. Learning that the evil was always there, before the King of Thieves took over the world, before you were even born. It even came from the place you are trying to protect. But there was always goodness too, there was always light. There are always friends to be found in dark places. The style and presentation are peak. The dungeons are rich in aesthetics and well made puzzles. The time travel mechanic is honestly a bit undercooked. But this game is fantastic. Quintessential Zelda.
The Legend of Zelda: Four Swords Adventure
I straight-up forgot I played this. Its fun though. Its a relatively short game, but compared to its predecessor, its a huge improvement. The game plays out in stages like the first Four Swords game, but usually in explorable environments, like towns and forests rather than generic volcano and cave themes. You control all Four Links at once, moving them into different formations to move rocks or put fires out. Or you can do it with friends controlling each Link. I did not. :(
I was mainly interested in this games story from a lore perspective. It features the return of Vaati, the Wind Creep who Lova Da Ladies, but with the addition of the Rise of Ganondorf. You are sent to stop him from a wise owl, Ganon allies himself with Deku Scrubs, attacks the Gorons, and is eventually turned into a monster by his own lust for power. It seems more and more like a retelling of Ocarina in a different light. Eh. Maybe I'll write about my Zelda timeline theories in a different post. Not here though
Kingdom Hearts: Melody of Memory
BACK TO KH BABY! This is a rhythm game, so I don't have too much to say. I've never really played any rhythm game before this, and I'm not sure if this one is on par with the more well-known rhythm titles out there, but I had a good time with it. Its great for people who like Kingdom Hearts music, lmao. You have a lot of unlockable character groups to play through the music with and level them up, but once I unlocked the Days trio I didn't really go for the others too much. Xion my beloved.
The story is hilariously shallow, almost insulted considering its Kairi's first solo outing, technically. She's on her quest to learn all the KH lore she missed out on, and eventually finds a repressed memory of a grown adult monologuing at a toddler for fifteen minutes. Also that her boyfriend is alive so that her boyfriend's boyfriend can go save him. Her boyfriend's boyfriend is also her boyfriend. Fight me.
Kingdom Hearts III
People were. So upset when this game came out. Acted like it was the biggest disappointment since the ill-fated economic crisis of '07. Sure, yea, that's a reference. Well this is the first time I've gone into it and I'm here to say this is probably among my favorite KH games of all time. Strong competitor with BBS. A lot of the criticisms of the story and gameplay weren't wrong per-say, but the issues with this game, such a goofy dialogue, bizarre pacing, and over complicated exposition dumps, are problems with the entire series that fans of the series, in my opinion, have come to see as endearing elements of Kingdom Hearts. Its funny to watch the big cloak guy point at Sora and say "Darkness Light Heart Darkness," and see Sora gasp in fear, while also realizing the importance of that dialogue to the story. It's a feature, not a bug.
The worlds in this game are its biggest asset. They are huge, heavily detailed, heavily explorable areas with tons to discover. Hell, the Pirates of the Caribbean world acts as a slightly smaller Wind Waker. The game adds in most of the mechanics from all the spin offs to give you a lot of toys to play with, such as parkour or sharpshooting, that are easy to forget but a treat to use when you actually remember them.
A central theme of each of the Disney worlds is happy endings. Hercules finally takes down Hades for good. Mike and Sully are able to visit Boo without risk to her safety. The dead Baymax from that one Disney movie gets a redemption arc. Frozen and Tangled play out exactly as their movie which is kind of boring. This correlates with the happy endings the rest of the supporting cast get to experience, including the initially tragedies of the BBS and Days trio in scenes that genuinely got tears out of me. But Sora doesn't get a happy ending. He sacrifices himself to strong-arm everyone else into their perfect circumstance. Literally breaks the rules of time and space to force the universe into saving his friends at the cost of his own life. And then Hell turns out to be Tokyo so its not all that bad. It makes you feel for the boy. This game also lets you play as Kairi in the DLC which makes me happy.
Alright ending this here. I've played way too many games this year this isn't even half. Also only including games I've finished, and games with definitive endings. I played Mario Kart 7 but that doesn't rlly end, ya know? Will try to write these weekly, even if no ones reading them. But if you do read them tell me what you think! Gonna switch over to books next week to even it out. I swear I don't just play games. This is the last Kingdom Hearts game on this list too I swear.
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tanukigirl83 · 2 years ago
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how did you start learning to make games?
honestly? that's a really good question. i've been making games as a hobby for a while now (ever since i was a kid, really) and i think the interest got started then. i started with game maker (back before it was ever game maker studio), but there are much better places to start such as gdevelop, scratch, godot, or any of the free game engines. some things i recommend that i did way back when (and still do now):
there are a lot of tutorials out there on the internet for whatever engine you decide to use (and they are great!), but don't be afraid to experiment with the tutorials a little bit to see what makes everything tick
try recreating games that you like! (I had a lot of 2D platformer clones since I was such a huge platformer fan)
you don't need any programming experience to get into making games. most engines have a visual scripting system or a super simple script language, and although coding is one of my special interests i got my start with game maker's drag and drop programming. i hear that unreal has a really good system (blueprints) and i think unity has its own built-in visual scripting system, along with dozens of game engines that are made for beginners
don't be afraid to share your games - between your friends, on itch, whatever
game dev is a really fun hobby, and it's something that i love dearly! i can't recommend the godot engine enough (it's decently simple and there are a lot of tutorials for it out there), but there's so much you can do. and if you do get into making games, please share them with me! i want to see what you make :)
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weavyle · 2 months ago
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raising mr. stuffy devlog #1
wow i'm actually going to make a game for once. i have the time, and tbh i need to be doing something right now... i also wanted to finally get started on working with godot and produce a full game on my own, so i decided to revisit one of my ideas. this title was just a placeholder, but honestly i think i'll just keep it because it suits the child-like angle.
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(these are just mockups, the only functional button is the start button)
raising mr. stuffy is a tamagotchi game where you manage your resources to raise your stuffed animal pet so it can hatch into a beautiful creature. it is based on a dream i had where i was walking a stuffed animal down the street, and a passerby told me that judging by the way it was moving, it was going to "hatch soon."
since we're only in the concepting stage, i haven't gotten too far into working with godot, other than setting up some basic layout stuff. most of the game is going to take place in this room, but there's also a shop you can go to, and potentially minigames.
mr. stuffy has 4 stats: HP, Hunger, Love, Energy.
you have to make sure its it survives by keeping its health stats up, while taking into consideration its affection toward you. energy just limits the amount of things mr. stuffy can do.
the player has 2 stats: Energy and Money.
your energy determines how many actions you can take in a day before you're forced to sleep as well. money is used to buy food and items from the shop.
at the end of 5 (tentatively) days, mr. stuffy will "hatch," and the game will inspect his stats at the end to choose which form he turns into. as the days go by, the difficulty will ramp up. random events can occur between sleeping, going shopping, or going to work, and they will become more frequent by the end. the status in the upper left hand corner is a result of these events, though sometimes an event can leave no lasting impact, too. only one status event can be active at a time, so if mr. stuffy gets sick, he can't also be picky about what food he wants.
it's gonna be a browser game that's meant to be played in one sitting with no save states. there are 8 possible endings, but i don't really intend on the game being super replayable. like, the ending you get is just the one you got, you know. but i know some people will want to get all the endings, so i plan on adding an element of rng to it, such as only giving you 3 types of toys per run, and trying to add a lot of events.
the event system is inspired by events in the virtual villagers and the sims, which were always fun to encounter. i originally was planning for them to randomly appear during gameplay like in those games, but it wouldn't make much narrative sense if you were staring at mr. stuffy and all of a sudden a popup appeared that said "mr. stuffy dug up an apple in the trash!" or something like that.
i also want to make mr. stuffy walk around or do things similar to neko atsume, instead of just standing doing nothing the whole time. i still have to brainstorm that bit because it's a polish thing.
i expect a lot of playtesting to balance the events and stats and stuff. i need the game to be fairly difficult, otherwise you will get the same ending every time. it's natural to want the "good ending," which is having all the stats high, but if the game just let you do that, you wouldn't get any other ending!
i feel like the endings could be read as "forms of abuse/neglect," but from a ludonarrative standpoint 🤓it will not necessarily be because the character you are playing as is actually abusive, but because of certain rng elements that can fuck you up. i don't always envision that there will be a perfect response to every situation, like maybe you don't have medicine and the shop isn't stocking it that day when it's sick. it’s not fun when you feel like you can’t do anything about something in a game, but i also think you can strategize what you buy and stuff hopefully.
i did consider having options to force mr. stuffy to eat healthy foods when he only wants desserts or similar "this is for your own good" type of treatments, which would align with that, but idk if i wanna include that, and if i did it would only be for balancing reasons. then, well, i guess it would be a little bit about generational trauma or some shit.
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fucking-whatevr · 5 months ago
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java is one of my favorites too (and my first language ^_^) i know it can be a bit ornery but its just so straightforward to me <3 i love writing stuff in java
i love html and css too! i find it really fun to try and create graphics just using them. i know javascript too, and javascript really isn't that bad but... i just don't like working in it compared to java LOL java my beloved
i want to learn rust too! i also want to learn python, c#, and c++ :) n i think its really impressive that you know PHP and actually like it... i may ask for a PHP info dump in the near feature :3c
i agree that syd is very java* core LOL i can't believe i never thought about that before!!! i can def see them writing in those languages. i bet they fix whatever computer system in the library by themselves. sydney, the backbone of the library computers i salute them
YOU'RE BACK YAYAYAY!!!!
HTML and CSS are so fun too!! i absolutely love web dev as well, it can be pretty frustrating but it's so nice to see everything come together when it does! though i struggle with anything above simple functions in JavaScript. JS my beloathed/lh
Pug and SCSS are offshoots of HTML and CSS respectively that i see a lot on Codepen that i plan on checking out because they seem really really useful and nice to use!! you should totally check em out too if you like web dev!
Python is so so fun to use, i really recommend checking it out. fun, and really damn useful! i'm a little more hesitant when it comes to learning the C languages, i do have this aversion to proprietary software and languages, but all power to you! C++ is widespread and versatile, plus a main Unity/Godot language, so i would say it'll be pretty damn useful!
i'll have to brush up on some PHP skillz but yes, absolutely, PHP infodump in the future!
oh my god absolutely. Syd is absolutely secretly a programming whiz. i mean he's absolutely read almost every book in that damn library, you telling me none of those books were programming books? he's absolutely the librarian's tech support guy, he also definitely has a NeoCities, come on. website for book reviews and maybe journaling his experiences in the Temple, he would he would. mans singlehandedly digitised the library database one morning, change my mind.
bkjg5fdx yeah! you are giving me a lot of thoughts, thank you so much for messaging me anon
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berryhotel · 2 years ago
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1 11 45 63 88?
TYSM !!
1. Favourite Attorney?
apollo justice!!! hes just a little guy. 2 molecules tall even. and i would do anything for him
11. Least favorite trial?
ok not to overthink this but idk if this means overall case or trials within the cases? if it means overall case: turnabout big top (shocker!), i had to skip the entirety of it due to its content. if it means actual trials: the trial for rise to the ashes. it took way too long and was so overwhelming i don't think i'll ever have the guts to replay it
45. Someone who would’ve made a fun prosecutor but isn’t?
OH THIS IS FUN!! personally i would have loved to see a diego armando prosecutor moment prior to the poisoning... i would have loved to see the difference between diego and the aftermath into godot as a prosecutor standpoint instead of defense
63. Favourite quote?
not to be a basic godot lover but. when he says this: "The only time a lawyer can cry is when it’s all over." like YEAH I KNOW its such a common quote but you won't believe how much that line of dialogue fucked me up and changed me for a while esp with what was happening during that case. absolutely amazing
88. You have to rob a bank. Which 2 characters do you choose as your partners in crime?
i only need klavier. he will charm the bankers to give us the money for free
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flyingfishflopsthings · 2 years ago
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Me in 2012 being so excited for school to end so I could get my ds and finish playing trials and tribulations vs me in 2022 being so excited to get off work so I could finish watching RTgames play trials and tribulations... some things never change
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ingramjinkins · 3 years ago
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 HEY! MAKE A GAME!
Here’s my new free 8-fold I was handing out at the SCAD Minicomic Expo! I’ll have more free copies with me at future shows.
I’ve been dabbling in game making lately using open source & free assets so I wanted to collect everything I’ve learned so far in one place. Coding has been really fun as a hobby since it marries skills I already have with an entirely new way of thinking.
This zine was put together with Electric Zine Maker which I highly recommend to everyone.
EDIT: I have been warned that OHRRPGCE is not good for those with photosensitivity, as it contains huge contrast and flashing. Sorry for the oversight, stay safe.
Transcription in read more
P1
Cover with “HEY! MAKE A GAME!” in big text. Ing’s cat Asher turns around and says “hm?” and then follows up at the bottom with “Isn’t that expensive tho?”. The credits at the bottom read “some thots by Ing”.
P2
A drawing of Ing holding up Asher and talking to him. They say “actually, buddy, there’s quite a few OPEN SOURCE SOFTWARE game engines that are kinda easy to learn!” Asher replies with “so... free? I like free.”
P3
This page is about TWINE. It’s for PC, Mac, Linux and is written in HTML, CSS and Java. Some notable games made with it include Us Lovely Corpses and Egg Baby. Text games, choose your own adventure, and interactive fiction! IN A WEBPAGE!! Asher looks towards the Twine interface while saying “easy!” At the bottom is a note that reads “let me add that learning HTML/CSS is a really great skill to build especially with the growing return to web 1.0 in the face of horrifying social media practices just saying”
P4
This page is about OHRRPGCE. It’s for PC, Mac, Linux and is written in C. A notable game made with it is Franken by Splendidland. Free RPGMaker but more stripped down-- which is good! Was built for creators with no programming knowledge so a great starting place if you just wanna MAKE something. Has its own asset maker built in so you can make the whole thing in the thing. There is a little pixel sprite of Asher in a wizard outfit at the bottom.
P5
This page is about Ren’py. It’s for PC, Mac, Linux and is written in Python. Some notable games are Doki Doki Literature Club! and Butterfly Soup. Ever wanted to make a visual novel, dating sim, or get freaky w it and program a whole simulator? Here u go. Syntax is like writing a screenplay! Extremely accessible (mostly gets difficult when you add branching paths). At the bottom of the page is Asher in a visual novel layout with a text box below him. He’s wearing a suit and petals are floating around him while he blushes. The text box says “A whole can of tuna? For ME?”
P6
This page is about Godot. It’s for PC, Mac, Linux and is written in C. 2D & 3D game dev for basically everything including consoles. This is for WHOLE ENTIRE game development. Much more advanced than the other programs mentioned in this zine & assets must be made outside the program. At the bottom, Asher is playing minigolf and about to make a putt. A notable game is that my brother is making a golf game with it :)
P7
This page starts with a list of Asset Resources. A tiny Ing head at the top says “I have one doll hair” as they hold a dollar looking sadly. The list is as follows: Blender, 3D modeling. Inkscape, making vector images. Atom, simple coding software (recc’d for Ren’py). Unsplash, free images. Freesound, free audio. thepatternlibrary.com, free repeating patterns. itch.io, lots of free/PWYW asset packs are published here! 
The next list is for Paid Software I Like. A little Asher says “Meowby next paycheck...” The list is as follows: Aseprite, for spriting! 1-time payment, powerful but easy to use interface. RPGMaker series, Remember OFF?? Let’s goooo. Sometimes it’s for sale on Steam. Clip Studio, dump Adobe into the sea.
P8
This is the back cover and has the website ingramjinkins.com at the top. Asher has his paws on his face and looks joyous as he thinks about a panicked lizard. He says “Thx ING! Now I can make a game! Maybe one about catching pesky lizards!!” At the bottom there is text that reads “made w/ CLIP STUDIO and alienmelon’s ELECTRIC ZINE MAKER”.
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amazingmsme · 3 years ago
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Well if You Really Don’t Like Him...
AN: Here’s that fic about Godot flirting with Phoenix just to get at Edgeworth. This was seriously SO much fun to write! Ugh I love all these dorky ass lawyers, I need more content. So here you go, have some jealous Edgeworth, flustered Wright, & a very flirty Godot, all served to you on a silver platter!
Godot sat in the prosecutions office, reading over some old case transcripts. Detective Gumshoe was mulling about the room, browsing some of the books on the shelf. Godot snickered to himself, drawing Dick's attention.
"Something funny Prosecutor?" he asked with a curious smile. It was rare that he heard the other man laugh, so it warmed his heart to hear the sound.
"Yeah, actually. I can't help but notice... Is something going on between Edgeworth and Trite?" he asked, holding a page closer as he inspected the words. "I mean, it's hard to pick up a person's tone just from text, but I can't imagine another way to interpret this," he mused.
"Who? Oh you mean Wright! Yeah, we've all been wondering the same thing. He and Prosecutor Edgeworth have more chemistry than a chemical reaction!"
Godot smiled and shook his head. "Your analogy is weaker than decaf, but your point still stands."
"Hey!" Gumshoe shouted defensively, pouting at the other man's words.
"So I'm not crazy? Do they actually like each other? Because I can't possibly find any other meaning behind, "Court is no place for such fanciful stories. But if you drop by my office, I'd be more than willing to... indulge you?" Did Miles actually say this shit?" he asked, barely containing his laughter. One hand pressed against his forehead, fingers curling in the white locks as his shoulders shook with his chuckles.
"Heh, yeah I remember that. Poor Nick blushed redder than a ripe tomato!" he exclaimed, smiling at the memory.
"Hm, so Trite embarrasses easily? That's interesting," he hummed.
Detective Gumshoe shrugged. "Yeah, but he seems to get flustered a lot more when Edgeworth's involved," he explained. He found the book he'd been searching for, and bid him ado with a nod and quick wave. Diego was left pondering the new information, a sly smirk forming on his face.
The next day he strode into Edgeworth's office with even more swagger than usual. He sat on the corner of his desk, crossing one leg over the other. He slurped his coffee loudly to gain the other's attention. Miles sighed and glanced up at him.
"May I help you?"
"Who me? Nah, I just came in here to chat," he said, but the grin on his face told of an underlying motive.
"Please, you of all people are the last to want to chat while working. What's really going on?" he asked, cutting to the chase. Godot shrugged.
"A little birdie told me you might have feelings for Trite."
Miles stiffened, but other than that showed no outward emotions. "His name is Wright, and that's preposterous. I merely admire his skill in court and respect him as a peer. You would be wise to do the same."
"Really? 'Cause Dick sure thinks there's something more to it," Diego said. Edgeworth snorted out a puff of air in lieu of a laugh.
"And you believed him? Gumshoe is a well intentioned man, but he can let his imagination get the better of him."
"Transcripts don't lie bud. And I can smell the truth like a fresh pot of coffee." Miles rolled his eyes.
"Of course you can," he said sarcastically. "Now if you're done reciting your little fairytales, I'd love to get back to work," he said, opening a thick binder and smacking Godot's leg with the front half as he opened it. He stood, getting the hint.
"You know, that reminds me of something you said to Trite in court," he spoke as he began to pace the room. He piqued his interest, so he continued. "Something about fanciful stories, and him stopping by your office to "indulge" you," he said using air quotes.
Miles abruptly stood, slamming his hand on the desk. "That's out of context!"
Godot shrugged, swirling the coffee in his cup. "Trust me, the context doesn't make it sound any better. I'm surprised the two of you ever manage to reach a verdict, what with all the flirting going on."
"It's not flirting! It's merely playful bickering between childhood friends, nothing more," he reasoned.
"Is that what you call it?" he asked, cocking his head to the side and stuffing his free hand in his pocket. Edgeworth practically growled at him, shooting a harsh glare his way.
"What exactly are getting at Godot?" he asked crossing his arms over his chest.
"So you really don't like Trite?"
"For the last time, his name is Phoenix Wright. The fact that you don't refer to him as such is wildly immature and petty."
Godot smirked in triumph. "You sure are defensive of him."
"Of course I am; he's my friend and a talented attorney who, might I remind you, proved my innocence and convicted my father's true murderer. So I won't stand idly by while you blatantly disrespect him," he snapped. He turned his back to him, busying himself with straightening stacks of paperwork.
"You misinterpret my intentions," he said, holding up his hand placatingly. Edgeworth looked over his shoulder, watching as he sipped his coffee.
"Then enlighten me."
"I admit I've been giving him a hard time. But most guys do that when they have a crush," he bluffed. Miles whipped around to face him.
"Ha! You're lying through your teeth, I know how much you despise him," he said, seeing right through the lie.
"Do you? Or was that just a front I put up to hide my feelings?" Edgeworth paused, considering the possibility.
"I don't know what your angle is, but you should stop while you're ahead. If you're only doing this to get at me, then I'm telling you right now it will all be in vein. But please, don't bring Phoenix into this if it's only a farce. He's had his heart broken before, and I won't allow you to needlessly toy with his emotions."
"Aw, how noble. Truly a knight in shining armor. But if you aren't in love with him, why should you care?"
Edgeworth recoiled, a pink tint coloring his cheeks at the L-word. "B-because he's my friend!"
Godot smiled softly, staring at his reflection in the dark liquid inside his cup. "I wondered what had happened to the hard ass prosecutor I knew. What made you go soft. But then I met Mr. Wright," he said, complying with his wishes and using his actual name.
"Don't act like I was someone to admire. I had lost myself and forgot what justice really meant. He merely opened my eyes," he explained.
"Now that's sounds like a love confession if I've ever heard one. You two go together like coffee and cream: he sweetened the dark bitterness you're known for and made you more palatable."
Edgeworth straightened to his full height, hair falling in front of his face. "Excuse me? I refuse to be insulted in my own office!"
"Well that was hardly an insult."
"You just called me bitter an insinuated that I was intolerable," he deadpanned.
"Heh, I did, didn't I? Well I'm sorry, I didn't mean it like that."
"Whatever. I request that you leave my office so that I may get back to work," he said, sitting back down at his desk.
Godot snorted in amusement. "That's the kindest way I've ever been told to get the hell out."
"Now."
"Alright, alright." He turned to leave, but paused at the door. Miles sighed deeply.
"What now?"
"If you really don't like him, then you shouldn't mind if I flirt with him, right?" he asked smugly. Edgeworth's head snapped up with a gasp. He made to stand, a protest already on the tip of his tongue, but Diego shut the door before he could say anything.
Miles was left in his office, seething with a quiet rage. He couldn't go after him, that would only prove his point. So he did the only thing he could think to do. He pulled out his phone and texted Franziska.
be mean to Godot
A few minutes later, his phone dinged with her reply.
lol ok. Why?
because we're mad at him >:(
what did that fool do now?
He thought about his answer carefully before sending it.
he's going to break Wright's heart
No, he couldn't send that.
he accused me of being in love with Wright
He shook his head, deleting the message and starting over.
nothing. Just let him know you're angry
haha got it. I'll whip his mask clean off his face! >:)
He chuckled softly at his sister's antics.
maybe not that mean
By the next day, Miles had mostly forgotten about his conversation with Godot. That was until he walked into the courthouse and was greeted by his stupid smug face.
"There you are Edgey boy!" he greeted enthusiastically, coffee sloshing in its mug.
"Don't call me that."
"Right, only Phoenix can call you that," he teased. Miles allowed a smirk to grace his features.
"Or Larry. He was the one who came up with the nickname after all." Godot hummed as he walked beside him. For a moment, the only sound was their shoes clacking in unison on the linoleum tiles. Then they spotted Phoenix and Maya come out of a debriefing room. Miles shot Godot a glare.
"Don't you dare," he threatened.
"Oh I dare," he said, trotting away and over to his target. Phoenix spotted him coming his way and quickly turned around, grabbing Maya's arm and speed walking away. He kept his head down and eyes focused on the ground. Maya let out a small "ope" sound as he dragged her along. She looked over her shoulder to see what made Nick turn so abruptly down the hall.
"Uuuh Nick? Godot's jogging right towards us," she whispered.
"I know," he said, keeping his voice down.
"Well what did you do?" she asked before plastering on a wide smile to hide her confusion when the man approached suddenly. "Heeeey!" she waved, coming off as overly friendly in an attempt to hide the fact they were just talking about him.
"Hey Trite, whatcha been up to?" he asked, sidling up next to him. He slung his arm around his shoulders and pressed into his side. Phoenix made a small noise of shock, body going rigid.
"Umm, I was in a briefing," he said, casting a glance towards Maya. She merely shrugged.
"That's nice. So what's this case about?" he asked, letting genuine curiosity seep into his voice. Edgeworth was grumbling to himself as he stormed after him. He needed to intervene somehow.
Phoenix was slightly taken aback by the question. "Oh! It's nothing too exciting, just an assault charge."
Godot clicked his tongue, tipping his mug in his direction. "That's a real shame, your best work is on murder cases."
Wright blinked in surprise. "Really?" he asked skeptically. "I thought you said that I was a sloppy rookie who didn't deserve to be where I am today," he sassed, crossing his arms and looking him up and down.
He winced slightly, hearing his own words said back to him. He needed to try to smooth this over to seem sincere.
"Oooooo," Maya said in typical childish fashion, like when another student is called to the principal's office. She shut herself up when Godot shot her a look. A small, guilty smile was still on her face however.
Edgeworth had been able to hear most of the conversation and was eager to hear the prosecutor dig himself out of that one.
"My opinion of you is starting to change amigo," he said smoothly, taking a sip. Phoenix's eyes widened in surprise.
"I'm truly shocked to hear you admit that you've changed your mind," Miles spoke snidely. He purposefully stood closer to Phoenix, subtly separating the two. Godot noticed and smirked.
"What can I say? It's called growing as a person," he snarked back. Godot reached out and grabbed Edgeworth by the shoulder, then had the gall to shove him out of the way. He leaned into Wright's personal space, posture lax with one hand in his pocket. Phoenix had a nervous grin on his face, cheeks growing pink.
"Aaah I'm- glad for the personal development," he said, arching his back a bit to lean away. He gave a quick and confused glance towards Miles, as if to say "what the hell's going on?"
"Didn't anyone ever teach you about personal space? I'm sure he would prefer not to have to smell your coffee breath," he scolded, and this time it was Godot's turn to blush from embarrassment.
Maya snorted and giggled softly, and Phoenix had to plaster his hand over his mouth to keep from laughing. His cheeks were puffed up with air as he struggled not to chuckle along. The sight was utterly adorable, and Miles felt pride in the fact that he made him laugh.
Godot's lip twitched in an angry sneer as he straightened his tie. "For your information, my breath is perfectly fine. I make sure to always have gum on me," he explained. Maya and Phoenix shared a look somewhere between amusement and annoyance at their exchange.
Godot looked over at Phoenix and flashed his most dazzling smile. "After all, you never know when you'll need fresh breath."
He let out a quiet gasp, eyes shifting down to his mouth for a split second. Godot pulled out his pack of gum, flicking it open with his thumb. "Care for a piece?"
"Oh! I-um- sure," he stuttered, reaching out and taking one.
"Sweet! Can I have some?" Maya asked, batting her eyes. Godot looked down at her, deflating slightly as he remembered she was there. "Oh, yeah I guess," his voice didn't have near the same tone as when he was addressing Phoenix. She either didn't notice or didn't care, snatching two pieces of gum. She offered one to Edgeworth, which he accepted with a soft smile.
"Thank you Maya. I think I'll save mine for later. Like you said, I never know when I'll need a fresh mouth," he said, looking at Phoenix as he finished the sentence.
He smiled and looked down at the floor as his cheeks got redder.
Maya didn't know what was going on exactly, but she could definitely sense the awkward tension between Edgeworth and Godot. And it was clear that Phoenix was caught in the middle of their exchange.
"Um, I'm just gonna pick Pearl up from the play room," she excused herself, heading to the courthouse's daycare.
"Oh good. Maybe Edgey would like to go with you," he volunteered the other to leave. Phoenix quirked a brow hearing the nickname leave Godot's mouth. "Since when did you start calling him that?" He only received a shrug and a crooked grin in return.
"No offense Maya but I would not. Wright and I have plans for lunch," he bluffed, making said plans up on the spot.
"We do?" Phoenix asked, brows furrowing. Then his eyes widened as he caught on. "Oh yeah we do!" He stood next to Edgeworth, his shoulders releasing visible tension as he did so.
"Oh really? Where are you eating?"
They responded in unison, but with different answers.
"Jack's Burger Shack."
"Sashimi Temple."
Godot smirked, catching them in their lie. "Well? Which is it?"
"We haven't decided," Wright said, looking at Miles for "confirmation."
"Right. I'm good with whatever you want," he said, smiling at Phoenix.
"How can you tell when he's agreeing with you and when he's just saying your name?" Godot teased. He couldn't help but giggle at the question.
"Heh, I don't know, I guess I've just learned how to tell the difference," he rubbed the back of his neck sheepishly, a half smile on his face and eyes squinted shut. Godot couldn't help but notice the strain on the fabric of his suit as he stretched his arm.
"Whoa, you been workin' out Trite?" he asked and before he could answer, he reached out and squeezed his bicep. His face flushed at the contact.
"Oh y-yeah, you noticed? Glad to see it's starting to pay off," he said, admiring his own arms. He flexed again, striking a new pose.
"Mind if I start calling you espresso? 'Cause you sure can pack a punch," Godot all but purred. Edgeworth couldn't believe that Phoenix was falling victim to his sleazy charm. Who was he kidding, if someone as attractive as Godot hit on him, he'd cave just as quickly. He had to refrain from sneering.
"Ha! If you want I guess you could. But don't start calling me short," he said pointedly, but with just enough playfulness to still be considered flirty. Miles's eyes were still transfixed on Wright's admittedly large biceps. Godot saw the opening and took the shot.
He snapped his fingers right in his face to gain his attention. H blinked and flinched, attention drawn to his smug face. "Earth to Edgeworth. You copy?" He scoffed and shoved the hand out of his face. Phoenix nudged him gently.
"If you wanted to feel them too you could've just said so," he teased.
"That's not-" but his denial died on his tongue when he was met with both of their knowing looks. He turned his head away but still reached out to feel his arm. There was no way he was passing up that opportunity.
"Hard as a rock, huh?" Phoenix asked and yes, he was totally fishing for compliments.
"I was going to say like sculpted marble," he said smoothly. Miles couldn't let Godot be the only one flirting with him. Said man only smirked wider, seeing as he was proven right. Regardless what Edgeworth said after this, it would be undeniable that he had feelings for the defense attorney.
"So, you got room for one more or are you dining at a table for two?" he questioned, subtly inviting himself. Edgeworth was ready to shoot down the request, but Wright beat him to it.
"Uh, sure you can join." Curse his kind nature.
"Sweet. Not as sweet as you, coffee creamer," he let his voice drop an octave, flashing another dazzling smile. Phoenix giggled and hid his face in one hand.
"Oho man, that was like, really stupid."
"Made you laugh, didn't I?" he teased, propping his elbow on his shoulder as they walked. Miles walked behind them and watched the prosecutor like a hawk, gritting his teeth all the while. He was relieved when they got to the parking lot.
"Wright, would you be a dear and ride with me? I'd like your opinion on this case I'm working on," he requested. He immediately perked up and walked over, leaving Diego's side.
"Sure, I'd love to! It'll be nice to give my legs a break from all the pedaling," he joked, walking over to his car and pulled the door handle. When it didn't open he frowned and tried again. And again. He kept pulling, making the annoying clicking noise each time it failed to open the door. "Miiiiiles," he whined.
He shook his head with a fond smile, chuckling softly. He unlocked the car just as Phoenix tugged again. He wasn't expecting that and stumbled a few steps backwards. Godot, never one to miss an opportunity, purposefully knocked his foot out from under him, just so he could catch him in a dip.
Edgeworth gasped as he saw him fall, clenching his fist as he watched Godot swiftly catch him like some kind of techno prince charming. Phoenix let out a small yelp as he fell, gripping onto his vest as he was caught.
His mouth was slightly agape as he stared up at Godot. He wore a sly yet heart-melting grin. Phoenix stuttered out a quiet thank you.
"It was no problem. Be sure to watch your footing next time though," he said, clicking his tongue. The ace attorney felt his heartbeat quicken and butterflies fluttered inside his stomach. Edgeworth's eye twitched in anger and he cleared his throat.
"If my eyes serve me well, which they do, it was you who tripped him," Miles called him out. Godot shrugged guiltily and helped steady him on his feet.
"What can I say? It was just too tempting, just like how you look in that suit," he went on to compliment him. Phoenix's eyes widen, cheeks flushed. He ran a hand through his hair nervously.
"M-me?" Godot nodded.
"Mhmm. It really brings out your eyes. Not to mention how nicely tailored it is." He bit his lip, looking him up and down. "You're about as enticing as a hot steaming cub o' joe," he flirted, laying it on thick. Wright's face turned beat red and he looked at the ground, flattered giggles leaving his lips. He tugged on the collar of his shirt. Edgeworth was by his side in an instant, ushering him closer to the car.
"Where you off to in such a hurry?" he taunted.
"Jack's Burgers," he practically growled, walking around the front of his car. He plopped in the driver's seat as Phoenix closed his door, waving at Godot as they drove off.
Edgeworth's jaw was set and he gripped the wheel so tightly his knuckles turned white. Phoenix placed a comforting hand on his shoulder and he relaxed slightly.
"Miles what's wrong? You've been in a bad mood since I've seen you. Is it the case? Is that why you've been so grumpy?" he asked, concern clearly written on his face.
He sighed deeply. He should probably be honest with him- or rather halfway honest. He couldn't possibly tell him the whole truth.
"Actually I lied about that. I simply wanted to get away from him." Phoenix snorted in amusement.
"What's this? The great Miles Edgeworth lying? This must be serious," he chuckled, bumping their shoulders together.
He seemed to relax now that it was just the two of them. "He was really starting to get on my nerves."
"Yeah I noticed. He seemed to be in a lot better mood today, especially towards me. I don't know, but I can't help but think he's after something," he pondered aloud. Miles glanced at him from the corner of his eye.
"He's a top prosecutor, he's always after something."
"You're not," Phoenix said gently. Edgeworth took a breath to steady himself.
"How do you know we're not after the same thing?" They reached a red light and he turned to look at him.
"I'd ask what it is, but I have a feeling you won't tell me," he smirked.
"You're right, as usual."
"Well it is my name after all," he joked. Miles chuckled and shook his head.
"That was awful. Why did I laugh?"
"Because you love me," he teased. Oh if only he knew how accurate that statement was.
"Heh, I suppose I do somewhat."
"Nah you adore me. Admit it, I'm your favorite person," he goaded, leaning into his personal space. He even went as far as to lay his head on his shoulder.
"You're tied with Franziska," he admits.
"Wow, that's high praise." He hummed in agreement.
When they arrived at the diner, Godot was already waiting for them. Miles rolled his eyes as  he spotted him leaning against the wall near the entrance. And where the hell did he find a toothpick? One leg was propped against the brick, arms folded across his chest and fuck he looked cool. If Edgeworth were a lesser man, he'd want to slap him.
"There you are! For a hot second there I thought you might've changed your mind and tried to ditch me," he taunted.
Miles wore a bored expression. "Don't tempt me."
"Hey, what happened to the Edgeworth that was in the car? All relaxed and smiley?" Phoenix asked, even poking his cheek to try and break the stern facade. He couldn't help but grin at the playful gesture.
"Ah, probably 'cause I'm here," Godot waved him off.
"Yes, that's precisely it," he answered with a rude smirk. Phoenix gasped.
"Miles!" he scolded.
"No no, it's completely my fault. I barged into his office and gave him a rude awakening of sorts. Please, allow me to make it up to you. Edgey."
He scoffed and Godot wrapped his arm around his shoulder, pulling him closer. "Lunch, my treat." When Miles turned to look at him, they were practically nose to nose. And Godot was so smug, it was infuriatingly amusing. He cracked a smile and shook his head.
"I'd be a fool to pass up a free lunch."
"Atta boy!" he cheered, pulling Phoenix closer in the same manner.
They were seated at a booth in a corner. Godot motioned with a bow for Phoenix to sit first. He chuckled and slid into the seat. Before Miles could make it to the seat next to him, Godot sat down in the empty spot in one fluid movement. He shot Edgeworth a victorious smirk.
Wright picked up on the tension, drumming a rhythm on the table and whistling quietly. He tried to make small talk.
"Sooo Godot. Saying you like coffee would be an understatement. I'm curious, if you could make your own coffee, what would you call it?"
He perked up at the question, scratching the stubble on his chin. "I couldn't just make one coffee, I'd have a whole brand. It would be an assortment of the darkest roasts and combination blends out there. I think our signature brew would be called Laser Beans. Ya get it? Like laser beams but it's coffee beans," he rambled on about his imaginary coffee business.
"Please, you do not have to explain the elementary concept of your pun," Miles quipped. Just for that, Godot scooted closer to Wright.
"Another popular blend: number 162, the Phoenix. Strong and sweet, with an unexpected fiery kick that rises from the grounds. Just what you need on those long, rough days." Phoenix gulped, staring at the red lines of his mask. Godot cocked his head, looking over at a furious Edgeworth.
"Wouldn't you agree Miles?"
"Yes- I mean no- I mean- I'm not much of a coffee person," he fumbled over his words. He jerked his head to the side, focusing on a crack in the wall.
"I think he's just too embarrassed to admit it," he whispered loudly, making eye contact with Miles as he said it.
"Heh, yeah you got him good with that one," Phoenix agreed.
"Ngh- who's side are you on anyways?" he asked defensively.
"My side," he said, clearly proud of himself. Miles softened at those words, unable to stay annoyed at him.
"Of course you are."
The waiter came and took their drink orders before leaving them be.
"I'm surprised you got water. I was expecting coffee," Phoenix mused.
"It's important to stay adequately hydrated," he explained, browsing through the menu.
"With how much you drink it, I would've thought you'd drop dead asleep without it," Edgeworth teased, looking at his own menu.
"Nah, I could drink eight cups and go to sleep right after. I'm used to the caffeine," he said casually.
"Wait, then what do you do when you need to stay up? Drink a whole pot?" Phoenix asked, bumping their shoulders together. He turned to him with his most charming smile.
"Well, instead of coffee keeping me awake, I could just have you," he said in a sultry voice. Phoenix flushed a dark crimson with an embarrassed, lopsided grin on his face as his eyes shifted between Godot and Miles. He was rendered speechless, the only sound he was able to make was a drawn out "uuh."
Godot grunted in pain when Edgeworth swiftly kicked his shin.
"Quite forward, aren't we?" he growled.
"You know I am," he said, snapping his fingers at him.
"And has your vulgar cockiness ever gotten you far?" he countered.
"Sure it does. I always make it to home base," he teased. Miles was relieved when the waiter came to set their drinks down, disrupting the conversation. They asked if they were ready to order yet, but Godot had spent so much time flirting with Phoenix, that he'd barely looked at the menu. And Miles was so busy keeping him in line that he didn't know what to order either. So they asked for a few extra minutes.
"You should really consider using your time wisely," Edgeworth advised. Godot snorted and mumbled something about him doing the same.
"I think I'm gonna have the Jack classic, what about you?" Phoenix asked, looking across the table at Miles.
"I think I'll have the same," he said, offering a warm smile.
Godot's smirk grew. "I'm leaning more towards the thhhick patty," he said, drawing out the word. Phoenix arched a brow and chuckled.
"You really put a lot of emphasis on the word thick there," he teased.
"What can I say? I like a lot of meat on my buns," he leaned closer, placing a hand on Wright's knee and squeezed gently. Phoenix giggled and scooted away in the seat.
"Hey, watch it. I'm ticklish," he admitted. Godot grinned like a shark.
"Oh Trite, don't you know that's not something you admit?" he teased, repeating the motion. Phoenix barked out a laugh, pushing the hand away playfully. Miles was glaring daggers at them and grit his teeth. He was the picture of jealousy.
When Wright moved his hand away, Godot purposefully interlocked their fingers so that they were holding hands. Edgeworth let out an angry huff and held the menu up to block his view. Or maybe to prevent them from seeing the sneer on his face. The world is cruel however, and Godot is even crueler. Which is exactly why he grabbed the top of the menu and pulled it down to meet his eyes directly.
"Thought you said you knew what to order. Why're you hiding from us?" he asked, elbows propped on the table as he leaned forward.
"I... I'm not! I simply thought I saw someone I don't particularly like and didn't want them to see me. But looking at them now I realize my mistake," he easily lied.
"Yeah, you and I have made a lot of enemies," Godot agreed. He looked between Wright and Edgeworth. "At first I thought you two were. But now that I've gotten to know you both a little more, I realize that couldn't be farther from the truth." As much as he loved riling Miles up, his ultimate goal was to make him admit his feelings for the other.
They both flushed a pale pink, looking away. After the waiter took their orders, Phoenix excused himself to the bathroom. Godot was smiling smugly as he watched him leave.
"It's times like these that I'm grateful for my visor. It would be a real shame if I wasn't able to watch that ass leave, wouldn't you agree?" he asked, looking at him with a shit eating grin. Miles slammed a fist on the table in anger.
He spoke low so as to not cause a scene, but his jaw was still clenched. "I order you to stop this at once."
"What, the flirting? You said you didn't like him, so why should it bother you?" he asked innocently.
"You speak out of your ass, you use crude and childish humor, you're completely insincere, your pick up lines are cheesy and all coffee related, and you're invading his personal space constantly!" he scolded quietly. Godot shrugged.
"He sure doesn't seem to mind. Maybe he likes the attention. People tend to enjoy my company," he bragged.
"You have no intentions other than making me angry," he pointed out.
"And it's working," he boasted. Miles's mouth gaped open as he thought of a response.
"So what if it is? I could just as easily be angry due to the fact that he's my friend, and you're nothing more than some- some playboy who's trying to prove a point!"
"Aww you think I'm a playboy? That's my new favorite compliment," he said, resting his chin on his hands.
Edgeworth raised an unamused brow. "It really shouldn't be. You're classier than that, Diego."
He snorted in amusement. "Even after all those things you said about me?" Miles rolled his eyes fondly.
"Yes, even after all that. So be the bigger man and put an end to this," he reasoned.
"Depends. You got a crush on Wright?"
"I still don't see how that's any of your business."
He shrugged, halfway triumphant. "Hey, that's better than the harsh no I got earlier. You'll admit it sooner or later."
"Not to you I won't," he growled. Edgeworth fiddled with his napkin and laid it across his lap neatly.
"To be honest, I don't care if you admit it to me."
He cocked his head, looking at him skeptically. "You don't?"
Godot shook his head. "No. I just want you to admit it to Trite."
Edgeworth's eyes widened and he recoiled slightly at those words. "Are you insane? I can't possibly tell him that!"
"Tell me what?" Phoenix asked as he walked up. Miles stuttered out an answer.
"Oh! Um, I-I'll tell you later. Now isn't... a good time."
Phoenix gave him a look as he sat down next to him. "You sure you're okay? You're acting, I don't know, weird."
Edgeworth was going to come up with something to say to that, but Godot beat him to it. He held his hands up in surrender. "You got us. There's no reason to lie to him any more Edgey. Truth is, he's planning you a surprise party."
Phoenix's brows shot up. "Wow really? But it's not for another two months or so."
"Yeah well, you know him. Always so organized, and he thinks three steps ahead. Sorry about ruining the surprise," Godot apologized for wrecking the fake party.
Wright rubbed the back of his neck and offered a shy smile. "Don't be! Knowing me, I'll probably forget about it by then. So-"
He was cut off by Godot's phone ringing. "Sorry, one sec." He checked the caller ID, brows furrowing. "That's weird, it's Gumshoe. Hope everything's okay." He answered the call with a flick of his wrist, holding the phone up to his ear. "Hey Dick, everything cool?"
"IT MOST CERTAINLY IS NOT COOL!" Gumshoe screamed into the speaker. Godot winced and held the phone away from his ear. Edgeworth and Wright shared a look of slight concern.
"Is everything okay?" Phoenix asked quietly. Godot nodded and waved a hand as if to say "all good."
"Hey keep your voice down will you? You're about to burst my eardrum," he said with a small chuckle.
"NO I WILL NOT! JUST WHO THE HELL DO YOU THINK YOU ARE GETTING BETWEEN PHOENIX AND EDGEWORTH LIKE THAT?" Both men in question went stiff as a board, faces turning red.
Godot paled as he was chewed out. "Uuh hey this really isn't the time-"
"I DIDN'T TELL YOU THEY HAD THE HOTS FOR EACH OTHER JUST SO YOU COULD SWOOP IN AN' TRY TO STEAL WRIGHT AWAY LIKE THAT!"
Godot offered them an embarrassed grin. "Uh, can you excuse me?" They both refused to meet his gaze and just hummed in agreement. The prosecutor slid out of the booth, holding the phone up to his ear, speaking in a hushed yet firm tone.
"Listen Dick, you got it all wrong. I was just-"
"No you listen to me pal! Maya told me the whole thing!"
Godot walked into the bathroom of the restaurant to have a more private conversation. "Look, it's not like that. I'm not trying to hook up with Trite or whatever you think is going on."
"... You're not?" Gumshoe asked, sounding skeptical.
"No. In fact, I'm trying to get them together." Gumshoe snorted.
"You sure got a funny way of showing it."
"I'm making Edgeworth jealous so that he'll admit his feelings," he explained, pinching the bridge of his nose.
"Ooooh, that's smart!"
"Yeah, so don't go blabbering to Phoenix. I know you can't keep a secret."
"Hey I can totally keep secrets! I just don't want to very often!" he defended himself.
"Alright, are we done here? 'Cause we're out at lunch, and our food should be getting here soon."
"Okay yeah, sorry about the mix up. I'll let you get back to lunch," Dick said, hanging up. Godot heaved a sigh of relief, wiping a few beads of sweat from his forehead.
Meanwhile, Phoenix and Miles sat in an awkward silence as they watched Godot leave. Miles was sitting rigidly, staring at the napkin in his lap. Phoenix twirled the straw around in his glass.
"C-can you believe him? Heh, Gumshoe sure does have an active imagination," Wright said nervously, desperate to break the silence. Miles was quick to agree.
"Yes, he does," he allowed a soft smile to grace his features. "I suppose he's a romantic at heart," he reasoned.
"Uh, yeah. I guess he is," he agreed. The expression on his face was a mixture of nervousness, confusion, and a touch of sadness. Edgeworth took a deep breath. It was either now or never.
"But is he wrong?"
Phoenix whipped his head over to look at him. "What?" He tried to mask the hopefulness in his voice.
"While what he says may seem odd or far fetched at times, he's usually right." He spared a glance at Wright, trying to read him.
"Miles, a-are you saying-"
"I like you Phoenix. As a friend, yes, but... also more," he finally admitted.
Phoenix practically lit up. "Really? Wow that's- I mean- I've liked you since the third grade!" he blurted out, relieved to finally get this off his chest.
"I... also had a bit of a crush. And when we met in court that first time, all those feelings I thought I'd left behind came flooding back." Wright reached out, holding his hand. They stared at each other, warm smiles lighting up the room.
Miles started chuckling softly, and Phoenix cocked his head, an amused smirk on his face. "What's so funny?"
"Godot was doing all this to make me jealous, so that I'd admit my feelings. And it worked."
He nudged him with his elbow teasingly. "Well then, I guess a thank you's in order." Edgeworth groaned, though it was just for show.
"If I thank him then I'll never hear the end of it," he complained lightheartedly.
"Maybe that's not the worst thing. You're cute when you're annoyed and embarrassed," Phoenix cooed, propping his arm on the table to rest his chin in his hand. Miles blushed softly.
"S-stop it, that's supposed to be my line," he grumbled playfully, looking away. Phoenix smirked and pecked his cheek, relishing in the way his blush darkened considerably.
Godot was watching from around the corner of the hall, letting them have their moment. He wore a satisfied smirk as he walked up to their table. Both Wright and Edgeworth scooted away, acting as though nothing had happened.
"Don't play coy you two. I knew my plan would work. You're welcome by the way." They were both rendered flustered and speechless, even as the waiter set down their food.
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queergodot · 3 years ago
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Now that I’ve finished the games, ranking of all OG Ace Attorney trilogy cases:
Farewell, My Turnabout: The primary reason this is my favourite is because I ADORE the way having a guilty client changes the gameplay. It's genuinely difficult to stretch the trial out when you can't actually press witnesses on contradictions because they aren't lying. You need to use completely different logic and it's fun and challenging. I also really like what this case did for Edgeworth's character, seeing Will Powers again was great, and I enjoyed Maya, Pearl, Gumshoe, Engarde, and Shelly the Killer's characters a lot. Lastly, I thought the way spirit channeling was used in this case was really clever, and I really liked getting to play as Maya, if only for a very short time. I do have massive issues with how it handled Adrien's mental illness, though, and don't think that the whole 'Phoenix learns the true meaning of being a defense attorney' thing was remotely well-handled. But all in all, I really enjoyed this case.
Turnabout Goodbyes: Yeah yeah I'm predictable. Not the strongest case when it came to the mystery writing imo (not in the least bc the DL-6 makes no sense), but the emotional core of this case is so strong that barely matters to me. A real roller coaster to play in a good way.
Bridge to the Turnabout: fantastic set-up, with great new characters and very good use of older ones, with high emotional stakes that genuinely hit. Has my favourite investigation sections of the series by a LONG shot; I especially adored Franziska as a companion. That said the second trial part consistently had Phoenix and the other characters lagging behind figuring out obvious stuff I could see coming from a mile away, which made playing it deeply frustrating. That said, Godot’s speech at the end alone justifies its third place spot.
Turnabout Memories: Single-handedly made me care about Mia as a character. Don't get me wrong, I never disliked her, but I found the frequent hand-holding using her rather annoying, and she just... didn't have much of any character beyond 'wise mentor' to me. But Turnabout Memories managed to successfully re-frame that as a persona, because she's just as much of a disaster as Phoenix, which I found REALLY entertaining. The addition of trauma stemming from court also added a lot to her character imo. I also liked Phoenix's character; he was adorable and this trial was a great showcase of how his savior complex can screw him up. Plus Dahlia is great and I love her. Even as a short tutorial case it’s one of my favourites.
Reunion, and Turnabout: MASSIVELY underrated imo. The only major issue I have with it is that the photograph Lotta took after the murder makes no sense bc Mimi had facial reconstruction to look like Ini, meaning the killer shouldn't have had Mimi's face. Aside from that, though, the case is great. I think Morgan and Mimi are great villains, especially Mimi. Pearl is a great character and I love her introduction. I also really enjoyed the look into the Fey family dynamics this case brought, and of course I'm always a slut for Maya angst.
Rise from the Ashes: AMAZING characters; probably the best case-specific characters in the whole series, imo, and older characters like Gumshoe really get to shine in this case. The mystery is engaging and I liked how it elaborated more on the corruption hinted at throughout the game. Edgeworth's development in this is great and it felt like a natural lead up to his sabbatical and eventual character switch in AA2. I enjoyed the parallels to Turnabout Sisters a lot, as well. I also enjoyed the minigames, simple though they were. The only real issue I have with the story is that if they wanted me to buy Gant being a 'dark mirror'/parallel to Edgeworth, they should've put more effort into it. That said, I thought this case was way too long. Idk if it has 'bad pacing' or if it's just my shit attention span, but I struggled to get through it and frequently found myself getting bored. That's the main reason it's not ranked higher.
Turnabout Sisters: I WANT to like this more because it's got the set-up for a real heart-wrenching case, but it was just kinda fine to me, at least on a first playthrough. I think it's mostly because I didn't know anything about Maya and Gumshoe, and next to nothing about Mia and Edgeworth, so the characters weren't really hitting for me, and by extension, the emotional stakes fell kinda flat. I also couldn't read Redd White as threatening no matter how hard I tried. That said, I think it was a good introduction for Maya and Edgeworth, and a great first real case of the game that establishes the rules of the world really well. I think I'll like it better on a second playthrough, now that I know more about these characters.
Turnabout Beginnings: This case REALLY suffers from the fact that Terry Fawles is a pedophile and we're just supposed to ignore that. Like this case really went 'yeah your defendant had a 'relationship' with a 14-year-old but LOOK how evil that kid was!! She's manipulating HIM!!' I could not care less about the trial's outcome as a result bc as far as I'm concerned Fawles deserved to die. That said, the saving grace here is that the outcome of the trial was never really the point. The point is to show a look into the past of Mia, Godot, Dahlia, and to a lesser extent, Edgeworth. And on that front, it's very good. I really love the revelation that Mia's 'a lawyer must always smile' mentality came from Diego, and found the scene where he crushed his coffee cup very impactful. And seeing Edgeworth in a palette swapped version of Von Karma's suit imitating his mannerisms was both very funny and very sad. Would be ranked higher of the AA writers had morals, but like, I've read shounen and DC comics, I've ignored worse.
Turnabout Samurai: filler cases time baby!! Okay 'filler' is unfair because they have a purpose in the plot but you get what I mean. Turnabout Samurai is incredibly fun, Will Powers is probably my favourite defendant of all minor characters, and the mystery has some holes if you pay attention, but is overall very solid imo. But the reason this case stands out above the other 'filler' cases is the way it builds on Edgeworth's character. There's a lot of little stuff that seems innocuous but gets a new meaning when his backstory is revealed, and of course, the part where he starts helping you is absolutely great. "I was hoping to come up with something as I was objecting.... I didn't" is one of my fave moments in the whole series. As good as this case is, though, it lacks the emotional stakes the others have, which prevent me from ranking it higher.
The Lost Turnabout: HILARIOUS execution of a tutorial case. Yeah just brain Phoenix in the head with a fire extinguisher, why not. It was so funny it carried me through the case. Plus I really liked the dream sequence opening. But ultimately, it's still a tutorial case, and the mystery is nothing special.
The Stolen Turnabout: Love the phantom thief gimmick, and Ron and Desirée Delite are great characters! I also thought that this was a very, very strong introduction for Godot. But while the mystery is solid, I wasn't terribly invested in it, leading to this case being just kinda fine. Gets points retracted for Larry constantly hitting on Maya.
The First Turnabout: perfectly serviceable first tutorial case, but there's not much to say beyond that. Outshined by almost all other cases.
Recipe for a Turnabout: I actually thought the mystery in this one was really strong, and I love Viola Cadaverinni. But with the creepy waitress thing, the transmisogynistic/homophobic caricature, the fact that Maggey is too young for Gumshoe, and Furio Tigre's Everything, there's just too little left for me to really enjoy. If I need to ignore at least 70% of the case to have a good time, I'm not having a very good time.
Turnabout Big Top: If Turnabout Big Top was a person I'd shoot them in the head and the jail time would be worth it. Fuck this case.
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