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With less than 2 weeks before the Nintendo 3DS eShop closes, this short uses apps only available through the eShop, as a love letter to those apps.
This was a slooow-burn film I worked on over 22 months, on and off, to pass the time while waiting in public, like waiting at the doctor’s office, waiting for food take-out, or waiting while my kids ice skate.
The animation was done using the Butterfly Animation app. The backgrounds were painted using the Colors! 3D app, which was then imported into Butterfly. The frog croak sound is from Flipnote, another drawing app on the DS. The music is from the Nintendo eShop theme, and the music from the chase shot was created using the Korg M01D music synthesizer app.
UPDATE: I saw Catsuka did a nice shout out to my film! :)
Catsuka Twitter
Catsuka Website
#this is awesome#i havent looked into other animation stuff on the 3ds bc mine is so fragile but when i get it fixed im totally gonna look into these#3ds
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what’s funny is that the reason i found out flipnote studio 3d existed because i got a streetpass at school. they did NOT advertise that shit and you needed to use your nintendo account to download it, like it wasn’t on the eshop it was so roundabout.
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How To Transfer Flipnotes from the Flipnote Hatena Archive to Flipnote Studio 3D
In case you didn't know, Sudomemo has archived all 12 TB of Flipnote Hatena, which you can view online right here:
If you made an account on Flipnote Hatena and uploaded anything back in the day, IT IS ON THERE! I found my flipnotes, which I thought were lost forever, and transferred them to my 3DS. Today, I'm gonna tell you how you can too!
PART 1: Download your Flipnotes
On the archive, use the searchbar to type in the username and find the creator you want to download from. I'm gonna use BosS as an example.
Pick a flipnote and open the inspector on your browser. Fun little ascii art :)
Go to the tab in the upper lefthand corner labelled "Network" and select the XHR tab.
Reload the page or press that Reload button to get network activity.
That's your flipnote! Right click and hit "Save Response as," or double click it and it will download. It will not have a file format, so type .kwz at the end of it, which is the 3DS file format.
There is one catch though! See that string of numbers at the beginning? We need to delete that. Otherwise, keep the name of the file exactly the same.
PART 2: Transferring your Flipnotes
I'm gonna use FTPD to do this because I have an old 3DS and I don't have any way of putting my SD card in a computer. Fire that shit up and connect to the server on your computer.
You can do this with a file transfer service like FileZilla, but you can also just type the server address into your file explorer like so:
Once you're in, find the folder containing your Flipnotes. The file path should be /private/Nintendo 3DS/app/JKZE
As you can see with the flipnote in my root, the file name is similar to the one we downloaded, but doesn't have that string of numbers at the front. Also, this flipnote is inaccessible because it's in the root, not one of my folders.
Place your downloaded flipnote(s) in one of your folders. Everyone should have the one titled "000," but I made one titled "Hatena" for this.
Note: Do not make a new folder on your computer, it can only be made in Flipnote Studio 3D.
Now, you can open Studio 3D on your ds and they’ll appear there! (Flashing lights warning for the video):
THERE YOU GO! Hatena flipnotes back on your sd card! They will look slightly smaller in Flipnote Studio 3D because of the difference in screen size, but they play perfectly fine, and are even editable if they're unlocked!
You can also view flipnotes and download them as video files here:
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How To Transfer Flipnotes from the Flipnote Hatena Archive to Flipnote Studio 3D
In case you didn't know, Sudomemo has archived all 12 TB of Flipnote Hatena, which you can view online right here:
If you made an account on Flipnote Hatena and uploaded anything back in the day, IT IS ON THERE! I found my flipnotes, which I thought were lost forever, and transferred them to my 3DS. Today, I'm gonna tell you how you can too!
PART 1: Download your Flipnotes
On the archive, use the searchbar to type in the username and find the creator you want to download from. I'm gonna use BosS as an example.
Pick a flipnote and open the inspector on your browser. Fun little ascii art :)
Go to the tab in the upper lefthand corner labelled "Network" and select the XHR tab.
Reload the page or press that Reload button to get network activity.
That's your flipnote! Right click and hit "Save Response as," or double click it and it will download. It will not have a file format, so type .kwz at the end of it, which is the 3DS file format.
There is one catch though! See that string of numbers at the beginning? We need to delete that. Otherwise, keep the name of the file exactly the same.
PART 2: Transferring your Flipnotes
I'm gonna use FTPD to do this because I have an old 3DS and I don't have any way of putting my SD card in a computer. Fire that shit up and connect to the server on your computer.
You can do this with a file transfer service like FileZilla, but you can also just type the server address into your file explorer like so:
Once you're in, find the folder containing your Flipnotes. The file path should be /private/Nintendo 3DS/app/JKZE
As you can see with the flipnote in my root, the file name is similar to the one we downloaded, but doesn't have that string of numbers at the front. Also, this flipnote is inaccessible because it's in the root, not one of my folders.
Place your downloaded flipnote(s) in one of your folders. Everyone should have the one titled "000," but I made one titled "Hatena" for this.
Note: Do not make a new folder on your computer, it can only be made in Flipnote Studio 3D.
Now, you can open Studio 3D on your ds and they’ll appear there! (Flashing lights warning for the video):
THERE YOU GO! Hatena flipnotes back on your sd card! They will look slightly smaller in Flipnote Studio 3D because of the difference in screen size, but they play perfectly fine, and are even editable if they're unlocked!
You can also view flipnotes and download them as video files here:
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the 30 second trainer battle music is constantly in my fucking head HELP!!!!!!!!!
this playthrough is going well
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this playthrough is going well
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i took this screenshot to roll my eyes at the 3 ex cards on the field round 2 but then i won
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raising mr. stuffy devlog #1
wow i'm actually going to make a game for once. i have the time, and tbh i need to be doing something right now... i also wanted to finally get started on working with godot and produce a full game on my own, so i decided to revisit one of my ideas. this title was just a placeholder, but honestly i think i'll just keep it because it suits the child-like angle.
(these are just mockups, the only functional button is the start button)
raising mr. stuffy is a tamagotchi game where you manage your resources to raise your stuffed animal pet so it can hatch into a beautiful creature. it is based on a dream i had where i was walking a stuffed animal down the street, and a passerby told me that judging by the way it was moving, it was going to "hatch soon."
since we're only in the concepting stage, i haven't gotten too far into working with godot, other than setting up some basic layout stuff. most of the game is going to take place in this room, but there's also a shop you can go to, and potentially minigames.
mr. stuffy has 4 stats: HP, Hunger, Love, Energy.
you have to make sure its it survives by keeping its health stats up, while taking into consideration its affection toward you. energy just limits the amount of things mr. stuffy can do.
the player has 2 stats: Energy and Money.
your energy determines how many actions you can take in a day before you're forced to sleep as well. money is used to buy food and items from the shop.
at the end of 5 (tentatively) days, mr. stuffy will "hatch," and the game will inspect his stats at the end to choose which form he turns into. as the days go by, the difficulty will ramp up. random events can occur between sleeping, going shopping, or going to work, and they will become more frequent by the end. the status in the upper left hand corner is a result of these events, though sometimes an event can leave no lasting impact, too. only one status event can be active at a time, so if mr. stuffy gets sick, he can't also be picky about what food he wants.
it's gonna be a browser game that's meant to be played in one sitting with no save states. there are 8 possible endings, but i don't really intend on the game being super replayable. like, the ending you get is just the one you got, you know. but i know some people will want to get all the endings, so i plan on adding an element of rng to it, such as only giving you 3 types of toys per run, and trying to add a lot of events.
the event system is inspired by events in the virtual villagers and the sims, which were always fun to encounter. i originally was planning for them to randomly appear during gameplay like in those games, but it wouldn't make much narrative sense if you were staring at mr. stuffy and all of a sudden a popup appeared that said "mr. stuffy dug up an apple in the trash!" or something like that.
i also want to make mr. stuffy walk around or do things similar to neko atsume, instead of just standing doing nothing the whole time. i still have to brainstorm that bit because it's a polish thing.
i expect a lot of playtesting to balance the events and stats and stuff. i need the game to be fairly difficult, otherwise you will get the same ending every time. it's natural to want the "good ending," which is having all the stats high, but if the game just let you do that, you wouldn't get any other ending!
i feel like the endings could be read as "forms of abuse/neglect," but from a ludonarrative standpoint 🤓it will not necessarily be because the character you are playing as is actually abusive, but because of certain rng elements that can fuck you up. i don't always envision that there will be a perfect response to every situation, like maybe you don't have medicine and the shop isn't stocking it that day when it's sick. it’s not fun when you feel like you can’t do anything about something in a game, but i also think you can strategize what you buy and stuff hopefully.
i did consider having options to force mr. stuffy to eat healthy foods when he only wants desserts or similar "this is for your own good" type of treatments, which would align with that, but idk if i wanna include that, and if i did it would only be for balancing reasons. then, well, i guess it would be a little bit about generational trauma or some shit.
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me: man the misty card sucks i always land tails :(
also the misty card:
#i still lost btw LOL#i dont use ex cards so i usually lose to people who center their decks around them#pokemon#pokemon tcgp#gamelog
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biggest fomo moment was when i logged into w101 the day AFTER the big hacking event happened
at least i got to use the week of free membership to fish
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Pokémon Mystery Dungeon: Explorers of Sky (2009)
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THE POKEMON DARK RISING KAIZO NUZLOCKE EXPERIENCE
youtube
THE ULTIMATE COMPREHENSIVE MULTI HOUR VIDEO ESSAY DOCUMENTING THE AGONIZING EXPERIENCE OF TRYING TO NUZLOCKE THE HARDEST VERSION OF THIS (IN)FAMOUS FIRERED ROM HACK!
FEATURES:
WILD DATA FOR EVERY LOCATION IN THE GAME
SCRAPPED SCENES AND AREAS
OVERDRAMATIC DIALOGUE
TOP TIER VOICE ACTING
AMAZING ARTWORK
And if after ALL THAT you still want MORE Dark Rising? Check out my ko-fi where you can find art, cut video content, and more for as little as $1! Plus bonus free stuff!
This took forever to make for many reasons so thank you for watching if you have the time!!!
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