weavyle
weavyle
nyahaha
135 posts
graduated from vghs
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weavyle · 7 days ago
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Weavile EX alternative art from Pokemon TCGP Space-Time Smackdown expansion set
Illustrator: hncl
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weavyle · 9 days ago
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i got jack hallows wailer in my first pack ^.^
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weavyle · 13 days ago
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whenever game devs make vn spin offs of their games for april fools, particularly dating sims, its bc the idea of a dating sim is inherently a joke.
i was writing a dating sim spinoff for cloutchase not bc i scoff at dating sims, its because i wanted to write for twitch and her various love interests for real!!! but cloutchase is also a visual novel to begin with so this kinda doesn’t totally relate
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weavyle · 15 days ago
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ok who gaf. 250 streak. 1200 relic coins. 100 netherite. bitch
i had an 85 streak for roaming gimmighoul in cobblemon only for it all to be ruined bc i killed a chest form !!!!!!!!!!! i didnt realize it would break the streak 😭😭😭😭😭😭
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weavyle · 18 days ago
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i had an 85 streak for roaming gimmighoul in cobblemon only for it all to be ruined bc i killed a chest form !!!!!!!!!!! i didnt realize it would break the streak 😭😭😭😭😭😭
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weavyle · 20 days ago
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the classic “start a project and shelf it” and “have another idea to abandon later” move
i might make a short rpg maker game. that’s all.
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weavyle · 20 days ago
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raising mr. stuffy devlog #2
11/14 - added the inventory UI, with animation! functionality soon to come. implemented a scene switcher with fade transitions.
to do next time:
implement pause functionality, and a pause menu
refine the inventory so it closes properly, and the items in the menu can scroll.
implement the work and sleep personal actions
implement the dialogue system related to the above
2/14 - I tried to work on this again but I only ended up doing more planning regarding the mechanics and stuff.
i was going to post this if i ever got back to it, but im gonna be honest i am so busy. and other reasons. I literally tried to work on this in february and i just couldn’t function.
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weavyle · 1 month ago
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i knew split fiction was coming out because i was replaying it takes two w my friend
miiight get it after we finish but idk yet
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weavyle · 1 month ago
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youtube
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weavyle · 1 month ago
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im evangelizing this on every platform i have access to right now: last night i started (and finished this morning) "type help", a browser based mystery game inspired by obra dinn. you must recover the investigative files regarding 12 dead bodies found in a home.
it is a text parser game styled like you are using an old DOS system of sorts. engaging and very, very clever. if you get an error while loading the page, enable cookies (for saving your game) for itch.io. there are no sounds or jumpscares or any weird shit. just you and the documents. please enjoy
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weavyle · 2 months ago
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I made some short (spoiler free♥️) ROM hack reviews of the games I’ve played so far with ratings.
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weavyle · 2 months ago
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This opening completely altered my brain chemistry as a kid and I've never been the same since.
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weavyle · 2 months ago
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HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
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weavyle · 2 months ago
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Climbing
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weavyle · 2 months ago
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Okay I just checked again and we actually did it in 5 hours, not 7. It was 7 hours including wizard city, but still it should NOT have taken that long. I think it was a mix of
1. some people in our party would not complete the dungeon quest forcing us to redo certain dungeons all over again (sometimes we would split up to do this) and
2. we were hitting levels where we needed to do our school quests for spells, like we needed to get to tempest for our storms, and our supports kinda struggled with their solo quests, even in the krok colosseum
If anyone’s curious, these were our times for each world compared to zeritt’s single player speedrun in parentheses:
wizard city - 2 hrs 16 min (~1 hr)
krokotopia - 5 hrs 8 min (~2 hrs)
marleybone - 3 hrs 45 min (~1.5 hrs)
mooshu - 5 hrs 50 min (~3.5 hrs) this also includes a detour for an Aquila run here, but we were split up due to two players rerunning a dungeon
dragonspyre - 6 hrs (~5 hrs)
we had 2 storms, 1 balance and 1 myth (myth should’ve been acting as support but we didn’t fully lean into that until the end)
our 4 person wizard101 malistaire any% speedrun clocked in at 23 hours 31 minutes 14 seconds
a max level solo player blasting through the first arc takes 12ish hours
a single player speedrunning from level 1 to malistaire takes about 15 hours
we struggled really hard at the start and had to rerun dungeons a few times because some people missed the quests, but at dragonspyre we optimized it so well that we were almost on pace with the solo runs 👍
there’s a lot we can optimize and we learned a lot so if we did a second run it should go a lot better and we shouldn’t spend 7 hours in krokotopia
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weavyle · 2 months ago
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our 4 person wizard101 malistaire any% speedrun clocked in at 23 hours 31 minutes 14 seconds
a max level solo player blasting through the first arc takes 12ish hours
a single player speedrunning from level 1 to malistaire takes about 15 hours
we struggled really hard at the start and had to rerun dungeons a few times because some people missed the quests, but at dragonspyre we optimized it so well that we were almost on pace with the solo runs 👍
there’s a lot we can optimize and we learned a lot so if we did a second run it should go a lot better and we shouldn’t spend 7 hours in krokotopia
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weavyle · 2 months ago
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You cant refuse what makes you human
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