#i like how characters are drawn in specific styles sometimes???
Explore tagged Tumblr posts
Text
Drawn Nov 4 - 11 2024 My part of an idol trio with ARaccoonNamedPeacock and N8-0. The red-haired character is Kira and the blue haired one is Yukio.
I uh. really read peacock's description that read "pop group" and "girls preferred" and went "counterpoint! goth enby," huh? okok I'm joking-- they weren't requirements, and I did consider both people's designs and the rest of the description when doing my own and doing research.
So this character doesn't have a name, I haven't actually picked a gender either, but they're a panda dwarf cichlid - since I decided to go for a yellow character to fit with the others and that fish is yellow but also sometimes has red and blue which fit with the other colours.
It's not super obvious with the outfit but I did try to give this character scoliosis and the darker brown on their cheeks is melasma.
There's obviously alt influences in this character, but I was also looking at Ouji Kei specifically. I used this person's wardrobe for a lot of the reference
The colours of the top left one were my second pass I think? the first I don't have anymore but it doesn't matter they were very obviously not meant to be a final
The ones on the middle and top right are my third which I just edited today. brought some more focus on the yellow and attempted to bring the colours from the other characters into it but eh. The red is from Kira but all of Yukio's blues were too bright
The top right I simplified the design a tiny bit, since I wanted to do "maybe a little overdesigned" with mine: but also for ease of drawing and the fact that they're with two other characters they need a simpler version
I also was attempting peacock's style with that one because when designing this one I wanted it to still be different from my other characters and be interesting for myself, but also make sure that it kinda fit her style without changing too much? N8-0 will have to figure it out himself if he wants to draw them though, sorry lol
The bottom one I drew the three together for one last seeing if they fit together and making adjustments to my colours, as well as simplifying the design further/differently
I do like the extra colours but I felt like mine stood out a lot and in the middle of figuring out how simplified I wanted it I realized that the fact that this one's "the yellow one" wasn't as clear so I ended up just making them mostly yellow. It's fine anyway, Kira was the first character here so she can look more of a main character. I kept that little bit of red from kira though and ended up being able to take one of Yukio's blues for the eye there
I might change the skintone back to being a little redder and differentiate the yellows more again though, I think that's a little weird but I don't wanna look at this anymore. They've got multiple options now
#splatoon fish#splatoon idol#splatoon#splatoon art#splatoon fanart#nintendo#art#artwork#my art#artists on tumblr#sketch#digital sketch#sketchpage#concept art#Drawing#my drawing#digital drawing#fanart#digital fanart#original character#original characters#oc#ocs#my oc#tbn ocs#kira#yukio
16 notes
·
View notes
Text
i reblogged some of that barabims persons art but looking at it again today zooming and moving around the image its AI generated with some retouching. i saved an image of joseph last night and what clued me was this weird lump that looks like an ai conglomerated signature that theyve since deleted with an updated image.
structure is inconsistent without seeming human logic or intention,bangs blending with the headband design for example, masses of clothing folds that have no human logic to them. some images have very low resolution, and zooming in on any image shows lots of the image tends to smear and blend together. hands while having the right number of fingers, they dont have logical proportions or positioning when the other parts of the piece are extremely anatomically correct. shading and lighting under closer inspection i very nonsensical in some areas. things that if an artist intentionally stylized i would think nothing of but become very obvious its the work of an AI when compounded with everything else. these are things that come off as amateur mistakes that an artist of that presumed skill level wouldn’t make often, but that a computer that doesnt understand would.
jotaro extra knuckle kujo, giorno weird ear and floating earring. weird giorno earrings the sequel.
hair blending with design in sleeve, etc. these are tells that come with AI art. its been getting better and can do the correct number of fingers and more stylized images, i was even tricked at first glance. but any close scrutiny reveals these things.
#barabim#sorry#an artist posting a large gamut of highly rendered pieces with 0 other internet presence#and stylistic inconsistencies are numerous between pieces#once you start seeing the AI tells they just pile up very quicktl#they can just post a speedpaint if they arent using AI but i doibt they will so#its whatever tho#just thought id let people know#theyre trying to pass themselves off as an actual artist so im worried they might try to make money off of people#also notice how all of the jojo images resemble the jojo characters strongly but are missing a lot of key character design details#because AI cannot be that specific#also the styles while similar do change enough between pieces that they sometimes look to be drawn by different people#just no consistency#that new ceasar image they posted also his shoulder is connected to his neck like lol#the final fantast images are also very AI#ill add to this if people want more proof bc i have a lot to say about that johnny joestar image
80 notes
·
View notes
Text
forgot how to draw Barry (again), learned how to draw Engineer TF2. not sure how that happened but hey i know how to draw texan bob the builder now! :D
#team fortress 2#tf2#engineer tf2#sometimes i just kinda lose my ability to draw something which is oddly horrifying and frustrating#but like#i can at least draw engie now so#i haven't drawn this guy in literal years#in fact i think i haven't drawn him since i stopped using Amino which was.... god that was 4 years ago#maybe 5 years ago? around 4 to 5 years. that doesn't sound like a whole lot but it really is#speaking of amino i consider the art style i drew in back when i used it to be my ''amino phase''#because throughout my entire time using it i always drew characters with giant circular eyes#and the way i drew tf2 characters specifically looked really blocky in their facial structures#because i was trying to draw them so they'd look defined#but like it turned out really awful because i still didn't know how to really... draw the way i do now#i may or may not make a post with some of my super old art but at the same time i don't want someone from amino recognising it and#being like ''WOOAAH I REMEMBER YOU''#i'm not really proud of my amino phase haha#it was like baby's first social media for me#i need to relearn how to draw a lot of tf2 characters actually i haven't drawn most of them in years#the last time i drew medic was.... probably 3-ish years ago#haven't drawn scout in a year or two and i haven't drawn sniper or spy in years either#haven't drawn soldier since half a year ago and it's also been 3 years since i drew heavy#i did draw demoman a few months back though#and i don't even remember the last time i drew pyro#man yeah it has been YEARS
4 notes
·
View notes
Text
please tell me this manga/comic/show exists i do not wanna have to make it
okok I've posted about this before but I'm watching animation content on youtube again while getting work done and by GOD I WANNA TALK ABOUT THIS AGAIN
There's a specific concept I want to consume as content/art so badly but it came to me in a stupid dream. BUT. Sometimes, a dream means I DID see a hint of it somewhere and my brain accidentally plagiarized it which provides me with the teensiest sliver of hope that exists already and I don't have to work on it
It's a kind of a reverse isekai, right? But instead of an instant portal, it's time passing. And what I mean by that is that it's a Sun Wukong story, but the branch off is that after the main events of Journey to the West he gets either water temple'd or trapped in magic sleep again, not for a few hundred years but a few THOUSAND.
He wakes up to an incredibly far-flung China that remembers his myth and only his myth.
The art style that operated in this dream was sort of. Textured but 3D? Think nimona's buttery lighting but instead of emphasis on light and shapes to operate with the stained glass and solarpunk-medieval style the models are textured in a way that just invokes traditional brushwork and colour bleed even in a more cyberpunkish setting. Think like. Whenever there's a night scene the astigmatism glow of lamplight bleeds a little, like ink feathering on paper.
It's a little bit of a Steve Rogers treatment in a way, the world has moved past him, but also completely mythologized and capitalized on that mythology. Rather than treat that man out of time narrative as an aspect of backstory, it's the MAIN character narrative, because this ISN'T a world that needs him. This world is doing pretty okay, actually.
This a story about him.
Not about his feats or how cool his powers are or the 8 gajillion things the magic staff can do but just.
How ya doing, bud?
From the vaguely coherent notes that I could garner from my sleepily typed googledoc, it seems that I wanted this to be a love letter of sorts to the Asian diaspora experience? A specific sort of loneliness? Where the world you experience has a sort of disconnect in that it makes plain you belong there but you also don't, you never have, and there's no way to go "back" but going forward feels like groping blind through the muck. How much right to the past does he feel like he has? When it's been built into something he can't recognize and is clearly important to other people.
I want the pickup of the plot to gain him friends, family, maybe even a conflict or two but the stakes should never elevate vis a vis physical enemies to battle.
It'd be about 2/3 of this sort of narrative drawn story and the other 1/3 just hogwild worldbuilding and design
I've looked at a few other journey to the west adaptations but they mainly just use him as a funky lil action figure hero that's there to be cool as hell and save the day
99% likely this is just a thing my brain is made up and I'd need a several million budget and about 25 additional skills to start the ball rolling but hey, worth it to ask yall again
#sun wukong#journey to the west#mia dreams#i get these cinematic dreams once every now and again maybe i'll use that tag to post more of em
889 notes
·
View notes
Text
Hazbins bad character design
I feel like there is a definitive lack of varitey when it comes to the designs in HH as well as a problem of characters' designs not fitting them or what the show wants us to assume about them.
I've said it before and I'll say it again (like lots of other ppl already) but the designs in HH specifically mostly don't work. They're fine if you look at them disconnected from the show. Maybe as just random characters who don't really have to carry a show visually. But they don't work if you actually put them into context and into the background of Hazbin Hotel.
Obviously this stuff is very objective and if you do like the designs thats fine (which I shouldn't even have to say). Also I didn't study art or character design and I don't think you have to to be good at it/be able to form opinions on it and this is mostly just me compiling what I don't like while using some basic knowledge on how shapes, colours etc work.
(rant under the cut)
One problem I really have is, that as soon as you have a design there are immediate assumptions about the character. In the sense that if person A is very muscular and fights against person B, who is maybe slimmer or less buff, you would probably immediately assume that person A wins, atleast in physical combat. Whereas person B would probably be the assumed winner in a stretching or flexibility competition. Often characters are designed with these assumptions in mind. Muscle, height, weight, age, clothes etc. give way into assuming stuff about people, their condition, lifestyle or personality.
The expectations that are set up by the design choices are usually either picked to genuinely represent something about a character or to be subverted and shock/confuse the audience.
Like how a lot of fighting types in Pokémon will either be more muscular or have other details relating to certain fighting styles/sports and the fairy types are usually pinkish, fluffy and cutesy. Because these elements are something typically associated with these types and when we look at them we can pretty easily tell which type they're supposed to be.
Otherwise, Monster girl from Invincible is drawn as a twelve year old girl, so it subverts expectations when she turns into a big green monster and generally doesn't stray away from violence, because it's something you wouldn't have assumed about her from her appearance.
In Hazbin Hotel most of the time the character designs don't necessarily fit what they're supposed to be and they also don't use the other design choices as subversion (the one that would probably count here is Nifty with looking and acting very childlike usually but then also acting violent/crazy sometimes).
The first thing would probably be that characters don't look their age mostly.
Charlie and Valeria (Vaggie, but I really don't wanna keep calling her that so she gets a new name) look fine as they're supposed to be around 20. Rosie and Carmilla also look alright for what we can assume their ages are supposed to be. But Alastor is in his 30s or 40s (what it says on the fandom wiki) and he looks around 20 as well. The same thing goes for Lucifer. He looks so young that he could also count as just Charlies brother or friend rather than her dad, because he doesn't look like he could be the dad of a 20 year old. This makes the song "Hell's Greatest Dad" a bit awkward because these men are singing/competing about who is better as Charlies father but they don't look a day older than her. Husk also looks way too young for someone in his 60s-70s (again from the wiki).
The body types being all the same also doesn't help.
Mimzy and Adam are pretty much the only more relevant characters who aren't like all the others in terms of body shape. All the other relevant women in the show have a tiny waist and either big boobs/big hips or just a slimmer build in general. All the men have thin waists and then broader shoulders.
And for some characters it makes sense. Like Angel is really flexible and his more lanky body fits with being a spider. But why are Lucifer and Valentino like that? Other than the fact that Viv doesn't like drawing muscles there is really no reason for them too being build like every other skinny man there. Valentino is supposed to be intimidating not just by how he acts but physically too. He seemingly has a bit more muscle than others but his arms are still super thin and look like they could snap if I look at them wrong. I'm not trying to say that abusers all have to be buff, but simply from a design perspective the scenes with him would be a lot more effective if we saw him actually have a big physical advantage over Angel and others, even when he isn't necessarily threatening them. As soon as he comes on screen, we could see him as a much more intimidating presence, especially when all the other characters look like sticks. Or they could make it so, that he hides his muscles under his coat and when we get the reveal of him actually removing it, it's more shocking and immediately makes the situation more tense.
Lucifer could've had a more confident frame as well. He's the king of hell and the strongest being in hell, so just for the diversity I would give him some muscles too. Husk is also super skinny and for someone who only sits around and drinks alcohol all day, he should definitely have a beer belly (please I swear to god I wanna see more men with bellies, Mammon was great). Also for Valeria and Lute and pretty much all the Angels I don't get why they wouldn't be more buff either. Valeria is a fighter, she's Charlies bodyguard but she looks like all of the other women there. It's stated that Angels fight so wild because they don't know they could get hurt. And while I know that the Angels can really only get hurt by angelic weapons, having this whole reveal that they can be injured would've definitely suprised me more, if they actually looked like they couldn't be injured in the first place. But then again, Valeria looks like her arms would break as soon as a breeze hits them too hard. In some episodes her thighs look a bit more muscular, but not notably and she also doesn't fight using her legs (like Carmilla) so only her thighs being bigger sort of doesn't make sense. In general, she or Lute don't show any difference to the women who aren't physical fighters. And obviously just to have a more interesting show to look at, including different body types would do a great job at making these characters stand apart from eachother more.
While we're on the topic of diversity, another obvious thing that makes the characters redundant and borig (sometimes ugly too) is the reused colour pallette. Colour coding is probably one of the easiest things when talking about character designs and it's something atleast Helluva Boss understands.
What effect warm/cold tones have or what feelings we associate with different colours is a great way to bring stuff about characters across without being too on the nose. Obviously colour can also be used to either connect characters or to make them very distinct. Shape language also plays into that of course. In Inside Out the emotions are mostly characterized by their respective colour and by their distinct shapes.
Joy = yellow (bright colour often associated with the sun/light)
Sadness = blue (cold colour often associated with tears/rain)
Anger = red (very strong colour with aggressive association with fire or when someone turns red because of anger)
Fear = purple (light colour here, mix between red and blue as fear often falls into a more angry or sad feeling)
Disgust = green (colour of most dirt or puke or other stuff people usually see as gross)
Or in a show like Bluey, where different patterns, shapes and colours show the breed of the dog and also how characters might be related to eachother (same breed/mix of breed = usually related).
Or how colours can be used as lighting effects to create cool shots when the colour pallette changes all of a sudden. In JJBA these changes happen often when someone is in distress or unsure of themselves. Also in tense moments to make them seem more exciting and interesting.
Hazbin Hotel has very limited range when it comes to the colours of the main cast. All of them feature some form of red and that usually in combination with black or white (if they aren't just purely red like Alastor or Rosie). This makes them not stand out from eachother and creates very similar colour pallettes which get boring once you've seen them repeated over and over again. It also makes the visual connection between characters who are actually related (like Charlie and Lucifer) a lot less strong because so many characters share similarities already.
Also they just hurt to look at sometimes because the background is mostly red as well and with a lot of them being very overly detailed. People have also spoken before about the show being pretty inaccessible for colour blind/vision impared people due to these issues with the colour.
And now you might say that it's hell and therefore it makes sense for all of them and the background to be red. But firstly, I don't think that there is a definitive source which decides that hell is red and can only be shown/interpreted as red. And also there is another show, also set in hell which actually does a much better job at that and actually shows different colours in hell. Like in Helluva Boss the rings are all colour coded.
And I know, that HH plays in the pride ring fully, but imagine how cool it would've been to see sinners have colours similar to the sin(s) they committed. This could lead to them looking distinct from eachother and the background and would also lead to us being able to assume stuff about them, if we're familiar with the colour coding. In "Hell's Greatest Dad" they do a fun colour change with different light and it's really refreshing and I just wanted to see more variety like that (of course I kinda get that the colour changing isn't really part of the shows design but it was pretty cool to see in that song).
There also is the issue with characters that are supposed to be animal-like sinners not looking like the animal they apparently take inspiration from. The thing is that the animal/object parts don't necessarily have to be visible to understand a character. But in the show, how sinners look in hell is often influenced by their life on earth. Vox's head being a TV is because he was a Tv-show host when he was alive. Nifty also is supposedly a bug, which makes sense because she hates bugs and probably hated them in real life too. But that is where it would be great to actually have Nifty resemble a bug, instead she has no features of one and just looks like a regular humanoid sinner. The same thing happens with Alastor being a deer, Valeria a moth, Charlie goat-like and Angel a spider (also Mimzy is apparently based off of a chicken). Like I said, the animal inspiration isn't essential to the characters, but emphasizing these design elements could help the characters stand out instead of them all just looking like sort of human characters. Sir pentious and Husk work the best in terms of presenting their animal inspiration (though pretty much everything else about Husks design sucks ass).
And then there are complaints about the characters that are supposed to be people of colour not having any features that resemble their race. It's just a bit weird when a mostly humanoid sinner doesn't really seem to resemble how the person looked in real life. Black characters have really desaturated and sometimes just straight up grey skin in HH. Alastor is probably the most egregious in that regard, but also Emily has just light blueish gray skin and no textured hair or other black features like the nose or lips or palms. Velvette and Sera have darker skin but also no other features (except for when we see Velvette's natural hair texture in like one shot at the end of the season). I know there are other things wrong with how Voodoo is presented in HH or with Mimzy's design often being seen as a jewish caricature, but I don't wanna focus on that fully, because I feel like there are people better suited for talking about that (black people or jewish people ofc).
In general HH is a show with pretty bad designs (imo). That's actually a thing I prefer about Helluva Boss, because there the designs are mostly okay or actually sometimes pretty good. Striker is probably my favourite design in both shows (he reminds me of Dillon and that's cool).
I like Mammon, Asmodeus, Octavia and Loona as well. I would still probably change a bunch if I were to redesing the HB cast but they overall look more solid than the HH cast.
This was another post which pretty quickly became an excuse to talk about other media I enjoy. I might do that more often, because comparing elements of HH or HB to other stuff makes it kinda easier to articulate my feelings. Also just because I enjoy talking about other stuff too.
#hazbin hotel critical#vivzepop critical#hazbin hotel criticism#hazbin hotel critique#anti vivziepop#character design
209 notes
·
View notes
Text
Whumptober Interview with Amethyst!
Before the glorious event that is whumptober, I reached out to Amethyst to ask a bit about her process and what to look forward to. (Everything is shared with her permission.) You can find her tumblr @amethystfairy1 so hop on over and give her some support for October!
Q. How does the writing style and process change for a month-long event verses just writing?
A. I guess with like, my long form stuff, I write with a ton more detail for the month long events, especially since I've done multiple now, I try to pick out a specific thing to center the fic around and use that as a through line, strip it down to it's bones, and just go with that... I try to be a bit more abstract and use extended metaphors for the month long events
Q. How do you find a balance between the TTSBC AU and the TT au?
A. I don't. [A]ctual answer... um...I don't (Interviewer: Well, you know you have a 50/50 split for whumptober, right?) I DO... WAIT... I DO???... THAT WAS A TOTAL ******* FLUKE... you give me far to much credit... no that was a total coincidence
Q. Are there any characters you feel like you’re drawn to for whump?
A. Tango and Scott. [I]ts just because they feel so bright and spunky... so breaking them in different ways is really interesting... And it's different from like, Grian Pearl and Jimmy because with the three of them their fannon characters have such a wide expanse of styles that slotting them into the broken avian mindset wasn't impossible...it was tricky at times for Grian to write him being so docile and obedient because pesky bird and all but even still, with Tango it doesn't fit, and so finding a way to make it fit is super interesting! Same with Scott!
Q. Is there anyone who isn't easy/fun to whump?
A. Everyone is fun to whump in some way... As far as not easy ...Pearl has been tricky, mainly because I write her so as being so solid in her emotions usually
Q. Is there anything you think will surprise readers for the coming whumptober?
A. I think there's a lot more plot relevance than people realize on the way. Several of the fics are... crucial to the plot going forward.
Q. Do these writing challenges help you come up with some of the plot or does the plot just fall into them?
A. Both! The plot has it's shapes and curves already, but doing these writing challenges sometimes helps me put pins in specific themes to tie in important plot points and drive the au forward.
Q. Finally, is there anything readers should watch for and what day are you most excited for?
A. Day 10 and Day 25 will probably be the most plot relevant of the bunch! As well as Day 31! I'm personally the most excited to for Day 10, as I think it's going to be super amazing seeing the response to that from everyone who's been so kind as to follow my AUs for so long!!!! (Interviewer: It's a well done major ouchie) I love thinking about that as I'm writing, especially since both TT and TTSBC have gotten so much love, imagining what folks are going to comment and enjoy about it!
#traveling thieves au#ttsbc au#through the sky blue cracks#ttsbc ficlets#traveling thieves fics#fanfic#a03 fanfic#hermitcraft#hermitshipping#traffic smp#life series#empires smp#amethystfairy1#amethyst rambles#amethyst asks#tt au#artists on tumblr
73 notes
·
View notes
Text
A 'skill' I've ended up honing is a sense of the various art styles of the Umineko manga artists. Generally when I see a panel I can tell what episode it's from based on either context, it being an often-posted panel, or even just... how it's drawn.
Episode 1, 3, and 8 are drawn by Natsumi Kei! Natsumi Kei doesn't draw Battler with his vest. She has a specific way of drawing eyes (for example, drawing Beato's with no/little shading) and Battler's hair is super spiky. She draws Beatrice's dress as entirely black besides the pattern, with some white parts for shading/lighting - a trait which most of the Umineko artists share She also has a tendency towards some fanservice angles/poses (such as that oft-memed panel that shows off Eva's ass while she's raging at her misogynistic brother/family).
She likes to do these 'close-up' shots to show off detailed expressions.
She also draws Beato's eyes with blonde eyelashes! So pretty... A lot of the Umineko manga artists draw Beatrice with blond eyelashes, which always seem so delicate when they do the detailed close ups.
The EP2 mangaka, Jiro Suzuki, contrasts Natsumi Kei a lot. They use heavier shading at times, and their anatomy is also different - I often get the impression that their Beato is more broad-shouldered, while their Battler is more skinny. Like a twig.
From this panel, you can really get the impression of 'glowing' in a way that you can't get from Natsumi Kei's work.
In general, their style has a lot more detail for things like face and hair. Just like Natsumi Kei, they draw Beato with blonde eyelashes, though they interpret Battler's hair differently.
Battler's clothes feel very flowy, which adds to the sense of him being very skinny. Just like Natsumi Kei, Battler is drawn without his vest. I feel as though there's a sharpness to the joints.
EP4 is drawn by Soichiro! A return to spikier Battler hair. I feel like they tend towards narrower, sharper eyes.
Soichiro has a certain way of paneling... It relies a lot on very similar-looking boxes. They're generally all the same shape, and often the same size. Some examples:
As you may have noticed, Battler is still bereft of his vest. It's probably a choice all of these mangakas made in order to simplify his design.
...I would also like to submit for your consideration the travesty that is the paneling in this page. It's... a bit confusing to follow. This is a tendency in their style - sometimes the emphasis, paneling, etc. isn't quite right. They're a great artist, but I get the feeling that they weren't quite accustomed to this medium at the time of drawing.
EP5 is drawn by Akitaka.
Akitaka is one of my favorite Umineko manga artists by the sheer virtue of the fact that Akitaka restores Battler's vest to its proper place: on his body. Battler's hair is still spiky, but it's a different, sometime toned-down interpretation. The way they shade his hair feels really unique to me - a mix of the usual screentones with some black sections (depending on the angle and level of detail). In general I feel like Akitaka works a lot with screentones to add a lot of shading to their panels.
Rather than using pure black for Beatrice' dress, it's a mix of black and screentones. Part of this is for lighting, but it also allows Akitaka to show a lot more details for the dress, which the artists who use primarily black for the dress can't do.
Akitaka also has some really detailed expressions. They manage to bring a lot of character to even the 'dead' Beato.
EP6 is drawn by Hinase Momoyama. Battler's vest, the most important character in Umineko, triumphantly remains. However, Battler's hair is less spiky and more slicked-down. Like Akitaka, there are often black sections of it, but these are more often at the front, rather than the back, of the head.
Beatrice's dress varies from "mostly black" to "mostly screentones" in EP6. Elder Beatrice, however, has these very detailed and eye-catching ruffles to her skirt. She is also drawn with sharper eyes and expressions than Chick Beatrice, who is wide-eyed and has very flowy princess sleeves on her dress.
Battler comes off as super cute when he's angry, rather than something more menacing or serious, as he does in Natsumi Kei's art. For comparison: (EP6, then EP8)
This is probably a result of how Natsumi Kei draws 'sharper', while Momoyama uses rounder shapes.
EP7 is drawn by Eita Mizuno, who is a saint for managing to draw beautifully for all NINE volumes. NINE. A saint.
They draw Beatrice's dress primarily with screentones, and have very bright, wide eyes.
They use a lot of texture with their screentones, which gives their art a unique feel amongst the artists for the manga.
I'd also like to have a special shout out to this page. The way the art style shifts in the final panel to reflect Lion's shock and horror is an incredible use of the medium. This artist really seems to like these horizontal spreads, but they use the space well.
More masculine characters like Will have narrower eyes, though the pupils/light isn't that different. While characters with light hair like Lion have no screentones for their hair, Will receives a healthy mix: primarily black, with some screentone highlights. Of course, light-haired characters will have screentoned hair depending on the lighting, but in bright lighting, Lion has entirely white hair.
...Also, Battler has once more lost his vest. At least his hair is spiky again...?
That covers all the main mangaka, but there's also the mangaka for the side manga, Tsubasa: Fumi Ito. Their art is really cute and suits the often-comedic stories well. The small highlights they put in hair feels characteristic of their style. They often draw characters with wide, round, bright eyes.
Battler's hair spikiness is toned down (so fluffy...) and his vest returns for the final time. A true blessing.
This is just a super brief overview of it all - there's a lot of characters whose varying depictions I didn't mention, I didn't really talk about how they do backgrounds, and plenty of other things. But Umineko has a lot of talented artists who worked on it, and many of them still sometimes post fanart (or new official art) for the series!
I feel like we should appreciate the amazing range of artists who have done their best to interpret Umineko's story. They all did a great job!
#umineko#umineko no naku koro ni#manga#umineko spoilers#just in case since I grabbed panels from everywhere
180 notes
·
View notes
Note
do you have a process for drawing dragon faces? their expressions are so fun and lifelike to look at :]
Sure I do!! I don't think about it too much consciously nowadays but I definitely have a process. Mostly it's informed by previous experience doing human expressions? Specifically a loooot of anime style characters, but I also use the same basic layout for pretty much every character I draw from dragons to ponies; only thing that changes is the proportions and whether or not I need to add a snoot.
I threw together my best shot at a guide, hope it helps~!!
(I am aware that my chicken scratch is very messy and accessibility is a good idea so I'm gonna throw plaintext of what I wrote beneath the cut)
Willoillo's Hastily Drawn Guide to Dragon Faces!!
Step 1: Circle [image ID: a sketchy circle]
Step 2: Where they lookin'? [Image ID: the same circle, but with a cross drawn on it. the lines that make up the cross are curved slightly to show dimension.]
Cross roughly where the eyes are
Step 3: Top Snoot [Image ID: The same circle with the cross, but now with a collection of curved lines making up the top half of a dragon's snout attached. The mouthline is curved upwards to show a smile.]
top half first
I add a circle for the tip of the nose if there's foreshortening so I can tell where things will overlap
this line determines mouth shape. Important!!
Step 4: Eyes + Brows [Image ID: The circle with the snout, now with a pair of eyes and raised brows looking at the viewer.]
Sometimes I swap steps 3 & 4
Mini Eye Tangent [Image ID: a series of three drawings showing how to build an eye shape, starting with a circle, then adding a top and bottom lash to create a specific shape, and finally showing the eye with an iris looking at the viewer. Next to it are other eyes with different shapes and expressions, with the circle behind them shown to show how they were built from the same template. One of the eyes has a heavy eye bag drawn, following the shape of the circle behind it.]
Eye shape determines personality and expression but they're all based on the same base
Start with a circle, then do the lash shape, and finally the iris
The circle can also from wrinkles/eyebags
Step 5: Jaw!! [Image ID: The same dragon, but now with a lower jaw. The line for the back jaw is drawn visible through the snout to show how it connects to the face on the other side.]
Connect the back jaw behind the snout to make the cheek
Step 6: Neck + Ears [Image ID: Same as previous, but now with a curved neck added connected to the circle, as well as leaf shaped ears. An additional circular sketch has been extended behind the original circle past where the ear is connected.]
Start extending our circle back to make room for horns
When I'm drawing full bodies I usually have a neck already in place
Ear shape can differ a ton!! [Image ID: examples of how I draw different ear shapes for icewings, nightwings and sandwings; the icewing ear is sharp and jagged, the sandwing ear is long like a rabbits, and the nightwing ear is twisted like a goat's.]
Step 7: Features [Image ID: A finished sketch of Kinkajou from the Wings of Fire series with a happy expression. An arrow is pointing to her with the line 'oh look it's kinkajou now' written next to it.]
These vary depending on dragon.
Horns, frills, freckle scales, nostrils
Can't really show all of these, lol
... And that's pretty much it!! Hope it helps!!
#illustrators on tumblr#willoillo#artists on tumblr#art#illustration#drawing tutorial#lillo answers#wings of fire#wof art#wof#dragon#dragon art#pencil sketch#sketch#sketchbook
59 notes
·
View notes
Text
OKAY. HERE WE GO. my black bulls doggies!!!! :D
there's definitely a noticeable difference in style/quality of some of these just due to time between each design and/or how i was feeling at the time of drawing them (these hot and rainy summer months have been super rough on me)
ALSO they were all done symmetrically so that i wouldn't burn out and could actually finish them LOL . OK EVERYBODY BELOW
starting off with asta, a husky/coyote mutt!! :D in my au, devil users end up becoming hybrids of whatever their devil is. so since liebe is a coyote, that's what asta is too!! (also, i haven't drawn him yet, but yuno is a malamute :D similar looking breeds but different since they're not actually related!)
(here's liebe too hehe, scrappy lil coyote!!)
then of course, noelle, who's a saluki!! a very regal breed for a very royal gal!! i thought making her pigtails into her ears was a fun idea HEHEHE
(+ an alternate design version!)
here's finral, he's a shetland sheepdog!! gentle and sweet and always trying to herd his people together :) you might notice that with some of my designs, i end up doing extra scarring; that's usually just personal headcanons, as i think some injuries would be too grievous to fully heal. though some (for instance, gauche) don't have a canon story behind them, i just think they're fitting
vanessa, who's a cavalier king charles spaniel!! her ears sorta blend into her hair lol, i had an alternate version where they were the same darker brown as her fur but i decided that them blending in looked better and fit the breed standard as well.
gauche, the ever wary american akita!! being a fiercely loyal and protective breed, but aloof and suspicious of strangers.
then there's grey, who's a long-haired chihuahua!! sweet and skittish HEHE, also i haven't drawn it yet but i've always imagined her big transformation disguise that she's first introduced as to be a rottweiler LOL
next up is luck, a jack russell terrier!! i've always thought this was a very fitting breed pick, intelligent but highly energetic and a little mischievous !!!
and of course, magna is never far behind luck; he's a dobermann pinscher!! similar to luck in energy and intelligence, but even more fiercely protective of his loved ones.
GORDON!!! actually one of my favourite black clover characters, he's a dalmatian not only because of the fitting aesthetic, but also because of his kind and sensitive personality!
the masked supermage zora, a german shepherd! watchful and sometimes stubborn but loyal nonetheless made this pick fairly easy to come to. though, before getting to see more of him, my initial pick was actually a kai ken!
charmy's design is one that i'm the most proud of for sure; i mentioned in an earlier post that the different peoples are different species of animals. well charmy is a half toy poodle, half american badger!! i thought a badger was a VERY fitting pick, as they are generally unbothered by much unless their food is threatened LOL
and finally, lastly (for now) is nero!! she's a bull terrier, but i really wanted to keep her twin tails from her anti-bird form! her outfit is definitely the one i edited the most, i just wanted to give her something more practical out of personal preference.
additionally, henry is an old english sheepdog, nacht is a black norwegian elkhound/fox, and yami is a wolfdog!
I HAVE SOME OTHER CHARACTERS DOODLED HERE AND THERE but nothing else really finished yet. if there's a specific character anyone would like to see i would be SO happy to draw/doodle them to show off!! i honestly have a huge list of dog/cat breeds picked out for every character i could think of; i just am hellishly indecisive and can never pick who to start on next AHDSJAGDJSDK
THE POSITIVE RECEPTION TO MY ART SO FAR HAS MADE ME SO HAPPY BTW AUAGGHHH i have no idea how/if im able to reply to people directly but just know that i keep reading over everyone's reblog tags and stimming like crazy IM SO HAPPY THANK YOU GUYS SO MUCH AUHGHFEHGGRH
#black clover#bark clover#asta black clover#liebe black clover#noelle silva#finral roulacase#vanessa enoteca#gauche adlai#grey black clover#luck voltia#magna swing#gordon agrippa#zora ideale#charmy pappitson#nero black clover#secre swallowtail#the black bulls#tabbies art#im so sorry to henry nacht and yami fans#i promise i'll do their designs soon
74 notes
·
View notes
Note
Ima be real honest when I first came to your blog ages ago the designs of Ludwig and Santi made me assume it was a gay (mlm specifically) blog (due to most male characters being so when presented in that way), which would have been fine but it’s not really the kind of thing I’m interested in often so I probably wouldn’t have stuck around.
I was pleasantly surprised to find out that most of your characters are bisexual and also that your blog is mostly geared towards women as most of the monster stuff I’ve come across has been geared towards men, which has made it annoying to try and find things more relevant in the past. Whenever I have actually occasionally come across monsterfucker content geared towards women in the past it’s usually just been humans that hardly look monstrous in the slightest (aka maybe they just have fangs) or are too far on the other end of the spectrum where it almost just feels like beastiality
No- No anon- You can't just drop this in my hands and take off running. What. What do you- Be honest. Do I have the artstyle of a gay man? Putting that one aside (which I will need to unpack rsrsrs)-
I absolutely understand what you're saying. More below.
While a lot of the monsterfucker content I consume is veered towards women, most of that content is written. Because when it's drawn, it doesn't always meet my standards, just like it doesn't for you. It could be because the character is indeed too humanoid, because it's generic werewolf_#32980, they're too pretty, or anything else really. It's hard to explain but it doesn't always hit the spot.
I'll concede that sometimes it's quite hard to determine how sentient a described monster is, but you can always explicitly impart sentience onto them as the creator (like a licker from RE, for example. Sentience? Ehh, questionable. But a licker OC who retains sentience after transforming? Okay with me.) Unfortunately, some people like to lump teratophilia and literal animals in the same bag. I've had one admitted zoo follow me, instant block naturally.
A lot of the inspiration and personal favorite monster drawings of mine are, actually, made by gay men. They draw monsters better, I just can't pinpoint why. I like the style better, which inhuman features they choose to incorporate and how they do it. A lot of it is from gay furry artists that don't even consider themselves monsterfuckers yet draw monsters like they were born for it. I like it when they're cartoony yet still hot, they have more style variety, I think. There's so much to like that you often don't see in a woman monsterfucker's work. It saddened me a lot, before I started making my own content, that all of it was for men. Thus my enjoyment was always a bit tainted by disappointment.
I never made a conscious effort to emulate the style of mlm artists, truly. I just try to draw what I like. But a lot of what I sometimes attempt to syphon into my art comes from possibly mlm or not entirely originally women-oriented styles, yes.
You've made me question the vibes of my own art now. 🤔
46 notes
·
View notes
Note
I absolutely adore your art style! Do you have any tips? Specifically for the fairies cause I am struggling to draw them.
thank you so much! well, this is gonna be a long post.
Im gonna be real, the best art advise anyone can give you is to use references and to break complicated stuff down into easier shapes. for example:
this is my basic body skeleton! i always start with the circle of the head and work my way down to the feet. i have highlighted some part of the body which are actually just simple shapes.
the center line down the middle of the torso also helps me draw on collars, bra cups, ties, or any other more difficult clothing more accurate!
However i have to ask you, are you comfortable while you draw?
I remember when I first started drawing digital, i was really uncomfortable with the basic set up of my program. The white canvas and the light setting of the program was really bright and irritated my eyes. And the contrast of the pure black I used for drawing wasn't really helping. sketching and doing line art was my least favorite part of drawing because of this.
you don't have to draw on a white canvas, you can also use multiple colours for sketching if you wanted. Once I stoppend using a pure white canvas I noticed i stopped staring at a empty canvas not knowing what i wanted to draw anymore!
also sometimes when a drawing doesn't want to look right, i switch back to traditional. idk why but when my brain sometimes struggles with a specific pose or character design, it comes to me a lot more easier when I switch back onto paper. i guess the change of scenery opens up the creativity again haha.
don't be afraid to simplify stuff, you don't have to draw everything! As long as it still translates to the thing, it should be fine.
these two are a bit clip studio exclusive,
but Gradient maps! god how I love my gradient maps, it just makes the colours pop! I never draw without it anymore. I always pick the sunset gradient, put it in Linear light mode and put it on 10% (cus its really saturated on 100%)
usually i have it on while i sketch and line, and turn it off so i can properly colour and shade. i turn it back on at the end again
the clip studio assets has a lot of beautiful stuff in there created from other users. (a good amount for free too) for example I got the lace pattern of my shawl from there. and its really easy to import the downloaded stuff into the program.
now this is a drawing hack that blew my mind when I first saw it! i use it all the time and I just have to share this!
whenever you want to draw something random like sparkles, stars, bubbles, feathers, falling leaves, or anything that you want to float around your characters, position them in the form of a triangle.
its even better if you put two points of the triangle closer together and then the third further away. this makes it look random but still looking appealing to the eye, and not oddly placed.
now that thats out of the way! Fairies! The one thing i struggled with when drawing them first is their hair. I suggest looking through the fop tag to see how other people have drawn them and take inspiration from your favorites and make up your own. (do not trace tho! that should be obvious!)
when I draw hair I think of it separated in two parts, the front and the back. I usually start with the front hair pieces, then draw in the jaw, ears and rest of the head, then continue with the back section of the hair.
the only outliers of this are Timmy and Peri. when I draw Timmy (Ymmit as well) I start with his hat, before drawing his hair. Since I draw Peris hair-swirl over his hairline, i start drawing his upper back hair style first before drawing his head and then his mullet.
wings can also be tricky. the fairy wings i have given then have a more butterfly look. if you also want to base off the wings to real life animals or bugs you can use them flying as references to. Or you could even cut out the wing shape out of paper, fold it in the middle and take pictures in the angle you desire.
I hope this somehow helped, I thought about what could have helped me if I had known it sooner. even if most of these were for generic drawing.
#my art#asks#art tips#drawing advice#clip studio paint#fop#if anyone has more questions about how i draw#once i open up the ask boy again feel free to do so
44 notes
·
View notes
Note
do you have any scene or emo characters? harajuku? decora anything? y2k (specifically chinese y2k)? or anything alt???
i mean if you play cemetery mary most of the main characters are a bunch of goth/emo guys anywaysssssss
If we are referring to what we in the real world would typically describe as alt then yes I do! (I've yet to work out if all alternative fashions here are still considered alternative to the same degree in Noisrev) Mary is goth, and specifically babydoll goth! However I will sometimes draw her in other goth styles (such as gothic lolita or pastel goth) or with other lightly gothic touches. And sometimes I just feel like putting her in cute clothes or to match a certain theme, but her main style of dress is primarily gothic/babydoll gothic.
Crowven's usual style is definitely closer to emo/scenemo. I definitely lean towards calling him emo though since the only color he usually uses in his stylings is red.
I'm not sure how I'd describe Theo's fashion but if I had to put it anywhere with my vocabulary I would call it very lightly punk. (at least when he's allowed to dress for himself)
While her appearances in my games are more toned down, I would definitely say Zapara is the closest canon scene girl we have. I have drawn her more scene before (pictured below) and I would definitely say she leans more in the style of classic scene rather than modern present-day scene styles. (also c'mon. She's a wolf girl. She has to be)
Angel who appears in Blackout Hospital is a white goth. So goths, but with primarily whites instead of blacks.
Necrotary is something of a baby bat to me, both figuratively and literally. And as you can see when she grows up her style is not quite as cohesive as traditional goth styles but it does take lots of gothic influences!
I hope I can experiment more with other heavier alternative styles in my characters (especially since these were all generally dark-leaning and alt styles can be bright and fun and colorful too!) and I'm excited to make more eventually too!!
90 notes
·
View notes
Text
I'm learning the more I engage with fandom that the way I approach writing is different to some people, and that's why they often really uh disagree with how I approach things?
For me, I'm driven towards complexity in storytelling and places where there's space to extrapolate on themes. I look to what's in canon and what can be teased out more and that's where I sit myself down! It means that sometimes I'm not writing my interests or my personal views or anything like that, I'm looking at the complexity in canon and expanding this to the themes I see being explored. Quite often what I'm writing the characters doing, or being into, is very far outside of my own interests, but it makes sense to the character and their psychology to me!
Whereas I am learning that a lot of people go for characters they like, and then bring in storytelling to the character - be that taking that character and putting them across an AU, or putting on existing tropes to see how that character is in those established tropes. They like to put their favourite into a lens and see what occurs!
And then there are people who are story-style first! They love certain tropes, or circumstances, or kinks or scenarios, and they will put their faves into that and see what happens as a priority - it doesn't really matter to them if they would be into it in canon, they want to see how they are in that circumstance as a priority.
So out of interest for your own work are you...
56 notes
·
View notes
Note
What's your process in making comics
And how do you make something so good with such a simple art style!? 🥺
(if this has been asked before could you send a link to the post?)
Alright so ive been sitting on this ask b/c I already know it's a long answer aflskdjf
Write dialogue/text down in my notes app Sometimes it's just me sitting there like hghghg as music plays and I stare at my phone for 10min. Usually it's 12am thinking about stuff while I'm in bed and I type some piece of dialogue down real quick. I'm nowhere near as comprehensive as comic script I've seen online that they give examples for, like there's no direction on what's happening in panels or anyth because it's just for myself and I just sort of remember composition ideas if I have them on the spot
Literally start drawing 😂 As previously said I sometimes go into comics with comp ideas already, like for this one I knew I was going to divide the page going in. Or like I know this is gonna be 4 panels and pretty static. Other stuff I fully wing it sentence to sentence because I can't bother with thumbnailing 😅 sometimes this bites me on the ass because I spend forever drawing smth I have to toss, but I've gotten better at doing stuff fast
I use photoshop, so for vertical comics I've been following this tutorial for years
Vertical comics are a lot easier to structure composition-wise for me, I started out making those because it was less intimidating
The red arrow is your eye direction as you read it. For me it's always the bottom of a page is one less boundary to worry about. You can be less precise if the reader is automatically drawn to looking down b/c they're scrolling and never sees a full page laid out. 😂 Also if I want to pace something slower/further down I don't have to worry about having to cram it in y'know?
This might be a weirdly specific thing to mention but I'm always thinking about it when I make comics because...
lol I gotta make up for being too lazy to spend more than 30 seconds drawing a character
jkjk but yeah my interests are more in slapping the story in my head on the page. I like doing compositions and writing stuff that interests me. I get tired when I spend too much time fiddling with stuff, so if I can get smth across with a rough estimation I'm happy. This does limit the type of stories that can be told cuz certain more rendered styles just work better when you're trying to convey certain things but! there's lots of things you can do drawing simply too!
there's defs more stuff out there that doesn't follow what I'm doing, lots of different styles. Eg American superhero comics are super text-heavy and boggle my mind. This is just what I like to do cuz I like reading way too much manga/webtoons lol
you don't have to be super technical to make comics! go out there and make one if you've got an idea!
if you want to of course haha
hope this explains my process a little (thank you for the compliment it means a lot 🤠🙏)
146 notes
·
View notes
Note
i am SOOO unbelievably thrilled by your anthro au omg. do you have fashion ideas for the characters? like their favorite outfits, fabrics, etc? imo one of the best parts of anthro characters is deciding how they'd express themselves through their clothing :]
I HAVE A FEW ALREADY!!!! i dont have many specifics because theres so many characters ahd i havent drawn them all yet LOL but i'll share the ones i do have at least SOMETHING for
im also trying to keep these reasonable for the time period and location, as in my au the clan cats are mostly rural and in small towns set (mostly) before the 2000s so most may dress more modest and conservative (especially if theyre older and very religious)
squirrelflight - the best i can describe her sense of fashion is that it ranged from tomboy as a younger girl and is currently closer to a working class butch. im not sure if masc would be a more appropriate term since i dont hc her as a lesbian (shes bi) but she dresses "like a man" and owns a lot of jeans, slacks, and button-up shirts of all kinds of fabrics and patterns. she also enjoys bright colors as well, but as she got older her fashuon sense got a little more sensible and less "loud" like it was in the 60s and 70s. she also has glasses like her daddy once shes like 35 or so. she and firestar dressed very similarly, and a lot of her shirts and neckties are things she stole from his closet
feathertail - very feminine. hippie adjacent, lots of loose and flowing garments and jingly pieces. breatheable clothes and open toed shoes. her favorite swimsuit had some little frilly bits on it i think. often combines neutral earthy tones with blues and whites
crowfeather - lots of handmedowns from his father. clothes you can do farmwork in like jeans, overalls, hardy flannel/denim shirts and boots. never grew out of this and still dresses this way and he likes it
jayfeather - he looks like a modernized (as far as the 80s goes) version of his father - same hairstyle snd way of dress. he isnt too formal but does have some more preppiness to his clothing style (polo shirts and sweaters). he avoids full button downs since buttoning them himself jjust gets frustrating since he cant match them up every time. new wave band shirts. he also wears orange tinted glasses to protect his eyes (in this au i wrote that hes able to perceive shadows and light pretty okay, but not much else beyond that) And Kinda As A Fashion Statement cuz it goes well with his facial structure and hairstyle i think
lionblaze - hes like if the stereotypical jock and stereotypical 80s rock+metal enthusiast had a baby. muscle tees and bandanas, ripped jeans, those absurdly short shorts, crop tops, etc. he's a drummer i think if that matters LOL
ivypool - punk, also sorta like joan jett to an extent. very homemade, tho sometimes she gets lazy and doesnt really commit to the outfits all the way (but definitely has the mindset, dint get me wrong). one of those girls with a chest small enough to go braless 99% of the time; wears a lot of tank tops and sleeveless shirts LOL
bone/brick/scourge - just google "the outsiders movie" or "greaser" and you'll get the idea. tho i imagine these three in particular also have some kind of bare minimum formalwear scraped together from their escapades. theyre kinda like the jetts/sharks from west side story if that helps at all
daisy - she combines flowing, pretty dresses with a sunhat and work boots. she also teaches horseback riding and owns a few (its a business she runs w smokey and floss. i think its be funny if they were polyam ITS MY AU I CAN CHANGE WHAT I WANT) and she has horseback-appropriate clothing as well
poppyfrost - THEE preppy girl of the 80s. big hair, perm and all. dresses with pastel colors. her sisters cinderheart and honeyfern are pretty similar, tho i imagine honeyfern is a little more sporty and cinderheart takes inspiration from madonna once shes trying to court lionblaze
hazeltail - long haired country girl butch. enough said
spottedleaf snd cinderpelt are nuns lol
63 notes
·
View notes
Text
Ok so I might've gone over time again a lil bit BUT I STILL MADE IT!!!
"Why is it Nezha? First Mk, then Mei, why Nezha? Shouldn't it be Pigsy or Tang or Red Son? Why are you robbing the less popular characters their spotli-"
SHUSH!!!!
Ok so a reason I made Nezha next, is cause I have an upcoming project due soon and I require our 3rd lotus princey over here to come help me.
Look it's an art thingy and the theme is 'Legacy of the gods' and I did chinese mythology not LMK. As such I couldn't pick an lmk exclusive character like Mk or Mei. Furthermore, since it was about the 'gods' specifically, I'm more focused on the deities and less demons the like.
Also a lot of my project has featured so much JTTW, and I'm sure it definitely will in future...So to break up from that and for a bit of variety, I've added in our lotus friend.
(I mean, I suppose I could've done Chang'e but I just decided Nezha had more myths so he was my best bet)
And I couldn't do Wukong. Cause I'm already doing another piece with him, I made two stickers of him already. They will know I have favorites. And I do, I know I do but damn it if I don't wanna show it so obviously!!!
Actually, originally I had like a list of who I wanted to do and it was mostly like main cast of lmk with some fan favorites/my favs here and there and Nezha was towards the bottom but I moved him up due to the reasons above. And I was going to do Pigsy and Tang today but that's not how things turned out, I'll still do them just everyone's gonna have to be moved up in the list now.
Don't ask me what kinda cake it is, if I had to guess some kinda cheesecake with like a thin layer of jelly on top. The pink/red contributes to his main color scheme and the blue jelly makes it look like a pond and all the decorations and lotuses on top look like they're floating in water.
And I suppose it's different from Mk and Mei's cause like the KNY arts have different cakes sometimes why not do the same for these guys? And Nezha is a prince, and the patron god of children! I think he deserves something nice. (I used Giyu's cake for reference)
The filling is strawberries again, hopefully better drawn this time and actually sakura petals instead of lotus ones. I don't know why I used sakura petals, the color is more like lotuses but the shape is inspired after sakura so maybe it's a hybrid.
I do enjoy that it is more detailed than the previous two (especially since I'm using it for a project-)
I actually had a lot of trouble thinking of the sugar cookies cause there's not much associated with Nezha other than his lotus theme and his weaponry. Like at least Mei had her sword and her dragon insignia in different styles! I didn't wanna just do lotuses for like 3 times so I did his universal ring and that golden brick from that one episode. And yes, that brick is an actual thing in the mythos, it's not just a quick visual gag.
I did copy paste the frosting swirls and shells from Mei, don't @ me pls they just looked cool, I needed something to jush up the cake and COME ON THEY LOOK COOL HOW COULD I NOT
No I did not change the color but the minty green broke up all the pink and gold nicely, I think...
I did add the lotus flower and that green thing that triggers ur tripophobia is a lotus fruit. So for those who don't know, lotuses are edible! Not water lilies though. There's a difference. And lotuses can be made into lotus jam and it's delicious! I do recommend trying a lotus jam bao at least once.
Now I know Nezha is a chinese deity and mochi/dango is japannese but Idk what other desert to use and I didn't feel tanghulu fit the vibe...
But yea, those are his flaming fire wheels he skates on, that's why they're on fire, no it's not the rings of the samadhi fire. (I'll be saving that for RS) though now, I do wish I'd just done the outline in a darker shade to make it look like it was an actual image grilled into the mochi rather than a sticker slapped on.
The sneks! Omg! I almost forgot about them! But yea, those are the golden serpent shears we saw in that one episode. They are a bit last minute but I think they turned out decently well. Lil bleps.
Then we have the fire tipped spear and yes, that is Ao Bing. I'm sorry, I know I said I shipped them, and I still do (I see lmk nezha as both mentally and physically an adult don't try me) but damn that idea popped into my head and it was funny. He's fine...I think
(also funny to think Mei's is all dragon oriented and here's Nezha and Ao bing like bleep)
The reason the ribbon is so long is cause it's the goddamn armillary sash that Nezha uses, and it's its own canon magic thing, why not let it be longer and yes I did add some white detail but I just thought it looked more finished and it's a celebration! Let him be festive!
I really like the pose like Nezha receiving a lil present. I think he's the kind of person to not expect presents but be pleasantly surprised at them.
And btw that balloon has lily pads, it's not a globe. I know they should be elevated for lotuses but I can't exactly make the leaves pop out.
So later today should be Tang and pigsy hopefully!
(Also I've noticed a trend in general lmk posts. Ships, duos, trios basically anything with a relationship of some kind always do better than just one character so if I had to guess this like my other birthday posts won't do that well)
Oh and @leesbian42, before I forget, happy almost birthday! If I remember correctly you're turning like 24 right?
#lmk#lego monkie kid#py's_art#Py's_birthday_art2024#lmk nezha#monkie kid#nezha#oubing#monkie kid nezha#nezha fanart#kny fanart#kny birthday art#pog champ
28 notes
·
View notes