#i like being dramatic ^^
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productofaritual · 4 days ago
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First time in forever I'm not sleeping through ao3 being down SOMEBODY SEDATE ME
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iwasbored777 · 2 months ago
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Sjskskkssksks why are they always like this in every movie 😂
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wormspoodle · 14 days ago
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debated on sharing this one here but i think i will
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scribeofmorpheus · 2 months ago
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Why Dragon Age Veilguard isn't a "Cathedral"
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Concept art by Matt Rhodes
"To disinherit the storylines of past games goes directly against the notion of building cathedrals."
What is inherent with Veilguard that keeps bothering me is the fact that the world's choices truly didn't matter--and it doesn't simply bother me from a player perspective, it's not simply a grievance borne of frustration to what I (as a longtime fan) have lost. It's about the very culture of the arts under capitalism's new media habituation cycle [x][x].
Yes, I spent hours of my life playing and replaying each instalment of Dragon Age. Yes, I painstakingly curated a 'canon' world state by replaying what came before in preparation for Veilguard. Yes, I am even more unsatisfied with the end product--time hasn't helped, it's just widened the divide. But, and I can't stress this enough, these very personal gripes aren't what hit home the most. It's the inherent disregard of legacy. A legacy that the previous writers and game developers were building towards.
In the DAV artbook, "cathedral" is the word used to describe the process of making a game. Matt Rhodes' exact words are: "One artist can make a painting, but it takes a team to build a cathedral." Cathedrals took centuries to build. The architect who drafted the first blueprints would likely never see his work realised, he had to rely on those who came after him, like-minded and passionate, to see it through--for the culture, for the future, for legacy. Painters took on several apprentices for this reason too--giant frescoes were not completed by one man's hand, even if it is one man's name that immortalises them. Similarly, if you weave a narrative around choice, what good does it do to take it away at the final act if not to fall to caricature?
To disinherit the storylines of past games goes directly against the notion of building cathedrals.
Late-stage capitalism and profit-margin-obsessed game producers forcing developers to churn out meager content, to make a known brand into something it's not, to chase a fad or a popular trend... o, how reductive and cliche you've been forced to become Bioware. We have lost the cultural thought patterns relative to Cathedrals. We know only of barn-raised churches--done in a day but unlikely to last the turn of the seasons.
And don't even get me started on the music of Veilguard either. From Origins to World of Warcraft to Everquest to Baldur's Gate to Dungeon Siege, you can hear the intricate interconnected weave of sounds inspired by the Dungeons and Dragons-esque fantasy genre. You hear it in the repeated use of certain instruments, in the harmonic weeping notes of a bard-like singer or the foreboding echoes of drums as if of war. In tavern songs. But then, rather than hire someone who loves these worlds and this genre, who is a hungry artist looking to make a name, a legacy if you will, for themselves with a spectacular score, you hire any already sated composer, one well-into the encroaching years of career fatigue, whose notes repeat in countless projects, who feels less concise and more uninterested with each new project. One who has long since cemented his legacy. Someone in it for a paycheck and nothing else! And, to top it off, you let him compose something so minimalist? I am offended actually.
Cathedrals! We should have witnessed the final tile being placed on the Dragon Age cathedral. Instead, some architects walked up, tore down the interior and installed IKEA furniture and called it authentic before having to call the previous architects to come and fix the "load-bearing issues", forcing them to rush and add a coat of varnish and a few 'aged' details for authenticity.
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egberts · 7 months ago
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all I can see is bad coming out of this like he didn't die so that's it man he's a living martyr for the far right now. things are gonna get scarier than ever??
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theonewhowails · 1 year ago
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cult trait: good die young
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xxplastic-cubexx · 4 months ago
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[right to left]
finally finished This Wip from Ever ago and so now i ask you ever look into another dudes eyes and suddenly want to do whatever he wants
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humming-fly · 8 months ago
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I've been really enjoying all the heart-wrenching and beautiful art episode 43 of malevolent has spawned, so to even things out here's even more monty python shitposts
Bonus:
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sparrowchute · 5 months ago
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chat how are we feeling
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poorly-drawn-mdzs · 7 months ago
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Archery Nemesis.
[First] Prev <–-> Next
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koipepo · 1 year ago
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That omake of little Kabru not being able to show off his howetown sweets because of Misril gets to me a lot so...
Here's a happier Kabru (and Lairu)
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shepscapades · 1 month ago
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When I first saw this I was mostly flooded with relatively angsty thoughts, but the more I tried to translate those thoughts realistically onto the page, the sillier and sillier they got =w=
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sopuu · 2 years ago
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1 left.
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transmechanicus · 5 months ago
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Polyamory is not inherently bad or toxic, it just has higher demands on time and energy to manage multiple relationships, which means people who would arguably struggle to manage an entirely mono relationship are going to struggle even more in a poly one, and due to the interlocking relationships and elevated public scrutiny, that’s going to be viewed as much messier than it would otherwise.
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glow-worms-are-believers · 8 months ago
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Mote in your brother's eye (dp x dc)
Danyal Al Ghul was born part of a set. Twins were a blessing he’d heard people say, but Mother’s face said otherwise. And Danyal had started seeing why when he turned four. When their instructors started praising one over the other, favouring, comparing one against the other.
It hadn’t stopped there. As they grew, it seemed everyone had decided one twin was superior to the other and though Danyal knew it wasn’t true, and he knew it wasn’t fair, it seemed nobody cared. Damian and him tried, they really did, but there was nothing to do about it and the Twins turned into the Heir and the Spare.
And when one night, Mother’s spymaster came to report that Ra’s was looking for the spare, Danyal knew it was over. Mother was a flurry of controlled movement, and his own mind was whirling at breakneck speeds, but Damian was calm. And that broke Danyal’s heart.
"Put this on," Mother said, handing them identical robes. Danyal and Damian were always given different sets of clothes, to make them easily distinguishable. It seemed Mother was banking on their identical features for additional protection. 
Danyal put it on, and Damian followed, albeit more slowly. 
"Grandfather is only looking for one of us,". his twin said calmly.
"Damian," Mother said warningly.
"Mother, there is no choice, we hav-"
"I will not hear of it," she interrupted Damian ferociously. "Now, follow me."
Dayal looked to his twin’s hard features and pale face and his eyes began to burn. It wasn’t fair.
They followed after their mother’s, silent footsteps in the high hallways.
"We will not make it out," Damian said quietly to himself, "not like this."
Danyal took a deep, steadying breath, painfully aware his twin was right. 
"Damian," he started and his twin turned to him to raise an imperious eyebrow. "Damian, I’m sorry."
His twin scoffed and turned away, hurrying towards their mother who was opening up a corner of the wall, which she had told them held a passageway leading to the outside of the compound.
"Quick," Mother said and gestured towards the hole in the wall. 
Damian went in first, looking like he wanted to grumble but was too well-trained to do so.
Once he had disappeared into the darkness, Mother looked over at Danyal. But he did not move.
"Danyal," she started.
"Mother," he said and stared back and he saw the understanding in her eyes. Her eyes flashed.
"I will go," she said.
"You cannot."
"Danyal-"
"There is no time to argue," he said. "Grandfather is not a patient man."
She held his gaze for a second longer, before her shoulder lowered. She reached for Danyal’s nape and brought him in close to kiss his forehead.
"Be quick, dearest," she said as she stroked his hair. "Make me proud."
"I will," Danyal promised. He gave her a fragile smile. "Tell Damian I love him.’
"I will," she swore and then she was gone.
As Danyal walked towards his Grandfather’s quarters, there were people stepping out of his way in the halls. The boy ignored the stares as he fixed his eyes into the distance, his chin up and proud. 
He arrived in front of his Grandfather’s intricately ornamented doors much sooner than he would’ve hoped and was let in immediately.
Grandfather was standing, his back to the door, standing in front of a desk.
"I had begun to believe you would not show, child" Grandfather said.
Danyal bowed his head deferential and did not answer.
"You are not a coward at the very least," the man said as he turned back, his piercing stare settling on Danyal. The latter had to stifle the urge to flinch.
Grandfather then turned back towards the table to grab a dagger off the desk and at this, Danyal stepped back, his own hand going to his knife.
The man smirked, seemingly amused. "Do you believe I will kill you?"
His hand still over his knife, Danyal shrugged carefully. "I do not know what to believe."
Grandfather let out a chuckle and then he moved and Danyal reacted, his hand going for his knife and in the same movement towards Grandfather’s neck when he was stopped dead by his grandfather’s dagger in his gut.
A pained grunt escaped him and he struggled to stay to his feet, but he was already unbalanced from the attack and he crumpled to the ground with a cry of pain as the dagger buried itself deeper.
"What a waste," Grandfather’s voice cut through the haze of pain. "You were a disappointment to the end, Damian."
"Get him out of my sight," was the last Danyal heard of it before he was lost to oblivion.
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elvyn · 2 months ago
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Interesting how one sad worm almost turned the world upside down
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