#i just. i just really really love expression sprites as a way to convey a story
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pulls up a corkboard and pins my two favourite games to it
in stars and time 🤝 pokemon mystery dungeon: explorers
- character driven story told through 2d expression sprites
- gotta stop that guy from freezing time
- hope u love 2 cry
#they're very different stories it's just a fun coincidence#i have more favourite games i think botw is absolutely one of them. and i daresay it also has some time fuckery going on#i just. i just really really love expression sprites as a way to convey a story#i LOVE subtle changes in expressions and the way these stories are timed#idk if im making coherent sense i did a weird sleep tonight
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first of all awesome demo, I love how we get so much of the world you crafted but there's always this want for a bit more and more, it's just really fascinating, also all the characters introduced until now are so fucking good, their dynamics, the way they express themselves and interact with the MC just conveys a lot without spoon-feeding the reader and I rlly love the mechanic of how we build MCs personality it makes everything feel rlly organic but what I wanted to ask was have you ever played/seen stuff about hades ? Cause the character arts ( which are so gorgeous like damn ) remind me a bit of the style of their sprites
Thank you so much!! 💕💕 It makes me really happy to hear you enjoy the story/world/characters so much—I spent a lot of time rewriting the demo over and over so I’m glad it all paid off! 🎷🐛🎉
Even tho I’ve probably screwed myself for coding I’m glad people have been enjoying the personality stats! It’s been super fun to hear about people’s MCs and their fave stats :D
I’ve played the first game and I am IN LOVE with the Hades game art style and did use it as a bit of inspiration for the character designs. I’m actually planning on making them some secondary formal-wear designs and I wanted to try leaning a bit harder into the Hades style this time (cuz it’s so good)
Thank you so much for playing and taking the time to share your thoughts—it means a lot to me!! 💖💕💕
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Ranking Every Single One of Sissel Ghost Trick's Talking Sprites Because I Crazy (There Will Be Spoilers!)
Let's start off with Base Sissel. One of the coolest protagonist designs in gaming. Not too busy but the striking colors make it instantly memorable. The red suit + black shirt is sliiiick, plus the shades which are crucial to his character. This is a 10/10 design.
Now we have a smiling Sissel. Even his grin is just as sharp and angular as the rest of him. That is definitely a Cool Guy Smirk™. I'll give this one a modest 6/10.
This is a Sissel sprite we don't see that often, as far as I know. He's shocked, but not That shocked. With all the crazy shit that happens in his game, its no wonder we don't see this Kinda Shocked expression more often. However, with this sprite we see a key feature of Sissel's Shades, they can emote! Here they widen in surprise. 7/10 for a Surprised Sissel.
Probably one of the best "I dunno" gestures I've ever seen. Sissel is so cool he only shrugs with one hand. That open palm also conveys a kinda "well, how about this?" gesture. I don't have much more to say abut this sprite because its strength lies in its casual simplicity. 10/10
He's thinkin'. There's not much more to it. I really wonder if, between this game and Ace Attorney, the Capcom artists are tired of drawing thinking poses. That being said though, this is a classic pose, nothing out there about it. But that's okay, because Sissel isn't supposed to be an "out there" character. He has a bunch of quirky detective friends for that. 6/10.
Sissel is looking really emotional here! Emotional with which emotion exactly? Well that's one of the great things about having eyes and eyebrows (or maybe he just doesn't have eyebrows?) covered by shades! Because that part of his face is obscured, this aggressive stance could portray anger, surprise, or a secret third thing! Either way, you know it's a tense moment when Sissel loses his cool like this. 8/10.
I mean, come on. This one just speaks for itself. Bro is dumbfounded, flabbergasted, stupified and *looks at thesaurus.com* ...in a dither? Okay? Anyway, there's a lot to love about this sprite. His shades are doing the thing again where they widen in reaction so Sissel's surprise. His face is portrayed facing more to the side than usual to accentuate that goofy look on his face. 10/10 sprite.
Again, I have to wonder if Capcom artists are tired of drawing people sweating. Anyway, this is another sprite that's used during tense moments (other than at the beginning of the game, when Sissel gets really sweaty trying to get his bearings) so you can really feel how Sissel is feeling. It's hard to keep your cool when you're constantly being put in Situations, especially when those Situations involve Puzzles. 5/10, I don't like seeing Sissel sweaty.
Spoilers under the cut!
Pensive Sissel 😔This is technically another thinking sprite, but a much more introspective one, and I think it really works with Sissel's character. You have to remember that he spends the entire game dead, so he doesn't really owe anyone anything. But he still helps people out anyway, out of the kindness of his heart and a little guidance from a desk lamp. And he does manage to save a lot of people, not just with his actions but with his words. Ah, but I guess that's more about his personality than this sprite huh? Anyway, an introspective Sissel is a blessed thing. 9/10, because this sprite reminds me of some of the best parts of this game.
Hold on a mo', this isn't our Sissel! That's right, there's another Sissel walking around killing people while our Sissel is dead as a rat in a torpedo. And right after your brain explodes after that reveal, the game whips out this sprite! It's Sissel, but he's menacing! He's sinister! It's such a sharp turn from the other expressions we've seen from Sissel that it's hard not to get taken back. It hammers in that lingering feeling that whoever Sissel is and whoever this guy is... just can't be one and the same. Now both Sissel and the player have to come to terms with that fact while the game still keeps you nose-deep in mysteries. 10/10 obviously.
And that's it! Our favorite Sissy has to take a little nap now. He's a little tuckered out after being appraised by me for an entire post, I tend to have that effect on people. I really wish he would put his ass away though...
Anyway, thanks so much for reading all the way through this post! It was meant half as a writing exercise but mostly as a chance to talk about a character I really like from a game I'm really passionate about! Play Ghost Trick! You won't regret it!
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Hii, congrats on reaching another of your milestone goals! How've you been doing? I wanted to say something but you can skip this if this makes you uncomfortable or oversteps boundaries.
It's been awhile since I last visited ur blog, but DAMN—UR ART JUST KEEPS EVOLVING!!! I said this in a previous ask, but your colors holds both vibrancy yet natural flow that draws attention to the focal point but also gives love to the details (especially w/lighting and shadows (Caldera's fire glow effect still lives rent free in my head, but I also saw PL cards and THE SMOOTH SHINE OF LOTISE AND LUCERO'S HAIR THAT'S JUST ADDS DEPTH&CONTRAST TO THE BACKGROUND, THE SUBTLE GLOW OF THEIR EYE CLOSETS(probably saturation but it's making me feral) HOW THE SATURATION OF COLORS DON'T CLASH BUT WORK PERFECTLY TOGETHER AND STILL DRAW DISTINCT ATTENTION TO THE SCENE AND THE DETAILS—)). The way you draw characters, I feel like there is a lot more flexibility and freedom in dynamically angles and posing for them! I still feel a lot of anime nostalgia but also a uniqueness in how aesthetic shows up in design (toytoria dorm room has roblox royal high nostalgia for me hsksj). THAT COMIC YOU POSTED FOR TOYTORIA ANNIVERSARY THO, THE FLOW OF THE COMIC IS JUST INCREDIBLY WELL DONE!!! It really does feel like a small glimpse into a natural interaction between characters. For characters, I unfortunately am not up to date but from what I've so far, ur characters are expressive in this dynamic way that comes across so well when writing dialouge or from their perspective. I feel like your sense of direction w/the lore you want to establish is even more refined and I think you do a mind-blowing job in conveying it (show don't tell vibe). I still enjoy and look forward to seeing how chaotic and mentally ill/j you make ur characters. I'm extremely elated to see just how much you've grown despite not knowing the full picture.
I apologize for the lengthy ramble and the suddenness of this, and I understand if I am being overly familiar. Don't forget to take a break and rest + hydrate and eat—your health comes first!
Hope your week is good to you!!!
ANOOONNN????? THIS IS SO SWEET OF YOU HELLO#$??#$
WAA im surprised u noticed the details in my rendering that i threw into the playful land cards😭 im ngl i was playing around with the add/glow layer on it FOREVER lmao. That and well. ya my old Caldera sprites rlly helped me get a hold on lighting AKDSJHAHJDJH. IM HAPPY THAT YOU FIND MY WORK SO VIBRANT YET HARMONIC.... the flexible comment too...just this whole ask AUGH CRIES
You'd be right on the Roblox Royale High part IUKASDJHJAS i still play it...it still leaks into my designs....BUT TEEHEE it becomes a nice aesthetic as u said!!! AND MY COMIC AUGHHHHHHHH TYSM.....im so picky with my comics and their dialogue in fear ill b messing up the whole vibe SO IM HAPPY MY FLOW IS WORKING WELL ATM!!!! SAME FOR SHOW/DONT TELL i consider that 2 b like. one of the major requirements in any sort of storytelling💀THEN ITS NOT YUMMY YK??
TY AGAIN FOR SUCH A NICE COMMENT...holds it like its my newborn😭😭😭 DONT APOLOGIZE FOR THE LENGTH ILL EAT IT UP NONETHELESS. i hope ur week goes well too!!!
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(I apologize for the errors, I use Google Translator to write this post) Hello, not so long ago I found out about your game "Darling Duality" and, having passed it the other day, fell in love with it! You draw amazing, and I almost really fell in love with Castor (you picked up an amazing voice for him, it's nice to listen to him). The way the atmosphere is conveyed deserves separate words. First, the calmness of the day / evening for the passage of the game, then a sweet and slightly anxious feeling during the first sleep with Castor, then embarrassment and panic fright in the cube with a slight madness (when we cut our palm) and at the very end a light comedy made me not get bored and experience emotions throughout the passage of the demo game! You write amazing music that conveys the atmosphere well! Please forgive me if my message seems strange or stupid to you, but in addition to thanking you for playing, I would like to ask a couple of questions (of course, if you don't mind):
Is it possible to ask questions about the character? I would like to learn as much as possible about Castor/Castoria, but if you can't, then I'll understand everything.
How is the development of the game progressing and when, perhaps, will we be able to see the sequel? (please forgive me if my question sounded rude. In no way am I going to be rude to you, rush you or put pressure on you)
Thank you so much for the wonderful game, and I wish you success in everything!
Hey hey! Thanks so much for all your kind words :3 I'm really glad you've enjoyed what there is of DD so far! I just wanted to let you know that I do plan to answer your questions and write you a proper reply, I just don't have time to do it at the moment because I'm really busy trying to get my project for this year's Yandere Jam done in time (the jam ends this coming Tuesday x3) I just didn't want you to think I was ignoring you or anything, so thought I'd let you know that I will answer when I can, it just might be a little while :3 Hope you have a good weekend! EDIT (to add my full answer :3)
Okay, so, hopefully I'm doing this right and you'll be able to see what I'm typing cos I don't really know how Tumblr works all that well x3
Firstly, I should probably say that, while I wish with all my heart that I could draw, I sadly cannot draw to save my life T_T haha. The art in all my games is either the result of me teaming up with amazing artists who can draw beautifully, or, me taking to GIMP and spending hours editing assets that I own to at least try and make them look somewhat unique to my projects rather than using them as they come :3
Darling Duality is the result of the second option, haha. I think it took me around 3 days to edit Castor/ia's sprites because I heavily edited colours, but I also added additional facial expressions that didn't come with the asset pack by layering parts of the face individualy, haha.
I'm glad you ended up liking Castor though ^-^ And I agree, his voice actor is incredible and the character wouldn't be the same without him!
I can also only take credit for certain music tracks within the game x3 The soundtrack is currently only partially original, and the rest of the tracks are ones I chose from various asset packs that felt like they fit well. I really enjoy making music though, so I've been trying to include more and more original tracks in my more recent projects :3
Your message doesn't seem strange or stupid at all though! I think it's extremely sweet :3 And it means a lot to me that you liked the game enough to even want to write something about it ^-^
I don't mind answering questions at all, so you're welcome to ask whatever you like :3 There might be some things that I can't say if they might contain spoilers for the story that is still to come, but I'll do my best to answer what I can.
To answer your second question, in all honesty, development is going very slowly >.< I got quite demotivated to work on the project when I found out that I might not be able to get the same voice actors back to keep playing the characters. So I ended up putting the project on hold and just working on game jams for quite a while.
The voice acting situation is still up in the air, but I am at least slowly working on the project again :3 I have a lot of writing finished that currently isn't coded into the game yet. In the next update, I'm hoping to continue a little more of Castor/ia's story, along with adding a new character to the mix as well whose route you will be able to begin.
It's a very long-term project though because I hope to add quite a few different characters over time. Because of that, my plan was to update sort of episodically, so that it doesn't take forever to release new content. Because the fully completed game will likely take me years to make >.<
As for the next update though, I can't really put a proper time on when I might be able to get it released, but I'm really hoping that it will at least be sometime later this year :3 It's just hard to say because you never know what is going to go wrong and get in the ay, haha.
Thank YOU for taking the time to check the game out and leave such kind words <3
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Hello!
This is the first time that I ask something on tumblr
Sorry for my English, I'm not so good at it!
First of all:
Thank you so much for all your hard work! I love reading your assumptions and analysis.
You're really great!
Second, I wanted to ask you which is your thought about Laito's body language
I studied psychology and I'm quite obsessed how persons use their body, their clothes style and stuff like that to express themselves.
Thank you so much again!
Love from Italy!
Hello!! My sincere apologies for how late this is! I’m extremely grateful that you like my analyses, it truly means a lot, thank you so much! <3 And your english is just fine, don’t worry about that :)
This ask has been sitting in my ask box for the longest time because I have so so so much to say about him and his body language, but I also had to do some extra research about body language myself! I’m also extremely interested in body language myself, but I haven’t studied psychology as a degree. So if you have any extra commentary on this post, please let me know! I’d love to know your thoughts!
As always, more under the cut!
Laito body language notes
Just a quick disclaimer: it is harder to analyze sprites considering they’re not moving and we don’t exactly see their interaction with the speaker! And there’s a limited number of them! As always, this is just my interpretation, and feel free to tell me what you think, too!
This one right here- he’s facing directly at the “camera.” It vaguely reminds me of Monika in DDLC, where her sprite faces towards you with direct eye contact. It conveys a very unnatural air, along with it being plain eerie. Usually when you’re speaking to someone, their body isn’t all pointing towards you at once. However, the difference between Laito’s and Monika’s sprite is that Laito seems a lot more comfortable. He has his arms outreached, and his slight tilt of the upper torso doesn’t give that rigid vibe that Monika’s does. Still, it is off-putting. He seems like he doesn’t have much of a guard up, despite how lax this pose is. His hands outreached insinuates that, but considering he’s facing frontwards completely, it gives that “power” vibe. Not to mention he’s typically smiling like that when he’s in this pose. He’s trying to put on that friendly face in order to deceive you.
According to this website right here (which I’m using as a reference for this post) they say that if someone’s stomach is facing towards you, it’s most likely because they trust or admire you, etc. Obviously, Laito doesn’t typically feel that towards people until Yui comes along (but much further into their relationship, and in MB+). Like I previously said, it’s a more vulnerable stance that aims to make the other person more comfortable with him. However, it is off putting especially when you don’t expect it.
He’s still extremely lax. Laito never seems to give a defensive body signal, and that’s probably because he wants it that way. This guy is an S tier deceiver right here, and will use kindness in order to fool you. It’s how he rolls. His torso isn’t exactly pointed away; I’d argue that it’s more towards you but in a “subtle” way. But for this sprite, I’m going to focus on his head. It’s tilted. Not exactly tilted upwards, but it has the same effect when someone has their head tilted upwards when they’re looking directly at you. It’s tilted in the same sense that his eyes are looking down at you. This displays an air of confidence, and we know that this man is confident as hell. According to this website, it also says that this type of subtle head tilt can also be more attractive.
On top of that, his head is technically tilted downwards. This can give an implication of “submissiveness” [no I will not make a joke no I will not make a joke no I will not make a joke] which is probably his intention––it’s to lower the guard of whoever he’s speaking to.
As for his final pose, it’s a similar explanation to the previous one (with the head tilt). Except, it looks like his hand is behind his back, possibly in his back pocket of his shirt or the pocket of his jacket. I would argue that it could be the angle that he’s in but it’s clear that his elbow is bending, so I would assume he has his hand in a pocket. The hands in pockets can insinuate a lot of things, but I would say in this case, since both hands aren’t behind his back, he has his front exposed, and he has a lax posture, it’s another vulnerable/comfortable pose. I also did read that having your hand(s) in your back pocket(s) can mean that you’re hiding something––however this was said by a person on a fucking “pickup artist forum” (this was not on purpose I was just doing some avid googling) but they said they read it in a body language book. Sure they didn’t provide the exact source but I don’t feel like misogynists have enough brain cells to think of that on their own. And I can see that it could mean that (and it is in line with his character), so I’m comfortable with saying this. However if you think that’s absolute bogus, please let me know LMAO
In conclusion: He’s still a master manipulator. All of his poses make him seem very comfortable, vulnerable, and even friendly. Is he actually like that? Fuck no! Absolutely not! But he knows what he’s doing, and like I’ve always said that he has meticulously crafted himself so carefully into a cunning predator.
I have no idea if it was on purpose, but if they made him wear a fedora (yes I know its actually a trilby I know I know but haha funny fedora meme) to proliferate that whole “nice guy” stereotype/meme, that would be funny. I would love Rejet forever. However, I believe that same connotation doesn’t really exist in Japan, and Laito is probably wearing it considering it is part of their street fashion from what I’ve seen/read. So I don’t know. But I had to make a fedora joke. And the fact that he’s tipping it makes me want to make fun of him even more. I fucking love this dork.
However, I will end my banter, and expose some cool things I found! The sprites were provided by @/souchiika, and they got these sprites directly from the game files. So I got to see what the game files were named! They’re mainly named after the expressions he has. So let me just go through those as a little bonus! And especially since you’ve waited so long for this, anon!
Laito has a total of 11 expressions. Let’s go down the list! As a disclaimer, no I’m not fluent in Japanese, some of these I had to do a bit of research for or just knew off the top of my head from what I already know, but if I got any of these wrong, so as always, please let me know!
This file had the name of “cho” (most likely ちょ). (I had to dig a little for this one so I think this would best describe the description). This is a colloquialism meaning stuff like “come on” or wanting someone to do something for you. So I assume in this case (contextually speaking) it’s more of egging someone on to do something or teasing them.
This was called “emi” (笑み). That just means smile. Nothing more, nothing less. But it’s Laito, so it’s more of a sus smile when it comes to him haha.
This one was “Ikari” (怒り). This one was also an easy one: I know it means being angry, and that’s exactly what is being shown. The kanji (the first character) in it can also mean being offended, which I would say this expression has also been used for that contextually.
This one is “iroke”! (色気) Directly translated utilizing the kanji, it would basically mean “color of feelings.” Just found that cool! However, the word is usually meant to describe sexual feelings/attraction/desire, etc. I don’t think I have to explain that one any further lolol
This sprite was named “kana,” (かな) which is a word used for when you’re pondering something. It’s translated to “I wonder.” This one stuck with me a lot because Laito really likes saying “doushiyou kana” in a teasing manner being like “I wonder what we’ll do about that~/What to do~” kind of dealio.
This one was a toughie! I might have gotten this wrong but this one is “kon” (こん)! KSLDFJ I didn’t know this one off the top of my head so when I went ~dictionary diving~ the first result came up as “navy blue” DSKJFSD. So I dug a little deeper and apparently it can be used for the onomatopoeia of a yelp (usually of an animal?). I think that’s the closest definition I could find, and if I did get that right, then that’s pretty funny.
Oh man this one was named one of my favorite Japanese slang: “maji,” (マジ). It’s a word that doesn’t really have a true meaning, it’s really just in the context of things (kinda like “pog”). It can mean anything from “OH SHIT” to “ARE YOU SERIOUS?!” to “seriously/really?” Because there’s so many different ways to express disbelief, whether it be positive or negative. It’s also used as a word to put emphasis on things. But I would say in this case it would mean the more “seriously?” definition.
Hmm this one was another toughie. In the files it’s called “odo” which I couldn’t of anything other than オッド or おっと which either it would be romanized either as oddo or otto. オッド just means “odd,” but I would say おっと would be a better descriptor for this expression, which would mean kind of an “uh-oh” meaning. However, if “odo” is correct, the closest thing I could find was オドオド (odo odo) which is a descriptor/onomatopoeic word meaning “timidly/nervously/trembling.” But I don’t think that’s it. I would think that it would be the “uh-oh” word. But regardless, this is just my speculation. Maybe its short for 驚き which means “surprise/astonishment” but in more of an “amazement” sense. Or it could also be in the frightened sense depending on the context. I don’t know! Lololol! I know this is just for fun and I shouldn’t be looking too deep into it haha
OOOOO This one is another one of my favorite Japanese words: “tere”! (照れ) I would assume in this case it would be the bashful/shy definition. However, I would assume it’s more in the joking sense like the whole “I’m shy~~~” kind of feeling if that makes any sense.
I- ok I tried my best to research this one, but it’s labeled as “tujo” in the file name, however, a character directly linking with the romanization of “tu” in Japanese does not exist. The closest one would be “tsu.” However, when I looked up “tsujo,” the only word similar to that is a type of ketone and monoterpene (thujone) which is entirely uhhhhhhh chemistry and unrelated to this. So I legitimately have no idea. Obviously his expression is him being smug or mischievous. Or maybe I’m wrong. But if anyone has any idea, please let me know!
The final one is called “yoro,” which I can only assume would be short for “yoroshii” (よろしい). I had some issues with trying to translate this into English (like I know what it means y’know but it was hard to put into English), so I had to break out the dictionary once again. Dictionary said it can mean ���ok!” Or “very well!” But it can vary with the context ofc, but I would say that a more positive definition rather than a neutral one fit this expression more.
Ok! That’s all of Laito’s file name expressions explained and translated! (Well ok except one). Once again, thanks for coming in my inbox, anon! This one was suuuuuuper fun to do, I learned a lot! I would love to know your thoughts as well!
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#diabolik lovers#dialover#dialovers#laito sakamaki#sakamaki laito#raito sakamaki#sakamaki raito#analysis#ask corn#diabolik lovers analysis#dialover analysis#dialovers analyis#laito sakamaki analysis
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Name: F Boy (again)
Debut: Super Mario Land 2: Six Golden Coins
It feels so strange to look back on my very first post for this blog! It’s so... dry! Where’s the passion? Back then I really had no idea what I was doing and was just kind of imitating Mod Chikako hoping nobody would notice... but thanks to all the love this blog has received, I think I can write with a lot more confidence now! Not to get all sappy on the first paragraph, but I really appreciate everyone who reads this blog with all of my heart. And that includes You!
But if I’d known I’d spend several years using the moniker “Mod F Boy”, I probably would’ve put more thought into the name I picked, huh? I’m not even sure I’m a boy anymore! I just thought the name was funny and that was that! But given how indecisive I can be, maybe it’s a good thing it was so spontaneous... Like it or not though, I am more attached to the concept of “F Boy” then I was three and a half years ago, so it’s only fair I give F Boy the post he deserves and write a whole lot more about him!
Believe it or not, F Boy is a fire enemy! A single flame with dot eyes, the classic design they’ve been using since Fire! I’ve expressed love for them in the past, but this little dude is a little different... it isn’t found in a lava or castle stage like you might expect, but the spoooky scaaary stages, AKA Pumpkin Zone! Why’s that?
Enter the hitodama! Literally using the characters for “human soul”, these ghostly wisps of fire from Japanese folklore are probably something you’re familiar with even if you don’t know it! The Litwick Pokémon line, the flames on Jibanyan’s tail, the little flames around the boy from the toilet anime, or even the Embers from Paper Mario... that’s really just a couple of specific examples off the top of my head, but they are in basically anything associated with Japanese ghosts!
Though... all this time I’ve always called them hitodama, but I should probably specify they aren’t the only kind of ghostly fireballs! Onibi (demon fire) are often described similarly, and I’m not totally sure what the difference is! I suppose they would be more demonic hence the name, and probably less of a good idea to get close to. Also, if they're made by fox demons, they’re kitsunebi (fox fire)! Isn’t that neat! But there are no foxes to be found here, so F Boy definitely isn’t that (Unless it stands for Fox Boy...?).
However, you might be more familiar with the concept of will-o’-the-wisps, a similiar kind of legend from Europe- in fact, a whole number of cultures around the world have stories of ghostly lights and flames! There’s two explanations for this, either that it is a misunderstanding caused by some chemical reaction (boring, lame) or that hitodama are real and really exist for real (fun, exciting)! I encourage everyone to go outside with a net and catch as many as they can.
Even though hitodama can be red or orange in some traditional accounts, they’re mostly described as blue and most modern media sticks with that! Which makes it quite weird that F Boy... isn’t! He is a rather fetching orange of course, and without the added context of spooky old Pumpkin Land you wouldn’t be mistaken for thinking he is a lava enemy that just got lost or something!
Now, moving on to a completely different topic, something else that is great about F Boy is his little cheeks. Have you seen them? Here is the picture one more time in case you forgot after all that. He doesn’t have one in the sprite, so isn’t it quite weird to give a fireball enemy such distinct little cheeks? I want to squeeze them, even if they are probably intangible.
And finally, we come to the part we’ve all been waiting for- the name! You were thinking it, I was thinking it, it’s probably the only reason I chose to write about him in the first place! Because F Boy is a funny name for an enemy! I think it’s just quite silly to describe a fireball as a “boy” in the first place, as a term of endearment. It is just a boy! A little guy! He’s not hurting anyone!
But then they add to that name- one letter. That one letter, F. It changes everything. All of a sudden, there’s a question floating in the air- what, pray tell, does the F in F Boy stand for?
If you’ve been following our blog for a while, you might remember we added an addendum to the original F Boy post, saying the mystery had finally been solved- the English version of the Super Mario Bros. Encyclopedia lists his name as Fireball Boy, which is a pretty definitive answer right?
But since then, it’s been more or less exposed that this translation took a bunch of unsourced and conjectural names from the Mario Wiki, leading to something of a controversy and a Mario Wiki page that is essentially just roasting the whole thing! If even the Wiki doesn’t accept this book as an official source, I wonder if there’s any merit to the name Fireball Boy at all! Either way it’s odd how this is the ONLY name they changed... do they know something we don’t? I dunno!
My next evidence to present to the court is something that isn’t really related to F Boy at all! Rather, in Super Paper Mario, the Lava Bubble enemy has a tattle that reads the following:
It's a Lava Bubble. This fiery magma boy loves the heat... Max HP is 1 and Attack is 4. Obviously, it's quite immune to fire... It pops out from below when people approach, so take care when jumping over lava...
Fiery magma boy! The chances of this bit of text being intended as a reference are very very slim, but what if, you see? What if? It’s still a fun coincidence, but what if though??
But of course, my favourite possibility is that it isn’t a word related to fire at all and is actually something completely different! I looked up a list of adjectives beginning with F and I’d like to highlight ones I want F Boy to have. Fabulous! Friendly! Faithful. Fantastic. Fascinating! French? Fresh! Fun, and Funky! Faultless. Fetching. Feminist! Festive. Formidable. All these and more describe the complex soul that is F Boy.
After all is said and done, that is F Boy! Who would’ve thought that a little monochrome fireball enemy from a Game Boy game could have kicked off so many months of writing for this blog? I said in the first paragraph that I would not get too sappy, but now we are in the last one I can be as sappy as I dang well please! This blog has brought me such incredible joy and friendship that you can’t even imagine, and my only hope is that I can convey these feelings to even one person who reads these silly posts. If you are reading this? I hope you have a wonderful day! I hope you have a wonderful life! I hope you never forget to be passionate about the things that really don’t matter at all, because no one else can decide for you what is worth caring about! Mwah! A kiss goodbye. I’m not sure how to end this post.
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Drill Dozer
Game Freak - Game Boy Advance - 2002
[images from mobygames & gamefabrique]
these days, Game Freak is synonymous with Pokemon. it's most of their catalog no matter how far back you look, and after the release of Pokemon Red and Blue it became nearly the only thing they make to the point that it's remarkable when they make anything else. everyone was dazzled when they heard Game Freak was making a different RPG called Little Town Hero and then disappointed when it wasn't great according to critics. "wasn't great according to critics" is a theme of their games in the past few years, Pokemon or not, and that's not at all how it used to be. in the year between Pokemon Emerald and Pokemon Diamond & Pearl, two of their most beloved Pokemon entries, Game Freak somehow gave the world Drill Dozer, a platformer that takes its simple drilling mechanic further than I could have imagined. it's often called one of the best games on the Game Boy Advance, and for good reason: it looks great, sounds great, and most importantly plays great, despite being made by a company that had made nothing but Pokemon for five years at that point. it was made with just as much heart and soul as any of those old Pokemon games, but like most of the things I write about, it seems like everyone forgot Drill Dozer.
when I heard Drill Dozer being acclaimed as one of the best games on the GBA, I knew I had to play it sometime, and I got lucky finding a cheap Japanese copy. I started to play and it seemed like there wasn't much to it -- which, seriously, there isn't, but I couldn't stop playing. in fact, I liked it enough to beat it, which isn't something I can say about many of the games I play, though it helped that Drill Dozer was short. I wondered what exactly it did that kept me playing to the end, and after some thought I think I have a good idea.
you control the titular drill dozer and its pilot Jill as they chase down a rival gang that stole some important macguffins. it has just enough depth not to be an excuse plot -- like Jill's dad is in the hospital over the course of the game and that's part of her motivation -- but I think the simplicity is part of the charm. sometimes it gets in the way of gameplay a little bit, but so do most plots. Jill and the drill dozer itself are cute, expressive and well animated in a way that conveys their personalities even though neither speak a word (except in the Japanese version where Jill has a little audio). all the sprites in this game are pretty and stylish and, despite being by the same artists, don't really remind me of Pokemon. the music, meanwhile, is more obviously Pokemon-ish because it uses a lot of the same instruments as the GBA Pokemon games. not that it's a bad thing! it sounds good, and I love GBA music even though it doesn't have a sound chip unlike most of the consoles that came before. I usually don't write this much about this kind of thing, but it's important to Drill Dozer's identity and definitely something I noticed while playing.
Drill Dozer has only slightly deeper gameplay than most platformers. I was surprised I liked it given how simple it is, but the elegance of the drill mechanic had me hooked. many platformers aren't especially deep, like in most Mario games you can usually walk, run, jump in a couple ways, use whatever powerups your exact Mario game has, and that's about it. in Drill Dozer, the mech can walk, jump, dash forward, and it can drill in four directions, spinning either clockwise or counterclockwise depending on whether you press the L button or the R button. the depth comes in when you consider how many different ways you get to use that drill throughout the game. it's used to dig, swim, fly, travel through vents, and open vaults, among other things, and most levels in the game focus on two or three of those. it's that versatility that makes the drill mechanic so fun and interesting -- with a single action you can do so many different things. several of the levels also end in a boss that uses the drill for combat in a different way. there's a mostly smooth difficulty curve that culminates in some fun, fast time limit levels, which I again wouldn't usually mention, but I think it's important for platformers, especially if they have as few levels as Drill Dozer. and this is one of those platformers that did away with lives: if you run out of health, you can restart in the same room for some chips, the game's money. if it's still too hard, you can buy higher max health at the ingame shop.
over the course of each level, you'll have to hunt down two gearboxes that let the drill dozer gear up to break through more stuff, which you can do by pushing L or R again at the right time while you're already drilling. it's simple but still really satisfying to do, especially because of the rumble that kicks in any time you drill. (fun fact: this and Wario Ware Twisted are the only two GBA games to have rumble!) even the music changes when you get the powerful third gearbox, which lets you to plow through almost anything and keep the drill spinning as long as you hold the button. in the Japanese version, Jill will call out which gearbox you pick up during the fanfare.
the main game doesn't last too long, but I think that's on purpose. Drill Dozer gets roughly all the fun it can out of each way to use the drill over the course of the main game, and if you still want more, the ingame shop sells harder drills to break secret blocks in main game levels and maps that let you go to some bonus levels, either of which usually have loads of chips or a collectible treasure. there are some outfits for Jill that only show up on the main menu, an unlockable hard mode, and once you've got everything there is to get, you can start any level on the third gearbox, which isn't really a great reward for someone who already has everything, but a lot of games have bonuses with that pitfall.
as someone who doesn't usually like simple gameplay, I was surprised at how much I enjoyed Drill Dozer. it's got a lot going for it and I totally understand why others call it one of the best GBA games. I'd even call it one of the best platformers in general: it's easy to understand, with a fun and elegant core mechanic and a lot of other great things going for it, even if it is a bit short. it's a great example of how to design a platformer with just the right depth and I'm surprised I haven't seen any of those game design folks on YouTube bring it up. take it for a spin yourself!
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WHELP.
No one hated this. so, it's continuing. I have no title as of yet. Still dedicated to @lallyloo
Part 1 here
Rhett used to live closer.
Now he doesn’t.
Link knows there are a variety of factors that went into the move, and he respects them. Still, it was nice before - when he didn’t have to travel so far. Now here he is, driving out into the middle of nowhere to see someone who used to be a short distance away.
Everything used to be…closer.
Sometimes Link looks back, riffles through his memories and it’s almost painful. It’s not that the memories are bad per say, it’s more how they feel. So close and so far – recent, yet ages ago. It’s an uncomfortable dichotomy, so he does his best to just concentrate on the present.
And, presently, he’s pulling up to a tiny little cabin surrounded by towering California redwoods. His car crunches loudly over the gravel drive - loud enough to summon his friend, even if his hearing’s declining. Although - to be fair, Link’s hearing is not the greatest either.
Hearing, sight, the combined ache of your muscles and bones - yeah, getting older is a real bitch. Not a word Link likes to say, much less think, but facts are facts. Age isn’t pretty, albeit there are some advantages. One of which being that you can pretty much go and do whatever you please, whenever you please.
Especially if you made a rather lucrative creative endeavor at one point. Mythical Morning may be gone, but the capital earned is doing its job of keeping him cushy in his golden years. Rhett as well, who certainly couldn’t have afforded this place otherwise and as he emerges from his home he offers a wave.
Link returns it, but finds he has to fight off a scowl. Really, it’s not fair. Link went silver early and he always thought he looked pretty damned handsome with it- a total silver fox.
But Rhett?
Well, Rhett always did have a history of beating him.
He might have gone silver later, but damned if he doesn’t wear it better. His beard is neatly trimmed, long hair tied back and he looks like some kind of rugged highlander cowboy combo that could get away with being on the cover of one of those old romance novels Christy used to thumb through.
…terrible…
A man his age shouldn’t look so good.
Rhett shouldn’t look so good.
And considering what Link’s come here to talk about he really doesn’t want to think about that right now.
Focus on the present, Neal, he reminds himself, shaking his head while he parks. When he gets out Rhett charges up, one hand out for a shake, which Link takes and then the two share a brief, back slapping hug.
“How ya been, brother?”
“Told you last night - tired and tired of being tired. You?”
“Same,” Rhett chuckles, “but figured if you were makin’ the drive up here, there might be more to say.”
There is, but Link’s not ready for it, instead clearing his throat while moving towards the two rocking chairs near the porch, “Mind if I-?”
“Help yourself,” Rhett says with an expansive gesture and the two end up seated and looking out over the wilderness. Link’s been here before. They’ve done this before. Just sat in these chairs and shot the shit. But today, Link finds himself a little more riled than usual, a little stiffer, and Rhett must pick up on it, because he sighs, “You might as well spit it out.”
“Spit what out?”
“Whatever it is you’re trying to avoid, bo,” Rhett says and he’s got a cooler of sprite nearby. He grabs a can and cracks it open, taking a swig before continuing, “We can sit here and waste time until you work up the nerve or-”
“I have the nerve!” Link cries but Rhett just goes on as if he hasn’t been interrupted, “-you can just spill. Probably feel better after.”
“Doubt that,” Link grouses and reaches into the cooler to get his own drink. Because Rhett managed to call him out so smoothly, so quickly, he decides to take his time on purpose. What was it Lily said? Be ‘deliberately obtuse’? It’s not quite what he’s doing now, but close enough.
Rhett, unbothered by Link’s act of defiance, merely sips his can and rests in his chair - annoyingly regal and relaxed. Sometimes Link really hates him. But it’s the kind of hate that’s so tangled up with affection that it’s irritating beyond measure, so he just stews over his own soda and waits.
For the longest time, it feels like neither will break the silence, but - considering Link came here to see Rhett and not the other way around - he decides (very graciously, he might add) to bend first, “Is it ever hard on you?”
One of Rhett’s eyebrows wing upwards, “Is what ever hard on me?”
Link shifts about, suddenly wishing these wooden chairs had some cushion, “The whole,” he waves a hand around them, “lonely woodsman thing?”
“…you think I’m lonely?”
“Well, I mean…” Link feels very tongue tied and very stupid and he doesn’t want to somehow inadvertently insult or hurt his friend, “Do you-? Do you ever think about how-how things changed?”
Rhett shrugs easily, “Things change, Link. That’s just life. Nature.”
“Yeah, I know, I know,” Link grumbles, “But I mean-? I’m more like-?” he growls under his breath because he’s annoyed that he can’t articulate his thoughts easily, “You and Jessie…”
“What about me and Jessie?”
“I mean…you were married…”
“We were?” Rhett asks the last as if it’s a hugely shocking revelation and Link hopes his expression manages to convey how he feels about that kind of response, “Yes. You and Jessie were married and then, y'know, um, you-you weren’t and I-I guess I just wondered if-if-?”
Rhett takes a deep pull on his sprite before sighing, “Are you asking if I’m lonely without Jessie?”
“Uh…sort of? Or, I mean, more-more directly - did you ever think this…this is how it would end up.”
“Gosh, no,” Rhett laughs and the corners of his eyes crinkle in that way that always makes Link’s heart twirl a little, “No, I sure didn’t. But; mean, ’s like I said, things change. So do people. Jessie and I loved one another, but,” he shrugs again, “Kids grew up, moved out, and when it was just me and her we’d found things’d changed.”
“But…” Link sounds sort of lost, “How?”
Rhett’s narrows his eyes at him, “Man, you know how. We’ve talked about this! She and I were just…different people than we used to be. Different from who we were when we got married and all. It wasn’t bad - we still loved one another. But there just…”
He rolls his shoulders and sighs again, one big hand rubbing at the back of his neck, “Wasn’t that spark anymore. I love her. Still do. Heck, we still talk - just spoke to her last week! But being in love with her?”
The last is asked in a way that pretty much answers itself. Link gets it. He does understand it. And as Rhett said – they’ve talked about this before. Back when it first happened, even. Link knows the story. He knows it and he knows it and yet…
“I guess, I’m…well, I’m-I’m just asking because you-you live up here all by yourself and I…I live by myself and…”
Rhett’s heavy lidded eyes take on this sad, soulful look, one that makes Link’s throat close up around his words, “That what this really about, brother? You thinkin’ about Christy again? You really the lonely one?”
“Yes,” Link blurts and, sort of horrified that he did, rushes on, “And no. No, mean…this-this isn’t about Christy…this-this is about Lily.”
Rhett’s eyes widen and his head rears back, the confusion on his face paramount, “Okay, alright then - color me perplexed, 'cause I don’t see how my being lonely and then your being lonely has anything to do with your daughter.”
“Lily thinks we should go out!” Link squeaks loudly and hoo boy! Bad enough the words came out in that sharp of a tone, but he also Did. Not. Mean. To. Say. Them!
He was planning on working into it in a far more casual manner. Maybe even jokingly. Like, 'Hey, my daughter thinks we should go out! Isn’t that a laugh riot?’ Or 'So, my children are conspiring against us!’ Or really anything - any way - different than how it came out just now.
Rhett, for his part, doesn’t seem all that rocked by this announcement, “Oh. Um. Alright. Sounds good.”
“Sounds good?!” And wow. Just wow. Link thought he sounded squeaky and loud before. That came out even worse. Mickey-Mouse-sucked-on-helium-and-went-hysterical worse. Rhett must have misunderstood, right? Right?!
As if sensing the question, Rhett finishes off his sprite and tosses the can in a nearby trash can, “Sure. We can go out. Where you wanna go? Wouldn’t mind takin’ a trip. Been an age since we done it.”
His reply confirms Link’s thinking and he deflates, but only a smidge, because he now knows he still has to explain, “No, no, no. I-I mean she wants us to go out. As-as in out out.”
Watching the realization dawn on Rhett’s face should be funny. It really should. More so when he asks in a higher tenor, “Out out as in-?”
“As in a date, man. My little girl thinks we should date,” Link wants to make this into a joke. He feels like he should be able to do that. He knows he should. Because that’s what this is, isn’t it? One big joke and he tries to laugh but the sound comes out so false and weird he stops it immediately, instead pressing on, “Rest of my kids too. She was just…just the one elected to bring it up or-or something…”
Rhett sits up straighter and crosses his arms. His eyes dart from side to side and he looks like he’s thinking so danged hard about this. Way harder than Link thinks he should.
“Let me get this straight: your kids,” Rhett points to Link, “think we,” he waves a finger between the two of them, “should go out with one another?”
“Yes.”
Rhett blinks several times as if he’s physically processing this. His mind a computer pushing through a big old file of data. Which is probably why he offers an indelicate, “Huh.”
“Right?!” Link cries, because he feels like Rhett understands. Rhett gets Link. Rhett knows exactly how Link thinks and feels and Rhett gets this situation, Link’s situation, perfectly.
“My kids pushed me back into datin’ long before yours did.”
…and this was not the response Link expected. He’d expected laughter. He’d expected an eyeroll. He’d expected anything but Rhett to say what he just said and thus his response is less than elegant, “Eh?”
“Locke and Shepard got on me 'bout dating only a year or two after the deal with Jessie was finalized. Think they were worried I’d become some ol’ hermit in the woods…” the last comes out in a bit of a chuckle as Rhett looks around them, “Can you believe that?”
Link can’t help but join him in chuckling on that front. Once the laughter dies down, Rhett sits up, threading his fingers together before letting his hands hang down between his knees, “Told ‘em I didn’t need it. You reach a certain age and you don’t date anymore.”
“That’s what I told, Lily!” Link crows; overjoyed that his pal is in agreement.
One slender shoulder rises and falls in an easy motion as he confesses, “Not that I haven’t been out though.”
This draws Link up short. It startles him. It makes him sit up as well, his own hands mirroring Rhett’s and one of his legs starts jiggling restlessly, “Y-Y-you’ve been-? Been seeing someone?”
“Nah,” Rhett offers a lazy grin, “Not seriously. Seen a coupla different folks, but no one I’d care to see again.”
So.
Rhett had…or is…dating. Sure, he doesn’t call it dating, but still…the omission trips Link up. For some reason, he’d just believed both he and Rhett were in the same boat. Sure, Rhett was divorced, not widowed, but Link had felt – in some way – that it held the same sort of principle.
You chose someone to spend the rest of your life with and when their life or your life ended, that was that. There was nothing else, no one, else. And he’s aware how immature that is, how backwards-thinking, but it just…it’s what he always thought. Until now. Until this very moment where Rhett revealed that it’s not that way at all.
At least not for him.
Rhett…seeing people…with-with potential romantic intent…
For some reason it just doesn’t compute and now Link knows he’s the one blinking madly as he tries to process this. One reason it’s hard to swallow comes to mind, so he asks, "You-you never mentioned…?”
“Gentlemen don’t kiss and tell.”
“You’re telling me right now!” And there’s that hysteric tone again.
“Not givin’ you names, now am I?”
Link feels the sound of sheer disgruntled aggravation that leaves him right now really nails his feelings home. Rhett, however, is unmoved, “Gotta say though, Lily is way off base…”
Link’s hands unhook as he practically melts. A wave of relief washes over him, his whole body falling back to rest against the chair, “Finally!”
“…we already know one another.”
Link’s head snaps back up so quickly it defies his advanced age, “What?”
“Well, not only are we well past the age of dating, dating in and of itself is for people who don’t know one another,” Rhett returns candidly, “We’ve known one another damn near all our lives. So, telling us we should date isn’t quite right. If we went out, it’d probably be called something else.”
“What?!”
Rhett strokes at his beard thoughtfully, “Wonder if there’s a name for that? People who’ve known one another for a long time, but then decide to bump it up a notch. Mean, it’s probably still just called 'dating’, but I really think they should come up with another word for it, because they’re making up new words all the time for all kinds of things so, you think there’d be one for that.”
“WHAT?!”
Rhett looks at Link and he edges closer to him, voice colored with concern, “You alright there? Thought I was the one with the bad hearing. My hearing aids really help, so if you think your ears are starting to go you can ask your doc about-?”
“My hearing is fine,” Link stresses, “But I’m not sure about everything else, because, apparently, I’ve woken up in some alternate universe!”
“…well, we did used to say we traveled the multiverse.”
“Can it, McLachlin!” Link points at him, tone sharp, “You’re the one who said it wasn’t a question you needed to answer!”
“…a question-?”
“Back on the show!” Link cries, “One time you said you didn’t need to answer the question of what it’d be like if we kissed or made out or-!”
“Whoa, whoa, whoa,” Rhett laughs and waves both of his hands, “Look…first off - for the most part - you’ve always had a better memory’n me. Even back before we were old coots. Second, pretty presumptions of you, ain’t it?”
Link frowns, waits for Rhett to continue the thought and when he does, it takes all the strength Link has within in his body not to strangle the other man, “Mean – you jumping right into kissing and making out…haven’t even taken me out proper yet. If you want to start courting me…”
“I don’t!” Link practically leaps to his feet at that. A rather impressive feat considering his body doesn’t move with near the alacrity it used to, “I-I-I mean, I’m-I’m not-!”
“No?” Rhett sniffs, “Rude.”
“What?” And Link hates repeating himself, hates sounding so stupefied but honestly: what the heck? “Do you want me to be courting you? To take you out out? To date?”
Rhett looks far too damned tranquil for this conversation, “Just because a long time ago I said I didn’t need to answer the question to that, don’t mean I’m not pondering it now.”
And with that, Link dies.
Or he feels like he dies.
Or something else.
Something transcendent. Something where he really has confirmed that, somehow, the planets have shifted, the stars have aligned, and he’s been transported to another universe, because he couldn’t have possibly heard that right.
Yet he knows he did.
Link feels lightheaded. He feels like he’s outside of his body, his voice coming back to him in an echo, lips moving unbidden, “But-? You’re-you’re not-? You’ve-you’ve never been interested in-?”
Another easy shrug, “Not sure if I’m interested in men. But I sure as shit am interested in you. Always have been.”
Link really thinks he should sit back down. Sit back down or fall down. Just…down…
His hands feels shaky and wild as they find the arms of the chair, as he lowers himself back into, as he breathes, “You’re interested in-in-in-?”
Link’s head moves around as if looking for someone else, because saying ‘in me’ (and the ‘me’ being Link himself) doesn’t seem at all possible.
Rhett, seeming to finally take pity on him, sighs, “When I say ‘I’m interested in you’, I’m not declaring some secret, unrequited, suppressed feelings for you, man. I’m saying you’re my friend, I find you interesting, and I ain’t entirely opposed to seeing if there could be more to it,” he unlaces his fingers to wave between them, “To us,” then he changes one of his hands into the two fingers to motion between their eyes, “To this.”
“…this…” is all Link can manage. It comes out faint and whispery. He’s still pretty convinced he died. Probably happened on the ride here. Damn twisty backroads.
“…’course if you’re not interested,” Rhett sucks his teeth, “Or chicken…”
Link snaps back to life right quick. He’s alive. He’s alive and in his body and his ears are burning, his heart pounding, his cheeks bright red as his blood pressure rises, “I’m not chicken!”
Rhett just eyes him balefully and-and the utter gall of it! Of those eyes looking at him in this fashion and Link puffs up, “I’m not! I’M a modern man, dang it! I-I’m not afraid to-to-!”
He runs a hand through his thick (now completely) silver hair and tugs it hard, “It’s just-? It’s crazy! It’s insane! It’s-it’s-it’s-!”
He’s stuttering all over himself, all the things he wants to say not coming out of his mouth quickly enough and he just points at Rhett accusingly, “It’ll ruin our friendship and be all kindas awkward and-!”
Rhett leans back in his chair, crosses his arms again and stretches out his ridiculously long, giraffe-like legs, “You know…we drank one another’s urine.”
Link stalls at that.
“Once upon a time.”
Link is still stopped. Enough that Rhett just breathes in and looks off to one side, “Messed around with one another’s feet. Did Mama Bird/Baby Bird. Cuddled with cockroaches.”
“Thought you said I had the better memory.”
“’Bout some things,” Rhett offers with a small grin, “My point is – we’ve done much crazier things. Only difference this time would be that it’s personal and it’s not for an audience.”
Link digests that, chews on it. He rolls it over and over again in his mind. Rhett seems to be waiting for him to answer – one way or another and when it becomes obvious that no real answer is forth coming, he lets out another sigh and rises up, wincing some.
Link would bet it’s due to his lower back twinging, because sitting long periods of time now just does that to him. Link knows, because it does it to him too.
Rhett puts his hands in his pockets and offers another blithe shrug, “Look, don’t worry about it. I don’t blame you if you’re-”
“Okay.”
Link’s eyes are downcast. They went in that direction when he knew his final answer. He wants to raise his head. He wants to know who said it, that quiet word. So quiet as to almost be inaudible.
And shy.
Quiet, shy…unreal.
And he knows he said it. Knows it came from his mouth. And he feels it when Rhett gets closer to him, feels the heat of his friend and he can just make him out of his peripheral vision as he repeats just as quietly, just as shy, “Okay?”
Link licks his lips and looks up. He looks up into his friend’s kind eyes and feels his head wobbling on his neck as he nods, “Okay. Yeah. I…I guess it’s…it’s worth trying…”
“So,” Rhett’s lips tug up in one corner, a teasing sort of smirk, “You are courting me?”
Link shoves out at him and the two laugh. But the fact still remains. Link has just agreed to go out with Rhett. Out out. As in a date, as in…
…and Link knows, eventually, the panic will return. But for now? For now, it’s nice to just be with his friend and laugh.
#rhink#my writing#this is becoming a whole lot longer than i planned#hopefully still fun and good#that's what i aim for
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Since you've semi-recently gotten into "Gargoyles," do you have some fanfic recommendations for it? (And yes, you can include your own fics if you want. We don't mind.)
Hahaha honestly I don’t have a lot of other recommendations - when I was close to finishing the show, I got impatient and checked the David Xanatos/Owen Burnett tag on AO3, which <em>literally had six fics in it</em>. I was surprised and disappointed, and I spent a few days idly writing a fic in my own head. Since there was nothing out there for me, I had to create my own content.
At one point, I told @mad-madam-m, “I'm talking myself out of writing a Gargoyles fic that 1 person (me) would read.” She replied, “Why would you talk yourself out of that.” I said, “.....huh, fair point I guess.” A few days later, I’d posted an 11k fic.
The funny part is that M, who had not seen the show at that point, has now written 10 Gargoyles fics (going on a 30k+ 11th) to my 4. So really, she played herself.
I’ve poked around in a few other Gargoyles fics - basically scrolled through the whole tag and checked for anything that sounded like it had sufficient Owen in it - but I’m...kinda picky about my pairings, and I’ve gotten weirdly attached to the rarest possible dynamic in this fandom. (Polyamorous Xanatos, married to Fox and dating Owen, but without any romantic/sexual OT3 trio action.)
And I’m also very picky about how people write Owen, because there’s this odd tendency to separate Owen Burnett from Puck, treating them as different people/personalities. Owen IS Puck. Puck is Owen. Just because his face and name changes doesn’t mean he does.
I wrote nearly 37,000 words to try to properly convey my love for this incredibly complicated, fascinating character. (Each subsequent fic was because I felt like I didn’t quite do enough in the last one. I still have a few more in me, if I can ever get around to writing them.)
So...my recommendations...really are just my fics and M’s. Sorry!! It’s sad for me, too. :(
Here they are, though, if anyone’s interested.
My Fics
Then Fate O’errules (30k)
This two-part series has my original Owen POV fic (11k), and an 18k Xanatos POV follow up, since M wanted to know what Xanatos was thinking during all of their relationship drama. (These fics are, incidentally, the first time I ever used the E rating. Gargoyles is an oddly inspiring show.)
I’ve left this as a complete series, since it covers everything I wanted it to, and I consider it a full story.
However...I’ve been dipping back in with timestamp-style fics, so everything I’ve written for this pairing all fits within the same universe: canon-compliant, with the very slight and (I think) fully believable addition of Xanatos being romantically/sexually involved with Owen.
But a Dream (5k)
Technically this has an unhappy ending (unusual for me), but it fits between chapters of my longer series, so it’s just a glimpse of a tougher point in their relationship, when Owen was stubbornly breaking his own heart and Xanatos was massively failing at communication. I honestly really like what I did with the snapshots of their dynamic here, regardless of the angst.
Spirits of Another Sort (2k)
Another quick timestamp between episodes, because I couldn’t stop thinking about Xanatos putting so much effort into trapping a trickster, when he already had a far more powerful one at home. I also have a LOT of emotions about how incredibly desperate Puck is to stay with Xanatos, as Owen. I love exploring their love, as messy and complicated and painful as it is.
[Pending fics: Another short timestamp, from earlier in their relationship, set in the dojo. An outsider perspective on this unusual Xanatos family dynamic from David’s dad, Petros. And, if I ever manage to go back to it, a fairy tale AU that I fully outlined months ago.]
Mikkimouse’s Fics
To my incredibly great fortune, M ended up liking the Xanatos/Owen dynamic as much as I did, so she’s written a few lovely fics for this pairing, now bringing the grand total in the AO3 tag to fourteen.
The Course of True Love Never Did Run Smooth (2k)
M and I had a conversation some time ago about A Midsummer Night’s Dream, because how can you talk about Puck (and Oberon, the douchebag) without bringing up that play. M then produced this very wonderful snapshot from later on in the Xanatos/Owen relationship, when they go to a play together and run into unexpected emotions. It’s very tender and true to them. I love this one a lot.
Important Questions (592 words)
Xanatos gets drunk. Owen is indulgent.
Explanations (195 words)
A very short, very sweet glimpse of the Xanatos family. I love seeing Owen’s softer side, especially with young Alexander.
Lord, What Fools These Mortals Be (5k)
While all my fics are tightly focused on the Xanatos family - primarily Xanatos/Owen, with Xanatos/Fox and Alex in the mix - M has really run with the wider Gargoyles world. She’s particularly great at writing Elisa, who’s one of my favorite characters in the show (which might not be visible from my fics, since uh...Owen doesn’t particularly like her, and I’m largely writing from his perspective).
M has a fantastic grasp on Elisa, though, and has fully sold me on the idea of Elisa and Xanatos eventually becoming really solid friends. This fic has achingly great Xanatos/Owen pining, but it’s mostly about Elisa (sniping at Xanatos but grudgingly getting along with him because he’s frustratingly brilliant and ridiculously charming), and it’s A+.
New Friends and Stranger Companies (3k)
Another stop along the “how the effff do Elisa and Xanatos become best friends??” journey, with Xanatos showing up at Elisa’s apartment after the events of The Gathering. There’s some Owen/Xanatos and Fox/Xanatos, but it’s mostly about Elisa & Xanatos starting to see (to Elisa’s dismay) how much they have in common. There aren’t many people in the world who know what it’s like to be a human hopelessly in love with a very powerful...non-human.
It’s messy and complicated and Elisa begins to really get a sense of the kind of guy Xanatos truly is, beyond his immense wealth and evil plots and fondness for messing with her easy-to-mess-with roar-happy winged boyfriend.
Concerns (200 words)
Some episode timestamps, because this really is the kind of show that inspires you to fill in the gaps. First, a brief exchange between Xanatos and Owen after they’ve discovered Goliath and Elisa (their two biggest harassers and meddlers) are off on some Avalon World Tour, leaving them free to do whatever they want.
That Shrewd and Knavish Sprite (2k)
And an exchange between Hudson and Owen during The Price, when Owen got his stone hand and Hudson turned out to be a lot more perceptive and difficult than the extremely easy to predict Goliath. Also an introduction to another unexpected friendship I’m super on board with: Owen needs friends, and Hudson makes weirdly perfect sense. (They’re definitely not there yet in this fic, but I’m hoping for a sequel.)
Gargoyles Three Sentence Fics (575 words)
Some of M’s early explorations of Elisa and Alex, whom she wrote wonderfully even before watching the show.
Ill Met By Moonlight (5k)
An Elisa & Xanatos friendship? Weird, but it works. An Elisa & Owen friendship? ...Not really going to happen.
One of the things I really like about this show is that it has all these different layers of relationships. Xanatos can be deeply in love with both Fox and Owen, but that doesn’t mean that Fox and Owen are going to feel that way about each other. They get along and definitely grow closer over the years, especially with all three of them being Alex’s parents, but they’re different kinds of people who live different lives and who both happen to have fallen in love with the same man.
Similarly, Elisa and Xanatos becoming best friends doesn’t mean that Owen and Elisa will ever be close. You don’t have to like all your friends’ friends - being an adult means recognizing and knowing how to navigate those complexities.
So here we have Elisa waking up tied to her least favorite person in the world, a sentiment that Owen has no interest in refuting. But they can still work together, and Elisa can still feel and express concern for Owen when she realizes he’s not quite as put together as he always appears.
(Also really great action writing. M is fantastic at that.)
Gentles, Do Not Reprehend (1.2k)
Along with Elisa, M has really made Alex her own. She’s working on a 30k plus Alex-centric story that I am super excited about, and this is an initial window into some of how that will look. I lovelove the unusual and wonderful Xanatos Family structure, and M does such a great job of building it out in funny, emotional, believable ways.
#gargoyles#xanatowen#david xanatos#owen burnett#elisa maza#fox xanatos#alexander xanatos#hudson#goliath#Anonymous#mad-madam-m#i would edit those italics tags but every time I edit posts on here it breaks my read more#so sorry#ugh tumblr
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Inside the Mortal Kombat Movie’s Bloody Love Letter to Martial Arts
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About 10 hours into a November 2019 flight to Australia and the set of Warner Bros. Mortal Kombat reboot, I started to ask myself whether this was all worth it. I loved the original Mortal Kombat movie about as much as anyone unironically can, but the fact remains that the history of live-action video game film adaptations is paved with disappointment. Even the best movies in that field have earned their reputation largely by exceeding low expectations.
After nearly 30 years of failed attempts, it’s hard to even picture what a good live-action video game movie might look like. What is it about the transition from sprites to screen that makes this process so difficult? Is this a pursuit that is, in some ways, doomed to be dictated by those who see such films as another piece of merchandise? What will it take to finally break the curse? Those questions raced through my jetlagged brain as I finally made it to Adelaide and prepared to see what awaited me on the other side of the world.
Shortly into my visit, I was taken off my feet by a line that hit me like an MK player mercilessly spamming a leg sweep. It came in the form of this line from producer Todd Garner that reshaped my expectations and set the tone for what proved to be something that was very much worth the trip and perhaps worthy of your own wait:
“I think it’s great that there are a lot of characters, a lot of lore, and let’s do it all well. But really, people want to fuck each other up.”
Gore and Lore
Garner was, of course, mostly joking. Yet, there is a truth in many jokes, and the truth in this one seemed to be that managing what the Mortal Kombat canon has become can be a daunting task. It’s certainly not made any easier by the fact that there haven’t been many undisputedly great video game movies for the team to work with and use as precedent.
In lieu of notable live-action video game adaptations that made good on their ambition, the film’s production team turned to a source that most would agree has.
“It’s like the Marvel Universe…it’s endless,” says Garner of the Mortal Kombat game franchise. “So we started from the premise ‘What would Marvel do?’”
It’s a useful question that the upcoming Mortal Kombat movie answers in fascinating ways. For instance, as Garner noted, the MCU didn’t start with The Avengers; it started with Iron Man. That film allowed Marvel Studios to ease viewers into a project that was, in its own ways, also somewhat unprecedented. Similarly, the Mortal Kombat movie uses the character of Cole Young as a kind of audience surrogate. He’s a new face in this universe who is also trying to figure all of this out.
It’s all part of a delicate balancing act that requires the cast and crew to constantly ask themselves how this movie looks to a diehard fan and how it will look to someone who is just coming into this.
“There are five million people that play this game religiously, but there are 100s of millions of people in the world,” Garner says. “We didn’t want the other 95 million people to go, ‘What the fuck is this. What is this tone, what the fuck is happening?’”
It’s easy to understand how fans could quickly become overwhelmed. If you haven’t played the more recent Mortal Kombat games, you may be surprised to learn that they’ve adopted a complex serial storytelling narrative that combines years of mythology as well as the events of the most recent games. If you tried jumping into Mortal Kombat 11’s interdimensional, time-jumping story, without at least an explainer of what came before, you’d probably think it was madness. Amusing madness, perhaps, but madness nonetheless.
As it turns out, even Mortal Kombat director Simon McQuoid had a lot of catching up to do.
“I feel like I went to Mortal Kombat university,” says McQuoid regarding the experience of learning the intricacies of the franchise. “I also surrounded myself with a lot of people who know a lot more about this than me.”
In the same way that 1995’s Mortal Kombat benefited from director Paul W.S. Anderson seeking and utilizing fan and crew feedback, McQuoid’s own desire to surround himself with lifelong MK fans is just one of the ways that the crew is determined to ensure they don’t make the mistake others have before them by straying too far from the desires of those who helped make the Mortal Kombat franchise worthy of adaptation in the first place. His efforts ultimately come down to honoring an important word.
“The word I use a lot is ‘respect,’” says McQuoid. “Respect for the fans, respect for the characters, and respect for the canon. The execution ultimately takes that into consideration from the absolute bedrock of listening to and understanding the fans.”
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Of course, as Garner previously eloquently noted, what many Mortal Kombat fans are looking for is over-the-top violence executed with flair. That is a big part of what made the original Mortal Kombat stand out in a crowded arcade scene, and it is certainly one of the qualities that have stayed with the series as it has evolved into this surprising vehicle for complex narratives and diverse characters.
Fatality!
Of course, you can’t talk about Mortal Kombat violence without coming around to fatalities. What began as now strangely humble decapitations and spine extractions has evolved into a bloody ballet of highly choreographed violent ends that account for the lore and ability of every character. It’s something that was largely missing from the 1995 adaptation, and it’s something that Garner admits can be tricky to get right.
“There’s crazy shit you can do in the game,” Garner says. “The problem with the fatalities, in general, is…I’m under the restrictions of the Motion Picture Association of America so I have to live inside those rules.”
In case you haven’t seen the recently released trailer, let me assure you now that the MPAA has not scared the team away from incorporating fatalities and MK’s other, bloodiest elements. In fact, McQuoid is practically at sea with the amount of blood on set.
“I don’t know the gallon number, but I’ve seen drums of blood sitting around,” McQuoid informs his audience of gorehounds with a smile.
So yes, there will be blood and lots of it in the Mortal Kombat reboot, but the team isn’t relying on the presence of blood alone to fulfill their equally important mission of telling a Mortal Kombat story as compelling as the ones featured in the games. Actually, they recognize that there are times when extreme amounts of violence can work against the dark tones that help make the franchise’s universe so compelling.
“When I wanted a serious moment I didn’t want it to get comedic because we’re swashing blood,” McQuoid says. “It’s a tonal thing…you really need to feel it all instead of having people say ‘Oh, that’s funny.’”
Besides, there are other ways to convey the series’ violent nature and brutal style that doesn’t necessarily require a drum of blood. From the first game in the franchise, Mortal Kombat has nodded to at least the cinematic history of martial arts. Whereas that series initially struggled to convey the fluidity and complexity of the best martial arts fights, though, the MK movie team has set a high bar for themselves.
“The first thing I said to [stunt coordinator Kyle Gardiner] was “Okay, Kyle, you have to make the best fights that have ever been on film,” reveals McQuoid.
To anyone with a passing familiarity with the best fight scenes in film history, that idea has to come across as an absurd bit of hype. However, it starts to make a lot more sense when you look at the cast they’ve assembled.
Choose Your Fighter
For a generation of fans raised on ‘80s action films and many major Hollywood genre productions that came after, it’s become somewhat easy to buy into the idea that untrained or largely untrained actors, bodybuilders, and models are the biggest badasses on the big screen. There’s a degree to which that’s what actors are supposed to do, but anyone who grew up on Jackie Chan and Bruce Lee or later found films such as The Raid and Ong-Bak can tell you that there’s nothing quite like watching uniquely talented martial artists push the boundaries of fight scenes by translating their real-world talents into cinematic splendor. In fact, the original Mortal Kombat arcade game was partially inspired by a desire to make a game that felt worthy of a John Claude Van Damme action film.
When it comes to getting Mortal Kombat right, then, there’s little doubt that the only way to go was to cast an all-star collection of martial artists and trained fighters rather than teach a cast of movie stars to look like they can do the things these guys can. However, I can’t emphasize enough just how crazy it was to watch even just snippets of what this essential superteam of martial artists push themselves to do when you put them in a room. Even those who have spent a considerable amount of time around the cast still express awe at what they’ve seen.
“I’ve never made a movie like this before with this much fighting in it,” says Garner. “I don’t know what’s going on half the time, but they really are the best in the business…It’s so fast and even the camera is like, ‘Guys, can you slow down a little bit?’”
In some ways, the heart of this assembly feels like Sub-Zero actor Joe Taslim. As a renowned martial artist who many of us first saw in The Raid: Redemption, many action fans know that Taslim is the real deal. What you may not know is that Taslim is something of a Mortal Kombat superfan. His name was even tossed around a few times on the shortlist of best MK players on-set, as well as by some who suggested that Taslim helped set the pace (and raise the bar) for the speed of the action sequences.
Then you have Tadanobu Asano as Raiden. As a legend of the Japanese film scene who has garnered more international acclaim in recent years by virtue of his work in 47 Ronin, Battleship, and the Thor films, Asano feels uniquely capable of playing the thunder god whose abilities sometimes set the standard in a universe of powerful fighters. He embodies the character so clearly that he’s already got his eye on the out of universe competition
“Yeah, I can fight [Chris Hemsworth],” suggested Asano with a smile at the prospect of a Thor vs. Raiden film.
There also Max Huang who portrays Kung Lao: a beloved fan character who was sadly missing from the previous live-action adaptations. For him, the chance to finally bring that character to life echoes his own desire to further his transition from a celebrated stunt coordinator to a bonafide action hero.
“People like Bruce Lee were my heroes,” says Huang. “The ultimate goal was to become an actor, but there were few chances. A lot of times, it would just be a one-liner and that was it. These last few years I figured ‘you only have one life,’ so I just went for it.”
Few people are more qualified to speak on that subject than Liu Kang actor, Ludi Lin. As an advocate for representation in Hollywood, Lin has previously said how a lack of representation or even the wrong kind of representation can lead to feelings of shame and even isolation. For Lin, working with this many talented martial artists on a major Western production isn’t just a chance to showcase his own abilities; it’s a chance to help millions feel like they’re being seen.
“Look, 60% of the world is Asian. A quarter of the world is Chinese,” says Lin. “I just don’t understand why there can only be one [in Hollywood films].”
Increased representation is always important, but at a time when violence against Asian Americans is on the rise, it stands to reason that the portrayal and prominence of Asian actors on film may be on more minds than ever before. So far as that goes, Mortal Kombat is uniquely positioned to not only showcase Asian heroes but pay respect to the clear Asian influences on the Mortal Kombat series in a way that the MK titles (especially the older installments) didn’t necessarily do before.
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“From my experience working with Simon [McQuoid], I’ve never worked with someone that’s so serious about being that authentic for another culture,” says Lin. “Just walking on set…on this film, there are so many different types of people of different ethnicities, different origins, and different backgrounds. It really represents the world.”
I could go on. Legendary Japanese action star Hiroyuki Sanada as Scorpion, the beloved Chin Han as Shang Tsung, rising star Mehcad Brooks as Jax…even non-action stars or martial artists like Kano actor Josh Lawson have found how they fit into this legendary assembly of cast and characters.
“I was just saying to Asano-san, ‘Kano, he’s only funny because he’s balancing you guys,’” notes Lawson. “On his own, it’s nothing. But as a see-saw, the more seriously these guys take the mysticism and the power, the less seriously I can take it. That’s where the comedy exists. He can walk in and tell them, ‘Fucking hell.’”
Who is Lewis Tan?
With so much of the fun for fans coming from watching their favorite MK fighters come to life and battle on the big screen, it’s hardly a surprise that it’s one of the new characters, Lewis Tan as Cole Young, who has attracted so much early attention. How will he fit into a roster of such established characters? It’s a question that Tan is relieved to finally be able to answer.
“It’s just nice to even be able to talk about the character because there was so much speculation and hype up until this point about which character I’m playing,” Tan says with noted relief. “I wear Ray Bans a lot so people were like, ‘Oh, he’s Johnny Cage. [laughs]’”
He may not be Johnny Cage, even if Tan’s effortless charm and movie star looks make him a prime candidate for the role, but it’s incredible how easily the Cole character seems to fit into this universe of iconic characters. Along those same lines, Tan seems to have quickly established himself among a roster of top-tier martial arts and action actors. In some ways, his vocal enthusiasm for the project best captures the set’s general vibe.
“I don’t want to jinx it either but I can truthfully tell you, I felt magic when I got here and it’s been crazy ever since then,” says Tan of his experience until that point. “It’s crazy because I’m really hard on myself and I’m really hard on the work that I do. Sometimes I’m like, ‘Oh, this wasn’t it.’ And then I’ll see a little of a rough cut of what Simon was doing and then I’m like, ‘Oh. It’s amazing.’ There’s some stuff that I wasn’t on set for and then I saw that stuff and I’m like, ‘That’s the best thing I’ve ever seen.’”
Of course, it’s hard to talk about bringing Mortal Kombat to life without the people who quite literally help do just that.
Exploding Heads and Blown Minds
At one point during my set visit, I found myself standing on a stunning recreation of the bridge that crosses the chasm on the iconic Mortal Kombat stage known as The Pit. It was a massive construction impressively built to serve as both a showcase piece and an actual set practically designed as the stage for one of the film’s fight scenes.
The team informed us that the general philosophy was to ensure that (almost) anything that could be done practically was done practically. A green screen was used sparingly to solve otherwise impossible problems. It’s an approach that appeases the old-school movie fans among us while honoring the raw nature of the older Mortal Kombat games which typically emphasized visceral visuals over more refined sensibilities.
The Mortal Kombat movie actually finds a fascinating middle ground between those concepts. For instance, the film’s costumes showcase the kind of wear and tear that you’d expect to see in outfits worn by warriors locked in an eternal battle, but they’re also designed to not only honor cultural concepts but the idea that some of this armor was designed to be somewhat ornamental at one point in time. They’re refined but appropriately ugly.
The film’s weapons are really on another level. Weapons have become increasingly important to the Mortal Kombat fighting styles over the years, and this film honors that concept through an arsenal of carefully constructed instruments of death that somehow treat even the most seemingly impractical of weapons with a logic that has perhaps only previously been dwelled on by the series’ biggest fans.
No detail was overlooked in pursuit of making sure every character had a weapon that the actor could hold in their hand and feel the power of. From ornate katanas to swords made of ice, the props team clearly fell in love with the opportunity to make even the absurd a reality. We even saw a garden gnome suspiciously snuck into the small arsenal they had crafted.
Again, though, what stood out most is the prop team’s insistence that many of these weapons didn’t just need to look good on-screen. Many of them needed to be balanced and practical enough to be used in battle simply because many of them were actually going to be used in the film’s fight scenes. I don’t know how the weapon designs will come across in the final film, but my gut feeling is that the fight scenes that they allow for will immediately be appreciated.
One other area where those efforts will almost certainly be immediately appreciated by everyone watching the movie is the makeup and practical effects. The makeup trailer I stepped in was loaded with masks, body parts, and the carnage of many early morning marathon makeup sessions. It looked closer to a horror movie than an action film or video game adaptation. That should be music to the ears of any fans that recognize that one of the things that helped the Mortal Kombat series stand out over the years are the horror tones that were used to help craft characters, stages, and most certainly the fatalities.
While we weren’t treated to a fatality viewing while on-set, the team was good enough to describe an exploding head that they were working on for an upcoming shoot. Where that exploding head will rank among the best of all-time (a list that includes films like Scanners, Maniac, and The Prowler) remains to be seen, but their approach sounded fascinating. By utilizing a silicone glass head filled with blood and guts and triggered by an air cannon, the scene figures to pay homage to the techniques of the best such effects of old while utilizing modern advancements designed out of necessity and perhaps a desire to help raise the bar.
It wasn’t long into my trip that the cast and crew emphasized the number of practical effects being utilized, and I certainly understand why. They not only look great, but the fact that so much effort went into ensuring these design elements offer something so much more than good looks seems to perfectly capture the spirit of the movie’s mission to make something that is so much more than it has to be.
Flawless Victory?
If the biggest “advantage” of low expectations is the idea that even lesser efforts can somehow exceed them, then the biggest disadvantage of the expectations set by many live-action video game movies to date is getting people to genuinely feel excited. There’s a big difference between crafting something that makes you think “That could have been worse,” and making a movie that inspires the genuine belief that this isn’t just going to be something different; this is going to be something special.
The highest compliment I can pay to Mortal Kombat is that the genuine excitement expressed by everyone on-set went well beyond a cast and crew that were just happy to be there or felt that what they were doing was good enough. From those who couldn’t wait to play some of their favorite characters to those who were eager to finally showcase what they do best via a production that’s scale equaled the scope of their talents, there was a smile on everyone’s face as they told you what they were working on with the full knowledge that what they were about to say was something so far beyond what you expected.
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I don’t know if Mortal Kombat will “break the curse.” I don’t even know if it will satisfy a legion of MK fans who have had their expectations forever raised by the recent games’ own increasingly cinematic efforts. What I can tell you is that it’s ok to feel excited about Mortal Kombat. Actually, you probably should be excited about Mortal Kombat. I can assure you that everyone working on the film very much is. That, in and of itself, is a victory.
The post Inside the Mortal Kombat Movie’s Bloody Love Letter to Martial Arts appeared first on Den of Geek.
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Fire Emblem: Awakening Thoughts
As of the date May 20th, 2020, I finished my playthrough of Fire Emblem: Awakening on its one year anniversary of when I got it. It is now June 5th of writing this. This post will be my thoughts and feelings on Awakening, much like the KH3 Grievances and Blessings post last year. Let's get into some history between me and Fire Emblem before I go into Awakening.
As I've said before, Awakening was both my first Fire Emblem game and my first Tactical RPG. Smash Bros. was where I had heard of Fire Emblem but it wouldn't be until Ultimate came out that I would start to get interested. It was because of my friend's preference for Lucina that got me into playing as her in Smash and that's pretty much how she became both one of my mains and a favorite. It honestly wasn't till I listened to the Smash remixes of Id, Conquest, and Lost in Thoughts All Alone that I decided to play Awakening and then Fates. So thanks go out to both Smash and my friend Eric for converting me to Fire Emblem trash!
Much like the KH3 Grievances and Blessings post, I'll be going over every aspect of Awakening I can think of, from the graphics to the gameplay to the story. I'll even include a Best/Worst Girl and Boy of both generations because that kind of thing seems to matter to some people, along with my reasons for why X is Y. Keep in mind that whoever I choose as those categories, it is just my opinion and you're free to disagree with me. I say this because I know that, no matter what I say, some diehard fans will get pissed at me and come at me for daring to shit on their favorite character. I already know some people are gonna get mad because they think X should be Best/Worst and that'll be fun to see (You can interpret that as sarcasm if you want).
Listed below are Awakening spoilers, so if you want to play the game and don't want to be spoiled, now's your chance to stop reading. I know Awakening came out in 2013, meaning 6 or 7 years ago, but there may be some people who haven't gotten around to playing it yet so I want to be courteous to them. Here are my thoughts on Fire Emblem: Awakening!
First off, the graphics. I think they looked really nice for a 3DS game that came out in the early 2010's and I believe this was Fire Emblem's first fully 3D game as well so that's really impressive. The in-game models were nicely detailed, the in-game sprites were nice looking, and the prerendered cutscenes were beautiful. This doesn't mean they're not without their faults, though. I wish the in-game cutscenes were more animated because it's easy to tell when an animation's been used over and over again, I feel as if the in-game sprites have some dissonance with official art, and there are times where expressions or animations for the prerendered cutscenes have looked pretty awkward. In terms of the first and last point, I'm giving IntSys some slack because, as I stated earlier, they were developing a game for the 3DS, a powerful handheld device but it's still a handheld, and this was FE's first 3D game so there may have been issues transitioning from 2D sprites to 3D models. I'll explain what I mean by my second point. I've looked at Cynthia's official art and when I see her face, I tend to see what I'd call a baby face, pudgy cheeks and all. Her in-game sprite, however, her face is sharper, more mature, if that makes sense. Maybe it's the pigtails throwing me off or it's just a difference between two art styles, I don't know. I'm not an artist so there's not much weight behind this but I'm just saying there's somewhat a dissonance between official art and in-game sprites.
Secondly, gameplay. I loved how easy it was and how I could switch between a simple and complex UI if I wanted to see which attacks could hit or what the enemy's stats were. This may sound stupid but I honestly thought it'd be way more difficult due to this being a Tactical RPG. I know strategy's a big part of Fire Emblem but strategy's not a big problem if you're like me and you grind to hell and back. Speaking of which, I played on Easy Casual mode so that might be why it seemed so simple from the get-go. Just to give you an idea of how much I grinded, I put in 200+ hours and that mostly consisted of buying a shitton of Reeking Boxes, spawning Risen on some of my favorite grind spots, and fighting them over and over again. I went through the 3 basic classes each character could have, maxed out their default class one last time, promoted them to their advanced class, and maxed out those classes 2-3 times over. I have a video on my Twitter that shows the stats of these characters and most of them are over 220 (The shapeshifters 300). Needless to say, I loved each and every fucking crit I got. Cordelia even got what I call a miracle crit, which means she got 2 crits in one round and after the enemy attacked, she got another 2 crits. Level grind ain't a joke in this game.
Thirdly, the music. Considering it's part of why I got into this game in the first place, I loved it. As I'm writing this, I'm listening to the OST and it sounds so much better when you don't have the ambient sounds and you're not listening to it through the 3DS speakers. The song that hit me the most and just gave me the overwhelming feels was Id~Sorrow as it played in Chapter 21. It fit so well with the tone of the scene and I just sat there for a few minutes, letting it play in the background as I did shit. Other notable mentions are Id~Purpose, Destiny, Conquest, and the song that is just ellipses. If the music is this good in Awakening, I can't wait to see what's in store for Fates!
Fourthly, the voice acting. For a game where most of the voices come in forms of clips, I thought they were good. Each of the actors tried their best to convey their characters in the clips they were allowed to have and I think it shows. The only critique I have, and it's not the actors' fault, is that some of the characters' voices don't fit them. I'm not saying they miscast these characters, it's more like the direction was off, if that makes sense. Let me bring up Cynthia, Kjelle, and M!Morgan as examples. I don't think it's a stretch to say that, sometimes when you look at a character, you kinda imagine what they'd sound like before you hear their actual voice, right? I already brought up Cynthia's looks so I imagined her voice to sound very high-pitched and maybe a little childlike. I hear her voice and, while she's high-pitched and some of her voice clips do go into that childlike territory, she's nasally sounding and more mature. Kjelle is a complicated case in that, her voice fits her appearance (minus the armor) but not her personality. Her personality is similar to Sully's so I figured her voice would sound gruffer and not...cute, if that's the right word. M!Morgan's, I think, everyone can see the problem with. He's supposed to be the youngest of the kids, right? Since he's the only third generation character and all that? I think he just sounds a little too old for the supposed baby of the kids. Again, I'm not saying the voices are bad or that the delivery/emotion was bad, I just think the direction in which they were voiced don't fit some of the characters. Maybe I'm just thinking in terms of archetypes or something.
Now we move on to the story. I can't say as to whether it was good or not, mainly because I spoiled myself on it way before I decided on playing Awakening, so I don't think I can say much to the quality. The least I'll say is it's serviceable. I'll admit, the one thing I was shocked by was the appearance of the Grima Avatar because I thought Grima was inside Robin the whole time and I didn't think he'd have a separate vessel. I straight up thought Grima!Robin was either my mother or a twin I wasn't aware of so I'm giving credit to the writers for surprising me. Anyway, I think the only flaw I have with the story is with the pacing. I thought the first half was fine, it wasn't too fast or too slow. It was the second half that the pacing couldn't find a middle ground. Now I'm going to say that this half was stretched out over months of my playtime so whatever I say next might be exaggerated because of my procrastinating ass so... I feel like the Valm arc was way too slow and the Grimleal arc had so much trouble finding a middle ground. The beginning of the Grimleal arc was quick but Grima himself decided that I had to finish 2 and a half chapters before I finally got to beat him and you have to deal with constant reinforcements before you kill off the target. I think if it weren't for my overleveled as fuck units, I wouldn't have finished Awakening in time for my birthday.
Just for shits and giggles, I'm gonna say what I picked for my choice with both Luce's judgement and Grima's fate. I picked the self-sacrificial choices, which means I accepted Luce's judgement and allowed her to kill me and I dealt the final blow to Grima so Chrom didn't have to. While I knew the outcomes of both choices and them ultimately not meaning anything, I wanted my Robin to reflect what I would've done and I'm a very self-sacrificial person. Because I made Chrobin happen in my playthrough, which meant Luce was my daughter, I believe that, if my child who came from an apocalyptic world told me I was the reason for that happening and that she came back through time to stop that future from happening so she and the others wouldn't suffer, I would've let her kill me. Parents would and should do anything for their kids and if my death possibly gave my daughter the chance for a better life, I'd take it in stride. As for me dealing the final blow to Grima, if it was to save everyone I loved, I would've done it. Although there's some feelings of wanting to give a big "Fuck you" to Grima and to permanently end the problem so any future descendants wouldn't have to deal with it. This section may sound more philosophical and personal than I usually write but I think it deserved it.
Now we're on to Supports and who I chose to be together. I don't think it's wrong to say that this is where the characters really get to shine and it's because of the Supports I love these kids and how much I'm going to miss them when I move on to other FE games. As for the "canon" couples, I mainly went with characters that I thought would complement each other and this was one of the few things I tried to choose for myself. I tried my best to go for pairings that weren't fan favorites but I'm also not very connected with the fandom as of writing this so I may be completely wrong in which ships were favorites or not. So here are the pairings I got for my playthrough!
Chrom-Robin
Frederick-Sumia
Virion-Miriel
Vaike-Nowi
Stahl-Sully
Lon'qu-Cordelia
Ricken-Lissa
Gaius-Maribelle
Gregor-Cherche
Libra-Panne
Henry-Olivia
Lucina-Inigo
Owain-Cynthia
Brady-Nah
Kjelle-Laurent
Severa-Yarne
Obviously, there are some characters missing from this list and I can explain why. I didn't recruit Kellam and Tharja and it's because your girl is a dumbass. Kellam, I thought, was already on my team, he was just labelled as an ally so I didn't need to recruit him. They really should've made that clear. Tharja, on the other hand, was an even bigger dumbass than me because she decided to charge after Robin, who happened to be in front and was way overleveled, and got her ass promptly beaten with a crit. I regret not getting Kellam but after hearing how awful of a person Tharja is and how many fans are willing to put aside emotional abuse and stalker-like tendencies to have a chance to fuck her, she can stay buried in the sand where I electrocuted her ass. Unfortunately, this does means Noire didn't pop up in my recruitment list and that fucking sucks. The only characters left I didn't have a pairing were Gerome and Morgan. I think Gerome wouldn't really care for a romantic partner because he's all about not wanting to create ties in this time and shit and, since I see Morgan as the baby of the kids, I figured he'd be a little too young to be in a relationship. Despite that, I wish I got him and Nah together because I found out after she was shipped with Brady that Morgan's the only S-Support she'll say "I love you" to and I was immediately filled with regret.
Before I move on to the Best/Worst contest, there's something I need to bring up because I can see what sensible fans have shown now. This game is HELLA gay. Like, holy fuck, how many instances are there where you have two characters of the same sex and they have dialogue that seems to have been written with romantic intent but the writers decide it's meant to be platonic? Maybe I just have this weird line of thought on how straights are because there's no fucking way some of these gay moments would be a thing with even the most accepting straights. Maribelle calling Lissa darling and other pet names, Robin blushing from some of the girls and even mistaking Flavia's proposition for a marriage proposal, Severa looking at Kjelle's abs, the list goes on. I'm not straight because I'd be doing some of this shit with a potential girlfriend if I could! Why did it take IntSys until 3 Houses to implement LGBT+ pairings when this game is right here?! At least this game doesn't have the weird student/teacher relationships 3H has and believe me when I say that, if it weren't for the fact I could give less of a fuck for 3H, I wouldn't play that game for that reason! Anyway, Awakening is hella gay and it should've been the first LGBT+ FE game instead of 3H.
The Best/Worst contest... As I said in the beginning, there'll be a Best/Worst Boy and Girl for both generations because that's fun and it seems to matter a lot to some people. Repeating what I said, this is just my opinion and you're free to agree or disagree with me. One rule I'm putting in is I will try my best to not pick fan favorites. Don't get me wrong when some of the crowd pleasers are good but there are other characters that deserve just as much love as the fan favorites so this is why I'm putting in this rule. Without further ado, here are the rulings!
1st Gen
Best Boy-Lon'qu
Best Girl-Panne
Worst Boy-Virion
Worst Girl-Miriel
2nd Gen
Best Boy-Owain
Best Girl-Cynthia
Worst Boy-Inigo
Worst Girl-Severa
Let's see how many people I piss off with these judgements. So, my reasoning: Best Boy for 1st gen was a big toss-up. I kept wanting to choose between Chrom, Frederick, Stahl, and Lon'qu because they really endeared themselves to me but I chose Lon'qu in the end because he's honestly such a dork (I mean, all of them are) and I gotta admire how he tries to overcome his fear of women and try being there for his wife and daughter if he happens to have one. There's also the fact he has to literally psyche himself up to talk to women if you check in with him in the Barracks and I'm just like "Fucking hell, that's adorable and I GET it". Best girl is Panne because believe me when I say that the moment I see this woman and hear her voice, I'm immediately gay for her. Then she transforms into a giant rabbit, kicks so much ass, and I'm in love. Funny story, I'd talk to my friend about my progress in Awakening on Discord and the moment he asks me who best girl was and I answered Panne, he called me out for being a furry. Granted, I would've automatically said Luce but I'm trying not to pick fan favorites so I get his criticism. If a woman like Panne existed in real life, bunny ears and tail and all, I'd probably become a furry for her, no questions asked. As for worst boy and girl, Virion and Miriel are characters I honestly don't give much of a fuck about. Not that they're bad, I just don't care about their archetypes, if that makes sense. Miriel I found to be boring and Virion's of the Casanova archetype and I've always kinda hated that archetype so that's why they're on the ranking.
Oh boy, 2nd gen. So, best boy being Owain. This boy is going to kill me. He's so adorable and sweet and he's just a good boy. There are literally Tweets on my Twitter where I just gush about him and he deserves so much love. He's just a sweet boy who loves his parents so much and is so proud to be their son and how he manages to rope his cousins (Luce and Morgan) into going with his fantasies and how they just go along with it! Owain is a cinnabun and I want to protect him and love him. Anyway, best girl being Cynthia is sorta the same reason as Owain. She's just so bubbly and happy and just adorable. Yeah, she may get carried away with showboating but I just love her earnest desire to be a hero. I think everyone can see why I paired Owain and Cynthia up. Now for the worst. Inigo and Severa are probably the only characters in this whole game that straight up got on my fucking nerves and for different reasons. Outside of his supports with Olivia and Henry, Inigo's constant flirting with the girls and Robin and inability to take no for an answer just rubbed me the wrong way. I actually put out a Tweet saying how Inigo's like an r/niceguy and I still think he is one. Course, this doesn't mean I didn't have my fair share of laughs from him. I fucking died at his and Gerome's A-Support where he ends up pathetically crying after the emo loner got more game than him and Gerome has to comfort his ass, that was hilarious. It also helped the fact that Liam O'Brien, who I've only heard him as the brooding emo loner role, voiced Inigo as the complete opposite of that and I had a blast. Severa, on the other hand, was...really unpleasant. There's a reason I hate Tsunderes with a passion and it's because they're unnecessarily bitchy towards everyone they know, even if they have no reason to be. Severa, however, was somehow worse because she went out of her way to be horrible to people. My dislike for her was cemented the moment I saw her and Cynthia's C-Support and she chose to make fun of her, despite Cynthia minding her own business and Severa just going "fuck it". However, I should express that I understand why Inigo and Severa are the way they are and that's why I'm not being as harsh on them as I could be. They still have their good moments and I can appreciate them while also raking them over the coals.
So that concludes my review/experience of Fire Emblem: Awakening! Despite some moments of frustration and annoyance, I had fun playing this! I mean it when I say I'm gonna miss these kids but I had plenty of time to spend with them so it's time to move on to newer lands. Next up on the list is Fates and I think I'm siding with Hoshido first. It's funny how, despite me spoiling the story for myself 3 separate times, I still can't remember much, if any, of it so that may say something about the quality. I also know Fates is pretty divisive among the fandom but the thing I know it for is the weird pseudo-incestuous ships it has so that's going to be fun! Hopefully, I'll get around to playing as one of my other mains in Smash, my water horse dragon Corrin, sometime soon and I'll be sure to let everyone know when my journey will start!
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Joe Hisaishi : Studio Ghibli Experience, Part 1
I listened to One Summer Day a long time ago on Youtube but I recalled myself not being entirely impressed by the music. I guess because I was stressed of life at that time and hence lost my usual connection and affection to music. I happened to heard it again while my Youtube channel randomly played the instrumental piano lists and this song just popped up. It caught my attention immediately and boosted my energy up to 200%. There was something delightful, peaceful and a sense of serenity present at this track though I have not watched Sprited Away to understand it in the entirely context and meaning of the movie. Well, I believe every score composed for a particular movie said something or at least conveyed a message behind what the movie is about. Visually, a soundtrack is like a mean to express the whole content of a film not in words but in musical language and sometimes it can tell a lot even more that watching the movie itself.
When read Joe’s profile on Wikipedia, I learned that he combined many different types of music genres in his works like minimalist, Japanese classical, European classical, which seemed to make sense to me why his music sounds very unique and distinct from the traditional instrumental Japanese music. “Summer” is another masterpiece of Joe that proves his unique music.It goes at fast speed at the beginning and involves sounds of drumming and like an orchestra is playing that part rather than solo performances of separate instruments. The first time I listened to “Summer”, it felt like it excluded a very cheerful, modern vibe and a fresh piece of breath. I could just pain a picture of sunny warm Summer day in Japan with green ginkgo falling of the trees. It was very short though then it started to get slower and deeper with only the presence of piano playing in the background. Personally, one thing I love Joe music is that I can visualize a whole story behind the melody. The contrast elements in his works are very apparent. Like you can feel a range of contradict and subtle emotions like cheerfulness and calmness, excitement and tranquility more and more.Unfortunately, as I barely have basic understanding of the music genres/concepts that Joe incorporated in his works, the best I could “understand” this song particularly or his songs in general is only achieved by my feelings.
As for the video, I just love how the creator integrated the live scene of the ocean’s waves and beautiful tracks of Joe. The vastness of deep briny blue waves and sea foams creates such a dual. The entire scene of the ocean at the bird-eye view shot makes it feel like as if you are looking at larger part of the world that is beyond familiar row of houses, restaurants, buildings, corner of streets or skyscrapers. The first time I watched the video, I deeply felt immersed in the whole show of how the melodies are very compatible/in tuned with the scene. Personally, music is something extremely important in my life and I don’t mean to make light of this statement. I still can remember clearly my passion for discovering different genre of music in such a ridiculously serious way as a child and took it as my hobby when coming across a song that I loved. I think it has to do with a fact that my whole body and my mind just got stimulated and boosted up a lot by music rather anything else. In that sense, instrumental music especially ones like this track released the emotional blockage or makes me really relax every time I feel exhausted/worn out. I also remember feeling a bit strange when asking a classmate of mind if you loved listening to music at home and his reply was no. It was strange for me because I guess I did not realize that while I hold music deeply to my heart and pure joy, it is just not the same for everyone though I never meet someone who said they hate any types of music in my life.
I know that there are thousand genres of music and it is impossible to pin down which genre dominates or considered the “best type” of music. However, it is pretty sad to look at the mainstream pop artists and the entirely music culture nowadays in the US. The Billboard Ranking was occupied by the mainstream pop music of Cardi B or Justin Bieber. It belongs entirely to the preferences of individual about the music he listens and there is not absolute right to judge it. However, I believe that there is an abstract value of music that is unseen to the naked eyes. To me, listening to a song does not literally serve with the entertaining purpose but it is kind of like a “food” you eat. Different songs bring you different emotions, feelings, memories, sensations,…etc so it is important to pay attention and be selective to what kind of music you want to incorporate to your life or just everyday routine.
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Sherlock Holmes in the 22nd Century Fanfiction
Meet the Family
Sherbeth
Holmes meets the Lestrade family.
Sherlock Holmes would admit to rarely feeling nervous. He had stared down James Moriarty numerous times, fallen from great heights and found himself in life-threatening situations on an almost regular basis and never bat an eye at it. The situation he currently found himself in was not like any he had found himself in and he was a bit anxious.
Having been courting Beth for almost a year, it was time to make the trek to meet her family in America. Holmes had spoken to most of her immediate family previously, her parents, her twin brother and her grandfather, the Lestrade family patriarch via holophone but they were not the ones who concerned him. He was being introduced to the entire Lestrade family, aunts and cousins at a family dinner at her grandfather’s house, in Holmes’ honor. Beth explained to him that he was sort of a mythic hero to the family, his cases told to the younger generations like fairytales and how Gregory Lestrade worked right alongside the famous detective.
While he does own the infamous Inverness and deerstalker, that is decidedly ‘country wear’ for him. He had to wonder if he needed to pull out those iconic items just for the family. Holmes always dresses smartly; a finely tailored suit and tie are his staples while conveying an anachronism. His pocket squares always accent the color of his tie and his black leather shoes are always shined to perfection.
“Should I bring these?” Holmes asked as they packed, holding a brown deerstalker and matching Inverness with a gold clasp and buckles on the sleeves.
Beth cackled, “First, you’ll swelter in the heat. Second, they know you’re not the character the world knows. Just be yourself.”
Holmes never felt compelled to live up to his literary caricature, not that he believed that that was what the family was expecting, but when you are meeting your significant other’s family who seem to have a high regard for you, you feel a tad nervous regardless. Not only that, but this was the family he had put in charge of his final wish, to be reanimated. If the process went sideways, he feared that anyone else would not be objective enough to know when it was time to reinter him. He couldn’t express how grateful and indebted he felt. Still waters run deep within the great detective and he steeled his nerves. Sherlock Holmes had other matters to worry about during this holiday.
Inspector Gregory Lestrade’s great-grandson, Andrew left London and moved to America where he started a family. The Lestrade family still resides in the same city Andrew settled in. Policing was a strong tradition in the family, with Beth’s great grandmother, grandfather, father, brother and forefathers and foremothers working with the local police department.
Holmes and Lestrade had flown from London early in the morning. Beth spent most of the flight asleep on his shoulder. He with noise-canceling earbuds, listening to an audiobook. Matt left a car for them at the airport. Once Holmes stepped out of the air-conditioned building, the oppressive heat and humidity of Beth’s home state assaulted him, despite the night air. Beth wasn’t too keen on going back home during the summer months, saying that the weather was one of the reasons she left. This was the only time she could get enough time off work to do so.
“How do you stand such weather? I feel as though I need gills just to breathe!” Holmes complained.
Beth laughed, “You’ll get used to it. Wait until its noon and it's one hundred plus degrees, then you can complain. Ever see a tornado, Holmes?” She teased.
“I’d rather not.”
As Beth drove, she pointed out local interests; this place is where famous so and so got their start, someone of prominence died right there. They left the small metropolis and drove on a dark, rural skyway dotted with houses, cemeteries, farms and the county water tower. After a twisty skylane lined with the tops of trees, a small burg emerged.
“I wrecked my first car there. Totaled it. Wasn’t my fault.”
“That place has the best cheesecake.”
“That’s Grandpa’s house,”
“I had my prom here,”
Beth dropped the speed as they pulled into a neighborhood and a home at the center of the cul-de-sac. Matt’s car was in the driveway, no less too excited to meet the great detective to wait until the dinner.
“Ready?” Beth asked.
Holmes beamed confidently, “My dear, you make it sound as though I am meeting my judge, jury, and executioner.”
Beth made a face that cast doubt on that logic. He may be Sherlock Holmes, but he was still the man dating their daughter/sister/niece. He needed to live up to their standards.
They walked in and the sleeping home sprung to life. Matt and her father David, previously asleep on the couch and recliner in front of the tv jolted awake at the sound of the door opening.
“Beth?!” Tresa Lestrade called from the hall, eager to see her daughter. Tresa was a sprite of a woman, short and petite with brown hair and warm brown eyes.
An old brown, greying boxer with floppy jowls named Stewart hid conspicuously behind the couch, warily watching this new human. His stranger danger alarms were going off.
Matt scrambled from the couch to Holmes and Lestrade. “Oh my god, you’re really him! Holy shit, dude!” he gushed, “I mean, yeah, I’ve talked to you on the phone but gah! You’re really here! Can I get a selfie, an autograph? Oh my god, this is so cool! Hey, so about that Red-Headed League plot hole…”
“Matt, calm down. You’re going to have a heart attack,” Beth chided, “Sorry about him, I think that cage training isn’t working,” She teased her twin. He was so awestruck by Holmes that he let it slide.
Holmes smiled good-naturedly, shaking Matt’s hand, “It’s a pleasure to finally meet you in person.”
“Out of the way, out of the way, shoo!” Tresa urged, trying to get to her daughter, pushing her son and the 250-year-old detective.
She hugged Beth tightly, showering her with kisses, “You need to come around more! I can’t go so long without seeing you!”
“I know, mom, I know.”
David Lestrade joined his family at the door. David was a tall, burly man with more salt than pepper hair and beard, “It’s an honor to meet you, Mr. Holmes. I’d never thought I’d ever get to see you standing, let alone in my own doorway.” He said, offering his hand.
Holmes took it, “Yes, I do owe your family an abundance of gratitude. I would not be here today without you all. I simply cannot express it.” Holmes was struck by how much David looked like a larger Gregory Lestrade.
Tresa turned to Holmes, “I’m speechless. It’s really you.”
“You have a lovely home, madam.”
“She’s cleaned, like, all day for you guys,” Matt said.
Tresa laughed, “Well, on that note, I’m going back to bed. Matt, can you grab their bags, please? Put them in Beth’s old room. Beth, I’m sure you can show Mr. Holmes around from here?”
“Please, call me Sherlock.”
“You’ll have to give them time, something about showing proper respect and whatnot,” Beth said.
“Why do you still call him Holmes?” Matt argued.
Beth shrugged, “Force of habit. Hafta on the job though.”
“Whatever,” Matt said dismissively as he and David carried in the luggage.
Matt stretched and groaned like a Yeti, “Yeah, I’m going to bed, too. Night.”
“Don’t you have a place of your own?” Beth jeered.
“Yeah, I don’t feel like driving back only to come back in a few hours,” Matt answered simply.
“You live, like, five miles from here. You just want to hang out with Sherlock, you nerd!”
“I’m a nerd!? You’re dating him! What does that make you?”
“Kids!” David barked.
Holmes was enjoying the comedic scene in front of him. The Lestrade residence was so different than his own growing up. It felt like a library where you couldn’t speak. Here, it was lively. It truly was a home.
Matt grumbled as he stalked off down the hall. David turned to his daughter. David hugged Beth, their foreheads touching, “Oh how I missed you.”
“I missed you, too, Dad.”
David regarded his daughter for a moment, then Holmes and followed Tresa to bed.
“I’m sure you noticed the elephant in the room; Stewart over there trying to hide. He’s a few bulbs short of a full Christmas tree. He’s friendly but a doofus.”
Holmes slowly approached the dog. When he was at a respectful distance, he offered his hand. Stewart sniffed it and promptly sneezed into his hand.
Beth howled with laughter as Holmes cleaned his hand with a kerchief.
“C’mon, I’m beat.” Beth said, leading Holmes to their room for their stay.
It wasn’t lost on Beth that her childhood idol was now sharing her childhood bedroom with her. Most of her things had long since been packed away and sent to London, leaving little trace of a young Beth Lestrade who spent hours reading Watson’s journals, the published casebooks or watching anything Holmes related. Now, it was simply a guest bedroom with neutral bedding and accents. The garish red walls that Beth begged to be painted when she was fourteen was covered up by Tresa as soon as possible.
Pictures of the family dotted the room; on the desk was a replica of a daguerreotype of Inspector Gregory Lestrade himself. The senior pictures of Matt and Beth framed the window; Matt with an aw-shucks grin in blue jeans and his letterman’s jacket and Beth, her hair and makeup expertly done, in a blue dress. Her eyes, even then, soul-piercing, could make you confess your mortal sins.
Matt and Beth’s childhood and teenage trophies remained. Countless awards of varying sizes, colors and shapes stood on a bookcase by the door; Beth’s for karate and gymnastics, Matt’s for American football.
In the dark room, the lovers turned to face each other in bed, legs intertwining under the sheets. They whispered as to not wake the family.
“You’ve never told me what your parents were like.”
Holmes shrugged, caressing Lestrade’s arm with the tips of his fingers, watching goosebumps arise. “There’s nothing much to say, really. They were both teachers and strict authoritarians. They were firm believers in the ‘spare the rod, spoil the child’ method. Once, when I was a young lad, eight or nine years of age or so, I punched Mycroft in the face, knocking out one of his teeth. Mother shut me in a closet and promptly forgot about me until morning.”
“Jeez, Holmes, I’m sorry.”
“Nothing to be sorry about, my dear. I bear no resentment for them. Mycroft and I both knew we were loved, though the sentiment was rarely uttered. We were not abused and rarely went without. Our parents simply had their own way of doing things.”
“I once punched a boy who had been teasing me and Dad took me out for ice cream as a reward. Okay, what about Mycroft?” Lestrade asked.
“I suppose you can say we had the typical older brother/younger brother relationship. He found me annoying and to be a burden. I do not wholly disagree with this assessment. When he went out with friends or to buy candy, Mother would insist he take me. I was a curious child and had to examine anything I found interesting, rocks, dirt, discarded newspapers. I would follow people I found interesting, wanting to learn about them. I most certainly slowed him down. My turn. Why did you leave?” Holmes asked, admiring how the moonlight cast its glow on her face.
“I wanted to make my family proud and join the Yard.” She replied, toying with and caressing his hand and arm. She locked eyes with him, a mischievous glint sparkling in her eyes. “Besides, someone had to take care of your wrinkly ass while you were in that honey.”
Holmes drew her close, Lestrade giving a startled yelp, “I didn’t hear any complaints from you about it before we left London,” he husked in her ear, kissing her neck.
~*~
Morning came far too early for the weary travelers. All Beth wanted to do was stay under the covers with Sherlock and sleep until dinner. The way Beth’s warm body was curled into his own was divine. Holmes, usually hating inactivity, was thinking along the same lines until he heard sniffing at the door.
“Stewart!” Beth exclaimed, not moving or opening her eyes, “Chill out. It’s just a new person, not a pox upon the house.”
The old boxer sighed and laid down, his tags clanking on the wood floor as he did. The world stilled once more for several moments. Eventually, Beth sighed and sat up, “Well, I’m awake.”
Taking Beth’s cue, Holmes got up and dressed for the day as Beth played on her phone. The sounds of a home waking up could be heard; running water, a coffee maker, the opening and closing of cabinets.
Holmes offered his hand to Beth as encouragement to start the day. She took it and groaned as she was pulled from the comfy bed.
As they passed Matt’s room, Beth used her best ‘cop knock,’, yelling, “Get up loser!”
They could hear Matt startle awake and a flood of profanities aimed at his sister. Beth giggled.
The scene in front of them in the kitchen was an utterly domestic one. Beth’s parents in their robes and pajamas, the morning news on as they started breakfast. The table was already laden with syrup, butter, jams and steaming coffee. Though Stewart sitting on a chair at said table was a bit out of place.
“Don’t ask,” Beth said. “It’s his chair.”
“Good morning!” Tresa said cheerfully in a singsong voice, “I hope you’re hungry!”
“Because it’s waffle time!” David announced excitedly as though he was a sports commentator.
“Dad makes the best waffles. I have literal dreams about them.” Beth did like her carbs.
“It’s the nutmeg,” David said proudly, grinning ear to ear.
Matt shuffled tiredly in the kitchen and plopped down. Holmes noticed how Beth and Matt both sat, their legs on the chair curled into their bodies. Beth only sat that way when she had just woken up.
Stewart visibly avoided looking at Holmes.
“Beth, Matt, will you take Stewart out please?” Tresa asked.
The twins groaned and complained, but ultimately acquiesced, taking Stewart out the backyard.
Holmes was left inside with Tresa and David. He knew what was coming, the ‘if you hurt my daughter’ speech. Holmes’s mind was divided if he should ask David first while they were on the subject, but he doubted Beth would like that.
David wasted no time and Tresa leaned in. “Now, man to man, I need to know that you have Beth’s best interests in mind. I’m in an awkward position here. I feel like I’m speaking to an elder and I’ve only read how you were characterized. I don’t know exactly what was truth and what was fiction. You have been described as cold and had an utter apathy towards the law. Gregory always complained that you were hard to work with and to be blunt, utterly misogynistic. However, from the few times I have spoken to you, you don’t seem anything of the sort. You certainly respect and care for Beth, and I haven’t seen anything troubling. Basically, I’m asking, what’s true?”
“Shall I say I have softened in my old age?” Holmes countered. He took a drink of his coffee, strong coffee only a police officer could brew. “What you have read was about a proud man. Later in my life, I was humbled by my own mistakes, namely the case of Ann Kelmot, my friendship with the Munro boy and my own defects; my deteriorating brain. I have always strived to not look at myself as the character Dr. Watson has portrayed me to be, but I will admit, that fame got to me at times. I have what a precious few have received and what many more pray for; a second chance. While morals and values fluctuate from person to person and pious will never be an accurate descriptor of my person, I do intend to do better this time around.”
David listened intently and nodded. He took a drink of his own coffee, “Well, in that case, welcome to the family, Holmes,” he said holding out his hand to the elder.
Holmes shook David’s hand. David looked to Tresa and nodded. She agreed.
A peaceful silence settled for several moments.
“Beth leave Matt alone!” Tresa chided, “a bunch of wild animals they are. Can’t say a nice thing about the other! Knock! It! Off!” She said as she tapped on the window, getting their attention.
Both men stood up from the table. Beth had tackled Matt to the ground and were wrestling over an unknown argument, Stewart running and jumping around them as though he were a part of the game he thought they were playing.
“You sure you want her?” Tresa asked Holmes, sighing.
The twins trudged in, Stewart rushing ahead of them, their heads down, ready for a lecture.
Tresa put her hands on her hips. “Well?”
“Beth said – “
“Matt said – “
They said simultaneously, pointing at each other.
Tresa held her hands up, “I don’t even want to know anymore. You’re both adults. Just keep it out of the hospital, okay?”
The twins muttered affirmatives. Matt started to walk off, but Beth feigned a lunge at him, startling him for a second, before heading to the living room.
Beth looked back and forth towards both men at the table, “Dad…why do I feel like I just walked in on something? Oh zed, you didn’t give him the ‘I’m not afraid to go back to prison and to chop you into a million tiny pieces’ talk? Do you know how many boyfriends you’ve scared away?”
“No need to fret, my dear,” Holmes said standing up and taking Beth’s hand in reassurance, “It was a simple talk between a father and his daughter’s suitor. I am no worse for the ware, though I do believe we all agree that I have passed the test, at least the preliminaries?”
David winked in response. “You should thank me for scaring away those boys, Beth, you would have never met Holmes!”
“Yeah, yeah, whatever,” Beth muttered as she skulked off to change.
Beth emerged in a pair of denim shorts, a tank top and a simple grey shrug with three-quarter sleeves. Around her neck, she wore the delicate gold locket Holmes had given her. Her hair was pulled back into a ponytail, revealing the geometric tattoo of a sigil long thought to bring protection. Simple studs in each piercing of her ears complimented the gold necklace.
At first, it had been a bit jarring to see the modern fashions women wore, so uncovered. In Holmes’s time, their bodies were hidden and shapes altered. Now, women were encouraged to wear what they pleased. Though Holmes couldn’t deny the benefits of being able to regard Beth’s beauty without having to account for layers and layers of fabric and boning. Beth wasn’t much of a girly girl, but she endeavored to always look nice and put together.
“Hey, Sherlock, let’s take a walk around the block before it gets too hot,” Beth said after breakfast.
Holmes nodded and followed Beth outside.
Though the pavement was cracked and pitted, the neighborhood was a nice one with well-maintained homes and mature trees and gardens. There was just enough shade and a breeze to keep the walk enjoyable.
“I kinda need to tell you what went down right before you were resurrected,” Beth said once they were a few houses down.
Holmes nodded, listening.
“Obviously, I had to get my family involved ‘cause dad had the code to the lockbox that had all your papers in it. We basically had a big family meeting to discuss if this was a good idea.”
“Someone was against my reappearance,” Holmes stated.
“Kinda. It’s my Aunt Maggie. We won her over. She was very against the idea while she was your caretaker. She worried that you may not have been able to take all the stress. If you were on her watch, you wouldn’t be here. Look, the last thing I want to do is to put drama between you two, but I know she may say something, and I just wanted you to be aware of that. Just give her time, give her space. Everyone else is really excited to meet you.”
“Yes, a formerly dead man is a great party guest.” Beth wasn’t sure if he was joking until she saw the grin on his face. She matched his but knew this was a symptom of a bigger issue, it just wasn’t the right time to talk about it.
“Oh, and my cousin Luke thinks you’re Jack the Ripper.”
Holmes stopped in his tracks, “Excuse me?”
Beth laughed, “I mean, the evidence lines up…I bet the only person in the world who can get away with murder is you.” She teased.
Holmes huffed, “I know you think you’re complimenting me, but you’re really not.”
By the time the couple made it back, Tresa was scurrying around the kitchen, her arms laden with groceries and utensils, “I’m heading to Grandpa’s early to start cooking with Jett, Mag, and Kas. We don’t want Grandpa trying to cook for all of us by himself.” She explained. She gave Beth a peck on the cheek and flew out the door.
While David puttered around the garage and Matt played a loud video game, Beth and Holmes went back to their room for a nap. Travel may have advanced since Holmes’ time, but jetlag was still a thing. Beth sat an alarm for ten minutes before dinner.
~*~
They pulled into an older neighborhood and landed in a driveway littered with cars and a blossoming magnolia tree to the side, partially obscured by a fence. Beth led him into the open garage and opened the door to the home without knocking. Inside the Lestrade clan was scattered around the living room, on the sofa, loveseat, recliner and the younger generation sitting on the floor. The house was already smelling of a delicious dinner cooking. They were in the midst of conversation when they heard the door open and the room fell silent.
“My word, it’s actually him.” Grandpa Adam said.
“Hey everyone,” Beth greeted, “Holmes, let me introduce you; that’s my grandpa, Adam, next to him is my Aunt Jett and Maggie. Maggie’s daughter Kassie, her kids Brittany and Wesley. Jett’s son Luke and his daughter Lucy and son Ben.” Matt and David had arrived a little before Beth and Holmes.
“Hello,” Holmes nodded.
Holmes and Beth took an empty seat.
“How are you finding the 22nd Century, Mr. Holmes?” Adam asked, not taking his eyes off the man.
“I am adjusting well, thank you. Without all of you, I may not be here. I truly thank you all for the care you have provided. I know it was a hard and inconvenient task, one you did not volunteer for.” Holmes knew that the now American based Lestrade family would make regular trips to London to check on him before his return.
“It was my pleasure,” Adam said.
“Think nothing of it,” David said.
“Can you deduce anything about me!?” Brittany, a young girl with long brown hair asked excitedly, running up to the detective.
Holmes examined the girl for a few seconds, rubbing his chin as he took inventory. He wasn’t one to use his talents as parlor tricks, but he did want to show off a bit.
“You are an artist and a quite good one at that. Before Beth and I arrived, you were helping your great grandfather in the garden and lastly, you were given the unfortunate task of giving Spike the pug his medication.”
Brittany gawked. “How did you do that?” She asked, as though she had just seen a magic trick.
“Easy. There are paint stains on your shoes. While inexpensive paint nowadays washes off easily, allowing for a novice painter to make mistakes, the more costly products do not, due to the ingredients that give them their quality. Your parents would not buy you such costly paint if you were not any good. There is also dirt clumped on your shoes, as well as your great grandfather’s, and no one else’s. Notice the color and consistency of the dirt, red, almost clay-like that is common in these parts. You do not just pick up the clumps from walking around, but from working in the garden where the soil has been tilled and the red clay dirt exposed, from the garden I saw as Beth and I came in overhead. There is also fresh produce on the counter. As for the pug family,” Holmes said, looking past the young girl to the family of snorting pugs itching to come inside, staring at the human family through a nose smudged glass door. He returned his attention to her, plucking off several white hairs from her shirt, showing her. “You are positively covered in dog hair. From what your cousin tells me, Spike puts up a fuss when it’s time for his medication.”
The room clapped. Oh yes, Holmes was going to enjoy this night. He regaled the family in the tales of his adventures, new and old, with Gregory and with Beth. Soon dinner needed to be tended to. Most of the older Lestrade family had gathered in the kitchen, preparing dinner as the younger generation showed Holmes around. Beth sat on the counter with a can of soda.
“What’s he doing?” Kassie asked. The family soon gathered round the window, watching the famous detective.
“It looks like he’s hunting for something?”
“Did he drop something?”
“He’s probably looking for bees. He’s been wanting to diversify his colony that he keeps in Sussex, part of his original brood.” Beth answered, with the mild interest of someone who has heard enough about bees.
“He’s gonna get stung!”
“He can tell you how many times he’s been stung, in both lives.”
Aunt Jett shivered, “’ Both lives’, ooh that gives me the heebiest of jeebies. He seems so…calm. Acclimated? How did he take when he was first…revived?”
“He took it in stride. He knew what he was doing. He really misses Watson, the real one.”
“Does he talk about it…y’know death?” Matt asked.
Beth shrugged, “He says that all he remembers is going to sleep in 1947 and waking up in 2103 as though it were the next day.”
“What about the depressive episodes? Dr. Watson said he could starve himself for days!”
“He does have his issues, I’ll give you that, but he made first chair violin in the London Symphony Orchestra. He’s already gotten music to learn. That should keep him occupied enough. I’ve never seen anything alarming when cases were scarce. I think he’s figured out how to actually live with himself. If he gets freaky, well, I’ll get Matt’s pea shooter and shoot a Valium down his throat.” Beth said, mimicking a slingshot as Matt grabbed his throat and pretended to choke.
“And what about his other vices?” David asked, his large arms crossed over his chest.
“Not a thing. He barely drinks.” Beth answered, shaking her head.
“He could be hiding it,” Maggie said, stirring at the stove.
“He could, but I would have seen evidence or track marks. We’ve been having sex for quite a while. Pretty sure I would have noticed.” Beth replied casually. The family stared. “Hey, you asked. All he wants to do is play the violin, solve cases, play with his bees and occasionally box and fence. He’s doing great, I promise.”
Matt took the opportunity to change the subject, “So has he got a new batch of Irregulars?”
Beth took a drink and nodded, “Yeah, they’re pretty good kids. They’re getting close to graduating. They’re almost always over after school. Guess it helps when you have homework about the Victorian Era, and you know someone who lived through it. He’s teaching one of the kids, Daniel Wiggins, how to box actually. The resident computer whiz, Joshua Tennyson manages Holmes’ social media presence. Deidre Owens keeps him up to date on the new slang which is absolutely hilarious. It’s like a foreign language to him!”
“They aren’t homeless, are they?” Luke asked.
“Oh no, not at all. They all have decent enough families. I ran a background check on all of them long ago. Though Deidre and Wiggins aren’t above exploiting tourists for cash.”
“So,” Grandpa Adam said, “What’s it like working with him, the Master?” Pride and joy swelled in his voice.
The family listened as though they were about to hear the conclusion to a long-awaited saga.
Beth smiled, “It’s pretty great actually. Well, afterward, during the matter it’s like pulling teeth. He does what he wants which temporarily puts me in an awkward position with Greyson but who cares, Greyson can go fly a kite. He’s gotten too comfortable behind that desk, which he promptly forgets about once Sherlock closes the case.
“He comes on strong when excited about a case, asking questions and making deductions in rapid-fire,” Lestrade said, snapping her fingers in time, “He’ll rarely tell you what his plan is and you’re just caught up in his storm, along for the ride.”
By then, the kids and Holmes had settled in the living room and were giving Holmes a crash course on all the incarnations of his persona. They were hanging on to every word.
“In this one, they made Watson a girl and you have a lot of tattoos!” Lucy said.
“Tattoos? Me? Heavens!”
“You’re a mouse in this one!” Ben said, showing Holmes the character on his tablet.
“And a dog in this one!” Brittany said.
“Where’s Watson now? The robot, I mean?” Wesley asked.
“Probably playing mother hen to the Irregulars, watching too many soap operas and American baseball with Wiggins,” Holmes answered.
“Did you really shoot words into the walls of Baker Street, Mr. Holmes?” Ben asked, his eyes wide.
“Unfortunately, I did. I never got the deposit back from Mrs. Hudson either. I wouldn’t suggest it.”
The kids laughed, awestruck at the man.
“Do you really go in disguise, Mr. Holmes?” Lucy asked.
“I do! My closet is comprised mostly of costumes and disguises rather than my everyday clothes.”
“I bet you’re a really good actor, Mr. Holmes. Can you do an American accent?”
The question and answer session turned into the kids asking Holmes to do various accents and nailing them.
“I’m surprised at how well he’s taken to them,” Kassie said.
“Well, they are flattering him. He’s peacocking if anything.” Beth replied.
“So, he’s normal now?” Luke asked, continuing the conversation from earlier.
Beth snorted, “Normal isn’t even a setting on the washer at Baker Street. He still argues with the Yard and he’s still arrogant as can be. He still gets up close and personal with the crime scenes. He’s still Holmes, but maybe a better version of him.”
By then, the kids had lost interest in Holmes and had wandered off or to play with the dogs. Holmes found a large assortment of family photos on a shelf.
“That’s my mom,” Maggie said, noticing Holmes was looking at a certain picture.
“She’s beautiful,” Holmes remarked. Beth had that same bright grin as the woman in the photo.
“She was something else. She could drink coffee, crochet and watch tv at the same time. Those fish on the wall? Dad didn’t catch them, she did.”
There was a pause.
“Mr. Holmes, there are things you may not be aware of in this family, some past trauma if you will. My mom died of Alzheimer’s right before your return. It was an ugly battle, unfortunately, Beth and Matt saw a lot of it. I don’t want to see a repeat performance.” She said, looking squarely at the detective, almost accusatory.
“And you have my word that neither do I. Sir Hargreaves has ran my genome backward and forwards. He has seen no mutations in any of the genes pertaining to my memory. While he cannot prove that I will succumb to senility once more, he can neither do the opposite. I must remind you, as bizarre as the sentence sounds on my lips, that I died of old age. Far before any more distressing symptoms or more dramatic memory loss could occur.”
“Sir, I saw you dead. I saw your corpse. You scare me, a little bit. I vouched for your return, but it’s different seeing you, standing there. I don’t mean to put pressure on you, but you don’t know how much you mean to this family. We grew up hearing your stories. Do you know the impact you made on the world? Modern forensic science would literally not exist without you. When Beth was in the Yard’s academy, there was a mandatory class on your deduction techniques. Dad, David and I certainly used what we learned from you when we wore our badges. There are countless other ways you were remembered.”
“Yes, there is quite an ugly statue of my likeness far too close to Baker Street.” Holmes knew there was no logic behind this meeting. It was merely an aunt, traumatized by the prolonged death of her mother, trying to shroud her niece from another round. There was nothing either of them could do but Holmes knew that she had to get it off her chest.
“Just please, Mr. Holmes, take care of yourself, for Beth?”
“It is my every intention,” Holmes loved Beth dearly, more than he thought he could love a woman, anyone. At times, he felt in his past he was a robot, cold and analytical but now, he was alive, human. He wanted to do right by Beth and even the Irregulars.
“Dinner’s ready!” Adam called from the kitchen, a welcome reprieve for both Maggie and Holmes.
The meal was set out on the dining room table and everyone took a seat.
Adam carefully stood up, his aged knees slightly shaking as he did so. He raised his glass in the air, “I would like to raise a toast to our guest, Mr. Sherlock Holmes. It is truly an honor having you at this table. Your visage is a sight I thought I’d never see in my lifetime. You, alive and well, is the culmination of generations of hard work for this family. We also must raise a toast to Beth, for it was her tenacity to finally go through with it. We were so very proud of her before our guest was resurrected, and we are just as proud that she continues to work with you. You may be adding our Beth to the Holmes family, but we can assure you, you are a part of the Lestrade family as well.”
“And good luck with Beth, you’ll need it,” Matt said behind his glass.
The table laughed as Beth slugged him in his arm, teasingly.
“Kids…” Tresa warned.
“Sorry mom,” The twins muttered, the smirks on their faces saying it wasn’t over.
“And Beth, let’s keep Holmes from heights, whaddaya say?” David teased after the toast.
“Can I just point out that one of his latest batch of Irregulars speaks only in Binary and only Holmes can understand him without looking at his readout?”
“I merely recognized the pattern over time,” Holmes replied, simply.
The dinner was a jovial and warm one. Holmes had been welcomed into the Lestrade clan. Family stories were told, old cases were discussed, and laughter was all around.
After dinner, the couple slipped out the back door.
“As you can see, Grandpa Adam and Grandma Hannah had a bit of a green thumb,” Beth said. Along the edge of the fence and property line that dipped off into a shallow creek were several tall pear trees that provided a shaded path. There was a blossoming dogwood tree in the corner and off to the side of the house was a produce garden.
Holmes and Lestrade walked hand in hand under the grove of pear trees. A mighty oak, stories tall dominated the back corner of the backyard, a rope swing swaying in the breeze hung from a low, sturdy branch.
Beth sat down on the old piece of wood that made up the seat, “Grandpa made this for me and Matt when we were little. I spent a lot of time out here. Push me.” She said as she kicked off.
He pushed her for several minutes before he could wait no longer. Holmes caught the ropes as it came back towards him and steadied Lestrade. He moved to face her.
“Know that I do not take this proposal lightly. I may have caught up with times in some ways, but in others, I have not. I do not care for this so-called serial monogamy for myself. Forgive me if I do not have a flowery speech made up, but I never thought I’d meet a woman like you, who has enraptured me since day one. Will you marry me?”
Sherlock Holmes for the first time, dropped to one knee for a woman, not caring about the dirt below him. From his pocket, he pulled out a velvet ring box and opened it, revealing a Marquise cut diamond on a gold band, flanked by a dainty round diamond on each side.
Tears of joy welled in the Inspector's eyes, “Do you need to deduce my answer?” She said, pulling Holmes in for a kiss.
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Welcome all!
If you’re reading this, I’m assuming you’re familiar with my work as either an artist, cosplayer, writer or any of the other creative things I do. Recently, I had been asked about some of the work that I do, and I thought a fun way to just that was to fill out a few questionnaires. Here I talk about some of the high and low points of doing what I do, what inspires me, and my process of creativity.
For those who are only interested in certain segments, I’ve broken the article into the following sections for you to easily maneuver your way throughout the piece: Art, cosplay, writing, and questions asked by you.
I know I’m no professional and compared to a lot of others I don’t have as outstanding an amount of followers, but if this article can help inspire at least one artist to try something new or learn something they didn’t know, well, that’s good enough for me! I hope you enjoy!
Art
When did you get into art?
I’ve been drawing as long as I can remember, but I do recall middle school in particular being the time that I really started pursuing art. I had to choose between volleyball and art club after school, and guess which one I picked. It wasn’t just academics either. My notebooks were full of fan art of mostly Link and Zelda, but you could find some Kirby, Pokémon, and Naruto scattered in there as well.
Show us your oldest piece of art you have on hand.
Yeah. It’s… Something.
What defines your artistic style?
I think the faces of the characters I draw distinguish my art. I always have a certain way of drawing the eyes, ears, and other features. I always give my females more prominent eyelashes than males as well. Certain clothing as well — The way I draw capes and hoods are distinct. Not to mention when designing my own clothes, I tend to use similar patterns.
Do you practice other styles/have you tried other styles in the past?
I occasionally dabble outside my comfort zone. I’m not necessarily a huge fan of the “Cal-Arts” style, but I’ve tried it every now and then, especially when creating fan art for shows like Steven Universe, The Amazing World of Gumball, and Amphibia. I don’t really do it too often, but I’ve made a piece for my portfolio mimicking several art styles from a variety of different shows just to demonstrate that I can do it if I’d like to.
What levels of artistic education have you had?
Honestly, just high school. I thought I was going to college for digital illustrations but it turned out communication/graphic design was totally different. I actually got into that because I could draw when not many other people in that field could. Of course, I’m always interested in learning outside of school. I learn through watching other artists on social media, seeing how they create their work. Just watching a speed draw can help so much! The way I learn the most, however, is just by doing. Practice, practice, practice!
Show us at least one picture you drew or sketched recently that you did not put on a public site.
I’ve been doing a lot of Fire Emblem doodles for my new sticker line, so here’s Setsuna. Honestly, I just like drawing bust portraits like this.
What is your favorite piece that you have done?
I can’t just pick one! I’ve drawn over 900 things since I first joined DeviantArt (and I’ve been drawing even before then), you want me to pick just one? Haha, I’ll narrow it down to three of my favorites (in no particular order):
I love this one because it was like the first cute drawing of Ivysaur I’ve ever done. Ivysaur was always a tricky pokémon for me to draw, but this was the first time I feel like I nailed it. Ivysaur also happens to be one of my absolute favorites, so that’s a plus.
This is Minerva, a Guardian from my fantasy stories. Every time I drew her prior, I could never quite get the look I wanted. This was the one that I really liked and so I colored it and am very happy with how it turned out.
I don’t know why I just love this drawing I did of Dimitri from Three Houses. I think its the eyes and hair. And the color contrast — especially in the original ink sketch (that I hung up over my craft table.) I just love it.
What is your least favorite piece that you have done?
Again, you want just one? Haha, too many failures. I’ll be fair, though, and post three of those as well.
Here’s one from my early days. I was trying so hard to get the hair all detailed like and instead it came out looking like gross looking veins. Not to mention how atrocious the proportions were. Oh man, I’m sorry past me, I know you tried.
Here’s one I was so proud of: I copied the official art for Twilight Princess and thought it came out amazing. So amazing I titled the piece “Awesomeful Link.” Yeah. Um. Nope.
Here’s a more recent one that I’m not too pleased with. I was so excited about the latest batch of Steven Universe episodes (which I would later learn were a big bunch of filler episodes and that didn’t make anything better) I drew Pearl reciting her ‘big line’ of the trailer. I tried to mix styles and I tried something different with the eyes and all in all it just came out… Meh.
What do you like most about your art?
I like the faces that I draw. They’re always the most fun and I think they come out the best. I especially love the eyes, I go into so much detail on them (even though they’re usually so small when I print them.) I’ve had issues in the past where I made all of my characters look like they had the same face, but I feel I’ve been doing a lot better at individualizing the face of each character and that makes it all the more fun as well.
What do you like least about your art?
The hands. Sometimes I draw them well, but I still struggle hard and sometimes it really shows. For chibi drawings, I don’t really care as much, but on my more “serious” art, I get a little bummed when I’ve got a wonky hand hanging off their wrists. Feet also sometimes give me a bit of trouble, but usually only when I do poses that involve more movement, which is why I sometimes make my art stiffer and I don’t like doing that either.
Have you ever considered taking commissions?
I do take commissions. In fact, I’d love to take more if it were possible.
Are you looking to pursue a career in art?
I do it part-time right now. I’m satisfied doing commissions and artist tables at local conventions. I think I’d like to pursue writing more than art, but I do love art just as well, so part-time is perfect for me.
What do you like drawing the most?
As I mentioned before, faces. I love drawing facial expressions, I feel like it’s the very core of a character. It’s the first thing I notice when I look at anyone’s art, so I always go all out on my own. I also like drawing hair and wrinkles in clothing. I used to be really obsessed with wrinkles and it would always look like my characters didn’t iron their laundry, but I’ve definitely toned it down since then, haha.
All in all, I like drawing human characters the best — or humanoid. Elves, fairies, merfolk; I love them the most. I like drawing animals too, but not as much as people.
What do you like drawing the least?
Once again my answer is hands. They are still as difficult to draw as the day I started.
Backgrounds are also not enjoyable for me to draw. It’s an important part of a piece, but I get so bored drawing anything that’s not a character — which is why you’ll probably notice in a lot of my art that I do a lot of very minimal backgrounds. I’ve been trying very hard not to just take stock photos anymore (with the exception of my Mythical Month art as they’re meant to be stickers,) and I’ve been using games like Skyrim and Breath of the Wild as inspiration with their gorgeous scenery.
Do you draw more fanart or original art? If fanart, what fandom do you draw the most of?
I post a lot more fan art than original — at least I used to, but I also think I have expanded in sharing my original art more and more with my Mythical Months/Mondays. I guess maybe I’d say about half and half.
What medium/program do you use the most in your art?
Digitally I always use Photoshop. Always. As for traditional art, I’ve been using Copic knock-offs (I’m still learning, so I’d rather not waste the money) and the Sakura Micron pens for my ink sketches. I’ve really been enjoying them, actually, it’s very therapeutic. However, no matter digitally or traditionally, I always, ALWAYS start with a pencil. I like mechanical pencils, I don’t like traditional #2 pencils anymore. The thin lead helps me keep control better.
How would you rank your art? (poor, mediocre, good, etc.)
I always say I think my art is “above average.” I know it’s not bad, but I think it could always use improvement. I don’t know if I’ll ever get to a place where I think my art is phenomenal, but I’m content with it, it makes me happy, and that’s all that matters.
List at least one of your “artspirations.”
My art style was greatly inspired by Naruto, Fire Emblem, and Zelda. I always liked more proper body proportions with that hint of anime inspiration. I like bigger eyes on my characters because they help convey emotion so much better, but I also don’t like the oversized baby eyes outside of the occasional chibi style. Avatar: The Last Airbender was also a great influence since the creators did exactly what I like to do and execute it wonderfully.
What do you think you could stand to improve on?
I feel like I can always improve on everything that I do in my art. There are things I’m good at, but I don’t feel like I’ve mastered anything in particular. Then there’s hands and feet again which I definitely need to work on. Lastly, motion. I want to be able to draw more fluid character motions. I’ve been working on it with my original art that I don’t post online, but hopefully I’ll start incorporating it into all my work.
Do you have a shameful art past? (recolor sprite comics, tracing art, etc.?)
Ugh, yes, YES! I admit I was so bad at first, but I also think that’s just how we learn. I used to do a lot of tracing. I started first just full-on tracing images off my computer — That’s right, I’d put the paper up to the computer and trace it like that. Then I started using bases, which was better because at least I had to draw all the details like hair and clothing by myself. Then I finally worked up the courage to stop using them completely. I’d use references, but I would force myself to figure it out by eye rather than copy it straight from the source. I’m happy to say I haven’t been tracing since my late middle school- early high school years.
Cosplay
How many years have you cosplayed?
My first cosplay was when I was fourteen, and I’m twenty-five at the time of writing this article, so eleven years now. Wow.
How did you get into cosplaying?
I honestly don’t know. I was invited to a convention where I heard people dressed up and was like “hey, I want to try that!” I guess it was because I didn’t really do Halloween as a kid and I was so deathly terrified of costumed characters as a toddler that I never took an interest until high school.
How many cosplays have you done?
That’s funny, you want me to remember how many cosplays I’ve ever done. A lot. According to my photo collection, I’ve done about 60 different cosplays (59 exactly if I’m counting correctly.)
What was your first cosplay and why did you choose it?
My first cosplay was Osaka from Azumanga Daioh in her blue summer uniform. Azumanga Daioh was my second ever manga series and my cousin and I were so obsessed with it. She even went as Yukari with me to the convention (though only, like, two people knew who we were.) Tomo is probably my favorite character, but I related personally more to Osaka, being the air-head that I am. I also didn’t have to really style my hair (because that was an era before I used wigs.)
What is your favorite cosplay you’ve done so far?
It’s a tie between my Trainee Link (Hyrule Warriors) costume and my Royal Guard Link (Zelda: Breath of the Wild) costume. Both are alternative costumes for one of my all-time favorite characters that I hand made all the really detailed pieces all from scratch. Link has always been a special character for me to cosplay, but these two are my favorites.
What is your least favorite you’ve cosplayed?
Rapunzel (Tangled). I was obsessed with her at the time which is why I wanted to cosplay her originally, but my dress was not the best and I didn’t look good as her. At least I think so. It was the only costume that made me feel insecure.
What cosplay is the most uncomfortable or troublesome?
Okay, I love this costume and character to pieces, but my gosh the struggles I go through for Pearl (Steven Universe). Blue Diamond (Steven Universe) is the worst in terms of how long it takes me to put my makeup on, but Pearl is right behind her at about 2 hours being my best time. However, the thing that makes Pearl more troublesome to wear is one thing and one thing alone: armsocks.
They look great and prevent you from having to dab makeup all over your body, but I literally couldn’t even hit the home button on my cellphone and it’s not like I could just take them off like gloves. They’re attached at your middle and putting them on is a hassle on its own. Getting your fingers into each tiny socket is so time-consuming. Now imagine this while also being coated in body paint. Plus, having white be the color of the stockings, you have to be conscious of everything you touch because it will stain and show. Because of all this, I refuse to use the restroom dressed as Pearl, and while that is “in character,” it is not healthy and totally NOT recommended you do that.
What is your most comfortable cosplay?
During the winter, Ravio (Zelda: A Link Between Worlds) for sure. It’s like wearing a giant snuggie. However, in summer, it does get hot very quickly (which is why I literally only wear biker shorts and a tank underneath if I ever do take it out on a hot day), so I only wear it in summer if I know there will be AC. Heatstroke is a real thing. Miss Frizzle (Magic School Bus) is probably the best all-year cosplay in terms of comfort. It’s just a dress, stockings, and a wig really.
But in all honesty, most of my cosplays are relatively comfortable. There’s really nothing that I’ve been so uncomfortable that it’s made my physically ill or scarred me physically. My health is important to me, and should safety should always come first.
How do you research the cosplay before you make it?
I look up lots of reference images. I need an image of the front and back, though if it’s not available, I just improvise based on the images I do have on hand. After that, I kind of just wing it.
Do you sew your cosplays yourself?
A good majority of them, yes. There are a few exceptions to this, though: My Disney princesses are all bought since I use them in performances and want them to be durable if children come and tug on the outfit. Pearl, also being a performance cosplay, I did buy as well. For her second reformation outfit (the sleeveless with the ribbon) I got specially commissioned to look and fit me just right whereas her movie/future appearance (jacket and mom-jeans) I literally found at a thrift store. I also love to find costume pieces at thrift stores. Whether I use them as is or make alterations, they make life so much easier when you make a good find for a cheap price. Leni Loud (Loud House) is probably my favorite thrift/sew hybrid. I found a base dress, altered the top and added strap sleeves, put lace around the edges, found a blingy pair of sunglasses, bought earrings and painted them, and made bows for sandals I already had. The most expensive part of that cosplay was the wig I bought from Arda (and it’s always worth it to buy from them in my opinion.)
When I make a costume completely from scratch (like Ravio, Thranduil, any of my Link cosplays) are when I really love the costume and character and want to take on a challenge and bring it to life myself. They also tend to have pieces that can’t be altered from your everyday clothing, but that just makes me work harder and learn more!
How did you learn to sew?
My grandmother taught me how. Osaka was my first cosplay, but my mom altered it from a tee shirt we found at a thrift store and a lucky skirt find. Kabuto Yakushi (Naruto) was the first cosplay I made from scratch (and I won best novice at the convention I wore it to — even with my terrible wig, haha.) She showed me how to use patterns when we made that and my Ayame Sohma cosplay, but after that, I scrapped using patterns and I basically just eyeball everything now. It’s totally not recommended, but I’m a little weirdo and just prefer to do things the way I do. Still, I wouldn’t be able to use a sewing machine if it weren’t for her. Thanks, Nanny!
Do you make your own props?
Most of them. I don’t really use props too often as I find them cumbersome to lug around a convention (which is how I thought of the Fire Emblem, Gravity Falls, and Skyrim book boxes to store your stuff and add some extra flair to a costume.) The few props I have made include Link’s sword, his trainee shield, his original shield from Zelda 1, and Soren’s Wind Tome (which I used for Laurent (Fire Emblem: Awakening) because I didn’t finish Soren (Fire Emblem: Path of Radiance) yet…) Then there’s my prized cosplay prop; Victreebel for James (Pokémon). That was all thanks to my fleece hat business in high school that taught me the skills to build that thing.
I actually think the only prop I store-bought was my Hylian Shield because it was so lightweight and easy to carry, plus I was dreading doing all those details at the time. Maybe one day I’ll make it from scratch, but for now, I’m content with my store-bought.
Do you style your own wigs?
Yes. I have been improving my styling skills a lot more since I first started. It was always a more difficult task for me, but I’ve been practicing more and more. The first one that I attempted on my own was my short-haired Rapunzel. That was basically just giving it a haircut, though. My first real styling challenge was Breath of the Wild Link. It took a long time, but I actually had fun figuring out his hair.
For most of my costumes, it’s really just the bangs that need that extra pop, to which I use Got2B gel and spray. Does the trick every time and keeps everything in place. For those who are wondering, though: No, I did not style Pearl’s wig. I am not ready for that kind of gravity-defying styling. That was all E-Bay.
What skill has been most useful for making your cosplay?
Well, sewing mostly, but other skills that have come in handy for me personally have been painting, crafting, makeup, styling, and overall decorating. Probably other stuff too, just nothing more I can think of off the top of my head.
What is the hardest thing when making a cosplay?
Probably figuring out how things connect. This is the main reason I’m timid when it comes to armor. I’ve been getting better, but I’m still having trouble figuring out how everything attaches and how to put on these kinds of costumes, which is why my Skyrim Elven Armor has been put on hold.
What was the biggest screw up you’ve had making a cosplay?
I’m not sure if I had any major crisis’ when it comes to making cosplays, but I’ve certainly had my fair share of irritating mishaps and mistakes. I can’t tell you how many times I’ve accidentally sewn the sleeves on a costume inside out about 4 times before I finally got it right.
I’ve cut holes in my clothing, I’ve sewn sleeves on too tight, and I’ve even completed a hat that took hours just for it to wind up being too small when I put a wig on. I guess most of the major issues I’ve had with sewing are measurement issues, so my advice to you is to always measure and try on your costume as you go. Don’t wait until the day of the con to try out your new cosplay.
How often do you injure yourself while making a cosplay?
Not too often, I occasionally prick my finger with my sewing needles, but I haven’t had too many serious injuries. I think the worst was when I slashed my thumb with the exacto-knife when making my first shield for Link. Needless to say, there was a lot of blood.
Do you try to stay cheap or do you splurge on materials?
I am a frugal soul; if I can save, I will. That’s why I thrift so much. However, on a costume I’m really passionate about, I will spend more to ensure the quality. For example, I spent a little more going to a more shimmery material for Royal Guard Link. It cost about $50 for the blue and red material, which to me, is a lot (and that was with coupons). However, the results were 100% worth it. PS, Michaels and Joann’s ALWAYS have coupons. I totally recommend downloading both apps.
I also stand by that with wigs and contacts. I love Arda, their quality is great, but they are more expensive than Amazon. Contacts I don’t mind spending more for as well since the quality is VERY important in this case; they are going on your eyes, after all.
However, as I said, I am absolutely not opposed to going cheap. If you can make it work, make it work. My Nyo!Austria (Hetalia) cosplay came out very cute and it was literally made from bedsheets. From using mostly thrifted and recycled materials, a lot of my cosplays came to around an overall price of around $30. Some of these costumes include Mega Gardevoir (Pokemon), Tomoyo Sakagami (Clannad), Spyro (Spyro the Dragon), and Luan Loud (Loud House.)
Cosplay can be totally affordable, you just have to be creative and think a little outside the box sometimes to make it work.
Have you ever cosplayed with a partner or group?
Yes, a few times. I’d love to do more group cosplays, but we all have to think of something we all like. Luckily, two of my very good friends decided they would dress up as Steven Universe and Amethyst to go with my Pearl this year for Comic-Con and it was such a great experience! I’m trying to convince them to do others as well, such as The Loud House and The Magic School Bus with me as well, haha.
Do you try to act in character?
Always: but I don’t always succeed. It really depends on the character. Pearl I could roleplay for days. It’s probably because I connect so much with her and performing as her doesn’t hurt either. Dee Dee Magno Hall says her favorite lines to say are peoples names, and after giving it a shot myself, I totally see why. I even practiced Garnets “Stronger than you” monologue in Pearl’s voice and tone (in case no one volunteered to sing during our karaoke event) and it always makes my friends laugh.
The characters that stump me a little more are the more serious characters I choose to portray; Link, Laurent, Thranduil (the Hobbit), Belle (Beauty and the Beast), just to name a few. I’m kind of a goofball/airhead so those characters clash with my personality a little bit, but I am getting better. Blue Diamond is surprisingly the easiest of these types to stay in character for.
That being said, I love being the outgoing, oddball characters. Like I said, Pearl is second nature to me, as well as Anna from Frozen. Back in my Hetalia days, Austria and America were my go-to guys. I could act as them forever, and my friends and I literally lived as them for a while with how much we role-played. Most of the Disney Princesses it’s pretty easy for me to stay in character, especially (like I said before) Anna, Sofia the First, and Merida.
How do you react to cosplayers dressed as a character from the same anime/game/etc?
If there are some good character opportunities, I will role-play on the spot, but more often than not I will ask if we could all get a picture together. There were so many fun interactions with other Steven Universe cosplayers when my friends and I did our little group, but one of my favorite interactions was probably when I was dressed as Laurent and I stumbled across a Miriel cosplayer and I just shouted out “MOM! I FINALLY FOUND YOU!”
Do you try to duplicate your character’s expressions, walk, movements, etc?
I can talk the talk (mostly), but I have more trouble walking the walk. I’ve been trying to replicate movements better, but facial expressions I have trouble with (ironic as it’s my favorite part of drawing.) I’m not as photogenic as I’d like to be, as you could probably tell by most of my pictures being the same face, but I definitely am striving to improve on that.
What was your funniest experience of acting in character?
Okay, there’s a lot that I could share, and eventually, I want to do an article solely on cosplay “in-character” experiences, but the one I HAVE to share right now is a recent experience when I was dressed as Ariel from The Little Mermaid.
I was performing at the family day event my church helps out at my pastor’s air force base as Ariel, and after my sing-a-long, my makeup was a little smudged. I asked a volunteer where the restroom was so I could touch up before I headed back out to the crowds. I thought he’d take me to a private restroom, but he brought me to the public one where there were families waiting outside. They noticed and the dad joked “See? Even princesses have to go.” to which I laughed and gave my best Ariel shrug to play along. I went inside, fixed my makeup, and went back outside.
It wasn’t long, so the family was still outside the men’s room. As I walked by, the man’s son shouted out “Ariel, congratulations on going pee-pee!” to which I bursted out laughing. Everyone was. I mean, if you gotta congratulate a princess on using the bathroom, you picked the right one! After that, I did explain that I was just putting on makeup but I appreciated his enthusiasm and thanked him for it.
Do you compete in cosplay contests?
All the time. I love them. Whether I win or lose, I always get something out of it. I learn tips from other cosplayers, get to meet so many interesting people, and those times I do win I get prizes which is always nice as well. Most importantly, though, the memories that are made there are the very best part.
Have you won anything?
I have won quite a few. I have three trophies, a medal, a few certificates, and have won a cash prize as well. My first win was my second convention as Kabuto where I won the best novice trophy. My most recent win was for Ravio in August of 2019 with best in show. It’s amazing, I never thought I would get this far, but I’m so grateful for everything I’ve been a part of.
Again, it’s totally not about winning, but I’ll admit that it does feel really nice to have my hard work appreciated. Just as drawing, I still feel like I have a lot of room for improvement in my cosplay, so winning a few contests here and there definitely helps my low self-esteem.
Do you prefer skits or walk-ons?
I’ve only ever done walk-ons. I’ve never had anyone to do a skit with and I don’t think I could pull one off on my own. I’d love to do one eventually, but for now, our panels are good enough.
How many friends have you made because of cosplay?
Quite a lot. My Instagram is full of cosplayers I’ve met at conventions and I love seeing their cosplays and drawings, it’s all so inspiring!
Do you attend photoshoots and meet-ups outside of conventions?
Occasionally. I’ve never done a professional photoshoot (though one day I’d like to,) but I have attended a few meetups. I’ve done one for Steven Universe, Once Upon a Time, Disney, and I actually accidentally walked into a Fire Emblem: Awakening one dressed as Laurent, so that worked out.
What is the funniest reaction you’ve gotten cosplaying from people outside of the community?
The best one was when I was dressed as Link and my friend and I were on the subway. There was a mom and her kid sitting across from us and she pointed to me and said to her child, “Look, an elf! You see? Santa’s got his helpers out all year round, so you have to be good!”
I also had another wonderful experience outside of a con dressed as Link, though it’s not as funny but more just a sweet memory. It’s quite a bit, but luckily I’ve already written about it for Zelda Universe so I’ll just link it here for anyone who’s interested.
Name a few cosplays you’re planning to do next:
I’ve got to get Soren (Fire Emblem: Path of Radiance) done soon. I’ve been wanting to do this cosplay forever and I did start it, but I need to finally finish it. Dimitri (Fire Emblem: Three Houses) is also on my list to do next. Not sure about who else I want to do for sure, but some ideas that have floated around in my head have been Tilly Green (Big City Greens), Anna with her Frozen 2 look, Princess Peach (Super Mario), and a Thalmor Mage (Skyrim.)
What is your dream cosplay?
Princess Zelda from Twilight Princess. I’m still too scared to try to cosplay her. I bought a cheap starter costume that I was going to build off of and it wasn’t turning out the way I wanted, so I put it off again. One day I’ll feel confident enough to make her costume, but until then I’m totally satisfied with my Link cosplays.
What do you take into consideration when picking a character to cosplay?
Honestly, I just have to love them as a character and the costume itself has to seem do-able. I mean, I’m totally not opposed to buying cosplays if I really want to be a particular character, but like I said, making it means all the more to me. It’s my display of affection towards that character, the creators behind them, and the series as a whole.
Is cosplay serious business for you?
Yes and no. No because I don’t do it for money, likes, or internet fame. I do it because it’s fun and what I like to do. Yes because I go all out when I cosplay. I do everything I can to get the look the way I want it and I put my blood, sweat, and tears into it when I make them by hand.
What is your favorite thing about cosplay?
Everything: Dressing up as a character I love, roleplaying them, taking photos, just everything! I would do it more often if I could!
How do you want to grow as a cosplayer?
I want to learn how to make more. I want to build armor, I want to learn new makeup and hairstyling techniques, and so much more. I’m happy where I am, but I know I can be better. I will watch others and learn from them and push myself to try new things!
Are you willing to answer questions and help other cosplayers?
Absolutely! I may not be a top dog of cosplaying, but if I can help someone with something I’ve learned along the way, I’m more than happy to help!
Writing
When did you start writing?
I started in middle school as well, I used to write a Nintendo fan fiction called “The Kirby Show,” where Kirby and his friends would get into wacky sitcom scenarios. They were really just knock-offs of the television shows I used to watch back in the day, but hey, everyone’s gotta start somewhere.
As for my original writing, I started that more in high school. I still wrote a lot of fan fiction at that point, but I was starting to develop my own characters as well. I thought it about time to think of my own creations, and I did. I remember I was in my Godmother’s car when I thought of the main three characters and since then the cast has expanded so much, their stories are much better developed, and the lore is much more solid.
When you were a beginning writer, what did you write primarily? What do you write now, primarily? (i.e. romance, fan-fiction, poetry)
As mentioned before, I started out writing stories about characters that were not my own. Now I do all original writing — well, aside from my work at Zelda Universe. There I get to write about all the unique aspects of one of my favorite game series of all time, so there’s that as well. Writing there has helped me start writing little fandom topical posts for my own blog, such as top 10’s, reviews, and other things along those lines.
How often do you write?
I make it a habit to try and write at least a half-hour a day. If I’m really on a roll, I could write up to a few hours a day before I get burnt out. Even though I’m not always writing, I’m always developing the stories in my head.
When is your favorite time of the day to write?
I always write a half hour before I go to bed. The later it is, the more ideas keep rolling in. With my early hours for work now it’s harder to stay up late, but that doesn’t stop the ideas. I just gotta push myself a little harder to start earlier to have more time before I need to go to bed.
Do you have a writing muse? If so, who/what?
Not in particular. I always just write about what I like and incorporate different aspects of my life into it. I guess I’m my own muse in that sense? I don’t know. I just write what I do know.
What is your most popular lit piece?
Out of all my public pieces, I’d say either my “Animal Crossing Diaries” series or my “Endless Ocean” screenplay. “Vagabond” gets some decent attention as well, which is nice, but honestly, I’d be happy if there was just one person enjoying my work, so I really can’t complain.
What is the piece you are currently writing?
Out of my public blog works, “Vagabond,” from my Zelda Universe collection I’m working on a character piece on Colin from Twilight Princess.
What is the piece you most recently finished?
On my blog that would be my “Top 10 Favorite Fire Emblem Characters” list. For Zelda Universe, it’s actually a piece about Fire Emblem as well — It was DS week, I could write about whatever DS game I wanted to, of course I have to sneak in some Fire Emblem.
What piece are you most proud of?
While “Vagabond” definitely needs some more work, out of all the pieces I’ve posted publicly, that one is the one I am the proudest of. If anything just for Kurt and Maerwynn. They are two of my favorite characters to play around with and I’m so happy that somehow I was allowed to think these two up.
In my more private works, my fantasy story is my pride and joy. I feel so blessed to have been able to come up with these characters, and I do hope that someday I will be able to share them, whether on a television screen as I’ve always dreamed of in a novel of some sort. One day, maybe.
What piece are you most disappointed in?
It’s not so much disappointment, but rather I’ve grown so much in my work, it’s very hard for me to look back at my first romance story. It’s a little cheesy and the dialogue is a bit clunky, some of the actions that my characters had performed totally go against what their characters have become now after spending a lot more time with them. It’s something I would love to revisit and maybe even go public with, but it’s going to take a lot of work.
From all of your stories, who is/are your favorite character(s) and why? (try to limit it to 3)
Since I only published “Vagabond” online, I’ll stick to characters from this story in particular.
Maerwynn is definitely a favorite because she’s got a lot of qualities that I wish I was bold enough to enact myself. She speaks her mind without a care of what anyone else will think, even if it’s blatantly rude. She goes for her goals, even if they may seem ridiculous, and she pursues them with great passion and ferocity. Even with this rough and tough exterior, she’s still got a softer side that she’s just discovering in her new life at the palace. Now, I wouldn’t ever recommend being like Maerwynn ALL the time, but there’s definitely is a time and place where we could all be a little bit more like her, I think. Her confidence is the thing I admire most about her.
Kurt I connect with as well. Again, he says all the things that we all wish we could get away with at one point or another, but he knows he can because he’s royalty. However, he’s got so much going on underneath the surface as well with the complications of his past. He’s learning to open up, connect with others, and understand his feelings. Despite feeling restricted by the laws of his kingdom and the traditions of the royal family, he finds his own way to feel free and be himself.
What is the best compliment you ever got on your writing?
My best friend who I’ve been sharing these stories with for as long as we’ve known each other told me the nicest thing not to long ago. I always laugh at myself for going so crazy in-depth with the lore and characters of my fantasy world, but she told me how she’s admired that and the love and care I put into each little thing was what made it so great. It really meant the world to me to hear that and I can’t thank her enough for all the love and support throughout the years!
What is your main goal in writing?
I don’t know if there’s one main goal in particular, but I suppose if I had to pick just one, it would be to show good through the works of my characters and hope and pray that it inspires others to be like them. Kindness is growing scarce in the world, and if I can just inspire a little bit of it in someone, I suppose that’s all I can ask for.
Have you ever been published?
No, but I am aiming for it. Once I complete Vagabond, give it another revise myself, and hopefully find an editor to give it another look over, I’d love to find someone to publish my book or even self publish on a platform like Amazon. Just something to get my work out there.
Questions asked by you
Who is an artist that you look up to? There are a few artists online that I follow who I just adore their work. Three that come to mind in particular are Bianca Roman-Stumpff, Bellhenge, and TheStarfishFace. Their art is so different from mine, but I think that’s probably why I love it so much (if that makes sense?) They each have such a unique style and great subject material, I highly recommend giving them a look!
What did you think of “Frozen 2”?
I loved it. No secret that I’m a huge Frozen fan, so I was bound to like it. I was actually really nervous about how it was going to end, but I can say (without spoilers) that I am 100% satisfied with how it concluded. Also, Kristoff finally gets the spotlight that he deserves, thank you, Disney.
However, as much as I did love it, I do totally admit I do see flaws in it that could have been improved on. That being said, there was that in the first movie too and I stilled loved it. The characters have enough charm to keep the film entertaining throughout and I just adore them!
What does your family think of your art?
My parents have always encouraged me about my art and I know my grandmother loves it; I gave her a sweater with the art she liked of mine last Christmas and my mom says she wears it all the time. The rest of my family knows and supports my art as well, I never really had any issue with my small art business and the family.
Any memorable cosplay experiences at a con?
So many. I’ve shared a few before, but I think I’d like to make a whole article on the great cosplay experiences I’ve had! There are so many to talk about and stories to share.
Is there a type of art that you would like to get into? I’ve seen a lot of people doing wood carving and burning, but that looks insanely difficult.
I’ve actually been considering wood burning, haha! It does look difficult, that’s why I’ve been hesitant, but maybe in the future I’d give it a shot. I think they’d make my Skyrim wood pieces look legit.
I’m really up for trying anything. If money wasn’t a thing, I’d have tried a lot more by now. In the future, I’d love to try needlepoint as well!
Recently, I had been asked about some of the work that I do, and I thought a fun way to just that was to fill out a few questionnaires. Here I talk about some of the high and low points of doing what I do, what inspires me, and my process of creativity. Welcome all! If you're reading this, I'm assuming you're familiar with my work as either an artist, cosplayer, writer or any of the other creative things I do.
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Weekly Famitsu #572: Metal Gear Ghost Babel interview
The Game Boy Color version of Metal Gear Solid, otherwise known by its Japanese title Metal Gear: Ghost Babel, is one of the better-received side-entry in Konami’s stealth action game series. It wasn’t just a half-baked cashgrab, as was the case with many Game Boy games that happened to share their title with a popular console or PC game, but could’ve easily been a worthy successor to the prior 2D Metal Gears (particularly Metal Gear 2: Solid Snake on the MSX2) had it been made before the original Metal Gear Solid.
Prior to the release of the game, producer Hideo Kojima and three key members of the development team (Shinta Nojiri, Ikuya Nakamura and Tomokazu Fukushima) were interviewed for an article published in Weekly Famitsu #572 (December 3, 1999). This interview would later be posted online on the Twitter account Game Dankai 198X, which specializes in reposting magazine articles from Famitsu and other Japanese gaming magazines. The following is my translation of the interview.
PROFILES
Hideo Kojima - The father of the Metal Gear series, nicknamed Kantoku (Director) by his staff. He serves as producer for Ghost Babel.
Shinta Nojiri - Director of Metal Gear: Ghost Babel. Mr. Kojima calls him “our own Keanu Reeves.”
Ikuya Nakamura - In charge of everything related to the game’s imagery such as the pixel art and the screen design.
Tomokazu Fukushima - In charge of the writing. He also co-wrote the original Metal Gear Solid with Mr. Kojima.
INTERVIEW
Famitsu: Let’s start by telling us why you decided to make this new Metal Gear for the Game Boy.
Kojima: It was a few days before the release of Metal Gear Solid (henceforth MGS1) on the PlayStation. The game was already being well-received overseas, so we received a request from Europe asking us why weren’t making a Game Boy version too. They’re crazy over Metal Gear in Europe, so we decided to give it a shot.
Famitsu: So it was a development request from overseas? It’s rare for a Japanese game to be developed under such circumstances.
Kojima: That’s right. We were about to start our research on the PlayStation 2 around that period as well. While the PS2 is pretty good in terms of visuals and sounds, I wanted to be bold and re-explore the question of “what is a game”. Naturally we couldn’t use polygons. but I thought we would re-evaluate the essence of Metal Gear in sprite form.
Famitsu: Were there any concerns during the planning phase?
Nojiri: Since Ghost Babel is for a portable game platform, we designed the game around those circumstances. That’s why we went for a stage-based format for example. But in the end I think we ended up ignoring the limitations of the Game Boy by cramming too much stuff, didn’t we? (laughs)
Famitsu: The graphics are really pretty.
Kojima: The pixel art was by Nakamura, who also did the textures in MGS1. I’m willing bet there’s nobody in the entire Konami Group who draws pixel art as well as he does. However, his lifespan decreases little by little for each pixel he draws. (laughs) Since it’s a skill that can only be passed from one master to one student, he’d better train a successor soon or we’ll be in trouble.
Nakamura: I’m already dying. (laugh)
Famitsu: (laughs) But seriously, there’s a limit to what can be expressed on a Game Boy. Was it much harder than working on something on the PlayStation?
Nakamura: No, not really. The original Metal Gear released on the MSX back in 1987 was already a 2D game. However, we aimed to create a game that wouldn’t feel dumbed-down to players who already experienced MGS1.
Famitsu: I see. Were you also concerned of MGS1 while writing the story as well?
Fukushima: In order to not betray the expectations of the fans we made up to this point, we wrote the story with the idea of being worthy of the series while also surpassing all the previous games. However, I’ve been told it’s a bit too intense in some parts (glances at Mr. Kojima while stating this).
Kojima: Indeed, the game’s story is way more intense than anything I’ve written (laughs). The concept designs and such were also pretty amazing. Among the bad guys there’s a guy named Slasher Hawk who ate manatees. Naturally that idea fell through.
Fukushima: No, it wasn’t a manatee. It was a dugong (a similar-looking kind of marine mammal).
Famitsu: They both look alike (laughs).
Kojima: By the way, I know the two dolls that Marionette Owl is always holding have names. What are they called?
Fukushima: They’re Osan and Koharu. (everyone laughs) [tl’s note: These names are references to main character’s wife and lover respectively from the Japanese play The Love Suicides at Amijima]
Famitsu: The Metal Gear series is known for its strong themes that it tries to convey to players through their stories. Is it the same with Ghost Babel?
Kojima: Not having a theme in this game would be like running around a public park holding a knife. Allowing such a thing would be dangerous. That’s why after we allow players to play around with a weapon, we preach to them at the end and say to them “this is how you use that knife.”
Famitsu: I see what you mean with that statement.
Kojima: But I was a bit worried. The main demographic for Game Boy players in Japan are elementary children who are used to the worldviews of games such as the Goemon series. I was a bit worried about what kind of direction this Metal Gear would take. What players expect from a Metal Gear is not a cartoon version of Snake who lives in a world with a trivial story, but a realistic Snake who goes through a thematic story. So we stuck to the same hardboiled approach from before.
Fukushima: That’s why the scenario we wrote for the game goes beyond what people expect from a Game Boy game. It’s a story full of betrayal and conspiracies.
Nojiri: It’s not just the story. We also designed the graphics with that same mentality.
Nakamura: Instead of drawing in a strange cartoon style, we intended to respect the worldview of Metal Gear with every pixel we applied.
Kojima: The characters move really firmly on the Game Boy’s small screen. They really come to life I should say.
Nakamura: I think there’s more animation in this game than there has ever been in any other Game Boy game to date.
Kojima: Snake’s bandanna even flows into the air when he runs. Fhwaa!
Famitsu: Wow, that’s really detailed!
Kojima: The way the characters move have considerable realism to them. Even I was surprised when I saw them the first time.
Famitsu: How complete is the game in its current stage?
Kojima: I would say the game is around 50 to 60 percent finished. But each portion of game is considerably complete.
Famitsu: Can you tell us how many stages will be in the game?
Nojiri: Currently we’re planning 13 stages. The game basically revolves around infiltration and avoiding conflicts by hiding, but the objective varies depending on the stage. For example, you might have to infiltrate in darkness, demolish a building or fight a boss depending on the situation.
Famitsu: That’s quite a variety of objectives.
Nojiri: That’s the idea.
Kojima: Moreover, if you clear stage once during the story mode, you can choose to replay that stage with a different objective. The way to defeat a boss or the number of enemy soldiers you encounter and such might be different.
Famitsu: I see. It sounds very similar to the VR Training mode in MGS1.
Nojiri: It’s something of a separate bonus mode. A VR Training mode is also being added to the game.
Famitsu: Speaking of which, there’s around 180 stages planned for VR Training mode. That’s quite a lot. When I heard that number for the first time, I thought it was a mistake.
Kojima: That’s because we specialized in doing such stupid things. (laughs)
Famitsu: Stupid things…?
Kojima: Isn’t the Game Boy meant to be played outside? When you’re commuting on a train or in a car, there’s a time limit before you reach your destination. That’s why we planned lots of simple ways to play the game under such conditions.
Fukushima: There are things we ported from MGS1 and things we made specifically for this game.
Famitsu: I already feel full just hearing that.
Kojima: We haven’t revealed it yet, but there’s also a versus mode that uses the link cable that’s really fun. I can’t talk about the rules yet, but it’s an absolute blast! You’ll be thinking “I can’t believe playing against another person can be this fun.”
Famitsu: Are there any words each of you might want to give to our readers as we conclude this interview?
Nojiri: Purely as a action game, I think we ended up producing a fun one, so I hope many people will enjoy it.
Fukushima: I think Ghost Babel has a very different tone compared the usual Game Boy game. Nevertheless, I hope people will still play it since it’s a fun game.
Nakamura: Even though it was for a portable game machine, I drew the game’s pixel art with the intent to challenge its hardware limitations. Please look forward to it.
Kojima: I’ll be happy if many people after playing this game will ask themselves “what is a game?”.
The four developers discuss the creative urges they have for Ghost Babel. Even as they smile, there’s a sense of severity towards the game’s development.
#metal gear#ghost babel#hideo kojima#tomokazu fukushima#ikuya nakamura#shinta nojiri#konami#game boy#famitsu
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