#ikuya nakamura
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Boktai Concept Illustration by Ikuya Nakamura
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Ikuya Nakamura’s Black Chamber promo art for Metal Gear: Ghost Babel (released for the Game Boy Color in 2000).
#Ikuya Nakamura#Metal Gear: Ghost Babel#Metal Gear Solid#Black Chamber#Pyro Bison#Slasher Hawk#Black Arts Viper#Marionette Owl#Game Boy Color
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Weekly Famitsu #572: Metal Gear Ghost Babel interview
The Game Boy Color version of Metal Gear Solid, otherwise known by its Japanese title Metal Gear: Ghost Babel, is one of the better-received side-entry in Konami’s stealth action game series. It wasn’t just a half-baked cashgrab, as was the case with many Game Boy games that happened to share their title with a popular console or PC game, but could’ve easily been a worthy successor to the prior 2D Metal Gears (particularly Metal Gear 2: Solid Snake on the MSX2) had it been made before the original Metal Gear Solid.
Prior to the release of the game, producer Hideo Kojima and three key members of the development team (Shinta Nojiri, Ikuya Nakamura and Tomokazu Fukushima) were interviewed for an article published in Weekly Famitsu #572 (December 3, 1999). This interview would later be posted online on the Twitter account Game Dankai 198X, which specializes in reposting magazine articles from Famitsu and other Japanese gaming magazines. The following is my translation of the interview.
PROFILES
Hideo Kojima - The father of the Metal Gear series, nicknamed Kantoku (Director) by his staff. He serves as producer for Ghost Babel.
Shinta Nojiri - Director of Metal Gear: Ghost Babel. Mr. Kojima calls him “our own Keanu Reeves.”
Ikuya Nakamura - In charge of everything related to the game’s imagery such as the pixel art and the screen design.
Tomokazu Fukushima - In charge of the writing. He also co-wrote the original Metal Gear Solid with Mr. Kojima.
INTERVIEW
Famitsu: Let’s start by telling us why you decided to make this new Metal Gear for the Game Boy.
Kojima: It was a few days before the release of Metal Gear Solid (henceforth MGS1) on the PlayStation. The game was already being well-received overseas, so we received a request from Europe asking us why weren’t making a Game Boy version too. They’re crazy over Metal Gear in Europe, so we decided to give it a shot.
Famitsu: So it was a development request from overseas? It’s rare for a Japanese game to be developed under such circumstances.
Kojima: That’s right. We were about to start our research on the PlayStation 2 around that period as well. While the PS2 is pretty good in terms of visuals and sounds, I wanted to be bold and re-explore the question of “what is a game”. Naturally we couldn’t use polygons. but I thought we would re-evaluate the essence of Metal Gear in sprite form.
Famitsu: Were there any concerns during the planning phase?
Nojiri: Since Ghost Babel is for a portable game platform, we designed the game around those circumstances. That’s why we went for a stage-based format for example. But in the end I think we ended up ignoring the limitations of the Game Boy by cramming too much stuff, didn’t we? (laughs)
Famitsu: The graphics are really pretty.
Kojima: The pixel art was by Nakamura, who also did the textures in MGS1. I’m willing bet there’s nobody in the entire Konami Group who draws pixel art as well as he does. However, his lifespan decreases little by little for each pixel he draws. (laughs) Since it’s a skill that can only be passed from one master to one student, he’d better train a successor soon or we’ll be in trouble.
Nakamura: I’m already dying. (laugh)
Famitsu: (laughs) But seriously, there’s a limit to what can be expressed on a Game Boy. Was it much harder than working on something on the PlayStation?
Nakamura: No, not really. The original Metal Gear released on the MSX back in 1987 was already a 2D game. However, we aimed to create a game that wouldn’t feel dumbed-down to players who already experienced MGS1.
Famitsu: I see. Were you also concerned of MGS1 while writing the story as well?
Fukushima: In order to not betray the expectations of the fans we made up to this point, we wrote the story with the idea of being worthy of the series while also surpassing all the previous games. However, I’ve been told it’s a bit too intense in some parts (glances at Mr. Kojima while stating this).
Kojima: Indeed, the game’s story is way more intense than anything I’ve written (laughs). The concept designs and such were also pretty amazing. Among the bad guys there’s a guy named Slasher Hawk who ate manatees. Naturally that idea fell through.
Fukushima: No, it wasn’t a manatee. It was a dugong (a similar-looking kind of marine mammal).
Famitsu: They both look alike (laughs).
Kojima: By the way, I know the two dolls that Marionette Owl is always holding have names. What are they called?
Fukushima: They’re Osan and Koharu. (everyone laughs) [tl’s note: These names are references to main character’s wife and lover respectively from the Japanese play The Love Suicides at Amijima]
Famitsu: The Metal Gear series is known for its strong themes that it tries to convey to players through their stories. Is it the same with Ghost Babel?
Kojima: Not having a theme in this game would be like running around a public park holding a knife. Allowing such a thing would be dangerous. That’s why after we allow players to play around with a weapon, we preach to them at the end and say to them “this is how you use that knife.”
Famitsu: I see what you mean with that statement.
Kojima: But I was a bit worried. The main demographic for Game Boy players in Japan are elementary children who are used to the worldviews of games such as the Goemon series. I was a bit worried about what kind of direction this Metal Gear would take. What players expect from a Metal Gear is not a cartoon version of Snake who lives in a world with a trivial story, but a realistic Snake who goes through a thematic story. So we stuck to the same hardboiled approach from before.
Fukushima: That’s why the scenario we wrote for the game goes beyond what people expect from a Game Boy game. It’s a story full of betrayal and conspiracies.
Nojiri: It’s not just the story. We also designed the graphics with that same mentality.
Nakamura: Instead of drawing in a strange cartoon style, we intended to respect the worldview of Metal Gear with every pixel we applied.
Kojima: The characters move really firmly on the Game Boy’s small screen. They really come to life I should say.
Nakamura: I think there’s more animation in this game than there has ever been in any other Game Boy game to date.
Kojima: Snake’s bandanna even flows into the air when he runs. Fhwaa!
Famitsu: Wow, that’s really detailed!
Kojima: The way the characters move have considerable realism to them. Even I was surprised when I saw them the first time.
Famitsu: How complete is the game in its current stage?
Kojima: I would say the game is around 50 to 60 percent finished. But each portion of game is considerably complete.
Famitsu: Can you tell us how many stages will be in the game?
Nojiri: Currently we’re planning 13 stages. The game basically revolves around infiltration and avoiding conflicts by hiding, but the objective varies depending on the stage. For example, you might have to infiltrate in darkness, demolish a building or fight a boss depending on the situation.
Famitsu: That’s quite a variety of objectives.
Nojiri: That’s the idea.
Kojima: Moreover, if you clear stage once during the story mode, you can choose to replay that stage with a different objective. The way to defeat a boss or the number of enemy soldiers you encounter and such might be different.
Famitsu: I see. It sounds very similar to the VR Training mode in MGS1.
Nojiri: It’s something of a separate bonus mode. A VR Training mode is also being added to the game.
Famitsu: Speaking of which, there’s around 180 stages planned for VR Training mode. That’s quite a lot. When I heard that number for the first time, I thought it was a mistake.
Kojima: That’s because we specialized in doing such stupid things. (laughs)
Famitsu: Stupid things…?
Kojima: Isn’t the Game Boy meant to be played outside? When you’re commuting on a train or in a car, there’s a time limit before you reach your destination. That’s why we planned lots of simple ways to play the game under such conditions.
Fukushima: There are things we ported from MGS1 and things we made specifically for this game.
Famitsu: I already feel full just hearing that.
Kojima: We haven’t revealed it yet, but there’s also a versus mode that uses the link cable that’s really fun. I can’t talk about the rules yet, but it’s an absolute blast! You’ll be thinking “I can’t believe playing against another person can be this fun.”
Famitsu: Are there any words each of you might want to give to our readers as we conclude this interview?
Nojiri: Purely as a action game, I think we ended up producing a fun one, so I hope many people will enjoy it.
Fukushima: I think Ghost Babel has a very different tone compared the usual Game Boy game. Nevertheless, I hope people will still play it since it’s a fun game.
Nakamura: Even though it was for a portable game machine, I drew the game’s pixel art with the intent to challenge its hardware limitations. Please look forward to it.
Kojima: I’ll be happy if many people after playing this game will ask themselves “what is a game?”.
The four developers discuss the creative urges they have for Ghost Babel. Even as they smile, there’s a sense of severity towards the game’s development.
#metal gear#ghost babel#hideo kojima#tomokazu fukushima#ikuya nakamura#shinta nojiri#konami#game boy#famitsu
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There's a character for everyone I hope
#Ajin#ajin demi human#kei nagai#kou nakano#kaito#kotobuki takeshi#tosaki yuu#izumi shimomura#satou#Tanaka koji#Okuyama masumi#Takahashi#Gen#Ikuya ogura#Akiyama reiji#Eriko nagai#Shinya nakamura#Yuusuke#Imb#Ajin doodles#My doodles#My art
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huge fan of ikuya nakamura’s concept art of ghost babel snake
#the thigh gap. girl.#the wisp whispers#no joke this drawing alone is what's making me wanna play ghost babel lol
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Hello! I was wondering... if the Dark Nights cast had japanese seyuus who would they be?
A while ago, I wrote a several blog posts but I can compile all characters here! Possible seiyuu:
JUNORU CV: DAISUKE NAMIKAWA
Like: Dietfried Bougainvillea from Violet evergarden Voice Sample
ZEIKUN CV: TAKAHIRO SAKURAI
Like: Yu Kanda from D Gray Man Voice sample
SACHIRO CV: SHIMONO HIRO
Like: Nowaki Homuramaru from Kemono Jihen Voice sample
KURATO CV: KENJIRO TSUDA
Like: Souji Okita from Hakuouki Voice Sample
LIOJI CV: UCHIYAMA KOUKI
Like: Takt Asahina from Takt Op. Destiny Voice sample
IKUYA CV: TOYOSAKI AKI
Like: Kofuku from Norigami Voice sample
CHAIN CV: KENJIROU TSUDA
Like: Joker from Fire Force Voice sample
ROYA CV: NAKAMURA YUUICHI
Like: Ikuto from Shugo Chara Voice sample
JACE CV: TATSUHISA SUZUKI
Like: Noctis Lucis Caelus from Final Fantasy Voice sample
KAICHI (ADULT) CV: MIYANO MAMORU
Like: Rin Matsuoka from Free! Voice sample
BLACE CV: KATSUYUKI KONISHI
Like: Reji from Diabolik Lovers Voice sample
KAICHI (CHILD) CV: AYUMU MURASE
Like: Worick Arcangelo from Gangsta Voice sample
RASUMI CV: RIE TANAKA
Like: Suigintou from Rozen maiden Voice sample
HEROINE CV: THE PLAYER
Like: You Voice sample (record your own)
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Study: Lunar Knights
Taurus Fire
Lunar Knights (2006)
Developer(s): Kojima Productions
Artist(s): Akira Kanke, Hitomi Terada, Ikuya Nakamura, Kenichi Higeta, Kenji Yokoyama, Toru Kawakami, and Yoshihiro Hobo
Frames can be found here.
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مطور Metal Gear Solid المخضرم يعمل على لعبة جديدة لـ Konami
مطور Metal Gear Solid المخضرم يعمل على لعبة جديدة لـ Konami
منذ فترة ونحن نسمع تسريبات وإشاعات بأن ألعاب Metal Gear Solid و Castlevania قيد التطوير من فرق خارجية، حتى أن البعض وصل لحد القول بأن لعبة الرعب Abandoned هي مجرد ستار لعنوان ميتل جير سوليد 6 أو ريميك للعبة الأصلية. بعيداً عن التسريبات اليوم هنالك تغريدة غامضة ومثيرة نشرها مطور ميتل جير سوليد المخضرم السيد Ikuya Nakamura حيث ذكر عبر تويتر بأنه يعمل على لعبة جديدة غير معلن عنها بعد مع شركة…
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Nombre: Kousei Nakamura.
Apodos: Kou, Koucchan, alma gatuna, friki.
Edad: 16 años.
Sexo: Masculino.
Altura: 1.72cm.
Fecha de nacimiento: 8 de mayo.
Signo de Zodiaco: Tauro.
Club: Inconcluso.
Aspecto físico: Kousei es un joven de dieciséis años, cuya contextura física se denomina como “menuda”. Su presencia se alza de forma diminuta, casi imperceptible. Su andar, sus gestos y su hablar se componen de una velocidad medianamente lenta, llevándolo a mostrarse como una persona cansada o aburrida. La mitad de su rostro se encuentra oculto por un largo mechón de su flequillo, dejando ver sus grandes obres de color carmesí, adornados por largas pestañas del mismo pigmento de sus hebras. El cabello lo lleva largo y recto; sorpresivamente peinado. Sin embargo, no es raro encontrar algún bucle tras una de sus tantas siestas.
Sus vestimentas no varían demasiado. Ya que es un estudiante su obligación es llevar el uniforme cotidiano. Sin embargo, en días de franco, su combinación de colores en la ropa no varía más que tonos monocromáticos o sepia. Mantiene un estilo básico, en un conjunto de jeans rasgados, camisetas de colores sólidos, camisa a cuadros y zapatillas All Star.
Normalmente carga su mochila de color negro JanSport a todos lados, llevando lo que más necesita para afrontar su día a día: un cuaderno de notas, algún manga shounen, una caja de dulces, su móvil, auriculares y su Nintendo de color rojo. Con eso, es más que suficiente.
Aspecto personal: Ante su sorpresa, Kousei, como cualquier adolescente, tiene una amplia variedad de emociones a descubrir. ¿Creían que él se comunica mediante asentimientos y monosílabos? Bueno, no están tan equivocados.
El joven de dieciséis años posee una personalidad generalmente tranquila y silenciosa. No suele hablar de sí mismo, ya que no encuentra dicha necesidad. Su voz es tan suave que, varias veces, debe repetir lo que dice ante una falta de escucha por parte de su adverso. Pero eso no es algo que vaya a alterar el humor del joven de ojos rojizos.
Sin embargo, existe una situación particular que lo saca de sus cabales. Sí. Su Nintendo.
¿Modo rage on activado? Posiblemente.
Aún así, es un joven educado, amable y caritativo cuando es necesario o lo encuentra adecuado según la relación que tenga con esa persona.
Gustos: Tiene un paladar dulce, por lo que le agrada los dulces y los postres. También tiene cierta adoración a las bebidas endulzadas con sabores frutales (en especial, la fresa).
Le gusta pasarse el día jugando a videojuegos, leyendo mangas o novelas, o simplemente viendo una película de ficción.
También le gustan los gatos, la música indie y los atardeceres.
Disgustos: Kousei no tolera los días de mucho calor, el sudor o nada que lo ponga en un estado de cansancio. En síntesis, no le gusta esforzarse demasiado.
No le gusta la comida agria ni mucho menos las bebidas sin azúcar o amargas, como el café.
Los perros y los insectos entran en su lista de disgustos.
Las bromas o chistes que no logra entender, y las mientras o manipulaciones.
Curiosidades:
Kousei tiene dos amigos de la infancia: Miharu y Kaede.
Reside en el internado.
El joven peliverde es excesivamente misterioso, ya que no suele hablar de sí mismo.
Es un fiel amante de las siestas. No es de extrañar verlo dormir en cualquier superficie medianamente cómoda.
Sorpresivamente, sus ojos se llenan de brillos cuando alguien le pide que le recomiende algún videojuego o manga.
Es fácil de sorprender, aún cuando su rostro muestre… la nada misma.
Es uno de los más inteligentes de su clase.
No pertenece a ningún club, aunque le encantaría unirse al club de manga, pero Micchan se lo prohíbe rotundamente.
// Ficha sujeta a cambios. FC: Ikuya Kirishima, de Free.
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Mob Psycho 100 AU
I LOVE TAKING TWO WILDLY CONFLICTING SHOWS AND MAKING AUS FOR THEM.
Soooo in case you don’t know what Ajin is, it’s a psychological horror manga/anime about immortal humans (called Ajin) who revive no matter how many times they’re killed and can summon “black ghosts” that are shaped according to the Ajin’s actions. The ghosts cannot be seen by humans unless the Ajin has strong emotions towards a targeted human, like bloodlust, fear, etc. Ajin don’t know they’re Ajin until they die once. Then they are hunted down by a special branch of the government for inhumane experiments and all that lovely bullshit. Also, Kou is my fave lmao the poor idiot doesn’t deserve the shit he’s forced to go through…let him rest gdi
So I’ve been thinking about this AU for awhile now and I’ve come up with some ideas (warning, it’s late and I have shaky-ass fingers so if anything is misspelled or grammatically incorrect, blame my fingers):
>Mob’s family doesn’t turn him in although he’s Ajin and they continue to shield him from suspicion and let him live normally
>Mob found out he was an Ajin at a young age (he and Ritsu were messing around at the top of the basement stairs, Mob fell down backwards and died almost instantly)
>Mob doesn’t use his ghost for much, just mundane tasks around the house (reaching high objects, cleaning his room, moving heavy objects, etc), and as such, it stays in a humanoid form. The claws act more like fingers than actual claws, but black ghosts always retain their claws so they’re there to stay. It also resembles ??? a little bit.
>Mob’s ghost is ridiculously strong tho
>When he hits 100%, he unleashes a Flood (dozens of ghosts being released at once) and they’re all incredibly powerful.
>??? ends up appearing when he dies in a state of great emotional distress. It’s like Shinya Nakamura’s Flood but the whole thing is packed into one incredibly powerful, absolutely unstoppable ghost.
>Mob ends up meeting Reigen after bumping into him on the street
>Reigen is part of the anti-Ajin committee but he’s more like Ikuya Ogura. He doesn’t have anything against Ajin, he’s just fascinated by them and wants to learn more about them. He doesn’t agree with the experiments on Ajin, however, but he’s able to meet with Ajin easily and learn about them in noninvasive ways over a cup of coffee. He’s valuable to the committee because of this.
>Reigen doesn’t ever go to the anti-Ajin HQ unless there’s a meeting. He hates seeing Ajin being experimented on, but the committee won’t stop it no matter how much he asks and offers peaceful solutions.
>Reigen’s pretty much quit the anti-Ajin committee (his sole purpose for joining was to try changing their mindset on Ajin) and started up his own small business about investigating Ajin peacefully and trying to get their rights recognized. Since he’s an ex-member (and a good one at that), the committee’s unanimously agreed to leave him be.
>Mob’s fascinated by Reigen’s little business that he goes (against Ritsu’s warnings) and ends up confiding in him. Reigen’s intrigued by this kid and ends up hiring him to help him find Ajin and help them with their problems(Mob can see black ghosts and Reigen can’t).
>Reigen gets incredibly attached to this kid and after a few attempts, convinces Mob’s parents to trust him. Ritsu’s still suspicious of Reigen.
>Frick, Dimple was hard to figure out
>Dimple doesn’t actually go out and try killing people, but he’s trying to rule Japan. Like Satou but without all the “psycho murder MLG videogame man” stuff.
>Nobody knows what he actually looks like, but he must be strong because he can keep his ghost out 24/7
>Basically he lives his life through his ghost. He basically is his ghost. He speaks, travels, fights, and everything through his ghost.
>I’m at a loss for the whole ‘security guard Dimple’ thing, I’ll figure it out tho
>I was considering that Dimple is actually security guard man but he makes like 1 appearance and then he’s back to projecting himself through his ghost.
>Oh yea, his ghost’s pretty damn weak just like Dimple is in the manga/anime
>His ghost transforms like Dimple does; huge and strong when Dimple goes into his true form (anime/manga) and a little floating black ball with teeny arms most of the time.
>Anyways
>Now for Ritsu
>Ritsu’s an Ajin as well, but nobody knows. Not even Ritsu himself.
>Ritsu ends up meeting Dimple (his ghost) after that whole stressful arc in the anime and wondering ‘what the hell'
>Suddenly, BAM, 'holy shit, is that what Nii-san’s ghost looks like????’ 'wait’ ’wait’ 'I’m an Ajin?????'
>Dimple shows him how to use his ghost and that’s when Ritsu starts doing risky shit with it
>Ritsu’s ghost looks plain af since he’s never used it. It looks like Kei’s ghost.
>Ritsu dies for the first time in the battle with Koyama. Unlike when he just got the shit beat out of him in the anime, he was straight up killed by Koyama. That’s what pushed Mob over the edge.
>Claw is basically Satou’s little murder squad, but they don’t go out senselessly killing civilians.
>Toichirou is basically Satou but you know…not
>Toichirou’s ghost resembles Satou’s, but it rivals Mob’s in terms of strength.
>They capture young Ajin and brainwash them into hating humans and wanting to take over the country (and then the world)
>The esper kids and the Awakening lab are Ajin who haven’t died yet (they have weak ghosts), and a facility made to protect them.
>Now my boi Teru
>Teru lives alone due to a conflict between his parents resulting in his dad wanting to turn him in for money and his mom wanting to protect him. He didn’t want to see his parents fighting because of him, so he decided to move out. Needless to say, learning that his father didn’t care about him if he wasn’t human fucked him up a bit.
>He died for the first time at age twelve. He was washing dishes and slipped on some water while he was carrying knives to put them away.
>He started using his ghost to make himself popular in school and to swiftly take down his opponents, so it developed with characteristics that made it more agile and fast. It has a light, thin body and wings rather than clawed hands. His ghost is sort of like Takeshi Kotobuki’s.
>After befriending (and getting a crush on) Mob, he began to think carefully before using his ghost. Like Mob. He hates seeing when Mob dies and vice versa.
>Yay, my other boi Shou!
>He’s been encouraged by his father to use his ghost violently so it developed for just that. It looks a lot like Tanaka’s ghost, with elongated claws, a mouth with jagged teeth, and a slender body for moving at high speed.
>When Shou faces Ritsu in the battle with the Scars, Ritsu’s ghost is absolutely rekt by Shou’s ghost. Shou hates killing, so he just knocks Ritsu out.
>Shou ends up teaching Ritsu how to use his ghost later on
The AU only loosely follows the MP100 timeline after that, save for the major events (the battle with Toichirou, etc), and the Mogami arc is different. Idk, this was a really quickly-made AU and I fell in love with it but it’s definitely weird haha…I’m prob gonna draw more of this either way :3
#mp100#mob psycho 100#ajin#mp100 au#mob psycho 100 au#terumob?#there's a brief mention of it#limbos stuff#mp100 ajin au
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This game in English named Boktai: The Sun Is in Your Hand, which is an ARPG game directed by Ikuya Nakamura and released by Konami for the Game Boy Advance in 2003. The special of this game is that inside the cartridge of this game contain the solar sensor. The function of this solar sensor is that it can charge the power for the gun in-game. If the gun runs out the power, the player cannot attack the enemies instead avoiding them.
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An Overcooked Diamond and a Failed Experiment
read it on the AO3 at http://ift.tt/2lZFMqe
by DragonPrincess101
Kaito, a human/gem hybrid that failed the experiment due to not being about to summon all his powers by the age of 17...Instead of being destroyed to make a new hybrid, he was saved by an overcooked diamond called Kei AKA Black Diamond, the youngest member of the Diamond Authority.
For some months later, Kai desires freedom and yet he can't bare to be apart from his Diamond. He is willing to do anything for Kei even if it means hurting humans or gems....
When they visit the Milky Way galaxy, Kai sees that humans have a good side and an evil side to them just like gems...Despite his size and being a failed experiment, his desire to protect his Diamond grew larger and darker especially since there's a war declared against the Diamond Authority...
Words: 1060, Chapters: 1/?, Language: English
Fandoms: 亜人 - 三浦追儺 & 桜井画門 | Ajin - Miura Tsuina & Sakurai Gamon, Steven Universe (Cartoon)
Rating: Mature
Warnings: Graphic Depictions Of Violence
Categories: M/M
Characters: Nagai Kei, Kaito "Kai" (Ajin), Nakano Kou, Kotobuki Takeshi, Satou | Samuel T. Owen, Tanaka Kouji, Takahashi (Ajin), Gen (Ajin), Okuyama Masumi, Tosaki Yuu, Shimomura Izumi, Ogura Ikuya, Suzuki Jun, Sokabe, Original Gem Character(s), Original Fusion Character(s), Carley Myers, Nakamura Shinya (Ajin), Yuusuke (Ajin), Akiyama Reiji, Other Character Tags to Be Added
Relationships: Kaito "Kai"/Nagai Kei, Kaito "Kai"/Nakano Kou, Kaito "Kai"/Kotobuki Takeshi, Nakamura Shinya (Ajin)/Yuusuke (Ajin), Other Relationship Tags to Be Added
Additional Tags: Alternate Universe, Steven Universe AU, Homeworld Hierarchy (Steven Universe), Rebels, Crystal Gems, Stockholm Syndrome, Loyalty, forced pregnancy mentioned, Human Experimentation, gem experiments, Gem Fusion, Hybrids, Aliens, Gem!Kei, Hybrid!Kaito, Gem!Kou, Gem!Takeshi, Gem!Satou, Gem!Tanaka, Gem!Okuyama, Gem!Takahashi, Hybrid!Gen, Gem!Izumi, Gem!Jun, Gem!Carley, Hybrid!Ogura, Gem!Shinya, Hybrid!Yuusuke, Love, Romance, Voyeurism, Dancing, Singing, Mind Sex, Dream Sex, Kei often Poofed Kou, War, Government Experimentation, Corrupted Gems, Gem!Reiji, Implied Mpreg, Alien Invasion, Alien Abduction, Freedom, Flashbacks, Master/Servant, Zoo Humans, Other Additional Tags to Be Added, Remember Diamonds are HUGE!!!, Science Fiction, Alternate Universe - Future, Yandere
read it on the AO3 at http://ift.tt/2lZFMqe
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Study: Lunar Knights
Margrave Rymer
Lunar Knights (2006)
Developer(s): Kojima Productions
Artist(s): Akira Kanke, Hitomi Terada, Ikuya Nakamura, Kenichi Higeta, Kenji Yokoyama, Toru Kawakami, and Yoshihiro Hobo
Frame sheet can be found here.
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