#i just didn't like most of the options
Explore tagged Tumblr posts
Text
Brandy Style Diva
#brandy and mr whiskers#flash#an official dressup this time!#i liked this show. and i liked brandy herself. i liked spoiled mean stylish girls. aside from mandy totally spies.#i think the few times i played this game i went for a similar outfit?#i just didn't like most of the options
2 notes
·
View notes
Text
You don't wish your disability was worse or more visible, you wish your disability was taken seriously. Please stop confusing the two, I guarantee you would not get the support you need JUST by being more severe or more visible. Please listen to visibly disabled people when we tell you it isn't better on our side
#m/cc#mine#I tried extremely hard to word this nicely because I KNOW people don't mean bad and often even know there are unique challenges#and believe me I know the challenges of invisible disability too!!#I have invisible disabilities!#but as someone who has also been at least visibly 'off' since they were 10 I am SO SICK of invisible disabilities being hailed as like#a unique extra oppression that us lucky visibly disabled people don't have to deal with#there are challenges to invisible disabilities that visibly disabled people DON'T have to deal with!#but you need to understand that *the reverse is also true*#there are MASSIVE benefits to being able to lie about your disability for example#or not dealing with the overt ableism that comes with your disability being obvious to everyone#*I do not have the option to pretend I'm not disabled.* that is never an option I have#I walk weirdly. I use a mobility aid now. my speech and face are 'off.' I lean to one side#for a long time I wore sunglasses 24/7 and often didn't make sense. I sometimes can't speak or won't react to others#for the most part people will always know that at the very least something is wrong with me#and more obviously I have people telling me they'll pray for me; telling me I can't do things I'm already in the process of doing;#wanting to shake my hand to tell me I'm an inspiration for not killing myself; giving me dirty looks for existing in public#and yes. I'm aware that this is very much an in-community issue. I know the average abled person doesn't know invisible disabilities exist#that's why there's so much awareness happening for it#but as a visibly disabled person I get SO TIRED of constantly hearing 'I wish my disability was visible :'('#it's just 'I wish I had your disability!' but from other disabled people
5K notes
·
View notes
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
452 notes
·
View notes
Text
"rank the doctors" based on what!? which one is my favourite? which one i think is objectively the best? which one is most fuckable? which one has the nicest voice? best costume? best actor? best writing?
#doctor who#the doctor#nuwho#new who#9th doctor#10th doctor#11th doctor#12th doctor#13th doctor#ninth doctor#tenth doctor#eleventh doctor#thirteenth doctor#twelfth doctor#the answers to these in order are:#ten- nine- ten- eleven- eleven- twelve- ten#we are at 550 notes and I am back with edits to the tags...#a few other ways to rank them. including but not limited to#“most likely to trip and fall” “most gender” “best cook” “coolest stims” “flavor. scent”#one person didn't realize that this was a doctor who post until they reached “best costume”#which means that they thought the previous questions were normal ones to ask about medical professionals#so many notes what the HELL is going on here /ref#1218 notes?? awww you shouldntve! for me?#AIGHT YALLSEY ON INSTA JUST POSTED THIS WHAT THE FUCK WHAT THE FUUUCK#more options: “best at defeating an angry chihuahua” “best tardis console room”#2k#i guess
2K notes
·
View notes
Text
i'm genuinely curious since i know a lot of people have different opinions on this!
#ace attorney#phoenix wright#ash posts#am i asking purely bc i'm trying to decide for a wip i'm working on? yes#does it really matter that much when i'm only gonna talk about it for like 3 lines max? probably not#however i am still very curious lol#also sorry i didn't include more options i just included the most popular headcanons that i've seen for him
637 notes
·
View notes
Text
indeed my exact process once every 8 months or so
#I just thought today of a new way to format a 'profile' (like the descriptions of self that people use on friend meeting#apps and stuff) and how to organize the sections so that it seems such and such a way and oh what if there's links which click off#into branching paths so it's very acessible and there are two different forms depending on so on and so forth#and i was like 'um.. wow. amazing idea. this will be soooo aweseome and will definitely work' but then .. you know...self reflection#lol.. is this just like the millions of other iterations of a similar thing? No.. This Is Different ... Surely...#Though if I had a millionaire friend and a few people who do the type of coding you use for web design stuff and etc..#I could create the most elaborate detailed and amazing platonic friend seeking (and I guess you could also have 'dating' as an option#since that would draw in more of a crowd) website on the earth.. the new okcupid (back when okcupid didn't suckishly abandon their#whole format in hopes of trying to become just like tinder or whatever and they actually had like tons of info and percentages and#open answer questions and would list personality traits on a profile (like 'this person is more Open To New Expereinces than 65% of#other users' etc.). etc. etc. Oh what a beautiful thing I could craft for the detail freaks of the world.... Alas...#unfortunately we seem to be in an oversimplification era.. everything in short quick bites. everything on a tiny phone screen. etc.#marketing 'Introducing The Most Complicated Data Heavy Social Connection Site In The World' would not sell well I'd imagine gjhgjh#AANYWAY.. also no idea why the representation of me is in a turtle neck. what a bold fashion choice..#In another moment of self reflection.. the fact that in the first tag on this post I felt the need to define the word 'profile' just to be#specific as if people couldn't tell from context.. so clearly someone who finds filling out forms a 'fun afternoon activity' lol#the type of guy who finds psych evaluations and pop quizzes and making chore lists mostly enjoyable (< true)
28 notes
·
View notes
Note
(Same anon) It's also just a lot harder for me because Solas in Inquisition was trying to take down the Veil in a world that was genuinely shitty to elves, mages, and spirits (nvm that until this game I was 100% sure that he was trying to do this more for the ancient elves, like why else imply there are more out there to Abelas? I guess he was just being polite?) Veilguard depicts Thedas as being largely okay with mages and spirits even outside of Tevinter and pointedly doesn't depict racism against elves outside a handful of throwaway lines. So they had him going at this with the same conviction from DAI, of a man trying to reverse the slow genocide of his people, but they've boiled his motivations down to "The Veil is unnatural" Like. How much more awesome if we could have convinced him not to destroy the world because of a culmination of choices in this game and all the others that made Thedas a kinder place idk man. ngnegnwgnf sorry for ranting in your inbox, I still liked Solas enough in this game but it was really bittersweet that they just dumbed down his motivations. I love your idea for influencing the Inky though, it definitely should have been a choice closer to the end and allowed for more variations (ideally all Inkies should have that, not just the Solavellans)
Hello again, Anon! :)
100% agree that the sanitization of the world and lore absolutely hurts Solas's motivations - especially if you look at it solely from what Veilguard gives us and with no background from previous games. All of the previous games, mostly Origins, were really effective in conveying how shit life could be for an elf - and how inbuilt this prejudice against the elves was in all aspects of Thedas.
The chant of light removing the canticle of Shartan, the march on the Dales, the struggles of the Dalish to simply live, the treatment of elves by the ruling class/chantry/ and others in general...it all painted such a bleak outlook for the elves and showed how ingrained this prejudice was in all aspects of Thedas. They had no way out - the structures of power in Thedas would fight them at every turn - which was why Solas being set up as a way for them to fight against all these systems was so compelling! You want the elves to win - but it will be at the cost of everything else if Solas goes ahead with his plan.
(You can definitely also make an argument that perhaps he's using them just to restore the world from before -> Felassan argued with him about this: to see the world as it was as real and worth improving.)
DATV felt divorced from the previous games, and its reluctance to meaningfully go into issues surrounding the lives of elves in Thedas - all the ugliness that brings - really did nothing to add to Solas's motivations for bringing down the Veil. If anything, I got the impression that he does not see anyone in Thedas as being 'real' and that he's simply doing it out of regret and to soothe his own ego/guilt. If this game wanted me to be sympathetic towards Solas it didn't do a good job of making me feel it, especially when you look at the totality of everything that Solas has done.
What I took from Trespasser was that Solas wanted to heal the wound he had left on the world - the Veil - and what he had inadvertently done to the elves. He had given everything he had to free the elven people from oppression and tyranny, only to inadvertently leave them vulnerable to the same oppression from others -> taking away their magic and long lives in the process. He was so blinded by his goal (stopping the evanuris) that he failed to see what his own actions might have wrought in the process.
Trespasser set up the 'Elven Rebellion 2.0' with a Solas who was torn between the world he once knew and the world it had become in spite of his intentions. Does he truly care about the elven people in current Thedas? Or does he just care about the world that came before? In DAI he was such a fascinating character because he could be so polarizing! People loved him! People hated him! Both were correct!
But starting the game with the ritual, sanitizing the world (no real signs of conflicts about spirits, mages, elves, anything really etc...), and simplifying his motivations to "fix fade -> be immortal/magic -> profit"...it just feels so shallow.
Solas: "Long before we met, I failed my oldest friend. She died for that failure. If I leave the Veil in place, I am destroying the world she wanted."
He spells his motivations out pretty clearly at the end and it's just...Mythal? He doesn't seem to care about the elves that are currently living in Thedas - not even Lavellan. Like you said, in Tresspasser I also got the impression that he wanted stop the slow genocide of his people. But apparently it was 'Mythal All Along'!
The lack of supporters/agents really gives him no credence to say that this is anything that the elves want - elven Rook can even call him out on it and he doesn't care. For a character whose own trauma began with bring coerced into a body he didn't want he doesn't give a shit about doing the same to thousands of other elves.
It's far less compelling, to me at least, than what I felt was set up in DAI: the Dread Wolf, god of rebellion, rallying elves after ages of systematic abuse and oppression with the goal of liberating his people and restoring the world that was - the world he inadvertantly denied them with the consequences of his actions. Instead it's just Solas doing his own thing because he's right and he needs to fix what he did wrong for Mythal.
It would have been great to be able to convince him to change his mind/ pursue another path as a result of the culmination of our actions throughout the series. It could be a nice nod to our past decisions and a nice conclusion to see the results of those choice in missives/codex entries. Same as the 'south can repel the blight' counter idea, have their be some kind of 'convince Solas to pursue another option' tally that demonstrates that this world is willing to change and he should be too.
#Thanks for the ask!#the same anon who asked about the lavellan ending :)#the sanitized lore/world absolutely hurt the game - especially the elves#his motivations could also extend to wanting to restore the titans but the game emphasizes that mythal is the key to what he's doing#which is weird since he ends up killing her in DAI?? lmao#solas is just really unlikeable in datv for me#his character regressed because they didn't want to address DAI and add nuance to how his relationship was with the Inquisitor + companions#so all that meaning behind 'you could all be real' is just gone#elven rook can mention how hard it is being an elf and then that's it basically - the game needs to show me this and not just tell me!#feels like solas just chose the most nuclear option to 'help' the elves#again if you like Solas/think this game handled him well this isn't an attack or anything! Just my opinion!#this game does so little to convince me that he gives a damn about anyone in Thedas as it is now - not even Lavellan#did a lavellan playthough -> did the 'happy ending' -> reloaded to a previous save and kicked his ass into the fade because i hated it lmao#he's the best part of the game - but any likeable qualities he had are over-riden by my dislike of everything else#one day i will be able to divorce 'dai solas' from 'datv solas' and enjoy him as a character again but it is not this day#working on another ask I got as well! it's coming I'm just slow and bad with grammar :)#asks#datv spoilers#datv critical#dragon age the veilguard#veilguard critical
53 notes
·
View notes
Photo
A very normal scientist doing very normal gene splicing experiments (Patreon)
#Doodles#UT#Handplates#Gaster#Wobbledogs#Sometimes media flooding bleeds over into other interests at the same time and yes that is my only justification for this lol#I'm always most amused by the sequence of things lol - I'd already started in on Handplates again but then got very diverted by Wobbledogs#Which is especially weird to me because I was introduced to the game like half a year ago and it didn't really grab me#It's cute but eh it's fine - and then I watched a proper lightly edited playlist not like jumpcut-jumpcut-jumpcut#That can make for a very punchy one-off but it doesn't really reflect the gameplay loop#So actually getting to see it properly made the difference and I kinda Get It now and also kinda want to own the game lol#MeanWhile - Ghoster's been hanging out as my desktop buddy literally /while/ watching and I was getting new ideas on that front#They smushed together lol#Having him onscreen is just a good excuse to do a quick once-over style of study and follow some silly ideas haha#What would Gaster think of a progressive mutation type game ♪ Watching them grow watching them struggle to walk#Only uses the scold feature - or the worse option that he treats the dogs better than the skelebros noooo haha#Pretty much all of the creatures in Undertale are sentient to some degree aren't they :0 Wobbledogs are just dogs#They're not monsters but they're not humans but they're not exactly just dogs either - just little creachurs haha#It's fun to imagine him nurturing anyone or anything haha ♪ Goes from ''???'' to ''How can I help this reach their full potential''#Whatever ''potential'' means in his own context hehe#It's cute in its own way
836 notes
·
View notes
Text
also this was the first ep where i could feel the effects of them filming during the writer's strike bc it didn't feel as polished as the others and a lot of that comes from the writers being able to be on set and make changes in the moment or the actors and directors being allowed to play w the material but bc all of those things are against the rules of a writer's strike it felt less cohesive/finished
#and these were all things i expected so i'm not super upset i just noticed it as it went on that it was a little clunky#it felt like they were trying to figure out to have lestat loom over the ep (which was important) but went w the most obvious option#which i didn't love and thought could've been explored more or done in a more nuanced way but it is what it is#also same goes for integrating the talamasca storyline. like that should've been done in a less disruptive way#but once again it is what it is. hopefully the rest of the eps can smooth out the bumps of this one#bc nothing here is unfixable or show-ruining it's just clumsier writing than i'm used to from this show#vampterview#iwtv spoilers
52 notes
·
View notes
Text
My biggest pet peeve I had with the demo was how the narrative insisted that MC was mad at Ais or found him annoying and pushed them to be mean to him, and I thought that was lowkey uncalled for. Like, he threatened MC once when they met, which, dick move, sure. But MC literally barged into his place, and in the world where everything is trying to kill you all the time, I can't really blame Ais for a little hostility towards strangers. And after that, he was pretty chill, actually. He helped MC when they almost fell into the weird magical pool, answered all of their questions and even had one of the soulless escort them back. And when they meet afterwards, MC is mad at him for... kicking them out to go drinking, as they put it? Which was so weird to me, like, he literally owed MC nothing and he did much more than that already.
#and then mc kept calling him an asshole and i was like??#he's one of the chillest people here what are you on#definitely the most genuine and straightforward one too#for the world he exists in he is a great fucking guy#i lowkey just want to be nice to him?? please??#also i didn't get his red choice but apparently it's another option to be an asshole to him for no good reason#tldr i really like him but mc's behaviour kinda ruins his scenes for me#touchstarved game#bitch speaks
77 notes
·
View notes
Text
So... since clearly Jack never makes continuity errors, tell me your theory on what happened to Reepicheep between PC and VDT.
#polls#been trying to think of a funny post i could make on this subject for ages and i finally cracked it#just so we're clear: Reepicheep does NOT slouch and anyone who picks that option is WRONG#narnia#pontifications and creations#edit: i thought it was obvious when i made this that I was making fun of Jack's tendency towards poor continuity and attempting to be funny#not failing to consider that 2>1#i realize that people are pointing that out in good faith but it is. really irking me#like i know that's the most likely answer but doesn't it kinda seem like jack maybe didn't check his notes?#if i could i would add in an answer that's like 'well actually two feet is well over a foot (boring answer)'
180 notes
·
View notes
Text
mass effect fandom typically has no problem disregarding or rewriting portions of canon, but one thing i have almost never seen touched is the friendship between garrus and shepard. so here is a poll because i am genuinely curious. i tried to be as expansive as poll limitations allowed, but since we are already throwing out canon i recognize there are a lot of variances that haven't been included. because of that, i would particularly like it if people elaborated about their non-romantic relationship with garrus in the tags, comments, or reblogs - especially if you are someone who has voted for any of the non-friend options. thanks for your time!
this post is not meant to be garrus critical. garrus enjoyers are welcome to participate in the poll, i only ask that you are respectful toward other people who may not have him as their favorite, or who may just simply roleplay a shepard that does not have him as their (best) friend for whatever reason.
#mass effect#mass effect polls#kaidan alenko#ashley williams#liara t'soni#i feel like such an ass tagging with those char tags but i really want a discussion started 😭#if you want it removed from one of the character tags let me know and i'll oblige#(i didn't tag gman only bc i feel like most of the ppl who frequent that tag are the ones who romance him and this is a non-romance poll)#tbh i already know what the most popular choice(s) are going to be#but maybe the convo it starts will be interesting :3#anyway. my answer to the poll:#nadia doesn't recruit him in ME1 and i diverge from canon options by ME3#i think he is a crew member in ME2 as per canon but in ME3 he only joins temporarily and leaves with victus#like how you can dismiss the VS after the coup and they just become a war asset#the overall poll option that suits her best i think is just that she doesn't hate him but she also doesn't trust him#but if i went by game me1 would be that she mostly doesn't remember he exists#me2 would be antagonistic coworkers but (very grudging) trust in combat#me3 is the overall poll option i already mentioned. more or less
101 notes
·
View notes
Text
#madness combat#madcom oc#my oc#atp soldat#the soldat in the dark (tm) actually cares about his bro#a lot#but he just can't get sad when he warned him about this shit nonstop#no id#The bitten guy just acts too friendly because his program made him too altruistuc and kind#Which sometimes helps since he is one who recruits workers#Well#Probably it's more benefitial most of the time#But he gets in shit like “oh i just wanted to help civilian get out from dangerous location and they stabbed me :(((”#And he ain't bullied for it by anyone but his bro. He is too... Kinda. Uh. Hard to bully guy who is most safest option to talk with auditor#And not die lol. It also doesn't help that he is guy who knows all of the AAHW by names and will kick you hard for bullying anyone#So bullying him is a privilege of some atp soldats#not an option :D#Other soldat here is just walking anger issues and he got no friends other than his bro. Constantly lashes at anyone. The Bitten™ included#So they're got that dynamic of angry antisocial cynical guy and pessimist & optimistic kind dude (well#(well he got a lot of mental issues too#But doesn't show it and never let it hurt others.)#And he is much older than the pessimist :'D#Pessimist guy is very young actually. But just experienced shit nonstop from birthday and lost very much everyone he cared about#And the second one... just atp soldat with no past. never known any other thing than work in AAHW and orders. Easy to manipulate#He also gets “You're not a real person” a lot for it. And constanly offended by it. But it's a problem of all yellow bloods here#Especially him#since he litterally didn't had a life outside from aahw. Also don't think he wouldn't kick his friends hard for orders.#Kill even. He is a dog for orders first#Kind guy with good morals is only second
47 notes
·
View notes
Text
Merry Chrimas have a filler post as a just case I never finish anything big for today :>
Got a new graphics tablet as my big gift and it's so nice. Gotta wait for my usbc to hdmi adapter to get here to use both my monitor and the tablet but still, really cool :]
#hollow knight#the knight hk#gay little persona#just a couple doodles#also COMMS ARE STILL OPEN#and will likely stay open until school starts back up again#made tumblr a dm option btw if I didn't mention it before#will be busy for most of today but still
12 notes
·
View notes
Text
i used to freehand comics all the time as a child and since the part i liked was the drawing part i would just draw panel after panel because i didn't want to stop drawing to think about icky icky words, plus the story TOTALLY still made perfect sense! to me! and noone else, but 'whoooo caaaaares omgggg its not like comics and sequantial art are a communicative meeediummmm lmaoooooo'. i spent my entire childhood telling myself stuff like "oh pfft I know this story by heart- ill SIMPLY remember the dialogue and write it later" ...and. I can't help but admire baby maiora's (call that a minora ba tm tsk) fucking audacity? hubris? confident wrongness? kid couldn't even remember to finish the comics in the first place? INCREDIBLE levels of unearned self assurance, wish that were me, genuinely- what an icon!!! anyway i think i have forever cursed myself
#maiora garrulates#the maiora overthinks the process of writing dialogue saga continues!!!!!!!#im so tired. i have been overthinking this shit in circles i have not been making any progress in any which way lmao!#im bitching and moaning for funsies this is not that serious in the Grand Scheme Of Things i just wanna improve at my fav thing#and ❤️ Unfortunately ❤️ my favorite thing in the world involves learning MY MOST HATED *NEMESIS*!!!!!!!!!!!!!!!!!! verbal communication. ew#words are fun! i LOVE words! toys!!!!! im using words right now and i didn't combust!!!!! wow look at that!!!!!!!!!!!!!#putting words in SEQUENCE? multiple times?? filtering THOUGHTS into SENTENCES???? sentences that a character would or wouldn't SAY???#AND THEN THERE'S ANOTHER CHARACTER SOMETIMES???? AND THAT BITCH ALSO HAS THOUGHTS AND FEELINGS????? AND THEY ALL HAVE PERSONAL IDIOLECTS#AND TONES THAT S U P P O S E D L Y ARE IMPLICATED BY MANNERISMS AND VERBAL HABITS AND CIRCUMSTANCES (AND THERE'S WRONG ANSWERS! ALSO!!)#AND THEY'RE IN A CONTEXT!! AND THEY'RE INTERACTING WITH EACH OTHER AND INFLUENCING EACH OTHER!!!!!!!!!!!!!!!!!!!!!!!#THE CONVERSATION COULD VARY GIVEN ENERGY LEVELS WHETER OR NOT SOMEONE'S FOOT IS FALLING ASLEEP THE F U C K I N G WEATHER#“oh dialogue is easy just say it out loud to yourself until it 'sounds normal' ^^”#screaming crying throwing up NONE OF THIS IS INTUITIVE TO MEEEEEEEEEEEeeeeeeeeeeeeeeeeee....!#ok dramatics over its out of my system! for now!!!#this is all easily explained bc i just. draw a lot more than i talk to people. so like. OBVIOUSLY i have more practice drawing#so drawing comes natural! talking does not! subsequently dialogue is Hard! No FUCKING Shit Sherlock!!!!! (affectionate)#so yeah. im using y'all (the tumblr void) as practice! hi!!! words at you!!!!!!!!!!#so yeah thanks for baring with me while passing by my corner of the internet#i do love self indulgence this is fun check out my navel gazing actually no do not look at my belly button#anyway i just think this is mildly interesting. some of my writer buds have the same “not good enough” allergy towards visuals#but they use it to be mean2me >:( same bitch that “omg i cant i suck at drawing i can't do this-” does the “uhm. just write? lol.” 2 meeee#we could have peace and love on planet earth and a common experience and yet you KICK miette for being bad at words!!!1!!! </3 heartbreak!!#what the fuck was i talking about even#oh yeah. perfectionism within creatives i guess. LMAO JK i am talking about NOTHIN!!!!G i am just putting Words Out Here ehehehehehe#its practice >;)c#all this bc ive been doodling comics for myself again and im V!! PROUD OF THE ART!!!! wanna share- but DIALOGUE!*⚡sfx!!*....... so! options#a) leaving it blank. no there are NO microphones in the budget. b) leaving blank *balloons* so that the Rythm is there. implied convo!!!#c) ...doing it badly. (tragic)(heartwrenching)(teeny tiny bruise 2 the ego) *dramatic single tear cleches fists * its the only way.........#...we shall see! literally none of this is all that serious i am procrastinating!! <3 playing with my tuoys!!!!!!!! silly time!!!#/all lh! am reaching 30 tags so that is all for THIS episode of the maiora bitches about dialogue saga thank you for joining me!!okilyBuhBY
21 notes
·
View notes
Text
I pray that for every "Lichdom is actually Emmrich's bad ending" I see I get a beautiful fucked up lich Emmrich fanfic in return <3
#people absolutely cannot handle it when there is anything more grey than a bad tm and a good tm ending#neither of his endings are bad or good they both require tragedy and they both help him come to terms with death 😭#i cant take people going BUT HE IS ESCAPING HIS FEAR WITH IMMORTALITY anymore#did you play the fucking game#he literally has to risk dying to become a Lich. there is no guarantee it'll work whatsoever. that's the whole point#PLUS he has to let Manfred go#interpret that it's his bad ending for any reason you like EXCEPT that one. you just didn't care to listen to the dialogue 😭#anyway shoutout to this game for being the first game ever to make me care about a romance#I'm ususally disinterested to get annoyed about most romance scenes that don't include spicyness or character development#so many times romance feels so fucking unnecessary. because I'm aromantic. but friends with benefits isn't an option in games#no i have to date ugh#Emmrich though. I felt that. I thought it was cute. And I was even somewhat flustered and emotional about him. <3 best old man#and now it's time to play with that glamour >:)
11 notes
·
View notes