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#i guess. its not just lore its informative posting
froggynelson · 2 years
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@evileyeamulet this is so true. btw. those are his poison sacs. when a foggy feels threatened they splash dangerous poison onto any potential threat. you do Not want to come off as a menace to a foggy for this and many other reasons.
if you are to remove his bowtie, a foggy won't be completely defenseless, however if he is to stay without his poison defense, he will resort to being toxic instead. like really unpleasant to be around and mean.
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poisoned-sugar11 · 3 months
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Okay lesson learned please gods above let me go back to just being coconscious this actually makes me feel more powerless the fuck
-M
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trans-xianxian · 1 year
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I'm enjoying the fontaine storyline so far I feel like it's progressing the plot forward a good amount and we're getting some rlly cool and important lore info but I Am sort of like. can we solve an insane crisis now. can we have a boss fight please. I enjoy that we're learning a bunch of stuff but it feels like we're Only learning a bunch of stuff and not actually Doing anything of monumental plot importance we're just sort of watching all of the other characters do it
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princekirijo · 8 months
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Idk if I'll ever share it cause like. Idk if I'd want to but god I love drawing Riku's lionsona. He's so fluffy and goofy and something about tlk style (well my take on it ig) that makes it easier to draw him with more fun expressions.
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silverislander · 1 year
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fully intended and foreseen consequence of coping better with my anxiety is that this blog will at some point inevitably become More Cringe and that point is SO close on the horizon. if you get mad at me for posting things i like on my blog that is for me you clearly have more issues than i do for worrying abt that possibility for hours on end
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#its tumblr were all cringe here. fucking grow up or leave genuinely#also i literally tag everything im into + trigger tags too. block tags or just unfollow me theres no hard feelings i prommy#anyway. ive been falling back into creepypasta which ive mentioned before i was super into as a teen! fun stuff#i love that the fandom is still alive and doing fun new stuff :') theres such good art out there!! and character interpretations!!!!#and ive also gotten really into league lore over the past few months actually. the arcane fixation has morphed#basically it went 'this character looks cool whats their deal. whats this region like. oh another neat character lets look into that'#and then suddenly i know too much™️ bc hyperfixations for me are about gathering information and stories like a raccoon#i have FEELINGS about it. post probably incoming soon abt that#and BRIAR!! shes a little gremlin i kind of love her already#levi.txt#will i delete this in the morning? lets see#but for real tho. im doing really good lately. things arent perfect but i feel like a person for once#i can talk to strangers without acting like a trapped prey animal! it turns out im fucking funny actually! people like my jokes#im SLEEPING again. regularly. that was an issue for nearly a year and im doing ok again (not perfect but hey! ~8hrs!!)#i can just. sit around in public now and not feel like im on a hidden camera show where everyone is judging the way i breathe#slowly switching from self deprecation 'i want to die' jokes to 'im literally gods favourite prince and the hottest bitch alive'#i still get really nervous but it doesnt feel like a personal flaw and it doesnt feel insurmountable anymore#so yeah naturally thats going to come with (hopefully) a lot less shame around things that i like#just asking kindly that people are normal abt it. this is me thriving i guess
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blueskittlesart · 4 months
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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blueteller · 1 month
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Hello, Blueteller-nim! I just want to ask what's happening rn in tcf part 2? Who are the new gods that have been introduced (and how many of those newly introduced gods became Cale's enemies)? How many hunters Cale already defeated (and how many more should he defeat)? Is there any news about the Fake Hilsman? Did Cale adopted a new kid? (Pls say yes I want him to adopt more lol)
Hi! I believe this exact question was sent to me before? Sorry it took me so long to reply! Every time I started writing, new lore got dropped and I ended up re-writing this reply from scratch. There's a lot to cover, so brace yourself for tons of SPOILERS
I made a post about TCF gods once already, but turns out, parts of it are outdated! Some new information got revealed that directly contradicts my old assumptions about several of them. But we'll get to it.
First of all, the Hunter families. The plot of Part 2 so far consists of Cale going to different dimensions to deal with them.
So there were originally seven, but by current time there were only five left to deal with. Let's quickly run by each of them one by one.
Black Bloods; residents of the planet Xiaolen – specifically Xiaolen 1 – named Huayans (Fayence in the first raw translations, just in case you've seen that version before), led by Redok. They were human Black Mages who specialized in "White Magic", meaning their variant of Black Magic was more powerful and it looked white. Pretty neat. They flooded Xiaolen with dead mana in order to sacrifice the world and gather its energy called "Karma". Still little detail on how Karma works exactly, but we know it can be gathered by either killing or saving tons of people – guess which method the Hunters use. Cale got a dramatic fire power boost because of some universal balance rules, and defeated them pretty easily. (Xiaolen citizens made Cale a statue in his honor, much to his despair lol)
Blue Bloods; residents of Central Plains, a pretty young world from what we know. They were known as the Blood Cult, lead by a female leader called Blood Demon. They created hundreds of thousands of zombies called Jiangshi and planned to cause a 3-way civil war in order to do the same thing Black Bloods were trying to do. Cale got a water power upgrade because of a dead Dragon and defeated a tsunami with a tsunami and got a splitting headache because of some third eye mumbo jumbo – long story. They were a little harder to defeat than Black Bloods, but they managed in the end. Choi Han got to personally slay the Blood Demon. (Central Plains citizens turned Cale into a folk story/legend and apparently there's already a cult for him hahaha)
Purple Bloods; resident of Aipotu – who consists entirely of Dragons and Dragon-bloods, led by Dragon Lord Neo (yes I'm pretty sure the name is a Matrix reference – love the irony of it so much). Purple Blood's specialty was getting to "inheriting" Dragon powers via some very questionable blood transfusions and heart transplants. Nasty stuff. Neo's Attribute was time, or something quite similar to it, and he used his time powers to mess up Aipotu and the World Tree, intending to transfer himself and all his followers/slaves into a Virtual Reality the Hunters planned to make their own new world. Cale had to use Instant to defeat Neo, turning his own broken plate into dust and eating it to survive (VERY questionable method, Cale!!). Dragon Half-Blood also had to sacrifice himself so Cale set him up as an NPC in the Virtual World and he gets to be reborn from an egg as a legit Half-Dragon named Eden Miru. These has been the most recent events in the story (also Aipotu residents built Cale a church under Clopeh and named it Five Colored Light religion HAHAHAHA). Speaking of Virtual Reality…
Transparent Bloods; residents of Earth 3 – the world where Anh Roh Man lives, the guy who made Alberu's Taerang; leader unknown so far. Apparently ARM's parents are the one who made the Virtual Reality, and the Hunters bought/stole it (and named it "Raising My Very Own Precious Omnipotent God!"??? Which is just hilarious…) So the game wasn't originally designed by them. That matters a lot, because it seems like not only VR is sentient like every other world so far, it has even created an AI specifically against the Hunters and their influence. It seems that VR is, in fact, a real world, capable of containing real people and their souls. So Cale will definitely be heading there next to save it from Transparent Bloods. But before we get to them…
Five-Colored Bloods; no apparent residence, but I have a suspicion… We found out very recently their leader is called the "Wanderer King". Which just screams to me of the whole "Mercenary King" invented by the White Star – the exact same brand of arrogance, really. Their specialty seems to be collecting and transferring power; that's how Dragon Lord Neo was able to get so much power to influence an entire world and the World Tree. They will be a pain to deal with, because they seem to be allied both with certain gods and demons. Which is why, btw, in the most recent chapters Cale went to the freaking Demon Realm. But more on that in a bit~!
White Bloods; all we know about them is from Choi Jung Gun in Sealed God's Temple Test of Sloth. To directly quote him, "The White Blood family betrayed the Hunters and escaped!" (chapter 730) – which I actually mixed up in the past, my bad; I thought it was the Red Blood family that betrayed them and escaped. Speaking of which:
Red Bloods; also known as Thames, last known member being Jour Thames (or is it Drew Thames in the EAP translation? Whatever, I prefer Jour…) and the "Fake Hilsman" who stole Cale's retirement fund. Judging from Jour mentioning her brother when Cale got the Annual Rings of Life Ancient Power, I think it's safe to assume it's that guy. CJG said to Cale that " The Red Blood family perished a long time ago", but he also said that "The Red Blood did not perish", so I think they also betrayed the Hunters and faked their death.
If you're still with me after ALL of that exposition, let me now actually address the actual question: the gods involved in the plot of in Part 2.
There are 5 gods we must talk about, and why I need the Hunter families context first will become clear in a moment.
God of Balance; apparently female, wears heels, and approaches people from behind for intimidation. I'd call her the "gentle in disposition yet extremely scary" grandma type. Basically forcefully summoned Cale to meet her after defeating the Blue Bloods on Central Plains (Cale did not see her face) and told/threatened Cale that he should become a god. One of the "Five Ancient Gods", which seem to be one of the if not THE oldest Gods around who did not retire yet for some reason. Seems like a real piece of work, though doesn't seem evil? More like a strict law enforced or corrupt politician. She did beat up the God of Death over giving Cale the dimension-transporting mirror Divine Item that one time. She also wrote a rulebook on universal balance, apparently. That's why most of Cales powers were sealed and weakened during the Central Plains arc.
God of Hope; I don't believe their gender was ever specified. I think some people assume she's female too, but I found no evidence for it so far? I might be wrong. Anyway – thanks to them visiting Cale to "scare away" the God of Balance, we got tons of info. The God of Hope said: "Including Balance, Chaos, and I, there are a total of five Ancient Gods. We have continued to protect these seats without ever handing it over to another existence. My my, we are all quite greedy. We all desire power as well." So the five Ancient Gods seem to be Balance, Chaos, Hope, and I think the last two are Fate and Blue Wolf? [EDIT: The last two were revealed to be Justice and Injustice in the most recent chapter. My mistake!] Anyway – the God of Hope is sometimes stronger than Balance and that pisses her off. They seem to be one of the most reasonable gods we've met so far, not only admitting that they did not wish to become a god at all but were forced to, but also sincerely cheering on Cale's dream, explaining that Balance wanted Cale to replace Hope and be her lackey. No thanks, Balance, that's never gonna happen. …I mean Cale might still end up a god, with how things are going, but. Definitely not working for Balance.
Blue Wolf; I'm also unsure if the gender ever got specified, though I got the impression that they're probably male so far? In any case, they showed up during the battle on Aipotu. One of the evil Hunter Dragons tried to summon them with a corrupt Divine Item and Lock ended up swallowing a blue flame (yes it was exactly as weird as it sounds). They seem to be the reason why Beast People are able to control their Berserk Transformations at all? Which is quite interesting. Little to no depth on this god's character so far, though, except for apparently liking Lock and making him a successor of some kind.
God of Chaos; we found out a couple of things about them so far in the Aipotu arc. One, their followers are complete freaks; like, Shou Tucker from Fullmetal Alchemist level of messed up.  Their followers experiment on people AND themselves, like re-sewing limbs and creating chimeras (which explains lots of Hunter experiments honestly). Two, their representatives are able to use some weird similar-to-Dominating-Aura power which involves creepy Eldritch Horror Eyes? And Cale's gonna try and replicate that with the Donating Aura himself?? Well okay then…? Three, that god's power seems to be characterized by grey color (Dragon Lord Neo intended to use grey stuff to kill Aipotu with. Also worth mentioning; Choi Jung Gun apparently got poisoned by it, so now he's unconscious, slowly turning gray and dying. We'll see if Cale finds a way to save him.) Which – plot twist!! Actually came up in Part 1!! Looks like Sky Eating Water herself was subdued by that very god's power?! Together with God of War, no less, which brings us to the final god on the list…
God of War; turns out they're a double agent, if not a triple agent!! It's quite difficult to figure out what their deal is. Before, I kinda assumed they had to have some good intentions, because they helped created shelters and Cotton was their Holy Maiden and stuff. But nope. God of War is either working FOR or WITH the Hunters, although I'm inclined to think the latter. There seems to be something going behind the scenes, some personal agenda we don't know of yet? We know from Part 1 that God of War gave the people of the north a river, which the Sekka family hoarded selfishly for themselves, turning it into a lake. The God of War emptied the lake in retribution and sent a Divine Item that was a watering can full of fury. However – despite apparently all that good stuff and "breaking the slave chains" from Sky Eater Water, they also forced her to work for them as a Judge, which she hated so much she ran off. We now found out in Part 2 that God of War must have wanted to control Sky Eating Water, because she was so powerful she probably could have defeated the Ancient White Star by herself!! So, God of War teamed up with God of Chaos and chained her down in the lake in the Eastern Continent where Cale eventually got the Ancient Power from. A tragic end for her, but shows how merciless God of War was for his very own chosen one, in the end. God of War was also involved in giving Neo the knowledge on how to control Aipotu's power and the World Tree. There seems to be a lot more going on with the God of War we EVER knew, and the fact that the grey color has been set up back when Cale got Sky Eating water is straight up thrilling for me. I can't wait to find out more!!
So we finally covered all the Hunters and all the gods so far – goodness I'm sorry there's so much, but in my defense, that's about 300 chapters of context for it.
I roughly covered what happened so far through the two lists, but I'll add a few more things:
Cale defeated 3 out of 5 Hunter families so far: Black, Blue and Purple (like beating someone up and leaving colored bruises lol), with Transparent and Five Colors left. Also the ever-mysterious Hunter Leader called "The King's Successor", no idea if that's the Wanderer King or not, but I kind of doubt it. We'll see… (I also totally hope Cale kicks the a** of the God of Chaos, because they're a creep and deserve to burn in hell)
There seems to be another faction aside from Hunters & their supporters, or anti-Hunter gods like God of Death and non-affiliated people – there's a group called "Arbitrators" (raw translation, EAP did not get so far yet), which include Demons?? We don't know what their exact deal is yet, they seem to be about specific Divine/Demonic politics maybe? And Cotton is one of them because she turned her back on God of War?? And now Cale is in the Demon Realm, meeting a middle-aged demon princess named Aurora (whose father got dethroned and another guy took his place so Cale's probably gonna dethrone yet another monarch soon), and it turns out that the Arbitrators are totally BROKE, which kinda explains why Fake Hilsman stole Cale's money if he's one of them… Now Cale is scared because they want him to sponsor them HAHAHA – Alberu is gonna love the irony
No Cale did not officially adopt more kids sadly, but there's been some adorable kid characters showing up, and there's DEFINITELY a ton of new loyal Caleism followers – much to Cale's despair, as they're starting to worship him across dimensions… And with the Virtual Reality apparently being able to connect worlds, it's only the matter of time before Cale's slacker life is utterly screwed by multi-dimensional religion starring him as their Lord and Savior LOL
…So anyway, I hope it's what you've been asking for? Thank for reading this freakishly long post about my rambling on Part 2!
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with jamil's birthday card preview out we got a new theme for this year's birthday card, that being relaxing my room. it got me thinking of what ace's groovy would be like (because i have biases and ive chosen to be biased to this guy.) i thought of how it could be of him playing basketball with that little hoop on his wall or just him taking a snooze and then it hit me. hear me out, his groovy is just him calling his brother. his brother has been a chara where ace learnt all sorts of tricks and other things about the world from, hes got a good relationship with his brother and has been overall plays a pretty big part of his character esp in his home life and such. in a vignette hes late to deuce's aware ceremony i think because he was up calling his brother. its got such a relaxed vibe of him just calling his brother as everyone is asleep i dunno i think it would fit the theme really well :D and also cuz big brother trappola appearance i mean WHAT now i really want that to be the card..
[Referencing this post!]
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I was surprised by the reveal of pajamas for the 5th birthday line! It’s the first informal set of clothes; every prior iteration was a suit or like… full-on wizard robes 😂 I guess it’s nice to change things up a bit, especially going on 5 years now.
It being a pajama theme actually gives me mild anxiety because as cute as it is, uh… My mind immediately goes to what’s going down in the main story right now, which is anything but cute 😅 It’s… eerily relevant… That aside, it’ll be nice to see the guys comfortable and just lounging around on their sheets. They definitely need it after all the kidnapping attempts and nearly world-ending catastrophes they’ve gone through.
The vignettes you’re talking about are Deuce’s Ceremonial Robes! As you said, Ace is sleepy at the award ceremony because he was up late talking to his brother over the phone. That'd definitely be a neat idea and callback for Ace's Relaxing in Room card! We probably wouldn't see his older brother, but maybe we'd get a little bit more lore too. First I guess we'll have to see what kind of precedent Jami's Groovy and vignettes set though.
All this talk of Jamil and Ace in their pjs makes me imagine the guys in the VDC/SDC squad chilling in their sleepwear in Ramshackle after their practice is done for the day. Telling ghost stories, having pillow fights, doing each other's skincare (Vil's orders)... Sounds like a fun way to unwind~
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alpaca-clouds · 8 months
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The DnD Lore Problem - Accessibility and Characters (and how BG3 might not help)
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You know what? I am gonna talk about DnD Lore and the accessibility of that lore. I talked about this exessively before. But to summarize that long blog very shortly:
Wizards of the Coasts currently makes the mistake of putting basically most DnD Lore behind a paywall, rather than offering official ressources. This leads to a lot of tables actually playing with their original worlds, rather than Toril/Faerûn, which in turn also means, that they are not spending money on official products. While my anti-capitalist ass things that the lore should be accessible just so that people can enjoy it, I also think that this inaccessibility actually costs WotC A LOT OF MONEY.
Today I want to talk about another aspect of this inaccessibility, that is kinda linked to some of the stuff I talked about before, but also is linked to the things WotC is currently not doing in terms of both Honor Among Thieves and Baldur's Gate 3. A thing, that also might not quite work with BG3, though.
See, the core problem of this inaccessibility is, that a) there is no official place where you can just get base information about the world and the timeline, b) this world has grown organically for about half a century, which lead to clutter, but also to the fact that things are at times showing their age.
I might actually make a post on the gods and religion in the world at some other point - but for now let me talk about something else: Extended universes and access points.
The Problem with Extended Universes
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Okay, let's talk about how a lot of the big franchises for the longest time have told their meta stories - including DnD - and how it kinda struggles to find its audience. The extended universe.
I am frankly not entirely sure what franchise has started this. I am assuming it was Star Trek? But that is just a guess. But at some point in the 60s oder 70s someone had the idea that: "Hey, we could totally give the fans more to chew on by making official tie-in comics and novels!"
And that was how it worked for very long. Like a lot of the big franchises had at times around 10 novels and comics (if not more) releasing per year that would just explore other parts of the universe and allow the very engaged fans to... well, learn more about the world. Now, I am not going to talk about all the drama connected to the Star Wars stuff, but if you know, you know.
DnD did this too. (As did a lot of the big TTRPG systems, like Shadowrun and WoD as well.) Having a lot of tie in stuff - in the case of DnD mostly novels - that told more stories on the world and also established like some big player characters within the world. Elminster Aumar is probably one of the best examples here.
Those established some characters that play a big role within the world and also told just more stories of those big world changing events. In the recent DnD history that would be stuff like the Time of Troubles, the Spellplague and the Second Sundering.
Now, here we have one big issue. And one issue where I am not entirely certain where it arose from. But the fact is: In recent years, people invest way less into those kind of books. This is just a fact.
It is the reason why those big universes went from publishing like ten novels a year to often not more than three. We saw that in the failure of the extended Universe Disney tried to pull off for Pirates of the Caribbean (though I will still maintain that another big problem was that they barely marketed that at all - hi, everyone, who did not know there were extended universe novels for PotC). We also saw that with League of Legends, who really, really tried to tell a lot more stories with short stories and then also some novels set in Runeterra, before finally giving up, because most people didn't care.
In terms of Dungeons & Dragons I can totally see that a lot of people will also say: "I do not care what some other people's characters do within the world." Buuuuuut...
Stories actually can help you understand the world. Which brings me to...
The Elminster Problem
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Okay, I do not know how to put this, but... If you look at the novels coming out for DnD literally half of them focus on either Elminster Aumar or Drizzt Do'Urden. Characters that have pretty much been around since the very beginning and. Look, I don't know how to put it but... It shows.
I am currently reading some of the newer novels and the fact is, that they do not really feel like fantasy books from the 2010s and 2020s. Because Elminster and Drizzt are very clearly characters originating in a very different time when stories were told very differently.
I mean, just look at Elminster. He is a wanna-be Gandalf character. He is from the early, early days of fantasy and... Look, I personally just really am unable to identify with a character like this.
And while Drizzt is a bit better as a character, but even he... How to put this delicately? They are both very much characters written by white cishet men for white cishet men. There, I said it.
I am noticing this a lot with reading Salvatore's books currently. Like, female characters are not overly sexualized, which is a plus. But they also very much exist most of the time in service to a man or at least in relation to a man. There is not a lot of female characters running around that have their own agency.
Which kinda leads to another thing. I actually saw this one brought up by one of those very cliché nerdy Youtube channels talking on DnD, who recognized the problem as well: There are basically two large groups of DnD players who barely intersect. One is the cliché nerds, the other is a largely queer and largely diverse group. And the youtube guy, who was very in the white cishet nerd group, suspected that actually the later group makes up more of the player base by now.
Buuuut... that is also the group who really do not get catered to by the canon lore so far. That was until 2023 with DnD:HAT and BG3 - both catering actually a lot to those groups.
Honor Among Thieves and the undermarketed books
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Okay, here is the thing: Honor Among Thieves had two novelizations (one for young readers, one for older readers) and two tie-in novels. One featuring Edgin, Holga, Forge and Simon before the stuff with Sofina went down. And the other featuring Simon and Doric taking place at the time while Ed and Holga are in prison.
I am honest: I really, really liked the Ed and Holga novel. It was super cute and charming and really gives a better understanding of the characters.
But of course once again there is the thing: The books - just like the Pirates of the Caribbean books - were super undermarketed. Like, most people I know off do not even know that there were books released. Heck, even within the actual active fandom there are again and again people who will be surprised that those books exist.
And... I actually also think that the books waste one big ass opportunity, by not at all tying into the broader lore. They are super self-contained.
And that is actually just a waste. Because the place were Edgin lived in? Yeah, that place was super affected by the Second Sundering. Heck, that might have had to do something with his troubles.
Why is that an issue? Well, because... there was not a lot going on there that was inviting you to further interact with the world and learn more abotu what is happening. For once, again, because I think it is a super fun and interesting world. But also, because... WotC wants to make money and is so bad at it, that it really boggles my mind.
See, here is the thing: They could've used those characters - that really are fun and sympathetic characters - to create an accesspoint into that world.
Alright, so what about Baldur's Gate 3?
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Which brings me to Baldur's Gate 3 and the thing that a lot of people have noticed: The other Baldur's Gate games - as well as some of the other games releasing around 2000 - had their own tie-in novels going into the characters, their background, but also what they were doing in the future.
Something that so far BG3 has not done, which some fans have already critized. Because a lot of people have actually gotten really invested into those characters. A lot of the kind of people especially who so far are underserved by a lot of the tie-in stuff: Queer and generally diverse audiences.
Like, I think there would be a lot of people, who totally would read a novel, about...
Astarion getting drawn into some sort of political intrigue in Baldur's Gate while serving Cazador
Karlach's time in Avernus
Some Adventure Wyll got dragged into while being the Blade of the Frontier.
Shadowheart going onto a mission for Shar (maybe together with Nocturne)
Whatever Gale was doing during the Second Sundering
Lae'zel's youth among the Githyanki
The Dark Urge and Gortash starting up the entire conspiracy
... whatever Halsin had been up to in his long live
Heck, people would eat that stuff up. And you could not only use it to worldbuild but also once more create some access into the world and what happened there. And they are kinda wasting a lot of potential by not bringing out those novels.
Of course, there is one big problem: BG3 makes it kinda hard to write about anything happening after the ending. Because as it is right now, someone is gonna be pissed if a novel set after the game does not go with the decision for a character they go for. Like, Ascended Astarion fans are gonna be pissed, if they go with Spawn Astarion - and the other way around. Same goes with every other character where you have those big decisions happening.
This is something they will have to tackle eventually if they plan on doing something with the characters in the future (no matter if we are talking Larian or WotC), but it is definitely an issue that just arises from the structure of the game.
Bonus of course is, that you just cannot define a canonical Tav. But without a Tav, you also gotta act as if the story of the game happened without a Tav, which still is not ideal. I am honestly not sure with how they are gonna deal with this on the long run.
Access via Characters
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Alright, but what is the actual issue here?
Well, basically there are two hurdles to overcome for the accessibility of the lore. The first is the physical accessibility - aka, what I talked about in the last long blog post. The second meanwhile is more related to making the lore engaging. And that happens through characters.
It is for me what happened last year. I actually tried to engage with the lore as the movie came out - but only when BG3, that tied a lot more into the actual lore was released I actually found proper access to the lore. Because I had concrete things I could now look for because the game hinted at so much both through characters and major story events happening.
Here is the thing: If you just have the lore on its own, it is about as engaging as reading a history book. Sure, as your local history nerd I find reading history books fun, but most people really do not want to read a history book to engage with a hobby.
People will however engage with stories and characters that interest them. Which is where we get back to the thing I talked about at the beginning: Right now most canonical novels and stories still cater to an audience that is male, cishet, white and also, let's be frank, definitely over 30 years old. Leaving behind a lot of potential fans that theoretically make up a big part of the player-base, but actually do not engage a lot with the lore for this exact reason.
Look. DnD right now is fairly close to being an actual mainstream hobby, due to the recent proliferation of formerly nerdy stuff. And yet WotC is bleeding money, especially in regards of DnD.
If you ask me, sure... DnD should go into public domain. But it doesn't. And given that there are so many creative, skilled people working on this - no matter how dumb Hasbro is and how shitty of an employer they are - I actually do want them to succeed. I have really become engaged with this world now. And I think it is a pity that they clearly do not know how to market this stuff.
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voidsentprinces · 7 months
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I lament the loss of the Garlean expansion concept because I felt like with the Hydaelyn/Zodiark Arc being over they might never go back and explore Emet's relationship with his sons. We might never get information on the First and Second Empresses or the women who courted Lucius and Titus Galvus. The most we really get of extended royal family is Nerva turning into a Blasphemy as a cap to the Role Quests. But thats not enough for me. Lucius death is THE last straw that sets Emet on the war path of Garlean expansion that brings their ruin as of Stormblood at least. Its what SENDS them into Eorzea for Dalamud to fall. And kick start A Realm Reborn. The fact that I have to just hope for tid bits like I am dusting through lore as if I was playing Dark Souls is weird. Who were the women who won the hearts of Emet and Varis? Who I assume were both lost and set them on their own paths? I'd ask who was promise to Zenos. But Varis's last moments clearly reveal he had no intention of handing the throne to Zenos so why set him up with anyone? He knew the weapon he had created and saw the results. He was only slightly disturbed but seemed more at ease with Elidibus walking around his son's body than having to deal with his actual son. I NEED more information. I NEED TO KNOW MORE. Maybe Corvos and a later expansion might expand on that. Was sort of hoping we'd get more hints from Garlean sections of the Post-EW patches but...guess not.
I don't know if Bozja gave us more information outside of another renegade squad of conscripts. Was nice of the Reaper job quest to expand on the expellment of the Reapers and original of the Magitek Reaper in name though.
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f0linasahl0 · 2 months
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i desperately want to create a book formatted version of the twenty one pilots lore. like it would be so fun and i have so much random information jumbled in my head about the lore and id love to write it. also id love to write it because ive seen people have issues piecing all the information together when learning all the lore information. so id love to write it in a format like this to make it easier though it would be more of a fanfiction personal opinion piece as even though i have information its probably not all accurate and the only person who knows all the details is tyler (well probably josh and mark but idk man.) i just think writing the lore into a book format would be so cool and i would kill to do it but i don't even know if it's worth it to create the fanfiction version if it bc if i get something wrong and they go to that to learn the story it would be sad i guess. i don't really know i am also just rambling bc i drank an energy drink too late in the day.
anyway to summarize i want to write the lore into a storybook format rather than just the videos bc it would be so fun. the biggest problem is the opinion/headcanon side of the lore and i don't know what's good or what's not when it comes to this. or what people would enjoy.
like all those issues wouldn't stop he from doing it, id 100% do it, just the biggest issue is my own brain. writers block and demotivation are things i fight all the time when writing and its such a big project that i don't even know how long it'd take to do it.
also the opinion part of it is so interesting bc that's where it branches off and becomes unique and id love to do it. and like sure mr. joseph is the only one that knows the extent to which the lore is supposed to be hit i think it'd be fun to create one of these days.
let me know if you're even interested because that would help me decide if i actually post it on something or not if i ever do it.
sorry for the long ass post it's really all just rambles but it's been something ive been thinking about doing for awhile. it'd have inaccuracies and would just be for fun, but id love to do it because of that. so again let me know.
thanks for reading this awfully long mess of ramble lmao. pls let me know
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ane-doodles · 7 days
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Yuridia's sons
Join me for a while in this little infodump…
I have previously shown pieces of information about Yuridia, being the alternative version of Narinder in the goat dimension. Also in the past I showed some slides explaining some details about the differences between the dimensions… and much longer ago I talked about my beloved OC Juvenal
And guess what?
EVERYTHING COMES TOGETHER!! >:D
Notice of long post talking about the history of ocs with a little blood here and there (descriptions of abuse and violence, and poorly detailed images of decapitation.)
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Yuridia is the main goddess in her dimension, she reigns over the cycle of reincarnation, being able to kill and bring her followers at her convenience in new bodies designed by herself. She herself can even prolong the cycle's waiting time, but she can also prevent the reincarnation of a soul into its designated body (this is considered a punishment of the worst kind). In the very distant past she was also the goddess of death, but after her blossoming as a goddess her powers were diverted to reincarnation. Something curious is that, being the goddess of reincarnation, she can kill a body… but not a soul (save this fact for later).
Yuridia is also a kind of "master of lies." She herself transforms her body into the appearance of an adorable puppy (Samoyed) to make herself look beautiful and harmless, when in reality she is terribly selfish, aggressive, manipulative and disinterested in anything that does not bring her any benefit.
The goddess also has one… three (?) children, and they are these here:
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From left to right their names are 1) Ceracela, 2) Bernabé, 3) Canio. And together they make "Cancerberus"
(Jsjsjs I feel like I have a big brain for thinking about this, let me enjoy it)
Cerberus takes the place of Baal and Aym in this dimension, so here they are kind of guardians and warriors too. Unlike their mother, they are completely dogs (omitting the part with the three heads of course).
Long before her false imprisonment, Yuridia noticed how a rumor was spreading among her followers and the bishops that one of her sons would inherit the crown in the future, and that the most anticipated candidate was Canio, being the most physically similar to his mother. and with a more gentle personality "as a god who takes and gives life should be."
Although rumors spoke of inheriting the crown, Yuridia assumed it was a theft of her position, so she took matters into her own hands (literally).
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Reuniting with her children, Yuridia tore off Canio's head, leaving the body of her other two children damaged.
She gets rid of the head but not having the power to permanently kill Canio's soul ends up reincarnating in a different dimension, the dimension of the lamb. This is where my oc's existing little lore comes in:
Juvenal is Canio who, having forgotten his identity, ends up receiving a new opportunity to live. He retains a sweet soul but tinged with fear due to trauma resulting from his death. Although he does not have all the powers he had, he has the trait of immortality and does not need to be turned into a demon to be taken to the crusades.
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Ceracela and Bernabé develop an immediate ear for their mother having killed their brother just to maintain a position she was never in danger of losing. Despite this, they must continue their work as guardians.
Neither of them are in Yuridia's domain during her imprisonment, but are instead in charge of guarding the cult grounds in the goat's absence.
When the goat has completed his mission and is about to meet Yuridia again, they try to stop him, warning him that what he does will be terrible for everyone. The goat only thinks about ignoring them and continuing but Yuridia takes the body of her vessel and attacks her sons, considering them traitors.
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Similar to Canio/Juvenal's fate they are separated and stripped of their powers. They also retain the trait of immortality.
When the goat discovers the possibility of traveling between dimensions, he is surprised to see Juvenal, immediately recognizing that he is related to Yuridia due to their physical resemblance, although the dog cannot explain it to him. It is in a meeting with the twins that he learns the story of their separation and proposes (beyond Yuridia's knowledge) to reunite them once again, bringing the boys with him to the cult of the lamb.
I'm still thinking about their reunion and what it will be like. I'm also working on a character sheet for all three, although at this point I'd have to draw all three of them separately.
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These three have been occupying my mind for a long time and I have tried to give them a good story. I don't know how often I'll be able to draw them in the future (because it's hard for me not only to draw furries but also to draw three heads on one body!) but I'll always be willing to answer questions about them.
Oh! And if you have ideas to improve the story or what their reunion could be like, tell me! I would love to read it…
I hope you liked my little tragic story with a happy ending :)
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sleepanonymous · 10 months
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im trying to get into sleeptoken - one of my friends is dragging me into it and i love it - can you just give me like a huge timeline and lore overlook? im looking around your feed, and im SO confused but also SO intrigued !! would love to hear from you :)
Hi! New fans always make me so happy! I’m glad you’ve been shown Sleep Token and you like what you’ve heard so far! I always recommend this video and this article regarding Sleep Token lore, but… yeah, I will take a stab at a complete timeline for you. I’ll be honest: I never was very into the lore of “Sleep” as much as I was curious about the band itself (which is typically why I recommend the two above sources for lore purposes). I know that much of the lore is from fans’ deep analyses of Sleep Token’s lyrics and not anything official from the band or Vessel. Almost everything is fan-made, so there are a lot of differing opinions—anything official or stated by Vessel and the band in interviews I included. If anyone is interested in my take on the lore, I might make a separate post about that.
This ended up becoming a massive post. Take what you think is massive and then double or even triple it. Fun fact: I aggressively fact-checked this and actually learned some new things about the band myself. I have marked any unverifiable statements and opinions in this post with an asterisk. Due to the band’s secrecy, the sentences with an asterisk are either heavily opinion-based or my best guess at what might have happened during a specific time period. Take them with a grain of salt.
Anyway! I have a problem; below the cut, I am making it everybody else’s problem.
In September of 2016, a video was posted to YouTube. The video was a black-and-white depiction, through short clips and flashing images, of what appeared to be a lone masked man, Vessel, performing a ritual by candlelight. The music over the video, a hauntingly beautiful mixture of indie pop and prog metal, was met with heavy praise from commenters. The description had three links to a new band’s social media and a Bandcamp account. Below the links was the following description:
Sleep Token are a masked, anonymous collective of musicians; united by their worship of an ancient deity crudely dubbed “Sleep”, since no modern tongue can properly express it’s name. This being once held great power, bestowing ancient civilisations with the gift of dreams, and the curse of nightmares. Even today, though faded from prominence, ‘Sleep’ yet lurks in the subconscious minds of man, woman, and child alike. Fragments of beauty, horror, anguish, pain, happiness, joy, anger, disgust, and fear coalesce to create expansive, emotionally textured music that simultaneously embodies the darkest, and the brightest abstract thoughts. He has seen them. He has felt them. He is everywhere. Sleep Token, led by the perpetually tormented, supremely talented Vessel, creates music that brings to the fore our most submerged thoughts and feelings, coaxing them from the desolate, terrifying caves of our subconscious mind.
The band officially formed in April 2016 (The YouTube channel, for reference, was created on April 14, 2016), but things had already been in the works for nearly a year before the uploaded Thread the Needle music video. In July 2015, Vessel came into contact with a talent scout/independent project manager by the name of Tom (I won’t provide his full name since Googling him brings up biased, embellished, and most likely false information about the band and its members).* In 2015, Vessel was already a skilled, trained, and experienced musician with the ability to play several instruments, including the piano, guitar, and bass, and the knowledge to compose and produce his own music. That being the case, Tom introduced Vessel to a drummer, dubbed II, as well as a skilled producer by the name of George Lever.*
On November 10, 2016, a second video was posted to Sleep Token’s YouTube channel, a music video for the masked collective’s second release, Fields of Elation. Much like Thread the Needle, Fields of Elation was met with enthusiasm and praise by Sleep Token’s growing fanbase.
Finally, on December 2, 2016, Sleep Token independently released their first EP, aptly titled “One”, on their Bandcamp page. The EP included Thread the Needle, Fields of Elation, and a new song: When the Bough Breaks. Accompanying the three songs, the band also included piano renditions of all three songs, performed solely by Vessel.
On the last day of February 2017, Sleep Token posted another video to their YouTube channel, a sombre piano cover of Outkast’s Hey Ya. Following the release of “One” and the cover of Hey Ya, Tom, now acting as Sleep Token’s manager, got the band signed to a label called Basick Records.* By May 2017, the band had another three-song EP, dubbed “Two”, already written and set to release that summer. This was announced via the release of Sleep Token’s third music video, Calcutta. By this time, Sleep Token’s manager had gotten a stand-in bassist and guitarist, dubbed III and IV, respectively, for the band’s first live Ritual. This was mentioned at the end of Sleep Token’s first-ever published interview with Louder. You can read it and the accompanying short article here.
On June 17, 2017, less than one month after the release of the Calcutta music video, Sleep Token took the stage for their first Ritual at The Black Heart in London. The band played seven songs live, including the three songs from “One”, Calcutta, two unreleased songs, Nazareth and Jericho from their upcoming EP “Two”, and their cover of Hey Ya. Very little is known about this Ritual. Most online sources seem to not know of its existence at all. The only concrete facts known about Ritual I are that doors opened at 7 pm, it was 18+, and tickets were £8.00 each. It is unclear how many people attended the Ritual; no footage or pictures have surfaced from that evening.
Sleep Token’s second and third rituals were performed in London in October and November 2017. The band opened for Motorpsycho and Perturbator, respectively. Because they were openers, any visual or audio documentation is nearly non-existent, but the band did appear in a few online articles reviewing the concerts.
In this article, author Roger Trenwith wrote the following about Sleep Token’s Ritual II:
“The support act Sleep Token was an odd mix of metal and pure pop, played by a band in horror masks and cloaks. Musically they were somewhat formulaic, in the tried and trusted quiet-loud-quiet-F’KIN LOUD nature of most of the songs, and accompanying theatrics by rote. When they diverted from the formula, they showed some promise, mostly down to the singer, whose extraordinary range made them just about bearable.”
Ritual III was met with similar criticism. This article, written by a much more helpful and open-minded Chris Keith-Wright, stated the following*:
“Remarkably, by the time Sleep Token take to the stage to start the evening off, there’s a very respectable amount of people front and centre to check them out. Perhaps this is due to the up-swell of media attention on the band since their signing to Basick Records and the release of their second EP, cleverly titled Two, that landed this summer. [...] The conceit surrounding the group is that the band are representatives of an ancient deity known only as “Sleep”, and that their frontman is an appointed-one dubbed ‘Vessel’. Whatever one makes of that, the fact is that Sleep Token’s Vessel has a most extraordinary set of pipes. [...] With a lighting show in time with their music and Vessel’s strong, soulful melodic voice featuring some impressive falsetto, they quickly engaged the audience. With the amount of vocal harmonies and extra musical depth that came over the sound system, I have to admit that it felt throughout their set that they were missing a band member, someone who could control and wield the keyboards, samples and electronics in a live setting. Donned with the obligatory cloaks the band produce a strong performance with their points of difference, clearly thought out prior to their live debut only a few weeks before. Their odd masks obscure their faces and during the quiet, vocal-led passages the guitar and bass players stood stock still. It’s simple, understated, but effective, producing quite the spectacle. Sleep Token’s transition between soulful, repetitive vocal melodies and brutal Meshuggah-esque riffery, and after a few songs this formula felt well-trodden. This is unfortunate as on record these transitions between the two disparate styles are far better executed – live there was far too much juxtaposition. Despite this, I and the majority of the growing crowd were transfixed by their performance.”
In March 2018, Sleep Token opened for two Holding Absence/Loathe shows, two bands with which Vessel would later collaborate. By April 2018, Sleep Token had parted ways with their manager and the Basick Records label.* It is unclear if both of these departures were related or amicable. As a once again independent artist, Sleep Token released the single, Jaws, on June 3, 2018, using footage filmed for their Nazareth music video that their previous label did not utilise. Through the spring and summer of 2018, Sleep Token performed their rituals at UK music festivals, further growing their fanbase.
In August of 2018, Vessel gave his second interview to Kerrang! UK. Interestingly, the article refers to the frontman not as Vessel but simply as Him. The main focus is on Sleep Token’s music and the single Jaws, released two months prior. A transcribed version of the article can be found in my Google Drive
Following these successful rituals and the Jaws interview, the band released another single, The Way That You Were, on October 8, 2018, along with its music video on YouTube.
This release preceded the last Ritual the band would perform that year. On October 11, 2018, Ritual XI was held at St Pancras Old Church in London, dubbed the band’s Inaugural Headline Ritual. It’s rumoured that all 120 tickets to the Ritual sold out in seconds. The band performed ten songs in total, including the live debut of the song Blood Sport. It is also worth noting that this is the first ritual Sleep Token performed with an opener being a band called Exploring Birdsong, which would become a staple opener for later ritual dates. Several members of Exploring Birdsong would also later become touring members of Sleep Token as the Choir.
At an unknown date in 2019, Sleep Token signed with a new label, Spinefarm Records. Together, the band and label began releasing music from Sleep Token’s first full-length album, “Sundowning.” Starting with The Night Does Not Belong to God on June 20, 2019, the band methodically released a new song bi-weekly at sundown BST until the record’s full release on November 21, 2019.
Interestingly, Sleep Token’s biography on Spinefarm differs from what the band had previously had in the description of their first two music videos. It is as follows:
Beneath the Sleep Token banner, lies the unique, broad-based vision of one individual – anonymous, silent, masked, armed with a staggering vocal range, a deft touch on the keyboards, plus a live approach that is never less than fully engaged.
While all factual statements to Vessel’s capabilities and talents, it appears that the band and their new label had retconned the lore surrounding them, granting the creation credits solely to Vessel himself. This is further evident by the Kerrang! Interview Vessel had previously given, which was removed from the internet, as well as the band’s Facebook page getting scrubbed of all posts prior to April 2019. Replacing them is a video of Vessel sitting at a piano and removing his mask, reminiscent of what would later happen at The Room Below Ritual in 2022.
Sleep Token would return to the stage on July 2, 2019. During this Ritual, Sleep Token opened for Amaranth and headliner Babymetal. This Ritual is notable because two key stage members, the guitarist IV and the Keyboardist, were replaced. The new guitarist took on the same moniker of IV, and the Keyboardist was replaced with three women from Exploring Birdsong, forming the Choir (or, as fans have dubbed them, the Vesselettes). The Choir was not yet a ritual staple, and there were several festivals and rituals where they did not accompany the band on stage, such as Sleep Token’s first US tour from November 7 to December 15, supporting Issues on the Beautiful Oblivion tour. The replacement for IV, however, did accompany Sleep Token on this tour.
With the release of “Sundowning,” Sleep Token once again gave an interview to Kerrang! UK to accompany an article reviewing the album. The article can be found online here, but no longer has the accompanying interview section. A photo of the original magazine review + interview, and a transcription can be found in my Google Drive.
Returning to the UK, Sleep Token performed several more rituals in late January 2020. Due to COVID-19 and subsequent lockdowns, they did not conduct another ritual that year. Nearly one year after the release of Sundowning, the band released a deluxe version, including new covers of Whitney Houston’s I Wanna Dance With Somebody and Billie Eilish’s When The Party’s Over, a piano version of Blood Sport, and a new original song titled Shelter.
Sleep Token would not perform another Ritual until the Download Pilot festival on June 18, 2021. Despite being Sleep Token’s first Ritual in over a year, this festival also had IV replaced again by another guitarist donning the same moniker. The Choir also returned to the stage with Sleep Token, completing the lineup that we know today. This festival was the same day that Sleep Token dropped their new single from their upcoming second album, Alkaline, along with a music video on YouTube.
Another reason the Download Pilot ritual was significant is that it was the first time a spoken message had been given to the attendees of a Sleep Token ritual, not by a band member but by a prerecorded, AI-generated voice. The following text was the message:
Let’s not deceive ourselves There is a reason we are here It follows us wherever we go We were in love We are in love It is what floats above us as we try to sleep It is what stands beside us as we gaze into nothingness It is drowning us It is eating us alive A million outstretched arms in complete darkness They will reach forever Remind me We’re both dying to find out what happens when we die We’re both scared of being We’re both stolen pieces of each other We’re both exploring our own frontiers of grief We’re both just strangers We’re both just particles We’re both so lost in what it means to be lost We’re both a house that remained unoccupied for too long Let’s not deceive ourselves.
Sleep Token released another music video for their upcoming album’s second single, The Love You Want, on August 6, 2021. Sleep Token played the same spoken message before taking the stage at the 2021 Heavy Music Awards on September 2, 2021. On stage, they performed several staple songs from “Sundowning” along with new singles Alkaline and The Love You Want, with the latter including the same dancers from the music video.
Two weeks later, on September 17, 2021, Sleep Token released their third and final single from their upcoming album, Fall For Me. Unlike the previous music videos for the band, this video focused on a single man, whom keen-eyed fans had identified as Vessel, though he was maskless, paintless, and in street clothing. Over the video, words will flash across the screen. When strung together, they give the following message:
The truth is I am due a harsh lesson In truth itself and how bitter it can be  Will you teach me? The truth is, I am ugly, I am inadequate, I am lost, I am no god The truth is, I want to want to live And so do you I just can’t do this any longer I am afraid Are you afraid? I want to understand what it is to let go So for now let me serve as a living drama of your pain If we are to be submerged let us be submerged  Together
One week later, On September 24, 2021, Sleep Token released their second full-length album with Spinefarm Records, titled “This Place Will Become Your Tomb.” This album was the first to find a spot on the UK music charts, reaching #39 for UK Albums.
That following November, Sleep Token had their first multi-date headline tour supporting their second album. They toured with another of their staple openers, AA Williams, and played eight rituals in total throughout the UK.
On November 26, 2021, an instrumental version of “This Place Will Become Your Tomb” was released, stripping all songs of Vessel’s vocals, except for Missing Limbs, which was not included. Surprising fans, just over one month later, on January 2, 2022, Sleep Token released a cover of Loathe’s song Is It Really You? The cover is listed as a collaboration between both bands but is simply (though still beautiful and enrapturing) Vessel singing alongside a piano rendition of the original song.* A year later later, the vocalist of Holding Absence, Lucas Woodland, would also announce that his band had collaborated with Vessel on an unreleased song on his Twitter.
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This unofficial announcement accompanies another that was made in March of 2019 by Lucas, who stated in an interview that Vessel assisted Holding Absence with playing the piano in the song Purge.
On March 30, 2022, Sleep Token released an instrumental version of their first album, Sundowning. Nearly a month later, on April 29, 2022, Sleep Token, or rather Vessel and the Choir, performed an intimate ritual at the Lafayette in London. The Ritual was dubbed “From the Room Below.” This performance is one of the most significant rituals for two reasons. Vessel sang and played guitar for the first several songs, then removed his mask and played the rest of the set while sitting at a piano with his back to the audience. The second reason is that Vessel, once again, played an AI-generated message to the crowd of 600 people while he openly sobbed on the piano bench. His full message to the audience was this:
We are here to silently connect. To project ourselves onto one another. We are here to remember. We are here to forget. We are here to worship. Some time ago, I was given a message. It was a message that originated from one of you. Someone possessed by a strong desire to tell me something. The message read very simply: You saved me. I have thought about this message a great deal since. It left me with a feeling that I have somehow been mistaken for someone else. I did not save anyone. I do not believe I have the capacity to save anyone. All I have ever given anyone was a small window into the emotional waiting room of my mind. I do so whilst doing everything in my power to minimise my own vulnerability. In this way, I am selfish. I chose not to give what others can, and yet I am the benefactor of this thankful praise. I experience a great deal of pain in my life. However, I do not believe I have suffered as you have suffered. Perhaps that is another reason why we are here. At the very least, we have all suffered. I would also like to take this chance to tell you something. To love oneself is not the easy task we are sometimes told it is. We are all limited by something. We are all guilty of something. My own path towards a place of greater self-acceptance is paved with the art that I create. It is a path that I continue to stumble down at the expense of everything else. I am nothing without this music. I am nothing without this mask. So, in this sense, the message I received was true, but only in an inverse sense. The truth is I did not save anybody. You saved me.
After this first Ritual of 2022, Sleep Token had a busy year of touring, performing rituals in the UK, for the first time in Australia, and returning to the United States. In all, fifty-four rituals were performed, making 2022 Sleep Token’s busiest year— until 2023.
On January 4, 2023, Sleep Token dropped a new YouTube video, a visualiser for a new song, Chokehold, from their upcoming third studio album, “Take Me Back to Eden.” One day later, on January 5, Sleep Token posted another visualiser to YouTube, this time for the song The Summoning. This song is specifically responsible for Sleep Token’s sudden skyrocketing into the spotlight of modern music. To date (late November 2023), the visualiser has over 13 million views on YouTube, and the song has over 80 million streams on Spotify.
Around the same time as Chokehold and The Summoning were released, Sleep Token also added new merchandise to their store. Among the new “Take Me Back to Eden” themed shirts and pullovers was a crewneck sweater with a poem written in runes. The poem read as follows:
I am hunting something, and in turn, that same thing is hunting me. The beholder, the void beyond. I am the line between. I am the teeth of God.
Sleep Token released six singles for their third studio album: Granite on January 19, Aqua Regia on January 20, Vore on February 15, and DYWTYLM on April 19. “Take Me Back to Eden” was released on May 19. Dubbed the end to a trilogy, Sleep Token’s third album reached a peak point of #3 for UK Albums and #16 for the US Billboard 200. With this success, Sleep Token and Vessel were featured on several magazine covers, but the accompanying articles lacked an interview by the band or their servants.
Sleep Token spent the time between single releases touring Europe, the UK, and Australia. In September of 2023, the band returned to the US, for the first time with the Choir, for a headline tour, using AA Williams as their opener. At every date on this headline tour, a series of interludes were played between songs. All four interludes are below.
Interlude I Mask: They think you fake it Vessel: What do you mean? Mask: When you cry on stage, they don’t think it’s real. Vessel: That’s a reasonable assumption. Mask: Do you fake it? Vessel: No, I don’t. But it is something I do consistently, so if I was a member of the audience, I would probably assume that it wasn’t real. Mask: Do you ever see them crying? Vessel: No, I can only ever see them smiling. That’s good. I want them to smile. Mask: Do you think they want you to cry? Do you think they like it? Vessel: Not as such; I think they just want to know that I am feeling something, feeling what they are feeling, perhaps. Mask: Do you think that this amount of crying is healthy for you? Vessel: I don’t know. But at least I feel something; if I don’t feel anything, then why would I even do this?
Interlude II Mask: Why am I here? What is my purpose in all of this? Vessel: Your purpose is twofold. You protect me from them, and you also protect them from me. Mask: How is it that I serve to protect anyone from anything? That makes no sense. Vessel: In order for all of this to work, there has to be a certain boundary in place. They need to be able to project themselves onto this without anyone else’s identity getting in the way. In turn, I need to be able to show my true self to them in a way that does not compromise their ability to connect. Mask: So that’s what I am? A boundary?  Vessel: Yes. Mask: I don’t believe you. I believe there is more to it than that. I believe you are afraid of something.  Vessel: We are all afraid of something, are we not?  Mask: What is it you are so afraid they will see? Vessel: That I am exactly like everyone else.
Interlude III Mask: Are you afraid of me? Vessel: Sometimes. Mask: Why? Vessel: I think I am afraid of becoming you. Mask: What does that even mean? Vessel: My life is becoming gradually consumed by you. Before long, all that I am will be contained within you. Then, one day, when I no longer wish to wear you, there will be nothing else left. Mask: It seems you have forgotten who you are. Before you had me, you were nothing. All of this artifice, all this pathetic conjecture about your identity, it is nothing but a manifestation of how short-sighted and solipsistic you have become. I lifted you from misery and obscurity. You would be better to become me. You are nothing without me. You always were nothing without me.
Interlude IV Vessel: You. Are. Wrong. In the end, my fractured sense of self was only another piece of fuel for the fire that burns in the eyes of these people before us. They, too, are pained. They, too, do not know who they truly are. They are each stood alone on a stage of their own. And yet, they are here. United by that sense of never truly belonging. They see something beyond their own bleak horizons. And they reach for it. Together. So let us join now. To reflect their joy and to serve as a conduit for their anguish. To swallow their fear.
Though only one month remains in 2023, Sleep Token still has a set of rituals to complete in Germany, as well as their largest venue as a headliner: OVO Wembley Arena, with a staggering 12,500 capacity—tickets sold out in ten minutes when they went on sale earlier this year in June. With the band’s continuous and foreboding statement of “nothing lasts forever,” many fans worried that this would be the last we ever saw of Sleep Token, with everything starting from “One” and culminating to a peak with “Take Me Back to Eden,” only to evaporate into nothing come the new year. Fortunately, several 2024 tour dates have already been announced for Sleep Token, including a tour in Australia where the band will be supporting Bring Me the Horizon and a festival date for the USA in April. Though all we can do is speculate what may come next for Sleep Token, one thing is for certain: This is only the beginning for our favourite band.
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tauforged · 2 months
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Do you have any tips/tricks on getting into warframe? I want to play bc the designs look cool and I'm sure the story is just as interesting!
(It is completely OK to info-dump!)
OH BOY OH BOY!!!!!!!!
ive probably said it better before, but cant find the posts because this website has the worst search function known to all mankind -_- so i will give you some bullet points that will not be all inclusive and i invite anyone else who wants to chime in to do so!!
while the devs are definitely trying to streamline new player experience, the story is uh. a lot! the game has like, what, 11yrs worth of content behind it by now? there's a lot! depending on your playstyle and how you progress through the game, it might take you a while to really get into the meat of it -- or you might speedrun all the main storylines in like a month. there are lots of side quests and secondary objectives you can dick around with as much as you like, which some people find fun and some people find annoying. i liek it :) but it can definitely be a lot
there have been a lot of time limited events and hidden lore entries that make some things pretty inaccessible to new players. they seem to be trying to get better about this but its still not ideal. the wiki is not always right (afaik, theyre still hung up on whether or not albrecht and loid were ~canonically~ together, which is literally just blatantly textual) but it can be a good place to find summaries of shit you've missed out on. ive never watched a single one of those 'warframe lore explained' videos so i cannot vouch for any of their accuracy. i dont really pay attention to the subreddit or the official forums either, but those might have information too? idk
i personally find that some of the quests are thrown at you wayyyyy earlier than they should -- heart of deimos is one that i strongly believe should be way more lategame than it is, since it builds on a lot of stuff that you probably won't know by the time you get to it unless youve been paying veryvery close attention or have been going wiki spelunking. i wouldnt stress about it too much if something seems to make no fucking sense, though. most quests are replayable if you want to go back to something with fresh eyes or different context
i have probably already spoiled you on a lot of the lategame stuff and for that im sorry! lmao this isnt really a game where spoilers will ruin something per se, but since ive been playing the game since like 2013 i went into everything blind as it was released and i always had a huge blast when the game dropped a bombshell on us, so i try not to rob anyone of that experience if i can help it -- not a huge deal though depending on preference
there's a lot of grinding and farming. i personally dont find it overly tedious as there's a lot to do and it's easy to mix things up and take breaks, but for some people it's a huge turn off, so just a heads up i guess. you can technically bypass a lot of the grind by buying new frames or weapons off the market if you really want to spend your money on that, but there's some things that are locked behind a reputation grind and such. and honestly, you dont Need to spend money on anything but some cosmetics
trying to play through everything solo might be fun if you enjoy a challenge, but i personally find it to be unsustainable. you're going to want to find a decent sized clan and you're going to want to either find friends to play with or hit up the recruiting chat for backup.
you can make platinum pretty easy by farming prime parts or rare mods and other such tradeable things and selling them to other players. i dont bother with this because im bad at keeping up on video game economies and it never interested me. but it makes being a 100% f2p player a lot easier when you need to buy inventory slots and such
there are over 50 warframes and countless ways to mod each one, and an absurd amount of different weapons -- there isnt really any one playstyle thats 'better' than any other. i perosnally pay next to no attention to the meta outside of keeping in mind what damage types are effective against which enemies. some people really enjoy minmaxxing the hell out of their shit. you can kinda just do whatever
don't buy plat without having at least a 50% discount login bonus unless it is an absolute emergency. the discounts are random but ive found they happen often enough that i can just wait around for one to pop up and replenish if i'm low. or dont bother idk i cant tell you how to spend your money im not your dad
mute region chat for the sake of your own sanity. nobody in there is as funny as they think they are. moderation is better in there than it used to be but it's still a wasteland
the most important part of playing warframe is having fun and being yourself :)
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ihaveforgortoomany · 7 days
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Heres a CN spoiler filled suitcase speculation (even less concrete since we don't have translated anecdotes and MAJOR SPOILERS for 1.9 onwards!)
(Random bit: what the hell is with Constantine's shoes? I just remembered someone posting about it, wdym shes got a belt hooking the under side of her heels? Why? I wanna see someone (Vertin) just trip her up, for funnises)
Alright - Isolde and Tuesday after being screened by the Foundation become residents of the suitcase with loads of restrictions, even more for Tuesday with the information about the motel. It was likely deemed keeping them there was the best decision, as in its now the Timekeeper's problem to deal with the murder lesbians.
Kakania as seen with the post-journey art is likely following/ accompanying Marcus as her assistant (or something like that, all we can say deffo is that Kakania will actively avoid Isolde, like that one Wilderness interaction oh god thats so sad).
Lucy joins the suitcase after being demoted (or holiday idk), makes modifications to her appearance as more human-like (her insight 2 design).
(Again with the post-journey art, everyone is on holiday except Vertin lol)
Can't say much on Argus so far, need their anecdote but likely after discovering whatever the truth was with Kayla.
Joe, Pioneer, Mercuria AND Sputnik likely join later after the events of 2.0,2.1,2.2 since Vertin is in Brazil and Matilda's journey was just before Vertin reached Texas. Similar thing with Barbara unless we see her in 2.2.
Still no idea on Eternity, but likely she joins the suitcase wayyyy later since we know Matilda is a frequent visitor (cough. victim) of the suitcase and had not met Eternity until 2.0. Already confirmed she joined at least some point after Marcus with their comic.
Its actually very convenient to pair up Lilya and Vertin to travel long distances, the only downside being if Red-38 suffers damages then they are on foot.
For the 2.2 gang, Anjo likely under goes the process of testing and watching similar to Isolde, Tuesday and Jessica (if anything shes probably the nicest and safest person to be stuck in a room out of the lot, unless shes under orders to kill you or somethin). It will be interesting when she joins since we now can confirm she met Matilda and Joe, how Joe and Anjo might interact after 2.0 and Argus after 2.1.
Mr Duncan and White Rum I would say the same deal, join after a while. Mr Duncan is the most interesting since its confirmed he is human and with the Umbrella from 1.9 he will be the second human Vertin saves if a Storm comes to Brazil (I have a feeling it might tbh, either this patch or next). Potentially the first human to survive the Storm in the suitcase with the Umbrella maybe?
We now know the suitcase can change format so maybe big big lore implications here once we get the ability to change the lobby (wild guess if Bessmert Martha Urd is the original owner of the suitcase maybe teaches Vertin how to? Or she just meets someone who knows about it?)
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to-my-emil · 2 months
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luca's 2024 letter
so i did a whole analysis/explanation/infodump about luca's newest letter on my discord server and. figured i may as well post it here! theres a lot of fun tasty things in here and some confirmation of things that have been implied in previous letters which is fun to look at. please keep in mind i dont have the entirety of every character and manor game's lore memorized so while i did double check some things i mightve missed some stuff. anyway its all below the cut since its Long have fun :)
(also feel free to chime in with any thoughts/feelings/opinions/ideas!)
so theres three sections to this letter! im gonna go section by section, but some parts of the last section are mentioned earlier so uh. sorry if you havent read it yet (id recommend u do read it first)
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so part 1 is pretty fun. luca is confirmed to have survived game 10 (which also features tracy, charles, and bonbon though we dont currently know who the fourth survivor participant is) And its implied that hes the only survivor of the game (according to the "fleeting victory" thats the assumption at least). his traits w being able to connect the ciphers is also officially tied into the lore here; there are in fact wires running underneath each arena (or at the very least whichever arena lucas game was in which we dont know yet iirc) so its canon that he can do what he does in matches and its not something that the detective incorrectly deduced lorewise (idk if any of the survivor abilities are Actually incorrect deductions/not actually things that theyre doing (like for example priestess's portals, etc that seem more far-fetched) but since we know hes done other things incorrectly (like "prisoner" and "psychologist" titles being in quotes/technically wrong) i figure he mightve gotten some of those wrong too). luca is also Super Fucked Up w an unusuable left arm (and his previous injuries which we know includes at Least severe brain trauma but likely physical trauma too considering his time in prison + the leg braces) so uhhhhhhhhhhh. my money is NOT on him for the next game.
which is the fun next thing to talk about: baron deross is making him do another game!! this confirms whats implied in emmas 2022 letter (she writes "I've won the previous round, for now" which implies a second round if not more), and probably means that helena and galatea would also go through another round even though its not confirmed yet. so far we dont have a record of what happens in any second manor game for a player who has won (as far as i remember); usually what happens is entire groups are eliminated before the game and the only survivor goes on to the next round to try again by default rather than having won the game (like murro and luchino). so far luca's second game is the only one we have ANY info about for a survivor whos won their first game; we know that alva is in it and its heavily implied ann is in it (we'll get to this later) so we'll likely find out what happens once we get either of their experiment letters. its also interesting that the baron seems to reveal more information about the experiments to luca after luca won his game, but its hard to know whether thats because luca is also a scientist or if he reveals that to everyone who wins. my guess is maybe the former bc u Know luca would have questions and theres also no mention of baron deross saying anything like that in emmas, galateas, or helenas letters.
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on to section 2!!! (there was a slur against disabled people in the last line of this section so. thats whats blocked out)
OKAY SO. definitely confirmed that hes in a second manor game, its not even subtext its just right there. assuming the "mechanisms" refer to the same mechanisms that are running under the arena and connecting the cipher machines my guess is that this is what he used to shock other participants?? rather than just being to conduct electricity through himself like he does in the game?? idk thats just spaghetti at the wall its not clear here how he actually got shocked and why. it Is clear that he passed the fuck out at some point or another/his memory issues have gotten worse and the wiki points to that guy in his dream being hermann, so that's. interesting. theres an implication here that luca and hermann used to be closer, but once luca started w physics hermann went mmmm time to stop being a father. which. checks out knowing hermann. whats even more interesting is that luca calls hermanns ideas "ludicrous fantasies" that are neither idealistic nor realistic, because like luca you went and did THE EXACT SAME THING. BRO HE WORKED ON PERPETUAL MOTION. YOURE WORKING ON PERPETUAL MOTION. IM SORRY YOU CANT CLOWN ON UR DAD FOR RUINING HIS LIFE OVER PERPETUAL MOTION WHEN U DID LITERALLY THE EXACT SAME THING
anyway.
i do wonder if this is meant to imply that hermann was in fact actually working on a More ridiculous version of perpetual motion or if luca is just biased as hell against hermann. im banking on the latter there is no way in hell that luca is a reliable narrator considering all his memory issues + his general tendency to outright grab people hes mad at by the throat (<- fun fact we see this at least twice once in alvas backstory video and again in gattos backstory video. luca is the same across all timelines). also implications that hermann became an alcoholic. im guessing as a kid luca was told it was medicine and he hasnt put the pieces together?? or its ironic. idk could be either with him. i highly doubt its actually medicine. ALTHOUGH. theres an alternate explanation here; when luca says "swallow them down" i initially thought he was referring to hiding his "final feelings", since sometimes swallowing down feelings is a phrase used for that kind of thing. but potentially this could be implying that hermann had luca take some kind of medicine potentially to get rid of those feelings in some way?? personally i think its the former because we already know hermann was wasting his life and money so becoming an alcoholic would be an easy answer, but this is probably just because i dont have any answers if it were the latter. something to think about
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now the third part, which gives us info about the next manor game!
so first the "gaunt old man" is (according to the wiki which i agree with in this case) mad eyes, which makes sense because mad eyes was involved in game 8/9 right before this and game 10 was filled with inventors + bonbon so it only makes sense he was there. no idea where he went though. whats more fun is that luca is now In The Fucking basement Walls where mad eyes used to be bc luca doesnt trust the rest of the participants. considering the "abnormal eyes" and that alva is here we know for sure that this is those related to the eye of darkness cult, which means ann is also definitely there. whats even more interesting is that this implies the existence of at least one more member of the eye of darkness cult whos going to be in this game; luca says "new participants" and "these people", and considering how specific the letters usually are with other things i would guess hed say "those two" if it were only ann and alva (of course its possible that theyre the only two have arrived at the writing of this journal, but considering he refers to a ritual coming up soon my money is on all the participants being of the cat cult except luca). luca makes a good note that this new game is likely the opposite of the previous and more focused on religion/spirituality which checks out w the participants, but DAMN hes an asshole about their writing style LMAO. sorry luca not everyone can have the same notes u do
the "brother in faith" guy here is alva, and i personally believe that he can in fact believe see through walls just bc thats funny as hell. just kidding its likely because luca is not as subtle he thinks he is because alva Literally Knows Him. other people might not be able to know hes there but like. that guys also a scientist. hed be able to figure out that theres someone in the walls AND he does in fact know luca. its difficult to tell bc of lucas memory issues but this probably also implies that alva looks very different from how he did in life (i doubt its as tall/etc as in his hunter form since thats what they all see when drugged not what he Actually looks like but im sure theres some stuff like his shorter hair/grayish skin/etc that carries across). i for one am fucking thrilled that theyre in a game together bc oh my god this is a time bomb and im just waiting to watch it explode (again).
as for the last line about a ritual... teehee. im very excited for whatever this is going to be and its killing me that this is the Only Information we have on it so far. likely we're going to have to wait for more alva and ann letters on this one, as well as whoever the third eye of darkness cult member is going to be, but i have no doubt that we'll have some more info eventually. if i had to take a guess its going to heavily affect how game 10-2/11 turns out; i highly doubt any ritual goes on without a sacrifice, and, well... theres only one guy here whos not already part of the cult. things are not looking great for lucas future.
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