For some reason I struggled to capture the likeness of his face, but after 3 days of trying and failing I settled with this model.
Because of Shadows amourphous shape and how he transforms from 2d ( hiding in Johnnys shadow) into a 3d form ( his real form) I'm actually still not sure how to translate him into an animation-ready 3d model. I used Blenders Greasepencil and drew him behind Johnny in this showcase as a placeholder.
And while modelling Johnnys motorbike I have noticed that the rear wheel is not connected to anything. In most of the reference images it is covered by Johnnys long coat or the perspective makes it hard to see. So how does this thing work?
Something I really wanted to write a proper blog on, is Hector. I answered on another blog on this before, and wrote a shorter thing about this before. But I really wanted to write something on its own. Because I will once again iterate: While Hector in the animated series definitely gets to finish out his character arc, he works a lot better as a character than his game counterpart. And that even though the game came out at the time, where Castlevania tried to go more for storytelling.
Yet, there is this thing, and that mostly comes from it still being an old action-centric game... How the need of making the main characters of action games until sometime in the 2010s into the stoic kind kinda made them worse characters.
I said it before: The Castlevania games for the longest part never really were that interested in telling characterdriven stories and focused more on the gameplay. Which is very much fine. But even when they tried to include more story, for the most part they still keep the brutish, stoic protagonist. Even Alucard, despite looking like a beautiful princess, is very much the stoic male protagonist. This is just a thing with action media that was going on for way too long. Sure, even stoic characters could make for good fan interpretation in stuff like fanfics, it often is an issue that the media itself does not want to actually explore the characters emotions.
Or, to make it fairly clear: This has very much to do with this idea of toxic masculinity. A lot of old action media (not only games, but also movies and such) will not allow male action heroes to show emotional vulnerability, because that would be unmasculine in the eyes of the writers. Which then boils the characters down onto the supposedly "masculine" emotions, like anger and the urge for revenge.
And this is kinda where we get to Curse of Darkness.
We have this whole backstory through the manga, that goes into Hector's background and all that. While I will say that here I prefer the animated version, too, I will fully admit that this is just a subjective thing (I like that the animated version draws some clearer cultural aspects into it, while also giving Hector the agency of killing his abusers, rather than having it happen as an accident), because I definitely can see why people would prefer the manga version.
Where this ends, however, is already at the moment when Hector joins Dracula. Yes, I will fully admit that I am not a big fan of game!Dracula in general, though I will not go into the why here. He works as a game villain, I will admit that, though.
No, what I dislike about Hector's story with Dracula is more the: "And he becomes like the best forgemaster. Like he is so amazing and so strong, and did we tell you how amazing he is?" It goes too much into the power fantasy to me. While I get that the game canon heavily drew on this idea of the main conflict between Hector and Isaac being one of jealousy... I will just say, that a conflict of jealousy is actually so much more boring than a conflict of ideals. And the backstory by far had enough going on there to make it a conflict of ideals, as Hector did still - like in the animated version - not like the idea of killing thousands. Which could have been used for a lot of conflict, but... yeah.
I will still say, that for the most part, the backstory works. While I roll my eyes already at everything with Rosaly, because Rosaly is very much the incanation of the trope where this pure hearted girl saves the soul of the corrupted man (I don't know how this trope is called, but it is for sure a trope), it does work so far.
No, where Hector as a game character stops working is... at the game. Or rather in the moment that Rosaly does do the thing that she as the sole female character in this entire fucking story has to do: She dies so that her death can motivate Hector. And that is to me where game Hector as a character does stop working.
They could have given Hector any motivation to face off against Isaac. They had put up more than enough story fragments in the manga that they could have build from. They could have made it that Isaac wanted to go for revenge and before he could do it, Hector tried to go in there to protect the people he had now learned to love. They could have made it that Isaac tried to ressurect Dracula. They could have made it that Isaac tried to continue Dracula's work until Hector decided that he could not let his former friend do this, because Hector now knows better. There could have been several interesting and good motivations.
But no. Instead they went with: "Girl dead. Boy sad. Boy angry. Boy wants revenge." The fuck?! This is just so bad in terms of storytelling. It is just the refrigerated woman trope, in its most lazy iteration.
They could have given Hector an interesting motivation and conflict. But no, instead they went for revenge. Ugh.
But that was not enough for the writers of this game. Ooooooh no. If it was just that, I would still hate it, but I would be fine with it. Because let's face it, a lot of games use the "revenge for loved ones" trope. Sure, this game is not using it in the most creative way, and it could have done a lot better from the backstory that was set up in other media, but... It is fine. This is fine.
What is not fine however is Julia. I hate Julia. I hate everything about her as a concept.
And again, mind you. I absolutely would not have a problem with Julia if she was just "some girl" or just "Isaac's sister". Then Julia would be fine. It would even be fine if Hector caught feelings for her, even though I would once again roll my eyes at this.
No, what makes Julia so offensive is the fact that she looks and sounds like Rosaly. Meaning, that she explicitly, not just implicitly exists to be a replacement for Rosaly. And that just makes it all so, so badly written.
Worst of all: This gets never explained. Julia just is Rosaly's doppelganger. Just because... Well, because the writers of this game wanted to have their cake and eat it too. They wanted to motivate Hector by revenge for a dead girl, but also wanted to have him end with the girl. And it is just... misogynic writing. I am sorry.
It portrays women as "things" that can be easily replaced. And I hate this so, so much. It is the reason why, even though CoD might not be the worst game in the series, it is by far the one I loathe the most.
And they could have so easily done it differently. Either by not motivating Hector through Revenge in the first place, or by just making Julia a different person from Rosaly. Make her strikingly different and then have Hector fall for Julia. That would have been fine. Just this: "I broke one doll, but I will just get a replacement" thing that game has going is... horrible.
And yes, additionally I will say that another reason why I do prefer the animated version of Hector is, that he is not the stoic kind of character, but he is actually fairly vulnerable. He is a bit of an idiot who easily fall for people. He definitely does not get to have his power fantasy. But it is exactly this that I like. Because it is a story we usually do not get with male characters.
The story of Hector in the animated series is very much a story that would have usually been given to a female character. And I adore this fact. I adore how they switched the gender stereotypes around for this.
Yes, I am well aware that some fans of the games hated this, too. But I honestly have to say: Look, the game characters might have some minor differences, but all in all they all fall under the stereotype of the stoic action protagonist. Yeah, the series needed to switch this around a bit, because it would have gotten boring otherwise.
And frankly. I am sooooo sick of protagonists being all stoic all the time. Give us some variety. It won't kill these characters to smile from time to time... Or, you know, be vunerable.
ok so i hate writing intelligent posts abt malevolent bc im scared of posting theories that are stupid and wrong but like. im feeling that the eponymous fallen star of the order of the fallen star. is john. like this is a cult not about the king in yellow like that in season 1, but instead about the “fallen star” that fragmented off the king. Augh