team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
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so let me get this right. Troye was dating Connor while getting shipped with Tyler. Tronner also discovered Chappell Roan. Joey was (is??) crushing on Dan and being a mean girl to Phil because of it, while his boyfriend (also named Daniel) was jealous of Connor. Not even all of them were out as gay.
fast-forward ten years later and Joey still thinks he has a better chance with Dan than Phil, who recently bought and constructed a house together. Troye is a well known pop musician instead of youtuber, Joey and Daniel are exes but somehow STILL beefing with Connor, and Tyler streams on twitch.
2014 tumblr dream but 2024 nightmare blunt rotation wtf 😭
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the arryk and erryk scene ending with a suicide because he could not take that this pointless war put him in a position where he was obligated to slay his own brother... god i want to hurl it’s so genius and sad it's the perfect adaptational choice i cant stop turning it over in my head. it was the white cloak that soiled me.
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soap's whole deal being sniper and demolitions gets me going bc on the surface they sound so different but when you get into it, you realise it's bc soap's smart
sniping is all math; calculating distances and wind interference and bullet drop. something i think people overlook is he was listed as a sniper first so it can be implied that he's better at it than demolitions. he does more sniping in both campaigns than demolitions work; in capture or kill, ghost specifically calls on him to take down the aq snipers
and demolitions is math with a hit of chemistry; knowing what mixes with what, knowing how much to use, recognising environmental factors and adjusting accordingly. it's not just about the boom; so much work goes into contained/ planned explosions. especially when having enough power for a breacher charge and not bringing down the whole building is the difference between mission success and failure
the chemical bombs he makes in alone can't just be any old cleaners, they have to have the correct reaction to each other; he just knew off the top of his head what would mix with what to create what reaction. he would also potentially have to recognise them by sight/smell bc they would’ve been written in spanish
soap would also have to know architecture; recognising structural integrity and weak points so he knows exactly where to plant a charge to bring it down and how it'll come down
he has an incredible soldier's mind people just forget that bc he's sociable which itself is a skill
we know he tends to buck against orders he doesn't agree with like when he pushes back against ghost in capture or kill and shepherd when he tells them to release hassan
he gets closer to people and sees if he can trust them and that's when he follows them without question. really think about how he talks to alejandro and rudy; he asks about their home and alejandro's family and rudy's relationship with him. those aren't questions you ask a stranger after a few hours of knowing them. that's not even touching on his relationship with ghost
he also deliberately brings people of higher ranks down to his level; talking informally with ghost and giving him a shoulder punch, addressing alejandro (a colonel!!) by his first name and rudy by his nickname despite literally just meeting them. he personalises all of them and it’s in direct opposition to the reason most characters do that; it’s not due to insubordination or lack of respect, the more he respects and trusts someone, the more casual he is with them
he digs into people; he wants to know what makes them tick and that determines if he can one, trust them and two, follow their orders. once he decides that, he's the ultimate soldier; he bleeds loyalty which makes him vicious when that loyalty is taken for granted
he isn't naive or bubbly or insecure; he's an incredibly smart and aware soldier. he's aggressive and bloodthirsty and loyal and intuitive and i love him so much
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3way meme w/ the besties <3
check them out: @homepic6 / sjwsimpsons
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society if people actually checked whats on the boycott list or not instead of losing their shit and trying to cancel people:
☀️🌄🌅
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confirmed new life members
for everyone who doesn't have twitter!! there will be 19 creators total:
11 creators have confirmed as of 5/20 at 11:30 PST! that i know of, at least!
Scott Smajor (link)
MythicalSausage (link)
Jimmy Solidarity + Joel Smallishbeans (link)
fWhip (link)
Pixlriffs (link)
GeminiTay (link)
Pearlescentmoon (link)
Martyn InTheLittleWood (link)
OwengeJuiceTV (link)
SeaPeeKay (link)
it drops may 27th, by the way!
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I'll say that I have been in some fandom with extremely impressive and dedicated artists but consistently some of my favorite artists are ones who technically make 'unimpressive' art to outright loving posting 'low effort' doodles. I love skilled work thats beautiful, but I also deeply admire a freedom from perfectionism and ambition. Sometimes those are just non-complicated but still clearly skilled works, and sometimes thats loving the wobbly simplicity of crude lines vs. rendered beauty.
One of my favorite artists back when I was big into Hollow Knight was a korean artist who could absolutely make some extremely beautiful stuff, but many of the pieces I remember most and loved the most looked like this
Even here I know I mentally worked harder to make this imitation than they did for the OG. I can't draw fast and loose, and I like work that is clearly faster and looser than I can do. I envy people who can do things imperfect and carefree. Sometimes thats still very obviously skilled work, sometimes its very stupid doodles that were blatantly done in 30 seconds in mspaint. I don't think its say, disrespectful to love the doodles more than the rendered stuff said artist makes- but my love for it comes from a place that a lot of people wouldn't guess.
That is to say, its hard to tell who, why, or when something you make might click with people- and it doesn't take a masterwork for someone to see something in your art as inspiration.
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