#i don't know if i've just never seen this dialogue before (i've played this game tons of time and won fair every time)
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spark-circuit · 11 days ago
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FUNNIEST dialogue to get right now after getting the new achievement for getting 1st place lmfao
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jelloapocalypse · 1 month ago
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Hi! I guess it’s ask time? Just wanted to say I think you’re one of the funniest people on YouTube; I have a playlist called ‘Emergency Funny’ and like half of it is just your videos.
I’m wondering, when you’re cold-reading a line, like in those streams of voice acting a video game while playing it, what are the small details, if any, that you look to to figure out how to read the line? I’m continually amazed how you manage to have near perfect delivery while never having read the line before. Sorry if this is worded confusingly I legit don’t know how to phrase it
This was sent months ago, but it's actually a very good question and talking about this might help people who like to voice games on stream get better at doing that.
For context, this is about our "fully-voiced" game playthroughs where we cold read an entire video game out loud.
One small thing I try to do that helps is pressing the "advance dialogue button" when the person speaking is about 65-70% of the way through their line. That way, if the next line is from the same character the actor has a chance to read it smoothly as though the lines were not separated at all.
If it turns out to be a different actor's line, this gives the new actor more time to skim the words as well as extra time for them to realize they're about to be speaking so they don't get caught off guard.
Doing this is actually kind of hard because every actor we work with reads at a different pace and the person actually playing the game has to keep that in mind. Oz, Vixen, Arim, and I can sight read most lines almost instantly. I've seen Oz and Vixen in particular read entire text boxes that were only onscreen for a couple frames. But, obviously, not everyone is that fast, so everyone gets different "advance the dialogue" speeds.
Ideally, if a game is well-written and the characters you're playing have a strong voice, you'll slowly fade into the character as you read them. You begin to feel the things they're saying rather than just reading words on a page. Once you hit that flow state, it becomes easier to process what they might logically say next. If you notice one of us make 2-3 errors in the span of just a few lines, it means we're probably not in that flow state.
Some games are also much easier to scan than others, usually because of their character poses.
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A game like In Stars and Time has such incredible character portraits that you can usually tell the tone of the accompanying line within a few frames of a portrait change.
Loop (above) is an extremely suspicious and weird character, but voicing them was so much fun because I could always rely on the portraits and the font changes in the text to give me direction on how to play them accurately, even though I didn't actually know what their deal was until about halfway through our playthrough.
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Coffee Talk also has very strong portraits that react in real time to the lines of dialogue. The framing can push characters smaller or larger in focus depending on how upset or meek they are, so it's very easy to react on sight and adjust accordingly.
Every time a game developer takes the time to painstakingly add portraits that match every single line, every time they add SFX to accentuate certain words, every time a font wiggles to tell you someone is speaking in a sing-songy way, that's all direction that the game's creators are giving you.
Another thing that helps is just media literacy. I think everyone on the channel is pretty good at that because, speaking frankly, I don't like hanging out with people who have bad media literacy, lmao.
The more media you consume, the easier it becomes to know how a story is going to go. Even a really well-written mystery usually has only 3-5 real options for an ending, and while you're reading games aloud it's a good practice to consider all of them equally so your reads make sense no matter what. You'll notice it's pretty rare something takes us entirely by surprise in a read-through.
Also, of note, it's much easier to notice specific foreshadowing and word choice in dialogue when you're reading it aloud as opposed to silently skimming.
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A solid example is our fully-voiced playthrough of Trails From Zero, which actually happened on SurpriseRoundRPG a few years back and not my own Twitch or YouTube.
Minor spoilers, but the character above, Ernest, has some antagonistic interactions with your main party over the course of this game. He wants Ellie, the white-haired party member, to quit the police force (that's your group) and go back to working with him in the Mayor's office.
When Arim played this game solo he didn't really think much of this guy. However, when he played the game for us and we read it out loud, having lines like the one pictured above spoken aloud makes it kind of impossible not to notice that this man is a freak. Mo, his VA, ended up playing him as a manosphere incel weirdo because that's the vibe he was putting out, and, lo and behold, that's pretty much exactly the character he turned out to be.
There's a running theme on our channel where commenters are often surprised to see the game "play into our bits" and how we "accidentally predict things".
What's really happening is the reverse.
It's very, very rare that we decide to make up a bit from absolutely nothing. It's not a hard and fast rule, but I find we only make jokes and play up aspects of characters based on things that are already there. Hence that one time in Miles is a Robot when I said something awful and sexual as Ray Shields, Oz groaned, and I said "Hey man, I'll give him a different joke when the game gives me somethin' else to work with!" I didn't choose to make Ray awful and sexual all the time. That's just how he is, so that's the well we pulled bits from.
Because we only extrapolate from existing content and our "silly" versions of the characters onscreen are just exaggerated versions of what's really there, whenever the game gives us more info about them, the new stuff tends to be very in-line with the bits we've already been doing. It's not us being psychic. It's us being consistent!
It also helps that almost all the regulars on my channel have done professional voice work and have been doing some version of this for literally 10+ years. Practice makes perfect!
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abyssal-ilk · 2 months ago
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A thing that people always forget when chastising vivienne for being so apathetic to cole is the fact that she is a circle mage. People whom are forced to learn that you should not trust demons nor spirits or else they’ll put you down AS A RITE OF PASSAGE. Think back to what Mouse says in DAO. “Keep your wits about you, mage; true challenges never end.” She knows that for the rest of her life, demons will tempt her and try to possess her. She has seen mages turn into abominations, knows how they get them- of course she will support templars who have the skills to subdue them. And now to have a spirit scurrying around without supervision what is the last bastion against a Tevinter Sidereal… I too would be worried as hell if i were a circle mage.
EXACTLY!
not only is vivienne a circle mage, but there are also a few other factors that play into it that make cole so untrustworthy to her. vivienne underwent her harrowing when she was young– in fact, she was the youngest mage to have ever gone through a harrowing and survived it. we don't get to learn much about what she went through during her harrowing, but we DO have this banter between her and cole:
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harrowings on their own are already traumatic enough, and with the added insistence from the circles that all spirits and demons are dangerous (which we see vivienne repeat above, "all it can do is harm."), it makes complete sense on why vivienne would be so put-off by cole! especially given how kind he is! she thinks that kindness is a ploy, and why wouldn't she if her harrowing was anything like the warden's in DAO?
and then that's not even acknowledging the fact that cole isn't just ANY spirit. he's the ghost of the spire. he's killed mages before and admits to doing so. and even though he was wrong to do so and realizes that what he did was wrong, that does not mean that vivienne automatically has to suddenly be okay with what cole did. of course vivienne takes cole being the ghost of the spire harder than everyone else in the inner circle. she is the only circle mage there. it is entirely plausible that she sees cole as a threat and views herself as being the person most able to recognize that threat because of what she was taught. it's why she struggles so much to empathize with cole on any level.
ive already talked about this briefly on another post, but cole is also fairly antagonistic to vivienne as well. it's easy to look at their dynamic and think that, well, cole is just trying to help vivienne but he... isn't? his version of helping her is prying into her thoughts without permission and continuing to do so even after she has shown clear discomfort with it.
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cole drags her worst memories and thoughts out publicly in front of not just vivienne, but the rest of the party and anyone else who may happen to be standing near them. it's DANGEROUS, what he does, because vivienne is a player of the game. her position at court is a precarious one, and to have someone like cole who can just pick into her brain whenever he wants with no repercussions? it's scary! it's scary because vivienne has no defense against it, especially if the player supports cole and downplays the harm he does. and what can vivienne do about it? she's an ally of the inquisitor, and that makes her cole's ally by proxy. telling cole to stop doesn't work, insulting him doesn't work, trying to get the inquisitor to intervine doesn't work– nothing seems to deter cole.
which is why THIS piece of dialogue is so important to me:
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despite everything i've said above, vivienne still cannot help but care about cole. no matter how dangerous he is, no matter what she was raised to believe, she still cares about him and worries for him. their dynamic is SO interesting to me and i really wish people dug into it a bit more rather than just dismiss it as vivienne being needlessly cruel to cole. it's so much more than that.
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felassan · 5 months ago
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What's all this about Solas speaking in iambic pentameter? English isn't my first language so I never noticed anything odd about the way he talks, but your blog is the first time I've seen it mentioned by anyone
hello! ◕‿◕ Solas sometimes speaks in a specific pattern or rhythm. It sometimes gets described as or compared by people to iambic pentameter. (which is a type of rhythm common in traditional English poetry. Shakespeare used it in his sonnets and plays.) Though, I'm not sure that it's actually literally that or always that. The main point is that at those times, he's speaking particularly poetically, with a specific poetic rhythm in his speech. (Like where the stress on syllables is and the 'beats' in his speech.) Occasionally, the Inquisitor's dialogue line[s] in response to him are the same.
When Trick Weekes wrote Solas in DA:I, they wrote some of his key scenes to KD Lang's cover of the song Hallelujah on a loop. They talked about some of their process and the reasons for the use of this technique in terms of Solas' characterization in this DA:I-era blog post:
Trick Weekes: "When Solas talks about things that he saw in the Fade, things that speak to a distant past, I needed him to sound ever so slightly otherworldly and wistful – someone remembering a dream with a sense of both sadness and inevitability. If you follow [that link] and look at some of Solas’s lines, you may notice a familiar rhythm come out. It would have been forcing it to give lines the same rhyme scheme, but giving the words the meter captured some of that wistfulness and made Solas sound ever so slightly otherworldly. (In the rare cases the player got into the same rhythm, there was always an approval bump from Solas. For that brief period, it was like the player was thinking like he did.) I used this a few times over the game, and I love what it did to his voice. Also, Cori (who edited Solas) is exceedingly kind for putting up with my request that changes to those lines keep this surreptitious rhythm."
[source]
An example of when it happens in DA:I is:
"I've journeyed deep into the Fade // in ancient ruins and battlefields // to see the dreams of lost civilizations. I've watched as hosts of spirits clash // to reenact the bloody past // in ancient wars both famous and forgotten. Every great war // has its heroes. // I'm just curious // what kind you'll be."
Compare this with the song's lyrics:
"I heard there was a secret chord // That David played, and it pleased the Lord // You don't really care for music, do ya? Well it goes like this: The fourth, the fifth // The minor fall, the major lift // The baffled king composing Hallelujah Hallelujah // Hallelujah // Hallelujah // Hallelujah"
An example from Trespasser is:
"I lay in dark and dreaming sleep [I heard there was a secret chord] while countless wars and ages passed [That David played, and it pleased the Lord] I woke still weak a year before I joined you. [You don't really care for music, do ya?]" etc.
Recent mentions of this are:
Q. Will Solas still occasionally or dramatically speak in iambic pentameter? A. “Massive kudos to Patrick, who always writes Solas so well. Again, Solas is a returning character. It’s the same Solas you know and love (or hate depending on who you are). The same writer. So I think the answer is yeah, it’s Solas.” – John Epler
[source: BioWare dev Discord Q&A on June 14th]
User: "you really went off with solas. but the iambic pentameter makes writing fanfic dialogue for him so treacherous..." Trick Weekes: "It doesn't always have to be in the cadence! Just when he's deeply feeling The Old Days! He's written in standard prose 99% of the time!"
[source]
I think he does it a bit in the gameplay reveal video [Veil ripping scene with Varric] too. hope this helps :>
[msg refs this post]
[For the developer Q&A from June 14th on Discord: Notes are here, re-watch link is here]
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meanbossart · 5 months ago
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What horror games have you played/wanted to play? Also have you tried any rpg maker horrors?
I actually don't play that many horror games, I don't think? Between you and me most of them are... Kind of garbagee. But I like when really weird things are taken dead seriously, which most video games don't succeed at. But in the rare time they DO, it usually falls into the "horror" genre at least loosely. I'm just going to list my favorites:
PS: I'm really showing how insufferable I am with these summaries, sorry!
The Outlast series: the most Tasteful tasteless gory-shit-fest of a horror series I've ever seen. I don't like shock for the sake of shock, and Outlast somehow manages to always make it for the sake of SOMETHING. The original game+DLC is a buttload of fun, and if you pull back one layer it also poses some interesting and difficult questions about the place and treatment of the criminally inclined in society. Pull yet another layer back and you find a fascinating subversion of the expected role men are supposed to inhabit in horror games. The second game is a vastly different, and profoundly emotional experience, opinions on it vary for reasons I find very understandable, but I personally really like it.
Fear & Hunger: I guess this answers your question about RPG horror games! Unfortunately, this is the only one I ever played that I liked, but REALLY like it, I have a tattoo of the circle of perfection on the back of my hand, even, lol (I already had other hand tats, don't freak out). I just really like the absurdity of the story and all of the lore that the developer has cooked up for it, and the way it all matters but also kind of doesn't. I think its an insane feat to have achieved the atmosphere he did with the limited tools he has, not to mention the massive amount of respect I have for any creator that simultaneously wears their influences on their sleeves while displaying massive creativity and originality.
Pathologic: This game kind of speaks for itself honestly. Its just brutal, creative, infuriating, I could go on - It's probably the most immersive experience I've ever had in a game. If you've never played it before I would suggest buying Pathologic 2 (don't worry about it) and playing it completely blind. Forget about "winning", forget even about succeeding, just go about it as if you were in the protagonist's shoes and see where you leads you.
Scorn: Without a doubt in my top 5 games of all time and I don't care that that is an insane take. This game is everything I want from interactive stories - entirely intuitive, doesn't spoonfeed you a single grain of its lore or pushes its story on you, it just puts the pieces in your hands and its up to you to feel it on instinct. This 5 hour game with no dialogue, no text, not even any named characters to speak of had me crying at its ending and I didn't even know whether I was sad or overjoyed. I fucking LOVE scorn.
Honorable mention:
The Space Between by Christoph Frey (not to be confused with The Space INbetween.): Is a short, 30 minute experience about intimacy presented through a horror lens. I really don't want to say anything else about it, but I played it like 5 years ago and I still hold it near and dear to my heart. It's a master's guide to storytelling through semiotics and exemplary in it's... Emotionally charged visuals? Like, I had never before seen a story make sentiment into and external, tangible thing quite like this one does, like turning sound into an object or something. Amazing little indie game.
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mcflymemes · 21 days ago
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DRAGON AGE: THE VEILGUARD PROMPTS PT 2 *  assorted dialogue from the second hour of the video game
that suit of armor is moving.
where'd you come from?
i've only been gone three days!
the situation's changed - for the worse, unfortunately.
i've had a couple of days, and i'm still trying to wrap my head around it.
it does sort of explain a few things though.
there's something kind of exciting about it. and dangerous. really dangerous.
hope that means you've got an idea.
a few dozen demons shouldn't be a problem.
do you know what this place was?
it's probably something important.
well, isn't this a sight?
the artifact we're looking for must be inside.
think we can make that jump?
i plan to find out.
we're getting closer.
it's a lot trickier than that.
i've never seen this before.
it's almost like it's... breathing.
wasn't expecting to fight an ogre today.
just one of those days.
what does that crystal do?
i have questions.
it's kind of my thing. fixing magical stuff.
let me know when you're ready to head to the camp.
some of our most experienced fighters are still missing.
whatever's going on out there, it's scary.
sounds like things have gotten a lot worse since we left.
it's only a matter of time until our luck runs out.
if we could predict where they'd strike next, we might get ahead of them.
i don't know what you're going to find there. likely nothing good.
you sure you're up for this?
i've never seen fog this thick.
something happened here.
stay sharp.
it's so quiet.
where is everybody?
everything's just abandoned.
keep them inside.
everyone has to stay.
we need to search for survivors.
ever seen anything like it?
we're going to help you! we'll get you down!
i know you.
they made me do it.
i was tricked! manipulated!
i never meant for that! i swear! you must believe me!
what if the dragon comes back?
let's get him out of there.
we don't kill people. not like this.
try harder next time.
don't let me regret saving you.
what a pleasure to see you again.
so who are you exactly?
this dark turn of events shall only become worse.
what can you tell us about... all this?
how do we stop them?
how do we stand up against that?
none of us can do this alone, but we can stop them together.
these are the times in which legends are born... or slain.
i should've taken the shot.
we all did what we thought was best in the moment.
look where it got us.
we're still standing. the fight's not over.
i like that about you. you don't stop fighting. you push for answers and action.
we need someone who can put the pieces of the puzzle together.
we're fighting the unknown.
everyone has a part to play.
i think i can manage that.
i can feel lingering magic. powerful magic.
i can hear it.
i don't know how to control it!
you said something "took you over?"
i'm sorry. i wish i had answers.
talking has helped.
i guess we don't have any real answers.
we're friends, so i'm going to be honest.
it feels wrong.
i trust you have all this handled.
at least people are free because of what i did.
it must have been worse than i had thought.
so... you're going to be insufferable about it.
see, this is the reason nobody likes you.
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avernusreject · 1 year ago
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Warning ya'll this is gonna be a long post. But please join my descent into insanity, as I deep dive into the vague wormhole that is the durge betrayal pre bg3 timeline.
Before we start, it’ll help if you have context around the faerun calendar. There are twelve months in total, each having exactly 30 days. Additionally, weeks don’t exist in faerun. Rather months get broken down into chunks of time called tendays, which you guessed is literally just ten days. If that was too straight forward for you, don’t worry, they add in five extra days to the calendar that fall outside of the months (ngl I still have no idea where these are located) to make the full year 365 days. 
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At the beginning of the game, the nautiloid crash occurs at 20 Eleasis. Which means, the game starts in the middle of summer. Obviously, the way you play the game is going to influence the speed of events, but for my playthrough I reached moonrise towers around 12 elient (total time being 22 days). When you get to moonrise, in Bathazar’s chamber you can find his journal that explains that Kressa (the crazy necromancer chick) managed to keep durge alive. This entry is dated “two tenday ago”. But in game, that makes no sense because we know that the nautiloid should have crashed around that point. So either Balthazar doesn’t understand how the Faerun calendar works (I mean same, my guy) or we have to change our frame of reference. I think its more likely that the implied frame of reference is the start of the game, 20 Eleasis (since the developers can’t control how fast the player goes). 
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If true, durge was saved by Kressa around 1 Eleasis. Her vivisections took place after this in the following days. However, durge is taken away before the end of the following tendays (at least before 10 Eleasis).
Now when you talk to Kressa in the basement of moonrise, she states that she found durge only hours after they had been given the tadpole.
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In the fight with Orin, she states that when she attacked durge she carved out a hole for the worm (ignore the Half-Elf part, that's just from the moment Orin turns into durge during the pre-fight convo).
The part that we're missing is when specifically the tadpole was inserted into durge. But given how the game describes just how utterly fucked durge was, there's a high likelyhood that the tadpole was given to durge moments after their fight. Which if true, places Orin's betrayal at 1 Eleasis. Giving us twenty days till the start of the game.
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The piece that threw me for a bit was this piece of the narrator's dialogue when durge examines the pod, stating that durge had no idea how much time had passed.
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But the blood in the pod is still fresh enough that Astarion is able to ID it as durge & in another dialogue choice if you examine the blood further the narrator states the blood hasn't been there long enough to rot.
I think this dialogue is more explaining that durge is actively being tortured by Kressa so time feels unending (kressa being the one who put them in the pod to begin with).
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I've seen in other posts that Gortash's draft memoir explains that Orin's betrayal occurred during or just around the crowning of the brain (I don't have a screenshot of that unfortunately). But we have to take that with a grain of salt because Gortash is the definition of an unreliable narrator.
Personally, I don't think he's lying though. Orin's betrayal occurred in moonrise and there's really no other reason that Orin and durge would be in moonrise that the game has provided. Not to mention, the warden explains the last time that durge was in moonrise, they never left.
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I don't think durge came to moonrise more then once given the fact that the warden, who had clearly been there a while, had no clue who they were. I find it hard to believe their identity would be kept under wraps had they been at moonrise multiple times. Employees have to gossip about something.
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I think its likely that Ketheric, Gortash, and Durge tamed the brain in the days leading up to 1 Eleasis (like ~20 to 30 Flamerule).
In summary, the dead three had a Phineas and Ferb summer vacation by deciding to create the cult of the absolute.
And yes if you are wondering this is how I look now.
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halfrican-heat · 1 year ago
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Upstanding Gentleman (Ony)
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Onyankopon was raised in a strict Ghanian household. He was pretty strait-laced...until he met you, of course. Still, Ony has many tricks up his sleeve that never fail to surprise you.
A/N: Yes, I'm high. Hello. So, this is the second Ony post I've had lingering in the back of my mind. It's in head cannon format but I think this could be something. Enjoy!
Warning(s): Explicit Sexual Content; Depictions of smoking marijuana; Penetrative Sex (p in v), Oral Sex (M receiving), Sex in childhood home, Black reader in mind, N-Word used; AAVE/Dialogue with Dialect
Pairing: Sober!Onyankopon x Stoner!Reader
Inspired by: Lauryn Hill and my bf :)
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Sober!Ony was raised by a single mother who kept him in line. No drugs, no alcohol and he definitely had a curfew.
Straight A student and graduated the top of his class in high school
Spent majority of his childhood playing video games and taking apart old computers his mother would bring home from her teaching job.
Played basketball and practiced frequently with his friends
Loved taking photos and drawing
Only smoked weed once when he was seventeen and felt guilty about it for a week before he told his mom. (She smacked his head but wasn't that mad)
Never had a thing for drinking. His mom let him have some wine during his graduation dinner. His uncle, later that evening, gave him some liquor. Ony wasn't a fan.
Sober!Ony who went to college in a different state-- hours away from his mother.
He chose to go to a school pretty far away from home to study photography. He loved his mom but he felt like he needed a firm separation from his home life and college life.
That's where he met you. This sweet little thing from a town he had never heard of. So cute...
...and yet you smelled like trouble. Ony's suspicions were confirmed when you offered him a blunt in your car one night. Y'all had been talking for a minute at that point but you never gave off stoner vibes.
Ony declined but didn't mind hanging out as long as you rolled the windows down.
Turns out, you were a huge stoner. Bongs, smoking pieces, a stash larger than some of the ones he had seen back home. You weren't a plug, not really, you just really loved weed. You were super smart, too. Ony had known people like you from back home-- motivated stoners who smoked frequently but it didn't impede them getting shit done. You were like that and Ony really liked that about you.
Ony wasn't sure how to proceed at first but...one thing was sure: You had a hold on Onyankopon that he just couldn't deny.
Sober!Ony who, four years into your relationship, isn't super sober anymore.
"Mama, let me get one of them fruity drinks out the fridge." "They got alcohol in 'em Ony," You call from the kitchen. "I ain't ask you all that. They taste alright-- I feel like a classy nigga drinking them." "Okay, Classy Nigga," You say, bringing him one. "Mister Classy Nigga to you," He says, with a wide grin. "Pinkies out, baby."
Sober!Ony who branched out after meeting you but didn't partake as frequently as you did.
"Let me get a hit, baby." "Nigga, you don't smoke!" Ony kisses his teeth, side-eyeing you. "Then do that shit where you kiss me and blow the smoke in my mouth." You laugh loudly, throwing your head back at his nerve. "Okay, baby," You say, sparking up. Afterwards "Shit, where my inhaler at?"
Sober!Ony who made a great impression on your parents. Perhaps too great.
Your dad loves him, speaking highly of him every time your boyfriend comes up in conversation. "That Ony is a fine, upstanding gentleman," Your dad alway says. Little does he know... "What's that, ma?" His voice is husky in your ear as he thrusts into you roughly. His hand is over your mouth as your childhood mattress squeaks under your weight. Ony has you bent over, his pace punishing as he fucks you from behind. Tears streak your face as you helplessly claw at your sheets "Better be quiet," Ony drawls. "Don't want your folks to hear us, right? Or they gonna know what a slut you are for this upstanding gentleman."
Sober!Ony who loves the way you give head while high.
After many extensive and deep discussions about consent, Ony finally lets you give him head. At first, he was chilling. But then... "Shit, baby! Fuck," He groans, his head falling back. "Slow down, ma." You got his cum on your cheek from the first time he came but you don't care. You don't let up, taking his length down your throat. You suck the entire way down, slurping as you pull back to swirl your tongue around his leaking tip. Your tongue runs along the vein underneath his shaft before taking him back in your mouth, hollowing you cheeks as you slurp him down. "Fuck," He hisses, throwing his arm over his face. You had that man's toes curling and all.
Sober!Ony who loves how sexy you are at any given time of any given day but especially loves when you're feeling yourself while off the za.
Now the skies could fall...not even if my boss should call... Your hips sway seductively to the music as you take a pull from the blunt, in your own world. Lauryn Hill blasts from the radio as your lights change colors in a slow fade. Ony stands at the door of your shared bedroom, watching you sing and dance. You turn slowly, finally noticing him. You wordlessly hold out a hand to him with your body still moving to the music. See I don't need the alcohol...your love make me feel 10 feet tall... He takes your hand, pulling your body close to his. His hands trail your body, finding your ass as the two of you grind on one another. Yeah, Ony is gonna take his time with you tonight.
Sober!Ony who loves you as much as you love him despite your differences.
"Papa, you seen my bong?" "Judie?" "No, the other one." "She in the kitchen cabinet, baby."
"Ma, you seen my screwdriver?" "The fuck you doing drinking those?" "Bae...the tool. My tool." "Oh, it's on the counter by the microwave." a moment later "Onyankopon, what the fuck did you do to my damn radio!"
Overall, Sober!Ony who has changed a lot since the two of you got together. As long as you don't give him any cause for concern, he's happy to let you do as you please (and partake when he feels like it). You level each other up in ways no one expected. You're his lady and Ony doesn't want any one else but you.
"C'mere, my lil pothead," He says, cuddling up to you in bed. "Shut up, nigga." "Watch your mouth. Now lemme rub my legs against yours..."
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A/N: I had fun with this. Asks are open!
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foone · 2 years ago
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My one bit of advice I think every gamer should hear:
GO PLAY OUTER WILDS.
Seriously. It is easily one of my top 5 games of all time, and that's mainly because I'm being cagey about if it's the #1, because it probably is.
It's a game where you're a little alien who is taking their first flight into space, in their little spaceship. You go to space and find a mystery, and have to figure it out.
It's a game entirely about learning things about the world you're in: it's a tiny solar system modeled amazingly well, with varied planetary environments, archaeology, and quantum fun.
It's a game that's hard to talk about without spoiling, because it's about solving the mysteries. There used to be some other aliens here, they're long gone. What happened to them? Their whole society was built around trying to find something: what was it? Did they find it? And there's a weird disastrous event that keeps happening, why? Can you stop it? Should you stop it? Is it connected to the other weird things that keep happening? What happened to that ice planet that exploded with vines? One of the astronauts who came before you was the best pilot who ever lived, but they vanished. What happened to them? And why can you sometimes hear their harmonica over the radio when you point it at your own planet?
The game is wonderful and non-linear and the most unique approach to a Metroidvania I've seen years: it's basically "what if we did the Metroidvania idea but with no items or power ups? What if the thing that you got to unlock new areas WAS INSIDE THE PLAYER'S HEAD?"
Because you don't unlock the next area by picking up the high-jump boots, you unlock it by learning something new. Now you can do something you didn't realize you could before, but now you know you can.
And that's only one of the amazing concepts they stuffed in this game. The itemless Metroidvania, the tiny simulated solar system, the quantum mechanics... Each of these alone could be enough to carry an indie game. They stuffed them all in one game combined with a great story, and that's in a gamewith relatively little dialogue!
There's like a dozen people to talk to, but you spent a lot of time reading conversations left by the long-gone aliens. You get to know them, what they were working for, how they interacted, and what happened to them, thousands of years later. It's less the bioshock style audio-logs, and more like going over bits of ancient writing, making connections and correlations from the fragments you can find.
And don't get me wrong, this might sound like this game is going to be dry and boring: it is so very not. It is a game about mysteries in the void of space, the death of a civilization, and the potentially world-ending dangers that face a living one, and even bigger concepts. It could so easily be a cosmic horror, about the cold death of space and the universe itself, and the nihilism of realizing that even a race that could cross the gap between the stars and bend spacetime to their will... They too died out. If they couldn't make it, what hope do you have, in your little spaceship that's primarily made of WOOD?
And yet... The game is always engaging. It has a few scares, and space is never a safe place to be, but it maintains a sense of humor and wonder. Yes, the universe can be scary, but it's also amazing. And you're just a little salamander-guy who wants to see it all, and figure out all the things. Maybe you don't know something yet, but tomorrow is a new day, and you can go blasting off to another planet, find some writing in a city suspended upside down over a black hole, try to fly into the core of a water planet, dodge giant anglerfish inside the warped space of an exploded planet, and try to explore an ancient city that's slowly filling with sand. It is a game about Things Ending, and it refuses to give into despair. It is one of the most relentlessly optimistic games I have ever played.
And the experience of playing it is so unique. This isn't a game where you could watch a letsplay and only get spoiled on some plot points, it's a game where the fundamental gameplay loop is about learning things. You should try it for yourself. It's got hints and many different avenues to explore (and it even keeps track of them for you, in case you forget!), so you don't have to worry much about getting stuck for too long. You can always put aside a "puzzle" and come back later, after you've learned more. (I put puzzle in quotes because it's not exactly a puzzle game. It's more of a mystery game. You aren't solving a logic puzzle or putting the pegs into the right holes, you're asking "Why is this like this? Where does this go? What is this for?" and then figuring that out from clues)
It's like 25$ on steam, and you can get it for Playstation and Xboxes as well (sadly no Switch version. They were working on one but it seems that version has stalled, with no announced release date)
You can probably get it for like 10$ if you're patient and wait for a sale.
One final note: there's also a DLC. The DLC is fully self-contained, in that you won't miss anything playing the main game without it. It basically adds a huge side-area to the game which goes and fills in some gaps in the history, explains some things, and introduces some more variety to the Outer Wilds universe.
It's utterly amazing, too. It's basically Outer Wilds 2 in everything but name, but it's totally fine to just grab the base game and play that. You can always come back and grab the DLC later if you want more Outer Wilds.
Seriously. To sum up, Outer Wilds is one of the greatest games ever made, it won a ton of awards, and it should have won more. They should invent more gaming awards just to give to Outer Wilds. This is one of the games that is going to be talked about in future "history of gaming" classes and put on lists of the 50 most groundbreaking and influential games, alongside things like Myst and King's Quest and Zork and Mass Effect. It's just that good, that groundbreaking.
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paragonraptors · 6 months ago
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YEHAW DA:V REVEAL THOUGHTS BELOW!!
Overall: Feeling so excited for this game. I'm climbing up the walls. I can't believe that was 20 minutes, it felt like 10. Need this in my hands yesterday.
What I liked:
-Holy fuck wow wow wow the hair looks like nothing I've seen in a video game before.
-Combat seems very different but also a natural progression of gameplay past. Real-time turn-based was always a little on the clunkier side, and while it never really bothered me, moving towards something more ME-style was expected. Very excited about being able to aim a bow. Would like to know what difficulty they were showcasing bc I'm considering jumping right into a Nightmare run.
-Now that I've been soulsborne-pilled the prospect of a parry mechanic has me buzzing.
-I feel like people are gonna dunk on the "stiffer" animation, but I prefer it so much more than the BG3/HZD constant wobbling. It'll make the key performances stand out instead of mostly jangling keys in front of a baby and letting the big moments get lost in the sauce. (Not that the aformentioned games didn't have good animation, just. If your characters don't need to move their whole body to convey dialogue I'd prefer if they didn't.)
-The sublety in the facial animations is CRAZY.
-The roleplay dialogue seems really reactive!! And the cuts to inject the unique dialogues feels smooth. I'm sure there will still be moments where it's easy to tell, but still cool. Seems like they're gonna be paying more attention to your personality type like DA2 too.
-So excited about Harding and Neve as companions and can't wait to meet everyone else.
-Neve's staff/wand makes me excited to see what kinds of focus options we'll get as a mage AAAA.
-God the costumes have so much swag. One of my hottest of many BG3 takes was that the costumes were overall flavorless. (Really hoping they didn't change the Grey Warden uniforms though that would really disappoint me.)
-Cinematography looks fantastic. Lots of well set up shots.
-NGL I felt something when Solas showed up. Wasn't expecting that. And while not perfect, I liked his interaction with Varric. Their relationship from Inquisition really slips under the radar if you're not bothering to look.
-Varric has never gotten over the trauma of what happened with Anders and it breaks my heart in a good way. God you could see it in his eyes!! [chef's kiss]
-However, I definitely have to kill Solas now for what transpired in this preview.
What I'm iffy about:
-The voice peformances feel a bit stilted. Not really what I'm used to from Bioware and I feel like it's important when the animations are more subdued. Hopefully this feeling will change when I get more of the game.
-The dialogue also felt a bit dumbed down. "Solas is doing his ritual!" "Yes. Solas' ritual. The ritual that we have to stop." Again, hopefully this is symptomatic of a tutorial level/trying to onboard newbies quickly and not the whole game lol. While I prefer this to dialogue that tries to sound smarter than it is, I'm really hoping we see an overall improvement from Inquisition.
-Sort of wish they went with the Andromeda dialogue system instead of bringing back Inquisition's, but I do like that it seems all dialogue options are getting tonal indicators again and they're not as easily conflated with morality. (Though I imagine people will STILL interpret it that way.)
-A little confused about them introducting Minrathous' panopticon shit and then immediately swerving into Solas' ritual. Would have liked some breathing room on that kind of worldbuilding.
- While I'm generally open minded about the change, I Do Not Love not being able to switch to playing companions. Might turn around on this if your ability to issue them commands opens up the closer you are to them/the more you grow into a leadership role. I do like that it seems you will eventually be able to command when they use abilities a la OG Mass Effect bc that was my biggest beef with the Andromeda gameplay, esp on Nightmare/Insanity difficulty.
-Not crazy about the new Pride demon design where are their leggies.
-Not really a Criticism, but they are definitely setting up for Varric to die and while I get it, narratively, I'm NOT HAPPY. Dragon Age has been almost allergic to scripted deaths so it's also gonna feel like being dunked in an ice bath. EVIL STUFF. IN DENIAL.
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sexhaver · 1 year ago
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ive been playing Cassette Beasts for a minute and it never stops being funny to me how flagrant they are about making this "Pokemon but with features you didn't know Pokemon has always needed". off the top of my head:
super effective/NVE hits have added benefits/debuffs beyond just doubling/halving the damage (hitting Electric types with Ground reduces their evasion and speed, hitting Steel types with Poison gives them poison-coated spikes that do contact damage, etc)
legally-distinct-Pokemon will learn new moves while in your party without having to battle, and you can then straight up steal these moves from them and put them on a not-Pokemon you actually care about using, which gives an actual incentive to hunt down and raise otherwise fringe not-mons beyond completing the not-Pokedex
we all played the Pokemon Infinite Fusion fangame right? we know how fusions work? okay so this game has them as temporary per-battle things instead of permanent ones, which is only marginally less cool while being infinitely easier to balance around
attempting to catch something shows you the percentage chance of success so you know whether you just got unlucky or if you should save your Pokeballs-i-mean-blank-cassette-tapes
leveling up is tied to your not-trainer instead of your not-pokemon, so you don't end up in the classic trap where your starter is way overleveled and everything else is underleveled and then you hit a fight your starter can't solo and have to spend an hour grinding to get the weaker not-mons up to par (funnily enough most Pokemon Nuzlocke romhacks have already figured this out and give you infinite rare candies with the only restriction being that you can't level past the next gym leader's ace pokemon, because Pokemon fans have realized that grinding is the worst part of the game way before Game Freak has)
moves, not-Pokeballs, not-PokeCenter visits, and healing items are all bought using entirely separate currencies which stops you from trivially breaking the economy in half
the soundtrack, fittingly, is pretty good! the vocals were a bit much for my taste but there's an option in the settings menu to straight up turn them off (letting the BGM play on its own), which i've never seen in any other game and really appreciate
downsides:
on a game design level, i understand why can i only carry a max of 5 not-Potions and 1 not-Revive at a time - it's to put a limit on how far away from fast travel points i can get by just running away from everything and healing off damage. on a gameplay level, however, this feels pretty bad
the pixel art style is trying to look as much like Pokemon as possible without actually being Pokemon so the overworld sprites look more like beta stuff from Pokemon that they cut for looking too weird. i have yet to find a haircut that doesn't look bad
this is super petty of me but something about the bloom and lighting of the 3d environments combined with pixelated 2d sprites that still cast shadows makes me painfully aware im playing a video game. it's like they were going for the same aesthetic as Octopath Traveler but fell just barely short. i can't think of a better way to articulate this feeling but if you know you know
it does that really obnoxious half-assed style of voice acting where plot-relevant characters will sometimes (maybe every third or fourth textbox) speak the first two or three words of dialogue before trailing off. mashing through textboxes (as one does) means constantly getting jumpscared by "hmm"s and "haha!"s "okay then!"s
i get that they wanted to make the player feel involved in the story, and it has a pretty decent hook so far, but oh my god. the amount of dialogue "choices" that just transparently do not matter. you know how people memed on Fallout 3 and 4's dialogue choices all leading to the same outcome, to the extent that you were basically choosing between "yes" and "yes (rude)"? and you know how Bethesda would at least attempt to justify how both options led to you accepting the quest anyways, even if it was really dumb? Cassette Beasts has streamlined this process even further by making the options in most of their binary decisions so identical that they don't even require different followup dailogue before rejoining into the main conversation thread. a solid 2/3rds of the dialogue options in this game so far feel like checks that you're still awake. i know this is a minor issue because people aren't playing Pokemon-likes for the engaging "choices matter" approach to storytelling, and i did ignore it at first, but it's so pervasive that you really can't ignore it
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notmorbid · 6 months ago
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maeve fly.
dialogue prompts from maeve fly by c.j. leede.
you don't need a moral and noble story to do what you want.
you are everything that is abysmal in a human being.
i would kill for your body.
lighten up. have a bump.
almost no one knows that, but i do.
backstory is generally entirely overrated.
people have short memories.
if there's something you don't want me to know, i'm content not to know it.
what do you see when you look around this room?
don't try to please me. just look. really see.
everywhere, all the time, people are pretending.
we're two wolves in a flock of sleep.
you're such a sweetheart. i could not corrupt you.
always so mysterious.
this is so much better than i ever could have guessed.
my life before this didn't matter at all.
everyone's an actor.
you're seeing the surface because you're looking at the surface.
you are the largest pain in my ass to date.
you should know, if you're going to be here.
you look like you've seen some things.
you think you've got me all figured out.
are we in a romantic comedy?
i'm sorry. it's just too easy to wind you up.
it is time to learn to play pretend.
you have a lot of people fooled, but i see it.
have you thought about it? what happens when we die?
the game is what matters. winning.
have you googled me?
you seem a little erratic to me lately.
having enemies is a sure sign of strength.
music can make a place feel your own.
i need a release. i need something.
your rage. your anger. where do you put it?
i don't want to talk about life. i need to forget life.
what answer would make you happy?
it's pretty easy to find a lot of weird shit in this town.
you may be more than i gave you credit for.
i'm sorry you've been dealing with that all on your own.
i really believed i could hold it all together.
i thought you might be a little cooler than you let on.
there are no spoilers in life. there is only just the one ending.
who doesn't love a good exorcism?
you see me, as much as i can be seen.
i've never had anyone here before.
you thought i would let you destroy me?
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johnathancactus · 4 days ago
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Analysis of all dialogue in "The Last One and Then Another"
I finally got around to playing The Last One & Then Another!! I've seen a lot of discussion around Curly's dialogue, but I felt like there was more to the story than just that. I think that all of the other fish's dialogue also reflects Curly's character, & the core idea of becoming "bigger & better". (Also, my apologies for the disorganized yap-a-thon, I'm writing this all right before I go to bed lol)
[Spoiler warnings for The Last One And Then Another & Mouthwashing!!]
Starting off, we find ourselves in a big ol' empty room, the first fish we meet (Who I'll be calling the "Excited Fish"), earnestly explains the ideas of becoming "bigger" to us.
“Look at me! Look at you! We’ve done it!” “We’re special…” “Bigger.” “Shinier.” “And it can only get better.” “Your eyes will be my mouth.” “Your tongue will be my fins.” “More is more is more is more!” “Devour your smallness! Fill the void!”
Right off the bat, we learn two things: We're special, & we need to get better (bigger & shinier). Additionally, the Excited Fish is also very, very excited to merge with the player. They very openly ask for it & accept it with zero hesitation. (“Yes! Every part of you is every part of me!”) I take this fish to represent Curly's initial attitude with his job, & the Excited Fish mirrors Curly's retelling of him when he started this job;
“It’s easy to get on this boat when you have to.” “You say to yourself, this is just temporary.” “Just until I get what I need.” “Got bigger things planned!” “Then suddenly you’re one year in, five years. Ten.” “First I couldn’t stand the constant, constant noise. Now I can’t sleep without it.” “A lot of things can’t follow you out here.” “But it also means the outside world moves on without you. Won’t even notice until it's too late.” “...Easy to get on, hard to leave.”
When Curly first started hauling with Pony Express, he had his sights set far on the distance; onto climbing to the highest rung of the ladder. He never planned to stay here, never did he plan to become a captain. Just like the Excited Fish, he got lost in the idea of becoming "bigger", resulting in him being sucked into working for Pony Express for years. He took the jump without really thinking about what this meant. Additionally, we know that Curly had something in his life he was trying to escape ("I'm trying to make my life a place I don't have to fucking escape!"), & considering his lines about how things cannot follow him out in space, I take it that he took to job more as a means to an end to separate himself from troubles in his life. However, in the process he found himself engulfed in new troubles, now isolated from the rest of the world outside of Pony Express. He let himself get consumed by the machine, & soon he became indistinguishable from the rest of it.
The next fish I encountered was the Cake Fish, who is happily munching away on Curly's birthday cake.
“Hey! Don’t you touch nothing!” “This is mine! Find your own!” “Urrp!” “Heehee. I’m having such a great time. Goody goody.” “Who knew such a thing existed, who knew how good it could be?” “Shiny, shiny, shiny…” “I got the shiny on the inside. Nothing can compare!” “Grobwah!” “Hm? Come with you?” “I don’t need you to get big, look at me! The biggest!” “You ain’t got the shiny like I do. Ya don’t understand?” “Hah! You’ll just have to pretend!” “Gwrah…”“Munch, munch… this happiness. All mine!”
This fish is the only character to directly oppose merging with the player, believing themselves to be "bigger", despite being smaller (& thusly being consumed by the player.) (“N-no! I am the biggest! I should be eating you! Bwaugghh!”) I take this fish to represent Curly at some point between first entering the company & when the game occurs. Perhaps when he first became captain/reached the highest rung of the ladder? Considering Curly's associated dialogue, I take the Cake Fish to be a reflection of his initial feelings of being the captain, whilst Curly's following dialogue instead illustrates how the shiny image faded away one time passed.
“Do you want to hear a joke?” “Three men are in the hospital.” “The first man cries “I lost both my hands, they told me I’ll never work again!”” “The second man wails “I lost both my legs, they told me I’ll never work again!”” “The third man?” “He rejoices “I lost my hearing, they’ll never be able to tell me I’m fired again!” “Hahahah!” “Good one, huh?”
Here, I feel Curly is reflecting on his time at Pony Express. He looks back at the news of the company going under (Which causes him & his crew to be fired.), reflecting a clear bitterness towards Pony Express. I take it that the reality of being captain has sat with Curly for a while now, & he has become entirely disillusioned. When freed from the machine's gears (Albeit in a way more similar to the fish in the gears in How Fish is Made, which gets sliced apart), he no longer is bound to keep up the idea that he is the "shiny & special" captain, as he gets thrown away, just like all the others.
The third fish, the Mouthwash Fish, represents Curly's reflections on his current situation post-crash. When reflecting on his career, he realizes his mistakes (Staying with Pony Express, letting Jimmy join the crew).
“(sniff)... I want to go back.” “Oooh, why’d I have to come here? We belonged in that other place…” “I want to go UP or DOWN!” “Wait no, or was it…” “LEFT or RIGHT?” “Hmmhnn? (hic)” “Aaagh! I was stupid to think I could be different!” “S-sure it was scary, but…” “Now I’m all alone. (hic)” “L-look at you! Take me back there!” “I can help! I can see perfectly c-clearly! (hic)” “Nothing can touch us if we’re together!” “You’re just like me… (hic) Take me with you!”
The Mouthwash Fish forgets why they even came here, why they strayed from their original path. Now, they're too far gone to even remember what it actually was. They feel lost, & just wish they could return to their original path, even though return (seems to be) impossible. When consumed, they say “Ooh! Everything goes round and round again!”, indicating that this might not be the first time they've tried to return to that original path.
I'd also like to take it that the Mouthwash Fish is implied to be drunk(?), at least when taking the "(hic)"s as an indication of that rather than crying. (Considering that the room is full of mouthwash, it doesn't seem too far-fetched.) In the context of the line of “I can help! I can see perfectly c-clearly! (hic)”, the Mouthwash Fish's overconfidence is displayed, as well as their blind belief that they can see all the flaws before them, & fix them.
Curly's last dialogue here is clearly amount Jimmy.
“Next comes spite. First it stares back at you in the mirror.” “Then it’s those around you. They’re wearing your face, and you theirs.” “...You know. He joined because of me.” “What were the words I used? Ah, right.” ““It’s a great opportunity. Easy money, just a trip or two.”” “Someone else’s words in my mouth.” “Hey, worked on me as well, right?” “Change hurts, but worse things fester for a long time.” “I told him as much.” “I tried, I really did. We’re defined by our past, but not slaves to it.” “We said tomorrow will be different.” “Today would be the last day. The last one.” “The last one and then another.” “And another, and another, and another…”
Here, he recounts his relationships with Jimmy & himself. I take it that once he realized he was too far gone down this path, he began to spite himself for boxing himself into this role ("Is this all I'll ever be?"). Then, he begins to take notice of Jimmy's spite of him, the way Jimmy tries to be him (Observed in Mouthwashing through Jimmy's actions such as sitting in the left pilot's seat, the head of the table, & his general jealously of Curly's power). Curly remembers how he pitched the job to him, mindlessly repeating what he had been told. Just a cog in the machine. He thought it could be good for Jimmy, to get away for a while. Even though change may hurt, it can lead to growth. He wanted to help Jimmy escape his past on Earth (In which he is stated to have had a troubled life, but in what way we do not know.) & to become a better person. Curly's earlier dialogue & dialogue in Mouthwashing implies he began working with Pony Express as a means of escapism. I take it that he hoped the same would work for Jimmy (Even though it didn't work for Curly, who was blind to the fact). Just like the Mouthwash Fish, Curly believe that he could see clearly. He believed that he could see into Jimmy's heart & help him, but he was too blind to truly see Jimmy as he was. As Jimmy kept getting worse, he'd tell himself that the next day would get better--he could help his friend. Then the next day. And then another, and another, and another.
Tl;dr, all of the fish in The Last One and Then Another provide insight into Curly's character & flaws; especially his thinking, his relationship with Pony Express, & his blindness to Jimmy's flaws. Curly first came into Pony Express thinking of it as a stepping stone to a bigger & brighter future, but as time went on, he became stuck in this job. For a while he believed himself to be the "biggest", but after Pony Express goes down, & he gets terminated, he realizes that he is just as small as the rest of his crew. Once he is no longer blinded by the illusion of Pony Express, & possibly after the crash, he realizes the flaws in Jimmy that he was so blind to before, & his naïve belief that he could help him.
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isat-script-project · 2 months ago
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resident sasasap fan here to request more sasasap things! sasasap bathroom dialogue (particularly what happens the subsequent time you leave, does siffrin react the way they did to "the shoulder touch"? or does it not happen?) i've also seen a fellow sasasap fan mention a secret hunt in sasasap here: https://www.tumblr.com/naswoop/714405841373118464/isat-discord-squad-started-hunting-for-a-line-of i'm very curious about it (is it even real? how mysterious...) i hope the link doesn't kill the ask ;-; thanks for reading! and also thanks for doing the sasasap dialogues! i like that game :)
hyperlink for the curious
right on, reporting back! Looking at the post you linked and its tags, "#Group bonding activity: Playing tag with the ghost Sifs in the prologue", whatever group hunt was going on back when (despite being an og sasasap fan, i didnt join the discord until after isat's release), this does refer to the ghosts!
in which case, there is (if i count right), one ghost you can catch up to, and it does have multiple lines of dialogue! this is from the ghost in the same hallway as prologue claude:
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as you may or may not be able to read, what the ghost changes by how often you catch it!
First time caught: (I hope that one day...)
Second time caught: (Isn't that true happiness?)
Third time caught: (I hope you get to rest soon.)
Fourth time caught: (Do you remember?)
Fifth time onwards: (Hahaha...)
Below the cut: conspiratorial rambling
This is SUPER interesting because the head housemaiden does NOT appear in sasasap at all, so this quote is actually referring to the third comic! The "something's breaking, something's failing, rotting" is a fascinating fragment as it is copied word for word from the third comic to isat. So like, how does this Siffrin know this.... Prologue Frin has never heard it before.... We see how prologue frin sees the ghosts through the third Sadness death
(Sometimes, when you loop back here....) (In the corner of your eye, you can sometimes see someone that looks just like you.) (Is it a you from another loop? Remnants of your past failures?) (Are you going crazy?) (May they succeed where you cannot.)
But.... Seeing as prologue frin has never heard that, i wonder if this means the ghosts represent comic siffrin instead? All of the ghosts in isat don't have text, you can't catch them, but i do wonder if they're meant to represent prologue siffrin instead,,,, that all of them are different siffrins appearing to one another as they become more alike...
notably, isat siffrin does actually think differently of them!
Loop (hm1): ...An image of yourself, walking around the House... Loop (lol4): Maybe they're... Reflections? Remnants of your past loops? I wouldn't know. ("Remnants"?) (Odile uses the same word to describe the Sadnesses...) Siffrin (hide1): "Could it be a Sadness?" Loop (lol5): Ha! You see a copy of you walking around, and you assume it's a Sadness? Loop (happy1): Are you sad, stardust? Loop (hm1): I'm gonna go ahead and say they're linked to your loops. Loop (teehee1): If they are, you might see them more and more as you loop through time...
Loop still calls them remnants, and Siffrin is just. Saying that's a Sadness. This is pretty obvious foreshadowing to MDP with the steel chair in act 5, but you gotta wonder....
The "remnants of your past failures" works out well considering that the sasasap ghosts only start showing up after you've getting a normal ending, meaning the minimum where the game can be sure that you've seen siffrin die before.
I also do find it notable that the ghosts just start laughing at you if you catch them more than five times. By that time, they know you're here to stay, another ghost, just like them <3
anyways. yeah! that's the sasasap ghosts! unused dialogue is pretty hard to actually identify as unused (i didnt figure out one king convo in isat is unused until like, last month) because the main way you figure out that they are is by knowing their conditions are impossible to achieve or by finding them in a place that's inaccessible.
this applies to the raisins convo, as that is on a test page! you'll never see raisins in game, and it's also unfinished because it doesnt have any character portraits. otherwise it really is just "okay so switch 192 that enables this conversation actually never gets flipped in the whole game so you will never see this"
thanks to Issue on discord i do have an actual list of unused switches and variables now (it's impossible to get this data from just rpgmaker itself lmao) so that should occur. less frequently? otherwise i kinda just go by my insane game knowledge to figure out where switches get flipped by hand. that's why i have spreadsheets for this shit.
what am i talking about. um
i hope this answers your question?
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skiitter · 10 days ago
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hi skitter! i saw your last post wrt solavellan and wanted to share trick's answers from bsky.
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i'm not trying to invalidate your feelings about the endgame, but imo it's very clear that solas had to have this closure from mythal or he wouldn't be able to move forward.
Hiiiii! Yeah I've seen em. Tbh I think the end game world states should have been one of two. Either the Mythal ending, or the Solavellan ending. If you have a Solavellan world state, then the conversation with Mythal shouldn't have gone down the way it did. It totally undercuts Lavellan's importance in Solas's growth as a character. In a world where he didn't love her, and they were never together, than Mythal remains the moral center and foundation of his character. She took a spirit of Wisdom and leveraged his loyalty to her against her own pride. Every action from then on, Solas does in her name, especially once the Evanuris kill her. And yes, I know they have a disagreement where she doesn't help him dismantle the Evanuris, but that's because Mythal is the centre of HIS personality, not the other way around.
But, in a world where Solavellan is the default, then Solas went through a much different character growth arc. Yes, he fundamentally ends up in the same place, but the whole point is that she taught him his value as just Solas the person, not this recurring regret. She showed him the possibility of a future. Solas, of course, saw himself and the echoes of his relationship with Mythal, and did not want to repeat the past so, in combination with this alternative future Lavellan represents, he pushes her away.
Lavellan literally says this, that she was the one person capable of getting through to him. Its a big part of why she is SO crucial to his story. Their entire romance is built upon this idea of seen and being seen and understanding someone even if you don't always agree with them and accepting that they are who they are. Mythal quite literally forced Solas to change on a fundamental, core level from Wisdom into Pride. And while Lavellan (rightfully) challenges his beliefs, she does so from a place of equality and respect. They respect one another. And that respect is fucking shat on in Veilguard tbh.
If you do not set a worldstate for Inquisition, than Solavellan IS the default. Therefore, it is expected that many players, esp new ones, will see this relationship play out. Therefore, it is not a leep imho to expect SOME representation of Lavellan's importance to him in the literal embodiment of his past and his regrets that is the Lighthouse, the Crossroads, and the entire Mythal statue/Wolf statue quest line,
She quite literally comes up in One Line of dialogue Rook can have with Solas, and that's it. Which, fine, he's been lying to Rook since the beginning, so why would he say anything to her. But to have this obvious and distinct absence of Lavellan in the place he lived, in these rooms where he stores his fucking belongings, is insulting. To compound upon that, Lavellan does 100% of the work in this game when it comes to them.
We get one (1) codex letter that he wrote her right before the ritual. That is the only time they interact At All outside of the end game. This total lack of interaction stems from the much larger problem that is the absence of the Inquisitor at all, Solavellan or not. I will die on the hill that it makes zero sense for the inquisitor not to be actively and specifically involved in finding and stopping Solas. Them just Vibin' in the south when the blight hits makes zero sense.
I'm ranting, I'm sorry. I'm just so upset about this. Lavellan comes to him at his lowest point and says, once more, "i am here, i see you, you are not alone. together, vhenan" etc. etc. and solas just says No. Now, look, I get how crucial Mythal is. I see the parallels, but in a world where he loves Lavellan, than it should be HER opinion that undoes him in the end. Because that's the point. "I would not have you see what I become" Because her opinion is based on the understanding and mutual respect that the share.
Mythal is no longer his keeper. he's no longer bound to the version of Solas she forced him to become. So while I think she serves a purpose in the Solavellan ending, it should be Lavellan that saves him. Because that's her whole point. The whole essence of it. I'm not saying I'm capable in any capacity of writing a better ending, I just know a better one should have existed.
I am not trying to come off as rude or ranting at you, I'm just ranting. I (and so so so sos so sosososo many others) waited a very long time for the pay off to this relationship and I'd rather have absolutely nothing at all than this weird version we got where Solas treats her like a passing fling that dilligently follows him into the fade without a second thought. As if she wouldn't once more challenge him to be the version of himself he actually is. He shows her no respect and she shows him all of it. The inequality of it all kills me.
iUHGLSUHSDHG sorry. This is so long. I will shut up now.
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emmg · 10 days ago
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I’ve never played Dragon Age before but I’m being won over by all the thirst posting lmao, what’s the best DA game to start with? Idk if there’s like an overarching narrative or if they’re self contained plots or whatever.
Omg I somehow missed this which is unacceptable given how much I love ya lol
YEEEES, WELCOME TO THE DRAGON AGE SICKO SIDE, MWHAHAHA
Okay, so if you're not totally allergic to old graphics I highly recommend starting with Dragon Age: Origins. It's an absolute masterpiece in storytelling, but also wildly politically, errr, incorrect lmfao. And with mods it looks amazing
You get to have a dog who can read. I'm not making this up. He understands human speech perfectly and only uses it to beg for treats. You can also ask him if he has something for you (like Scratch in bg3) and when he doesn't, the game makes you want to kill yourself because the camera pans down into the most SHAME ON YOU angle on him I've ever seen and he looks defeated. It's amazing lol
Your companions in Origins are straight up insane. A huge warrior who steals cookies from a child and calls him fat. A living construct who was once a dwarf but there was a situation and she spent 30 years inert being shat on by pigeons and now she's on a personal quest to brutally murder all of them.
Did I mention there's a bisexual assassin elf who spends most of the game complimenting the group's grandma's boobs? I’m not sure it’s a "good" plot point, but it sure is a plot point.
You get to be rescued from prison by any of your companions. If the dwarf and elf go, they lie that they are brothers and it somehow works. Or the companions can end up naked. It’s insane, it’s absolutely fucking insane
Or you can start with DA 2 and experience the joy that is Purple Hawke (aka choosing the sarcastic dialogue option.) I present to you some of the classic lines:
"So I should be looking out for a bunch of boneless women flopping through the street?"
"Let's be more specific. I don't do anything that involves children or animals."
"You should pay someone else. Like me. I like being paid."
"I'd like to know who this "Corypheus" is. With a name like that, he's bound to go "mwa-ha-ha" at some point. I just know it."
In DA 2, you get to run around for YEARS (yeah actual years) with your found family that sort of hates each other, everyone, or almost, is bisexual, someone is possessed, and everyone is horny.
Inquisition is a great starting point, though, if you don't want to go too far back. It’s friendly to new players and very patient with your questions about "What is a dragon?" and "Why does everyone hate elves?" It rehashes everything you need to know so you’re not like, "Wait, what’s a Blight again?" Plus, it directly ties into the new game, Veilguard, which is even friendlier since 10 years passed between the two games and it has no choice but to be.
But really, I feel like all of them are good are introducing/rehashing the lore
Also if you want to experience the most life-devastating romance with the elven embodiment of a poetic egg, Inquisition and Veilguard got you covered. @thessaralka wrote many treatises on it lmfao
Pick up the games ok pls ty byyye
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