#i do know how to model 3D backgrounds
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so sorry to flood your askbox again, but i noticed something in the backgrounds.
gonna get it out of the way, the backgrounds are STUNNING, they're amazing! spent a good part of my gameplay just observing them. though there's an issue with the perspective...
mychael is 187cm, tall boi. i think the player would be looking up at mychael bc of this. i mean speaking from my personal height chart and that I'm of average height, he can still neatly fit my head underneath his chin.
which is what makes the perspective of the backgrounds odd. we look up at mychael, and down on the background, which in turn places mychael's shoulder line below the horizon line and makes him appear much smaller than he should be.
this can be solved pretty easily. if you don't want to go through the effort of drawing all the backgrounds again, you can just zoom them in and move the horizon line further down below mychael's shoulder line. test it see if it's worth the effort, but a little adjustment to the perspective makes him all the more intimidating for a big bby
Oh that's an interesting suggestion :-0! Maybe I'll try and incorporate it in the future, since a lot of the earlier backgrounds I kinda just winged it tbh (and I will continue to wing it!!! probably!!) but I appreciate the idea! :-D
I don't imagine those changes will be added anytime soon, but in my head once the game is fully completed (which will take a while) one of my plans would be to do a remaster where I either improve all the art or hire someone to draw them!
But again, that's far far in the future haha <3 Hopefully my art has improved by then!
#mushroom oasis vn#cheea chatter#bts#i do know how to model 3D backgrounds#so that can help with making the bgs more consistent#itll be a fun after-project for sure
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#something is very obviously different about these two compared to my normal images on this blog. i acknowledge this#also the sv model is Really good. and since they always stare straight at the camera anyway… and no one pays attention to the background…#and the only high-quality phantump model i could find was so horribly shiny that its eyes were just white voids#in my defense‚ phantump always just stare straight at you in game#the lighting is different‚ yeah. that's probably the dead giveaway. beyond the background. but like. i'm the only being on the planet who#really likes phantump anyway. i feel like it's a generally forgettable pokémon to most folks#phantump#HELLO this one is a weird one. i have some explaining to do. so when i did this one i didn't know how to edit models really at all#and when i got the models for these‚ the xy models were super shiny. shiny to the point that it made their eyes fuckin invisible#and i decided that since you could barely tell it was phantump‚ i needed a different way to get these images#i remembered that in the SV dlc‚ every time you find a wild phantump‚ it just fucking. stares. at you. and i was like. aha#i kinda remembered because of the test stream that i did. tumblr user alligayytorr (am i getting the right amount of Ys) said#“haha i am getting a sneak peek” when i zoomed the camera in on a phantump. and i remembered that. and i was like. i can utilize this#and ended up using just an in-game screenshot of SV in replacement of the regular content. later on‚ after that#once we got into gen 7 and it became less and less reliable to find models‚ i had to learn how to edit them manually to remove the shine#i am a software dev. not a 3d modeler. this ended up coming down to editing the code of the models directly (which i ended up writing a#script to automate). now‚ today‚ january 22nd (the day of me writing these tags and updating this post)‚ i remembered this post was in the#queue and was not normal. so i went back‚ ran the script on the phantump and trevenant models‚ and unshinified them#then edited these two posts to be normal. i have left the original pictures i took under the cut for reference and as bonuses#because i really enjoy phantump. so that's why those images are there‚ and that's why these tags are here#just for posterity's sake‚ the folks who come here mostly for my commentary‚ i've left the ORIGINAL tags of the post when i initially#made it with the SV pictures up at the top (i wanted to rearrange them‚ but tumblr makes that Very difficult‚ so i left them as-is)#so if these tags are confusing to read i Apologize. but i hope now that you're at the bottom you understand what happened#i'm gonna go edit the trevenant post now
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low res shitty 3d model of london ^
#this took me 3 days to make blender is hell. also i dont know how to 3d model#i’ve modeled exactly once for a class 2 years ago. safe to say idk wtf i���m doing#also it seems impossible to export as a video that has a TRANSPARENT background so i gotta settle for a VERY low res gif i converted online#lorim.txt
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Ru'thûn is no Osmium royal, she has no common blood with the Hive Gods. she comes from no extant Swarm known to the Vanguard, or even most Hive.
her armour is fluted steel, yet coarse like sharkskin. it is older than humanity, and is so deeply impacted into her chitin that tearing it away would flay her hide. within the fine, granulated crevices of her armour are the perfect growing conditions for fatal anaerobes.
(an old side portrait of Ru'thûn from February 2022. reuploaded from my twitter. feel free to click and zoom in.)
#destiny hive#hive oc#oc: Ru'thûn#oh i need a new art tag... um...#blackwax art#i'll xkit a new one later.#ah this is so... there is so much i would change about this.#does not matter right now.#since this is a .png there shouldn't be any loss in quality from my saving it and reuploading here...#i tend not to use my phone like this because of an implicit worry that the image will degrade. i hope it looks fine on desktop.#i can't believe i drew this and two weeks later Witch Queen came out#and the First thing i noticed was that Savathûn had the same heels as Ru'thûn...#the only difference between their shoes is that Ru'thûn does not have the prongs on either side. otherwise it is identical which is funny.#if the background was transparent i would say use this to compare heights since that is what it was meant for.#then again you could just superimpose your own thing onto her.#her neck is craned forward though...#i always say Ru'thûn is 20 (now 22) feet tall withoutn horns because she has no horns adding to her height.#i still do not think her horns or... i forgot the word for her Alien Queen graft... add too much.#a lot of this drawing i would redo... now that i have a nice 3d model to look at perhaps i could do that.#Ru'thûn's graft does flare upwards a little but i don't know how much height that would add.#i think what i will do is get some charts out and then count.#otherwise. for this image. i imagine her full height would be roughly where...#the large gap between the third and fourth spine on her headpiece are (not counting the horn on her forehead).#eugh.
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I mean, how many characters have models that you haven’t posted yet? Bc I would like to see all of the models but if there’s a ton then I wouldn’t ask that of you
To be clear, literally every character in the game has one or more 3D models. Every single NPC, those faceless people that you walk by/through while walking through the city, every playable character (and every outfit they have; every single one of Wonder's outfit options), every shadow, every Persona, etc. The game's all 3D models (with 2D images over them making up the UI and portraits), and the files are where those 3D models and 2D images are stored, so quite literally, anything you see in the game is somewhere in the files, and something I could theoretically extract for you.
There's also a ton of stuff in the files that doesn't show up in the game (yet?), like 3D models and portraits for a bunch of the Confidants and Palace rulers in P5. Even stuff you only see for a few seconds, like the table and tea set that appears for Noir during her AOA finisher in the split second before it swaps to the 2D image people usually think of for her AOA, have their own 3D models.
So I appreciate that you're not asking me for all of them, haha!
I just focus on posting the interesting things and the new stuff; new portraits for main characters, 3D models for civilian outfits of the Phantom Idols that we haven't really gotten to see, characters indicated as future Phantom Thieves/Idols, stuff like that. And then if anyone asks me for specific stuff outside of that, I don't mind going back for it, because I noted down where everything is in the (massively disorganized) files, so it theoretically shouldn't take me too long to hunt down the pieces for any given character and put them together to post.
All that to say, I try to post the things that I know myself and others are probably most interested in seeing. You're not really missing much in the rest of the files, unless, for instance, there's a sidequest NPC or something you have a particular interest in and want to see the full portraits/model for.
#anonymous#I think the only models I grabbed just because *I* thought they were fun and wasn't going to bother posting#are the nameless kokatsu students that play instruments in the background with wonder during the music minigame#they are quite literally nameless. their files don't even have a name or nickname for them they're just student_drum and etc#posting the portraits and models is also kind of tedious though not difficult#because the portraits are broken up into a head base + a bunch of eyes + a bunch of mouths + a mask where applicable#so I have to put those files back together and layer them correctly to give you a complete portrait#and 3d models need 2d textures to show up as anything but featureless grey#so for those I have to hunt down all the 3d model pieces (hair face eyes body. usually) and then match up all their textures to them#it's a lot of work haha!#but I don't mind it too much because I know most people don't really know how to get into the files and do it themselves#in fact I learned *for* the sake of datamining p5x!#I basically haven't done anything but sort through files. watch gameplay. and put things together to post. since the beta started haha#my life sort of goes on hold (as much as possible) each beta until I'm done with the files so I can get them posted asap!#but this is partially because *I* want to see them as bad as you guys do haha#so uh. yeah! that's probably way more of an answer than you wanted but that's the true reality of the work going into this behind the scene
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i have a disease that makes me start new projects i have 0 of the skills for and yeah. it's incurable
#so unrelated i have committed to TRYING to learn C++ ........#DEEP SIGH#im not rlly expecting it to go anywhere but i AM getting excited about what if it did anyway#hrnngg.. every few years i need to pick up a new skill i have absolutely no background in#it was animation in 2019 and then 3d modeling in like 2021 and then claywork in 2022 and then html a few months ago#tho i still do not Know html by any means...#and now... now it is. this. i do not know anything about game design. we gonna see what happens#god i just dont understand code. why does it look like that. how are u supposed to know what these FUNCTIONS do!!!!!!!#i will learn. i am on a solid path and only had minor roadblocks working from an outdated tutorial for my software 👍#but we troubleshoot. problem is i truly hate troubleshooting. this is why i do art and not computers. if its wrong u can tell#but. i shall do it anyway. for the insanity
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I've been told that there are rumors about me using AI for my paintings. Please use some common sense, I've been posting on DeviantART since 2003 and sharing full video recordings on Patreon since 2018. If I'm a fake, wouldn't my Patrons have noticed by now? Since AI has been turning artists against each other, accusing each other of using AI, I have no choice but to share of some the Patreon rewards as proof. Here is the 10 full video recordings of me painting A Thousand Skies from scratch
I built the 3D model base for this painting in Sketchup, which you can see here
When AI was at it's infancy, I was very excited to have a new tool to help me make comics. Long time followers will know I struggled with repetitive strain injury that forced my comic making to a crawl. A decade before AI, I was experimenting with 3D backgrounds for comics.
I still remember the hate I got for using 3D models in my comic backgrounds, even though today nobody blinks at other artists doing the same. 3D is now accepted as a tool to help artists create. I even remember hate for being digital instead of traditional.
I tested out painting over AI generated backgrounds a few times in the very early stages of AI. There are a lot of screenshots taken out of context from my Discord where I share how I paint everything with complete transparency.
The only other time I've used AI in my art is for a gag scene in my comic, the full context is my character, Vance, who is a weeb and tech nerd, was objectifying women by seeing them as anime cat girls pasted over AI flower backgrounds.
If I had downloaded a flower stamp brush from ClipStudio and made a similar flower background, nobody would care. But somehow this is not okay even though it fits the theme and joke of the comic?
It's 2AM where I am now so I won't say much else other than I wish people would stop taking my posts out of context. With everything going on in the world, artists should support each other, not make up reasons to hurt each other.
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
can look like this in print!
because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
#webcomic tips#webcomic making#comic tips#comic tutorial#art tutorial#art tips#time and time again#my ocs#digital art#ttawebcomic#hmmmm....#longpost#yeah it's a long post#I'll claim this one#lots of images#I hope this helps#I'm always worried when I make some kind of guide or tutorial people are gonna get mad at me lmao#I'm not saying 3d models are bad to use!!!#I just dont like them!#my brain doesnt work like that and it feels SO so so so tedious to me#TO ME PERSONALLY!!!#plenty of people see 3d models as a total lifesaver#and that's perfectly fine!#but yeah I don't see tutorials about saving time in comics that like... dont... mention 3d models...#like what about me and the other extremely particular girlies who hate 3d#anyways#yeah#just hoping this helps#nothing against 3d at all#I mean. ok personally yes against it cause it sucks for me to use
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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Ooo may I ask for Leviathan, Satan, Mammon, Asmodeus, and Solomon with a clumsy!reader that just smiles and apologizes after accidentally hurting themselves?
Like reader could almost split their head in two on their way back home and they would just smile and brush it off as if a part of their head isn't bleeding profusely-
If you're not comfy with this, I respect that! Have a nice week!:3
-🎧
With a clumsy S/O
♡ characters: Mammon, Leviathan, Satan, Asmodeus, Solomon x gn!Reader
♡ synopsis: you're just silly and clumsy and they're worried about you </3
♡ cw: Swearing, bruises, cuts, scrapes, falling over on the fuckign floor, blood
note: wow my first obey me req!! how silly and fun. you guys don't know the joy i felt when i went to my follower page and saw a bunch of OM pfps, you guys are so cool! should i download nightbringer or nah (i was gonna do it when it first came out but i saw the 3d models and got scared) apologies for errors and i hope you enjoy x
Mammon:
You're going to give him a fucking aneurysm
Mammon loves you so much, like this man is WHIPPED, so if you ever get hurt all of his protective instincts kick in
He's overprotective even if you don't get hurt. If it looks like you're in any kind of danger, he's right by your side anyway worrying about you like a devoted puppy
And then when you inevitably do get hurt, you *apologise* for it? Even though you're literally dying (he thinks)???? He's not having it!!
While he'll definitely chide you while he helps you recover, he's really just trying to cover up the fact that he's unbelievably worried about you. Pride isn't his sin but damn if he doesn't have way too much of it
It doesn't matter how many times this happens, he never gets used to it. And every single time he demands you don't apologise, but also demands that you be more careful not to do it again, lol
There is also a small part of him that does not want you to get hurt because he's the one who's been tasked with supervising you, and he knows Lucifer will ground his ass if he finds out you've sustained moderate injury (or worse. confiscate goldie)
He sometimes wonders how you can possibly be so nonchalant about it, because you're a fragile little human!! how aren't you more worried??!?!?!
Honestly this mf is such a hypocrite because i KNOW his ass is clumsy as shit too, but it's not okay when you do it because he loves you, and he doesn't like seeing his loved ones get hurt. So you better not keep letting yourself get hurt, got it??
Leviathan:
Do you want me to be honest? Do you really want me to be honest??
After a while, he would just start filming you whenever you fall and making compilations of you eating absolute shit
Like, clearly it doesn't bother you. After the first few times where he gets all frantic and jittery, he learns not to take it too seriously
(Unless you genuinely injure yourself of course, which he'll panic about regardless of how you react)
Every time he sees anyone get hurt, in any way, ever, he'll point and be like 'haha babe that's you'
He doesn't want you to sit in his gaming chair because he knows you'll roll around in it and then inevitably fall down, damaging both you and the chair in the process
Levi would never admit this, but the more you hang out in his room, the more blankets and pillows he leaves on the ground where you guys sit to watch anime/game together. Claims it's to make you more comfortable but mostly because he doesn't want you to get hurt while he's watching you
He's so used to you wandering into his room, bloody palms/head/knees, that he begins to keep a first aid kit in there for you (he would also totally buy you anime-themed bandaids let's be honest)
His biggest struggle with all of this at the end of the day is when you enter his room while he's livestreaming and the chat starts spamming about the fucked up bloody ghostly spirit in the background and he has to be like 'no that is the loml actually'
Satan:
Satan is so normal ❤️ he's so Studio Ghibli man coded and I'll die on this hill
If you come home bleeding, he'll do all the classic romantic shit for you. I'm talking the gently cleaning your wounds, bandaging you up, making you warm tea, reading to you while you rest in his bed AUGH 😩
He'll ask you to please try to be careful and stay safe from now on, because he just couldn't ever get anything done constantly worrying about you the way he does.
You always promise to try and be more careful, but that promise is, somehow, never kept (he lets it slide because he's a sweetie)
When you two are cuddling in bed together he'll gently caress and trace his fingers over your assorted bruises and healing scrapes
Satan doesn't let you apologise for hurting yourself, either. He reassures you that it's okay, but he really does just want you to keep safe and well
He is willing to carry you sometimes to avoid you slipping. He'll also make sure you stay away from sharp objects and he'll idiot-proof his bedroom so you can spend time in there. This man will take no chances because he wants to hang out with you that much
Satan catches you if you trip because he's romantic like that. Tbh he's been so conditioned into expecting it that he's always on alert whenever he leaves the house with you
Congratulations, you pavlov'd the devil into being gentle and caring. Do with this new power what you will, but for the love of god please be more careful
Asmodeus:
You are actively driving up his concealer consumption because he keeps having to USE it all on you because you won't stop BRUISING
Dabbing some of it over a hickey he gave you is one thing. This is unreasonable, he says, it's ridiculous!
Asmo is so worried you'll get some kind of infection, so he's so careful when he does your makeup. He has alcohol wipes and warm cloths to clean your cuts and bruises and everything
He begins carrying bandaids with him just in case. He's really gentle when he puts them on, it's basically an intimate ritual between the two of you at this point
Tbh though he does love to pamper you, so he doesn't mind spending his time undressing you, washing you, cleaning you up and then cuddling you for the whole night (among other things- this is Asmo we're talking about)
You genuinely have nothing to worry about either, because you could just be a walking bruise and Asmo would still think you're the cutest human in the three realms. He'll still participate in an unacceptable amount of PDA regardless of how hurt you are and that's the Asmodeus guarantee
He's really way more worried about you than you are. He *insists* that you're more careful, because if you were to get seriously injured or die, then who oh who would go clothes shopping with him then?? Who would he have to do makeup on? Whose nails would he have to paint? The absolute horror
(What a drama queen lmao)
My mans is not beating the down bad allegations anytime soon, but he doesn't care because his precious little lamb is hurt!! And he can't have that, not at all.
Solomon:
Lowkey unbothered
You think this dude has lived 200+ years to not know healing spells? Nah. You wander up to him and he's just like 'tut tut. why are you like this' and fixes you right up
It's not that he's fine with seeing you hurt−he's not−but he takes little time to get used to it, and being as powerful as he is he knows he can just heal you
He kind of secretly enjoys being your healer. He likes the way you rely on him for that kind of thing, because let's be real he's got a dom thing. Don't lie to yourselves folks.
Whenever he sees a new mark on your body he'll sigh and ask what happened, more out of mild amusement than exasperation. If you're too embarrassed to answer he'll chuckle but not press further
Solomon is a teaser. He'll tease you about this, and there's nothing you can do about it. What are you gonna do? Tell Lucifer? They don't have a PACT (lmfao suck it)
(This is gonna be very embarrassing for me if it turns out they did make a pact in nightbringer and i don't know because i just never fuckin played it)
Anyway, you notice that as time goes on, whenever Solomon holds your hand, his grip gets just that little bit tighter. Like Satan, he is always prepared
Maybe he really is secretly worried about you. Who knows? Solomon is a wild card, but if there's one thing to be sure of, it's that he'll always be there to help heal you no questions asked.
taglist~ ♡
DM me if you'd like to join my Obey Me! taglist!
#obey me#om#omswd#obey me shall we date#obey me nightbringer#obey me mammon#obey me leviathan#obey me satan#obey me asmodeus#obey me solomon#obey me x reader#obey me headcanons#obey me hcs#obey me fanfic#fanfic#fanfiction#mammon x reader#leviathan x reader#satan x reader#asmodeus x reader#solomon x reader
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Can I ask how you did the background in the Griffin animation? Is it a 3D environment moving about or is it hand animated as well?
It's drawn by hand, but I made a 3D mockup for reference! I mostly referenced the horizon line's motion. The other details were trial and error in 2D, and I used photo refs for them.
I referenced the shading and figure positions on this version. The griffin looks extra janky because it's my first time rigging something, and there was no retopo. I was running this thing with the 300k+ unoptimized model that I sculpted from scratch as well. It didn't need to be pretty, it just needed to be functional.
I referenced the horizon on this version. Renders with ultra colorful blocks like those have a name, I didn't even know that, I just thought it's helpful to make them that way! I found out several months into this project that they are called "clown pass"
I drew everything by hand though. I didn't outright trace because I like the janky line style. But to clarify, I think tracing my own work that I made with the sole purpose of making things easier for me would have been 100% fine.
I added the details in with a technique I initially tried to do the whole background with. A VERY long strip of graphic passing through the frame, fine-tuned per-frame with Transform/Rotate/Warp/Smudge. It didn't work out for the whole environment, but for smaller details like foliage it was fine. Since I also needed to move gradients, and I didn't want those to look janky, I used the Xes outside the frame to move them around smoothly. MG stands for Middle Ground.
Here's the final version of the frame! The numbers on the top left correspond to the frame from the 3D animation. That one has 309 frames, while the 2D animation has 200 unique frames.
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Heroes of the Dragon Age
An animation I've made for Dragon Age Day 2023, featuring my main Warden (Alyssa Cousland-Theirin), Hawke (Eleena Amell Hawke) and Inquisitor (Sulevin Lavellan)!
It's to this day one of my best artwork and I thought I should share it here too! 90+ hours between the original sketch, outfit design, the rough animation, rotoscope, inking, flat-colours, background shading and even the audio :')
Interested in the process? I detailed it below since it was my first time doing something like that:
I would like to start by saying I'm not a professional animator!Everything you've seen here is the result of experimentation and a lot of practice to learn and understand how 2D animation works.
My first idea started in May 2023. I just finished rewatching DA Absolution for the X time, and wanted to analyse why I loved the intro so much. (Even after countless rewatch, I never skipped it once.) I was inspired to study it with my main three protagonists!
Then came the first test with Alyssa Cousland-Theirin, my Hero of Ferelden! I tried to understand which part to separate for the animation. Mainly the hair and cape because it flows a lot more than the rest! If I recall, my first idea here was to make her counter flame attacks (?). Then, as the camera turns around her, I tried to add a grid to know how the camera would work around it.
I ended up making the clip longer, so she could position herself to the further left and leave space to the two other protagonists.
Now it was time to try to animate Sulevin Lavellan, my Inquisitor. I really kept that quick doodling style just to capture the vibe without putting too much time/effort into it! The background would be static to contrast with Alyssa's. I also loved the idea of a rogue sneaking!
Instead of working on Eleena Amell Hawke, my Champion of Kirkwall, I went back to Alyssa and started working with Clip Studio Paint 3D models (this entire animation has been done on the EX version of the software!) It helped for rotoscope animation and maintaining likeness! That's when I got the idea to make the background swirl around the character to let the eyes be guided by the rest of the screen!
After a couple more hours, I planned the entire animatic with 3D models and quick doodles! I finally found a cool pose for Eleena Hawke, which was honestly the hardest of the three to imagine for some reason? I tried many other poses but ended up picking an animation from the game!
This whole time, I was studying a bunch of background ideas and how studio Red Dog Culture House (who made Absolution) work! Thankfully, they have a YouTube Channel where they shared some BTS content so I could analyse it!
Then, I simplified my character and their original designs in the style of the studio! These outfits are how I imagine them after Trespasser. Alyssa as the Queen of Ferelden, looking for a cure to the Calling, Hawke following Fenris to Tevinter & Sully as a Red Jenny Inquisitor!
The idea for Sulevin's animation actually came from a piece I doodled on a live stream, when I was drawing pose studies and turning them into finished artworks haha As for Alyssa, I wanted to draw the fight that got her facial scars!
Once their designs were ready and the background ideas too, I made the rough version of the animation! Basically a sketch done on top of the 3D models to add the details, staying pretty rough just to capture the idea and movements.
Then it was time to start the lines! I decided make a folder per frame, so I could separate all he main elements and draw them one by one. It helps keeping the likeness of a character in the different frames without having big "jumps" between frames! In fact, every parts were coloured differently to recognize them, and then I used vector erasers and masks (Ah yes, the entire lineart is done in vectors of course! It's easier to adjust and save time when working on similar frames!)
At first of course, everything overlaps! But I find it easier to draw too much and erase after, just to make sure everything is coherent in each frames! The cool thing about CSP is how you can change the colour of the layers in one click! So all the coloured lines turned into black in one second, and I could reverse it just as quickly to double check!
Then I started working on Sulevin! I made a blue line to mark where her feet were, as the sketch in the background wasn't perfectly straight! (Like Sulevin's sexuality 🤭😂) The silhouettes were very quick to do, but I had fun adding more & more details as she came closer to the foreground!
I really wanted to add that little dagger trick, but I remember it required me to change the pacing of Eleena's apparition, as it was recovering her arm too quickly! I had to change the pace of multiple frames quite a lot during the project, to make sure the flow was right! For Eleena, most of her animation remained around her arms and the staff itself, as magic would be the most difficult part! That way each character has their own focus: Alyssa has a very animated background, Sulevin got the grappling hook and Eleena the ice!
Then it was time to start adding colours! Just like for the lineart, I separated every colour on it's own layer, so I could easily adjust the colours later if needed. I added one colour at the time, going through all the frames, and then another colour!
I made full palette tests with the colours I would use for their background at this point, checking if the details remained readable! Alyssa was the most challenging in terms of clothes, because I made her a very detailled armour! I had to simplify the Theirin heraldry, vectorize/redraw the Cousland, and make a brush for her cape's pattern!
Once I was done adding the flatcolours, I started the background, and oh boy it was a wild ride. For the cave, I painted multiple tests. I imagine was to use CSP panorama tools, which transform a texture into a 3D sphere, so each corners must match to look good. Sadly, it made the background very blurry, so after hours of testing, I changed ideas. Instead of the random fire balls (?) I originally imagined for Alyssa, I made three simple frames of a Rage Demon to attack her.
I ended up using the cave as a repeated pattern to make it turn 360° around the character. For Eleena, I mixed inspiration from the comics, Dreadwolf & Absolution, using warm colours matching Hawke's signature red. Just like I made the cave very grey/blue to match Grey Wardens. For Val Royeaux, it was more complex because I wanted to make it green, matching the Inquisitor's signature green. But bright green couldn't work, and the original colour during day time was blue/white/gold. So I added more leaves, played around the design a bit! After adding the rage demon, I made the shading! It was surprisingly easy and quick to do now!
I clipped a white layer on the flatcolours to not be distracted by the colours, and made thin lines to separate the light/shadows, then simply filled everything with the bucket tool! Then you set the layer to multiply and remove the white layer, and you have celshading shadows! Now the character looks out of the picture, so I added layers of blue in color burn, saturation and substract blending modes to make her look like she's in the right setting! Of course, I did the same with the other two, giving Hawke a red overlay and Sulevin green shadows!
Then I added the details, it went from white irises, to sword/staff smears to earrings and smaller finition that goes on top of these layers. To add the lights, I simply selected the shadows and reversed the selection! Using warm and cold tones to create contrast with the purple/bluish shadows! I also added more ambient light layers for Alyssa to reflect the Rage Demon fire. Now it was time to add ice magic! My first attempt had too many frames, making it look weird! Sometimes it's better to lower the frame rate to make things less bumpy!
Then I downloaded some cool ice brushes on CSP assets that made it look less like blue magical flames! But when I covered the screen in ice, I realized "Oh wait, I could make a cool transition from the ice, to blue lyrium turning red?"Red Lyrium truly links these three games and The Veilguard somehow! I spent the next hour painting over the idol and putting it in a black background, with lyrium and then the golden Dragon Age title text.
For the SFX, I used free youtube libraries sounds & "Darkspawn!" comes from the violent human female voice set (iconic for ""Can I get you a ladder? So you can get off my back!"😂🤭) After editing all that, the animation was finally done!
Here's the final math:
About 15 hours for the sketching/rough/animatic phase, 30h for the lineart, 25h for colours, 10h for backgrounds, 5h for details & 5h for music & SFX, for a total of 90 hours. Aka the same amount of time it took me to finish Baldur's Gate 3 the first time lol
If you have any question regarding the animation or the softwares etc. do not hesitate to ask, I'll do my best to answer!
#dragon age#dragon age origins#dao#dragon age 2#da2#dragon age inquisition#dai#da4#dragon age dreadwolf#dragon age the veilguard#animation 2d#original character#tutorial#warden#grey warden#warden cousland#alistair x cousland#alistair x warden#ferelden#hero of ferelden#queen of ferelden#hawke#fem hawke#eleena amell hawke#mage#warrior#rogue#lavellan#inquisitor lavellan#solavellan
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[Click for better quality]
Ok yay I'm back from my vacation yipeeeeeee. I started this drawing of Keiki before I left and I was half considering just giving up on it.... until I did a short study of facial planes and then got motivated to work on this again! I'm glad I didn't give up on it though, as I'm actually really happy with this one!
Artist's Notes;
So as I mentioned in my last post about Touhou 17, I wanted to finish this by the game's five year anniversary but with how progress was going I didn't want to rush this so I decided to take a long break from it. Mainly because of the face. For a while now I was kind of feeling like I was stagnating with my drawings, not really in the clothing but in the bodies. There was something about the way I was rendering them that I just wasn't happy with, and after talking with someone else about this issue, I realized that the reason I felt this way was because the faces were too flat and didn't match the rest of the drawing and that I needed to find a way to make the rendering of the face feel consistent with everything else. So after doing a short study of the plains of the face (I used this 3D head model from art station as a reference for my short study, please go give this person some love as they are a lifesaver) I went back into this drawing and applied what I learned here. It was only after that that I finally became motivated to finish the piece, and while it started off as just a simple character sketch like Saki and Yachie's were, the moment I added in Keiki's little fire dragon I knew I had gotten in too deep and now here we are with a full on background. OK it's not super crazy or anything, but it gets the job done and it's better than there just being an empty void behind her. It's rare moments like this when I use brushes other than the Clip Studio Default Charcoal Brush and use the Clip Studio Default Paint Brushes as well (god bless the oil paint and dry gouache clip studio brushes, they were amazing). I don't know why but painting fire has always been really fun for me, there's something oddly satisfying about it y'know? I do think that another reason for this problem was because I was drawing faces like I would in my more sketchy style that didn't mesh well with my lineless style, so I'm glad I've started remedying that.
After adding in the fire dragon I had an idea to kinda make it feel like splash art in the way the composition works... probably because I have been playing Reverse 1999 again and it has taken over my brain. I do feel like Keiki's tools get a little lost in the composition, and I didn't fully render the metal parts of them mainly because I didn't feel like they needed it, but that's just something for me to improve on later down the line.
If you guys are wondering where I went for my vacation, I went to New York and got to go to the MET and the Museum of Natural History. In both places I found Kofun period stuff and I was so happy to see it you have no idea. I remember one of the Haniwa I saw had some neat face paint under the eyes that I tried to replicate with the makeup under Keiki's eyes in my drawing, though I think I'll gave to figure out how to draw makeup on characters because this reads more like blush to me than anything. While drawing this I also looked up some references of Kofun period jewelry and really liked the stuff I found, which also meant that now she has proper Kofun earrings instead of earrings shaped like Kofun tombs. I put some of the things I referenced with a closeup of Keiki's face as well down below. I made her outfit more reminiscent of the outfit I gave her at the beginning of the year with the buttons and all, though I do want to try and draw her in some more period accurate clothing like the Haniwa I took a picture of at the Museum of Natural History. I wish I could find a way to make her handercheif look better though as I wish I made it a little bit bigger, though I think I'm saying this because I've looked at this drawing for too long lmao. Once again something to work on for when I next draw her. Also want to get better at rendering hair, as some details (like the little strands in front of her ears) kinda got unreadable due to the similarities in colour lol.
Now you may have also noticed the little cracks I added onto Keiki's face, and that's because I have fallen in love with the idea of Keiki's body being made from ceramic and that she crafted her body herself. While they aren't very visible I also tried to add some doll joints to her body, which is an idea I played around with in the past but never went to far with. I also want to get better at rendering cracks in ceramic, porcelain, etc, as I'm not sure how those read in the drawing. I also have a headcanon where the cracks in Keiki's face show up because of heightened emotions, and while Keiki is aware of this and does her best to make sure her face doesn't break off.... she will still end up with at least a few cracks during any given day, and she can often forget to repair her own body quite frequently so Mayumi has to remind her quite a lot. Mayumi even taught herself some basic sculpting techniques to help repair parts of her body that are so badly damaged to the point where Keiki can't repair them herself, i.e. if both her arms broke off, Mayumi would put them back together for her so Keiki can at least have something to repair herself with rather than nothing. I also like to imagine that if Keiki created her own body, if you took a look at Keiki from the beginning of her life she would look completely different compared to now.
BTW If you guys are wondering what a very very angry Keiki looks like....ok in order for this to make sense have any of you read volume 11 of Land of The Lustrous? Am I bringing back some memories for those of you that have? Ok good, glad we all got that mental image brewing in our minds, I'll probably draw a version of Keiki that is somewhat inspired by that one day as it's an idea I've had for a little while now. And to those who haven't gotten to that volume yet and are confused.... don't worry about it, just keep reading :)
#touhou project#art#fanart#touhou fanart#touhou 17#keiki haniyasushin#wily beast and weakest creature#touhou#東方project#own art
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some details about my mcsm fangame !! :
☆ the game engine used to make it will be GAMEMAKER (some other games made using this engine are undertale, deltarune, hotline miami, and more)
☆ the game will be 2d, however it will be made with 3d mineimator renders (if you need an example of what i mean, think of fnaf)
☆ you will play as jesse, but you only have 3 choices: male jesse, female jesse, or an enby/nonbinary jesse which i will model myself (the jesse variants will be the green suspenders / red (?) hair clip ones). your gender will not change the date-able options or the story!
☆ the date-able characters will be lukas, petra, olivia, and axel
☆ depending on which route you choose, there will be fights with other characters! the fighting style would be most like omori i think
☆ there will be TONS of easter eggs, such as ocs, secret items, and even a secret date-able
☆ voice actors will not be hired. the dialogue would appear in a text box, along with undertale-like dialogue sounds taken from their official va's voice
☆ i am doing this entire project by myself at the moment. this includes creating the renders, modeling background characters, modeling BACKGROUNDS, making music, programming, etc. please know that this will NOT come out anytime soon, and being rushed isnt my vibe. im still thinking how i could get volunteers to help, but im kinda braindead atm. if you guys have any ideas lemme know! :)
PLEASE REPOST IF YOU CAN! it would help share this with the fandom and itll mean a lot to me!!!!
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Looking at your recent commissions, those backgrounds are soo pretty!! Do you have any tips for backgrounds? I always struggle with them :>
aAA many many thanks!!
backgrounds can absolutely be a struggle but they don't have to be! they just require a little more creative planning~!
whether it be a commission or a personal drawing, if I'm building an elaborate art piece i focus on establishing the background First.
the background is the stage for your character! planning the background first will make it easier to tailor the character's actions and how they interact with the environment around them.
planning the background first can be the difference between your character standing awkwardly front and center with the setting going on behind them, or actually participating in their environment.
if i'm super stumped for background ideas, i browse stock image sites to get inspiration. sometimes it helps to doodle on an image to generate some ideas - kinda like you're playing with JPEGs like dolls.
that said - while i'm pinpointing WHAT i want to draw, i keep the ideas loose. i don't want to focus on the itty-bitty details until i've got the overall aesthetic and layout in mind, as i might get inspired to add something in later!
THUMBNAILING
if you're planning a big piece it can be helpful to break it down into something bite-sized before you go all in and start lining or painting. these are "thumbnails" - fast little sketches that establish the scene in a way that doesn't consume a lot of time or effort. it's also great as a little perspective exercise as a treat.
here i decided i want to draw a character walking home in a back alley street. with these photo references in mind, i can plan a layout and how the character will act in the scene. is this a candid shot? are they posing cutely? are they looking down at us in a tense way? there are many ideas to be had!
after you've chosen the layout / vibe for your idea, you can scale up your thumbnail to your preferred canvas size and start fleshing out the details. be sure to keep referring to your reference images to get additional ideas, such as storefronts, items, props etc!
3D MODELS
If you're trying to create a unique environment that photo references simply cannot help you visualize, 3D models exist! This gives you that ability to rotate / scale things for better visualization. Clip Studio has a vast catalogue of 3D models to download For Free that you can fiddle around with. i know there are many 3D builder sites out there as well, though i've never made use of them so i'm afraid i cannot recommend any off the top of my head. hell, you can even use the Sims game to design a setting and go from there!
also if anyone is going to come into my house and say 3D models are cheating: they are not. using a 3D model to better grasp an angle or get a better idea for perspective is not cheating. using 3D models to help plan the environment in your art is not cheating. they are no different than brushes; these are tools made to HELP YOU. use them!
PERSPECTIVE
perspective and angles can make a HUGE difference in the art piece. there's nothing wrong with static long shots! if that's what you want to draw, do it!! there's no right and wrong here!
but if you're finding your work to be a little robotic and stiff, slap an angle in there. consider an overhead view. these same techniques are applied to photography and film! nothing wrong with wide shots, but every once in a while it can help to throw in a dutch angle.
if there is one note i'd like to leave off on, it's that your backgrounds do not have to be 100% accurate-to-life to be Good. unless realism is something you're really striving for in your style, don't feel compelled to nitpick every brick and leaf in your art. us artists can tend to over-prune our work until our art looks a little bare and soulless. flaws can give your work character, and that's often a lot more appealing than how accurate the scale ratio between background building A and building B are [again, unless you WANT to go for that realistic look then you can fuss over those details all you like].
i hope this helped a little! MY APOLOGIES FOR MAKING IT SO LONG AH
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FAQ
Please read these before sending asks! It's also good to check the tags listed on the pinned post to see if it's already answered. Where can I read GS? On Comicfury or DeviantArt. Two pages ahead on both Patreon and Ko-fi.
Who works on this comic? Only me, ratt/doeprince. You can call me either, I usually refer to myself as doeprince when it's more official, otherwise ratt or some secret third thing. I'm an amateur artist and I draw these comics for fun without much ambition to gain greatness. I want to make enough money to be able to keep working on more comics, and buy trinkets.
How can I support what you do? Why thank you for asking! All my income comes from making comics, so the support on either Patreon or Ko-fi is literally making my comic endeavours possible.
Do you have other projects? I work on some secondary comics. Jet and Harley and Honey are currently updating, Corpse is finished. You can find my other art on doe-prince.
How long will Golden Shrike be? I don't know how many pages. I hope it's less than 1000.
What programs do you use? SAI for lineart, CSP for coloring and bubbles, PS for text and backgrounds. Hoooow do you draw the antlers from different perspectives? I've made 3D models for each recurring antlered character.
Is GS going to have physical merch? Will it be printed? Consider this a no, but I won't say never.
Does GS have a map, official wiki or dub or something like that? No. There's a fan wiki out there full of inaccurate information so take everything in there with tons of grains of salt. There's no map. The dub on YT is separate from me, I've had no hand in it.
Can I make a fan character? Can they interact with yours? You can absolutely make a fan character! I just ask you not to make them interact with mine, at least not in any kind of heavy way. It's a slippery slope and I've seen people treat my characters very rudely to make them suit their needs.
Can I make fanart/writing? Yes! All sfw and well-meaning works are welcome. Just tag me so I can see them! Why are the borders black and sometimes white? White borders means it's a flashback.
Deer don't do that!!!!! Or birds!! Or plants! The moon shouldn't be that shape right now. Everything in GS is fictional for this very reason. I shall not be shackled by the chains of realism when there's entire new worlds in my fingertips. I aim to make things believeable in its context, not realistic. Are other animals sentient, can they talk? Sure they are and can, but not outside their own species. A frog can't hold a conversation with a deer, but a deer and antelope could possibly make it work. There's exceptions though.
How old are main characters? They're fawns right? No they are not, they'd all be in their early 20s if they were humans.
What does sire mean? It keeps popping up in different contexts. You can liken this term to 'father', as in your dad but also something like a priest. The priest isn't your dad but "father forgive me for I've sinned". So sire is a) respected stag, b) very formal way to address your father. Dame is the female counterpart. Why are the does so small compared to stags.... are you a freak... do you just hate women..... Listen when I started GS I had been dwelling in a place where monster deer characters had insane size differences and it became some kind of norm to me and of course it found its way into my comic. Now I just have to keep drawing those tiny women to keep up the consistency. I've created bigger ladies nowadays because I too think it's a little silly now.
Please please will this character ever get a mate? Will this pairing be canon? Will you please make this pairing canon? I won't spoil any pairings, I think it'd be the most boring thing to do to my own work! I'll only confirm the ones already established in the comic.
Is this a speck of ember? Is it snow? What is that floating thing, is it relevant to the plot? IT'S JUST MY DUST BRUSH LEAVE ME ALONE.
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