#hymir
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2dlovley · 1 month ago
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while somewhere at with thor and Mrs.Hymir
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meadow-roses · 1 year ago
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Some character profile art wips for Hymir, Zephear, Uvaer, Alward, and Nirros.
Recently I've had the privilege of working with the fantastic folks of Atomic Broadcasting to create visual designs for the characters of their new production, "The Written and the Lost" and let me tell you it is going to be EPIC.
Here's the official description taken from their Spotify page:
A rag-tag band of misfits takes a routine job as hired muscle for a research mission and soon finds that they've unearthed something ancient and of dire importance. Soon, the party finds themselves in a race against time to stop a cult and solve a mystery older than memory itself. A quest to learn what is remembered and what is forgotten. A saga of the Written and the Lost. The Written and the Lost is an actual play podcast using the Pathfinder 2E ruleset and taking place in the Lost Omens world setting. Join our rambunctious group of nerds every week for a new chapter in this original story with an emphasis on player-directed adventure and complex interwoven storylines.
You can find it on all major podcast hosting sites or on their website
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christophimer · 1 day ago
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Thomas and Morrowmin thingys
some random bad doodles of them because... because...
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also younger Morrowmin
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Morrowmin does have emotions... they're just severely limited due to being mostly a painting brought to life by his mother's magic (which usually feel nothing/are stuck in one state) with just a little bit of human stuff as well. At least he doesn't feel bad about it due to the whole being almost impossible to make sad in any meaningful way.
A short summary of the average child Morrowmin and Hymire interaction (including Thomas using Hymire as a shield)
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Hymire doesn't consider himself to have time for Morrowmin and gets very easily bored by him (he very much views him as a piece of magic than a person...). Hymire doesn't have much time for a lot of interactions unless they are entertaining to him (which becomes increasingly harder the older he gets,,, he's about 3000 so he's seen/heard most things before.) He views Thomas as a sort of vanity project for himself and Morrowmin as 'hahaha aren't you cute~, now go away before you start to annoy me or i will maim youuuu~' in his singsong way.
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something he says as a cue for Morrowmin to leave. He and Morrowmin don't really speak unless it's Morrowmin asking about where Thomas is or Hymire asking about The Queen of All. (basically 'where is your child?' vs 'where is your mum?')
Hymire's indifference to him doesn't dissuade Morrowmin from harassing hanging out with Thomas (to Thomas' dismay). Thomas doesn't dislike Morrowmin per say (Thomas is too nice to dislike anyone), he just doesn't like it and finds it mildly stressful.
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The most he'd ever say against Morrowmin are a few pointed remarks and disapproving faces (both of which Morrowmin finds hilarious)
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moondrunkteen · 1 month ago
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Feeder of the Wolf 🐺
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Tyr, meaning "king," was a powerful deity in Norse mythology. He was known for his bravery, wisdom, and justice. His most notable attribute was his missing right hand, which was devoured by Fenrir, the ravenous giant wolf sired by Loki, and the jötunn, Angrboda.
Tyr was either the son of Odin, the "All Father" and king of gods, or Hymir, a giant from an obscure section of the Poetic Edda called the Hymiskviða. Most scholars believe that Odin was Tyr's true father. Tyr was a half-sibling to the chief members of the Aesir tribe, including Thor, Baldur, Váli, Vidarr, Heimdall, Hermod, Bragi, and Hodr.
Tyr appeared as a central character in only two myths: the Hymiskvitha and the Kettle of Giants. In the Hymiskvitha, The gods commissioned a durable set of fetters, called Gleipnir, to confine Fenrir for good. Fenrir grew suspicious of the gods' attempts to ensnare him, but agreed to the game after placing an arm in his mouth.
Tyr's fate during Ragnarök was revealed in the Gylfaginning, where he would both slay and be slain by the wolf Garmr. The text also revealed Tyr's fate during the "twilight of the gods."
Symbols
Colour: Maroon, Silver and Sky Blue
Elements:Earth
Rune: Tiwaz( meaning victory, focus, and discipline)
Tarot Cards: The Strength, The Justice and Ace of Swords
Food🍻: Mead, Soda Bread and Meat(he mostly don’t eat so give the food in praises of Fernir)
Herbs🌶️: Valerian, Cedar, Thistle, Juniper, Nettle, Laurel, Mustard seed
Animals🐺: Wolves and northern goshawk
Crystals🪨:Sapphire, Smoky Jasper, Black Sardonyx (associated with Tuesday), Iron and carnelian leather
Devotional Acts
- Practice patience and restraint
- Learn about healthy conflict resolution skills
- Create a personal or group book of law/bounders
- Practice challenge yourself
- Donate or volunteer to help disabled veterans
- Study a martial art
- Work out and improve your fitness
══════ ༺ ✵ ༻ ══════
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broomsick · 1 year ago
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Thórr as the Warden of Humankind (or “Warden of Men”), a kenning used in the Lay of Hymir.
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Text: "There gaped at the bait the foe of the gods, the girdler of all the earth beneath." (Stanza 23)
Art by Jim Glazzard
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the-redhead-haddock · 19 days ago
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Chapter 1: Old friendships, new problems
Rating: Mature
Fandoms: DreamWorks Dragons (Cartoon)How to Train Your Dragon (Movies)
Relationships: Viggo Grimborn/Original Female Character(s) Hiccup Horrendous Haddock III/Astrid Hofferson
Additional Tags: Dragons: Race to the Edge, Slow RomanceDrama & Romance, Fluff and Smut, Slow Burn, Alternate Universe - Canon Divergence, Hurt/Comfort, Enemies to Lovers
Summary:
Being a big sister to Hiccup Horrendous Haddock III is not something for the faint hearted... Especially when your little brother drags you into his gang of dragon riders and enlists you for an adventure. New dragons, old and new enemies, new emotions, it can all be overwhelming, unless you're a healer and your family is Haddock, then it's your everyday life. However, there is room for something completely new in all of this. After all, everyone deserves to be loved. Right?
Chapter 1: Old friendships, new problems:
Eira had never been fond of returning to Berk since she agreed to permanently join her younger brother's gang as their healer—or nanny, as Snotlout once put it. Naturally, there were many more reasons for her occasional reluctance to visit the home island she had called home for over twenty springs than her brother and his rather curious band might have realized. Her main reason, in the form of her father, was sitting right in front of her in their hut, watching her closely. Between them on the table lay a board for Maces & Talons. Finally, after a long moment, Eira extended her hand toward one of her pieces, deftly moving it to the other side of the board. Now, all she could do was wait for a reaction, and she hadn't even managed to take a sip of the remaining beer in her mug when her father's clenched fist struck the table. The pieces next to the board jumped and fell off, scattering in all directions.
"I could have predicted you'd trap me in one of your schemes again," he said, the sound of the chair being pushed back sharp in the prevailing silence of the hut.
"You taught me well, Dad," Eira replied, savoring the last of her beer. She looked at her father with her wild green eyes, wiping her mouth with the back of her hand. "And since I won..."
Her father sighed in that particular way he did when he realized he couldn't even start an argument with someone. Years ago, he had understood that any quarrel with this young woman was futile. However, a smile appeared on his face, one of the few that was sincere and full of pride.
"I was going to send him away anyway," he said, crossing his arms over his chest. "You know, it's not just you he's irritating. From the son of the Chief of the Hymir clan, I expected... well, never mind. By evening, he will no longer be on Berk."
"You could have refused his offer," she set her mug on the table and stood up. "Dad, I... I know you want the best for me."
"But? Don't look at me like that; I know that tone," he leaned against the table and looked at her meaningfully.
"But you said I could choose for myself, right?" she began to play with the bead at the end of one of her braids. "I'd like someone who... well, you know. Someone who would treat me like you treated Mom."
Stoick wanted to say something, even opened his mouth but immediately closed it. In moments like this, he wished Valka was with him. His wife would have handled this much better. Eira was already a grown woman, and as the only daughter of the chieftain, she had to marry. However, over time, Stoick realized it was easier said than done. Traditionally, the news that the chieftain of the Hooligan Tribe was looking for a suitor for his daughter spread quickly. Not even a month had passed when more and more young men started arriving at Berk. And truth be told, Stoick was... disappointed. He wanted the best for his daughter, that was not up for discussion. Eira was his firstborn, his little girl, and as she grew up, Stoick saw more of Valka in her than he ever thought possible. Eira was tall for the women of their clan, strong, wise, and, thanks to her mother, intelligent and beautiful. The mere thought that someone could hurt her, use her, or not respect her as she deserved filled Stoick with anger. And each new suitor did nothing to calm that anger.
These men, if they could even be called that, were not what Stoick wanted for Eira. Most of them applied only thinking about the dowry, about how their position would rise if they became Eira's husband. But none of them so far had been interested in her as a person, which immensely irritated both Eira and her father. Stoick loved his children, which is why he knew that forcing them to choose a partner would only hurt them. He had been very fortunate in life. He loved his wife more than anything in the world, and her loss still pained him despite the many years that had passed. Therefore, he allowed Eira to choose, because he wanted her to be as happy as he had been with her mother.
He sighed, realizing there was nothing he could do for now. "I know why you flew with Hiccup." He raised his hand, seeing that she wanted to respond. "I understand, it's neither easy nor pleasant. That's why I thought..."
"Yes?" The spark of hope that flared in her eyes confirmed that he had to go through with it.
"I'll talk to the village elders. They aren't happy with the ones who are coming to the island either." His gaze drifted to the game board still on the table. "My daughter deserves better than those brats who think they're men. So, for now, I won't accept anyone. You can also find..." He paused as Eira hugged him tightly. "...find someone yourself." He finished, hugging his daughter in return.
"Thank you, Dad. You won't regret this." She stepped back, a wide smile on her face.
"I know, now off you go before I change my mind." He said it seriously, but the corner of his mouth lifted slightly.
Eira hugged her father once more, promising him that everything would be alright. She grabbed the bag she had prepared earlier and left the hut. Stoick was left alone. He picked up one of the fallen pieces from the floor, then another, until all were back on the table. Carefully, he started putting them back in the box, and an idea began to form in his mind. When he closed the box, a small symbol burned into one corner caught his attention.
He gently traced it with his finger. For a moment, a memory returned to him, one of the few he didn't like to recall. Amid all the chaos of finding a husband for his daughter, he had completely forgotten that there was only one person in the archipelago whom Stoick might consider worthy of his daughter's hand. The thought quickly turned into an idea, which he swiftly dismissed, although... No, he couldn't do that now, not when he had just promised his daughter he would let it go for a while. But on the other hand, they were both of similar age, and if Stoick was sure of one thing, it was that Sigurd had raised his grandson well, so Eira would be in good hands. So... No, he couldn't, and that was final. Maybe in some time, but certainly not now. He put the game board on the shelf, perhaps a bit too forcefully, as the noise echoed in the empty hut. There was also another problem, one of those that couldn't be easily or pleasantly solved. Stoick and the entire clan of Berk no longer hunted dragons, thanks to his son. However, Stoick knew that the one he had in mind could not be convinced, not after everything life had put him through from a young age. Stoick knew better than anyone that sometimes a person is scarred in ways that do not heal, wounds too deep to forget, especially those marked by dragon fire.
With a sigh, he left the hut and slowly walked towards the Great Hall. He quietly thanked the gods that at least he wouldn't have such problems with his son. Hiccup could deny it all he wanted, but the Hofferson girl and he were more attracted to each other than they cared to admit. Stoick had even spoken with her parents, and they had already given their consent, so it was just a matter of waiting for their children to come together on their own. He stopped in front of the Great Hall doors, preparing for his conversation with the elders, knowing that no matter how the discussion went, he would end up with a headache.
Gothi had that specific expression she usually reserved for Eira when she correctly prepared a remedy. At first, Eira was puzzled, not understanding what was happening until she saw what was written in the sand right in front of her.
"I saw your father enter the Great Hall, and I know exactly what that means. When will you stop babysitting your brother and start seriously looking for a husband?"
Eira sighed in irritation, leaning against the stair railing. Gothi was the only person in the clan with whom she could freely talk about this. It wasn't just the ironic fact that Gothi couldn't tell anyone, but it was something more... personal. Gothi had been training Eira to be a healer since Eira was eight years old. Over time, they grew very fond of each other, and since Gothi had no children of her own, she treated Eira like family. As one of the elders and the village healer, she understood what Eira was going through and openly disapproved of all the suitors.
"Gothi, please, not today. I barely won against my father, and for now, I'm taking a break from all this." Eira lifted a sack full of packed herbs onto the table and began sorting through its contents. She sighed again upon hearing Gothi's staff scrape against the sand. She knew exactly what the older woman would say.
"I know that those who sailed to Berk are not suitable for you, but you're not getting any younger. If you spent more time on the island instead of flying around with your brother and his band..."
"We've talked about this, remember? If the only reason all these men are coming here is my dowry and who my father is, they might as well forget it. I won't be anyone's trophy." One of the pouches fell out of the sack, spilling its contents on the floor. Eira cursed under her breath and started picking up what had fallen. She heard the rustling of sand again.
"I understand that. But you are the daughter of our chieftain, and like your father, you have duties to our clan. I know Stoick allowed you to choose a husband, but that doesn't mean you can delay it until Ragnarok."
Eira took a deep breath, trying to calm herself. "I know exactly what I have to do. But I won't be a wife to someone who looks at me and only thinks about the size of the chest in which my dowry comes." She practically hissed the last words, trying to tie the herb pouch. "Besides, my father promised to take a break from this because he's as frustrated as I am. And I don't blame him since everyone is trying to buy me like... like a sheep at the market!" Her voice echoed. The sack contained everything she needed and even a few things she forgot to mention. She was about to take everything and say goodbye when Gothi started scribbling in the sand again.
"I have a proposition for you."
Those few words made Eira freeze. She had honestly planned to quickly say goodbye and leave, explaining that her brother was probably already waiting for her, but she knew what she was really doing. Eira was running away, and if she were honest with herself, she was tired of it. With unconcealed irritation, she leaned against the stair railing, waiting for Gothi to continue. What started to appear in the sand was... not what she expected.
"I have a distant relative in another clan, far to the north. If I remember correctly, she has a grandson about your age and if..."
"Gothi, with all due respect, I don't need matchmaking. I can manage perfectly well..." Gothi interrupted her, poking her with her staff.
"I see how well you're doing. This grandson is the chieftain of his clan. You could become the wife of a chieftain, which in your situation, is even advantageous."
"So, you dissuaded my father and the rest of the elders from all the suitors because you want to match me with your relative's grandson? I know you mean well, but for now, I'm done with this, understand? Maybe when the thought of marriage stops making me nauseous, we can talk about this grandson." She picked up the sack of herbs and started walking slowly toward the stairs. "And if you think this mysterious grandson is suitable for me, he should come here himself." She began descending the stairs without looking back. Gothi watched her with concern and worry until Eira disappeared from her sight.
Every time the gang returned to Berk, it involved a certain risk. Of course, flying on dragons, they covered the distance between their base and Berk in a few days, but their base remained unguarded, as did the dragons inhabiting it. However, the supplies they flew in for were essential to life at their base, making the risk worthwhile.
Eira usually didn't have to check what the gang took with them; everyone except the twins—for obvious reasons—always took only the essentials. Her dragon was already waiting for her, an old female Monstrous Nightmare named Firewing, who was a calm dragon, although Eira and the gang knew that if necessary, she could ignite, literally. After making sure all her belongings were securely fastened to the saddle, Eira leaned against the dragon and sighed.
Her brief moment of peace was interrupted by Astrid, approaching her with Ruffnut. Since Eira had left Gothi's hut and came within the gang's sight, she felt their watchful eyes on her. However, she had no intention of bringing up the subject she knew they would inevitably ask about. She didn't even need to turn around to sense Astrid's presence behind her.
"Eira, we all know you hate this topic, but we saw your father enter the Great Hall, and..." Astrid didn't know how to ask the right question. Eira sighed, knowing her friends were just curious. She turned towards them, leaning against the saddle.
"Okay, I'll say this once today, and I don't want to hear about it again for the next few days, okay?" She took another breath, rubbing her temple. "For now, the plan is to return to the base. Father is also tired of all these pathetic excuses for men who think they can buy me like cattle at a market, so until further notice, we're not accepting any proposals."
After she spoke, a pleasant silence fell. Even the twins decided to behave, knowing well that an irritated Eira was a dangerous Eira. She flinched slightly when Hiccup placed a hand on her shoulder.
"Listen, I know what you have to do isn't easy, but..."
"But what, Hiccup?" she looked at him, irritated. "Do you know how exhausting it is? The entire clan expects me to marry a wealthy, influential man so our clan can make an alliance. All I ever hear is how important it is for everyone, how Berk will benefit. But do you know what no one does?" She looked at him, at all of them, with frustration. "No one asked if this is what I want, no one even considered if I want to be a prize for whoever offers the most, for whoever presents the best deal."
She suddenly stopped when Hiccup hugged her tightly. Over the past few years, he had grown and was slightly taller than her. It was probably something she needed because she melted into his embrace, taking a sharp breath. Her frustration diminished, and after a few more deep breaths, she pulled away slightly to look at her younger brother.
"Better?" Hiccup looked at her with his sometimes exaggerated concern. Eira snorted, nodding.
"I needed that. You know, father was convinced to take a break from it; he was really upset with that guy from the Hymir clan."
"Oh yes, the guy was annoying." Hiccup hugged her again and then let go.
"You better pray to the gods I don't find someone who will love teasing you, little brother." She nudged him with her elbow, a mocking smile on her face.
"Eira, you wouldn't... right?"
"Ha! That would be hilarious. Surely there's someone in the archipelago who doesn't even have to try to make your blood boil. If he's handsome..."
"Eira, it's not funny!" He tried to be serious but couldn't hide how amused he was.
"Of course it is, just not for you, little brother." She wanted to say more but was interrupted by her father, who, along with Gobber, had left the Great Hall and was heading towards them, clearly displeased.
For a moment, Eira feared the worst, which in her case would be that the elders didn't agree to stop searching for a husband for her. Her father had that expression she knew all too well, and she knew someone was in serious trouble.
"Which of the usual suspects was sinking boats with their dragon this morning? I have my suspicions." Stoick threw an irritated glance at the twins.
"Boats? What boats?" Eira asked, curious, feeling a wave of relief wash over her.
"Bucket and Mulch saw everything, so don't even try to convince me that anyone else in the entire archipelago could have done such a thing!"
When her father wanted to, he could look terrifying. The twins immediately began confessing, but Eira and Hiccup knew well that whoever sank the fishing boats couldn't have been from their gang. They had all been packing supplies together since the morning and would have noticed if the twins had suddenly disappeared with their dragon.
"Dad, I know the twins sometimes cause a lot of trouble and damage, but even they aren't stupid enough to sink our boats. Besides, we've all been packing since morning."
Eira approached her father, placing a hand on his forearm. Since the day her mother was taken by dragons, it became clear to everyone that if there was anyone on Berk who could calm their Chief's anger, it was his daughter. Stoick sighed, clearly calming down.
"If it's not the twins, then we might have a bigger problem than I thought."
Finding the destroyed boat wasn't difficult. During the flight, it occurred to them that it could all be the work of just one person. Eira hadn't thought about Dagur since they sent him to the prison on Outcast Island. The mere thought that someone as crazy as the Berserker Chief could tame a dragon, especially one from the Sharp Class, which they discovered by finding sharp spines on the ship, made Eira feel a knot in her stomach.
They returned to Berk quickly and entered the Great Hall, wanting to discover as soon as possible which dragon they needed to look for. Stormfly's magnetic fire activated the Dragon Eye, while Hiccup and Eira carefully turned the rings until what appeared on the wall resembled what Bucket claimed had attacked his boat.
"That dragon is a Razorwhip!" Fishlegs, clearly excited about the new dragon species, immediately approached the wall and began reading the runes with Eira.
"Okay. Razorwhip. Sharp class dragon. Long, spiny, barbed tail," Fishlegs began, clearly pleased with himself. 
Eira's smile waned as he continued. "Very aggressive. Very dangerous. This symbol indicates it can use its tail to wrap around a victim and literally squeeze the life out of them."
"Unless it's in a hurry. Then it just slices you in half," Fishlegs added with a flinch.
"Does it have any weaknesses, Fishlegs?" Eira asked, desperation creeping into her voice. "Maybe the eyes?"
"No, it has poisonous tears. This dragon has no weaknesses, I'm sorry," Fishlegs said, scanning the wall again but finding nothing helpful.
"Eira, don't worry, we'll find him," Hiccup said, placing a reassuring hand on her shoulder.
"Fishlegs, where does this thing live? What does it eat? If we figure that out, we might be able to find it."
"I found it! Sea slugs! Hiccup, this dragon eats sea slugs!" Fishlegs turned to everyone with a broad smile.
"And it just so happens that we know several islands that abound in sea slugs," Hiccup said.
They had already searched most of the islands where the rider and his dragon could potentially be hiding. Eira looked at her younger brother worriedly. "Hiccup, what do we do when we find the dragon? It's very dangerous, and if it's Dagur flying on it, we have to be very careful."
"We'll worry about that when we find them. Guys, look! Smoke!"
"A campfire."
Eira decided to fly high with her dragon to survey the island from above, while the rest of the gang searched closer to the ground. After some time and not finding anything unusual, Eira turned Firewing back to the spot where the gang had found the fire pit. Landing, she didn't expect to see someone she hadn't seen in years.
"Heather?" Eira dismounted as soon as Firewing landed.
"Hi, Eira, it's been a while."
"Heather!" Eira ran to her and hugged her tightly.
It turned out that Heather was in trouble, and serious trouble at that. After Eira managed to persuade her to return to the base with her and the gang, Heather finally gave in and flew with them. When they landed and stabled their dragons, Eira declared that Heather could stay in her hut.
Eira's hut was located near the club and arena, partly leaning against a steep slope. The hut was cozy, with the entire ground floor dedicated to the herbs and medicines Eira made, with a bed for the sick. The entire upper floor was her bedroom with a large bed, a chest for clothes, and many shelves full of books and scrolls. When Heather sat on the bed on the ground floor, Eira searched her shelves for something to drink. Finding a bottle of juice, she poured some for herself and Heather.
"I heard you're looking for a husband," Heather said, never one to mince words around Eira, something Eira was sometimes grateful for.
"Don't even remind me. After three months, I'm coming to the conclusion that there are no real men in the archipelago."
They started laughing and had a pleasant evening, mostly gossiping and catching up. Eira complained about every candidate who dared to come to Berk, and Heather could barely keep a straight face. At some point, they both agreed it was late and they should go to bed.
Heather waited until Eira turned off the light in her bedroom, waiting a bit longer to make sure she was actually asleep. She sneaked out of the hut as quietly as possible, heading to the stables where her dragon was already waiting for her. Eira came out of her hut just in time to see Heather flying away. It irked her a bit that her friend still forgot Eira wasn't just a healer in the gang. Hiccup joined her quickly; they both had a feeling something was wrong with Heather. Wanting to find out the truth, they decided to follow her. They flew high in the clouds, so she wouldn't see them. Hidden on one of the rocks jutting out of the sea, they watched as Heather landed on a moored boat and spoke with someone. The moon had just come out from behind the clouds, illuminating everything with a pale light. To their surprise, standing on the boat with Heather was Johann.
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irregularjohnnywiggins · 1 year ago
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talk about iron will's importance. now
Iron Will's importance to the series is kinda threefold, tbh.
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On one level, it's clearly a reference to the Dragonslayer of Berserk fame, and therefore one of Taro's clear inspirations for especially the first Drakengard, where it appears as Hymir's Finger*.
Consequently, it's also tied in to Caim as the 'discount Guts' of the Drakenier universe***, which is extremely important to the events of Nier. See, I may be wrong about this, but aside from the Nameless Blade you get at the start, Iron Will is I think the only weapon the game... gives you? Like, there's weapons you get in the course of the story, but Iron Will is the only weapon the game itself hands you in a cutscene, and as such is kinda... by necessity relevant? Like, active thought had to go into handing you that sword at that point in the story, and considering that this is very early into Act II of the game, where our protagonist takes a darker turn along with the rest of the story... well, I may be too far up Mr. Yoko's thematical backside (please see next paragraph for evidence of that), but... I don't think it's an accident that you get given a weapon so closely associated with Caim at this point in the story, especially when the conversation immediately following Iron Will's completion ends with Nier resolving to help Gideon's mad quest for revenge purely because he gets to kill a single Shade at the end of it.
On a level deeper than even that load of nonsense, the evolution of the Iron Will as a weapon kinda mirrors the evolution of the series itself? As presented in Drakengard 1, the weapon story is about the weight of death, with the unsettling implication at the end that perhaps the sword has found a wielder who is unconcerned with death, a perfect microcosm of Taro's then-philosophy of 'you have to be pretty fucked up to kill people'. This evolves down to Nier, where the sword begins by boasting of the people it kills, but in the final part of the story admits that it dreams of things beyond its status as a weapon of slaughter. Then Drakengard 3 portrays it as a thing that despises its own existence as a weapon, consumed by bloodshed and longing for something it cannot have - kinda like Zero, eh? And finally**** Nier Automata, where the Iron Will is rusted, useless and abandoned, but dug up regardless to engage in unceasing pointless war, over and over again. That's the inherent advantage of the Iron Will, I think - it allows Taro to present the theme of the games in microcosm, because the weapon itself does not need more explanation than 'Dragonslayer at Home'.
Soo... yeah. I think the Iron Will is really important to the themes of Drakenier, and I'm really exited to kill all of humanity wielding it this time around the Replicant train.
*whose name, incidentally, plays into the 'reverse religious morality' thing that Drakengard 1 has going on thematically - in much the same way that the final two routes are the literal Red Dragon of the Book of Revelations fighting the literal angels of heaven alongside a man named after a literal demon, you do it wielding a sword named after what might be interpreted as either the creator god or the father of evil from Norse Mythology.**
**Which, in a weird way, also plays back into the Berserk influence - Guts in that series is fighting against something called The God-Hand, after all, but we're not here to get into Berserk right now.
***I don't know for sure if it's the sword Caim uses in Drakengard 2 - looking at the video of his arrival now I can't tell if it's Broken Iron or his own personal sword - but honestly it feels like it should be Broken Iron, so I'm counting it.
****I know what the DOD2 and Reincarnation stories say, but Drakengard 2's is about as bland as everything else about that game, and Reincarnation has the inherent problem of being a LiiiiVe SeeeRvICE, so you can't easily sum up the themes of every single story in it.
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the-fatal-impact · 2 years ago
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Gá is nurna gangan yng yng pjar Hang hang gang gang Hymir ganda skadla hym hym gan Fold fold Har har Ou mi galdr maðr áss áss æt Óm óm gal gal Fu thork haniast bjamlyr futh fu thork Futh futh bjam bjam Hyndla horskr móðr má má kat Hap hap tak tak
***
Apparently I thought that I’m the only one who needed inspired by Christmas Barbie Atreus Yule Edition with Heilung inspired horns, but reception of WIP for this artwork proved me wrong, which is great.
So, here he is, with his full glory, bearing Kratos sprear, Feyes shield and warpaint in honor of this father.
All I have left is wishing you Marry Christmas (as it is Christmas artwork, sorta), as well any other seasonal celebration you may currently have <3
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cryptcreechur · 2 years ago
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Deity Blurb 03 - Týr
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Týr/Tiw is the Heathen god of justice, law, oathes, victory (especially in battle), the Thing (a traditional legal assembly).
The Skálskaparmál names him as the son of Odin, but in Hymiskviđa Týr is called the son of the jötunn Hymir.
Týr was the only one of the Æsir brave enough to approach and feed Loki's son Fenrir, and the one who sacrificed his hand during the Binding of Fenrir.
The name Týr derives from the proto Indo-European word *deywós, meaning "god" and coming from the root *dyew, meaning "celestial" or "sky." This suggests an ancient association between Týr and dominion of the sky, which now seems to have been lost.
I don't have much experience with Týr, but in my understanding, he is a fierce and compassionate god. He is not afraid to do what is right and will fight for those who have been wronged or dealt injustice. There's a solemness about him, and he keeps his promises, even if they cost him dearly.
Offerings to Týr may include:
wolf scultpure or pendant
beef or ox meat
handmade sword or personalized sword / sword shaped object
one glove
bread, especially if torn in half
coffee
One may decorate an altar to Týr with war, justice, or Fenrir iconography; blue, purple, or white ribbons/buttons/cloths; a daggar or small sword; the rune Tiwaz (ᛏ); symbols of law; candles and incense; an offering plate and cup; ruby, tiger eye, carnelian, or pyrite.
Devotional acts to Týr may include service for your kin or community, compromise and teamwork, accepting responsibility for your actions that have harmed others, assist and humanize those with disabilities, donations or volunteer work at wildlife preserves or animal shelters (especially those that house or rehabilitate wolves), commit to overcoming obstacles/hurdles, and living with a sense of justice and courage to fight for those who have been wronged.
Spellwork calling on Týr could specialize in victory over enemies, overcoming obstacles, due process/justice served, courage, strength, or shadow work.
Hail Týr!
(images credits: top left - pinterest, top right - Kevin Cain, bottom - GildedAshes on DeviantArt)
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violetmoondaughter · 1 year ago
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The cauldron can be an actual pot or cauldron, basin or brazier used specifically for ritual purposes. The material may be copper, ceramic, cast iron, metal, earthenware, or any other fire-resistant material. Various examples of cauldrons are found in folkloric tradition, such as the Cauldron of Ceridwen, the Cauldron of Dagda, the Pair Dadeni, the Cauldron of Dyrnwch the Giant, and the Cauldron of Hymir. These cauldrons are often legendary objects used in myth to heal, regenerate or bestow abundance on heroes and gods. The cauldron can be used also for the popular Samhein game of Apple bobbing or the apple peel divination, both used in the past as love divination rituals.
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coinandcandle · 2 years ago
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Tyr Deity Guide
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Who is Tyr?
Tyr, or Týr, is a Norse god and member of the Aesir associated with justice, the law, and the formalities of war. He is also the guardian of oaths, treaties, and contracts. In interpretatio romana he is equated to the Roman god of war, Mars. His most well-known role is in the story Gylfaginning where he loses his arm. To some, it is this story that has earned Tyr the title of the bravest Norse god.
Parents and Siblings
Hymir (according to the poetic edda)
Hrod
Odin (according to Sturluson)
If he’s the son of Odin then his siblings (half-siblings) include:
Thor
Baldur
Váli
Vidarr
Heimdall
Hermod
Bragi
Hodr
Lovers or Partners
There is reference of a wife in Lokesenna but no name given.
Children
There is reference of a son in Lokesenna but no name given.
Epithets
The one-handed/armed god
Thingsus (*Þingsaz 'thing-god')
Feeder of the wolf/Fosterer of the Wolf
Notes
Tyr’s most popular story, Gylfaginning, tells of the deal he makes with Fenrir. Only Tyr was brave enough to approach Fenrir in order to feed him. This created a kinship between the two.
The gods tricked Fenrir by telling him that the various chains presented were testaments to his strength, and they congratulated him with cheers when he broke through them. Eventually, they presented the impossible chains made by the dwarves. Suspecting trickery, Fenrir demanded that, as a sign of good faith, one of the gods place their hand in his mouth as the chains were placed on him. Tyr stepped up to this task. As soon as Fenrir’s suspicions were verified and he realized he couldn’t break free, he bit off Tyr’s arm.
It was said that the gods laughed at the trapped wolf, except for Tyr.
Tuesday comes from Týsdagr, or “Týr’s Day”.
The name “Tyr” comes from Old Norse Týr which means “a god” or “the god”. Old Norse  Týr, Old English Tiw, Old High German *Ziu, Gothic Tyz, Proto-Germanic *Tiwaz, “god” (Orel, Vladimir. 2003. A Handbook of Germanic Etymology. p. 408.)
Tyr is not the only god involved in war, Thor and Odin are also known as gods of war, though they reigned over three different aspects of war. Tyr is the law and justice, Odin is wisdom, and Thor is more brute force.
Tyr’s name is the namesake for the Tiwaz rune, ᛏ, representing “t”.
During Ragnarök, Tyr’s death was supposed to be caused by the wolf Garmr whom he would kill at the same time.
Tyr may be linked to the Proto-Indo-European deity *Dyeus the god of the daytime sky as well as a deity of justice, though nothing links Tyr to the sky in mythology.
Tyr is said to have a grandmother with nine hundred heads.
Modern Deity Work
Many of these correspondences are influenced by their associations with Tuesday and Mars (the planet). You don’t have to agree with these and you’re free to form your own correspondences as these are just suggestions!
Correspondences
Rocks/Stones/Crystals/Metals Black sardonyx, Jasper, Amethyst, Bloodstone, Iron, Garnet, Ruby
Herbs/Plants Valerian, Thistle, Juniper, Nettle, Laurel, Mustard seed
Animals Wolf
Sign - Tiwaz rune - Sword
Offerings and Acts of Devotion
Practice or learn about the law
Practice bravery and challenge yourself
Donate or volunteer to help disabled veterans
Study a martial art
Work out and improve your fitness
Any of the items listed in the correspondence section
Alcohol
Meat
Bread
Honey
References and Further Reading
Tyr - Mythopedia
Gylfaginning by Snori Sturluson (via Sacred-texts)
Tyr - Wikipedia
Tyr - norse-mythology
Tyr - World History Encyclopedia
Tyr - Encyclopedia Britannica
Ways to Worship Tyr - tarotbee
Tyr - Norse Mythology for Smart People
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meadow-roses · 1 year ago
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Some more art for the characters of The Written and The Lost podcast!
Hymir, Nirros, and Alward.
I was intending to color/render these but my laptop has been acting insane lately so I think tablet art will be out for a while 😔
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gu6chan · 26 days ago
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Current DOD1 stats in my quest to max EVERYTHING out (Red is everything I'm still working on): Weapons: (Currently carrying Flamberge, Hymir's Finger, Moonfire, Slaughterism, Swordsmasher, Sorrowborn, Nobuyoshi, and Mage's Promise can u tell i like longswords lmao) Level: 99 (400 HP) Dragon Exp: 2,000,000 Kills (Total): 118,065 Kills Time (Total): 111:13:12 Number of Attacks: 201,703 Weapons Collected: 100% Story Completion: 100%
I'm going on a little binge through all the free expeditions tonight (I'm in the Castle Keep one for just the Castle of the Goddess right now!!!) so I'll update when I'm done!!
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christophimer · 3 months ago
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Hymire Hymire
So so so i did some slight redesigning/thinking about Hymire. so now i will explain (mostly to myself)
But who is Hymire? quoth you - or rather you might, not knowing who is reading this makes it hard to know for sure so i'll explain quickly anyway -
Quickly he's a powerful evily spirit who is a nasty nasty blood bird bramble man thing. He's also the one how kidnapped thomas, made him immortal and is now kind of his parent figure?
his 'skeleton' is a woven sort of form of brambles (so very beautifully drawn). they are meant to be covered in thorns etc... i just don't want to draw them all. But it only has bramble leaves that appear at the ends of the limbs - layered almost like feathers (but if you were to press down on them there's thorns in there as well). They all sort of ooze blood from the tips of the thorns (lovely).
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This blood then layers and clots and through magicy stuff ends up looking like normal skin (although it's clammy to touch). As such Hymire doesn't actual have many 'bones' and no organs etc he's solid enough but as such he can move more boneless if needed - e.g. he can swivel his head 360 degrees. Any wounds etc will bleed mildly (brambles beginning to grow where the blood falls) and then clot-bleed-clot until the missing segement(s) are regrown (which happens very quickly).
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For some design notes, he's very short etc (he's not very physically threating more mentally so - and he often appears kind etc). He's designed ever so slightly to look like a bird (he's more of a sweet talker etc, and small birds live in hedge rows often where brambles are - he kinda lives between brambles, like a bird - so goes my thinking.) as such he has very big black eyes (he does have pupils but they're hard to make out) / meant to be kinda like half bird eye half human eye with whites of eyes idk. pointyish nose (like beak), the leaves kinda looking like feathers and bird claw type hands/feet (the claws of which are one long bramble thorn).
He's freckly because he's 99.99999% outside and although he can't freckle it makes sense in my head.
His hair is also made of blood (again it looks very soft/cotton wooly but it feels wet and nasty ... which is upsetting - as such it's also very shiny) and if cut etc it will bleed/ reform like all the other pieces of him.
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Generally he's meant to look more like a traditional plant nymph/ woodland spirit ishy type thing - which he technically is, but like a nasty blot clot kind i guess.
He wears loosish clothing/ is very light footed / wears leaves and flowers in his hair (although often with dead bird's feet woven in as well)
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"Pray tell my wandering sir, if you should be so kind as to answer - are you content? Do you wish for very little, and want for even less?
No? i suppose not. oh dear, oh dear. It is a sorry state of things indeed when contentment is rarely found. A country that one cannot be content in - is a dog's country, not fit for you and I.
When I become discontent, when there is no want or wish to keep me. nothing left for me but dogs and dust (-sigh-) I shall leave this happy home of mine and travel o'er the wandering sea.
And, I think my poor wretch, I think it is only when when I am truly gone that you shall be content.
Oh dear. oh dear. what a while that might take - you will hardly live to then. No, no. I think it might be best if we both accepted that you will die lonesome and afraid and oh so horribly far from content.
Anything else should be cruel~."
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writing dialogue stuff on the spot - hum-hum ho.
hopefully people 'like' him (i mean,,, like as a character not a person) i get all nervous sharing stuff.
I haven't written Hymire in so long i need to do more.
I'll do a nicer clean drawing of him at some point. Hymire is the main part of 'dark' in my 'telling silly stories in a dark fantasy world' and i do enjoy him for that.
ohhhhhhhhhh boy this is so long ,:}
have a random song that matches his energy/vibe as a reward.
youtube
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kathrynalicemc · 11 months ago
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The Norwegian Ministry of Magic: A Timeline
HPHL - WW1 (up to 1920s)
Magiens Mester (Master of Magic): Von Hyrrokkin
Magiens Mester is the Minister of Magic
Von is still a WIP but I think he’s no good (maybe evil) and he gets thrown out and then Iolanthe gets the job
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Magiens Vokter (Guardian of Magic): Johann Hyrrokkin
Johann is Von’s son
Vokters are like vice presidents and are second in command. They protect and advise the Mester and step in when they are unavailable
Usually it’s common for Vokters to eventually become Mesters so he was expecting to become the minister
He’s also maybe evil and salty when Iolanthe gets the position especially being so young and inexperienced
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HPFB (1920s)
Magiens Mester: Iolanthe Arcano
She is the first to become Magiens Mester so young and also with hardly any experience working at the ministry
But she is very deserving and proves everyone who doubts her wrong
Puts in more work in research and out in the field exploring and visiting other countries for diplomatic relations than actually doing paperwork in an office all day
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Magiens Vokter: Elidon Greyloc
Elidon is Iolanthes most trusted second in command
He believed in her from the start and helps her when others try to sabotage or belittle her authority
He’s older and sees her as a daughter he’s never had
He doesn’t become Mester after her and instead goes off to have a family of his own
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Head of Vakt (Guard): Dreki Hymir
Under the two leadership positions there are three main sections of government. Vakt is the guard department that is essentially Aurors. There is one leader and then a bunch of smaller jobs under that.
Dreki can look intimidating but he is good humored and treats Iolanthe like a little sister
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Head of Mystisk (Arcane): Sade Willodeen
The Mystisk department deals with magical misuse, spell invention, and research and other things
Sade has been the head for a long time and she knows how to hold her own in leadership positions and to not take any shit
She is cold at first and judges Iolanthe’s ability but then quickly becomes a mentor figure to her and guides her
They also really get along with their love of magic
Maybe she was Iolanthe’s boss when she just started and Sade could be upset she was passed over for Mester for this new hire
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Head of Natur (Nature): Akkeri Windcaller
The Natur department deals with trade, magical animals, exploration, and other misc jobs
Akkeri is also relatively young for having a higher up position
I think Iolanthe is the one to hire him and she is also judged for picking someone young
He’s a wildcard as he is a natural sailor and has survived many storms at sea
He seems very quiet but I think he could snap if really provoked but ultimately he’s kind
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HPMA (2010s)
Magiens Mester: Semele Thorne @endlessly-cursed
Being part of the Arcano family (and since Iolanthe’s run was a huge success) Semele is warmly greeted as Mester
She is a hardworking take no shit woman who excels even with an idiot husband (affectionate) and three screaming children
She also manages to stay active in Skalafell as much as possible when not at work
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A/N: I’ve been putting this together for a long time (the positions themselves I have thought about for months lol) but I have just quickly made up the majority of the OCs (fcs, names, ideas of personality/story) in the last 3 days so lmk if I’ve used any names or FCs already used!!
Also fun fact the positions have inspiration from the founders era with the 3 Valhalla founder families (Ymir, Arcano, Varangr) ,,, if that wasn’t completely obvious 😂
I am also totally open to give some of these OCs away for adoption or any position in a diff time period not specified is always open for anyone!!! I have a few already made OCs who I might insert (like Azora Arcano) but she would just be a minor Auror maybe? And she doesn’t stick around long.
Shout out to @magicallymalted this one’s for you since you asked for lore 😌♥️
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aurevoirmonty · 3 months ago
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Le culte de Jupiter Dolichenus, qui représente Jupiter debout sur un taureau, tenant un labrys (double hache) et un éclair qui ressemble au vajra. Le vajra, en sanskrit, signifie à la fois « éclair » et « diamant ».
Le labrys est également un symbole dans la culture minoenne, où il représentait le pouvoir des dieux. Julius Evola, bien qu'il soit en désaccord avec Wirth, intègrerait ses idées du dieu-calendrier ;
"Selon des figurations formulées dans la préhistoire lointaine, le « dieu-année » est représenté dans ce contexte comme la « hache » ou le « dieu-hache » qui divise en deux le symbole circulaire de l'année ~ sixième avatar de Vishnu, qui est un héros maniant la hache hyperboréenne ~ le dieu Donnar-Thor était le tueur de Thym et Hymir, le « plus fort de tous », l'« irrésistible », le « Seigneur qui sauve de la terreur », dont l'arme redoutable, le double marteau Mjolmir, était à la fois une variation de la hache de bataille symbolique hyperboréenne et un signe de la force de l'éclair propre aux dieux uraniens du cycle aryen" (Révolte contre le monde moderne).
Utumno
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