#how to write short stories
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thewriteadviceforwriters · 4 months ago
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Alternatives for "She Smiled"
If you can't seem to find an alternative for this common phrase "she smiled". here's a list of different sentence variations.
She beamed brightly.
Her lips curled into a smile.
She flashed a radiant grin.
A smile lit up her face.
She offered a sheepish grin.
Her smile twinkled mischievously.
She gave a soft, serene smile.
A wry smile played on her lips.
She smirked subtly.
Her smile spread slowly across her face.
She smiled wistfully.
A gentle smile graced her features.
She smiled with her eyes.
Her smile was tinged with sadness.
She bestowed a gracious smile.
Her smile glimmered in the dim light.
She smiled coyly.
A giddy smile bubbled up.
She smiled, lips parting lightly.
Her smile was infectious.
She gave a knowing smile.
A tentative smile flickered across her face.
She smiled, eyes sparkling with delight.
Her smile warmed the room.
She smiled ruefully.
A conspiratorial smile crossed her face.
She smiled, a trace of irony evident.
Her smile was wide and welcoming.
She flashed a quick, evasive smile.
She smiled as if recalling a sweet memory.
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sleepgarden · 1 month ago
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Pupa ✱ The writing reads:
Time envelops and keeps me Not awake / Not asleep In this chrysalis / In this shroud I am stillborn / I am buried alive Yet I change / I am changing / And I ache Held still
I started this over a year ago and came back to it periodically, but I decided to just finally finish it. It’s morphed, undone itself, and transformed many times in the process of illustrating it. Sincerely, I considered giving up on the piece. I am glad I didn’t despite its awkwardness; I admit that it doesn’t sit in the eye well. But somehow I feel that it suits the piece and what it means.
I am, if anything, relieved to have finished an illustration finally. It’s been nearly eight months since my last. Prints are available in my shop. (I also have mini prints for $5cad/$3.40usd!)
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moongothic · 5 months ago
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Rereading Dressrosa for the first time in quite a few years, after having become a Crocodad Truther specifically, was a really interesting experience, mainly due to the relationship between Kyros and Rebecca and Luffy's very strong feelings about those two in particular
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Starting with the latter point; watching Luffy get really passionate about making sure Rebecca reunited with her father, instead of the two never seeing each other again as Kyros had planned, was just really facinating to me.
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Now there ARE layers to this; Luffy saw first hand how much Rebecca and Kyros love each. Even if he didn't know or understand all the details, he knew these two were family forced to live apart due to Doflamingo's rule and that, even though Rebecca didn't know Mr Soldier was her father all those years, he still looked after her and did all he could to protect her. Luffy understands how much they matter to each other. Luffy also gets that Kyros was trying to make a sacrifice out of self-loathing; Kyros saw himself as a bloodstained monster who did not deserve to be by his daughter's side, thus his insistence on them going their separate ways. But not only is that "sacrifice out of loathing" not a thing One Piece rewards within the narrative*, but Luffy emotionally understands what Kyros was trying to do was stupid as hell. *(See; Robin trying to save the crew in the CP9 Saga, Sanji trying to offer his head to Kuma to spare everyone else (because he saw himself as the "least worthy", compared to Zoro who believed he was the only one who could actually tank Kuma and survive), Sanji again during Whole Cake Island, etc)
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Adding to that, in what I feel also harkens back to Alabasta (vaguely important since Dressrosa in many ways is a reflection of Alabasta); Vivi made her decision to stay in her home because that's what she wanted deep in her heart, because she loved her country. Just the same way, dethroning Doflamingo, getting revenge for her mother and reuniting with her extended family were all fine achievements. But all Rebecca wanted deep in her heart was to stay with Mr Soldier (regardless if he was her father or not). That's what mattered the most to her.
How could Luffy even think about leaving without making sure Rebecca was able decide on her own if she wanted to stay with her father, instead of him making that decision for her, not because it was truly "for the best", but out of Kyros' own guilt and self-loathing.
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All of that to say; Luffy becoming so emotionally involved in Rebecca and Kyros' father-daughter relationship is perfectly normal and on-brand for him, it's not strange at all.
...At the same time. I could not help but to wonder if those two's relationship could somehow reflect Luffy's relationship with his estranged parent(s), and more importantly, kind of debunk the fandom idea of Luffy as someone who 100% does not care if people are related or not and has ZERO interest in Dragon etc
Like I have discussed this before but I've been meta posting for so long on here I'll repeat myself just a lil; I feel like it's less "Luffy doesn't care Dragon is his father" and more "Luffy doesn't know HOW to feel about Dragon". We don't know what Garp told Luffy about his parent(s), presumably and based on the conversation post-Enies Lobby it just seems like Garp never mentioned ANYTHING to Luffy? Like he didn't even tell Luffy a white lie about why his parents weren't there for him? We simply do not know. But what we do know is these three things: 1. Luffy hates being alone, even more than "being hurt". Being alone is his worst fear 2. Although Garp was responsible for raising Luffy, he wasn't always there, meaning other townspeople and Shanks' crew alike were equally "responsible" for looking after Luffy. 3. Meaning Luffy was essentially an orphan. Fans will joke about Luffy's surprise at him having a father being because he's stupid, an asexy and doesn't know where babies come from, and while I may not be fully able to debunk that conceptually. Like. It's just as possible that because Luffy was raised like an orphan, he might have assumed that either his parents were dead or had abandoned him because they didn't want him. And I'm going to argue that if that's what Luffy always assumed was what happened, yeah, it'd contribute to his fear of being alone. It'd explain why he'd be surprised to find out he actually does have a father out there somewhere. And yeah, Luffy might not know how to feel about Dragon if that's the case. Should he hate Dragon because he wasn't ever there for him (from Luffy's POV)? Why wasn't Dragon there for him? Did he really not want Luffy, or did he have some reason for leaving Luffy? What is he like anyways, is he nice or cool or a dickbag?? Should Luffy even care about any of that stuff??? All of that to say; I don't think Luffy is completely disinterested in Dragon, I think he doesn't know how to feel or think about Dragon, and it's not relevant to Luffy right now anyways because Dragon's like, out there somewhere while Luffy is on his journey. Where as, if Luffy were to meet Dragon, get to know what he's like, why he wasn't there for Luffy and most importantly, how he feels about his only son (does he care about Luffy and his wellbeing? Is he a Kyros or a Kaidou?)- yeah, I think then Luffy COULD learn to be interested in Dragon and care about him Not out of obligation (because of their blood) but out of Luffy's own will, out of Luffy's acknowledgement of Dragon's love for him
And yeah, then we get to add the ever-delightful layer of Crocodad Trutherism to this mess.
You know how my personal theory goes; that Crocodile's been trying to find a way to overthrow and nuke the WG (potentially with an Ancient Weapon) to make sure his long lost child would be able to live freely and do whatever the hell he wanted without having to fear the WG would ever target him because he has Evil Revolutionary Leader Blood coursing through his veins. That's what makes the most sense to me as Crocodile's ultimate motivation. To protect his child, no matter the cost, even if he had to become the devil himself.
And hey, what was the story between Kyros and Rebecca again? Kyros trying to overthrow a corrupt government (a fallen Tenryuubito to boot) to protect his child so she could live freely without having a target on her back?
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I don't need to explain how One Piece does have repeating themes and motifs, surely. (Also there's something to be said about fathers in One Piece who would go to hell and back for their daughters, Kuma being another example, but that's a whole different essay. But Oda's Girl-Dad Agenda is showing)
But yeah, what's even more interesting here is how Kyros believed he didn't deserve to have a reunion with Rebecca. He commited a murder decades ago, and although everyone else seems to have forgiven him for that crime, Kyros himself still thinks of himself as a horrible murderer with bloodstained hands. Not helped by how Kyros thought him teaching Rebecca self-defence skills was a failure on his part as a father (instead of him doing all he could in the horrible situation they were stuck in; teaching Rebecca how to defend herself was absolutely justified, and Kyros shouldn't have blamed himself for anything there).
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Kyros didn't think he deserved to be with his daughter because he wasn't a good father, because was a monster. And Kyros could not believe anything other than that until Rebecca essentially forgave him, by explicitly telling him she wanted them to stay side-by-side. That she wanted him, and no one fucking else, as her father.
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And I once again repeat myself just a little as I ask; how would Luffy feel if he found out Crocodile was his father? How would Luffy feel if he found out the reason Crocodile was going to destroy Vivi's country was because he was trying to protect his son from the WG? And that son was Luffy himself? How would Luffy feel that the asshole who stabbed him through the gut, mummified him and poisoned him was his very own family? Who also saved Luffy's life the second he learned of their blood connection? How would Luffy feel in that situation, if he found out Crocodile cares about Luffy, and wants him to be okay? And how does Crocodile feel? After stabbing Luffy through the gut, mummifying him and poisoning the brat, does Crocodile feel like he has any right to call himself Luffy's parent, let alone father? He knows Luffy rightfully hates him for all the horrible things he has done, how could Luffy ever accept him?
The past is in the past and it can't be changed. But you always have the choise, the free will, to change yourself and become a better person. You can choose to do better things, to help others and be kinder. You can have a second chance.
Robin was given a second chance. Hacchi was given one too. Kyros was given that chance to become better. So why not Crocodile?
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feroluce · 7 months ago
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Not to make everything about my ship, but if I don't do it no one will, so today we are making meta analysis of Boothill's faceoff match about henghill, because the differences between Boothill's stand off with Luka and his one with Dan Heng- and what you can infer about Boothill himself and what catches his eye in a person- makes me chew concrete.
JUST. I loved the scene between Luka and Boothill so much. I love how wildly unrestrained Boothill is. He really just shoved the barrel of his gun in his opponent's face and put the fear of death into him as a way to test Luka's resolve. I utterly adore him. I hope he does it again. Anyway.
When confronted with all this, Luka freezes. His stress-induced hallucinations were already bad, but you can see how they really ramp up in this match, because before, they were always something familiar. Previous enemies became Silvermanes, or Belobogian automatons, or even Cocolia. Luka is far from home for the first time in his life, and he's so terribly homesick his brain is making everything familiar, because that is what he's desperately craving right now.
But Boothill.
Boothill is something so new, and unique, and horrific and terrifying, that he becomes something entirely unknown to Luka. His hallucination manifests as Something Unto Death, as the very fear of death itself.
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And this stand off (which I love so much that this is how this match progressed, because like that's literally just Boothill's in-game skill; he locks the enemy into a one-on-one duel, so this was extremely in character for him) lasts long enough that Owlbert starts having to fill in the silence over the loudspeaker,
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and even Boothill himself starts trying to push Luka into making a decision one way or the other.
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Given that Boothill is a hunter by trade and is proven to have all the patience to track his prey and then some, this was more for Luka's sake than any impatience on his part, to try to shove him out of his freeze reaction.
And Boothill isn't really hard to read throughout this whole exchange, he all but says outright what he's looking for.
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Boothill wants to see him surpass this test and come at him! You can see it in his face when Luka finally takes a step! And in how he congratulates him!
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And then he fucking shot him snxhsjksjsn
Boothill admires courage, and bravery, and decisiveness. He admires a person's ability to put their life on the line and still fight in the face of danger and overwhelming odds. Those are the things that catch his eye.
And Luka does kind of get there eventually, but it is a stalling, halting motion that gets him there, and he fell to pieces immediately afterwards. This is his first time with this, and he's still figuring it out.
Dan Heng, on the other hand.
Boothill's stand off with Dan Heng from 2.2 is so fucking far in the total opposite direction that it is HILARIOUS.
Boothill literally breaks into the Astral Express, ambushes Dan Heng, and Dan Heng still has the balls to not only demand info out of Boothill- like doesn't even ask nicely, demands it- he also just straight up calls Boothill a liar. Right to his face! And he still isn't nice about it!!
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By the way, that entire conversation? This is how it takes place.
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Boothill, phrasing!!
Boothill has him at gunpoint! Dan Heng does not have his weapon with him! He does not flinch, and even stands there with his arms crossed seeming simultaneously pissed and utterly unimpressed. He looks like he should be irritably tapping his foot and looking down his nose at him. Dan Heng could not give less of a shit.
For that matter, Dan Heng even turns his back and walks away from Boothill- right in the middle of him talking, too! Not a single attempt to be considerate of the man who could decide any moment he feels like decorating the wall with Dan Heng's brains.
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Dan Heng is brave and courageous and completely unflappable in the face of danger. He is ruthless and decisive in how he conducts himself, even when staring down the barrel of a gun. And through his efforts in Penacony, he shows the ability to put his life on the line and fight through overwhelming odds to save his once-in-a-lifetime companions.
No wonder Dan Heng caught Boothill's eye the way he did, no wonder the two of them were working together and bantering not even minutes after Boothill pulled a gun on him haha
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thegeminisage · 17 days ago
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aphobia vs slut shaming and they've been doing it like this all their lives
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burpinmyface-xoxo · 1 month ago
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you're lying on your side in bed, and your partner is getting ready to join you. they stretch and drink some water, and then they burp. the action is loud. it is vaguely wet too, and it comes out with a lot of vibrato. it's deep.
you cover your face. you told them the truth recently, how you like it when they do that.
"What did you think of that one?" Their voice is mischievous, flirty. A little condescending. They don't wait for you to respond as they climb into the bed and pull you closer.
you groan and try to push them away, something in you red hot with shyness and embarrassment, and yeah, okay, arousal.
They laugh knowingly. "Oh come on,, I know you like it..."
And you shrivel up a little more. You whine incoherently, warm face still in your hands, and they pull into their warm chest, kissing the back of your back and head.
While you're making your little noises, they cut you off with a well placed burp in your ear. If your underwear wasn't soaked before it definitely is now. It blows your hair a little and sends chills up your spine.
"Did you like that one too?"
They spoon you with arms coming around your chest and legs wrapping together. They're strong, too strong for you to even try thinking of getting away, and then they burp again.
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chronicreativity · 3 months ago
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masterlist of places to submit creative writing
it's intimidating thinking about submitting your precious work to judgement, but all the rejections are worth it when you finally get that one glowing acceptance email that puts your anxieties and impostor syndrome to bed. but where do you submit? it can be incredibly overwhelming trying to find the right sites/journals/zines to submit to so i thought i'd create a little collection of places i have found to submit to and i will update it whenever i find new discoveries.
PROSE ONLY
The Fiction Desk
They consider stories between 1k words and 10k words, paying 25 GBP per thousand words for stories they publish and contributors receive two complimentary paperback copies of the anthology. (A submission fee of 5 GBP for stories which sucks)
Extra Teeth
Works of fiction and creative nonfiction between 800 and 4,000 words receive a 140 GBP payment upon publication in the magazine as well as two copies that feature your work. If your work is selected to published online, you get 100 GBP instead. A Scottish based publication that also offers mentorships to budding writers. (Free)
Clarkesworld
Fantasy and sci-fi magazine accepting submissions of fiction from 1k to 22k words, paying 14 cent per word. Make sure you read their submissions page carefully, it gives you a good idea of what they're looking for and what will get you one of those disheartening rejection emails. (Free)
Granta
Open to unsolicited submissions of fiction and non-fiction. Unfortunately they do charge a 3.50 GBP fee for prose submissions, but they do offer 200 free submissions during every opening period (1 March - 31 March, 1 June - 30 June, 1 September - 30 September, 1 December - 31 December) to low income authors. No set minimum or maximum length, but most accepted works fall within 3,000 and 6,000 words.
Indie Bites
A fantasy short fiction publisher looking for clever hooks, strong characters and interesting takes on their issues' themes. Submissions should be no longer than 7,500 words. You get an honorarium of 5 GBP for each piece of yours that they publish - it's not much, but yay money! (Free)
Big Fiction
Novella publishers (7,500-20,000 words) looking for self-contained works of fiction that play with things like the linearity of narratives, perspective, structure and language. (Free)
Strange Horizons
Employing a broad definition of speculative fiction, they offer 10 cents a word for spec fiction up to 10,000 words but preferably around 5,000. (Free)
Fantasy and Science Fiction
They publish fiction up to 25,000 words in length, offering 8-12 cents per word upon publishing. (Free)
Fictive Dream
Short stories from 500 words to 2,500. They want writing with a contemporary feel that explores the human condition. (Free)
POETRY AND PROSE
eunoia review
Up to 10 poems in a single attachment, up to 15,000 words of fiction and creative non-fiction (can be multiple submissions amounting to that or a single piece). It's free to submit to, and they respond in 24 hours (I can vouch for that).
Confingo Magazine
Stories up to 5,000 words of any genre and poems (a max of three) up to 50 lines. Free to submit to and offer a 30 GBP payment to authors whose work is accepted.
Grain Magazine
Another Canadian based publication also supportive of marginalised identities. They accept poems (max. of six pages), fiction (max. of 3,500 words) or three flash fiction works that total 3.5k, literary nonfiction (3,500 words) and queries for works of other forms. All contributors are paid 50 CAD per page to a max of 250. Authors outside of Canada will need to pay a 5 CAD reading fee but they do offer a limited number of fee waivers if this impacts your ability to submit.
BTWN
An up-and-coming lit mag looking for diverse works that play with genres, breaks the rules and is a little weird. They want what typical lit mags reject. Stories up to 7,000 words, non-fiction up to 7,000 words and up to 4 poems totalling no more than 10 pages, hybrid work, comics/graphics up to 5 pages, original periodicals up to 14,000 words of prose or 20 pages of poetry. (Free)
Gutter
Accepting submission in spring and autumn work that challenges, re-imagines or undermines the status quo and pushes at the boundaries of form and function. If your contribution is chosen, you get 30 GBP for your work as well as a complimentary copy of the issue. Up to three poems (no more than 100 lines), fiction and essays (up to 2,500 words)
Whisk(e)y Tit
This one's worth checking out just for their logo. They're looking for fiction whether it's short stories, flash fiction or novel excerpts up to 7,000 words, up to 5 poems, up to 7,000 word essays, screenplays and stage plays (can be full works or excerpts up to 20 pages). (Free)
FOR QUEER AND MARGINALISED WRITERS
Plenitude magazine
A queer-focused Canadian literary magazine accepting poetry, fiction and creative non-fiction. They define queer literature as create by queer people. (Free)
Lavender Review
Poetry written by and for lesbians. An annual Sappho's Prize in Poetry takes place every October. (Free)
AC|DC
"A journal for the bent", always open for submissions from queer writers of all experience levels. They lean towards dark and raw writing but are open to everything as long as it's not over 3,000 words. (Free)
Sinister Wisdom
A literary and art journal for lesbians of every background. They accept poetry (up to 5), two short stories or essays OR one longer piece (not exceeding 5,000 words), as well as book reviews (these must be pitched before they are submitted, (Free)
Queerlings
Open annually from Jan 1st to March 31st they publish short stories of any genre (up to 2,000 words), flash fiction/hybrid work (500 words), poetry (up to 3 poems per submission with a 20 line maximum on each) and creative non-fiction (2,000 words) written by queer writers. (Free)
underdog lit mag
Based in the UK, they focus on amplifying emerging and underrepresented writers. If you're female, POC, LGBTQ+, working-class or all of the above with a story of 100-3,500 words that fits their flavour of the month (the last flavour was Magical Realism) send it their way! (Free)
fourteen poems
London-based poetry publishers looking for the most exciting queer poets. You can send up to five emails to them within their deadlines and you get 25 GBP for every poem published.
Froglifter Journal
A press publishing the most dynamic and urgent queer writing. Poets send in 3 to 5 poems (max. 5 pages), writers send in up to 7,500 words of fiction or non-fiction or three flash fiction pieces, and cross-genre creators send in up to 20 pages within the submission windows March 1 to May 1 and September 1 to November 1. (Free)
OTHER SOURCES
Short Stories: X | X | X
Poetry: X
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lizzybeeee · 4 months ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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starryslyii · 1 month ago
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When you finish writing a spicy scene and immediately consider changing your name, deleting your blog, and moving to a small cottage in the woods.
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zylphiacrowley · 4 months ago
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A Heart to Heart
<previous - next>
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thewriteadviceforwriters · 10 months ago
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Creating Compelling Character Arcs: A Guide for Fiction Writers
As writers, one of our most important jobs is to craft characters that feel fully realized and three-dimensional. Great characters aren't just names on a page — they're complex beings with arcs that take them on profound journeys of change and growth. A compelling character arc can make the difference between a forgettable story and one that sticks with readers long after they've turned the final page.
Today, I'm going to walk you through the art of crafting character arcs that are as rich and multi-layered as the people you encounter in real life. Whether you're a first-time novelist or a seasoned storyteller, this guide will give you the tools to create character journeys that are equal parts meaningful and unforgettable.
What Is a Character Arc?
Before we go any further, let's make sure we're all on the same page about what a character arc actually is. In the most basic sense, a character arc refers to the internal journey a character undergoes over the course of a story. It's the path they travel, the obstacles they face, and the ways in which their beliefs, mindsets, and core selves evolve through the events of the narrative.
A character arc isn't just about what happens to a character on the outside. Sure, external conflict and plot developments play a major role — but the real meat of a character arc lies in how those external forces shape the character's internal landscape. Do their ideals get shattered? Is their worldview permanently altered? Do they have to confront harsh truths about themselves in order to grow?
The most resonant character arcs dig deep into these universal human experiences of struggle, self-discovery, and change. They mirror the journeys we all go through in our own lives, making characters feel powerfully relatable even in the most imaginative settings.
The Anatomy of an Effective Character Arc
Now that we understand what character arcs are, how do we actually construct one that feels authentic and impactful? Let's break down the key components:
The Inciting Incident
Every great character arc begins with a spark — something that disrupts the status quo of the character's life and sets them on an unexpected path. This inciting incident can take countless forms, be it the death of a loved one, a sudden loss of power or status, an epic betrayal, or a long-held dream finally becoming attainable.
Whatever shape it takes, the inciting incident needs to really shake the character's foundations and push them in a direction they wouldn't have gone otherwise. It opens up new struggles, questions, and internal conflicts that they'll have to grapple with over the course of the story.
Lies They Believe
Tied closely to the inciting incident are the core lies or limiting beliefs that have been holding your character back. Perhaps they've internalized society's body image expectations and believe they're unlovable. Maybe they grew up in poverty and are convinced that they'll never be able to escape that cyclical struggle.
Whatever these lies are, they'll inform how your character reacts and responds to the inciting incident. Their ingrained perceptions about themselves and the world will directly color their choices and emotional journeys — and the more visceral and specific these lies feel, the more compelling opportunities for growth your character will have.
The Struggle
With the stage set by the inciting incident and their deeply-held lies exposed, your character will then have to navigate a profound inner struggle that stems from this setup. This is where the real meat of the character arc takes place as they encounter obstacles, crises of faith, moral dilemmas, and other pivotal moments that start to reshape their core sense of self.
Importantly, this struggle shouldn't be a straight line from Point A to Point B. Just like in real life, people tend to take a messy, non-linear path when it comes to overcoming their limiting mindsets. They'll make progress, backslide into old habits, gain new awareness, then repeat the cycle. Mirroring this meandering but ever-deepening evolution is what makes a character arc feel authentic and relatable.
Moments of Truth
As your character wrestles with their internal demons and existential questions, you'll want to include potent Moments of Truth that shake them to their core. These are the climactic instances where they're forced to finally confront the lies they believe head-on. It could be a painful conversation that shatters their perception of someone they trusted. Or perhaps they realize the fatal flaw in their own logic after hitting a point of no return.
These Moments of Truth pack a visceral punch that catalyzes profound realizations within your character. They're the litmus tests where your protagonist either rises to the occasion and starts radically changing their mindset — or they fail, downing further into delusion or avoiding the insights they need to undergo a full transformation.
The Resolution
After enduring the long, tangled journey of their character arc, your protagonist will ideally arrive at a resolution that feels deeply cathartic and well-earned. This is where all of their struggle pays off and we see them evolve into a fundamentally different version of themselves, leaving their old limiting beliefs behind.
A successfully crafted resolution in a character arc shouldn't just arrive out of nowhere — it should feel completely organic based on everything they've experienced over the course of their thematic journey. We should be able to look back and see how all of the challenges they surmounted ultimately reshaped their perspective and led them to this new awakening. And while not every character needs to find total fulfillment, for an arc to feel truly complete, there needs to be a definitive sense that their internal struggle has reached a meaningful culmination.
Tips for Crafting Resonant Character Arcs
I know that was a lot of ground to cover, so let's recap a few key pointers to keep in mind as you start mapping out your own character's trajectories:
Get Specific With Backstory
To build a robust character arc, a deep understanding of your protagonist's backstory and psychology is indispensable. What childhood wounds do they carry? What belief systems were instilled in them from a young age? The more thoroughly you flesh out their history and inner workings, the more natural their arc will feel.
Strive For Nuance
One of the biggest pitfalls to avoid with character arcs is resorting to oversimplified clichĂ©s or unrealistic "redemption" stories. People are endlessly complex — your character's evolution should reflect that intricate messiness and nuance to feel grounded. Embrace moral grays, contradictions, and partial awakenings that upend expectations.
Make the External Match the Internal
While a character arc hinges on interior experiences, it's also crucial that the external plot events actively play a role in driving this inner journey. The inciting incident, the obstacles they face, the climactic Moments of Truth — all of these exterior occurrences should serve as narrative engines that force your character to continually reckon with themselves.
Dig Into Your Own Experiences
Finally, the best way to instill true authenticity into your character arcs is to draw deeply from the personal transformations you've gone through yourself. We all carry with us the scars, growth, and shattered illusions of our real-life arcs — use that raw honesty as fertile soil to birth characters whose journeys will resonate on a soulful level.
Happy Writing!
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donelywell · 1 year ago
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October 7 2023
One day, Sonic got into an accident while trying to show off and do daredevil stunts in a new zone. Unfortunately, he barely made it and accidentally broke his leg.
While being forced to sit around and recover, he got bored very quickly, becoming a nuisance to Tails who was treating his injured foot. Tails knew he didn't really mean to be a dick head, but it was beginning to get on his nerves as the stir crazy hedgehog was practically bouncing off the walls trying to find something to do.
With a glimmer of hope, Tails' communicator buzzed with Knuckles' message about their scheduled DnD session today. The kit completely forgot about it because he was trying to wrangle Sonic into sitting still to not ruin the cast. Something sparked in Tails' brain and quickly made a group chat with Amy and Knuckles to see if they were all down to playing Dungeons and Dragons for a quick one shot.
Amy pointed out that she was watching a sick Cream & Cheese today while Vanilla was out on a trip that she didn't go into detail with, so she couldn't leave the house for several hours to play. Tails pointed out that they could all go over to her house to play, and she immediately got excited, listing off all the things she was going to set up before they come over.
Knuckles was a little apprehensive, because he wanted to continue the story they were already playing, and he didn't want to leave the Master Emerald unguarded. Amy swooped in and said that the Chaotix owed her a favor for helping them with a case, so she could simply use the favor to have them watch the Master Emerald. Still unsure, Knuckles agreed, but pointed that he would make several calls through the one shot to make sure everything was okay on the island.
With everything planned out, Tails went over to Sonic to let him know what he got planned for them today. At first, Sonic was against it, saying he's not as into the roleplaying and numbers game as his little brother. Which led to Tails rambling first about all of the times the hedgehog has told him about that time he went to Camelot and fighting a Genie in a lamp, but then pointed out that it was either this, or sitting on the bed still with nothing to do.
Sonic immediately agreed after that, but embarrassingly muttered that he didn't need to do all of this just because he was bored. Tails huffed, his twinned tails twitching in mild irritation, that this was more for him than Sonic because it'd finally get him to stop bugging him while he was trying to do something.
Tails helped him get on his crutches and over to the Tornado, and running back inside the fallen-plane-made-home (base) to grab a large box of fidget toys and his DnD notes & premade character sheets.
While in the air, Tails rambled about how he's wanted to play this one shot he made for a few months now, how to play the game because Sonic has never played before, and tried to warm him to the idea of playing DnD with them more maybe down the line even if his leg isn't broken. Sonic just sat in the back of the plane, idly listening to Tails' ramblings while mindlessly playing with a fidget toy and feeling the wind in his face. Though the wind didn't feel as great as when he's standing on the wing, feeling any wind against his quills at all is refreshing after being cooped up for a few days at home recovering.
Once they landed just outside of Sunset City, Sonic insisted on helping Tails carry everything. The fox just looked at the injured hedgehog unimpressed but eventually caved and let him hide the DnD notes in his quills. Due to Sonic being in crutches, they ended up taking the subway over to the heart of the city to get to the Rose Family's Apartment. The brothers made small talk while walking, talking about what projects they're working on or where they plan to explore to next.
The duo made it to the apartment and noticed that Knuckles was already there, and laughed at the fastest thing alive being late. The blue blur fired back that he was currently out of commission at the moment and the subway station was having some technical difficulties. Red and Blue continued to butt heads as Yellow and Pink continued to set up the session table (coffee table). Tails only butted into the light hearted bickering to ask Sonic to give him the DnD notes back.
As the fighting calmed down, Amy revealed the snacks and comedically large box of costumes she has for everyone to wear to help them get into character. Tails revealed the characters they could choose, with Knuckles choosing the Cleric, Sonic the Fighter, Amy the Wizard, and Tails being the DM.
They all got situated in their costumes, character sheets, couch placements, and pillow arrangements while snacks, dnd dice, and fidget toys littered all around them.
It went great, Sonic quickly understood the rules and how to play the game, Cream sometimes came over to watch the battles they faced, Knuckles and Sonic only sometimes butted heads, Amy had a lot of fun getting in character and casting spells that wowed the table, and Tails was relieved that Sonic was actually having fun.
Tails laughed while Sonic and Knuckles were quipping back and forth again while Amy was in the kitchen making something for them all to eat for dinner, a soft smile formed on his white muzzle as he realized Sonic was petting the tail he absentmindedly rested on his brother.
We should do this more often, he thought.
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ghost-proofbaby · 7 months ago
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are you scared yet?
welcome, ghouls and freaks, to my take on the infamous kinktober. follow along with me for the next five weeks as we go through all the dirtiest of fantasies (as well as some softness, because it's me) that october and this season can bring. no fictional character is safe, no kink unturned.
let's get horny spooky, friends.
WEEK 1: VAMPIRIC DESIRES
everyone knows i love a vampire, but just how much love can we show one of the best metaphors of all time for all-consuming love? let's find out.
WEEK 2: IS IT TOO MUCH?
because everyone loves a classic over-stimulation kink. but just how far can we take it?
WEEK 3: THE HUNT
category is: primal play. what better way to spend a perfect october evening than to be chased through the woods with your lover, heart pounding as you, the prey, feel the predator creeping closer and closer?
WEEK 4: SWEET LIKE CANDY
trick or treat! it's your lucky day: you get a treat. a brief intermission from all the smut, just to focus on all the possible cute scenarios we could get into with our favorite fictional characters.
WEEK 5: SOMEBODY'S WATCHING ME
did someone order voyeurism, with a side of threesomes? no? well, i did.
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thedelicatearcher · 11 months ago
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☆finnick odair masterlist☆
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☆finnick odair who helps you study for your finals
☆finnick odair who breaks up with you after seven years together
☆finnick odair who loves making home improvements to make your life easier
☆finnick odair who loves doting on his partner, but also loves being doted on back
☆finnick odair is a sucker for affection from his romantic partner
☆finnick odair loves knitting and crocheting
☆finnick odair loves dancing with you on the living room floor
☆finnick odair loves being taken care of when he feels sick
☆finnick odair survives the mutt attack but is left with scars
☆finnick odair loves showering with his partner
☆finnick odair can’t stop writing poetry about you
☆finnick odair loves gifting you flowers with symbolism
☆painting finnick odair's nails
☆finnick odair likes going to sleep early
☆fair dates with finnick odair
☆finnick odair’s love language is physical contact
☆baths with finnick odair
☆finnick odair lets you braid his hair
☆finnick odair reacts at your bad haircut
☆you and finnick have a jewelry stand in the district four’s market
☆finnick odair loves having his back rubbed
☆finnick odair makes embroidery friendship bracelets
BLURBS
☆finnick odair has a bed full of plushies
☆finnick odair and classic maritime romance
☆finnick odair searches for your comfort when has nightmares
☆finnick odair's hair after the rebellion
☆finnick odair calls you cupcake ironically
☆finnick odair had a lemonade stand as a kid
☆finnick odair loves receiving forehead kisses
☆finnick odair's favorite ice cream
☆finnick odair is a hydrated king
☆finnick odair is an expert at poker
☆finnick odair loves being the little spoon
☆finnick odair is bad at making pancakes
☆finnick odair has a pair of shark slippers
☆finnick odair has a baby blanket
☆finnick odair wanted to be a firefighter as a kid
☆finnick odair gets sunburned very easy
HEADCANONS
☆finnick odair with a partner who loves animals
☆finnick odair goes dress shopping with his partner
☆finnick odair with a musical partner
☆finnick odair had braces as an adult
☆sick finnick odair
☆finnick odair with a partner who has dyed hair
☆finnick odair with a tattoed partner
NSFW
☆finnick odair eats you out
☆one of your favorite activities is sucking finnick off after his nightly shower
☆finnick odair doesnt't mind being submissive in bed with you
TWEETS
☆tweet #1
MODERN FINNICK ODAIR
☆finnick odair is a sucker for romcoms
☆finnick odair is a passionate duolingo user
☆finnick odair loves minions
☆finnick odair considers himself a fashion connoisseur
☆finnick odair doesn't want to wear his retainers
☆finnick odair loves cats
☆finnick odair and johanna mason watching garfield
☆finnick odair has a stanley cup in every color
☆finnick odair has protective cases for every device
☆finnick odair and the sims 4
☆finnick odair has a spiderman toothbrush
☆finnick odair is an excessive emoji user
☆finnick odair loves watching cake boss
☆finnick odair is a menace playing roblox
☆finnick odair gave everyone a kenough hoodie
☆finnick odair and peeta mellark love water parks
☆finnick odair calls the property brothers to remodel everlark's home
☆finnick odair and animal crossing
☆finnick odair & costco
SWIFTIE!FINNICK
☆finnick odair loves knitting and crocheting for his swiftie gf
☆finnick odair loves fearless
☆finnick odair and surprise songs
☆finnick odair is a swiftie
☆more swiftie!finnick thoughts!
☆finnick odair & eras tour
ODESTA
☆finnick and annie call themselves gamers
COMING SOON !!
☆finnick odair fluff alphabet
☆finnick odair's struggle after telling his story in mockingjay (requested)
☆finnick odair with a rockstar partner (requested)
☆finnick odair and a riot grrrl fan hcs (requested)
☆swiftie finnick odair and rock gf (requested)
☆swiftie finnick and rock gf go to the eras tour (requested)
☆finnick odair with reader dealing with trauma after being taken to the capitol (requested)
☆finnick odair with virgin reader (requested)
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ibrithir-was-here · 4 months ago
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The Goblin King's Huntsman
Ok so, I have been unable to draw or write for a few weeks now, so here's an old thing for the sake of feeling like I'm sharing something :/
Ages ago, I had a dream where Sarah went back to the Labyrinth with an older Toby, and got chased around by a masked figure sent by the Goblin King to capture her and take her prisoner. But eventually, as one does in dreams, the sense came that this persuer was just as much a prisoner of the Labyrinth, and when I woke up I started trying to craft a story for how he ended up as the Goblin King's Huntsman (I think I actually ended up headcanoning he was also the guy with the Muppet Blind Pew type mask at the Goblin Ball who keeps showing up watching Sarah and Jareth)
Long ago, when the mountains we know were no more than mole hills, and our mole hills were taller than the tallest mountains, a king’s daughter lay abed, wasting away from Melancholy. Her one true love had gone away to war, and had never returned. Now it looked as if she would soon follow him. 
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Her father, the king, was distraught with grief and worry. He called all his wizards and wise women to help the princess, but none could discover a spell to cure her. They tried all manner of  weird and worrisome things, slime and snails, puppy dog tails, thunder and lightening. But nothing they tried worked. The princess grew paler and paler and weaker and weaker each day.
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Finally, her father could bear it no longer, and in his grief, made a rash bargain. Now, this kingdom bordered that of the Labyrinth, ruled by the fearsome Goblin King, who would grant you  a wish if you said the right words, but never without a price. It was to him that the king turned. If the Goblin King would help his daughter, he promised to give him anything his heart desired. And the Goblin King agreed.
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"But you must keep your word”, He warned, or terrible things would befall the king’s house.
 That very night, the Goblin King flew to the castle, entering the chamber of the princess in a beam of moonlight, as she lay motionless upon her bed. Taking her by her cold hand, he asked her what would be the first thing she would do if her heart was light once more. Thinking that she dreamt, the Princess replied that if the cause of her sorrow were taken away, she would dance away the night until the sun filled the sky.
With that, the Goblin King lifted her right out of the bed, declaring that they would do just that. And in the blink of an eye the Princess found herself in a beautiful ballroom, dressed in a gown made of tears and moonlight. There, amid a throng of strange and wondrous people, she danced away the night in the arms of the Goblin King. This went on every night for a month, and each day the Princess’s eyes grew brighter, and her cheeks more rosy, and she began to smile more and more.
The court was delighted, and none more so than the king, who had quite forgotten he still had yet to pay the Goblin King’s Price.  The day soon came, however, that the Goblin King presented the glowing Princess to the court, as fresh and lively as she had been before her One True Love was forced to leave her.
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“Your daughter is well once more, neighbor.” said the Goblin King, “And now I would name my price, and I ask for the Princess Seraphine's hand in marriage.”
A cry of shock rang through the court, and none were more stunned by this request than the Princess herself. For though she was grateful to the Goblin King, and now considered him a dear friend, she did not love him,and could not think of anything she had said or done to make him think otherwise.
 “Sir, I will always be your friend, but I cannot marry you. My heart still belongs to Prince Meander, and ever shall until the day I too shall die, and be with him again.”
“ But the Prince is gone, my lady,  never to return. And besides, your father promised when he sought my services to grant whatever request I should ask of him. In my kingdom, you will never die, and as my wife, you  have to ask, and I will turn the universe upside down for your sake.”
Again, the princess repeated her assurance of gratitude and friendship, but stated that no matter what her father had promised, she had made no such bargain, and was not bound to uphold it. She did not love him, and would not marry him. At this second refusal, the Goblin King grew angry, and might have done something in his anger that he would have regretted, but at that moment, the doors to the palace burst open, and a stooped and haggard man stumbled into the hall.
His hair had grown long, and a patch covered one eye. His clothes were tattered and torn, and his armor had long since rusted. But the Princess knew him at once, and rushed to his side before he could fall. It was her One True Love, come back to her against all odds. 
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They fell into each other arms, and kissed as only those who have walked beneath the shadow of death and come back into the sunlight can. And their kiss was so pure, and so true, that though they did not know it, the Goblin King’s claim upon the King and the Princess was utterly broken, for this kiss had healed her far more than any of his magics had.  For a long moment after, the Prince and Princess simply held each other, overcome with joy upon being united. Then the Prince’s eye fell upon the Goblin King.
“Ah! You dare show your face here villain?! You whose fell creatures aided the ranks of our enemies, and you whose dark fogs of forgetting spread out across the fields, ensnaring those trying to return home after? Many a dark and dangerous road I’ve traveled to find my love again.  I know not what mischief you do here, but it ends now!” And he drew a rust cankered sword upon the Goblin King.
The Goblin King did not move, or speak, he simply stood, staring at the lovers. The half-blind prince, with one arm around the Princess, who was holding the shivering, shaking man up as best she could. Her eyes had grown wide as she heard the Prince’s tale, and now they were dark and cold as they looked upon the Goblin King. Finally, with a sweep of his cloak, he bowed to the couple, sneering.
“It seems your ladyship need not wait till Death’s embrace to reunite with your lover. As you’ve made your feelings quite clear, I shall respect your wish, and pursue my suit no further. However, remember this--” 
And in a flash quicker than a strike of lightning, he was by the Princess’s side, whispering into her ear, with all the spite and malice he possessed:
 “The Price is still not paid
”
And then, he was gone.
The kingdom did not see nor hear anything of their worrisome neighbor for many a year, and by and by the unease left by the Goblin King’s threat was lifted. The reunited Prince and Princess were soon married, and in time, the Princess, now the Queen, gave birth to a healthy son, who grew into a fine young boy. He loved nothing more than to wander the fields and forests that lined his kingdom, making friends with all he met, noble or peasant, animal or fae. He was a kind and gentle boy, loved by all who knew him, so that he was never without a friendly eye watching over him, which eased his parent’s worries.
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And then one day, when he was seven years old, he wandered farther than was his want, as though drawn by some strange and silent music. Past the orchards and fields, past the forests and falls, up the airy mountain, down the  rushing glen, into a strange waste land of bracken and gorse, until suddenly, he came upon a gate, bound to a stone wall that seemed to stretch endlessly out across the horizon. 
There was something odd and foreboding about the place, but the young prince was not afraid, for he had never before had need to fear. All the world was his friend. And so without hesitation, he pushed upon the heavy gate. It swung open easily, and the prince skipped inside as it shut silently behind him.
And from that day, his grieving parents never saw the young prince again.
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raineandsky · 1 year ago
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#114
The last thing the hero remembers is someone shoving them into a white van—and frankly, with a last memory like that, they’re expecting to wake up in a grimy jail, or maybe some weird torture basement.
What they aren’t expecting is to wake up in an actual bed, in an actual room. There’s actual windows, for god’s sake, and unbarred. They woke up ten minutes ago, and spent about six of those minutes revelling in how comfortable the bed is before realising they should at least try to get out.
They're in the midst of fiddling with the latch on the window—conveniently impossible to open, they notice—when the criminal behind this weird situation decides to make an appearance.
“Good to see you awake,” the villain says cheerfully, then, with a little more apprehension, “and on your feet.”
The hero at least has the courtesy to stop trying to break out. “What the hell do you want, [Villain]?”
The villain’s bright smile doesn’t move. They carefully shut the door behind them. “I don’t want anything. I’m doing you a favour.”
From the lavish bed and actual walking space in here, the hero can kind of see that. “I seriously doubt you are doing me a favour.”
“When was the last time you slept in a bed that comfortable?”
A long time ago. The hero can even barely remember. It feels like they’ve always been a hero. Always been a little uncomfortable. “Last night, thank you very much.”
The hum the villain gives that is so disbelieving it’s painful. “I don’t like the agency,” they say after a moment, “and as a result I didn’t like you. I just kind of
 bunched you in with them.”
“Well, yeah.” The hero shuffles awkwardly. “Probably because I work for them.”
“But exactly! You know I hate the modern working world.” The villain smiles, like everything is obvious. It’s really not. “I saw you as an equal to the agency, but you’re not, are you? You’re under them.”
“I don’t like what you’re implying.”
The villain’s not done. “You’re on their whim. You’re not an ally to them, you’re a victim.”
There’s a long silence in which the hero tries valiantly to process what the villain just said. “I think you’re a little confused, [Villain], I’m not—”
“When did you last have any free time? Enjoy life? See friends? I bet the agency doesn’t let you have friends.”
“I have friends!”
“Yeah? Who?”
“There’s
 heroes.”
“Hm.” The villain smirks. “Only allowed to hang out with people they approve of, then.”
The hero returns that with a scowl. “Look,” the villain continues gently, “you can do a lot better than the agency. You’re better than all of this.”
“I’m not becoming a criminal.”
“I’m not saying that.” The villain shifts their gaze to the window the hero was just trying to open. “I’m just suggesting
 I don’t know. Go do something that actually puts some good out there.”
“And you’re telling me this, of all people.”
The villain laughs at that. The hero smiles too—it is weird to get a morality lesson from someone who notoriously doesn’t have any. “Hey, you do the good stuff and I’ll stick to the bad stuff. Only good if there’s bad and vice versa, right?”
The villain opens the door, clearly considering their point made. “You really think the agency’s that bad?” the hero blurts.
“I don’t think there’s anything worse.” The villain idly runs their hand over the grooves in the door handle for a moment. “You have a lot of potential, [Hero]. I think I’d like to see what it’s like to fight you in your prime rather than as the agency’s lapdog.”
The hero nods sagely. “This is for personal gain, then.”
“Of course it is!” The villain grins. It’s a lot more genuine than their usual victorious smirk. “Everything I do is for personal gain, you know that.”
The hero can’t help but smile gratefully as the villain shuts the door behind them. Maybe they can think on it. Maybe they can consider their options, here, in this lovely little room that's more than they’ve had in years.
If giving the hero a nice bed and a beautiful view is for personal gain, then the villain should be selfish more often.
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