The following is not my idea; it was the original brainchild of a friend of mine named Omicron, with help from various others including EarthScorpion, TenfoldShields, @havocfett and ShintheNinja:
So, you know what I want to do one day? Run (or play in) a D&D campaign in which the Big Bad Super Dragon that is fuckoff ancient and unfathomably powerful and whose actions have shaped history and bent the course of nations and had repercussions on the whole culture and society in the region where it's set; the Bonus Special Boss for some endgame optional quest after you defeat the direct BBEG and win the campaign...
... is a white dragon.
To explain this for people not deep into 5e monster lore; D&D dragons are sapient beings, and known for their instincts and tendencies, and whenever you meet an big evil dragon that's really old it's usually this ancient creature of terrible intellect Smaug-ing it up all over the place.
Except white dragons are fucking stupid. Like, they're still capable of speech and thought! They're just… feral, hungry morons. And you almost never see them portrayed as ancient wyrms for that reason; they lack majesty. Critical Role did it, yes, but even then, Vorugal is explicitly the most bestial member of the Chroma Conclave, and the others are the more intelligent planners and long-term threats. An ancient white as a nation-defining endboss, though; not a thug for a smarter master but as the strongest and biggest threat around is just not the sort of thing you tend to see.
Adventurers: "Oh wise Therunax the Munificent, gold dragon of Law and Good, what can you tell us adventurers of the evil dragons which rule this land?"
Therunax the Munificent, 500-year old Gold Dragon: "Good adventurers, know this: this land is torn apart by the evil of Tiamat's spawn. The eastern marches are the dwelling of Furinar the Plague-Bringer, black dragoness whose hoard is a thousand sicknesses contained in the body of her tributes. The southern volcanic mountains are the roosting of Angrar the Wrathful, the fiery red dragon, who brings magmatic fury on all who do not worship him. And the northern peaks are home to Face-Biter Mike, the oldest and most powerful of all, of whom I dread to speak."
Adventurers: "F-Face-Biter Mike???"
Therunax: "Oh yes, verily indeed; two thousand years has Mike lived, and his eyes have seen the rise and fall of five empires, and a hundred and score champions have sought to slay him; and each and every one he bit their fucking face off."
Like... I want to see a campaign where Face-Biter Mike is genuinely the most powerful dragon in the region, if not the entire world. Where sometimes he descends on a city to grab himself some meatsicles and causes a localised ice age by the beat of his vast wings and the frigid wastes of his mighty breath and by the chill his mere presence brings to everything for miles around him, and everyone just has to deal with that for the next decade. An entire era of civilization comes to an end, an empire falls, tens of thousands starve in the winter, all because Mike wanted a snack. Where his hoard is an unfathomably vast mass of jewels and artefacts and precious stones frozen in an unmelting glacier, except he is a nouveau riche idiot with fuckall appraising skill, so half of his hoard is coloured glass or worthless knicknacks, and he doesn't give a shit.
"Your Draconic Majesty, this crown is… It's pyrite."
"Yeah, well, it's brighter than this dusty old thing made out of real gold, it's my new best treasure. Throw the other one away."
"…throw the Burnished Tiara of Bahamut, forged in the First Age of Man, your majesty???"
"See? I can't even remember its fucking name."
"But my lord-"
"DO YOU WANT TO BE A MEATSICLE"
"…I will fetch a trash bag, your majesty."
But at the same time, he's not stupid, he's just simple, and in some ways that makes him more dangerous than the usual kinds of scheming Big Bad you see in these things, while simultaneously justifying why Orcus remains on his throne (because he's lazy). Face-Biter Mike doesn't make convoluted plans or run labyrinthine schemes; he just has a talent for violence and a pragmatic, straightforward approach to turning any kind of problem he struggles with into a problem that can be resolved with violence. Face-Biter Mike has one talent and it's horrifying physical power, so his approach to any complicated problem is "how do I turn this into a situation where I can fly down and bite this dude's face off?" with absolutely no regard for the collateral damage or consequences of doing so, because those are also things he can turn into face-bitable problems.
"My lord, the dread necromancer Nikodemion is using his undead dragons to attempt a conquest of the eastern kingdom; his agents are everywhere, his plans are centuries in the making, what can we do against such a mastermind?"
"I'm gonna fly over the capital and eat the eastern king."
"M-my lord???"
"The kingdom will collapse without leadership, Nikodemion will win his war, he'll take the capital and crown himself king."
"And that helps us… how?"
"Once he does I'll fly over to the capital and eat him."
"…"
"This is why you advisors all suck. You're all about convoluted plans when the only thing I need to win is know where my enemy is so I can fly down there and eat him. Stop overthinking things."
And, like, yeah, it's a simplistic plan, but when you're several hundred tons of nigh invincible magical death, you don't need brilliant strategy; the smartest way to win a war is, in this case, the simplest. He's not even all that clever at figuring out the consequences of face-biting, he's just memorised the common consequences of doing so.
(If you want to go all in on Mike being the major mover and shaker in the region; Nikodemion only even has a pet zombie dragon because Mike killed the last dragon to show up and contest his turf but wasn't going to eat a whole dragon by himself. Nikodemion got to stick around and amass that much power because Mike ate the Hero of the Realm while he was adventuring because he figured the Hero would come and try to slay him at some point. Nikodemion got started because Mike ate half the leadership of the Academy of High Magic who typically keep evil wizards and necromancers in check. And then eventually this product of Mike's casual, careless actions becomes a big enough problem to bother Mike personally, at which point Mike eats him too.)
He doesn't even really fail upwards, either! He is regularly reduced to nothing but the glacier he stores his hoard in, but he's Face-Biter Mike so nobody wants to commit to actually ending him forever lest they get their faces bitten the fuck off. And his hoard's in a huge-ass magical glacier so nobody can get to it without running into the Invading Russia problem; it's hard to wage war when everything is frozen over and you're both starving and freezing to death. Once he's been beaten back to his central lair and has lost all his holdings… I mean, he's still a problem, but he's a far away problem. So he loses his assets and spends a decade in a cave brooding it up while no one dares risk trying to actually kill him, and then a generation or two later he flies down to a kobold colony and gets himself some minions, or a dragon-worshipping mage comes to offer his service against a pittance from his hoard, or a particularly stupid cult starts thinking they can get in good with him and leech off his power, and then he's (hah) snowballing again.
He's also got a very… well, the kind of weird Charisma that Grineer bosses do. Like Sargas Ruk, who's a malformed idiot, but oddly charismatic. As he's a dragon, that makes him a natural sorcerer and thus Charisma is all he needs. He's pretty relaxed when he isn't in a face-biting mood, and he's kind of infectiously optimistic, because his life has taught him that he will succeed as long as he perseveres. So he just believes it.
And sometimes that's really refreshing to work for, as an evil minion of darkness! It's like, you're coming to your Evil Dragon Lord with terrible news; you've worked for evil overlords before, you know how it goes. You fall to your knees weeping and tell him that you've failed to seize the incredibly powerful magical artifact, you think your life is forfeit. And he's just like "Eh, it's okay, these things are all over the place. Better luck next time. You remember the guy who took it, right?" and you go "Y-yes, oh great lord!" and he's like "Sweet tell me his name later and I'll grab it" and then eats a frozen adventurer he kept around as a snack.
His followers tend to quickly realise that if they fail him, bringing some temple's silver or a sack of brightly coloured beads or a couple of dead cows means he's super forgiving because at least he's got something out of the day. "Oh boy, cows? It's been forever since I had those, ever since the Orc Steppe Nomads took over it's all about goats and onions. Today is a good day." He's a master of delegation by dragon standards, in that he just tells you "Just go get it done, I don't care how" rather than micromanaging you and constantly appearing as an image in smoke or taking over your campfire.
The key part of Face-Biter Mike as a threat to players (because he exists in the context of a D&D campaign) works well in that you can rely on several known quantities:
He will not pull sneaky shit that you don't see coming
He will not make convoluted plans that you must work to unravel
He will consistently attempt to come down and wreck you personally if he finds the opportunity and you are a threat to him
You cannot fight him head-on (at least not until the last leg of the campaign, and ideally as an optional boss rather than mandatory)
So as long as you are good at staying under the radar, thwarting his minions (whom he gives broad orders to with almost zero oversight) and not putting yourself in face-biting range, you can deal with him. If you succeed, it won't be the first time Mike has lost his assets and had to go brood in his glacier for a decade or two before rebuilding. It happens; he can deal with it. And that's a win for you within the context of a single campaign, so take the win.
And if you're not going to use him as an enemy, he works pretty well as a quest-giver, too! The costs for failure are obvious and straightforward, and "do whatever, just get me mine" means that players have a lot of freedom in accomplishing their goals. As far as evil overlords go he is actually one of the least dangerous to work for; his pride is relatively subdued by draconic standards, his goals are simple and typically achievable, and he is easily pleased.
(There's also a good chance he is the forefather of any draconic sorcerer in your party, because Face Biter Mike is a deadbeat dad.)
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Some subconscious fun
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You might've heard people saying that are our brain is amazing and capable of astounding things and well they're not wrong. Your brain is the most complex organ in the body with billions of neurons that have trillions of connections called synapses that makes it able to communicate, with this information how can we say that it's not amazing?
Our consciousness is thought to sit at the cerebral cortex and is said to have three levels to it. The conscious, subconscious and unconscious. They're all tasked with different things. I'll explain them all...
The conscious: This is the part that we have control over, our thoughts, feelings, decisions and acknowledgement are all made here. It's what you're using right now to read this post and also where the awareness of you reading this post is. Basically thoughts, feelings and awareness.
The subconscious: It's not in the current focus of our awareness hence called the subconscious mind. It's a barrier that's put up by our mind so that we don't become overwhelmed by all the information that we get when we interact with this world. For example our nose in the center of our vision, the feeling of our clothes or our tongue resting on the roof of our mouth. Because of this barrier we're allowed to focus our awareness on more important decision making and cognitive tasks without getting overwhelmed. This can be noticed when we decide (conscious) to pick up a new skill which can be hard to learn and do before we become a natural at it which then makes it an automatic (subconscious) skill.
The unconscious: It's perhaps the most mysterious form of consciousness since it's not available for introspection or analysis. We do know that it's a hoard of feelings, thoughts and memories lost from our conscious mind, it contains the painful past that we might simply want to forget about. Some people say that we never forget and that it just get's buried deep down within our mind and with the right signals we can recover the forgotten memories.
Now to the fun part. It's a small "experiment" that you can do every night just to see how amazing your subconscious mind truly is. Firstly I haven't found any article's stating that this is your subconscious minds doing, some say it might be your circadian rhythm (internal body clock) but I personally assume that it's your subconscious and if you know loa let's just go with it.
The experiment is you controlling when you wake up. You might go "really, that's it?" but when you first do it and it works it'll feel a bit 𝓯𝓻𝓮𝓪𝓴𝔂, anyways here's what to do.
Go to bed. Doesn't need to be nighttime you just need to go to sleep for this.
While falling asleep tell yourself that you'll wake up in xxx hours/minutes. For example you go to bed at 00:00 and want to wake up in 8 hours, naturally that would be 08:00 so just affirm "I will wake up in 8 hours." or "I will wake up at 08:00"
Drift off to sleep~
Wake up and check the time and it should be the designated time.
This is actually a technique used a lot in lucid dreaming method's and could also be used in shifting/manifesting/void method's. Since the brain is just like a sponge when you wake up it absorbs any kind of information presented it with and sometimes induces "hallucinations". I'd recommend shorting the time you sleep if you're gonna use it as a method though. It's also pretty similar if not the same to SATS.
This has worked for me on multiple occasions and if you wake up and the time doesn't match when you wanted to wake up it might be because you already woke up earlier and just went back to sleep and forgot about it later, happened with me a few times but because of signals I remembered. I even got rid of my alarm for school because of this and I still woke up in time for school.
warning: if this post does NOT resonate with you or your beliefs feel free to ignore it, you don't need to send hate or make posts on how stupid this is or that it's wrong. some might misunderstand this post (like the last one) and make misguided comments, please think a little before you open your mouth :). yapping session is cause i'm really interested in this topic lol.
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