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#he has a fuck ton of hp for no damn reason LIKE WHY IS DOES HE HAVE 21K 😭😭😭
hydrodragons · 1 year
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i optimized my kazuha a little bit and now he’s top 3% on akasha 🤭 + build below!
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sunder-soul · 3 years
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you make most of it up? That's amazing. Could you maybe share your method/thinking/resources for someone who also wants to write believable class stuff in the hp fandom? Thank u very much
Yayaya sure!
Short answer:
So I'll pull details from the HP wiki, and if I need a random plant name or potion ingredient and can't be fucked making one up (or I don't need it to be something symbolic etc) I often use this random generator and either use those names straight out, or tweak them a bit before using them.
Long answer:
Well I'm a huge fan of soft worldbuilding (where you don't outline all the rules and details and instead have a sort of immersive description that leaves a lot unsaid) because I feel it makes things more realistic, like you're glimpsing little parts of things that are utterly normal and therefore don't need explaining ya kno. So when I write classroom scenes or any kind of 'lore' I try not to explain it and rely instead on characters reacting to things to convey its importance, normalcy, or strangeness.
I do this alllll the time but I did it HEAPS in white dove. When Tom is in trial and he gets a 'tier nine' cell (which I made up) I don't bother writing something like "oh my gosh tier nine is the worst and most intense type of cell you can get and it has these rules and these horrifying conditions" bc I don't need to. The whole room reacts with gasps and horror and even Tom looks freaked out (tho that's mostly bc he was expecting a sentence of a specific amount of years and was confident he could just outlive it bc immortal and that's the moment that he's like oh fuck, but the point still stands).
So the emotions/reactions of the people tell you everything you need to know without me having to outright describe it. You don't need to know what a tier 9 cell is, you get that it's fucking baddddd. In fact, it's sort of even better than explaining it bc our imaginations find the unknown even scarier than something horrifying described in detail.
In the same chap a bit further down, I make reference to a 'peeping charm' which I made up on the spot. Same deal but different context, it makes sense that magic users have a spell that'll act like a peephole in their doors, there's no reason to say 'this spell will let me look through the door without the person on the other side noticing so I can see who it is before opening it' because this would be a totally normal thing. So I just wrote it like it wasn't a big deal bc to this character in this context, this wouldn't be a big deal.
On the other hand you can also totally introduce something new that DOES need some detail/exposition. At the beginning of this same chap I say that Tom's lips and cheeks are flushed, that this a tell-tale sign of veritaserum poisoning, and that they've obviously given him heaps of the stuff. I made this up just bc I wanted there to be something the MC could visually and easily see from across the room that would establish that Tom's been given a SHIT TON of truth potion so that for the rest of the scene, the audience in the room with him AND the audience reading the chapter knows he's being forced to tell the truth. It just added to the tension of the moment and made sense for the context (a trial lol). It also gives the scene some layers - Tom was fairly brief and controlled when he actually speaks in that scene, and I wanted it to be unclear if this is because he's being super self controlled by choice as he's normally prone to being, if he knows that he'll be unable to lie and doesn't want to let on any more of his secrets, or if he knows honesty will destroy the picture perfect tragic image the newspapers have made for him if he's TOO much of a monster.
I'm rambling but the point is, if you're going to introduce details or concepts it's really important to have an understanding of who would know that stuff already, who would find it commonplace and who might be totally unaware of it. Sometimes everyone in the scene would know about it already but the AUDIENCE doesn't, and that's when you can use like casual conversation/questions between characters to give more info whilst also showing that this is all very normal.
Having a character not know something is an easy way to have another character explain something to them but there has to be a solid reason as to WHY one would know it and the other doesn't.
An example of a time I've used this is in Mimicry when the MC knows troll blood will ruin Tom's potion but Tom doesn't. Normally we'd be like 'wait what, why would a nerd-ass know it all like Tom not know this,' but it makes sense to my understanding of the character that he's the sort of person who got a recommendation that 'Zoological Potions Ingredients' was the BEST textbook on ingredients and went off and fucking memorised the whole thing and didn't think that anything could have changed in the 70 years after it was published (Tom strikes me as the sort of person who chases 'the best' and doesn't think much past that is worth considering). Hence why he didn't know that the classification for trolls changed and that further research was done, since he also strikes me as the sort of person who would consider reading up on the social status of trolls to be a little pointless lol, but surprise bitch it wasn't.
So I made up most of that except for the existence of Bundimuns and trolls - I went hunting on the wiki for some obscure substance I could reference in passing for a potions ingredient (and found Bundimuns), and honestly I can't remember how much about them I made up and how much is canon (I think they're mentioned to be used in cleaning products canonically...?)
But the point is more that this scene doesn't just flesh out the world, it tells u stuff about the two characters and how they interact. It tells you that Tom is very studious but doesn't like to revise his opinions, it tells you that the MC knows their shit, it tells you that Tom is suspicious (he instantly challenges them by referencing the textbook not saying what they're telling him), and it tells you that MC is a good bitch who would help out a dick like Tom just bc it's the right thing to do. It also shows Tom's flaws - his disregard of learning about other creatures/beings/people and the way they're treated in society tracks with what we know of his character, and I always think it's important to demonstrate (either directly to him within a scene or to the readers) that this is a stupid thing to do. In this case, his lack of interest in the struggles of others nearly fucked his own potion, he's only saved because MC 1) cares enough to read up about it, 2) sees the importance of revising formally formed opinions/understandings, 3) steps in to help him even though he probably wouldn't have done the same.
So that's soft world building, ya know, using these things to tell you about the characters, using knowledge and lack of knowledge, reactions, etc etc. Most of the details I make up are there to serve a purpose for the plot, but honestly that's just bc I'm writing short super condensed stories that don't have a lot of space for proper world building. In Seven Devils (and Mimicry to a lesser extent) I have a lot more of these details there to create an emotion/sense of the scene just for the sake of setting that scene, but that's for bigger works with more room to breathe.
Hmu if you want to know more but damn I DID write an essay huh 😅
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Mass Effect Tag
Wellio, I’ve been tagged by @berryshiara. Passing this on to @grummel83
Gunna answer my questions now. Y’all feel free to tell me what you think of these answers. ​
I’m a fan since: 2008. I was just out of high school and still not over KoTOR. I was fresh in the army and got to talking to some other dude fresh to the army about video games. He asked me if I played Mass Effect. I said no. By the next day I just about totally forgot about him, then he suddenly appeared out of nowhere sat in front of me in the chow hall and pulled a copy of ME1 for Xbox 360 out his pocket like he was a magician doing a magic trick (ACU pockets are huge.)
Anyway turns out that guy was a romance option and I must have picked the right dialogue options. I’m still with him, too.
Favorite game of the series:
Mass Effect 2. It seemed like that’s the one where choices mattered most and you really got to know your squaddies. Also MAJOR gameplay improvements over the first game. And that game gave me the most freedom to do basically whatever I wanted and wasnt afraid to give me consequences for it.
MShep or FShep:
FShep. Nothing against MShep, but for me the real Shep is FShep. Can’t beat Jennifer Hale’s voice. 
Earthborn, Colonist, or Spacer:
Colonist. I like having the background of knowing just how dangerous the galaxy can be and how the Alliance can’t be everywhere at once so sometimes you need to manage your best on your own.
Biotics or Tech:
Both.
Paragon or Renegade:
Paragon, mostly. I tried being renegade but some of the actions are just so pointlessly dickish, or even outright unhinged in a way that would make it impossible to believe the Alliance would ever promote Shepard as an officer or even keep her in the Alliance at all, especially in the first game.
That said, there are times where a renegade action is more expedient and practical than a paragon one, like in 2 when you stab a dude in the back to prevent him from repairing an enemy gunship, so even with a paragon playthrough, my Shepard will have no issues taking that opportunity. She’s already seconds away from betraying all those guys anyway.  
Paragon in treatment of others, renegade in combat pragmatism.
Favorite Class:
I play as infiltrator and vanguard.
Infiltrator is great for using a sniping and opening loot, and then for going invisible, and if I remember right AI hacking too. That’s cool and I wish there were more genuine opportunities for stealth.
Nowadays I play as Vanguard in my playthroughs mainly just so my Shepard can be canonically biotic for story reasons. From 2 on when looting no longer needs a special skill and I get to charge around the map. I don’t really care much about using biotics (that’s what the squadies are for) but the movement is super useful (when Shepard actually does the thing instead of just standing out in the open soaking up bullets until the ability decides to actually work.)
Favorite Companion:
Garrus. I like to set him up in sniper positions. When he actually STAYS where I put him instead of running straight up to enemies to try to snipe them at point blank, he’s great.
Also his quips in 2 on are pretty entertaining.
Least Favorite Companion:
Garrus, Oh my god. Go back to the sniper position where I put you. Leave tanking to krogan; you do not have the HP for this.
Also Kaidan in ME1. He can not shoot to save his life - literally.  
My Squad Selection:
For all ME1 playthroughs after my first one, Ashley and Kaidan, just of their comments and because... well... I only have so much time with them.
Apart from that I mainly just pick my team based on who’s likely to have the most interesting commentary on whatever the mission happens to be, squad balance be damned. 
Favorite In-Game Romance:
Garrus X Shepard is my favorite love story. They are just so adorable together and always supportive even when they disagree.
But my cannon romance is Kaidan X Shepard for the drama and angst.
Favorite NPC:
In ME1 there’s this random Turian on Noveria who randomly has like a New York accent and I absolutely adore him. He plays basically no part in the story other than some minor information but he’s just so pleasant to speak to.
“If you need anything, I’ll be here.”
Favorite Antagonist:
Morinth, the Ardat-Yakshi daughter of Samara. Yes, she’s a murderous vampire who will absolutely kill you given the chance... but like, it’s a medical condition. And I really can’t help but feel for ardat-yakshi in general when their only options are to spend their whole lives on the run from justicars out to execute them, or waste their entire 1000 year lifespan imprisoned in a monetary unable to experience the world at all. Yeah, Morinth is evil, but Ardat-Yakshi don’t exactly have a good deal.
Favorite Loyalty Mission:
Grunt’s loyalty mission is the best. I get to help my baby boy, reunite with Wrex, enjoy krogan society being fleshed out, have a kickass battle against a thresher maw, and get a breeding request. It’s nice to have a quest that isn’t about family drama and genuinely gets a happy end.
Favorite Mission:
Despite Citadel DLC requiring everyone to have a deathgrip on an idiot ball, and also basically gloss over some really dark stuff, the whole clone storyline with the whole crew is an absolute ride all the way though, with lots of interesting and unique scenarios, a ton of replay-value, and funny party banter that feels like it came straight out of a Marvel movie.
Favorite DLC:
Again, Citadel DLC. Not only did it come with the story above, it also had all those interactions with past and present crewmates, including a memorial for Thane (finally!), a cool apartment to hang out in, a party, an arcade, and an awesome battle arena. It really added a TON. Also, it’s nice to see Bioware figure out that DLC needs characters - I’m remembering back in the DLC to ME 1 the party never had a single thing to say, no matter what was going on. The fun and wacky Citadel DLC is a far cry from the serious and somewhat dark space opera Mass Effect started as, but as the final DLC capping off the end of the series, it gets to do a silly victory lap (and get the taste of the ending out of our mouths.)
Control, Synthesis, Or Destroy:
No.
Favorite Weapon:
Sniper rifles, whatever I have that’s fast and has high damage output. Also that one pistol that shoots tiny energy grenades. Pew pew.
Yeah I wasn’t really big into the weapons so much. I’m here to get my story on. 
Favorite Place:
The presidium on the Citadel. It bothered me a lot when I couldn’t explore it in the second game. I know it would have been terribly impractical, but as the presidium is just a huge ring, it would have been cool to be able to explore the whole thing, going past all the little park areas, shops, monuments and so on until you loop aaaaall the way back around to where you started. Like, how cool would it be if the ring had a running track? Maybe C-sec  academy trainees would be spotted jogging together along it in formation. And can you imagine grabbing a coffee (I was going to make up a space-related name for Starbucks but it’s already STARbucks...) and taking a nice stroll along the water before finding a nice bench to alien-watch from? Other locations in the game are like great places to explore and do gameplay stuff, but the presidium seems like a nice place to just be.
Favorite Quote:
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer." - Javik.
This is such a fucking raw damn line. It makes me think a lot about Cerberus. When ME3 wasn’t out yet, I thought maybe the plan was Shepard would at some point choose a side, Alliance for paragons and Cerberus for renegades. It would have been so cool to have morality not merely be good vs evil, but idealism vs that ruthless calculus Garrus mentioned. How fucking raw would it be if Cerberus wasn’t just generically evil for no reason and suddenly indoctrinated but really were embodying that ruthless calculus, determined to defeat the reapers at any and all cost. Maybe Cerberus actions’ were more likely to do terrible things for the sake of ultimate victory, doing whatever it took, whereas the Alliance would be less willing to make the terrible choices and ultimately be less likely to succeed.
Now obviously, that’s not what happened, as it would have required Bioware to basically make two entirely separate games. But that line from Javik makes me think of that concept, and a universe where like Dragon Age party members can approve or disapprove of actions not merely as good or evil but along the lines of their personal values. I think Javik would sit at victory at all cost.
Also that one mission in 2 where some random NPC catches Shepard sneaking around and is all like ‘what are you doing here?’ and Shepard is like ‘What am I doing here? What are you doing here? Get out here before it blows!’ and the guy’s freaking out like WTF and she says ‘RUN!’ then laughs to herself as he flees from an imaginary bomb. Shep you troll. 
The thing I like the least about the entire franchise:
The misogyny and objectification that crept its way in, epically from the second game on. Really didn’t like those ass-shot camera angles, or female characters being slut-shamed in-universe for the clothes the designers made them wear. Yikes. 
But the biggest yikes for me in that regard is actually the reveal in 3 that the prothians guided asari development. That was fine and all, but the part that bothered me was the characters commenting “ooooh, so that’s why asari are so advanced,” as it was ever any kind of mystery before that exact moment. For one thing, asari aren’t really shown as being more advanced than anyone else, apart from having discovered the citadel first, and for second, why wouldn’t asari be advanced? All the way from ME1 it’s established that 1: Asari live for a really long time, and 2: can instant transmit information directly from brain to brain. That means they have long lifetime in which to accumulate knowledge and experience, and also can easily spread and preserve that knowledge without even the need for books. That ALONE should put them ahead. And even with all that, they only barely beat the salarians to discovering the Citadel first. But no one asks for an explanation for why salarians, who live only a few decades and can’t do mental data-transfer, are so advanced. No, only the success of the all-women race needs explaining. It was just one moment but it still bugs me. 
Also the general loss of realism after the second game. First game everyone gets armor, including full-face helmets automatically on in environments that need it. After that, people can apparently just wander the battlefield half-naked and even somehow survive in a total vacuum if they just put a plastic cup (that isn’t even connected to anything) over their mouth and nose. In the first game they at least made up some reasonable-sounding science fiction explanation for things, but after that it’s like F-it everything is just space magic now. 
Oh, and those repetitive unlocking stuff minigames. I use a mod to just skip those. 
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shekinah-the-second · 4 years
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The Nerubian empire being in a tundra always made me wonder why Blizzard chose such a weird place for spider people. In the unlikely event that spiders do end up living in the tundra, it likely wouldn't be for very long. Spiders are more likely to survive in forests, where they would hibernate in the winter, or in the case of some species, simply die and while the next generation of spiderkin mature and head off to eat ALL the insects. Spiders like warmer climates best, because that's where the food is most likely to be. In WoW's case? You bet your ass there's insects in warm places.
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Logically, Silithus would be where the Nerubians should be. It's warm, there's no shortage of food, and look at that, they think they have an empire. Ohhh, child.
Logic isn't the only reason I think of Silithus when I think of the Nerubian empire. When I hear Abub'arak--or read it, I guess--one name comes to mind: Anubis, god of the afterlife. I don't know if Blizzard meant to invoke this when they created Anub'arak, and heaven knows that there are more blatant images of Anubis in the Ahn'Qiraj raids, but it still springs to mind. It doesn't help that the Nerubian empire uses powerful colors in their empire when we go to Azjol-Nerub. Black, blues, greens, and most striking to me, purple. (And no, I cannot show you an image, mostly because the screenshots I've taken of the dungeon are focused more on my character than on the architecture. Sorry!)
Now, purple doesn't just pop out at me because it's my favorite color. It's also because, in WoW, it's invocative of shadow magic, which we've seen primarily in Twilight's Hammer, who fucking love Silithus. Their robes are a dark violet, dark enough to the point where I wonder if some of them died from heat exhaustion, and the crystals around Silithus are a rusty purple-ish hue. The parallel of a spider empire and an insectoid one are not lost on me either, and that's something I believe Blizzard intended (though whether or not they were successful with this intention is up to the reader).
Now, as much as I love Wrath of the Lich King, I do think that with the Nerubian Empire and its remainders, few that they were, should not have been in Northrend. We already had the Scourge, an old god, more trolls, dragons, and proto-humans. Not every expansion needs to have ALL THE LORE crammed in, as too much on one's plate can lead to people not wanting to eat at all (which is a common complaint I hear about Cataclysm, that there was way too much going on). If it were me, I would have the Nerubian Empire, or what remained of it, in Silithus. Instead of night elf buildings in the area, there would be Nerubian. There would be a constant war, ever shifting with the sands, between the Qiraji and the Nerubians. The night elves, in my humble opinion, would be wise enough to stay out of that, but would still monitor it. After all, the victor could and probably would be their next enemy. Hell, even the dragons would probably stay out of it, though they would watch from the skies.
Back to Anub'arak now. In Wrath, he's undead. He's been dead for a long time, and Ner'zhul decided to raise him from death and force him and his minions into servitude. The ones who are alive despise the Scourge and see Anub'arak as a traitor. The undead ones, well, they probably don't really think. Except for Anub'arak himself, since he's actually able to speak and not just hiss and skitter and kill. Northrend is rife with undeath, but it's not as commonly seen in Silithus. Yes, there are the ghosts of sentinels and druids, but those are more spirits who have unfinished business. That is not to say, however, that something cannot be undead in Silithus.
Enter Moam.
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This thing is not undead, but what it is is a living statue. It was built by Emperor Vek'lor as a Destroyer that would put all others to shame. Apparently he succeeded, too, because this guy's a boss in the Ruins of Ahn'Qiraj. The reason I bring this up, though, is because it started out as a statue, something that was inanimate and not alive in the slightest. But C'thun gave it life, and it became a living statue. To me, that isn't all that different from giving a corpse life. I'm not talking a fresh corpse, such as someone who is dead for ten minutes tops. I'm talking dead-dead. Like, mummy dead. Not being able to be revived even as a miracle dead. You get the idea, I'm sure. With this in mind, this would work for an undead Nerubian and his minions to once again rise from the depths of the sands, or hell, just remain underground and be forced into servitude of their enemies. Well, the leader of their enemies, I guess. But I still like idea of at least one Qiraji being a dick about it and having the Nerubian "servants" do the menial work. And Anub'arak? Oh yes, you can be damned sure there would be hell for him to pay.
Now, theoretically, this could go on for some time. Let's say the Qiraji were more vindictive about it, and they end up torturing some Nerubians to death (again). C'thun could bring them back to "life," but I don't think he would do this forever. C'thun, remember, is using the Qiraji, and their bullshit would probably not interest him. Why should he fix their toys if they're just going to keep breaking them? He doesn't care about their petty egos. He wants the world. Let's say Anub'arak does die again, and the Qiraji ask C'thun once again for him to be raised. C'thun does so, but he also brings back Anub'arak's intelligence. No longer is this beast a mindless slave. Oh, and he remembers the humiliating defeat, as well as the tortures from his previous lives. He ain't here to do the clean-up anymore, unless it means cleaning the Ruins of Ahn'qiraj of all this insectoid filth.
Now, imagine this in-game. It would be big, I think, because Silithus was pretty huge when the questline and raids were released. Imagine walking into the Ruins, and doing it as normal, with the possible hints here and there that there's something going on at the temple that was not meant to. Of course, this piques the interest of the player, and probably their characters as well. RP-wise, this has a lot of potential. Going into the Temple, it's an entirely different scene. It's all-out war between the Nerubians and the Qiraji. You could potentially pick a side, with a Qiraji quest-giver on one side of the entrance, and a Nerubian one on the other. Choosing one over the other would lead you to be Neutral with the side you choose, and Hated with the side you're against. You could also choose not to accept either quest, but this would make the raid harder, as you'd have Qiraji AND Nerubians coming after you (whether or not the loot would effect this, I don't know; loot in vanilla WoW was random as all hell, and any kind of increase in drops were practically negligent).
The quest you choose would lead to a cutscene, which would be a convenient way to load the raid so you would fight the appropriate bosses. The cutscene would basically be the NPC talking about war and them and rewards and blah blah, you're clearly evil, but so are they, so give me shinies. The camera would pan through the temple, showing Qiraji and Nerubians fighting to the death, and showing the appropriate bosses where they would be, whether they were Qiraji or Nerubian. If the raid leader did not choose a quest, however, the raid would be presented as thus: there would still be fighting amongst Nerubians and Qiraji, but once aggro'd, both would attack the raid. The bosses would all likely have scenes. For example, Prophet Skeram and a Nerubian prophet. They would be bickering and hissing at each other, both wanting to stop the raid as it enters, but wanting to do so for Qiraji/Nerubian. Each boss would have a different loot table, but only one would be fought (no, we are not doing Twin Emperor fights for every raid boss, that is suicide). Depending on which one is aggro'd, the other would fuck off, basically saying something along the lines of "I hope it hurts for you as much as it has me" or maybe "I'll enjoy watching this." I dunno, I'm not good at boss one-liners.
The Prophet Skeram/The Prophet... Thoth'ax? (Look, I'm trying here, okay?) Silithid Royalty/Nerubian Miners Battleguard Sartura/Silkcloak Obzor Fankriss the Undying/Lykho'sedat the Patient Viscidus (seriously, though, fuck that thing, go frost or go home, I guess) Princess Huhuran/The Silver Bones Twin Emperors/Anub'arak Ouro/Scorpio? C'thun
I'm not going to go through every boss encounter with painstaking detail (although if there is interest in it, I'll definitely come up with attacks and strategies!). This is just a basic idea of what players and characters are going to end up facing. Either way ends up leading to C'thun, but once C'thun is down, in comes the quest giver, crawling in and skittering up to the party. He thanks you, for whatever that's worth, and you get rep boost (in addition to the reputation you have gained and lost from killing one side instead of the other), but something unsaid also happens. A quartermaster is present in the entrance of the dungeon, next to the questgiver, when entered a second time. Of course, vanilla wasn't known for giving out tons of reputation, it was all about the grind, you get to see what wears are being sold to you that you can get in exchange for what drops from mobs and bosses. Of course, this would be gated by reputation, with the best loot being available at Exalted, but starting at Neutral, you can get food/drink and potions that would give you a minor boost on some fights (+10 shadow resistance, for example, or a bonus to HP). For the Neutral goodies, it would require "shells" that drop from trash mobs. Starting at Friendly, you'll need drops from bosses, because that's when you start getting the good stuff. Weapons, armor, rings, trinkets. Relics and totems, too, because druids and shamans need love, too. Maybe off-hands as well, but I don't remember off-hands being used prominently in vanilla.
As always, I would love to hear feedback!
Moam image courtesy of Wowpedia.
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ranty-ramblestein · 4 years
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(captions~) And here’s the Third of the Four Victory Road trainers I hadn’t fought yet!
I only kept Tweezers/Pinsir in on Onix on a whim because I didn’t want to waste the Swords Dance, but then he had the audacity to dodge a Rock Slide!?  Damn, Tweezers, you really brought it!
BTW, I didn’t go back to heal anyone as I was doing this, so Tweezers or Chadwick/Machop were my best fighting-type answers, since the PC not healing mons came back for this game.  (For the same reason why tms stopped giving max pp after teaching them in gen5, obv)
Anyway, I like how the broken Exeggcute egg turns around after being sent out and has a little smirk on it’s face, like “I’m about to fuck up this big water bear’s Tardigrade’s Turtle’s whole life. (...Blastoise really has Tardigrade vibes, doesn’t it?)
But that was only Step 1 of the Blastoise Strat, so read under the cut for the rest!
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1 Hydro Pump, which you can see does more than it did to DanielleHiVE...
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But the Leech Seeding began!
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"Yeah, just like that!  Cersei’s ‘Heal Stall’ strategy!” Samus ordered, pulling out a bunch of Super Potions and Max Potions. (Okay, this is technically after the second Hydro Pump, but you get it.)
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"I-Is he doing less?” Ramensa muttered, peeking out of her noodle-shell. “You-you-you got-got-got this-this-this!” DanielleHiVE shouted all in unison. The staggered speech made Samus’ head hurt, but she didn’t want to shut down their positivity.
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“Well, how about a Flash Cannon!?” Dawson shouted.
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“D-definitely less...” Ramensa muttered.
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And after a weak Aqua Jet, Ramensa had sapped up enough HP to be at Max again. “Now’s the time to strike!“ Dashing shouted, Samus nodding in agreement. It didn’t matter what Dawson’s final move was, because the Blastoise’s HP was sapped up once again, finishing Blastoise off.
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“Yeah, now we’re all even!” Embrava shouted happily, quickly going back to the box to show off to her friends.
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“Well it’s not like I know a ton about Pokemon in the first place...” Samus sighed. ‘...I better thank Cersei before the final battles,’ she thought.
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archer3-13 · 7 years
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Put on some god damn pants Fjorm, for fucks sake it gets cold during the winter.
in other news, I have been entirely unsurprisied by book II of fe heroes story so far. I appreciate the directness, and its not to poorley presented so far (barring dumb design choices but hush), but its certainly just as lifeless and predictable as i thought it would be. saritire... thats his name right? anyways, evil garondork is just as much of a generic evil dick so far as i thought he would be. His daughter has no personality or reason for me to care about her existence so far, in fact for a second i fooled myself into thinking she was like his royal guard captain or something considering her dialogue until i read her description and sighed in disappointment, but hey thats what future chapters are for but way to fail to build intrigue, still good on you guys for not just making her severa 2.0, and Loki... well Loki is a playful sexy seductress which is the type... c of sexy seductresses i guess (type a is usually conceited i guess, type b is masosadist i guess... idk this is arbitrary) so shes just there to probably turn out to either be manipulating things, actually be serving someone else which is my hope personally, or be completely inconsequential which is my bet on what happens. 
Other then that im glad theirs a greater sense of agency going on, and some actual fucking direction now (figuring out how to beat the generic evil flame king and his empire of evil) but on the other hand Im not feeling the stakes ya know. Veronica and embla in general probably dont need his help, and things havent really gotten more serious since its basically the same “askr and all the words will be in peril if the villain is not stopped” as before only now with more fire. Its the same crossworld war, and frankly veronica is a much more interesting villain then any of these other fucks, possessing insecurities and sympathetic elements, but also showcasing ruthlessness and presenting a clear threat to the player. Instead, shes been increasingly shoved into the sidekick villain role to make way for bruno and his fucking garbage nonsense so he can wangst it up with alfonse because hot, and now shes also been shoved to the side by a generic dickbag asshole. I can only hope that changes with more story content, but so far i haven't been wrong with my assumptions and frankly i have seen no reason to suggest that their planning on something different.
And of course, this brings way back to Fjorm, who i honestly dont have much to write about but thats only because she hasn't given me much at all to even fume over. I hate her design, not only because i dont like the design work itself but also because its basically just sharena 2.0 and also because its a fucking stupid outfit for someone from a stock generic ice kingdom thats presumably in winter yearlong or at least cold enough to make sure their ice castle doesn't start melting during the summer. Sure, maybe one could fanon it as a magic connection or whatever prevents her from being cold for some inane reason, but that certainly not the actual reason for the design itself and even if you had cold immunity you would still probably want pants of some kind when you have to traverse through a bunch of snow year long and can we pleaaase just stop with the garter belts! other then that, personality wise i find her as enticing as samon paste, her motivation well easily understandable is generic as hell and the only thing i can hope for from her is that we actually get to know more about her country down the line when she gets the spotlight, because right now i give less of a shit personally about her then i do sternlin. Shes not even that great gameplay wise, since outside of her ton of skills and her unique special (which i would want to switch out with something useful anyways like say iceberg because damage reducing specials in feh are near worthless) shes got little going for her with a mediocre stat spread, only two actually worthwhile skills (her weapon with a built in distant counter and atk/def bond though that ones debatable) and the legendary boost is probably gonna be pretty worthless as well outside of maybe building sp faster.
speaking of gameplay wise, im liking the upgrade system, and weapon refinary looks alright so far, cover all the weapons soon you fucks, but some of the refining stuff... worries me i guess? like, i can see how a built in fury for eldgian, freeing up his A slot, might seem like a good idea but he already has fury as a basekit skill and fury isnt that enticing of a skill for most people to begin with, baring very certain builds. wouldnt it have been better to say, give him a magic damage reducing skill or a built in distant defense to upgrade mystletainn with, considering that was similar to one of its effects in genealogy (+20 to skill, +10 to res, and the critical skill) and to better play into his tank like build? I know id probably upgrade the damn thing with the res stat boost anyways, especially since it gives him more additional hp then going with the built in fury. I suppose you could run a double fury eldgian if your... insane, but again im curious as to why the built in fury. atleast its a built in fury 3, and hey i like how refining a normal weapon just gives you dew equal to the sacred crystals or whatever spent to make normal weapon, and i like how its all not too expensive, and another note fuck yes psychic is decent now but now im probably gonna have to look for a rehabilitate plus for my maria because my main team works heavily around the support buffs and my maria dont have the pow to effectively run psychic+...
also probably gonna pass on the fates kids banner, none of them particularly excited me and my banner pulls suck ass anyways, but also nice going on not even giving them a chapter or paralouge of their own, and revealing them way too early ahead of the banner so hype wont be as high when the banner does come out.
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c-is-for-circinate · 7 years
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Another lengthy list of Persona 5 thoughts and bullet points, before tomorrow’s inevitable ten-hour marathon of play.
(Spoilers through late June and the third boss dungeon)
Makoto is my favorite character, full stop.  If you have read my epic capslock, you may have already figured this.  She is so fierce and so badass and yet also, the whole judging her self-worth based on her utility thing resonates so hard with me, and I love her and if she weren’t seventeen and also fictional I might propose, but probably I’d just stand back in awe and crush forever.  My new game goal is to max out her social link.  Given that starting it requires significantly more knowledge than I currently have, I forsee a lot of studying in my future...
Current social links I do have: Fool, Magician, Emperor, Hierophant, Lovers, Chariot, Strength, Justice, Death, Moon, Sun.  I am waiting on either stats or trigger events for Makoto (Priestess), Iwai the fence (maybe Tower, I’m guessing now? because who the fuck knows???), the fortune teller in Shinjuku (I am assuming Fortune...), my homeroom teacher who I have been told is an SL (maybe Temperance?  IDK, she seems very ‘sigh why me I just can’t’, which isn’t quite Hanged Man, but whooooo knows), and the two party members I know I’m getting but don’t have yet.  (I’m going to randomly guess Empress and Hermit just based on their character art and the fact that a hacker navi seems Hermit-y to me.)  That counts up to 17 out of 22.  Judgement and World/Universe always auto-level, so I’m still missing three--Devil, Star, and Hanged Man if all of my probably-terrible guesses are right.  Really hoping Sae Nijima is one of them.  Besides that--the reporter lady who gave me Kaneshiro’s name, and maybe that rival model of Ann’s who is such a bitch?  Maybe?  WE SHALL SEE.
Pretty sure I need to do Mishima’s damn Maidwatch thing to start an SL, damnit.  I know I’m not going to max everything (I will max Makoto if she is the only thing I do so help me), but I refuse to deliberately not start something.  Sigh sigh sigh.
Speaking of social links, I’m actually loving Strength most of all right now???  Mostly because of the twins talking about that mysterious list.  I want Margaret or Elizabeth to have written that list for vague arcane reasons more than I can possibly explain.  I am so curious about how these twins and their relationship with the protag is going to develop.  So curious.  That said, the whole ‘how did whoever wrote this list know our next guest would have  Wild Card’ thing???  Who ever goes to the Velvet Room without a wild card?  How is the Velvet Room even remotely useful to anybody without a wild card?
Also speaking of social links and also previous game references, WHO ELSE NOTICED TAKEMI CALLING UEHARA-SAN AT THE HOSPITAL AND MADE HIGH-PITCHED NOISES BECAUSE I SURE AS FUCK DID.  Jesus those two need to be drinking buddies.  I need one million words of Sayoko and Takemi going out to bars together.  Maybe they go out in Shinjuku and run into the reporter-lady.  GIVE ME SOMETHING.
Ahem.  Moving on, can I just say some extremely enthusiastic words about dungeon design in this game?  (Fun fact: it is possible to do the full exploration of Kaneshiro’s dungeon in one day in-game.  Stock up on HP and SP restoration items first, but I have done it and I feel very proud of myself for it.)  It’s so puzzle-y and labyrinth-y!  There was definitely a while where I felt like I was being deeply frustrated by one of those point-and-click escape games I always find myself playing, which I enjoyed immensely.  Everything is so cool and so full of stuff.
So far, we’ve robbed a castle, a museum, and a bank.  We know we’re going to climax with a casino heist.  What else do people classically rob?  Thinking about Leverage is not super-helpful here; they took on a bunch of super high-security office buildings, but I’m not sure they have Sterenkos in the Metaverse, and beyond that it was either new and unusual locations or a lot of museums.  Maybe some kind of ancient tomb/pyramid thing, with lots of traps, very Indiana Jones/Lara Croft?  Possibly a temple to some dude who thinks he’s a god.
I have been theorizing that, as we go through bosses and dungeons, we’re going through the seven deadly sins--seven is a solid number for total dungeons in a Persona game (matches the number in P4), and I feel like we’ve been on par so far.  Kamoshida’s lust, Madarame was specifically called out as ‘vanity’ (which is a subset of pride), Kaneshiro I would’ve expected to be greed but was explicitly called ‘gluttony’, which certainly makes sense with all the pig imagery.  Which means we still need envy, greed, sloth, and wrath.  I could see greed as a ‘greed for power’ final boss dungeon, but I can only imagine what sloth looks like in a P5 boss.  Curious to find out if I’m right!
There have not been a lot of plot developments for me to mull over since last I did a big long one of these.  Not a ton of other things to say on that!
I keep batting ships around in my head, thinking about what-if’s and maybes.
It’s cold and October when the protagonist invites Ann back to his room, just Ann.  They both know what it means.  He kicks Morgana out for the evening and makes coffee and doesn’t meet Sojiro’s eyes, but upstairs it’s... It’s strange, like their lives are strange, this big empty attic-room, this weird outside-of-the-world world where this boy lives like a kid and like an adult and like a thief, making lock picks and training his HP, watching DVDs on rickety chairs with his cat.  And it’s strange because these two people...they lost everything months ago and rebuilt themselves anew.  Panther and Joker are rough and scarred and ferocious, furious, determined.  Panther and Joker don’t do this.  They kill, shadows and now humans because this thing they started once keeps getting bigger and bigger than both of them and sweeping them along with it and they are young gods with magic at their fingertips, and-- here in this room, right now, they’re not the Joker and the Panther, they are.  Children.  They’ve never done this before, because the boy who is now the Joker (most of the time, even when he’s not wearing the mask--how will this train me to be a better thief, how can I use this person, what choices do I make?) well he was quiet and nobody and some core chunk of him still is, under so many masks that he doesn’t know himself any more.  Ann’s never touched anyone like this, not really.  And they are soft to each other, lying on their sides face to face under the covers on his bed, soft and a little wondering and he touches her, shoulder, waist, skin, and she touches him, chest, hip, face.  Very few people have been soft to either of them in a long, long time.
Akechi joins the Phantom Thieves (we all know Akechi already has a persona by this point, right?  Akechi who can understand Morgana from the very beginning, when the game makes such a damn obvious point of Makoto not just a few days later?) and Akechi runs with them and Akechi sells them out, because look if it’s not a fake-out then it’s more interesting that way. Akechi sells them out and the protagonist knows right away that it must have been him, because there are ways and ways they play this game.  They are not soft to each other and they are not done yet.  And however he escapes that jail cell--it is escape, not release, with cops and hounds at his heels, and the help of his team, probably, but our Joker is clever and he manages to twist the facts or appearance of the situation to make it very very clear that Akechi helped in that escape, maybe even masterminded it (even though he probably did no such thing.) That’s it, then, you’re stuck as one of us, boy, one way or another.  The protag meets up with the rest of the team just long enough to make sure everybody’s alive and then they scatter, because he was in there too long and talked too much, and the people watching on that camera have every single name they need.  Everyone in Tokyo is after them.  They need to get out of the city and they need to split up and lie low.  Protag calls his social links, sends party members in ones and twos--get to Shinjuku, the fortune teller will put you up.  If you can slide through Yongen-Jaya without attracting attention, don’t go to Sojiro they’ll look there, go through Takemi’s back door.  Drags Akechi with himself, no questions asked, and they end up in the secret basement Iwai so clearly has for the illegal crap he so clearly sells. Why didn’t you tell them? Akechi says, and the real answer is because that’s not the game, and that’s part of it, but also... We need you now.  You need us.  We’re stronger together.  And also, also, because the team is everything and everyone is at risk now, game or no game, if you do anything like that again I’ll kill you myself, and he will if he has to.  Maybe.  If he actually can. But they spend thirty-seven hours trapped down there in the dark and the dust and the cobwebs, and it’s not the first time they’ve had sex, but every single time previous it was some how much does he know that I know masque of intent and suspicion, and this time, they know.  They know everything.  They’re still enemies.  They’re still closer than the best of friends.  That’s how a good enemy should be.
So look, I don’t know if Morgana ever stops being a cat or not, but if he does, there is going to be Morgana/protag bedsharing fic and I am going to write it.  I don’t even necessarily ship it but that needs to exist.  What’s more in your space than a cat that insists on curling up in your bed, at the small of your back, on top of your face, right next to you night after night?  What’s more ingrained into our protag’s life than the cat in his bag voice in his ear?  What happens if and when that suddenly goes away?  (Sex.  Sex happens.  I am just saying.)
I am weirdly into Makoto/Ryuji right now?  Because okay, look.  Everybody assumes when they get paired together for divide-and-conquer team activities, it’s so Makoto can keep Ryuji out of trouble--impetuous, chariot, loud and somewhat reckless Ryuji.  And it is, but it’s also so Ryuji can keep Makoto out of trouble--because everybody looks at the girl with the grades and the brain and the planning skills, and lets themselves forget the girl who marched into Junya Kaneshiro’s nightclub with absolutely none of that on her side.  Her inner soul is a motorcycle made of light and she’s every bit as much a rebel as any of them, full throttle, no holding back. And so I see Makoto and Ryuji tasked with doing something together, casing out the next target, exploring some bit of a dungeon, and she’s getting a little bossy and he’s getting a little snappish back until, “Come on, Skull, we both know I’m here to keep an eye on you” and he shoots back with, “Nuh-uh, I’m here to keep an eye on you.”  And they face off in annoyance until they discover that no, their leader literally told each one of them separately to keep the other on their best behavior.  And look, it’s an effective personnel management technique.  They respect that.  But also, goddamnit. It makes them both want to do something reckless, just to prove the team wrong.  Nothing to jeopardize the mission, that’s the opposite of effective, but.  But hmm. So maybe they show up to the next meeting both of them on the back of Makoto’s real-life motorcycle, the one she’s said she has a license for, Ryuji squished up against her back with his arms around her waist in a borrowed helmet, and act like nothing’s changed at all while people gape.  Maybe they go a little wild together.  It’s good for both of them. (And they have conversations, the stop-start time that runs into awkward walls but then finds a way around, about their missing fathers, the female relatives they want to do right by and just keep disappointing, their self-worth, their dreams.  Ryuji keeps up with her.  She wasn’t expecting that from him.  He doesn’t take over and he doesn’t try to, but he matches her.  So okay, yeah.  Sure.  Yeah.  This will work.)
They have to flee in the end, every one of them, the whole eight-person-one-cat team--out of Tokyo, and let’s leave all of Japan, and let’s leave the Pacific, leave Asia, get half a world away and regroup.  They’ve got a hacker and they’ve got skills and they end up in Paris because that feels inevitable, in some grand loft apartment or a converted warehouse that looks like the hideout from Inception.  They’re not real adults yet but they’re going to have to act like it, because every adult in their lives is long left behind.  They were the teens and the children rebelling against the shitty grown-ups, but they have to figure out how to be the grown-ups now.  Good luck not being shitty about it They steal because they need to get by and because they’re good at it, and to keep themselves from turning into just exactly the same sort of assholes profiting off the weak they target the biggest assholes they can spot.  Not just in Paris--that’s too close to home, that was part of the problem, wasn’t it?  They spend a week and a half in Belgium, the better part of a month in Germany, a very long weekend in London wrecking things from the base of a couple of hotel rooms, and then they go back to their beautiful huge empty warehouse loft with the tall high windows pouring in sunlight that traces beams through the dust hanging still in the air, and they figure out how to live next. They’re all on top of each other, every one of them, and the boundaries rub away from friction and proximity until they sleep on top of each other in strange piles, until touch comes easy--a hand on a shoulder, a back, a neck, a face.  They pretend to date each other for cons and cover in a dozen different combinations until nobody remembers who’s supposed to be dating who any more, until it doesn’t matter.  They fuck in pairs behind the screens they set up for something like privacy, and there’s no real privacy to it, so instead they start fucking in threes and fours and maybe that’s better. There’s no real rules here except the ones they make for themselves.  They make those unanimously--well.  Let them make this one, then.  The team is the only family, the only life they’ve got.  Let it be everything.
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