#harvest of evil
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threeravenspublishing · 2 months ago
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Three Ravens Coming Attractions! (And an Anthology Update)
Many of you been waiting patiently to hear back on your submissions for the Darkest Shadow, Brightest Light anthology. I want to first apologize for the delay and also reassure you that the process is grinding on, but slower than I would’ve liked. All due to personal reasons. It had been our original intent to be in a home we’d picked out back in March of this year, just prior to the birth of our…
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reality-detective · 6 days ago
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The truth about organ donation 🤔
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kinokoshoujoart · 8 months ago
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Marrying Carter in Harvest Moon DS Cute! (North American version)
oh… sorry no not the archaeologist, i mean Pastor Carter from Mineral Town!
(or is it Pastor Curdy….?)
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teeechnically his descendant, and it causes a game over… but this is the only time we’ve been able to marry him right?
so in the girl version of HMDS, there’s two “secret” Mineral Town bachelors that you can marry by talking to them enough times on the phone. one is Mason, the guy who runs May’s Tailoring… but the second, Pastor Carter, is a bit more obscure…
i couldn’t find them uploaded anywhere so here are his 2nd* thru 10th conversations+his proposal+proposal rejection in english! if you want to see it on youtube instead here you go
*i failed to record the first conversation when it happened, and there’s no way in hell i’m resetting my whole game again (…yet), so…just know the first one was like “oh you want to talk? what should we talk about…….. …… ….. …. i can’t think of anything. well see ya………” extremely riveting stuff
he’s so obscure that i didn’t even realize that he was a bachelor until i found out about the mechanic from this japanese wiki!! (here’s an archive link to the page on him in case the page doesn’t work) all i did was test whether it worked in english since i couldn’t find any english info at all mentioning it. i’m sure others have found him… right……..
in case the links above don’t work, a small guide to holy matrimony below the cut since i can’t find one in english
it works essentially the same as the Mason marriage (so it’s just a game over, sadly…), and the steps are pretty tedious and counterintuitive, so you’re unlikely to just stumble across it… but you too can get a priest to break his vow of celibacy for you or whatever!
you will need:
at least 2,050,000 G
20 cursed tools/accessories
if you really don’t want to dig up 20 cursed things you can substitute 100x “remove a cursed tool/accessory” for blessing a cursed tool…
but, including all the cursed tools and accessories, there’s only 16… which means you will need to go dig up 4 duplicate cursed accessories using this method! yay!!! extremely pointless since you can’t sell blessed accessories until after marriage in DS for girl (at which point you can’t trigger pastor carter’s proposal)
you unlock a conversation with cardi when you spend at least 205,000 G. which means the quickest thing to do is to order removal of a cursed item five times, then bless 2 cursed items.
**be careful when blessing accessories to only equip one at a time!!! if you equip a stack of duplicate accessories, blessing that stack destroys the duplicates!!!! :( so just take 1 out of the stack and equip it!!!**
you also can’t unlock more conversations until you’ve seen the one you unlocked, so like even if you spend a million G you’ll just unlock one conversation, and you’ll need to finish that conversation and then spend 205,000 G to unlock the next one…yeah….
on the tenth conversation he abruptly reveals that he’s fallen in love with you and asks you to marry him! it ends your game, but….! on the bright side, it ends your game!!! you’re finally free from Hell Simulator!!!!
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segretecose · 9 months ago
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"i am 15% scandinavian 18% french 3% eastern europea-" okay well i will kill 100% of you
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lastoneout · 2 months ago
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"[New Farming Sim] is copying Stardew Valley!!" Harvest Moon came out for the Nintendo 64 in 1999
Edit: My apologies, Harvest Moon came out for the SNES in 1996
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awesomecooperlove · 8 months ago
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NEW WORLD ORDER AND FREEMASONRY
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bakanokiwami · 2 years ago
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TOP 10 GAMES ON FANFICTION.NET BASED ON NUMBER OF FANFICTION (1999-2022)
To make this bar chart race, all series titles in the Games Section on November 29 (or the closest date to it) of every year were copy-pasted from Wayback Machine to Google Sheets, rearranged according to number of fanworks, and then inputted to Flourish to turn into a bar chart race.
In 2000-2006, FFN used Miscellaneous RPG as a catch-all tag for all books that didn’t have their own category yet. It was then renamed to Misc. Games in 2007 before it was removed by 2008.
In 1999, fanfiction weren’t divided into sections like Anime/Manga, TV, Books, etc. yet. It was just a small list of mixed fandoms.
In 2000, Final Fantasy had 2372 fics and then dropped down to 743 the next year because separate categories were created for each Final Fantasy game instead. This category was removed from the Games section by 2006.
Originally, the fanfiction list was sorted alphabetically too, but was changed to number of fics at around early 2013.
By November 2013, FFN started abbreviating numbers above 1,000 to K, so exact numbers aren't available for series with more than 1,000 fanfiction.
This bar chart was made with the assumption that the numbers listed in the Games section are correct. I can't seem to get the same numbers for some of these categories when I go to the specific categories' page and toggle ratings, other filters, and language to All though... I'm not sure where the discrepancy is coming from. (And it’s not the crossover fic numbers that need to be added to serie’s total fics from what I’ve observed.)
Please refer to this post for more bar chart races.
Thanks for understanding and hopefully I didn’t mess up anywhere! 🙏
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dedtoot · 8 months ago
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one silly trivia regarding marlin's design from the recent igusa matsuyama interview thing from the ranch story blog killed me dead, so
frames from evil dead but with awl characters (quality of the redraws varies drastically)
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bonus
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lord-squiggletits · 10 months ago
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I think the key component to my personal reading of post-Delphi Pharma is that he's trying to be a horrible person on purpose. Not "on purpose" in the way that people have free will to exercise their own choices, but in that Pharma's "mad doctor" persona is a performance he puts on to deliberately embrace how much everyone else hates him. Basically, if people already think you're a "bad Autobot" and a horrible doctor who just kills his patients for fun, why try to prove otherwise to people who have already made up their minds about you? Just fully embrace the fact that people see you as an asshole. Don't try to change their minds. Don't plead for their forgiveness or understanding. Just stop caring. If you're going to be remembered as a monster, you might as well be a memorable monster, and eke as much pleasure and hedonism as you can out of it before karma catches up to you and you inevitably crash and burn.
I mean, I guess you could just go the route of "Oh, Pharma was always a fucked up creepy guy and Delphi was just him taking the mask off," but I really don't like that interpretation because, for one, it feels really wrong to take a character like Pharma becoming evil under duress and going, "Oh well clearly he did the things he did because he was evil all along," as if somehow Pharma breaking under blackmail/torture/threat of horrible death was a sign of him having poor moral character. As opposed to, you know, suffering under the very real threat of horrible death for himself and everyone he cares about while being manipulated by a guy who specializes in psychological torture.
The second reason is that it just doesn't make sense to write Pharma as having been evil all along. I mean...
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Occam's Razor says that the best argument is the one with the simplest explanation. Doesn't it make way more sense to take Pharma's appearances in flashbacks, his friendship with Ratchet, his stunning medical accomplishments, and the few we see of him speaking kindly/sympathetically (or in the least charitable interpretation, at least professionally) towards his patients and conclude "This guy was just a normal person, if exceptionally talented." Taking all of these flashback appearances at face value and assuming Pharma was being genuine/honest is a way simpler and more logical explanation than trying to argue that Pharma for the past 4 million years was just faking being a good doctor/person. I mean, it's possible within the realm of headcanon, but the fact is Pharma's appearances in the story are so brief that there simply wasn't room in the story for there to be some sort of secret conspiracy/hidden manipulation behind why Pharma acted the way he did in the past.
I just can't help but look at things like Pharma's friendship with Ratchet (himself a good person and usually a fine judge of character) and the fact that even post-Delphi, pretty much every single mention of Pharma comes with some mention of "He was a good doctor for most of his life" or "He was making major headways in research [before he started killing patients]" which implies that even the Autobots themselves see Pharma's villainy as a recent turn in his life compared to how for "most of his life" he "used to be" a good doctor.
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And although Pharma doesn't know this, we as the readers (and even other characters like Rung) know about Aequitas technology and the fact that it actually works, so... if Pharma really was an unrepentant murderer, why couldn't he get through the forcefield too? The Aequitas forcefield doesn't require that a person be completely morally pure and free of wrongdoing or else how could Tyrest get through, just that they feel a sense of inner peace and lack feelings of guilt. Pharma has murdered and tortured people by this point, and put on quite a campy and theatrical show of how much he sees it as a fun game, so why then can he not get through?
It circles back to my headcanon at the start of this post that the "mad doctor" persona is just that-- a persona. Delphi/post-Delphi Pharma's laughing madman personality is just so far removed from every flashback we saw of him and everything we can infer based on how other people see/saw him before that, to me, the mad doctor act is (at least in large part, if not fully) a persona that Pharma puts on to put his villainy in the forefront.
To avoid an overly simplistic/ableist take, I don't think Tarn tortured Pharma into turning crazy. To me, it's more like the constant pressure of death by horrific torture, the feeling of martyrdom as Pharma kept secret that he was the only one standing between Delphi and annihilation, the physical isolation of Messatine as well as the emotional separation from Ratchet, being forced to violate his medical oaths (pretty much the only thing Pharma's entire life has been about), etc. All of that combined traumatized Pharma to the point that the only way he could avoid cracking was to just stop caring about all of it. Because at least then, even if he's still murdering patients to save Delphi from a group of sadistic freaks, Pharma doesn't have to feel guilty and sick about doing it. As opposed to the alternatives, which were probably either going off the deep end and killing himself to escape, or confessing to what he did and getting jailed for it.
In that light, Pharma becoming a mad doctor makes sense. It avoids the bad writing tropes of "oh this character who was good his entire life was actually just evil and really good at hiding it" as well as "oh he got tortured and went crazy that's why he's so random and silly and killing people, he's crazy" and instead frames Pharma's evil as something he was forced into, to the point where in order to avoid a full psychological breakdown and keep defending Delphi, he just had to stop caring about the sanctity of life or about what other people might think of him.
Then, of course, the actual Delphi episode happens, and Pharma's own lifelong best friend Ratchet basically spits in his face and sees him as nothing more than a crazy murderer who went rogue from being a good Autobot. Then Pharma gets his hands cut off and left to die on Messatine. At that point, Pharma has not only been mentally/emotionally broken into losing his feelings of compassion, he's received the message loud and clear: He is alone. Everyone hates him. Not even his own best friend likes him any more. No one even cared enough about him to check if he actually died or not. He will only ever be remembered as a doctor who went insane and killed his patients.
So in the light of 1. Having all of your redeeming qualities be squeezed out of you one by one for the sake of survival and 2. Having your reputation and all of your positive relationships be destroyed and 3. People only know/care about you as "that doctor who became evil and killed his patients" rather than the millions of years of good service that came before.
What else is there to do but internalize the fact that you'll forever be seen as a monster and a freak, and embrace it? People already see you as a murderer for that blackmail deal you did, so why not become an actual murderer and just start killing people on a whim? People already see you as an irredeemable monster who puts a stain on the Autobot name, so why beg for their forgiveness when you could just shun them back? You've already become a murderer, a traitor, and a horrible doctor, so what's a few more evil acts added to the pile? It's not like anyone will ever forgive you or love you ever again.
Why care? Why try to hold on to your principles of compassion, kindness, medical ethics, when an entire lifetime of being a good person did nothing to save you from blackmail and then abandonment? Why put yourself through the emotional agony of feeling lonely, guilty, miserable, when you could just... stop caring, and not hurt any more?
#squiggposting#pharma apologism#i'm sure the doylist reason for the writing is just that pharma was a designated villain#so since he's a villain and 'crazy' it's fine for everyone even the good guys to treat him like complete trash#i just think from a watsonian perspective taking a sympathetic approach is way more interesting and logically consistent#what i mean is like. from a meta perspective one of the best ways to show that a character is super evil and not worth saving#is when even the good guy heroes. the ones who are supposed to be kind and compassionate and wise. see him as dirt#and this is also kind of a necessity in most plots bc TF is the kind of series that just needs action villains and long-term antagonists#so not every villain is written or has a plot to be made redeemable. and pharma is one of these bc he's not important or a legacy character#so from a doylist (meta) perspective you could read the autobots' disregard of pharma as a sign of#'this guy is not meant to have your sympathy as a reader. pay no attention to him'#but from a watsonian (in universe) perspective it paints a miserable picture of pharma being utterly forsaken by the ppl he served alongsid#and like yeah i'm super autistic about pharma so of course i view him with sympathy but like#the idea of being a loyal and good person for years only to be subjected to a Torment Nexus of#being blackmailed into breaking all of the oaths you held sacred. under threat of you and all your comrades dying horrible torturous deaths#then when your comrades find out about it they focus solely on the 'harvesting organs' and not on the 'blackmail' part#and then you get literally left for dead by your comrades and best friend hating your guts#and then you get rescued by a guy who uses you as a test subject for his evil machine#this is a fucking nightmare scenario like pharma could hardly be suffering more if the author TRIED to make him suffer#and for me it's like. the evil pharma did can't be decontextualized to what drove him to that. as well as the question of like#how easily ppl can write someone off as evil and turn a blind eye to (or even find satisfaction in) their suffering bc theyre evil#and either brought it on themselves or it's just karma paying a visit#like. i feel like if pharma WERE a shitty doctor and a terrible person his whole life then the delphi situation would feel like karma#but the way it's written and the lore retroactively put in makes it feel more pharma getting thrown in a torture carousel#and THEN becoming evil. but then being treated as if he was always evil or was some sort of bad apple#bc like i'm not opposed to LOLing when a villain gets a karmic torture/death related to the wrongs they committed#but in pharma's case it feels less like karma and more like endless torture + being abandoned by ppl who should have been more loyal
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fanofspooky · 2 months ago
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Scream King - Dylan Baker
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belethlegwen · 5 months ago
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ranchstoryblog · 8 months ago
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Ranch Story Community Q&A Volume 3: Igusa Matsuyama Returns!
Igusa Matsuyama, the legendary artist behind the Story of Seasons series since the original 1996 game has once again agreed to a Q&A featuring questions from fans from around the world! A big thank you to all the members of the community who helped make this possible.
Some aspects of the text have been altered to match localization people are familiar with. (Japanese names to English names, for example: Bokujou Monogatari (牧場物語) was formerly localized as Harvest Moon and is now localized as Story of Seasons, etc). Images were not part of the original text and have been added as a visual aid. Though we translated as many questions as we could, we did not include questions involving personal information or regarding unannounced releases. Please understand.
If you would like to read our original correspondence (in Japanese), that will be provided in a separate post.
Additional cosplay photo provided by Foxface from our community Discord.
Translations: @artycharmy (correspondence, outline) Editing and Clean-up: Jerome, @artycharmy, and @regularcelery
——— Anonymous asks: What is the relationship between Jamie and the Harvest Goddess?
Igusa Matsuyama: Jamie was treated as a fairy or spirit. I'm sorry, but I'm not sure if there's any points that link them and the Goddess.
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Editor's note: the term Matsuyama uses is "妖精."
Tomato asks: I would like to ask about what their inspiration was for the outfits designs in the original release of harvest moon another wonderful life. Since I got reminded of the girl clothing brand Mezzo Piano when looking at the I love Kuma/I love bears outfit.
Igusa Matsuyama: I remember the only thing I thought of was using Spring-like colours! (All designs were made with seasonal colours In mind) When I knew that Daachan, who was planned to be used in a lot of events, wouldn't actually play a big role in the game, I put him on the T-Shirt so he could at least get some attention as a mascot-like existence.
Pansy asks: If you were able to create your own game for the Story of Seasons franchise, with no rules or limitations whatsoever, what do you think it might look like?
Igusa Mastuyama: Since I love dogs, I'd like to try making a Story of Seasons that's set in a world just full of dogs. Though that dream of mine probably won't come true.
Anonymous asks: The look of Story of Seasons has changed a lot over the years! What would you say is more challenging to create - simple designs, where you have to work with very little space, or complicated designs, where you have to consider many little details?
Igusa Matsuyama: A long time ago there were a lot of things you weren't able to replicate in video games. There were constraints for things like the number of colours and patterns for hair styles and clothes. It was difficult to work around those constraints, but at the same time a lot of fun. Nowadays, it's the complete opposite. Now we can design anything with hardly any constraints. And unlike a long time ago, now I'm asked to make more complicated designs, like patterns and decorations. However, if it's a big request, sometimes I run into quite a lot of trouble when designing. They each have had their own difficulties.
Anonymous asks: Hello, Matsuyama! Thank you for bringing the worlds of Bokujou Monogatari to life for many years. Your art has had a huge influence on me!
One of my favorite candidates is “Rock” from “A Wonderful Life.” I’d love to know any particular influences for his character design from 21 years ago, and his new design for the remake.
Igusa Matsuyama: I was told that he was a young, wannabe playboy, so I somehow ended up with that sort of design. For the remake, I made his clothes a little looser without changing his design, so he'd look even more playful. I, too, wanted to avoid changing him as much as I could as there are other people among the staff that also like the original for his “Rockness”. So, he got that makeover after everybody shared and checked their opinions with each other.
Jerome asks: On page 130 of the "Special Comic" manga there's artwork of Super Famicom characters that have never been printed anywhere else. Do you or Marvelous still have these? It would be great to see them in more detail in the future some time.
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Igusa Matsuyama: They're all characters that appeared in the SNES version of "Harvest Moon." Nina's parents, Ellen's mother, Ann's father, Maria's parents (The mayor couple). I'm sorry. My SNES illustrations have gone missing...
Raven Bloom, Ryan, and Moth ask: How did you feel when your designs for the men in A Wonderful Life were repurposed to be bachelors? What do you think of the changes made to the bachelors in the remake of A Wonderful Life? I miss the “Bruce Campbell” look Matthew used to have.
Igusa Matsuyama: Matthew (マシュー) is Masshu (マッシュ) in the Japanese A Wonderful Life (Editors note: Charmy made a careless mistake when translating the questions, sorry Matsuyama san 🫣) When I first heard this name, the first thing that came to mind was Evil Dead's protagonist, Ash. You're right. I designed him after Bruce Campbell. I still love Bruce Campbell today. When Wonderful Life was under production, I had heard they weren't going to make a girl version, so I designed him not as a love interest, but as a quirky character. Knowing that he'd appear in the remake as a marriage candidate, I redesigned him as a character that would be liked by many. I hope you can enjoy the game for its nostalgia, as well as for being a shiny, brand new release.
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Salmon Axe and Anonymous ask: I personally adore Doraemon x SOS game. Are you interested in working directly with or collaborating with other franchises in the future? And is there a series outside Story of Seasons you would like to work with now as a guest artist? (Could it be Pokemon?)
Igusa Matsuyama: I've loved Doraemon manga since I was a kid! Working as a guest artist? Hmm, I'm happier being the main illustrator, so nothing in particular comes to mind. I enjoy a lot of games in my free time, such as Fallout, Far Cry and Border Lands.
Anonymous asks: Even though we never see his face, was there ever a concept of how Woofio would look without his costume?
Igusa Matsuyama: I designed Woofio as the being that is Woofio, so there's no design of him without his costume.
Idris asks: Your style has upgraded a lot over the time to match the trends. Do you think you will ever go for an old school look (early HM) for a SoS game again? What do you think is the secret to your art’s charm?
Igusa Matsuyama: What I'm particular about when designing for Story of Seasons is making characters with head/body proportions and an atmosphere that go well with that release. First, I listen to the client's request then think of a design according to that. These days, game visuals have gotten fancier and fancier, so there's not many opportunities for characters with short proportions to make an appearance. To me, what's important when designing is "playfulness." More so than "pretty" or "cool" and such, I get attached to the character, have fun making the character. I find joy in character creation itself.
MacGyver asks: Yasuhiro Wada has shared some interesting stories about how chaotic the original game's development was. Is there anything interesting you remember from around that time? 
Igusa Matsuyama: Now it's a memory I can look back on and laugh about, but I'm not sure how much I can talk about it so please forgive me. If Wada hadn't been there back then, then "Harvest Moon" wouldn't have become a thing.
Toyberb and Anonymous ask: There’s a lot of different cow designs now, which is your favorite to draw?
Igusa Matsuyama: I've loved drawing animals since I was a kid, so I love all of the cows. Although the easiest one to draw is the cow with the big nose.
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Anonymous asks: Were there any games where you made designs for protagonists of genders that did not end up available to play as? (Like a girl protagonist for Save the Homeland/Hero of Leaf Valley or a nonbinary protagonist for any game before A Wonderful Life)
Igusa Matsuyama: There's so many designs that got scrapped, but as far as I recall, there's not really many where that character's setting itself was scrapped. (Excluding Thumbelina, mentioned below)
Koharu asks: Were there ever any character designs made for other older SNES characters like Ellen for 64? Some magazines had Marie with blue hair, like the SNES character, so it made me wonder if she (SNES Maria) was meant to also be there at some point.
Igusa Matsuyama: I'm not in the position to make settings or scenarios where characters from other games appear, so I can't say, but I like the idea of older characters making an appearance!
Amina/k0iisu asks: Hello! I really love Hiro’s design specifically. Could you tell me a few facts about him/his design that might not be well known information? Thank you so much! I love your art :D
Igusa Matsuyama: Thank you very much! Hiro is a future doctor, so I tried to make them look as much like a doctor as I could. Also, to make him look friendlier, I designed him as your average everyday boy you'd see in the neighbourhood. He doesn't have a flashy face or hairstyle, but he's one of my favourite designs, too. I wrote this in the guidebook too, but what I like about him is the Asian flair I added to his clothes and the spot of colour around his feet.
Bunbun asks: I'm excited for the Nendoroid that was announced of Claire! I hope there will be ones of HM64 designs too. Since you have a lot of figures on your blog, how does it feel to be able to add one of your own characters to your collection? Are there any of your other characters you hope will get figures of?
Igusa Matsuyama: A nendoroid of Claire! I'm looking forward to it too, but when is it going to be released? If it's possible, I'd like one of Woofio.
Editor's note: Preorders are open for Nendoroid Claire now!
Chickee asks: A purple-haired princess character was rumored to have existed in Harvest Moon 64, but she didn't make it to the published game. Did you create a design for this character?
Igusa Matsuyama: That's probably Princess Thumbelina. Wasn't she Incredibly small? What I designed didn't end up being used. Speaking of HM64 characters, I pushed for them to include a pet turtle, but in the end it only appeared as an ornament. For A Wonderful Life, I asked for a turtle to be included again and designed a tortoise with a scarf, but it didn't make it as a pet and appeared only as a wild turtle that walks around the pond. I'm waiting for the day they finally include a pet turtle in the game.
emery flower147 asks: omg  I saw the pics where the AWL girls are in a team and Muffy has a shotgun and stuff? Do you think any other characters would work in a cool team like that?
Igusa Matsuyama: For the Friends of Mineral Town guide book, I had the five girls, Popuri, Marie, Ran, Elly and Karen work hard as Harvest Sprites. Also, for the guide books, I drew Pete (The old male protagonist), Sarah (The GB version female protagonist), and Claire doing whatever I wanted them to. I don't know if you can call it cool or not, but it was fun being in charge of that.
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Ixur asks: A lot of the PoOT character designs for the regular villagers seem more popular than the marriage candidates in my region. Is that something that's been noticed by you/Marvelous in Japan? Lars, Clemens, Beth, and Misaki for example.
Igusa Matsuyama: Marvelous doesn't really talk about that sort of thing so I'm not sure if they're aware of it or not. I don't do social media so I'm also not sure which characters are popular. I'm happy as long as the characters are liked. The design on Lars’s shirt is modeled after my beloved dog, so I’d be especially happy if you like his shirt too.
Anonymous asks: What do you think about people cosplaying your designs?
Igusa Matsuyama: It makes me very happy! I'm no good at sewing, so I really admire people who can make their own clothes. It's an honour having the designs I made be made into real clothes, and I think it's great to have fun acting out the characters.
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Afro Fae asks: When creating designs for characters, how do you settle on a specific color palette? Do you take color meanings into account with a character's personality or do you go purely off of feeling?
Igusa Matsuyama: I keep in mind the overall colours the client asked for while designing. Sometimes I propose a new colour when I think there's one that fits better. I'm also careful when choosing colours and everyone's traits to make sure it's easy to tell which character is which when seen from a distance. However, in the cases of families and such, I do the opposite and give them all a common colour to give them a sense of kinship.
———
From all of us at Ranch Story, we'd like to thank Matsuyama from the bottom of our hearts for answering our questions again! Whether a fan has only just discovered the series or has grown up alongside it, so many people have loved these characters and worlds that Igusa Matsuyama brings to life, so it feels truly special to be able to have this opportunity. We'll end this article with Matsuyama's own words, as well as a parting gift.
Igusa Matsuyama: I'm so glad I could answer your questions again. I'm the one that should be saying thank you. It means the world to me knowing that everyone enjoys my illustrations! I added an illustration as thanks. I'll keep up the hard work!
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reality-detective · 6 months ago
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Adrenochrome/Organ Harvesting 👇
Russia Rescues Hundreds of Adrenochrome Victims Destined for Washington D.C. Russian President Vladimir Putin has vowed to dismantle the adrenochrome supply chain. 🤔
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kinokoshoujoart · 6 months ago
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did not expect to find forbidden inaccessible gay autocannibalism variant of rock’s after-marriage line hidden away in the dialogue files for a wonderful life special edition for the ps2 but here we are
context:
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wisebeth · 9 months ago
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why does the pjo series have to unnecessarily villainize goddesses (hera & athena) or show them as silly ladies (aphrodite & demeter) BUT posiedon and apollo are somehow shown as the coolest/most likeable gods, even though arguably, they're right after zeus on terms of corruption?
ares shown as the worst god after zeus and hera amuses me. last time i checked, he was the patron god of amazons and literally killed a man for attempting to rape his daughter but guess who cursed women for rejection? apollo. guess who raped women when they said no (aside from zeus)? posiedon.
#all the gods and goddesses in the greek mythology are flawed in their own way#it doesn't make sense why the books were so unnecessarily biased towards certain gods?#it bothers me specifically that hera and athena are SO unnecessarily painted as villains#while posiedon is ‘cool’ dad ‘great’ lover ‘decent’ god ‘reasonable’ than other olympians#i get it he's the main character's father of a children's fantasy novel so rick painted him in a good light#but my man? then why are you painting other gods who are arguably just as bad as him as WORSE#shut up i feel strongly about it#i love the percy jackson series#but i hate how the gods are portrayed#is trials of apollo a good series? yes#does it make sense why he's shown as a human-like god with redemption arc#while hera is reduced to ‘evil stepmom’ and ‘bitch to annabeth’ even if apollo is JUST as bad as her?#no#and aphrodite is not some ‘silly fangirl’ whose personality revolves around shipping percabeth#she is powerful terrifying and cunning who can bestow some of worst revenge on those who offend her#demeter is not a silly crop goddess#her love for her daughter was so strong it almost ended the world and destroyed mankind#shes in charge of harvest and agriculture without her humanity will starve to death#shes just as powerful as the big-3 or at least she should be#posiedon is not this cool perfect rational god#medusa would disagree demeter would disagree pasiphae would disagree odysseus would disagree#apollo cursed women posiedon raped yet ares killed a rapist BUT nooo let's make ares the bad one#percy jackson#rr crit#greek mythology#heroes of olympus#trials of apollo
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awesomecooperlove · 9 months ago
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MISSING CHILDREN ORGAN HARVESTING CORRUPTION
🤨🧐😳
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