#grimm codex
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girl talk: how can I socially annihilate this person i don't like at school and also how does my makeup look?
boy talk: I Must Baby Trap That Man So I Can Have A Stable Relationship
#my highschool experience#also grimm#sorta kinda#inspired by convo with guild codex#also#hannigram#i guess?
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Starting the blog off strong with some of my first ever digital drawings 💦
I made these in if I remember correctly, 2020, it’s fun to see how my art has evolved over time! Doesn’t stop me from getting so embarrassed over it LOL
I will definitely be redrawing one of these for a future prompt in Cringetober 😳
#party favors#moth-party#hollow knight#codex xihuitl#anthro#bug#GOD OLD ART#avert thy gaze#i over complicated so much of my designs lol#nightmare king grimm#hollow knight oc#Oc: Quezal#Oc: Chantilly#Oc: Lune
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Hello, I'm still alive :)
So... After trying to work on more personal stuff, failing a bit, then taking a BIG interest in fairy tales, I came with e new, more personal webtoon project...
Meet Jacob and Wilhelm, two brothers that could not be more different from one another, yet remain incredibly bonded! One is introverted, socially anxious, a little strange yet hardworking and well-meaning. The other is extroverted, friendly, emotional but suffers from different physical conditions. Together, they are the brothers Grimm. At the beginning fo the story, they work as assistant librarians at Kassel's library right after finishing their studies. But their little monotonous lives take a turn when they find a strange codex in the forgotten archives...
I won't say too much in this post, but expect other uploads on this project in the future! :)
A little disclaimer: of course those versions of Jacob and Wilhelm, while taking a lot of inspirations from their really-life counterparts, are their own characters here and same thing goes to other historical figures who are set to appear in the story (hi Jerôme Bonaparte). I do not claim Jacob could read and translate a forgotten, magical germanic language, or that Wilhelm was a master swordman for example... XD
(Still looking for a title for this... For now I'll just call it Project Grimm)
#personal project#digital art#brothers grimm#phew it's been a while hasn't it?#sorry for not showing up for so long#i was kinda done doing fanarts and wanted to do more original stuffs#but my job is taking a lot of my time and i failed to come up with anything good for a while#then through many steps i ended up takin a big interest in the brothers grimm lives and here we are#... so anyways how have you guys been doing? :D#project grimm
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Leitner Redemption Winners' Bracket Round 1
The Picture of Dorian Gray vs. Palle alene i Verden
Piranesi vs. The Girl in the Box
Grimm's Fairy Tales vs. Last to Leave the Room
Oedipus Rex vs. I Have Some Questions For You
The Lottery vs. Nightworld
It Devours vs. The Fungus
Fight Club vs. The White Tiger of Kalimantaro
Reaper Man vs. Codex Seraphinianus
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On Watts’ Semblance.
To elaborate on he considers this to be a colossal waste of time:
Arthur has an ability that he’s willing to consider, in the privacy of his own thoughts, might be a semblance. His undeniably real genius as a codicier is not enough, on its own, to explain what distinguishes him even from those rare individuals—like Pietro Polendina or Eileen Goshawk—whose technical skill is an equal match for his own.
Before he left Atlas, Arthur did believe that he was simply better than all his colleagues—the best konurgic engineer in the world.
Then he met Salem.
Then he learnt about the way grimm think.
Salem, he found, despite her lack of expertise, despite having—when he arrived in Evernight—only a rudimentary layperson’s grasp of the technical jargon, despite being physically incapable of using a scroll… Salem seemed to understand everything Arthur told her, everything he did for her, with an ease and clarity that he had always found frustratingly lacking in his colleagues.
It made him wonder: might he have some sort of innate advantage? Some perception, some unconscious awareness of the imperceptible realm of motion and particle in which codexes acted and the grimm, apparently, spoke?—and if he did, well, he didn’t know what else a skill like that could be, if not a semblance.
But what, he thought, did it really matter?
If he had a semblance which imbued him with a kind of instinctive sixth sense, it was clearly a passive ability over which he had no control; and if he didn’t, well, he was simply that good. Arthur could think of no way to determine for certain whether it was or was not, and no particular reason he should care.
Besides—his time in the Atlas military had left a bad taste in his mouth where semblances were concerned. So many times, he had seen excellent candidates for this or that position passed over in favor of someone less qualified whose semblance had been deemed a “perfect fit” for the job. It didn’t escape his notice, either, that his gifted colleagues were, by and large, the alumni of ritzy Atlesian preparatory schools; or else, like Eileen, they had attended combat schools in Mantle as children.
He did not care for that one bit.
Nor did he appreciate the way his superiors, and sometimes even his peers, had picked at him not only for lacking a semblance but also for his disinterest in this fact: Arthur never felt… incomplete, or inferior, and that made him rather the black sheep of the cybernetics team. Of the whole Atlesian military, really.
In contrast, Salem’s indifference to the matter is one of several things that endeared her to him, during those first few months he lived in Evernight. When he presented himself to her, she did not even ask if he had a semblance; in Arthur’s view, this was one of the earliest and clearest signs that she would be an employer for whom he wanted to work.
If he’s asked, these days, Arthur still says he doesn’t have one. Even if he felt absolutely certain that his theoretical sixth sense was indeed real, he would claim not to have a semblance at all. As far as he’s concerned, it’s his business; no one else needs to know.
He also just doesn’t think about it often—although he is keenly interested in the horde’s communication, and fascinated by what Salem can do with grimm. During his years in her employ, Arthur has achieved a phenomenal number of technological breakthroughs by applying what he’s learnt about grimm to his work. The seers—which Salem created after Beacon fell—are also partially his work: he developed the ‘program’ that these highly specialized grimm use to encode and transmit audio and visual data.
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Hunræd
Hunræd is an Anglo-Saxon masculine name composed of Hun (Hun) and ræd (counsel).
Variants:
hunrêd [Jacob Grimm 1826 Deutsche grammatik, 2nd edition, 2: 462].
Hunred [John Kemble 1839 Codex Diplomaticus Aevi Saxonici 1: 320].
Hunreed [John Kemble 1847 Codex Diplomaticus Aevi Saxonici 5: 55].
Hunræd [John Kemble 1849 The Saxons in England 2: 443].
Hūnred [Henry Sweet 1886 The Oldest English Texts, page 604].
Hunrēd [Henry Sweet 1886 The Oldest English Texts, page 635].
Hunraed [Keith Briggs 2021 An index to personal names in English place-names, 1st edition, page 173].
Húnréd [Oswin Kinsey 2016 English Compound Names, 2nd edition, page 71].
Hūnred [Keith Briggs 2021 An index to personal names in English place-names, 1st edition, page 173].
Prototheme:
Hun = One of an Asiatic race of warlike nomads, who invaded Europe [Sir James Murray 1901 A New English Dictionary on Historical Principles, 1st edition, 5: 455].
Deuterotheme:
ræd = counsel [Daniel Haigh 1870 Proceedings of the Geological and Polytechnic Society of the West Riding of Yorkshire 5: 186].
Usage:
A priest called hunred witnessed an agreement between the Archbishop of Canterbury and the Kings of Kent & Wessex in 838 “✠ Ego hunred pr̃ cons̃ ⁊ suᵬ.” [John Kemble 1839 Codex Diplomaticus Aevi Saxonici 1: 320 (number 240)].
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The Defiled Mod NPG's
Notes: I've been so outta whack recently I needed to do something that's been on my mind to try and generally ground myself. Might make one for Charter too. requested?: Personal Themes: The Defile mod
Names
Abyss, Apollo, Aelius, Aydan, Alloy, Brennan, Blot, Blight, Caligo, Cerise, Charon, Cyrus, Crow, Castor, Codex, Char, Coal, Colloid, Deaden, Desire, Dawar, Ebony, Elio, Elvira Eulogy, Erebus, Fester, Fleck, Folly, Fresco, Gaum, Ghaith, Grimm, Hesper, Hibiscus, Husker, Helios,Howl, Inkosi, Iah, Joud, Jet/t, Kuro, Koray, Lace, Luca, Lilith, Lluvia, Mar, Mara, Melanion, Midnight, Mazin, Noctis, Nyx, Onyx, Ombra, October Plein, Pitch, Quinn, Quill, Ruin, Rite, Rain, Raine, Rose, Ruby, Sunny, Samson, Seth, Sable, Smirch, Smudge, Slate, Stain, Soot, Tatt, Twyla, Tenebris, Umbra, Vanta, Varsha, Venetia, Vigil, Vitilate, Vermillion, Zia, Zev
Pronouns
Ink/Inks ⊹ Inq/Inqs ⊹ splash/splashes ⊹ pitter/patter ⊹ ooze/oozes ⊹spla/splatter ⊹ bubble/bubbles ⊹ pop/pops ⊹ deep/deeps ⊹ blub/blubs ⊹ Noir / Noirs ⊹ No / Non ⊹ Null / Nulls ⊹ Sha / Shadow ⊹ Vae / Vaer ⊹ Vast / Vasts ⊹ Eternal/Eternity ⊹ mal/malice ⊹ Dee/file ⊹ defile/defiles ⊹ lurk/lurks ⊹ scuttle/scuttles ⊹ slip/slide ⊹ swim/swims ⊹ hunt/hunts goop/gunk ⊹ puddle/mass ⊹ void/voids ⊹ eclipse/eclipses ⊹ ou/ous ⊹ squib/squibs ⊹ visc / viscs ⊹ mort/morts ⊹ mortis/morbit ⊹ morgue/morgues ⊹ Ecli/Eclipse ⊹ Foll/Folly ⊹ Sun/Suns ⊹ Moon/Moons ⊹ Hx / Hxm ⊹ shx/hxr , S≭e/≭er ⊹ ≭e/≭im ✒️/✒️⊹ 🩸/🩸 ⊹ ☀️/☀️ ⊹ 🌘/🌘 ⊹ 🐁/🐁 ⊹ 🪦/🪦 ⊹ ⛆/⛆ ⊹ ✒️/🪦 ⊹ 🩸/🌘
driz / drizzle / drizzles / drizzleself
fune/ink/funerals/inks/funeralinkself
splat / splat / splats / splatters / splatterself
Genders
gender flags & definitions are kept from sources for documentation reasons for the off chance the blogs or pins ever are deactivated, removed or terminated. Hence it's kept under a read more due to post length.
Suneffegetic - A gender relating to the Sun Effigy of Defiled, the folly-coated eclipse, funeral ink and the removal of all light.
Inkmorphic - A gender relating to the inkmorphosis effect and state from the Defile mod.


Inkfrilled - a gender related to frilly ink, ink and frills, and the gender being frilly and related to ink.


Inkgressic - a gender related to aggression and ink! the connection between the two can be made in a variety of ways, but either way the gender revolves around both.


Obscunink - A gender where one feels/one is obscured by ink.


Darkpuddlegender - A gender related and/or connected to a deep puddle of black fluid that you can't see the bottom of. This gender feels inky and fluid-like, it feels as if there may be something else lurking inside of it.


Morticomfac - A xenogender related to finding comfort in death/death related imagery.


Unholything - A gender that feels unholy, biblical, and demon-like in nature. May be connected to the word blasphemy.


Petrichoric - a gender that identifies with rain and specifically the refreshing scent before/after rain, petrichor. this gender can also feel hopeful, refreshing, and renewing, as well as growing and nurturing your relationship with yourself / your identity. this gender feels bittersweet at times but overall feels comforting.


Rainic - A gender related to rain.


Stormgender - A gender related to thuderstorms.


Rubrutextic - Rubrutextic is a xenogender related to red velvet fabric and dark, wine-red roses. It feels grandiose and and regal.
#Highlighted ones are ones that people in my system use because i think it's fun to point them out lmao#enjoyed making the gifs#especially the first one auughgh#nptg#npg#names#pronouns#genders
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Non-Lethal Supernaturals
Sarasota Heights started out as a planned suburb, but expansions between it and the city never ended up happening, leaving them as this weird sort of population that exists in a strange jurisdictional grey area. It hasn't officially been declared a town itself and somehow manages to be under the jurisdiction of neither the local police nor the county sheriff's office. It should be a headache, but by and large the government just forgets it exists. This causes as many problems as benefits but also this bureaucratic weirdness, lacking any discernible supernatural source, has attracted a thriving community of those supernaturals that would like to just have a simple life. The town has been like that for ages, though now there's a rising feeling of danger in the area.
Mundane Monstrosities is a Team playbook where you are people who have grown up supernatural or at least weird, but you've mostly had just normal lives, well away from the sort of danger most hunters encounter... at least until recently. This team playbook works well with the non-lethal rules in Codex of Worlds for a lighter-tone game in the manner of The Addams Family or Monster High. Or you might stick with a more dangerous flavor using the standard rules and get something more like Grimm or Wednesday, where most of the character have normal lives.
In this case, we're going to play a group of people that are about to become hunters, but we're going to assume they start with the Non-Lethal game rules, though perhaps they might have to change style to something more dangerous later.
The new books are here being crowdfunded at the time of this post:
Sarasota Heights - Mundane Monstrosities
Style: Life Interrupted - normal life keeps getting interrupted by crisis after crisis.
Core Traits
Upbringing: Weird Town
Minor Weirdness: Everyone gets one selection from a collection of abilities from different playbooks.
Mundane Monstrosities Traits
Team Enemy: Janika Smirnov, a manipulative villain pitting groups against each other for mysterious reasons.
Team Ally: Alytari Gandega, a journalist who can shield the hunters from unwelcome attention.
Team Move: To Normal to Be Weird
Team Assets
Housing: Each member of the team has some form of reasonably comfortable living situation.
Transportation: Each hunter has access to some sort of transport: a car, motorcycle, flying broom, bicycle, or magic carpet.
Carly Baker - The Mundane
Look: Carly has brown skin and dyes her hair blonde with green tips. She pointedly wears a big witch's hat with a plastic skull piece and is often dressed in her uniform as a pizza delivery "driver".
Charm +2
Cool +0
Sharp -1
Tough +1
Weird +1
Moves
Basic Weird Move: Use Magic
Moves: Let's Get Out of Here, What Could Go Wrong?, Oops
Minor Weirdness: Inhuman Talent: Preservation Magic
Gear
Flying broom
Stun Gun (1-harm hand stun recharge)
Martial Arts (1-harm hand/intimate)
History
Mr. Kendall is a regular customer and a good friend. He tips well.
Carly save Kruirt's life from a car accident by snatching him up at the last moment on her broom.
Carly is obsessed with figuring out what Kassidy is, this sometimes wears the Changeling down.
Kruirt Hobbard - The Sidekick
A young goblin who came here with his family after their home in Vancouver got a bit to dangerous for non-humans. He's a bit too young to know exactly how bad it got and has decided he wants to be just like Carly.
Charm +2
Cool +0
Sharp +1
Tough -1
Weird +1
Hero: Carly Baker - The Mundane
Moves
Basic Weird Move: Tradecraft
Moves: There's no I in Team, Me Too!, I Can Make You Look Good
Minor Weirdness: Jinx
Gear
Bicycle
Furious Struggle (0-harm hand 1 armour)
Stun Gun (1-harm hand stun)
History
Carly Baker is Kruirt's hero. She's just so cool.
Kassidy Rey is pretty great, she could almost have been Kruirt's hero, but Carly got there first.
Mr Kendall lives in Kruirt's neighborhood and introduced him to Carly. (she delivered food to him and Kruirt saw her arrive)
Mr Kendall - The Covenant
Look: An older man, balding and clearly blind. He wears the sort of sweaters you might expect to see in re-runs of Mr. Roger's Neighborhood and has a large winged dog with fiery fur beside him at nearly all times.
Charm +1
Cool +0
Sharp +1
Tough -1
Weird +2
Moves
Basic Weird Move: Illuminated (amicably divorced from a devil, they keep in touch)
Friendship: Watson
Moves: Covenant, Acolyte, Smash Cut
Minor Weirdness: Guardian
Allies
Gary - Seeing-Eye Hellhound
Cynthia Kendall - His daughter, a succubus postal worker.
Jacob Kendall - His son, an incubus radio DJ.
Gear
Bus Pass
Cane (2-Harm hand innocuous)
History
Gary is a big fan of Carly as she always seems to have food on hand.
Cynthia and Kassidy had a bit of an argument the first time they met. Cynthia still thinks Kassidy was accusing her trying to use some succubus seduction trick. Kassidy still thinks Cynthia was accusing her of robbing Mr. Kendall.
Mr. Kendall always tries to show off in front of Kruirt because he feels like kids need wonderful experiences, whether they're human or not.
Kassidy Rey - The Changeling
Look: Kassidy has intense blue eyes with slitted pupils set into dark skin that seems a bit off colored. She's recently aged out of the foster care system and has basically hitch-hiked and wandered into town. She has a pair of broken blackish-purple horns growing out of her forehead. She can fly too, and when she does, she has wings.
Charm +0
Cool +2
Sharp +1
Tough -1
Weird +1
Unknown Heritage
Attraction to gems and metals
Unearned Reputation
Sensory Bombardment
Moves
Basic Weird Move: No Limits
Moves: Glamour, They are my People, Renewal
Minor Weirdness: Flight
Gear
Small Car
Lockpicks
Smartphone
Butterfly Knife (1-harm hand small)
A diary of stories you told yourself about your real family.
History:
Mr. Kendall has given her a job as his driver and caretaker. Because of that, she's able to afford her own place.
Carly Baker has provided Kassidy with a never-ending supply of promotional coupons for the various restaurants and grocery stories she delivers from.
Kruirt looks up to Kassidy as the edgy, cool person with a shady past. Kassidy is hesitant to shatter the illusion.
#tabletop#character creation#urban fantasy#monster of the week#roleplaying games#urban horror#rpg#ttrpg#cosmic horror#evil hat productions#mike sands#marek golonka#pbta#crowdfunding#motw#powered by the apocalypse#please spread the word
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Grimm Codex: Hellynx
///A new Grimm that me and @naughty-neo came up with pretty quick one night. I hope you guys like it///
"To tell you the truth, I don't even know where to start with the Hellynx. They would almost be majestic if they weren't ruthless killing machines. They're lean but extremely powerful for their size. They're almost as powerful as an Ursai Major, and that's just the normal ones. They're like panthers, lions, and tigers all mixed into the body of a Grimm and they're absolutely deadly. I know that first hand from fighting a few with my team. Their reflexes are the best out of any Grimm I've ever encountered. I was nearly swarmed by a few when they noticed me. It's a good thing my reflexes are better." - Raine Daturas, detailing her experience with the feline Grimm after a run in with them along side her team one day.
The Hellynx are fairly large feline Grimm that prowl the forests of the world of Remnant, especially in the jungles of Menagerie. Each Hellynx stand at five feet tall on all fours and are six feet long from the snout to the tip of their tails. These Grimm are built like panthers but have more muscles lining their frame, and have red stripes nearly like a tiger's along their bodies. Their long tails are tipped with small, spiked clubs of bone and their legs from the knees down to their paws are lined with bone plating with spikes at the backs of their knees.
Another defining feature of the Hellynx are their teeth. They are all sharp but they have large fangs in the front that extend from the roof of their mouths to the bottom of their jaws, always exposed and intimidating. These Grimm have lean builds but they are very powerful. The power of these feline Grimm rival an Ursai Major and they can bring down any unwary Huntsman or Huntress if they aren't watching their backs. Along with that power comes their flexibility and agility, making these beasts even more formidable to fight. They have very sharp reflexes and can dodge out of the way of nearly any attack a person makes and strike back as quick as a Taijitu.
These are only regular Hellynxes though. Alphas pose an even larger threat to Huntsmen and Huntresses. They are two feet taller from their paws to the tops of their shoulders, and two feet longer. They have heavier and spikier clubs on their tails, their legs are fully covered in bone plating with slightly longer spikes jutting out from the backs of the knees and a couple of foot long spikes at the tops of their front shoulders, giving them an even more intimidating look than a lesser Hellynx. And that doesn't include the fangs extending three inches past their bottom jaw or their thick bone white manes of hair like a lion's that make them look even more intimidating, as if they already weren't to begin with.
One final thing these Grimm have to them is their large retractable claws. A lesser Hellynx's claws look like a normal panther's would, but an Alpha's front claws have serrations to them to keep their prey in place while they go for the kill. Great care must be taken you come across one Hellynx or gods forbid an entire pride of six, including the Alpha making seven. If you ever do, then you had better be ready for quick attacks from all sides by every single Hellynx there before they wear you down enough to make the killing blow.
The Hellynx are no laughing matter and are a high threat to any Huntsman or Huntress. If you are surrounded by an entire pride of them, then you will have to fight as hard as you can to survive because you cannot outrun them by normal means.
But, there are other ways to make it out of an encounter with them.
These ways include of course getting on your hands and knees and lowering your head submissively, and then an entirely new situation forms as the Hellynxes slowly circle around you, each one taking sniffs of the air as their cocks begin to come out of their sheaths. A lesser Hellynx's cock is ten inches long when fully erect and decently thick, and they have numerous barbs along the length of them to make mating with a person either painful or extremely pleasurable. The Alphas on the other hand have larger fifteen inch long cocks that are a bit thicker than their lesser brethren, and the barbs on their cocks are larger and they have even more of them all along their length.
When the Alpha gets a hold of you if you choose to submit to the pride, then they will really grab a good hold with their serrated front claws and have their way with you until it's completely satisfied with how much seed it deposits into your body, uncaring of how its barbed cock makes you feel. And then it and its pride will most likely leave you alone to either crawl back to the safety of a village or camp, or just laying wherever they finished with you.
Or, they will go another round or so, all until they're completely empty.
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Chantilly! One of the main characters in Codex Xihuitl. He meets Quezal when she accidentally lights the Nightmare Lantern, bringing him and the Troupe to the Sarjo Desert. However unfortunate circumstances lead to a rather unorthodox way of continuing the Cycle of Death and Rebirth, causing a wrench in the Unending Song.
Shout out to one of my favorite ocs, I love them so much.
If you wanna learn more about her, well you gotta wait for me to update Codex djfkskfksk tho feel free to ask questions I don’t mind!
#hollow knight#my art#codex xihuitl#saturno’s collection#hollow knight oc#chantilly#no this is not Grimm yes he is *a* Grimm#i hc that every cycle is a different Grimm so while Chantilly is Grimm. They’re not Grimm ykwim?
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I know I haven’t been here as much art-wise but have these gay dads
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@noneatnonedotcom I do, It's great and I like it alot, I want to keep Jaune, pre-awakening and even after post awakening, weak but skilled in comparison to everyone else, and the idea of him just using boring, but practical gear, is very in line with that Idea.
He won't ever be super op, as I want every fight to mean something to him, and not just another 'Grimm-Stomping Day'.
If any of you have ever read Codex Alera, then Tavi's rout is more or less what I'm planning, though not to the same power height that Tavi hits, so no dips in Wizard/Magic-User for Jaune, relying on wits versus a super-powered opposition, and when that power does come along, it's used in a way a person would use them from a outside perspective.
Jaune getting Artifacts, hmm, I can think of some ideas for that. Alright, I got it. It'd be funny if when the Girls got they're mid-season powerups that they find a bunch of awesome gear, but ignore most of it, as its not flashy enough, and Knight goes bug-eyed looking at it, as he nearly feels burned by the energy even the weakest ones give off, and just takes all the others ones.
Jaune's definately going to need danger-sense in the future, if you can't see a sniper, you've already been shot. Not that I'd ever have Jaune against a kill-team in the future, definately not...
@lonesilverw0lf I love the Ilia idea, the girls just wants to be love-, I mean sacrifice herself for the greater good!
Adam, uh, he's complicated. I've changed her and Adam's backstory, so he's a bit chilller, but still an asshole. He'll have a large role to play, a antagonist, yes, but not a clingy abusive boyfriend, but more... Eh, the slippery slope of radicicalism, and suffering of abuse, mixed with losing the only people who have actively cared about him, his releationship with Blake is more siblingish, and Eve? Hmm, Yeah. She exists, probably.
Cinder? She's confused. She has a lot of complex emotions. But, it boils down. Burn down the society that has wronged her, as she has nothing else to live for. Jaune's existance puts her at odds with the idea, as someone selflessly sacrificng himself is contradictorying to her worldview, so she needs to bring him down to her level, or kill him.
His mere existance challengers her reason to live. Emerald is still a lackey, but still under Cinder Banner as she too has been wronged.
Cinder doesn't want to be a magically girl, she wants them dead, as to her, they represent everything wrong with society to her. People who are given power for free and use it recklessly, without any forethought.
She's less, V3 Cinder, and more V1-2 Cinder, a kind of secret agent, with ties to Mistral, but with her own web of operatives, and pseudo-cult built around bringing down the worlds so it can be rebuilt. With her on the top this time.
Watts will have a big role to play, but not just as a evil genius, he's also a corrupt billionaire! Uh, he's got friends too this time... Living friends.
This also relates to Penny and one of the Relics.
Jaune leading a squad of robot girls amuses me, so that will happen at some point, but don't think he'll get to keep them! I can't make his life too easy, can I?
Also, the White-Fang is less powerful in this AU, but all the more dangerous for it.
With the lost of the original heads of the organization, it radicalized to a Faunus Supremacy movement. That doesn't mean everyone is a bastard, though. Most of them are just scared people trying to lean on something to support them, and when society fails you, you got to look for other options.
They operates in cells, independently of each other, vandalism human owned bushiness, or human sympathizer houses, stealing cargo off boats, and indoctrining recruits to help tear down the Kingdoms, and promote Faunus's.
That said, they're not taken seriously by any major powers, and are often manipulated, unwittingly, by higher powers, as at the end of the day, they're just a bunch of uncooperative terrorists out to take some nebulous vengeance.
It's popular among the hip-youth, yo!
Anyway, what kind of Author would I be, if I left out the milfs? Sienna included?
I have a whole dance scene with Willow and Jaune!
Summer's still happily married.
Raven's up to no good. She's not a maiden, I'll just make that clear, but she is more dangerous than canon here, not that its a high-bar. She on many lists, but also, feared across the world. Not much is known, except, she a big-wig for WMB Corporation.
Kali ... MIA...presumed dead.
Sienna doing terrorist things.
The Roses thing Ruby's bad? They haven't seen Nuclear-Weapons Grade Puppy Eyes.
WMB, your best hope for the future.
Computers, Health Care, and Transportation, look to WMB and you're survival is near-guaranteed!
Jaune getting a spear. Hmm, they're just so happens to be loot in the future...
Anway, Jaune's dad... I had some idea for him, but now I like having his dad being a soft man, to his granpa's hard man. His father appreciate privacy, and professional archer, but his survival skills have fallen since his youth, but he can hit a fly from a hundred yards.
Grandpa Arc, can still tussel, you pick any five men, and he'll turn them into five very dead men. He plays for keeps. He just doesn't want to be a liability, and his stamina is practically gone, though a normal man would call him a beast, and he still has a very strong pull on women despite his age.
Jaune may have some bastard uncles and aunts out there, so there's a plot hook.
Anyway, thanks for the ideas!
stupid rwby au idea
set in a world where the Grimm are hidden from the general public five heroes stand to defend them the maidens Pyrrha the fall maiden blake the spring maiden Weiss the winter maiden yang the summer maiden and ruby the silver-eyed warrior together these heroines fight to drive the forces of darkness out as magical girls the story would be focused on the character interactions of the girls and would generally have a happy tone to it. ya know your typical magical girl anime while at the same time jaune arc is a teen in the city of vale. his sullen jaded attitude tends to drive others away but his friends ren and Nora still stick by him. a delinquent through and through he spends most of his day sleeping and recovering from the wounds that he no doubt got from fighting at night. the truth is however that jaune isn’t fighting humans, no he fights monsters. armed with only a sword and his wits the boy faces off against creatures of darkness far beyond human capabilities, always just a swing of a sword and a misplaced step away from death. but still, he fights to save others as a knight of house arc jaune’s story is an urban fantasy mixed with horror. he’s a completely average human just trying to survive and protect people. unlike the maidens, he has no powers to heal him so he’s perpetually tired and wounded when he shows up to school giving him something of a reputation. only ren and Nora are willing to actually talk with him. that is until one day he meets a girl by the name of ruby rose. a snap decision from him leads to her befriending him (by force) along with her little gang. now as an even greater threat looms over the city jaune has to juggle his duty as a protector with the expectations of his new friends all while hiding what’s really going on behind the scenes the core of this story is the dramatic shift from the cute girls doing cute things of rwby and Pyrrha’s magical girls story, and the dark terrifying world jaune arc finds himself struggling to survive in as an urban fantasy/horror. with each side hiding the truth of what they are and what they’re doing from the other trying to protect them. some things to note, jaune’s a really great fighter. and if he was fighting anything other than Grimm he’d win hands down. but against superhumans, he’s barely holding his own with his ancestral sword. ruby and the maidens are all superhumans who slaughter Grimm by the hundreds but they’re not very tactical fighters and tend to rely heavily on their powers for everything. outside of the fantasy, elements jaune has to deal with the negative reputation he has as a delinquent and how that affects his friends. while his friends have to deal with the fact they can tell jaune is not happy with how things are but won’t let them help out of what they assume is stubborn pride and maybe even suicidal depression. the dynamic is jaune tries to pull away to keep his friends safe, his friends forcibly befriend him because they know he’s a good guy who goes out of his way to help them some things i would wanna see is. a story about the girls following jaune around and coming up with all sorts of wild theories about him jaune being weirdly intense about certain things and making references to Grimm the girls have only ever heard about jaune finding out about blake being a catgirl and just shrugging like “it doesn’t matter, not like you guys would let me stop being your friend anyway, you’re still blake” rumors about jaune building a harem because he’s only ever around pretty girls or ren (who’s a very pretty man) the girls coming up with crazy excuses for why they’re always missing and jaune totally believing them because he’s still jaune and kinda dense feel free to add your own shenanigans to this if you like
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Opinion on the Redemption winners?
(Also, you mentioned long ago that you had some gripes on how round 1 of the Web poll went, but that you wouldn't get into it before the Redemption tourney. Can you talk about it now?)
Stranger: I don't really know enough about Last to Leave the Room to comment. I do wish The Frandidate and Earthworld had gotten farther. Like, I get that Franny K. Stine is kids horror, but there is something dreadful about being trapped behind a mask, your will and identity subsumed by being everything for everyone. As for Earthworld, it has both deep existential introspection on what it means to be real, to have been remembered and remade and not even know if you came back wrong, and also a cage match to the death with an Elvis impersonator that Fitz won because his trousers fell down. These happen to the same character in the same chapter.
Desolation: I get why Fight Club is Desolation-coded, but compared to the other three semifinalists, it leans more Slaughter-Hunty. I would've gone for Harlem, personally. Maybe even Casabianca.
Spiral: Yeah, Codex Seraphinianus earned it.
Hunt: The White Tiger of Kalimantaro deserved the W as well, but Ice put up a strong fight. Honestly I'd have been satisfied with almost any of these.
Vast: Piranesi deserved this. I'm a little confused as to how something as Eye-aligned as El Aleph made it all the way to the Semis, though. Stormy Petrel deserved another round.
Dark: Eh. Nightworld is fine enough, but idk if it delivers as much on the fear of the dark as, e.g., Peekaboo. The monsters that come out at night and the nights keep getting longer is a scary premise, but if you know too much about what those monsters are, it starts tipping into Hunt a bit.
Web: Oedipus Rex... I see it, but like. If being doomed by the narrative is always Web-aligned, there's a *lot* of Web-aligned books out there. I would put it more under Eye; the symbolism is there, aspects of knowing and seeing too much, getting knowledge and acting foolishly upon it... Bunny is better for the actual social pressures and loss of control that the Web feeds on. Of course, I ultimately think Dying in the Sun should've swept, but it is what it is.
Corruption: The Fungus 100% deserved that win.
Flesh: No. Sorry, that's a big bug that swallows whole houses, that's Buried, my friend, with Corruption impulses regarding getting devoured by what truly loves you. Honestly I don't think it should've beaten Tender Wings of Desire, just from the meta-horror of how fucking horny KFC is all the time. Garden of Adompha or Skeleton ftw, this is just Cecil 2.0.
Slaughter: Eeh. I can see the Slaughter in it clearly, I won't say it's not Slaughtery, but there's a lot with the Buried there as well. I reckon The Fog was the better option there. Also, shocked that The Sign Of The Broken Sword didn't get farther.
Buried: The Girl in the Box absolutely deserved to beat Journey to the Center of the Earth, but they were both pretty mediocre finalists. No se culpe a nadie and Horrorstör both would've been better.
Lonely: Can't fault this one, Palle alene i Verden definitely deserved the win.
End: Yeah, The Picture of Dorian Gray is a strong one.
Eye: Tbh, I Have Some Questions For You feels more Spirally, gaslighting you into questioning whether or not you did the murder. Similarly, ASoUE is too Stranger. Out of the final three, it's gotta be LotR, overall it's Scarlet Letter, and in my heart it's Prime Time.
Extinction: Reaper Man is a very good book, but I don't think it's the most Extinctiony by a long stretch. I'd have gone for any of the other three semifinalists.
Other: I get Grimm's Fairy Tales, but The Mysteries of Harris Burdick should've beaten it.
Winners: It came down to three books that I don't think represented their chosen fear all that well. I guess Reaper Man works best out of those, but all in all I think The Fungus was the best representative there.
As for my earlier Web gripes... I was just extremely salty that all of my personal faves went out immediately. Dying in the Sun 100% should've beat Emma, she's so bad at matchmaking. This Book is Full of Spiders starts to lean more Corruption, Bunny could've taken it. Young Adult Novel... admittedly that one was on me, shouldn't have put it against The Spider and the Fly if I wanted it to win. But that was the only round to date where literally every one of the books I voted for lost.
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So in Final Rose/Final Effect, what the heck ARE the Grimm? Violent Entropy?
Long ago, there was a powerful and advanced race that learned how to journey not simply through their own universe but across the multiverse as well. In their travels, they encountered many other races and entities, some good and some bad. This race would, in time, become known simply as the Wayfarers due to their curious nature and desire to explore all of Creation.
It was during this time that they encountered a devastatingly powerful higher-dimensional being that was capable of altering reality on a colossal scale. This being had already carved a path of devastation through the multiverse. It had eradicated countless races and enslaved countless more to help wage its war through the endless sea of possibilities.
The Wayfarers formed an alliance with other advanced races and waged a terrible war against the creature they came to call the Grim One. Yet despite their technology, the Wayfarers and their allies were driven back universe by universe.
The Wayfarers’ scholars eventually made a startling discovery. The Grim One had once been a Living World, a planet suffused by a power that would one day be called Aura by others. The Grim One had devoured all of the life that had lived on it before using the accumulated Semblances and Aura of all those beings to propel itself through space. It then slaughtered and devoured other Living Worlds, growing stronger and stronger with each murder.
By the time it gained the ability to walk from one universe to another, the Grim One possessed the power of an unimaginable number of Living Worlds, as well as the Semblances of the creatures that had once lived upon them. With this power, the Grim One began its steady march across the multiverse.
After discovering this, the Wayfarers were determined to come up with a weapon capable of fighting the Grim One. If it was a being born of Aura, then they needed weapons designed to counter Aura-based abilities wielded by warriors that could not be corrupted by Aura. Yet Aura was an insidious and terrifying power. It could be used to influence anything with a soul and had shown the ability to influence machinery and organic constructs as well.
Working together with their allies, the Wayfarers decided to create new beings. They called them… Grimm to mock their hated foe.
Unlike other forms of life, the Grimm were neither living nor dead. They possessed no souls, yet they were not machines or simple constructs. They were immune to corruption by Aura, and they were designed to constantly evolve and adapt, growing stronger and more numerous by attacking and destroying anything associated with Aura.
For countless years, the Wayfarers and their allies fought a desperate holding action to give the Grimm time to grow strong enough and numerous enough to face the Grim One and its thralls. At last the time came. The Grimm were unleashed, and they descended on the Grim One and its force like a black tide.
It did not matter how many of them were slain, for the Grimm had the ability to reproduce by feeding off negativity and other dark emotions. In a war that spanned the multiverse, there was more than enough negativity to not only sustain them but also bolster their numbers.
For the first time, the Grim One and its forces were pushed back. Exultant, the Wayfarers and their allies poured even more resources into developing and honing their new weapons. And the Grimm more than met expectations. Universe after universe was cleansed of the Grim One’s taint. Oh, the universes were left barren and stripped of life, but life would return in time. Indeed, the Wayfarers and their allies took great pains to seed new life in these desolate ruins.
For aeons, the two factions continued to battle until at last it became clear that the Grim One would fall. Forced back to its home universe, the Grim One decided upon a final, vengeful ploy. With all of its remaining power, it lashed out at the Wayfarers and their allies. The violence of its death throes concealed its malevolent scheme.
The Grim One had infected the research facilities of its enemies. Unbeknownst to them, new forms of Grimm would begin to form, and the underlying purpose of the Grimm would change. Until then, the Grimm had targeted only the Grim One and its forces. Now, they would target anything that lived, anything that wasn’t Grimm.
The new forms of Grimm would be overseers, leaders to guide the Grimm on their new crusade. Into the Grimm, the Grim One poured countless templates and powers of its own. It could not influence the existing Grimm, but it could shape the new Grimm through its corruption of the research facilities.
By the time the Wayfarers and their allies realised what was happening it was too late. The Grimm turned on them, led by the new Grimm who seized control of their ancient brethren. Overwhelmed, the Wayfarers realised that the Grim One had never intended to beat them. Once its own defeat had become inevitable, it was content to simply have them die alongside it.
Desperately, the Wayfarers sought a solution. There had to be a way. They scattered throughout the multiverse as their fortresses and bastions fell one by one. The new Grimm took to their task with zeal, and as they fought and learned, they came to understand that eliminating the Wayfarers and other advanced races was key to their survival and victory.
As the Wayfarers and their allies were eradicated one by one, the few survivors came up with a solution. They built a colossal super weapon, one capable of attacking on a conceptual level across the entire multiverse and across all space and time.
Once, travel across the multiverse had been relatively easy. No longer. The weapon would split the multiverse into countless shards, each of them isolated from one another by tremendous forces and energies. This, they hoped, would help to contain the Grimm.
The weapon was also designed to erase the Grimm themselves throughout the multiverse, and to do so in a way that would make it impossible for them to escape it even if they fled through space and time.
Yet the Grimm had not been idle. They had devoured the dead, broken body of the Grim One, and they had peered through its memories to learn. They devised a weapon of their own, one that would collapse the multiverse into a single plane of existence as well as create a ‘fixed point’ in Creation that would ensure that no matter what happened they would always exist.
When the two factions learned of each other’s designs, it became an arms race. Yet the race ended in what was, for all intents and purposes, a tie. The two competing super weapons fired, and the multiverse was never the same.
The Wayfarers succeeded in shattering the multiverse to the point that even the Grimm were hard-pressed to travel from one universe to another. Instead, the various swarms were largely isolated from one another. However, they were not able to wipe out the Grimm. Instead, the Grimm succeeded in creating a fixed point.
There would always be Grimm. Always.
Yet the Wayfarers managed to cripple the Grimm, killing many of them and driving even more into a sort of wounded stasis.
However, the backlash of the two weapons clashing against each other was catastrophic. The Wayfarers and their allies were almost all killed when they own weapon was destroyed. The few survivors were cut off and isolated from each other, and they fell prey to the vengeful forces of the remaining Grimm.
Likewise, the Grimm’s weapon was also destroyed, and it could never be rebuilt since it had been crafted from the corpse of the Grim One.
And so the great war came to an end. The Grimm now wander the multiverse seeking to eradicate everything that isn’t Grimm. They are, above all, drawn to living things because of remnants of their original design. This is why they are especially drawn to Aura and powers like it. It is also why they don’t simply wipe out civilisations. Instead, they like to prolong the battle to draw out the full strength of their opponent, so they can subsume it for their own through evolving and learning.
Moreover, they hope to force the creation of another being similar to the Grim One, so they can rebuild their ancient weapon and finish what they started.
X X X
In the distant, distant, distant, distant future, the Children of Remnant will one day learn what happened. Even further into the future, they will stand where the Wayfarers and their allies did, and they will face the full might of the Grimm. For every universe where heroes and legends bring the light of hope and triumph over the Grimm, there are countless more where the Grimm succeeded.
The Children of Remnant will need their full strength, and they will need to gather allies of their own as well. The Grimm have grown strong as they have slaughtered their way across the multiverse. The Children of Remnant will have to be even stronger.
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DR. ARTHUR WATTS
PHYSICAL
Beanpole. Like someone stretched him on a rack. Skin very light brown—if he went outside, he would tan pretty dark. He does not go outside if he can help it. Hair salt-and-pepper, evenly distributed except where it's going white at the temples, short but not tidy. He takes more care with the mustache. Lime-green eyes. Brutal cheekbones. Hard but narrow jaw.
STYLE
Maroon and mustard-yellow and warm neutral shades. Scroll is a custom build, black metal with brass detailing. Suit and waistcoat but the suit is untucked type of guy.
He watermarks things and signs off with a fancy W. It's not really an emblem, just a unicode character he likes. His real emblem—one not known to anyone outside Salem's inner circle—is the symbol of the black queen he signs his viruses with.
ENIAC
His gun is a twenty-shot double-barrel coilfire revolver. Steel with brass filigree. The firing mechanism is electromagnetic and of Watts' own design: nearly silent, with superior velocity and effective range compared to standard-issue Atlesian rimfire pistols.
AURA
Lime green, exactly the shade of his eyes. Watts is a masterful auralerist—most in his profession are—but his expertise lies in the very subtle, precise manipulations demanded by his chosen line of work; can hold his own in a fight, but it's not his strong suit.
SEMBLANCE
He considers this to be a colossal waste of time.
HISTORY
Born in Mantle’s staunchly working-class borough of Brumstown to Janis Watts, the proprietress of Dust & Ashes—a small dust shop founded by her grandmother—and her husband, Hamish Jezzail, who was a drunk. His childhood coincided with the rise of the Alsius Meritocratic Party and a rising backlash against postwar reforms, which he experienced as something that made his parents argue with ever-greater frequency while customers dwindled and his father’s bouts of sobriety grew shorter and shorter. When he was eleven, the Brumstown Riots led to the violent murders of nine fauni by human malcontents and widespread destruction throughout the borough.
In the midst of all this social and economic turbulence, Arthur grew up a shy, bookish boy with an excellent head for numbers and all the social graces of a Coldfire cat: a wild animal native to the Solitan snow fields, notorious for being so territorial that it is even known to attack grimm. This, combined with his spindly stature, made him a target for vicious bullying by his peers.
He found refuge in the codex repair shop across the way from Dust & Ashes, where he discovered his first and only love: the art of codiciering, or konurgic engineering, which he took to ravenously. By the time of his twentieth birthday, he had made a name for himself as a brilliant codicier and was one of five people recruited by the Atlesian military for the purpose of developing autonomous antigrimm drones.
The team also comprised Florence Rigel, Marley Ciliegia, Pietro Polendina, Eileen Goshawk: designation Power Cog (PWRCG).
Save for Eileen, who grew up in the wealthier Mantelian borough of Nunatak Heights before she enrolled in Altlas’s prestigious Ginnungagap University, the rest of the team was Atlas-born: Rigel had been educated as a huntress at Atlas Academy before joining the military, and both Polendina and Ciliega were Ginnungagap alums from well-off, if not especially notable, families. Arthur, by a wide margin the poorest and least sociable of the group, never clicked with them—although he did become cordial with Eileen and Pietro.
Despite their status as engineers, they were all put through basic training, and both Arthur and Pietro opted to study medicine as well; Arthur is a licensed physician specializing in battlefield field medicine. Arthur spent his mid- to late-twenties pioneering the field of konurgic cybernetics, developing the first-generation Atlesian Knight (the AK-56) and myriad cybernetic medical technologies that would revolutionize trauma medicine in the coming decades. During this time, former huntress Maria Calavera became the first patient to receive a successful cybernetic implant, replacing eyes she had lost to bandits years prior.
The team was heavily involved with the (public) plan to raise Atlas, which disturbed Arthur and Eileen and drove a wedge between the pair of them and their Atlesian colleagues when they spoke out against the project. His concerns about the lack of contingency planning, nonexistent margins for error, and extravagant waste of gravity dust went wholly ignored and earned him sharp rebukes from his commanding officers.
Two months after the Atlesian Ascension, the fauni insurgency that would become known as the Faunus Rights Revolution erupted in Mistral. After half a year, once it became apparent that the rebels would not be easily put down, the cybernetics team and the first ever drone squadron were dispatched to the Kuchinashi Praefecture to assist.
They were stationed in Fort Shiro, an old fortress guarding North Kuchinashi Pass which had become the primary base of operations for the counterinsurgency, for the next three years. There, he met Neath Fladdermus—an apparently human huntsman who was, in actuality, a faunus acting as a double agent for the insurgents—and the pair fell into an acrimoniously ‘friendly’ rivalry.
They were not supposed to see direct combat. However, the AK-56s proved less effective under real battle conditions than anticipated, and mounting pressure from the Mistrali council to recapture Kuchinashi led the commanding officer stationed at Fort Shiro, Lieutenant-General Lagune, to make a series of hasty and tactically foolish decisions that allowed fauni guerillas to gain considerable ground. The rebels eventually delivered a siege to the fort itself, and Lagune—acting on advice from Fladdermus—attempted to ambush the main fauni encampment during the last night of the year.
The rebels—most of whom could see perfectly well in the dark, and all of whom were quite awake and alert when the ambush began, thanks to Fladdermus—decimated Lagune’s forces and stormed the fort itself. In the ensuing struggle, Pietro sustained grievous injuries and Arthur was shot in the shoulder. The cybernetics team and Lagune were all captured, along with most of the surviving huntsman—save for Fladdermus, who slipped away in the chaos, and Rigel, who escaped and made their way to the nearest relay tower to call for backup.
For the next fourteen months, the insurgents held Fort Shiro. Arthur and the other captives were kept in fairly poor conditions, less out of cruelty than scarcity; during this time, Arthur brokered his expertise as a codicier in exchange for what medical supplies the rebels were willing to spare, doing what he could to attend to his own and Pietro’s injuries.
Finally, the Mistrali council agreed to ceasefire in exchange for the release of the Fort Shiro prisoners, and negotiations for the end of the rebellion began. Pietro and Arthur were promptly removed to Ryuki Imperial Hospital in Mistral, where Arthur underwent surgery to fix his poorly-healed shoulder and Pietro’s damaged hips and spine were replaced with cybernetic implants.
Once they recovered, they returned to Atlas to resume their work with PWRCG. The team was tasked to improve on the abysmal failure of the AK-56s; Ironwood, by then a Lieutenant-General and Headmaster of Atlas Academy, assumed full command over the team and set them a challenge: each was to make a proposal for cutting-edge military innovations that could give humankind a real advantage over the grimm.
Arthur designed the prototype that would eventually become the Atlesian Paladins; Pietro submitted a proposal for something he called the Para-Effrayer Non-Natal Youth, or P.E.N.N.Y. The decision to fund the P.E.N.N.Y. project over the other four proposals shocked the whole team, Pietro included, and infuriated Arthur—partly because of the snub, but even more so because he felt the idea amounted to little more than another wasteful spectacle with little substance.
Fed up, he began to make plans for his departure; and, having no interest in focusing on the P.E.N.N.Y. project in the meantime, he submitted a very modest new proposal to upgrade the Atlesian security network, outlining a number of outdated standards and vulnerabilities he had identified. This was approved by the Atlesian council, and Arthur politely declined the offer of extra funding to build himself a project team. He would undertake the task alone, while the rest of the cybernetics team tackled the first stage of the P.E.N.N.Y. project.
While PWRCG developed the first iterations of the aura-transfer machines, Arthur rewrote huge swaths of the Atlesian security codex virtually from scratch. The final result was more streamlined, more stable, far more secure… and had allowed him to get his hands into classified files well beyond his actual security clearance.
What he found puzzled him: the work the cybernetics team had done for the Atlesian Ascension had never actually been taken online, and his probing turned up several heavily redacted records that suggested the enormous quantity of gravity dust that had been stockpiled to hold Atlas aloft had been removed, one case at a time, starting about a year after the Ascension.
Stranger still were a significant number of references to a hostile entity code-named AMARANTH, of which he could uncover only a vague connection to urban legends about an ancient and fearsome shapeshifting grimm who haunted the northwestern coast of Sanus… urban legends which the highest echelons of Atlas Academy evidently believed held a kernel of truth.
The conspiracy rapidly became an all-consuming interest. Arthur scoured the news and poured over books on the folklore of northern Vale, always taking meticulous care to cover his digital tracks. He became convinced that there was something out there that shouldn’t be, and he felt a growing determination to find out what it was.
Then, one unremarkable autumn night, a huntsman vanished without a trace and a ritzy hotel burned to the ground in uptown Atlas. Feeling that something did not add up, Arthur turned his scrutiny to the hotel. The establishment’s CCTV footage had been hosted off the premises by a commercial surveillance company; hacking into it was a breeze.
He watched a teenage girl killing the proprietress while the collar she wore glowed with electricity. He watched the missing huntsman walk in on the scene and draw on her, instead of asking questions, and he watched the girl kill him too.
Deciding then and there that enough was enough, Arthur destroyed that footage, arranged for his own ‘death’ in an accident involving the prototype Paladins, and tracked the girl down. He did not bring her with him when he left Atlas: he simply gave her enough lien to get out of the kingdom, and told her what he knew (and what he’d guessed) abut the entity called AMARANTH. Just in case she wanted to try her luck.
Then he stole an airship and flew south and east until he found Evernight. He wasn’t quite sure what he expected to find: only that he hoped for something he could persuade to see the value of his skills and the necessity for Atlas to fall. In Salem, he found everything he wanted and more.
MAJOR HEADCANONS
On Watts' Semblance On Codiciering
PRINCIPAL ALLUSIONS
Sherlock Holmes –> Like if Watson fell in with Moriarty.
Pinocchio –> If the Talking Cricket were a bad influence.
OTHER NOTES
He's an ass, and doesn't have a single reverent bone in his body, but Arthur is scrupulously loyal to Salem. She respects his expertise and defers to him on subjects where his knowledge surpasses her own, and he appreciates her sense of fairness. If she wants something done, he'll go above and beyond to make it happen.
His injured shoulder causes him constant, low-grade pain, worse in wet or cold weather. Bad flare-ups severely limit his mobility and make him... crankier.
Eileen, who has since left the Atlesian military to teach codiciering at Morning Star University in Vale, is still in contact with him; he's also kept in touch with Fladdermus, who lives in Kuchinashi and has his fingers in many pies of... diverse legality. The two of them, plus Lionheart and Summer's contact at Shade Academy, form the foundation of Salem's information network.
Neither he nor Cinder will acknowledge his role in helping her escape Atlas or find her way to Salem. Whatsoever. By shared unspoken agreement, they pretend it never happened.
He survives the Fall of Atlas—barely. Search parties from the free towns on the east coast of Solitas dig him and a handful of other half-frozen survivors out of the ruins, and he spends several months recuperating smoke inhalation and hypothermia in Dormir before he's well enough to catch a ferry to Argus. By then, a massive undertaking by what's left of the Atlesian military to refurbish Amity into a warship is nearing completion, and Arthur—never one to pass on a golden opportunity—steals an airship and takes himself first to Vale, to check in with Salem, and thence to Vacuo, to... prepare.
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Hunlaf
Hunlaf is an Anglo-Saxon masculine name composed of Hun (Hun) and laf (legacy), cognate with Danish Hunlef.
Variants:
hunlâf [Jacob Grimm 1826 Deutsche grammatik, 2nd edition, 2: 462].
Hunlaf [John Kemble 1840 Codex Diplomaticus Aevi Saxonici 2: 278].
Húnláf [Oswin Kinsey 2016 English Compound Names, 2nd edition, page 71].
Hūnlāf [Keith Briggs 2021 An index to personal names in English place-names, 1st edition, page 173].
Prototheme:
Hun = One of an Asiatic race of warlike nomads, who invaded Europe [Sir James Murray 1901 A New English Dictionary on Historical Principles, 1st edition, 5: 455].
Deuterotheme:
laf = a relic, legacy [Benjamin Thorpe 1845 A History of England under the Saxon Kings 1: 281].
Usage:
A priest named Hunlaf witnessed a charter issued by King Beornwulf of Mercia on 30 September 824: “✠ Hunlaf presbiter” [John Kemble 1840 Codex Diplomaticus Aevi Saxonici 2: 278 (number 218)].
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