#goals as a dnd player
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eerivee · 6 months ago
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My earth genasi tiefling Opali! She's an npc in our campaign... But most likely will also become an actual pc in the future hehe.
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chirpsythismorning · 2 years ago
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Vecna’s plan requiring Mike to leave for California means nothing. The number 1 following Mike cryptically at the airport means nothing. Them barely giving us Mike’s perspective the last two seasons (despite him being the original protagonist) means nothing and it isn’t setting up his POV to be revealed in s5 bc the entire audience is completely comfortable with where Mike stands as a character in regards to his deeper feelings/motives. No confusion there so no need to address that. Mike saying How will I survive a whole week without you guys at the start of s4 wasn't foreshadowing his fate at the end of said week. Mike standing in front of exit signs 3+ times in s4 is probably just a coincidence. Mike being associated with gaping mouths in multiple moments spanning the entire series, even going back to his very first line on the show, means nothing at all. Nancy’s vision about her family (Mike) dying was mentioned at the end of s4, but it didn’t happen so probably won’t ever happen, even though there’s still another season left set directly after the events of s4. Will calling Mike the heart and how without heart they’d all fall apart, was not in any shape form foreshadowing something happening to Mike and them all falling apart, bc Mike is definitely just a prop and everything in relation to his story only holds meaning on the surface or for other characters arcs and couldn’t possibly be hinting at something deeper that’s being saved as one of the many surprises for the last season.
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#byler#stranger things#im sorry but ppl getting mad over speculation about mike and vecna is weird… especially when there's series long evidence…#like we know for a fact Will and vecna are facing off in s5 it's a given with the most basic ga being ready for it#it’s probably going to really come to a head in that final battle in the last two episodes#so early s5 and everything leading up to Will being confronted by vecna cant just be Will and vecna confronting each other over and over…#that would make their final confrontation anticlimactic#there’s a reason we keep seeing a chess board/dnd in relation to the events to come#bc EVERYONE is a piece in vecna’s game#EVERYONE plays a role in him reaching his main goal#back in 2019 if ppl heard max was a target or Nancy was a target in s4 they would’ve been confused#bc there’s little to no ties between the mindflayer and those characters#for a fact Will has more ties to vecna than them#HOWEVER them having no connection to vecna is not entirely true#vecna is connected to Max and Nancy’s trauma related to the person they lost because of him..#and he used that against them to be 10 steps ahead so that he can lead up to reaching his final goal AKA WILL#he could have just got will 10 times already but he doesn't do it that way#we could’ve not had any of the events in s3-4 happen with random ass characters#BUT THE REALITY IS VECNA WANTS/NEEDS CANNON FODDER#he needs ppl that are just players in his game to overcome to eventually follow through with his plan#Mike arguably has fucked over vecna more than anyone#he’s also someone that both Will and El care for dearly#there’s a reason vecna's plan required the great big love triangle mishap in s4#his plan literally depended on that miscommunication so that they would have a false win#like y’all just seem to want the most anticlimactic season with Will and vecna facing off only…#yes that Will happen and it will be some of the biggest moments of the season#but there's other stuff that's gotta happen...#and tbh will is going to be swamped with venca/lab revelations next season#them pounding us on the head with will is gay in s5 is going to feel repetitive as we've seen that four seasons in a row...#mike on the other hand...
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octopus-defence-squad · 5 months ago
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I know I haven't posted a ton of art recently, but I have been working on refs for artfight (i'm octopus-defence there!) and this is my Wildsea PC Aurora!
She was a research vessel back when the seas were made of water, but sunk in a deadly storm. Now revived and given independent mobility by the magic of the Verdant Sea, she works as a navigator in the crew of Our Fucking Ship (actual name of the boat dear god) and is intent on finding out what happened to her former crew.
Her torso comes from her figurehead back when she was a boat, and her legs and hips were carved from scrap wood she found. I am obsessed with her
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spidergirl-fibula · 5 months ago
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dnd players only standard for quality is cultural dominance and for that i hate them. every single one of them
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xiphactinusfish · 1 year ago
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Kit Khat
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honeyboyfelix · 2 years ago
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my dm asked me to guest in one of his other groups and im really excited but i only had like a week and its TOMORROW and im either 0planning or 100 percent planned kinda person with no inbetween so im just here like....stressed
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vulpixelates · 2 years ago
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• Name: Saga • Race: Goliath • Class: Sorcerer & Paladin • Background: Deserter (Spy) • Deity: Fierna (archdevil, punisher of betrayal) •
• character tag • inspo tag •
Left on the doorstep of a monastery as a baby, sold from Amn to Mulhorand as a young child and broken out by rebels at fourteen, very little of Saga's life has been within her control. So when she was finally free she chose the name Saga to signify that for the rest of her life, she will be the one writing the story - and it will be one worth telling. Now, Saga is on a mission to explore her personhood and this big, magical world that she's been kept at a distance from for so long.
As an exercise in control and as part of a journey to discover herself, she has begun taking up a handful of new hobbies, such as carpentry and embroidery. Her carpentry needs work, but she has developed an arcane technique to transmute raw materials into useable construction products. Next on her list: knot-tying (to help with her sister's next boat), alchemy (to impress her smart new friends), and garment sewing (because she loves soft and flowy fabrics but clothes never fit her the way she wants them to).
Since the beginning of the campaign: At the footnote of a quest, Saga picked up what she now knows to be a cursed staff and has since been having dreams of drowning. Slowly, the pieces have been coming together: the staff seems to be tied to the unhinged archdevil Fierna, who rules over the underwater layer of Hell devoted to torturing those who committed betrayals during their time alive. Saga is mildly terrified and wholly unsure of what Fierna wants with her, but does not seem to be having ill-effects yet other than the dreams.
Appearance
Saga is a massive goliath woman, standing at just shy of eight feet tall. Though most goliaths have fully stone-like skin, Saga's distant relation to earth elementals shines through differently: veins of pink crystal-like stone cut through her dark brown skin. Her hair is afro-textured and currently shaved on the sides with the beginnings of short locs on top. Since beginning her travels on the open seas with her sister, Razan, Saga has been collecting many piercings.
In terms of real-life ethnicities, she would be a mixture of Middle Eastern and African.
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six-improbable-things · 3 months ago
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I forgot to post anything about this, but I did the scene where I had to read some of my writing to the dnd party (twice!) and they were SO nice about it. I couldn't stop smiling. (which was kind of a weird disconnect since the scenes were super dark, lmao.) But augh, I'm so glad they were nice to meeee. My poor boy Rook is Going Through It right now, and things are about to get worse.
Next session we also might get to do our first version of ship combat using the rules I made which is kind of wild. I'm very nervous, but I feel like after this last session and sharing stuff I wrote with them (out loud!!!) I can handle it. Probably.
#morrigan.text#I literally couldn't sleep saturday night because I was too nervous-cited for the session. But it actually went really well.#for everyone tbh. Not just me. Everyone knocked it out of the park with their obituaries for the dead PC and it was great.#we even made his player cry asdkjaskdjasd.#Rook's obituary was a train wreck but that's the whole point of it so like I accomplished my goal lmao.#everyone was SO mad at him it was kind of funny.#he stared down a FUMING ancient moon dragon and didn't get turned to ice so that's good.#my beloved idiot bastard man. he does NOT deserve the shit I'm putting him through right now.#mmm maybe I'll rewrite the scene where he stared down the moon dragon bc it was really intense and is much less monologue-y than the eulogy#which will make it easier to write. I suck at writing monologues into proper prose form.#anyways.#morrigan plays dnd#campaign: the vanguard#also... the fact that Rook literally JUST got done saying how no one needs him and then this fucking dragon (who is FURIOUS with him rn) is#like ''I'm not killing you because your friends need you and I need you''... god. My oblivious little baby boy. What the fuck Rook.#Accept that your friends love you goddammit.#and then the party bard who Rook has been beefing with for weeks was actually really nice to him??? and that fucked him up too.#but he still left the party (intending to only be gone a day) to think about shit and also grieve for his mentor who turned out to be evil.#since he knows no one in the party liked that guy anyways and they did violently murder him in front of Rook...#So next session Rook has ANOTHER funeral (kind of) and he also is gonna get kidnapped.#and Val gets to show up!!!! Val my beloved!!! I'm very excited to play them but I have no idea how the fuck to play them off.#they're the complete opposite from Rook in every way and Rook is easy for me to play. So Val will be... a challenge.#I'm not cut out to play characters who are genuinely good people lmao.
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whatapunderfullife · 8 months ago
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Okay as someone who has lost a professor mid term as an adult,the pass-fail isn't bullshit.
I'm going to make my own post about it, but basically losing a teacher is really tramatic.
Pass/Fail imo is a good way to keep the work kids have done important, while not penalizing the fact that they will be turning in subpar work for the rest of the year because their teacher is dead.
The bullshit part is that it will affect everyone with a cleric in their party and that the way Augefort is set up, you basically only have one class and therefore one grade.
Augefort Adventuring Acadamy is set up poorly and the way this will affect 80% of the school is bullshit, but imo pass/failing a class cause a teacher died isn't an example of that
An entire class moving into pass-fail because their teacher died is such fucking bullshit.
All the work those kids did isn't suddenly erased because the person that was administering those lessons is gone.
The adventuring academy is a bad school, with rules that don't make any fucking sense. All these kids are getting completely fucked because of shit that wasn't even their fucking fault.
Fuck off. Fuck off right now with that bullshit.
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steampunk-raven · 7 months ago
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oh fuck I just realized how hilariously plural coded one of my main dnd characters is
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local-diavolo-anon · 3 months ago
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i'm back!
ok so 2/3 days ago i found this youtube video where op turned Springtrap (or well, William Afton) into a fully build DnD character, and if i say so myself: things got out of hand fast
so here is my take on DnD Springtrap and specifically on that build (adding more infos under the cut for who is interested, i suggest to watch the video first)
starting with saying that unless you're playing in a scifi setting, this build is either not for you or to be modified, since in later levels spells are heavily centered around technomagic and electronic devices; personally when i will play him i will probably tinker around with the chosen spells and cantrips to make him less violently niche and/or more versatile
which kinda saddens me because it takes away not little of the characterization but, given most dnd stories take place in a medieval fantasy or high fantasy setting, a cantrip like On/Off or a spell like Remote Access are NOT particularly useful; so i will go for more psychic damage or necromancy oriented abilities, maybe i might take more than just 4 levels in artificier as well (especially given that again, all of those warlock spells at later levels are all technology oriented) but i need to see what those offer
however it is a kinda tank-y build given that with a shield on you can get up to a 27 of Ac, so even with low damage and not much hp you would not struggle too much to stay alive, and i like that!
as for the character himself, i put too much effort into my interpretation not to share it, so if anyone wants to play this guy as well, i fabricated a possible backstory that might come useful:
The character goes by the name "Dave Miller" (or whatever variant you want to use), and was originally a human artificier who created constructs for a living, mainly with the goal of offering aid to who needed it for whatever reason.
There however he ran into an issue, that being that a robot need a power source, and his own heart and lungs could not sustain a whole robot by themselves.
After losing part of his family to some kind of accident he became terrified of death, so with age he started replacing his own body parts with machinery to delay his last days (which made him a cyborg), until the point where he was very very close to become just a robot.
(This part may or may not involve a pact with a deity of death, this entirely depends on how you want to play him but it would make sense since the build is an artificier/warlock hybrid)
Through particular and very much not illegal experiments tied to necromancy he discovered that the life force of a living being could be shared, and used as a form of fuel. (possibly: age lived of the creature used= amount of extra months you get)
Here comes the second problem: this only worked with intelligent creatures, and more specifically, it worked best with creatures of your own race, which meant that he either went around murdering people or he found another solution. Non same-race creatures worked as well but not as good and there were not easy to find in the middle of a city and with a shop tied to your name.
And here is where and WHY he'd join a party of adventurers: after some time, his reserves or fuel were running VERY thin, and running into a group of adventurers was a god sent because by joining their party he essentially got a free pass to kill whoever he wanted, and reduce them to a dried raisin after sucking some life force out of them. Doing so you learn that the mowe powerful the creature is, the more energy it produces as well.
Your goal, that you as the player are following, when role-ing your character? essentially slay whatever powerful BBEG your Dm throws at you and suck all of that juicy fuel out of them, so that you can return to your little shop in the middle of the capital and return to create and sell whatever weird construct, doll, or robot comes to your mind for another few decades undisturbed.
And this is it. I think this might be a good backstory that could fit pretty much any setting you want to play this guy into, be it classic dnd or some scifi futuristic thing.
of course you don't NEED to use this one line per line, make up your own without looking back if you don't like it lol, dnd is the "make up shit and have fun" game after all!
Edit: also no his outfit makes no sense, i just went with vibes and decided a tanktop dress shirt, a twin tailed gilet and suspenders OVER said gilet was a good choice.
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thydungeongal · 4 months ago
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I saw your post on DnD having no consequences besides death and was wondering what systems you know that aren't like that,and how they accomplish it.
Really love your stuff btw!
First one that comes to mind is Fate. The way Fate achieves it is simple: instead of having death as a consequence, in Fate if your character gets taken out of combat (which will happen if they take Stress and they have no more Stress boxes to take that Stress and you don't elect to take a consequence instead) they're simply Taken Out. There's no countdown to death, the character is simply out of the conflict. And should the whole party get wiped in a conflict that simply means that they failed to achieve whatever it was they wanted to achieve in that conflict. This means that players can lose individual conflicts but the story doesn't end there. In fact, the game in some ways encourages losing in conflicts, because it can be a source of character development (via Extreme consequences which can only be taken once every now and then and that actually change one of the character's Aspects, basic building blocks of the character). Fate also allows, as far as I remember, simply conceding a conflict, meaning that characters lose the conflict but at least they get out mostly without consequence.
Blades in the Dark is another one: BitD is about doing heists and during heists characters can suffer a wide variety of consequences, including various degrees of injury. The important thing is that BitD allows players to declare that their characters are withdrawing from a heist whenever they want. This means that they get no payoff and go straight into downtime, and still have to deal with the various consequences like heat and entanglements. So, players basically always have the choice to retreat. (And in fact this is something that is very similar to older editions of D&D: before cyclical, individual initiative became the norm, characters would take turns together, and between rounds of combat players could decide that their characters would retreat. It wasn't of course automatic and there was a chance of pursuit, but there was a quick escape button available to players.)
QuestWorlds is another one that allows for players to define what their characters' goal in a given conflict (called Sequence) is, and allows for either retreating (and thus failing to achieve the story goal) as well as simply losing and failing to achieve the story goal with added consequence. QuestWorlds is very similar to Fate in how abstract it is in modeling conflict. QuestWorlds also models difficulty rising with every success since it seeks to model a certain type of narrative structure. It's a fascinating game imo
That's just a few though, and there are countless others as well.
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yuri-puppies · 6 months ago
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#wanted to reblog with these tags #good stuff ... #i think that dunmeshi has a lot of genre deconstruction hallmarks irt the questions it asks that other stories in the genre breeze past #literally from go! i recall that interview of kui's about videogames where she says that she isn't sure what kind of videogame #dunmeshi could be made into #because it's exactly about the moments that video games don't show #but kabru's attentiveness to the narrative as narrative helps attune the reader to the constructedness of much of what we are being told #about the world #which is great because a lot of information that does that is in the extras #which i love the extras but supplementary material is supplementary and should not be needed to understand canon #and it's not! because if you're reading attentively then kabru's approach (especially as we get closer into his internal landscape) #encourages an awareness of the different perspectives and motivations with which the stories about the world and the dungeon are constructed #as well as playing into a reading of the dungeon as a place of reifying and literalising fantasy and narratives (much like the prophecy #which is not exactly a “lie” because the winged lion makes it true. much like the “differences between the races” were made real #by the demon's power...) (via @loriache)
We really get to see Kabru exercise his social awareness and his story-crafting skills this episode, like how he tailors his backstory differently to Toshiro and Namari (and the Floke twins out of frame!) - framing the massacre of his people as a result of elven interventionism and focusing on his personal tragedy; contrasting his hardworking mother to the faceless, dispassionate elven forces
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vs how he talks about Utaya with the elves, first by making them take him seriously pay proper attention to him, indirectly invoking Milsiril's social capital to create a nepo-baby persona* that paints Kabru as not-like-the-other-tallmen, why he's practically a Canary
*i said persona. if you call him a nepo baby in my notes i will send a squad of trained skunks to your house to eat your plants and spray your kitchen counters and also block you
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(baffles me. BAFFLES ME that there are readers who fell for it. at least the Japanese VA did a great job of making it sound just fake enough for the audience to clock it as a successful deception check, so it should be clearer now)
Only then he appeals to their emotion, framing Utaya as being about the elves' misplaced best efforts and the losses they suffered, framing the death of imperial soldiers as equal to the brutal massacre of a large city's worth of people. That emotional appeal and successful positioning of himself as aligned with the Canaries is what allows him to ultimately propose his plan to evacuate the dungeon.
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hamable · 7 months ago
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I need Brennan to win an award. I need the world to know how exceptional a storyteller he is. How do you plan something like this?
I’m suddenly seeing the rat grinders as a sort of self insert for him. Not character-wise, but as tools for writing a mystery. Usually you start with the solution and work backwards. Brennan had to concoct this solution and prepare for every possible thing that the best DnD players he’s ever known might do to crack his story wide open. He needed an entire party of character foils whose primary goal was to cover their tracks and account for periphery details to outsmart The Bad Kids. An unfathomable amount of work to be able to tell this story at the pace it’s being told.
I found myself remarking earlier in the season how much planning and foreknowledge he had to have to have the variety of dome projections from @caitmayart he does and now I realize that’s just scratching the surface.
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matchingbatbites · 2 years ago
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Steve proposes to Eddie during DND.
He's played about a dozen times since the Vecna ordeal three years ago, just one-off stories with no real consequences, and while it took him a little bit to get a feel for the game, he's finally reached a point where he doesn't feel totally out of place.
It helps that Eddie absolutely lights up every time Steve agrees to play, that his boyfriend tends to go a little easier on the rest of the table because they all help Steve half-fumble through the mechanics. It's worth it when Eddie beams at him for figuring something out first, for suggesting a dumb play that has the table screaming when it works.
It's the summer after the kids' senior year, and when Eddie offers to run an all-day one shot to celebrate their graduation, Steve instantly starts planning. He talks to Robin, who absolutely gushes over his idea, and along with Dustin they plan it all out.
He learns the premise of the one-shot from Eddie - there's a big bad who's been taking people from the kingdom, and the king is finally forced to do something when his own son, the prince, is also taken - and Dustin helps him make a character, a fighter who is the personal guard of the prince, whose goal is to find and bring him back safely.
Eddie seems pleased with the character when Steve explains it to him, even more so when Steve suggests the idea that they've fallen for each other and have been lovers in secret. "You're such a romantic, sweetheart," Eddie says before kissing him, and Steve knows it’s a tease and a compliment, knows that Eddie loves how soft he can get over things like that.
The game happens about two weeks later, and Eddie wasn’t joking when he called it an all-day affair.
They get started at about ten that morning, Steve and Eddie, their four boys, and Erica all crowded around the little dining table in Steve and Eddie's little apartment, with Robin, El, and Max entertaining themselves in the adjacent living room.
At Eddie’s insistence, they take a break every couple of hours so everyone can get up and stretch and use the toilet, with slightly longer breaks for lunch and dinner (sandwiches and pizza, respectively, both provided by Steve and Eddie).
The big bad is defeated at around nine that night, and everyone is elated as Eddie takes them through the aftermath, letting each player character have a short moment to reunite with their stolen friends and loved ones.
Robin and the girls have moved to sit on the nearby kitchen counter to listen, partly because El always enjoys these soft moments in the story, and partly because Robin knows what’s going to happen soon.
Steve stays quiet, letting the others have their moment as he fights down the sudden anxiety that sparks through him, knowing what he’s about to do. He looks up when Eddie says his name, takes a steadying breath, and asks "Do I see the prince?"
Eddie nods, says "You do."
"I go over to him."
"He sees you approaching and he rushes to you, meeting you halfway. As soon as you're close enough, he throws his arms around you and says 'I knew you would save me, darling.'"
Steve smiles. "I say, 'I always will, my love' and then I kiss him."
The teens hoot and holler a little as Eddie grins. "He kisses you back, and for a moment it's like everything else fades to the background. All that matters is him, back where he belongs, safe in your arms."
Steve nods, and before he loses his nerve asks "Can I do something?"
Eddie quirks a brow, curious. "Of course,” he says, and Steve takes a breath to steady himself.
"I take his hand, and then I drop to one knee."
A couple of the teens give little 'ooh's as Eddie looks at him, clearly a little surprised, and Steve continues before he can say anything.
"Three years ago, I took my place by your side as your personal guard. I swore to care for you, to protect you from anything that would want to hurt you, and somewhere along the way, we fell in love."
Steve swallows, knows he's blurring the line of character and person as he speaks, staring at Eddie across the table.
"The last three years have been everything to me. Any time I'm not with you, you're the only thing I can think about, and every day spent with you is a fucking gift, because I know just how close I came to losing you."
The sudden urge to touch Eddie becomes overwhelming and he stands, watches Eddie's shocked face as he rounds the table and drops to a knee in front of his lover. Eddie's eyes are wide and he gives a soft "Steve?" as Steve takes a slender hand in his own, remembers the words he had practiced over and over with Dustin.
"I don't want to be just a fighter anymore. I want to be a paladin, set on a righteous path, and if you'll let me, I want to make an Oath of Devotion. Not to any god or angel, but to you, the love of my life."
Steve pulls the ring from his pocket and offers it to Eddie. It's very much not traditional, and at first glance seems to be just another chunky ring that blends in with Eddie's current selection. But Steve had to get it, the shield molded onto the band and the new 'beloved' engraved on the inside repeating what Steve always says, I'll protect you, I love you.
Eddie is in tears as Steve stares him down, as he gently asks "Eddie Munson, will you marry me?"
For just a second, Eddie is completely still, save for his shaky breathing. Steve doesn't get scared, he knows that sometimes it takes Eddie a second to register things when he's overwhelmed. He waits it out, and after a few seconds Eddie blinks rapidly before jerking forward, dropping to his knees as he throws his arms around Steve. "Fuck yes! Of course I will!"
Cheers erupt through the room, and a flash goes off when they meet in a kiss. Eddie looks over to see Robin with a camera in her hand and tears streaming down her face. “Don’t mind me,” she says, a bit choked up even as she beams at them, and Eddie’s head whips back to Steve.
“You planned this!” he yells, unable to stop his own tears from falling, and Steve laughs. “Of course I did!” is his reply as he takes Eddie’s hand back so he can slide the ring onto it, and he ignores the second flash from where Robin sits.
“Wanted it to be perfect,” Steve says softly, stroking his thumb over the ring, now at its new home on Eddie’s finger. “Wanted you to know how much you mean to me, and I figured something nerdy would hit all the right buttons.”
“I helped with the nerd stuff!” Dustin calls from his seat, and Eddie laughs wetly as he scrubs at the tear tracks on his cheeks. “I should have known something was up with you, Henderson. You’ve been bouncing off the walls for weeks.”
Steve stands up from the floor before helping Eddie up, and they both grunt as Dustin practically slams into them for a hug, quickly followed by a more reserved El. They hug each of the kids in turn and accept their congratulations, and after a few minutes Eddie is put together enough to actually finish out the one-shot.
Later that night as they're getting ready for bed, Eddie presses up behind Steve, one hand sliding to rest on his stomach and the other opening in front of them, revealing a simple, gold band.
"You beat me to it, you dick," he says with so much tenderness, and Steve laughs as he takes the ring.
"You can still do your proposal, if you want," Steve replies, heart swelling as he looks over the band, sees the little 'sweetheart' engraved on the inside.
"Nah, there's no way I can top what you did for me."
"I dunno, you normally top me pretty well," Steve teases, just to hear Eddie's delighted little cackle.
He turns and hands the ring back to Eddie, asks "Put it on me?" and Eddie smiles. He takes the ring and slides it onto Steve's finger, his thumb brushing over shiny metal, and Steve feels so fucking happy as they meet in the middle for a kiss.
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probablybadrpgideas · 2 months ago
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Play a regular DnD campaign but keep a bingo card for every player secret to the DM. The goal of the campaign is to abandon the plot and get a bingo first.
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