Since Glaze was just released, I figured I should give it a test run and let you all know how it goes.
This tool is specifically designed to thwart generative AI attempts to mimic art styles. Link to the tool: https://glaze.cs.uchicago.edu/index.html
Before:
After:
Now, it did warn me that due to the settings I used, this image might not have adequate protection:
Takeaways:
It did mess with my watermark on the existing image, so I'd run it on an un-watermarked version and add the watermark afterward.
The glaze effect is most noticeable on areas with large blocks of the same color/flat colors. They admit to this on their website, in the Risks and Limitations section of the "What is Glaze" page.
I appreciate that it warns you when there's not enough protection.
This actually took a long time to glaze; it was about an hour at these settings. However, I was also using Google Chrome, Discord, and Spotify at the time. When I closed my other programs, it sped up significantly. I do not recommend running this on a mobile device.
This tool is still being developed, and improvements are underway.
It really sucks that we must resort to this, but we gotta do what we can to protect our work. Overall, this tool is extremely promising. I'm definitely willing to use it.
Ok, ran a test run of glaze, so have an informative post about the process. Since there is a lot of 'Just glaze all your art!' being thrown around a lot right now, then not giving much information where to find it/how to use it.
You can find glaze here (https://glaze.cs.uchicago.edu/)
Was about 2.6GB to download the program
Then about 4.8GB to extract the zip, for an idea of it's size/space requirements.
Got it running from the application in the extract folder.
The general layout of glaze which it is simple/easy to use interface, at lowest they estimate 20 minutes, but from my test run it takes *significantly* longer, which it does disclose that on the bottom left.
In terms of CPU, yes it is very intensive,
I have an average laptop with 'average specs' (i.e I can run a fair few games, but nothing like 'top graphics)
I ran glaze at the lowest settings, default and faster
My memory Cpu usage while using glaze was at Cpu 50-60% / Memory at 70-80% *
Before I ran glaze it was running 11% cpu and 42% memory
(I had discord open in the background the whole time but closed out of much else, so if you do run to much you may experience a crash)
*As glaze did reach the half way point the cpu and memory usage slowly lowered
Now here's the time frame it took to glaze one picture of mine that was 5.05MB
The process takes *much* longer the settings indicate (used fastest setting which was estimated to be 20 minutes), so I spent approx (9:30pm to 1:00 am running glaze)
The final result
This is what some of the warping looks like (which you can see it in some of the examples on glazes website)
I've already posted this art before unglazed so used it as an example. The unglazed version is the left, and glazed is the right. I do imagine you'll get less warping at the higher settings but likely that'll be much more intensive in time and resources.
In short, glaze I'm so glad this tool is there for artists, but it is *really* not feasible solution/catch all for everyone to go back and glaze every piece of art/or glaze every piece of art going forward. Between the time it takes and how intensive it is, it's likely not accessible for everyone.
Where I feel this tool is best suited (and likely intended) is more art industry settings, examples like 'I'm posting art for a industry client and/or my professional portfolio' type scenarios.
Just wanted to give a more detailed experience of using glaze. I've seen there was sign ups for people to make accounts to use glaze for a faster experience, but as far as I've seen on their site/other posts it's closed at the moment.
With just a few changes barely visible to the human eye, Glaze will make your art bewilder AI models, fooling anypony trying to steal your specific style into instead mimicking the style of van Gogh!
(or somepony else - there’s more options than just van Gogh!)
This new data poisoning tool lets artists fight back against generative AI
"The tool, called Nightshade, is intended as a way to fight back against AI companies that use artists’ work to train their models without the creator’s permission. Using it to “poison” this training data could damage future iterations of image-generating AI models, such as DALL-E, Midjourney, and Stable Diffusion, by rendering some of their outputs useless—dogs become cats, cars become cows, and so forth."
this class is making me miserable & grad school is a scam so instead i am thinking about how fun it is for me when one of my silly little side interests coincidentally becomes important. i am like, haha! now everyone has a reason to care about copyright law! the reason is very bad & i wish it were not happening but i do get to talk about the development of IP law so silver lining :)