Dc x dp idea 66
Danny and Damian are twins.
Danny does not excel at majority of training. He does excel at stealth. One day he overhears a discussion regarding how there could only be one heir.
He knows he can’t defeat Damian. He also just doesn’t want to. They are by no means close, but it’s still his twin. So right there and then he plots.
Danny fakes his own death. Lighting a fire “accidentally” to “dispose” of his corpse. No risk of the pits bringing him back.
This leads to him in amity park. The Fentons were strange enough to take him in. A son story about how his family wants him dead. Jazz had always wanted a little brother.
Over time Danny realizes just how toxic the league was. Jazz helped a lot. He feels guilty about leaving Damian behind. And for having Damian “kill” him. Sneaking into the league is out of the question so he stews in guilt. Then the accident happens. 5 years later.
So he does go back. Damian isn’t there.
He ends up at a gala with Vlad or sam.
He sees Damian. Danny shoots his shot. Just popping up by him. Apologizing for using him to fake his own death and asking if he managed to realize how bad the league was.
All while dodging Damian’s attacks.
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Ryne and Gaia are like. Such good parallels and foils to each other it makes me just a little insane.
Like Ryne is sweet and caring and she always wants to help others and make them feel better even to the detriment of herself because she has seen and known suffering and doesn't want others to have to live like that too. If she can make someones life better, even if just a little bit, then she will. But she also puts everyone elses well-being and feelings so far above her own that she often ends up trying to help in a way that doesn't actually solve anything because it still ends up with someone hurt (such as trying to properly fuse with Minfilia knowing it might end up with herself disappearing). She's not a doormat, but she does have some people-pleasing tendencies.
Gaia, however, is the exact opposite. She's prickly and sarcastic and thinks of herself and her needs first and foremost, everyone else is secondary. It's not that she's cold or uncaring, she doesn't ignore people's problems, she just doesn't see them as her business most of the time (A product of being raised in Eulemore most likely). She doesn't consider the long-term outcome of what she does or says, she lives solely in the present and the future is a problem for when it happens.
These opposite traits also play into each other. Ryne inspires Gaia to care more about others and Gaia inspires Ryne to prioritize herself more. Gaia makes Ryne live more on the moment without thinking solely of what the future will bring, and Ryne makes Gaia think more on what her life will be going forward and to actually consider what she does and says and how that affects things. They feed into each others good traits (Ryne's caring nature and Gaia's sense of self) while also helping them deal with the bad traits (Ryne's people-pleasing and Gaia's aloofness).
Their pasts are good paralells too. Ryne was isolated and lonely until Thancred took her away but even then, he was distant and emotionally neglectful, so she ended up lonely in an entirely different way. Gaia had a family and caretakers that she wasn't particularly close to, but after the 'Fairy' started talking to her they got even further away until she couldn't even remember them, and the 'Fairy' was the closest thing she had to a friend even though it was what isolated her to begin with. Ryne had constant companionship but no support, and Gaia had 'support' but no companionship.
Even just. Regarding the whole identities thing they are just. Perfect. Ryne has lived with Minfilia's shadow on her shoulder her entire life and never got to learn who she actually is. She thought that she had to become Minfilia for her life to be worth anything, that it's the only way her existance is justified. The person closest to both her and Minfilia(Thancred) indicated(in her mind at least) that he wanted Minfilia to be here in Ryne's stead(which wasn't really the case but she didn't know that). The only way to get her out of that shadow was to remove her from the identity of Minfilia, hence why her new name is so important(as well as the hair and eyes being her natural colors instead of Minfilia's all too recognizable ones).
But Gaia didn't even know about Mitron or Loghrif until Eden. She had the 'Fairy', but to her it was just some voice in her head which was nice enough to her. To her, Loghrif is just some lady Mitron loved, she has no real connection to her. She has a connection to Mitron, both as the 'Fairy' and as remnant feelings from Loghrif, but none to Loghrif herself(aside from the obvious reincarnation stuff). Gaia has always been her name. It may have been Loghrif's originally, but she is so far removed from that identity that even for all of Mitron's effort to 'return' her to Loghrif, it'd never work. Loghrif is Gaia, but Gaia is not Loghrif. Simple as that.
Eden's story works so well because Ryne and Gaia are opposites in that specific way that compliments each other, rather than pits them against each other.
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I started this all the way back at the end of Season of the Lost and just now finished it.
Inspired by @a-driftamongopenstars' Old Light, New Light series.
“Are you sure?” Ace asked, looking to where her right hand was extended and her Ghost floated in her palm. He vibrated gently in a reassuring manner. “I’ve spoken with Glint, he needs you right now.” Ghost says to you through your telepathic connection. You nodded and you were instantly transmatted to the loading bay of the Radiant Accipiter.
“Crow?” You ask softly as you approach, both he and Glint looked up at the sound of your voice. You stood there for a second, trying to assess whether or not he wanted your company, only moving when you felt the gentle prod of Glint between your shoulders, urging you forward. Your armor and weapons disappeared as you stepped forward, and out of the corner of your eye you saw Ghost vanish with Glint.
“Are these eyes the ones that haunt you at night?” Crow asks, leveling you with his gaze as you approach him fully.
For years whenever you tried to sleep, all you could see in your dreams was Uldren’s glowing glare as he pulled Ace of Spades’ trigger and shattered your life.
As weird as it was, you’d found comfort in Crow. Your anger at seeing him risen as a Guardian slowly faded as you’d seen first hand how earnest he was, how innocent. He was the opposite of Uldren, the fact that he was a fellow Hunter was just cruel irony. A tentative friendship had developed after you’d saved him and Glint from Spider’s employ. Ghost urged you to tell Crow in the early stages of your friendship, you hadn’t, and were now regretting not taking his counsel.
You gaze into the warm glow of his amber eyes, and to his surprise, you smile. “No. I don’t see any trace of Uldren in your eyes, Crow.” You say, holding his gaze, and you feel his body relax slightly next to yours.
“Now I know why you always looked at me that way.” He says softly as he looks down to the knife in his hand, the one you’d given him last Dawning. He looks back up into your eyes as you speak.
“I’m sorry I didn’t tell you, I didn’t know how.” You say quietly, knowing his mind must be reeling from whatever Savathûn said or showed him of his past life.
You put on a brave face, but you still carried the weight of Cayde’s death. The fact that you had feelings for who was once his killer wasn’t helping your guilt any. You knew that Cayde would want you to be happy, and Crow made you so so happy.
“If it were me, I wouldn’t have known what to say either, Guardian.” Crow replies, reaching out for your hand, your fingers entwine and you stand there looking out at the Dreaming City. Crow had already been in orbit there when you joined him.
“Were you going to go down there and see your sister?” You ask after a comfortable silence, hoping it isn’t a sensitive topic.
“No. I returned here to see if I would feel anything. I don’t, and it seems strange that I was on the Tangled Shore for so long and I had no idea that my former home was right there all along.” Crow replies with a shrug, turning away from the window and going to an overhead compartment, pulling you with him by your entwined fingers. “This is for you.” Crow says, holding out a blue box with white and gold stars on it and a gold ribbon.
“You didn’t have to get me anything.” You reply as you accept it, feeling a blush start to color your cheeks.
“I know. I wanted to.” Crow replies, and you share a smile before you ease off the top and push away the tissue paper. Inside is a black knife with a white spade on the blade and the wings of a crow on the handle. It was an obviously expensive Eververse commission and you were speechless.
“Crow- Thank you, it’s beautiful.” You manage, turning to wrap your arms around his neck and pull him into a hug.
“You’re welcome. Now you can take us both with you, always.” Crow replies, squeezing you gently as his arms wrap around you.
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I don't really see a big deal about crushing enemy Ghosts? I mean the game already has us slaughter refugees from a destroyed civilization that have turned to raiding as a means of survival and revenge against the being that abandoned them to destruction and barbarism. And against beings who's only reason they're monsters is because long ago those who made them what they became were lied to and tricked and manipulated into monstrosity. So I mean the game already has us killing enemies forged through tragic origins in uncountable numbers. What's so different about killing a Ghost that's sided with an enemy that would destroy our own if they felt it needed? A major element of the series is that there's so much senseless violence done in the name of survival and in revenge for violence suffered in a cycle of destruction that can be traced back to horrifyingly depressing origins.
True, there's an element of this question with everyone we're killing to be fair. And also like, how to reconcile all of the gameplay stuff with lore and the setting. Something that video games struggle with in general.
I guess the thing with Ghosts is that they're much closer to us? The familiarity and safety that they provide is being shattered every time we attack one. It's always been one of the biggest taboos and crimes in the setting. To kill a Ghost is to do something unspeakable. With our other enemies, we never had that initial feeling of peace and safety with them.
I think there's also a piece of like, unease when it comes to killing a Ghost simply because it chose to pair with someone we see as an enemy. Even in the Dark Age, when Ghosts were raising Warlords and Lightbearers who were genuinely horrible people, killing a Ghost was seen as an awful thing to do. Even when it was done with as much justification as possible, it was still something that made everyone feel bad. Does the Ghost deserve to die because its chosen is someone we see as bad?
And of course, the added issue is that we haven't really tried communicating or establishing any sort of peace with the Lucent Hive. They showed up and we went in guns blazing without a second thought. Our immediate reaction was that the Hive somehow stole the Light. A reasonable assumption! But when we found out they didn't and that this was a conscious choice by the Ghosts, we just... continued.
The main issue, I think, is that Ghosts have always been universally presented as good. Sometimes weird, sometimes confused, sometimes a little violent, but never a direct threat or bad enough to deserve death without question or trial. Hive Ghosts are the first time we actually had to confront the idea that Ghosts are enemies. It's unnerving and new. I wish we got more lore about this specific aspect. Hopefully in the future, especially once Savathun comes back, but I would've loved to see it as we were dealing with it for the first time.
I'd definitely like to hear how other people view this and feel about it!
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so uh.. potentially new Guardians???????????? I'm probably going to lose some people here, but.. hear me out, I'm tryina cook! and I know people are used to seeing the OG guardians for.. almost 10 years now, but I have been contemplating on replacing the old ones with the new Guardians for quite a long time, but ended up restraining myself hhh.
I'm figuring out how to put them them in, and how they will be relevant to the burdel borble lore, but the most important thing should be to leave some of it up to interpretation for the player to speculate. cuz it should be fun, and I LOVE hearing theories!!! These new Guardians have natural aspects to them, still.. working on the zone 2's guardian's design aaa..
I might also work on changing the color palettes of the zones..
and before you ask.. yes, Pables is still there... so is gabe the golem man. only the 3 Guardians will be replaced with these new ones.. i mean it should make a little bit of sense, cuz the og's die and.. yiii..
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Going back to witch queen’s story for a moment bc what else do you do on a wednesday night other than watch playthroughs of video game expansions on youtube for the upteenth time and I just wanted to share my thoughts on savathun’s character as was seen in the campaign for a moment.
How I like to interpret witch queen’s story is that the point is savathun was supposed to feel a bit off, especially to people who are familiar with her lore. Her scheme is, quite honestly, very linear and straightforward. She has no contingencies put in place (that we know of) other than “just let my ghost handle things, idk tbh.” She shows her hand far too early. She gives us even half a chance to actually foil her plans, practically hand-feeding us her grand scheme in a nutshell in such a way that I assumed there must’ve been some secret hidden motive behind it all my first go-round, but I like to think that was intentional (or at least, I’m hoping it was. all of this is just me taking in potentially fatal amounts of copium honestly). Piecing together a story of who you were, who you’re supposed to be, and what you’re supposed to do from secondhand accounts and the projections we see at the altar are different from actually being who you were pre-resurrection (unless the altar has some strange mind-link connection with savathun herself through the throne world, in that case please point me to the voiceline/loretab that says as such so that I may eat my words in a timely manner). The point is that she’s trying to be like savathun, the witch queen, she’s trying to be all-powerful and in control and holding all the cards at all times but she can’t. It’s not the same. She’s not the same anymore.
Yeah yeah “young wolf main player character video game hero power fantasy” and all that, but still. With this new batch of writing as of late I honestly wouldn’t put it past them if it really was supposed to be that savathun has always and will always be the same even as her own overconfidence directly led to her scheme completely falling apart and crashing down all around her, but… fine. ok. I don’t believe you but. who am I to argue with actual Destiny Deeplore Knowers
OG!savathun is a girlboss. lightbearer!savathun is a failwife. to me. you understand. reblog
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So, I beat good ol' Calus last night, after four tries and needing a friend of mine for backup. The boss fight was pretty good, I like how it implemented Strand in a way that kept the gameplay fluid for it (I had a problem with the Eramis boss fight because it was nigh impossible to do without spamming my super and frustrated me a lot). But what I really want to focus on is the cutscenes after, because I keep seeing this detail overlooked plot wise, and it feels insulting that we're not paying attention to it. Caitl ordered us to shoot our own Ghost. We didn't, we could never, even with the universe at stake. But what matters is that she told us to. That she told the soldier(s) who gave her father an honorable death to destroy the thing that grants them immortality, as well as their closest companion. It may have been to keep the Witness from succeeding, but it'd sacrifice the immortality of probably one of the few people who could kill the Witness in the first place, risking losing a chance at victory. But even without that strategic logic, there's the aforementioned sentimental logic. And I understand why, in the heat of the moment, Caitl would give us that order. But no one ever brings up what it means for us. Like, we've examined the absolutely wonderful character arcs in Lightfall about loss and continuing on after with Nimbus and Osiris and Caitl and so on and so forth. But we don't ever mention our own Guardian's arc in the story. Why do they have so much trouble working with Strand in the beginning? What did they learn, what realization did they reach that let them float in the river of souls? How did they feel, in the moment and after, about even considering shooting their own Ghost. I want to see people think about their own character just as much as the in game, more established characters.
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