#ghost collects lost and abandoned animals
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mortimerlatrice · 1 year ago
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Ghost stumbles on the body countless days after he ran away. Protectively wrapped in vines and flowers, the man isn't dead — his chest is raising and lowering in a barely visible rhythm — but he doesn't seem to be quite alive either. Every time Ghost tries to untangle him, the vines seem to wrap more securely around his limbs so Ghost gives up.
He can't bring himself to abandon the sleeping man, though. He begins work on a shelter for himself and his horse.
Days blur into months and soon he has a small farm. It's nowhere near the size of his home, but the ground is more fertile than most and everything he plants produces in abundance. He's also accumulated quite a few animal companions - many of them wandering in from the surrounding fields or the forest, seemingly abandoned or having run away from their old lives too. He doesn't build fences to keep them in, but, like himself, many of them stay anyway.
Ghost begins to call the sleeping man dreamer, and without other human companionship, he talks to the dreamer most days.
One morning, after a heavy rainstorm, Ghost walks out his door and comes face to face with himself. A wave of fear spikes through him and settles heavy in his gut. He's been found.
Then all at once the panic drains out of him when he recognizes his dreamer. Seemingly awake, if a little glassy eyed, and staring right at him.
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hunnysnoops · 11 months ago
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Main Three + Craig with morbid/odd reader
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“I want love to change my friends to enemies and tell me how it’s all my fault.”
Stan:
He lets you draw on him but instead of doodling you take a black marker and start to meticulously draw dotted lines and arrows like you’re a surgeon prepping him for cosmetic surgery.
While helping him with farm chores you go into detail about how you can compost and break down a corpse in soil, he just kinda nods along.
You give him tarot readings every week. He thought they were fake and just did it to entertain you until his week played out exactly like you said it would. When he realized he just froze up and went non verbal.
Stan- “Hey, do you have any spells to curse my dad?”
Met him when he was in his goth era.
The two of you were having a moment in the rain when you told him that he should’ve worn shoes with rubber soles in case he gets struck by lightning.
You started writing his eulogy when you were laying in bed together, bro was trying not to freak out. Just spam texted Kyle.
You’re date idea is taking him to an abandoned house.
You guys bonded over music. Now you help him write songs since you’re so used to writing poetry.
Reader- “You’re into music?”
Stan- “Yeah, I guess so.”
Reader- “Have you heard Carnival of the Animals, R. 125: Aquarium composed by Camille Saint-Saëns and performed by Philippe Entremont, Gaby Casadesus, and Yo-Yo Ma?”
Stan- “Can’t say I have.”
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Kyle:
Has veiny arms so when the two of you are just chilling you’ll put your finger on one of the veins and start talking about what would happen if you severed it. He’s lowkey interested from a scientific standpoint.
You’ll straddle his hips and pull his lips back to look at his teeth, poking around in his mouth like a dentist. You’re inches apart.
Reader- “Wow, you have beautiful teeth.”
Kyle- “Thank you?”
He’s kinda fascinated by you but also repulsed by some of the things you do/say.
He came to your house and you were butchering your own meat, left right away.
You listen to The Cure together.
When you climb trees to look for birds and squirrels he’ll climb too to help you.
Will get mad annoyed after listening to you say incredibly out of pocket things while he’s trying to focus on something.
He’ll buy you little knickknacks that remind him of you.
Before he got to know you, he talked mad shit.
Sometimes gets super freaked out by your behaviour, you straight up give him the heebie-jeebies.
Reader- “So this is my collection of human teeth.”
Kyle- “All of those are yours, right?”
Reader- “Actually, none of them are mine.” 😁
Kyle- 😨
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Kenny:
Sits through horror movies and weird foreign films with you. He didn’t like it at first but he came around and started sourcing out movies he’d think you like.
You took him to a Wicca ceremony and he had the time of his life.
You taught him how to make flower crowns and now he makes them all the time. He likes to give them to Karen.
When he sees something off-putting or creepy he will immediately take a picture and send it to you.
Reader- “Hey, it’s raining. Do you want to go look for earth worms and build a worm colosseum?”
Kenny- “Hell yeah.”
He likes to go for walks in the forest with you, you guys will look for bugs and pick them up or make them houses of leaves and twigs.
He’ll help you wash the skulls/bones you find.
Never really minded that you were weird, he approached you first because he thought you were hot.
He loves when you play with his hair and tie little braids into it.
You guys tried to recreate The Blair Witch Project but failed miserably when you actually got lost in the woods.
You’ll meet up at the graveyard and just sit in the grass while you talk about ghosts and ghouls. Sometimes you’ll walk around and stop at a specific grave and guess how they died.
Reader- “Would you rather be in Cannibal Holocaust or The Poughkeepsie Tapes?”
Kenny- “Erm, I gotta pick The Poughkeepsie Tapes.”
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Craig:
Generally goes along with whatever you want to do.
Reader- “Can we go down to the riverbank to pickup fish heads and then eat out their eyes?”
Craig- “Yeah, sure.”
He’ll just watch you roll around in the mud or set little twig piles on fire, he won’t join in but he also won’t interfere.
You’ll talk to Stripe, not in the baby voice that people usually use to talk to animals but your tone will be dead serious like you’re talking to a grown adult.
The two of you will watch true crime documentaries together.
He’ll fuck up anyone who calls you weird or a freak.
When you’re out in public, you’ll point someone out and predict how they’re going to die.
There’s nothing you can do that’ll shock him, he’s unfazed by everything that you say.
Sometimes gets concerned with you around Stripe.
You’ll disappear for hours at a time and he’ll get worried, sending you a million texts then you’ll randomly show up at his door soaking wet or covered in dirt with no warning.
Craig- “Where have you been? You weren’t answering my texts.”
Reader- “I was meeting with a friend of mine who is alive.”
Craig- “Oh, that’s cool.”
Requests are open! I’m working through a couple right now. Thanks to the anon who requested this.
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feralrabidcrow · 1 year ago
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What do you think the mercs hobbies were, past and present?
Scout loves drawing, as inspired by Expiration Date. He's really good at it, like crazy good, but he usually uses his talents for chaos, such as drawing Spy having sexual congress with the Eiffel tower. He also collects baseball cards, and sings Tom Jones to himself when he's alone in his room, but everyone knows because of how loud he sings. He sings into his baseball bat like it's a microphone, most passionate ballad of 'Sex Bom' you will ever hear.
Soldier is devoted to creating an army of raccoons, no matter how much the raccoons bite and scratch him. If you can consider that a hobby. Can you count snapping Scout's puny neck as a hobby? Is violence in general a hobby? He takes great joy in trying to 'shape up' the other mercenaries, through wake up calls, making them eat nasty MREs, yelling at them to train harder, and running the base like it's boot camp. I don't think this man has picked up a relaxing pastime in his entire life.
Pyro loves collecting things, anything really. Stickers, candy, rubber ducks, if it fits in their pocket, they'll hoard it somewhere only to bestow it to someone randomly (at least it can seem random) as a gift. Obviously they have a hobby for starting fires, but their less destructive hobbies include tea parties, scrapbooking, cake decorating, and hanging out with Engie in the workshop just to pass time.
Demo loves gathering the mercs around and telling them ghost stories. If there's a thunderstorm, and the lights go out, he's grabbing the candles and the spookiest voice he can muster. While the man loves his scrumpy, in the past before he just stuck to the good ol reliable stuff, Demo dabbled in the art of mixology, crafting up the most bizarre yet delicious drinks you could think of, but they certainly could pack a punch! He hasn't entirely lost the skill, but most of the time he's too drunk to work a bar with the finesse he once could. There would be a lot of glass shattering.
Heavy is a big time reader. Whenever he has the time to spare, he's pulling out a thick book that no one can identify and digging in. However, he has a remarkable ability that I lack; the ability to remain aware of his surroundings while buried in a book. No matter how invested he is in the literature he's currently consuming, if you call for him he'll drop it and come help. He enjoys spending time with Medic's doves; after their beloved doctor, he's their second favourite person. He also enjoys cooking, something he learned from his mother a great many years ago.
Engineer obviously spends a lot of his free time in the workshop tinkering about, but he also loves to spend time just hanging out with the mercs, who he all considers friends, that Friendly Engie! Whether it's a barbecue, a game of poker, karaoke night, whatever shenanigans the mercs are doing to pass the time between matches, Engie is right there in the center of it, enjoying all the bonding time with his teammates that they can get. He's a major extrovert, and can get on well with just about anyone he meets!
Medic takes his job as a hobby, delighting in reaching into someone's chest cavity and playing God for a bit. He's very passionate about bird care, treating his flock of doves as if they were his children. He also loves music, and has a radio playing in the medbay whenever he can. Medic has a wonderful singing voice, but he rarely sings nowadays, though he used to in his younger years. He also is a surprisingly good dancer, but only Heavy knows about that one.
Sniper loves abandoning the base and going out into the middle of nowhere to just be one with nature and get some peace and quiet. He goes hunting, catches himself some game, cooks it over a fire, spends the night stargazing and listening to nocturnal animal calls. He's the most introverted of the group, and while he does sometimes sit in for poker and other team activities, he's happiest in the great outdoors by his lonesome.
Spy is a connoisseur in fine wines and other elegant alcoholic drinks, taking the time when he can to attend fine dining and wine tasting events. He plays piano, rather impressively well, among his wide set of talents, but unlike many talents that he picked up just for a job, he takes great joy in his musical skills. He also has a fondness for seducing your mother.
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cognitivejustice · 7 months ago
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While the discussion surrounding marine plastic pollution has largely focused on land-based sources, such as households and industry, a major and often overlooked contributor to ocean plastic waste is marine capture fisheries. Marine fisheries contribute to plastic pollution primarily through the abandoned, lost, or discarded fishing gear (ALDFG), such as nets, lines, ropes, and traps used to catch 2-3 trillion fish and other aquatic animals each year. Commercial industrial fishing is the primary source of ALDFG in the oceans.
‘Ghost gear’ can result from fishing gear getting entangled on reefs, rocks, and bottom obstructions, conflicts with vessels or other fishing gear, and bad weather. It may also be lost due to extended soak times (the time that equipment is submerged during fishing), fishing in deep habitats, or deploying excessive gear that cannot be hauled in regularly. If gear touches the seafloor or is not actively managed by fishermen, the likelihood of loss increases. Additionally, intentional discarding, including from illegal, unregulated and unreported (IUU) fishing, is also believed to contribute significantly to ghost gear in the sea, particularly in the areas beyond national jurisdiction. Vessels conducting IUU fishing often operate in adverse conditions, such as at night or without access to safe harbors during inclement weather, and frequently dispose of their gear to avoid detection, destroy evidence, and gain port access.
Overall, it is estimated that 5.7% of fishing nets, 8.6% of traps and pots, and 29% of fishing lines used globally are lost, abandoned, or otherwise discarded into the environment. All this ghost gear and other fisheries-related operations make up at least 10% of total ocean plastics. Rubbish associated with other marine operations adds at least an additional 10% to global marine litter. For plastics larger than 20 centimeters in size floating on the ocean’s surface, fishing gear accounts for as much as 70% (by weight).
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bakerstreethound · 2 years ago
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Anything But Okay
Relationship: Loki x gender neutral reader
Summary: Loki comes to your aid while you're distressed.
Warnings: emotional distress, angst, mentions of blood, turmoil and a chaotic past
a/n: wrote this mid feels and very late so please excuse any minor spelling errors & the like. As always don't claim, copy, repost or translate to any sites. Heavily inspired by the song Are You Really Okay? By Sleep Token
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******
He heard the gut wrenching sobs behind the door before he opened it, the sight of you before him like a knife to his gut. Teary eyes, your hands tugging at your hair, covers tangled around you in a catastrophic cocoon.
You fought off another sob, sounding more like a wounded animal than a human being. You are tired, so tired if it all the expectations, the anxiousness brimming over, not being able to tell others how you feel. How could you when so many left and you don't know how to love in return? Let alone care for you know most only take advantage.
"Darling," Loki's brows furrow as he swallows, rushing over to your side, hesitantly wrapping you up in his arms, and thankfully, you obliged falling into him and his familiarity. He smells so good you can't help smiling a little, the ache in your body and mind subsiding for the moment. You were with Loki. He hasn't abandoned you.
"L-loki, shit I'm so sorry I'm fine it's nothing," you shudder, baffled he's still holding you, your tears staining the bedsheets crimson.
You hate when this happens, drowning in your own demise, leaving more scars upon your soul, on your bed. Of all that had to happen, you had to be born a freak, bloodshed your companion, offerings of red sacrificed in your name, yet you wanted none of it.
"Love, you're not fine. Can you tell me what's wrong?" His eyes usually stone cold around the Avengers are soft warm and understanding and you trust him, he's the only one you ever can trust.
You sigh, pushing the blanket off of you settling back into him as he adjusted himself on your bed despite the stains. "Heavy head and heart, the ghosts of the past keep coming reminding me I'm going to forever be alone and reminding me of all I lost. They tell me I can't know what love is, like walking a living hellish nightmare over and over living the same mistakes. I don't know who I am anymore, Loki, or what I'm supposed to be. I've lost twice before, Loki in the past I fear I may be time to give up. Am I so inhuman, so monstrous, so unwanting yet wanting love and care be wrong? What's to become of me, to us?"
Loki says nothing and another sob breaks free your shoulders shaking. Years of tormenting yourself not crying haven't helped matters and you always thought tears weak, especially yours now staining your arms red.
Why couldn't you for once be normal, not a freak an anomaly always passed over and forgotten? That is a fine line isn't it? Wanting certain love and care but not believing yourself worthy and bokting when you realize you can't reciprocate jn the manner they want.
But Loki....he is always there for you, you grew to love him and he for you, but times like these when you're thrown back to your past shackled to the torment your demons feed upon, he's there soothing you with another story.
He begins calm cool collected, lressing a kiss to your temple, arms wrapping around yoir waist and you can feel the steady beating of his heart, tethering you to the present, away from your treacherous worthless past where everything was grey and red until he arrived.
"Let me take us back to those autumn days we laid on the orchard, watching the stars and making fun of Thor and betting how fast he could fly across the sky. The picnics Freya would make watching after us long after we came back to the palace late, a knowing look in her eyes as she gave us wine before wishing us well. She adores you, loves you like her own."
"She always gave us wonderful picnics."
"You know she did prep them all her own, never let anyone else help her besides me, when she requested special wine."
A gentle quiet falls between you before you speak. "I miss her. She was always so gracious and you cared about her a lot."
He smiles softly turning you to face him, his skin cool against yours. "I loved her truly, she was a good mother to me, always encouraged me to find the right companion; one who made my mischievous heart take flight."
"Well you got a marvelous screw up."
His lips purse into a thin line. "Not a chance." He presses his lips against yours and you lose yourself to him, your achy heart resting against his thumping strong in his chest. "You don't have to be okay all of the time, love. It's okay to ask for help." He praises giving you a chance to breath before asking."Now, how is my favorite person?"
"Much better than okay now." Your cup his fave, eyes full of tears yet again pressing your lips against his, embracing the fall knowing he'll catch you no matter what despite your faults, your fears, and your past.
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cherryrainn · 1 year ago
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hi hey hello fellow angst lover, I have a request for Lackadaisy! :D
We all know Mordecai is nowhere near a good headspace or mentality, especially over the years where he's done some messed up shit. He may even be secretly anxious in certain situations, but it usually doesn't escalate, considering how calm and collected he is. May I request a platonic, angst and hurt/comfort oneshot where Nico and Serafine experiences Mordecai having a panic attack over a situation that triggered some awful memories?
Have a good day and I hope to see you around!! <3
━━ ✧ 𝐚 𝐬𝐡𝐚𝐭𝐭𝐞𝐫𝐞𝐝 𝐟𝐚𝐜𝐚𝐝𝐞
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─ ✩ 𝐏𝐀𝐈𝐑𝐈𝐍𝐆 ; no pairing, just the marigold trio
─ ✩ 𝐍𝐎𝐓𝐄 ; i love you. I LOVE YOU I LOVE YOU!!! we're best friends now.
─ ✩ 𝐖𝐀𝐑𝐍𝐈𝐍𝐆𝐒 ; panic attack, emotional distress, mention of past trauma
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the old abandoned building loomed in the distance, its broken windows and crumbling facade telling stories of a bygone era. it was the kind of place that most folks avoided, a relic of a time when this part of the city had been alive and bustling. but for mordecai, nico, and serafine, it offered a rare moment of respite from the chaos of their lives.
the trio had been wandering the city's outskirts, trying to keep a low profile after a particularly messy job for the marigold. nico and serafine had been regaling mordecai with one of their typically animated conversations when they stumbled upon the decaying structure. despite the foreboding exterior, curiosity got the best of them, and they decided to explore.
nico lounged against a weathered wooden beam, his red bandana loosened as he talked animatedly with his sister serafine. their laughter echoed through the empty halls, filling the space with a strange, dissonant kind of joy.
mordecai, normally the picture of stoicism, stood a few feet away from them. his tuxedo-colored fur seemed darker than usual in the gloom of the building. he appeared lost in thought, his olive-green eyes distant. the conversation around him was a distant hum, like the buzzing of bees on a warm summer day.
as nico and serafine continued their banter, mordecai's mind was a turbulent sea of memories and emotions. he had always been skilled at burying the past, locking away the horrors and regrets that haunted him. but today, something had triggered a flood of memories, and he was drowning in them.
it started as a subtle unease, a tightening of his chest that he tried to ignore. he clutched his glasses tighter, his fingers trembling imperceptibly. the memories clawed at the corners of his mind, threatening to break free.
nico noticed the change first. he paused mid-sentence, his eyes narrowing as he studied mordecai. "hey, mordecai," he called out, concern lacing his voice, "you look like you've seen a ghost. you alright?"
mordecai's throat felt dry, constricted. he tried to speak, to reassure nico that everything was fine, but the words caught in his throat. his chest tightened further, and he could feel the panic clawing its way up from the depths of his soul.
serafine, her creole accent lilting through the air, chimed in, "yeah,, you don't look too good. you ain't never been this quiet before." she took a step closer to him.
mordecai's breathing quickened, each inhale feeling like a struggle. his heart hammered in his chest, a deafening rhythm that threatened to drown out the world around him. he felt trapped, suffocated, as if the walls of the old building were closing in on him.
nico, always quick with a quip, attempted to lighten the mood. "come on, don't leave us hangin'. you're killin' the vibe here," he said, flashing a lopsided grin. but his smile faltered when he saw the terror in mordecai's eyes.
mordecai's vision began to blur as tears welled up, unbidden. he couldn't let them see him like this, couldn't let them see the vulnerability that lay beneath his usually calm and collected exterior. but it was too late.
serafine, known for her lack of empathy and her ruthless nature, didn't usually concern herself with the well-being of others. yet, even she couldn't ignore the turmoil in mordecai's eyes. her voice, while still carrying a hint of her usual dispassion, softened as she spoke. "mordecai," she said, her accent lending an unexpected warmth to her words, "what's troublin' you?"
mordecai couldn't find the words. ge shook his head, his breathing ragged and uneven. his body felt like it was betraying him, like he was spiraling out of control.
nico and serafine exchanged a worried glance before closing the distance between them and mordecai. they reached out simultaneously, each placing a reassuring hand on his shoulders. it was a simple, silent gesture, but it conveyed their understanding.
as nordecai's panic attack raged on, they remained by his side. they didn't need words to comfort him; their presence was enough.
serafine, usually devoid of loyalty or empathy, began to speak softly, "it's alright... you ain't alone in this."
nico nodded in agreement, his voice gentle and caring. "yeah, we've got your back... you can let it out."
mordecai's shoulders trembled, and he finally found his voice, a hoarse whisper of pain and fear. "i...i can't...i can't control it."
serafine's hand moved to his cheek, her touch comforting. "you don't have to. just breathe with us."
nico joined in, his voice steady and reassuring. "inhale, exhale, mordecai. nice and slow."
and so, in the dimly lit and forgotten building on the outskirts of the city, they stayed together. nico and serafine, normally the jokers, became pillars of support and understanding.
as the minutes stretched into hours, mordecai's panic attack began to subside. his breathing steadied, and the crushing weight on his chest lifted, if only slightly. he wiped away tears with the back of his hand, ashamed of his own vulnerability.
serafine offered a small, understanding smile. "you did good."
nico nodded, his lopsided grin returning. "yeah, you're tougher than you think."
and as they left the old building behind, the weight of mordecai's memories was still heavy on his shoulders. for now, there was nothing he could do. but that's okay.
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dilfartist · 2 years ago
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Yandere Supernatural Adult trio headcanons
TW: kidnapping, NSFW mentioned, dark themes, yandere, cult mentioned, some religious themes.
Notes; I’ll be writing phantom troupe monster hc’s sometime later.
Warlock Chrollo
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A man who professes or is supposed to practice magic or sorcery; a male witch; sorcerer. a fortuneteller or conjurer.
Warlock Chrollo is mortal at the beginning of his life. Later in his teenage years, he finds the Devil’s book and starts his eternal life as a warlock.
Warlock Chrollo lives in solitude in the abandoned woods behind the village where he grew up, where there is never-ending snow.
He spends his days collecting items for the numerous incantations he’s embezzled from other warlocks and witches. As well as lurking through the woods and finding lost individuals and travelers.
Lucky people who have survived sighting the man, report seeing him clad in a dark purple coat that drags against the snow. His presence alone has frightened people enough for him to become a part of the folklore surrounding the area.
For many years Chrollo roamed the earth, and no one dared to disturb him. People knew better than to aggravate the witch of the abandoned forest; until recently.
As the internet became prevalent, so did ghost investigations and challenges.
Ghost investigators would be a weekly occurrence for Chrollo. Majority of their visits, Chrollo wouldn’t indulge in humoring them. Showing evidence of his existence would only evolve the number of people coming to his woods.
But when he wanted to have some fun, he’d confirm they didn't have any cameras or break them beyond repair, then scare the life out of them. He’ll whisper in their ears and make them believe they're going crazy. Sometimes he makes his words echo. Other times he’ll act like a traveler and have a conversation with his victim, then when he gets bored kill them and use them for later. Or, if he’s feeling generous, he’ll allow them to leave.
The cross on his forehead is his trademark. There are plenty of posts on the internet that connect to the symbol and the forest.
Similar to the original, Warlock Chrollo is the leader of the phantom troupe. The phantom troupe in his universe is various types of monsters as a group terrorizing mortals.
His coat is extended due to the cold region he lives in, He still slicks his hair back but sometimes wears it down for his disguise.
Using his sorcery, Chrollo changes into various disguises, a handful of them used to lure his victims. Sometimes he’ll change into an animal: a wolf, cat, ram, owl, or fox, and the fur stays the same raven color. Other times he’s a handsome lone wolf who happens to live in the woods, luring in female victims that yearn for his adoration. And his last disguise is a lost child; an act he has perfected.
Now, let's talk about Warlock Chrollo falling in love.
Warlock Chrollo’s darling would most likely be someone who was lost or sought for him. He’d find them interesting enough to mess with for a while.
Once he takes a liking to them and decides he wants to keep them, he’ll create a spell that forces his darling to stay inside the forest. Each time they try running out of the forest, they’ll end up back at his cabin.
Refuses to put a spell on his darling. He likes his darling willing and abit unpredictable. He wants to know their beliefs, not what he believes.
Tracks his darling with a spell, so if they somehow manage to escape, Chrollo’s members will be on their tail immediately.
Overall, Warlock chrollo is the same as his original counterpart aside from the things listed.
Vampire illumi
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A corpse supposed, in European folklore, to leave its grave at night to drink the blood of the living by biting their necks with long pointed canine teeth.
Born to a family of notorious vampires, Vampire Illumi lives his eternity in his family's castle.
Out of all the vampire families, the Zoldyck name has stricken dread into mortals and immortals. The family trains to dominate the others, to be known as number one.
All Zoldyck’s are born fully undead, meaning the head vampire mistress gave birth to a child of darkness. Illumi is no different; Since he was the firstborn in the new Zoldyck generation, Kikyo made sure to consume as much mortal blood to ensure Illumi would be powerful.
Instead of assassinating people for money, Vampire Illumi hunts humans to bring home to the family.
The family creates contracts with humans. Aside from hunting, Illumi gives them out to victims he thinks are strong enough to uphold the title of a Zoldyck butler. If they trust a mortal enough as their butler they’ll have the honor of transforming into a vampire.
Vampire Illumi would be about 124 years old, still young in vampire years but old enough to be the same age as his original self.
Once bitten by Illumi, he can control the body, or manipulate the person into whatever he pleases. A person could be ordering coffee at a local shop and all of a sudden it’s silent, and their surrounding is a pitch-black void. Illumi will command the person to act to his command. His monotone voice will be heard clearly and loudly, reverberating slightly. You’d have to be nearly deaf not to hear him. Next thing you know, the person is in the middle of traffic with a car racing toward them.
Vampire Illumi isn't too far from his original design. Vampire Illumi still has his signature long black hair and golden pins. The difference depends on where he is. His casual wear is what vampires in media are seen to wear; for instance Lestat from interview with the vampire but green with his pins buttoning his poet shirt.
When he’s out and about, Illumi wears a black cordobes hat that shields his face from the sun and a black business suit with a green turtle neck underneath.
Speaking of the sun. It is common knowledge that vampires avoid sunlight for the reasons of certain death. But for Vampire Illumi all he needs is sunscreen, the worst to happen is his skin is aggravated. When it is, it looks like hives.
 The Zoldyck family has diverse sets of fangs. Vampire Illumi has double fangs, Killua has small fangs, Kikyo’s fangs grow when she's angry, and Silva has double-set fangs and shaped caps.
Two parts of Vampire Illumi are clues to his true identity as a vampire: His pointed ears and glass fingernails.
Now onto romance with Vampire Illumi.
Most likely, illumi’s darling is a human or a butler at his mansion. Of course, they could be a vampire, but he really doesn't talk to others unless it’s about business or a battle.
Human darling will be bit as soon as Illumi realizes he wants to procreate. A weak wife equals a weak progeny.
Yandere Illumi and Yandere Vampire Illumi are just the same. Unlike Chrollo, they have slight difference.
Incubus Hisoka
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An incubus is a demon in male form in folklore that seeks to have sexual intercourse with sleeping women; the corresponding spirit in female form is called a succubus.
No one knows how Incubus Hisoka began to exist; not even himself.
One night Incubus Hisoka invaded a woman’s dream and then the next day he began to terrorize everyone.
Twitter, 4chan, youtube, and Facebook, and many more have users conversating on the strange, sexy magician they all see in their wet dreams. There’s artwork and sketches of him. One person recorded themself talking in their slep, and if you listen close enough you can hear him speak back.
One post you will find explains what happens when you meet him in full detail.
You’ll find yourself in a bar, empty besides the few bartenders drying cleaned shot glasses. The bar is nice and homey. Like a private bar. Sweet is how the air smells; mixes of cheery, pineapple, mango, and diverse fresh fruits fill the air.
Suddenly the man will appear by your side, sitting on the bar stool next to you. His eye is seductive and you feel yourself melting in your chair when he finally speaks to you.
Somehow, he finds a way to sleep with you. You won’t even remember how he succeeds in winning you over. Your mind is mush, he’s turned you on to the point you can barely think. And he hasn't even touched you yet. You’ll wake up with stains in your underwear, and they aren't just yours.
Incubus Hisoka searches for his victims through what he likes to call the hallway of dreams. It’s basically what the name describes.
Incubus Hisoka wears a suit and his hair down. But he’ll change his image to whatever his victim is attracted to most.
While Canon Hisoka enjoys strong individuals, Incubus Hisoka doesn't really care, as long as they give him the nutrients to live he doesn't care for their physical strength.
Loves to mess with Warlock Chrollo all the time. When he’s sleeping Hisoka loves to invade his dreams and requests to battle him. He's gained so much strength from all the nutrients sucked out of the multiple women he’s killed. Why not try it out?
Uses nutrients as a life source and to fight other creatures.
Romance with Incubus Hisoka.
I think he’d enjoy messing with a weak darling who is easily frightened. He’d love to scare the everliving fear out of them. Fear and arousal mixed together are heaven for him.
If Incubus Hisoka kidnaps his darling, she’ll be locked away in another dimension. A dimension where only incubus live.
Compared to the original more chill.
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xlocor-keychain · 1 year ago
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This is a list of some of my AU with some i forget to make content for. It's just shity summarys of it.
The Dead End: creepypasta/SCP/FNAF AU.
Foregoten God(name subject to change for a better one): Soul Eater/Mairimashita Iruma-kun/Monsterverse AU with some character from Sonic, Eddsworld, FNAF, Teletubbies, and probably Fire Force.
Cosmique Game (not official name yet): Homestuck/Fortuna AU.
Ghost Fun(not official name yet): Yokai-watch/lapin crétins invasion/Grizzy & the lemmings AU.
Pokémon Lost Story(not official name yet): a simple Pokémon AU with 3 regions base arond religion, time, and space, and an island who will be the central point of the story.
Amusing Zoo(not official name yet): an AU base arond Cartoon mostly creepypasta version as well as Cartoon Cat, Bendy and the ink machine(the first game only), Poppy Playtime, Hello Puppet and a zoo (the center of the story). I'm thinking of adding Garden of Banban and Welcome Home too.
Slendytubbies the secret(not official name yet): slendytubbies AU centred arond my OC.
The Dead See All(name subject to change for a better one): Lego AU that include many Lego universe. Ship JestroXClay. MK X Red Son.
Deltadrone: Murder Drone/Deltarune AU it's just the Deltarune story but with the cast as drone.
FireForcetale: Undertale/FireForce AU it's just the Undertale story but in the FireForce universe.
Sonic boom.exe(name subject to change for a better one): what the name sujest but since the story feel less like a .exe and more of an adventure/everyday life with horror and mystery éléments, i need to change is name. Ship SonicXShadow, SilverXBlaze.
Espace Nova(name subject to change for a better one): Keroro AU mostly focuse on Kururu and Giroro as well as some OCs. Ship KururuXGiroro.
One world two side(not official name yet): AU about one world split in two, one side have How to train your dragon/mon chevalier et moi/Myghty magisword and the other side have SouthPark/Wander over yonder, they have some OK KO Let's be hero éléments and character.
Old and new World(not official name yet): sumary, AU base around SM64 skit but something happen so every survivor migrate to a new world and the old one is taking peaple from other world to not die.
Mechanical undead(not official name yet): Murder Drone/SMG4 AU with some creepypasta characters, mostly the one's from games and TVs and website.
And this is a list of original concept (with shity summarys).
(no name yet): Dude that get sacrifice by is parent for a god who they dont know is already dead so dude become a vengeful spirit possesing a statue and kill peaple, after a while dude enconter immortal little girl with posseded plush and after a while form a brother/sister relationship. Lot of supernatural things.
Book of Sueñmei (name in progress): collection of storys about multiple peaple mostly some isekai one, only 3 have fixed story, the water lord who is a dude that got isekai as a monster seaslug and way way later become know as a guardian of the ocean. Then we have a mouse that get isekai into a prince with the power to become a monster mouse but only the royal mage know about it. And there is a monster sloth living in some sort of reserve that wish to fly. The other are still in développement.
(No name yet): originaly was just a Mairimashita Iruma-kun AU centered about my OCs but i decide to make it is own thing. Shity summarys, 2 demon found a spaceship with animals from all over the univers and when opening one of the cage a human girl began shouting at them with a gun, shenanigan happen and they live together in an abandoned mansion wich have a portal to the human world in the basement. They also encouter space police, ghost, divinity's and monster that definitely should stay as fairytales. It's mostly a not serious story but with serious moment.
If you want to know more about them just ask, and if you have name suggestions please dont be scare to share it.
(why is there a tag limite!!)
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caught-in-a-landslide · 2 years ago
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Redesigned the Mystery Gang again!
Updated info for a few of them too:
Name: Fred Jones.
Age: 18.
1: Popular fresh boy in school.
2: Son of the mayor, usually doesn’t talk about it due to his father being wrapped up in his own work.
3: He might be popular, but he’s willing to help others in any situation, and handle bullies.
4: Has a collection of mystery/detective films he watched as a kid, his favourite is the Sherlock Holmes ones.
5: Has a crush on Daphne, not because of how she looks, but of who she is.
In fact, he wants to confess to her, but he’s usually had other girls rejecting him and he’s scared she might do the same.
6: His father is unaware he’s part of a mystery solver gang, but he wouldn’t allow it if he knew since he wants his son to be a lawyer.
++++++++++
++++++++++
Name: Norville ‘Shaggy’ Rogers.
Age: 17.
1: Not very popular in school, but luckily isn’t bullied.
2: He’s goes to Drama Club as well as Animal Care.
Usually because he’s wanting to be a actor and help animals as his mom is works at a vet.
3: Shaggy is very good at communicating with animals, people nickname him Doolittle Jr.
4: He’s scared of almost anything, this is from a traumatic event he had when he was 9.
5: He almost eats anything, in fact, he doesn’t realise he accidentally eats dog food sometimes.
6: Met Scooby Doo when he was a stray in the subway, he gave the name to the dog when he got the idea from the cheap dog food name: Scooby Snacks.
7: Him and Fred are childhood friends, they’ve always been even whilst growing up, which explains why he never got bullied.
8: Shaggy and Velma live in the normal neighbourhood, but they never spoke to each other much as he was not very sociable with girls.
9: He doesn’t like it when people call him Norville.
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Name: Scooby Doo.
Age: 7 (Dog age).
1: He was actually experimented on for purposes of illegal research, this was at the time when he was a pup. He managed to escape but ended up as a stray.
2: Shaggy took him in and considered him a friend.
3: Scooby hasn’t been able to trust humans much as his trauma from humans is that reason. (He only seems to trust Shaggy)
4: The experiments gave him the ability to speak and understand humans, but doesn’t do it much as it could cause suspicion.
5: He wears a scarf because he doesn’t like collars as he was forced to wear electric shock ones during the experiments, he seems to like it.
6: The gang are aware he can speak, but promise to not tell anyone, unless it’s those that can keep the secret for him.
++++++++++
++++++++++
Name: Daphne Blake.
Age: 17.
1: Popular girl in school, and famous model (Which is done by her parents) there is.
2: Takes martial arts classes in order to defend herself, as she hates the whole ‘damsel in distress’ memo.
3: Actually lost touch with Velma as she went to New York to do modelling for 2 years, she wasn’t quite happy to move from home for that.
4: Her family started off poor, but now they are living in luxury with her mom being a actress and her dad being a doctor, they do care about what Daphne wants but are unaware she hates modelling and wants to do artistic work.
5: She doesn’t seem to like those popular girls that would bully people for no reason, but sadly she’s friends with those popular girls, and is unable to leave them as they would threaten her.
6: Joined the gang 3 weeks after their first encounter with ghosts.
7: Daphne has a crush on Fred, but she doubts herself if he doesn’t want to be with a ‘richgirl’ like her.
++++++++++
++++++++++
Name: Velma Dinkly.
Age: 16.
1: Smart grade-A student in science and biology class, not very popular though.
2: Met Fred when she was getting bullied, she watched his mystery/detective films and both came up with the idea of being mystery solvers themselves.
3: Was childhood friends with Daphne, but both lost touch as they were focusing on other things as they were growing up, but they still get along.
4: She and Fred met Shaggy and Scooby at an abandoned train station, the same place where they encountered their first ghost.
5: She doesn’t make a big deal out of her intelligence, and usually helps people with their grade problems.
6: Seems to question her sexuality sometimes, as she has a thing for girls and boys.
7: Velma loses her glasses sometimes, luckily the others help find them.
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fawrishfish · 2 years ago
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Can we know a little more about your Paranormal Inc.? I watch the teaser every time I come into your blog and I am very intrigued
Sure! It’s this little project I’ve been developing. I want it to be an animated show on YouTube about two friends who come across something strange and spooky-something they weren’t meant to see, and they go on little ghost adventures, collecting clues along the way that eventually reveal a dark secret the town they are living in(Gittata Town) was trying to hide.
-I’m going to voice the main character in the show, Sam, a girl who’s super into murder mysteries and paranormal activity
-Her best friend is Greggory, a tall nerd boy who likes comic books and superheroes, and him and Sam live in a roof shack
There’s three main ghosts that appear in the show, and somehow all of their stories are connected
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Mr. Handman, Ms. Iris, and the dreadful KYLE SMILES
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This is still just an idea, I want to get a tablet with clip studio paint so I could animate this to my full potential, rather than just doing everything on Flip a Clip, which limits my abilities
I’ve recently began writing the first episode script, tho! I’ve abandoned this for a while because I lost a lot of concept work and writing for it :(
Here’s all I could scavenge from then
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(All of this art is really old 😬)
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pcttrailsidereader · 1 year ago
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The Ghosts of Kentucky Camp
"Deep in the heart of the Santa Rita Mountains lies a ghost town called Kentucky Camp.  It was once a bustling mining town, abandoned after a freak accident that killed the lead mining engineer.  Some say the town is now haunted by the ghosts of the lead engineer and miners who lost their lives.  The locals say that on quiet nights you might hear the sound of pickaxes and shovels coming from the hills, but be warned, if you hear the sound of a lone miner's whistle, you certainly are not alone."
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Dave Baugher, a regular contributor to this website, started his multi-year thru-hike of the Arizona Trail this year. Dave estimated that 30 percent of those on the Arizona Trail had either left the PCT or altered plans to walk the PCT because of the epic snowpack on the PCT. This story is based upon a stop early in his Arizona Trail walk.
Ever see a ghost fly?  No?  How about a man about to become a ghost as he "flew" off the third story of a newly constructed hotel in Tucson, AZ?  No?  Neither have I.  However, my buddy Ed and I spent some time in the old gold mining town of Kentucky Camp.  Let me tell you about the "Ghosts of Kentucky Camp."
Gold.  The yellow metal has driven men mad, sent conquistadores over the oceans, and even led to war between nations.  However, much of the gold on Earth is thought to have been incorporated into the planet since its very beginning, as orbiting debris formed the planet's mantle early in Earth's creation. 
About 55 million years ago, during earth movement and mountain building, hot solutions bearing gold and other minerals worked their way into the faults and fissures of folded and compressed rock.  Later, these mineral-laden veins eroded along with the host rock,  freeing the gold.  Long before any people arrived on the scene, water and gravity began the gold-milling process better than any human invention carrying and concentrating small particles of gold along the bottoms of streams and gulches.  These are placer deposits: water-laid sand and gravels that contain eroded and redeposited particles of valuable minerals.
Gold was discovered in the Santa Rita Mountains in 1874.  In the following years, up to 500 miners worked in what became known as the Greaterville Mining District.    Early on, the miners had to haul their pay dirt to the few running streams in the area or haul bladders of water to their claims on the backs of pack animals.  At first, this laborious effort was worthwhile, but by 1886 the easy pickings played out, and most miners moved on.
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In 1902, a charismatic California mining engineer, James Stetson, had an idea to solve the water problem.  He believed collecting seasonal runoff into a nearby reservoir would be possible, thus creating a permanent water source and making placer mining again profitable.
Stetson sold his idea to investors and formed the Santa Rita Water & Mining Company.  Kentucky Camp in the Santa Rita Mountains was the Company's headquarters.  It was an attempt to get the land to give up its gold with placer mining.  That process, successful in California, uses water cannons to break up desert hillsides so gold can be washed out and recovered in sluices, a sort of industrial-sized gold panning.  Stetson believed the California process would work in Southern Arizona.  Californian George McAneny put up $150,000 to get things started in 1902 and was made president of the new Company, with Stetson as the manager.
Stetson designed a dam near three streams with over eight miles of pipe and ditches to get the water to the mining site at Kentucky Gulch.  A company office building, a house for Stetson, a barn, and two other buildings were constructed.  The 40 to 100 workers lived in a nearby tent camp, and the operation opened in 1904.
Unfortunately, it all washed out.  Only about $3,000 was repaid to McAneny, so a meeting was called in Tucson on May 22, 1905.  McAneny and several other stockholders were to meet at lawyer Samuel Kingan's office.  However, around 3 o'clock the afternoon before, a maid working on the 2nd floor directly below Mr. Stetson's room heard a thud on the windowsill of the room she was cleaning.  She went to investigate.  She leaned out her window and saw Mr. Stetson's dead body on the concrete sidewalk below.  Stetson mysteriously fell, jumped, or was thrown from a third-story window of the Santa Rita Hotel and died.  The truth of his death was never determined.
McAneny's health and finances fell apart after that day.  He got divorced and claimed that ghosts were ever after him.  He died in 1909.  The Santa Rita Water & Mining Company ended, and the land was used by ranchers.  Kentucky Camp was abandoned in the mid-1960s, and the U.S. Forest Service took it over in 1989.  
Renters around the ranch sometimes report ghostly noises, and a ghost-hunters group has spent time documenting the strange happenings in the cabins.  But seasoned visitors say it is mice in the place and skunks making a winter den under the house near the propane heater that account for the mysterious night sounds.  A resident jaguar living in Santa Ritas may also visit the area.
On the hot afternoon of Friday, March 31, 2023, Ed and I dropped our packs on the covered porch of Mr. Stetson's house.  There was water for us to fill our bottles, electricity to charge our electronics, and displays describing the past history of Kentucky Camp.  I'll be honest, we did not stay too long.  There were still miles of trail ahead before we could call it a day.  However, we enjoyed the shade, and several other visitors joined us on the deck to cool off from the sun. 
Ghosts?  We did not see or hear anything that afternoon.  Later, camped by a small lake, Ed and I talked about the place, and we both thought it might be exciting to return to in the future.  Calling it a night, we dove into our tents as the cold chilly wind ran down from the Santa Rita Mountains high above our camp.  Tired, I did hear things in the evening twilight.  Shovels and pickaxes?  No.  Whistles?  You could say that the cooing of doves in waning light or the soft chirps of quail in the brush might resemble a whistle as I drifted off to sleep thinking about the ghosts of Kentucky Camp.
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cyberbeez · 2 years ago
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Kinda forgot I had rain world ocs drawn tbh.
In order: Slugcat nicknamed The Coil, their lil pup (yet unnamed) and their easily excitable iterator travel buddy who managed to relatively safely modify themselves to get out of the can as a humble puppet, A Hundred Chains.
Very long rant about them under the cut, because i made up a whole timeline for AHC's story specifically. I will make one for others in the future, too. Again, it is VERY long, you don't have to put yourself thru that.
- - -
Coil were originally a local group's shared "project" to help/nudge their buddy AHC to reconnect to the local network for they believe he has either them all blocked or his systems broken down completely, latter for the most part. The slugcat carries the pearl with instructions(and a few pleas) to reestablish the links and an elaborate form of protective "gear", hence its name. Its harness consists of:
! miniature energy coil akin to those in transform arrays of iterator cans that can be actively ised if the predators of the wastes try to feast on them, similar to centipedes. Exuded electric charge stuns most animals and lets Coil escape their maws. It is intricately intergrated into scugs bodily functions and thus can be recharged with the use of a few food pips. Attempt to craft an electric spear discharges the energy coil completely for the rest of the cycle, however.
! very basic radio transponder with an antennae to further reestablish contact with AHC prior to them reconnecting to the network (more or less to directly yell at him for ghosting the group prior to complete radio silence.)
The harness cannot be taken off by scug themselves due to being heavily intergrated into their body(but boy did it try at first. quite a painful experience.) After a successful mission it will be carefully picked apart under supervision, though.
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The slugpup is a little ball of mischief they've picked up during their trip to collect the data pearl from another iterator to further deliver it to AHC. The little guy got lost in the wastes and survived by following the travelling group of scavengers, picking pearls, food and other little things for them on the way. Coil's contact with the group was met with hostility at first, but slugpup's recognition of Coil as their kin and being friendly towards them gradually lowered the anger way down. A few presents for scavs here and there from the scug itself also helped a lot, which in turn granted it quite a safe passage on the way to their goal. After reaching the facility grounds of an iterator, they leave the scav group together, staying on good terms.
- - -
A Hundred Chains is somewhat of a complicated figure amongst his local iterator group. Second oldest of them all, he has observed his creators for quite some time before their inevitable mass ascension, eventually growing tired of their whims and ways, especially with his city inhabitants and their arrogance. They don't really despise the ancients per se, but are very aware that their own structural design, purpose and place in the society make it nigh impossible to evolve in any significant direction from what they already are, and they are resentful of the notion. Being stuck in a can and not being able to change that sucks, don't you know? His name is an obvious reflection of his inability to break constraints placed on him by the creators and also reflection of his city inhabitants being chained in place atop of the iterator structure with no viable option to leave due to deadly downpours below. Them being stuck above ground did not water(lmao) their arrogance down, though, and they do not speak too fondly of their iterator, even if he's the one who keeps them alive at this point.
The ascension of said creators only worsened the way in which they were viewed, for Chains is very angry at them for being practically abandoned with no viable means to get repairs, upgrades for the structure and, well, direct interactions. He often expresses his frustration to the local group(tbh all of them do), not afraid of badmouthing the ancients, which in turn strains his relationships with one of the neighboring iterators who seems way more fond of their "parents", even if not to an extent of open hostility. Others mediate the conflict as best as they can while the communications are still working and, for a while, the group's relationships and bonds are stable and mostly unimpeded.
Chains, however, is not very motivated to tirelessly work on the Great Problem, since there's no one to work on it *for* anymore. He doesn't express that part directly to others, but they kind of guess anyway and even share the sentiment, at least partly - aside from conflict mentioned above, AHC's group is pretty tight-knit with their beliefs and ways of thinking, frequently helping each other out with their research and common issues. There is enough understanding among them all that their position in the world is very, very unfair and only worsens with time, and they try their hardest to stay close to each other. "longevity in numbers" is kind of their motto.
Instead of working on the Problem, AHC begin experimenting with modifications to their own structural integrity instead, doing what little they can without direct administrative access to repair the faulty modules and increase efficiency for important parts of themselves. This, understandably, takes an annoyingly long amount of cycles to perform and leaves them considerably frustrated, although they don't forget to share their findings and successful attempts with the local group out of kindness and concern, too, which helps them all to ease the evergrowing load of disrepair and structural decay.
The Sliver of Straw situation and the tragedy of [canon] iterator group, received through the word of radio communications and increasing use of messenger animals leave the local group at quite the loss of words and with minds troubled. They grow wary of others and the global divide of iterator beliefs as a whole, choosing to stay out of trouble and keeping their thoughts to their group only, as well as ceasing most of their structural experimentations out of fear of contracting some form of rot and/or possibly harming their neighbors in the process, keeping only the most vital and needed altercations going, like communication arrays. [If they were to pick a side in the debates, though, they would be closer to anti-sliverists, if only for their wish to find a more *safe* solution that would not destroy them instantly leaving no time to pass the findings. They wanted to make sure everything is in check and won't go haywire. Just death does not seem like a solution to them.]
Chains' resentment of iterator design choices from ancients only grows during that time, and he believes that the world is righfully theirs [iterators as a whole] for the taking, since the ancients left them all to rot and decay, stuck in place with no ability to ascend and/or escape their imprisonment. AHC sees it as some form of revenge and one-up move on long-departed creators and starts trying to bypass the administrative restrictions placed on him and ingrained in his gene sequences, little by little, piece by piece, even if he is very aware of possible consequences. They also start to hide their attempts to do so from the group since the rest are being (somewhat rightfully) paranoid about the whole debacle, thus making them a bit of a recluse when it comes to research. Others, for the most part, don't notice the shift at first, for they are dealing with their own crisis of beliefs at that time. When they finally do, however, AHC straight out refuses to acknowledge the change and tries to brush it off as being busy with work on the Great Problem. Knowing him and his earlier frustrations with even the idea of the Task and the ancients as a whole, they, of course, don't buy it, but don't pry too much either, for which he is thankful.
Quite a lot of time passes before AHC manages to safely overwrite at least some parts of their genome, giving themselves more means to operate and maintain the structure and its parts. That much time to pry and ponder at their situation brings them an idea of a mobile vessel, and their own puppet in the mainframe seems to be an obvious pick, for it already looks like something you can possibly use for movement and doesn't need to be built up from scratch. Chains is sure he can do it with enough efforts and thinks others in his group should try as well, because, again, the world is theirs for the taking! They are basically gods amongst others in this world, and wouldn't it be fitting if they could walk its premises?
He drops hints of his idea here and there in the interactions with his local group, expecting them to pick it up. They do, eventually, but they are quite frankly scared of the possibility. To detach themselves from their frame almost seems a fate worse than rot and structural failure, for you are willingly "stepping down from your godhood, choosing to descend to the level of simple beasts below the clouds". They are not sure it'd be good for their survival, for the world below is extremely hostile due to rains and resource scarcity, and they express their huge concerns clearly to Chains. He is adamant in his ambition to do so, though, and while he mostly stops talking about it, he slowly flashes out the design for the mobile puppet in secrecy and gets to work.
His idea of a mobile unit basically boils down to a "mini-can", aka the set of miniature iterator systems that he can carry on with him, producing enough power for the puppet to stay charged. Just like the Coil's harness, it is intricately integrated into the puppet's carcass and allows easy water consumption and energy production. He finds that you don't really need help of mass rarefraction cells on such a small scale compared to that of full iterator structure, but a small supply of void fluid being constantly filtrated and recycled becomes a very useful source of basic energy production due to its chemical properties. Mindful of void fluid usage and its decay of practically anything it touches, he tests the vessel for it meticulously in the experimental wing, once damaging his systems when it erupts from the faulty carcass. Void eats its way down through quite a few chambers before flowing out to the ground, and it slows AHC's modifications down considerably.
Water input/output during the attempts to repair the structural integrity is thusly increased even further than needed for the experiments alone and is noticed by the local group. He is almost honest about it when they inevitably pry, concerned, leaving out only the real reason for the void fluid eruption. Together they brainstorm a few [explicitly safe] solutions for it over the next dosen of cycles, which Chains is thankful for, using them to patch up the holes as best as possible, for the void keeps eating away at him in some places. Continuous maintenance, however, helps to negate further decay for now, thankfully, and they keep the experiments for the mobile vessel going.
After a long while they finally manage to finish the void fluid recycler, effective enough to power the puppet for a long while. They gradually design the tiny transform arrays and the rest of the needed structures (notably a small memory conflux chamber that can host a few neurons with an ability to bring even more with you in general, letting them float around!) which takes way less time than the recycler, to be honest. However, the modules are still in the experimental wing of the can and need to be moved to the main chamber. AHC decides to mess with their overseers a little, modifying their forms, too, to be able to carry around some weight, and gradually broadens some connections between the parts of his sctructure for ease. That means a bigger entrance to the puppet chamber, too, the process for creating which is very intricate and needs a lot of concentration to do safely, so they stay inresponsive to messages and conversations outside, instead focusing on this task alone, redirecting the connections of the chamber and modifying overseers.
This is, of course, making others very worried. Chains have already been damaged by a void fluid eruption to the groups knowledge and now they are downright unresponsive, even if their messages are reaching them. They worry he might be breaking down even further, and when their continuous attempts to get a response out of him prove to be futile, they decide to combine their efforts in creating a messenger to send to him. Due to their gradual structural decay even with all their efforts at little repairs here and there, they split the process between each other for energy conservation. One is picking the most effective creature to send on the mission, ultimately picking a slugcat from one of the wild packs that managed to find a way to their facility grounds, eventually leading them to their chamber and giving it the mark of communication; one is creating the harness (ultimately following AHC's path in that regard. not that they know it yet); one is brainstorming all the viable repair solutions and instructions, inscribing them all on a big enough pearl(that would be one h u g e pdf file if it was a file. she is very meticulous in her approach.)
While all this goes down, Chains ultimately succeedes in creating a future mobile unit, safely moving all the parts to the chamber and integrating them into the puppet. The repurposed overseers find their new use, too, for he modifies namy of them further and builds in many instructions on how to operate the can at a plausible level. They also assign one of them to his puppet directly, so it follows them everywhere they go. All seems good.
He hesitates to detach the umbilical cord and a hand for a good while, though, the words of worry and caution of his fellow iterators ingrained in his memory. They were right, ultimately: detaching himself from the rest of the structure IS scary. Losing most of your memory and processing power in the process IS terrifying, even if he fills three pearls with valuable research data to take with him! He doesn't have a place for a communication array in his puppet and additional modules and will only be able to reach out to others when he gets to the nearest existing one outside!
But he got so far on the sheer power of will and defiance of ancients. He might as well take the dip.
And that he does, detaching the puppet and leaving the can through the access shaft for the first time in his existence.
It's beautiful, really. Chains gets out, and he laughs, laughs so hard and for so long that his lungs would have hurt if they ever existed. Their ultimate project is successful, and they are free to explore this world as they choose. The sight of their neighbours' cans is breathtaking when viewed directly, not just with help of the overseers.
AHC knows it will be difficult to survive outside, and they can never be ready for what awaits ahead, but this makes them giddy with excitement. Their first stop is the city atop of their previous "forever home".
- - -
Coil eventually reaches AHC's can and finds the puppet chamber empty, the whole structure operated fully by local overseers. The overseer from one of Chains neighbors that was brought along translates the feed clear as day, leaving the group horrified at their find. Through it they urge the slugcat to search for the puppet.
Coil finds Chains way later, below the iterator's can in one of the industrial sector's shelters, recharging from a long journey across their own facility(it is a random chance to find him that varies from cycle to cycle, like with slugpups). A long-awaited communication between him and the local group ensues, and after a very teary and long talk with them AHC thanks Coil for the opportunity, and they sleep away the rain till the next cycle. They travel together since then, for iterator is quite fascinated with Coil's harness, and their slugpup is absolutely charming. They will ultimately embark on a journey to Chain's closest neighbor as the end of this campaign, so that he can share his knowledge and convince others to go the same path as him.
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Jeez, that took me half a day. I really wanted to write the whole story out because i love my little guys to bits and kinda proud of what I've managed to make up for them. Thank you, whoever is still reading. Means a lot. <з
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chambercultist · 9 months ago
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guide to makin cats from my fanclans (and also the wolf one)
ok some history. in my story there are 4 clans but only 3 of them are the descendants of the canon clans. the trip to the territory they're in now hurt the clans a lot and both for their own safety and because there wasn't enough territory, riverclan and windclan decided to become one.
because of a lot of stuff with the number of clans, starclan becomes more prominent (with more ghosts just visiting and regular cats dreaming about it) for a while until badgerclan and wolftribe move in, where it becomes a hivemind. i will write about that another time because it affects a lot of stuff but its too much to write here. this is a guide for living cats
actual guide under cut. smiles
dustclan
they're the descendants of shadowclan, but don't really act like it. dustclan cats live and hunt in a cave system in a mountain, and can't hunt in the forest despite living very close to it because of their proximity to wolftribe camp. there's not much life on the mountain so they're forced to hunt in the cave, which still doesn't have much food so they're pretty much always starving. rabies outbreaks are also common...
dustclan cats are smaller and thinner so they can fit in the little crevices in the cave. they're also generally lighter colors, though darker colored cats (such as the medicine cat) are not allowed very far into the cave, since they would be harder to find.
the leader, olmstar, is a lean white cat. she was born blind in one eye, but lost the other to a cave in. she wears a moonstone in her empty socket, giving her a very strong connection to starclan.
dustclan brings gems and cave animals to the collective knowledge of all the clans, often naming their cats after them. exmples are diamondpaw, beetlestone, amberheart and batpaw.
woodclan
woodclan cats are the descendants of thunderclan, but they act more like shadowclan cats do in canon. this is because they've been hardened by sharing their territory with wolftribe and constantly live in fear. they're very strict and drill their rules into their kits from birth. they're very good climbers because they live IN the trees. kits are often raised in abandoned burrows below the camp to make sure they don't fall out of trees.
woodclan cats are very bulky, with especially large paws. they tend to be browns, blacks and even greens, and decoate their pelts and nests with flowers.
the leader is a large brown tabby named daisystar. he acts angry and strict, but he's actually a very paranoid cat. he spends a lot of time outside the clan negotiating with wolftribe.
woodclan adds the names of plants and especially flowers to the name pool, like chivekit, fernpelt, mapleblossom, tansydust and fruitpaw.
shellclan
the collective descendants of riverclan and windclan, shellclan lives in a beached shipwreck and hunt in the pacific ocean. they're very medically advanced, as one of their medicine cats discovered amputations and prosthetics.
shellclan cats are also big, with very thick fur to keep themselves warm in the cold water. they often don't bother to wash the salt out of their fur, so it's very matted. many shellclan cats are missing their tails, either docked preventatively or lost in accidents in underwater shipwrecks and caves.
the leader, rowstar, is a big grey tabby, and is very friendly with the other leaders. scratchdash got the idea of prosthetics from the twoleg concept of pirates, and rowstar, after losing her leg in a cave, volunteered to test it. he succeeded, and now she has a jagged stone replacing one of her legs.
shellclan mostly brings ocean and beach creatures to the collective knowledge, with names like heronpaw, blueswan, kelpfur and angelpaw
badgerclan
long before the other clans had a policy of letting in outsiders, badgerclan was formed from kittypets and loners who weren't allowed to join the clans. they live in an abandoned twoleg farm, taking care of the animals the twolegs left: jimmy the horse, and three chickens; honeypie, lemoncake and cookiecream. they share their territory with stanley, a loner who lives in the other barn, as well as his "apprentices", maisy and percy.
badgerclan cats come in all shapes and sizes as they most regularly let in outsiders, and they're very healthy from the steady stream of eggs from the chickens and rats from the abandoned silo.
quailstar, a white and yellow cat, is also very friendly. they're much too young for the role, as the previous leader, foxtail, had been forced to retire shortly after appointing them as deputy, thinking he would still be leader for much longer.
all clans have a rule of letting in outsiders: you're welcome to join as long as you get rid of your old name to show your loyalty. badger clan has an exception to it; if you beat the deputy in battle, you're allowed to keep your old name as a badge of honor. that, along with the collective knowledge of more twoleg things, gives badgerclan cats a lot of variety in their names: emmet, pagepaw, charlie, snowbale and rocket
wolftribe
wolftribe is a comparitively small pack of wolves that made its camp in the part of woodclan territory that got ravaged by a forest fire, though they hunt in the rest of the forest.
they have a president (re-elected every two years), a second in command, and a doctor. there isn't a word for a warrior.
wolves value intelligence, so their naming system reflects that. you're name as a wolf is the most of something you've counted at a time. some items are more impressive than others. for example, the president's name, 15 rabbits, signals that they're more powerful than another wolf, 32 pebbles.
they have a peace treaty with woodclan (don't bother us and we'll leave enough food for you) and send a wolf to every gathering to renew it, and also in an attempt to socialize with the rest of the clans. despite being very different to the clans socially, they generally want to be friends.
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thehorrortree · 1 year ago
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Deadline: February 7th, 2024 Payment: A signing bonus and royalty split to be discussed upon offer to publish Theme: Stories that speculate about what is behind real mysteries and legends. Submissions Open November 7 and close February 7 If we don’t find what we want, we may extend this deadline or reopen submission later Please read and Follow All Guidelines Carefully or your story may be discarded without being read. Novellas should be 20,000 - 35,000 words Send a query with a story summary and a bio in the body of the email to: [email protected] Payment is a signing bonus and royalty split to be discussed upon offer to publish. Send full manuscript as a separate .doc or .docx attachment, Formatted in Shunn format style (Standard Manuscript Format) The Collection of Utter Speculation series speculates about what is behind real mysteries and legends. The stories must start with the known facts. They can be rooted in real world explanations or supernatural causes, but they need to answer the question, what causes this? Then they can go wherever you want them to go regarding genre, style and explanation. Our past anthologies have been broad. The Lost Colony of Roanoke, The Jersey Devil, The Lady in White, The Dancing Plague, and Cry Baby Bridge. Historical mysteries, cryptids, prevalent folklore and urban legends which people still claim to experience today. We are not looking for ghost stories or famous hauntings, unless they are specific and there is a mysterious aspect to them that can be speculated on. There are a lot of subjects we would love to see explored in a longer, more in depth format, and many subjects we haven’t even considered yet, including: The Bridgewater Triangle Sasquatch The Lost City of Atlantis The Mandela Effect The Pied Piper of Hamelin The Bell Witch The Mary Celeste The Phoenix lights We do not want specific stories with living people or people with living relatives. Examples of this would be the death of Elisa Lam, Amelia Earhart, or the actual people who abandoned Lincoln Way in Pittsburgh. However, you can take a real case and fictionalize characters to tell the story, or you can use the actual players as long as they have long left this world, such as with Roanoke and The Dancing Plague. We prefer that stories about specifically indigenous mythology and folklore be written by writers from those cultures. We welcome marginalized and other-abled authors of all genders and cultures. We do not want gratuitous or sexual violence particularly toward children or animals. We don’t want rape as a plot device nor are we interested in being a platform for bigotry. There is a clear line here and if you don’t know where it is, we suggest you figure it out before submitting. Speculate for us! We want to know. We reply to all submissions that do not insult us. Simultaneous submissions are fine, but please let us know if your work has been accepted elsewhere. Via: Speculation Publications.
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julierysava · 2 years ago
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"Unlock Your Imagination: 77 Dream Options to Ignite Your Inspiration!"
Introduction:
In a world teeming with possibilities and untapped potential, the time has come for us to rise together and shape the future we envision. Every step forward, every idea realized, every dream pursued, contributes to the tapestry of human progress. As we stand at the crossroads of innovation and aspiration, we are presented with a unique opportunity to create lasting change, to cultivate a legacy to reverberate through generations to come. Now, more than ever, the call to action resounds, urging us to harness our collective ingenuity, passion, and determination. In the following pages, we delve into the power of action and its transformative impact on individuals and society. Join us as we explore the realms of possibility, challenge the status quo, and ignite the flame of change. The journey begins with a single step, and it is a journey we embark upon together.
Flying on a dragon's back through a neon-lit city.
Finding a hidden underwater cave filled with glowing crystals.
Meeting your childhood self and sharing life advice.
Attending a masquerade ball with historical figures.
Becoming a detective and solving a complex mystery.
Exploring a floating island in the sky.
Performing on stage with your favorite band.
Riding a roller coaster made of rainbow-colored light.
Walking through a forest of talking trees.
Discovering a portal to a parallel universe.
Becoming invisible and exploring your town unnoticed.
Competing in a magical cooking competition.
Traveling back in time to witness a historical event.
Riding a giant wave on a surfboard made of candy.
Solving puzzles in a surreal, ever-changing mansion.
Attending a party on a space station orbiting Saturn.
Running a bookstore where the books come to life.
Dancing with fireflies in a field of bioluminescent flowers.
Participating in a thrilling car race on a winding rainbow road.
Exploring an ancient temple filled with holographic artifacts.
Talking to animals and understanding their thoughts.
Going on a quest to find a legendary, hidden treasure.
Being a superhero with the power to control time.
Solving riddles to escape from a dream labyrinth.
Floating in zero gravity among colorful bubbles.
Attending a school for wizards and learning magical spells.
Discovering a lost city deep within the Amazon rainforest.
Swimming with dolphins in a sea of liquid chocolate.
Painting a masterpiece that comes to life upon completion.
Battling mythical creatures in an enchanted forest.
Witnessing the birth of a new star in the night sky.
Planting and nurturing a garden on a distant alien planet.
Playing chess against a grandmaster AI in a virtual realm.
Exploring an abandoned amusement park at midnight.
Joining a team of archaeologists to uncover ancient secrets.
Becoming a famous fashion designer in a dream Paris.
Riding a gondola through a city of waterfalls and rainbows.
Attending a futuristic ball where everyone wears holographic attire.
Talking to a wise oracle at the top of a crystal mountain.
Being able to breathe underwater and exploring a coral reef.
Going on a road trip with historical figures from different eras.
Building a sandcastle that transforms into a real castle.
Solving a series of art-related mysteries in famous museums.
Discovering a hidden library containing books from other dimensions.
Having a conversation with your favorite fictional character.
Riding a bike on a surreal, constantly changing landscape.
Participating in a zero-gravity dance competition in space.
Exploring a haunted mansion filled with friendly ghosts.
Attending a tea party with legendary mythical creatures.
Solving a murder mystery in a dream version of your hometown.
Having a picnic with dinosaurs in a prehistoric dream world.
Going on a hot air balloon adventure across the seven wonders.
Becoming a master musician and performing with dreamlike instruments.
Playing a game of hide and seek with mischievous forest spirits.
Flying on the back of a giant eagle over a dreamlike wilderness.
Solving puzzles to escape from a dream prison of illusions.
Discovering a portal to a world made entirely of candy.
Participating in an intergalactic space race with alien species.
Witnessing a breathtaking meteor shower from the moon's surface.
Conversing with plants and learning their ancient wisdom.
Walking through a city where the architecture defies gravity.
Being a member of a deep-sea exploration team discovering Atlantis.
Becoming a master chef and cooking for legendary creatures.
Having a heartfelt conversation with a sentient AI companion.
Discovering a time-traveling device and visiting historical eras.
Playing a high-stakes game of chess with mythical beings.
Riding a magical train that can take you anywhere in time and space.
Participating in a grand masked carnival in Venice.
Exploring a dream desert filled with enormous, friendly insects.
Witnessing a stunning display of bioluminescence in a dream ocean.
Being a part of a circus where performers can control the elements.
Navigating through a dream jungle with hidden ancient ruins.
Attending a dream Olympics with surreal and impossible sports.
Solving a series of enigmatic riddles to unlock dream doors.
Exploring a dream city where gravity works in unpredictable ways.
Learning to speak and communicate through dance in a dream world.
Attending a council of wizards from different fantasy realms
You might also get inspired by hashtags:
#DreamscapeAdventures
#BeyondRealityDreams
#ImaginaryEscapes
#FantasyFever
#DreamworldChronicles
#LucidDreamQuest
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#EtherealVisions
#DreamDivergence
#DreamscapeWonders
#DreamweaverChronicles
#PhantasmagoriaDreams
#EnchantedDreamlands
#NebulaDreams
#DreamscapeOdyssey
#DreamscapeLegends
#ImmersiveDreaming
#DreamFolklore
#DreamworldSagas
#DreamSculptor
#DreamFables
#MythicalDreamscapes
#AstralAdventures
#DreamMysteryQuests
#WhisperingDreams
#DreamworldTreks
#InfiniteDreamDimensions
#EpicDreamSagas
#DreamscapePhenomena
#EurekaDreams
#DreamHarmony
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#CosmicDreamscape
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#DreamscapesUnleashed
#DreamVoyager
#MysticDreamChasers
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#DreamMosaic
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#EtherealOdysseys
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#DreamLabyrinth
#CelestialDreams
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#DreamVortex
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#DreamVerseChronicles
#CelestialDreamscapes
#DreamWhispers
Conclusion:
The symphony of progress is composed not just of ideas, but of actions taken to bring those ideas to life. From the smallest act of kindness to the grandest feats of innovation, each action ripples outward, shaping our world in ways we may never fully comprehend. As we draw the curtain on this exploration of action, let us remember the legacy we leave is not solely determined by our intentions, but by the steps we dare to take. The time has come to channel our aspirations into deeds, to infuse our dreams with the vitality of action, and to stand united as architects of change. The canvas of tomorrow awaits our brushstrokes, the unwritten chapters of our journey await our pen. Let our actions be the testament to our commitment, the testament to our resolve, and the testament to the boundless heights humanity can achieve when we heed the call to action as one.
Thank you for viewing! Hopefully you dreams are just as vicious and pleasant to recall. Share your images and stories down below at the comments section, you are welcome to use an inspiration of dream scenarios for your art creations.
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i-never-forgot · 1 year ago
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Ghost is my second favorite typing after Grass, so I’m totally happy with this!
Of course I would pick Dusknoir as my ace, do yall even know me?😂 I used him in a Platinum run and he hits like a truck! I’d absolutely love to have one at my side keeping my jumpy, anxious self calm and safe while we travel together in the off-season.
(I personally headcanon that Leagues are traditionally conducted in the summertime to allow for legitimate education and also to give gym leaders/elite four members/champions a break and to conduct personal business, but I realize that doesn’t necessarily line up with game/anime canon.)
I also have used Mismagius and Froslass in Platinum as well, and if you play around their frailty they’re also excellent attackers with sufficient speed and protections for their low defense.
I also love Chandelure, but I ask really like Ceruledge’s design and would love to play with it for my first playthrough! It totally gives fallen Gallade vibes, which is another of my faves! (I have Violet on my wishlist and I hope to save up enough money for it this Christmas maybe! Fingers crossed!)
I haven’t yet used a Golurk but I have been meaning to, and I just love its design so much.
I’d personally prefer to have a Runerigus or Cofagrigus in the place of a Hisuian Zoroark (because I haven’t used one, but the design seems really cool!), yet since I used the Scarlet/Violet Dex for this, they’re sadly not available in Paldea.
I’d like to live in Sinnoh, and I’d love to be a mid-to-late game gym leader hailing from and in charge of a hypothetical gym in Celestic Town! In this context, I’d be a traveling archaeologist/historian exploring abandoned ruins and lost civilizations—places like the Ruins of Alph, Granite Cave, Sky Pillar, Solaceon Ruins, Celestic Ruins, Spear Pillar, Abyssal Ruins, and the Relic Castle, and maybe collect artifacts to donate them to local museums and to collect Pokémon on the way—that’s how I’d get the majority of my team members!
I’m tagging @fujii-draws and @sincerely-sofie if you haven’t been already (though there’s absolutely no pressure to do it whatsoever)!😊
I dunno if I have any other fellow Pokemon moots here but I saw this cute trend and wanted to try it out!
Take this quiz to see what gym leader type you'd be!
Make your team!
Do this picrew to visualize you as a gym leader!
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I chose 3rd Gen (but the remake so Alpha/Omega) because it was my very first one!
Tagging: @averysmolbear @humanitys-strongest-bamf @youre-ackermine @roseofdarknessblog @missamity @levis-squishy-cheeks @icansmellsouls @dkbktk420 @elnyrae @romantichomicide95 @phantom-fanfom-blog @sckerman @genyastolemyheart @happybird16 @the-milk-anon @wyvernslovecake @bruhm0mentum anyone else who sees this!
If you're not interested in Pokemon, please ignore! But I'd love to see your type anyways if you wanna jump in!! 💕
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