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#if server build#general area screenies#the wheat fields and the mill and bridge are not build by me#but they do look great#same with the wall/castle
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Hello beloved mutual made-nondescript, as someone who is not watching scar's s9 [YET! but. soon mayhaps] talk to me about scarland 👀where is the castle supposed to go?
HI STITCH I WOULD LOVE TO!!!
THIS beautiful spot is where the castle (and the fantasy area!) is going to be!!! It's just at the end of main street - it's relative position can be seen really clearly in this older walk through around 1:00 (mountains are where the then giant dirt pillar was)!
The entire structure is scar-made with foliage inspired by Disney concept artist Eyvind Earle, who's work you can see below:
He's given NO word on what we can expect for the castle, just that it's going to be his first ever Minecraft castle, because he's generally not a fan of castles in Minecraft. Given the fact that Scarland is a Disneyland spoof, I think it's safe to expect something inspired by Sleeping Beauty and Cinderella's castles but I'm really hoping he calls out his inspirations very specifically when he builds it; that's my favorite.
BUT YEAH! The castle is (probably) the next big build in Scarland, following the completion of main street. Kind of assuming his version of Fantasyland will follow? But it's anyone's game! He hasn't started talking about rides yet, nor solidified exactly what the areas will be. So! much is still yet to come!!!
extra pictures of scarland because <3 <3 <3 LOOK AT IT
^ canonically deadly cove underneath the castle
MAIN STREET!!!
and MOST importantly scar wearing official scarland jellie ears and enjoying some scarland popcorn... decadent
also i couldn't find screenies for it but he has an evoker AND a fake creeper hidden behind different doors on main street. the idea behind this being that someone will open them and get jumpscared. he's gotten himself with this at LEAST once but i'm not sure about anyone else LOL
#HI I LOVE SCARLAND.#THANK YOU FOR THE ASK!!!!!!#nondescript ask#stitchthesewords#i wish i had a picture of the jellie ears headband variety bc they are also SO cute#oh i wonder if scar is a headband mouse ears enjoyer or a cap enjoyer...... this is important scar lore
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RANDOM LEGACY CHALLENGE │ GEN 01 🌻
I've only been able to play here and there since having my son in May, but I decided on making a family based on rolls I liked and have had a lot of fun playing and capturing screenies. I don't know how long I'll stick with it, or how often I'll update, but enjoy!!
generation one rolls under the cut 🤗
rolls for generation 1:
marital status: couple primary career: doctor secondary career: education (administration) children: three generational goal: my honor students (In this generation complete every school project in every possible level from poor-excellent and create a prominent display area so that any guests to the house can marvel at your child’s intellect… even if the parent did most of it themselves.) miscellaneous fun: health nut (This generation, sims may only eat healthy food. In addition, the heir, spouse, helpers, and their children must each spend at least 3 hours each week performing physical activity. Any activity that increases movement, motor, fitness or wellness skills count.)
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Quick screenies of Riddick's Graygarden build which isn't much to look at, especially in eyebleed fog. I've done the stairway to the freeway levels so many times it's old hat by this point. Nothing's on the overpass other than a generator and a settler beacon, but I always put stairs just in case the locals decide they really, really want to spawn up there when I randomly enter the area.
Beds are inside the original greenhouse structure, and food production is on the new second floor. This is currently Riddick's only adhesive farm, put together rather late all things considered, but he hasn't really needed much of it. Carrots are more useful for survival-difficulty food so literally every other active settlement right now is a carrot-fest.
Update: Swapped out the final pic for one without messed-up pillars, now with 97% less fog!
Update 2: Added enough new stuff to the settlement that it got a whole new build post.
#tirsdenoriginals#tirsdenfallout#fallout#fallout 4#fallout 4 settlement#fallout 4 settlements#graygarden#who needs guards when you have a roof full of turrets
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Your ACNH island looks so good! Do you have any island designing tips for a beginner? I'd like to design my island but I have no idea what I'm doing!
aww thank you! and yeah, i can share a few thoughts!
the biggest tip I can provide is that your path is both literally and figuratively the foundation of your town if you use it right. for multiple reasons. path from your house to the major areas of town (airport, plaza, stores, places you visit often, etc), then expand those paths out to villager houses. then add to those paths any route you frequently take that isn't already part of it.
putting down that much path may take a while but it'll be worth it. you now have a solid base to work with. also it's easier to figure out what to do with the emptier chunks of land cuz they're likely broken up a little now. you can adjust building placement to make little neighborhoods. and it also stops flowers from becoming Too Much of a menace.
oh! but before you do that, you will need to commit to the basic shape of the river and the general level of your town because if you change either of these on a major scale it could really mess up the route you take and you want to path the major routes so y'know it could really congest the energy flow of your pathing. if you're not doing a super specific town and are just having fun, it's okay to have a natural looking river and cliffs. although personally I expanded the back half(ish) of my island to the second level to kinda reflect the two layer town vibe from earlier games and to fit more up there, i still tried to keep them mostly natural looking. i kinda like it better that way tho because it's more creatively satisfying when i figure out what to do with an area as if features like water or cliffs couldn't be changed with just a snap of my fingers (even tho they totally could). so a lot of my town's water and cliffs have actually not been too drastically changed from when i first started playing!
the other big thing is getting proper inspiration. go visit a lot of dream towns. especially ones with vibes you're digging, but not just exclusively those. and TAKE NOTES / SCREENSHOTS of the things you like, be them big or small. seriously, taking notes or screenshots will truly help you absorb the things You like about other towns which in turn will help you make a better town for yourself. and you can always go back and look over those notes/screenies if you feel the design equivalent of writer's block
also, i feel like it would be a lie of omission if i didn't mention i have a playtime of over 1,000 hours. (there's a lot of idle time in that but i don't know if that's really much better...) Part of the reason Mako Fin looks as nice as it does is cause of that. sucks that world circumstances gave me an excuse to drop that much time into it but you know
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Legacy Eras Challenge | Sims 4
So I've started the legacy eras challenge a few weeks ago, decided it could be perhaps more fun than the history challenge because it's a bit more specific and has more (I think?) generations. It was made by Marina Montenegro and you can find it here: https://docs.google.com/document/d/1t_xcMdTe24vqISd-FKFcY0em5zDCwyDVmvg_NAdViEg/edit#heading=h.lqzb3zxypaxf I started the prehistoric era but didn't take any screenies of it because I never thought to share my gameplay. Well now on my 3rd generation I realise it's so much fun that I do want to share some photos!
iThese are the only photos I have from Gen 1 and 2, took them with Ravasheen's family photo, which you can find in her website at ravasheen.com
Gen 1 - the Prehistoric Era, started with Nodin and Mei Hefti, the two sims in the center of the first photo, together with their two surviving children, Isa (the heir) and Ilan.
Gen 2 - Agricultural Era, I decided to make it sort of viking-esque or tribal-esque, it isn't easy to find a style to stick to so I decided on this one. On the photo we have (left-right) Juuh (Ilan's wife), Hem (Isa's husband) holding their first born, elder Nodin, Isa carrying her first born's twin, elder Mei and Ilan. At this point Ilan and Juuh had had their first child as well, who didn't survive to toddlerhood (one of the many cruel twists of the challenge - and one of the reason why I love it).
Fate wanted for Isa and Hem's daughter, twin to the current heir of Gen 3 to also not reach childhood, she died after aging up by the hands of the dice.
Currently I'm on GEN 3 - the Ancient Era
From all the themes I could have chosen for this era I decided to move my sims to Dakarai (one of Nando's mods) and create an egyptian era.
This is their home now, with two structures on the left, one for them to live in and the other with the bathing area (aka a pool) and on the left the heir's quarters. In the middle there's the burial site for the ashes of Gen 1 and 2.
Ilan and Juuh in Gen 3 fashion. They had two sons, both didn't reach teenhood. Juuh tried to get pregnant once more but hasn't been successful at it, and I'm afraid she won't be able to since she is aging up into an elder soon. Ilan started his studies on the written language and has become a scribe wishing to one day compile all his studies in the form of a book.
The heir, Isa Hefti and her husband Hem, in Gen 3 fashion. Isa became barren after the birth of the twins, and with the death of one of them she is now placing all her hopes on Theo. Hem mastered the gardening skill as per the rules of the challenge and Isa is an avid gatherer.
Theo, the heir of Gen 3, surviving his siblings and all his cousins, managed to reach teenhood, thus advancing the generation. He is currently in search of a wife, which shouldn't be hard to find considering their family is one of the wealthiest and most powerful of Dakarai. He enjoys doing handwork, needing to master the handiness skill for the challenge rules, but he is also an enthusiastic swimmer. He is a shy teen, keeping his thoughts to himself most of the time, his responsibility also very high. And this is where I stand at the moment, hope you guys enjoyed looking a little bit into the lives of my sims in this challenge. I am aware that I have plenty of things that aren't accurate for the time period but this is all imagination at the end of the day and things don't have to be perfect to be fun. Sul sul!
#the sims 4#TS4#TS4gameplay#thesims#legacy challenge#legacy eras#legacy eras challenge#history challenge#ancient egypt#ancient era#thesims4#ts4cc#my screenies#my sims
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Now when I’ve just updated my Downloads Source Page, it is time to sort my inbox out :) Some anon asks on future plans, SC4 terrains, Feverfew, revising Motorway set
Anonymous said:
hey! is it possible to download feverfew as a side hood?
Hey nonnie! Not yet, unfortunately. I still need to learn about hood conversion methods, and not being able to run AGS is quite demotivating.
Anonymous said:
Hi there! I was just wondering if there would be any possible plans to make the motorway set match up with the rural roads in future? I really love the texture and look of the rural roads and was wondering if it was possible to get a matching motorway set anytime? if not that’s fine, thank you regardless!
Hello anon! Getting back to motorway set is really tempting, but for now, I have to focus or real life a little bit and since motorways are only one of many many neighborhood mode (and TS2 in general) related things I want to get my hands on, it may take quite some time.
Anonymous said:
After downloading Feverfew, I have been looking through the web to see what kinds of neighborhoods I could find to download and play. I came across your post about a Japanese inspired neighborhood. Do you happen to still have that neighborhood? Would you mind sharing it? I would love to play through it. Thank you for reading this!
Oh, nonnie. This was 11 years ago. I have nothing left from my game from these olden days apart from little bunch of lousy screenies and things that are on MTS.
Anonymous said:
Hi criquette! Out of curiosity, would you ever make your trees, plants, fences/hedges as actual build items in the build catalog? So that the lot trees, pants, fences/hedges match the surrounding areas? As maxis trees don’t blend in well?
Hi anon! I don’t think I would do that without another redux. What works good in neighborhood mode, not always works well in lot mode. And since there’s a lot of flora related CC out there, I don’t feel like I’m lacking of lot mode trees. My favourite lot mode tree is Maxis’ bread tree anyway so :)
Anonymous said:
Feverfew is so amazing. I’ve redecorated the interior of 7 lots so far and an in love!
Thank you anon! I’m so glad you’re enjoying redecorating Feverfew lots :D Now when I have only just put my reasonably small collection of downloaded CC back in my game, I really want to redecorate a couple of lots myself ^^
Anonymous said:
I'm such a big fan of yours! What are your creative plans now that Feverfew is out? I hope a nice, long vacation; you deserve it.
Thank you anon! Yes, I’m going to decrease the amount of time dedicated to TS2 for the time being and focus on some real life things that require my attention. I also want to actually play my game a little bit, so yeah. Let’s hope I will not just browse for lot mode CC instead XD
Anonymous said:
Feverfew is perfect, what fixes does it need?!
There’s a missing texture in one of recolors for brick elements, conservatory walls flashing blue with walls minimized, some lighting issues with lintels and sills and few other bits and bobs. I’d also like to fix thumbnails for some unusual items like roof soffits and spouts since they’re off-set. But the latter is not too important and I’m not sure if I ever could find some time to do that.
Anonymous said:
Hi criquette! I was curious if you'd ever be open to terrain requests? >_< I have an idea for a hood that I want to make but I cant for the life of me make canals correctly like you do on your tutorial and no other terrains available are the right size/layout/have canals that I need to make the hood on.
Hey anon! I can’t say that I would do whatever a request is, but please feel free to share your ideas. I’m always cusrious for SC4 terraforming experiments :)
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Kyidyl Explains Bones - Part 4.1
(These are all under the KyidylBones tag.)
Sorry for the pause in this series....it’s difficult to produce these when I don’t have my meds and I ran out. But I refilled them, so now we continue!
Anyway, today we’re covering something that is, if possible, even more complex and thorny than sex determination: race determination.
Ethical Statement: Race is not a biological reality. Now, hear me out before you run away. Race isn’t a biological reality, but that doesn’t make it *not real*. Race absolutely is real and effects how society interacts with an individual. But between these two statements, which gives you more information about a person:
“I’m white.”
“I’m white and I live in 21st century America.”
The second, obviously. Because skin color tells us virtually nothing about an individual. Ethnicity - where they’re from, what social groups they might have interacted with, how society might have treated them, etc. - is a lot more valuable than knowing the color of their skin. HOWEVER. And this is a big however. However, in a modern person’s understanding there is a lot of crossover between race and ethnicity. And, in fact, as with sex, when a set of remains is being evaluated for identification we must at least attempt to identify the race because that’s how they’ll be categorized in the missing persons’ database. And identifying race in archaeological remains helps us track human social interaction and migration because ethnicity doesn’t really survive intact outside of grave goods (and those may or may not be present.). And, yes, if you’re wondering, DNA tests can confirm a lot of the data that we attempt to glean anatomically but for the most part we don’t have the money to do DNA tests on remains, or they don’t have anything surviving that has intact DNA (you can have a nearly complete set of remains and not have any DNA because damage to the outside surface of the bone and/or teeth causes damage to the DNA inside it and causes it to break down.).
So since race isn’t a biological reality but it is a social reality, it’s helpful to attempt to determine the race of the individual in question. And, obviously, that’s before you even take into account that people interbreed all the time. So how can we begin to do this with any degree of accuracy, since the classifications are social and not biological?
Short answer: we can’t, but we try anyway because of the reasons I mentioned above. And there’s something that I should have added to the post about sexing a skeleton but I didn’t because I’m human and I make mistakes sometimes: we don’t ever refer to a set of remains as definitively X sex or definitively X race (well, we do when we’re with other scientists who have an understanding of what I’m about to say for brevity’s sake.), we say “this individual has _____ features consistent with or indicative ______ race/sex.” Sometimes the features are very stereotypical and we’re fairly certain that they definitely are X race or sex, but other times they’re not. And the markers that we use are based on averages, so obviously within those averages there’s a huge amount of variation - that’s why we use so many different markers. So like with any science, it’s good to remember that there’s always room for change and that it’s all theories.
Also if you want to do some reading on it, you’ll see that these determinations are still hotly debated among anthropologists because we are well aware of how racist and shitty it all is and we hate that we have to engage in it but at the same time it’s important for the reasons I mentioned above, so we’re always trying to find new ways that are more accurate and less racist.
Categories
Essentially, we have a list of anatomical features that tend to be similar in geographic regions and we go through these features and grade them according to which race category we think they most closely match. There are three, sometimes four, categories:
Caucasoid/White/European depending on what reference you’re using.
Black/African (Outdated term: Negroid. We all hate it but it’s in the literature, especially older stuff, and if you do any reading you’ll run into it.)
Asian (Outdated term: mongoloid. Same as above.) - This includes Native Americans because their anatomy is so similar to Asians, especially eastern asians, that it’s well-nigh impossible to distinguish without a DNA test. Mostly we know based on the context the remains are found in.
Aboriginal - This is specifically for indigenous pacific groups, especially in Australia and Aotearoa (New Zealand. In this lab we use the indigenous name.). They have some interesting anatomical differences that are only found in that area of the world. Obviously it’s not going to be as used in the rest of the world tho so it’s often not covered. Plus their biggest differences are brow bone size and tooth size so while it’s different it’s not AS different as the other three categories.
So as we go through the markers, we add them to these groups and then at the end average them out to see which one the remains most resemble.
The Anatomy
There are a lot of markers of race on remains, and more are being studied all the time, so I’m going to cover the most common ones in the interest of length. Also, pretty much all race markers are on the skull, so I’m not really going to get into the rest of the skeleton, even tho there ARE markers on the post-cranial (means exactly what you’d think: not skull.) skeleton. And like with physics ignoring friction for the sake of illustration, we’re going to ignore cultural changes to the bones ala the slavic squat and pathologies. We’re gonna start in on the bone pics in a hot second, so time for a cut.
I went back and forth on the most concise, easy to understand way of doing this and it took me a bit to figure it out, but I think it’s going to be like this: I’m going to tell you what we look for generally, and then give specific examples in each category as we go through race by race. So, there are a lot of things that can indicate race in a skeleton, but I’m only going to cover the easiest to digest. Understand though that there’s a lot of smaller indiciations. Like with sex, these are graded on a scale in relationship to how stereotypical they are of a given feature. And, unlike with sex, it’s much easier for the opinion and biases of the examiner to alter the results because a lot of these comes down to “what shape is this thing and which shape is it closest to”. This is, of course, subjective. The ones I’m going to cover are:
Eye orbit shape and sharpness.
Prognathism (the amount that the “muzzle” area of the face sticks out. Eg., how flat is or isn’t a face?)
Nasal shape
Nasal sill (this is the bit that sticks out at the bottom of your septum, and the “floor” of your nose/top of your maxilla in your nose.
Nasal bridge
Unique racial features.
First, I’m gonna use some screenies from my ipad to be very specific about the area of the skull I’m talking about here. These all were taken by me in essential skeleton and edited.
Eye orbit shape:
I think this one is one of the more accessible things to understand without a skull in your hand. If you think of the way that people look IRL, there are physical features that tend to be more common in various populations, and that translates to the skull (and in case you’re wondering: no, white is not treated as the baseline here, but you’ll see.). Here it’s the shape of the eye socket.
Eye socket sharpness:
When you hold a skull in your hand, if you run your finger over the part of the eye socket between the lines (really, the whole edge, but the effect is more pronounced at the bottom and on the lateral edges), it’s sharper on some races than on others. Again - this is a skeletal marker of physical features that you can see in a living person. I’m not going to point this out in the example skulls because you won’t be able to see or feel it in the images, but it’s a pretty easy to understand way of adding another racial marker to your tools.
Prognathism:
So the easiest way to understand this is twofold. First, how far does the chin stick out in relationship to the top of the nose? This shows how far the face protruded in life. Here you can see the angle is 88 (although honestly i’ve never known anyone to measure this - I’m using it to illustrate the point.), and I only know that because the ruler tool I used to draw the lines told me so, lol. The easiest way to see this is to look at the curve of the profile like I’ve illustrated with the green line.
Nasal Shape:
The shape of the nasal opening varies between racial groups. We look at the height and width from the places I’ve illustrated above. Sometimes we also look at the shape of the sort of upside down heart area I’ve outlined, because human variation means that you’ve gotta have a couple of ways of doing things.
The Nasal Sill gets two images cause it has two parts:
The top one has a landmark called the anterior nasal spine highlighted (honestly I think of it like the pointy nose thing). The degree to which it sticks out varies by race. It is part of the maxilla, and together with the two portions of the maxilla that i’ve circled forms the nasal sill. A lot of textbooks refer to the nasal sill as having a “height”. I found this confusing and I found the pictures confusing too, so I’m gonna try a different tactic with you guys. So first of all, you can feel some of these bones in your face. Pinch the bottom of your septum where it meets your upper lip and wiggle it. Feel how there’s a harder bit under the cartilage? That’s the pointy nose thing...er, nasal spine. Now - and this is a little gross but it’s ok I won’t tell anyone - if you feel down into the bottom of your nasal passages you can feel where this blends into your maxilla. The cartilage rises up and that forms your nasal passage. On a dead person, that cartilage isn’t there. So the hard bone that you feel there is all we have. Well, the angle at which that slopes deeper into the nasal passage varies by race (because nose shape varies by race). In some individuals, the anterior edge of that opening is sharp and lifted, forming a sort of dip in the area I’ve circled above. This is the nasal gutter. And if you google that, you will be hard-pressed to find anything that explains it with any clarity, especially because you don’t have a skull in your hand. But it’s one of those things that’s useful to know because it can be really distinct and easy to see the differences in.
The Nasal Bridge:
Because the shape of the nose changes the bones all around it, another indicator is what I’ve shown here. The angle of the curve of that red line, and the length of the blue line. That’s basically the length of the nasal bones. You can also tell with the shape of them, and the shape of the place where they connect to the frontal (the suture that connects them to the brow bone.), but I’m not going to cover that. We have enough nose things.
I’m going to cover unique features when I get into the examples of different races. You might be thinking that this is a lot of attention paid to the eyes and nose, and you’d be right, because although there are distinct differences in mouth shape and size they don’t translate to the bone. And, fun fact, the most accurate indicator of race is actually teeth - but we’ll cover that in the entry on teeth. But for now, I’m going to stop here and split that into its own post because this one is long and picture-heavy. So come back in a couple hours after I’ve finished and posted that one.
#KyidylBones#race#skeletal anatomy#forensics#science#anthropology#archaeology#archeology#bone#human bone#interesting things#skulls#humans
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Adventures in datacron hunting #7 - Ossus. (I have screenies of Voss which were really cool so I will share! but this is bigger news, so skipping #6 for now). This is quite a long one so I’ve put most of it under the cut, but hopefully worth a read if you plan on doing it too!
Ossus really is a beautiful planet, and the secret areas were even better. The journey began with a quest for runes, a few jumping puzzles were involved but not that horrific. For some reason this went wrong the first time, I guess because my computer crashed and so the progress was probably lost with it. Today it worked fine and after clicking the runes around the map in order, I returned to see the circle had lit up above the runes. Onto the Jedi Temple!
First I was struck with a glitch as the sliding doors didn’t open for me, so I had to log out and back in again, then it was okay. I’d dialled down my graphics to the lowest setting because of my troubles the day before, this actually turned out to be really helpful for the mushroom jumping puzzle because everything was a lot lighter so I could actually see where I was going. Then came the upper floor of the Jedi temple and my excitement of getting to the datacron.
I spoke too soon. Some more jumping, which took a long time because I sucked and at one point forgot to heal up after a fall - meaning when I fell again straight after I was sent to the medical centre outside the temple and had to do the mushroom puzzles over again too. There’s a bit where you’re climbing around pillars too, if you fall on the left side into the main temple that also teleports you to the med centre outside, so I stuck to the right the whole way. Otherwise if you fall it just teleports you to the start of this jumping puzzle.
But we got there, got the shields up which looked very cool. And then picking up the datacron was anticlimatic. But! Back to our first cave!
We did it guys!
Ahh the lovely blue light of the datacron. Gave the gift of the weapon tuning to Ruka’ii, suits her character and her sword, and my headcanons about her spending time on Ossus too. It makes a really cool sound when you draw your weapon!
The other two datacrons were simple enough. Another nice hidden cave to get the grapple gun for this off some poor guy’s body and just pull yourself over.
Last datacron did require a jumping puzzle again but it wasn’t so bad, or at least didn’t feel that way after the previous one. I was using Dulfy’s guide which did warn it might be difficult for larger body types to fit through some of the gaps - may be a problem for male body types but bt4 female was fine. The problem I had was with camera angles more than anything, you can lose sight of your character and essentially be jumping blind at some points. But I managed it without any falls and I’m generally someone who falls a lot, so it was okay.
I used a mix of Swtorista and Dulfy guides for the first datacron and they were really helpful, I was able to work out some of the jumping puzzles on my own but it was really good to be able to check them against the videos when I got confused!
I didn’t think I would ever actually have the willpower and commitment to do these but glad I did!
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Hi! I love the poses of your 'Something magical posepack'! Would you mind explaining how to edit that magicial glow you used in some of the pictures? :)
Hey there!
First off, I use Photoshop to edit pictures.
1) So starting this process, I make a new layer above the original image. (Always make a layer above your original image so if you make a small mistake, you don’t erase the image with it!)
2) I pick the color and use the brush tool in the area I want it. I just used the soft round brush.
3) Now that I have this little blob of color, I start to play around with the opacity and blending mode. This time I used the Screen bending mode and set my opacity to 12%. (I’m going to add more layers, so it will look brighter.)
Tip!) These are generally the blending modes I use for adding glow or making things brighter/more vibrant in general. The best thing you could do is just play around with them and see how each works!
4) Now I’ll make my brush size bigger and go back over the first place I colored. (I just covered his hand so I can make it seem like it’s emitting a light from his palm.)
5) Now I chose a blending mode that fit the effect I was going for. I didn’t change the opacity but if you’re feeling it’s too overwhelming, go ahead and lower it until you’re happy!
6) There’s no real way of doing this, you can go on from here repeating those steps and experimenting with the blending modes and opacities to further the effect you’re going for.
For example, I created a new layer, made a new mark with the brush tool, changed the color slightly from that Disney-villain green, to a lime green and set the blending mode to Color Dodge.
Now that’s basically the process. It’s really just playing around with brush strokes, the blending modes and opacities and just see what you come up with.
~~~
If you have anymore questions, please don’t hesitate to ask!
Also you can tag me in your screenies/edits, I love seeing them!
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Between a nagging incredibly painful migraine I have finally started the set up on my new laptop (it’s so pretty... but screw you Windows 10 and your attempts to make me have online things I don’t want... If I want a local profile I shouldn’t have to FIGHT with you to create it... tch) and over the weekend I’ll have to get things transferred and set up from my desktop so I can seamlessly move from one to the other when I want to. (And remove the bloat-ware... thanks Microsoft...) Also updated the tumblr page theme to try something new, narrowed the blog back down to just Ver since I really don’t do things on Sola (Murder-Bun will be fun-alting for screenies and so on once I finish the all-class-grind here in a bit, but I doubt I’ll change the theme around for her). Not sure how I feel about the theme yet, but it’s crisp and clean, so there’s that... but the lack of a header is a little ‘hm’.
Holiday/Winter vibes are the usual -_- but trying to keep busy around them ^^ and push through. Work has been a roller-coaster of ‘heck’ but a positive at the holiday party was the ‘head’ of the office stopped by our (the QA group’s) table and asked ‘how are you doing?’ and we gave the usual ‘oh fine’ and he pressed ‘no, how are you REALLY doing’ which made us pause and then launch into our issues and woes and complaints, more or less as diplomatically as we could while still being vexed/aggrieved/upset as we are. It was telling... that he realized/knew that he needed to press the question. I wonder if it’s because of our previous lead quitting due to burn out... or if the general anger/unease/disquiet has filtered through to him from other areas, because some of the devs are aware of our... unhappiness. It isn’t good when we are literally unsure if ‘are they trying to get us to quit? do they not want a qa team at all?’ and discuss it as a group privately without really knowing. Ah hah. But judging from his comments, that honestly doesn’t seem to be the case. Who knows.
I’d like for the new year to be a good one. I’d like for my friends to be happy and in better places. I’d like for my job to stop jerking me around. I’d like for things to just... be stable and settle. I’d like 2020 to be... better. But we’ll see. Still have another couple of weeks of ‘19 to go first.
#mun musings#just some life updates#prattling on#new laptop get#getting it upgraded woo#theme update on the tumblr... or tryin' to#got to vent to the 'head guy' of the office...#which was good.. and interesting#wonder what will come of it?#seasonal blues and isolation is a thing though#but nothing new and keepin' m'self busy as I can
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Sceny screeny weenie
Sceny screeny weenie mod#
Sceny screeny weenie update#
Sceny screeny weenie update#
SMAPI release has taken much longer than I anticipated and I'm not sure if I will still be able to work on something (I wanted to start 4 months ago, things have changed now).īut let's see what the situation is once the SMAPI update drops.
Sceny screeny weenie mod#
Yes, that does mean I won't work on a Sims mod sadly. Thanks so much for ll your work in general! Sorry to be annoying, I didn't see this comment before I posted my last comment! I just wanted to ask, should we take this to mean you're not going to work on the sims mod at all? It's totally fine if that's what it means but I just want to confirm so I don't check up on this in a while expecting there to be an update on that mod if there isn't going to be one haha. I will look at all ideas and filter out stuff that would take too long / whatever other reasons I find. For more or less free.Īny ideas for a Stardew ABDL mod? Also for the multiplayer aspect? Let me know. Plus with Stardew we would get Multiplayer on top. I liked the Sims 4 mod, but modding Sims 4 is a lot more cumbersome than Stardew. Made entirely of high quality silicone, of the same grade used for cinematic make-up, this fake penis looks so convincing. This fake silicone penis will allow you to 'urinate' a liquid that is not your own urine during a drug test. Produced by Sony Pictures Animation, it was animated by Rainmaker Entertainment. It is the fourth installment in the Open Season film series. 2.22 Also popular 17 Clean-U Clean Urine - synthetic urine 10. Open Season: Scared Silly (also known as Open Season 4 or Open Season 4: Scared Silly) is a 2016 American-Canadian computer-animated buddy comedy direct-to-video film. 29.81 available You'll find this product in the following categories CleanU Others who bought this also bought: 1 Drug test TCH 25 ng/ml 2.34 apx. He used his own member as a template so that as many people as possible would be satisfied.It will get a new modding API in April, so I will start with that. Minule jsem ekal a skon stn 'sprvnch hodnot stat', ale bylo to tam a do konce, take jsem screeny nestail udlat. shipping () The Cleanu ScreenyWeeny is now available in the Alchimia catalogue. Screeny Weeny refill pack 29.33 Base Price 419.00 / Liter apx. For inspiration he used the Kalaschnikow, whose solid reliability in the most adverse conditions has made it famous. Also, due to the amount of accidental weenie exposure cases during Zoom meetings, there may be a market now for special accessories. Its inventor’s aim was to launch the world’s best and most reliable fake penis. The Weenie Screeny Quarantine Removal Opening of New Protected Areas Cotel Post Office Will Open Peppers Publicado en 22 octubre, 2020 22 octubre, 2020 por Brett Mikkelson. Want to use Google to search and explore the underwater space Google Underwater Search is one of the best April Fool's Day jokes, and now you can search underwater with gravity effects. HeatPaxx heat pad for heating the liquid. Thermo bag which keeps the temperature of the fluid. Two bags of synthetic urine (80ml each) Empty bag to practice with or fill with fluid from any source. The ScreenyWeeny is available in many different varieties, so there’s one for everyone: lighter or darker, circumcised or uncircumcised. Designed and made in Germany by the legends at CleanUrin Included: ScreenyWeeny 5.0. The unique Push&Pissfunction makes it ideal for selective use on an important “date” and its one-handed operation means it is always ready for use immediately. The ScreenyWeeny is the “world’s best” fake penis. ScreenyWeeny – the fully functional, deceptively life-like silicone fake penis
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Shadow Of The Colossus? More like Great Experience Of The Colossus Amirite?
What can I say about this game that hasn’t already been said? I’d bet not much if anything at all to be honest, but on the near to impossible chance that this is the first you’re hearing about this game and I have the pleasure informing you about it (or you’re just here for the mad bants) then strap in.
Kitted out in all the gear.
Quick semi-disclaimer, purely for the fact it's the version i've played most recently and it gives me more delicious cinema like screenies I'll be on the most part talking about the "hot off the press" remaster for ya boi the PS4 rather than the PS2 or the PS3 versions which I definitely own and have definitely 100% completed (Insecurities bleeding through). So then lets get kicking.
General Overview
Gen. Overview, we meet again for the first time. So then, you’ve just bought shadow of the colossus, you’ve remembered the past or heard the hype and decided to indulge and buy yourself a copy for the PS2,3 or 4. After the JapanStudios and Bluepoint logos break the emptiness of your screens you’re met with a stunning scene of a full moon caught amongst shadowed peaks and as it begins to dawn on you what caliber of game this will be and the choir kicks in and after following an eagle soar through this landscape the camera catches and follows out protagonist and his companion Wander and Agro.
So by now the cutscene has ended, 5 or 50 minutes of you sat stunned have past and you realise what you’re in for. You select new game on normal difficulty (because obviously you’re a good gamer but you’re not going to choose hard pfft this game could be crazy) and the game begins properly, for real. Even without knowing anything about this game, reading colossalpedia or reading any item descriptions at all it’s pretty easy to get the jist of what this games about. You’re bae has died and a big gender ambiguous hole in the roof tells you to kill 16 colossi and they’ll return the favour once you’re done, off you pop.
Controls
If you read, watch, listen to other reviews for this game you’ll find that over and over again that this game has terrible controls and that more often than not it’s the games one fault. I however, happen to disagree (oooooh EdGy alternative view), admittedly the original PS2 camera was a tad whacked up but it was a small price to pay for the sheer magnitude of such a game on that console, and even then they made up for it by giving you some wicked collectible postcards in the game box so it’s all cool. Even so, this problem was fixed with later remasters with more fluid camera controls and better graphics to turn “bad camera angles” into “cinegraphic shots”
Photographic proof I’m a hipster collector and can say I know what i’m talking about, even if I don’t.
I’m going to avoid talking about the colossi at the moment as much as I can since i’m going to discuss them later and make this even longer than it’s already going to be so for the remainder of this section i’ll say some stuff about mechanics, scenery and maybe throw some of the bonus stuff in. I don’t know i’ll decide when i get to it.
Gameplay
Once you’ve finished meeting Dormin (The holy hole) and you’ve hopped on Agro you hold up your sacred sword which helps you find where your next victim and you follow it as closely as you can tackling puzzling environments and the most agoraphobic world you’ll ever encounter between your location and your destination. (If only I had that sword I might be able to find where this reviews actually heading). Once you reach your destination and before the cutscene your next epic clash it’s easy to see that each area is specifically designed for how you’re meant to tackle this foe, whether its an open area made to emphasise your battle partner or an enclosed field with brittle spires to take advantage of, every part has been meticulously crafted to make the encounter easier without taking away the incredible feeling of defeating these giants on your own.
Big mommas house.
I’m running out of words for epic and colossus so i’m going to smoothly transition over to mechanics now. Each fight at its core is the same, you have to find a way onto the colossus, hold on, find the weak spot and stab it till it dies, using two main mechanics of Holding/Climbing and Stabbing. Seeing how theres 16 Colossi in this game (A mere glimpse of the planned 48) it would make sense to think that this would get repetative. However, each colossi is so different from the last with only a few showing similarities (ahem the minotaur bros) and this partnered with utilizing the environment, the horse, or the bow in different ways for each and sometimes not at all makes each battle a brand new experience in of itself. Which is great considering you have to play this game at least 4 times to be able to say you’ve completed it, which in a way is like fighting the original 48 planned colossi.
After you’ve completed your first run, experienced the twist ending and had your adaption back into our reality you get to play through it all over again but this time in the aptly named “Hard mode” which is essentially the same except some of the colossi have more weak points, you do less damage but take more and the colossi try to shake you off more and oooooh do some of them try to shake you off. There is no real reward for completing Hard mode except being able to say you’ve done so and no one likes that type of guy (I’ve completed hard mode). With Hard mode out the way you’ve experienced the twist a second time and while the magic of the game never leaves the initial oomph does fade and it’s at this point the time trials come in. From here on it becomes less of an experience and more of a game.
To begin time attack you have to pray at the shrine of the colossus you wish to challenge (which probably has a meaning but this isn’t game theory with mousemat so i’m not going to figure it out). Depending on the difficulty the time you have to defeat it changes but aside from that it’s the same as the previous fights but without the travelling and time pressure is thrust upon you. The best part about the Time attack mode is that for every two colossi you defeat you get a dandy new thing to play with ranging from a harpoon to the worst parachute ever, to save this being any longer than it needs to be i’m going to refrain from listing them all but trust me, they’re alright.
The Colossi
Now ladies and gentlemen the moment i’ve been waiting for, I get to spend an hour writing about each colossus individually hopefully saving whatever respectability there is in this sub-par review. So in no particular order, aside from the order they come in in the game, the Colossi: #1 Valus [Minotaur A]
I’m horny and he’s scared.
I’m going to keep these short so don’t worry, not long left. Valus the shortest of the 4 bipedal colossi and the first of the minotaur bros, valus is an excellent tutorial, not the smallest to take away from the sense of scale but not the biggest allowing for more oompah later on in the game he is an excellent introduction to the game. The platforms on his back have often been criticized but if they weren’t there then where would his pet birds rest. Good/10
#2 Quadratus [The Mammoth]
Only half as horny as I.
Coming in at number two on a list in chronological order is Quadratus, still seen as a tutorial colossus he is the first colossus where Agro and your bow can be incorporated easily. To new players without a walkthrough the only real challenge is getting onto him as his leg hairs aren’t easily accessible but once thats out the way you can prepare for another epic feeling riding this beast for its final moments. ( ͡° ͜ʖ ͡°)/10
#3 Gaius [The Knight]
Duck me.
Strolling by at the tallest of the bipedal colossi its general consensus that Gaius is where the game begins, his battle includes a puzzle, he is a challenge in himself to scale and he has more than one vital spot. His arena gives impressions of being custom built for a champion like him as it’s a flat platform raised above a lake, with little background scenery sans the temple on the horizon accentuating how lanky this challenge is.It’s no mystery why gaius is plastered all over the promotions for this game. 9/10
#4 Phaedra [Kirin]
A stallion, Baby! I can whinny! I can Count!
Phaedra? More like puzzle because holy moly this one took a while to figure out, another where jumping aboard isn’t just an option you have to use the environment and then hop on its banging dreads and once you’re on its head you better hold on because larger Agro bangs his head like he’s bopping along to the games own soundtrack. This is the last colossus at the moment with its weak point on it’s head and things really change up in the next battle. I’m Trotting/10
#5 Avion [-]
I died getting this shot.
The story hasn’t started developing yet and you’re beginning to feel a slight lull at this point, you get the jist, there’s big things you got to kill. So far they’ve all been roughly the same size, had the same pattern and been one of two designs. Enter Avion and you had best jump when he enters or you’ve got no chance at catching this speedy boi, this battle brings back the original feeling of grandeur and sprinkles new flavours of epic over the top. The feeling of flying is portrayed so well here with the wind rush graphics and the resistance you can feel the resistance in the controls. Also as you can see this one’s got a helmet so you’ve got to find those weak points elsewhere. 9/10
#6 Barba [Minotaur B]
Prick
The second of the minotaur bros and by far the worst, I could have done without this guy. After solving the easiest “puzzle” ever you just think back to your training with Valus but instead of go up his back... go up his front! On his big dumb beard. Remember how I said phaedra bangs his head? That’s a spirit level compared to how much this guy shakes and everytime he shakes you have to charge up your blade all over again. If it wasn’t for a slight exploit where you can cancel his shaking animation if you time the stabs right I could have broken my first controller over this spice. -0/10
#7 Hydrus [The Eel]
I wouldn’t swim through that warm bit if I were you.
Another innovative and creative battle? Surely not. Well yes, yes indeed, a slippy boi this time and one of my top three, I love this battle. Often ridiculed for having bad AI or tough combat people ridicule this snake for not coming up to the surface, well i’ve got as word describing people like that bad at games all you have to do is imagine his line of sight and splish around in it and he comes up, you grab on and either tackle the electrode spines or avoid them entirely. Not the only subterranean colossus but the only water one unfortunately. ~~/10
#8 Kuromori [The Gecko]
Not the most annoying mouth cannon i’ve seen.
So far the most Aggro colossus we’ve met and on of the better puzzle ones, it doesn’t get so caught up in being a puzzle it stops being a fight. This colossus is one of the colossi who know you’re coming for their life and he’s not going to let you just take it. Unfortunately once you’ve cracked his puzzle he’s a cakewalk on later repeats but the first time he was the first I considered to be an opponent. Appreciative Head Nod/10
#9 Basaran [The Turtle]
The most annoying mouth cannon i’ve seen.
Here we go, the only other of these creatures I despise, the other being Minotaur Beard. The trick to this one is surgical precision and digitally accurate timing, if you don’t have that then good luck. This monstrosity needs tipping over (Because his developer names turtle *fake laugh*) and the only way to do that is to get him standing over one of the nearby geisers when it goes off, then you shoot his legs out and climb up him when he’s flipped. After the trial and effort it takes after all that you’re met with another run up it’s back and stab its head scenario exactly like quadratus. Also did I mention if you’re not at the exact right range he will spam the hell out of that cannon attack, I did not feel bad killing this one. Fuck you/10
#10 Dirge [Naga]
It took 15 mins and this was the best shot
Similar to his sibling from another parent dirge is the second subterranean colossi and definitely the less chill of the two, you still want to ride this one and stab his back but you don’t have to worry about splishing to get his attention this time. He wants you. One of the better puzzles of the game but not entirely obvious at first you have to get this one to crash into a wall and take the opportunity then to get on his back and land the killing blows. Quite an average experience to be honest lots of people place him at the bottom or the tops of their lists but I feel once you’ve got the trick down he’s a big pushover. Onix/10
#11 Celosia [The Lion]
You mess with the bull, you get the horn.
You find the sunken city, you continue on alone as Agro can’t handle stairs and you enter a temple with flames licking the was. Destroyed pillars? A roof? Before you can begin picturing the type of colossus you will fight an overweight cow with anger issues jumps down from the roof and you have to abuse its psychological fear of fir to break its armour and take advantage of the bare flesh. With it being further in the game it’s another colossus that feels like more of a puzzle than a duel but even so, overpowering a creature closer to your size is just as satisfying as a walking obelisque 50 times your size. 2 Horns/10
#12 Pelagia [Poseidon]
About as large as a blade of grass.
Swimming takes a while in this game. It’s not bad or hard to control, it’s just slow. and this battle has the most need for thought out swimming. Avion was just a swim to the start and Hydrus was just a splish and ride, but Pelagia moves while you swim which takes slight angling. When you get on his rear nub and worm up his back to his head you’re met with a crown of teeth rather than a weak point and with this you get to drive a colossus *play revived power*. It’s the inclusion of the steering your new whip and the incorporation of towers to access the colossus that make this fight original and shows you that the developers still had new ideas this close to the end. 7/10
#13 Phalanx [The Snake]
Game of the year 2005
Here we are, the star of the show. The fan favourite and it’s no question as to why, after a few experimental colossi that required thinking and plans this battle brings it back to the roots. There’s a big thing, you’re hopelessly insignificant, it’s completely innocent and you’ve got to kill it. The only one in which I had to take a screenie of the cutscene as it is too huge to fit in one shot during gameplay. Surely a colossus in every sense of the word and one where the magic never fades. 11/5
#14 Celosia Cenobia [Cerberus]
Mess with the Boar? You get the tusks?
From reading other reviews i’ve found that ceonbia is often cited as the worse of the two diddy colossi saying that Cenobia was a retexture of Celosia in a convoluted puzzle. I disagree though I think this is only because Celosia came first, Cenobia is the more aggressive of the two as it doesn’t have an apparent fear and it’s puzzle is way easier to figure just from looks. My only gripe is that the time to charge its charge is the exact amount of time it takes to get back up from a knock down so if you go down then you might as well move out because you’re done. CtrlV/10
#15 Argus [Minotaur C]
I’m so tired
The third and final minotaur bro and the biggest of the three, Argus. By now you kind of get the jist with these guys you have to get on their head and stab it with maybe another point on his chest, arm or even hand?? Once again often bashed for being another copy especially at the penultimate spot but I think it’s location, this guys cool as hell. Plus he’s the only one with black hair. C/10 #16 Malus [Evis]
He’s just too big for one shot
Finally, the big boss. This is a great boss fight, it doesn’t take away from the grandeur of the previous bosses but he has a whole sense of scale not seen in any other battle yet, and half the battle is just getting to him never mind on him. Also holy moly is he aggressive from as soon as you get up the initial ramp just to see him he’s firing lightnin out of his hands and waving his kilt like a nutjob. He fits perfectly on the difficulty curve of the game and is an incredible end to an incredible game. 16/48
Final Say
That’s all i’ve got to say really, it took me about 5 hours to write this and if that dedication to this game doesn’t convince you to play it then... fair enough it’s not really much of a reason to play it. Although you definitely should, it’s an alright game.
#sotc#Shadows#of#the#colossus#Shadowsofthecolossus#PS2#PS3#PS4#Playstation#Game#gaming#review#gamereview#it#took#so#lonely#tokyo#make#this
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Marc’s first Fallout 76 camp, something I meant to post quite a while ago and I think I was gonna take screenies of his waifu’s version of this design parked just up the hill in the bigger lake, but forgot to get that done. So here’s the squishier version of this build, with sorta-half-floors on the second story and I really can’t recommend that due to the fact that placing most objects on that floor (the loft) glitches them up onto the roof. But eh, whatevs, it works for now. With a full-wall second floor you can actually make quite the impressive second-story living area, especially if you fill in the floor and don’t leave it open like Marc did (though I do like the open look as well, just wish the loft level wasn’t so glitchy)..
This is the first time I’ve gone relatively bananas with switches and dedicated power routes, all controlled from the generator room on the top floor. One switch controls the water pumps, one controls the missile turrets, and one controls the lights.
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Here marks the beginning of generation two.
Adrienne, Rhiannon, and Fiona moved out and got a place of their own (with a little help from Lorena and Matthias). Here’s some screenies!
This lot is lilsimsie’s renovation of 121 Hakim House. I edited it a tiny bit (I added the little bookshelf in the wall section in the study area, plus some CC decorations) but it is primarily her build. It is A+, you should download it.
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With the advent of the Nindies and the recent Konami re-releases, over the past few weeks the term Metroidvania has been slung about a lot at me. While this has not really given me a desire to play either Castlevania or Metroid, is has made me wanna play their estranged cousin - Turrican on the SNES: I decided to pick up the SNES version of Turrican and burn through that, though... my first fond memories and experience of Turrican was on the Commodore 64: On the C64 the game was a different beast, for starters it was just "Turrican", not "Super Turrican". Note:And just to add further confusion to the whole thing, there was also a "Super Turrican" on the NES, which was a mix of Turrican and Turrican 2... Phew... Turrican on the C64, or the original Turrican had vast expansive levels and despite Turrican being referred to as a "Run and gun" it had many secrets and paths and caves to negotiate and explore which you certainly were not going to find if you were running and gunning. In my travels to replay this game, I stumbled up on a great site, here, which has painstakingly mapped all of these levels on the C64 out. My initial experience of Turrican, is testament to how the value of games have changed and how we used to treasure games. Turrican cost me £3.99 from a John Menzies store, and I spent so long on that game, learning the ins and outs, finding 1-ups in hidden blocks, and all before the internet. I don't think I got far past lvl 2 which was surprisingly ok, considering all the lastability for me was exploration of level 1 to it. But also, it was the C64. It was AWFUL, quite often you would deliberately die on level 1! As between levels you used to have to stop/pause the tape player and then when you had finished the level press play again. and each time it was a fucking lottery as to whether the game actually loaded or if you were just left with bands of floating colours on a screen as it just "loaded" into infinity. Granted, it's cheaty as fuck, but in my youth I also played this with an Action Replay Cartridge*: Mainly because it was a fucking hard game too! I wasn't very good at it, 3 lives and that was your lot, It was great to be able to put in a "code" to turn off time and be invincible to find all those extra hidden areas, to routinely hunt for the hidden blocks and generally wander and appreciate the map, without the constant and unrelenting onslaught of death and destruction that would have otherwise been at your heels. ..,Sorry where was I... Oh yeah SNES! Just to be clear I had a go at Super Turrican for the SNES, which as it turns out actually has less levels, and honestly I felt had smaller maps! Anyways lets have a look at the levels and what can bee expected in Turrican... First up, World One, #Genericworld Sets a standard. On the bottom right of that pic you will see a wee Ed-209 thing, they are walking goomba like enemies you can jump on, and thent the get smooshed and can walk faster and can be jumped on again, like the blue standing dinosaur enemies in Super Mario World, you know the ones right? World 1 Boss is a fist... Hang on! Is that Master hand? I think we know who our next Smash Bros Character is! Turrican: Almost indistinguishable from Samus, just with more schlong. There is a Lava World... And an Ice world! complete with slidey ice trope too! Now, World 4 is the real reason I have brought you here, and Kudos to you for reading through my nostalgic Commodore 64 bullshit! World 4 is special, a complete rip-off homage to H. R. Giger, more specifically the Alien films: I mean just look at this screenie, here are little facehuggers on the right on that "platform" is an egg that facehuggers pop out of. And also yeah that "platform" is essentially the heads of Xenomorphs, two in profile and one looking directly at you, they even have an animated drool, why their heads are floating platforms I have no idea! Also fuck these facehuggers, grab on top you and drain your life bar so quickly, you can only shake em off by turning into a sphere, oh and you have to kill the egg or they keep spawning. Fuck those facehuggers! On the C64 version of this level. I have what I believe to be a false memory of the face hugger after grabbing your face letting you go on minimum energy but after a few second you would just keel over and a chest burster came out and then you lost a life. - Nice idea for a mechanic but it seems a bit too much, it was also not present in the SNES version Super Turrican came out just shortly after Alien 3 yet in this iteration they managed to squeeze the Alien 3 dogs into it, good for them! Final big rip off boss, giant gold alien queen thing, spits bullets, you fight her on her tail which swooshes up and down, and you never see the rest of her body. Oddly the game ends after this boss, the original Turricans went on for another level, which was robotic skyscraper future themed world and you fought a floating cube with faces boss, but I guess there is reasons for this only Factor 5 know (I bet its money). Turrican was fun to return to, and playthrough, though in retrospect of this retrospect I should have found a way to play the C64 version. Don't get me wrong Super Turrican, did hold testament to the original Turrican I played, keeping the mechanics and the hidden exploration stuff, but because teh levels were altered it was the same but different. Like an itch in a hard to reach place, I have managed to scratch around it enough to get some relief, but ultimately I still need to scratch that itch! Love and, More like Turrican't amirite? Richie X *There was also an added benefit to the Action Replay, it could take "snapshots" of the game code and allow you to dump where you were on a blank tape, and load the tape from that point and because of "magic" it also loads super fast. I actually ended up doing this on World 4 for the C64's version of the H.R. Giger level as one of my mammoth exploration run-throughs of the game with invincibility and no time limit on. And it worked, loaded super fast, but it came with a catch, when you completed the level it had nowhere to go... the action replay had only taken a snapshot of that level, so when it was time to loading the next level "press play on tape..." Sad face.
http://www.thatguys.co.uk/2019/03/turrican-snes.html
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