Digimon Liberator Novel
[read on the official website]
DEBUG.1-1 [Yuuki] - DEBUG.1-2 [HEAVY METAL PLAY] - DEBUG.2-1 [Winr] - DEBUG.2-2 [GOOD GAME]
First spoiler free, then more detailed including spoilers under cut
So the first 2 chapters of the Digimon liberator novel dropped last week!
We don't exactly know how frequent it'll update, but most likely not as regular as the comic. First impressions on the main characters, I really like them. I think they are fun and interesting enough to drive the story. They don't feel like exact copies of previous characters, and make me exited for a fresh adventure!
As far as I could tell, the translation seems fairly good, but there was a mistranslation of a card effect. However the translation of TCG card effects can be a bit tricky, and the translators might not have known the official english wording. They also show the respective card right there, so it's easy to see what the effect should be, but it might be confusing to people who weren't already familiar with the cards.
Nevertheless I'm optimistic and looking forward to read more!
So now for a bit more detail
First off, I think they way they incorporate the player's tamer cards is really smart. A player get's their own blank tamer card, and can obtain various effects to add to it within the game, to customize their own tamer card to their play style. Nice! This way it doesn't feel like a weird 4th wall break for Yuuki to have a Yuuki Tamer card for example.
I really like Yuuki , immediately! She's fun, and she definitely has flaws and quirks to work on that'll make her interesting to watch grow.
Her relationship with Impmon is nice too. Impmon is not exactly a serious character, but does want Yuuki to be a bit more serious, and recognize the weight of the situation. To an extend, Impmon wants Yuuki to take their partnership more serious in turn, I'd say.
The way they talk to each other feels very familiar. You can tell they're close, not holding back complaining about the other. They bicker, but they also quickly drop the fight when needing to figure something out together.
Yuuki's Impmon, as most already know, get's a new evolution line: Punkmon, Loudmon, and HeavyMetaldramon. I love them! I like how it gives Yuuki and her Impmon more of an individual identity, than if they used a previously common Impmon line. The detail about Yuuki being a dancer, and vibing with the cool metal dragon is sweet too!
Also, I wonder if that Altea character is this girl from the poster? It's interesting that Impmon is not a fan of her...
Winr and FunBeemon's introduction was great too. Winr seems like a proud kid, without being feeling too stuck up. The story taking place after he's already known Yuuki for a year, really helps with his walls having started to come down already.
I'm curious if his parents will be related to the in universe Digimon Franchise or Game Company in a way, or it they're just generic absent rich parents. Which, I don't think would take away from Winr's character if they are. I feel for him to want to escape from his home life into a virtual world. I love his relationship with FunBeemon.
FunBeemon is very attentive to Winr's feelings, and cares a lot about him. And Winr doesn't get annoyed by it, but appreciates it, even though he doesn't quite know how to express it.
The new evolutions for FunBeemon are also cool! I've like FunBeemon for a partner Digimon for a while, and I'm excited to see it finally happen!
I'm curious about Winr's real name too, assuming Winr is his username. Winr is a play on "winner", with his Japanese name サイキヨ Saikiyo being a play on 最強 (さいきょう) saikyou meaning "the best" or "the strongest".
FunBeemon's nickname "Winnie" is キヨちゃん kiyo-chan in Japanese.
For anyone who's interested: Japanese first person pronouns
Yuuki uses the japanese first person pronoun あたし atashi, which is quite feminine, but as being too over the top girly is sometimes seen as disruptive, atashi also has a do-as-I-please kinda vibe sometimes. For example, it's used by Yuffie from FFVII. The even more cute-girly atai in turn is often used in media by very strong-willed, rough women, such as Plumeria fom Pokémon Sun&Moon, or the Gerudo women from the Legend of Zelda games. It can also be played straight as super cute too thoug, like with Vivian from Paper Mario TTYD.
Impmon uses オレ ore, which is a strong, proud, often masculine pronoun. In formal situations it would be considered rude, but it's normal for guys to use in a casual setting. Very rarely it is also used by super tough women in media, such as Kumatora from Mother 3, or Big Mom from One Piece. Eiichiro Oda mentioned himself knowing women who use ore, but this is quite uncommon and likely a modern developement. You go girls!
Impmon also uses it in katakana, which gives it a bit more emphasis.
Winr uses 僕 boku, which is quite common for young boys, or more soft spoken men in casual settings. In media it is also occasionally used by girl characters that have a "tomboy" vibe, but also sometimes by female singers in their songs.
FunBeemon uses 私 watashi, which is technically a polite neutral pronoun, but using it in a casual setting has a feminine connotation.
PS: Sorry this took so long, I'm still very sick, and writing coherent sentences with okay spelling is diffcult.
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PLEASE DO NOT TAG AS YOUR OWN OC OR PAIRING.
Nathan and Ruben share a bond more powerful than most; mutual understanding through past experiences no one should ever have to go through, and through past actions so horrible they cannot be spoken of. Their grief and the blood on their hands binds them to the STEM technology they created, which has alienated them from the rest of the world— but they give each other the comfort they have both longed for so desperately for years, and that is all they need.
They are each other's counterpart; you cannot imagine one without the other, like two sides of the same coin. Through their pain, their grief, their desire, and their regret, they have become one.
anna akhmatova, the guest // bones; equinox // 'i won't become' by kim jakobsson // agustín gómez-arcos, the carnivorous lamb // by oxy // achilles come down; gang of youths // czeslaw milosz, from 'new and collected poems: 1931-2001' // 'extended ambience portrait from a resonant biostructure' and 'migraine tenfold times ten' by daniel vega // a little death; the neighbourhood // marina tsvetaeva, from 'poem of the end' // by drummnist // katie maria, winter // 'nocturne in black and gold the falling rocket' by james abbott mcneill whistler // micah nemerever, these violent delights // body language; we are fury // 'the penitent' by emil melmoth // chelsea dingman, from 'of those who can't afford to be gentle'
taglist (opt in/out)
@shellibisshe, @florbelles, @ncytiri, @hibernationsuit, @stars-of-the-heart;
@lestatlioncunt, @katsigian, @radioactiveshitstorm, @estevnys, @adelaidedrubman;
@celticwoman, @rindemption, @carlosoliveiraa, @noirapocalypto, @dickytwister;
@killerspinal, @euryalex, @ri-a-rose, @velocitic, @thedeadthree
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the process of elimination (tpoe)
hi! this is my interactive web fiction project, tpoe ↴
it features six endings, a robust original soundtrack (by myself), and a number of artworks, including the banners visible above and the tpoe ost's album cover, by @notwerewolf. other information (including many content warnings) can be found on my homepage. if interested in checking tpoe out, join the elimi nation discord!
it's an exploration of isolation, control, surveillance, and early 2020's-era internet culture. you play as harry arsigne, a 14-year-old cat artist living ~alone with his overbearing father, scott, in a decommissioned lighthouse in the shoreline town of conder, connecticut. making choices through personality test responses, you'll balance your two hobbies: exchanging personal histories with and seeking questionable guidance from the set of five eccentric criminals scott keeps in his d.i.y. prison cell in the lighthouse basement, and using his surveillance software to monitor the online activity of one wren wayer*, a rather pretentious local high school sophomore and twice attempted gamedev with whom you have an at times overwhelming obsession.
* that says "wren wayer" sorry dark mode users
put short, it's a lot of fun and the product of a lot of work. it's my story-that-you-think-about-all-the-time of six or seven years as a finished product. tpoe is my first ever project of this scale, and if you think you'd be interested in playing (link in header of this post) and maybe spreading the word, i would appreciate it greatly Σ:)!!
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Thinking a bit about the fandom's intense focus on the motifs of abuse, trauma, and corruption in Baldur's Gate 3. It's natural, of course. These are extremely hot topics in every fandom lately, and thematically, those notes are both very present and easy to analyze in every bg3 companion's story.
However, I'd love to see more breakdowns of the other questions the companions' stories pose. The reasons why almost any path can be read as happy from a certain point of view, if not good, assuming the player rps their role as being content with things.
This is a simplified version of these stories by necessity, but the questions that come to mind are things like:
Gale - When you've done something well-meaning but hurtful to someone you love, is it right to suffer until you prove you've learned your lesson, or should keep pursuing what you think is right because you never intended to harm others?
Wyll - When is sacrifice a virtue and when does it become a vice?
Astarion - If you're free, can happiness come from pursuing a second chance at the life you lost, even if it hurts other people, or must it come from learning to be content with where you are now?
Lae'zel - Is it better to listen to your enemies with an open mind in hopes you might learn from them or to staunchly protect what you believe in from their potentially damaging influence?
Karlach - When life isn't fair and your choices are limited, is it more important to survive at any cost so you can find more solutions or to live a life you're proud of, even if the consequences scare you?
Shadowheart - Should you dogmatically pursue becoming the person you want to be in your head, or reject outside influences and become who you are naturally suited to be?
I'm sure you all can think of far more poignant questions than these, but I hope it gives you an idea of what I'm after. Anything where the answer is "it depends" because the intersection of morality and happiness is complicated. Then we can talk about how the execution in bg3 influences the seemingly 'correct' answer to a difficult conundrum, or why there is so much diversity in what people get out of these branching paths.
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