Toying with a mechanic where you gain access to the Tips & Hints screen using Public Libraries scattered around the Map Screen, except first you have to renew your library card by returning some overdue items. Just head back to Zirc's place (a "before" scene he rents for cheap from a company that makes infomercials for home organizing systems) and fight the bugs for the missing books! Or wait. Should they be books at all?
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
Not to be self congratulatory but a classmate was doing a study for one of his game design classes and asked if I’d be one of his participants. I like him so I said yes and he had me do a questionnaire and then set me up in front of Street Fighter.
He had me with set parameters and told me to just fight it out so I did. I watched his eyebrows go up when I finished but he couldn’t comment until the end.
He asked if I played Street Fighter regularly and I said no. I told him I played stuff like Bloody Roar, Guilty Gear, Mortal Kombat and Smash Bros growing up socially, but it’s never been my genre.
He asked if I would be more interested to play Street Fighter after this test and I said no.
He started quietly laughing when I finished all the questions and I said, “What? Did I do poorly?”
“No. You finished the fastest out of anyone I’ve tested. You’re also the oldest and have the least interest in this genre of game, it’s just really funny.”
I told him my best friend growing up had consoles but I didn’t. He got to play and practice regularly so he tended to be better than me as a baseline. But. If I won he’d get so furious that he’d turn the console off and we could do what I wanted instead, so I developed an aggressive button mashing technique that has served me well.
I've discovered that I can solve logic puzzles like nonograms and word searches not only faster, but with a demonstrably lower error rate as well, by putting video game boss music on in the background, which I'm pretty sure proves human cognition is bullshit.
Where do you find the Cursëd Sword? Well it's someplace in the Vaults of Snib, hidden in one of the tombs. Don't just go dusting off skeletons at random looking, though, look for the tentatively-named Hintboy (seen here hanging out with your HUD) to tell you where to look. You don't want to awaken the wrong skeleton
Game puzzle tidak hanya menawarkan tantangan otak, tetapi juga pengalaman naratif yang mendalam. Beberapa game puzzle berhasil menggabungkan teka-teki yang cerdas dengan cerita yang emosional, menciptakan pengalaman bermain yang tak terlupakan. Berikut adalah beberapa game puzzle dengan plot terbaik yang patut dicoba:
1. Portal 2
Portal 2 adalah salah satu game puzzle terbaik yang pernah ada, menggabungkan mekanisme gameplay yang inovatif dengan cerita yang memikat. Pemain menggunakan perangkat portal untuk memecahkan teka-teki dalam laboratorium yang futuristik. Ceritanya penuh humor gelap, dan hubungan dengan karakter AI, GLaDOS, membawa emosi dan ketegangan yang mendalam.
2. The Talos Principle
The Talos Principle adalah game puzzle yang menggabungkan pertanyaan-pertanyaan filosofis tentang eksistensi, kesadaran, dan kemanusiaan. Pemain menyelesaikan teka-teki dengan menggunakan mekanika objek dan lingkungan, sambil mengeksplorasi kisah tentang kecerdasan buatan yang meragukan eksistensi mereka.
3. Baba Is You
Dalam Baba Is You, pemain memecahkan teka-teki dengan mengubah aturan permainan itu sendiri. Setiap level menantang cara berpikir logis, dan meskipun visualnya sederhana, setiap teka-teki membuka cerita yang lebih besar tentang kreativitas dan pemikiran out-of-the-box.
4. The Witness
Dikembangkan oleh Jonathan Blow, The Witness adalah game open-world puzzle yang menantang pemain untuk memecahkan berbagai teka-teki berbasis panel. Seiring perjalanan pemain di pulau misterius ini, ceritanya terungkap secara non-linear, memberi pemain kebebasan untuk memahami makna dan rahasia pulau tersebut.
5. Catherine
Catherine menggabungkan elemen puzzle dengan cerita naratif yang kompleks tentang hubungan dan komitmen. Pemain mengendalikan Vincent, yang menghadapi teka-teki mimpi yang mematikan saat dia berjuang dengan tekanan hidup dan cinta. Game ini menggabungkan drama psikologis dengan tantangan puzzle yang menegangkan.
Setiap game ini menawarkan lebih dari sekadar tantangan logika—mereka menyajikan cerita yang menggugah pikiran, membuat pemain terus terlibat tidak hanya untuk menyelesaikan teka-teki, tetapi juga untuk mengungkap rahasia di balik plotnya.
Me before completing the forest temple: okay I get that ocarina of time is fun and nostalgic for people but it’s a bit of a stretch to call it one of the greatest video games of all time
Me after completing the forest temple: By revealing that Link is not a Kokiri, but a Hylian, the game effectively strips him of his humble origins amongst a group of people that already fail to recognize him in his adult form. Thus, kokiri village instantly becomes a location that is no longer Link’s home in any sense, exacerbated by the fact that the game now loads up in the temple of time instead of Link’s bedroom— he is a stranger in the only place that has ever been familiar to him and he is depressingly reduced to his destiny alone. However, the subsequent introduction of the time travel mechanic, which allows the player to travel from the horrific apocalyptic future back to the idyllic past of Link’s childhood, gives new meaning to the idea of this “destiny”. In effect, Link is not a stock “chosen one”, but a protagonist who consciously decides to fight onwards. Link’s dual existence as a child who knows the grim future and as an adult who was powerless to stop disaster gives a sort of desperation to his character, because while it brings the player relief to revisit the Castle Town that is populated by cheerful villagers instead of lurking zombies, the story can only be progressed through the acknowledgement of reality — the decision to make those seven years pass again. Therefore, both the player and Link as a character must be proactive in their heroism and make the conscious choice to struggle onwards despite the darkness that permeates—