get the game on itch.io
you can also get the game on game jolt or gumroad
Inspired by the cyberpunk allure of Honkai Impact 3rd, I embarked on a game dev odyssey to recreate the 'Fame Can Be So Troublesome' minigame from the 'Straying Stars' event. What started as a short journey extended to months of dedication—crafting assets, music, and coding from scratch. This adventure was filled with lessons, frustrations, and self-improvement, culminating in the debut of my humble tribute. While not perfect, it marks a promising beginning for future projects from aclypse in the ever-expanding universe of game development.
if you're curious about the challenges which aclypse encoutered while developing the game, be sure to check out the devlog on linkedIn
or soon there will be more insights on Ko-Fi (where you can also support the creator)
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I want to yell about work so much and then I remember that the internet is insane and everything is secret and I can’t because SOMEONE will find something they shouldn’t know and anyway we all sat in the employee lounge and watched today’s panel from hell and fled the room when That Scene came up because we KNEW lol
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
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Too excited for the next series!! Have some TanGO!s
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each dev created a house to test the build mode & here are the results (^ヮ^)/
[source]
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WEEPING ROSEMARY is an rpgmaker game, whose DEMO is now FREE and available to download!
Follow the story of Ophelia as she returns back home, as something unsettling works in the back...
GENRE: Drama, Psychological, Daily Life, Elements of Horror & Creepy, and sliiight hint of Romance
CONTENT WARNING: CG depicting Gore & Upsetting Imagery, Hints of Emotional and Mental Abuse, Mentions of Suicide, Hints of Familial Abuse, Medical Settings ( for those who have fear of it ), Unhealthy Dynamics & Relationships, and Brief Mentions of Sexual Language
Have fun !! [ LINK HERE ]
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people who say that they don't get how "max would want to run away from everything" are so funny bc isn't it like the whole THING about her and chloe's relationship in lis1
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