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#for context! this version of mb is called
weky-woof · 12 days
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extremely early halloweenposting, feat: completely normal father-son time
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jonathankatwhatever · 4 months
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Time for a bit of mathematical free play. To express an identity, as in a twin prime, means to express as a condition which is available wherever the filter allows, meaning the identity will occur unless suppressed artificially, which connects this to halting. That was fun, but it came to me walking here. I’m in the Square at the Root.
Let’s see what else. A Metaphoric Bundle is explained how in IL terms? That is, for an MB to transit, to count over an Extent, to move through [D3-4] in the creation of gsSpace, then what must happen is for the information contained, to some functional level, must attach across the Extent. So the compression and expansion of [D3-4] transits, and that compression is the extra gsProcess which contains the information. How does that mechanically work in some sort of really basic picture? Like if I have a bT and there’s an fD which connects 2 Hexagons, then the extra gsProcess actually makes one leg longer versus the other.
So, let’s set each leg equal to 3 in ideal 1Space. Obviously. One way we do this is to alter in the shared 1-0Segment rather than the legs to the central End of the Hexagon.
I just noticed that more of my hair is turning black. On my arms this time. My chest is now significantly black. I see it on my head too, but it isn’t as pronounced. Some of this must be the light bringing out the color, but it’s actually happening and I have no idea why. The only thing which seems remotely possible is a lifting of stress.
Again, we have all the extra pattern in the 1-0Segment. Add more and the effect is then measurable within 0Space. Oh, big hit to the brain: that’s how this works. Measurable within 0Space. I sunk your battleship. (Though the PT Boat was much harder to locate.) I have that urge to make jokes which comes when something goes bang and the joyfulness unleashes like a pack of golden retrievers chasing balls around the yard.
I almost started going into statistics but I don’t have the patience to unravel more jargon right now.
So my first thought was to lengthen a leg. My second was that extra process enters the 1-0Segment, which then becomes 0Space and [D3-4] within gsSpace generation. I’m getting the jargon down. We did this work. It pushed all into one side or the other, and then it segments, counts, etc., which has the same effect on the 1-0Segment and the 0Space, meaning the 1-0Segment I-t’s or Identity tests and these states are inherent counting existences, so that passes into the 0Space.
I didn’t realize that work translated the intangible into the tangible.
I need to wrap this up. Nature calls. Oh, I realized the essence of the ring is that it maps an identity same as with twin primes. Note how rings can be good or bad because this is the same mechanism in believing in general, that the pieces fit at the counting level so they all appear true. Which they are in that perspective, context, etc. So an evil context generates evil. This interrelates with the generation of versions of the reals. I have to run.
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theworstanonymousblog · 7 months
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To the worst anonymous blogger
Before we get into the letter, I think I should give you some context on my life. This is a letter to my future self (who is hopefully doing better than I am right now). I've been doing a lot of thinking, which is just so out of character so I thought I should write about it. Now we can get into the letter...
 To the future version of myself, 
    Hi. How are you? I hope everything is going well in your life. I think I need to say how I feel because a lot has been weighing on me. Recently, I've just been thinking about everything. Like usually when there's silence in my everyday life, I listen to music or watch a show, but now I've just been sitting in the silence and thinking. I can't exactly pinpoint what what I'm thinking about, because it's not just one thing. 
    --- I actually eventually narrowed down what I'm thinking to two main points.
Also usually when I'm thinking, I'm daydreaming about the life that you have, but I haven't been doing that as much recently. Instead, I've mostly just been thinking about my life so far, and doing some self-reflection. This past week has been difficult because I've been more homesick than ever. I really don't want to be at college right now. It has nothing to do with the people or the classes - because both of those things are going great now - but it just feels like every day is a battle inside myself. I've though about asking my parents to come pick me up so many times but I haven't because it feels weak. I know that's not actually the truth, but my whole life I wanted to go to a college out-of-state. If I can't even make it an hour and a half away from home for two months at a time, then how was I ever going to make it to a college that was actually far away. And how am I going to make it when I live alone in hopefully a new state after college? So I guess that by forcing myself to stay here, it's a way of me proving to myself that I can be on my own, but it's not as easy as I thought it would be for myself. I also don't want to go home because I don't want my parents worrying about me more than they already are. I feel like I've gotten to a good point in my relationship with my parents recently, but I still don't tell them everything (mostly for Mom's sake because I think she would have a heart attack if I told her some of my stories). So yeah, basically that's why I've been feeling homesick, I think. 
    Also, something that's been weighing on my mind recently is boys. It sounds so stupid, but here I am writing my fucking feelings down. I guess we're just at that level of desperation now. It all started with a boy - let's call him MB. The one that got away (but I never even had him in the first place). 
    --- MB is a whole story that maybe I will write another blog post about someday, but today is not that day. 
I don't know what about him, but he just had some hold over me that made me into an obsessive fangirl. Thinking back on it, I hate the way I literally GLORIFIED him, but he was literally just a boy. He was perfect in my imagination, but I barely even knew him in real life. Anyways, I don't really know why I brought him up - oh, wait. He actually just posted on Instagram today (the nerve), so maybe that's why he's at the forefront of my mind. He got a buzzcut btw. Like he literally couldn't be any more my type!!! Ughhhh, we're backtracking. Ok, now back to the present moment. Boys. The actual story starts on Friday night. Me and like eight other girls were out downtown celebrating our friend Izzy's birthday. Things were a little awkward at first because it was a strange group of people. But as the night went on things became more fun. While we were in line for the most mid freshman bar, we met two boys. One of them immediately started talking to Izzy - good for her, it was her birthday after all. The other one was talking to the rest of us and just being a good wingman for his friend. We walk to other bars and the two boys follow us around everywhere - it's obvious that the one guy is really into Izzy. The other guy starts talking to one of the girls, Sarah. And if you've ever been in a group with guys and girls, then you know whenever there's an uneven number of guys to girls, things get awkward and someone always gets their feelings hurt. Usually, I'm not the kind of girl to get upset about these things. I've prided myself my whole life on being the independent girl who's never needed a boy to feel happy or complete or even to have a good time. And don't get me wrong, I still am that person. That Friday night, I was sad about not being "picked" for maybe half a second, and then I continued to dance like nobody's business on the 9d's dance floor. At the time, just being a girl at a bar was enough for me, but since that night, it's been weighing more heavily on me. Why am I never the girl that gets picked? Is there fundamentally something about me that a guy sees and thinks no? I know in my brain that these are silly questions and that the right guy will love everything about me and all that bullshit, but it's hard until you find that guy. Even later that night when two other guys came up to talk to me, I felt the other "rejections" more than I appreciated the other guys right in front of my face. And even when they were talking to me, all I wanted to do was dance, so what does that mean? I think I maybe just want a dance or karaoke partner? Did I just identify my dream man? Anyways, back to the two other guys. I'm not going to say they were creeps - because they weren't. But they were definitely of legal drinking age and gave me odd (predatory) vibes. So that led me to think -do I scare off normal guys so that the only ones left are weird? I actually have never seen myself white-girl dance so maybe it's my dancing that scares the normies off. But on a more serious note, what about me gives off the vibe that allows weird people to come up and talk to me? These are important questions, because if I'm attracting weirdos, then I might need to buy those drink lid covers. 
    So yeah, I think that's mostly what's been on my mind - homesickness and boys. 
Love, the current version of myself 
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nahascrowd · 2 years
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canary3d-obsessed · 2 years
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Tutorial: Making a Gif in Photoshop
(Pinboard of all my Masterposts) (Tutorials Masterpost)
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Here’s a beginner’s guide to making gifs in photoshop. I’m going with the assumption that 1. you have Photoshop (I do this in Photoshop CC 2021 at the moment, but this isn’t new functionality, so other recent versions should work similarly.) and 2. You want to be able to upload your gifs on Tumblr.
Note: When I name a menu in bold followed by this arrow thingy  -->  I am telling you what to select from that menu. If I have two arrow thingies, it’s two menu selections deep. Etc. 
Super Basic Stuff
1. Capture a video clip in MP4 format (or another Photoshop-friendly format; I use MP4). There are a lot of ways to do this--google it and you’ll find options. 
2. Drag the video clip into your photoshop session.
3. Image Menu-->Image Size-->width 540 pixels, with whatever height the aspect ratio assigns. Tumblr compresses your gifs to 540, so doing it yourself is the best way to avoid icky artifacts. Fun fact: iPad retina displays throw white flashing pixel artifacts that other displays don’t, so you may be making beautiful gifs that secretly look incredibly shitty on an iPad. I learned this the hard way when I got an iPad and looked at some of my posts. I learned the 540px resize tip from the good folks in Tumblr’s pixel art community, which fixes about 95 percent of my gifs. *bows down to pixel artists* 
4. File Menu-->Export-->Export for Web. These are my settings.
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The settings in the top right control the quality of the gif. 
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These can be changed around once you get the hang of things, but since this is the super basic version, these are settings I can vouch for. This gets me nice looking gifs without a lot of artifacts. Ignore the preset name; that’s what I call the preset I made for this. On your screen it’ll say “custom” unless you save your own preset.  It will remember your settings even if you don’t save a preset. 
The size of the gif is at the bottom left. For tumblr, this has to be under 10 meg. UNDER 10 meg, if you make a beautiful gif and save it at 10.0 mb tumblr is very likely to reject it and make you re-save it a few bytes smaller, thanks to rounding.
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If it’s too big, just cancel and go to step 5. 
5. Window menu-->Timeline. In the timeline, you can trim your video by dragging the ends in, or by cutting with the scissors icon and deleting the extra bit. The controls in the timeline are fairly intuitive and limited to just what’s useful unlike premiere pro cough cough. 
6. There’s a context menu in the right upper corner of the timeline window. Select that and choose “set timeline frame rate” to speed the whole video up or down. Higher numbers mean more frames overall and a bigger, slower gif. Lower numbers mean fewer frames and smaller, faster gif.  
Slightly Less Basic Stuff
(after the cut)
You can convert your video to individual frames by exporting your gif and re-opening the gif, but you’re going to lose quality when you re-save so that’s not ideal. Better is to create a frame animation in the timeline. That has several steps. I’ve recorded an action for it that looks like this: 
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1. Timeline Context Menu-->Convert-->Flatten Frames into Clips. This will make layers out of the individual frames in your timeline video. 
2. Timeline Context Menu-->Delete Timeline. This clears the timeline so you can use the layers to make frames. 
3. Window Menu-->Layers. Hopefully you already have the layers window open all the time, because it’s a fundamental part of photoshop workflow, but if not, do this to open it. 
4. At the bottom of the layers window there is a weird unhelpful video group with a single layer in it, shown in picture. Select it, hit the delete key, and chose “delete group and contents.” Otherwise this will become an annoying blank frame, as I recall.
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5. In the middle of the currently-empty timeline window is a button that says “create video timeline” with a dropdown next to it. 
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Click the dropdown to change the button to “create frame animation,” and then click that. This will create an animation with a single frame. 
6. Timeline Context Menu-->Make Frames from Layers. This puts all of your layers into your timeline. Whew! You see why I made an action for these steps.
7. Now you can delete frames from the ends or middle of your animation by selecting them and using the trash can icon on the timeline. Don’t hit “delete” as that will delete the associated layer, potentially, and cause you a headache while you figure out what happened. With a normal aspect ratio for your frame and 540 horizontal pixel width, you should be able to fit around 100 frames into a <10mb gif. It does vary a lot depending on what’s going on in the scene & how much each frame changes from the one before it.  And aspect ratio makes a huge difference - big square gifs are beautiful, but can’t fit nearly as many frames into the <10mb limit. 
8. If you changed your frame rate and want to introduce a delay between frames, go to Timeline Context Menu-->Select all Frames. This will grab all the frames so you can apply a delay to all of them at once. While they’re selected, choose the delay dropdown from any frame and it will apply to all of them. 
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If a gif feels like it’s going too fast, I apply a delay of anywhere from 0.04 to 0.07 (using the “other...” option from the dropdown--all of the default delays are too much). That’s when my gif has a frame rate somewhere between 15 and 30 fps. Try some different settings and save the results out. Note: Always check your speed by loading the gif into a draft on Tumblr, since different previewers play things at different speeds, which is super annoying. 
9. When you’re satisfied or want to test, repeat step 4 of the Super Basic Stuff section.  
Fun with Layers
1. The order of the frames is the opposite of the order of the layers, which doesn’t matter for basic stuff, but when you start messing with adding text, layer effects, etc, this will definitely matter. You can reverse the order of the layers by selecting all of them in the layers window (NOT the frames in the timeline), and then:  Layer Menu --> Arrange --> Reverse. 
2. To put text on top of the whole sequence, choose the top layer in your layer window and click “text” to add your text. You can change your font, color, and size as much as you want, but you can’t drag your text around after you create it because it will (usually) only move on the current frame. So if you don’t like where it ends up, delete the text layer and try again. I usually keep text centered and add spaces to either end to put it where I want it. 
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3. To add text in the middle of the sequence, use the timeline to select the frame where you want the text to appear. Then go look at the layers stack; scroll up and down until you see the visible/selected layer. This corresponds to your current frame. Stick your text layer on top of that layer and -- if your arranged your frame order correctly in step 1 -- the text should appear part way through your sequence. For this gif, each “eye contact” is a separate text layer placed a little further down the layer stack. 
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4. To make text disappear partway through an animation, go to the timeline and select all the frames where you DON’T want the text. Keep them selected, go to your text layer in the layers menu, and hit the eyeball to make it invisible. That should make it invisible just for the selected frames. For this gif, I put all the text layers at the top but changed the visibility for each one to limit it to a particular set of frames.
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5. To change the brightness of your gifs, select your top layer and go to Layers Menu -->New Adjustment Layer-->Brightness/Contrast. Adjustment layers let you make non-destructive modifications, and they affect all the layers below them so you can change the whole gif at one time. 
6. To change the color balance, I like to use: Layers Menu -->New Adjustment Layer-->Selective Color. Within the Selective Color controls, choose “neutrals” and give it some tweaks. As you get the hang of it, you can do a lot more with this, but basic adjustments to the neutrals setting will make a big difference. 
7. I use the BW adjustment layer to make black & white gifs - it has more options than simply desaturating - and I use a levels adjustment layer for more nuanced contrast changes than you get with brightness contrast. Hue/Saturation is good for resaturating flashback scenes. 
8. Any time you like the effect of an adjustment layer, save it (or a group of them) to a new document by going to the Layers Context Menu-->Duplicate Layers and then choose “New document” in the dialog window. Save your new doc, which will just be the adjustment layer(s). Then you can use these layers on other gifs, rather than constantly recreating your tweaks. When you’re giffing a whole show like I am, you find yourself making the same adjustments over and over anyway, so this is a time saver. 
All right, that’s all for now! Other tutorials are linked up at my Tutorials Masterpost. It’s small but it’s growing!
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ruki--mukami · 2 years
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Hello admin. I'm the same anon who asked about Ruki's redemption arc. I wanted to ask you how YOU would write Ruki's MB redemption arc. Or how you would conclude his MB route as I trust your writing more than Rejet's inconsistency.
🧩 To be honest with you, Anon, I’m flattered you trust my writing more than Rejet’s (I believe they change their writers with each game, which explains their inconsistencies) but I don’t have an answer as to how I’d redeem Ruki in the context of his MB route in particular. Not yet, at least. Maybe one day I’ll write my own version and post it. That’s something I’ve always wanted to do: take the original chapters of his route and expand upon them because omg are the originals short. 
If anything, I see the three routes (MB > DF > LE) as three parts to a larger story. I know they tried to redeem Ruki by making him seem like a character you can sympathize with, with the whole turning human by the end of DF cliffhanger and him learning the truth behind Karlheinz in LE. I believe they tried to turn him human again to use the common trope of making villains select right over wrong in hopes of redeeming the character (except Karl chose it for him and he just… agreed, of course, which doesn’t make it a redemption per se). And the whole aristocracy plot twist is supposed to make you feel sorry for him, which is ironically what he hates.
I guess what I’m trying to say is, after all the awful deeds Ruki has committed, at this point he is an immensely difficult character to redeem. And I am no skilled story writer by any means. I’m more so good at tapping into Ruki’s character and riding off of other people’s ideas, using him as a devil’s advocate or even antagonist to their stories more often than not. My redemption might look like a lot of torture and suffering inflicted by Ruki in the beginning, only for him to gradually help you with challenges that come your way. You soon learn that, despite him hurting you as much as he did, he’s adamant about being the only one who has the privilege of doing so.
For instance, perhaps they could’ve explored more of Ayato kidnapping Yui. It would’ve been interesting to see Ruki fight harder and formulate an elaborate plan to take her back after realizing the Sakamakis don’t love her like he does. Instead, canonically he just lets her go, and is shocked when she returns to him. But I know most people don’t like a story where the writers introduce a bigger villain to mitigate what the original villain did. Hence, why I’m not a very good storyteller, ahaha. I am working on my own Ruki route, though. 
I also think I’m probably the last person you should ask about redeeming Ruki. My love for the character really shows in my failed attempts to redeem him, because I often make the mistake of thinking people will grow soft on him because he shows one or two vulnerabilities amidst all the torture. He could step on me and I’d probably thank him, so there’s that. In a lot of the RP threads I have going, you may have noticed typically OC’s will develop a hatred for Ruki, and reasonably so. However, on a case by case basis I’m willing to allow him to compromise on some things. For example, in one ship I made him relinquish his master-livestock dynamic (although I really normally wouldn’t do this because the master complex is actually one of my favorite traits of his lol, so don’t expect that to recurring).
There are many ships I want to see thrive on this blog but even I don’t know how they’re going to get past the conflict. I try to have a mix of bloodsucking scenes and regular “bonding” scenes where they just share a normal conversation and find potential common ground, but whether or not you can call that redemption depends on the person’s tastes, which makes redemption for any character very, very difficult to write. And truth be told, I’d rather not diminish Ruki’s sadistic nature to make that happen, since I love the idea of this powerful, feral Vampire being obsessed with your blood only and the moment someone else tries to hurt you, he snaps. The “how dare you touch what belongs to me” possessiveness. Perhaps there should’ve been more scenes where you fall ill or sustain an injury outside of his punishments and then he shows genuine care over you, since even his possession is not allowed to hurt themselves and all that, but I’m just brainstorming now. These are just ideas on a whim that should be taken with a grain of salt, but when I write my fanmade route I will definitely take the time to flesh out these ideas into something workable.
TL;DR: I think my problem with redeeming Ruki is, I love him the way he is canonically, so to take away from his sadism in an attempt to redeem him never turns out well for me which is why I continue to make him sadistic, but just sprinkle bits of fluff here and there and then hope for the best. 🧩
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whetstonefires · 3 years
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Hello! Idk if you're interested but there's a series on AO3 called Murderbot Becomes Old Guard Immortal, which is basically what is sounds like. MB gets shot in the head, dies, and comes back to life as an immortal. There's some body horror and a lot of gross human bodily function stuff, but it's a really good read!
I did read that! It was actually agonizing for me, but fascinating because the awfulness lay in how the fic makes Murderbot's experience of this form of immortality the exact opposite of what it is for every human in the Old Guard.
Because this form of immortality makes injuries and getting killed negligible events--painful, but not in themselves important, because they are without consequences. And it means that the body you're in never, ever changes--no matter how much you change inwardly, the physicality of it will not follow. And for all it costs you the place and context you've had in the world by making you unable to change with it, at least you get sick power fantasy violence.
Whereas for Murderbot, developing this form of immortality functionally killed it in a way that stuck. It also forced the subsequent version to live in an unfamiliar body (it's an unchanging one now but the experience of 'having been changed' predominates), nerfed it as a combatant, made it a creature exclusively of the present moment rather than one always looking back....
More poetically, it also forced it to be more human when the usual experience is of being distanced from humanity.
'Traumatic injury resulting in permanent physical and cognitive disability that destroys your self-concept and all your relationships, and the ensuing process of accepting what you can never have back and learning to deal with the new self's limitations' is just. Big distress trigger for me. Not good! All the bad! A subject of great interest, but one I can't consistently handle. So I kept seeing the series and all its tags and being like 'yup nope' and then eventually I was like EVERYONE SEEMS TO THINK IT'S GOOD SO OKAY because small fandom lol, and then the entire time I was reading it I was like 'I am suffering so much. But I want to know what happens. So the suffering will continue.' And it is good! It's very well done.
I just. It is also a really bad time for me personally.
I found the interaction with Nile at the end where she's like 'huh i guess Destiny did this to you to clue us in that constructs are enslaved people, and the way we keep killing them all the time on our liberation missions isn't super righteous' really unsatisfying. What a self-centered asshole thing to say. Nile be better. Murderbot should have slapped her. Metaphorically.
But the struggling-with-identity stuff that didn't give me a bad brain time was really good!
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Soft Minus Boyfriends!
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Just a heads up, these versions of Beta, MB and Blue are different from their original counterparts.
Let me all hit you with some context (TW):
These three pretty much grew up in abusive households and they're trying to run away with their boyfriend, Minus Soft Pico (aka. Roughie) to escape from their parents.
Beta wasn't really accepted by his parents that he was trans. They kept on calling him by his deadname and former pronouns and he hates it.
MB grew up with a neglecting, mean single mom and all he's been through almost drove him to hurting himself.
For Blue, like the OG Soft Boyfriend, his parents wanted him to follow in their footsteps to become a rockstar, but in the process, things didn't go too well.
They're in a poly relationship with Minus Soft Pico.
Minus Soft Girlfriend was their childhood friend and had a huge crush on them through the years. She eventually accepted their current relationship and got a boyfriend herself (Minus Soft Senpai?).
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meetmeatthecoda · 3 years
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Like you I’m absolutely done with The Blacklist; I swore up and down back in June that I was done and that nothing I heard about s9 would even be canon for me (spoiler alert it has NOT been hard). However, that being said....I may (just this once!) have to make an exception. For Liz’s letter. Have you seen/heard what she said about Red?? 🥺🥺🥺
Hey there, anon 😊 Ah, yes... the most recent ep. I'd like to re-iterate that, yes, I'm absolutely done with TBL, will never watch an episode past hmmm probably season 3A, so help me god, amen. However, I refused to unfollow my remaining TBL viewing friends bc I will NOT allow that shit show to take BOTH my ship AND the friends I made away from me goddammit so it is unfortunately inevitable that I see an inkling or two of what's happening post the Finale From Hell. I also low-key keep up with @imyourplusone's live tweets every week bc she expresses my exact brand of lovelorn shipping & utter hate-watching, so s/o to her ✌️ That being said, all I know AND CARE TO KNOW about the most recent ep, is that Agnes & Red had a particularly heart-wrenching conversation... & I may have watched a short clip on twitter 😒 And I have a lot of mixed, complicated feelings, which I will attempt to express below for you, anon, & anyone else who cares to wade through my bitter, bitter bullshit. Godspeed.
My initial reaction? What a fucking slap in the face. At reading the dialogue, I just felt a visceral hatred & anger at them continuing to tease what could have been, what we could have had, after how they fucking ruined the entire show & ship. To me, it really just felt like pouring a hefty salt shaker directly into my still weeping Lizzington wound. Like, if they think some vague ship-worthy comments are gonna bring all us shippers flocking back with tears in our eyes like we have so many times in the past? They couldn't be more wrong. Because the difference is? It doesn't matter now. Liz is dead, & any potential for Lizzington moving forward died with her, so any half-hearted, off-handed comments or references to it after the fact... just hurt. To me, it's akin to trying to fix a gaping gunshot wound (much like Liz's, in fact lmfao fml) with an old, dirty, used Spongebob band-aid. It just doesn't do the job. And frankly, it's a bit of an insult to even bother with it after you've been ruthlessly shot. And while it tugs at my heartstrings in a bittersweet-mostly-unpleasant-but-still-heart-wrenchingly-beautiful-way to see Red & Agnes together, I hate to say it... but I'm petty & bitter enough to not even want that wholesome Red & Agnes content without Liz. Because it's not as it should be 😭😭😭 That whole scene in the most recent ep could only help or matter or make any semblance of a difference if they were going to bring Liz back, which they certainly will not be doing, at least not with MB as Liz, which would be the only acceptable version for me. But tbh, I don't really have enough context for this letter of Liz's, other than she called Red "the most important person in her life", to which I was just like... yes??? 🥺🥺🥺 That was already fully established to us, I thought & while it was amazing to hear it explicitly said once again... it was rather tainted by... well, all the above things. But, don't misunderstand me, anon, it did feel good to hear. Even if it's not from Liz's own mouth. To Red. In person. Cause she's dead. UGH 😓😓😓 But the only actual screentime from the ep I have seen AND CARE TO SEE with mine own two eyes is Agnes' comments in her scene with Red & I'm honestly not sure if this "letter" she's reciting from is the letter Red gave Liz in the finale from Liz's mother or some letter they've made up that Liz left for Agnes or some other letter they've made up that Liz left for Red??? Either way, it seems mighty convenient for where they are right now - considering we never saw Liz physically writing anything & I highly doubt she had time to between the events of reading her mother's letter (which we also never saw her do lolz) & getting fucking shot, but I digress - & I absolutely DO NOT trust TPTB to not also throw some stupid, R*derina bullshit in there to balance out the Lizzington sentiments or eventually use the contents to turn Agnes into Liz 2.0 & have her backstab Red or some other stupid shit. Cause, ya know, they love their Stupid Shit™.
*heavy breathing* ALL THAT BEING SAID, ANON... is anyone still reading? God I hope not, I'm barely conscious myself at this point lmfao That last little bit of the Red & Agnes scene, where Agnes reaches out & takes his hand, sees his inquiring look & casually explains, "She said you like to hold hands." CLEAVED MY POORLY BANDAGED LIZZINGTON HEART CLEANLY IN TWO, CAUSE YEAH AGGIE, HE SURE FUCKING DOES, HIS FAVORITE MEMORY ON EARTH IS WALKING AROUND A PARK HOLDING HANDS WITH YOUR MOM & THE WOULD-BE CASUAL REMINDER OF THAT JUST DESTROYED HIM ON THE SPOT & - SPEAKING OF - RED'S ABSOLUTELY DEVASTATED EXPRESSION COMPLETELY DESTROYED ME AS WELL & HIS IMMEDIATE SIDESTEP DIVERSION TACTIC TO URGE AGNES OUT OF THE ROOM SO HE CAN FALL TO PIECES IN PRIVATE OVER THE LOSS OF THE LOVE OF HIS LIFE KILLED ME, BC HE CANNOT LIVE WITHOUT HER A S E X P L I C I T L Y S T A T E D & S H O W N I N C A N O N & ANY ATTEMPT TO PRETEND OTHERWISE IS EQUAL PARTS HILARIOUS & DEVASTATING, THAT TINY, ONE MINUTE SCENE WAS ABSOLUTE TORTURE TO WATCH, DEAR GOD WHY - *ahem* ...anddd this is why I can't watch this show anymore. But in conclusion, anon, what I've heard & all the things I feel about the recent ep basically just make me want to write fic & the real-life opportunity for that is fast approaching, so I would just advise... buckle up lmfao 😂🥲🙃 Anywayyy, this is fine, I'm fine, & thank you for this ask - in all seriousness, anon, I really appreciate the low-key season 9 Lizzington update delivered with total respect for my stance on the show, I really do!! Please don't mistake my negative feelings about the show for any anger or frustration with YOU, bc that was not my intent!! 😍🥰 I hope this reply was somewhat coherent (although I very much doubt it) & much, much love to you, kind anon!! ❤️
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steve0discusses · 3 years
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Yugioh Season Zero: The Yo-yo Crimes of Jounouchi Pt 2
OK, last we left off, we were in a different Youtube video. This one I grabbed off of 2 different videos (you’ll see their watermark in the corner change) and it makes me appreciate the quality that our other episodes have been, honestly. A little bit of compression going on in these, just to give you even more of that nostalgic feel of watching a bootleg anime from the 90′s your brother got from his weird high school friend’s Napster account.
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Because this is done with subtitles on, it takes more caps to cover it. Part of why I rewrite the dialogue in these recaps is to help abridge stuff, and so consider yourself warned...there’s a lot of caps in this one. For most of you, that’s probably not much of a problem. But I’m just letting you know because...I sure wasn’t expecting it to be over 40 caps for half an episode, and I’ll probably just type less to make up for that. (Tumblr keeps Erasing All My Words anyway, so this is for the best, but that’s a tech issue I already went into in another post.)
(read more under the cut)
So, to start off, Yugioh and co. walk up to a bar like a really weird version of a bar joke and are like “do you know where we can find the yo-yo gang?” And, much like a video game npc, the bartender was like “I know EXACTLY what you’re talking about, and I heard every part of their intimate conversation. Let me give you all the details, children.”
Hey, PS, there’s an entire Wikipedia entry about the bar joke. And that is wild. Apparently the first bar joke was from Ancient Sumeria, and Wikipedia was like “Here is the Sumerian joke, but we Do Not Get it. Please don’t try to get it.”
The joke being: "A dog walked into a tavern and said, 'I can't see a thing. I'll open this one'."
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Damn. I can’t believe the Sumerians were onto meme humor before we ever invented memes. They were in the Galaxy brain over there in the land before time, holy crap. Depositing their memes knowing that 7,000 years later mankind would look at the world’s first joke and be like “I don’t get it!” while all the millennials and zoomers with our MB of nonsense memes on our phones are like “No. I get it.” Good on you Sumerians, that is freakin the best joke ever made. 7000 years to get to the punch line of confusing the hell out of all us. Bless.
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They promptly tell Miho that everything was resolved and that she should go to bed and she was like “Cool!” and exited stage left. Bye, I guess. Anzu also went home, but she didn’t have to be tricked into doing it, she just went the hell to bed.
(PS, I just realized that if I want to write less...I should probably not look up Wikipedia articles about the world’s first ever bar joke. But y’all, habits die so freakin hard, and I just feel like it’s very pertinent to this Yugioh recap, although I know it’s really not.)
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Yuugi and Honda decide to visit the warehouse and harass Jounouchi. In the context of the show, they’re going out of their way to pull their best friend out of society’s systemic downward pull of a life of crime and most likely turning into exactly like his Father. But, the way that it’s storyboarded makes it look a lot like these kids just show up out of the corner and this gang was like “Damn it, again? OMG small children, please leave us alone!”
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Honda hands over the symbolism sash, to which Jounouchi symbolically says “Nyeh.”
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And Honda didn’t take it very well.
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After tending to his kidneys for a little while, Honda decided to go back at it again at the Krispy Cream and do some sort of insane parkour over this completely ordinary fence.
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Ah, the very first instance of real duel law where you duel over a relationship. In later seasons duel law is invoked for things like Mai’s marriage and the right to date Tea (and then just kind of forgetting you ever won the right to date Tea twice). But to think the very first time was Honda dueling for the right of Jounouchi to be part of nerd gang because Jounouchi had fallen to the dark side yo-yo gang across the street run by some 40 year old man with blue hair.
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How many times is Honda gonna fight with a broom? Like are they just magnetized to his location? where are they even coming from?
Freakin janitor powers over here, put him in a Final Fantasy style RPG. I want to see what his limit break would be.
Not like it matters, because Hirotani very quickly explains why these yo-yo’s are at all a threat.
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Which honestly shouldn’t be...so lethal? Seems like the weight is all you need, not really the spikes. But it’s at least stronger than Honda’s janitor stuff.
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Unfortunate for Honda that he just destroyed an antique.
So with lightning reflexes, Yuugi does what he does most:
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The death yo-yo ricochets back and does this little itty bitty scrape to this guy’s face and he’s real bothered by it. Although it’s like...well dude, you’re a 50 year old high schooler, I don’t think people will notice the scrape compared to everything else falling apart in your life.
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And so then the Yugioh Season Zero team was like “oh shoot is it time to torture Yuugi???” and they got hella excited.
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Like I thought it was just Yuugi’s class that were a bunch of disturbing criminal disasters, but I guess it’s the whole city. Like...was Yuugi’s class the good school?
I mean, it can’t be, there’s no way...
but like...is there a good school in this universe? How does anyone survive till graduation? If you so much as disgrace a yo-yo, you will get the torture treatment that I sure did expect in Yakuza games, but not so much in Yugioh, tbh.
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Just a reminder: This is the third time we’ve beat up Yuugi this episode. Within the first meeting of Yuugi and Hirotani, he beat the tar out of Yuugi within eye shot of Jounouchi. So like...Jounouchi was reallllllllllllllllly lax on that deal, right? Like...he took his toot sweet time to realize “yeah this just ain’t ever gonna happen.”
And then the yo-yo wars begin.
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Just like Solid Snake crawling through the radiation chamber.
Hirotani throws his Fyper-yoyo, Jounouchi intercepts with his Eireboy, and Hirotani’s completely terrible yo-yo just flies off the string again because Hirotani should have just sticked to using his fists. No wonder they wanted to recruit Jounouchi so badly, their yo-yo game is so off.
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We never get a door to darkness in this episode, dipping our enemies into mind horrors. Instead, we get home-alone style traps. But, this makes sense. Not only do the show makers have to make Yuugi avoid solving problems with magic in front of Jounouchi, they also have to make it Jounouchi’s choice to leave Hirotani behind. If Yuugi did it for him in like...some sort of duel law situation...then that sort of leaves out Jounouchi’s choice in the equation.
Not like this ever really comes up in later seasons, since who even follows through with duel law and marries Mai? But like, it does feel like Season Zero calls out the later Seasons a bit in this regard. Honda got beat up because he tried to win Jounouchi back by force (or game, I guess.) That was just another form of coercion on the heels of Hirotani’s. What Jounouchi actually needed was to make his own decision to leave.
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...most other anime I’d be like “I’m sure that’s just a translation error” but not this one.
So Yuugi runs to the roof where Jounouchi will never see this.
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My audible sigh reading this line about fight club roof.
These stupid gang members went into Yuugi’s native territory, not just a fight club roof, but on a warehouse? They were dead before they arrived.
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This was like maybe 3 frames of animation in just rapid succession, it was pretty silly and good.
Reminder that like 4 minutes ago, Yuugi was about to get like executed on a meat hook.
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Speaking of getting executed on a meathook:
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Hope you like the idea of glass in your eyes, because this anime’s got it.
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They chase Yuugi around, in a sequence that was done mostly to conserve frames, so you rarely saw the ground until this shot:
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Lots of falling down this episode, but unlike Tea, who fell from a warehouse ceiling once and just kind of rubbed her ass after and was like “ah damn it.” these guys won’t come out of it virtually unscathed.
Also, Honda is here now:
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Jumping off of his symbolic sash trapeze, he decides to do in Hirotani for good.
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Hey so like...walk the dog is a fairly gentle walk that a yo-yo does slowly on the ground right?
Just pointing out how sensitive Hirotani’s fingies are.
And he...didn’t appear to be dead, so I don’t have to add to the bodycount...but it’s gonna be a real long road for recovery.
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And now, with the gang back together Jounouchi is back at school knee deep in make up assignments he’ll probably completely ignore since we know that in a years time, these fools are going to be trapped on Pegasus’ island, and at that point school will be just that place you talk about when you try to remember why you’re friends with Bakura.
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---hey aren’t those chairs attached to the desks?
Because...holy crap, Anzu.
Honestly this is what you see before you die, but I guess Jounouchi died off screen after the episode ended, so I don’t have to add him to the deathcount (again). RIP.
Alright! That took like...8 tries to get Tumblr to save this one, but it managed! (well...I guess “managed” isn’t the word you’d use for a typing program that takes 8 tries to save)
Next time, we’ll be back to S5, for an arc I’ve heard is kind of boring. We’ll see. If it truly is, I can condense episodes into fewer posts. Or maybe it’s a secret gem? I guess we shall see.
And if you just got here this is a link to read all the Season Zero recaps from the start:
https://steve0discusses.tumblr.com/tagged/yuugi-muto/chrono
(there’s also a link to read all the Yugioh posts we wrote from the start in chrono order but straight up, this file won’t freakin save, and I just can’t even will myself to look up that link again. It’s on the home page of this blog on the right.)
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jonathankatwhatever · 2 years
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I think I found an example of a bridge of some kind, a small scale version connected to an irrational. That is, there were 2 of the same paper in the driveway, instead of 2 different papers, so I took one and tossed the other in front of their door, then texted to say they didn’t get the other paper. That’s all process on my side, at least on first glance. But then I thought: there are 2 of them, so it’s within the realm of possibility that they could have wanted both papers, which sidetracked me into how I’d put it back together because I read it to see what how the experience went - which was interesting - and that led to whatever their reaction would or might be, given how the processes worked on their side. I assumed it was cool, but there was that irrational possibility. I’m calling it irrational because it isn’t cooperative, and because it requires constructing an Identity Space in which that could occur. As in, maybe they’re collecting that day’s paper for some reason and asked for 2, all the way over that 1-0Segment to something crazy. That space organizes what appears to be uncooperative into cooperative by constructing an Identity Space in which Laddering identifies an agreeable solution. That solution might be giving in to an irrational demand to make peace. (Note: this is all imaginary, not a real situation.)
You see why it’s irrational? All that Laddering is rationalizing of the irrational. So the irrational is the Identity Space which rationalizes out of the irrational. Is that sensible? Yes. We’re saying that you take an Identity Space, which begins with the idea of a 1-0Segment, and we rationalize. Wait, we’ve done this many times already: it’s uncountability sliced to order at the deli Counter.
I just had the most interesting experience. The idea is that alchemy reveals the same quality, but not because it chases the absurd. At the time, the idea I think must have meant that you try to determine what things are made of by trying to transform one into the other. As in lead and gold exhibit similar characteristics, so maybe there’s a way of manipulating lead so it turns into gold. That’s not so crazy when you think of this process of understanding as a Metaphoric Bundle in which the core ideas depicted in the cruder representations expand. The visual for that, again, is a bT, an equilateral triangle, which I’m stating here now because I want to see those 1Segments Extend. So, to imagine an MB, imagine that you’re at the End and 2 streams are connected to you, like you’re standing on home plate, except the runners can come at you from either direction. That transmits whatever reaches into the distance, where that distance is defined as the bT which constructs from that End, from home plate. So as the paths Extend, the connecting 1-0Segment Between those Extents also Extends. It must to remain a bT.
The following was an aside I got lost in. I want to skip past this:
That really is seen in the ancients, and very much in the Greeks because, I think, they were at that particular context, which means now the state of the larger Object was in a Thing, and that Thing focused on this people because they were, for some reasons, receptive to it, largely I’d say because they were on the story-telling side of abstraction, meaning they exhibit the form of story-telling which dominates the world today, which uses metaphor in this way.
It’s interesting to see some similarities, like in North American tribal stories. Those are similar metaphors in which existence is represented as animal characters or idealized humans interact with idealized divine forms, which often include animal characters. They’re also similar to Jewish and other folk spirituality lessons or even homilies.
I’m back. The above wasn’t bad. But I added stuff above it and the context shifted, and that ran a new version, and this got partially cut by being pointed out.
So, when a bT is expanding, that is adding Triangular Extent, meaning it’s counting 1Segments that add up to a 1Segment so it remains Triangular.
So, all those irrationalities which arise mark the edges of rationalities! Is that obvious? I mean that we can create a rationality, a Laddering, and there is no Laddering which embodies all the Ladders except in the idealized sense that there is a Laddering. Or perhaps in a clearer manner, at and for each Laddering, each ordering (a word I shy away from because it has some potent meanings), has its own set-up which expresses the conception of Laddering, and each Laddering runs into irrationality. Which is defined as something which can only become rational if you recalculate that specific Identity Space, meaning there’s a bridge there because a change means a Counter, means something has passed back and forth.
OK, so we’ve been working out a way to isolate the Bridge conception and we’ve done it by identifying how the Wheel process rationalizes across the 1-0Segment, which produces Ladders, and that works great until this process runs into something, meaning some Thing, that doesn’t fit without establishing a new Identity Space devoted to that Thing. So CM100 is everywhere. And it runs at tiny and huge scales.
Can I connect the IL to this? Yes, obviously: the IL is now literally the Extent which allows no process other than the allocated delta between the two forms of the IL (isn’t that yummy?), the Ideal and the Informational. You know you’ve hit the mark when you can say the words: there are two forms of IL, and we see that all the time. Back to the example of a child, they learn to move and to think by restricting, by rationalizing over the uncountable, and by resolving the irrationalities which arise. This creates learning pathways, transmits inherited behaviors, etc.
This is so amazing, I’m bursting.
I need another break. But before I do, I’ve experienced a personal achievement of re-establishing communication along the length of how I pee. That is, out of not being aware I was peeing, to learning control, there was a period when I had a high level awareness of the feeling of contracting the muscles inside to squeeze while opening the far end. Controlling that process develops bumps and dystonias as the ability to control expresses and the other ability pathways lose attention. That may not be clear. I mean that control is exerted less than perfectly and that continues because a Counter is involved, which is seen in the fact this process has a squeeze End and an open End. One way of thinking about this is we develop a bunch of Observers, a bunch of Counters, and those don’t make things work better. Sort of like adding overhead beyond what production justifies.
I’ve been doing this squeezing up the chain to learn how to mange my intestines. That reached the level where I’ve been contracting over my groin in movements, like how I move my left leg. That is one reason why I realized that losing movement is a process in which the excess shrinks with the capability, which is also an example of directionality. So control becomes a negative when over time it causes you to lose control of how you eliminate waste. This should be taught. It helps locate where to squeeze through a process which begins a distance away, meaning I found this squeezing up and through the chain by working out the knots in my butt so the chains could contract against each other better, so they could Halve better. I see grid squares terms popping up all over the place now.
Two quick ideas that have popped to mind. One: does it make sense to think that local government should sponsor news coverage of their places? I mean, internet only, run by a larger non-profit, local government contribution pays for the few people necessary to cover most places well enough. Why should we rely on people paying or on ads for people to get news about where they live? And ads could help run things, but I’d rather see ads be thought through as a way to enhance local business, not just as what can be sold. If we scrap paper, we’re talking about paying a few salaries. These can be supplemented by interns, including paid interns. If news is essential to a society, then why not put that into action? The idea would not be to subsidize panegyrics, but actual journalism, meaning this would be funded by but not controlled by government.
I can’t remember the other idea.
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tanakavox · 3 years
Text
Look into the mutiverse chapter 4
Thanks again to ExiledDarkness for writing the charcters reaction for this chapter. Please go check out his stuff. And if your wondering where Qrow came from, We forgot to add a scene for Qrow and didn't feel like going back.
This chapter is based of the Youtuber SomecallmeJohnny and his review of Super Mario 64. I had to cut it short because my laptod was acting up again and google docs was acting wonky, parts of the fic getting erased. Rest assure for the Somecallmejohnny fans, I won't just do his reviews. I have plans to do Super gaming bros reaction as well. And for those who don't know Johnny, go check him! Enjoy the reaction.
The screen lights up again and shows Jaune wearing a cap and hoodie and sitting on a bright red couch. He had a bit of stubble on his face and he was currently holding a controller in his hand as he turned on a device known as the N64.
"Oh? Jaune looks good with stubble." Blake comments. Everyone looks at Jaune and then back to the one on the screen. They all nodded in agreement.
"It's a go time! Super Mario 64!" He said in a high pitched voice with a bad accent.
The Jaune on the screen sighed seemingly tired. "Lady and Gents welcome back to the Super Mario marathon, And just like with Ocarina of time, this is a game that haunted me during the N64 lifetime. Jaune looked the the N64 sitting on his dresser and continued. "It was like the console itself was actively mocking me like: "Hey Jauney? How about you ditch that playstation and try me out instead?" The blonde's eyes lit up in anger. "Well I didn't have a job in 1996 you sensitive prick!" Jaune snapped at the console.
Everyone blinked at the sudden anger. Ruby turned towards JNPR and asked, "Are you okay Jaune?"
Jaune, still frozen from the sudden burst of anger from his other self, snaps back to reality and nods at the question. "Yeah, I think I understand what's happening here. But I'll stay quiet until I know for sure."
Jaune turned toward the screen and went on like nothing happened. "Last time I gave Mario attention, I was focused on what made the Italian "Plumber—"" He said with quotation marks. "—the video game icon he is today. Now we're gonna do it again only in 3d."
Jaune turned to his audience and smiled. "You guys ready for another Super Mario marathon?"
"Aha!" Jaune says as he slammed his closed fist on his hand. "This is me doing video games!"
Ren paused at hearing this information. "Then that explains the sudden burst of anger then." Nora and Jaune nod while the rest of the audience looks on confusedly.
RWBY look at each other before Yang hesitantly asks, "So why did he get so angry?"
Jaune laughs before scratching the back of his head. "I like video games but I hate it when I can't progress further into the game. Sometimes I get really into it, I guess."
"Here we go, Super Mario 64, the 64 being figureded to the console and not the 64 game in the series, Mario's first 3d game, and a launch title for the N64. It was highly praised and hailed as the 3d version of what Super Mario bros on the NES did for platemors at the time, Mario 64 did the same. But I came into the 64 train late, So I don't have what you call: Super Mario 64 memories. In fact my first 3d Mario game was the next game we'll be looking at: Super Mario Sunshine on the GameCube. Jaune's expression darkened as he smiled hurmlousy. "But that can wait. Oh it can wait." The tone of his voice was bitter and venomous.
Everyone laughed now knowing the context of Jaune's anger towards video games.
"Alright booting the game up and the first thing you see is Mario's head. You know to really hammer in that this is Mario's first 3d adventure. You can even fuck around with the face a bit but it doesn't really effect the game it's just there for fun.
We're also greeted by Mario's new voice, provided by Charles Margent. Shockingly this isn't his debut as the Jumpman, that was in Mario Fundamental, a Pc game released a year before. Pretty sure no one heard of it before someone did a document on it.
"This idea of a floating Mario head, perhaps more infamously in Mario teaches typing two. A floating deformed head pop on the screen.
"Hey? Are you ready for Mario type?" It asked.
"Mother of God." Jaune deadpan in horror.
"Despite the new voice, Mario doesn't speak much. It's mostly hiyas woohoos throughout the game. And he only speaks a full phase when he completes a goal or he falls asleep on the job. It shows the red clad mario on the ground sleeping.
"Ha spatgai, Ha ravioli." The plumber mutters in his sleep.
Nora drools over the names of food. They sound pretty good right now.
"Charles as Mario is so absorbed into my head I can't imagine anyone else doing the role. It's not like the acting is amazing or anything, he's been voicing Mario for nearly 20 years at this point. If Charles stepped out of the role for any reason, the next guy would just try to simulate Charles' voice.
"It's weird that way," Ren piped up, "No matter what happens people are going to remember the original no matter how much the new one tries to be the old one.
"Hear hear ninja boy" Qrow cheered a bit and took a swig of his beer.
"Okay nearly forgot that I was looking at a video game, Sorry about that. Well let's look at that plot shall we?"
"I'm curious to hear about the kind of story this game might have," Ozpin said as he crosses his legs.
"Boswer kidnaps Princess Peach, Mario must go save her, now that didn't take long now did it?"
Ozpin blinked and sat back in his seat, a bit disappointed.
"I'll let it slide this time since they probably wanted to keep it safe for the first game in 3d. Hell, the menu theme is the main theme for the series."
Qrow snorts. "Fair enough. I guess you can't expect these guys to be that ballsy."
The entire game is set in Peach's castle. Boswer has taken the power star, which I believe gives the castle power? Jaune shrugged. I dunno what they do, it's not really explain and getting more powerstar allows you to get into more levels, and that's the name of the game here. Bowser had set up routine courses in painting.
"The courses tend to varies but nothing here gets too crazy like other Mario games. It's not until late game you go to more odd place like in a clocktower or riding rainbow.
"The game's openness is the first thing you'll take note of in Mario 64. You can start a mission with a hint on what to do,but there is nothing stopping you from just doing a different mission and grabbing the star despite not being the mission you clicked on.
There are a handful of expectations like racing against against Koopa the quick who not gonna show up unless you chose his mission, but most of the time you can go at it on your own pace. Eh, I didn't wanna fight King Bo-mb yet, I want free the chain chomp and get the star there. I could take down King twop, or I could do a well place jump and get this unrelated power star. And that's where a lot of Mario's replay value comes in, not just getting the power star but how you get them.
"Oh, this game sounds fun! I should get it if we ever get out of here." Nora exclaimed.
"With what money Nora?" Jaune asked. Nora looked at Jaune with a wide smile. "No." Jaune deadpan. Nora pouted at his response and turned to Ren with a wide smile.
"No Nora. And do not ask Weiss either." Ren said with his eyes still on the screen and Nora pouted again.
Peach's castle acts as a hub world, the place you're exploring and using to get to other stages to get more power stars. But in order to duke it out with Bowser, you need to get a certain amount of power stars to access the level. As a guy who doesn't care for hub worlds I don't mind Peach's castle. The levels aren't too far apart and there are things you can do in the castle that can help you increase your star count. Like a secret race track that gives you two stars if you're fast enough, or an underwater level that contains an easy to get star. It challenges you in a way that makes it still feel like a Mario game.
"It sounds pretty easy at first glance, but I can understand how annoying it can become if you mess up at least once or twice." Jaune says. Ruby, Nora, and even Ren nod in agreement.
The biggest change to the formula was the jump to 3d, like with Ocarina of Time. He still has to break boxes, stomp on enemies, the works but this game gave the man a few extra moves to go along with the change to 3d. The analog stick is used to move Mario, the further you tilled it the faster he moves, instead of the run button we knew from the past game. Mario still has the jumps he's famous for, but pressing the jump button can allow Mario to reach the heights he's never seen until this game without a power up. He can crouch and crawl but I've only used this a total of once. But you standstill and jump you can do a backflip, and if you crouch and run you can do a long jump which I love using so much and because you can do some real fancy shit with it, and it makes Mario move faster to boot. If you snap the anlong back and jump he can do a somersault and if you jump towards a wall, Mario can wall jump as well.
Nora makes a face at the detailed review. "All these moves and stuff sound annoying. Why can't games be as simple like they are now?!"
Ren sighs and begins to explain but Qrow cuts in. "It's because of games like these were like test models that you get to play the good quality games you have now. I remember playing Soaring Ninja back when he was literally unplayable and useless. Now look at him!"
Ruby and Yang gasp, Soaring Ninja was unplayable?
"I wouldn't be surprised if this move came from the gameboy version of Donkey kong. That remake has a fucklord of levels and a handstand jump for Mario. He still takes damage if he falls too far, so he's just a pale imitation. Jaune had Mario wall jump a wall to prove a point. "The Mario I know could fall from any height and take no dam-" Jaune cut himself off his eyes widening when he heard Mario grunt in pain and his health go down a bit. "WHAT THE FUCK! He took damage from a large height! Mario! What's the meaning of this?" He asked in bewilderment, looking at the floating Mario head from earlier."
"Oh nice computer you have here. Can I have it?" the Mario head asked
"No!" Jaune exclaimed.
Everyone's eyes widened at the scene. Ozpin checked his mug with scrutiny to see if he was still drinking the right drink. Looked normal enough.
"Peach's castle has 120 power stars in the castle, but you only need 70 of them to beat the game." Jaune had a strained smile on his face as he continued. But where the fun in just getting 70 power star and beating the game that way, it not like getting all the star is that time com- for fuck sakes yes it is!"
"Let's just get one thing clear, I fucking depise the 100 coin misson. It's as simple as it sounds, grab 100 coins and then grab the star that appears over your head. Lather rinse repeat, for all 15 courses. In a game that usually has you go to once place and grab the star, collecting these coins brings the game to grueling crawl. Mario 64 doesn't have a checkpoint system. It doesn't bother me much. The levels are usually small and with Mario's new moves getting the Power star is not only comartable, it's also pretty fucking fun. And then their these." That venomous tone from before came back. The screen showcased the blue coins that have appeared throughout most of the video so far.
"Aw it's one of those games! The type that needs you to waste your time actually going through all of what the game has planned for you before you get to the final boss! What a rip off!" Qrow exclaims, tossing his hands in the air. Jaune agrees, crossing his arms and trying not to join in on the rage.
"No amount of looking of cute puppies. can cotain the amount of rage i have when I fuck up these mission with a impeferct jump or when a enemey hits me from behind. It's not always a painful process, but sucks so hard cause the coins are either place so far part or because they're so goddamn scarce! "Gotta kill those enemies before the coins blink away and scatter when they spawn. These blue coins are 5 regular coin a piece but you gotta get them before they blink away and you only got one shot! Was there area I didnt search, an enemy I skipped, I did I fuck up somewhere since I only have 64 coins after look around what feels like for fucking ever?!
"And try not get the last coin in a dangerous area or impossible to backtrack to. The star will always appear right above Mario's head, so make sure it's a safe locati-GODDAMN!"
The star had appeared in a caged area that Mario couldn't reach.
Everyone laughed at the other Jaune's misery. The Arf viewing the screen feels relieved that he himself isn't on the receiving end. Or was he?
"Couldn't just tell the star to come to you Mario?" Jaune asked the Mario head on his computer.
"When a moon hits your eye, like a big pizza pie, that's amore!" Mario began to sing and Jaune facepalm when he didn't get answered. "When an eel lunges out…
"UNGAI?!" Jaune jumping up. A eel appeared and let out a roar and Jaune wasn't in his chair anymore, It being left spinning by how fast he booked it.
"That's amore!" Mario finished singing and chuckled. Get it? Amore eel? I said funny.
"Fuck you!" Jaune said from somewhere in the house.
All the immature audience members fell out of their seats in laughter while the more mature chuckled at the scene.
At the end of the day, I really shouldn't be going for all the Power star, and that's more of a technical issue, but I'm gonna bitch anyway. But despite the age, this game is still a treat to play even today. This has been Somecallmejohnny, and you guys have a Good Day.
Nora stretches and yawns. "Well, that was a nice one. Funny too! I wonder what's next?"
The end
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okayto · 4 years
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Murderbot Reference: Character Descriptions Part 2
Fandom reference! I tried to note every time a person/thing got a physical description, as well as additional info like how augments work, etc. Please note that there may be spoilers for all five books, but especially Network Effect.
This post contains:
ART’s Senses
ART’s Crew
Three
Rami, Tapan and Maro
Tlacey
Tlacey’s ComfortUnit
Targets (Network Effect)
Barish-Estranza: Eletra, Ras, and Supervisor Leonide
Augments (what they are/how they work)
Other Human Personal Tech (Non-Augments)
Other Bots/Machines: Agricultural Bot, Pathfinders, NE Target Drones, MB’s Drones
Other posts: Part 1; Part 3
ART’s Senses
·         Besides cameras, sees ship through internal sensors, “which provided data (heat, density, angles of motions, etc.) that didn’t translate into images, at least not visual images useful to humans.”
·         MB guesses that gaps in ART’s memory archives might look like “a giant interruption in the constant incoming reports from subsystems like life support, navigation, etc. It was tricky, because for ART these are not like discrete reports from connected systems, but more like the sensory input I would get from the pads on the tips of my fingers.”
·         Does have cameras in many areas, cameras hidden enough that MB didn’t know they existed until ART turned them on and provided access via the feed in NE.
·         Likes Amena and talks to her more gently than MB or other humans—it’s more careful of Amena’s feelings. Has talked about human adolescents in a positive way. ART is, on a regular basis, a teaching vessel.
 ART’s Crew
·         Iris: augmented human. Dark brown skin, wearing a decorative woven bracelet when rescued in NE and a light blue longsleeved T-shirt. Small, shorter and slimmer than Ratthi, but not much bigger than Amena. Dark hair is the curly kind that puffs out a lot, but in NE pulled back and tied up in a band. Hair is long enough that she lifted it up so MB could see her back/neck when checking for an implant. Longsleeved T-shirt and pants and soft shoes are the casual version of ART’s blue crew uniform. Some bruises and scrapes at rescue. Seth’s child.
·         Seth: tall, very dark brown skin, “with less hair than most SecUnits,” a mostly-hairless head; earlier description from photograph (later context makes this likely to be Seth) says “no hair on the front half of his head.” Iris’s parent, she calls him “Dad.” Captain of Perihelion.
·         Martyn is Iris’s other parent (called “Dad); Seth’s marital partner; earlier description from photograph (later context makes this likely to be Martyn posing next to Seth) says lighter skin than Seth, with short white hair; he/him
·         Kaede is about the same size as Iris, but skin is lighter and her hair is yellow
·         Matteo is small like Iris and Kaede, and has a lot of dark hair that at rescue had come loose from braids. They/Them.
·         Turi is young like Amena. They/Them
·         Karime uses she/her
·         Tarik uses he/him
·         On variation of crew uniform (made for MB): dark blue, pants and jacket of deflective fabric, good quality (better than Station Security), with lots of sealable pockets for weapons and drones. Stability fabric boots, probably tough enough to jam a hatchway. Looks like what human security would wear. ART’s crew logo on the jacket, which also has a collar that folds down.
 Three
·         SecUnit, with projectile weapon built into arm
·         Armor flexes if it shifts its shoulders
 Rami, Tapan, and Maro
·         All wearing variations on work clothes, no uniform logos. Either Rami or Maro has an implant, but none are augmented. Part of a group marriage of 7 people, with 5 children of various sizes. MB thinks all are young—not far from adolescence.
·         Rami: tercera, “which was a gender signifier used in the group of non-corporate political entities known as the Divarti Cluster,” te/ter. Purple hair, red eyebrows, light brown skin. Wearing a jacket.
·         Tapan: female. Multicolored braids wrapped up around her head, blue jewel-toned feed interface clipped to ear, slightly darker skin than Rami. Wearing a flower-patterned t-shirt.
·         Maro: female. Very dark skin, silver-colored little puffs of hair, “almost beautiful enough to be in the entertainment media.”
 Tlacey
·         Augmented human female
 Tlacey’s ComfortUnit
·         Physical configuration doesn’t match SecUnit standard.
·         Lots of hair, silver with blue and purple on the ends, pulled back and braided like Tapan’s but in a much more complicated pattern.
·         Bare arms show no metal, and no gun ports
 Targets (Network Effect)
·         When fully affected: look like tall, thin augmented humans. Dull gray skin. Narrow human features, dark brows standing out against smooth gray skin. Colorless lips.
·         Not completely identical: one Target on ship is slightly taller and has broader shoulders than the other.
·         Targets on ships: wearing formfitting protective suits and partial helmets that initially left a lot of their faces bare. One on the B-E explorer wore “more casual human clothing:” dark green-black pants and jacket, black shirt with a collar. Shoes had heavy treads, designed for rough planetary terrain. Hair looked more normal, with reddish brown tight curls cut close to the head.
·         Targets and colonists: gray skin is a progressive condition, not natural or cosmetic effect, some still look like humans who were altered rather than aliens. Not all who still looked somewhat human were fighting on the same side. Most of fighting group wore “the kind of rough work clothing normal for colonies or mining, a cheaper, more battered version of ART’s environment suits with hoods but no breathing gear, or a mix of clean work clothes, plus a random collection of what looked like old uniforms and protective gear.”
 Barish-Estranza, Eletra, Ras, and Supervisor Leonide
·         B-E uniforms are red and brown with corporate logos
·         Eletra and Ras both wear B-E uniforms that are disheveled and torn.
·         Eletra has brown skin and dark hair that reaches at least to her shoulder blades.
·         Supervisor Leonide has “mid brown” skin “that was common to a large percentage of humans,” with an artificially smooth, even tone that indicated cosmetic enhancement. Dark hair wrapped around the top of her head and she has small metallic and gemstones set in the rim of one exposed ear.
 Augments
·         According to MB, are “supposed to help humans do things they couldn’t do otherwise, like interface with the feed more completely or store memory archives.”
·         Augments that aren’t feed interfaces are meant to correct physical injuries or illnesses.
·         Augments are meant to be helpful. Implants are different (MB compares implants to governor modules, something the person has little to no control over)
·         Normal augment would have filaments extending directly into the human nervous system. Some augmented humans may have dataports/plug-in interfaces in the back of their necks, since MB is able to pass off its dataport as one of these often.
·         Normal augmented human (augmented with feed) has interface built into brain; non-augmented humans have removable interfaces (excluding implants, which seem to be regular interfaces just not removable without surgery).
·         Augments and constructs work with “machine-readable code written into human DNA”
·         Augmented humans can work more fully in the feed; MB thinks that the drugged-up GrayCris assassins wouldn’t be possible to control with a removable interface, so the controller must be augmented (and this proves correct).
 Other Human Personal Tech
·         Un-augmented humans can’t access the feed unless their interface is working and attached properly. Tapan’s in-ear interface was taken out while ART’s MedSystem worked, and she had to put it back in before she contacted her partners.
·         “Normal external interfaces for humans were designed to look like all kinds of things, from carved natural wood to skin tones to jewels or stones or enamel art pieces to actual plain metal with a brand logo.”
·         Human voices on the feed sound like their physical voices, and can show emotions. Humans (and augmented humans) usually subvocalize when talking on the feed.
·         During killware attack in ES, Pin-Lee, Mensah and two crewmembers each has portable manual feed interfaces they used to shore up SecSystem; allowing them feed access without using their personal on-body interfaces.
·         MB says in AC that killware and malware can’t do anything to humans or augmented humans; the killware attack in ES hurts augmented humans enough that one needs rescue breathing. This could be MB’s lack of knowledge, or it could be because the ES killware is rare, essentially a disembodied bot and an extremely uncommon/unheard of tactic.
Other Bots/Machines
·         Agricultural bot: almost 10 meters (~32 feet) tall, covered with spikes. Lower body has 10 long spider limbs for moving around without crushing anything, upper part is a long curving “neck” with a long head also covered in spikes
·         Pathfinders: like drone for space. Active scanners that can zip around a planet collecting environmental information and terrain imaging, plus looking for comm signals, possible energy sources, and hostiles. Can relay audio as ART uses it to threaten Targets. Very expensive.
·         Drones used by NE Targets: model MB is unfamiliar with. Round and as big around as MB’s head, any holes for cameras or weapons hidden despite size. Made of stealth material (or pattern) that can’t be spotted by camera, but regular vision OK.
·         Drones used in ASR, pulled from the hopper: “They were the small kind, barely a centimeter across; no weapons, just cameras.”
·         Also in ASR, MB mentions that there also exist drones that aren’t much bigger than the hopper drones but include a small pulse weapon (but as far as availability through the company, you have to get an upper tier package)
·         MB’s regular drones: small enough that it can have a flock (at least a couple dozen?) land on it and not impede movement in an EVAC suit. MB mentions technique where it can have drone accelerate a drone straight at a target’s face, and if hit an eye or an ear it goes straight to the brain, so probably fairly small. They are also easy to visually overlook when perched in a room recording people, or sneaking through a doorway. They’re also easy to store in MB’s many pockets.
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alyona11 · 4 years
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TW4 overall thoughts. Spoilers. Some salt.
Ok, I have one word and the word is mediocre. Like it’s literally as mediocre as it could be. Very sterile emotion-wise cos, as I said before this boxset even came out, when you separate your characters for the majority of time you have no room for exploring their relationship. Was the action worth it? Nah, also mediocre.
I can’t say there were no parts I’ve enjoyed. The first 2 eps were a nice build-up, even though the 1 one was super rushed (again, as I said after I heard the teaser of the 1st 15 minutes, but I will not repeat it here, read it there if you wanna). Leela and Eris had some nice dialogues, learning more about Narvin’s past was nice + Narvin “adopting” Reyo was kinda cute. BUT again, because the focus of the LAST series was moved from the main characters towards exploring the secodary characters in a way, the emotional attachement between for example Leela and Narvin felt very stiff. And I would have been ok with that if Reyo and Eris played a significant part in the plot of Homecoming for example. But nah, they were dropped completely (or less completely when if comes to Eris who was at least mentioned as a part of the plan). Which makes me wonder what was the point of having them all together and whether if was important to separate the main characters. Like... you could have had 4 of them together during 2 eps if you wanted Reyo and Eris to be there and have a development in the first place? 
The lack of emotions is actually one of my biggest complains tbh, I would have forgiven a simple plot if the emotions and characters’ interactions were really engaging. I liked having Brax back, and I liked their small talks with Romana, it felt refrashing. But again, Romana expressing nothing while one of the Brax’s versions getting killed in front of her? Eh, really? 
Tbh, the only emotional part that got me was Romana mourning Leela’s death in the alt!timeline. And ok, mb Leela remembering her dead son. 
Narvin was, sadly for me cos I like the guy, the weirdest and the weakest character of the boxset. He felt very unlike himself most of the time. Plus if felt like he had no purpose in this boxset, he kinda did nothing or close to nothing. Which...again could be solved by engaging him with Leela for example (Romana or Brax would be great too, but I’m judging from TW4 ep1′s perspective where there’re only two of them left from the ot4). Another thing: what was this last “savage” line was all about? It was SUPER out of place, I can’t explain how wrong it sounded. This word isn’t used as an endearment almost at all in the series. It doesn’t even sounded like an endearnent in the context it was used, idk was in the way it was said? Like the last time Narvin calls her that is in s5, and I’d say it makes sense as he’s still fighting with his growing attachment to her, the “savage” is spoken to himself and not to her. Not saying it’s good, just saying there is an emotional context for him to do that. Plus he never used that word ever since cos imo as he takes the idea of her being his friend he stops calling her this stupid insult. So why would he say “savage” as an endearment term during their probably last meeting? Idk it absolutely ruined the scene for me.
The ending was boring, they literally did nothing. I understand the wish to tie up the Time War narrative with the other series, but it feels disappointing when you have “oh this is gonna be epic” build up and have a “poof” in the end.
Ok, I’m tired, so I gonna finish it there. Gonna add some stuff if I remember some of my other complains. 
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chipotle · 4 years
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Panic's Nova text editor (a review)
Review: Panic’s Nova text editor
Panic, the long-established makers of Mac utility software, seems fully aware that introducing a new, commercial code editor in 2020 is a quixotic proposition. Is there enough of an advantage to a native editor over both old school cross-platform editors like Emacs and explosively popular new editors like Visual Studio Code to persuade people to switch?
I’m an unusual case as far as text editor users go: my primary job is technical writing, and the last three jobs that I’ve worked at have a “docs as code” approach, where we write documentation in Markdown and manage it under version control just like source code. The editor that works best for me in tech writing is the venerable BBEdit. When it comes to editing code, though, BBEdit lags behind. My suspicion is that BBEdit’s lack of an integrated package manager has hurt it here. Also, BBEdit’s language modules don’t support extending one another, making it effectively impossible to do full highlighting for a templating language like JSX or Jinja.
When I was a web programmer, I was one of many who moved to TextMate, and used it for everything for a while. When the Godot-like wait for TextMate 2.0 became unbearable, I wandered the text editing wilderness, eventually splitting my loyalties between BBEdit, Sublime Text, and more recently VS Code. At this point, I suspect nothing will pull me away from BBEdit for technical writing, but for programming I’m open to persuasion.
So: meet Nova.
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I’ve been using Nova off and on in beta for months. I’ve reported some bugs, although I may mention a couple here that I didn’t catch until after 1.0’s release. And, I’m going to compare it to the GUI editors that I’ve been using recently: BBEdit, Sublime Text, and VS Code.
Nova is a pretty editor, as far as such things go, and with files of relatively reasonable size it’s fast. With stupid huge files its performance drops noticeably, though. This isn’t just the ridiculous 109MB, nearly 450,000-line SQL file I threw at it once, it’s also with a merely 2MB, 50,000-line SQL file, and Nova’s offer to turn off syntax highlighting in both files didn’t help it much. This may sound like a silly test, but in my day job I’m occasionally stuck editing an 80,000-line JSON file by hand (don’t ask). This is something BBEdit and VS Code can do without complaint. Panic wrote their own text editing engine for Nova, which is brave, but it needs more tuning for pathological cases like these. They may not come up often, but almost every programmer has one stupid huge file to deal with.
Nova has an integrated terminal and an integrated SSH client, and even an integrated file transfer system based on Panic’s Transmit. In fact, if you have Transmit and use Panic Sync, it knows all of those servers out of the box. Nova has a task workflow system for automating building and running. You can associated servers, tasks, and more with individual projects; Nova’s project settings are considerably more comprehensive than I’ve seen in other editors. You can even set up remote tasks. Nova has a serviceable Git client built in, too. Like VS Code, Nova uses JavaScript for its extension API, and it has built-in Language Server Protocol support—it’s a superbly solid foundation.
Beyond that, some smaller features have become table stakes for modern GUI editors, and Nova handles them with aplomb. “Open Quickly” can jump to any file in the open project, as well as search by symbols or just symbols in currently open files; it has a command palette; you can comprehensively edit keybindings. It has multiple cursor support for those of us who like that, and a “mini map” view for those of you who like that, although know that you are wrong. Nova’s selection features include “Select all in scope” and “Select all between brackets,” a command I often use in BBEdit and miss dearly in Code. (Both Nova and BBEdit select between brackets and braces, although BBEdit also selects between parentheses.) This effectively becomes “Select between tags” in HTML, a nice touch. There are a few other commands like “Select all in function” and “Select all in scope” that I didn’t have any luck in making work at all; a little more documentation would be nice.
That’s worth an aside. Panic has created a “library” of tech note-style articles about Nova sorted by publication date rather than an actual manual, and it’s not always easy to find the information you want in it. I know this is just what a technical writer would say, but I’d dearly like to see a human-organized table of contents starting with the editor basics and moving to advanced topics like version control, server publishing and extension authoring.
The Zen of Language Servers
A lot of Visual Studio Code’s smarts depend on the implementation of a “language server” behind the scenes: language servers offer almost spookily intelligent completion. For instance, take this PHP snippet:
if ($allowed) { $response = new Response(405); $response->
If you have the Intelephense PHP language server plugin, Code understands that $response is an instance of Response and, after you type the > above, offers completions of method names from the Response class.
Right now, Nova’s mostly limited to the language servers Panic provides, and they’re… not always so smart. In that snippet above, Nova starts by offering completions of, apparently, everything in the open project, starting with the variables. If I type “s,” it narrows things down to methods that begin with “s,” but it’s all methods that start with “s” rather than just the methods from Response. The “Jump to Definition” command shows a similar lack of context; if I highlight a method name that’s defined in multiple places, Nova shows me a popup menu and prompts me to choose which one to jump to, rather than introspecting the code to make that decision itself.
But, this is a solvable problem: there’s (I think) no reason someone couldn’t write an Inteliphense plugin for Nova. If Nova’s ecosystem takes off, it could be pretty formidable pretty quickly.
Walk like a Mac
Even so, LSP support isn’t Panic’s biggest selling point. Unlike Sublime Text or VS Code, Nova isn’t cross-platform: it’s a Mac-only program written to core platform APIs. Is that still a huge draw in 2020? (Is it instead a drawback?)
You can definitely see a difference between Nova and BBEdit on one side and Sublime and Code on the other in terms of resource usage. With the two Ruby files shown in the screenshot above loaded, I get:
VS Code: 355 MB, 6 processes
Sublime Text: 338 MB, 2 processes
Nova: 101 MB, 2 processes
BBEdit: 97 MB, 1 process
Code is an Electron-based program, although Microsoft famously puts a lot of effort into making it not feel like the black hole a lot of Electron-based apps are. Sublime uses its own proprietary cross-platform framework. In fairness, while us nerds like to harp on research usage a lot, if your computer’s got 16G or more of RAM in it, this probably isn’t a big deal.
You notice Nova’s essential Mac-ness in other ways. Its preference pane is, like BBEdit’s, an actual preference pane, instead of opening in another tab like Code or just opening a JSON file in a new tab (!) like Sublime. And while all editors better have first-class keyboard support—and Nova does—a good Mac editor should have first-class mouse support, too, and it does. You notice that in the drag-and-drop support for creating new tabs and splits. Nova’s sidebar is also highly customizable, possibly more so than any editor I’ve regularly used. (Yes, Emacs fans, I know you can write all of Nova in Lisp if you want. When one of you does that, please get back to me.)
Unlike BBEdit, though, Nova doesn’t have a Mac-like title bar, or a Mac-like outline view of the project files, or Mac-like tabs. (Well, BBEdit doesn’t have tabs at all, which turns out to be a great UI decision once you have a dozen or more files open, but never mind.) This isn’t necessarily bad; people often say BBEdit “looks old,” and it’s hard not to suspect that what people mean by that—whether or not they know it—is that it looks like the long-established Mac program it is. Nova is relying less on “we have a Mac UI and the other guys don’t” than on “we have Panic’s designers and the other guys don’t.” Make no mistake, having Panic’s designers counts for a lot.
What may be more disappointing to old school Mac nerds is AppleScript support: none whatsoever. It doesn’t even have a vestigial script dictionary. Again, this may not be something most people care much about; personally, I hate having to write AppleScript. But I love being able to write AppleScript. BBEdit’s extensive scriptability is one of its hidden strengths. Nova’s Node-based JavaScript engine is probably more powerful for its own extensions and certainly more accessible to anyone under the age of 50, but it may be hard to call it from external programs.
So is it worth it?
That probably depends on where you’re coming from.
If you loved—or still use—Panic’s older editor, Coda, this is a no-brainer upgrade. If you used Espresso, a Coda-ish editor that always seemed to be on the verge of greatness without ever reaching it, Nova may also be a no-brainer for you.
If you’re a fan of Sublime Text, BBEdit, TextMate, or another editor that doesn’t have native Language Server Protocol support, you should definitely try Nova. Sublime and TextMate have more plugins (especially Sublime), but many extensions seem to be languishing (especially TextMate). BBEdit never had a great extension ecosystem to start with. All of these editors have strengths Nova doesn’t, but the reverse is also true, and Nova may catch up.
If you’re an Emacs or Vim power user, we both know you’re just reading this out of academic interest and you’re not going to switch. C’mon.
If you use Visual Studio Code, though, it’s way tougher to make the case for Nova. Code has a vastly larger extension library. It has the best support for LSP of any editor out there (LSP was developed for Code). Despite being Electron-based, it’s pretty high-performance. Code doesn’t have an integrated SSH or FTP client, but it does have an integrated terminal and task runner and Git client. If you don’t object to using an editor that isn’t a “perfect fit” with the Mac UI, Code is very, very good… and it’s free.
I don’t object to Nova’s pricing model—$99 up front including a year of updates, $49 for future years of updates—but I can’t help but wonder if Panic should have gone with super aggressive introductory pricing. Also, I saw more than a few suggestions on Hacker News about how there should be a Code-to-Nova extension translator; I’m not sure automatic conversion would be practical, but a guide on manual conversion seems like an excellent idea.
For my day job of technical writing, I’m going to stick to BBEdit. (One day I’ll write up an article about why I think it’s the best “documentation as code” editor on the market.) For programming and web editing, when I was working on both a Ruby and a PHP project—the former a Rails learning exercise, the latter an obstinate “I am going to write a modern PHP app without using a framework” exercise—I kept trying Nova’s betas and then switching back to Code for Inteliphense and, I swear to God, MacVim for Tim Pope’s amazing rails.vim plugin. I suspect Nova could duplicate both of those, but I’m not sure I want to be the one to do it. (Also, while Panic has decent reference documentation for writing extensions, I’d like to see a few simple end-to-end walkthroughs for those of us who look at a huge list of reference topics and don’t know where to start.)
But Nova isn’t just pretty, it’s powerful, and has a lot of promise. The editors I’ve been comparing it to have been around since 2015 for VS Code, 2008 for Sublime Text, and 1992 (!) for BBEdit; it’s not reasonable to expect Nova to blow past them in every respect right out of the starting gate. Even so, they are Nova’s competition. Catching up fast is an essential requirement.
So: yes, I’ve bought Nova, and I’m rooting for Panic here. I’ll come back in a year and report if I’m willing to stay on the update train.
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emilytitus69 · 4 years
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Good News For Bitcoin From India, Should Other Countries Additionally Observe The Go Well With?
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