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Fleischer Studios staff from 1930-1931
Vet Anderson, Andy Engman, and Ed Rehberg were formerly Fables/Van Beuren men who later moved to the west coast
Grim Natwick, James âShamusâ Culhane, Bernie Wolf, Al Eugster, & Art Turkisher all ended up going to Ub Iwerks before the other four men moved to other studios (mainly Disney)
William Henning was the inbetweening supervisor before Edith Vernick replaced him
Sam Stimson worked for Bill Nolanâs studio in New Jersey during the silent ages
Al Windley was a Harrison-Gould camera operator
Nick Tafuri, Bill Turner, Joe Stultz, Seymour Kneitel, Isadore Sparber, and Myron Waldman became Famous Studios regulars (with Seymour and Izzy also being supervisors for the studio as well)
H. Ritterband and Louis McCormick were camera operators who later moved to famous studios
Charles Schettler. Vera Coleman, Ruth Fleischer, and Edith Vernick were Inkwell studio veterans
Frank Paiker would later do camerawork for Hanna Barbera
Ted Sears later became a driving force in Disneyâs story department
Sadie Friedlander later married and became Sadie Bodin, she got fired from Van Beuren during the time Burt Gillett reigned on the studio
George Cannata and Reuben Timmins (R. Timinsky here) worked in different studios Coast to Coast
Nelly Sanborn was the head of the timing department and later move on to famous studios somewhere into the ink & paint department under the name of Nelly Sanborn-Greene
Ben Shenkman would later become a prolific caricaturist/character designer for cartoons as well as assistant animator & animator
Harvey Eisenberg, Saul Kessler, & Al Geiss later became associated with TerryToons before moving to other studios (Eisenberg becoming a prominent layout artist/character designer for MGMâs Tom & Jerry and Al Geiss was involved with the Screen Gems Studio during the 40âs)
Milt Platkin would change his name to Kin Platt and become a noted story artist/scriptwriter. Heâs noted for writing almost all of the Top Cat episodes for Hanna-Barbera
and Mae Schwartz was Dave Fleischerâs secretary
#fleischer studios#fleischer studio staff#staff photo#animation#golden age of animation#1930âs#1930âs animation#classic cartoons#staff#animation veterans#grim natwick#berny wolf#shamus culhane#rudy zamora#al eugster#reuben timmins#max fleischer#dave fleischer#lou fleischer#joe fleischer#seymour kneitel#isadore sparber#edith vernick#vera coleman#william henning#taken from the fabulous fleischer cartoons restored facebook banner#credit to them!!!#alongside virginia mahoney#who is related to seymour kneitel
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In light of the current WGA and SAG AFTRA Strikes still going strong at well over 100 days at this point, I thought that it would be interesting to cover another strike by creative folk in Hollywood: the 1941 Disney Animators Strike.
For context, by 1941 the other major animation studios in Hollywood by this point had unionised, following the first being the 1937 Fleischer Studios Strike which produced the first union contracts, while over at Disney the studio remained a firm holdout.
However, due to a series of incidents, including Disney not following through on the promise to share profits from the phenomenally successful Snow White (trade papers at the time reported that Disneyâs studio was going to distribute an estimated 20% of Snow Whiteâs earnings among the studioâs 800 employees, the actual bonuses those artists received were equal to or less than what they had previously received for the studioâs short films, with some Snow White animators, including Art Babbitt, did not receive any bonuses for their work), the alienating behaviour of Gunther Lessing (the lawyer responsible for Disney copyrighting Micky Mouse), and other factors (such as Disney's management style consisting of playing favourites, stealing credit and so on) understandably led to tensions rising within the company.
Things came to a head in 1941, when Art Babbitt, his highest-paid animator, resigned as president of the Disney company union to join the Animation Guild. After Disney fired Art in retaliation three days later, the strike was on.
The strike went on for five weeks, and destroyed the somewhat communal atmosphere some felt that the studio had amongst its staff at the time. Support came in the form of labour organiser Herbert Sorrell, a former boxer, who had successfully lead some other Hollywood strikes, including one with the Screen Actors Guild in the mid-1940s that brought him into conflict with their president, a man by the name of Ronald Reagan.
A notable incident involving Sorrell came when rumours of hired goons were coming to break the strike, leading to Sorrell send a gang of Lockheed aircraft mechanics with monkey wrenches to guard the tents of the striking animators which were pitched on the land across from the Disney Studio. It turned out to be merely a rumor and no damage was done, although Walt did reportedly almost get into a fight with Art
Eventually, FDR ended up having to send a federal negotiator to resolve the dispute, where they found in favour of the strikers in every issue. Disney, for his part, reportedly had been nearing a mental breakdown over the animators' "betrayal" left on a tour of Latin America to try and ease tensions.
Disney never forgave the strikers for the strike, and would maintain for years that rather than it being due to any mismanagement on his part, it was due to the animators being infiltrated by communists. Specifically, Herbert Sorrell, whom Disney would later report to the House of Un-American Activities Committee in 1947 as a communist infiltrator who was trying to turn his employees against him.
Y'know, so he learned nothing.
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Superman and Gigantic the Ape have crashed to the ground as they battle beneath the big top!
Their fall has torn loose electric wires, which spells disaster in a canvas tent with a floor of sawdust!
The Man of Steel battles to subdue the enraged ape while the fire spreads around them!
Once again Superman has saved the day!
Later, back at the Daily Planet...
Clark:Â âLucky Lois! Â Always gets her story.â
Lois:Â âAnd, luckily, she lived to write it.â
Clark:Â âThanks to Superman?â
Sadly, this was the last Superman cartoon, or any other cartoon, produced by Fleischer Studios.
The animation studio, which had been in business for more than twenty years, was taken over- for a number of reasons - by Paramount Pictures and renamed Famous Studios. Â It is under that name that the last eight Superman cartoons were produced.
Max and Dave Fleischer, whoâd been feuding for years by the time the Superman series began production in 1941, and only communicating with each other via memo, were removed from the company that bore their name.
Although the majority of the Fleischer Studios staff stayed onboard after the takeover, there was a change in the tone of the Superman series for the final eight episodes.  Paramount had been trying to dictate the story content from the beginning, and now with the Fleischer brothers no longer running interference Paramount would finally get its way.
This final cartoon, Terror on the Midway, is not up to the standards the earlier cartoons had. Â The production seems to have been rushed, with the animators taking many short-cuts: Â action depicted in shadow or silhouette, characters and movement obscured by objects in the foreground, extreme close-ups of characters that make it difficult to follow the action, and only the lower half of characters being seen (so there were no faces to animate!). Â But even given all that, itâs still better than 99% of any other cartoons made!
The Fleischersâ story is a fascinating portrayal of the American animation industry in its infancy.  I encourage everyone to read the numerous excellent  sources on the Interweb, as well as the book Out of the Inkwell (2005) by Richard Fleischer (Maxâs son, and also the director of the films 20,000 Leagues under the Sea [Disney version], Tora! Tora! Tora! and Soylent Green).
#Superman#Terror on the Midway#Clark Kent#Lois Lane#Fleischer Studios#Out of the Inkwell#Max Fleischer#Dave Fleischer#cartoons#animation
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Animation Night 65: Rotoscopy!
Hello friends! It is a multiple of 5 tonight, which means, according to my arbitrary definitely-always-followed schema, tonight is a theme night focused on some kinda animation technique... and tonight, that means the rotoscope!
So what is a rotoscope? In the modern day, the term refers generally to drawing over live action footage with animation - very easy to do in the digital era!
But in its original form, the rotoscope was actually a contraption built by Max Fleischer to enable him and his animators to accomplish that in the era of physical film...
...by projecting the film behind the drawing surface to shine through the paper. With this technique, the Fleischer brothers were able to create some of their most world-known films, starting with shorts like Out of the Inkwell and eventually reaching the Cab Calloway performances we talked about back on Animation Night 21.
Before long, the contraption would find its way into the hands of Disney. In The Illusion of Life, the book that declared the â12 principles of animationâ, Thomas and Johnson discuss starting on page 318 how it was used in the earlier days of the studio: while trying to figure out how best to express the character of Dopey the dwarf in Snow White, someone suggested that they should look at the performance of burlesque comedian Eddie Collins. The animators piled into the theatre, then invited him to the studio to perform interpretations of the character, which they filmed and used to inform their animation.
This worked so well that they started inviting âentertainers from vaudeville, men who had done voices for the other dwarfsâ as well as filming random members of Disney staff. They write:
As resource material, it gave an overall idea of a character, with gestures and altitudes, an idea that could be caricatured. As a model for the figure in movement, it could be studied frame by frame to reveal the intricacies of a living form's actions.
At first, these frame by frame studies were done using a Fleischer-style rear-projection rotoscope; before long they developed a system of printing out the films onto âphotography paper the same size as our drawing paperâ called photostats. Thereâs a very cool passage where they get excited at what could be discovered in there...
We were amazed at what we saw. The human form in movement displayed far more overall activity than anyone had supposed. It was not just the chest working against hips, or the backbone bending around, it was the very bulk of the body pulling in, pushing out. stretching, protruding. Here were living examples of the âsquash and stretchâ principles that only had been theories before. And here was the âfollow throughâ and the âoverlapping action,ââ the changing shapes, the tensions and the counter tensions, the weight shown in the âtiming,â and the âexaggerationââunbelievable exaggeration. We thought we had been drawing broad action, but here were examples surpassing anything we bad done. Our eyes simply are not quick enough to detect the whole gamut of movement in the human figure.
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So at this stage, Disney primarily used these studies as reference to be interpreted and developed by the animator, rather than directly copied. And they also discovered the peril of rotoscoping, a certain uncanny lifelessness:
But whenever we stayed too close to the photostats, or directly copied even a tiny piece of human action, the results looked very strange The moves appeared real enough, but the figure lost the illusion of life. There was a certain authority in the movement and a presence that came out of the whole action, but it was impossible to become emotionally involved with this eerie, shadowy creature who was never a real inhabitant of our fantasy world.
(...)
The camera certainly records what is there, but it records everything that is there, with an impartial lack of emphasis. On the other hand, an artist shows what he sees is there, especially that which might not be perceived by others.
Disney made increasing use of live reference over time, since it proved a useful way to plan out and judge shots in the early stages. This had its pitfalls...
Unless a director is exceptionally wise, or an animator himself, he should ask the man* who ultimately will animate the scenes to help plan the business on the stage. Almost always when someone else shoots film for an animator the camera is too far back, or too close, or the action is staged at the wrong angle to reveal what is happening, or it is lighted so that what you want to see is in shadow. Occasionally the footage will show only continuity of an actor moving from one place to another, or just waiting, or getting into position to do something interesting later on. The action must be staged with enough definition and emphasis to be extremely clear, but neither overacted nor so subtle that it fails to communicate.
(*this would have been a man, because old Walt banned women from being animators - we would have been restricted to the ink and paint department up until Reidun âRaeâ Medby was first permitted to work as an assistant animator in 1944, in the wake of the animatorsâ strike and a lot of animators going off to war after the Pearl Harbour bombing.)
By the time of Cinderella, a cash-strapped Walt decided he needed another feature film to pay for the not-yet-profitable Pinnochio, Fantasia and Bambi. (Strange to imagine Disney ever struggling for money, but it wasnât quite the monster it became back then.) To save as much effort for the animators as possible, he shot basically the entire film in live action, which was closely followed by the animators:
A new, less expensive way to make the projected Cinderella as a full-fledged animated feature had to be found. Reasoning that animation was the most costly part of the business, Walt felt that everything possible should be done to save the animatorâs lime, to help him make that first test "OK for cleanup" without correction. He turned to live action to solve his problem.
All of Cinderella was shot very carefully with live actors, testing the cutting, the continuity, the staging, the characterizations, and the play between the characters, Only the animals were left as drawings, and story reels were made of those skelehes to find the balance with the rest of the picture. Economically, we could not experiment; we had to know, and it had to be good. When all of the live film was spliced together, this was undeniably a strong base for proving the workability of the scenes before they were animated, but the inventiveness and special touches in the acting which had made our animation so popular were lacking. The film had a distinctly live action feel, but it was so beautifully structured and played so well that no one could argue with what had to be done. As animators we felt restricted, even though we had done most of the filming ourselves, but the picture had to he made for a price, and this was, undeniably; a way of doing it.
The extent of rotoscoping in Disney films has always varied; after Cinderella they continued to use live footage for films like Peter Pan, but would interpret it more creatively. A lot of this close study of film was applied to animals. For The Lion King, they actually brought real lions into the studio, so you get these very cute videos of a baby lion being led between a row of drawing desks and getting petted by the animators (skip to 1:35...)
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So thatâs Disney. They had a particular way of using rotoscopy. Later theyâd use live footage in different ways - with 101 Dalmations, they actually drew lines on a toy car and filmed it, then xeroxed the film, to create what appeared to be a line drawing.
In the 70s, as a few people started to escape the Disney orbit and their somewhat stifling house style, animators like Ralph Bakshi also got the rotoscopy bug, in part as a way to create animation with limited costs. We saw the results a couple of weeks ago in Wizards and Lord of the Rings (as well as American Pop and Fire and Ice which we havenât seen yet). The former of these did some pretty wild experimental techniques, such as xeroxing war scenes from existing movies - resulting in a delirious, dreamlike battle sequence. For LotR, almost all shots were either rotoscoped or solarised video footage; presumably a fully live-action cut of the film could be made from all the test footage.
The results of Bakshiâs experiment were... mixed. At its best, the rotoscopy in LotR gives its characters a great degree of weight and solidity appropriate to a more âseriousâ fantasy movie. The decision to solarise video footage for the battle scenes, or the really long chase sequence in the middle of the movie, is a fun and vivid experiment... but itâs no surprise it didnât catch on.
Don Bluth (Animation Night 23 - animals, 31 - hanukkah) also used rotoscopy in his films The Secret of NIMH and An American Tail, as well as the same xerox trick as 101 Dalmations for semi-stylising physical objects. This ends up much more successful on the whole: while the physical objects stood out, they work as a particular style, while none of the character animation seemed âobviously rotoscopedâ. On the donghua side (Animation Night 27), rotoscopy was used in Princess Iron Fan. And through the latter half of the 20th century, there were many other films using the technique which Iâve yet to cover, which you can read about over on WP.
20th-century rotoscoping tended, with some exceptions like Yellow Submarine, to aim for something approximating traditional Disney-style animation with flat colours and caricatured designs. In anime, rotoscoping does not seem to have been especially common, likely because the generally limited drawing counts really force a different approach to timing than strict realism.
All of this changed as we approached the 2000s. In the West, MIT researcher and frequent Liquid Television animator Bob Sabiston developed a program called Rotoshop that eased the work of rotoscoping by interpolating between drawings. (We might compare this with EBSynth, which requires only a few frames to stylise a whole video sequence - Rotoshop on the other hand takes a much more granular artist-controlled approach, but it is consequently more time consuming).
Sabistonâs software caught the attention of live-action director Richard Linklater, who used it in two films, Waking Life (2001) and an adaptation of Philip K Dickâs novel A Scanner Darkly (2006). These films proved pretty popular in arthouse circles, and the clips show a striking effect, with the shading of the face simplified into shifting vector shapes thatâs very consciously uncanny.
Over in Japan, in 2013 Hiroshi Nagahama and studio Zexcs experimented with adapting the manga The Flowers of Evil into a fully rotoscoped anime TV series. The result is an anime that looks very unlike typical anime: characters constantly moving and breathing and rotating subtly in 3D space. This seems to have been extremely polarising: some critics lavished praise on its cinematography and unusual style, but it also caught a lot of flack for cutting corners.
A second anime attempt at rotoscoping arrived a couple years later in Shunji Iwaiâs film The Case of Hana and Alice, a prequel to his 2004 live-action film Hana and Alice. This one seems to have landed a lot better, with rotoscoping allowing them to portray what would otherwise be extremely difficult scenes like this roomful of dancers:
Itâs very interesting looking at these clips: the style leads me to read them as traditional animation, and then is immediately struck by the perfect perspective and weighty movement of cloth and bodies - I get that âhow could anyone have...â feeling. That is perhaps the great power of rotoscoping: it allows us to look at things that would otherwise be everyday and see the fascinating complexity of motion going on at every moment...
One thing that strikes me about both of these films is that both use a kagenashii (flat-shaded) style, much like the films of Mamoru Hosoda. The same is true of Bakshiâs LotR. This makes the characters fit oddly into the scenes: exceptionally 3D the subtle changes of contour, but shaded perfectly flat. Itâs a nice effect but I wonder why so many rotoscoped films ended up here? Perhaps it is much more difficult to draw out shadow shapes on a frame by frame basis than the obvious contours of a character...
Rotoscoping has also been used occasionally in other animated films, such as the beautiful dance scene in Your Name by the young Naoko Kawahara. There are also some rather amusing cases, like the idol anime Love Live quietly rotoscoping multiple shots from the American live-action musical show Glee.
The next major film experiment in rotoscoping came in 2017, a biopic of Vincent van Goph directed by Polish filmmakers Dorota Kobiela and Hugh Welchman. Kobiela is a painter herself, and got the seemingly mad idea of making a film that is entirely Van Goph-style oil paintings shot on 2s, making for 65,000 drawings over a 90 minute film. They took this idea to Kickstarter and the usual European art funds, and, wildly, actually made it work. The result is characters that move with all the subtlety of real film, but with the beautiful textures and abstraction of impressionism.
The production involved a multi-step process: CG animation and live footage would be composited together to get a close approximation of the intended frame, and then it would be fully repainted by a team of 80 oil painters. The various shots of the film are composed after van Goph paintings, but many edited to change the time of day or adjust the framing from one of Gophâs vertical compositions.
Anyway, even for a really skilled oil painter with a good reference, I can only imagine how difficult it must have been to keep the subtleties of each painting consistent frame to frame. It landed at Annecy to enormous acclaim. Judging by the short films at Annecy this year, this kind of paint-rotoscoping seems to have taken off since then, to somewhat varied effect. While For their part, the makers of Loving Vincent are currently creating another oil paint rotoscoped film titled The Peasants...
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This technique has some similarities to the paint-on-glass method made famous by the Russian animator Aleksandr Petrov, but while paint-on-glass is destructive, overwriting each frame with the next creating a situation where frames blend into one another, I believe the method of Loving Vincent is to create an entirely original oil painting for every frame. (I presume they have some digital trick to help them composite it onto the backgrounds, which seem to remain static).
So, whatâs the plan tonight? Weâre going to check out The Case of Hana and Alice and Loving Vincent, one or two episodes of The Flowers of Evil, and a few of the shorts by Bob Sabiston. That certainly doesnât cover the whole story with rotoscoped films, but I think it should give us a nice little cross-section!
Animation Night 65 will begin at 7pm UK time (about three and a half hours) at twitch.tv/canmom. Hope to see you there!
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Ubbe Eert "Ub" Iwwerks was born on March 24, 1901. He was an American animator, cartoonist, character designer, inventor, and special effects technician, who designed Oswald the Lucky Rabbit and Mickey Mouse. Iwerks produced alongside Walt Disney and won numerous awards, including multiple Academy Awards.
Iwerks spent most of his career with Disney. The two met in 1919 while working for the Pesmen-Rubin Art Studio in Kansas City, and eventually started their own commercial art business together. Disney and Iwerks then found work as illustrators for the Kansas City Slide Newspaper Company (which was later named The Kansas City Film Ad Company). While working for the Kansas City Film Ad Company, Disney decided to take up work in animation, and Iwerks soon joined him.
He was responsible for the distinctive style of the earliest Disney animated cartoons, and was also responsible for designing Mickey Mouse. In 1922, when Disney began his Laugh-O-Gram cartoon series, Iwerks joined him as chief animator. The studio went bankrupt, however, and in 1923 Iwerks followed Disney's move to Los Angeles to work on a new series of cartoons known as âthe Alice Comediesâ which had live-action mixed with animation. After the end of this series, Disney asked Iwerks to design a character that became Oswald the Lucky Rabbit. The first cartoon Oswald starred in was animated entirely by Iwerks. Following the first cartoon, Oswald was redesigned on the insistence of Oswald's owner and the distributor of the cartoons, Universal Pictures. The production company at the time, Winkler Pictures, gave additional input on the character's design.
In spring 1928, Disney was removed from the Oswald series, and much of his staff was hired away to Winkler Pictures. He promised to never again work with a character he did not own. Disney asked Iwerks, who stayed on, to start drawing up new character ideas. Iwerks tried sketches of frogs, dogs, and cats, but none of these appealed to Disney. A female cow and male horse were created at this time by Iwerks, but were also rejected. They later turned up as Clarabelle Cow and Horace Horsecollar. Ub Iwerks eventually got inspiration from an old drawing. In 1925, Hugh Harman drew some sketches of mice around a photograph of Walt Disney. Then, on a train ride back from a failed business meeting, Walt Disney came up with the original sketch for the character that was eventually called Mickey Mouse. Afterward, Disney took the sketch to Iwerks. In turn, he drew a more clean-cut and refined version of Mickey, but one that still followed the original sketch.
The first few Mickey Mouse and Silly Symphonies cartoons were animated almost entirely by Iwerks, including Steamboat Willie, The Skeleton Dance and The Haunted House. However, as Iwerks began to draw more and more cartoons on a daily basis, he chafed under Disney's dictatorial rule. Iwerks also felt he wasn't getting the credit he deserved for drawing all of Disney's successful cartoons. Eventually, Iwerks and Disney had a falling out; their friendship and working partnership were severed in January 1930. According to an unconfirmed account, a child approached Disney and Iwerks at a party and asked for a picture of Mickey to be drawn on a napkin, to which Disney handed the pen and paper to Iwerks and stated, "Draw it." Iwerks became furious and threw the pen and paper, storming out. Iwerks accepted a contract with Disney competitor Pat Powers to leave Disney and start an animation studio under his own name. His last Mickey Mouse cartoon was The Cactus Kid. (Powers and Disney had an earlier falling-out over Disney's use of the Powers Cinephone sound-on-film systemâactually copied by Powers from DeForest Phonofilm without creditâin early Disney cartoons.)
The Iwerks Studio opened in 1930. Financial backers led by Pat Powers suspected that Iwerks was responsible for much of Disney's early success. However, while animation for a time suffered at Disney from Iwerks' departure, it soon rebounded as Disney brought in talented new young animators.
Despite a contract with MGM to distribute his cartoons, and the introduction of a new character named âFlip the Frogâ, and later âWillie Whopperâ, the Iwerks Studio was never a major commercial success and failed to rival either Disney or Fleischer Studios. Newly hired animator Fred Kopietz recommended that Iwerks employ a friend from Chouinard Art School, Chuck Jones, who was hired and put to work as a cel washer. The Flip and Willie cartoons were later distributed on the home-movie market by Official Films in the 1940s. From 1933 to 1936, he produced a series of shorts (independently distributed, not part of the MGM deal) in Cinecolor, named ComiColor Cartoons. The ComiColor series mostly focused on fairy tales with no continuing character or star. Later in the 1940s, this series received home-movie distribution by Castle Films. Cinecolor produced the 16 mm prints for Castle Films with red emulsion on one side and blue emulsion on the other. Later in the 1970s Blackhawk Films released these for home use, but this time using conventional Eastmancolor film stock. They are now in the public domain and are available on VHS and DVD. He also experimented with stop-motion animation in combination with the multiplane camera, and made a short called The Toy Parade, which was never released in public. In 1936, backers withdrew financial support from the Iwerks Studio, and it folded soon after.
In 1937, Leon Schlesinger Productions contracted Iwerks to produce four Looney Tunes shorts starring Porky Pig and Gabby Goat. Iwerks directed the first two shorts, while former Schlesinger animator Robert Clampett was promoted to director and helmed the other two shorts before he and his unit returned to the main Schlesinger lot. Iwerks then did contract work for Screen Gems (then Columbia Pictures' cartoon division) where he was the director of several of the Color Rhapsodies shorts before returning to work for Disney in 1940.
After his return to the Disney studio, Iwerks mainly worked on developing special visual effects. He is credited as developing the processes for combining live-action and animation used in Song of the South (1946), as well as the xerographic process adapted for cel animation. He also worked at WED Enterprises, now Walt Disney Imagineering, helping to develop many Disney theme park attractions during the 1960s. Iwerks did special effects work outside the studio as well, including his Academy Award nominated achievement for Alfred Hitchcock's The Birds (1963).
Iwerks' most famous work outside creating and animating Mickey Mouse was Flip the Frog from his own studio. According to Chuck Jones, who worked for him, "He was the first, if not the first, to give his characters depth and roundness. But he had no concept of humor; he simply wasn't a funny guy."
Iwerks was born in Kansas City, Missouri. His father, Eert Ubbe Iwwerks, was born in the village of Uttum in East Frisia (northwest Germany, today part of the municipality of Krummhörn) and immigrated to the United States in 1869. He is the father of Disney Legend Don Iwerks and grandfather of documentary film producer Leslie Iwerks.
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Movie Odyssey Retrospective
Fantasia (1940)
With production on Bambi postponed, Walt Disney dedicated himself to Pinocchio (1940) and a film featuring animated segments accompanying classical music. Waltâs demands for innovation saw Pinocchioâs budget skyrocket, and the film left Walt Disney Productions (today called Walt Disney Animation Studios) on unstable financial grounds. This laid impossible financial expectations for the latter film â tentatively entitled The Concert Feature â to meet. War halted the possibility of cross-Atlantic distribution as Walt continued to emphasize innovation for each of his features and workplace tensions rose among his animators. What was planned as a glorified Mickey Mouse short set to Paul Dukasâ The Sorcererâs Apprentice â Mickeyâs popularity was flagging by the mid-1930s, trailing other Disney counterparts and Fleischer Studios/Paramountâs Popeye the Sailor â grew to include seven other segments. The film that became known as Fantasia remains the studioâs most audacious work. Though it built off the visual precedents of Snow White and the Seven Dwarfs (1937), the volume of artistry for artistryâs sake contained in Fantasia, eighty years later, remains unsurpassed.
After the Philadelphia Orchestraâs conductor/music director Leopold Stokowski offered to record The Sorcererâs Apprentice for free (he did so with a collection of Hollywood musicians; the English-Polish conductor, a rare conductor who spurned the baton, was among the best of his day), cost overruns on The Sorcererâs Apprentice led to its expansion as a feature. To provide commentary as Fantasiaâs Master of Ceremonies, the studio sought composer and music critic Deems Taylor â who came to Disney and Stokowskiâs attention in his role as intermission commentator for radio broadcasts of New York Philharmonic concerts. But both Disney and Stokowski were too busy during the summer of 1938 to brief Taylor on their plans. Stokowski spent that summer in Europe seeking permission for the rights to use certain pieces from various composersâ families (this included visits to Claude Debussyâs widow and Maurice Ravelâs brother); Disney was occupied with the construction of the Burbank studio. After Stokowski returned from Europe in September, Disney asked Taylor to come to Los Angeles to formally discuss Fantasia. Taylor agreed, arriving one day after Stokowski and Disney began their meetings, staying in Southern California for a month.
Over several weeks that September, Disney, Stokowski, and Taylor made the final selections for pieces â suggested by story directors Joe Grant and Dick Huemer (both worked on 1941âs Dumbo and 1951âs Alice in Wonderland) â to be featured in Fantasia. Hours were spent listening to classical music recordings, followed by brainstorming potential visualizations. The meetings were recorded by stenographers, with transcripts (housed at the Walt Disney Archives in Burbank) provided to all three participants. During these meetings, Walt mostly listened to Stokowski and Taylor consider every suggestion by Grant and Huemer:
DISNEY: Look, I really donât know beans about music. TAYLOR: Thatâs all right, Walt. When I first started, I thought Bach wrote love stuff â like Romeo and Juliet. You know, I thought maybe Toccata was in love with Fugue.
During these meetings, an admiring Walt â in addition to gifting a potential last hurrah for Mickey Mouse and to create a film unrestrained by commercial demands â realized he wanted to create a gateway to classical music for those who might not otherwise give such music a chance. Always leading his writing staff in developing stories, Walt felt relieved that he could share this responsibility with Stokowski and Taylor. Free of the storytelling stresses plaguing the Pinocchio and Bambi productions at the time, these tripartite meetings were not beholden to narrative cohesion, allowing the participants to suggest anything that their imaginations conjured. Without the constraints of narrative logic or predictions about what an audience wanted to see, Fantasia became the center of Walt Disneyâs passion until its completion.
Nine selections were made by the trio, with one piece later being dropped entirely (Gabriel PiernĂ©âs Cydalise and the Satyr) and another being replaced after its completion. A completed segment for Debussyâs Clair de Lune* was substituted out for Ludwig van Beethovenâs Symphony No. 6 (the mythological scenario Walt envisioned for the PiernĂ© reverted to the Beethoven, but more on this later). Over the next few years, Disneyâs animators would complete the artwork; Stokowski would study, arrange, and record the selections with the Philadelphia Orchestra (except for The Sorcererâs Apprentice, which had already been recorded); Taylor would write his introductions to be filmed at the Disney studios.
In almost all of cinema, music accompanies and strengthens dramatic or comedic visuals. Fantasia is the reverse of this relationship. The animation provides greater emotional power to the music â an arrangement that may be startling to viewers unfamiliar with or disinclined to classical music or cinematic abstraction. Fantasiaâs opening scenes and piece introductions feature the affable Taylor, who outlines the filmâs conceits:
TAYLOR: Now there are three kinds of music on this Fantasia program. First, thereâs the kind that tells a definite story. Then thereâs the kind that, while it has no specific plot, does paint a series of more or less definite pictures. And then thereâs a third kind, music that exists simply for its own sake.
That last kind, also known as âabsolute musicâ, opens Fantasia with Johann Sebastian Bachâs Toccata and Fugue in D Minor, an organ piece arranged for orchestra (âToccataâ and âFugueâ refer to the musical forms of the pieceâs two halves). As James Wong Howeâs (1934âs The Thin Man, 1963âs Hud) gorgeous live-action cinematography of the orchestra (the Toccata) transitions to animation (the Fugue), the audience witnesses Walt Disney Animationâs first, and arguably only, foray into abstract animation â as opposed to abstract stylizations to bolster a macro-narrative â for a feature film. The Toccata and Fugue is a pure visualization of listening to music, as if the animation was improvised. The sequence involves, among other things, string instrument bridges and bows flying in indeterminate space, figures and lines rolling across the screen, and beams of light and obscured shapes timed to Bachâs piece. In these opening minutes, Fantasia announces itself as a bold hybrid of artistic expression in atypical fashion for Disneyâs animators.
Next is The Nutcracker Suite by Pyotr Ilyich Tchaikovsky, which is subdivided into six dances (âDance of the Sugar Plum Fairyâ, ïżœïżœChinese Danceâ, âArabian Danceâ, âTrepakâ, âDance of the Reed Flutesâ, âWaltz of the Flowersâ â these dances are placed out of order, and the âMiniature Overtureâ and âMarcheâ which open the suite are not present). Disney, Stokowski, and Taylor made this selection decades before Tchaikovskyâs now-most famous ballet became a Christmas clichĂ© in the United States â it was barely performed in the early twentieth century and is usually regarded, among classical music experts and by the composer himself, as a lesser Tchaikovsky ballet.
History aside, this animated treatment of The Nutcracker utilizes an astonishing array of different animation techniques across all six dances. With The Nutcracker, the Disney animators, for the first time, take a piece with a preexisting story, animate sequences adhering to the musicâs essence, yet producing images that have nothing to do with the original material. In Fantasia, The Nutcracker remains a ballet â the sugar plum fairies, racially insensitive mushrooms, fish, and flowers move as if they are on a ballet stage. But there is nothing, in the sense of a narrative through line, to connect all six dances. Set to the changing of the seasons, The Nutcracker contains gorgeously-animated fairies and intricate fish (Cleo from Pinocchio was a testing run for the âArabian Danceâ), climaxing with fractal flurries that look like an antique Christmas card brought to life. Even the racist âChinese Danceâ exemplifies masterful character design â simplicity does not preclude expressiveness. The Nutcrackerâs spectacular inclusion improved Tchaikovskyâs standing and his least acclaimed ballet among casual classical music fans.
Based on Johann Wolfgang von Goetheâs poem of the same, Paul Dukasâ The Sorcererâs Apprentice ushers in the Mickey Mouse short that overshadows all others. With the animatorsâ adaptation closely following Goetheâs poem, Dukasâ original piece is impossible to listen to without imagining Mickey, rogue anthropomorphic broomsticks, and thousands of gallons of water. The Sorcererâs Apprentice marked the cinematic debut of Mickey Mouse with pupils, as designed by Fred Moore (the dwarfs on Snow White, the mermaids in 1953âs Peter Pan) â Mickey was first drawn with pupils on a program to an infamous, booze-filled party Walt Disney threw in 1938. With pupils, Mickeyâs gaze provides a sense of direction that black ovals make ambiguous. The additional personality â not to say Mickey Mouseâs original character design lacked personality â thanks to the pupils strengthens Mickeyâs expressions of jollity, shock, submissiveness. A lanky, stern sorcerer is Mickeyâs brilliant foil. Their physical differences and reactions imbue The Sorcererâs Apprentice with a troublemaking charm recalling Mickeyâs earliest short films, sans the slapstick that defined those appearances. These decisions heralded a new era for how the Walt Disney Studiosâ mascot would be animated and portrayed in his upcoming shorts.
This segmentâs chiaroscuro sets a pensive atmosphere, enclosing Mickey in a black and brown gloom as he â a nominal apprentice â is tasked with menial duties, not magic. The indefinite shape of the sorcererâs chambers owes to German Expressionism (as does the penultimate piece in Fantasia), with its impossibly curved angles and architectural fantasy hiding secrets that no sorcererâs apprentice assigned to carry buckets of water could understand. The Sorcererâs Apprentice tonal shifts always feel justified, rooted in the sequenceâs character and production design â although, in this regard, the sequence is surpassed later in Fantasia.
Immediately following a mutual congratulations between Mickey (voiced by Disney) and Stokowski is Igor Stravinskyâs The Rite of Spring. Stravinskyâs brief one-act ballet/piece debuted in 1913 to an audience riot because of its musical radicalism â The Rite of Spring liberally partakes in polytonality (using two or more key signatures simultaneously), polyrhythms, constant meter changes, unorthodox accenting of offbeats, chromaticism, and piercing dissonance. Concert hall attendees had heard nothing like The Rite of Spring before and, even in 1940, Stravinskyâs composition divided audiences. The Rite of Spring â precipitating the concert hallâs philosophical battles of the late twentieth and twenty-first century over whether melody and coherent rhythm still has a role to play in contemporary classical music â is a gutsy choice to present to general audiences.
At fifty-eight years old when Fantasia was released, the Russian-born, French-naturalized (and soon-to-be American citizen) Stravinsky is the only composer to have lived to see one of his pieces adapted for a Fantasia movie. Stravinsky despised Stokowskiâs interpretation and cutting of his music (all musical cuts were Stokowskiâs decisions, reasoning that an audience of classical music neophytes might not be comfortable in a theater for too long during Fantasia), but applauded the animated interpretation of his work. As a ballet, The Rite of Spring is about primitivism. The Disney animators sheared the piece of its human element to liberate themselves from the balletâs narrative (and believers of creationism). Instead of portraying primitive humans, they elected to depict an account of Earthâs early natural history â its primeval violence, the beginning of life, the reign and extinction of the dinosaurs. Astronomer Edwin Hubble, English biologist Julian Huxley, and paleontologist Barnum Brown served as scientific consultants on The Rite of Spring, imparting to the animators the most widely-accepted theories within their respective scientific fields at the time.
As the camera moves towards the young Earth, Stravinskyâs piece clangs with orchestral hits emboldened by the volcanic violence on-screen â the animated flow of the lava and realistic bubble effects (studied by the animators using high-speed photography on oatmeal, mud, and coffee bubbles inflated by air hoses) are technical masterstrokes. Giving way to single-celled organisms and later the dinosaurs, the cameraâs perspective keeps low, emphasizing the height of these prehistoric creatures. The suggestion of weight to the dinosaurs distinguish them from comic, cartoonish depictions in American animation up to that point. The Rite of Spring is the only Fantasia segment where I can imagine viewers unversed in classical music, but making an honest attempt to appreciate the music, being repelled for the entire passage because of the music itself. Otherwise, so ends Fantasiaâs immaculate first half.
After the intermission, we meet the Soundtrack, a visual representation of the standard optical soundtrack, with Deems Taylor. It is an entertaining diversion before Beethovenâs Symphony No. 6 (âThe Pastoral Symphonyâ) â accompanied by scenes of winged horses, centaurs, pans, and gods from classical mythology. These characters and backgrounds, and clear story were intended for PiernĂ©âs Cydalise and the Satyr before its deletion from the program. Seeking a replacement piece, Disney chose Beethovenâs Pastoral over Stokowskiâs objections. Stokowski, who largely dismissed potential criticisms from diehard classical music fans and encouraged Waltâs experimentation in their meetings, noted that Symphony No. 6 â the unidentical twin of Beethovenâs Symphony No. 5; both were composed simultaneously and debuted to the public on the same evening in 1808 â was Beethovenâs tribute to the Viennese countryside and that, according to Beethovenâs program notes from that 1808 concert, represented, âmore an expression of feeling than painting.â Beethovenâs long summer walks amid babbling brooks, verdant forests, and wildlife provided solace from his increasing deafness. Deems Taylor, acknowledging Stokowskiâs citations of the symphonyâs history, thought the decision a brilliant one. By simple majority, Waltâs repurposed idea for the mythological setting for the Pastoral was produced.
For the entirety of the Pastoralâs second movement, we see cupids assisting in centaur courtship. These hackneyed scenes are glacially paced, overly dependent on Fred Mooreâs risquĂ© good girl art. Fantasiaâs most objectionable content also appears in the second movement in the form of crude racial caricatures of black women â though the worst example will almost certainly not be in any available modern print of Fantasia, as the Walt Disney Company has consistently cut the footage and essentially denies it ever existed. The storyâs tone almost trivializes Beethovenâs Pastoral, making the seond movement a tiresome Silly Symphony. Arguably the weakest of the original Fantasia numbers (Stokowskiâs criticisms justified by the final product), the Pastoral nevertheless contains an eye-catching palate of color that makes it unmissable. Encouraged by the supervising animators on the Pastoral to use as much color as possible, the throngs of artists assigned to this were up to the task. Rarely does Technicolor, in full saturation, look brighter than when the young flying horses take to the sky, centaurs and centaurettes partake in mating rituals, and an ever-inebriated Bacchus stumbles into the centaursâ party.
From the closing ballet of Act III of Amilcare Ponichelliâs opera La Gioconda, the Dance of the Hours is the penultimate piece in Fantasia. Dance of the Hours suffers from its placement in the film. After Bacchusâ simpleminded, jolly antics in the Pastoral, this whole segment is the one that most resembles Disneyâs Silly Symphony short films. Presented as a comic ballet with ostriches, elephants, hippopotamuses, and alligators, the Dance of the Hours has the ideal supervising animators assigned to it â caricaturist âT.â (Thornton) Hee and Pluto/Big Bad Wolf animator Norm Ferguson. Dancer Marge Champion (the model for Snow Whiteâs dancing), ballerina Tatiana Riabouchinska and her husband David Lichine served as models for the balletic motions, endowing the segment with choreographic â though perhaps not biological â accuracy. As long as the viewer basks in the Dance of the Hoursâ unadulterated silliness and does not mind the fact it is the least innovative piece in terms of its animation, it is an enjoyable several minutes of Fantasia.
Fantasia concludes with a staggering pairing: Modest Mussorgskyâs⥠tone poem Night on Bald Mountain (partial cuts) and Franz Schubertâs Ave Maria (with English lyrics). After an inconsistent second half to Fantasia, the film ends with two selections so remarkably contrasting in musical form and texture and animation. Night on Bald Mountain, like Dance of the Hours, is the responsibility of an ideal supervising animator in Wilfred Jackson (1937âs The Old Mill, Alice in Wonderland) and one of the finest character animators in Bill Tytla (Stromboli in Pinocchio, Dumbo in Dumbo). Using Mussorgskyâs written descriptions for the piece, the animators closely adhere to the composerâs imagined narrative. On Walpurgisnacht, a towering demon atop a mountain unfurls his wings and summons an infernal procession from the earthly and watery graves below. This demon, the Slavic deity Chernabog, is Tytlaâs greatest triumph as a character animator and for all animated cinema. With movements modeled by BĂ©la Lugosi of Dracula (1931) fame â one could not ask for a better model â and Jackson himself, Tytla captures Chernabogâs enormity, the torsoâs muscular details, and graceful arm and hand movements that never falter frame-by-frame. Chernabog moves more realistically than any Disney character â in shorts and features, Rotoscoped or not â and would retain that distinction until the advent of computerized animation. In Tytlaâs mastery, one forgets that Chernabog is nothing but dark paints.
Jacksonâs use of contrasting styles to demarcate Chernabog from the ghosts and spirits summoned to the mountainâs summit further contributes to Night on Bald Mountainâs satanic atmosphere. The shades answering Chernabogâs call appear as either rough white pencil sketches that one might expect in a concept drawing or translucent, wavy figures animated with rippling effects that required a curved tin to complete. That rippling, wafting effect â lasting only several seconds in Night on Bald Mountain â was among the most labor-intensive parts of Fantasia, requiring animators to be present at work in multiple shifts across twenty-four hours to photograph the movements for each frame. The Walt Disney Animation Studios would not delve into such darkness again until The Black Cauldron (1985).
Night on Bald Mountain benefits from being followed immediately â without a Deems Taylor introduction (he introduces both pieces prior to the Mussorgsky) â by Schubertâs Ave Maria, and vice versa. As Chernabog and the spirits romp, an Angelus bell tolls just before the dawn, signalling the end of their nocturnal merriment. Stokowski arranged Night on Bald Mountainâs final bars to fade away as a vocalizing chorus precedes the beginning of the Ave Maria. Where Night on Bald Mountain incorporated numerous styles in a disorderly frolic, the Ave Maria is rigid and structured by design (the camera only moves horizontally from left to right or zooms forward). In twos, robed monks walk through a forest bearing torches â their figures obscured behind trees, their reflections gleaming in the water. As the camera zooms forward for the first time, darkness envelops the screen. Using English lyrics by Rachel Field that do not adapt Schubertâs German lyrics, soprano Julietta Novis sings the final stanza of the Ave Maria (Fieldâs first two stanzas were unused) as the multiplane camera gradually glides through a still bower. The Ave Maria features some of the smallest individually-animated pieces (the monks) ever brought to screen. And with the multiplane camera (when the monks are onscreen, the multiplane camera â which was created to provide depth to animated backgrounds â is utilized, for the first time in its existence, to evoke flatness), it also contains what may be the longest uncut sequence in animation history.
The Ave Mariaâs beauty sharpens the contrast between itself and Night on Bald Mountain â the sacred and the profane. Their spiritual and musical pairing is cinematic transcendence. Yet, the Ave Maria was almost cut entirely from the film at the last moment, as it was spliced into the final cut four hours before Fantasiaâs world premiere â all thanks to an earthquake that struck Southern California a few days earlier. How fortunate for those worked on the segment, the preceding Night on Bald Mountain, for Fantasia, and cinema that the Ave Maria was included in the end.
Some of the pieces considered by Disney, Stokowski, and Taylor that did not make the final cut appeared in Fantasia 2000 â most notably Igor Stravinskyâs Firebird Suite (1919 version), which Walt initially preferred over The Rite of Spring until convinced by Taylor otherwise. In contrast to his companyâs contemporary attitude, Walt Disney himself was disapproving towards proposing sequels, with Fantasia proving the only exception. Walt imagined sequels to Fantasia to be released every several years, with newer Fantasia sequences starring alongside one or two reruns. Other pieces Disney, Stokowski, and Taylor (who wrote additional introductions in anticipation of future Fantasia films; I am looking into whether these introductions still exist) contemplated remain unadapted as Fantasia segments. The notes and preliminary sketches of some of these proposed segments â including a fascinating consideration to adapt selections from Richard Wagnerâs Der Ring des Nibelungen (the Ring cycle) to J.R.R. Tolkienâs then-newly-published childrenâs book The Hobbit â most likely reside in the Walt Disney Archives for reference if and when the companyâs executives approve a third Fantasia movie.
Walt Disneyâs dream of Fantasia sequels was quickly dashed. His proposal to add Fantasound â the studioâs prototypical variant of a stereo sound system â proved extravagantly expensive for all but a dozen movie theaters in the United States. Released as a roadshow (a limited national tour of major American cities followed by a general release), the inflated ticket prices due to the roadshowâs Fantasound system harmed Fantasiaâs box office. Though a vast majority of film critics and some within classical music circles hailed Fantasia, the vocal and vehement division was inescapable. Some cultural and film critics, citing solely that Walt Disney had bothered to touch classical music, castigated Walt and Fantasia as pretentious (classical musicâs negative reputation of being dated, inaccessible, and snobby was not nearly as widespread in the 1940s as it is today; musical appreciation and education has receded in the U.S. in the last several decades). Intransigent classical music purists â usually noting Stokowskiâs frequent cutting of the music â lambasted Fantasia as debasing the compositions (I dislike Stokowskiâs cutting, certain stretches of the Bach and Stravinsky recordings, and much of the Pastoralâs story, but this is a reactionary overreach). The negativity from both spheres stole the headlines, eroding interest from North American audiences. With the European box office non-existent, Pinocchio and Fantasia stood no chance of turning a profit on their initial releases. Their combined commercial failure sent the studio in a financial tailspin â a crisis that a comparatively low-budget Dumbo single-handedly averted.
Rankled by the criticism directed towards Fantasia, Walt Disneyâs anger turned inwards, fostering a personal and corporate disdain of intellectuals that marked the rest of his career. One sees it in his irritation towards critics decrying the handling of race in Song of the South (1946); it is also there in his dismissive treatment of P.L. Travers over an adaptation of her novel Mary Poppins.Â
Mounting tension among Disneyâs animators over credits, favoritism towards veteran animators over the studioâs pay scale and workplace amenities, the announcement of future layoffs due to the studioâs financial crisis, the unionization of animators at all of Disneyâs rival studios, and Waltâs political naĂŻvetĂ© in heeding the words of Gunther Lessing (the studioâs anti-communist legal counsel) threatened to explode into public view. On May 28, 1941, unionized Disney animators began what is known â and downplayed to this day by the Walt Disney Company â as the Disney animatorsâ strike. The strike, which lasted for two months, shredded friendships between strikers and non-strikers. Walt Disney, who surveyed the striking animators and filed away names in his deep memory, is said to have repeatedly referred to the strikers as, âcommie sons of bitchesâ. More than once at the studioâs entrance, Walt slammed on his carâs accelerator towards the strikers and hit the brakes before making contact.
Under pressure from lenders, Walt recognized the union in late July but nevertheless fired numerous striking (and non-striking) animators in the months afterwards. Many of those terminated by Disney joined cross-Hollywood rivals or founded the upstart United Productions of America (UPA; Mr. Magoo series, 1962âs Gay Purr-ee). An embittered Walt would never again feel the sense of family among his studioâs staff as he did in the 1920s and â30s at the Hyperion studio, despite his public persona and statements to the contrary.
A wonder of filmmaking, Fantasia arrived in movie theaters as Disneyâs Golden Age began to fracture. If not for war or Walt Disneyâs obstinance, this era might have lasted longer. Â In the decades since, the contemptuous responses to Fantasia from classical music elites have cooled â for classical music lovers with not nearly as much institutional power, Fantasia has indeed become a beloved gateway into the genre. Its irrepressible beauty, invention, and bravery as a visual concert cannot be overstated.
My rating: 10/10
^ Based on my personal imdb rating.
This is the sixteenth Movie Odyssey Retrospective. Movie Odyssey Retrospectives are reviews on films I had seen in their entirety before this blogâs creation or films I failed to give a full-length write-up to following the blogâs creation. Previous Retrospectives include The Wizard of Oz (1939), Dumbo (1941), and Godzilla (1954).
For more of my reviews, check out the âMy Movie Odysseyâ tag on my blog.
* The completed Clair de Lune segment was re-edited and integrated into Make Mine Music (1946).
⥠Mussorgskyâs original score for Night on Bald Mountain â which was not performed again during his lifetime following the pieceâs premiere â went missing after his death in 1881. In 1886, fellow composer and colleague Nikolai Rimsky-Korsakov, controversially began editing Mussorgskyâs partially missing scores using his âmusical conscienceâ (including the opera Boris Godunov). Rimsky-Korsakov wanted to preserve and retain his colleagueâs music among aficionados of Russian classical music. The version of Night on Bald Mountain heard in Fantasia is Rimsky-Korsakovâs arrangement of the piece. Mussorgskyâs original score to Night on Bald Mountain was found in 1968, but the Rimsky-Korsakov arrangement is more frequently performed today.
#Fantasia#Walt Disney#Leopold Stokowski#Deems Taylor#Mickey Mouse#Philadelphia Orchestra#Joe Grant#Dick Huemer#James Wong Howe#Fred Moore#T. Hee#Norm Ferguson#Wilfred Jackson#Bill Tytla#My Movie Odyssey
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In the mid 1930s, the Disney Studios grew quickly to staff up for Snow White. Roy Disney ran several "raids" on East coast studios, hiring away their top talent to come join the Disney brothers in the West. This caused a schism at the studio between "Walt's Boys" (the ones from the West coast) and the "New Yorkers" (artists hired away from New York studios). The New Yorkers dressed differently, with three piece suits and hats, while Walt's Boys were more casual. They sat at different tables at lunch. The two factions interacted with each other on a business level, but there was an unspoken feeling of "us and them" at the studio. Eventually, when Snow White was finished, Walt's Boys were richly rewarded with bonuses, while the New Yorkers got token bonuses. They say that history is written by the victor, and that is definitely true of Disney history. After the strike, many of these East coast artists left Disney and never returned. When the time came to write "The Illusion of Life", the focus was on Walt's Boys and the New York animators got short shrift again.
One of these artists was Berny Wolf. He started at Fleischer animating Cab Calloway as a walrus in Minnie the Moocher, trained under Grim Natwick at the Iwerks Studio, and animated many classic scenes at Disney, including Mickey on the tightrope in "Mickey's Circus" and Jiminy Cricket riding the seahorse in "Pinocchio". I interviewed Bern late in his life and he was still the consummate East coast animator with a three piece pinstripe suit, a gold watch chain and a carnation in his lapel. You should know about him. CLICK to see some of his incredible work... https://animationresources.org/biography-berny-wolf-1911-2006-2/
Corporate animation history books focus on studios and characters, but the history of animation isn't the history of Bugs Bunny or Disney Studios- it's the story of the artists who worked for the studios to create those memorable characters. Animation Resources is an organization by artists and for artists. It's one of the few places where you can get the stories of the great people who built the animation business from their own perspective. And it's one of the few organizations dedicated to help you become a great artist too; so you carry the art form further. WHY AREN'T YOU A MEMBER OF ANIMATION RESOURCES YET? Join today. https://animationresources.org/membership/levels/
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In 1965, Japanâs premier animation studio, Toei Doga, was busy producing their eighth feature film, Gulliverâs Space Travels. It was their first movie created with an international audience in mind, drawing inspiration of Jonathan Swiftâs Gulliver's Travels books.Â
Toei President Hiroshi Okawa founded the animation studio in 1956 with the dream of becoming âthe Walt Disney of Japan,â sharing his nationâs rich cultural heritage with the rest of the world, and showcasing the innovative talents of his animators. These animators had studied the pioneers of Western animation, from Disney to Fleischer and all points in between, but they were slowly developing new ideas for animation theory, encouraging all staff members, regardless of status, to suggest story ideas.
One young man jumped at the opportunity, an in-between animator who was hired two years prior and trained by the studioâs teachers. Despite his entry-level position, the young animator was bursting at the seams with energy and ideas, and he had a bold idea: he wanted to change the ending to the movie.
Gulliverâs Space Travels is an outer-space adventure about a young boy named Ted who joins up with a grandfatherly Gulliver for an adventure to the stars. They discover an alien world where a race of robotic puppets are oppressed by a sinister race of evil robots from an adjacent world. Armed with a water pistol and an assortment of cartoon friends, Ted and Gulliver rescue the puppet princess, defeat the invading machines and bring peace to the realm.
This rookie animator had a novel idea: Instead of merely rescuing the world of puppets, what would happen if the princess, and all her people, were not puppets at all, but humans trapped inside by their robot overlords? When the princess is rescued, her shell could be cracked open with water, revealing a young human girl inside.
The young manâs name, of course, was Hayao Miyazaki. The studio, and his peers, quickly took notice of his talents, and he soon rose to key animation, first with television, later on the classic Toei features Puss in Boots, Animal Treasure Island (a Miyazaki film in all but name) and Ali Baba & the 40 Thieves.
http://ghiblicon.blogspot.com/2018/04/the-continuing-adventures-of-bungalow.html
#hayao miyazaki#i always come back to this blog bc it's a valuable resource but i don't like the author very much tbh lol
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Max Fleischer
Max Fleischer was an American animator, inventor, film director and producer, and studio founder and owner. More famously known for his invention/creation of Betty and Superman. Max immigrated to the US and served as the head of Fiescher Studios where he created Superman and Betty.Â
Fleischer began his career at The Brooklyn Daily Eagle. Beginning as an errand boy, he advanced to photographer, photoengraver, and eventually, staff cartoonist. He started out by drawing single panel editorial cartoons, but then graduated to the full strips "Little Algie" and "S.K. Sposher, the Camera Fiend".
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Animation has itâs share of many, many uncredited artists/animators. Especially those that werenât key men (story, layout, background, animation, etc). One of them, Michael âMikeâ Balukas, was deaf and while working at Disney. He had his own method to combat the problem of not hearing the word, âearthquake!â Which was stacking pencil stubs on the top of his desk, in which the later Disney animators would âprankâ him after that. He is seen in a 1928 Harrison-Gould staff photo (in the far left) and in this 1930-1931 Fleischer Studios photo, an inker for H-G and I presume that or an inbetweener at Flesicher and Disney.
He was born in 1906 in Pennsylvania and died somewhere else in 1992 and his mother came from Lithuania and was more than likely raised Catholic.
The 1940 census lists him as living with his mother, Anna. And his 5 brothers and 2 sisters in Brooklyn, New York so itâs safe to say that he left the industry sometime after the 1930âs.
Sources: https://www.ancestry.com/1940-census/usa/New-York/Michael-Balukas_99fk0 http://animationguildblog.blogspot.com/2007/05/harrison-and-gould-krazy-kat-crew-circa.html https://www.athensnews.com/opinion/columns/wise_up/wise-up-11-30-09/article_f86fc725-db2c-5b52-bca0-bb8fdc72616f.html
#tootâs talking corner#deaf people#deafculture#deafness#animators#artists#inkers#ink & paint#cel animation#fleischer studios#harrison-gould#disney#charles mintz#max fleischer#walt disney#lithuania#golden age of animation#silent age of animation#animation#fleischer studio staff#disney staff#1920âs#1930âs#uncredited artist#new york
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Happy Halloween: a 20âČs & 30âČs Cartoon Playlist to Spook & Delight
*If you donât want to read any intro blurb just scroll further down (click "Keep Readingâ if youâre seeing this on your dashboard) to watch the shorts.Â
Iâve been seeing a lot of interest in 20âČs and 30âČs animation recently (Iâm sure a huge thank you is in order to Cuphead and studio MDHR for that!) and Iâve been really enjoying it. Up until Disney set a certain standard for realism in cartoons, they were particularly... bizarre. Cartoons have always been wacky, but thereâs a certain delight in watching a 20âČs or 30âČs cartoon and thinking â...what the hell?â to yourself, in the best possible way. With Halloween giving creators themes of hell, demons, and all sorts of spooky things to play with, the bizarre factor of these cartoons is even higher and so I thought Iâd compile a playlist to watch on Halloween itself. What I initially started as a playlist for myself has ended up being something Iâd like to share with everyone - I ended up watching a lot more cartoons than are included here, but I thought Iâd cherry pick them for the public playlist.
Iâm by no means an expert and I feel most of these cartoons are fairly well known, however I certainly hope youâll find them as delightful as I do. And while I canât guarantee any of them will outright spook you, Iâm sure you will feel at least a bit... bewildered, in a good way. Happy Halloween and enjoy!
To start the playlist click here, or read on for individual videos with commentary!
Heads up! This post is in two parts due to Tumblrâs 5 video per post limit. Youâll find a link to part 2 at the bottom.
The Haunted House (1929)
Talk about skeletons in the closet! This Mickey Mouse cartoon about Mickey finding himself in a haunted house is a great example of recycled animation - it borrows a lot of its animation from the earlier Skeleton Dance. Besides being quite a fun short, The Haunted House also helped pave the way for further horror-themed Disney cartoons.
WARNING: Thereâs some intense black and white flashing in this cartoon - briefly, but very vividly. If you have photosensitive epilepsy youâll want to be careful with this one or skip it altogether.
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Betty Boopâs Halloweâen Party (1933)
This cartoon is definitely not as spooky as much as it is fun - and with a Halloween theme specifically!Â
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Bimboâs Initiation (1931)
Bimboâs Initiation is not necessarily Halloween themed but it has been described as the âdarkestâ of Fleischer cartoons - just give it a watch and youâll now why.
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Spooks (1931)
Oh man, I love this one! A Flip the Frog cartoon slightly similar to The Haunted House earlier on this list. Flip finds himself in a house inhabited by skeletons and has a generally good time (though not for long!)
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Swing You Sinners (1930)
This is one of those cartoons where things just keep getting darker and weirder! Definitely a staple for Halloween and any time you want to watch something utterly bizarre. Not only the content is bizarre - thereâs a caricature of a Jewish man halfway through that I found absolutely bewildering. Apparently, however, the atmosphere in the studio made it seem acceptable even to the Jewish staff at the studio (from Wikipedia, which cites animator Shamus Culhaneâs memoir. As I have not read it myself I cannot confirm this).Â
Cuphead fans might recognise the inspiration the caricature provided for Cagney Carnation! According to the Youtube comments the creators of the game have cited this cartoon as a huge source of inspiration.
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Click here for part 2!
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Welcome to the tenth of the Superman cartoons, released in theaters by Paramount Pictures on September 18, 1942.
While generally known as the âFleischer Studiosâ Superman cartoons,â in fact Fleischer Studios no longer existed.  Due to numerous reasons, Paramount took over Fleischer Studios, forced Max and Dave Fleischer out, and renamed the animation company Famous Studios.Â
The bulk of the staff at the animation studio remained with the company (at least until Paramount started downsizing the company when they forced it to move from Miami to New York), which is why the last eight cartoons in the Superman series look identical to the first nine. Â Additionally, Max Fleischerâs son-in-law and head animator, Seymour Kneitel, was promoted to director and supervising producer, so he did his best to keep up the good work his father-in-law started.
Besides changing the name of the animation studio, Paramount dictated the types of stories it wanted to see in the Superman series. Â The studio had tried to do so at the beginning but the Fleischer brothers refused to comply. Â The stories they crafted involved wild science fiction themes and larger-than-life mad scientists and criminals. Â Paramount, instead, had Superman dealing with much more mundane matters like gangsters and saboteurs (as in this episode).
This is going to be a truncated presentation of the cartoon, as opposed to previous posts.  In 1942 the United States was at war with Japan, and the attack on Pearl Harbor was still a fresh wound.  People of Japanese descent all over America were being herded up and placed in concentration camps (dubbed âinternment campsâ).  The Japanese were the enemy at the time and, as most nations do, it was common to dehumanize/demonize the enemy.
Unfortunately, this cartoon is no exception. Â I wonât even post the title because it contains a slur, which is repeated a few times throughout the story. Â I will also not be presenting most of the scenes with the bad guys (who are Japanese saboteurs) because they are drawn as grotesque caricatures that may have been acceptable back in the day (although they shouldnât have), but are certainly unacceptable now.
Anyhow, let me get off my high horse, dispense with the history lesson, and get on with the show!
A lone figure peruses the morning paper with great interest.
A none-too-subtle sign to the audience that this is a bad guy.
(And youâd think heâd hide that secret button a little better. Â All it needs is for the janitor to bump it while cleaning the office and the jig is up!)
Just in case youâre not how this guy feels about Americaâs newest weapon.
Theyâre busy at the factory loading the giant bomber for its test flight.
But nefarious figures have infiltrated the factory!
Wow!  They werenât kidding when they named it the âgiant bomber!â  That thingâs almost as big as the starship Enterprise!
And, of course, the press arrive for the big roll-out.
âLois Lane of the Daily Planet.â
âClark Kent. Â Planet.â
(Notice that Clark didnât let Lois steal his press pass this time.)
The giant bomber is so large that people get altitude sickness riding the escalator to enter it.
Clark:Â âHow would you like to be making the test flight in this, Lois?â
Lois:Â âHmm. Maybe I will.â
Clark:Â âHa! Â Fine chance.â
Army officer:Â âEveryone off, please. Â Everyone off.â
Clark:Â âCome on, Lois. Â Thatâs us.â
Oh, Lois! Â Havenât you learned that nothing good ever happens when you do stuff like this?
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Stephanie Grisham: Trumpâs Press Secretary Who Doesnât Meet the Press
Itâs not every day that the White House press secretary is offered $200,000 to appear on camera and explain the presidentâs decisions â any of them â to the public.But as one of the most consequential weeks in President Trumpâs tenure draws to a close, the world beyond the Beltway is beginning to notice that Stephanie Grisham â unlike her predecessors, colleagues and boss â does not appear to relish the talking-to-the-public part of her job.In six months as press secretary, Ms. Grisham has held zero briefings for reporters. When she does give interviews, she prefers to leave the West Wing via a side exit and is driven to a studio, rather than walk toward the cameras outside the White House and risk encountering a journalist along the way.Outside of appearances on Fox News, the One America News Network and the Sinclair Broadcast Group, she rarely goes on TV. Throughout her time in the job, Mr. Trump has wondered why she does not appear on television more often, according to two people familiar with his thinking.The countryâs pre-eminent political spokesperson is virtually unknown to the public. And as the Trump administration scrambled this week to coordinate a public explanation for the killing of an Iranian general, Ms. Grisham kept mostly out of sight. The night that Iran launched missiles into Iraq, she surfaced on Twitter â after a briefing in the Situation Room with the president and other high-level advisers â to accuse CNN of fabricating sources.Even those sympathetic to the Trump administration seemed befuddled. âIf ever there was a time for more briefings, it was the last few days,â said Ari Fleischer, a press secretary to President George W. Bush. He added, though, that briefings had become less useful, given the hostilities between the White House and its press corps.Ms. Grishamâs under-the-radar style has caused consternation in Washington, where protocol is prized. Now she is facing the kind of scrutiny she has tried to avoid.On Friday, 13 former White House and military officials â including press secretaries from the three administrations before Trump â published a letter calling for the restoration of press briefings. âCredible men and women, standing in front of those iconic backgrounds at the White House, State Department and Pentagon, are essential to the work the United States must do in the world,â they wrote.In response, Hogan Gidley, a White House spokesman, dismissed the letter writers as âD.C. establishment swamp creatures.âMs. Grisham was not cited by name. But on CNN this week, Anderson Cooper devoted a prime-time segment to why taxpayers should pay her $183,000 salary. And in a viral Twitter post, the author Don Winslow pledged to donate $100,000 to charity if Ms. Grisham agreed to answer questions from the White House press corps. The novelist Stephen King tossed another $100,000 into the pot.Her response was curt.âIf you have $200,000 to play with, why not just help children because itâs a good thing to do?â Ms. Grisham, 43, said in an email to Jake Tapper of CNN. Ms. Grisham did take questions on Wednesday from the Sinclair anchor Eric Bolling, a former Fox News personality. She accused the media of âmourningâ the death of Maj. Gen. Qassim Suleimani and shrugged off skeptics of her low-profile style. âPeople arenât sure of me because Iâm not out at the podium, Iâm not fighting with them, itâs not public, Iâm not giving them their ratings,â she said, adding: âIâm as accessible as I can be.âIt was vintage Trump White House: defiant, scorched-earth and unbothered about offending the journalists she is expected to interact with day to day.The view inside the White House is that Ms. Grisham â who also serves as communications director for both Mr. Trump and the first lady, Melania Trump â has improved her on-camera approach. In her early days as press secretary, Mr. Trump joked with aides that Ms. Grisham was âa studier,â and that âshe learned that from the first lady,â according to a senior administration official who heard the exchange but was not authorized to comment on it publicly.âWhen it comes to certain topics Iâve certainly left much of the Q-and-A to subject matter experts,â Ms. Grisham said in an email. âThey can answer technical questions and recognize the importance of classified information, which I believe better serves both the press and the public.âMick Mulvaney, Mr. Trumpâs acting chief of staff, was one of several White House officials who offered statements on Friday in praise of Ms. Grisham. âStephanie has been doing exactly what the president wants and needs her to do,â he said. âI continue to be baffled by a press corps that fails to see access to the president as preferable to access to a 20-minute briefing from a spokesperson.âMr. Mulvaney added: âWe had a great week from a comms perspective.âUnlike her predecessors, Sean Spicer and Sarah Huckabee Sanders, who had relationships with the national press corps after years in high-level politics, Ms. Grisham is a relative newcomer to the world of Washington spin. An aide in the Arizona House of Representatives, she joined the Trump campaign as a âwrangler,â herding and feeding reporters on the trail. At the White House, she became Mrs. Trumpâs spokeswoman.Representing Mr. Trump on the world stage is a different matter. Mr. Spicer and Ms. Sanders faced public scorn and savage âSaturday Night Liveâ imitations, not to mention the occasional ire of a president who believes he is his own best spokesman.Ms. Grisham was not spared such scrutiny: Reports surfaced of her two past arrests for driving under the influence. Later, she was praised for physically pushing for press access during a meeting between Mr. Trump and Kim Jong-un, the North Korean leader, on the Korean Peninsula.Her allies say Ms. Grishamâs reluctance to expand her public profile is reasonable, given the way the job has evolved in the Trump era. âThe job of the press secretary is to speak in the absence of the president,â Mr. Spicer said in an interview, noting that Mr. Trump frequently talks to journalists in informal settings like the Oval Office. âIf the president is constantly engaging with the press, thereâs not as much need to be out in front.âStill, Ms. Grishamâs lack of visibility has sparked speculation among allies of the president that she may modify or step back from her role at the conclusion of Mr. Trumpâs impeachment trial in the Senate. She has said she has no plans to step back.Allies of Ms. Grisham said she spent a significant amount of her time working with individual reporters, and credited her with organizing an in-flux press shop. But some White House reporters complained that she was less accessible than her predecessors.Though Ms. Sanders sparred with the press corps, journalists often described her as helpful behind the scenes. Reporters helped organize a cocktail party in her honor when she took the job; after she was mocked at the White House Correspondents Dinner in 2018, journalists surrounded her at a reception to offer sympathies.Ms. Grisham has not cultivated that level of respect, but it is not clear she seeks it, either. Inside the West Wing, she is viewed as fiercely loyal to the president and his family â and willing to channel Mr. Trumpâs slashing language and laissez-faire approach to facts.In an op-ed in September for The Washington Examiner, Ms. Grisham singled out The Washington Post for criticism and added a litany of complaints about coverage she deemed biased. âNo wonder,â she wrote, with Trumpian flourish, âthe national mediaâs popularity sits somewhere between smallpox and the plague.â Read the full article
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AÂ âBendy and the Ink Machineâ Theory: Why Bendy is so Resentful
The first thing everyone thinks of when they see the art and characters of âBendy and the Ink Machineâ are the classic, old-school Disney characters, especially Mickey Mouse. And how could they not? The designs are meant to reflect the style of animation from the late 1910âČs to the early 1940âČs.
However, in looking at some of the old-school animations, Iâve noticed an animation studio thatâs even more similar to the fictional one in the Ink Machine, and thatâs Fleischer Studios.
Fleischer Studios is mostly known as the company who created classic characters such as Koko the Clown, Popeye the Sailor, and Betty Boop. Back in the early decades of animation, the Fleischer cartoons were considered revolutionary. It was this very studio that patented the style of rotoscope animation, and had their characters jump off the canvas and into the real world, giving the cartoons new life.
One of the most popular Max Fleischer cartoon series was known as âOut of the Inkwellâ, which primarily featured Koko the Clown and, later on, Betty Boop as well. The characters seemed to live in the inkwell until the animator drew them out at the start of an episode, or theyâd find a way to escape the inkwell on their own.
What followed the majority of the time (Iâve only seen two of the many, many episodes where this wasnât the case) was the animator causing the character direct, deliberate pain, or putting them in dangerous situations.
In âFalse Alarmâ, Koko rolled a cigarette for Max Fleischer, visibly took extra care to make sure it was well-rolled and the best he could make it, and tossed it right into the animatorâs mouth. Max then lit a match, lit the cigarette, and threw the still-burning match into Kokoâs paper world. In âBedtimeâ, Max drew Koko onto a steep, dangerous mountain with only a small area to stand on at the top, as a way to âkeep [him] quiet for the nightâ, and later forced Koko back into the inkwell because he had a nightmare about the character.Â
Yes. Koko, through no fault of his own, was crammed back into a tiny inkwell, because the animator had a dream about him. Of course, Koko would get into his share of shenanigans from time to time, as cartoons generally do, but most of this treatment was either completely unearned, or was punishment taken too far.
Now, considering the fact that Bendyâs cartoons are probably silent cartoons made in the same era as âOut of the Inkwellâ, it wouldnât come as a surprise to me if Henry and the Sillyvision staff treated Boris and Bendy in the exact same way, believing âOh, theyâre just cartoons, itâs not really hurting them,â while unaware that Bendy and Boris were sentient creations. It seems likely, especially with how fed up the employee in the tape recording sounded, that the studio took their frustrations out on the cartoon characters.
And, if Bendy and co. were promised better treatment that was never received, you can bet theyâd be livid about the fact that...
Edit: My friend @greenbloodfurlifeâ made another very good point:Â the Creators are literally God to these cartoons. There's no way around that. The cartoons try to please their God, and they respond with malevolence? Not just like, God with the flood, but your God, that you can see and talk to face to fucking face, laughing as he tries to actively torture and/or kill you.Â
#bloo shut up#text#long post#bendy and the ink machine#batim#theory#out of the inkwell#koko the clown#fleischer studios
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Just a quick brain dump
This is gonna be long, so just click below to read on.
I donât normally make text posts here, but after having watched people review stuff on Cartoon Network and the absolute garbage that is Teen Titans GO! and PPG 2016; Coupled together with the Emoji Movie. Iâm starting to think this isnât just a âCartoon Networkâ problem anymore.
Youâre probably wondering what Iâm talking about. Setting aside the horrible decision choices made by Nickelodeon and Disney, Iâd like to just look at entertainment companies in general. We all know what happened to Konami and Capcom, so I really donât think Iâm going to talk about them. If you donât know whatâs happened within the past decade to these 2 companies, Iâm sure Google can help you out. Now that we know what weâre not going to talk about, letâs get to the meat of what we are going to talk about. And that is the over saturation of remakes, reboots, and overall what Iâd like to call a âforced renaissanceâ. I understand that nostalgia tends to blind human beings, but it isnât even that. Ultimately the problem here is something...something new. An era of children who grew up in the 90s wants to give their kids some thing they enjoyed as a kid but the results are beyond sub-par. They are flat out trash. I donât know if itâs just animatorâs hubris working for Cartoon Network or the fact the industry as a whole has changed or the fact that the company specifically has changed itâs policies on animation, but something within this industry has changed drastically in the past 7 years to do this to a network. Unlike most people who will blame their shit on the studio itself and ask if it could come back to itâs original standing with people and fans. I want to ask something different. I want to ask if animation, like gaming, is changing. Now, before I continue I want to make it abundantly clear that I know that networks are competing with pirating sites to watch their content. And I also know that, like gaming cartoons are evolving for our children. And lastly, I understand that in America, specifically, that cartoons are separated with a barrier. That being childrenâs cartoons and adult cartoons. But I want to ask one simple question, and that is what will become of animation in the future. Gaming has a future, itâs V.R. What about animation? I understand that animation has been around as long as people like Max Fleischer and Walt Disney, but has the medium evolved along with the times? Technology has improved and animating has become easier but are the stories we tell on the animating screen as good as the quality of animation we produce? Letâs set nostalgia aside for just a second and ask ourselves, what is the point of animation to begin with? Animation was originally used as entertainment for children and has since evolved into many legendary shows like Powerpuff Girls Classic (as itâs called as of this post by places like NetFlix), Samurai Jack, Dexterâs Lab and many more. And I think Mysterious Enter described it pretty well in his animation atrocities video that Cartoon Network basically used their property to sell toys. And anything that didnât make a sale was cut from the cutting room floor. Hasbro, who Iâve given quite a lot of flack about as far as their writing staff has done, at least respects their franchises. Sure theyâve made mistakes before, but never on the level of Cartoon Network. I know a lot of people are angry at CN but I want to go back to my original problem and that was entertainment companies in general. Gaming, like animation, has suffered and this is something I donât see a lot of animation reviewers talk about. Gaming and animation are tied in this aspect. Not the fact they are both suffering in quality in recent years but the fact that people these days seem to want to make a quick buck out of everything. And this goes back to a theory I had many years back about companies willing to do anything and everything to turn it into a business and make money off of it.
Donât believe me? Remember how gaming used to be a fun past time? Remember how even casuals and indies started making games for us? Do you remember what happened after that? Esports. Thatâs right, esports. And what is esports if not a way to exploit people for cash profit. Sure the players get a cut of the shares, but the company makes more money off of gamers and gaming in general. By dangling that âif you do well enough in top 8 at a competitive event weâll recruit you and pay you to play this gameâ in front of your face. This is business in the year 20XX or more prominently, in the year 2017. But this isnât about business or shoddy business practices. This is about how places like Konami, Nickelodeon, Capcom, EA, Blizzard, Nintendo, Cartoon Network tries to shaft us by giving us something we didnât ask for and in turn asks us for our attention or hard earned money. I donât think there would be overwhelming negativity towards places like Cartoon Network or Sony if they actually gave us something we wanted. This isnât about animation, this isnât about gaming. This is about a fundamental business flaw that has been pervading the industry for years and years. There is a patch for this, and it isnât going and signing a petition or going to said company and trying to make a difference. Cause I can guarantee you neither will work, no instead you should focus on trying to make your own indie product. It doesnât have to be super original but it should be something most people can stomach or tolerate withing reasonable standards. My closing statement for all this is simple, if you are a network or a company trying to do something to change our perception as consumers into a positive light, stop being the bully who bullies us for money when your product is trash or try to force us to buy your toys when we donât give a shit about toys and sales figures. The people are simple, we have simple needs. Instead of making shit, try to make shit we care about? Instead of giving us memes how about you give us something we care about? So my final question to you viewers and developers out there is this, you want our money so why do you not listen to the consumers? I understand that people donât always know what they want, but we know what we like. And that should be good enough.
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Epic Movie (Re)Watch #119 - Who Framed Roger Rabbit
Spoilers Below
Have I Seen It Before: Yes.
Did I Like It Then: Yes.
Do I Remember It: Yes.
Did I See It In Theaters:Â No
Edit: At the time of writing this I did not see the film in theaters, but have recently.
Was it a movie I saw since August 22nd, 2009: Yes. #565.
Format: DVD
1) Starting this comedy/noir film off with what appears to be an animated cartoon from the 40s is a good way of establishing tone for a few reasons. First of all it tells us what kind of toons Roger and company are. The kind that star in short after short after short like Mickey Mouse or Bugs Bunny, as opposed to say the Care Bears (it was the 80s, so Iâm going with that example) who had a TV Show and a movie. It also introduces us to Roger, Baby Herman, the idea of ACME in cartoons, and Maroon studios. Also the filmâs excellence in slapstick is there from the get go.
2) But as soon as the cartoon is over, weâre in the ârealâ world. This film has a slight bit of edge to it that I wildly appreciate. Not like Martin Scorsese edge, but come on. This is a film starring animated characters that has swearing, murder, sexual innuendo galore, and an alcoholic main character. For example in the original version of the film (now edited out): after Baby Herman walks under the skirt of a female employee on set, his finger is extended upward and has some liquid on it. That is VERY adult but will go over the heads of children.
3) According to IMDb:
Joel Silver's cameo as the director of the Baby Herman cartoon was a prank on Disney chief Michael Eisner by Robert Zemeckis and Steven Spielberg. Eisner and Silver hated each other from their days at Paramount Pictures in the early '80s, particularly after the difficulties involved in making 48 Hrs. (1982). Silver shaved off his beard, paid his own expenses, and kept his name out of all initial cast sheets. When Eisner was told, after the movie was complete, who was playing the director - Silver was nearly unrecognizable - he reportedly shrugged and said, "He was pretty good."
4) Bob Hoskins as Eddie Valiant.
Eddie is a wildly interesting character. Heâs a former goofball who has kept his sharp tongue for wiseass remarks and being a pain in the ass, which is always appreciated by me. His conflict is incredibly interesting (more on that later) and heâs just a great character to follow around in this world.
Bob Hoskins is perfect for this role. Iâll go into detail on this later but his interactions with the cartoon characters look easy when theyâre not, and Hoskins is able to balance the sourpuss aspect of Eddieâs personality with the wiseass, heartache, alcoholism, and former goofball in a complete package.
According to IMDb:
On the Special Edition DVD, Robert Zemeckis recounts that he had stated in a newspaper interview that Bill Murray was his and producer Steven Spielberg's original choice for the role of Eddie Valiant, but neither could get in contact with him in time. Bill Murray, in turn, has stated that when he read the interview he was in a public place, but he still screamed his lungs out, because he would have definitely accepted the role.
I think Hoskins canât be replaced though.
5) This film is more of a noir film than an animated fantasy. You have your archetypes like RK Maroon begin the big money slime, Judge Doom is the shady government official, and Jessica Rabbit it the femme fatale. This is felt in every aspect of the film, from the cinematography right down to Alan Silvestriâs wonderful music.
6) Remember how I said Eddie had a great conflict?
Angelo [bar patron who Eddie flipped out on]:Â âWhatâs his problem?â
Dolores [Eddieâs sort-of-girlfriend and bar owner]:Â âToon killed his brother.â
Like that is such a strange idea, a murderous toon, and it provides such great conflict for Eddie. A conflict which we see laid out before us when the camera takes the time to look at all the stuff on his and Teddyâs desk. You SEE that Eddie is in pain, and without a flashback you see the guy he used to be when his brother was around. The fun goofball who liked working Toontown and helpings toons out. To go from that to where he is now takes a lot of heartbreak.
7) I love that the password to get into the Ink & Paint Club is, âWalt sent me.â
8) Daffy and Donald Duck.
This is the first (and to date only) time cartoon characters owned by Warner Brothers and Disney have appeared in a film together. Since the film was being made by Disney, WB only allowed to have their characters show up if the major characters had the same amount of screen time as the Disney characters. Thatâs why Donald/Daffy and later Mickey/Bugs always share the screen together.
As a kid THIS was my favorite part of the film! The crossover aspect. Getting to see characters interact who normally donât. AND they got the official actors at the time to voice them. Mel Blanc voices all his Looney Tunes characters, Tony Anselmo is Donald, and Wayne Allwine is Mickey Mouse. These arenât cheap cameos, these are the genuine articles and thatâs amazing!
9) There are also some appearances by non-Disney/non-WB characters, such as Betty Boop.
I think the inclusion of Betty is a nice way to pay respect to the early days of studio animation, and her original voice actress was still alive at the time so she got a chance to reprise the character.
10) Jessica Rabbit.
Before anything else, I would just like to point out that Jessicaâs proportions are PURPOSEFULLY impossible. I think that this is done to play into the idea of her being a femme fatale, but more so even to critique some of the ridiculous bodies animated female characters have (but that last part may just be wishful thinking on my part). Kathleen Turner unfortunately does not get credit for her voiceover work as Jessica, which is a shame because she gives the character so much of her heart and intrigue. When sheâs just the femme fatale Jessicaâs a bit of a stereotype but by the end of the film she becomes truly interesting to me because she doesnât just fill that role. Thereâs also a fan theory about Jessica Iâm totally onboard with, but more on that later.
11) Robert Zemeckisâ films are marked for their incredible special effects, and Who Framed Roger Rabbit is no exception. Ask yourself: every time an animated character opens a door, or moves a desk, or splashes water, or bumps into a lamp, or (in the case of Jessica) pulls Eddie close to them by his tie and then lets him go, how did they do that on set? Because they had to! CGI is not a factor in this film. The animation is done by drawing over the film that was shot in the traditional fashion, but everything else had to be done practically on set. Itâs so subtle and so natural that I marvel at it every time.
12) Okay, I love the theory that Jessica Rabbit is asexual. If you want to read the full post click the link above but here are the basic points of argument:
Sheâs in love with a rabbit because he makes her laugh.
She uses her body to get things she wants from people, but outside of that doesnât she interest in anybody.
Her line, âIâm not bad, Iâm just drawn that way.â
Her line, âYou donât know how hard it is being a woman looking the way I do.â
The only thing that really contradicts the theory is that later in the movie Eddie says to Jessica that Roger is a better lover than a driver, to which she replies, âYou better believe it buster.â But I can easily see that as her defending his loving husband side instead of any sexual prowess.
13) Another thing that supports the asexual Jessica theme is that instead of her doing anything sexual with Marvin Acme, she plays Patty Cake with him. Like literally, patty cake.
(GIF source unknown [if this is your GIF please let me know].)
That is a joke I did not understand as a child.
14) I havenât talked too much about Rogerâs voice actor yet, Charles Fleischer.
During filming, Charles Fleischer delivered Roger Rabbit's lines off camera in full Roger costume including rabbit ears, yellow gloves and orange cover-alls. During breaks when he was in costume, other staff at the studios would see him and make comments about the poor caliber of the effects in the "rabbit movie".
Fleischerâs voice IS Roger in so many ways. All he can do to deliver Rogerâs heart is speak, and Fleischerâs performance in this film is not to be underwritten because it is amazing. It is full with such life, such heart, and a surprising amount of honesty. It works brilliantly.
15) You have to keep your eyes open for the little innuendos in this film. For example, when Eddie meets Jessica at the crime scene he quickly peeks down at her boobs. This is the first time Iâve ever noticed that and Iâve seen this film a lot.
16) Christopher Lloyd as Judge Doom.
Director Robert Zemeckis had worked with Lloyd on their most iconic film Back to the Future (where Lloyd played Doc Brown), and now Lloyd gets to show off his villainous side. He is wonderfully and gleefully evil, showing no remorse and has a cartoon like quality which makes the bad guy work wonderfully in the role. Heâs just threatening enough but also just funny enough. And Lloyd never phones it in once. Itâs a fantastic performance through and through.
16.5) Can we talk about how this judge just murdered a cartoon shoe for no other reason than to show that he could and no one stopped him. Like, is the shoe technically a prop and so it doesnât count as murder? Because that thing seems more alive than a prop!
17) So I talked about Rogerâs voice actor but not much about Roger as a character yet.
Roger is a pure cartoon character, and I mean that in a sort of literal sense. Heâs not tainted by greed or hatred, he is pure joy and humor. A bit of a dunce but he trusts people and WANTS to see the best in them. His entire purpose in life is to make people life and that feeds every decision he makes. Itâs a wonderful cartoon counterpart to Hoskins as Eddie.
18) Hoskinsâ interactions with Roger is where he shines. Because remember, Hoskins was not on set with Rogers. He was looking at an empty space which would be drawn in latter. But when you watch the film heâs never looking through the space. Heâs miming it excellently, he is looking AT an animated character who isnât even there yet. Itâs amazing and the key reason he excels in the role.
19) I never caught this line before.
Roger [asking Eddie for help]:Â âYou know thereâs no justice for toons anymore.â
So toons are sort of a disenfranchised minority. Thatâs an interesting concept. If thereâs a sequel maybe theyâll play with it.
20) According to IMDb:
When Eddie takes Roger Rabbit into the back room at the bar where Dolores works to cut apart the hand-cuffs, the lamp from ceiling is bumped and swinging. Lots of extra work was needed to make the shadows match between the actual room shots and the animation. Today, "Bump the Lamp" is a term used by many Disney employees to refer to going that extra mile on an effect just to make it a little more special, even though most audience members will never notice it.
21) @theforceisstronginthegirl, this is for you:
(GIF originally posted by @i-am-the-wallflower)
Nothing sums up Roger more than the fact that he can only get out of those handcuffs when itâs funny. It feeds into how Roger entertains all the guys at the tavern because theyâre down on their luck, even though they could turn him over to Doom for a ton of cash (but they donât). He believes in the power of laughter.
22)
Judge Doom [upon observing the record on the record player]:Â ââThe Merry-Go-Round Broke Downâ. Quite a looney selection for a bunch of drunken reprobates.â
âThe Merry-Go-Round Broke Downâ is the theme to the Looney Tunes shorts.
23) The rest of the bar scene is filled with so many great cartoon gags. The fact that Judge Doom is able to lure Roger out by having him respond to, âShave and a haircut,â is great. But a subtler reference is how Eddie gets Roger to drink the alcohol and loose control (thereby freeing himself from Doom). They go back and forth where Eddie wants Roger to drink the drink but Roger doesnât want it, but when Eddie says Roger DOESNâT want the drink Roger says he wants it just to continue the conflict. Sound familiar?
24) Benny the cab is another fun original character added to the film, and heâs the same voice over actor as Roger!
25) I find this hysterical.
Benny [right before theyâre going to hit a car]:Â âPull the lever!â
Eddie:Â âWhich one?â
Roger:Â âWhich one?â
Benny:Â ââWHICH ONE?â!?â
26) I am so ashamed of myself that I never caught the Back to the Future reference this film makes! Benny is driving down an alleyway and the evil weasels are driving straight towards him, and one of the weasels declares, âIâm gonna ram him!â Well in Back to the Future (also directed by Robert Zemeckis) Biff Tannen is about do the same thing to Marty McFly and says the EXACT same line as we get the EXACT same shot of his car!
I love that.
27) Me too Roger, me too.
Roger [expecting another cartoon to play in the movie theater but itâs a news reel]:Â âI hate the news.â
28) When we were introduced to Roger in the opening cartoon, I was trying to dissect what made him a unique cartoon character. Like Donald has his temper tantrums, Bugs Bunny is a wise guy, and Roger Iâve discovered likes to go on tangents. Like someone will tell him to do something and heâll talk for five minutes about how well heâll do it even when no one is around to listen. I like that.
29) The animated bullets Eddie uses in the gun given to him by Yosemite Sam are very much in the style of Chuck Jones and I can appreciate that.
30) Itâs pretty fun watching for all the animated characters the filmmakers inserted into Toontown.
31) Droopy Dog is another cartoon character who shows up despite not being owned by Disney or WB. This meant he got to show up again later in an animated Roger Rabbit cartoon.
32) When Eddie is in a Toontown bathroom thereâs writing on the wall that says, âFor a Good Time Call Alyson âWonderlandâ,â but then thereâs no phone number. The theatrical release DID have a phone number but it was Michael Eisnerâs home phone (I think) so it was edited out for the home video release.
33) What could possibly top Donald Duck & Daffy Duck dueling pianos?
I love everything about this. But it also gets to another agreement between WB & Disney: Disney did not want any of their characters doing anything to harm Eddie, so thatâs why when he gets the âspareâ from Mickey & Bugs (itâs a spare tire but he thought it was a parachute) it is BUGS who gives it to him!
Honestly itâd be awesome if Disney and WB could make more crossover cartoons. That would be pretty awesome.
34) File this one under jokes I didnât get as a kid:
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35) So Judge Doomâs end goal, his whole villainous plan, is to construct...a freeway? God, if it werenât for the twist coming up that wouldâve been so stupid.
36) Eddieâs comedy routine is great. It shows Bob Hoskinsâ skill at slapstick and goofball and is just a joy to watch. Also we get this fun line:
Eddie: I'm through with taking falls / And bouncing off the walls / Without that gun, I'd have some fun / I'd kick you in the...
[bottle falls on his head]
Roger: Nose!
Head Weasel: Nose? That don't rhyme with "walls."
Eddie: No, but this does. [kicks Head Weasel in the balls, propelling him into a vat of Dip]
37) Doom is a toon!
This is a nice twist in the film that you can totally see was setup if youâre looking for it. Christopher Lloyd is able to play Doom with an even bigger sense of cartoony evil, and it means his end goal of a freeway isnât so stupid after all.
38) The train that hits the dip machine at the end has a bunch of window. If you go through it frame by frame, each window depicts someone being murdered. Fun fun fun.
39) According to IMDb:
The opening track on the Sting album "...Nothing Like the Sun", the song "The Lazarus Heart" was originally written as the movie's musical finale, at an early stage of the movie's production when the book's tragic ending, where Roger is killed in the crossfire during the final duel, was still in the script. When the studio ordered its default ending to be used at the film's end, in which Roger is alive at the end of the duel, however, the song was deleted from the script and ended up on Sting's album instead.
40) I like that the film ends not only with the classic, âThatâs All Folks,â but also Tinkerbell to let us know this was special.
Who Framed Roger Rabbit is awesome. Itâs fun, funny, gives us interesting characters, has effects which stand the test of time even 29 years later, and is just a wonderful ride. Hoskinsâ performance and the animation are the true standouts here, but that is not to discredit any of the other amazing aspects of the film. A true joy to watch all the way through.
#Who Framed Roger Rabbit#Roger Rabbit#Bob Hoskins#Jessica Rabbit#Robert Zemeckis#Epic Movie (Re)Watch#Christopher Lloyd#Charles Fleischer#Looney Tunes#Walt Disney#The More You Know#Movie#Film#GIF
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