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ffxiv-swarm · 2 months ago
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a parting at castrum fluminis
This didn't fit any particular prompt this year but I wrote it a while back and REALLY wanted to post it so here you go
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Yotsuyu is dead.
So is Asahi, but that’s less important. Yotsuyu—Tsuyu—is dead. She’d been given a second chance, she could have done so much with it, and now she is dead. (Because of Asahi, because her brother used her parents against her, because he wanted an excuse—oh, Ritanelle could kill him a second time If she had the chance.)
Alas, there are more immediate concerns than vengeance, no matter how much she wants to scream and incinerate Asahi’s corpse until the pyre is visible from Garlemald. Asahi hadn’t come to Doma alone, and instead of sensibly fleeing for their lives his underlings are still here. Still here and talking.
...Alright, she can recognize when she’s being unfair. Maxima quo Priscus isn’t a bad sort, despite the actions of his superiors. He’s tall and handsome and grave, and he has never once called any of them savages in her hearing. But gods, his explanations of the truly minute details inherent to Garlean political parties could just as easily have come before all this, in a much more pleasant setting. Over drinks in the Kienkan, maybe, instead of where they are now—near a dozen people hovering awkwardly around each other in a Castrum Fluminis meeting room, forced to sit on the floor or lean against walls for lack of chairs.
(She’s summoned one, and gotten Titan-Egi to hover behind Gantsetseg and Avery so the three of them—who have just been fighting an entire primal, thank you—don’t all fall over. It wouldn’t be dignified, and they need all the dignity they can get.)
“I admit,” Hien eventually says coolly, “I am surprised you are still here.” His hand rests lightly on his sword, a silent warning.
Maxima is unarmed, as are the other Garleans; they left their gunblades at the door as a symbol of trust. He appears composed at a casual glance, but if he were an Elezen his ears would be twitching nonstop. “I entertain thoughts of escape even now,” he confesses, and Rita finds herself impressed by how casually he says it. “But our negotiations have yet to reach a satisfying conclusion. The ambassador insisted that the summoning spelled an end to our mission here, but it seemed to me there was more to the tale...”
His gaze drifts to Ritanelle, his eyes narrowing. So does Avery’s; he’s frowning, his ears laying back. Even Gan, who’s a full three-quarters asleep and leaning heavily against Rita’s leg, perks up.
She grimaces. Right. She’s forgotten to tell them about the vision she got off Asahi’s sword. “Well,” she starts. “Maybe you’d all better sit down for this. It’s going to be rather a long story. You see, I had a vision of that pint-sized arsehole’s past...”
It is a long story, punctuated by the outrage of her assembled listeners. She’s barely set the stage and gotten to just who was giving Asahi his marching orders before Gan is on her feet snarling and Maxima has to actually raise his voice to restore order.
“Zenos is dead,” Hien says, shaking his head. “He took his own life after the battle in Ala Mhigo. I saw his body with my own eyes!”
Gan’s sat back down, but her tail is thwapping restlessly against the floor as she growls, “Bloody told you we should’ve burnt it an’ pissed on the ashes, but nobody ever fuckin’ listens to me, do they?!”
“I listened,” Alisaie grumbles. “Next time I’ll do it myself.”
Maxima winces, looking anywhere but at her. Good; he has some sense of self-preservation. “Forgive me, but Lord Zenos is very much alive—he granted our party an audience prior to our departure. That he was gravely wounded is certain, but his recovery appeared to be proceeding apace.”
“’Gravely wounded’?” Avery repeats, staring at him. “His throat was slashed from ear to ear!”
Alphinaud frowns, twining his braid through his fingers. He’s silent for a moment as he thinks. “I am afraid I share my comrades’ confusion. The man's death was confirmed and his remains interred. These are matters of public record.”
Maxima’s political poker face is even better than Aymeric’s—but then again, he doesn’t have Elezen ears to give the game away. Nevertheless, his tone suggests he’s seriously revising his opinions of Eorzean sanity. “...Hmm,” he mutters finally, rubbing his beard. “I have no doubt you believe what you say.”
Rita catches Avery’s gaze and rolls her eyes, mouthing, Feckin’ hells, just call us madmen and have done with it. She’s rewarded by a rare, brilliant upward twitch of the man’s lips.
Maxima is still reasoning his way through this. “But what then is the explanation? That an impostor has infiltrated the innermost circle of the imperial court? The idea is inconceivable, absurd...but worthy of investigation nonetheless. Our movement can ill afford to have a highly placed pretender undermining our efforts.”
Hien clears his throat. “Your efforts may yet bear fruit. Tell me, what is to become of our prisoner exchange? Though we have already taken custody of our conscripts, we have yet to release your imperial comrades. Do you still intend to collect them?”
The assembled Garleans stiffen, one or two of them eyeing Hien warily. Maxima blinks, and then nods. “Ah. Yes, as the late ambassador's second-in-command, it falls to me to speak on the Empire's behalf. And I am happy to confirm our intent to proceed according to the original agreement.”
Hien visibly relaxes, nodding to his nearest aide. “Then let us be about it. 'Twould be a pity to abandon such a promising beginning.”
Maxima pushes his glasses back up his nose, but not soon enough to hide the open relief on his face. “Indeed. You have my thanks, Lord Hien. As soon as our people are secure aboard our airship, we shall depart straightways for Garlemald. And you have my world that we will be investigating this matter of Lord Zenos.”
Rita slumps back in her chair, letting out a sigh of relief. It’s not until now, with the pressure easing off, that her exhaustion is sinking in. Yes, Zenos—or something wearing his skin—is apparently back from the dead, but that’s not an immediate problem. She can always kill him again, and this time he won’t have a body to come back to. She’ll make sure of it. (In the back of her mind, she wonders what Zenos’s spirit is doing if his body is walking around. Gods, she hopes the Resonance doesn’t let him hop to another body. One of him was entirely enough.)
She’s only vaguely aware of Alphinaud’s movements across the room until he’s halfway to the door, and then—
“Might I accompany you to the capital?” he asks Maxima, as though that’s an entirely normal question and not utterly deranged.
Shock rips through her like a levinbolt. “Alphinaud!” she snaps. “Are you bloody mad?!”
She’s not the only one demanding an explanation. Gan is on her feet, yelling at him that he’s going to get shot as soon as he crosses the border. Hien is openly baffled. Avery is asking, rather loudly, if Alphinaud has thought this through at all. Alisaie has her twin by the shoulders and is shouting in his face.
Finally, Avery must have enough of all the yelling, because he barks, “Enough!” in a tone so sharp and icy that even the Garleans snap to nervous attention and Gan closes her mouth with an audible click. Clearing his throat, he continues, “I’m sure Master Alphinaud has his reasons, and I’m sure we would all like to know what they are.”
Alphinaud has to wrench himself out of his sister’s grip first. Brushing off his coat, he straightens up to huff, “Impostor or no, if Zenos was instructing Asahi on the finer points of ritual summoning, then experience tells us there is an Ascian waiting in the wings. Without our knowledge and expertise, our new friends will be hard-pressed to contend with a foe for whom death is but a minor inconvenience. They need our help.”
“They’re our friends now?” Gan mutters. Ritanelle finds it hard to disagree.
Maxima actually lowers his glasses, the better to blink at him. “Were you...indeed willing to share your knowledge of this enemy...we would not shun your counsel.”
Hien is frowning at the room in general, but it deepens when his gaze rests on Alphinaud. “You truly mean to do this? In full knowledge of the danger?”
He inhales slowly, and lets it out just as slowly. For a moment, he seems older than his eighteen summers. His gaze sweeps the room, lingering on each of them in turn before it falls on Avery, Gan, and Ritanelle again. “I have seen the Warriors of Light risk their lives on countless occasions. Next to them, I am scarce more than a distraction on the battlefield. But in the meeting room or the audience chamber, there I can make a difference. I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”
His voice is full of conviction, never wavering. His fists are clenched. Rita knows before she even opens her mouth that he won’t be swayed from his path, but gods, he is so young. “Alphinaud.”
He frowns at her. “Yes?”
“I...” Her grip tightens on the folds of her coat. The words stick in her throat. Finally, after a long moment where she deliberately does not blink, she says, “...Good luck, mate.”
Gan is glaring at Maxima. “You,” she says coldly. “You bring him back safe and sound, or I’ll rip your heart out an’ feed it to you. Clear?”
Maxima swallows. “...As crystal, Miss Bayaqud.”
And that, apparently, is that. The sole bright side is that it does take time to mobilize several hundred captured Imperial soldiers and their personal effects, not to mention the refueling and pre-flight checks for the Garlean airships, so nobody is leaving immediately. They head back to the Kienkan so Alphinaud has the chance to pack his things and say his farewells, during which they all pretend they don’t see Alisaie wipe away her tears. The wind coming off the One River makes the eyes water, that’s all.
That’s certainly Rita’s excuse when she goes outside to watch the aetheryte revolve. The blue light is soothing. Really.
Footsteps catch her attention. She knows that tread—light, steady, as careful as a tightrope walker—so even before she swivels her ears in that direction she says, “Hey, Avery.”
“...Miss Rita,” he murmurs.
It’s always miss or my lady with him, never just Rita. She sort of hates it. Aren’t we friends? she wants to ask. Urianger is friendlier to me, and I’ve actually threatened to kill his cryptic arse. But apparently Ishgardian nobility beats manners into their sons with a heavy stick, so she’s been forced to get used to it. She glances at him over her shoulder to find him busily cleaning his glasses with a small cloth. “You alright there?”
He takes a deep breath and puts his glasses on, his expression grave as he meets her eyes. “I’m going with him.”
What, Rita does not say, mostly because she’s temporarily speechless. She can’t even make her mouth open in preparation for a protest—an argument—anything. She’s vaguely aware that her fingers have gone cold, that she’s whirled to face him, that there’s a curling strand of hair caught in the hinge of his glasses. Her chest hurts, and belatedly she sucks in a breath that scorches her lungs.
No.
“No,” she says, her voice weak even to her own ears. “Avery—”
“Master Alphinaud needs a bodyguard,” he says simply. “We can hardly let him go alone.”
He’s not wrong. But just in this moment, she doesn’t care. Garlemald is malms away, a frozen pit of vipers filled with people who hate them and everything they stand for. Forget walking into the dragon’s den—he’ll be walking right into its jaws, and she’ll be powerless to pull him out. If he gets on that airship, she very well might never see him again; she doubts they’ll think to ship his corpse home for burial. Hells, he might not even make it there; she’s seen Garlean airships, and there are plenty of places to arrange fatal accidents if one was so inclined. She doesn’t think Maxima would, but his troops? She doesn’t know them. Can’t trust them. And if anything happens to Avery—if, gods forbid, he dies...
The lump in her throat threatens to choke her. She wonders if this is what swooning actually feels like in the moments before your body hits the ground. “Avery,” she says again.
She must look a wreck, because his gaze softens. “I’ll bring him back safely,” he murmurs. “You have my word.”
Alphinaud isn’t who she’s worried about in this moment. She swallows roughly and finally, finally manages a proper sentence. “Do the others know yet?”
He shakes his head. “I wanted to tell you first.”
Oh, this impossible man. She swallows back tears. “You’re a bloody idjit,” she informs him, “and if you don’t come back I’ll never feckin’ forgive you.”
A faint smile curves his lips, lighting his eyes. And then he bows, which is a blessing because it means he doesn’t see how hard she’s blinking. She will not cry. "I could do naught otherwise, my lady."
My lady, again. She snorts wryly, shaking her head. “Hope you know I’m holding you to that,” she mutters, but she likes to think she knows him by now. If he says he’ll come back, then...well, he will at least try. But she’ll still feel better if he goes off with a little extra insurance.
Before she can think better of it, she reaches up and pulls off her bronze ear clasps. They’re surprisingly heavy for such little things, but thinner metal wouldn’t hold up to daily wear or the thorny vines etched in relief on their surfaces. Hundreds of years ago, her people wore clasps made of precious metal and inlaid with gemstones, but cheap bronze is all she’s ever had. She only takes them off to bathe, too afraid of losing them otherwise.
Avery stares at her as she presses them into his hand. “Miss Rita...?”
She meets his eyes and makes herself smile. “For luck. Put ‘em on.” She can get new ones. He needs all the help he can get.
He blinks. “My lady, are you sure—”
“I could do it for you.”
He actually blushes. It’s adorable. “Ah. That is...quite alright, thank you, I can manage.”
His skin is darker and warmer than hers, but the clasps still look good gleaming on his earlobes. This time, her smile isn’t feigned.
Avery and Alphinaud will be fine. She just knows it.
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chic-beyond-the-wall · 11 months ago
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More medieval dyes for y'all!
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machveil · 16 days ago
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BestFriend!Simon Riley and his big, beautiful brown eyes. he doesn’t think they’re anything special, but he knows you like them. is it playing dirty when Simon looks at you through his eyelashes when he wants something? maybe, but can’t you just let him stay over for the night? he’ll be quiet - he always is. your couch is a little too small for him, you don’t mind him squeezing into bed with you, right?
BestFriend!Simon Riley that has such dark irises they could be mistaken for black. sometimes you can’t tell where his iris stops and his pupil starts. eyes half-lidded, pale eyelashes droopy - Simon’s resting face usually has his eyes looking tired, almost heavy with sleep even when he’s wide awake. if you ignore the way his eyebrows seem to furrow, knitting together for positive and negative emotions alike, his drowsy gaze is almost dreamy - especially when he’s looking at you
BestFriend!Simon Riley who stares at you until you notice. lounging on your couch as you talk to him, your gaze focused on the tv while his is on you. two episodes of your favorite show, that’s how long Simon was able to stare at you before you noticed - you spared him a few glances, but it never really struck you. he cracks a smile when you ask, “Do I have something on my face?”, a deep hum rumbling in his chest as he shifts his gaze to the tv, pale eyelashes catching the light, “Nah, just lookin’.”
BestFriend!Simon Riley that stares at his ceiling at night, legs crossed and arms behind his head. one of the now rare times he isn’t at your place, a rare instance he isn’t cozied up and surrounding you. deep, pitch black eyes in the dark room looking up, eyelids heavily with sleep as he dozes off waiting to march back to your place tomorrow, those big, beautiful brown eyes waiting to look at you as he asks to stay over again
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supine-ly · 4 months ago
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clay doodles
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notherpuppet · 6 months ago
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Day 5: Domestic 🍎 🦌
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ashscarce · 3 months ago
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I've been wanting to redesign Sandwings since I watched Dune part two, that movie got me obsessed with Sandwings and I decided to draw them for a school project.
anatomy- sandwings are quite short compared to other tribes. they have flat bodies covered in spikes similar to thorny devils. they have large barbed tails, the stinger is strong enough to break through bone. Sandwings wings have large feather like structures that can join and separate at will, once separated they will create a rattling sound, sandwings will often rattle their wings as a sign of anger or fear.
unlike other tribes sandwings have partial hairs on their bodies. these are most notable in hatchlings who are covered head to tail in dark micro hairs which are used to protect parasites from digging under their scales. they also have whiskers which can detect changes in weather.
speedpaint- https://www.youtube.com/watch?v=BiChdD_k1YA
clothing-
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dead-end-draws · 7 months ago
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyrrhia.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
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Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyrria originated from a Skywing’s talons.
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Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrrhia. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
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Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrrhia is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
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Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
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Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyrrhia. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
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Rainwings: Though Rainwings haven’t been part of Pyrrhia trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
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Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyrrhia. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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endlessknights · 4 months ago
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I think Sunny should’ve started biting people
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hehearse · 3 months ago
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battry-acid · 2 months ago
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BEHOLD! my fire emblem three bitches
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sidyashchiy-na-plakhe · 2 months ago
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Tribe variations: seawings
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Here comes the next part of the tribe variations! I see you liked my previous post on this topic with Icewings, so here is the continuation. I see most people wanted seawings, and in the wof community people REALLY like seawings variations, so here they are! Who do you want to see next: skywings, leafwings or nightwings?
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ffxiv-swarm · 2 months ago
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prompt 29: homecoming
Kab Ch’en Yemchan Ek’—the Village of Fallen Stars—was everything Wak Chanil had told him. Colorful, close-knit, loud. The tree canopy was as dark as Golmore, but it felt less oppressive. Lighter. The food was different, but the recipes were close enough to what he remembered that it brought a pang of near-homesickness to Pavo’s heart. For the first time, he almost felt comfortable among his own species.
Almost.
Everyone was just so welcoming. Wak Chanil hadn’t been kidding when she’d told them they would treat him like one of their own; her mother, Jun Kaan, had actually hugged him when they’d met. The matriarch—a positively ancient woman who should have terrified him by relation to his grandmother, but who looked like a happy apple when she smiled—had seated him at her right hand and set out a feast while he’d told her all about his village. (Well, not all about it. He was fairly sure they didn’t want to hear what Grandmother Aud did to trespassers. The Fallen Stars had so far shown a distinct lack of skulls on pikes.) They built their houses within hollow trees the same way his own people did, and he was given a hammock of his own in Wak Chanil’s tree without a single word of argument.
He kept waiting for the other shoe to drop. Maybe that was why he responded so readily when they asked about his village, about the star-dances and the sacrifices and the blood, about sending their boys away for seven years to become men. If they were sufficiently horrified, maybe they’d kick him out, and he’d knew where he really stood.
Maybe that was why, when Wak Chanil asked him about his teachers one late night over cups of the agave beer they called pulque in Tuliyollal and octli here, he answered.
It didn’t come up out of nowhere. They’d been talking about the village children. There were so many of them, some old enough to be called boy or girl, but all running around together. He’d seen more than one male viera passing in and out of the village bounds just in the past few days—fathers and uncles and cousins. Here, apparently, boys weren’t turned out the year they presented, to be isolated with other men until they learned their place.
“Well,” he said, staring out at the leaf-thatched rooftops below. “My place was with Dalmasca. With—Kalju.”
Wak Chanil swiveled her ears towards him and said nothing.
The entire sordid story poured out of him after that. Being steered out of the forest and told he could walk back if he missed it so much. Seeing all the horrors the Garleans had inflicted on Dalmasca. Kalju’s cold eyes. Being handed a knife and told to cut fruit, his own hair, another person’s skin. Learning to dance and fight and flirt and kill. Kalju ruffling his hair or chucking under his chin or spilling rare words of praise. Seven years of spying and wetwork and torture, all for the future of a country that Kalju thought he should love. That he’d thought he did love—would love, if it wasn’t so twisted up in his heart. He’d had a name, a purpose. It hadn’t been all bad. Really.
And Wak Chanil just listened, her face twisting. Only when his words ran out did she speak. “That sort of thing,” she said coldly, “should not have happened. It will never happen to you again.”
He drew in a breath, steadying himself. His cup was empty. “Of course not. I’m smarter now.”
“No. I meant I won’t let it. You’re one of us, Pavo. You’re our cousin. Not a—not a knife in someone’s hand.”
He blinked stupidly at her as the words sank in. “...Oh.”
Cousin. Family.
For the first time, he believed it.
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wofpantheon · 3 months ago
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PYRRHIA
*Alt text available!
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Roughly 1.5x the size of North America, Pyrrhia is the largest continent inhabited by dragons. Despite it's monumental size, very few areas on the map are considered un-owned territory, with even fewer areas being considered unexplored entirely.
Thanks to the continent's huge climate range, Pyrrhia has the most dragon tribe diversity of any landmass, hosting seven tribes in their entirety.
This includes: SkyWings, IceWings, SandWings, MudWings, RainWings, NightWings and SeaWings.
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IceWing Territory
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The Ice Kingdom, inhabited primarily by IceWings, is a large peninsula in the far north, also including a smaller cape just slightly south. It borders both the Sky Kingdom and the Kingdom of Sand.
While a large portion of IceWings live within the walls of the Ice Palace (an extravagant city compared to most other palaces), the majority live in villages and towns along the Ice Kingdom's coast. This is ideal for most, since the primary food source of IceWings are fish & sea-faring birds and mammals. However, it's not uncommon to find an IceWing family or two living further inland, hunting elk and other land-dwelling prey.
While only a relatively small portion of IceWing territory remains snowy year-round, the entire territory all the way down to Where-No-Dragon-Goes-Hungry can be seen blanketed in ice and snow during the winter months.
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SkyWing Territory
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The Sky Kingdom is home to the SkyWings, and is the largest land-based dragon-claimed territory on the map, give or take. Their territory borders several other kingdoms, including the Kingdom of the Sea, Ice Kingdom, Mud Kingdom, and the Kingdom of Sand.
Being quite physically big and territorial compared to most other dragons, SkyWings demand much more space (and use of such space) than their neighbors, despite there being much fewer of them overall. By technicality, the Sky Kingdom encompasses the entire Pyrrhian mountain range; although the SkyWings living any farther south than the Diamond Spray Delta tend not to argue about where borders are drawn, so long as they get a good night's sleep.
SkyWings tend to live solitarily or in pairs/family units, with the exception of those living in the Sky Palace working for the current Queen. Due to this, there are very few dedicated SkyWing towns or villages, with most SkyWings opting instead to pick out an ideal cave in the mountains to call home. This is of course not absolute, and there are many SkyWings living in harmony in bordering towns and cities with other tribes, some being SkyWing dominant.
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MudWing Territory
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The Mud Kingdom is home to the MudWings; the tribe of the largest land-dwelling dragons in the world. Their kingdom borders the Sky Kingdom, the Kingdom of the Sea and the Rainforest Kingdom.
Despite their size, they actually don't hold the largest amount of territory. Being rather sedentary, they typically never need more than the average pond to themselves and their siblings.
MudWing territory consists of a variety of land types, with the standard swamps and marshes; but also including bamboo forests, floodplains, sparse rainforest and grasslands. This variety in biome gives them plenty of agricultural opportunity, making MudWings one of the largest exporters of both plant and animal produce.
Their rich land also provides an abundance of earthen materials that other tribes covet for their own uses in construction, pottery and other types of craftsmanship; including kaolinite and other clays, calcite, etc!
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RainWing Territory
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The Rainforest Kingdom is home to the RainWings, the tribe of the smallest and most numerous dragons on the continent. Their kingdom borders the Mud Kingdom and the Kingdom of the Sea.
RainWings live communally, and thus are not separated into several towns. Rather, all RainWings (for the most part) share a single village that extends quite far throughout the rainforest, held together by the Queen's Royal Pavilion (marked on the map as the RainWing Village).
Although, since the events of the NightWing exodus from the Volcano, there lies a single other village amongst the jungle. Some RainWings find it comfortable enough to live there with the NightWing refugees, but don't prefer it.
The rainforest is a dragon's ultimate destination for near any kind of exotic fruit, flower, or animal. While RainWings used to be the top exporter of their tropical produce, these days the MudWings have taken on the task of growing orchards and vineyards, while the RainWings keep to themselves.
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SeaWing Territory
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SeaWing territory, home to the SeaWings, is technically the largest dragon-claimed territory on earth; this is because the vast majority of their inhabited space is underwater, and thus there is very little competition for territory. The land they control however, is the smallest compared to any other tribe, consisting mostly of small islands and islets. Their territory borders the Rainforest Kingdom, Mud Kingdom and Sky Kingdom.
Despite being the largest kind of dragon on the planet, they are incredibly numerous due to the abundance of food and territory. SeaWings live communally, but are spread across several habitable zones, including the Deep Palace and Summer Palace (their primary homes), and various island caves, huts, deep sea trenches, and sea stacks.
They are also partially migratory, spending warmer springs and summers in the Summer Palace, and living deeper underwater through autumn and winter.
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SandWing Territory
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The Kingdom of Sand, controlled by the SandWings, is the third largest land-based dragon territory on the continent. Consisting of vast dunes and open savannas, this desert environment isn't suitable for most other tribes. Their kingdom borders the Sky Kingdom and the Ice Kingdom.
Despite their large quantity of land, SandWings are actually not very high in population; more than SkyWings or especially NightWings, but fewer than most. SandWings are largely nomadic, not living in one particular place for their whole lives; instead relying on sparse oases and rivers spread throughout the desert, and traveling around for food.
Some SandWings, particularly those seeking refuge and safety from war, may choose to spend most of their time in small cities like the Scorpion Den, or border towns like Possibility and Sanctuary. Even then, many prefer to stay on their feet and travel often, reserving their town homes for sleep, rough weather or retirement.
Similarly, many SandWings working for royalty may choose to live in the Stronghold.
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NightWing Territory
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NightWing territory, the smallest and most uninhabitable, is home to the declining population of NightWings. It does not directly border any other kingdoms, but does have an animus-conjured portal to the Rainforest Kingdom.
Despite all the odds, NightWings manage to survive here on the small (near completely ash-polluted) ponds dotting the island, and by using desalination devices to convert seawater into drinkable water.
The prey on their volcanic home is close to non-existent; consisting almost entirely of occasional seabirds, crabs, beached sea turtles, and fish caught far out at sea using nets; although as time goes on, fewer NightWings are in good enough health to carry fish-filled nets back home.
Their fortress is half-collapsed due to a volcanic eruption, and the air is so hot, heavy and sulphuric that one might find it almost impossible to breathe if you hadn't been born there. What a pity.
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Version with ALL Points of Interest
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Blank Version
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*You may use the blank version of the map for personal things as long as credit to Thorne & I is given! Tag me if you do :D I'd love to see!
This has been in the works probably the longest of anything I've made in relation to my WoF headcanons. I swear I've redone this entire map 3 or 4 times. After a year and a half, hopefully this is the last!!
I hope y'all like it!!
Huge thanks to my friend Thorne for her contributions to the climate placing, I wouldn't have been able to make it look at ALL natural without her help.
If you have any questions or suggestions for edits/additions please let me know! My ask box is open too.
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demaparbat-hp · 2 months ago
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Golden Boy (and Silver Girl) for the Kintsugi AU.
#zutara#atla#zuko#avatar the last airbender#katara#atla fanart#atla art#prince zuko#zutara au#kintsugi au#kintsugi#fire lord zuko#katara x zuko#zuko x katara#katara fanart#katara art#katara of the southern water tribe#zutara fanart#zutara art#Lore update!#Despite adopting Kintsugi as their official practice to promote cultural superiority; Kintsugi is not inherently Fire Nation#The other nations practice Kintsugi as well. Though ever since the War started it's much more uncommon to see outside of the Fire Nation#The Earth Kingdom seal their scars in bronze. The high nobles consider it to be unbecoming so it's much more common in the middle classes.#Kintsugi is much more well received in the SWT than it is up North. The NWT believe it to be barbaric. A foreign practice adopted by the...#...less civilised South. You can imagine the outrage and scorn Katara received when arriving North with a quite noticeable silver scar.#It is the seal of a Southern Warrior. She got hers during the same raid that took Kya. Hakoda himself has quite a few...#While Sokka tried to give himself a Kintsugi scar (it did NOT go well)#The Air Nomads didn't practice Kintsugi! Theirs was a naturalist approach. Your body is yours to cherish and protect just as it naturally is#These ideas were shared with me by some amazing people! If you have any headcanon or idea regarding this (or any) of my AUs let me know!#It makes me so happy to inspire you! Even if it's just a little. I'd love to hear all your thoughts and rambles!!!
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innerfare · 3 months ago
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His Favorite Place 
Summary: his favorite place to fuck you
Characters: Zoro, Sanji, Ace, Sabo, Law, and Kid
Genre: pure smut
CW: NSFW // penetrative sex, oral sex, outdoor sex, exhibitionism, quickies
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Zoro:
The crow’s nest is by far Zoro’s favorite place to fuck you. He actually prefers it to your bed. When he finishes his workout, he likes to sit back and have you ride him before he takes his afternoon nap, working the tension out of his muscles. It’s gross and sticky, and you both end up in the shower together afterwards. Whether the shower leads to a round two depends on how sore he is from his workout because he’ll basically only have shower sex if he’s holding you up against the wall. 
Sanji:
Everyone would assume his favorite place to fuck you is the kitchen. I mean, you and food are his two favorite things. But his absolute favorite is actually shower sex. The best time you two had sex, in his opinion, was the time you were alone in a steamy bathhouse. With no windows, the two of you lost track of time and were in there for hours before Robin came to fetch you, giggling when she found you tangled together. 
Ace:
Ace lives to fuck you outside. He’ll push you up against a tree, pin you underneath him on a beach, go down on you in a cave, he doesn’t give a fuck. Having sex outdoors makes him feel wild and free. His absolute favorite is to have you on your hands and knees under the hot sun, fucking you from behind like some sort of animal. You’ve both ended up with all manner of scrapes and bruises from these outdoor trysts, and he always kisses your little injuries after, promising to go easier on you next time. 
Sabo:
Sabo really loves a good quickie. He loves how you try to scold him when he drags you around the corner, he loves the thrill of people walking by a supply closet while the two of you are fucking, he loves the fact that he can get you off in under five minutes. And his favorite place for a quickie is any place he’s not supposed to have one, bonus points if there’s a counter of some kind to bend you over. The type to get frisky in a church. 
Law:
Law really is partial to fucking you in bed. He has a sealskin blanket from back home in the North Blue, and he loves having you sprawled naked across it while the Polar Tang is deep under water. But on the rare occasions he doesn’t just lock you in his cabin and have his way with you, he wants you somewhere quiet and private. He’ll bend you over his desk with his hand clamped over your mouth and fuck you hard and fast, and then he’ll pretend like nothing happened, sending you on your way with his cum dripping out of you. 
Kid:
By far, his favorite place to fuck you is the deck of the Victoria Punk. Whether the crew are out drinking or they’re asleep below deck, the knowledge that they could catch you in such a compromising position has him fucking you against the mast, eating you out on the stairs to the upper deck, pushing your head between his legs while he leans against a canon, etc. He’s also bent you over the front railing before and eaten you out while you clutched the wheel. It’s not just about the thrill of getting caught, though. Fucking you on his ship makes him feel like the most powerful captain sailing the seas. 
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Hope you enjoyed it! If you want more, you can check out my masterlist here!
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bogcreacher · 3 months ago
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what if dragon hatchlings were fluffy. what if gumdrops fell from the sky.
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