#medieval dyes
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chic-beyond-the-wall · 11 months ago
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More medieval dyes for y'all!
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sca-nerd · 7 months ago
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I don't know who needs to hear this, but Auntie Arwen's doesn't just sell some of the most incredible spice blends (Ultimate Garlic Insanity will water your crops, clear your skin, and heal your grandma), but they also sell supplies for natural fabric and fibre dyeing.
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ratbugs · 4 months ago
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how do we feel about the shart fit
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itsnotmourn · 1 year ago
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“Hey, girl. Wanna imagine our boyfriends as cat boy maids?”
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ola-na-tungee · 24 days ago
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Impressions of an early medieval farmstead Pics taken in Lauresham, which is an open-air laboratory for experimental archeology in Lorsch, Germany - and the absolute best workplace of all time
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thesassymarquess · 2 months ago
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Did you find your missing baby?
Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:
1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)
2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)
3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.
(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)
4th Fort, Gooddesert the Fortress of Mines: -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.
4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.
5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.
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ultimatecryptid · 2 years ago
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my half of my art trade with @ghostwise these two invented love and i will not hear any words otherwise. if you havent seen them before u are MISSING OUT 😌
hamal and zevran were SO fun to draw and im glad i was able to give u them
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moltengoldveins · 8 months ago
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having a breakdown over medieval dyeing methods and the colors that can be easily made from them and how the specific shade of yellow a character of mine wears is trivially easy to dye with like eight different species despite the symbolism surrounding her being largely royal or deific, while the symbolism surrounding her counterpart is largely sacrificial or common, the face of the poor and downtrodden, and yet the only consistent color associated with her is royal purple.
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mannazandwyrd · 11 months ago
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Lemme just drop this here
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chic-beyond-the-wall · 11 months ago
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More natural dyes! I honestly love stuff like this so much.
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grecoromanyaoi · 1 year ago
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funniest historical posts are those that are like misconception! (era/region) people actually *something that was only available to the higher class*
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yrlocalghost · 3 months ago
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i do not talk about it a lot on here for fear of coming off as stupid, but i am very big into fashion history. anyways, recently, due to that cowboy game and radical face, i have been researching 1890s fashion. however. a video came up explaining mid 1500s and then another showing 1100s and i had this moment of “OOOUUUWGHH HOW COULD I FORGET MYSELF”
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ghost-shepherdess · 11 months ago
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making a little (very big!) list of all the plants i want to forage or grow to make lake pigments out of >:^)
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morwynlefay · 7 months ago
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currently working on an early 15th century pourpoint.
it’s for the main character in my film project
it’s made out of wool dyed with onion skins and it’s lined in natural undyed linen
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oceansatedogs · 9 months ago
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The way my phone gallery looks like this bc of freakin. Worldbuilding research
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storyknitter · 2 years ago
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Yanno what looks really great as a medieval tabard/tunic? The Moon Pilgrim armor set.
Just throwing that out there...
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