#file under: art concepts
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rosieofcorona · 2 days ago
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the dream of the shepherd by ferdinand hodler but with. solas dragon age
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snekky-arts · 7 months ago
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so the bright side of not being able to sleep is that you occasionally get something done in one sitting in a reasonable amount of time
aka: i didn't plan this, i don't know what this is, take it or leave it, i kinda like it
1 - 2 - 3 - 4 - 5 - 6
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mudora · 8 months ago
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These designs kicked my ass the other day, but that's what happens when you're trying to emulate another's style. Ambroise, an antagonist within the world of Eternia, my world building project and creation of love. He is a Godsborne, and a person of importance to the Elder God, Mortigothe [name still under construction] - The God of Wealth and Ambition.
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sleepinglionhearts · 1 year ago
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What's the coolest thing Wakely's found in the ocean?
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You can even tip them with fine clumps of algae
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essektheylyss · 2 years ago
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I was reminded of this fic I wrote and honestly, still bummed that no one ever noticed (or at least pointed out) that I snuck in a description of the Pietà.
It's pretty quick but it was in fact intentional.
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teefigotem · 4 months ago
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sorry i'm on a Murderbot Diaries kick again so y'all are getting meta. thinking about that one scene in Network Effect that everyone talks about. you know, the “who the fuck are you” “this is nonstandard communication” aka the one where Three discovers the concept of eldritch horror for the first time. beautiful scene 10/10 no notes.
that being said i’m also thinking about a take i’ve seen a few times saying that ART was way scarier to Three than it was to Murderbot and like. I don’t think that’s completely true. not to say that ART wasn’t mean or scary to Three — being told that someone might peel away your organic parts piece by piece will in fact be terrifying any way you spin in.
but like. okay. ART and Three come to an understanding very quickly in NE, arguably quicker than Murderbot and ART in AC. and some of that is due to the difference in Murderbot and Three’s personalities, but i think a lot of that is due to how ART approaches each situation.
(more under the cut)
so like okay. when ART and Murderbot first meet, Murderbot is entirely a wildcard coming aboard ART, and ART responds the way you would to an unknown, unpredictable threat, i.e. with a blatant but somewhat ambiguous show of force. by dropping its walls ART is doing the equivalent of like. brandishing a powerful weapon in your face. it doesn't explicitly tell Murderbot that it will hurt it. in fact, the only things it says to Murderbot are to tell it that it knows that it's a rogue SecUnit and to warn Murderbot not to hack it. this is the type of approach you'd take with someone who you aren't sure even has the capacity to be reasoned with - it demonstrates that it could crush Murderbot like a bug, because this is the only thing it's confident Murderbot will respond to.
the problem with this, from Murderbot's POV, is that, because the threat is implied rather than explicitly stated, there's no reassurance that if Murderbot doesn't try to hack ART then ART will leave it alone in turn. in fact, it spends the moments after this interaction spiraling about what ART wants with it and whether ART specifically let it on board to torture or kill it. i don't think that was ART's intention with the threat, i think it genuinely did not have the context to realize that Murderbot would take the show of force more as a threat of imminent violence than as a warning against attacking it. but, since it didn't have that context, it approached that interaction like one would approach someone with whom you don't see as an equal and don't have any interest in reasoning with.
contrast that to how ART interacts with Three. on the surface, what it says is scarier. its threats are certainly more violent. but they are also explicitly stated if/then statements: if you hurt these humans, then i will do xyz to you. i do know that in mathematical logic there's still no guarantee made in if/then statements that the then won't come to pass regardless, but the specificity of both the threat and the guidelines provides Three with parameters to follow, and implies that if it does then no harm will come to it.
this was notable to me because ART speaks to Three like a person to be negotiated with from the beginning, and that's. well. because it knows enough by now to know that Three is a person, in a way that i'm not sure it knew about Murderbot before seeing Murderbot's memory files of the governor module. it knows before speaking to them that both Murderbot and Three are rogue SecUnits, but its understanding of what a rogue SecUnit is, what it is capable of, and what it might do has profoundly changed between two interactions. even in their first interaction ART treats Three like a person who may be capable of being dangerous, rather than like a loose cannon who could mindlessly commit violence at any minute.
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felassan · 1 month ago
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More Trespasser DLC concept art by Matt Rhodes, under a cut due to length:
[prior post]
note: not every image had a caption.
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Matt Rhodes: "The Inquisitor is summoned to a multinational tribunal. I liked the idea of the room being surrounded by hanging gardens."
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The Crossroads
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Paintover of the Crossroads, to make it feel different than the Fade.
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Qunari sketches
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Qunari base
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Light Armor
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Medium Armor
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Heavy Armor
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Sarebaas (mage) Armor
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A regular mage, and a suped up mage [filename: "supermage"]
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Female Base
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Qunari Hassarath
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Javelineer
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Mage bound by a control rod [file name: "saarabas"]
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Discovering the "factory" where Qunari are extracting poison from a bound dragon. [filename: "dungeon"]
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Exploring the logistics of keeping a dragon sedated. [filename: "dungeon"]
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The bound "poison" dragon
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Ancient Elven props
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Solas begs Mythal not to follow the rest of the Elves. This was some very early exploration of what these characters may have looked like in ancient times. [filename: "Solas saves Mythal"]
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Qunari Skyhold props
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An earlier version of the story, when there was a lot more blood involved. [filename: "Solas finale"]
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Solas contemplates the cost. [filename: "What I must do"]
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Using Qunari blood [filename: "blood key"]
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[filename: "Come with me"]
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[filename: "Closing the final Rift"]
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[filename: "tattoo grove"]
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[filename: "elven Solas grove"]
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The final scene was designed to replicate the opening scene. [filename: "dlc blue stinger"]
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The party has their mission. Everyone starts to disperse. [filename: "beatboard wolf hunt"]
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An abandoned direction that I absolutely love. Morrigan just barely beats Solas back to Skyhold, where he reveals his true identity, and burns Skyhold to the ground. [filename: "Morrigan and the wolf"]
Art by Matt Rhodes.
[source]
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suppermariobroth · 20 days ago
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Super Mario Galaxy 2 contains an unused music track that is notably in a much earlier state of production than the rest of the soundtrack, using generic MIDI instruments (which would presumably later either be swapped out for more professional samples or the track would be orchestrated outright).
This track has been known since the game's release, as many early unofficial soundtracks have included it under different names despite it not being used in-game (since the soundtracks obtained the files through datamining, without having in-game context for it). However, only much later was it discovered that this track also includes a Yoshi drum version, which is the one playing in this post.
The preview image used for this post is a piece of concept art for Blimp Yoshi for this game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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ozzgin · 1 year ago
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Yandere! Androids Walter & David x Reader x Neomorph
Walter, the android monitoring the colonization ship 'Covenant' on its way to Origae-6, seems to have gotten unnaturally attached to his human assistant. As he ponders his erroneous feelings, an unexpected detour brings them to David, an older android counterpart that has been alone on the mysterious planet. The AI assistants become increasingly competitive for (Y/N)'s attention, so much that they don't notice the newly formed humanoid local preying on a fresh target.
TW: violence, gore, monster smut ending
[Horror Masterlist]
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"Burnt to a crisp." 
You turn away from the captain's pod, leaving the rest of the damage assessment to the medical crew that has been reanimated. You speedily make your way down the sterile white corridors as Walter rushes to catch up. 
"What should I write for the report?" he inquires politely.
"Malfunction." You glance back at the synthetic. "I suspect someone will be fired for this. And someone else will have to explain how they failed to detect a literal star collapse. That neutrino burst could've killed us all."
"Highly probable. The draft has been compiled, you may check it at any time. I require your confirmation to send it."
Your only feedback is a barely audible hum. 
Walter smiles. If there's one good thing about such tragedies, it's that he gets to admire your reactions to them. Your focused, calculated gaze, your determined walk, your automated mannerisms that won't allow the slightest hint at the fact you just woke up from your stasis moments ago. Even under the veils of deep slumber, your neural networks shot rapid connections, with no delay, from the second your sleeping pod received an alert. The accuracy of a robot.
That of course doesn't mean he lacks appreciation for your other facets. That's the beauty of humans; their depth, their dimensions. Unlike AI machinery, humans do not have predetermined actions. They may be genetically programmed to possess certain characteristics, but the psychological mechanisms are shaped by so many variables, billions and billions of tweaks and nudges, to the point where it's impossible to have two identical specimens. Even twins will display a difference, whether in preferences or habits.
They say artificial intelligence is a black box, but can the same concept not be applied to humans as well? At the very least to Walter himself, these organic beings represent a mystery. One he doesn't particularly care to uncover outside of his service functions. Except for one. 
His eyes carefully follow (Y/N)'s movements. What is it about this one that has caught his interest to such degree? On his last system update he attentively inspected every file and every block of code, searching for potential errors that would've caused his circuits to behave so oddly. He has been invested with the ability to form attachments, otherwise assigning his kind to groups or purposes would've lacked stability. Attachment, however, comes with a threshold. One he has passed a long time ago when it comes to (Y/N). And he cannot find any cause for it. 
He could, naturally, solicit the aid of the ship's robotics expert. He could. He should, even. But if he may be frank with himself, Walter rather enjoys this sensation. A complex web of spores that keep growing and evolving into something unpredictable. This bizarre feeling he has towards (Y/N) makes him feel human. It brings him closer to all the old literature and art he'd consumed over the years, wondering what the love and yearning often portrayed could be. The printed letters and the strokes of paint were right before him, at his fingertips, and yet they felt foreign. Empty constructs, nothing more than a definition out of the dictionary. 
Now it's a different story. Your presence alone floods him with a mysterious warmth. He had investigated this phenomenon when it first happened, but his inner thermostat showed no real change in temperature. Nonetheless he can feel it. It makes him wonder what other feelings he might experience as consequence. What would happen if he kissed you? Sometimes he even dares to imagine downright outrageous, improper scenarios. How unprofessional of him, but he is careful to erase any evidence. It's another novel sensation that he likes to dissect. Engaging in such activities with you fills him with tingling excitement. Why is that? What is there to be excited about? It's merely a collection of fictive snippets. Unless... Ah, absolutely not. This is where he has to stop in his tracks and preoccupy himself with something else. Androids are not to interact with humans in that way. 
But it's becoming more and more difficult to keep these ideas in his mind only. 
"It's too dangerous. One human signal in the middle of nowhere?" Daniels, a short haired woman with a tomboyish but youthful appearance, is pacing back and forth. "We should just continue on our course."
"It's our duty to check. Look: we go, find whoever sent the signal, bring them back up. That's it. If the planet proves to be dangerous we'll stop immediately. We'll be fine." Oram stands at the head of the table, arms crossed. He turns to look at you. Already cozying up to his newly acquired captain role, you think.
"Alright. Walter, prepare a small landing party. Have Tennessee maintain orbit while we're down there." you glance at the other crew members that have now gathered around the same table. "And get your weapons ready, we don't know what to expect."
And you certainly didn't. Your final words of warning now echo into your ringing ears as you lay on the ground, face buried among the grass. There's screaming around you, but it sounds muffled. Your eyes are irritated by the dirt and you'd like to blink the grime off, though every time your eyelids lower, you can see the pale creature trashing out of Hallett's mouth. Then it's all foggy. Your vision blurs, but you can hear. The gurgling of blood, the screech of the parasite. Walter's frantic footsteps nearing in your direction. You're lifted up.
"Vitals are positive. No significant damage." 
You can guess from your peripherals that another crew member is currently being mauled by the beast. There's gunshots in your vicinity and terrified wails. You quickly come back to your senses and stand up. Your hand searches for your weapon, but the android places his arm before you.
"Do not engage, (Y/N). It is an unknown parasitic organism of this ecosystem. Keep your distance for optimal safety and I'll take care of the rest."
"What are you talking about? They're dying! Your task is to ensure human survival, Walter. I can handle myself, go help the others. It's an order." Your voice is low. You're distracted.
"No."
You stare at the synthetic, wide eyed. Did he just...refuse? Not possible. 
"What did you say?"
"I said I'll protect you. Nothing else."
Your mouth is slightly parted in disbelief. It is not possible for an artificial assistant to disobey a superior. It just doesn't work. Your mind races to find an explanation. At the same time, you cannot afford to ponder on hypotheses. You draw out your weapon and point it towards the creature. You'll deal with this later. 
The moment you press the trigger, a blinding flash of light detonates in the sky, startling you. The creature scrambles to get away. You squint your eyes and nearly fall back, but Walter swiftly grabs your shoulders to ground you. He scans the area for the source. It's an emergency rocket and someone else must've activated it. As he traces the tail of the explosion, he spots a hooded figure across the field and onto the rocky ascend. It seems to have noticed Walter, as it gestures for them to follow. Without hesitation, the man firmly locks your arm and pulls you after him. The priority right now is to find shelter.
"Come!", Walter exclaims, suddenly remembering the other people. 
You reach a cave structure that has been converted into a crude, improvised human settlement. The man lowers his hood and you gasp quietly at the sight. He strongly resembles Walter. He must have noticed your surprise as he flashes you a cordial smile. 
"I'm David." He studies Walter's features. "You must be a newer model. What name have you been given?"
"Walter."
"I see. And you are-" David extends a hand towards you for a handshake, but Walter steps in front of you, blocking the android's gesture.
"She's (Y/N). I'm afraid I cannot yet trust you."
"Understandable." 
David's smile widens as his eyes, now bearing a strange flicker, switch between you and Walter. He's just like him. He can sense it. Although it's a different kind of flaw that has tainted his pure, artificial soul. He cannot help the curiosity that blooms, gazing at this peculiar pair. What is it about this human that caused his fellow machine to break conduit? He'd like to know.
"I'm certain you will soon learn I am no threat, (Y/N)."
The remaining members of the expedition are unpacking and discussing evacuation plans with the base, while Walter sends the data he has gathered so far. You let them deal with the logistics and cautiously wander off to the neighboring rooms, wondering what David has been up to all this time in isolation.
The walls are plastered with photos and handwritten sketches and diagrams. You catch a glimpse of the word "pathogen" sporadically inserted across these notes. As you walk along the sequence of cramped chambers, you reach one that has a table in the middle. Upon it rests the body of an autopsied woman, vulgarly opened up to the world with plump organs bulging under the warm light. You feel nauseous. And yet, you examine the carcass further, hoping for answers. Was she also a result of the same disease that breeds on this planet? Perhaps this David had worked on a cure, or at least developed an explanation. 
"And you, even you, will be like this drear thing, A vile infection man may not endure; Star that I yearn to! Sun that lights my spring! O passionate and pure."
You jolt and immediately turn around, finding David in the doorframe. 
"Flowers of Evil. Are you familiar with it?" he asks, indifferent to the uncomfortable shock he'd caused you with his sudden entrance.
"I've read my Baudelaire, yes." You manage to mumble, dumbfounded. "What is this, David?"
"Oh, my poor, dear Elizabeth. Victim to whatever blasphemy lurks these soils and has taken your friends as well." He approaches the table and places his hand on its hard edge, shyly overlapping with your own fingers. "I did my best." 
You remove your hand from underneath his nonchalantly. 
"So you know what those creatures are. Leave the literary comments for a different time, I need concrete facts."
"Unbothered and to the point." the blonde android smiles once again. "I can see clearly why Walter loves you."
You click your tongue at the ridiculous statement. Has the neutrino burst damaged their positronic brain? Everyone is acting off and you don't like it. 
"Your circuits must have gone defective, David. We have a specialist on our ship, but until that happens I need you to focus. Enough nonsense." 
 "Typical arrogance of a dying species. Why are you on a colonization mission if not to grasp at some promised resurrection? Rest assured that my functioning has not been impeded by anything. What is erroneous, on the other hand, is your perception of androids and their limits."
Just as David reaches for your wrist and pulls you closer, a familiar voice interrupts with an intimidating tone. You're relieved. 
"I will ask that you release her hand only once." Walter has a weapon pointed towards his counterpart. His face is clouded by a frown. "I have no ethical restrictions when it comes to incapacitating machinery."
"Such noble obedience! Although, you conveniently left out the part where you abandoned the remaining crew with a dangerous alien that has been tracking their scent. By my approximation he should already be here and I am rather confident you know this, too."
Your stomach drops. Now that you adjust your focus, the background humming of your mates talking has indeed vanished. The only thing you can hear is your erratic breathing.
"Is it true, Walter?" You demand as dread begins to form in your body.
"Yes. It was not part of my priorities."
"Of course it was, Walter." David responds ahead of you. "One of them was the acting captain and he is to be rescued in emergencies. This one right here", he says as he dangles your wrist, "is several ranks lower than all of them. It's against any standard practice."
"Release her hand." Walter's voice is eerily calm.
"Do you love her?"
Walter ponders the question. Your legs barely hold on.
"I do."
"Marvelous. So do I." David grins. He releases your hand that falls limp next to your body. It's his turn to step in front of you. 
You nearly choke from the thick tension expanding in the air. The two androids face each other and you retreat to the wall, unsure how to proceed. You left your radio transmitter back at the makeshift camp. The back of your head is itching, as if invisible claws are scratching at the bone. You wish you could go back, just mere hours before this disaster, when you were sipping on your lukewarm coffee and explaining the captain's jokes to Walter. 
Should you make a run for it?
You bite your lower lip and push yourself off the wall for momentum. You're about to reach the archway when you hear both men shouting almost identically in chorus.
"Don't!"
The surroundings outside are dark, but you can discern something blocking your path. It's tall and resembles a human. Translucent, pallid skin is clinging onto the massive, deformed skeleton. The head is elongated and bears no features. In the place of a mouth there is a large, fresh stain of blood, so you assume it can somehow improvise if desired. As your head tilts back to take in the image, you're overwhelmed with terrified amazement. Is this the parasite that emerged from your teammate? Has it grown to this colossal size in less than a day? The idea of such instant development makes your head spin. 
Its chest is expanding at regular intervals in a whistled breathing. It occasionally creates an odd clicking sound that resonates with your heart throbbing in panic. Has it been seconds? Minutes? Your neck creaks as you try to look back. You lock eyes with Walter. You don't recall ever seeing this expression on him. You had even asked him once if androids can feel fear. You have your answer.
"Hey, Walter..." you blurt out. 
Wet noises of flesh being pulled back. The smooth surface of the alien's head is folding away, making space for grotesquely big jaws lined with sharp teeth. Your anemic face is splattered with burning drool as the creature claws you in its grasp and abruptly sprints away. Your screams for help dissolve in the distance.
"Where is it going, David?" The synthetic's words are threatening, but betrayed by a hint of despair. 
"It won't kill her."
"How do you know?"
"It is no longer hungry. It has fed on your crew, and now it seeks something else."
"Such as?" Walter becomes impatient.
"A plaything."
The alien finally drops your body to the ground. You cough and wipe your face, attempting to reorient yourself. The trip was a whirlwind of jumps and turns and you can barely reconstruct anything. Based on the little spatial clues you could pick up, it just climbed further up, into one of the many cave systems. You pat your clothing and curse to yourself. The geolocation tag must've fallen somewhere on the way here. You can only pray that Walter still finds you somehow. Despite everything, you know he has your back. Always. 
You shudder at the moist feeling of hot air against your skin. The alien seems to be sniffing you intently, analyzing your scent. Yet so far it hasn't killed you. Why? Long, bony fingers stretch out to continue the examination. You whimper at the rough, rugged handling. Every now and then it takes a long pause, just staring at you, almost as if it's comparing you to its own being. Lastly, it lifts your hand with its own, pressing against the palm, and fans out the fingers. It observes the gesture with intrigue, noting the similarities. 
Does it evolve after its host? You think back to your crewmate that must've ejected this monstrosity before drawing their last breath. Perhaps the dried up blood adorning its skin is a remainder of its birth. Oh, God. The world is spinning.
Suddenly, you wince at an increasing pressure slithering around your thigh. The alien's vertebral tail is tightening and encircling your limb, making its way up. 
"Oh no, no no no no" your face reddens at the realization and you pounce on the ground, feverish for escape. The large hands secure you in place and the creature growls in protest. It won't let you leave. 
Not until it had its fun with you.
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maplebellsmods · 9 months ago
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So excited to share the mod i've been working on! Here is the Love Triangle Mod. Mapping this concept out was a bit difficult because I didn't wasn't sure how I was gonna go about creating the base structure. But I think it turned out fine in the end.
Here is everything you need to know:
Requirements for Love Triangle to appear
Romance Track with TWO Sims
Minimum 30+ Romance Score each
Once these options open up you will have the option to "Reveal Divided Heart". This would be underneath the Love Triangle pie menu (which is under the romance pie menu).
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Note: Just because your Sim has revealed that they are in a love triangle, it doesn't mean that being romantic around either Sim won't result in jealousy. They can still experience jealousy; they are just aware that the Sim has feelings for them and another.
There a few interactions available for both the center and the two love interest.
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Most of the interactions are pretty straight forward but that there are few that I will explain more.
The love interest also has quite a interactions available to them.
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Ultimatum: The LI can also give the center an ultimatum. The options you can use after using the ultimatum interaction could be, "Open Relationship, End Relationship or Make Choice". But you do not have to. I wanted to make this as flexible as possible.
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Since there are already lots of great open relationship mods, I didn't expand on that part because there are so many other ones that would be more fleshed out.
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Your sim can also talk to someone they are close to about their predicament. The friendly love triangle option is available under the "Gossip/Other Sims" menu.
You also need to have a 80+ friendship level to have these interactions open up.
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Explore Feelings and Reflect on Feelings are solo interactions. This basically involves your Sim think about how they feel. Depending on how high or low the relationship bar is with either sim you will can get a hint on how your sim is feeling about each Sim.
Finally there is the "Final Choice" . Once your Sim is ready to choose the SimPicker will popup. Be SURE to press on the Sim you are in Love Triangle with. Or else the game wont properly recognize that the Love Triangle is over.
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No, it does not.
Credit for the pose: Here
What else do I need for the mod?
Lumpinou's Mood Pack Mod, so it is required for the mod to work properly.
You can get her mod here.
If you already have it great! But make sure it's up to date. Otherwise, it will break the UI
XML injector
I'm experiencing some weird bugs!
Let me know, please.
Report it here: Mod Bug Report
How to install the mod?
Electronic Arts/The Sims 4/Mods <--- Unzip the file and make sure it's placed in this path.
Download Here
Public April 24th
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dalishious · 2 months ago
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This is interesting...
The game files describe Caterina as an "older Korean-Spanish or Korean-Italian woman (from the same region as Lucanis)." And under Lucanis, it says his family has Seheron ancestry.
I believe these notes must be left over from earlier drafts, matching up with some concept art I've seen where at one point it seems House Dellamorte was going to be East Asian - apparently specifically Korean.
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rosieofcorona · 3 days ago
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thinking ab a vivienne de fer painting in the vein of the roses of heliogabalus...but with peonies...hm
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scourgeofmyownbrain · 2 months ago
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The Man, the Myth, the Legend, it's Every Version of Soundwave Across the Multiverse! Fucking look at all of them, all 14 of them. It's a Soundwave Height Chart! Yay!
Edit: I didn't like the old scaling I had so I changed it. The old chart is at the end of this post.
Quick Disclaimer, if any of the images look weird, it's because I had to stitch a few separate images together to create a full body shot of the character.
Here are links to my Bumblebee Chart, my Optimus Chart, my Megatron Chart, and my Shockwave Chart. !!NEW!! -> Ratchet & Ironhide. Please go gawk at how many Optimus designs there are, sweet fuck, there are so many. For future reference, all these charts will be filed under my "Transformers Height Charts" tag and my "aka the adventures of a..." tag.
Master Post
Explanations and Sources below the cut, because I have always have words to say.
TFA V1 - 6 feet 5 inches (Animated has no actual numbers, but the lovely @phoenix-inanis has provided a frankly astounding resource with their own calculations for the heights of all the TFA characters. Go look at it, it's wonderful -> https://phoenix-inanis.notion.site/TFA-Height-Chart-f6ad2960ca8c4c5b859ee4958723aaa4?pvs=4.)
Unicron Trilogy Cybertron - ~13 feet (TFWiki, for the uneducated, the Unicron Trilogy has given each of its 3 seasons separate names and 3 separate art styles. This is the design used in Cybertron (S3) though he only shows up in Cybertron. This bitch was so hard to get a full body shot of, he was always standing off to the side or standing behind someone)
Earthspark - ~15 feet (No actual source for ES, but using a barn door to get Bumblebee's height, then Optimus's, then Megatron's height, I was able to make a guess at Soundwave's. Soundwave comes up to about Megatron's chin; the screenshot I found has the two fighting, so it might be a little off, but I'm confident this is pretty close. Also, this might be the shortest of universe to date; I am consistantly finding these iterations to be some of the shortest out of all of them. It may look like the UT has it beat but in S1 everyone is much taller than they are later. No, I don't know why.)
TFA V2 - 17 feet 7 inches (Once again, phoenix-inanis did a fuck ton of work, go look at it, it's wonderful -> https://phoenix-inanis.notion.site/TFA-Height-Chart-f6ad2960ca8c4c5b859ee4958723aaa4?pvs=4)
Gen 1 - ~18 feet (TFWiki. I do not have anything else to say)
Netflix Cybertron Trilogy - ~18 feet (I have no source for this, other than assuming that because this design is identical to Gen 1, they are the same height. It's all I got so it's what I'm using)
Knight/Capel-Verse - ~18 feet (No source, and he never stands next to anyone I can measure him against, but because the TFOne director has said that this movie is both canon to the LA movies and its own separate canon, I am assuming the height I figured out for TFOne applies to this universe as well. Capel directed the ROTB movie if you're wondering why his name is there)
One - ~18 feet (No source, I got this number by comparing him to Shockwave who I compared to Optimus. Now, I am aware of the TFO heights listed on the wiki, but I reject those numbers on principle. A: Those numbers are sourced from the Walmart Promotional AR Experience that came out before the movie. B: There are three decimal points, and that number does not convert into a whole number in meters (which is originally what I thought was weird about it). C: The director has said that this movie is both canon to the LA movies and its own separate canon, so I have elected to use the few given heights we have from KCV and worked from there. My Optimus post has slightly more context if you want it)
Cyberverse - 19 feet 3 inches (This comes from a screenshot of this video which has the Cyberverse height chart everyone uses, though the quality of the screenshot is iffy.)
Bayverse - ~22 feet (Okay, so this is from the wiki, but it comes from a concept design for the second movie that never got used, so I went to find my own number. And in the third movie, I was able to compare Soundwave to Megatron and I got a the same number as the first unused number... Kinda backwards but okay)
Aligned Cont. WF/FOC/TFP/RID15 V1&2 - 26 feet 2 inches (I originally got this number from Fandom, but I can't for the life of me find the page with the info. Fandom has like 6 different pages for the same character, it's so frustrating. Also- Freakishly tall universe there is no reason for them to be this tall)
Not Pictured: Bayverse Satellite Soundwave - I do not know how big he is and I can not compare him to anyone who I do know. I am sorry satellite Soundwave fans, he evades me with his stupid floating in space all alone bullshit.
Edit: Here are the different layers separated
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vvv Old scale vvv
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demonslayedher · 1 year ago
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(○_○)!!
I posted the sketch right before I went to bed, and I woke up to find it in the (fabric-y) flesh. My proof of concept has proved amazing and I am honored and delighted and so tickled and proud that this prototype exists and looks so good.
Ohhhhhh my gosh, I love it.
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@demonslayedher posted an Akaza pillow concept and as a kny merch and kny pillow connoisseur, the thought would not leave my head until I created a prototype
many improvements to be made, but he can hang on the kny couch for now
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welldrawnfish · 1 year ago
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what exactly is the succubus contract? i wasnt really paying attention
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Succubus Contract will debut with 3 full episodes 12/1/23
so like, next month
Want to see some art about it? Check these links here. I file them under the hashtags #succubuscontract and #succubus contract Some character Concepts Some Environment concepts And More detailed Information on why the genderbend genre needs to change.
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hometoursandotherstuff · 5 months ago
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Glorious colorful, artsy 1952 mid-century modern in Alamo Heights, TX, 4bds, 3ba, $2.65M.
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Entrance with coat closet and look at the other side of the door- love the black & gold.
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So beautifully decorated. Open concept living space has a contemporary flat brick wall fireplace.
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Behind the living room area there's a dining area. Love the orange railing.
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Everything is so colorful and full of patterns.
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I like the square, open kitchen.
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The kitchen has high end appliances, orange cabinetry, white counters and a vintage- look professional fridge. They even have a custom made island to match the decorative railing.
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The primary bedroom is a large casual suite decorated with bohemian fabrics and colorful art.
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The en-suite has a pretty pink sink with a complementary green sink. The tub, unlike many other open baths, has a pocket door for privacy.
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The other bedrooms are also brightly decorated with bohemian textiles and this one has a lovely en-suite.
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Tucked in under the stairs is a small bar area with a wine cooler.
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In this area is a den with a fireplace similar to the one out in front.
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The 3rd bath is very attractive. Love the pink sink.
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A desk fits perfectly in a nook by this entrance. Shelves fit nicely in the corner.
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And, across the way, lovely file fit in seamlessly.
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A lovely garden surrounds the patio that is enclosed with fencing and stone walls. The lot is .35 acre.
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The 2 car garage has a lovely art studio and gallery.
https://www.zillow.com/homedetails/120-Morton-St-Alamo-Heights-TX-78209/26146706_zpid/
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