#ffxv post end game
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After taking a few weeks break to recover from the DLC, I'm back on my FFXV bullshit and oh my godddddd. I feel so emotional being reunited with my boyysssss. I had to immediately swap everyone out of their endgame clothes bc my heart couldn't take it, esp Noct in his lil king clothes (& sadly I am yet to unlock the Gladio shirtless wear so he's still in his shirt), but I am having a blast playing through the post-endgame content.
So far I've conquered the Pitioss Ruins and upgraded the Regalia to it's D and F types. Absolutely living for this car so here are some gratuitous Regalia shots plus bonus boys reaction pic bc why the f not.
What else should I be looking to do post-end game (other than endlessly sobbing and screaming)?
#SOBBING#I miss them I miss them I miss them#ffxv#still can't get over Noct's beauty like DAMN#also help me get better so Gladio can just be shirtless all the damn time#noctis lucis caelum#gladiolus amicitia#ignis scientia#prompto argentum#final fantasy xv#final fantasy 15#ff 15#regalia#ffxv post end game#please tell me there's dirty smut involving Noct Gladio and the Regalia Type-D heheheheh
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📷 Crown City streets and skies, Insomnia, Lucis
Do you want to be in hell with me? / If the good lord sent you the good lord can take you back I hope when he comes for you you illuminate the path
#final fantasy xv#noctis lucis caelum#ardyn izunia#ffxv#final fantasy 15#ff15#ff#final fantasy#dayasanxv#well... thats all folks!#over a year of posting screenshots and we're finally at the end#thanks for joining me#still plenty of DLC screenshots to go through as well as other games i'll be focussing on
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"get off my chair, jester. the king sits there."
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#⋯ ꒰ა ffxv ໒꒱ *·˚#god. with all of its imperfections i still definitely love ffxv so goddamn much.#the last half of the game is really uhm yeah but also? yeah? still love it. especially because of the chocobros..........#the game really makes you attached through them throughout your journey and wow there really is a lot to be improved with ffxv#and yeah i know the dlc content (haven't played properly them though) but i suppose yeah hmm my experience with ffxv#is better than those who waited... so many years for it. as i only got into it sometime 2018/2019. and then as a kid i didn't know the#criticism people had about xv and it was one of the first games that i actually went really far into? and then i was really obsessed so.#yeah i ended up knowing dlc content lol but i think my young mind not thinking as critically as i do right now is one big reason as to why#i really enjoyed xv! i had no expectations and no outside influence. so it was absolutely amazing.#even then i could see the imperfections but. yeah. anyways uh what was the point of this post.#RIGHT. man i really love noct and prom and gladio and iggy. idk. they all mean so much to me.#the campfire makes me so sad and then noct's words to his friends at the end and just. wow. yeah.#fun fact when fighting against the final boss? i was able to call upon a summon and that was really fucking funny to me because#heyy yeah garuda (?) haha thank you for helping me bring his health down to half and oops okay wow quickly next phase time!
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Verses
Story Untold: This verse is set either before or during the events of the game. Joshua can be anywhere from 10 to 28 depending on the era this is happening in.
Story's End: Post game. I write that Joshua was brought back to life by Clive and that Clive died. Joshua then becomes the Duke of Rosaria (after Rosaria is granted her independence again by Sanbreque) and does his best to try to rule.
I am more than amenable to slight changes to this allowing for things such as Rosaria still being enslaved by Sanbreque, or for Clive to be alive, but as I play Joshua he does need to survive.
New Chapter: This is for writing verses set in other canons, such as FFXIV. Here, while Joshua was saved by Clive, the force of Ultima's power sent him to another world.
Remake Era: A modern AU. Joshua is a struggling college student living with his brother Clive and trying to deal with making rent while making grades, and dealing with his heart condition.
Otherworldly Summon: An AU for Kingdom Hearts. Read more here.
Genetic Apostate: FFVII au. Information can be found here.
Ember Astral: FFXV au. Information can be found here.
Twin AUs: For other Joshuas. One involves being an egi, the other involves being Ultima.
The Boys AU: It's really not well formed but you can read about it here! No specific additional headcanons yet because I feel this is incredibly niche.
Tales of Zestiria/Berseria: Not even one with a tag yet, but information on my vague ideas are here.
More verses can be added if a series specific AU is formed.
#verses#story untold ; pre/during game#story's end ; post game#new chapter ; wanderer#remake era ; modern#otherworldly summon ; kingdom hearts#genetic apostate ; ffvii#ember astral ; ffxv#ultimate deception ; twin au#undying hero ; the boys
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so i thought about this some more.
noct is the only one that remembers their loops & even then it takes a couple before they begin to settle in as solid memories and not some half-baked fever dream
for each loop the chocobros do the stronger they get. they keep everything they’ve learned/collected in past loops even tho the other 3 don’t question it.
the only bad thing is, they’re not the only one collecting power. for each loop completed ardyn also gets stronger until, eventually, he’s gathered more power/scourge than noct can get rid of.
it is in this loop that noct learns of bahamut’s plan - wipe out all life on eos using a tera flare strengthened by the scourge. during this loop ardyn also lets slip that luna is alive just asleep.
basically from there it goes into the dawn of the future ending with a little bit of canon hand waving where the regalia type f (or smth similar) is available when noct comes back from the 10 years of darkness (maybe night didn’t fall immediately but the days got shorter and shorter so cindy built them something so they could travel by air)
noct takes this to pitioss ruins, the only dungeon/ruin left unexplored after all these loops and the only place he can think of where luna could be. it takes. So. Many. Tries. to land without crashing and turning into a ball of fire.
he completes pitioss, wakes up luna, and takes her back to face bahamut w/ ardyn. tada the loop is broken noct doesn’t die everyone lives (except for ardyn who wanted to die anyway)
kinda thinking about turning new game+ into a time loop fic
#max speaks#ffxv#final fantasy xv#i probably shouldn’t have posted this now i’ll never end up writing this fic lol#oh well#do i think the dawn of the future ending is a lil silly? yes.#do i like the original ending of the game? also yes#i just think it would Be Fun :3
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I realize a lot of the current fandom came to the game after several patches or several *years* since release. So a lot of you might not know the history and how things used to be different.
Now, I personally have very strong feelings about the direction in which FFXV was taken post-launch, but this isn't the point of this post.
The point is to maybe make some newer people in the fandom realize that things used to be very different and hopefully make some of you guys learn something cool about a game you love.
FFXV had several core philosophies that were new, and brave, and really cool, and some of them ended up backfiring really badly. It endeavored to be a multimedia project (the multitude of associated media wasn't just "they weren't able to fit it in the game"!). It was intended to be a live service game (which feels very disconnected from the meaning of that term now, but it was already pretty weird at the time. Tabata, the game's director, seemed to have a very different idea of what it meant from the rest of the world, and to him it meant free monthly updates for multiple years alongside paid DLC). It also was intended to take the players' feedback into account in order to become the best game it could be. That's why we got a huge poll asking for what to add to the game, and that's why a ton of changes were made to the game's main story and content after release. That's also why the original experience is nearly lost to time now.
The initial few patches were mostly a continuation of the game's development. Stuff the devs hadn't managed to do in time or that they thought needed to be better. As time went on, though, more and more updates were made that changed the game's identity in significant ways.
One of the major ideas behind FFXV's storytelling was that it was always intended to be subjective. The main game was Noct's story. You had main characters leaving, you had a lot of things not being explained, a lot of stuff you had to piece together from scraps of info. You were intended to experience the story the way Noctis did. The DLC and other media were supposed to fill those gaps for you. What happened in Insomnia while we were gone? What did the other party members get up to while they weren't with us? You were supposed to get this information from different narrators, different viewpoints.
Think about it. Noctis is only twenty, he was never explicitly told what his destiny would involve, he was never taught how to do this. He's confused, he's terrified, he's just trying to keep going one step at a time through most of the game. It was immersive and impactful when you shared some of those feelings as a player.
The information was there. In other media (Kingsglaive, Brotherhood, A Kings's Tale, Parting Ways, Platinum Demo, eventually all the DLC), but also in little scraps around the game's world. Radio transmissions, Cosmogony books, scraps of newspapers and documents, the environmental storytelling of the nights creeping into your days, the ruined walls of Zegnautus Keep. It was in the context. The subtext. The cross-referencing and theory crafting we, the fandom, did.
You would be surprised just how much of the lore added in DLC and updates elicited no reaction from us back then. It was "duh". It was things we already knew. Things we'd pieced together, discussed, and written fics for months in advance.
Then the Internet did its thing and the loudest voices the devs could hear were the people who didn't love the game, who didn't want to put in the effort, who didn't want to think about it too hard. And instead of only affecting the subsequent content, it also changed the game we used to know.
The random interactable lore dumps they added to many locations with no explanation or reason to be there. The bestiary and character infos (which is a great feature but contributes to making players wait for lore to be fed to them rather than think for themselves). The horrible, disgusting powerpoint presentation they inserted into the middle of the Shiva conversation on the train that just pauses mid-dialogue to offer you an extensive infodump and then continues as if that never happened. There's a lot of things like this.
Did you know the original Ch13 was a horror game? The Ring's spells were tuned in such a way that they incentivised sneaking. It wasn't even mandatory then, you could still bruteforce your way through just by learning the simple counter timing for the Ring. But until you did, you got a precious few minutes of feeling terrified of the MTs patrolling the corridors. People complained that it "took you out of the action" and "interrupted the pace". Oh, do you mean how Noctis was INTERRUPTED by suddenly being all alone, in an unknown, hostile place, trying to rush to save his friend but not get himself killed? It was impactful. It was memorable. Now ch13 feels like a bad joke, Ardyn's attempts at taunts triggering a minute late when you've already moved on from the corpses of the MTs he's warning you about.
Do you know how it felt when Insomnia was a quarter of its current game size and had barely any content? It was rushed, yes. But that was the tragedy of it. The reason why it was so successful at conveying how this felt to Noctis, to the others who'd been waiting for him for a decade. To be reunited only to die. To be robbed of all your freedom in favor of playing the role you were meant for.
Did you realize the entire boss rush at the end is a Royal Edition addition? It's too long. It feels disjointed and at odds with the mood of the story. You're supposed to feel helpless. You're supposed to despair. Instead you get each party member delivering an over-the-top finisher move while yelling extremely cheesy and out of character lines about how much they love their friend. We always knew how much they loved him. It was in their presence. In their willingness to die for him. In the way they didn't look away when they knew they were about to lose him. In the stilted dialogue and awkward attempts at humor, trying to recapture their lost innocence.
This game used to punch you in the gut as it ended. It used to make you feel like you were watching a dear friend walk to his death and had to live with that, with the knowledge that for all its injustice and cruelty, this was "for the best".
Go out. Get the 1.0 mod (which I was consulted for as the person who actually played the old versions and resident modding community grandma but did not touch any of the actual mod making). Get an old disk copy for your console. See this game at its strongest. Experience the version of the story that forces you to grapple with the tragedy and doesn't sugarcoat or distract you from the ugly parts.
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Fanfiction meme
@doreyg tagged me to answer these fanfiction questions; thank you so much!
How many works do you have on ao3?
On my main account, Riona, it’s 234. I also have 130 works across two pseuds on my secondary account, rionaleonhart (for older works and ficlets), so in total I’ve posted 364 works to AO3.
What’s your total word count?
My combined total on AO3 is 1,136,030 words. If I look at the documents in which I keep all my writing archived, it’s slightly higher – 1,266,834 words – because I haven’t posted everything I’ve ever written to AO3.
What are your top 5 fics by kudos?
My most popular fic, by a long way, is And Again (Danganronpa, Naegi is caught in a time loop, 7,227 kudos). This was the first fic I ever posted to AO3, and I was startled by the way it blew up! For a while I was slightly intimidated to post anything else in case I let everyone down.
The others in the top five: Life Imitates (FFXV, Noctis/Prompto, 5,566 kudos), Vessels (Deltarune, 2,635 kudos), Visitors (Assassin’s Creed/Sense8, 1,607 kudos) and Memory Error (Doki Doki Literature Club!, 1,551 kudos). Most of these were an accident of timing: I happened to post just when the fandom was starting to get big. The exception is Visitors, which mainly picked up readers because it ended up expanding into a vast cowritten series.
Interesting to note that four of my top five fics are gen; I wasn’t expecting that!
Do you respond to comments? Why/why not?
I used to be very bad at responding to comments, back in my Livejournal days – it was a struggle to think of what to say! – but nowadays I reply to every comment I get, unless they’re outright rude or I suspect that they’ve been left by a spambot. A nice comment can really make my day, so I always want to say thanks! Plus a lot of the things I write are a bit niche, so I’m always excited to have the opportunity to talk to other people in the same niche.
What's the fic you've written with the angstiest ending?
Probably New Game? (Until Dawn): Mike is caught in a time loop, endlessly trying to prevent his friends from dying, and there’s no way to get out.
What's the fic you've written with the happiest ending?
Hmm! I tend to prefer hopeful endings to outright happy ones; it’s tough to think of an answer that feels right for this. I’ll just say Interweave (Lost, everyone/everyone), which ends with Jack accepting that he’s in love with pretty much everyone else on the island.
Do you write crossovers?
Not as many as I used to, but I still really enjoy crossing things over! I’ve only written one crossover this year (Always Believe, Death Note/Ace Attorney, Phoenix Wright defends Light in court), but in total I’ve written somewhere in the vicinity of fifty crossovers (including fusions).
Have you ever received hate on a fic?
Fifteen years ago, I received a comment telling me ‘FUCK YOU. SERIOUSLY. YOU SHOULD FUCKING DIE’ on what I thought was a fairly innocuous Doctor Who/Silent Hill crossover. To this day I don’t know what my crime was.
I’ve had occasional negative comments since then, but that’s the only instance I can think of in which someone obviously just wanted to hurt me. A lot of people hated the concept of In Fainter Ink, my Last of Us Part II fic in which Ellie, Dina and Jesse navigate V-shaped polyamory, but most of the negative commenters were at least making some effort to engage with me in good faith. I still think it’s odd to read a polyamory fic and then tell the author you don’t want polyamory! But the commenters were nonetheless people who had genuine feelings about the story that they wanted to express, rather than just throwing hatred at me as a person.
Do you write smut? If so, what kind?
I can’t write explicit sex at all! Most of my sex is fade-to-black. I do occasionally write ‘onscreen’ sex, but it tends to be very vague.
Have you ever had a fic stolen?
Three times that I know of! And Again, my Danganronpa time loop fic, was stolen twice; it was posted once to ffnet and once to Amino. Seems like a bad idea to steal my most popular fic; it meant that in both cases it was quickly recognised and people came to let me know!
My Doki Doki Literature Club! fic Memory Error was stolen, posted to Pastebin and shared with fans on some sort of 4chan-adjacent site. I didn’t bother taking any steps to get that one taken down; Pastebin seems such an impractical platform for pretending you wrote a fic that I could only shrug in bewilderment.
Have you ever had a fic translated?
A few times, usually into Russian! I’m always thrilled and honoured when someone wants to translate something I’ve written.
Have you ever co-written a fic before?
A small handful of times! I don’t recommend attempting to cowrite with me, because my attention span is a disaster and I may lose focus before the project is finished, but I’ve cowritten fics here and there.
What's your all-time favourite ship?
I can’t say for certain whether Nate/Elena from Uncharted is my absolute favourite ship, but it’s always the pairing my mind goes to first when I’m asked about ships I like, so it’s definitely a strong contender. They’ve got such good chemistry!
What's a WIP that you want to finish but don't think you ever will?
There are a lot! In particular, I’ve got a thousand words of a Kingdom Hearts/Neon Genesis Evangelion crossover in which Axel, Roxas and Xion are EVA pilots; I still like the idea, but I don’t think I’m ever actually going to get it done, particularly as I’ve forgotten everything about Evangelion by this point.
What are your writing strengths?
I tend to be good at dialogue, I think, and at pinning down what a particular character would do in a particular situation. I’m also strong on technical aspects such as spelling and punctuation.
What are your writing weaknesses?
I struggle with description and scene-setting; a lot of my scenes end up feeling like characters conversing in a void. I can’t plot things in advance, which means I’m terrible at writing anything long; it’s a lot easier to write on the fly with short one-shots. I find it very difficult to write a good opening; I’m more comfortable when writing endings.
What are your thoughts on writing dialogue in other languages in a fic?
Like many things, it can be done well or badly! It mainly depends on how it’s employed, and on the audience for your fic. If you include a lot of text that you don’t expect the audience to be able to read, it might become distracting or frustrating.
Basically, if someone asks the protagonist of your Spanish fic a question in German, and the protagonist doesn’t understand German, it makes sense to write the line in German. If the German speaker then gets into a long conversation with the protagonist’s German-speaking friend, it might be better for the fic’s flow to gloss over the conversation and have the friend explain it to the protagonist later, rather than writing the whole German conversation out word-for-word.
What was the first fandom you wrote for?
Pokémon! When I was twelve, I wrote a fic about Definitely Not Me going on a Pokémon journey with Definitely Not My Friends and Family. There was a subplot in which Team Rocket were abducting people and turning them into furries.
What's a fandom/ship you haven't written for yet but want to?
The Coffin of Andy and Leyley is the latest canon to consume my mind. I’m working on a fic about Andrew and Ashley’s time imprisoned in their home together, so I hope to get that finished before long!
What's your favourite fic you've written?
I’ve written a lot; it’s hard to narrow it down! I don’t want to spend hours overthinking this, so I’ll go with the first fic that comes to mind: Shackles. It’s a Death Note fic about Light and L being incredibly toxic soulmates, and I had a lot of fun with it.
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final fantasy 7
spoilers for everything idk (ff7, remake&dlc, crisis core but only till like chapter four because thats how far i made it)
bro ive been tweaking out for like three months now. i bought the ff7 remake bc it was 50% off a few months ago and I was like I'm never gonna find a deal like this ever again (only for it to go on 50% again lmfao) but ok whatever it was literally 35 for the game and the dlc which is one million times cheaper than what splatoon 2 and octo expansion were and its ok because i can never own it physical anyways but bro I didn't even want to buy this game in the first place i was gonna buy ffxv cause i saw a clip of notcis or whatever that guys name is putting his lettuce on a nother guy's plate and i was like "wtf is final fantasy even about" SPOILER ALERT: TERRORISM like ????
i feel like i can never every play another game after finishing the remake and the intermission i bought crisis core reunion and theres literally LESS fighting in that game so far but it was also cheaper and i got it physical (after scouring ebay for two months to find a us edition because i dont want to even risk seeing things spelled in the british way because last time when that happened when I played great ace attorney 1&2 i couldn't stop spelling things in british every time i'd write an essay and then i couldnt tell what was wrong "its just an extra letter" no bro its messing up my diction) but anyways please just let me beat things up with a sword i wish people still used swords to fight then the fights would be more fair and the world would be a better place. but man sephiroth is lowkey a nice guy and the crashout was 100% valid not the killing people part but i would also crash out if i found out my mom was actually some 2000 year thingy they found in the ground. today i saw some snowflakes fall (they were the big ones) and freaked out for a second because i thought they were white feathers (I NEED TO GO OUTSIDE)
i also "finished" (AKA gave up right before the final boss) the original ff7 because i didnt want to deal with spoilers cause the main plot points should be the same anyways but i don't have enough patience to play retro games (the last one i finished was kirby super star three years ago) and they are like ten times harder than modern games too like i think i only got 10 game overs max in the remake but like one hundred million in the original and i was like at this point i dont even care anymore like we just need to beat sephiroth right? speaking of i really did think we just had to beat sephiroth and that he was just evil for the love of the game because all i knew was from that smash bros trailer but really everything is hojos and lowkey lucrecia's fault bc theyre bums like are you jealous of vincent or something how do you get a girl who's literally just broken up with this guy pregnant like no time bro literal bum activity im glad vincent was able to beat up hojo at the end. he was also my strongest party member (and had the hardest spell post out of all of them).
i was lowkey tweaking when i saw genesis cause i thought something seemed awfully familiar lo and behold hes just evil gackt. i saw a picture of some genshin character's sword and i was like holy sigma is that genesis rhaspodos but nope it was some genshin twink this is off topic but i HATE how like half of the characters in genshin look like children/teenagers and the other half are either whitewashed (brighter than printer paper) or have the most awful color scheme like unpleasant gradient just showed up to your door. i kept thinking angeal was named angelo because ive only ever met people named angelo and not angeal but so far his story seems too similar to sonons. zack = onika angeal = burgers OH his name is angeal like angel LMFAo
I barely edit my tumblr posts for coherence sorry if youre not one of my like 4 followers but anyways episode intermission gave me a genuine crash out. I was like "who is yuffie" but then i found out. yuffie is my goat. i hate fort condor and i still hate fort condor but i didnt know there was a literal fort with a condor on it. i was out of it bro i have nobody here that may hear this and i will be ashamed i genuinely couldnt pay attention to the game cuz of sonon hes so fine bro too bad he DIED bro i even felt bad for nero cause they forcefully made him shut up with that muzzle thing but as per usual he was a bum but theres no second part to the dlc (yet) 40 dollar 32 gb ram stick please find me (my computer will blow up) before rebirth comes out (my computer will blow up regardless) like watch the requirements be some esoteric classified government only processor like the ryzen 56 or intel i5412 like u gotta play it on one of those government super computers so the game doesnt lag the minute you start walking.
ok im done ive exhausted myself thank u for coming to my ted talk see u later my little minions
#final fantasy vii#final fantasy 7#final fantasy series#cloud strife#sonon kusakabe#vincent valentine#ffvii#sephiroth
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i’m here to play legos, 4, 5 and 30 for the fic writer asks!!
hi!!! tips my legos all over the floor
4. a story idea you haven’t written yet
i think my favourite right now is lawlight au of that specific australian mermaid show h2o. light uses his merman powers to drown criminals on the gold coast but he's not called kira because it's australia and he was first identified on nobby beach queensland so everyone calls him THE GHOST OF NOBBY, or NOBBO, for short, which is a stupid name that he hates so much.
5. first sentence of the fifth paragraph of an unpublished WIP
i have two almost-completed wips i just never get around to posting so here's both
ffxv - promptis 'crazy rich asians' au where prompto and noctis are in a long-term relationship but noct's never mentioned he's the heir to the lucian throne or that he's betrothed to lunafreya until he decides to invite prompto to his own wedding:
"You have a family?" Prompto asks, after he's done sheepishly mopping cheese off the table.
bg3 - wyllstarion divorce fic where they get divorced
"What brought the two of you to your end?" asks Lae'zel. "Wyll was smitten with you. It surprised me, but I thought you were as disgustingly devoted to him."
30. share a fic you’re especially proud of
it will ALWAYS be p5 akechi palace fic "as you like it" which i have been pouring my heart and soul into for years <3 the planning doc for this fic is so god damn long and so much of it is just me planning out what this palace would look and play like if it were a playable palace in the game. i even went so far as to start writing a palace theme for it based on akechi's leitmotif in the anime, like... just for funsies (sorry it's an incomplete phone recording). anyway heres some of it
“So does this mean he’s alive?” Don’t know. Couldn’t tell you. The answer, Morgana says, is yes—he thinks. “You think?!” Well, no one who’s dead has had a Palace before. And Shido’s Palace collapsed when he’d done that dead-not-dead thing (join the club, Ren thinks, not that he’d like to have anything in common with Masayoshi Shido nor let Akechi share in the same), and he’d clearly done so with intent, so the answer appeared to be—well, they’d find out. But the outlook was good. “Good,” Haru murmurs. “Depending where you stand.” Nobody answers this. Nobody feels they have the right to. Ren gets the feeling even Haru doesn’t know where she stands, and he doesn’t blame her. Honestly, he doesn’t feel like he’s standing at all. “So?” asks Ryuji to Ren, trying to exude bravado but looking about as tired as the rest of them. “What’re his keywords?” You could start with his name. “I don’t know,” says Ren.
#asks#whew.. long answer.. thank you anon for playing legos with me#while i was rooting around in my docs i also found the entire outline for the minecraft movie i plotted out of sheer spite
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prompto and gladio running buddies short fic
I wrote this for ramel a while back and shared it in the ffxv book club discord server; figured I'd polish it up a bit and share it while AO3 is down. it issss 808 words, gen, prompto & gladio friendship times! post-high school, pre-canon
Prompto’s alarm clock goes off at 5:15 a.m.
The trick, he’s learned, is to just start moving before you really have a chance to think about it. It’s easy when you’re so tired, anyway. No questions asked. Just roll out of bed groggily and stumble towards the bathroom before you can talk yourself out of it.
(It’s all too easy to convince someone who’s already mostly-asleep to just stay that way.)
Like every morning, Prompto washes his face, brushes his teeth while scrolling on his phone, and changes into the running clothes he left folded on the stool the night before: shorts, a tank top, and socks. He keeps yesterday’s sweatband on. He’ll swap it out when he showers later.
The kitchen’s gray and empty when he pads downstairs; the microwave clock says 5:13. His earbuds are waiting by the front door, as are his running shoes, unlaced and waiting to be done up properly. He hums to himself while he pulls the laces taught, checking to make sure the fit’s right before tying them. The spare key goes into the little mesh pocket in the waistband of his shorts; the earbuds, of course, go in his ears.
There. All set. He hits play on his running mix, the bass on a pop song playing probably-too-loud straight into his eardrums, then opens the door to go.
Cool air hits him. Overnight, it’s gone from summer heat to fall chill. He shivers, but there’s no use grabbing a hoodie — it’s not that cold, he’s just not used to it yet. He’ll just end up wanting to ditch it halfway through.
No, the real way to warm up is to run.
So off he goes, pulling the door shut behind him and making sure it’s locked, then jogging down off the steps and setting out down the sidewalk. He falls into his usual pace, brisk and upbeat to match the tempo of the song.
It’s about a mile through neighborhood sidewalks until when he reaches the nice trail: wide, lined with gravel, cutting through the green space that winds throughout Insomnia like a little garden. It’s busy, popular with runners and bikers and hikers alike, but at this hour it’s not terrible. He smiles and nods to each person he passes, whether or not they look up — easier just to do it and not think about it.
Even with the bass beat of some in-the-club-dance-remix in his ears, he hears Gladio coming up behind him before he sees him and steels himself for a hearty thump on his shoulder,, which comes the next moment.
“Hey, big guy,” he greets back, taking an earbud out and slowing down just a tick to Gladio’s preferred pace. “You’re up early today.”
“It’s nice to catch you,” Gladio says. He’s in a plain black athletic shirt and gym shorts, rather than the official Crownsguard workout attire. No jacket, either, but Prompto’s never seen Gladio shiver. “I get slow if there’s no one to keep up with.”
“Glad to help!” Prompto says, grinning. And he really, really is.
Usually, it’s Gladio peeling him off the floor of the training room, barking at him to keep going, and asking him to please do something, anything about those noodle arms. (And Prompto’s guns are coming along nicely, thankyouverymuch!! . . . but it’s slow going.) So it’s nice to feel strong and confident about this one thing. Like he’s not a complete and utter lost cause.
“Think you could get Noct to come with?” Gladio asks after a while of silently jogging along, his breaths coming in puffs. Prompto doesn’t do him the disservice of slowing down, though. Gladio’s got good stamina, even if this pace is a stretch for his bulk.
“I couldn’t get Noct to wake up this early for anything, I don’t think. Not even like, video games and junk food. Not that those are super appealing at five in the morning.”
“Bet he’d get up . . . early to fish,” Gladio says, breaking in the middle to suck down a breath.
Prompto snorts at that. “Maybe? Yeah, you know what, you’re probably right about that. Noct is pretty weird about fishing.”
The wheeze Gladio makes might be a laugh.
To his credit, he keeps pace with Prompto all the way until they reach the point where the trail splits. Prompto will head left, back home to shower and get ready for work, and Gladio will head right, to the parking lot where a a chauffeur waits to bring him back to the Amicitia manor before his work at the Citadel begins.
“Thanks for the run, Blondie,” Gladio says, slowing to a walk as they reach the end. “Glad one of us has such good endurance.”
Prompto can feel himself flush at the praise, but he just lifts a hand in a cheerful wave and keeps on running home.
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Behold! The long announced whiny pissbaby gamer rage essay that noone on the internet asked for.
Disclaimer up front: This is about Eff Eff Sixteen. If you're a fan of this game I advise you to just ignore this because I genuinely don't want to piss into your morning coffee with my negativity. I will rip this game several new assholes. You have been warned.
FAQ Q: Don't you have anything better to spend your time on than writing a ridiculously lengthy internet text post about a video game whose existence you are free to simply ignore? A: Yes, but this matter is personal. I'm writing this for the sake of carthasis. Closure. To be free of the rage that has possessed me for the past months. Q: Have you tried touching grass? A: I have sat in a field of grass for a prolonged amount of time prior to writing this. I am beyond the need of touching grass. Q: Do you expect anyone to actually read all this? A: No.
Spoilers ahead, obviously. Let's go.
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Table of Contents
Introduction: Is this the worst game ever made? 1.1 It's personal 1.2 Pre-release & producer statements
The battle system
The narrative 3.1 Storytelling and morality 3.2 Pacing 3.3 Visuals 3.4 Characters 3.4.1 The game's biggest mistake 3.4.2 The state of women 3.5 Music
Credit where credit is due 4.1 It's personal again
Conclusion
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1. Introduction: Is this the worst game ever made? What a strange way to start, you may think. Shouldn't this question rather be addressed in a conclusion at the end? I want to set the record straight from the start: No, it is not the worst game ever made. All things considered I don't even think it's the worst game of its series. And yet I have never in my life felt such unbridled hatred for a video game, or honestly, any piece of entertainment media I can currently think of. Why is that?
1.1 It's personal Usually I'm pretty good at doing the sensible thing people should do when they don't like something - ignore it. Why bother wasting your energy deliberately seeking out something that you know will make you angry?
Hear me out for a moment, I'll have to go on a tangent here.
I didn't actively get into the series until a year before FFXIII released - which at this point in time is 15 years ago now, but considering we've had only two more (singleplayer) mainline games since then, it's still a relatively late entry point. This is to say: I don't think I'm wearing the worst nostalgia goggles, but I do have a long history with the series nonetheless. These games have played a big role in my life for those past 15 years.
I used to roll my eyes at the "the series died after FFX" crowd. FFXII is one of the best in the series, sure FFXIII was a landslide miss for me, but... that's one game, right. Then FFXV's release drew closer. I did not like what I saw, for many reasons I won't detail now. What did I do? I blacklisted the game's name on all social media platforms, and didn't hear anything about it anymore. To this day I haven't actually seen much of it, though I do know the rough outline. And I know that while the game has a dedicated fanbase, it has also received its fair share of harsh criticism.
Why am I telling you all this?
1.2 Pre-release & producer statements
A few years ago, FFXVI was announced. And I have to be honest: I was negatively biased from the start. I hadn't been happy with SE's general direction for years and I wasn't particularly hopeful for this entry either. But - and I want to make this very clear - I was open to give this game a fair chance. The announcement trailer didn't really hook me but it looked alright, some visual and audio gripes aside. I was... cautiously curious. Not quite enough to call it optimistic, but I wanted to be hopeful.
You know what's excellent at crushing hopes? Game producer interviews that range from "that's a severely stupid opinion to have but you do you" aka (paraphrased) "our traditionally turn-based series can't be turn-based anymore because in order to get the production costs covered we have to appeal to the masses, and the masses are kids who love action and not outdated combat systems in which you have to navigate menus to act" (source); to downright offensive statements such as "we are creating a fantasy world based on reality and therefore black people can't exist in our european medieval setting" (source); and "I have gamer pride so I don't want to feature an easy difficulty setting in my game" (source - for clarity's sake there are accessibility options in the game in the form of equipment that helps simplify combat, however the statement itself is still really goddamn stupid).
And I know these statements have been called out by some - but it definitely didn't blow up as much as it should have considering the popularity of this franchise. It's an open secret why this is the case (if you're out of the loop: the game producer in question is an untouchable god with a really large cult fan following), and quite frankly I believe this is probably where the first seeds of my hatred were sown. Knowing that no matter what FFXVI was going to be it would have people defend it out of their blind commitment to the team behind the game's development, left a.... spiteful aftertaste in my mouth.
Ironically looking back now, and plain offensive statements aside, my biggest concern for the game itself was actually the combat system. I'm definitely part of the old-school "a main series FF game needs turn-based combat" crowd. Oh sweet summer child.
At this point I decided it would be better to go the FFXV route (which, by the way, had some similarly stupid dev comments at its release). All marketing made it clear that I was not the target audience for this game, so best to just ignore its existence.
That worked... alright...ish... until the demo's release. I guess you could say curiousity killed the cat. I decided to take a look at someone's playthrough... and that's where my initial "pissbaby gamer rage" draft that I ended up not posting came from. Go big or go home, if I wanted to be angry about this game in public I should at least be fair and wait for the full release. Not judge the game by its (admittedly generous in length) demo. Get the full receipts, see it for all that it is in its entirety. I think in a way I still didn't want to give up hope completely.
And that's where we are now, two months later I've watched a full playthrough of the game including all sidequests. It's been a wild ride to say the least.
2. The battle system
Let's get this out of the way before we finally get to the really meaty part: As mentioned earlier my primary concern before release was the combat system since it's so far removed from the older entries of the series. Ironically, of all things, this is probably the smallest issue I have with the game now.
I still don't think the combat is good, mind you - this is mostly a matter of personal taste but I'll never see how button mashing and a series of QTEs overlayed over 20 minutes of cinematic cutscene is supposed to be more impactful or fun than the oh-so-outdated turn based menu inputs. Then again, I didn't play the game myself and can therefore obviously not judge how good or bad it feels in the heat of battle. I say "button mashing", by the way, as what I've gathered from other people's reviews - who genuinely enjoyed the game - the combat is really watered down and repetitive in comparison to games with similar systems like the DMC series. While you do pick up new abilities over the course of the game it seems like once you've found one combination that works you can solve every single battle following those exact inputs. This is one of the two really big complaints about this game I've seen consistently in almost every review.
Speaking of combat, the game has the weirdest way to pull you out of the action and emotional moments by freezing mid cutscene, showing a "you won the battle - here's your loot" screen while blasting an epic choir rendition of the classic FF fanfare, before picking that same cutscene right back up. I don't know who thought this was a good idea, but it's honestly jarring. For an extremely cinematic game that supposedly wants to break with "outdated" traditions, implementing that very video game-y results screen is a strange choice.
You could say this last point is nitpicking, and if this game had no other issues I would probably not mention it at all, but as it is this little detail is indicative of a much, much larger issue.
3. The narrative
[The sound of cracking knuckles can be heard in the distance.] Let the slaughter begin.
Prior to release the game was marketed as a departure from the rest of the series - the setting was advertised as a darker, more mature, political intrigue for an adult audience. ('But the masses of kids that like action com-' Who? What are you talking about?) Because as we all know, no other FF game has ever been dark before (/sarcasm).
What we got was storytelling and character writing with about the maturity level of a twelve year old teenage boy in his edgelord phase making his first Game of Thrones fanfiction drafts. This game oozes of sexism, really stupid slavery allegories, the most dumbed down black and white morality with a matching set of one-dimensional black and white characters, godawful pacing and some of the worst NPC dialogues I've ever had to witness.
But I'm getting ahead of myself.
3.1 Storytelling and morality
So this dark and mature political story... I'm still searching for it. I know GoT started this trend where writers will use "politics" as a buzz word to make their games look complex (FFXVI hasn't been the sole offender in the past years). Then they expose you to a few kingdom names, show you a map with territories, drop a few year dates with barely any significant relevance to anything over the course of the game, and pretend that's a deep political intrigue. I have news for you: It's not.
Alright, then... this dark and mature... oh. Oh you mean that's because there's a plethora of blood splatters and people say "fuck" and "cock" and "whore" and there's goofily censored sex on screen? Ah... oh. Alright, I see. If that's what you'd call that... sure.
But surely the people who are tattooed like cattle and used as slaves due to being born as magic users will have an interesting role in the story dealing with the very delicate topic of slaver- ...oh, uh... what do you mean the perfect king beloved by everyone is the good guy because unlike all the other people who held slaves, he treated his slaves nicely? And, before you ask.... No, this isn't some sort of commentary the game wants you to question. This guy is unironically, unambiguously portrayed as the perfect good guy. Brought up many, many times for how flawless he is.
And that... is where we're diving into one of this game's biggest and most glaring issues. The writing is so mindnumbingly black and white with not the slightest room for ambiguous or grey morality it's painful. Everything and everyone in this game is always either good with no failings - or so stupidly evil they may as well be a bad saturday morning cartoon villain.
Good characters are always good, and always act out of the pure kindness of their heart. When you think a good character fucked up and actually did something bad, it will later be revealed that either it wasn't them at all and it was all a scheme, or they were possessed by the big baddie and therefore not actually responsible for their actions. Can't possibly risk anyone appearing like a realistic person with character depth now, can we?
And don't worry, just in case you have an extremely bad case of media illiteracy with the slightest hint of doubt of anyone's alignment on the binary moral chart, the game will make sure to overexplain literally every tiny detail to you in the worst way possible. You see, the evil woman right at the start? The one who looks really evil and moves really evil and the first thing she does is being mean to the slaves and being dismissive of her own son? In case you didn't get yet that she's evil, there will be guards whispering about how evil she is when she leaves the scene. Also a scene later the good perfect king will point out how evil she is. And worry not, in case you forget in the few hours she's not on screen, characters will make sure to remind you how she has not a single redeeming quality and every breath she has ever taken has been filled with evil.
And this might sound like I'm exaggerating. But the game is like this with Every. Single. Thing. Sometimes I found myself genuinely wondering if the writers were actively trying to insult the player's intelligence with this condescending amount of overexplanation. Characters constantly comment on everything that is visibly happening on screen - for God's sake if you want to make a modern game that moves away from "outdated" mechanics then write it this way. If you show what is going on with detailed realistic graphics, you do not need characters monologuing a description of what they're seeing. You do not need to voice a character saying "I'm sad" when you can clearly see their facial expression. You do not need to make a character loudly ask himself with noone else present by his side "Is he hallucinating?" when showing another character's hallucinations. Old games did that because they had limited visual capabilities. If you sit on your high horse talking about moving the series forward while spitting into your old playerbase's faces, then do it right at the very least.
Once in a while you'll be exposed to some textbook philosophy theories, which in essence wouldn't be a bad idea at all if those philosophies were somehow smartly woven into the game's narrative… but instead you get characters quoting essentially the wikipedia summary of what that philosophy is about and call it a day.
I wish this was the only issue with the game's writing.
3.2 Pacing
This game's pacing is atrocious. Genuinely, utterly awful. And there`s mostly one thing to blame: Sidequests. If you've heard a single criticism for this game even from people who highly praise it, it's this.
The sidequests are absolutely horrendous filler content on so many levels. Gameplay wise they're usually "follow 10 meters of a linear corridor to defeat an enemy and then grab a carrot at the end" fetch quests. Visually they are not just a nose dive but an entire plane crash compared to the well animated main quests, consisting mostly of the same three reused conversation animations from FFXIV (I'm all for reusing assets if it helps developers save time, work smarter not harder, but this one is blatantly obvious in all the worst ways). And the writing.... oh boy.
NPCs go on and on and on and on having the most blandly written expository dialogue. I get that the writer's intention was to give the world a bit of context and make it feel more alive with random people telling you about their life stories and everyday hurdles, but they failed miserably at making this remotely engaging. They may as well have had people read the dictionary. And maybe this would have worked better as purely written textbox dialogue (if about half of the dialogue was cut, which would still leave more than enough padding around the actually relevant information) - but in a game with voice acting, making people audibly speak in ways noone would ever speak to another person, just doesn't work. It's stilted and unnatural, and really awkward to listen to.
Delivery aside, the stories told in these sidequests vary from "farmer's everyday life issues about growing their crops" to "random child ends oppression by convincing an angry mob of adults they shouldn't be stoning someone because that someone has been a valuable asset to their society (by reminding them they need to keep the streets clean) and suddenly every adult in range is free of bigoted feelings". And then everyone in the bus clapped, I guess. And again, I get the intention behind these stories but they're so clumsily written.
And yes, these are sidequests - you are free to ignore them. But they do make up a considerable chunk of the game. And, unfortuantely, a fair handful of the main quests follow this same fetch quest formula.
This game goes long, very long stretches without anything substential happening. And it's good to have downtime to breathe - the game's big main story moments pack a punch in terms of epic adrenaline filled battles. But this game honestly feels like 60 hours of filler fetch quests with the occasional relevant story sequence sprinkled in between.
3.3 Visuals
I'm not a film student so maybe it's not my place to comment on cinematography, but I felt like visually many of the cutscenes were also really... bland. Not necessarily bad looking (if you can see anything behind the millions of particle effects) but it definitely felt like less care was put into choosing narratively interesting image composition compared to a game like FFXII.
And then it also does this really annoying thing where it will constantly fade to black for absolutely no reason.
Character A: Oh that seems like an exciting story! Tell me all about it. Character B: Okay, so this is a long story... [screen fades to black] [screen fades from black to the exact same shot we had before the fade] Character B: So the story goes like this... (starts telling the story you thought was told off screen indicated by the black sreen)
This and similar instances happen fairly often and I just don't get why. It's nothing to hate the game for but it's just... really strange. Just like those really silly "In the meantime..." text overlays for scenes that are very clearly happening in the meantime. Seriously, we get it. You don't have to spell it out. But whatever, this is one of those things I'd look past if it weren't for the whole rest of this trainwreck.
3.4 Characters
Speaking of trainwrecks. [Takes a deep breath] I've avoided this topic for long enough now. This is where the last seams that hold the game together break and make it fall apart entirely. This is where the pile of shit that's been tossed across the room finally hits the fan.
If you're remotely familiar with any Final Fantasy title you know how important a solid cast is to those games. Your allies and party members you meet over the course of the game, their stories and views on the world's happenings... a charismatic villain. Well, how about we just simply didn't have any of that.
3.4.1 The game's biggest mistake
FFXVI's writers made the decision to focus the game's narrative around a single character, our playable protagonist. There is a small supporting cast of characters that you meet, and occasionally travels alongside you temporarily, but most of them have... not much to them. The game makes it clear: This story is about Clive, and him alone.
And... I don't think having a story focused on a single character is necessarily a bad decision per se, even if highly unusual for a series that was driven by party systems for decades, but... If you decide to do that, then your protagonist needs to have more personality than a soggy wet sponge. It's bad enough that pretty much noone in this game has any sort of depth to them, but if you sideline literally every character in favour of your protagonist's narrative then... at least give that protagonist a character?
This man's personality is nothing beyond helping people because it's the right thing to do. The attempted "he feels guilty for killing his brother" (which naturally he didn't actually do, because that would be too complex of a story) subplot gets dropped a few hours in and he's just... that guy who runs everyone's errands with no input of his own. And it doesn't make him unlikeable necessarily, it just makes him terribly boring.
What is really, really grating however is how every other character portrays him. Named characters and unnamed NPCs alike will throw pity parties for him over and over, going on about how he's so self-sacrificial, always doing everything for others while never expecting anything in return and never taking enough care of himself. It's exhausting. We get it. He's the perfect heroic nice guy, just like his (slave having) dad, the unfailable king. And unlike his evil witch of a mother. Who is so evil, by the way. At times I felt like Clive was some sort of dream fantasy guy self insert of the writers.
I'll say it plainly now: the lack of a well developped playable party is, in my opinion, the game's downfall. Clive alone can't carry the narrative because there isn't nearly enough depth to him, and everyone else has deliberately been stripped of any sort of meaningful screentime. Narrative aside I also feel like multiple playable characters would have done a lot for more variety in terms of gameplay. And before you raise your pitchforks - yes, there are few, very few characters that have their own little story moment. But boy... at what cost.
3.4.2 The state of women
! Rape & suicide mention trigger warning for this section !
So you know, Clive's sidekick? No, not the dog, the girl. Jill. The one who spends most of the game sick in bed, kidnapped, or otherwise missing, and whose single personality trait is being Clive's pure and innocent love interest. Surprisingly, she has her own 30 minutes of side story! A side story that essentially boils down to finding out she was held captive by a weird cult that had no relevance prior to this point and will have no relevance at all after this point. You get to beat up the cult's leader who is revealed to sexually assault underage girls.
Is that ever addressed again at any point? No.
But worry not. We still have a few more women in the bigger roles of the game. One of them, Benedikta, is an early game antagonist whose entire thing is seducing men, and most of the screentime she has is sex scenes. Once you defeat her in battle she flees, and a randomly passing by group of bandits is implied to attempt to rape her. This triggers a flashback of a past assault she was rescued from, and she goes mad. You fight her again, now in her powered up form, and kill her. Then she gets decapitated and her head is sent in a box to her lover to fuel his man rage. Don't worry, you'll get more sex scene flashbacks with her after her death.
But hey. We have another woman in a leading role. The supposedly main antagonist before the real big baddie (who is so boring of a villain i can't even get myself to say anything more about him) is revealed to have business with her. Clive's evil slave-mistreating mum. Her purpose in the story is breeding a flawless heir. What fuels this dignified ambition? Hell if I know. She's written in a hateable way for the sake of it. Likely to contrast Clive and his flawless dad. Absolutely zero depth to anything.
Guess her age here.
If you guessed "at least in her 50s" you are correct! Do I even have to say anything more about this.
The moment her perfect heir is killed, she loses it and slits her own throat. A very anticlimatic conclusion to her non-existent character arc.
Yes, there are a couple more secondary female characters who aren't necessarily walking misogyny targets, but they're pretty much irrelevant to the plot.
Here's a quote from my girlfriend, who is a woman, about the state of women in this game: "I have scarcely felt this alienated by the depiction of women in a video game."
! Trigger warning ends here !
So, uh... how do we move on from here... Let's head somewhere less offensive.
3.5 Music
Usually I'd give the soundtrack a lot more attention since I'm of the opinion that music is one of the most vital parts in a game and can absolutely make or break it - but quite frankly I don't have much to say about this one in detail. It's largely generic epic orchestra music with nothing much unique going for it. The regular battle theme is fairly memorable; and then there's that really aggravatingly annoying acoustic guitar ambient song that seems to play for about half of the game's time. Seriously I hate that one. It drove me nuts. In general I don't know if there's more than 10 songs in the OST because I don't think I heard more than that. Either that, or they all sounded the same.
What stuck out negatively to me especially (apart from that godsdamned acoustic guitar) was the overusage of over the top orchestral arrangements for the tiniest occasions, which was unfitting at best and really tiring at worst. I got used to it with time, but still a good soundtrack isn't just making every moment sound like it's as epic as the final boss, it's making varied music that fits the moment and sets the ambience.
Also not to ruin the OST for anyone who actually enjoys it, but the game's leitmotif sounds like Army of Lovers' Crucified. Noticed it during the demo and couldn't unhear it for the entirety of the game. You're welcome.
4. Credit where credit is due
As should be evident by now, I'm not finding much redeemable in this game. And yet - I would be lying if I said I didn't find myself liking some aspects of it.
Some of the armour designs are pretty neat. In general the character design as a whole feels coherent and mostly fits the setting, some questionable haircut choices aside.
There are chocobos. In different colours. They look nice. Not a big surprise, I suppose.
The voice acting is really good. I can't comment much on the English dub since I only watched the demo in English and then watched the full game with a streamer who played in German; but the German voice actors did an amazing job, and I've heard only good things about the English cast as well. Listening to a few comparisons I was surprised how deep English Joshua's voice is. He sounds like a teenage boy even after the last timeskip in German. That took me out a bit. I also realized I'm very partial to Dion's German voice acting. His final scene was extremely strong in that regard.
Speaking of Dion....
4.1 It's personal again
Alright. Listen. I hate this. I fucking hate this. For weeks I suffered through this game, nothing but this burning passionate hatred within me, ready to shred and tear every single aspect of it apart.
And then. So close to the end. In the final stretch. When I've almost made it through with nothing but rage and hatred by my side. This fucking stupid garbage game attacks my one goddamn weak point: The gay prince and his lover share a small "it isn't meant to be" moment. And I genuinely enjoyed the little gestures in that cutscene. It was a good cutscene.
And at this point I was unfortunately confronted with a hard to swallow pill: I had been kinda looking forward to every time Dion showed up on screen. I'll be honest I'm not sure I would have made it through the game without the driving force of "hey maybe he'll show up again". Over time he turned into my single point of fixation, and it's sad because ultimately he too is pretty much a wet sponge of a character, though maybe the least wet and spongy one. I think he does have some of the stronger scenes in the game (as well as the most visually appealing boss battle - whatever was going on with that bullet hell laser fight in space). He's also unfortunately a sad blond Final Fantasy prince and. Uh. Yeah. Ahem. Alas, he's kinda ugly. Subjectively. But he has an absolutely mighty hip swing when he walks. And a pretty cool spear. Good weapon choice.
In general, props to SE for including an unambiguously gay character in a decently written way. We all know this company is pretty behind in terms of diversity and representation, so seeing that was a pleasant surprise.
Anyway I really REALLY hate to admit it but I've been kinda held hostage by the game over this stupid prince. I'm hoping this is a temporary side effect (derogatory) from being exposed to the game for a prolonged amount of time and in a few weeks I won't care anymore. I hate it here.
5. Conclusion
When I finally finished watching the game after having spent 2 entire months with it I was mostly asking myself one question... What is worse in regards to an art medium? To hate it so intensely that you're willing to dive into every little aspect of it; or to feel complete indifference?
I can't tell you if I think FFXVI is the worst game in the series. It's the one I feel the most passionate hate for, that's for sure. But a game like FFXV seems so inherently unappealing I don't even care to look at it. Not because I think I'll dislike it any more, I just think it will bore me. (Irrelevant side note - I do plan to finally watch a playthrough of that one too in the future. Might as well commit now.)
There are aspects of FFXVI I do think are inexcusable in an objective way; delicate topics handled badly, developers that need an attitude check, and also... by god go meet a woman in real life, please.
For a game that was said to modernize and move the series forward, it makes terribly outdated choices in many regards. It somehow tries so hard to be a departure from the other games in the series, losing a lot of what makes a good Final Fantasy game, and simultaneously clings so hard to references that feel so empty when the core of these games has been trampled on. No amount of preludes and FF1 overworld theme rearrangements and corny "this will be your final fantasy" puns can bring the series' essence back that this game failed to capture. A sense of adventure, a compelling story with a meaningful cast of companions, a world to explore beyond grey corridors.
It should have been a spin-off, not a main title game. Obviously a different name wouldn't have changed the quality of the game, but I can't shake off the feeling that had it been called FFXIV: The Offline Singleplayer Experience (which quite frankly it feels like in many regards), I might have been a bit more lenient with my judgement.
Still...public reception of the game seems, surprisingly, fairly mixed. My fears of the game being hailed as the second coming of Christ didn't actually become true. At the very least the gameplay is oftentimes heavily criticized. And while I really have to wonder if all the people who praise the story and character writing have watched the same thing as I have, seeing the game actually receive some nuanced opinions from both people who like and dislike it alike is a refreshing twist I didn't expect. (Just in case this comes across wrong: I don't consider my opinions to be nuanced. I'm just a hater. But I'm right. Ha.)
Well... uh... After all this I don't quite know how to end this. I feel like I've said more than anyone should say about this game and somehow nothing of substance at all. Topical, I suppose. Oh well. Congrats (I guess) to this game for sparking something in me (negative) no other game has ever done before. For all it's worth, it strengthened my bond to some of the older entries I used to judge more harshly. I know better now.
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If you're the single person who made it this far, I think you deserve to have some pictures. Here's my favourite battle phase: (Something about those symmetrical orb patterns was very aesthetically pleasing. Better in motion though.)
And here's an exclusive look at parts of my initial draft and some discord liveblogging:
anyway peace out ✌️ go watch dions death scene in german
#this is my villain origin story#and also the unskippable cutscene villain monologue i'll drop 3/4th through the story
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i can't believe i'm deciding to do this but
hey ya'll. long time ffxv fan (since the game came out) but just coming back to the fandom after a very long break. i'm looking for people to follow, particularly people whose work focuses in the late game/WOR/canon ending spheres, and/or people who post a lot of prompto/ignis or ot4. i don't know where to start in this fandom anymore...
#cyborg rambles#ffxv#promnis#i havent actually like. been part of the fandom since at least 2019 i dont know how ya'll are#but if people are still making darker content i wanna come back to that so!!#idk
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Wait I need to know what everyone else thinks about this:
(By FFXV video game, please rest assured that I mean the 2016 title, Final Fantasy XV, and not 'Monster of the Deep: Final Fantasy XV' nor 'Final Fantasy XV: A New Empire' nor 'A King's Tale: Final Fantasy XV')
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The Sun & The Moon: On the FFXVI Ending
Throwing my thoughts on the ending into the void.
Aka I keep seeing posts about the ending so I need to type out my thoughts to validate myself.
For reference, we played on release and did two full play throughs.
First of all, I am a happy ending person. I want desperately to find the happiness because there was so much suffering so much loss. Saving the world or not, the thought of Clive having come so close to his own happy ending, of having the family and the love he never got to have, so damn close and then still ending up dying alone on a beach leaving the people waiting for him wondering if he would ever come back to them seems so cruel.
But, Lyssa, you played XV too, and Noctis legitimately sacrificed himself in the end to save the world. You’re right, he did, and that ending still makes me ugly cry because I also didn’t think it was fair that he had to do that. The thing were XV and XVI differ is, we see Noctis in the after with Luna, in their wedding attire, finally together. It’s immensely bittersweet, but we see them at peace. We do not get that in XVI SO point by point let’s GO.
(Warning for spoilers, including character death, in other Final Fantasy games as well)
Why I Don’t Think We Can Assume Any of the Three are Dead
1. The Ancient Rule of Storytelling: No body, you say? THEY AIN’T DEAD.
Usually used when a villain “is defeated” but then they can never find a body - guess what, Luffy is going to have to beat their ass YET again. Final Fantasy has never shied away from character death. From Minwu (FFII) to Tellah (FFIV) to Aerith (FFVII) to Zack (FFVII:CC) to Haurchefant (FFXIV) to Noctis (FFXV), heck even other character death in XVI.
Dion to me is the iffiest one, and I say it with a heavy heart because I loved Dion. He fell early and he had death flags on him BUT we didn’t even see him hit the ground so I still standby that if Clive could survive falling from Origin, Dion could too.
Joshua we actually did see die, and it was terrible - both when it happened and when Clive went back to mourn his brother (again for that matter and thanks I’m crying again). The thing is, we also explicitly watch Clive use Phoenix’s power to heal Joshua. Yeah we don’t see him wake up, but literally what was the point of that action if Joshua was just gonna…you know still be dead. They could have just left him as he was. The whole purpose of showing that action, imo, was to finally give Clive the chance to save his brother, which was all he wanted for so much of his life. I don’t believe that was done as just “well you tried but he really dead, bro.” To me it was to show, no, Joshua has a chance to live the life he always wanted too.
Clive, despite all his dang death flags, is still the most secure to me because the last time we see him, he’s still alive. We know he survived the fall, we know he was conscious on the beach, we only saw the curse spread to his hand. If they really wanted to hint he would die there, we easily could have seen the curse spreading to his face. We didn’t though. He was tired, and weak but he was alive. They made an effort to show him alive. If they truly wanted an ambiguous ending they didn’t even need to show him on the beach, just showing Origin fall would be enough. They didn’t though. They showed the man alive, calling out to Jill, not as apology for breaking his promise but a “I can see the moon same as you, I’m still here.”
2. The Ding Dang Themes of the Game
We spend the whole game determined to fight fate, and while yes, fate was defeated when Ultima was defeated, because the human will won…then didn’t because the man who was determined to fight and escape those binds still ended up lost those everyone who loves him…which was part of the fate he was trying to escape? Final Fantasy games have had dark elements before, and they’ve been heartbreakingly sad. They’ve shown loss of all sorts some self sacrifice, and some because the world can be just so cruel. However, once thing Final Fantasy isn’t is loss without hope.
Noctis got to say goodbye to his best friends (yes I am crying again don’t you dare mention Stand by Me in my presence) because he knew what was coming and they knew what was coming. It gutted me, but they all knew and had come to terms with it. It was Noctis’ choice to walk in there knowing he was not coming back. Clive was not the same. He didn’t say goodbye, he said, I’m coming back. While everyone knew there was a risk which is why it was so emotional to say goodbye, he had a life he wanted to return to, one he spoke of returning to. It was never, “You’re coming back right?” And then they skirt around giving a firm answer because they just don’t know. Clive was firm about it, he was coming back, it was his will to come back and guess what won against Ultimia? You guessed it, human will.
Having Clive die alone on a beach after all of that? After all he went through and after all he still wanted? That to me is just cruel, and Final Fantasy has never been cruel. Ren also made the good point that if Clive was to die, Joshua would have fallen with him, so it ended in a reversal of beginning with Joshua watching Clive die instead of the other way around. That didn’t happen either though. He was on the beach, again, still alive (see point 1 as a reminder), additionally, if he thought he was dying, I’d imagine he’d be apologizing to Jill for breaking his promise. In fact that’s what I SWORE he was going to do, but he didn’t. His will to survive was still intact when we left him which to me fits far more with the theme of this game then dying alone on a beach.
3. The Sun and the Moon (It’s Clive and Jill, It’s Just Literally Them)
So yeah I know that the sun and moon imagery is usually used to describe star crossed lovers, never meant to be as the sun and moon rotate. The game already proved that was untrue, they were always meant to be. By all odds they survived and somehow found one another again.
Jill, the moon of course, always said it was because of her prayer to Metia, that every time she prayed for him to return to her, Metia granted her prayer. I say this as someone who grew up religious but now am not, Jill believed it I’m sure but I think it was Jill. Love has also been a huge theme in Final Fantasy, and Jill’s heart filled prayers to keep Clive safe, always had. Not necessarily because a god deemed it so (again, defying gods a huge Final Fantasy theme lol) but her complete and sincere love for Clive, that always kept him safe to come home to her. She prayed for him as he was leaving for origin, just as heart felt as she always had. Why would that fail now the time she probably desired it more than any other time? That also seems so cruel. For him to be torn from her when they were so close to finally being able to have the life they dreamed of together. What purpose does that serve? It wouldn’t except for Jill to have yet another thing in her life to break her heart and leave her to pick up the pieces. I think she would, for Clive’s memory, but again, it feels like loss for no reason but loss. Jill deserves her happy ending too.
You find out later on even more so why Jill cherished the moon, because it brought the sunrise (or you know Clive in the metaphor here) and with the sun the promise the Clive would always come for her. One he never broke. They literally went out of their way to say “the sunrise meant you’d always come for me, I know this.” It was a direct setup for the ending. It was her seeing the star she always prayed on for Clive flicker out, and in that moment I think she did lose all hope because that was the one thing she could always count on to bring him home (to which again, not a god, but her love that brought him home). She is distraught (and so was I so we have that in common LOL) but then, the sun rises, and she smiles. It’s hope. It’s her hope because Clive has never broken a promise to her, and the sunrise has always brought him to her. I have no reason to believe the sunrise didn’t bring him home to her like it always has. Not a single point in this game has given me reason to believe it so why would I?
4. They Did the Thing! The Name of the Game!
A smaller point but one none the less. I sure hope you all played every single side-quest. One particular one, leaves you with a quill to add to Clive’s wall of treasures; one with the sole purpose of when (not if) Clive puts his sword down, that he writes his story. What do we see in the after credits? Literally, a book that is telling his story. Idk how more clear they gotta be that Clive is gonna be okay (tbf I WISH they would have just told me he was gonna be okay too LOL)
Granted, Joshua Rosfield is the author to which, it really could have been him writing Clive’s story in his absence or it could have been Clive and using the name to memorialize his brother’s name. Or it could have been the both of them and they used Joshua’s name because Clive is content living his life behind the scenes. He’s never wanted attention or praise. I don’t think he ever would have used his own name.
Additionally, the ending lines that equates to as my journey ends another one begins to me never meant journey = life. His journey was over, he did what he set out to do. The new journey? Traveling the realms with his wife in a world without the burdens of magic and doing what they do best, help the people who need it.
5. Doggy Knows Best
And finally, my last point is, Torgal knows what’s up. Technically, this is Ren’s point so I give him the credit here but animals, especially Torgal who is more than just a dog (literally an Eikon himself bonded to Jill and Clive, something acknowledged in the game), know when their master is hurt or worse. We’ve seen Torgal when one of them are hurt or in danger or not coming home. Yet at the end of the game, when Jill is absolutely breaking Torgal simply howls.
You know where else he did that? When he was trying to find Clive after Phoenix Gate and he would sit and howl. They were already bonded, he knew Clive (and Jill) were alive but he didn’t know where so he howled for his people until he could find them. It’s the same thing he does at the end of the game. He knows Clive is alive out there, and they are just separated but they’ll find another again because just like Jill, Torgal has no reason to believe otherwise.
And honestly I’m going to believe the dog.
Final Thoughts…For Now Cause I Always Have Thoughts its the ADHD
If you read all this, I hope it brought you some peace <3 I don’t believe a cop out everyone died ending is indicative to the wonderful storytelling this team has brought us in FFXIV. If anything, it reminds me of the ending of A Realm Reborn when you are convinced all the Scions are dead and then ope nope they’re fine just scattered and we’ll find them yeah SOUND FAMILIAR LOL I think they left it open to let people come to their own conclusions but in my heart of hearts I believe they had no intention to let Clive die on that beach because nothing in the story leads me to that conclusion.
If they try to tell me otherwise, well then I’ll go full denial LOL but unless Yoshi-P calls me up and says girl stop you’re wrong, I’ll continue to push my Clive finally gets his happy ending and travels the realms with Jill like he promised her <3 (ONE MORE THING: why the heck would they have Jill just be like mmmm think I wanna leave this realm when its over, lets see the world if they had no future content planned YOU CAN’T FOOL ME she could have easily said anything but she said something that would directly give us more content okay I’m done lol)
#clive rosfield#jill warrick#ffxvi#final fantasy XVI#cliji#tagging the ship because their relationship has a huge impact on why I believe what I do#ffxvi spoilers#final fantasy xvi spoilers#I mean I talk all about the ending so very spoilers#I did this mainly for me#because I need to validate my peace lol#but I hope maybe it can bring some others peace too
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Dropping in out of nowhere here to ask YOU! yes you dear blogger, about your ocs. Please tell me about em :3
OH BOY I have so many uhhh. I'll just give a quick rundown + lore posts for the OCs who have one, since you didn’t ask anything specific :D May or may not put this in my pinned as a general OC masterlist too while I'm at it
Pokemon -> Max - Lore post + Visual reference - 25-30 years old, lives in Galar. She works as a gym trainer, first at the Dark gym and then in Circhester's Ice gym. She prefers Ghost types above all else but she's pretty well-rounded! She’s sweet and timid but also a little gremlin and I love her dearly
TLoZ -> Ethie - Lore post - Something about soulmates through time or whatever with Link (platonic or romantic, depending on the timeline). Descendent of Malon, although I might change her canon so that she just was Malon lol. She's also Beedle's sister! Most of the lore I've established is of BotW/TotK times, where she's a traveling blacksmith with a home-base in Hateno.
Spiderverse -> Apple Spider - Lore post + Visual Reference - A little shit who accidentally ruined her canon and destroyed her earth. Now she lives permanently in Nueva York/in the Spider Society building. She's a master in the art of being annoying but lovable, and takes on kinda the wine aunt/bestie cousin role for a bunch of the younger Spiders.
Sun Haven -> Autumn - Visual reference - Half-moth amari (amari are anthros, basically), and half-elf! She's gentle and kind. Loves just hanging out with her animals and helping people around each city, rather than actually doing much farming. Winds up making permanent residence in Nel'Vari, a hidden elven village west of Sun Haven.
Sun Haven -> Marlowe
- An aquatic amari of the shark variety! Kind of a piece of shit unless you’re important to them. They’re messy and loud and blunt but they’d literally do anything for those they care about (in the end, though, the person they care for most is themself). Moved to Sun Haven to be closer to water and become a monster hunter and adventurer. They were previously a tattoo artist in The Big City
Baldur's Gate 3 -> Lilith - Visual reference - A resistance Durge! Was besties with Orin and on the verge of marriage with Gortash before being lobotomized and tadpoled. Now she just wants to right her wrongs, or whatever -- she's absolutely horrified by her Urge.
Baldur's Gate 3 -> Aether - Another Durge! Same past as Lilith, except during the events of the game, she begins sorta morally grey and evolves into a frickin monster. She's one of those "I'll hurt everyone except the people I love types," and genuinely wanted to rule Baldur's Gate alongside Gortash. After The Brain(tm) offed him though she kinda just went apeshit and embraced Bhaal.
Pikmin 4 -> Ed - Visual reference - I don't have much lore for her lol.. she mostly does night expeditions because she prefers to be nocturnal and likes hanging out with the glow pikmin. She's super sweet but bad at expressing her feelings, so nobody really knows it unless they give her a chance to open up! Her affection can come off as aggression but she just doesn’t really know how to portray herself
FFXV -> Mari Vitrum
- “One of the guys,” but not in an annoying pick-me kind of way and more so the constantly-being-a-little-shit kind of way. She was a close friend of Gladio’s from childhood, which is how she met Noctis and eventually became part of his crew. She’s not a fan of Ignis (except for his cooking) so they kinda just tolerate each other lol, she and Noct bicker like siblings, and she’s besties with Gladio and Prompto. She prefers to fight with daggers, taking more of an assassin approach and fights SUPER recklessly. Will easily have to use several phoenix downs during tougher battles, partially bc she gets dagger-happy and partially because if anyone’s gonna die, she’d rather it be her than her friends.
Stardew Valley -> Elise
- Partial visual, since I haven’t drawn her fully yet
- A lot like Sebastian in that she’s spent most of her life staying indoors nerding out, looks almost sickly pale, and wears black hoodies a lot. She only moved to Pelican Town to escape Joja and Zuzu’s high rent, really. She’s more focused on having a ton of animals (mostly to hang out with) and only keeps a few small patches of crops. Has her nose pierced and 3 ear piercings on her right side, but only 1 ear piercing on her left, in short because she got lazy. She has a vampire bite tattoo on the left side of her neck and constantly gets roasted for it (she goes along with it like a champ), as well as a sloppy self-made stick and poke tattoo over some self harm scars that says “I lived, bitch.” Still unsure of where I’m gonna plop that down on her
Fields of Mistria -> Kimi and December
-> a link to their intro post <-
#I hope this wasn't Too Much lol. ty for asking about them :3#crisask#seriousbusiness4130#oc maxine#oc apple spider#oc ethie#oc autumn#oc lilith#oc aether#oc ed#oc mari#oc Elise#Oc kimi#Oc december
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Fandom Homework
Idea by @razielim, I like the idea of sitting down and talking about the stuff I want to be working on! Mostly pretty rambly here, so I'll put it all beneath a cut:
It's all gonna be about the WIPs, baby! I think the thing that comes to mind most on 'boy I wish I could finish this' is actually the fallout AU I have for Assassin's Creed. ShaunDes, of course, but I think the ultimate plan was to try for OT3 with Clay on this one. I've never done it, but I get a lot of comments for that on my other fics and I think it would be interesting in this setting if I can make it work. I think the current plan for this one is more a sort of main 'how the group got together' vibe (all the moderns) and then snippets/side stories for some of their adventures. I do have an overall plot involving everyone figuring out who they are, secrets coming to light, etc. I just gotta get it all written is all.
Second is obviously to finish my in progress titanfall fic, which I usually just refer to as Weary, lol. While I've never once really felt pressured that updates are few and far between by comments on AO3, I sometimes regret posting it before it was finished. I never post WIPs as they're worked on because I am the slowest writer - once I get going, I can write pretty fast, it's just the getting started that trips me up. That, and i end up writing a lot of stuff that it turns out, it's not time for, or it's just not right for the story. I think I'm at like, over 15k words discarded for this fic overall, some of which has been repurposed/used already (just later than when it was originally written), but most of which has not. (Yet; I know at least two bits are just too early).
Third is a fic that is almost 10 years old and unfinished. It's only been posted up to chapter 10 on the assassin's creed kinkmeme, the last chapter of which was posted in 2016. It's almost complete, actually, sitting at just under 55.5k words, but I can't quite pin down the ending. Then it needs to be edited. Insert sad-cowboy emoji.
I'd really like to revisit my old DS9 stuff. I never published any of it on AO3 - in fact, I can't even remember if I've published any of it anywhere. It's some of the earliest stuff I've written, and it's pretty rough by my standards, but it's still something I'd like to get some time into and whip up into something readable at some point.
I want to learn how to draw transformers! I've wanted to for a while, but I recently watched Transformers One and it was gorgeous. There's a lot of different styles for the whole franchise, but I like that one a lot. That and Transformers Prime, which I haven't seen yet, lol. I'm a pretty recent fan, to be honest, but me and a friend have spent a lot of time making transformers OCs that I'd love to be able to draw just for fun. (It's the only reason I play Forza Horizon 5 at all, is to make the car forms for those that can be made in that game.)
I'd love to get works written for a few fandoms I've been into for a while, but never written for. Stuff like Dishonored, Legacy of Kain/Soul Reaver, Inception or even Dragon Age. Mostly based on vibes rather than concrete ideas (except for dishonored, which I have exactly one (1) idea that could be used for fic), but still. It's something I'd like to do.
Oh! I need to finish and edit the FFXV fic I have in progress! It could be considered complete enough, to be honest, but it feels incomplete to me for some reason. I wrote up to a certain point, then lost all steam. It's set post Episode Ignis alternate ending, a really, really cute and sweet fic.
I think one thing I'd like to do is maybe just post a collection on AO3 of my WIPs. I don't think of anything I've written as abandoned, even if it's been years since I looked at them, but I also do think some of it was pretty good! I don't know how readers feel about this, though.
I'd like to get more Deus Ex fic written, too. I had a few things perk my interested for kinktober but October was mostly a really shit month for me, so I got no writing done at all. I definitely don't mind using those prompts late or anything, but I still haven't got any creative juice for writing right now, so they're just sitting there, waiting for their time.
I've also had a few ideas that I think I might never write but maybe folks might be interested in hearing about or adopting themselves? Like prompts, maybe. Adoptable fic ideas. Mostly it's stuff I'd love to read but not research to write myself, but that feels a little selfish, lol. But I also just think they're fun to talk about and gush over even if they never actually get written.
I think this was nice to sit down and write out. I don't post very much about myself or my work, but I've enjoyed seeing people talk about things they'd like to get done or things they have in progress and thought I'd share. I'm wishing you all well and hoping you all have something creative you'd like to look forward to doing as well! <3
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