OK so I am like a day past completing the Ansur dungeon and it's been enough time to let my thoughts on it settle. Spoilers ahead.
For context, first playthrough with a basic tav. I'm a good way through act three and have finished a few of the pc quest lines. Minsc, Jaheria and Astarion are done. I have yet to get the hammer or do the house of grief but I have done sorcerers sundries. Also I haven't refused Ulder yet but it like the next thing I'm doing. Other context is that dnd is a huge special interest of mine. I've been playing for about 7 years straight. Both dming and as pcs and I have played under professional dms before. This does affect how I view the game but it's mostly postively.
Disclaimer, I haven't finished the game so there may be some stuff that ends up being done that I just haven't seen but the quest line says it's over and from what I've read online it doesn't seem like that's the case so.
So let's start off with the pros because I honestly have less to say there
As a dm I can and always do look at the dungeon design. Larian is genuinely really really good at this, and this dungeon is no exception. I loved the puzzles though a few could use some tweaking. They arent all great. But there's ideas there that I will probably introduce in my games some time. A chess puzzle especially is such a great idea. That was so cool and the fact bring gale along means you can get the answer free I'd you don't play chess makes perfect sense. Genuinely great.
I also liked the visual design. I had expected the appearance to be what I was starting to dub in my head as the "character development dungeon aesthetic " given that really in terms of design and function cazadors dungeon, the gauntlet of shar and the sorcerers sundries vaults are very very similar. But this one wasn't and I'm very happy about that. Give me some variety.
The Ansur fight itself, AMAZING. Great boss battle. I loved the hell out of it. I'd have to dig into the code to properly tell but it looked like they used a varient of the colossus fighting rules which while I've actually never run but I have been at tables where it has been run to incredible effect. They're good rules. I'm glad to see them used. It honestly makes me consider running them myself.
Last pro, on the face of it, I like the idea. I like the concept of wylls character development dungeon being about learning about the tenants of being a hero from one he looked up to. That tracks. It's a good place to take his charcater at least in theory.
As for the cons, it's mostly one but it's also a big one that has majorly pissed me off. Because Wyll is in my joint top 3 for favourite characters and they did him so fucking dirty.
I really really hated how they handled the twist with the Emperor. I don't dislike him as a charcater but I think it's at least to me pretty unambiguous that he's a pretty shady and morally grey charcater. Which is fine. In fact, it's actually a pretty interesting way to take Wyll's arc. That he looked up to this hero, internalised his mindset through the chambers and then learns that he was actually a pretty shady morally complex figure that doesn't live up to wylls expectation, that is a GOLD mine of character development. That is absolutely fascinating. Except, it doesn't do that. He barely even comments on it. Just says he's forged into a new hero by the trials while ignoring the person who set them is the very shady figure who has honestly fucked us over a lot.
You know who's another hero wyll probably looked up to? Minsc! And the Emperor is a real fucking bitch about letting him join the party.
This is compounded by the fact his good/bad ending choice rather than being a slow build up like everyone else where they get tempted by power and then have to turn it away, he instead just says "hey I could become grand duke" out of no where and then doesn't even need a persuasion check to get talked out of it like everyone else does.
So, I would be remiss without giving a way I'd fix it. So here is that.
Th ansur dungeon isn't given to us by florrick in the lower city. It's given somewhere else before you get there.
I'd recommend like, it being in a book or something in Wyrms crossing. The location is tied to wyll anyway. Maybe add in his childhood bedroom that he asks to go visit. You can put in some environmental storytelling telling that can expand on his complicated relationship ulder. Maybe the room is bordered up and untouched but when you get inside there evidence of genuine love.
When you get there you get the story of ansurs legend and wyll becomes obsessed with using this as a way to help save the city.
The ansur dungeon then gets basically left untouched. Twist and all.
But at the end of it, rather than just deciding he's going to become grand duke, it becomes a question. He can't become grand duke while Ulder is alive. And Bauldrian the great adventurer became a politician after wards. Give the Emperor a reason to not want ulder alive. Maybe Ulder risks not being able to defeat the elder brain in some way, and tie it into his reaction to Wyll taking a deal with Mizora.
Wyll is now conflicted. If his father dies he can carry on in both his and Bauldrans footsteps. Ulder left his child in command of an army before he was an adult. Can he really be trusted to take care of the city? Of course wyll loves him and of course wyll wants to save him but there's that doubt there. I have been reforged in to bauldarns heir. I could do a better job. I could save more people. He abandoned me. Why should I save him? If he breaks his pact this is also fed into by the fact it puts him at very active threat from mizora. It's not that prevelant. Wyll is wyll he's not that susceptible to corruption but a little bit of doubt, coaxed on by the Emperor is all he needs.
Then the lower city.
Make sure you have to get minsc before continuing his quest line. Have wyll have a reaction to the Emperor 's distrust of minsc. These are two of his childhood hero's fighting. Play that up for some drama.
Then saving ulder becomes the thing that either makes him the blade of avernus or the grand duke. He can either choose to not save his father, take on the title of grand duke and rule the city following in baulderans footsteps or, he can kill mizora and swear his life to killing demons as a the blade of avernus. . Later becoming a ranger just like minsc. Even give minsc a few lines giving him a pep talk about it. Maybe even having him explain that wyll need to be his own kind of hero taking the infulances he has from the past and learning from them to become a better one. If the pact stays he just remains the blade of the frontiers if he saves ulder but can become grand duke if he doesnt.
Then, have ulder apologise and then reconcile. Have wyll learn to actually recognise his father as a flawed man who hurt him but who is also complex. Maybe even have an option for if he chooses to fully reconnect their relationship or not.
The bones of a really really really good story are here. Please, for the love of God, larian actually tell it.
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woke up thinking about the narrative use of astarion & how weird it is that his personal quest doesn't tie into the main narrative At All bc something is wrong with me, etc
ftr, i'm saying all of this as a bigtime astarion fan. love this guy. i keep romancing him and it's begun to feel like a cry for help. And Also, @ larian it's really fucking weird that you made a guy who doesn't tie into the plot at all
i'm putting the rest of this under a readmore. also i'm maintagging this mostly just for being able to find it later, if anybody wants to come @ me then pls know i basically never engage w/ tumblr and you'll probably be disappointed.
best i have for a real justification is that astarion exists in part for players who want to be Evil And Fucked Up. none of the other companions are fully down with using the tadpole powers or trying to take over the cult. and it is genuinely good to have a companion who gives you that option! if players who wanted to explore the fucked up options had complete disapproval from every companion, it would be kinda feelbad and make those options feel less like a real choice you're allowed to make.
why does that matter re: astarion being entirely detached from the main narrative? thank you for asking. it means that "guy who is down for being fucked up and taking over the cult" doesn't come across as secretly being in league with the bad guys the whole time. astarion having no link to ketheric, orin, or gortash means that his power play ideas don't make you suspicious that he's been lying to you and is just waiting to deliver you to the Chosen.
to be clear: still weird that he has no direct tie-in. but this is the best reason i could think of for why he'd be so completely not involved.
the other Point Of Him, i think, is for The Dark Urge. it's no secret that astarion is a killer parallel for durge. i'm not gonna go into that but goddamn, i love it.
and if we're looking at things from the durge perspective, i think it kinda works for astarion to be so detached. he then becomes Random Baldurian Affected By Durge's Actions and it adds more strength to him also functioning as a piece of nuance for the tadpoles. he's the only one who directly benefits from the tadpoles existing! and that on its own is a cool bit of narrative. i think the durge side of things makes astarion's narrative tie in just a bit more. we've now got Dude Who Was Saved By Player Character (Albeit Unintentionally). i think it adds more depth to the durge narrative, and if the dark urge was the only non-origin option and tav didn't exist, i think it makes astarion's lack of narrative relevance a bit less glaring.
tldr; useful for the guy who's down to be fucked up to not be involved with the villains At All so you don't get suspicious of him and the option to be fucked up feels like more of a real option
(also tasty durge & astarion narrative depth)
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